diff --git a/src/version.h b/src/version.h index dce681669..2ef7116bb 100644 --- a/src/version.h +++ b/src/version.h @@ -1,4 +1,4 @@ -#define SRB2VERSION "2.2.6"/* this must be the first line, for cmake !! */ +#define SRB2VERSION "2.2.7"/* this must be the first line, for cmake !! */ // The Modification ID; must be obtained from a Master Server Admin ( https://mb.srb2.org/showgroups.php ). // DO NOT try to set this otherwise, or your modification will be unplayable through the Master Server. @@ -9,7 +9,7 @@ // it's only for detection of the version the player is using so the MS can alert them of an update. // Only set it higher, not lower, obviously. // Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1". -#define MODVERSION 47 +#define MODVERSION 48 // Define this as a prerelease version suffix -//#define BETAVERSION "RC1" +#define BETAVERSION "RC1" diff --git a/src/win32/Srb2win.rc b/src/win32/Srb2win.rc index b90947a9e..293dd29bd 100644 --- a/src/win32/Srb2win.rc +++ b/src/win32/Srb2win.rc @@ -66,8 +66,8 @@ END #include "../doomdef.h" // Needed for version string VS_VERSION_INFO VERSIONINFO - FILEVERSION 2,2,6,0 - PRODUCTVERSION 2,2,6,0 + FILEVERSION 2,2,7,0 + PRODUCTVERSION 2,2,7,0 FILEFLAGSMASK 0x3fL #ifdef _DEBUG FILEFLAGS 0x1L