From 4b87bee759ce8e67069228688b7a32fab8f3c4b6 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sun, 3 May 2020 17:56:49 +0200 Subject: [PATCH] Add level header options for setting special stage time and spheres requirements --- src/dehacked.c | 4 ++++ src/doomstat.h | 2 ++ src/lua_maplib.c | 4 ++++ src/p_setup.c | 2 ++ src/p_spec.c | 4 ++-- 5 files changed, 14 insertions(+), 2 deletions(-) diff --git a/src/dehacked.c b/src/dehacked.c index e9d029be0..c05a8f444 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -1863,6 +1863,10 @@ static void readlevelheader(MYFILE *f, INT32 num) } else if (fastcmp(word, "STARTRINGS")) mapheaderinfo[num-1]->startrings = (UINT16)i; + else if (fastcmp(word, "SPECIALSTAGETIME")) + mapheaderinfo[num-1]->sstimer = i; + else if (fastcmp(word, "SPECIALSTAGESPHERES")) + mapheaderinfo[num-1]->ssspheres = i; else deh_warning("Level header %d: unknown word '%s'", num, word); } diff --git a/src/doomstat.h b/src/doomstat.h index aedb120ff..e6a227a42 100644 --- a/src/doomstat.h +++ b/src/doomstat.h @@ -319,6 +319,8 @@ typedef struct char selectheading[22]; ///< Level select heading. Allows for controllable grouping. UINT16 startrings; ///< Number of rings players start with. + INT32 sstimer; ///< Timer for special stages. + UINT32 ssspheres; ///< Sphere requirement in special stages. // Title card. char ltzzpatch[8]; ///< Zig zag patch. diff --git a/src/lua_maplib.c b/src/lua_maplib.c index d851c820e..1737216e3 100644 --- a/src/lua_maplib.c +++ b/src/lua_maplib.c @@ -2082,6 +2082,10 @@ static int mapheaderinfo_get(lua_State *L) lua_pushinteger(L, header->menuflags); else if (fastcmp(field,"startrings")) lua_pushinteger(L, header->startrings); + else if (fastcmp(field, "sstimer")) + lua_pushinteger(L, header->sstimer); + else if (fastcmp(field, "ssspheres")) + lua_pushinteger(L, header->ssspheres); // TODO add support for reading numGradedMares and grades else { // Read custom vars now diff --git a/src/p_setup.c b/src/p_setup.c index b3b618e51..1d1826a53 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -218,6 +218,8 @@ static void P_ClearSingleMapHeaderInfo(INT16 i) mapheaderinfo[num]->typeoflevel = 0; mapheaderinfo[num]->nextlevel = (INT16)(i + 1); mapheaderinfo[num]->startrings = 0; + mapheaderinfo[num]->sstimer = 90; + mapheaderinfo[num]->ssspheres = 1; mapheaderinfo[num]->keywords[0] = '\0'; snprintf(mapheaderinfo[num]->musname, 7, "%sM", G_BuildMapName(i)); mapheaderinfo[num]->musname[6] = 0; diff --git a/src/p_spec.c b/src/p_spec.c index c93846438..fafe2cdf3 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -6249,8 +6249,8 @@ void P_InitSpecials(void) gravity = FRACUNIT/2; // Defaults in case levels don't have them set. - sstimer = 90*TICRATE + 6; - ssspheres = 1; + sstimer = mapheaderinfo[gamemap-1]->sstimer*TICRATE + 6; + ssspheres = mapheaderinfo[gamemap-1]->ssspheres; CheckForBustableBlocks = CheckForBouncySector = CheckForQuicksand = CheckForMarioBlocks = CheckForFloatBob = CheckForReverseGravity = false;