Merge branch 'xtrafix' into 'master'

Stop being so XTRA (resolves #362).

Closes #362

See merge request STJr/SRB2Internal!552
This commit is contained in:
MascaraSnake 2019-11-25 17:02:32 -05:00
commit 4c1c87df39
4 changed files with 6 additions and 6 deletions

View File

@ -1683,7 +1683,7 @@ void F_StartEnding(void)
UINT8 skinnum = players[consoleplayer].skin;
spritedef_t *sprdef;
spriteframe_t *sprframe;
if (skins[skinnum].sprites[SPR2_XTRA].numframes >= (XTRA_ENDING+2)+1)
if (skins[skinnum].sprites[SPR2_XTRA].numframes > (XTRA_ENDING+2))
{
sprdef = &skins[skinnum].sprites[SPR2_XTRA];
// character head, skin specific

View File

@ -8379,7 +8379,7 @@ static void M_SetupChoosePlayer(INT32 choice)
if (!(description[i].picname[0]))
{
if (skins[skinnum].sprites[SPR2_XTRA].numframes >= XTRA_CHARSEL+1)
if (skins[skinnum].sprites[SPR2_XTRA].numframes > XTRA_CHARSEL)
{
spritedef_t *sprdef = &skins[skinnum].sprites[SPR2_XTRA];
spriteframe_t *sprframe = &sprdef->spriteframes[XTRA_CHARSEL];
@ -9109,7 +9109,7 @@ void M_DrawTimeAttackMenu(void)
// Character face!
{
if (skins[cv_chooseskin.value-1].sprites[SPR2_XTRA].numframes >= XTRA_CHARSEL+1)
if (skins[cv_chooseskin.value-1].sprites[SPR2_XTRA].numframes > XTRA_CHARSEL)
{
spritedef_t *sprdef = &skins[cv_chooseskin.value-1].sprites[SPR2_XTRA];
spriteframe_t *sprframe = &sprdef->spriteframes[XTRA_CHARSEL];

View File

@ -353,12 +353,12 @@ void ST_LoadGraphics(void)
// made separate so that skins code can reload custom face graphics
void ST_LoadFaceGraphics(INT32 skinnum)
{
if (skins[skinnum].sprites[SPR2_XTRA].numframes)
if (skins[skinnum].sprites[SPR2_XTRA].numframes > XTRA_LIFEPIC)
{
spritedef_t *sprdef = &skins[skinnum].sprites[SPR2_XTRA];
spriteframe_t *sprframe = &sprdef->spriteframes[XTRA_LIFEPIC];
faceprefix[skinnum] = W_CachePatchNum(sprframe->lumppat[0], PU_HUDGFX);
if (skins[skinnum].sprites[(SPR2_XTRA|FF_SPR2SUPER)].numframes)
if (skins[skinnum].sprites[(SPR2_XTRA|FF_SPR2SUPER)].numframes > XTRA_LIFEPIC)
{
sprdef = &skins[skinnum].sprites[SPR2_XTRA|FF_SPR2SUPER];
sprframe = &sprdef->spriteframes[0];

View File

@ -1076,7 +1076,7 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_
//
void V_DrawContinueIcon(INT32 x, INT32 y, INT32 flags, INT32 skinnum, UINT8 skincolor)
{
if (skinnum >= 0 && skinnum < numskins && skins[skinnum].sprites[SPR2_XTRA].numframes >= 4)
if (skinnum >= 0 && skinnum < numskins && skins[skinnum].sprites[SPR2_XTRA].numframes > XTRA_CONTINUE)
{
spritedef_t *sprdef = &skins[skinnum].sprites[SPR2_XTRA];
spriteframe_t *sprframe = &sprdef->spriteframes[XTRA_CONTINUE];