From 7d5a8ac14b62378ed56b5e6e643ac3ecdb576d6d Mon Sep 17 00:00:00 2001 From: James R Date: Wed, 15 Jan 2020 19:13:41 -0800 Subject: [PATCH 001/109] Allow G_BuildMapName outside of levels --- src/lua_baselib.c | 21 +++++++++++++++++++-- src/lua_script.h | 5 ++++- 2 files changed, 23 insertions(+), 3 deletions(-) diff --git a/src/lua_baselib.c b/src/lua_baselib.c index 2a82ec512..d4d6e1a6d 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -2772,11 +2772,28 @@ static int lib_gAddGametype(lua_State *L) return 0; } +static int Lcheckmapnumber (lua_State *L, int idx) +{ + if (ISINLEVEL) + return luaL_optinteger(L, idx, gamemap); + else + { + if (lua_isnoneornil(L, idx)) + { + return luaL_error(L, + "G_BuildMapName can only be used " + "without a parameter while in a level." + ); + } + else + return luaL_checkinteger(L, idx); + } +} + static int lib_gBuildMapName(lua_State *L) { - INT32 map = luaL_optinteger(L, 1, gamemap); + INT32 map = Lcheckmapnumber(L, 1); //HUDSAFE - INLEVEL lua_pushstring(L, G_BuildMapName(map)); return 1; } diff --git a/src/lua_script.h b/src/lua_script.h index 8f27dcb4c..7d8aaa282 100644 --- a/src/lua_script.h +++ b/src/lua_script.h @@ -100,7 +100,10 @@ void COM_Lua_f(void); // uncomment if you want seg_t/node_t in Lua // #define HAVE_LUA_SEGS -#define INLEVEL if (gamestate != GS_LEVEL && !titlemapinaction)\ +#define ISINLEVEL \ + (gamestate == GS_LEVEL || titlemapinaction) + +#define INLEVEL if (! ISINLEVEL)\ return luaL_error(L, "This can only be used in a level!"); #endif From 50b18acd3f08012d313ced34e946f7c30a2ea313 Mon Sep 17 00:00:00 2001 From: James R Date: Wed, 15 Jan 2020 20:04:50 -0800 Subject: [PATCH 002/109] Expose G_BuildMapTitle to Lua --- src/lua_baselib.c | 27 +++++++++++++++++++++++---- 1 file changed, 23 insertions(+), 4 deletions(-) diff --git a/src/lua_baselib.c b/src/lua_baselib.c index d4d6e1a6d..106fcb761 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -2772,7 +2772,7 @@ static int lib_gAddGametype(lua_State *L) return 0; } -static int Lcheckmapnumber (lua_State *L, int idx) +static int Lcheckmapnumber (lua_State *L, int idx, const char *fun) { if (ISINLEVEL) return luaL_optinteger(L, idx, gamemap); @@ -2781,8 +2781,8 @@ static int Lcheckmapnumber (lua_State *L, int idx) if (lua_isnoneornil(L, idx)) { return luaL_error(L, - "G_BuildMapName can only be used " - "without a parameter while in a level." + "%s can only be used without a parameter while in a level.", + fun ); } else @@ -2792,12 +2792,30 @@ static int Lcheckmapnumber (lua_State *L, int idx) static int lib_gBuildMapName(lua_State *L) { - INT32 map = Lcheckmapnumber(L, 1); + INT32 map = Lcheckmapnumber(L, 1, "G_BuildMapName"); //HUDSAFE lua_pushstring(L, G_BuildMapName(map)); return 1; } +static int lib_gBuildMapTitle(lua_State *L) +{ + INT32 map = Lcheckmapnumber(L, 1, "G_BuoldMapTitle"); + char *name; + if (map < 1 || map > NUMMAPS) + { + return luaL_error(L, + "map number %d out of range (1 - %d)", + map, + NUMMAPS + ); + } + name = G_BuildMapTitle(map); + lua_pushstring(L, name); + Z_Free(name); + return 1; +} + static int lib_gDoReborn(lua_State *L) { INT32 playernum = luaL_checkinteger(L, 1); @@ -3174,6 +3192,7 @@ static luaL_Reg lib[] = { // g_game {"G_AddGametype", lib_gAddGametype}, {"G_BuildMapName",lib_gBuildMapName}, + {"G_BuildMapTitle",lib_gBuildMapTitle}, {"G_DoReborn",lib_gDoReborn}, {"G_SetCustomExitVars",lib_gSetCustomExitVars}, {"G_EnoughPlayersFinished",lib_gEnoughPlayersFinished}, From b7b24eb5d70bd738b27767fceb11514cddf519c8 Mon Sep 17 00:00:00 2001 From: James R Date: Sat, 18 Jan 2020 15:56:03 -0800 Subject: [PATCH 003/109] Buold. --- src/lua_baselib.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/lua_baselib.c b/src/lua_baselib.c index 106fcb761..35ea6db0c 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -2800,7 +2800,7 @@ static int lib_gBuildMapName(lua_State *L) static int lib_gBuildMapTitle(lua_State *L) { - INT32 map = Lcheckmapnumber(L, 1, "G_BuoldMapTitle"); + INT32 map = Lcheckmapnumber(L, 1, "G_BuildMapTitle"); char *name; if (map < 1 || map > NUMMAPS) { From 56b67a3b4ffa12b0508272619bf252babe647ca6 Mon Sep 17 00:00:00 2001 From: James Hale Date: Sat, 15 Feb 2020 03:18:41 -0500 Subject: [PATCH 004/109] Custom skincolors --- src/d_netcmd.c | 102 +++++++----- src/dehacked.c | 177 +++++++++++++++++--- src/djgppdos/i_system.c | 4 + src/doomdata.h | 4 - src/doomdef.h | 34 +++- src/f_finale.c | 2 +- src/g_game.c | 10 +- src/hardware/hw_md2.c | 16 +- src/hu_stuff.c | 133 ++++----------- src/info.c | 160 +++++++++++++++++- src/lua_baselib.c | 58 +++++-- src/lua_hudlib.c | 2 +- src/lua_infolib.c | 262 +++++++++++++++++++++++++++++ src/lua_libs.h | 2 + src/lua_mathlib.c | 9 +- src/lua_mobjlib.c | 4 +- src/lua_playerlib.c | 4 +- src/lua_script.c | 13 ++ src/m_cond.c | 8 +- src/m_cond.h | 4 +- src/m_menu.c | 300 +++++++++++++++++++++++++++------ src/m_menu.h | 17 ++ src/p_enemy.c | 10 +- src/p_mobj.c | 8 +- src/p_user.c | 2 +- src/r_draw.c | 361 +++------------------------------------- src/r_draw.h | 2 +- src/sdl/i_system.c | 4 + src/st_stuff.c | 14 +- src/win32/win_sys.c | 5 + 30 files changed, 1112 insertions(+), 619 deletions(-) diff --git a/src/d_netcmd.c b/src/d_netcmd.c index 623a83c47..1503c6f10 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -227,6 +227,7 @@ consvar_t cv_allowseenames = {"allowseenames", "Yes", CV_NETVAR, CV_YesNo, NULL, consvar_t cv_playername = {"name", "Sonic", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name_OnChange, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_playername2 = {"name2", "Tails", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name2_OnChange, 0, NULL, NULL, 0, 0, NULL}; // player colors +UINT8 lastgoodcolor = SKINCOLOR_BLUE, lastgoodcolor2 = SKINCOLOR_BLUE; consvar_t cv_playercolor = {"color", "Blue", CV_CALL|CV_NOINIT, Color_cons_t, Color_OnChange, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_playercolor2 = {"color2", "Orange", CV_CALL|CV_NOINIT, Color_cons_t, Color2_OnChange, 0, NULL, NULL, 0, 0, NULL}; // player's skin, saved for commodity, when using a favorite skins wad.. @@ -624,7 +625,7 @@ void D_RegisterClientCommands(void) for (i = 0; i < MAXSKINCOLORS; i++) { Color_cons_t[i].value = i; - Color_cons_t[i].strvalue = Color_Names[i]; + Color_cons_t[i].strvalue = skincolors[i].name; } Color_cons_t[MAXSKINCOLORS].value = 0; Color_cons_t[MAXSKINCOLORS].strvalue = NULL; @@ -1226,15 +1227,20 @@ static void SendNameAndColor(void) CV_StealthSetValue(&cv_playercolor, skincolor_blueteam); } - // never allow the color "none" - if (!cv_playercolor.value) + // don't allow inaccessible colors + if (!skincolors[cv_playercolor.value].accessible) { - if (players[consoleplayer].skincolor) + if (players[consoleplayer].skincolor && skincolors[players[consoleplayer].skincolor].accessible) CV_StealthSetValue(&cv_playercolor, players[consoleplayer].skincolor); - else if (skins[players[consoleplayer].skin].prefcolor) - CV_StealthSetValue(&cv_playercolor, skins[players[consoleplayer].skin].prefcolor); - else + else if (skincolors[atoi(cv_playercolor.defaultvalue)].accessible) CV_StealthSet(&cv_playercolor, cv_playercolor.defaultvalue); + else if (skins[players[consoleplayer].skin].prefcolor && skincolors[skins[players[consoleplayer].skin].prefcolor].accessible) + CV_StealthSetValue(&cv_playercolor, skins[players[consoleplayer].skin].prefcolor); + else { + UINT16 i = 0; + while (icolor = (UINT8)players[consoleplayer].skincolor; @@ -1349,15 +1355,20 @@ static void SendNameAndColor2(void) CV_StealthSetValue(&cv_playercolor2, skincolor_blueteam); } - // never allow the color "none" - if (!cv_playercolor2.value) + // don't allow inaccessible colors + if (!skincolors[cv_playercolor2.value].accessible) { - if (players[secondplaya].skincolor) + if (players[secondplaya].skincolor && skincolors[players[secondplaya].skincolor].accessible) CV_StealthSetValue(&cv_playercolor2, players[secondplaya].skincolor); - else if (skins[players[secondplaya].skin].prefcolor) + else if (skincolors[atoi(cv_playercolor2.defaultvalue)].accessible) + CV_StealthSet(&cv_playercolor, cv_playercolor2.defaultvalue); + else if (skins[players[secondplaya].skin].prefcolor && skincolors[skins[players[secondplaya].skin].prefcolor].accessible) CV_StealthSetValue(&cv_playercolor2, skins[players[secondplaya].skin].prefcolor); - else - CV_StealthSet(&cv_playercolor2, cv_playercolor2.defaultvalue); + else { + UINT16 i = 0; + while (icolor = players[secondplaya].skincolor; @@ -1459,7 +1470,7 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum) SetPlayerName(playernum, name); // set color - p->skincolor = color % MAXSKINCOLORS; + p->skincolor = color % numskincolors; if (p->mo) p->mo->color = (UINT8)p->skincolor; @@ -1478,8 +1489,8 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum) kick = true; } - // don't allow color "none" - if (!p->skincolor) + // don't allow inaccessible colors + if (skincolors[p->skincolor].accessible == false) kick = true; // availabilities @@ -4491,25 +4502,30 @@ static void Skin2_OnChange(void) */ static void Color_OnChange(void) { - if (!Playing()) - return; // do whatever you want - - if (!(cv_debug || devparm) && !(multiplayer || netgame)) // In single player. - { - CV_StealthSet(&cv_skin, skins[players[consoleplayer].skin].name); - return; - } - - if (!P_PlayerMoving(consoleplayer)) - { - // Color change menu scrolling fix is no longer necessary - SendNameAndColor(); + if (!Playing()) { + if (!cv_playercolor.value || !skincolors[cv_playercolor.value].accessible) + CV_StealthSetValue(&cv_playercolor, lastgoodcolor); } else { - CV_StealthSetValue(&cv_playercolor, - players[consoleplayer].skincolor); + if (!(cv_debug || devparm) && !(multiplayer || netgame)) // In single player. + { + CV_StealthSet(&cv_skin, skins[players[consoleplayer].skin].name); + return; + } + + if (!P_PlayerMoving(consoleplayer) && skincolors[players[consoleplayer].skincolor].accessible == true) + { + // Color change menu scrolling fix is no longer necessary + SendNameAndColor(); + } + else + { + CV_StealthSetValue(&cv_playercolor, + players[consoleplayer].skincolor); + } } + lastgoodcolor = cv_playercolor.value; } /** Sends a color change for the secondary splitscreen player, unless that @@ -4520,18 +4536,24 @@ static void Color_OnChange(void) static void Color2_OnChange(void) { if (!Playing() || !splitscreen) - return; // do whatever you want - - if (!P_PlayerMoving(secondarydisplayplayer)) { - // Color change menu scrolling fix is no longer necessary - SendNameAndColor2(); + if (!cv_playercolor2.value || !skincolors[cv_playercolor2.value].accessible) + CV_StealthSetValue(&cv_playercolor2, lastgoodcolor2); } else { - CV_StealthSetValue(&cv_playercolor2, - players[secondarydisplayplayer].skincolor); + if (!P_PlayerMoving(secondarydisplayplayer) && skincolors[players[secondarydisplayplayer].skincolor].accessible == true) + { + // Color change menu scrolling fix is no longer necessary + SendNameAndColor2(); + } + else + { + CV_StealthSetValue(&cv_playercolor2, + players[secondarydisplayplayer].skincolor); + } } + lastgoodcolor2 = cv_playercolor2.value; } /** Displays the result of the chat being muted or unmuted. diff --git a/src/dehacked.c b/src/dehacked.c index 2d3fe40ed..3f08fcf35 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -57,10 +57,12 @@ int vsnprintf(char *str, size_t n, const char *fmt, va_list ap); // The crazy word-reading stuff uses these. static char *FREE_STATES[NUMSTATEFREESLOTS]; static char *FREE_MOBJS[NUMMOBJFREESLOTS]; +static char *FREE_SKINCOLORS[NUMCOLORFREESLOTS]; static UINT8 used_spr[(NUMSPRITEFREESLOTS / 8) + 1]; // Bitwise flag for sprite freeslot in use! I would use ceil() here if I could, but it only saves 1 byte of memory anyway. #define initfreeslots() {\ memset(FREE_STATES,0,sizeof(char *) * NUMSTATEFREESLOTS);\ memset(FREE_MOBJS,0,sizeof(char *) * NUMMOBJFREESLOTS);\ +memset(FREE_SKINCOLORS,0,sizeof(char *) * NUMCOLORFREESLOTS);\ memset(used_spr,0,sizeof(UINT8) * ((NUMSPRITEFREESLOTS / 8) + 1));\ } @@ -80,6 +82,7 @@ static menutype_t get_menutype(const char *word); static INT16 get_gametype(const char *word); static powertype_t get_power(const char *word); #endif +skincolornum_t get_skincolor(const char *word); boolean deh_loaded = false; static int dbg_line; @@ -574,6 +577,16 @@ static void readfreeslots(MYFILE *f) break; } } + else if (fastcmp(type, "SKINCOLOR")) + { + for (i = 0; i < NUMCOLORFREESLOTS; i++) + if (!FREE_SKINCOLORS[i]) { + FREE_SKINCOLORS[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL); + strcpy(FREE_SKINCOLORS[i],word); + M_AddMenuColor(numskincolors++); + break; + } + } else if (fastcmp(type, "SPR2")) { // Search if we already have an SPR2 by that name... @@ -756,6 +769,84 @@ static void readthing(MYFILE *f, INT32 num) Z_Free(s); } +static void readskincolor(MYFILE *f, INT32 num) +{ + char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL); + char *word, *word2, *word3; + char *tmp; + + Color_cons_t[num].value = num; + + do + { + if (myfgets(s, MAXLINELEN, f)) + { + if (s[0] == '\n') + break; + + tmp = strchr(s, '#'); + if (tmp) + *tmp = '\0'; + if (s == tmp) + continue; // Skip comment lines, but don't break. + + word = strtok(s, " "); + if (word) + strupr(word); + else + break; + + word2 = strtok(NULL, " = "); + if (word2) { + word3 = Z_StrDup(word2); + strupr(word2); + } else + break; + if (word2[strlen(word2)-1] == '\n') + word2[strlen(word2)-1] = '\0'; + if (word3[strlen(word3)-1] == '\n') + word3[strlen(word3)-1] = '\0'; + + if (fastcmp(word, "NAME")) + { + deh_strlcpy(skincolors[num].name, word3, + sizeof (skincolors[num].name), va("Skincolor %d: name", num)); + } + else if (fastcmp(word, "RAMP")) + { + UINT8 i; + tmp = strtok(word2,","); + for (i = 0; i < COLORRAMPSIZE; i++) { + skincolors[num].ramp[i] = (UINT8)get_number(tmp); + if ((tmp = strtok(NULL,",")) == NULL) + break; + } + } + else if (fastcmp(word, "INVCOLOR")) + { + skincolors[num].invcolor = (UINT8)get_number(word2); + } + else if (fastcmp(word, "INVSHADE")) + { + skincolors[num].invshade = get_number(word2); + } + else if (fastcmp(word, "CHATCOLOR")) + { + skincolors[num].chatcolor = get_number(word2); + } + else if (fastcmp(word, "ACCESSIBLE")) + { + if (num > FIRSTSUPERCOLOR) + skincolors[num].accessible = (boolean)(atoi(word2) || word2[0] == 'T' || word2[0] == 'Y'); + } + else + deh_warning("Skincolor %d: unknown word '%s'", num, word); + } + } while (!myfeof(f)); // finish when the line is empty + + Z_Free(s); +} + #ifdef HWRENDER static void readlight(MYFILE *f, INT32 num) { @@ -4534,6 +4625,18 @@ static void DEH_LoadDehackedFile(MYFILE *f, boolean mainfile) ignorelines(f); } } + else if (fastcmp(word, "SKINCOLOR") || fastcmp(word, "COLOR")) + { + if (i == 0 && word2[0] != '0') // If word2 isn't a number + i = get_skincolor(word2); // find a skincolor by name + if (i < numskincolors && i > 0) + readskincolor(f, i); + else + { + deh_warning("Skincolor %d out of range (1 - %d)", i, numskincolors-1); + ignorelines(f); + } + } else if (fastcmp(word, "SPRITE2")) { if (i == 0 && word2[0] != '0') // If word2 isn't a number @@ -8974,8 +9077,6 @@ static const char *const ML_LIST[16] = { }; #endif -// This DOES differ from r_draw's Color_Names, unfortunately. -// Also includes Super colors static const char *COLOR_ENUMS[] = { "NONE", // SKINCOLOR_NONE, @@ -9406,7 +9507,8 @@ struct { // SKINCOLOR_ doesn't include these..! {"MAXSKINCOLORS",MAXSKINCOLORS}, - {"MAXTRANSLATIONS",MAXTRANSLATIONS}, + {"FIRSTSUPERCOLOR",FIRSTSUPERCOLOR}, + {"NUMSUPERCOLORS",NUMSUPERCOLORS}, // Precipitation {"PRECIP_NONE",PRECIP_NONE}, @@ -9909,6 +10011,26 @@ static statenum_t get_state(const char *word) return S_NULL; } +skincolornum_t get_skincolor(const char *word) +{ // Returns the value of SKINCOLOR_ enumerations + skincolornum_t i; + if (*word >= '0' && *word <= '9') + return atoi(word); + if (fastncmp("SKINCOLOR_",word,10)) + word += 10; // take off the SKINCOLOR_ + for (i = 0; i < NUMCOLORFREESLOTS; i++) { + if (!FREE_SKINCOLORS[i]) + break; + if (fastcmp(word, FREE_SKINCOLORS[i])) + return SKINCOLOR_FIRSTFREESLOT+i; + } + for (i = 0; i < SKINCOLOR_FIRSTFREESLOT; i++) + if (fastcmp(word, COLOR_ENUMS[i])) + return i; + deh_warning("Couldn't find skincolor named 'SKINCOLOR_%s'",word); + return SKINCOLOR_GREEN; +} + static spritenum_t get_sprite(const char *word) { // Returns the value of SPR_ enumerations spritenum_t i; @@ -10204,6 +10326,11 @@ static fixed_t find_const(const char **rword) free(word); return r; } + else if (fastncmp("SKINCOLOR_",word,10)) { + r = get_skincolor(word); + free(word); + return r; + } else if (fastncmp("MT_",word,3)) { r = get_mobjtype(word); free(word); @@ -10272,17 +10399,6 @@ static fixed_t find_const(const char **rword) free(word); return r; } - else if (fastncmp("SKINCOLOR_",word,10)) { - char *p = word+10; - for (i = 0; i < MAXTRANSLATIONS; i++) - if (fastcmp(p, COLOR_ENUMS[i])) { - free(word); - return i; - } - const_warning("color",word); - free(word); - return 0; - } else if (fastncmp("GRADE_",word,6)) { char *p = word+6; @@ -10346,8 +10462,8 @@ void DEH_Check(void) if (dehpowers != NUMPOWERS) I_Error("You forgot to update the Dehacked powers list, you dolt!\n(%d powers defined, versus %s in the Dehacked list)\n", NUMPOWERS, sizeu1(dehpowers)); - if (dehcolors != MAXTRANSLATIONS) - I_Error("You forgot to update the Dehacked colors list, you dolt!\n(%d colors defined, versus %s in the Dehacked list)\n", MAXTRANSLATIONS, sizeu1(dehcolors)); + if (dehcolors != SKINCOLOR_FIRSTFREESLOT) + I_Error("You forgot to update the Dehacked colors list, you dolt!\n(%d colors defined, versus %s in the Dehacked list)\n", SKINCOLOR_FIRSTFREESLOT, sizeu1(dehcolors)); #endif } @@ -10456,6 +10572,22 @@ static inline int lib_freeslot(lua_State *L) if (i == NUMMOBJFREESLOTS) CONS_Alert(CONS_WARNING, "Ran out of free MobjType slots!\n"); } + else if (fastcmp(type, "SKINCOLOR")) + { + skincolornum_t i; + for (i = 0; i < NUMCOLORFREESLOTS; i++) + if (!FREE_SKINCOLORS[i]) { + CONS_Printf("Skincolor SKINCOLOR_%s allocated.\n",word); + FREE_SKINCOLORS[i] = Z_Malloc(strlen(word)+1, PU_STATIC, NULL); + strcpy(FREE_SKINCOLORS[i],word); + M_AddMenuColor(numskincolors++); + lua_pushinteger(L, i); + r++; + break; + } + if (i == NUMCOLORFREESLOTS) + CONS_Alert(CONS_WARNING, "Ran out of free skincolor slots!\n"); + } else if (fastcmp(type, "SPR2")) { // Search if we already have an SPR2 by that name... @@ -10787,13 +10919,20 @@ static inline int lib_getenum(lua_State *L) } else if (fastncmp("SKINCOLOR_",word,10)) { p = word+10; - for (i = 0; i < MAXTRANSLATIONS; i++) + for (i = 0; i < NUMCOLORFREESLOTS; i++) { + if (!FREE_SKINCOLORS[i]) + break; + if (fastcmp(p, FREE_SKINCOLORS[i])) { + lua_pushinteger(L, SKINCOLOR_FIRSTFREESLOT+i); + return 1; + } + } + for (i = 0; i < SKINCOLOR_FIRSTFREESLOT; i++) if (fastcmp(p, COLOR_ENUMS[i])) { lua_pushinteger(L, i); return 1; } - if (mathlib) return luaL_error(L, "skincolor '%s' could not be found.\n", word); - return 0; + return luaL_error(L, "skincolor '%s' could not be found.\n", word); } else if (fastncmp("GRADE_",word,6)) { diff --git a/src/djgppdos/i_system.c b/src/djgppdos/i_system.c index dae9ed16e..9f6972fa6 100644 --- a/src/djgppdos/i_system.c +++ b/src/djgppdos/i_system.c @@ -61,6 +61,8 @@ #include "../console.h" +#include "../m_menu.h" + #ifdef __GNUG__ #pragma implementation "../i_system.h" #endif @@ -555,6 +557,7 @@ void I_Error (const char *error, ...) if (demorecording) G_CheckDemoStatus(); D_QuitNetGame (); + M_FreePlayerSetupColors(); if (shutdowning) { @@ -622,6 +625,7 @@ void I_Quit (void) if (demorecording) G_CheckDemoStatus(); D_QuitNetGame (); + M_FreePlayerSetupColors(); I_ShutdownMusic(); I_ShutdownSound(); I_ShutdownCD(); diff --git a/src/doomdata.h b/src/doomdata.h index f6e7cb584..e45bb1b5e 100644 --- a/src/doomdata.h +++ b/src/doomdata.h @@ -208,10 +208,6 @@ typedef struct #define ZSHIFT 4 -extern const UINT8 Color_Index[MAXTRANSLATIONS-1][16]; -extern const char *Color_Names[MAXSKINCOLORS + NUMSUPERCOLORS]; -extern const UINT8 Color_Opposite[MAXSKINCOLORS - 1][2]; - #define NUMMAPS 1035 #endif // __DOOMDATA__ diff --git a/src/doomdef.h b/src/doomdef.h index a21f878ae..bee822358 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -236,6 +236,19 @@ extern char logfilename[1024]; #define PLAYERSMASK (MAXPLAYERS-1) #define MAXPLAYERNAME 21 +#define COLORRAMPSIZE 16 +#define MAXCOLORNAME 32 + +typedef struct skincolor_s +{ + char name[MAXCOLORNAME+1]; // Skincolor name + UINT8 ramp[COLORRAMPSIZE]; // Colormap ramp + UINT8 invcolor; // Signpost color + UINT8 invshade; // Signpost color shade + UINT16 chatcolor; // Chat color + boolean accessible; // Accessible by the color command + setup menu +} skincolor_t; + typedef enum { SKINCOLOR_NONE = 0, @@ -314,12 +327,10 @@ typedef enum SKINCOLOR_RASPBERRY, SKINCOLOR_ROSY, - // SKINCOLOR_? - one left before we bump up against 0x39, which isn't a HARD limit anymore but would be excessive - - MAXSKINCOLORS, + FIRSTSUPERCOLOR, // Super special awesome Super flashing colors! - SKINCOLOR_SUPERSILVER1 = MAXSKINCOLORS, + SKINCOLOR_SUPERSILVER1 = FIRSTSUPERCOLOR, SKINCOLOR_SUPERSILVER2, SKINCOLOR_SUPERSILVER3, SKINCOLOR_SUPERSILVER4, @@ -373,9 +384,18 @@ typedef enum SKINCOLOR_SUPERTAN4, SKINCOLOR_SUPERTAN5, - MAXTRANSLATIONS, - NUMSUPERCOLORS = ((MAXTRANSLATIONS - MAXSKINCOLORS)/5) -} skincolors_t; + SKINCOLOR_FIRSTFREESLOT, + SKINCOLOR_LASTFREESLOT = 255, + + MAXSKINCOLORS, + + NUMSUPERCOLORS = ((SKINCOLOR_FIRSTFREESLOT - FIRSTSUPERCOLOR)/5) +} skincolornum_t; + +UINT16 numskincolors; + +#define NUMCOLORFREESLOTS (SKINCOLOR_LASTFREESLOT-SKINCOLOR_FIRSTFREESLOT)+1 +extern skincolor_t skincolors[MAXSKINCOLORS]; // State updates, number of tics / second. // NOTE: used to setup the timer rate, see I_StartupTimer(). diff --git a/src/f_finale.c b/src/f_finale.c index 66f963bbb..9c866538f 100644 --- a/src/f_finale.c +++ b/src/f_finale.c @@ -2187,7 +2187,7 @@ void F_EndingDrawer(void) for (i = 0; i < 7; ++i) { UINT8* colormap; - skincolors_t col = SKINCOLOR_GREEN; + skincolornum_t col = SKINCOLOR_GREEN; switch (i) { case 1: diff --git a/src/g_game.c b/src/g_game.c index 634d80768..99eeb2160 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -5727,7 +5727,7 @@ void G_GhostTicker(void) g->mo->color += abs( ( (signed)( (unsigned)leveltime >> 1 ) % 9) - 4); break; case GHC_INVINCIBLE: // Mario invincibility (P_CheckInvincibilityTimer) - g->mo->color = (UINT8)(SKINCOLOR_RUBY + (leveltime % (MAXSKINCOLORS - SKINCOLOR_RUBY))); // Passes through all saturated colours + g->mo->color = (UINT8)(SKINCOLOR_RUBY + (leveltime % (FIRSTSUPERCOLOR - SKINCOLOR_RUBY))); // Passes through all saturated colours break; default: break; @@ -6814,8 +6814,8 @@ void G_DoPlayDemo(char *defdemoname) G_InitNew(false, G_BuildMapName(gamemap), true, true, false); // Set color - for (i = 0; i < MAXSKINCOLORS; i++) - if (!stricmp(Color_Names[i],color)) + for (i = 0; i < numskincolors; i++) + if (!stricmp(skincolors[i].name,color)) { players[0].skincolor = i; break; @@ -7063,8 +7063,8 @@ void G_AddGhost(char *defdemoname) // Set color gh->mo->color = ((skin_t*)gh->mo->skin)->prefcolor; - for (i = 0; i < MAXSKINCOLORS; i++) - if (!stricmp(Color_Names[i],color)) + for (i = 0; i < numskincolors; i++) + if (!stricmp(skincolors[i].name,color)) { gh->mo->color = (UINT8)i; break; diff --git a/src/hardware/hw_md2.c b/src/hardware/hw_md2.c index 5c3cd40a6..255322240 100644 --- a/src/hardware/hw_md2.c +++ b/src/hardware/hw_md2.c @@ -677,7 +677,7 @@ spritemodelfound: #define SETBRIGHTNESS(brightness,r,g,b) \ brightness = (UINT8)(((1063*(UINT16)(r))/5000) + ((3576*(UINT16)(g))/5000) + ((361*(UINT16)(b))/5000)) -static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, GLMipmap_t *grmip, INT32 skinnum, skincolors_t color) +static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, GLMipmap_t *grmip, INT32 skinnum, skincolornum_t color) { UINT16 w = gpatch->width, h = gpatch->height; UINT32 size = w*h; @@ -718,16 +718,16 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, if (skinnum == TC_METALSONIC) color = SKINCOLOR_COBALT; - if (color != SKINCOLOR_NONE) + if (color != SKINCOLOR_NONE && color < numskincolors) { UINT8 numdupes = 1; - translation[translen] = Color_Index[color-1][0]; + translation[translen] = skincolors[color].ramp[0]; cutoff[translen] = 255; for (i = 1; i < 16; i++) { - if (translation[translen] == Color_Index[color-1][i]) + if (translation[translen] == skincolors[color].ramp[i]) { numdupes++; continue; @@ -741,7 +741,7 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, numdupes = 1; translen++; - translation[translen] = (UINT8)Color_Index[color-1][i]; + translation[translen] = (UINT8)skincolors[color].ramp[i]; } translen++; @@ -1043,7 +1043,7 @@ skippixel: #undef SETBRIGHTNESS -static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, INT32 skinnum, const UINT8 *colormap, skincolors_t color) +static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, INT32 skinnum, const UINT8 *colormap, skincolornum_t color) { // mostly copied from HWR_GetMappedPatch, hence the similarities and comment GLMipmap_t *grmip, *newmip; @@ -1336,7 +1336,7 @@ boolean HWR_DrawModel(gr_vissprite_t *spr) else skinnum = TC_BOSS; } - else if ((skincolors_t)spr->mobj->color != SKINCOLOR_NONE) + else if ((skincolornum_t)spr->mobj->color != SKINCOLOR_NONE) { if (spr->mobj->colorized) skinnum = TC_RAINBOW; @@ -1356,7 +1356,7 @@ boolean HWR_DrawModel(gr_vissprite_t *spr) } // Translation or skin number found - HWR_GetBlendedTexture(gpatch, (GLPatch_t *)md2->blendgrpatch, skinnum, spr->colormap, (skincolors_t)spr->mobj->color); + HWR_GetBlendedTexture(gpatch, (GLPatch_t *)md2->blendgrpatch, skinnum, spr->colormap, (skincolornum_t)spr->mobj->color); } else { diff --git a/src/hu_stuff.c b/src/hu_stuff.c index bf2432f5d..ce87dd375 100644 --- a/src/hu_stuff.c +++ b/src/hu_stuff.c @@ -759,107 +759,40 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum) } else { - const UINT8 color = players[playernum].skincolor; + UINT16 chatcolor = skincolors[players[playernum].skincolor].chatcolor; - cstart = "\x83"; - - // Follow palette order at r_draw.c Color_Names - switch (color) - { - default: - case SKINCOLOR_WHITE: - case SKINCOLOR_BONE: - case SKINCOLOR_CLOUDY: - case SKINCOLOR_GREY: - case SKINCOLOR_SILVER: - case SKINCOLOR_AETHER: - case SKINCOLOR_SLATE: - cstart = "\x80"; // white - break; - case SKINCOLOR_CARBON: - case SKINCOLOR_JET: - case SKINCOLOR_BLACK: - cstart = "\x86"; // V_GRAYMAP - break; - case SKINCOLOR_PINK: - case SKINCOLOR_RUBY: - case SKINCOLOR_SALMON: - case SKINCOLOR_RED: - case SKINCOLOR_CRIMSON: - case SKINCOLOR_FLAME: - cstart = "\x85"; // V_REDMAP - break; - case SKINCOLOR_YOGURT: - case SKINCOLOR_BROWN: - case SKINCOLOR_TAN: - case SKINCOLOR_BEIGE: - case SKINCOLOR_QUAIL: - cstart = "\x8d"; // V_BROWNMAP - break; - case SKINCOLOR_MOSS: - case SKINCOLOR_GREEN: - case SKINCOLOR_FOREST: - case SKINCOLOR_EMERALD: - case SKINCOLOR_MINT: - cstart = "\x83"; // V_GREENMAP - break; - case SKINCOLOR_AZURE: - cstart = "\x8c"; // V_AZUREMAP - break; - case SKINCOLOR_LAVENDER: - case SKINCOLOR_PASTEL: - case SKINCOLOR_PURPLE: - cstart = "\x89"; // V_PURPLEMAP - break; - case SKINCOLOR_PEACHY: - case SKINCOLOR_LILAC: - case SKINCOLOR_PLUM: - case SKINCOLOR_ROSY: - cstart = "\x8e"; // V_ROSYMAP - break; - case SKINCOLOR_SUNSET: - case SKINCOLOR_APRICOT: - case SKINCOLOR_ORANGE: - case SKINCOLOR_RUST: - cstart = "\x87"; // V_ORANGEMAP - break; - case SKINCOLOR_GOLD: - case SKINCOLOR_SANDY: - case SKINCOLOR_YELLOW: - case SKINCOLOR_OLIVE: - cstart = "\x82"; // V_YELLOWMAP - break; - case SKINCOLOR_LIME: - case SKINCOLOR_PERIDOT: - cstart = "\x8b"; // V_PERIDOTMAP - break; - case SKINCOLOR_SEAFOAM: - case SKINCOLOR_AQUA: - cstart = "\x8a"; // V_AQUAMAP - break; - case SKINCOLOR_TEAL: - case SKINCOLOR_WAVE: - case SKINCOLOR_CYAN: - case SKINCOLOR_SKY: - case SKINCOLOR_CERULEAN: - case SKINCOLOR_ICY: - case SKINCOLOR_SAPPHIRE: - case SKINCOLOR_VAPOR: - cstart = "\x88"; // V_SKYMAP - break; - case SKINCOLOR_CORNFLOWER: - case SKINCOLOR_BLUE: - case SKINCOLOR_COBALT: - case SKINCOLOR_DUSK: - cstart = "\x84"; // V_BLUEMAP - break; - case SKINCOLOR_BUBBLEGUM: - case SKINCOLOR_MAGENTA: - case SKINCOLOR_NEON: - case SKINCOLOR_VIOLET: - cstart = "\x81"; // V_MAGENTAMAP - break; - } + if (!chatcolor || chatcolor%0x1000 || chatcolor>V_INVERTMAP) + cstart = "\x80"; + else if (chatcolor == V_MAGENTAMAP) + cstart = "\x81"; + else if (chatcolor == V_YELLOWMAP) + cstart = "\x82"; + else if (chatcolor == V_GREENMAP) + cstart = "\x83"; + else if (chatcolor == V_BLUEMAP) + cstart = "\x84"; + else if (chatcolor == V_REDMAP) + cstart = "\x85"; + else if (chatcolor == V_GRAYMAP) + cstart = "\x86"; + else if (chatcolor == V_ORANGEMAP) + cstart = "\x87"; + else if (chatcolor == V_SKYMAP) + cstart = "\x88"; + else if (chatcolor == V_PURPLEMAP) + cstart = "\x89"; + else if (chatcolor == V_AQUAMAP) + cstart = "\x8a"; + else if (chatcolor == V_PERIDOTMAP) + cstart = "\x8b"; + else if (chatcolor == V_AZUREMAP) + cstart = "\x8c"; + else if (chatcolor == V_BROWNMAP) + cstart = "\x8d"; + else if (chatcolor == V_ROSYMAP) + cstart = "\x8e"; + else if (chatcolor == V_INVERTMAP) + cstart = "\x8f"; } prefix = cstart; diff --git a/src/info.c b/src/info.c index cf4d7df4f..2993040d1 100644 --- a/src/info.c +++ b/src/info.c @@ -20,6 +20,7 @@ #include "m_misc.h" #include "z_zone.h" #include "d_player.h" +#include "v_video.h" // V_*MAP constants #include "lzf.h" #ifdef HWRENDER #include "hardware/hw_light.h" @@ -21606,8 +21607,140 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = #endif }; +skincolor_t skincolors[MAXSKINCOLORS] = { + {"None", {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, SKINCOLOR_NONE, 0, 0, false}, // SKINCOLOR_NONE -/** Patches the mobjinfo table and state table. + // Greyscale ranges + {"White", {0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x02, 0x02, 0x04, 0x06, 0x08, 0x0a, 0x0c, 0x0e, 0x10, 0x11}, SKINCOLOR_BLACK, 5, 0, true}, // SKINCOLOR_WHITE + {"Bone", {0x00, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x05, 0x06, 0x08, 0x0a, 0x0c, 0x0e, 0x10, 0x11, 0x12}, SKINCOLOR_JET, 7, 0, true}, // SKINCOLOR_BONE + {"Cloudy", {0x02, 0x03, 0x04, 0x05, 0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0f, 0x10, 0x11, 0x12, 0x13, 0x14}, SKINCOLOR_CARBON, 7, 0, true}, // SKINCOLOR_CLOUDY + {"Grey", {0x04, 0x06, 0x08, 0x0a, 0x0c, 0x0d, 0x0e, 0x0f, 0x10, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18}, SKINCOLOR_AETHER, 12, 0, true}, // SKINCOLOR_GREY + {"Silver", {0x02, 0x03, 0x05, 0x07, 0x09, 0x0b, 0x0d, 0x0f, 0x11, 0x13, 0x15, 0x17, 0x19, 0x1b, 0x1d, 0x1f}, SKINCOLOR_SLATE, 12, 0, true}, // SKINCOLOR_SILVER + {"Carbon", {0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x16, 0x17, 0x17, 0x19, 0x19, 0x1a, 0x1a, 0x1b, 0x1c, 0x1d}, SKINCOLOR_CLOUDY, 7, V_GRAYMAP, true}, // SKINCOLOR_CARBON + {"Jet", {0x00, 0x05, 0x0a, 0x0f, 0x14, 0x19, 0x1a, 0x1b, 0x1c, 0x1e, 0x1e, 0x1e, 0x1f, 0x1f, 0x1f, 0x1f}, SKINCOLOR_BONE, 7, V_GRAYMAP, true}, // SKINCOLOR_JET + {"Black", {0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x1b, 0x1b, 0x1b, 0x1c, 0x1d, 0x1d, 0x1e, 0x1e, 0x1f, 0x1f}, SKINCOLOR_WHITE, 7, V_GRAYMAP, true}, // SKINCOLOR_BLACK + + // Desaturated + {"Aether", {0x00, 0x00, 0x01, 0x02, 0x02, 0x03, 0x91, 0x91, 0x91, 0xaa, 0xab, 0xac, 0xad, 0xae, 0xaf, 0xaf}, SKINCOLOR_GREY, 15, 0, true}, // SKINCOLOR_AETHER + {"Slate", {0x00, 0x02, 0x04, 0x06, 0x08, 0x0a, 0xaa, 0xaa, 0xaa, 0xab, 0xac, 0xac, 0xad, 0xad, 0xae, 0xaf}, SKINCOLOR_SILVER, 12, 0, true}, // SKINCOLOR_SLATE + {"Bluebell", {0x90, 0x91, 0x92, 0x93, 0x94, 0x94, 0x95, 0xac, 0xac, 0xad, 0xad, 0xa8, 0xa8, 0xa9, 0xfd, 0xfe}, SKINCOLOR_COPPER, 4, V_BLUEMAP, true}, // SKINCOLOR_BLUEBELL + {"Pink", {0xd0, 0xd0, 0xd1, 0xd1, 0xd2, 0xd2, 0xd3, 0xd3, 0xd3, 0xd4, 0xd5, 0xd6, 0xd7, 0x2b, 0x2c, 0x2e}, SKINCOLOR_AZURE, 9, V_REDMAP, true}, // SKINCOLOR_PINK + {"Yogurt", {0xd0, 0x30, 0xd8, 0xd9, 0xda, 0xdb, 0xdb, 0xdc, 0xdd, 0xde, 0xdf, 0xe0, 0xe3, 0xe6, 0xe8, 0xe9}, SKINCOLOR_RUST, 7, V_BROWNMAP, true}, // SKINCOLOR_YOGURT + {"Brown", {0xdf, 0xe0, 0xe1, 0xe2, 0xe4, 0xe5, 0xe6, 0xe7, 0xe8, 0xe9, 0xea, 0xeb, 0xec, 0xed, 0xee, 0xef}, SKINCOLOR_TAN, 2, V_BROWNMAP, true}, // SKINCOLOR_BROWN + {"Bronze", {0xde, 0xe0, 0xe1, 0xe4, 0xe7, 0xe9, 0xeb, 0xec, 0xed, 0xed, 0xed, 0x19, 0x19, 0x1b, 0x1d, 0x1e}, SKINCOLOR_KETCHUP, 0, V_BROWNMAP, true}, // SKINCOLOR_BRONZE + {"Tan", {0x51, 0x51, 0x54, 0x54, 0x55, 0x55, 0x56, 0x56, 0x56, 0x57, 0xf5, 0xf5, 0xf9, 0xf9, 0xed, 0xed}, SKINCOLOR_BROWN, 12, V_BROWNMAP, true}, // SKINCOLOR_TAN + {"Beige", {0x54, 0x55, 0x56, 0x56, 0xf2, 0xf3, 0xf3, 0xf4, 0xf5, 0xf6, 0xf8, 0xf9, 0xfa, 0xfb, 0xed, 0xed}, SKINCOLOR_MOSS, 5, V_BROWNMAP, true}, // SKINCOLOR_BEIGE + {"Moss", {0x58, 0x58, 0x59, 0x59, 0x5a, 0x5a, 0x5b, 0x5b, 0x5b, 0x5c, 0x5d, 0x5d, 0x5e, 0x5e, 0x5f, 0x5f}, SKINCOLOR_BEIGE, 13, V_GREENMAP, true}, // SKINCOLOR_MOSS + {"Azure", {0x90, 0x90, 0x91, 0x91, 0xaa, 0xaa, 0xab, 0xab, 0xab, 0xac, 0xad, 0xad, 0xae, 0xae, 0xaf, 0xaf}, SKINCOLOR_PINK, 5, V_AZUREMAP, true}, // SKINCOLOR_AZURE + {"Lavender", {0xc0, 0xc0, 0xc1, 0xc1, 0xc2, 0xc2, 0xc3, 0xc3, 0xc3, 0xc4, 0xc5, 0xc5, 0xc6, 0xc6, 0xc7, 0xc7}, SKINCOLOR_GOLD, 4, V_PURPLEMAP, true}, // SKINCOLOR_LAVENDER + + // Viv's vivid colours (toast 21/07/17) + {"Ruby", {0xb0, 0xb0, 0xc9, 0xca, 0xcc, 0x26, 0x27, 0x28, 0x29, 0x2a, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xfd}, SKINCOLOR_EMERALD, 10, V_REDMAP, true}, // SKINCOLOR_RUBY + {"Salmon", {0xd0, 0xd0, 0xd1, 0xd2, 0x20, 0x21, 0x24, 0x25, 0x26, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x2e}, SKINCOLOR_FOREST, 6, V_REDMAP, true}, // SKINCOLOR_SALMON + {"Red", {0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x27, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x47, 0x2e, 0x2f}, SKINCOLOR_GREEN, 10, V_REDMAP, true}, // SKINCOLOR_RED + {"Crimson", {0x27, 0x27, 0x28, 0x28, 0x29, 0x2a, 0x2b, 0x2b, 0x2c, 0x2d, 0x2e, 0x2e, 0x2e, 0x2f, 0x2f, 0x1f}, SKINCOLOR_ICY, 10, V_REDMAP, true}, // SKINCOLOR_CRIMSON + {"Flame", {0x31, 0x32, 0x33, 0x36, 0x22, 0x22, 0x25, 0x25, 0x25, 0xcd, 0xcf, 0xcf, 0xc5, 0xc5, 0xc7, 0xc7}, SKINCOLOR_PURPLE, 8, V_REDMAP, true}, // SKINCOLOR_FLAME + {"Ketchup", {0x48, 0x49, 0x40, 0x33, 0x34, 0x36, 0x22, 0x24, 0x26, 0x28, 0x2a, 0x2b, 0x2c, 0x47, 0x2e, 0x2f}, SKINCOLOR_BRONZE, 8, V_REDMAP, true}, // SKINCOLOR_KETCHUP + {"Peachy", {0xd0, 0x30, 0x31, 0x31, 0x32, 0x32, 0xdc, 0xdc, 0xdc, 0xd3, 0xd4, 0xd4, 0xcc, 0xcd, 0xce, 0xcf}, SKINCOLOR_TEAL, 7, V_ROSYMAP, true}, // SKINCOLOR_PEACHY + {"Quail", {0xd8, 0xd9, 0xdb, 0xdc, 0xde, 0xdf, 0xd5, 0xd5, 0xc2, 0xc3, 0xc4, 0xc5, 0xc6, 0xc7, 0x1d, 0x1f}, SKINCOLOR_WAVE, 5, V_BROWNMAP, true}, // SKINCOLOR_QUAIL + {"Sunset", {0x51, 0x52, 0x40, 0x40, 0x34, 0x36, 0xd5, 0xd5, 0xd6, 0xd7, 0xcf, 0xcf, 0xc6, 0xc6, 0xc7, 0xfe}, SKINCOLOR_SAPPHIRE, 5, V_ORANGEMAP, true}, // SKINCOLOR_SUNSET + {"Copper", {0x58, 0x54, 0x40, 0x34, 0x35, 0x38, 0x3a, 0x3c, 0x3d, 0x2a, 0x2b, 0x2c, 0x2c, 0xba, 0xba, 0xbb}, SKINCOLOR_BLUEBELL, 5, V_ORANGEMAP, true}, // SKINCOLOR_COPPER + {"Apricot", {0x00, 0xd8, 0xd9, 0xda, 0xdb, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x3a, 0x3b, 0x3c, 0x3d, 0x3e}, SKINCOLOR_CYAN, 4, V_ORANGEMAP, true}, // SKINCOLOR_APRICOT + {"Orange", {0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3d, 0x3e, 0x3f, 0x2c}, SKINCOLOR_BLUE, 4, V_ORANGEMAP, true}, // SKINCOLOR_ORANGE + {"Rust", {0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3c, 0x3d, 0x3d, 0x3d, 0x3f, 0x2c, 0x2d, 0x47, 0x2e, 0x2f, 0x2f}, SKINCOLOR_YOGURT, 8, V_ORANGEMAP, true}, // SKINCOLOR_RUST + {"Gold", {0x51, 0x51, 0x54, 0x54, 0x41, 0x42, 0x43, 0x43, 0x44, 0x45, 0x46, 0x3f, 0x2d, 0x2e, 0x2f, 0x2f}, SKINCOLOR_LAVENDER, 10, V_YELLOWMAP, true}, // SKINCOLOR_GOLD + {"Sandy", {0x53, 0x40, 0x41, 0x42, 0x43, 0xe6, 0xe9, 0xe9, 0xea, 0xec, 0xec, 0xc6, 0xc6, 0xc7, 0xc7, 0xfe}, SKINCOLOR_SKY, 8, V_YELLOWMAP, true}, // SKINCOLOR_SANDY + {"Yellow", {0x52, 0x53, 0x49, 0x49, 0x4a, 0x4a, 0x4b, 0x4b, 0x4b, 0x4c, 0x4d, 0x4d, 0x4e, 0x4e, 0x4f, 0xed}, SKINCOLOR_CORNFLOWER, 8, V_YELLOWMAP, true}, // SKINCOLOR_YELLOW + {"Olive", {0x4b, 0x4b, 0x4c, 0x4c, 0x4d, 0x4e, 0xe7, 0xe7, 0xe9, 0xc5, 0xc5, 0xc6, 0xc6, 0xc7, 0xc7, 0xfd}, SKINCOLOR_DUSK, 3, V_YELLOWMAP, true}, // SKINCOLOR_OLIVE + {"Lime", {0x50, 0x51, 0x52, 0x53, 0x48, 0xbc, 0xbd, 0xbe, 0xbe, 0xbf, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f}, SKINCOLOR_MAGENTA, 9, V_PERIDOTMAP, true}, // SKINCOLOR_LIME + {"Peridot", {0x58, 0x58, 0xbc, 0xbc, 0xbd, 0xbd, 0xbe, 0xbe, 0xbe, 0xbf, 0x5e, 0x5e, 0x5f, 0x5f, 0x77, 0x77}, SKINCOLOR_COBALT, 2, V_PERIDOTMAP, true}, // SKINCOLOR_PERIDOT + {"Apple", {0x49, 0x49, 0xbc, 0xbd, 0xbe, 0xbe, 0xbe, 0x67, 0x69, 0x6a, 0x6b, 0x6b, 0x6c, 0x6d, 0x6d, 0x6d}, SKINCOLOR_RASPBERRY, 13, V_PERIDOTMAP, true}, // SKINCOLOR_APPLE + {"Green", {0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f}, SKINCOLOR_RED, 6, V_GREENMAP, true}, // SKINCOLOR_GREEN + {"Forest", {0x65, 0x66, 0x67, 0x68, 0x69, 0x69, 0x6a, 0x6b, 0x6b, 0x6c, 0x6d, 0x6d, 0x6e, 0x6e, 0x6e, 0x6f}, SKINCOLOR_SALMON, 9, V_GREENMAP, true}, // SKINCOLOR_FOREST + {"Emerald", {0x70, 0x70, 0x71, 0x71, 0x72, 0x72, 0x73, 0x73, 0x73, 0x74, 0x75, 0x75, 0x76, 0x76, 0x77, 0x77}, SKINCOLOR_RUBY, 4, V_GREENMAP, true}, // SKINCOLOR_EMERALD + {"Mint", {0x00, 0x00, 0x58, 0x58, 0x59, 0x62, 0x62, 0x62, 0x64, 0x67, 0x7e, 0x7e, 0x8f, 0x8f, 0x8a, 0x8a}, SKINCOLOR_VIOLET, 5, V_GREENMAP, true}, // SKINCOLOR_MINT + {"Seafoam", {0x01, 0x58, 0x59, 0x5a, 0x7d, 0x7d, 0x7e, 0x7e, 0x7e, 0x8f, 0x8f, 0x8a, 0x8a, 0x8a, 0xfd, 0xfd}, SKINCOLOR_PLUM, 6, V_AQUAMAP, true}, // SKINCOLOR_SEAFOAM + {"Aqua", {0x78, 0x79, 0x7a, 0x7a, 0x7b, 0x7b, 0x7c, 0x7c, 0x7c, 0x7d, 0x7e, 0x7e, 0x7f, 0x7f, 0x76, 0x77}, SKINCOLOR_ROSY, 7, V_AQUAMAP, true}, // SKINCOLOR_AQUA + {"Teal", {0x78, 0x78, 0x8c, 0x8c, 0x8d, 0x8d, 0x8d, 0x8e, 0x8e, 0x8f, 0x8f, 0x8f, 0x8a, 0x8a, 0x8a, 0x8a}, SKINCOLOR_PEACHY, 7, V_SKYMAP, true}, // SKINCOLOR_TEAL + {"Wave", {0x00, 0x78, 0x78, 0x79, 0x8d, 0x87, 0x88, 0x89, 0x89, 0xae, 0xa8, 0xa8, 0xa9, 0xa9, 0xfd, 0xfd}, SKINCOLOR_QUAIL, 5, V_SKYMAP, true}, // SKINCOLOR_WAVE + {"Cyan", {0x80, 0x81, 0xff, 0xff, 0x83, 0x83, 0x8d, 0x8d, 0x8d, 0x8e, 0x7e, 0x7f, 0x76, 0x76, 0x77, 0x6e}, SKINCOLOR_APRICOT, 6, V_SKYMAP, true}, // SKINCOLOR_CYAN + {"Sky", {0x80, 0x80, 0x81, 0x82, 0x83, 0x83, 0x84, 0x85, 0x85, 0x86, 0x87, 0x88, 0x89, 0x89, 0x8a, 0x8b}, SKINCOLOR_SANDY, 1, V_SKYMAP, true}, // SKINCOLOR_SKY + {"Cerulean", {0x85, 0x86, 0x87, 0x88, 0x88, 0x89, 0x89, 0x89, 0x8a, 0x8a, 0xfd, 0xfd, 0xfd, 0x1f, 0x1f, 0x1f}, SKINCOLOR_NEON, 4, V_SKYMAP, true}, // SKINCOLOR_CERULEAN + {"Icy", {0x00, 0x00, 0x00, 0x00, 0x80, 0x81, 0x83, 0x83, 0x86, 0x87, 0x95, 0x95, 0xad, 0xad, 0xae, 0xaf}, SKINCOLOR_CRIMSON, 0, V_SKYMAP, true}, // SKINCOLOR_ICY + {"Sapphire", {0x80, 0x83, 0x86, 0x87, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xfd, 0xfe}, SKINCOLOR_SUNSET, 5, V_SKYMAP, true}, // SKINCOLOR_SAPPHIRE + {"Cornflower", {0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x9a, 0x9c, 0x9d, 0x9d, 0x9e, 0x9e, 0x9e}, SKINCOLOR_YELLOW, 4, V_BLUEMAP, true}, // SKINCOLOR_CORNFLOWER + {"Blue", {0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xfd, 0xfe}, SKINCOLOR_ORANGE, 5, V_BLUEMAP, true}, // SKINCOLOR_BLUE + {"Cobalt", {0x93, 0x94, 0x95, 0x96, 0x98, 0x9a, 0x9b, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xfd, 0xfd, 0xfe, 0xfe}, SKINCOLOR_PERIDOT, 5, V_BLUEMAP, true}, // SKINCOLOR_COBALT + {"Vapor", {0x80, 0x81, 0x83, 0x86, 0x94, 0x94, 0xa3, 0xa3, 0xa4, 0xa6, 0xa6, 0xa6, 0xa8, 0xa8, 0xa9, 0xa9}, SKINCOLOR_LILAC, 4, V_SKYMAP, true}, // SKINCOLOR_VAPOR + {"Dusk", {0x92, 0x93, 0x94, 0x94, 0xac, 0xad, 0xad, 0xad, 0xae, 0xae, 0xaf, 0xaf, 0xa9, 0xa9, 0xfd, 0xfd}, SKINCOLOR_OLIVE, 0, V_BLUEMAP, true}, // SKINCOLOR_DUSK + {"Pastel", {0x90, 0x90, 0xa0, 0xa0, 0xa1, 0xa1, 0xa2, 0xa2, 0xa2, 0xa3, 0xa4, 0xa4, 0xa5, 0xa6, 0xa7, 0xa8}, SKINCOLOR_BUBBLEGUM, 9, V_PURPLEMAP, true}, // SKINCOLOR_PASTEL + {"Purple", {0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa4, 0xa5, 0xa5, 0xa5, 0xa6, 0xa7, 0xa7, 0xa8, 0xa8, 0xa9, 0xa9}, SKINCOLOR_FLAME, 7, V_PURPLEMAP, true}, // SKINCOLOR_PURPLE + {"Bubblegum", {0x00, 0xd0, 0xd0, 0xc8, 0xc8, 0xb2, 0xb3, 0xb4, 0xb5, 0xb6, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7, 0xa8}, SKINCOLOR_PASTEL, 8, V_MAGENTAMAP, true}, // SKINCOLOR_BUBBLEGUM + {"Magenta", {0xb3, 0xb3, 0xb4, 0xb5, 0xb6, 0xb6, 0xb7, 0xb7, 0xb7, 0xb8, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xbb}, SKINCOLOR_LIME, 6, V_MAGENTAMAP, true}, // SKINCOLOR_MAGENTA + {"Neon", {0xb3, 0xb5, 0xb6, 0xb7, 0xb8, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xbb, 0xc7, 0xc7, 0x1d, 0x1d, 0x1e}, SKINCOLOR_CERULEAN, 2, V_MAGENTAMAP, true}, // SKINCOLOR_NEON + {"Violet", {0xd0, 0xd1, 0xd2, 0xca, 0xcc, 0xb8, 0xb9, 0xb9, 0xba, 0xa8, 0xa8, 0xa9, 0xa9, 0xfd, 0xfe, 0xfe}, SKINCOLOR_MINT, 6, V_MAGENTAMAP, true}, // SKINCOLOR_VIOLET + {"Lilac", {0x00, 0xd0, 0xd1, 0xd2, 0xd3, 0xc1, 0xc1, 0xc2, 0xc3, 0xc4, 0xc5, 0xc5, 0xc6, 0xc6, 0xfe, 0x1f}, SKINCOLOR_VAPOR, 4, V_ROSYMAP, true}, // SKINCOLOR_LILAC + {"Plum", {0xc8, 0xd3, 0xd5, 0xd6, 0xd7, 0xce, 0xcf, 0xb9, 0xb9, 0xba, 0xba, 0xa9, 0xa9, 0xa9, 0xfd, 0xfe}, SKINCOLOR_MINT, 7, V_ROSYMAP, true}, // SKINCOLOR_PLUM + {"Raspberry", {0xc8, 0xc9, 0xca, 0xcb, 0xcb, 0xcc, 0xcd, 0xcd, 0xce, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xfe, 0xfe}, SKINCOLOR_APPLE, 15, V_MAGENTAMAP, true}, // SKINCOLOR_RASPBERRY + {"Rosy", {0xfc, 0xc8, 0xc8, 0xc9, 0xc9, 0xca, 0xca, 0xcb, 0xcb, 0xcc, 0xcc, 0xcd, 0xcd, 0xce, 0xce, 0xcf}, SKINCOLOR_AQUA, 1, V_ROSYMAP, true}, // SKINCOLOR_ROSY + + // super + {"Super Silver 1", {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x02, 0x03}, SKINCOLOR_BLACK, 15, 0, false}, // SKINCOLOR_SUPERSILVER1 + {"Super Silver 2", {0x00, 0x01, 0x02, 0x02, 0x03, 0x03, 0x03, 0x03, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x05, 0x07}, SKINCOLOR_BLACK, 6, 0, false}, // SKINCOLOR_SUPERSILVER2 + {"Super Silver 3", {0x01, 0x02, 0x02, 0x03, 0x03, 0x03, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x05, 0x07, 0x09, 0x0b}, SKINCOLOR_BLACK, 5, 0, false}, // SKINCOLOR_SUPERSILVER3 + {"Super Silver 4", {0x02, 0x03, 0x03, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x05, 0x07, 0x09, 0x0b, 0x0d, 0x0f, 0x11}, SKINCOLOR_BLACK, 5, V_GRAYMAP, false}, // SKINCOLOR_SUPERSILVER4 + {"Super Silver 5", {0x03, 0x03, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x05, 0x07, 0x09, 0x0b, 0x0d, 0x0f, 0x11, 0x13}, SKINCOLOR_BLACK, 5, V_GRAYMAP, false}, // SKINCOLOR_SUPERSILVER5 + + {"Super Red 1", {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd0, 0xd0, 0xd1, 0xd1, 0xd2, 0xd2}, SKINCOLOR_CYAN, 15, 0, false}, // SKINCOLOR_SUPERRED1 + {"Super Red 2", {0x00, 0x00, 0x00, 0xd0, 0xd0, 0xd0, 0xd1, 0xd1, 0xd1, 0xd2, 0xd2, 0xd2, 0x20, 0x20, 0x21, 0x21}, SKINCOLOR_CYAN, 14, V_ROSYMAP, false}, // SKINCOLOR_SUPERRED2 + {"Super Red 3", {0x00, 0x00, 0xd0, 0xd0, 0xd1, 0xd1, 0xd2, 0xd2, 0x20, 0x20, 0x21, 0x21, 0x22, 0x22, 0x23, 0x23}, SKINCOLOR_CYAN, 13, V_REDMAP, false}, // SKINCOLOR_SUPERRED3 + {"Super Red 4", {0x00, 0xd0, 0xd1, 0xd1, 0xd2, 0xd2, 0x20, 0x20, 0x21, 0x21, 0x22, 0x22, 0x23, 0x23, 0x24, 0x24}, SKINCOLOR_CYAN, 11, V_REDMAP, false}, // SKINCOLOR_SUPERRED4 + {"Super Red 5", {0xd0, 0xd1, 0xd2, 0xd2, 0x20, 0x20, 0x21, 0x21, 0x22, 0x22, 0x23, 0x23, 0x24, 0x24, 0x25, 0x25}, SKINCOLOR_CYAN, 10, V_REDMAP, false}, // SKINCOLOR_SUPERRED5 + + {"Super Orange 1", {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd0, 0x30, 0x31, 0x32, 0x33, 0x34}, SKINCOLOR_SAPPHIRE, 15, 0, false}, // SKINCOLOR_SUPERORANGE1 + {"Super Orange 2", {0x00, 0x00, 0x00, 0x00, 0xd0, 0xd0, 0x30, 0x30, 0x31, 0x31, 0x32, 0x32, 0x33, 0x33, 0x34, 0x34}, SKINCOLOR_SAPPHIRE, 12, V_ORANGEMAP, false}, // SKINCOLOR_SUPERORANGE2 + {"Super Orange 3", {0x00, 0x00, 0xd0, 0xd0, 0x30, 0x30, 0x31, 0x31, 0x32, 0x32, 0x33, 0x33, 0x34, 0x34, 0x35, 0x35}, SKINCOLOR_SAPPHIRE, 9, V_ORANGEMAP, false}, // SKINCOLOR_SUPERORANGE3 + {"Super Orange 4", {0x00, 0xd0, 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x44, 0x45, 0x46}, SKINCOLOR_SAPPHIRE, 4, V_ORANGEMAP, false}, // SKINCOLOR_SUPERORANGE4 + {"Super Orange 5", {0xd0, 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x44, 0x45, 0x46, 0x47}, SKINCOLOR_SAPPHIRE, 3, V_ORANGEMAP, false}, // SKINCOLOR_SUPERORANGE5 + + {"Super Gold 1", {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x50, 0x50, 0x51, 0x52, 0x53, 0x48}, SKINCOLOR_CORNFLOWER, 15, 0, false}, // SKINCOLOR_SUPERGOLD1 + {"Super Gold 2", {0x00, 0x50, 0x51, 0x52, 0x53, 0x53, 0x48, 0x48, 0x49, 0x49, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41}, SKINCOLOR_CORNFLOWER, 9, V_YELLOWMAP, false}, // SKINCOLOR_SUPERGOLD2 + {"Super Gold 3", {0x51, 0x52, 0x53, 0x53, 0x48, 0x48, 0x49, 0x49, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41, 0x42, 0x43}, SKINCOLOR_CORNFLOWER, 8, V_YELLOWMAP, false}, // SKINCOLOR_SUPERGOLD3 + {"Super Gold 4", {0x53, 0x48, 0x48, 0x49, 0x49, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46}, SKINCOLOR_CORNFLOWER, 8, V_YELLOWMAP, false}, // SKINCOLOR_SUPERGOLD4 + {"Super Gold 5", {0x48, 0x48, 0x49, 0x49, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47}, SKINCOLOR_CORNFLOWER, 8, V_YELLOWMAP, false}, // SKINCOLOR_SUPERGOLD5 + + {"Super Peridot 1", {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x58, 0x58, 0xbc, 0xbc, 0xbc}, SKINCOLOR_COBALT, 15, 0, false}, // SKINCOLOR_SUPERPERIDOT1 + {"Super Peridot 2", {0x00, 0x58, 0x58, 0x58, 0xbc, 0xbc, 0xbc, 0xbc, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbe, 0xbe}, SKINCOLOR_COBALT, 4, V_PERIDOTMAP, false}, // SKINCOLOR_SUPERPERIDOT2 + {"Super Peridot 3", {0x58, 0x58, 0xbc, 0xbc, 0xbc, 0xbc, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbe, 0xbe, 0xbf, 0xbf}, SKINCOLOR_COBALT, 3, V_PERIDOTMAP, false}, // SKINCOLOR_SUPERPERIDOT3 + {"Super Peridot 4", {0x58, 0xbc, 0xbc, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbe, 0xbe, 0xbf, 0xbf, 0x5e, 0x5e, 0x5f}, SKINCOLOR_COBALT, 3, V_PERIDOTMAP, false}, // SKINCOLOR_SUPERPERIDOT4 + {"Super Peridot 5", {0xbc, 0xbc, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbe, 0xbe, 0xbf, 0xbf, 0x5e, 0x5e, 0x5f, 0x77}, SKINCOLOR_COBALT, 3, V_PERIDOTMAP, false}, // SKINCOLOR_SUPERPERIDOT5 + + {"Super Sky 1", {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x81, 0x82, 0x83, 0x84}, SKINCOLOR_RUST, 15, 0, false}, // SKINCOLOR_SUPERSKY1 + {"Super Sky 2", {0x00, 0x80, 0x81, 0x82, 0x83, 0x83, 0x84, 0x84, 0x85, 0x85, 0x85, 0x85, 0x85, 0x85, 0x86, 0x86}, SKINCOLOR_RUST, 4, V_SKYMAP, false}, // SKINCOLOR_SUPERSKY2 + {"Super Sky 3", {0x81, 0x82, 0x83, 0x83, 0x84, 0x84, 0x85, 0x85, 0x85, 0x85, 0x85, 0x85, 0x86, 0x86, 0x87, 0x87}, SKINCOLOR_RUST, 3, V_SKYMAP, false}, // SKINCOLOR_SUPERSKY3 + {"Super Sky 4", {0x83, 0x84, 0x84, 0x85, 0x85, 0x85, 0x85, 0x85, 0x85, 0x86, 0x86, 0x87, 0x87, 0x88, 0x89, 0x8a}, SKINCOLOR_RUST, 3, V_SKYMAP, false}, // SKINCOLOR_SUPERSKY4 + {"Super Sky 5", {0x84, 0x84, 0x85, 0x85, 0x85, 0x85, 0x85, 0x85, 0x86, 0x86, 0x87, 0x87, 0x88, 0x89, 0x8a, 0x8b}, SKINCOLOR_RUST, 3, V_SKYMAP, false}, // SKINCOLOR_SUPERSKY5 + + {"Super Purple 1", {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x90, 0xa0, 0xa0, 0xa1, 0xa2}, SKINCOLOR_EMERALD, 15, 0, false}, // SKINCOLOR_SUPERPURPLE1 + {"Super Purple 2", {0x00, 0x90, 0xa0, 0xa0, 0xa1, 0xa1, 0xa2, 0xa2, 0xa3, 0xa3, 0xa3, 0xa3, 0xa4, 0xa4, 0xa5, 0xa5}, SKINCOLOR_EMERALD, 4, V_PURPLEMAP, false}, // SKINCOLOR_SUPERPURPLE2 + {"Super Purple 3", {0xa0, 0xa0, 0xa1, 0xa1, 0xa2, 0xa2, 0xa3, 0xa3, 0xa3, 0xa3, 0xa4, 0xa4, 0xa5, 0xa5, 0xa6, 0xa6}, SKINCOLOR_EMERALD, 0, V_PURPLEMAP, false}, // SKINCOLOR_SUPERPURPLE3 + {"Super Purple 4", {0xa1, 0xa2, 0xa2, 0xa3, 0xa3, 0xa3, 0xa3, 0xa4, 0xa4, 0xa5, 0xa5, 0xa6, 0xa6, 0xa7, 0xa8, 0xa9}, SKINCOLOR_EMERALD, 0, V_PURPLEMAP, false}, // SKINCOLOR_SUPERPURPLE4 + {"Super Purple 5", {0xa2, 0xa2, 0xa3, 0xa3, 0xa3, 0xa3, 0xa4, 0xa4, 0xa5, 0xa5, 0xa6, 0xa6, 0xa7, 0xa8, 0xa9, 0xfd}, SKINCOLOR_EMERALD, 0, V_PURPLEMAP, false}, // SKINCOLOR_SUPERPURPLE5 + + {"Super Rust 1", {0x00, 0xd0, 0xd0, 0xd0, 0x30, 0x30, 0x31, 0x32, 0x33, 0x37, 0x3a, 0x44, 0x45, 0x46, 0x47, 0x2e}, SKINCOLOR_CYAN, 14, V_ORANGEMAP, false}, // SKINCOLOR_SUPERRUST1 + {"Super Rust 2", {0x30, 0x31, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x38, 0x3a, 0x44, 0x45, 0x46, 0x47, 0x47, 0x2e}, SKINCOLOR_CYAN, 10, V_ORANGEMAP, false}, // SKINCOLOR_SUPERRUST2 + {"Super Rust 3", {0x31, 0x32, 0x33, 0x34, 0x36, 0x37, 0x38, 0x3a, 0x44, 0x45, 0x45, 0x46, 0x46, 0x47, 0x2e, 0x2e}, SKINCOLOR_CYAN, 9, V_ORANGEMAP, false}, // SKINCOLOR_SUPERRUST3 + {"Super Rust 4", {0x48, 0x40, 0x41, 0x42, 0x43, 0x44, 0x44, 0x45, 0x45, 0x46, 0x46, 0x47, 0x47, 0x2e, 0x2e, 0x2e}, SKINCOLOR_CYAN, 8, V_ORANGEMAP, false}, // SKINCOLOR_SUPERRUST4 + {"Super Rust 5", {0x41, 0x42, 0x43, 0x43, 0x44, 0x44, 0xe9, 0xea, 0xeb, 0xec, 0xed, 0xed, 0xee, 0xee, 0xef, 0xef}, SKINCOLOR_CYAN, 8, V_ORANGEMAP, false}, // SKINCOLOR_SUPERRUST5 + + {"Super Tan 1", {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x50, 0x50, 0x51, 0x51, 0x52, 0x52}, SKINCOLOR_BROWN, 14, 0, false}, // SKINCOLOR_SUPERTAN1 + {"Super Tan 2", {0x00, 0x50, 0x50, 0x51, 0x51, 0x52, 0x52, 0x52, 0x54, 0x54, 0x54, 0x54, 0x55, 0x56, 0x57, 0xf5}, SKINCOLOR_BROWN, 13, V_BROWNMAP, false}, // SKINCOLOR_SUPERTAN2 + {"Super Tan 3", {0x50, 0x51, 0x51, 0x52, 0x52, 0x52, 0x54, 0x54, 0x54, 0x54, 0x55, 0x56, 0x57, 0xf5, 0xf7, 0xf9}, SKINCOLOR_BROWN, 12, V_BROWNMAP, false}, // SKINCOLOR_SUPERTAN3 + {"Super Tan 4", {0x51, 0x52, 0x52, 0x52, 0x52, 0x54, 0x54, 0x54, 0x55, 0x56, 0x57, 0xf5, 0xf7, 0xf9, 0xfb, 0xed}, SKINCOLOR_BROWN, 11, V_BROWNMAP, false}, // SKINCOLOR_SUPERTAN4 + {"Super Tan 5", {0x52, 0x52, 0x54, 0x54, 0x54, 0x55, 0x56, 0x57, 0xf5, 0xf7, 0xf9, 0xfb, 0xed, 0xee, 0xef, 0xef}, SKINCOLOR_BROWN, 10, V_BROWNMAP, false} // SKINCOLOR_SUPERTAN5 +}; + +/** Patches the mobjinfo, state, and skincolor tables. * Free slots are emptied out and set to initial values. */ void P_PatchInfoTables(void) @@ -21635,6 +21768,12 @@ void P_PatchInfoTables(void) sprnames[i][0] = '\0'; // i == NUMSPRITES memset(&states[S_FIRSTFREESLOT], 0, sizeof (state_t) * NUMSTATEFREESLOTS); memset(&mobjinfo[MT_FIRSTFREESLOT], 0, sizeof (mobjinfo_t) * NUMMOBJFREESLOTS); + memset(&skincolors[SKINCOLOR_FIRSTFREESLOT], 0, sizeof (skincolor_t) * NUMCOLORFREESLOTS); + for (i = SKINCOLOR_FIRSTFREESLOT; i <= SKINCOLOR_LASTFREESLOT; i++) { + skincolors[i].accessible = false; + skincolors[i].name[0] = '\0'; + } + numskincolors = SKINCOLOR_FIRSTFREESLOT; for (i = MT_FIRSTFREESLOT; i <= MT_LASTFREESLOT; i++) mobjinfo[i].doomednum = -1; } @@ -21643,7 +21782,8 @@ void P_PatchInfoTables(void) static char *sprnamesbackup; static state_t *statesbackup; static mobjinfo_t *mobjinfobackup; -static size_t sprnamesbackupsize, statesbackupsize, mobjinfobackupsize; +static skincolor_t *skincolorsbackup; +static size_t sprnamesbackupsize, statesbackupsize, mobjinfobackupsize, skincolorsbackupsize; #endif void P_BackupTables(void) @@ -21653,6 +21793,7 @@ void P_BackupTables(void) sprnamesbackup = Z_Malloc(sizeof(sprnames), PU_STATIC, NULL); statesbackup = Z_Malloc(sizeof(states), PU_STATIC, NULL); mobjinfobackup = Z_Malloc(sizeof(mobjinfo), PU_STATIC, NULL); + skincolorsbackup = Z_Malloc(sizeof(skincolors), PU_STATIC, NULL); // Sprite names sprnamesbackupsize = lzf_compress(sprnames, sizeof(sprnames), sprnamesbackup, sizeof(sprnames)); @@ -21674,6 +21815,13 @@ void P_BackupTables(void) mobjinfobackup = Z_Realloc(mobjinfobackup, mobjinfobackupsize, PU_STATIC, NULL); else M_Memcpy(mobjinfobackup, mobjinfo, sizeof(mobjinfo)); + + //Skincolor info + skincolorsbackupsize = lzf_compress(skincolors, sizeof(skincolors), skincolorsbackup, sizeof(skincolors)); + if (skincolorsbackupsize > 0) + skincolorsbackup = Z_Realloc(skincolorsbackup, skincolorsbackupsize, PU_STATIC, NULL); + else + M_Memcpy(skincolorsbackup, skincolors, sizeof(skincolors)); #endif } @@ -21706,5 +21854,13 @@ void P_ResetData(INT32 flags) else M_Memcpy(mobjinfo, mobjinfobackup, sizeof(mobjinfobackup)); } + + if (flags & 8) + { + if (skincolorsbackupsize > 0) + lzf_decompress(skincolorsbackup, skincolorsbackupsize, skincolors, sizeof(skincolors)); + else + M_Memcpy(skincolors, skincolorsbackup, sizeof(skincolorsbackup)); + } #endif } diff --git a/src/lua_baselib.c b/src/lua_baselib.c index b16ac6a60..a68ab5619 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -30,6 +30,7 @@ #include "hu_stuff.h" // HU_AddChatText #include "console.h" #include "d_netcmd.h" // IsPlayerAdmin +#include "m_menu.h" // Player Setup menu color stuff #include "lua_script.h" #include "lua_libs.h" @@ -147,6 +148,8 @@ static const struct { {META_STATE, "state_t"}, {META_MOBJINFO, "mobjinfo_t"}, {META_SFXINFO, "sfxinfo_t"}, + {META_SKINCOLOR, "sfxinfo_t"}, + {META_COLORRAMP, "skincolor_t.ramp"}, {META_SPRITEINFO, "spriteinfo_t"}, {META_PIVOTLIST, "spriteframepivot_t[]"}, {META_FRAMEPIVOT, "spriteframepivot_t"}, @@ -249,6 +252,43 @@ static int lib_reserveLuabanks(lua_State *L) return 1; } +// M_MENU +////////////// + +static int lib_pMoveColorBefore(lua_State *L) +{ + UINT16 color = (UINT16)luaL_checkinteger(L, 1); + UINT16 targ = (UINT16)luaL_checkinteger(L, 2); + + NOHUD + M_MoveColorBefore(color, targ); + return 0; +} + +static int lib_pMoveColorAfter(lua_State *L) +{ + UINT16 color = (UINT16)luaL_checkinteger(L, 1); + UINT16 targ = (UINT16)luaL_checkinteger(L, 2); + + NOHUD + M_MoveColorAfter(color, targ); + return 0; +} + +static int lib_pGetColorBefore(lua_State *L) +{ + UINT16 color = (UINT16)luaL_checkinteger(L, 1); + lua_pushinteger(L, M_GetColorBefore(color)); + return 1; +} + +static int lib_pGetColorAfter(lua_State *L) +{ + UINT16 color = (UINT16)luaL_checkinteger(L, 1); + lua_pushinteger(L, M_GetColorAfter(color)); + return 1; +} + // M_RANDOM ////////////// @@ -2324,17 +2364,6 @@ static int lib_rGetColorByName(lua_State *L) return 1; } -// Lua exclusive function, returns the name of a color from the SKINCOLOR_ constant. -// SKINCOLOR_GREEN > "Green" for example -static int lib_rGetNameByColor(lua_State *L) -{ - UINT8 colornum = (UINT8)luaL_checkinteger(L, 1); - if (!colornum || colornum >= MAXSKINCOLORS) - return luaL_error(L, "skincolor %d out of range (1 - %d).", colornum, MAXSKINCOLORS-1); - lua_pushstring(L, Color_Names[colornum]); - return 1; -} - // S_SOUND //////////// static int lib_sStartSound(lua_State *L) @@ -3002,6 +3031,12 @@ static luaL_Reg lib[] = { {"IsPlayerAdmin", lib_isPlayerAdmin}, {"reserveLuabanks", lib_reserveLuabanks}, + // m_menu + {"M_MoveColorAfter",lib_pMoveColorAfter}, + {"M_MoveColorBefore",lib_pMoveColorBefore}, + {"M_GetColorAfter",lib_pGetColorAfter}, + {"M_GetColorBefore",lib_pGetColorBefore}, + // m_random {"P_RandomFixed",lib_pRandomFixed}, {"P_RandomByte",lib_pRandomByte}, @@ -3176,7 +3211,6 @@ static luaL_Reg lib[] = { // r_draw {"R_GetColorByName", lib_rGetColorByName}, - {"R_GetNameByColor", lib_rGetNameByColor}, // s_sound {"S_StartSound",lib_sStartSound}, diff --git a/src/lua_hudlib.c b/src/lua_hudlib.c index bf8fe017b..8fa1be8f4 100644 --- a/src/lua_hudlib.c +++ b/src/lua_hudlib.c @@ -967,7 +967,7 @@ static int libd_nameTagWidth(lua_State *L) static int libd_getColormap(lua_State *L) { INT32 skinnum = TC_DEFAULT; - skincolors_t color = luaL_optinteger(L, 2, 0); + skincolornum_t color = luaL_optinteger(L, 2, 0); UINT8* colormap = NULL; HUDONLY if (lua_isnoneornil(L, 1)) diff --git a/src/lua_infolib.c b/src/lua_infolib.c index 7a2465ef7..fdd4aba77 100644 --- a/src/lua_infolib.c +++ b/src/lua_infolib.c @@ -26,6 +26,9 @@ #include "lua_libs.h" #include "lua_hud.h" // hud_running errors +extern CV_PossibleValue_t Color_cons_t[MAXSKINCOLORS+1]; +extern void R_FlushTranslationColormapCache(void); + boolean LUA_CallAction(const char *action, mobj_t *actor); state_t *astate; @@ -1469,6 +1472,230 @@ static int lib_luabankslen(lua_State *L) return 1; } +//////////////////// +// SKINCOLOR INFO // +//////////////////// + +// Arbitrary skincolors[] table index -> skincolor_t * +static int lib_getSkinColor(lua_State *L) +{ + UINT32 i; + lua_remove(L, 1); + + i = luaL_checkinteger(L, 1); + if (!i || i >= numskincolors) + return luaL_error(L, "skincolors[] index %d out of range (1 - %d)", i, numskincolors-1); + LUA_PushUserdata(L, &skincolors[i], META_SKINCOLOR); + return 1; +} + +//Set the entire c->ramp array +static void setRamp(lua_State *L, skincolor_t* c) { + UINT32 i; + lua_pushnil(L); + for (i=0; iramp[i] = lua_isnumber(L,-1) ? (UINT8)luaL_checkinteger(L,-1) : 120; + lua_pop(L, 1); + } else + c->ramp[i] = 120; + } + lua_pop(L,1); +} + +// Lua table full of data -> skincolors[] +static int lib_setSkinColor(lua_State *L) +{ + UINT32 j; + skincolor_t *info; + UINT8 cnum; //skincolor num + lua_remove(L, 1); // don't care about skincolors[] userdata. + { + cnum = (UINT8)luaL_checkinteger(L, 1); + if (!cnum || cnum >= numskincolors) + return luaL_error(L, "skincolors[] index %d out of range (1 - %d)", cnum, numskincolors-1); + info = &skincolors[cnum]; // get the skincolor to assign to. + } + luaL_checktype(L, 2, LUA_TTABLE); // check that we've been passed a table. + lua_remove(L, 1); // pop skincolor num, don't need it any more. + lua_settop(L, 1); // cut the stack here. the only thing left now is the table of data we're assigning to the skincolor. + + if (hud_running) + return luaL_error(L, "Do not alter skincolors in HUD rendering code!"); + + // clear the skincolor to start with, in case of missing table elements + memset(info,0,sizeof(skincolor_t)); + + Color_cons_t[cnum].value = cnum; + lua_pushnil(L); + while (lua_next(L, 1)) { + lua_Integer i = 0; + const char *str = NULL; + if (lua_isnumber(L, 2)) + i = lua_tointeger(L, 2); + else + str = luaL_checkstring(L, 2); + + if (i == 1 || (str && fastcmp(str,"name"))) { + const char* n = luaL_checkstring(L, 3); + strlcpy(info->name, n, MAXCOLORNAME+1); + if (strlen(n) > MAXCOLORNAME) + CONS_Alert(CONS_WARNING, "skincolor_t field 'name' ('%s') longer than %d chars; shortened to %s.\n", n, MAXCOLORNAME, info->name); + } else if (i == 2 || (str && fastcmp(str,"ramp"))) { + if (!lua_istable(L, 3) && luaL_checkudata(L, 3, META_COLORRAMP) == NULL) + return luaL_error(L, LUA_QL("skincolor_t") " field 'ramp' must be a table or array."); + else if (lua_istable(L, 3)) + setRamp(L, info); + else + for (j=0; jramp[j] = (*((UINT8 **)luaL_checkudata(L, 3, META_COLORRAMP)))[j]; + R_FlushTranslationColormapCache(); + } else if (i == 3 || (str && fastcmp(str,"invcolor"))) + info->invcolor = (UINT8)luaL_checkinteger(L, 3); + else if (i == 4 || (str && fastcmp(str,"invshade"))) + info->invshade = (UINT8)luaL_checkinteger(L, 3); + else if (i == 5 || (str && fastcmp(str,"chatcolor"))) + info->chatcolor = (UINT16)luaL_checkinteger(L, 3); + else if (i == 6 || (str && fastcmp(str,"accessible"))) { + boolean v = lua_isboolean(L,3) ? lua_toboolean(L, 3) : true; + if (cnum < FIRSTSUPERCOLOR && v != skincolors[cnum].accessible) + return luaL_error(L, "skincolors[] index %d is a standard color; accessibility changes are prohibited.", i); + else + info->accessible = v; + } + lua_pop(L, 1); + } + return 0; +} + +// #skincolors -> numskincolors +static int lib_skincolorslen(lua_State *L) +{ + lua_pushinteger(L, numskincolors); + return 1; +} + +// skincolor_t *, field -> number +static int skincolor_get(lua_State *L) +{ + skincolor_t *info = *((skincolor_t **)luaL_checkudata(L, 1, META_SKINCOLOR)); + const char *field = luaL_checkstring(L, 2); + + I_Assert(info != NULL); + I_Assert(info >= skincolors); + + if (fastcmp(field,"name")) + lua_pushstring(L, info->name); + else if (fastcmp(field,"ramp")) + LUA_PushUserdata(L, info->ramp, META_COLORRAMP); + else if (fastcmp(field,"invcolor")) + lua_pushinteger(L, info->invcolor); + else if (fastcmp(field,"invshade")) + lua_pushinteger(L, info->invshade); + else if (fastcmp(field,"chatcolor")) + lua_pushinteger(L, info->chatcolor); + else if (fastcmp(field,"accessible")) + lua_pushboolean(L, info->accessible); + else + CONS_Debug(DBG_LUA, M_GetText("'%s' has no field named '%s'; returning nil.\n"), "skincolor_t", field); + return 1; +} + +// skincolor_t *, field, number -> skincolors[] +static int skincolor_set(lua_State *L) +{ + UINT32 i; + skincolor_t *info = *((skincolor_t **)luaL_checkudata(L, 1, META_SKINCOLOR)); + const char *field = luaL_checkstring(L, 2); + + I_Assert(info != NULL); + I_Assert(info >= skincolors); + + if (info-skincolors >= numskincolors) + return luaL_error(L, "skincolors[] index %d does not exist", info-skincolors); + + if (fastcmp(field,"name")) { + const char* n = luaL_checkstring(L, 3); + if (strchr(n, ' ') != NULL) + CONS_Alert(CONS_WARNING, "skincolor_t field 'name' ('%s') contains spaces.\n", n); + strlcpy(info->name, n, MAXCOLORNAME+1); + if (strlen(n) > MAXCOLORNAME) + CONS_Alert(CONS_WARNING, "skincolor_t field 'name' ('%s') longer than %d chars; clipped to %s.\n", n, MAXCOLORNAME, info->name); + } else if (fastcmp(field,"ramp")) { + if (!lua_istable(L, 3) && luaL_checkudata(L, 3, META_COLORRAMP) == NULL) + return luaL_error(L, LUA_QL("skincolor_t") " field 'ramp' must be a table or array."); + else if (lua_istable(L, 3)) + setRamp(L, info); + else + for (i=0; iramp[i] = (*((UINT8 **)luaL_checkudata(L, 3, META_COLORRAMP)))[i]; + R_FlushTranslationColormapCache(); + } else if (fastcmp(field,"invcolor")) + info->invcolor = (UINT8)luaL_checkinteger(L, 3); + else if (fastcmp(field,"invshade")) + info->invshade = (UINT8)luaL_checkinteger(L, 3); + else if (fastcmp(field,"chatcolor")) + info->chatcolor = (UINT16)luaL_checkinteger(L, 3); + else if (fastcmp(field,"accessible")) { + boolean v = lua_isboolean(L,3) ? lua_toboolean(L, 3) : true; + if (info-skincolors < FIRSTSUPERCOLOR && v != info->accessible) + return luaL_error(L, "skincolors[] index %d is a standard color; accessibility changes are prohibited.", info-skincolors); + else + info->accessible = v; + } else + CONS_Debug(DBG_LUA, M_GetText("'%s' has no field named '%s'; returning nil.\n"), "skincolor_t", field); + return 1; +} + +// skincolor_t * -> SKINCOLOR_* +static int skincolor_num(lua_State *L) +{ + skincolor_t *info = *((skincolor_t **)luaL_checkudata(L, 1, META_SKINCOLOR)); + + I_Assert(info != NULL); + I_Assert(info >= skincolors); + + lua_pushinteger(L, info-skincolors); + return 1; +} + +// ramp, n -> ramp[n] +static int colorramp_get(lua_State *L) +{ + UINT8 *colorramp = *((UINT8 **)luaL_checkudata(L, 1, META_COLORRAMP)); + UINT32 n = luaL_checkinteger(L, 2); + if (n >= COLORRAMPSIZE) + return luaL_error(L, LUA_QL("skincolor_t") " field 'ramp' index %d out of range (0 - %d)", n, COLORRAMPSIZE-1); + lua_pushinteger(L, colorramp[n]); + return 1; +} + +// ramp, n, value -> ramp[n] = value +static int colorramp_set(lua_State *L) +{ + UINT8 *colorramp = *((UINT8 **)luaL_checkudata(L, 1, META_COLORRAMP)); + UINT32 n = luaL_checkinteger(L, 2); + UINT8 i = (UINT8)luaL_checkinteger(L, 3); + if (n >= COLORRAMPSIZE) + return luaL_error(L, LUA_QL("skincolor_t") " field 'ramp' index %d out of range (0 - %d)", n, COLORRAMPSIZE-1); + if (hud_running) + return luaL_error(L, "Do not alter skincolor_t in HUD rendering code!"); + colorramp[n] = i; + R_FlushTranslationColormapCache(); + return 0; +} + +// #ramp -> COLORRAMPSIZE +static int colorramp_len(lua_State *L) +{ + lua_pushinteger(L, COLORRAMPSIZE); + return 1; +} + ////////////////////////////// // // Now push all these functions into the Lua state! @@ -1506,6 +1733,28 @@ int LUA_InfoLib(lua_State *L) lua_setfield(L, -2, "__len"); lua_pop(L, 1); + luaL_newmetatable(L, META_SKINCOLOR); + lua_pushcfunction(L, skincolor_get); + lua_setfield(L, -2, "__index"); + + lua_pushcfunction(L, skincolor_set); + lua_setfield(L, -2, "__newindex"); + + lua_pushcfunction(L, skincolor_num); + lua_setfield(L, -2, "__len"); + lua_pop(L, 1); + + luaL_newmetatable(L, META_COLORRAMP); + lua_pushcfunction(L, colorramp_get); + lua_setfield(L, -2, "__index"); + + lua_pushcfunction(L, colorramp_set); + lua_setfield(L, -2, "__newindex"); + + lua_pushcfunction(L, colorramp_len); + lua_setfield(L, -2, "__len"); + lua_pop(L,1); + luaL_newmetatable(L, META_SFXINFO); lua_pushcfunction(L, sfxinfo_get); lua_setfield(L, -2, "__index"); @@ -1609,6 +1858,19 @@ int LUA_InfoLib(lua_State *L) lua_setmetatable(L, -2); lua_setglobal(L, "mobjinfo"); + lua_newuserdata(L, 0); + lua_createtable(L, 0, 2); + lua_pushcfunction(L, lib_getSkinColor); + lua_setfield(L, -2, "__index"); + + lua_pushcfunction(L, lib_setSkinColor); + lua_setfield(L, -2, "__newindex"); + + lua_pushcfunction(L, lib_skincolorslen); + lua_setfield(L, -2, "__len"); + lua_setmetatable(L, -2); + lua_setglobal(L, "skincolors"); + lua_newuserdata(L, 0); lua_createtable(L, 0, 2); lua_pushcfunction(L, lib_getSfxInfo); diff --git a/src/lua_libs.h b/src/lua_libs.h index 6a908d03d..1e04c98d3 100644 --- a/src/lua_libs.h +++ b/src/lua_libs.h @@ -22,6 +22,8 @@ extern lua_State *gL; #define META_STATE "STATE_T*" #define META_MOBJINFO "MOBJINFO_T*" #define META_SFXINFO "SFXINFO_T*" +#define META_SKINCOLOR "SKINCOLOR_T*" +#define META_COLORRAMP "SKINCOLOT_T*RAMP" #define META_SPRITEINFO "SPRITEINFO_T*" #define META_PIVOTLIST "SPRITEFRAMEPIVOT_T[]" #define META_FRAMEPIVOT "SPRITEFRAMEPIVOT_T*" diff --git a/src/lua_mathlib.c b/src/lua_mathlib.c index 9115c7321..0624d3fae 100644 --- a/src/lua_mathlib.c +++ b/src/lua_mathlib.c @@ -173,15 +173,14 @@ static int lib_all7emeralds(lua_State *L) return 1; } -// Whee, special Lua-exclusive function for making use of Color_Opposite[] // Returns both color and signpost shade numbers! static int lib_coloropposite(lua_State *L) { UINT8 colornum = (UINT8)luaL_checkinteger(L, 1); - if (!colornum || colornum >= MAXSKINCOLORS) - return luaL_error(L, "skincolor %d out of range (1 - %d).", colornum, MAXSKINCOLORS-1); - lua_pushinteger(L, Color_Opposite[colornum-1][0]); // push color - lua_pushinteger(L, Color_Opposite[colornum-1][1]); // push sign shade index, 0-15 + if (!colornum || colornum >= numskincolors) + return luaL_error(L, "skincolor %d out of range (1 - %d).", colornum, numskincolors-1); + lua_pushinteger(L, skincolors[colornum].invcolor); // push color + lua_pushinteger(L, skincolors[colornum].invshade); // push sign shade index, 0-15 return 2; } diff --git a/src/lua_mobjlib.c b/src/lua_mobjlib.c index 90733b2c6..5e574f977 100644 --- a/src/lua_mobjlib.c +++ b/src/lua_mobjlib.c @@ -582,8 +582,8 @@ static int mobj_set(lua_State *L) case mobj_color: { UINT8 newcolor = (UINT8)luaL_checkinteger(L,3); - if (newcolor >= MAXTRANSLATIONS) - return luaL_error(L, "mobj.color %d out of range (0 - %d).", newcolor, MAXTRANSLATIONS-1); + if (newcolor >= numskincolors) + return luaL_error(L, "mobj.color %d out of range (0 - %d).", newcolor, numskincolors-1); mo->color = newcolor; break; } diff --git a/src/lua_playerlib.c b/src/lua_playerlib.c index d1da97d70..5e7b194b0 100644 --- a/src/lua_playerlib.c +++ b/src/lua_playerlib.c @@ -459,8 +459,8 @@ static int player_set(lua_State *L) else if (fastcmp(field,"skincolor")) { UINT8 newcolor = (UINT8)luaL_checkinteger(L,3); - if (newcolor >= MAXSKINCOLORS) - return luaL_error(L, "player.skincolor %d out of range (0 - %d).", newcolor, MAXSKINCOLORS-1); + if (newcolor >= numskincolors) + return luaL_error(L, "player.skincolor %d out of range (0 - %d).", newcolor, numskincolors-1); plr->skincolor = newcolor; } else if (fastcmp(field,"score")) diff --git a/src/lua_script.c b/src/lua_script.c index eb6c54ae0..c8409058a 100644 --- a/src/lua_script.c +++ b/src/lua_script.c @@ -736,6 +736,7 @@ enum ARCH_SLOPE, #endif ARCH_MAPHEADER, + ARCH_SKINCOLOR, ARCH_TEND=0xFF, }; @@ -763,6 +764,7 @@ static const struct { {META_SLOPE, ARCH_SLOPE}, #endif {META_MAPHEADER, ARCH_MAPHEADER}, + {META_SKINCOLOR, ARCH_SKINCOLOR}, {NULL, ARCH_NULL} }; @@ -1040,6 +1042,14 @@ static UINT8 ArchiveValue(int TABLESINDEX, int myindex) } break; } + + case ARCH_SKINCOLOR: + { + skincolor_t *info = *((skincolor_t **)lua_touserdata(gL, myindex)); + WRITEUINT8(save_p, ARCH_SKINCOLOR); + WRITEUINT16(save_p, info - skincolors); + break; + } default: WRITEUINT8(save_p, ARCH_NULL); return 2; @@ -1258,6 +1268,9 @@ static UINT8 UnArchiveValue(int TABLESINDEX) case ARCH_MAPHEADER: LUA_PushUserdata(gL, mapheaderinfo[READUINT16(save_p)], META_MAPHEADER); break; + case ARCH_SKINCOLOR: + LUA_PushUserdata(gL, &skincolors[READUINT16(save_p)], META_SKINCOLOR); + break; case ARCH_TEND: return 1; } diff --git a/src/m_cond.c b/src/m_cond.c index 08f3fe038..0e150f01b 100644 --- a/src/m_cond.c +++ b/src/m_cond.c @@ -523,9 +523,9 @@ emblem_t *M_GetLevelEmblems(INT32 mapnum) return NULL; } -skincolors_t M_GetEmblemColor(emblem_t *em) +skincolornum_t M_GetEmblemColor(emblem_t *em) { - if (!em || em->color >= MAXSKINCOLORS) + if (!em || em->color >= numskincolors) return SKINCOLOR_NONE; return em->color; } @@ -549,9 +549,9 @@ const char *M_GetEmblemPatch(emblem_t *em, boolean big) return pnamebuf; } -skincolors_t M_GetExtraEmblemColor(extraemblem_t *em) +skincolornum_t M_GetExtraEmblemColor(extraemblem_t *em) { - if (!em || em->color >= MAXSKINCOLORS) + if (!em || em->color >= numskincolors) return SKINCOLOR_NONE; return em->color; } diff --git a/src/m_cond.h b/src/m_cond.h index 7fe3105fb..21f88cb88 100644 --- a/src/m_cond.h +++ b/src/m_cond.h @@ -172,9 +172,9 @@ INT32 M_CountEmblems(void); // Emblem shit emblem_t *M_GetLevelEmblems(INT32 mapnum); -skincolors_t M_GetEmblemColor(emblem_t *em); +skincolornum_t M_GetEmblemColor(emblem_t *em); const char *M_GetEmblemPatch(emblem_t *em, boolean big); -skincolors_t M_GetExtraEmblemColor(extraemblem_t *em); +skincolornum_t M_GetExtraEmblemColor(extraemblem_t *em); const char *M_GetExtraEmblemPatch(extraemblem_t *em, boolean big); // If you're looking to compare stats for unlocks or what not, use these diff --git a/src/m_menu.c b/src/m_menu.c index 8b564e068..9b946adc2 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -3860,6 +3860,8 @@ void M_Init(void) #ifndef NONET CV_RegisterVar(&cv_serversort); #endif + + M_InitPlayerSetupColors(); } void M_InitCharacterTables(void) @@ -7489,7 +7491,7 @@ static void M_DrawSoundTest(void) { frame[1] = (2-st_time); frame[2] = ((cv_soundtest.value - 1) % 9); - frame[3] += (((cv_soundtest.value - 1) / 9) % (MAXSKINCOLORS - frame[3])); + frame[3] += (((cv_soundtest.value - 1) / 9) % (FIRSTSUPERCOLOR - frame[3])); if (st_time < 2) st_time++; } @@ -8149,13 +8151,13 @@ static void M_DrawLoadGameData(void) { if (charskin->prefoppositecolor) { - col = charskin->prefoppositecolor - 1; - col = Color_Index[col][Color_Opposite[Color_Opposite[col][0] - 1][1]]; + col = charskin->prefoppositecolor; + col = skincolors[col].ramp[skincolors[skincolors[col].invcolor].invshade]; } else { - col = charskin->prefcolor - 1; - col = Color_Index[Color_Opposite[col][0]-1][Color_Opposite[col][1]]; + col = charskin->prefcolor; + col = skincolors[skincolors[col].invcolor].ramp[skincolors[col].invshade]; } } @@ -8996,7 +8998,7 @@ static void M_DrawSetupChoosePlayerMenu(void) // Use the opposite of the character's skincolor col = description[char_on].oppositecolor; if (!col) - col = Color_Opposite[charskin->prefcolor - 1][0]; + col = skincolors[charskin->prefcolor].invcolor; // Make the translation colormap colormap = R_GetTranslationColormap(TC_DEFAULT, col, 0); @@ -9059,7 +9061,7 @@ static void M_DrawSetupChoosePlayerMenu(void) if (!curtextcolor) curtextcolor = charskin->prefcolor; if (!curoutlinecolor) - curoutlinecolor = Color_Opposite[charskin->prefcolor - 1][0]; + curoutlinecolor = col = skincolors[charskin->prefcolor].invcolor; txsh = oxsh; ox = 8 + SHORT((description[char_on].charpic)->width)/2; @@ -9098,7 +9100,7 @@ static void M_DrawSetupChoosePlayerMenu(void) if (!prevtextcolor) prevtextcolor = charskin->prefcolor; if (!prevoutlinecolor) - prevoutlinecolor = Color_Opposite[charskin->prefcolor - 1][0]; + prevoutlinecolor = col = skincolors[charskin->prefcolor].invcolor; x = (ox - txsh) - w; if (prevpatch) @@ -9128,7 +9130,7 @@ static void M_DrawSetupChoosePlayerMenu(void) if (!nexttextcolor) nexttextcolor = charskin->prefcolor; if (!nextoutlinecolor) - nextoutlinecolor = Color_Opposite[charskin->prefcolor - 1][0]; + nextoutlinecolor = col = skincolors[charskin->prefcolor].invcolor; x = (ox - txsh) + w; if (nextpatch) @@ -10979,15 +10981,15 @@ static UINT8 multi_spr2; // this is set before entering the MultiPlayer setup menu, // for either player 1 or 2 -static char setupm_name[MAXPLAYERNAME+1]; -static player_t *setupm_player; -static consvar_t *setupm_cvskin; -static consvar_t *setupm_cvcolor; -static consvar_t *setupm_cvname; -static consvar_t *setupm_cvdefaultskin; -static consvar_t *setupm_cvdefaultcolor; -static INT32 setupm_fakeskin; -static INT32 setupm_fakecolor; +static char setupm_name[MAXPLAYERNAME+1]; +static player_t *setupm_player; +static consvar_t *setupm_cvskin; +static consvar_t *setupm_cvcolor; +static consvar_t *setupm_cvname; +static consvar_t *setupm_cvdefaultskin; +static consvar_t *setupm_cvdefaultcolor; +static INT32 setupm_fakeskin; +static menucolor_t *setupm_fakecolor; static void M_DrawSetupMultiPlayerMenu(void) { @@ -11054,11 +11056,11 @@ static void M_DrawSetupMultiPlayerMenu(void) sprdef = &skins[setupm_fakeskin].sprites[multi_spr2]; - if (!setupm_fakecolor || !sprdef->numframes) // should never happen but hey, who knows + if (!setupm_fakecolor->color || !sprdef->numframes) // should never happen but hey, who knows goto faildraw; // ok, draw player sprite for sure now - colormap = R_GetTranslationColormap(setupm_fakeskin, setupm_fakecolor, 0); + colormap = R_GetTranslationColormap(setupm_fakeskin, setupm_fakecolor->color, 0); if (multi_frame >= sprdef->numframes) multi_frame = 0; @@ -11104,11 +11106,11 @@ colordraw: // draw color string V_DrawRightAlignedString(BASEVIDWIDTH - x, y, ((MP_PlayerSetupMenu[2].status & IT_TYPE) == IT_SPACE ? V_TRANSLUCENT : 0)|(itemOn == 2 ? V_YELLOWMAP : 0)|V_ALLOWLOWERCASE, - Color_Names[setupm_fakecolor]); + skincolors[setupm_fakecolor->color].name); if (itemOn == 2 && (MP_PlayerSetupMenu[2].status & IT_TYPE) != IT_SPACE) { - V_DrawCharacter(BASEVIDWIDTH - x - 10 - V_StringWidth(Color_Names[setupm_fakecolor], V_ALLOWLOWERCASE) - (skullAnimCounter/5), y, + V_DrawCharacter(BASEVIDWIDTH - x - 10 - V_StringWidth(skincolors[setupm_fakecolor->color].name, V_ALLOWLOWERCASE) - (skullAnimCounter/5), y, '\x1C' | V_YELLOWMAP, false); V_DrawCharacter(BASEVIDWIDTH - x + 2 + (skullAnimCounter/5), y, '\x1D' | V_YELLOWMAP, false); @@ -11118,25 +11120,39 @@ colordraw: #define indexwidth 8 { - const INT32 colwidth = (282-charw)/(2*indexwidth); - INT32 i = -colwidth; - INT16 col = setupm_fakecolor - colwidth; - INT32 w = indexwidth; + const INT32 numcolors = (282-charw)/(2*indexwidth); // Number of colors per side + INT32 w = indexwidth; // Width of a singular color block + menucolor_t *mc = setupm_fakecolor->prev; // Last accessed color UINT8 h; + INT16 i; - while (col < 1) - col += MAXSKINCOLORS-1; - while (i <= colwidth) - { - if (!(i++)) - w = charw; - else - w = indexwidth; + // Draw color in the middle + x += numcolors*w; + for (h = 0; h < 16; h++) + V_DrawFill(x, y+h, charw, 1, skincolors[setupm_fakecolor->color].ramp[h]); + + //Draw colors from middle to left + for (i=0; icolor].accessible) + mc = mc->prev; for (h = 0; h < 16; h++) - V_DrawFill(x, y+h, w, 1, Color_Index[col-1][h]); - if (++col >= MAXSKINCOLORS) - col -= MAXSKINCOLORS-1; + V_DrawFill(x, y+h, w, 1, skincolors[mc->color].ramp[h]); + mc = mc->prev; + } + + // Draw colors from middle to right + mc = setupm_fakecolor->next; + x += numcolors*w + charw; + for (i=0; icolor].accessible) + mc = mc->next; + for (h = 0; h < 16; h++) + V_DrawFill(x, y+h, w, 1, skincolors[mc->color].ramp[h]); x += w; + mc = mc->next; } } #undef charw @@ -11147,7 +11163,7 @@ colordraw: V_DrawString(x, y, ((R_SkinAvailable(setupm_cvdefaultskin->string) != setupm_fakeskin - || setupm_cvdefaultcolor->value != setupm_fakecolor) + || setupm_cvdefaultcolor->value != setupm_fakecolor->color) ? 0 : V_TRANSLUCENT) | ((itemOn == 3) ? V_YELLOWMAP : 0), @@ -11195,19 +11211,19 @@ static void M_HandleSetupMultiPlayer(INT32 choice) else if (itemOn == 2) // player color { S_StartSound(NULL,sfx_menu1); // Tails - setupm_fakecolor--; + setupm_fakecolor = setupm_fakecolor->prev; } break; case KEY_ENTER: if (itemOn == 3 && (R_SkinAvailable(setupm_cvdefaultskin->string) != setupm_fakeskin - || setupm_cvdefaultcolor->value != setupm_fakecolor)) + || setupm_cvdefaultcolor->value != setupm_fakecolor->color)) { S_StartSound(NULL,sfx_strpst); // you know what? always putting these in the buffer won't hurt anything. COM_BufAddText (va("%s \"%s\"\n",setupm_cvdefaultskin->name,skins[setupm_fakeskin].name)); - COM_BufAddText (va("%s %d\n",setupm_cvdefaultcolor->name,setupm_fakecolor)); + COM_BufAddText (va("%s %d\n",setupm_cvdefaultcolor->name,setupm_fakecolor->color)); break; } /* FALLTHRU */ @@ -11228,7 +11244,7 @@ static void M_HandleSetupMultiPlayer(INT32 choice) else if (itemOn == 2) // player color { S_StartSound(NULL,sfx_menu1); // Tails - setupm_fakecolor++; + setupm_fakecolor = setupm_fakecolor->next; } break; @@ -11245,10 +11261,12 @@ static void M_HandleSetupMultiPlayer(INT32 choice) else if (itemOn == 2) { UINT8 col = skins[setupm_fakeskin].prefcolor; - if (setupm_fakecolor != col) + if ((setupm_fakecolor->color != col) && skincolors[col].accessible) { S_StartSound(NULL,sfx_menu1); // Tails - setupm_fakecolor = col; + for (setupm_fakecolor=menucolorhead;;setupm_fakecolor=setupm_fakecolor->next) + if (setupm_fakecolor->color == col || setupm_fakecolor == menucolortail) + break; } } break; @@ -11276,10 +11294,14 @@ static void M_HandleSetupMultiPlayer(INT32 choice) } // check color - if (setupm_fakecolor < 1) - setupm_fakecolor = MAXSKINCOLORS-1; - if (setupm_fakecolor > MAXSKINCOLORS-1) - setupm_fakecolor = 1; + if (itemOn == 2 && !skincolors[setupm_fakecolor->color].accessible) { + if (choice == KEY_LEFTARROW) + while (!skincolors[setupm_fakecolor->color].accessible) + setupm_fakecolor = setupm_fakecolor->prev; + else if (choice == KEY_RIGHTARROW || choice == KEY_ENTER) + while (!skincolors[setupm_fakecolor->color].accessible) + setupm_fakecolor = setupm_fakecolor->next; + } if (exitmenu) { @@ -11311,7 +11333,10 @@ static void M_SetupMultiPlayer(INT32 choice) setupm_fakeskin = R_SkinAvailable(setupm_cvskin->string); if (setupm_fakeskin == -1) setupm_fakeskin = 0; - setupm_fakecolor = setupm_cvcolor->value; + + for (setupm_fakecolor=menucolorhead;;setupm_fakecolor=setupm_fakecolor->next) + if (setupm_fakecolor->color == setupm_cvcolor->value || setupm_fakecolor == menucolortail) + break; // disable skin changes if we can't actually change skins if (!CanChangeSkin(consoleplayer)) @@ -11352,7 +11377,10 @@ static void M_SetupMultiPlayer2(INT32 choice) setupm_fakeskin = R_SkinAvailable(setupm_cvskin->string); if (setupm_fakeskin == -1) setupm_fakeskin = 0; - setupm_fakecolor = setupm_cvcolor->value; + + for (setupm_fakecolor=menucolorhead;;setupm_fakecolor=setupm_fakecolor->next) + if (setupm_fakecolor->color == setupm_cvcolor->value || setupm_fakecolor == menucolortail) + break; // disable skin changes if we can't actually change skins if (splitscreen && !CanChangeSkin(secondarydisplayplayer)) @@ -11384,12 +11412,180 @@ static boolean M_QuitMultiPlayerMenu(void) setupm_name[l] =0; COM_BufAddText (va("%s \"%s\"\n",setupm_cvname->name,setupm_name)); } - // you know what? always putting these in the buffer won't hurt anything. COM_BufAddText (va("%s \"%s\"\n",setupm_cvskin->name,skins[setupm_fakeskin].name)); - COM_BufAddText (va("%s %d\n",setupm_cvcolor->name,setupm_fakecolor)); + // send color if changed + if (setupm_fakecolor->color != setupm_cvcolor->value) + COM_BufAddText (va("%s %d\n",setupm_cvcolor->name,setupm_fakecolor->color)); return true; } +void M_AddMenuColor(UINT8 color) { + menucolor_t *c; + + if (color >= numskincolors) { + CONS_Printf("M_AddMenuColor: color %d does not exist.",color); + return; + } + + c = (menucolor_t *)Z_Malloc(sizeof(menucolor_t), PU_STATIC, NULL); + c->color = color; + if (menucolorhead == NULL) { + c->next = c; + c->prev = c; + menucolorhead = c; + menucolortail = c; + } else { + c->next = menucolorhead; + c->prev = menucolortail; + menucolortail->next = c; + menucolorhead->prev = c; + menucolortail = c; + } +} + +void M_MoveColorBefore(UINT8 color, UINT8 targ) { + menucolor_t *look, *c = NULL, *t = NULL; + + if (color == targ) + return; + if (color >= numskincolors) { + CONS_Printf("M_MoveColorBefore: color %d does not exist.",color); + return; + } + if (targ >= numskincolors) { + CONS_Printf("M_MoveColorBefore: target color %d does not exist.",targ); + return; + } + + for (look=menucolorhead;;look=look->next) { + if (look->color == color) + c = look; + else if (look->color == targ) + t = look; + if (c != NULL && t != NULL) + break; + if (look==menucolortail) + return; + } + + if (c == t->prev) + return; + + if (t==menucolorhead) + menucolorhead = c; + if (c==menucolortail) + menucolortail = c->prev; + + c->prev->next = c->next; + c->next->prev = c->prev; + + c->prev = t->prev; + c->next = t; + t->prev->next = c; + t->prev = c; +} + +void M_MoveColorAfter(UINT8 color, UINT8 targ) { + menucolor_t *look, *c = NULL, *t = NULL; + + if (color == targ) + return; + if (color >= numskincolors) { + CONS_Printf("M_MoveColorAfter: color %d does not exist.\n",color); + return; + } + if (targ >= numskincolors) { + CONS_Printf("M_MoveColorAfter: target color %d does not exist.\n",targ); + return; + } + + for (look=menucolorhead;;look=look->next) { + if (look->color == color) + c = look; + else if (look->color == targ) + t = look; + if (c != NULL && t != NULL) + break; + if (look==menucolortail) + return; + } + + if (t == c->prev) + return; + + if (t==menucolortail) + menucolortail = c; + else if (c==menucolortail) + menucolortail = c->prev; + + c->prev->next = c->next; + c->next->prev = c->prev; + + c->next = t->next; + c->prev = t; + t->next->prev = c; + t->next = c; +} + +UINT8 M_GetColorBefore(UINT8 color) { + menucolor_t *look; + + if (color >= numskincolors) { + CONS_Printf("M_GetColorBefore: color %d does not exist.\n",color); + return 0; + } + + for (look=menucolorhead;;look=look->next) { + if (look->color == color) + return look->prev->color; + if (look==menucolortail) + return 0; + } +} + +UINT8 M_GetColorAfter(UINT8 color) { + menucolor_t *look; + + if (color >= numskincolors) { + CONS_Printf("M_GetColorAfter: color %d does not exist.\n",color); + return 0; + } + + for (look=menucolorhead;;look=look->next) { + if (look->color == color) + return look->next->color; + if (look==menucolortail) + return 0; + } +} + +void M_InitPlayerSetupColors(void) { + UINT8 i; + menucolorhead = menucolortail = NULL; + for (i=0; inext; + Z_Free(tmp); + } else { + Z_Free(look); + return; + } + } + + menucolorhead = menucolortail = NULL; +} + // ================= // DATA OPTIONS MENU // ================= diff --git a/src/m_menu.h b/src/m_menu.h index 862303426..a780df0c5 100644 --- a/src/m_menu.h +++ b/src/m_menu.h @@ -436,6 +436,23 @@ void Addons_option_Onchange(void); // Moviemode menu updating void Moviemode_option_Onchange(void); +// Player Setup menu colors linked list +typedef struct menucolor_s { + struct menucolor_s *next; + struct menucolor_s *prev; + UINT8 color; +} menucolor_t; + +menucolor_t *menucolorhead, *menucolortail; + +void M_AddMenuColor(UINT8 color); +void M_MoveColorBefore(UINT8 color, UINT8 targ); +void M_MoveColorAfter(UINT8 color, UINT8 targ); +UINT8 M_GetColorBefore(UINT8 color); +UINT8 M_GetColorAfter(UINT8 color); +void M_InitPlayerSetupColors(void); +void M_FreePlayerSetupColors(void); + // These defines make it a little easier to make menus #define DEFAULTMENUSTYLE(id, header, source, prev, x, y)\ {\ diff --git a/src/p_enemy.c b/src/p_enemy.c index 2ddbd8d29..f22920dc6 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -5154,7 +5154,7 @@ void A_SignPlayer(mobj_t *actor) return; #endif - if (actor->tracer == NULL || locvar1 < -3 || locvar1 >= numskins || signcolor >= MAXTRANSLATIONS) + if (actor->tracer == NULL || locvar1 < -3 || locvar1 >= numskins || signcolor >= numskincolors) return; // if no face overlay, spawn one @@ -5185,7 +5185,7 @@ void A_SignPlayer(mobj_t *actor) else if ((actor->target->player->skincolor == skin->prefcolor) && (skin->prefoppositecolor)) // Set it as the skin's preferred oppositecolor? signcolor = skin->prefoppositecolor; else if (actor->target->player->skincolor) // Set the sign to be an appropriate background color for this player's skincolor. - signcolor = Color_Opposite[actor->target->player->skincolor - 1][0]; + signcolor = skincolors[actor->target->player->skincolor].invcolor; else signcolor = SKINCOLOR_NONE; } @@ -5223,7 +5223,7 @@ void A_SignPlayer(mobj_t *actor) else if (skin->prefoppositecolor) signcolor = skin->prefoppositecolor; else if (facecolor) - signcolor = Color_Opposite[facecolor - 1][0]; + signcolor = skincolors[facecolor].invcolor; } if (skin) @@ -5265,8 +5265,8 @@ void A_SignPlayer(mobj_t *actor) of in the name. If you have a better idea, feel free to let me know. ~toast 2016/07/20 */ - if (signcolor && signcolor < MAXSKINCOLORS) - signframe += (15 - Color_Opposite[Color_Opposite[signcolor - 1][0] - 1][1]); + if (signcolor && signcolor < numskincolors) + signframe += (15 - skincolors[skincolors[signcolor].invcolor].invshade); actor->tracer->frame = signframe; } diff --git a/src/p_mobj.c b/src/p_mobj.c index f3f0b9ab0..6d295b52b 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -440,7 +440,7 @@ boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state) mobj->sprite2 = spr2; mobj->frame = frame|(st->frame&~FF_FRAMEMASK); - if (mobj->color >= MAXSKINCOLORS && mobj->color < MAXTRANSLATIONS) // Super colours? Super bright! + if (mobj->color >= FIRSTSUPERCOLOR && mobj->color < numskincolors) // Super colours? Super bright! mobj->frame |= FF_FULLBRIGHT; } // Regular sprites @@ -10792,7 +10792,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type) break; case MT_EGGROBO1: mobj->movecount = P_RandomKey(13); - mobj->color = SKINCOLOR_RUBY + P_RandomKey(MAXSKINCOLORS - SKINCOLOR_RUBY); + mobj->color = SKINCOLOR_RUBY + P_RandomKey(numskincolors - SKINCOLOR_RUBY); break; case MT_HIVEELEMENTAL: mobj->extravalue1 = 5; @@ -12109,7 +12109,7 @@ static boolean P_SetupEmblem(mapthing_t *mthing, mobj_t *mobj) { INT32 j; emblem_t* emblem = M_GetLevelEmblems(gamemap); - skincolors_t emcolor; + skincolornum_t emcolor; while (emblem) { @@ -12773,7 +12773,7 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean break; case MT_BALLOON: if (mthing->angle > 0) - mobj->color = ((mthing->angle - 1) % (MAXSKINCOLORS - 1)) + 1; + mobj->color = ((mthing->angle - 1) % (numskincolors - 1)) + 1; break; #define makesoftwarecorona(mo, h) \ corona = P_SpawnMobjFromMobj(mo, 0, 0, h<powers[pw_super]) - player->mo->color = (UINT8)(SKINCOLOR_RUBY + (leveltime % (MAXSKINCOLORS - SKINCOLOR_RUBY))); // Passes through all saturated colours + player->mo->color = (UINT8)(SKINCOLOR_RUBY + (leveltime % (numskincolors - SKINCOLOR_RUBY))); // Passes through all saturated colours else if (leveltime % (TICRATE/7) == 0) { mobj_t *sparkle = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_IVSP); diff --git a/src/r_draw.c b/src/r_draw.c index 918c5f206..9aa414150 100644 --- a/src/r_draw.c +++ b/src/r_draw.c @@ -137,318 +137,6 @@ UINT32 nflatxshift, nflatyshift, nflatshiftup, nflatmask; static UINT8** translationtablecache[MAXSKINS + 7] = {NULL}; -const UINT8 Color_Index[MAXTRANSLATIONS-1][16] = { - // {0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff}, // SKINCOLOR_NONE - - // Greyscale ranges - {0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x02, 0x02, 0x04, 0x06, 0x08, 0x0a, 0x0c, 0x0e, 0x10, 0x11}, // SKINCOLOR_WHITE - {0x00, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x05, 0x06, 0x08, 0x0a, 0x0c, 0x0e, 0x10, 0x11, 0x12}, // SKINCOLOR_BONE - {0x02, 0x03, 0x04, 0x05, 0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0f, 0x10, 0x11, 0x12, 0x13, 0x14}, // SKINCOLOR_CLOUDY - {0x04, 0x06, 0x08, 0x0a, 0x0c, 0x0d, 0x0e, 0x0f, 0x10, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18}, // SKINCOLOR_GREY - {0x02, 0x03, 0x05, 0x07, 0x09, 0x0b, 0x0d, 0x0f, 0x11, 0x13, 0x15, 0x17, 0x19, 0x1b, 0x1d, 0x1f}, // SKINCOLOR_SILVER - {0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x16, 0x17, 0x17, 0x19, 0x19, 0x1a, 0x1a, 0x1b, 0x1c, 0x1d}, // SKINCOLOR_CARBON - {0x00, 0x05, 0x0a, 0x0f, 0x14, 0x19, 0x1a, 0x1b, 0x1c, 0x1e, 0x1e, 0x1e, 0x1f, 0x1f, 0x1f, 0x1f}, // SKINCOLOR_JET - {0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x1b, 0x1b, 0x1b, 0x1c, 0x1d, 0x1d, 0x1e, 0x1e, 0x1f, 0x1f}, // SKINCOLOR_BLACK - - // Desaturated - {0x00, 0x00, 0x01, 0x02, 0x02, 0x03, 0x91, 0x91, 0x91, 0xaa, 0xab, 0xac, 0xad, 0xae, 0xaf, 0xaf}, // SKINCOLOR_AETHER - {0x00, 0x02, 0x04, 0x06, 0x08, 0x0a, 0xaa, 0xaa, 0xaa, 0xab, 0xac, 0xac, 0xad, 0xad, 0xae, 0xaf}, // SKINCOLOR_SLATE - {0x90, 0x91, 0x92, 0x93, 0x94, 0x94, 0x95, 0xac, 0xac, 0xad, 0xad, 0xa8, 0xa8, 0xa9, 0xfd, 0xfe}, // SKINCOLOR_BLUEBELL - {0xd0, 0xd0, 0xd1, 0xd1, 0xd2, 0xd2, 0xd3, 0xd3, 0xd3, 0xd4, 0xd5, 0xd6, 0xd7, 0x2b, 0x2c, 0x2e}, // SKINCOLOR_PINK - {0xd0, 0x30, 0xd8, 0xd9, 0xda, 0xdb, 0xdb, 0xdc, 0xdd, 0xde, 0xdf, 0xe0, 0xe3, 0xe6, 0xe8, 0xe9}, // SKINCOLOR_YOGURT - {0xdf, 0xe0, 0xe1, 0xe2, 0xe4, 0xe5, 0xe6, 0xe7, 0xe8, 0xe9, 0xea, 0xeb, 0xec, 0xed, 0xee, 0xef}, // SKINCOLOR_BROWN - {0xde, 0xe0, 0xe1, 0xe4, 0xe7, 0xe9, 0xeb, 0xec, 0xed, 0xed, 0xed, 0x19, 0x19, 0x1b, 0x1d, 0x1e}, // SKINCOLOR_BRONZE - {0x51, 0x51, 0x54, 0x54, 0x55, 0x55, 0x56, 0x56, 0x56, 0x57, 0xf5, 0xf5, 0xf9, 0xf9, 0xed, 0xed}, // SKINCOLOR_TAN - {0x54, 0x55, 0x56, 0x56, 0xf2, 0xf3, 0xf3, 0xf4, 0xf5, 0xf6, 0xf8, 0xf9, 0xfa, 0xfb, 0xed, 0xed}, // SKINCOLOR_BEIGE - {0x58, 0x58, 0x59, 0x59, 0x5a, 0x5a, 0x5b, 0x5b, 0x5b, 0x5c, 0x5d, 0x5d, 0x5e, 0x5e, 0x5f, 0x5f}, // SKINCOLOR_MOSS - {0x90, 0x90, 0x91, 0x91, 0xaa, 0xaa, 0xab, 0xab, 0xab, 0xac, 0xad, 0xad, 0xae, 0xae, 0xaf, 0xaf}, // SKINCOLOR_AZURE - {0xc0, 0xc0, 0xc1, 0xc1, 0xc2, 0xc2, 0xc3, 0xc3, 0xc3, 0xc4, 0xc5, 0xc5, 0xc6, 0xc6, 0xc7, 0xc7}, // SKINCOLOR_LAVENDER - - // Viv's vivid colours (toast 21/07/17) - {0xb0, 0xb0, 0xc9, 0xca, 0xcc, 0x26, 0x27, 0x28, 0x29, 0x2a, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xfd}, // SKINCOLOR_RUBY - {0xd0, 0xd0, 0xd1, 0xd2, 0x20, 0x21, 0x24, 0x25, 0x26, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x2e}, // SKINCOLOR_SALMON - {0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x27, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x47, 0x2e, 0x2f}, // SKINCOLOR_RED - {0x27, 0x27, 0x28, 0x28, 0x29, 0x2a, 0x2b, 0x2b, 0x2c, 0x2d, 0x2e, 0x2e, 0x2e, 0x2f, 0x2f, 0x1f}, // SKINCOLOR_CRIMSON - {0x31, 0x32, 0x33, 0x36, 0x22, 0x22, 0x25, 0x25, 0x25, 0xcd, 0xcf, 0xcf, 0xc5, 0xc5, 0xc7, 0xc7}, // SKINCOLOR_FLAME - {0x48, 0x49, 0x40, 0x33, 0x34, 0x36, 0x22, 0x24, 0x26, 0x28, 0x2a, 0x2b, 0x2c, 0x47, 0x2e, 0x2f}, // SKINCOLOR_KETCHUP - {0xd0, 0x30, 0x31, 0x31, 0x32, 0x32, 0xdc, 0xdc, 0xdc, 0xd3, 0xd4, 0xd4, 0xcc, 0xcd, 0xce, 0xcf}, // SKINCOLOR_PEACHY - {0xd8, 0xd9, 0xdb, 0xdc, 0xde, 0xdf, 0xd5, 0xd5, 0xc2, 0xc3, 0xc4, 0xc5, 0xc6, 0xc7, 0x1d, 0x1f}, // SKINCOLOR_QUAIL - {0x51, 0x52, 0x40, 0x40, 0x34, 0x36, 0xd5, 0xd5, 0xd6, 0xd7, 0xcf, 0xcf, 0xc6, 0xc6, 0xc7, 0xfe}, // SKINCOLOR_SUNSET - {0x58, 0x54, 0x40, 0x34, 0x35, 0x38, 0x3a, 0x3c, 0x3d, 0x2a, 0x2b, 0x2c, 0x2c, 0xba, 0xba, 0xbb}, // SKINCOLOR_COPPER - {0x00, 0xd8, 0xd9, 0xda, 0xdb, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x3a, 0x3b, 0x3c, 0x3d, 0x3e}, // SKINCOLOR_APRICOT - {0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3d, 0x3e, 0x3f, 0x2c}, // SKINCOLOR_ORANGE - {0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3c, 0x3d, 0x3d, 0x3d, 0x3f, 0x2c, 0x2d, 0x47, 0x2e, 0x2f, 0x2f}, // SKINCOLOR_RUST - {0x51, 0x51, 0x54, 0x54, 0x41, 0x42, 0x43, 0x43, 0x44, 0x45, 0x46, 0x3f, 0x2d, 0x2e, 0x2f, 0x2f}, // SKINCOLOR_GOLD - {0x53, 0x40, 0x41, 0x42, 0x43, 0xe6, 0xe9, 0xe9, 0xea, 0xec, 0xec, 0xc6, 0xc6, 0xc7, 0xc7, 0xfe}, // SKINCOLOR_SANDY - {0x52, 0x53, 0x49, 0x49, 0x4a, 0x4a, 0x4b, 0x4b, 0x4b, 0x4c, 0x4d, 0x4d, 0x4e, 0x4e, 0x4f, 0xed}, // SKINCOLOR_YELLOW - {0x4b, 0x4b, 0x4c, 0x4c, 0x4d, 0x4e, 0xe7, 0xe7, 0xe9, 0xc5, 0xc5, 0xc6, 0xc6, 0xc7, 0xc7, 0xfd}, // SKINCOLOR_OLIVE - {0x50, 0x51, 0x52, 0x53, 0x48, 0xbc, 0xbd, 0xbe, 0xbe, 0xbf, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f}, // SKINCOLOR_LIME - {0x58, 0x58, 0xbc, 0xbc, 0xbd, 0xbd, 0xbe, 0xbe, 0xbe, 0xbf, 0x5e, 0x5e, 0x5f, 0x5f, 0x77, 0x77}, // SKINCOLOR_PERIDOT - {0x49, 0x49, 0xbc, 0xbd, 0xbe, 0xbe, 0xbe, 0x67, 0x69, 0x6a, 0x6b, 0x6b, 0x6c, 0x6d, 0x6d, 0x6d}, // SKINCOLOR_APPLE - {0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f}, // SKINCOLOR_GREEN - {0x65, 0x66, 0x67, 0x68, 0x69, 0x69, 0x6a, 0x6b, 0x6b, 0x6c, 0x6d, 0x6d, 0x6e, 0x6e, 0x6e, 0x6f}, // SKINCOLOR_FOREST - {0x70, 0x70, 0x71, 0x71, 0x72, 0x72, 0x73, 0x73, 0x73, 0x74, 0x75, 0x75, 0x76, 0x76, 0x77, 0x77}, // SKINCOLOR_EMERALD - {0x00, 0x00, 0x58, 0x58, 0x59, 0x62, 0x62, 0x62, 0x64, 0x67, 0x7e, 0x7e, 0x8f, 0x8f, 0x8a, 0x8a}, // SKINCOLOR_MINT - {0x01, 0x58, 0x59, 0x5a, 0x7d, 0x7d, 0x7e, 0x7e, 0x7e, 0x8f, 0x8f, 0x8a, 0x8a, 0x8a, 0xfd, 0xfd}, // SKINCOLOR_SEAFOAM - {0x78, 0x79, 0x7a, 0x7a, 0x7b, 0x7b, 0x7c, 0x7c, 0x7c, 0x7d, 0x7e, 0x7e, 0x7f, 0x7f, 0x76, 0x77}, // SKINCOLOR_AQUA - {0x78, 0x78, 0x8c, 0x8c, 0x8d, 0x8d, 0x8d, 0x8e, 0x8e, 0x8f, 0x8f, 0x8f, 0x8a, 0x8a, 0x8a, 0x8a}, // SKINCOLOR_TEAL - {0x00, 0x78, 0x78, 0x79, 0x8d, 0x87, 0x88, 0x89, 0x89, 0xae, 0xa8, 0xa8, 0xa9, 0xa9, 0xfd, 0xfd}, // SKINCOLOR_WAVE - {0x80, 0x81, 0xff, 0xff, 0x83, 0x83, 0x8d, 0x8d, 0x8d, 0x8e, 0x7e, 0x7f, 0x76, 0x76, 0x77, 0x6e}, // SKINCOLOR_CYAN - {0x80, 0x80, 0x81, 0x82, 0x83, 0x83, 0x84, 0x85, 0x85, 0x86, 0x87, 0x88, 0x89, 0x89, 0x8a, 0x8b}, // SKINCOLOR_SKY - {0x85, 0x86, 0x87, 0x88, 0x88, 0x89, 0x89, 0x89, 0x8a, 0x8a, 0xfd, 0xfd, 0xfd, 0x1f, 0x1f, 0x1f}, // SKINCOLOR_CERULEAN - {0x00, 0x00, 0x00, 0x00, 0x80, 0x81, 0x83, 0x83, 0x86, 0x87, 0x95, 0x95, 0xad, 0xad, 0xae, 0xaf}, // SKINCOLOR_ICY - {0x80, 0x83, 0x86, 0x87, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xfd, 0xfe}, // SKINCOLOR_SAPPHIRE - {0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x9a, 0x9c, 0x9d, 0x9d, 0x9e, 0x9e, 0x9e}, // SKINCOLOR_CORNFLOWER - {0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xfd, 0xfe}, // SKINCOLOR_BLUE - {0x93, 0x94, 0x95, 0x96, 0x98, 0x9a, 0x9b, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xfd, 0xfd, 0xfe, 0xfe}, // SKINCOLOR_COBALT - {0x80, 0x81, 0x83, 0x86, 0x94, 0x94, 0xa3, 0xa3, 0xa4, 0xa6, 0xa6, 0xa6, 0xa8, 0xa8, 0xa9, 0xa9}, // SKINCOLOR_VAPOR - {0x92, 0x93, 0x94, 0x94, 0xac, 0xad, 0xad, 0xad, 0xae, 0xae, 0xaf, 0xaf, 0xa9, 0xa9, 0xfd, 0xfd}, // SKINCOLOR_DUSK - {0x90, 0x90, 0xa0, 0xa0, 0xa1, 0xa1, 0xa2, 0xa2, 0xa2, 0xa3, 0xa4, 0xa4, 0xa5, 0xa6, 0xa7, 0xa8}, // SKINCOLOR_PASTEL - {0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa4, 0xa5, 0xa5, 0xa5, 0xa6, 0xa7, 0xa7, 0xa8, 0xa8, 0xa9, 0xa9}, // SKINCOLOR_PURPLE - {0x00, 0xd0, 0xd0, 0xc8, 0xc8, 0xb2, 0xb3, 0xb4, 0xb5, 0xb6, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7, 0xa8}, // SKINCOLOR_BUBBLEGUM - {0xb3, 0xb3, 0xb4, 0xb5, 0xb6, 0xb6, 0xb7, 0xb7, 0xb7, 0xb8, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xbb}, // SKINCOLOR_MAGENTA - {0xb3, 0xb5, 0xb6, 0xb7, 0xb8, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xbb, 0xc7, 0xc7, 0x1d, 0x1d, 0x1e}, // SKINCOLOR_NEON - {0xd0, 0xd1, 0xd2, 0xca, 0xcc, 0xb8, 0xb9, 0xb9, 0xba, 0xa8, 0xa8, 0xa9, 0xa9, 0xfd, 0xfe, 0xfe}, // SKINCOLOR_VIOLET - {0x00, 0xd0, 0xd1, 0xd2, 0xd3, 0xc1, 0xc1, 0xc2, 0xc3, 0xc4, 0xc5, 0xc5, 0xc6, 0xc6, 0xfe, 0x1f}, // SKINCOLOR_LILAC - {0xc8, 0xd3, 0xd5, 0xd6, 0xd7, 0xce, 0xcf, 0xb9, 0xb9, 0xba, 0xba, 0xa9, 0xa9, 0xa9, 0xfd, 0xfe}, // SKINCOLOR_PLUM - {0xc8, 0xc9, 0xca, 0xcb, 0xcb, 0xcc, 0xcd, 0xcd, 0xce, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xfe, 0xfe}, // SKINCOLOR_RASPBERRY - {0xfc, 0xc8, 0xc8, 0xc9, 0xc9, 0xca, 0xca, 0xcb, 0xcb, 0xcc, 0xcc, 0xcd, 0xcd, 0xce, 0xce, 0xcf}, // SKINCOLOR_ROSY - - // {0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff}, // SKINCOLOR_? - - // super - {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x02, 0x03}, // SKINCOLOR_SUPERSILVER1 - {0x00, 0x01, 0x02, 0x02, 0x03, 0x03, 0x03, 0x03, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x05, 0x07}, // SKINCOLOR_SUPERSILVER2 - {0x01, 0x02, 0x02, 0x03, 0x03, 0x03, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x05, 0x07, 0x09, 0x0b}, // SKINCOLOR_SUPERSILVER3 - {0x02, 0x03, 0x03, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x05, 0x07, 0x09, 0x0b, 0x0d, 0x0f, 0x11}, // SKINCOLOR_SUPERSILVER4 - {0x03, 0x03, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x05, 0x07, 0x09, 0x0b, 0x0d, 0x0f, 0x11, 0x13}, // SKINCOLOR_SUPERSILVER5 - - {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd0, 0xd0, 0xd1, 0xd1, 0xd2, 0xd2}, // SKINCOLOR_SUPERRED1 - {0x00, 0x00, 0x00, 0xd0, 0xd0, 0xd0, 0xd1, 0xd1, 0xd1, 0xd2, 0xd2, 0xd2, 0x20, 0x20, 0x21, 0x21}, // SKINCOLOR_SUPERRED2 - {0x00, 0x00, 0xd0, 0xd0, 0xd1, 0xd1, 0xd2, 0xd2, 0x20, 0x20, 0x21, 0x21, 0x22, 0x22, 0x23, 0x23}, // SKINCOLOR_SUPERRED3 - {0x00, 0xd0, 0xd1, 0xd1, 0xd2, 0xd2, 0x20, 0x20, 0x21, 0x21, 0x22, 0x22, 0x23, 0x23, 0x24, 0x24}, // SKINCOLOR_SUPERRED4 - {0xd0, 0xd1, 0xd2, 0xd2, 0x20, 0x20, 0x21, 0x21, 0x22, 0x22, 0x23, 0x23, 0x24, 0x24, 0x25, 0x25}, // SKINCOLOR_SUPERRED5 - - {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd0, 0x30, 0x31, 0x32, 0x33, 0x34}, // SKINCOLOR_SUPERORANGE1 - {0x00, 0x00, 0x00, 0x00, 0xd0, 0xd0, 0x30, 0x30, 0x31, 0x31, 0x32, 0x32, 0x33, 0x33, 0x34, 0x34}, // SKINCOLOR_SUPERORANGE2 - {0x00, 0x00, 0xd0, 0xd0, 0x30, 0x30, 0x31, 0x31, 0x32, 0x32, 0x33, 0x33, 0x34, 0x34, 0x35, 0x35}, // SKINCOLOR_SUPERORANGE3 - {0x00, 0xd0, 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x44, 0x45, 0x46}, // SKINCOLOR_SUPERORANGE4 - {0xd0, 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x44, 0x45, 0x46, 0x47}, // SKINCOLOR_SUPERORANGE5 - - {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x50, 0x50, 0x51, 0x52, 0x53, 0x48}, // SKINCOLOR_SUPERGOLD1 - {0x00, 0x50, 0x51, 0x52, 0x53, 0x53, 0x48, 0x48, 0x49, 0x49, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41}, // SKINCOLOR_SUPERGOLD2 - {0x51, 0x52, 0x53, 0x53, 0x48, 0x48, 0x49, 0x49, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41, 0x42, 0x43}, // SKINCOLOR_SUPERGOLD3 - {0x53, 0x48, 0x48, 0x49, 0x49, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46}, // SKINCOLOR_SUPERGOLD4 - {0x48, 0x48, 0x49, 0x49, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47}, // SKINCOLOR_SUPERGOLD5 - - {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x58, 0x58, 0xbc, 0xbc, 0xbc}, // SKINCOLOR_SUPERPERIDOT1 - {0x00, 0x58, 0x58, 0x58, 0xbc, 0xbc, 0xbc, 0xbc, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbe, 0xbe}, // SKINCOLOR_SUPERPERIDOT2 - {0x58, 0x58, 0xbc, 0xbc, 0xbc, 0xbc, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbe, 0xbe, 0xbf, 0xbf}, // SKINCOLOR_SUPERPERIDOT3 - {0x58, 0xbc, 0xbc, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbe, 0xbe, 0xbf, 0xbf, 0x5e, 0x5e, 0x5f}, // SKINCOLOR_SUPERPERIDOT4 - {0xbc, 0xbc, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbe, 0xbe, 0xbf, 0xbf, 0x5e, 0x5e, 0x5f, 0x77}, // SKINCOLOR_SUPERPERIDOT5 - - {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x81, 0x82, 0x83, 0x84}, // SKINCOLOR_SUPERSKY1 - {0x00, 0x80, 0x81, 0x82, 0x83, 0x83, 0x84, 0x84, 0x85, 0x85, 0x85, 0x85, 0x85, 0x85, 0x86, 0x86}, // SKINCOLOR_SUPERSKY2 - {0x81, 0x82, 0x83, 0x83, 0x84, 0x84, 0x85, 0x85, 0x85, 0x85, 0x85, 0x85, 0x86, 0x86, 0x87, 0x87}, // SKINCOLOR_SUPERSKY3 - {0x83, 0x84, 0x84, 0x85, 0x85, 0x85, 0x85, 0x85, 0x85, 0x86, 0x86, 0x87, 0x87, 0x88, 0x89, 0x8a}, // SKINCOLOR_SUPERSKY4 - {0x84, 0x84, 0x85, 0x85, 0x85, 0x85, 0x85, 0x85, 0x86, 0x86, 0x87, 0x87, 0x88, 0x89, 0x8a, 0x8b}, // SKINCOLOR_SUPERSKY5 - - {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x90, 0xa0, 0xa0, 0xa1, 0xa2}, // SKINCOLOR_SUPERPURPLE1 - {0x00, 0x90, 0xa0, 0xa0, 0xa1, 0xa1, 0xa2, 0xa2, 0xa3, 0xa3, 0xa3, 0xa3, 0xa4, 0xa4, 0xa5, 0xa5}, // SKINCOLOR_SUPERPURPLE2 - {0xa0, 0xa0, 0xa1, 0xa1, 0xa2, 0xa2, 0xa3, 0xa3, 0xa3, 0xa3, 0xa4, 0xa4, 0xa5, 0xa5, 0xa6, 0xa6}, // SKINCOLOR_SUPERPURPLE3 - {0xa1, 0xa2, 0xa2, 0xa3, 0xa3, 0xa3, 0xa3, 0xa4, 0xa4, 0xa5, 0xa5, 0xa6, 0xa6, 0xa7, 0xa8, 0xa9}, // SKINCOLOR_SUPERPURPLE4 - {0xa2, 0xa2, 0xa3, 0xa3, 0xa3, 0xa3, 0xa4, 0xa4, 0xa5, 0xa5, 0xa6, 0xa6, 0xa7, 0xa8, 0xa9, 0xfd}, // SKINCOLOR_SUPERPURPLE5 - - {0x00, 0xd0, 0xd0, 0xd0, 0x30, 0x30, 0x31, 0x32, 0x33, 0x37, 0x3a, 0x44, 0x45, 0x46, 0x47, 0x2e}, // SKINCOLOR_SUPERRUST1 - {0x30, 0x31, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x38, 0x3a, 0x44, 0x45, 0x46, 0x47, 0x47, 0x2e}, // SKINCOLOR_SUPERRUST2 - {0x31, 0x32, 0x33, 0x34, 0x36, 0x37, 0x38, 0x3a, 0x44, 0x45, 0x45, 0x46, 0x46, 0x47, 0x2e, 0x2e}, // SKINCOLOR_SUPERRUST3 - {0x48, 0x40, 0x41, 0x42, 0x43, 0x44, 0x44, 0x45, 0x45, 0x46, 0x46, 0x47, 0x47, 0x2e, 0x2e, 0x2e}, // SKINCOLOR_SUPERRUST4 - {0x41, 0x42, 0x43, 0x43, 0x44, 0x44, 0xe9, 0xea, 0xeb, 0xec, 0xed, 0xed, 0xee, 0xee, 0xef, 0xef}, // SKINCOLOR_SUPERRUST5 - - {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x50, 0x50, 0x51, 0x51, 0x52, 0x52}, // SKINCOLOR_SUPERTAN1 - {0x00, 0x50, 0x50, 0x51, 0x51, 0x52, 0x52, 0x52, 0x54, 0x54, 0x54, 0x54, 0x55, 0x56, 0x57, 0xf5}, // SKINCOLOR_SUPERTAN2 - {0x50, 0x51, 0x51, 0x52, 0x52, 0x52, 0x54, 0x54, 0x54, 0x54, 0x55, 0x56, 0x57, 0xf5, 0xf7, 0xf9}, // SKINCOLOR_SUPERTAN3 - {0x51, 0x52, 0x52, 0x52, 0x52, 0x54, 0x54, 0x54, 0x55, 0x56, 0x57, 0xf5, 0xf7, 0xf9, 0xfb, 0xed}, // SKINCOLOR_SUPERTAN4 - {0x52, 0x52, 0x54, 0x54, 0x54, 0x55, 0x56, 0x57, 0xf5, 0xf7, 0xf9, 0xfb, 0xed, 0xee, 0xef, 0xef} // SKINCOLOR_SUPERTAN5 -}; - -// See also the enum skincolors_t -// TODO Callum: Can this be translated? -const char *Color_Names[MAXSKINCOLORS + NUMSUPERCOLORS] = -{ - "None", // SKINCOLOR_NONE, - - // Greyscale ranges - "White", // SKINCOLOR_WHITE, - "Bone", // SKINCOLOR_BONE, - "Cloudy", // SKINCOLOR_CLOUDY, - "Grey", // SKINCOLOR_GREY, - "Silver", // SKINCOLOR_SILVER, - "Carbon", // SKINCOLOR_CARBON, - "Jet", // SKINCOLOR_JET, - "Black", // SKINCOLOR_BLACK, - - // Desaturated - "Aether", // SKINCOLOR_AETHER, - "Slate", // SKINCOLOR_SLATE, - "Bluebell", // SKINCOLOR_BLUEBELL, - "Pink", // SKINCOLOR_PINK, - "Yogurt", // SKINCOLOR_YOGURT, - "Brown", // SKINCOLOR_BROWN, - "Bronze", // SKINCOLOR_BRONZE, - "Tan", // SKINCOLOR_TAN, - "Beige", // SKINCOLOR_BEIGE, - "Moss", // SKINCOLOR_MOSS, - "Azure", // SKINCOLOR_AZURE, - "Lavender", // SKINCOLOR_LAVENDER, - - // Viv's vivid colours (toast 21/07/17) - "Ruby", // SKINCOLOR_RUBY, - "Salmon", // SKINCOLOR_SALMON, - "Red", // SKINCOLOR_RED, - "Crimson", // SKINCOLOR_CRIMSON, - "Flame", // SKINCOLOR_FLAME, - "Ketchup", // SKINCOLOR_KETCHUP, - "Peachy", // SKINCOLOR_PEACHY, - "Quail", // SKINCOLOR_QUAIL, - "Sunset", // SKINCOLOR_SUNSET, - "Copper", // SKINCOLOR_COPPER, - "Apricot", // SKINCOLOR_APRICOT, - "Orange", // SKINCOLOR_ORANGE, - "Rust", // SKINCOLOR_RUST, - "Gold", // SKINCOLOR_GOLD, - "Sandy", // SKINCOLOR_SANDY, - "Yellow", // SKINCOLOR_YELLOW, - "Olive", // SKINCOLOR_OLIVE, - "Lime", // SKINCOLOR_LIME, - "Peridot", // SKINCOLOR_PERIDOT, - "Apple", // SKINCOLOR_APPLE, - "Green", // SKINCOLOR_GREEN, - "Forest", // SKINCOLOR_FOREST, - "Emerald", // SKINCOLOR_EMERALD, - "Mint", // SKINCOLOR_MINT, - "Seafoam", // SKINCOLOR_SEAFOAM, - "Aqua", // SKINCOLOR_AQUA, - "Teal", // SKINCOLOR_TEAL, - "Wave", // SKINCOLOR_WAVE, - "Cyan", // SKINCOLOR_CYAN, - "Sky", // SKINCOLOR_SKY, - "Cerulean", // SKINCOLOR_CERULEAN, - "Icy", // SKINCOLOR_ICY, - "Sapphire", // SKINCOLOR_SAPPHIRE, - "Cornflower", // SKINCOLOR_CORNFLOWER, - "Blue", // SKINCOLOR_BLUE, - "Cobalt", // SKINCOLOR_COBALT, - "Vapor", // SKINCOLOR_VAPOR, - "Dusk", // SKINCOLOR_DUSK, - "Pastel", // SKINCOLOR_PASTEL, - "Purple", // SKINCOLOR_PURPLE, - "Bubblegum", // SKINCOLOR_BUBBLEGUM, - "Magenta", // SKINCOLOR_MAGENTA, - "Neon", // SKINCOLOR_NEON, - "Violet", // SKINCOLOR_VIOLET, - "Lilac", // SKINCOLOR_LILAC, - "Plum", // SKINCOLOR_PLUM, - "Raspberry", // SKINCOLOR_RASPBERRY, - "Rosy", // SKINCOLOR_ROSY, - - // Super behaves by different rules (one name per 5 colours), and will be accessed exclusively via R_GetSuperColorByName instead of R_GetColorByName. - "Silver", // SKINCOLOR_SUPERSILVER1, - "Red", // SKINCOLOR_SUPERRED1, - "Orange", // SKINCOLOR_SUPERORANGE1, - "Gold", // SKINCOLOR_SUPERGOLD1, - "Peridot", // SKINCOLOR_SUPERPERIDOT1, - "Sky", // SKINCOLOR_SUPERSKY1, - "Purple", // SKINCOLOR_SUPERPURPLE1, - "Rust", // SKINCOLOR_SUPERRUST1, - "Tan" // SKINCOLOR_SUPERTAN1, -}; - -/* -A word of warning: If the following array is non-symmetrical, -A_SignPlayer's prefoppositecolor behaviour will break. -*/ -// [0] = opposite skin color, -// [1] = shade index used by signpost, 0-15 (actual sprite frame is 15 minus this value) -const UINT8 Color_Opposite[MAXSKINCOLORS - 1][2] = -{ - // {SKINCOLOR_NONE, 8}, // SKINCOLOR_NONE - - // Greyscale ranges - {SKINCOLOR_BLACK, 5}, // SKINCOLOR_WHITE, - {SKINCOLOR_JET, 7}, // SKINCOLOR_BONE, - {SKINCOLOR_CARBON, 7}, // SKINCOLOR_CLOUDY, - {SKINCOLOR_AETHER, 12}, // SKINCOLOR_GREY, - {SKINCOLOR_SLATE, 12}, // SKINCOLOR_SILVER, - {SKINCOLOR_CLOUDY, 7}, // SKINCOLOR_CARBON, - {SKINCOLOR_BONE, 7}, // SKINCOLOR_JET, - {SKINCOLOR_WHITE, 7}, // SKINCOLOR_BLACK, - - // Desaturated - {SKINCOLOR_GREY, 15}, // SKINCOLOR_AETHER, - {SKINCOLOR_SILVER, 12}, // SKINCOLOR_SLATE, - {SKINCOLOR_COPPER, 4}, // SKINCOLOR_BLUEBELL, - {SKINCOLOR_AZURE, 9}, // SKINCOLOR_PINK, - {SKINCOLOR_RUST, 7}, // SKINCOLOR_YOGURT, - {SKINCOLOR_TAN, 2}, // SKINCOLOR_BROWN, - {SKINCOLOR_KETCHUP, 0}, // SKINCOLOR_BRONZE, - {SKINCOLOR_BROWN, 12}, // SKINCOLOR_TAN, - {SKINCOLOR_MOSS, 5}, // SKINCOLOR_BEIGE, - {SKINCOLOR_BEIGE, 13}, // SKINCOLOR_MOSS, - {SKINCOLOR_PINK, 5}, // SKINCOLOR_AZURE, - {SKINCOLOR_GOLD, 4}, // SKINCOLOR_LAVENDER, - - // Viv's vivid colours (toast 21/07/17) - {SKINCOLOR_EMERALD, 10}, // SKINCOLOR_RUBY, - {SKINCOLOR_FOREST, 6}, // SKINCOLOR_SALMON, - {SKINCOLOR_GREEN, 10}, // SKINCOLOR_RED, - {SKINCOLOR_ICY, 10}, // SKINCOLOR_CRIMSON, - {SKINCOLOR_PURPLE, 8}, // SKINCOLOR_FLAME, - {SKINCOLOR_BRONZE, 8}, // SKINCOLOR_KETCHUP, - {SKINCOLOR_TEAL, 7}, // SKINCOLOR_PEACHY, - {SKINCOLOR_WAVE, 5}, // SKINCOLOR_QUAIL, - {SKINCOLOR_SAPPHIRE, 5}, // SKINCOLOR_SUNSET, - {SKINCOLOR_BLUEBELL, 5}, // SKINCOLOR_COPPER - {SKINCOLOR_CYAN, 4}, // SKINCOLOR_APRICOT, - {SKINCOLOR_BLUE, 4}, // SKINCOLOR_ORANGE, - {SKINCOLOR_YOGURT, 8}, // SKINCOLOR_RUST, - {SKINCOLOR_LAVENDER, 10}, // SKINCOLOR_GOLD, - {SKINCOLOR_SKY, 8}, // SKINCOLOR_SANDY, - {SKINCOLOR_CORNFLOWER, 8}, // SKINCOLOR_YELLOW, - {SKINCOLOR_DUSK, 3}, // SKINCOLOR_OLIVE, - {SKINCOLOR_MAGENTA, 9}, // SKINCOLOR_LIME, - {SKINCOLOR_COBALT, 2}, // SKINCOLOR_PERIDOT, - {SKINCOLOR_RASPBERRY, 13}, // SKINCOLOR_APPLE, - {SKINCOLOR_RED, 6}, // SKINCOLOR_GREEN, - {SKINCOLOR_SALMON, 9}, // SKINCOLOR_FOREST, - {SKINCOLOR_RUBY, 4}, // SKINCOLOR_EMERALD, - {SKINCOLOR_VIOLET, 5}, // SKINCOLOR_MINT, - {SKINCOLOR_PLUM, 6}, // SKINCOLOR_SEAFOAM, - {SKINCOLOR_ROSY, 7}, // SKINCOLOR_AQUA, - {SKINCOLOR_PEACHY, 7}, // SKINCOLOR_TEAL, - {SKINCOLOR_QUAIL, 5}, // SKINCOLOR_WAVE, - {SKINCOLOR_APRICOT, 6}, // SKINCOLOR_CYAN, - {SKINCOLOR_SANDY, 1}, // SKINCOLOR_SKY, - {SKINCOLOR_NEON, 4}, // SKINCOLOR_CERULEAN, - {SKINCOLOR_CRIMSON, 0}, // SKINCOLOR_ICY, - {SKINCOLOR_SUNSET, 5}, // SKINCOLOR_SAPPHIRE, - {SKINCOLOR_YELLOW, 4}, // SKINCOLOR_CORNFLOWER, - {SKINCOLOR_ORANGE, 5}, // SKINCOLOR_BLUE, - {SKINCOLOR_PERIDOT, 5}, // SKINCOLOR_COBALT, - {SKINCOLOR_LILAC, 4}, // SKINCOLOR_VAPOR, - {SKINCOLOR_OLIVE, 0}, // SKINCOLOR_DUSK, - {SKINCOLOR_BUBBLEGUM, 9}, // SKINCOLOR_PASTEL, - {SKINCOLOR_FLAME, 7}, // SKINCOLOR_PURPLE, - {SKINCOLOR_PASTEL, 8}, // SKINCOLOR_BUBBLEGUM, - {SKINCOLOR_LIME, 6}, // SKINCOLOR_MAGENTA, - {SKINCOLOR_CERULEAN, 2}, // SKINCOLOR_NEON, - {SKINCOLOR_MINT, 6}, // SKINCOLOR_VIOLET, - {SKINCOLOR_VAPOR, 4}, // SKINCOLOR_LILAC, - {SKINCOLOR_MINT, 7}, // SKINCOLOR_PLUM, - {SKINCOLOR_APPLE, 13}, // SKINCOLOR_RASPBERRY - {SKINCOLOR_AQUA, 1} // SKINCOLOR_ROSY, -}; - CV_PossibleValue_t Color_cons_t[MAXSKINCOLORS+1]; /** \brief The R_InitTranslationTables @@ -511,7 +199,7 @@ static void R_RainbowColormap(UINT8 *dest_colormap, UINT8 skincolor) // first generate the brightness of all the colours of that skincolour for (i = 0; i < 16; i++) { - color = V_GetColor(Color_Index[skincolor-1][i]); + color = V_GetColor(skincolors[skincolor].ramp[i]); SETBRIGHTNESS(colorbrightnesses[i], color.s.red, color.s.green, color.s.blue); } @@ -532,7 +220,7 @@ static void R_RainbowColormap(UINT8 *dest_colormap, UINT8 skincolor) if (temp < brightdif) { brightdif = (UINT16)temp; - dest_colormap[i] = Color_Index[skincolor-1][j]; + dest_colormap[i] = skincolors[skincolor].ramp[j]; } } } @@ -553,7 +241,7 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U memset(dest_colormap, 0, NUM_PALETTE_ENTRIES * sizeof(UINT8)); return; case TC_RAINBOW: - if (color >= MAXTRANSLATIONS) + if (color >= numskincolors) I_Error("Invalid skin color #%hu.", (UINT16)color); if (color != SKINCOLOR_NONE) { @@ -562,11 +250,11 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U } break; case TC_BLINK: - if (color >= MAXTRANSLATIONS) + if (color >= numskincolors) I_Error("Invalid skin color #%hu.", (UINT16)color); if (color != SKINCOLOR_NONE) { - memset(dest_colormap, Color_Index[color-1][3], NUM_PALETTE_ENTRIES * sizeof(UINT8)); + memset(dest_colormap, skincolors[color].ramp[3], NUM_PALETTE_ENTRIES * sizeof(UINT8)); return; } break; @@ -587,11 +275,11 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U { for (i = 0; i < 6; i++) { - dest_colormap[Color_Index[SKINCOLOR_BLUE-1][12-i]] = Color_Index[SKINCOLOR_BLUE-1][i]; + dest_colormap[skincolors[SKINCOLOR_BLUE].ramp[12-i]] = skincolors[SKINCOLOR_BLUE].ramp[i]; } dest_colormap[159] = dest_colormap[253] = dest_colormap[254] = 0; for (i = 0; i < 16; i++) - dest_colormap[96+i] = dest_colormap[Color_Index[SKINCOLOR_COBALT-1][i]]; + dest_colormap[96+i] = dest_colormap[skincolors[SKINCOLOR_COBALT].ramp[i]]; } else if (skinnum == TC_DASHMODE) // This is a long one, because MotorRoach basically hand-picked the indices { @@ -636,7 +324,7 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U return; } - if (color >= MAXTRANSLATIONS) + if (color >= numskincolors) I_Error("Invalid skin color #%hu.", (UINT16)color); starttranscolor = (skinnum != TC_DEFAULT) ? skins[skinnum].starttranscolor : DEFAULT_STARTTRANSCOLOR; @@ -660,7 +348,7 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U // Build the translated ramp for (i = 0; i < skinramplength; i++) - dest_colormap[starttranscolor + i] = (UINT8)Color_Index[color-1][i]; + dest_colormap[starttranscolor + i] = (UINT8)skincolors[color].ramp[i]; } @@ -672,7 +360,7 @@ static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, U \return Colormap. If not cached, caller should Z_Free. */ -UINT8* R_GetTranslationColormap(INT32 skinnum, skincolors_t color, UINT8 flags) +UINT8* R_GetTranslationColormap(INT32 skinnum, skincolornum_t color, UINT8 flags) { UINT8* ret; INT32 skintableindex; @@ -695,7 +383,7 @@ UINT8* R_GetTranslationColormap(INT32 skinnum, skincolors_t color, UINT8 flags) // Allocate table for skin if necessary if (!translationtablecache[skintableindex]) - translationtablecache[skintableindex] = Z_Calloc(MAXTRANSLATIONS * sizeof(UINT8**), PU_STATIC, NULL); + translationtablecache[skintableindex] = Z_Calloc(MAXSKINCOLORS * sizeof(UINT8**), PU_STATIC, NULL); // Get colormap ret = translationtablecache[skintableindex][color]; @@ -730,29 +418,32 @@ void R_FlushTranslationColormapCache(void) for (i = 0; i < (INT32)(sizeof(translationtablecache) / sizeof(translationtablecache[0])); i++) if (translationtablecache[i]) - memset(translationtablecache[i], 0, MAXTRANSLATIONS * sizeof(UINT8**)); + memset(translationtablecache[i], 0, MAXSKINCOLORS * sizeof(UINT8**)); } UINT8 R_GetColorByName(const char *name) { - UINT8 color = (UINT8)atoi(name); - if (color > 0 && color < MAXSKINCOLORS) + UINT16 color = (UINT8)atoi(name); + if (color > 0 && color < numskincolors) return color; - for (color = 1; color < MAXSKINCOLORS; color++) - if (!stricmp(Color_Names[color], name)) + for (color = 1; color < numskincolors; color++) + if (!stricmp(skincolors[color].name, name)) return color; return SKINCOLOR_GREEN; } UINT8 R_GetSuperColorByName(const char *name) { - UINT8 color; /* = (UINT8)atoi(name); -- This isn't relevant to S_SKIN, which is the only way it's accessible right now. Let's simplify things. - if (color > MAXSKINCOLORS && color < MAXTRANSLATIONS && !((color - MAXSKINCOLORS) % 5)) - return color;*/ - for (color = 0; color < NUMSUPERCOLORS; color++) - if (!stricmp(Color_Names[color + MAXSKINCOLORS], name)) - return ((color*5) + MAXSKINCOLORS); - return SKINCOLOR_SUPERGOLD1; + UINT16 i, color = SKINCOLOR_SUPERGOLD1; + char *realname = Z_Malloc(MAXCOLORNAME+1, PU_STATIC, NULL); + snprintf(realname, MAXCOLORNAME+1, "Super %s 1", name); + for (i = 1; i < numskincolors; i++) + if (!stricmp(skincolors[i].name, realname)) { + color = i; + break; + } + Z_Free(realname); + return color; } // ========================================================================== diff --git a/src/r_draw.h b/src/r_draw.h index da38c40e0..d6eef8fea 100644 --- a/src/r_draw.h +++ b/src/r_draw.h @@ -114,7 +114,7 @@ extern lumpnum_t viewborderlump[8]; // Initialize color translation tables, for player rendering etc. void R_InitTranslationTables(void); -UINT8* R_GetTranslationColormap(INT32 skinnum, skincolors_t color, UINT8 flags); +UINT8* R_GetTranslationColormap(INT32 skinnum, skincolornum_t color, UINT8 flags); void R_FlushTranslationColormapCache(void); UINT8 R_GetColorByName(const char *name); UINT8 R_GetSuperColorByName(const char *name); diff --git a/src/sdl/i_system.c b/src/sdl/i_system.c index 81420e757..e388aa573 100644 --- a/src/sdl/i_system.c +++ b/src/sdl/i_system.c @@ -178,6 +178,8 @@ static char returnWadPath[256]; #include "../m_argv.h" +#include "../m_menu.h" + #ifdef MAC_ALERT #include "macosx/mac_alert.h" #endif @@ -2293,6 +2295,7 @@ void I_Quit(void) G_StopMetalRecording(false); D_QuitNetGame(); + M_FreePlayerSetupColors(); I_ShutdownMusic(); I_ShutdownSound(); I_ShutdownCD(); @@ -2409,6 +2412,7 @@ void I_Error(const char *error, ...) G_StopMetalRecording(false); D_QuitNetGame(); + M_FreePlayerSetupColors(); I_ShutdownMusic(); I_ShutdownSound(); I_ShutdownCD(); diff --git a/src/st_stuff.c b/src/st_stuff.c index c1b1ff6e6..910f4c6b0 100644 --- a/src/st_stuff.c +++ b/src/st_stuff.c @@ -458,7 +458,7 @@ boolean st_overlay; // // Supports different colors! woo! static void ST_DrawNightsOverlayNum(fixed_t x /* right border */, fixed_t y, fixed_t s, INT32 a, - UINT32 num, patch_t **numpat, skincolors_t colornum) + UINT32 num, patch_t **numpat, skincolornum_t colornum) { fixed_t w = SHORT(numpat[0]->width)*s; const UINT8 *colormap; @@ -998,7 +998,7 @@ static void ST_drawLivesArea(void) static void ST_drawInput(void) { - const INT32 accent = V_SNAPTOLEFT|V_SNAPTOBOTTOM|(stplyr->skincolor ? Color_Index[stplyr->skincolor-1][4] : 0); + const INT32 accent = V_SNAPTOLEFT|V_SNAPTOBOTTOM|(stplyr->skincolor ? skincolors[stplyr->skincolor].ramp[4] : 0); INT32 col; UINT8 offs; @@ -1700,14 +1700,14 @@ static void ST_drawNightsRecords(void) // 2.0-1: [21:42] <+Rob> Beige - Lavender - Steel Blue - Peach - Orange - Purple - Silver - Yellow - Pink - Red - Blue - Green - Cyan - Gold /*#define NUMLINKCOLORS 14 -static skincolors_t linkColor[NUMLINKCOLORS] = +static skincolornum_t linkColor[NUMLINKCOLORS] = {SKINCOLOR_BEIGE, SKINCOLOR_LAVENDER, SKINCOLOR_AZURE, SKINCOLOR_PEACH, SKINCOLOR_ORANGE, SKINCOLOR_MAGENTA, SKINCOLOR_SILVER, SKINCOLOR_SUPERGOLD4, SKINCOLOR_PINK, SKINCOLOR_RED, SKINCOLOR_BLUE, SKINCOLOR_GREEN, SKINCOLOR_CYAN, SKINCOLOR_GOLD};*/ // 2.2 indev list: (unix time 1470866042) Emerald, Aqua, Cyan, Blue, Pastel, Purple, Magenta, Rosy, Red, Orange, Gold, Yellow, Peridot /*#define NUMLINKCOLORS 13 -static skincolors_t linkColor[NUMLINKCOLORS] = +static skincolornum_t linkColor[NUMLINKCOLORS] = {SKINCOLOR_EMERALD, SKINCOLOR_AQUA, SKINCOLOR_CYAN, SKINCOLOR_BLUE, SKINCOLOR_PASTEL, SKINCOLOR_PURPLE, SKINCOLOR_MAGENTA, SKINCOLOR_ROSY, SKINCOLOR_RED, SKINCOLOR_ORANGE, SKINCOLOR_GOLD, SKINCOLOR_YELLOW, SKINCOLOR_PERIDOT};*/ @@ -1716,7 +1716,7 @@ static skincolors_t linkColor[NUMLINKCOLORS] = // [20:00:25] Also Icy for the link freeze text color // [20:04:03] I would start it on lime /*#define NUMLINKCOLORS 18 -static skincolors_t linkColor[NUMLINKCOLORS] = +static skincolornum_t linkColor[NUMLINKCOLORS] = {SKINCOLOR_LIME, SKINCOLOR_EMERALD, SKINCOLOR_AQUA, SKINCOLOR_CYAN, SKINCOLOR_SKY, SKINCOLOR_SAPPHIRE, SKINCOLOR_PASTEL, SKINCOLOR_PURPLE, SKINCOLOR_BUBBLEGUM, SKINCOLOR_MAGENTA, SKINCOLOR_ROSY, SKINCOLOR_RUBY, SKINCOLOR_RED, SKINCOLOR_FLAME, SKINCOLOR_SUNSET, @@ -1724,7 +1724,7 @@ static skincolors_t linkColor[NUMLINKCOLORS] = // 2.2+ list for real this time: https://wiki.srb2.org/wiki/User:Rob/Sandbox (check history around 31/10/17, spoopy) #define NUMLINKCOLORS 12 -static skincolors_t linkColor[2][NUMLINKCOLORS] = { +static skincolornum_t linkColor[2][NUMLINKCOLORS] = { {SKINCOLOR_EMERALD, SKINCOLOR_AQUA, SKINCOLOR_SKY, SKINCOLOR_BLUE, SKINCOLOR_PURPLE, SKINCOLOR_MAGENTA, SKINCOLOR_ROSY, SKINCOLOR_RED, SKINCOLOR_ORANGE, SKINCOLOR_GOLD, SKINCOLOR_YELLOW, SKINCOLOR_PERIDOT}, {SKINCOLOR_SEAFOAM, SKINCOLOR_CYAN, SKINCOLOR_WAVE, SKINCOLOR_SAPPHIRE, SKINCOLOR_VAPOR, SKINCOLOR_BUBBLEGUM, @@ -1735,7 +1735,7 @@ static void ST_drawNiGHTSLink(void) static INT32 prevsel[2] = {0, 0}, prevtime[2] = {0, 0}; const UINT8 q = ((splitscreen && stplyr == &players[secondarydisplayplayer]) ? 1 : 0); INT32 sel = ((stplyr->linkcount-1) / 5) % NUMLINKCOLORS, aflag = V_PERPLAYER, mag = ((stplyr->linkcount-1 >= 300) ? 1 : 0); - skincolors_t colornum; + skincolornum_t colornum; fixed_t x, y, scale; if (sel != prevsel[q]) diff --git a/src/win32/win_sys.c b/src/win32/win_sys.c index 42733c309..0aa93fb2b 100644 --- a/src/win32/win_sys.c +++ b/src/win32/win_sys.c @@ -54,6 +54,8 @@ #include "../screen.h" +#include "../m_menu.h" + // Wheel support for Win95/WinNT3.51 #include @@ -650,6 +652,7 @@ void I_Error(const char *error, ...) G_StopMetalRecording(false); D_QuitNetGame(); + M_FreePlayerSetupColors(); // shutdown everything that was started I_ShutdownSystem(); @@ -746,6 +749,8 @@ void I_Quit(void) // so do it before. D_QuitNetGame(); + M_FreePlayerSetupColors(); + // shutdown everything that was started I_ShutdownSystem(); From 58d435484c4a35d594c209ab344dada90cf1dd20 Mon Sep 17 00:00:00 2001 From: SwitchKaze Date: Sun, 23 Feb 2020 12:17:52 -0500 Subject: [PATCH 005/109] Fix userdataType typo --- src/lua_baselib.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/lua_baselib.c b/src/lua_baselib.c index 99f1a9463..7e7f0a1ca 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -148,7 +148,7 @@ static const struct { {META_STATE, "state_t"}, {META_MOBJINFO, "mobjinfo_t"}, {META_SFXINFO, "sfxinfo_t"}, - {META_SKINCOLOR, "sfxinfo_t"}, + {META_SKINCOLOR, "skincolor_t"}, {META_COLORRAMP, "skincolor_t.ramp"}, {META_SPRITEINFO, "spriteinfo_t"}, {META_PIVOTLIST, "spriteframepivot_t[]"}, From 3106a92e8b7ffdcec15b1bea3f167ce466da19f0 Mon Sep 17 00:00:00 2001 From: SwitchKaze Date: Sat, 29 Feb 2020 23:14:49 -0500 Subject: [PATCH 006/109] Prohibit modification of built-in colors In addition, fixes a bug where loading a custom color using command line params exhibits strange behavior. --- src/d_main.c | 4 ++++ src/dehacked.c | 4 ++-- src/info.c | 1 - src/lua_infolib.c | 21 ++++++++++----------- src/m_menu.c | 9 ++++----- 5 files changed, 20 insertions(+), 19 deletions(-) diff --git a/src/d_main.c b/src/d_main.c index 904ab3bf1..9fcf349db 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -1151,6 +1151,10 @@ void D_SRB2Main(void) if (M_CheckParm("-password") && M_IsNextParm()) D_SetPassword(M_GetNextParm()); + + // player setup menu colors must be initialized before + // any wad file is added, as they may contain colors themselves + M_InitPlayerSetupColors(); // add any files specified on the command line with -file wadfile // to the wad list diff --git a/src/dehacked.c b/src/dehacked.c index 4d12587dd..e2627d241 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -4629,11 +4629,11 @@ static void DEH_LoadDehackedFile(MYFILE *f, boolean mainfile) { if (i == 0 && word2[0] != '0') // If word2 isn't a number i = get_skincolor(word2); // find a skincolor by name - if (i < numskincolors && i > 0) + if (i < numskincolors && i >= (INT32)SKINCOLOR_FIRSTFREESLOT) readskincolor(f, i); else { - deh_warning("Skincolor %d out of range (1 - %d)", i, numskincolors-1); + deh_warning("Skincolor %d out of range (%d - %d)", i, SKINCOLOR_FIRSTFREESLOT, numskincolors-1); ignorelines(f); } } diff --git a/src/info.c b/src/info.c index d592da8b8..e8e5bc89b 100644 --- a/src/info.c +++ b/src/info.c @@ -21773,7 +21773,6 @@ void P_PatchInfoTables(void) skincolors[i].accessible = false; skincolors[i].name[0] = '\0'; } - numskincolors = SKINCOLOR_FIRSTFREESLOT; for (i = MT_FIRSTFREESLOT; i <= MT_LASTFREESLOT; i++) mobjinfo[i].doomednum = -1; } diff --git a/src/lua_infolib.c b/src/lua_infolib.c index fd9cd319f..372b746d4 100644 --- a/src/lua_infolib.c +++ b/src/lua_infolib.c @@ -1516,8 +1516,8 @@ static int lib_setSkinColor(lua_State *L) lua_remove(L, 1); // don't care about skincolors[] userdata. { cnum = (UINT8)luaL_checkinteger(L, 1); - if (!cnum || cnum >= numskincolors) - return luaL_error(L, "skincolors[] index %d out of range (1 - %d)", cnum, numskincolors-1); + if (cnum < SKINCOLOR_FIRSTFREESLOT || cnum >= numskincolors) + return luaL_error(L, "skincolors[] index %d out of range (%d - %d)", cnum, SKINCOLOR_FIRSTFREESLOT, numskincolors-1); info = &skincolors[cnum]; // get the skincolor to assign to. } luaL_checktype(L, 2, LUA_TTABLE); // check that we've been passed a table. @@ -1615,8 +1615,8 @@ static int skincolor_set(lua_State *L) I_Assert(info != NULL); I_Assert(info >= skincolors); - if (info-skincolors >= numskincolors) - return luaL_error(L, "skincolors[] index %d does not exist", info-skincolors); + if (info-skincolors < SKINCOLOR_FIRSTFREESLOT || info-skincolors >= numskincolors) + return luaL_error(L, "skincolors[] index %d out of range (%d - %d)", info-skincolors, SKINCOLOR_FIRSTFREESLOT, numskincolors-1); if (fastcmp(field,"name")) { const char* n = luaL_checkstring(L, 3); @@ -1640,13 +1640,9 @@ static int skincolor_set(lua_State *L) info->invshade = (UINT8)luaL_checkinteger(L, 3); else if (fastcmp(field,"chatcolor")) info->chatcolor = (UINT16)luaL_checkinteger(L, 3); - else if (fastcmp(field,"accessible")) { - boolean v = lua_isboolean(L,3) ? lua_toboolean(L, 3) : true; - if (info-skincolors < FIRSTSUPERCOLOR && v != info->accessible) - return luaL_error(L, "skincolors[] index %d is a standard color; accessibility changes are prohibited.", info-skincolors); - else - info->accessible = v; - } else + else if (fastcmp(field,"accessible")) + info->accessible = lua_isboolean(L,3); + else CONS_Debug(DBG_LUA, M_GetText("'%s' has no field named '%s'; returning nil.\n"), "skincolor_t", field); return 1; } @@ -1678,8 +1674,11 @@ static int colorramp_get(lua_State *L) static int colorramp_set(lua_State *L) { UINT8 *colorramp = *((UINT8 **)luaL_checkudata(L, 1, META_COLORRAMP)); + UINT16 cnum = (UINT16)(((uint8_t*)colorramp - (uint8_t*)(skincolors[0].ramp))/sizeof(skincolor_t)); UINT32 n = luaL_checkinteger(L, 2); UINT8 i = (UINT8)luaL_checkinteger(L, 3); + if (cnum < SKINCOLOR_FIRSTFREESLOT || cnum >= numskincolors) + return luaL_error(L, "skincolors[] index %d out of range (%d - %d)", cnum, SKINCOLOR_FIRSTFREESLOT, numskincolors-1); if (n >= COLORRAMPSIZE) return luaL_error(L, LUA_QL("skincolor_t") " field 'ramp' index %d out of range (0 - %d)", n, COLORRAMPSIZE-1); if (hud_running) diff --git a/src/m_menu.c b/src/m_menu.c index 76ac7e086..ec3f59b41 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -3860,8 +3860,6 @@ void M_Init(void) #ifndef NONET CV_RegisterVar(&cv_serversort); #endif - - M_InitPlayerSetupColors(); } void M_InitCharacterTables(void) @@ -11427,7 +11425,7 @@ void M_AddMenuColor(UINT8 color) { return; } - c = (menucolor_t *)Z_Malloc(sizeof(menucolor_t), PU_STATIC, NULL); + c = (menucolor_t *)malloc(sizeof(menucolor_t)); c->color = color; if (menucolorhead == NULL) { c->next = c; @@ -11561,6 +11559,7 @@ UINT8 M_GetColorAfter(UINT8 color) { void M_InitPlayerSetupColors(void) { UINT8 i; + numskincolors = SKINCOLOR_FIRSTFREESLOT; menucolorhead = menucolortail = NULL; for (i=0; inext; - Z_Free(tmp); + free(tmp); } else { - Z_Free(look); + free(look); return; } } From fd4666b481235360f6fa697c030ef56665ec398e Mon Sep 17 00:00:00 2001 From: SwitchKaze Date: Sat, 29 Feb 2020 23:44:56 -0500 Subject: [PATCH 007/109] Bruh. --- src/hu_stuff.c | 1 - 1 file changed, 1 deletion(-) diff --git a/src/hu_stuff.c b/src/hu_stuff.c index 9bca60208..e3034c09c 100644 --- a/src/hu_stuff.c +++ b/src/hu_stuff.c @@ -759,7 +759,6 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum) } else { -<<<<<<< HEAD UINT16 chatcolor = skincolors[players[playernum].skincolor].chatcolor; if (!chatcolor || chatcolor%0x1000 || chatcolor>V_INVERTMAP) From 077543f2e93ef94b221399c2ea8864e9492f390f Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Sun, 22 Mar 2020 15:17:16 +0100 Subject: [PATCH 008/109] Fix typo in camera handling code --- src/p_maputl.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/p_maputl.c b/src/p_maputl.c index bfca72eda..673d3fff3 100644 --- a/src/p_maputl.c +++ b/src/p_maputl.c @@ -329,19 +329,19 @@ void P_CameraLineOpening(line_t *linedef) { backfloor = sectors[back->camsec].floorheight; backceiling = sectors[back->camsec].ceilingheight; - if (sectors[back->camsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope) - frontfloor = P_GetZAt(sectors[back->camsec].f_slope, camera.x, camera.y); + if (sectors[back->camsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[back->heightsec].f_slope) + backfloor = P_GetZAt(sectors[back->camsec].f_slope, camera.x, camera.y); if (sectors[back->camsec].c_slope) - frontceiling = P_GetZAt(sectors[back->camsec].c_slope, camera.x, camera.y); + backceiling = P_GetZAt(sectors[back->camsec].c_slope, camera.x, camera.y); } else if (back->heightsec >= 0) { backfloor = sectors[back->heightsec].floorheight; backceiling = sectors[back->heightsec].ceilingheight; - if (sectors[back->heightsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope) - frontfloor = P_GetZAt(sectors[back->heightsec].f_slope, camera.x, camera.y); + if (sectors[back->heightsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[back->heightsec].f_slope) + backfloor = P_GetZAt(sectors[back->heightsec].f_slope, camera.x, camera.y); if (sectors[back->heightsec].c_slope) - frontceiling = P_GetZAt(sectors[back->heightsec].c_slope, camera.x, camera.y); + backceiling = P_GetZAt(sectors[back->heightsec].c_slope, camera.x, camera.y); } else { From 6f9422d38074bd3381b2bd1cd8b7cde0ad0eba7f Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Sun, 22 Mar 2020 15:17:16 +0100 Subject: [PATCH 009/109] Encapsulate plane height checks --- src/am_map.c | 7 +- src/hardware/hw_main.c | 146 ++++++++++++++--------------------------- src/m_cheat.c | 12 ++-- src/p_map.c | 51 ++++---------- src/p_maputl.c | 38 ++++------- src/p_mobj.c | 97 +++++++-------------------- src/p_sight.c | 43 +++++------- src/p_slopes.c | 48 +++++++++++--- src/p_slopes.h | 16 ++++- src/p_spec.c | 11 +--- src/p_user.c | 58 +++++++--------- src/r_bsp.c | 50 +++++--------- src/r_segs.c | 142 +++++++++++++++------------------------ src/r_things.c | 48 +++++--------- 14 files changed, 291 insertions(+), 476 deletions(-) diff --git a/src/am_map.c b/src/am_map.c index cdbaaf80a..79087278a 100644 --- a/src/am_map.c +++ b/src/am_map.c @@ -931,11 +931,8 @@ static inline void AM_drawWalls(void) l.b.y = lines[i].v2->y >> FRACTOMAPBITS; #define SLOPEPARAMS(slope, end1, end2, normalheight) \ - if (slope) { \ - end1 = P_GetZAt(slope, lines[i].v1->x, lines[i].v1->y); \ - end2 = P_GetZAt(slope, lines[i].v2->x, lines[i].v2->y); \ - } else \ - end1 = end2 = normalheight; + end1 = P_GetZAt2(slope, lines[i].v1->x, lines[i].v1->y, normalheight); \ + end2 = P_GetZAt2(slope, lines[i].v2->x, lines[i].v2->y, normalheight); SLOPEPARAMS(lines[i].frontsector->f_slope, frontf1, frontf2, lines[i].frontsector->floorheight) SLOPEPARAMS(lines[i].frontsector->c_slope, frontc1, frontc2, lines[i].frontsector->ceilingheight) diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index c56f0ec06..7942ba128 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -1126,26 +1126,16 @@ static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum, else solid = false; - if (list[i].slope) - { - temp = P_GetZAt(list[i].slope, v1x, v1y); - height = FIXED_TO_FLOAT(temp); - temp = P_GetZAt(list[i].slope, v2x, v2y); - endheight = FIXED_TO_FLOAT(temp); - } - else - height = endheight = FIXED_TO_FLOAT(list[i].height); + temp = P_GetLightZAt(&list[i], v1x, v1y); + height = FIXED_TO_FLOAT(temp); + temp = P_GetLightZAt(&list[i], v2x, v2y); + endheight = FIXED_TO_FLOAT(temp); if (solid) { - if (*list[i].caster->b_slope) - { - temp = P_GetZAt(*list[i].caster->b_slope, v1x, v1y); - bheight = FIXED_TO_FLOAT(temp); - temp = P_GetZAt(*list[i].caster->b_slope, v2x, v2y); - endbheight = FIXED_TO_FLOAT(temp); - } - else - bheight = endbheight = FIXED_TO_FLOAT(*list[i].caster->bottomheight); + temp = P_GetFFloorBottomZAt(list[i].caster, v1x, v1y); + bheight = FIXED_TO_FLOAT(temp); + temp = P_GetFFloorBottomZAt(list[i].caster, v2x, v2y); + endbheight = FIXED_TO_FLOAT(temp); } if (endheight >= endtop && height >= top) @@ -1158,15 +1148,10 @@ static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum, if (i + 1 < sector->numlights) { - if (list[i+1].slope) - { - temp = P_GetZAt(list[i+1].slope, v1x, v1y); - bheight = FIXED_TO_FLOAT(temp); - temp = P_GetZAt(list[i+1].slope, v2x, v2y); - endbheight = FIXED_TO_FLOAT(temp); - } - else - bheight = endbheight = FIXED_TO_FLOAT(list[i+1].height); + temp = P_GetLightZAt(&list[i+1], v1x, v1y); + bheight = FIXED_TO_FLOAT(temp); + temp = P_GetLightZAt(&list[i+1], v2x, v2y); + endbheight = FIXED_TO_FLOAT(temp); } else { @@ -1305,11 +1290,8 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) v2y = FLOAT_TO_FIXED(ve.y); #define SLOPEPARAMS(slope, end1, end2, normalheight) \ - if (slope) { \ - end1 = P_GetZAt(slope, v1x, v1y); \ - end2 = P_GetZAt(slope, v2x, v2y); \ - } else \ - end1 = end2 = normalheight; + end1 = P_GetZAt2(slope, v1x, v1y, normalheight); \ + end2 = P_GetZAt2(slope, v2x, v2y, normalheight); SLOPEPARAMS(gr_frontsector->c_slope, worldtop, worldtopslope, gr_frontsector->ceilingheight) SLOPEPARAMS(gr_frontsector->f_slope, worldbottom, worldbottomslope, gr_frontsector->floorheight) @@ -1916,10 +1898,10 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) texnum = R_GetTextureNum(sides[newline->sidenum[0]].midtexture); } - h = *rover->t_slope ? P_GetZAt(*rover->t_slope, v1x, v1y) : *rover->topheight; - hS = *rover->t_slope ? P_GetZAt(*rover->t_slope, v2x, v2y) : *rover->topheight; - l = *rover->b_slope ? P_GetZAt(*rover->b_slope, v1x, v1y) : *rover->bottomheight; - lS = *rover->b_slope ? P_GetZAt(*rover->b_slope, v2x, v2y) : *rover->bottomheight; + h = P_GetFFloorTopZAt (rover, v1x, v1y); + hS = P_GetFFloorTopZAt (rover, v2x, v2y); + l = P_GetFFloorBottomZAt(rover, v1x, v1y); + lS = P_GetFFloorBottomZAt(rover, v2x, v2y); if (!(*rover->t_slope) && !gr_frontsector->c_slope && !gr_backsector->c_slope && h > highcut) h = hS = highcut; if (!(*rover->b_slope) && !gr_frontsector->f_slope && !gr_backsector->f_slope && l < lowcut) @@ -2055,10 +2037,10 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) newline = rover->master->frontsector->lines[0] + linenum; texnum = R_GetTextureNum(sides[newline->sidenum[0]].midtexture); } - h = *rover->t_slope ? P_GetZAt(*rover->t_slope, v1x, v1y) : *rover->topheight; - hS = *rover->t_slope ? P_GetZAt(*rover->t_slope, v2x, v2y) : *rover->topheight; - l = *rover->b_slope ? P_GetZAt(*rover->b_slope, v1x, v1y) : *rover->bottomheight; - lS = *rover->b_slope ? P_GetZAt(*rover->b_slope, v2x, v2y) : *rover->bottomheight; + h = P_GetFFloorTopZAt (rover, v1x, v1y); + hS = P_GetFFloorTopZAt (rover, v2x, v2y); + l = P_GetFFloorBottomZAt(rover, v1x, v1y); + lS = P_GetFFloorBottomZAt(rover, v2x, v2y); if (!(*rover->t_slope) && !gr_frontsector->c_slope && !gr_backsector->c_slope && h > highcut) h = hS = highcut; if (!(*rover->b_slope) && !gr_frontsector->f_slope && !gr_backsector->f_slope && l < lowcut) @@ -2176,24 +2158,21 @@ static boolean CheckClip(seg_t * seg, sector_t * afrontsector, sector_t * abacks v2x = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv2)->x); v2y = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv2)->y); #define SLOPEPARAMS(slope, end1, end2, normalheight) \ - if (slope) { \ - end1 = P_GetZAt(slope, v1x, v1y); \ - end2 = P_GetZAt(slope, v2x, v2y); \ - } else \ - end1 = end2 = normalheight; + end1 = P_GetZAt2(slope, v1x, v1y, normalheight); \ + end2 = P_GetZAt2(slope, v2x, v2y, normalheight); - SLOPEPARAMS(afrontsector->f_slope, frontf1, frontf2, afrontsector->floorheight) + SLOPEPARAMS(afrontsector->f_slope, frontf1, frontf2, afrontsector-> floorheight) SLOPEPARAMS(afrontsector->c_slope, frontc1, frontc2, afrontsector->ceilingheight) - SLOPEPARAMS( abacksector->f_slope, backf1, backf2, abacksector->floorheight) - SLOPEPARAMS( abacksector->c_slope, backc1, backc2, abacksector->ceilingheight) + SLOPEPARAMS( abacksector->f_slope, backf1, backf2, abacksector-> floorheight) + SLOPEPARAMS( abacksector->c_slope, backc1, backc2, abacksector->ceilingheight) #undef SLOPEPARAMS } else { - frontf1 = frontf2 = afrontsector->floorheight; + frontf1 = frontf2 = afrontsector-> floorheight; frontc1 = frontc2 = afrontsector->ceilingheight; - backf1 = backf2 = abacksector->floorheight; - backc1 = backc2 = abacksector->ceilingheight; + backf1 = backf2 = abacksector-> floorheight; + backc1 = backc2 = abacksector->ceilingheight; } // properly render skies (consider door "open" if both ceilings are sky) // same for floors @@ -2735,16 +2714,13 @@ static void HWR_AddLine(seg_t * line) fixed_t backf1, backf2, backc1, backc2; // back floor ceiling ends #define SLOPEPARAMS(slope, end1, end2, normalheight) \ - if (slope) { \ - end1 = P_GetZAt(slope, v1x, v1y); \ - end2 = P_GetZAt(slope, v2x, v2y); \ - } else \ - end1 = end2 = normalheight; + end1 = P_GetZAt2(slope, v1x, v1y, normalheight); \ + end2 = P_GetZAt2(slope, v2x, v2y, normalheight); - SLOPEPARAMS(gr_frontsector->f_slope, frontf1, frontf2, gr_frontsector->floorheight) + SLOPEPARAMS(gr_frontsector->f_slope, frontf1, frontf2, gr_frontsector-> floorheight) SLOPEPARAMS(gr_frontsector->c_slope, frontc1, frontc2, gr_frontsector->ceilingheight) - SLOPEPARAMS( gr_backsector->f_slope, backf1, backf2, gr_backsector->floorheight) - SLOPEPARAMS( gr_backsector->c_slope, backc1, backc2, gr_backsector->ceilingheight) + SLOPEPARAMS( gr_backsector->f_slope, backf1, backf2, gr_backsector-> floorheight) + SLOPEPARAMS( gr_backsector->c_slope, backc1, backc2, gr_backsector->ceilingheight) #undef SLOPEPARAMS // if both ceilings are skies, consider it always "open" // same for floors @@ -3307,20 +3283,10 @@ static void HWR_Subsector(size_t num) } else { - cullFloorHeight = locFloorHeight = gr_frontsector->floorheight; - cullCeilingHeight = locCeilingHeight = gr_frontsector->ceilingheight; - - if (gr_frontsector->f_slope) - { - cullFloorHeight = P_GetZAt(gr_frontsector->f_slope, viewx, viewy); - locFloorHeight = P_GetZAt(gr_frontsector->f_slope, gr_frontsector->soundorg.x, gr_frontsector->soundorg.y); - } - - if (gr_frontsector->c_slope) - { - cullCeilingHeight = P_GetZAt(gr_frontsector->c_slope, viewx, viewy); - locCeilingHeight = P_GetZAt(gr_frontsector->c_slope, gr_frontsector->soundorg.x, gr_frontsector->soundorg.y); - } + cullFloorHeight = P_GetSectorFloorZAt (gr_frontsector, viewx, viewy); + cullCeilingHeight = P_GetSectorCeilingZAt(gr_frontsector, viewx, viewy); + locFloorHeight = P_GetSectorFloorZAt (gr_frontsector, gr_frontsector->soundorg.x, gr_frontsector->soundorg.y); + locCeilingHeight = P_GetSectorCeilingZAt(gr_frontsector, gr_frontsector->soundorg.x, gr_frontsector->soundorg.y); } // ----- end special tricks ----- @@ -3412,13 +3378,8 @@ static void HWR_Subsector(size_t num) fixed_t cullHeight, centerHeight; // bottom plane - if (*rover->b_slope) - { - cullHeight = P_GetZAt(*rover->b_slope, viewx, viewy); - centerHeight = P_GetZAt(*rover->b_slope, gr_frontsector->soundorg.x, gr_frontsector->soundorg.y); - } - else - cullHeight = centerHeight = *rover->bottomheight; + cullHeight = P_GetFFloorBottomZAt(rover, viewx, viewy); + centerHeight = P_GetFFloorBottomZAt(rover, gr_frontsector->soundorg.x, gr_frontsector->soundorg.y); if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERPLANES)) continue; @@ -3478,13 +3439,8 @@ static void HWR_Subsector(size_t num) } // top plane - if (*rover->t_slope) - { - cullHeight = P_GetZAt(*rover->t_slope, viewx, viewy); - centerHeight = P_GetZAt(*rover->t_slope, gr_frontsector->soundorg.x, gr_frontsector->soundorg.y); - } - else - cullHeight = centerHeight = *rover->topheight; + cullHeight = P_GetFFloorTopZAt(rover, viewx, viewy); + centerHeight = P_GetFFloorTopZAt(rover, gr_frontsector->soundorg.x, gr_frontsector->soundorg.y); if (centerHeight >= locFloorHeight && centerHeight <= locCeilingHeight && @@ -4175,8 +4131,7 @@ static void HWR_SplitSprite(gr_vissprite_t *spr) for (i = 1; i < sector->numlights; i++) { - fixed_t h = sector->lightlist[i].slope ? P_GetZAt(sector->lightlist[i].slope, spr->mobj->x, spr->mobj->y) - : sector->lightlist[i].height; + fixed_t h = P_GetLightZAt(§or->lightlist[i], spr->mobj->x, spr->mobj->y); if (h <= temp) { if (!(spr->mobj->frame & FF_FULLBRIGHT)) @@ -4201,15 +4156,10 @@ static void HWR_SplitSprite(gr_vissprite_t *spr) if (i + 1 < sector->numlights) { - if (list[i+1].slope) - { - temp = P_GetZAt(list[i+1].slope, v1x, v1y); - bheight = FIXED_TO_FLOAT(temp); - temp = P_GetZAt(list[i+1].slope, v2x, v2y); - endbheight = FIXED_TO_FLOAT(temp); - } - else - bheight = endbheight = FIXED_TO_FLOAT(list[i+1].height); + temp = P_GetLightZAt(&list[i+1], v1x, v1y); + bheight = FIXED_TO_FLOAT(temp); + temp = P_GetLightZAt(&list[i+1], v2x, v2y); + endbheight = FIXED_TO_FLOAT(temp); } else { diff --git a/src/m_cheat.c b/src/m_cheat.c index 4a1a4fb58..30306c55e 100644 --- a/src/m_cheat.c +++ b/src/m_cheat.c @@ -1027,7 +1027,7 @@ static boolean OP_HeightOkay(player_t *player, UINT8 ceiling) { // Truncate position to match where mapthing would be when spawned // (this applies to every further P_GetZAt call as well) - fixed_t cheight = sec->c_slope ? P_GetZAt(sec->c_slope, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000) : sec->ceilingheight; + fixed_t cheight = P_GetSectorCeilingZAt(sec, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000); if (((cheight - player->mo->z - player->mo->height)>>FRACBITS) >= (1 << (16-ZSHIFT))) { @@ -1038,7 +1038,7 @@ static boolean OP_HeightOkay(player_t *player, UINT8 ceiling) } else { - fixed_t fheight = sec->f_slope ? P_GetZAt(sec->f_slope, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000) : sec->floorheight; + fixed_t fheight = P_GetSectorFloorZAt(sec, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000); if (((player->mo->z - fheight)>>FRACBITS) >= (1 << (16-ZSHIFT))) { CONS_Printf(M_GetText("Sorry, you're too %s to place this object (max: %d %s).\n"), M_GetText("high"), @@ -1085,12 +1085,12 @@ static mapthing_t *OP_CreateNewMapThing(player_t *player, UINT16 type, boolean c mt->y = (INT16)(player->mo->y>>FRACBITS); if (ceiling) { - fixed_t cheight = sec->c_slope ? P_GetZAt(sec->c_slope, mt->x << FRACBITS, mt->y << FRACBITS) : sec->ceilingheight; + fixed_t cheight = P_GetSectorCeilingZAt(sec, mt->x << FRACBITS, mt->y << FRACBITS); mt->z = (UINT16)((cheight - player->mo->z - player->mo->height)>>FRACBITS); } else { - fixed_t fheight = sec->f_slope ? P_GetZAt(sec->f_slope, mt->x << FRACBITS, mt->y << FRACBITS) : sec->floorheight; + fixed_t fheight = P_GetSectorFloorZAt(sec, mt->x << FRACBITS, mt->y << FRACBITS); mt->z = (UINT16)((player->mo->z - fheight)>>FRACBITS); } mt->angle = (INT16)(FixedInt(AngleFixed(player->mo->angle))); @@ -1336,12 +1336,12 @@ void OP_ObjectplaceMovement(player_t *player) if (!!(mobjinfo[op_currentthing].flags & MF_SPAWNCEILING) ^ !!(cv_opflags.value & MTF_OBJECTFLIP)) { - fixed_t cheight = sec->c_slope ? P_GetZAt(sec->c_slope, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000) : sec->ceilingheight; + fixed_t cheight = P_GetSectorCeilingZAt(sec, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000); op_displayflags = (UINT16)((cheight - player->mo->z - mobjinfo[op_currentthing].height)>>FRACBITS); } else { - fixed_t fheight = sec->f_slope ? P_GetZAt(sec->f_slope, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000) : sec->floorheight; + fixed_t fheight = P_GetSectorFloorZAt(sec, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000); op_displayflags = (UINT16)((player->mo->z - fheight)>>FRACBITS); } op_displayflags <<= ZSHIFT; diff --git a/src/p_map.c b/src/p_map.c index accc52836..d64f78772 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -3214,8 +3214,8 @@ static boolean P_IsClimbingValid(player_t *player, angle_t angle) glidesector = R_PointInSubsector(player->mo->x + platx, player->mo->y + platy); - floorz = glidesector->sector->f_slope ? P_GetZAt(glidesector->sector->f_slope, player->mo->x, player->mo->y) : glidesector->sector->floorheight; - ceilingz = glidesector->sector->c_slope ? P_GetZAt(glidesector->sector->c_slope, player->mo->x, player->mo->y) : glidesector->sector->ceilingheight; + floorz = P_GetSectorFloorZAt (glidesector->sector, player->mo->x, player->mo->y); + ceilingz = P_GetSectorCeilingZAt(glidesector->sector, player->mo->x, player->mo->y); if (glidesector->sector != player->mo->subsector->sector) { @@ -3230,13 +3230,8 @@ static boolean P_IsClimbingValid(player_t *player, angle_t angle) if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER)) continue; - topheight = *rover->topheight; - bottomheight = *rover->bottomheight; - - if (*rover->t_slope) - topheight = P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y); - if (*rover->b_slope) - bottomheight = P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y); + topheight = P_GetFFloorTopZAt (rover, player->mo->x, player->mo->y); + bottomheight = P_GetFFloorBottomZAt(rover, player->mo->x, player->mo->y); floorclimb = true; @@ -3389,13 +3384,8 @@ isblocking: if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER) || (rover->flags & FF_BUSTUP)) continue; - topheight = *rover->topheight; - bottomheight = *rover->bottomheight; - - if (*rover->t_slope) - topheight = P_GetZAt(*rover->t_slope, slidemo->x, slidemo->y); - if (*rover->b_slope) - bottomheight = P_GetZAt(*rover->b_slope, slidemo->x, slidemo->y); + topheight = P_GetFFloorTopZAt (rover, slidemo->x, slidemo->y); + bottomheight = P_GetFFloorBottomZAt(rover, slidemo->x, slidemo->y); if (topheight < slidemo->z) continue; @@ -3600,9 +3590,7 @@ static void P_CheckLavaWall(mobj_t *mo, sector_t *sec) if (rover->master->flags & ML_BLOCKMONSTERS) continue; - topheight = *rover->t_slope ? - P_GetZAt(*rover->t_slope, mo->x, mo->y) : - *rover->topheight; + topheight = P_GetFFloorTopZAt(rover, mo->x, mo->y); if (mo->eflags & MFE_VERTICALFLIP) { @@ -3615,9 +3603,7 @@ static void P_CheckLavaWall(mobj_t *mo, sector_t *sec) continue; } - bottomheight = *rover->b_slope ? - P_GetZAt(*rover->b_slope, mo->x, mo->y) : - *rover->bottomheight; + bottomheight = P_GetFFloorBottomZAt(rover, mo->x, mo->y); if (mo->eflags & MFE_VERTICALFLIP) { @@ -4203,11 +4189,8 @@ static boolean PIT_ChangeSector(mobj_t *thing, boolean realcrush) topheight = *rover->topheight; bottomheight = *rover->bottomheight; - - /*if (rover->t_slope) - topheight = P_GetZAt(rover->t_slope, thing->x, thing->y); - if (rover->b_slope) - bottomheight = P_GetZAt(rover->b_slope, thing->x, thing->y);*/ + //topheight = P_GetFFloorTopZAt (rover, thing->x, thing->y); + //bottomheight = P_GetFFloorBottomZAt(rover, thing->x, thing->y); delta1 = thing->z - (bottomheight + topheight)/2; delta2 = thingtop - (bottomheight + topheight)/2; @@ -4986,10 +4969,7 @@ void P_MapEnd(void) fixed_t P_FloorzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height) { sector_t *sec = R_PointInSubsector(x, y)->sector; - fixed_t floorz = sec->floorheight; - - if (sec->f_slope) - floorz = P_GetZAt(sec->f_slope, x, y); + fixed_t floorz = P_GetSectorFloorZAt(sec, x, y); // Intercept the stupid 'fall through 3dfloors' bug Tails 03-17-2002 if (sec->ffloors) @@ -5006,13 +4986,8 @@ fixed_t P_FloorzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height) if ((!(rover->flags & FF_SOLID || rover->flags & FF_QUICKSAND) || (rover->flags & FF_SWIMMABLE))) continue; - topheight = *rover->topheight; - bottomheight = *rover->bottomheight; - - if (*rover->t_slope) - topheight = P_GetZAt(*rover->t_slope, x, y); - if (*rover->b_slope) - bottomheight = P_GetZAt(*rover->b_slope, x, y); + topheight = P_GetFFloorTopZAt (rover, x, y); + bottomheight = P_GetFFloorBottomZAt(rover, x, y); if (rover->flags & FF_QUICKSAND) { diff --git a/src/p_maputl.c b/src/p_maputl.c index 673d3fff3..5554030f1 100644 --- a/src/p_maputl.c +++ b/src/p_maputl.c @@ -303,45 +303,33 @@ void P_CameraLineOpening(line_t *linedef) // If you can see through it, why not move the camera through it too? if (front->camsec >= 0) { - frontfloor = sectors[front->camsec].floorheight; - frontceiling = sectors[front->camsec].ceilingheight; - if (sectors[front->camsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope) - frontfloor = P_GetZAt(sectors[front->camsec].f_slope, camera.x, camera.y); - if (sectors[front->camsec].c_slope) - frontceiling = P_GetZAt(sectors[front->camsec].c_slope, camera.x, camera.y); + // SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope) + frontfloor = P_GetSectorFloorZAt (§ors[front->camsec], camera.x, camera.y); + frontceiling = P_GetSectorCeilingZAt(§ors[front->camsec], camera.x, camera.y); } else if (front->heightsec >= 0) { - frontfloor = sectors[front->heightsec].floorheight; - frontceiling = sectors[front->heightsec].ceilingheight; - if (sectors[front->heightsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope) - frontfloor = P_GetZAt(sectors[front->heightsec].f_slope, camera.x, camera.y); - if (sectors[front->heightsec].c_slope) - frontceiling = P_GetZAt(sectors[front->heightsec].c_slope, camera.x, camera.y); + // SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope) + frontfloor = P_GetSectorFloorZAt (§ors[front->heightsec], camera.x, camera.y); + frontceiling = P_GetSectorCeilingZAt(§ors[front->heightsec], camera.x, camera.y); } else { - frontfloor = P_CameraGetFloorZ(mapcampointer, front, tmx, tmy, linedef); + frontfloor = P_CameraGetFloorZ (mapcampointer, front, tmx, tmy, linedef); frontceiling = P_CameraGetCeilingZ(mapcampointer, front, tmx, tmy, linedef); } if (back->camsec >= 0) { - backfloor = sectors[back->camsec].floorheight; - backceiling = sectors[back->camsec].ceilingheight; - if (sectors[back->camsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[back->heightsec].f_slope) - backfloor = P_GetZAt(sectors[back->camsec].f_slope, camera.x, camera.y); - if (sectors[back->camsec].c_slope) - backceiling = P_GetZAt(sectors[back->camsec].c_slope, camera.x, camera.y); + // SRB2CBTODO: ESLOPE (sectors[back->heightsec].f_slope) + backfloor = P_GetSectorFloorZAt (§ors[back->camsec], camera.x, camera.y); + backceiling = P_GetSectorCeilingZAt(§ors[back->camsec], camera.x, camera.y); } else if (back->heightsec >= 0) { - backfloor = sectors[back->heightsec].floorheight; - backceiling = sectors[back->heightsec].ceilingheight; - if (sectors[back->heightsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[back->heightsec].f_slope) - backfloor = P_GetZAt(sectors[back->heightsec].f_slope, camera.x, camera.y); - if (sectors[back->heightsec].c_slope) - backceiling = P_GetZAt(sectors[back->heightsec].c_slope, camera.x, camera.y); + // SRB2CBTODO: ESLOPE (sectors[back->heightsec].f_slope) + backfloor = P_GetSectorFloorZAt (§ors[back->heightsec], camera.x, camera.y); + backceiling = P_GetSectorCeilingZAt(§ors[back->heightsec], camera.x, camera.y); } else { diff --git a/src/p_mobj.c b/src/p_mobj.c index 347f5fce7..c678e2d4a 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -926,13 +926,8 @@ boolean P_InsideANonSolidFFloor(mobj_t *mobj, ffloor_t *rover) || ((rover->flags & FF_BLOCKOTHERS) && !mobj->player))) return false; - topheight = *rover->topheight; - bottomheight = *rover->bottomheight; - - if (*rover->t_slope) - topheight = P_GetZAt(*rover->t_slope, mobj->x, mobj->y); - if (*rover->b_slope) - bottomheight = P_GetZAt(*rover->b_slope, mobj->x, mobj->y); + topheight = P_GetFFloorTopZAt (rover, mobj->x, mobj->y); + bottomheight = P_GetFFloorBottomZAt(rover, mobj->x, mobj->y); if (mobj->z > topheight) return false; @@ -3213,9 +3208,7 @@ static boolean P_SceneryZMovement(mobj_t *mo) // boolean P_CanRunOnWater(player_t *player, ffloor_t *rover) { - fixed_t topheight = *rover->t_slope ? - P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : - *rover->topheight; + fixed_t topheight = P_GetFFloorTopZAt(rover, player->mo->x, player->mo->y); if (!player->powers[pw_carry] && !player->homing && ((player->powers[pw_super] || player->charflags & SF_RUNONWATER || player->dashmode >= DASHMODE_THRESHOLD) && player->mo->ceilingz-topheight >= player->mo->height) @@ -3258,14 +3251,8 @@ void P_MobjCheckWater(mobj_t *mobj) || ((rover->flags & FF_BLOCKOTHERS) && !mobj->player))) continue; - topheight = *rover->topheight; - bottomheight = *rover->bottomheight; - - if (*rover->t_slope) - topheight = P_GetZAt(*rover->t_slope, mobj->x, mobj->y); - - if (*rover->b_slope) - bottomheight = P_GetZAt(*rover->b_slope, mobj->x, mobj->y); + topheight = P_GetFFloorTopZAt (rover, mobj->x, mobj->y); + bottomheight = P_GetFFloorBottomZAt(rover, mobj->x, mobj->y); if (mobj->eflags & MFE_VERTICALFLIP) { @@ -3512,14 +3499,8 @@ static void P_SceneryCheckWater(mobj_t *mobj) if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_SWIMMABLE) || rover->flags & FF_BLOCKOTHERS) continue; - topheight = *rover->topheight; - bottomheight = *rover->bottomheight; - - if (*rover->t_slope) - topheight = P_GetZAt(*rover->t_slope, mobj->x, mobj->y); - - if (*rover->b_slope) - bottomheight = P_GetZAt(*rover->b_slope, mobj->x, mobj->y); + topheight = P_GetFFloorTopZAt (rover, mobj->x, mobj->y); + bottomheight = P_GetFFloorBottomZAt(rover, mobj->x, mobj->y); if (topheight <= mobj->z || bottomheight > (mobj->z + (mobj->height>>1))) @@ -3564,13 +3545,9 @@ static boolean P_CameraCheckHeat(camera_t *thiscam) if (!(rover->flags & FF_EXISTS)) continue; - if (halfheight >= (*rover->t_slope ? - P_GetZAt(*rover->t_slope, thiscam->x, thiscam->y) : - *rover->topheight)) + if (halfheight >= P_GetFFloorTopZAt(rover, thiscam->x, thiscam->y)) continue; - if (halfheight <= (*rover->b_slope ? - P_GetZAt(*rover->b_slope, thiscam->x, thiscam->y) : - *rover->bottomheight)) + if (halfheight <= P_GetFFloorBottomZAt(rover, thiscam->x, thiscam->y)) continue; if (P_FindSpecialLineFromTag(13, rover->master->frontsector->tag, -1) != -1) @@ -3598,13 +3575,9 @@ static boolean P_CameraCheckWater(camera_t *thiscam) if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_SWIMMABLE) || rover->flags & FF_BLOCKOTHERS) continue; - if (halfheight >= (*rover->t_slope ? - P_GetZAt(*rover->t_slope, thiscam->x, thiscam->y) : - *rover->topheight)) + if (halfheight >= P_GetFFloorTopZAt(rover, thiscam->x, thiscam->y)) continue; - if (halfheight <= ( - *rover->b_slope ? P_GetZAt(*rover->b_slope, thiscam->x, thiscam->y) : - *rover->bottomheight)) + if (halfheight <= P_GetFFloorBottomZAt(rover, thiscam->x, thiscam->y)) continue; return true; @@ -3952,9 +3925,7 @@ static void CalculatePrecipFloor(precipmobj_t *mobj) mobjsecsubsec = mobj->subsector->sector; else return; - mobj->floorz = mobjsecsubsec->f_slope ? - P_GetZAt(mobjsecsubsec->f_slope, mobj->x, mobj->y) : - mobjsecsubsec->floorheight; + mobj->floorz = P_GetSectorFloorZAt(mobjsecsubsec, mobj->x, mobj->y); if (mobjsecsubsec->ffloors) { ffloor_t *rover; @@ -3969,11 +3940,7 @@ static void CalculatePrecipFloor(precipmobj_t *mobj) if (!(rover->flags & FF_BLOCKOTHERS) && !(rover->flags & FF_SWIMMABLE)) continue; - if (*rover->t_slope) - topheight = P_GetZAt(*rover->t_slope, mobj->x, mobj->y); - else - topheight = *rover->topheight; - + topheight = P_GetFFloorTopZAt(rover, mobj->x, mobj->y); if (topheight > mobj->floorz) mobj->floorz = topheight; } @@ -10496,12 +10463,8 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type) // Make sure scale matches destscale immediately when spawned P_SetScale(mobj, mobj->destscale); - mobj->floorz = mobj->subsector->sector->f_slope ? - P_GetZAt(mobj->subsector->sector->f_slope, x, y) : - mobj->subsector->sector->floorheight; - mobj->ceilingz = mobj->subsector->sector->c_slope ? - P_GetZAt(mobj->subsector->sector->c_slope, x, y) : - mobj->subsector->sector->ceilingheight; + mobj->floorz = P_GetSectorFloorZAt (mobj->subsector->sector, x, y); + mobj->ceilingz = P_GetSectorCeilingZAt(mobj->subsector->sector, x, y); mobj->floorrover = NULL; mobj->ceilingrover = NULL; @@ -10854,12 +10817,8 @@ static precipmobj_t *P_SpawnPrecipMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype // set subsector and/or block links P_SetPrecipitationThingPosition(mobj); - mobj->floorz = starting_floorz = mobj->subsector->sector->f_slope ? - P_GetZAt(mobj->subsector->sector->f_slope, x, y) : - mobj->subsector->sector->floorheight; - mobj->ceilingz = mobj->subsector->sector->c_slope ? - P_GetZAt(mobj->subsector->sector->c_slope, x, y) : - mobj->subsector->sector->ceilingheight; + mobj->floorz = starting_floorz = P_GetSectorFloorZAt (mobj->subsector->sector, x, y); + mobj->ceilingz = P_GetSectorCeilingZAt(mobj->subsector->sector, x, y); mobj->floorrover = NULL; mobj->ceilingrover = NULL; @@ -11494,12 +11453,8 @@ void P_MovePlayerToSpawn(INT32 playernum, mapthing_t *mthing) // set Z height sector = R_PointInSubsector(x, y)->sector; - floor = sector->f_slope ? - P_GetZAt(sector->f_slope, x, y) : - sector->floorheight; - ceiling = sector->c_slope ? - P_GetZAt(sector->c_slope, x, y) : - sector->ceilingheight; + floor = P_GetSectorFloorZAt (sector, x, y); + ceiling = P_GetSectorCeilingZAt(sector, x, y); ceilingspawn = ceiling - mobjinfo[MT_PLAYER].height; if (mthing) @@ -11569,12 +11524,8 @@ void P_MovePlayerToStarpost(INT32 playernum) P_SetThingPosition(mobj); sector = R_PointInSubsector(mobj->x, mobj->y)->sector; - floor = sector->f_slope ? - P_GetZAt(sector->f_slope, mobj->x, mobj->y) : - sector->floorheight; - ceiling = sector->c_slope ? - P_GetZAt(sector->c_slope, mobj->x, mobj->y) : - sector->ceilingheight; + floor = P_GetSectorFloorZAt (sector, mobj->x, mobj->y); + ceiling = P_GetSectorCeilingZAt(sector, mobj->x, mobj->y); z = p->starpostz << FRACBITS; @@ -11623,11 +11574,9 @@ static fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, // Establish height. if (flip) - return (ss->sector->c_slope ? P_GetZAt(ss->sector->c_slope, x, y) : ss->sector->ceilingheight) - - offset - mobjinfo[mobjtype].height; + return P_GetSectorCeilingZAt(ss->sector, x, y) - offset - mobjinfo[mobjtype].height; else - return (ss->sector->f_slope ? P_GetZAt(ss->sector->f_slope, x, y) : ss->sector->floorheight) - + offset; + return P_GetSectorFloorZAt(ss->sector, x, y) + offset; } static fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mthing, const fixed_t x, const fixed_t y) diff --git a/src/p_sight.c b/src/p_sight.c index c9083b99b..f8044dffd 100644 --- a/src/p_sight.c +++ b/src/p_sight.c @@ -265,10 +265,10 @@ static boolean P_CrossSubsector(size_t num, register los_t *los) fracx = los->strace.x + FixedMul(los->strace.dx, frac); fracy = los->strace.y + FixedMul(los->strace.dy, frac); // calculate sector heights - frontf = (front->f_slope) ? P_GetZAt(front->f_slope, fracx, fracy) : front->floorheight; - frontc = (front->c_slope) ? P_GetZAt(front->c_slope, fracx, fracy) : front->ceilingheight; - backf = (back->f_slope) ? P_GetZAt(back->f_slope, fracx, fracy) : back->floorheight; - backc = (back->c_slope) ? P_GetZAt(back->c_slope, fracx, fracy) : back->ceilingheight; + frontf = P_GetSectorFloorZAt (front, fracx, fracy); + frontc = P_GetSectorCeilingZAt(front, fracx, fracy); + backf = P_GetSectorFloorZAt (back , fracx, fracy); + backc = P_GetSectorCeilingZAt(back , fracx, fracy); // crosses a two sided line // no wall to block sight with? if (frontf == backf && frontc == backc @@ -318,10 +318,10 @@ static boolean P_CrossSubsector(size_t num, register los_t *los) continue; } - topz = (*rover->t_slope) ? P_GetZAt(*rover->t_slope, fracx, fracy) : *rover->topheight; - bottomz = (*rover->b_slope) ? P_GetZAt(*rover->b_slope, fracx, fracy) : *rover->bottomheight; - topslope = FixedDiv(topz - los->sightzstart , frac); - bottomslope = FixedDiv(bottomz - los->sightzstart , frac); + topz = P_GetFFloorTopZAt (rover, fracx, fracy); + bottomz = P_GetFFloorBottomZAt(rover, fracx, fracy); + topslope = FixedDiv( topz - los->sightzstart, frac); + bottomslope = FixedDiv(bottomz - los->sightzstart, frac); if (topslope >= los->topslope && bottomslope <= los->bottomslope) return false; // view completely blocked } @@ -334,10 +334,10 @@ static boolean P_CrossSubsector(size_t num, register los_t *los) continue; } - topz = (*rover->t_slope) ? P_GetZAt(*rover->t_slope, fracx, fracy) : *rover->topheight; - bottomz = (*rover->b_slope) ? P_GetZAt(*rover->b_slope, fracx, fracy) : *rover->bottomheight; - topslope = FixedDiv(topz - los->sightzstart , frac); - bottomslope = FixedDiv(bottomz - los->sightzstart , frac); + topz = P_GetFFloorTopZAt (rover, fracx, fracy); + bottomz = P_GetFFloorBottomZAt(rover, fracx, fracy); + topslope = FixedDiv( topz - los->sightzstart, frac); + bottomslope = FixedDiv(bottomz - los->sightzstart, frac); if (topslope >= los->topslope && bottomslope <= los->bottomslope) return false; // view completely blocked } @@ -468,21 +468,10 @@ boolean P_CheckSight(mobj_t *t1, mobj_t *t2) continue; } - if (*rover->t_slope) - { - topz1 = P_GetZAt(*rover->t_slope, t1->x, t1->y); - topz2 = P_GetZAt(*rover->t_slope, t2->x, t2->y); - } - else - topz1 = topz2 = *rover->topheight; - - if (*rover->b_slope) - { - bottomz1 = P_GetZAt(*rover->b_slope, t1->x, t1->y); - bottomz2 = P_GetZAt(*rover->b_slope, t2->x, t2->y); - } - else - bottomz1 = bottomz2 = *rover->bottomheight; + topz1 = P_GetFFloorTopZAt (rover, t1->x, t1->y); + topz2 = P_GetFFloorTopZAt (rover, t2->x, t2->y); + bottomz1 = P_GetFFloorBottomZAt(rover, t1->x, t1->y); + bottomz2 = P_GetFFloorBottomZAt(rover, t2->x, t2->y); // Check for blocking floors here. if ((los.sightzstart < bottomz1 && t2->z >= topz2) diff --git a/src/p_slopes.c b/src/p_slopes.c index 4b5838077..4b3b0aad1 100644 --- a/src/p_slopes.c +++ b/src/p_slopes.c @@ -655,17 +655,49 @@ void P_SpawnSlopes(const boolean fromsave) { // Various utilities related to slopes // -// -// P_GetZAt -// // Returns the height of the sloped plane at (x, y) as a fixed_t -// -fixed_t P_GetZAt(pslope_t *slope, fixed_t x, fixed_t y) +fixed_t P_GetZAt(const pslope_t *slope, fixed_t x, fixed_t y) { - fixed_t dist = FixedMul(x - slope->o.x, slope->d.x) + - FixedMul(y - slope->o.y, slope->d.y); + fixed_t dist = FixedMul(x - slope->o.x, slope->d.x) + + FixedMul(y - slope->o.y, slope->d.y); - return slope->o.z + FixedMul(dist, slope->zdelta); + return slope->o.z + FixedMul(dist, slope->zdelta); +} + +// Like P_GetZAt but falls back to z if slope is NULL +fixed_t P_GetZAt2(const pslope_t *slope, fixed_t x, fixed_t y, fixed_t z) +{ + return slope ? P_GetZAt(slope, x, y) : z; +} + +// Returns the height of the sector floor at (x, y) +fixed_t P_GetSectorFloorZAt(const sector_t *sector, fixed_t x, fixed_t y) +{ + return sector->f_slope ? P_GetZAt(sector->f_slope, x, y) : sector->floorheight; +} + +// Returns the height of the sector ceiling at (x, y) +fixed_t P_GetSectorCeilingZAt(const sector_t *sector, fixed_t x, fixed_t y) +{ + return sector->c_slope ? P_GetZAt(sector->c_slope, x, y) : sector->ceilingheight; +} + +// Returns the height of the FOF top at (x, y) +fixed_t P_GetFFloorTopZAt(const ffloor_t *ffloor, fixed_t x, fixed_t y) +{ + return *ffloor->t_slope ? P_GetZAt(*ffloor->t_slope, x, y) : *ffloor->topheight; +} + +// Returns the height of the FOF bottom at (x, y) +fixed_t P_GetFFloorBottomZAt(const ffloor_t *ffloor, fixed_t x, fixed_t y) +{ + return *ffloor->b_slope ? P_GetZAt(*ffloor->b_slope, x, y) : *ffloor->bottomheight; +} + +// Returns the height of the light list at (x, y) +fixed_t P_GetLightZAt(const lightlist_t *light, fixed_t x, fixed_t y) +{ + return light->slope ? P_GetZAt(light->slope, x, y) : light->height; } diff --git a/src/p_slopes.h b/src/p_slopes.h index e7c850ab8..3032b3de2 100644 --- a/src/p_slopes.h +++ b/src/p_slopes.h @@ -33,7 +33,21 @@ void P_CopySectorSlope(line_t *line); pslope_t *P_SlopeById(UINT16 id); // Returns the height of the sloped plane at (x, y) as a fixed_t -fixed_t P_GetZAt(pslope_t *slope, fixed_t x, fixed_t y); +fixed_t P_GetZAt(const pslope_t *slope, fixed_t x, fixed_t y); + +// Like P_GetZAt but falls back to z if slope is NULL +fixed_t P_GetZAt2(const pslope_t *slope, fixed_t x, fixed_t y, fixed_t z); + +// Returns the height of the sector at (x, y) +fixed_t P_GetSectorFloorZAt (const sector_t *sector, fixed_t x, fixed_t y); +fixed_t P_GetSectorCeilingZAt(const sector_t *sector, fixed_t x, fixed_t y); + +// Returns the height of the FOF at (x, y) +fixed_t P_GetFFloorTopZAt (const ffloor_t *ffloor, fixed_t x, fixed_t y); +fixed_t P_GetFFloorBottomZAt(const ffloor_t *ffloor, fixed_t x, fixed_t y); + +// Returns the height of the light list at (x, y) +fixed_t P_GetLightZAt(const lightlist_t *light, fixed_t x, fixed_t y); // Lots of physics-based bullshit void P_QuantizeMomentumToSlope(vector3_t *momentum, pslope_t *slope); diff --git a/src/p_spec.c b/src/p_spec.c index cd26dcf9e..ae7d5b614 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -6272,10 +6272,8 @@ void T_LaserFlash(laserthink_t *flash) sourcesec = fflr->master->frontsector; // Less to type! - top = (*fflr->t_slope) ? P_GetZAt(*fflr->t_slope, sector->soundorg.x, sector->soundorg.y) - : *fflr->topheight; - bottom = (*fflr->b_slope) ? P_GetZAt(*fflr->b_slope, sector->soundorg.x, sector->soundorg.y) - : *fflr->bottomheight; + top = P_GetFFloorTopZAt (fflr, sector->soundorg.x, sector->soundorg.y); + bottom = P_GetFFloorBottomZAt(fflr, sector->soundorg.x, sector->soundorg.y); sector->soundorg.z = (top + bottom)/2; S_StartSound(§or->soundorg, sfx_laser); @@ -7921,10 +7919,7 @@ void T_Disappear(disappear_t *d) if (!(lines[d->sourceline].flags & ML_NOCLIMB)) { - if (*rover->t_slope) - sectors[s].soundorg.z = P_GetZAt(*rover->t_slope, sectors[s].soundorg.x, sectors[s].soundorg.y); - else - sectors[s].soundorg.z = *rover->topheight; + sectors[s].soundorg.z = P_GetFFloorTopZAt(rover, sectors[s].soundorg.x, sectors[s].soundorg.y); S_StartSound(§ors[s].soundorg, sfx_appear); } } diff --git a/src/p_user.c b/src/p_user.c index c12bc0c59..141cc577c 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -2274,8 +2274,8 @@ boolean P_InSpaceSector(mobj_t *mo) // Returns true if you are in space if (GETSECSPECIAL(rover->master->frontsector->special, 1) != SPACESPECIAL) continue; - topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, mo->x, mo->y) : *rover->topheight; - bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, mo->x, mo->y) : *rover->bottomheight; + topheight = P_GetFFloorTopZAt (rover, mo->x, mo->y); + bottomheight = P_GetFFloorBottomZAt(rover, mo->x, mo->y); if (mo->z + (mo->height/2) > topheight) continue; @@ -2512,8 +2512,8 @@ boolean P_InQuicksand(mobj_t *mo) // Returns true if you are in quicksand if (!(rover->flags & FF_QUICKSAND)) continue; - topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, mo->x, mo->y) : *rover->topheight; - bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, mo->x, mo->y) : *rover->bottomheight; + topheight = P_GetFFloorTopZAt (rover, mo->x, mo->y); + bottomheight = P_GetFFloorBottomZAt(rover, mo->x, mo->y); if (mo->z + flipoffset > topheight) continue; @@ -2839,8 +2839,8 @@ static void P_CheckQuicksand(player_t *player) if (!(rover->flags & FF_QUICKSAND)) continue; - topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight; - bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight; + topheight = P_GetFFloorTopZAt (rover, player->mo->x, player->mo->y); + bottomheight = P_GetFFloorBottomZAt(rover, player->mo->x, player->mo->y); if (topheight >= player->mo->z && bottomheight < player->mo->z + player->mo->height) { @@ -3180,10 +3180,8 @@ static void P_DoClimbing(player_t *player) floorclimb = true; else { - floorheight = glidesector->sector->f_slope ? P_GetZAt(glidesector->sector->f_slope, player->mo->x, player->mo->y) - : glidesector->sector->floorheight; - ceilingheight = glidesector->sector->c_slope ? P_GetZAt(glidesector->sector->c_slope, player->mo->x, player->mo->y) - : glidesector->sector->ceilingheight; + floorheight = P_GetSectorFloorZAt (glidesector->sector, player->mo->x, player->mo->y); + ceilingheight = P_GetSectorCeilingZAt(glidesector->sector, player->mo->x, player->mo->y); if (glidesector->sector->ffloors) { @@ -3197,8 +3195,8 @@ static void P_DoClimbing(player_t *player) floorclimb = true; - topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight; - bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight; + topheight = P_GetFFloorTopZAt (rover, player->mo->x, player->mo->y); + bottomheight = P_GetFFloorBottomZAt(rover, player->mo->x, player->mo->y); // Only supports rovers that are moving like an 'elevator', not just the top or bottom. if (rover->master->frontsector->floorspeed && rover->master->frontsector->ceilspeed == 42) @@ -3239,8 +3237,7 @@ static void P_DoClimbing(player_t *player) if (roverbelow == rover) continue; - bottomheight2 = *roverbelow->b_slope ? P_GetZAt(*roverbelow->b_slope, player->mo->x, player->mo->y) : *roverbelow->bottomheight; - + bottomheight2 = P_GetFFloorBottomZAt(roverbelow, player->mo->x, player->mo->y); if (bottomheight2 < topheight + FixedMul(16*FRACUNIT, player->mo->scale)) foundfof = true; } @@ -3285,8 +3282,7 @@ static void P_DoClimbing(player_t *player) if (roverbelow == rover) continue; - topheight2 = *roverbelow->t_slope ? P_GetZAt(*roverbelow->t_slope, player->mo->x, player->mo->y) : *roverbelow->topheight; - + topheight2 = P_GetFFloorTopZAt(roverbelow, player->mo->x, player->mo->y); if (topheight2 > bottomheight - FixedMul(16*FRACUNIT, player->mo->scale)) foundfof = true; } @@ -3340,8 +3336,7 @@ static void P_DoClimbing(player_t *player) if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER) || (rover->flags & FF_BUSTUP)) continue; - bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight; - + bottomheight = P_GetFFloorBottomZAt(rover, player->mo->x, player->mo->y); if (bottomheight < floorheight + FixedMul(16*FRACUNIT, player->mo->scale)) { foundfof = true; @@ -3381,8 +3376,7 @@ static void P_DoClimbing(player_t *player) if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER) || (rover->flags & FF_BUSTUP)) continue; - topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight; - + topheight = P_GetFFloorTopZAt(rover, player->mo->x, player->mo->y); if (topheight > ceilingheight - FixedMul(16*FRACUNIT, player->mo->scale)) { foundfof = true; @@ -3754,12 +3748,8 @@ static void P_DoTeeter(player_t *player) sec = R_PointInSubsector(checkx, checky)->sector; - ceilingheight = sec->ceilingheight; - floorheight = sec->floorheight; - if (sec->c_slope) - ceilingheight = P_GetZAt(sec->c_slope, checkx, checky); - if (sec->f_slope) - floorheight = P_GetZAt(sec->f_slope, checkx, checky); + ceilingheight = P_GetSectorCeilingZAt(sec, checkx, checky); + floorheight = P_GetSectorFloorZAt (sec, checkx, checky); highestceilingheight = (ceilingheight > highestceilingheight) ? ceilingheight : highestceilingheight; lowestfloorheight = (floorheight < lowestfloorheight) ? floorheight : lowestfloorheight; @@ -3770,8 +3760,8 @@ static void P_DoTeeter(player_t *player) { if (!(rover->flags & FF_EXISTS)) continue; - topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight; - bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight; + topheight = P_GetFFloorTopZAt (rover, player->mo->x, player->mo->y); + bottomheight = P_GetFFloorBottomZAt(rover, player->mo->x, player->mo->y); if (P_CheckSolidLava(rover)) ; @@ -10663,8 +10653,8 @@ static void P_CalcPostImg(player_t *player) if (!(rover->flags & FF_EXISTS)) continue; - topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight; - bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight; + topheight = P_GetFFloorTopZAt (rover, player->mo->x, player->mo->y); + bottomheight = P_GetFFloorBottomZAt(rover, player->mo->x, player->mo->y); if (pviewheight >= topheight || pviewheight <= bottomheight) continue; @@ -10686,8 +10676,8 @@ static void P_CalcPostImg(player_t *player) if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_SWIMMABLE) || rover->flags & FF_BLOCKPLAYER) continue; - topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight; - bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight; + topheight = P_GetFFloorTopZAt (rover, player->mo->x, player->mo->y); + bottomheight = P_GetFFloorBottomZAt(rover, player->mo->x, player->mo->y); if (pviewheight >= topheight || pviewheight <= bottomheight) continue; @@ -10749,7 +10739,7 @@ static sector_t *P_GetMinecartSector(fixed_t x, fixed_t y, fixed_t z, fixed_t *n if (!(rover->flags & (FF_EXISTS|FF_BLOCKOTHERS))) continue; - *nz = *rover->t_slope ? P_GetZAt(*rover->t_slope, x, y) : *rover->topheight; + *nz = P_GetFFloorTopZAt(rover, x, y); if (abs(z - *nz) <= 56*FRACUNIT) { sec = §ors[rover->secnum]; @@ -10759,7 +10749,7 @@ static sector_t *P_GetMinecartSector(fixed_t x, fixed_t y, fixed_t z, fixed_t *n } - *nz = sec->f_slope ? P_GetZAt(sec->f_slope, x, y) : sec->floorheight; + *nz = P_GetSectorFloorZAt(sec, x, y); if (abs(z - *nz) > 56*FRACUNIT) return NULL; diff --git a/src/r_bsp.c b/src/r_bsp.c index 85113be43..457a9f7cb 100644 --- a/src/r_bsp.c +++ b/src/r_bsp.c @@ -500,16 +500,13 @@ static void R_AddLine(seg_t *line) fixed_t frontf1,frontf2, frontc1, frontc2; // front floor/ceiling ends fixed_t backf1, backf2, backc1, backc2; // back floor ceiling ends #define SLOPEPARAMS(slope, end1, end2, normalheight) \ - if (slope) { \ - end1 = P_GetZAt(slope, line->v1->x, line->v1->y); \ - end2 = P_GetZAt(slope, line->v2->x, line->v2->y); \ - } else \ - end1 = end2 = normalheight; + end1 = P_GetZAt2(slope, line->v1->x, line->v1->y, normalheight); \ + end2 = P_GetZAt2(slope, line->v2->x, line->v2->y, normalheight); - SLOPEPARAMS(frontsector->f_slope, frontf1, frontf2, frontsector->floorheight) + SLOPEPARAMS(frontsector->f_slope, frontf1, frontf2, frontsector-> floorheight) SLOPEPARAMS(frontsector->c_slope, frontc1, frontc2, frontsector->ceilingheight) - SLOPEPARAMS( backsector->f_slope, backf1, backf2, backsector->floorheight) - SLOPEPARAMS( backsector->c_slope, backc1, backc2, backsector->ceilingheight) + SLOPEPARAMS( backsector->f_slope, backf1, backf2, backsector-> floorheight) + SLOPEPARAMS( backsector->c_slope, backc1, backc2, backsector->ceilingheight) #undef SLOPEPARAMS // if both ceilings are skies, consider it always "open" // same for floors @@ -859,13 +856,8 @@ static void R_Subsector(size_t num) floorcolormap = ceilingcolormap = frontsector->extra_colormap; - floorcenterz = frontsector->f_slope ? - P_GetZAt(frontsector->f_slope, frontsector->soundorg.x, frontsector->soundorg.y) : - frontsector->floorheight; - - ceilingcenterz = frontsector->c_slope ? - P_GetZAt(frontsector->c_slope, frontsector->soundorg.x, frontsector->soundorg.y) : - frontsector->ceilingheight; + floorcenterz = P_GetSectorFloorZAt (frontsector, frontsector->soundorg.x, frontsector->soundorg.y); + ceilingcenterz = P_GetSectorCeilingZAt(frontsector, frontsector->soundorg.x, frontsector->soundorg.y); // Check and prep all 3D floors. Set the sector floor/ceiling light levels and colormaps. if (frontsector->ffloors) @@ -891,7 +883,7 @@ static void R_Subsector(size_t num) sub->sector->extra_colormap = frontsector->extra_colormap; - if ((frontsector->f_slope ? P_GetZAt(frontsector->f_slope, viewx, viewy) : frontsector->floorheight) < viewz + if (P_GetSectorFloorZAt(frontsector, viewx, viewy) < viewz || frontsector->floorpic == skyflatnum || (frontsector->heightsec != -1 && sectors[frontsector->heightsec].ceilingpic == skyflatnum)) { @@ -905,7 +897,7 @@ static void R_Subsector(size_t num) else floorplane = NULL; - if ((frontsector->c_slope ? P_GetZAt(frontsector->c_slope, viewx, viewy) : frontsector->ceilingheight) > viewz + if (P_GetSectorCeilingZAt(frontsector, viewx, viewy) > viewz || frontsector->ceilingpic == skyflatnum || (frontsector->heightsec != -1 && sectors[frontsector->heightsec].floorpic == skyflatnum)) { @@ -946,13 +938,9 @@ static void R_Subsector(size_t num) ffloor[numffloors].plane = NULL; ffloor[numffloors].polyobj = NULL; - heightcheck = *rover->b_slope ? - P_GetZAt(*rover->b_slope, viewx, viewy) : - *rover->bottomheight; + heightcheck = P_GetFFloorBottomZAt(rover, viewx, viewy); - planecenterz = *rover->b_slope ? - P_GetZAt(*rover->b_slope, frontsector->soundorg.x, frontsector->soundorg.y) : - *rover->bottomheight; + planecenterz = P_GetFFloorBottomZAt(rover, frontsector->soundorg.x, frontsector->soundorg.y); if (planecenterz <= ceilingcenterz && planecenterz >= floorcenterz && ((viewz < heightcheck && !(rover->flags & FF_INVERTPLANES)) @@ -984,13 +972,9 @@ static void R_Subsector(size_t num) ffloor[numffloors].plane = NULL; ffloor[numffloors].polyobj = NULL; - heightcheck = *rover->t_slope ? - P_GetZAt(*rover->t_slope, viewx, viewy) : - *rover->topheight; + heightcheck = P_GetFFloorTopZAt(rover, viewx, viewy); - planecenterz = *rover->t_slope ? - P_GetZAt(*rover->t_slope, frontsector->soundorg.x, frontsector->soundorg.y) : - *rover->topheight; + planecenterz = P_GetFFloorTopZAt(rover, frontsector->soundorg.x, frontsector->soundorg.y); if (planecenterz >= floorcenterz && planecenterz <= ceilingcenterz && ((viewz > heightcheck && !(rover->flags & FF_INVERTPLANES)) @@ -1165,7 +1149,7 @@ void R_Prep3DFloors(sector_t *sector) else memset(sector->lightlist, 0, sizeof (lightlist_t) * count); - heighttest = sector->c_slope ? P_GetZAt(sector->c_slope, sector->soundorg.x, sector->soundorg.y) : sector->ceilingheight; + heighttest = P_GetSectorCeilingZAt(sector, sector->soundorg.x, sector->soundorg.y); sector->lightlist[0].height = heighttest + 1; sector->lightlist[0].slope = sector->c_slope; @@ -1186,7 +1170,7 @@ void R_Prep3DFloors(sector_t *sector) && !(rover->flags & FF_CUTLEVEL) && !(rover->flags & FF_CUTSPRITES))) continue; - heighttest = *rover->t_slope ? P_GetZAt(*rover->t_slope, sector->soundorg.x, sector->soundorg.y) : *rover->topheight; + heighttest = P_GetFFloorTopZAt(rover, sector->soundorg.x, sector->soundorg.y); if (heighttest > bestheight && heighttest < maxheight) { @@ -1196,7 +1180,7 @@ void R_Prep3DFloors(sector_t *sector) continue; } if (rover->flags & FF_DOUBLESHADOW) { - heighttest = *rover->b_slope ? P_GetZAt(*rover->b_slope, sector->soundorg.x, sector->soundorg.y) : *rover->bottomheight; + heighttest = P_GetFFloorBottomZAt(rover, sector->soundorg.x, sector->soundorg.y); if (heighttest > bestheight && heighttest < maxheight) @@ -1238,7 +1222,7 @@ void R_Prep3DFloors(sector_t *sector) if (best->flags & FF_DOUBLESHADOW) { - heighttest = *best->b_slope ? P_GetZAt(*best->b_slope, sector->soundorg.x, sector->soundorg.y) : *best->bottomheight; + heighttest = P_GetFFloorBottomZAt(best, sector->soundorg.x, sector->soundorg.y); if (bestheight == heighttest) ///TODO: do this in a more efficient way -Red { sector->lightlist[i].lightlevel = sector->lightlist[best->lastlight].lightlevel; diff --git a/src/r_segs.c b/src/r_segs.c index d8f1981ee..4d406cdb3 100644 --- a/src/r_segs.c +++ b/src/r_segs.c @@ -384,16 +384,13 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2) fixed_t leftheight, rightheight; light = &frontsector->lightlist[i]; rlight = &dc_lightlist[i]; - if (light->slope) { - leftheight = P_GetZAt(light->slope, ds->leftpos.x, ds->leftpos.y); - rightheight = P_GetZAt(light->slope, ds->rightpos.x, ds->rightpos.y); - } else - leftheight = rightheight = light->height; + leftheight = P_GetLightZAt(light, ds-> leftpos.x, ds-> leftpos.y); + rightheight = P_GetLightZAt(light, ds->rightpos.x, ds->rightpos.y); - leftheight -= viewz; + leftheight -= viewz; rightheight -= viewz; - rlight->height = (centeryfrac) - FixedMul(leftheight, ds->scale1); + rlight->height = (centeryfrac) - FixedMul(leftheight , ds->scale1); rlight->heightstep = (centeryfrac) - FixedMul(rightheight, ds->scale2); rlight->heightstep = (rlight->heightstep-rlight->height)/(range); //if (x1 > ds->x1) @@ -808,11 +805,8 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) rlight = &dc_lightlist[p]; #define SLOPEPARAMS(slope, end1, end2, normalheight) \ - if (slope) { \ - end1 = P_GetZAt(slope, ds->leftpos.x, ds->leftpos.y); \ - end2 = P_GetZAt(slope, ds->rightpos.x, ds->rightpos.y); \ - } else \ - end1 = end2 = normalheight; + end1 = P_GetZAt2(slope, ds-> leftpos.x, ds-> leftpos.y, normalheight); \ + end2 = P_GetZAt2(slope, ds->rightpos.x, ds->rightpos.y, normalheight); SLOPEPARAMS(light->slope, leftheight, rightheight, light->height) SLOPEPARAMS(*pfloor->b_slope, pfloorleft, pfloorright, *pfloor->bottomheight) @@ -825,8 +819,8 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) if (leftheight > pfloorleft && rightheight > pfloorright && i+1 < dc_numlights) { lightlist_t *nextlight = &frontsector->lightlist[i+1]; - if ((nextlight->slope ? P_GetZAt(nextlight->slope, ds->leftpos.x, ds->leftpos.y) : nextlight->height) > pfloorleft - && (nextlight->slope ? P_GetZAt(nextlight->slope, ds->rightpos.x, ds->rightpos.y) : nextlight->height) > pfloorright) + if (P_GetZAt2(nextlight->slope, ds-> leftpos.x, ds-> leftpos.y, nextlight->height) > pfloorleft + && P_GetZAt2(nextlight->slope, ds->rightpos.x, ds->rightpos.y, nextlight->height) > pfloorright) continue; } @@ -922,15 +916,9 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) dc_texheight = textureheight[texnum]>>FRACBITS; // calculate both left ends - if (*pfloor->t_slope) - left_top = P_GetZAt(*pfloor->t_slope, ds->leftpos.x, ds->leftpos.y) - viewz; - else - left_top = *pfloor->topheight - viewz; + left_top = P_GetFFloorTopZAt (pfloor, ds->leftpos.x, ds->leftpos.y) - viewz; + left_bottom = P_GetFFloorBottomZAt(pfloor, ds->leftpos.x, ds->leftpos.y) - viewz; - if (*pfloor->b_slope) - left_bottom = P_GetZAt(*pfloor->b_slope, ds->leftpos.x, ds->leftpos.y) - viewz; - else - left_bottom = *pfloor->bottomheight - viewz; skewslope = *pfloor->t_slope; // skew using top slope by default if (newline) { @@ -1006,15 +994,8 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) fixed_t right_top, right_bottom; // calculate right ends now - if (*pfloor->t_slope) - right_top = P_GetZAt(*pfloor->t_slope, ds->rightpos.x, ds->rightpos.y) - viewz; - else - right_top = *pfloor->topheight - viewz; - - if (*pfloor->b_slope) - right_bottom = P_GetZAt(*pfloor->b_slope, ds->rightpos.x, ds->rightpos.y) - viewz; - else - right_bottom = *pfloor->bottomheight - viewz; + right_top = P_GetFFloorTopZAt (pfloor, ds->rightpos.x, ds->rightpos.y) - viewz; + right_bottom = P_GetFFloorBottomZAt(pfloor, ds->rightpos.x, ds->rightpos.y) - viewz; // using INT64 to avoid 32bit overflow top_frac = (INT64)centeryfrac - (((INT64)left_top * ds->scale1) >> FRACBITS); @@ -1796,11 +1777,8 @@ void R_StoreWallRange(INT32 start, INT32 stop) #define SLOPEPARAMS(slope, end1, end2, normalheight) \ - if (slope) { \ - end1 = P_GetZAt(slope, segleft.x, segleft.y); \ - end2 = P_GetZAt(slope, segright.x, segright.y); \ - } else \ - end1 = end2 = normalheight; + end1 = P_GetZAt2(slope, segleft.x, segleft.y, normalheight); \ + end2 = P_GetZAt2(slope, segright.x, segright.y, normalheight); SLOPEPARAMS(frontsector->c_slope, worldtop, worldtopslope, frontsector->ceilingheight) SLOPEPARAMS(frontsector->f_slope, worldbottom, worldbottomslope, frontsector->floorheight) @@ -1831,12 +1809,8 @@ void R_StoreWallRange(INT32 start, INT32 stop) continue; #endif - if (ffloor[i].slope) { - ffloor[i].f_pos = P_GetZAt(ffloor[i].slope, segleft.x, segleft.y) - viewz; - ffloor[i].f_pos_slope = P_GetZAt(ffloor[i].slope, segright.x, segright.y) - viewz; - } - else - ffloor[i].f_pos_slope = ffloor[i].f_pos = ffloor[i].height - viewz; + ffloor[i].f_pos = P_GetZAt2(ffloor[i].slope, segleft .x, segleft .y, ffloor[i].height) - viewz; + ffloor[i].f_pos_slope = P_GetZAt2(ffloor[i].slope, segright.x, segright.y, ffloor[i].height) - viewz; } } @@ -1929,12 +1903,12 @@ void R_StoreWallRange(INT32 start, INT32 stop) if (worldbottomslope > worldlowslope || worldbottom > worldlow) { ds_p->silhouette = SIL_BOTTOM; - if ((backsector->f_slope ? P_GetZAt(backsector->f_slope, viewx, viewy) : backsector->floorheight) > viewz) + if (P_GetSectorFloorZAt(backsector, viewx, viewy) > viewz) ds_p->bsilheight = INT32_MAX; else ds_p->bsilheight = (frontsector->f_slope ? INT32_MAX : frontsector->floorheight); } - else if ((backsector->f_slope ? P_GetZAt(backsector->f_slope, viewx, viewy) : backsector->floorheight) > viewz) + else if (P_GetSectorFloorZAt(backsector, viewx, viewy) > viewz) { ds_p->silhouette = SIL_BOTTOM; ds_p->bsilheight = INT32_MAX; @@ -1947,12 +1921,12 @@ void R_StoreWallRange(INT32 start, INT32 stop) if (worldtopslope < worldhighslope || worldtop < worldhigh) { ds_p->silhouette |= SIL_TOP; - if ((backsector->c_slope ? P_GetZAt(backsector->c_slope, viewx, viewy) : backsector->ceilingheight) < viewz) + if (P_GetSectorCeilingZAt(backsector, viewx, viewy) < viewz) ds_p->tsilheight = INT32_MIN; else ds_p->tsilheight = (frontsector->c_slope ? INT32_MIN : frontsector->ceilingheight); } - else if ((backsector->c_slope ? P_GetZAt(backsector->c_slope, viewx, viewy) : backsector->ceilingheight) < viewz) + else if (P_GetSectorCeilingZAt(backsector, viewx, viewy) < viewz) { ds_p->silhouette |= SIL_TOP; ds_p->tsilheight = INT32_MIN; @@ -2281,10 +2255,10 @@ void R_StoreWallRange(INT32 start, INT32 stop) continue; // Oy vey. - if ( ((*rover->t_slope ? P_GetZAt(*rover->t_slope, segleft .x, segleft .y) : *rover-> topheight) <= worldbottom + viewz - && (*rover->t_slope ? P_GetZAt(*rover->t_slope, segright.x, segright.y) : *rover-> topheight) <= worldbottomslope + viewz) - ||((*rover->b_slope ? P_GetZAt(*rover->b_slope, segleft .x, segleft .y) : *rover->bottomheight) >= worldtop + viewz - && (*rover->b_slope ? P_GetZAt(*rover->b_slope, segright.x, segright.y) : *rover->bottomheight) >= worldtopslope + viewz)) + if ( ((P_GetFFloorTopZAt (rover, segleft .x, segleft .y)) <= worldbottom + viewz + && (P_GetFFloorTopZAt (rover, segright.x, segright.y)) <= worldbottomslope + viewz) + ||((P_GetFFloorBottomZAt(rover, segleft .x, segleft .y)) >= worldtop + viewz + && (P_GetFFloorBottomZAt(rover, segright.x, segright.y)) >= worldtopslope + viewz)) continue; ds_p->thicksides[i] = rover; @@ -2300,16 +2274,16 @@ void R_StoreWallRange(INT32 start, INT32 stop) if (rover->norender == leveltime) continue; // Oy vey. - if ( ((*rover->t_slope ? P_GetZAt(*rover->t_slope, segleft .x, segleft .y) : *rover-> topheight) <= worldbottom + viewz - && (*rover->t_slope ? P_GetZAt(*rover->t_slope, segright.x, segright.y) : *rover-> topheight) <= worldbottomslope + viewz) - ||((*rover->b_slope ? P_GetZAt(*rover->b_slope, segleft .x, segleft .y) : *rover->bottomheight) >= worldtop + viewz - && (*rover->b_slope ? P_GetZAt(*rover->b_slope, segright.x, segright.y) : *rover->bottomheight) >= worldtopslope + viewz)) + if ( (P_GetFFloorTopZAt (rover, segleft .x, segleft .y) <= worldbottom + viewz + && P_GetFFloorTopZAt (rover, segright.x, segright.y) <= worldbottomslope + viewz) + ||(P_GetFFloorBottomZAt(rover, segleft .x, segleft .y) >= worldtop + viewz + && P_GetFFloorBottomZAt(rover, segright.x, segright.y) >= worldtopslope + viewz)) continue; - if ( ((*rover->t_slope ? P_GetZAt(*rover->t_slope, segleft .x, segleft .y) : *rover-> topheight) <= worldlow + viewz - && (*rover->t_slope ? P_GetZAt(*rover->t_slope, segright.x, segright.y) : *rover-> topheight) <= worldlowslope + viewz) - ||((*rover->b_slope ? P_GetZAt(*rover->b_slope, segleft .x, segleft .y) : *rover->bottomheight) >= worldhigh + viewz - && (*rover->b_slope ? P_GetZAt(*rover->b_slope, segright.x, segright.y) : *rover->bottomheight) >= worldhighslope + viewz)) + if ( (P_GetFFloorTopZAt (rover, segleft .x, segleft .y) <= worldlow + viewz + && P_GetFFloorTopZAt (rover, segright.x, segright.y) <= worldlowslope + viewz) + ||(P_GetFFloorBottomZAt(rover, segleft .x, segleft .y) >= worldhigh + viewz + && P_GetFFloorBottomZAt(rover, segright.x, segright.y) >= worldhighslope + viewz)) continue; ds_p->thicksides[i] = rover; @@ -2425,17 +2399,13 @@ void R_StoreWallRange(INT32 start, INT32 stop) // and doesn't need to be marked. if (frontsector->heightsec == -1) { - if (frontsector->floorpic != skyflatnum && (frontsector->f_slope ? - P_GetZAt(frontsector->f_slope, viewx, viewy) : - frontsector->floorheight) >= viewz) + if (frontsector->floorpic != skyflatnum && P_GetSectorFloorZAt(frontsector, viewx, viewy) >= viewz) { // above view plane markfloor = false; } - if (frontsector->ceilingpic != skyflatnum && (frontsector->c_slope ? - P_GetZAt(frontsector->c_slope, viewx, viewy) : - frontsector->ceilingheight) <= viewz) + if (frontsector->ceilingpic != skyflatnum && P_GetSectorCeilingZAt(frontsector, viewx, viewy) <= viewz) { // below view plane markceiling = false; @@ -2487,14 +2457,12 @@ void R_StoreWallRange(INT32 start, INT32 stop) light = &frontsector->lightlist[i]; rlight = &dc_lightlist[p]; - if (light->slope) { - leftheight = P_GetZAt(light->slope, segleft.x, segleft.y); - rightheight = P_GetZAt(light->slope, segright.x, segright.y); + leftheight = P_GetLightZAt(light, segleft.x, segleft.y); + rightheight = P_GetLightZAt(light, segright.x, segright.y); + if (light->slope) // Flag sector as having slopes frontsector->hasslope = true; - } else - leftheight = rightheight = light->height; leftheight -= viewz; rightheight -= viewz; @@ -2518,19 +2486,17 @@ void R_StoreWallRange(INT32 start, INT32 stop) if (light->caster && light->caster->flags & FF_CUTSOLIDS) { - if (*light->caster->b_slope) { - leftheight = P_GetZAt(*light->caster->b_slope, segleft.x, segleft.y); - rightheight = P_GetZAt(*light->caster->b_slope, segright.x, segright.y); + leftheight = P_GetFFloorBottomZAt(light->caster, segleft.x, segleft.y); + rightheight = P_GetFFloorBottomZAt(light->caster, segright.x, segright.y); + if (*light->caster->b_slope) // Flag sector as having slopes frontsector->hasslope = true; - } else - leftheight = rightheight = *light->caster->bottomheight; - leftheight -= viewz; + leftheight -= viewz; rightheight -= viewz; - leftheight >>= 4; + leftheight >>= 4; rightheight >>= 4; rlight->botheight = (centeryfrac>>4) - FixedMul(leftheight, rw_scale); @@ -2614,9 +2580,9 @@ void R_StoreWallRange(INT32 start, INT32 stop) if (*rover->b_slope || *rover->t_slope) backsector->hasslope = true; - roverleft = (*rover->b_slope ? P_GetZAt(*rover->b_slope, segleft.x, segleft.y) : *rover->bottomheight) - viewz; - roverright = (*rover->b_slope ? P_GetZAt(*rover->b_slope, segright.x, segright.y) : *rover->bottomheight) - viewz; - planevistest = (*rover->b_slope ? P_GetZAt(*rover->b_slope, viewx, viewy) : *rover->bottomheight); + roverleft = P_GetFFloorBottomZAt(rover, segleft .x, segleft .y) - viewz; + roverright = P_GetFFloorBottomZAt(rover, segright.x, segright.y) - viewz; + planevistest = P_GetFFloorBottomZAt(rover, viewx, viewy); if ((roverleft>>4 <= worldhigh || roverright>>4 <= worldhighslope) && (roverleft>>4 >= worldlow || roverright>>4 >= worldlowslope) && @@ -2637,9 +2603,9 @@ void R_StoreWallRange(INT32 start, INT32 stop) if (i >= MAXFFLOORS) break; - roverleft = (*rover->t_slope ? P_GetZAt(*rover->t_slope, segleft.x, segleft.y) : *rover->topheight) - viewz; - roverright = (*rover->t_slope ? P_GetZAt(*rover->t_slope, segright.x, segright.y) : *rover->topheight) - viewz; - planevistest = (*rover->t_slope ? P_GetZAt(*rover->t_slope, viewx, viewy) : *rover->topheight); + roverleft = P_GetFFloorTopZAt(rover, segleft .x, segleft .y) - viewz; + roverright = P_GetFFloorTopZAt(rover, segright.x, segright.y) - viewz; + planevistest = P_GetFFloorTopZAt(rover, viewx, viewy); if ((roverleft>>4 <= worldhigh || roverright>>4 <= worldhighslope) && (roverleft>>4 >= worldlow || roverright>>4 >= worldlowslope) && @@ -2671,9 +2637,9 @@ void R_StoreWallRange(INT32 start, INT32 stop) if (*rover->b_slope || *rover->t_slope) frontsector->hasslope = true; - roverleft = (*rover->b_slope ? P_GetZAt(*rover->b_slope, segleft.x, segleft.y) : *rover->bottomheight) - viewz; - roverright = (*rover->b_slope ? P_GetZAt(*rover->b_slope, segright.x, segright.y) : *rover->bottomheight) - viewz; - planevistest = (*rover->b_slope ? P_GetZAt(*rover->b_slope, viewx, viewy) : *rover->bottomheight); + roverleft = P_GetFFloorBottomZAt(rover, segleft .x, segleft .y) - viewz; + roverright = P_GetFFloorBottomZAt(rover, segright.x, segright.y) - viewz; + planevistest = P_GetFFloorBottomZAt(rover, viewx, viewy); if ((roverleft>>4 <= worldhigh || roverright>>4 <= worldhighslope) && (roverleft>>4 >= worldlow || roverright>>4 >= worldlowslope) && @@ -2694,9 +2660,9 @@ void R_StoreWallRange(INT32 start, INT32 stop) if (i >= MAXFFLOORS) break; - roverleft = (*rover->t_slope ? P_GetZAt(*rover->t_slope, segleft.x, segleft.y) : *rover->topheight) - viewz; - roverright = (*rover->t_slope ? P_GetZAt(*rover->t_slope, segright.x, segright.y) : *rover->topheight) - viewz; - planevistest = (*rover->t_slope ? P_GetZAt(*rover->t_slope, viewx, viewy) : *rover->topheight); + roverleft = P_GetFFloorTopZAt(rover, segleft .x, segleft .y) - viewz; + roverright = P_GetFFloorTopZAt(rover, segright.x, segright.y) - viewz; + planevistest = P_GetFFloorTopZAt(rover, viewx, viewy); if ((roverleft>>4 <= worldhigh || roverright>>4 <= worldhighslope) && (roverleft>>4 >= worldlow || roverright>>4 >= worldlowslope) && diff --git a/src/r_things.c b/src/r_things.c index fc0469f4c..016cf283f 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -1025,13 +1025,12 @@ static void R_SplitSprite(vissprite_t *sprite) for (i = 1; i < sector->numlights; i++) { - fixed_t testheight = sector->lightlist[i].height; + fixed_t testheight; if (!(sector->lightlist[i].caster->flags & FF_CUTSPRITES)) continue; - if (sector->lightlist[i].slope) - testheight = P_GetZAt(sector->lightlist[i].slope, sprite->gx, sprite->gy); + testheight = P_GetLightZAt(§or->lightlist[i], sprite->gx, sprite->gy); if (testheight >= sprite->gzt) continue; @@ -1113,10 +1112,12 @@ fixed_t R_GetShadowZ(mobj_t *thing, pslope_t **shadowslope) { sector = node->m_sector; - slope = (sector->heightsec != -1) ? NULL : sector->f_slope; - z = slope ? P_GetZAt(slope, thing->x, thing->y) : ( - (sector->heightsec != -1) ? sectors[sector->heightsec].floorheight : sector->floorheight - ); + slope = sector->heightsec != -1 ? NULL : sector->f_slope; + + if (sector->heightsec != -1) + z = sectors[sector->heightsec].floorheight; + else + z = P_GetSectorFloorZAt(sector, thing->x, thing->y); if (z < thing->z+thing->height/2 && z > floorz) { @@ -1130,7 +1131,7 @@ fixed_t R_GetShadowZ(mobj_t *thing, pslope_t **shadowslope) if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERPLANES) || (rover->alpha < 90 && !(rover->flags & FF_SWIMMABLE))) continue; - z = *rover->t_slope ? P_GetZAt(*rover->t_slope, thing->x, thing->y) : *rover->topheight; + z = P_GetFFloorTopZAt(rover, thing->x, thing->y); if (z < thing->z+thing->height/2 && z > floorz) { floorz = z; @@ -1323,8 +1324,7 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale, // R_GetPlaneLight won't work on sloped lights! for (lightnum = 1; lightnum < thing->subsector->sector->numlights; lightnum++) { - fixed_t h = thing->subsector->sector->lightlist[lightnum].slope ? P_GetZAt(thing->subsector->sector->lightlist[lightnum].slope, thing->x, thing->y) - : thing->subsector->sector->lightlist[lightnum].height; + fixed_t h = P_GetLightZAt(&thing->subsector->sector->lightlist[lightnum], thing->x, thing->y); if (h <= shadow->gzt) { light = lightnum - 1; break; @@ -1730,8 +1730,7 @@ static void R_ProjectSprite(mobj_t *thing) // R_GetPlaneLight won't work on sloped lights! for (lightnum = 1; lightnum < thing->subsector->sector->numlights; lightnum++) { - fixed_t h = thing->subsector->sector->lightlist[lightnum].slope ? P_GetZAt(thing->subsector->sector->lightlist[lightnum].slope, thing->x, thing->y) - : thing->subsector->sector->lightlist[lightnum].height; + fixed_t h = P_GetLightZAt(&thing->subsector->sector->lightlist[lightnum], thing->x, thing->y); if (h <= gzt) { light = lightnum - 1; break; @@ -2388,12 +2387,8 @@ static void R_CreateDrawNodes(maskcount_t* mask, drawnode_t* head, boolean temps continue; // Effective height may be different for each comparison in the case of slopes - if (r2->plane->slope) { - planeobjectz = P_GetZAt(r2->plane->slope, rover->gx, rover->gy); - planecameraz = P_GetZAt(r2->plane->slope, viewx, viewy); - } - else - planeobjectz = planecameraz = r2->plane->height; + planeobjectz = P_GetZAt2(r2->plane->slope, rover->gx, rover->gy, r2->plane->height); + planecameraz = P_GetZAt2(r2->plane->slope, viewx, viewy, r2->plane->height); if (rover->mobjflags & MF_NOCLIPHEIGHT) { @@ -2451,19 +2446,10 @@ static void R_CreateDrawNodes(maskcount_t* mask, drawnode_t* head, boolean temps if (scale <= rover->sortscale) continue; - if (*r2->ffloor->t_slope) { - topplaneobjectz = P_GetZAt(*r2->ffloor->t_slope, rover->gx, rover->gy); - topplanecameraz = P_GetZAt(*r2->ffloor->t_slope, viewx, viewy); - } - else - topplaneobjectz = topplanecameraz = *r2->ffloor->topheight; - - if (*r2->ffloor->b_slope) { - botplaneobjectz = P_GetZAt(*r2->ffloor->b_slope, rover->gx, rover->gy); - botplanecameraz = P_GetZAt(*r2->ffloor->b_slope, viewx, viewy); - } - else - botplaneobjectz = botplanecameraz = *r2->ffloor->bottomheight; + topplaneobjectz = P_GetFFloorTopZAt (r2->ffloor, rover->gx, rover->gy); + topplanecameraz = P_GetFFloorTopZAt (r2->ffloor, viewx, viewy); + botplaneobjectz = P_GetFFloorBottomZAt(r2->ffloor, rover->gx, rover->gy); + botplanecameraz = P_GetFFloorBottomZAt(r2->ffloor, viewx, viewy); if ((topplanecameraz > viewz && botplanecameraz < viewz) || (topplanecameraz < viewz && rover->gzt < topplaneobjectz) || From ea631715a6d2ca05c8b5c2f00faee243fd37f868 Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Sun, 22 Mar 2020 15:17:16 +0100 Subject: [PATCH 010/109] Remove unused define --- src/doomdef.h | 4 ---- 1 file changed, 4 deletions(-) diff --git a/src/doomdef.h b/src/doomdef.h index 2ed66aecc..358d0d82c 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -562,10 +562,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch; // None of these that are disabled in the normal build are guaranteed to work perfectly // Compile them at your own risk! -/// Backwards compatibility with SRB2CB's slope linedef types. -/// \note A simple shim that prints a warning. -#define ESLOPE_TYPESHIM - /// Allows the use of devmode in multiplayer. AKA "fishcake" //#define NETGAME_DEVMODE From 478f0f20595e69a39dfc0993dee3f63fb2fd7383 Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Sun, 22 Mar 2020 15:17:16 +0100 Subject: [PATCH 011/109] Cleanup P_IsClimbingValid --- src/p_map.c | 75 +++++++++++++++++++++++------------------------------ 1 file changed, 32 insertions(+), 43 deletions(-) diff --git a/src/p_map.c b/src/p_map.c index d64f78772..127b179a4 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -3206,64 +3206,53 @@ isblocking: static boolean P_IsClimbingValid(player_t *player, angle_t angle) { fixed_t platx, platy; - subsector_t *glidesector; + sector_t *glidesector; fixed_t floorz, ceilingz; + mobj_t *mo = player->mo; - platx = P_ReturnThrustX(player->mo, angle, player->mo->radius + FixedMul(8*FRACUNIT, player->mo->scale)); - platy = P_ReturnThrustY(player->mo, angle, player->mo->radius + FixedMul(8*FRACUNIT, player->mo->scale)); + platx = P_ReturnThrustX(mo, angle, mo->radius + FixedMul(8*FRACUNIT, mo->scale)); + platy = P_ReturnThrustY(mo, angle, mo->radius + FixedMul(8*FRACUNIT, mo->scale)); - glidesector = R_PointInSubsector(player->mo->x + platx, player->mo->y + platy); + glidesector = R_PointInSubsector(mo->x + platx, mo->y + platy)->sector; - floorz = P_GetSectorFloorZAt (glidesector->sector, player->mo->x, player->mo->y); - ceilingz = P_GetSectorCeilingZAt(glidesector->sector, player->mo->x, player->mo->y); + floorz = P_GetSectorFloorZAt (glidesector, mo->x, mo->y); + ceilingz = P_GetSectorCeilingZAt(glidesector, mo->x, mo->y); - if (glidesector->sector != player->mo->subsector->sector) + if (glidesector != mo->subsector->sector) { boolean floorclimb = false; fixed_t topheight, bottomheight; - if (glidesector->sector->ffloors) + if (glidesector->ffloors) { ffloor_t *rover; - for (rover = glidesector->sector->ffloors; rover; rover = rover->next) + for (rover = glidesector->ffloors; rover; rover = rover->next) { if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER)) continue; - topheight = P_GetFFloorTopZAt (rover, player->mo->x, player->mo->y); - bottomheight = P_GetFFloorBottomZAt(rover, player->mo->x, player->mo->y); + topheight = P_GetFFloorTopZAt (rover, mo->x, mo->y); + bottomheight = P_GetFFloorBottomZAt(rover, mo->x, mo->y); floorclimb = true; - if (player->mo->eflags & MFE_VERTICALFLIP) + if (mo->eflags & MFE_VERTICALFLIP) { - if ((topheight < player->mo->z + player->mo->height) && ((player->mo->z + player->mo->height + player->mo->momz) < topheight)) - { + if ((topheight < mo->z + mo->height) && ((mo->z + mo->height + mo->momz) < topheight)) floorclimb = true; - } - if (topheight < player->mo->z) // Waaaay below the ledge. - { + if (topheight < mo->z) // Waaaay below the ledge. floorclimb = false; - } - if (bottomheight > player->mo->z + player->mo->height - FixedMul(16*FRACUNIT,player->mo->scale)) - { + if (bottomheight > mo->z + mo->height - FixedMul(16*FRACUNIT,mo->scale)) floorclimb = false; - } } else { - if ((bottomheight > player->mo->z) && ((player->mo->z - player->mo->momz) > bottomheight)) - { + if ((bottomheight > mo->z) && ((mo->z - mo->momz) > bottomheight)) floorclimb = true; - } - if (bottomheight > player->mo->z + player->mo->height) // Waaaay below the ledge. - { + if (bottomheight > mo->z + mo->height) // Waaaay below the ledge. floorclimb = false; - } - if (topheight < player->mo->z + FixedMul(16*FRACUNIT,player->mo->scale)) - { + if (topheight < mo->z + FixedMul(16*FRACUNIT,mo->scale)) floorclimb = false; - } } if (floorclimb) @@ -3271,32 +3260,32 @@ static boolean P_IsClimbingValid(player_t *player, angle_t angle) } } - if (player->mo->eflags & MFE_VERTICALFLIP) + if (mo->eflags & MFE_VERTICALFLIP) { - if ((floorz <= player->mo->z + player->mo->height) - && ((player->mo->z + player->mo->height - player->mo->momz) <= floorz)) + if ((floorz <= mo->z + mo->height) + && ((mo->z + mo->height - mo->momz) <= floorz)) floorclimb = true; - if ((floorz > player->mo->z) - && glidesector->sector->floorpic == skyflatnum) + if ((floorz > mo->z) + && glidesector->floorpic == skyflatnum) return false; - if ((player->mo->z + player->mo->height - FixedMul(16*FRACUNIT,player->mo->scale) > ceilingz) - || (player->mo->z + player->mo->height <= floorz)) + if ((mo->z + mo->height - FixedMul(16*FRACUNIT,mo->scale) > ceilingz) + || (mo->z + mo->height <= floorz)) floorclimb = true; } else { - if ((ceilingz >= player->mo->z) - && ((player->mo->z - player->mo->momz) >= ceilingz)) + if ((ceilingz >= mo->z) + && ((mo->z - mo->momz) >= ceilingz)) floorclimb = true; - if ((ceilingz < player->mo->z+player->mo->height) - && glidesector->sector->ceilingpic == skyflatnum) + if ((ceilingz < mo->z+mo->height) + && glidesector->ceilingpic == skyflatnum) return false; - if ((player->mo->z + FixedMul(16*FRACUNIT,player->mo->scale) < floorz) - || (player->mo->z >= ceilingz)) + if ((mo->z + FixedMul(16*FRACUNIT,mo->scale) < floorz) + || (mo->z >= ceilingz)) floorclimb = true; } From 6ffbc89f42220594e9ab5bfa668b0fb94a33c83f Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Sun, 22 Mar 2020 15:17:16 +0100 Subject: [PATCH 012/109] Remove redundant conditional in P_IsClimbingValid --- src/p_map.c | 61 +++++++++++++++++++++++++---------------------------- 1 file changed, 29 insertions(+), 32 deletions(-) diff --git a/src/p_map.c b/src/p_map.c index 127b179a4..5bad91db9 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -3209,6 +3209,7 @@ static boolean P_IsClimbingValid(player_t *player, angle_t angle) sector_t *glidesector; fixed_t floorz, ceilingz; mobj_t *mo = player->mo; + ffloor_t *rover; platx = P_ReturnThrustX(mo, angle, mo->radius + FixedMul(8*FRACUNIT, mo->scale)); platy = P_ReturnThrustY(mo, angle, mo->radius + FixedMul(8*FRACUNIT, mo->scale)); @@ -3223,41 +3224,37 @@ static boolean P_IsClimbingValid(player_t *player, angle_t angle) boolean floorclimb = false; fixed_t topheight, bottomheight; - if (glidesector->ffloors) + for (rover = glidesector->ffloors; rover; rover = rover->next) { - ffloor_t *rover; - for (rover = glidesector->ffloors; rover; rover = rover->next) + if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER)) + continue; + + topheight = P_GetFFloorTopZAt (rover, mo->x, mo->y); + bottomheight = P_GetFFloorBottomZAt(rover, mo->x, mo->y); + + floorclimb = true; + + if (mo->eflags & MFE_VERTICALFLIP) { - if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER)) - continue; - - topheight = P_GetFFloorTopZAt (rover, mo->x, mo->y); - bottomheight = P_GetFFloorBottomZAt(rover, mo->x, mo->y); - - floorclimb = true; - - if (mo->eflags & MFE_VERTICALFLIP) - { - if ((topheight < mo->z + mo->height) && ((mo->z + mo->height + mo->momz) < topheight)) - floorclimb = true; - if (topheight < mo->z) // Waaaay below the ledge. - floorclimb = false; - if (bottomheight > mo->z + mo->height - FixedMul(16*FRACUNIT,mo->scale)) - floorclimb = false; - } - else - { - if ((bottomheight > mo->z) && ((mo->z - mo->momz) > bottomheight)) - floorclimb = true; - if (bottomheight > mo->z + mo->height) // Waaaay below the ledge. - floorclimb = false; - if (topheight < mo->z + FixedMul(16*FRACUNIT,mo->scale)) - floorclimb = false; - } - - if (floorclimb) - break; + if ((topheight < mo->z + mo->height) && ((mo->z + mo->height + mo->momz) < topheight)) + floorclimb = true; + if (topheight < mo->z) // Waaaay below the ledge. + floorclimb = false; + if (bottomheight > mo->z + mo->height - FixedMul(16*FRACUNIT,mo->scale)) + floorclimb = false; } + else + { + if ((bottomheight > mo->z) && ((mo->z - mo->momz) > bottomheight)) + floorclimb = true; + if (bottomheight > mo->z + mo->height) // Waaaay below the ledge. + floorclimb = false; + if (topheight < mo->z + FixedMul(16*FRACUNIT,mo->scale)) + floorclimb = false; + } + + if (floorclimb) + break; } if (mo->eflags & MFE_VERTICALFLIP) From 60f7e35383e91d043dcc5c3e8e441faf9dc26d3d Mon Sep 17 00:00:00 2001 From: Sonic Edge Date: Tue, 24 Mar 2020 16:21:33 -0400 Subject: [PATCH 013/109] Character select in Nights mode. --- src/m_menu.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/m_menu.c b/src/m_menu.c index 6c22c6586..259c2cb4c 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -879,7 +879,8 @@ static menuitem_t SP_NightsAttackLevelSelectMenu[] = static menuitem_t SP_NightsAttackMenu[] = { {IT_STRING|IT_KEYHANDLER, NULL, "Level Select...", &M_HandleTimeAttackLevelSelect, 52}, - {IT_STRING|IT_CVAR, NULL, "Show Records For", &cv_dummymares, 62}, + {IT_STRING|IT_CVAR, NULL, "Character", &cv_chooseskin, 62}, + {IT_STRING|IT_CVAR, NULL, "Show Records For", &cv_dummymares, 72}, {IT_DISABLED, NULL, "Guest Option...", &SP_NightsGuestReplayDef, 100}, {IT_DISABLED, NULL, "Replay...", &SP_NightsReplayDef, 110}, @@ -890,6 +891,7 @@ static menuitem_t SP_NightsAttackMenu[] = enum { nalevel, + nachar, narecords, naguest, From 64edd91dbd56de778695abb533590eac0f5df767 Mon Sep 17 00:00:00 2001 From: ZipperQR Date: Wed, 22 Apr 2020 00:59:12 +0300 Subject: [PATCH 014/109] Dust devil support --- src/d_player.h | 3 ++- src/dehacked.c | 1 + src/p_enemy.c | 5 ++++- src/p_user.c | 3 +++ 4 files changed, 10 insertions(+), 2 deletions(-) diff --git a/src/d_player.h b/src/d_player.h index 8697e9836..e5c7e7298 100644 --- a/src/d_player.h +++ b/src/d_player.h @@ -239,7 +239,8 @@ typedef enum CR_MACESPIN, CR_MINECART, CR_ROLLOUT, - CR_PTERABYTE + CR_PTERABYTE, + CR_DUSTDEVIL } carrytype_t; // pw_carry // Player powers. (don't edit this comment) diff --git a/src/dehacked.c b/src/dehacked.c index e9d029be0..15e5bb060 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -9468,6 +9468,7 @@ struct { {"CR_MINECART",CR_MINECART}, {"CR_ROLLOUT",CR_ROLLOUT}, {"CR_PTERABYTE",CR_PTERABYTE}, + {"CR_DUSTDEVIL",CR_DUSTDEVIL}, // Ring weapons (ringweapons_t) // Useful for A_GiveWeapon diff --git a/src/p_enemy.c b/src/p_enemy.c index 2341be6d3..58f09cacb 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -13311,8 +13311,9 @@ static boolean PIT_DustDevilLaunch(mobj_t *thing) P_ResetPlayer(player); A_PlayActiveSound(dustdevil); } + player->powers[pw_carry] = CR_DUSTDEVIL; player->powers[pw_nocontrol] = 2; - player->drawangle += ANG20; + P_SetTarget(&thing->tracer, dustdevil); P_SetPlayerMobjState(thing, S_PLAY_PAIN); if (dist > dragamount) @@ -13332,7 +13333,9 @@ static boolean PIT_DustDevilLaunch(mobj_t *thing) P_ResetPlayer(player); thing->z = dustdevil->z + dustdevil->height; thrust = 20 * FRACUNIT; + player->powers[pw_carry] = CR_NONE; player->powers[pw_nocontrol] = 0; + P_SetTarget(&thing->tracer, NULL); S_StartSound(thing, sfx_wdjump); P_SetPlayerMobjState(thing, S_PLAY_FALL); } diff --git a/src/p_user.c b/src/p_user.c index 1f46a2dff..28d2d6a5e 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -11950,6 +11950,9 @@ void P_PlayerThink(player_t *player) break; } /* FALLTHRU */ + case CR_DUSTDEVIL: + player->drawangle += ANG20; + break; default: player->drawangle = player->mo->angle; break; From 657ee8287e1a955d14797d7eb25568be857d2a07 Mon Sep 17 00:00:00 2001 From: Zipper Date: Wed, 22 Apr 2020 07:59:08 -0400 Subject: [PATCH 015/109] Update p_user.c --- src/p_user.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/p_user.c b/src/p_user.c index 28d2d6a5e..a656aef34 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -11943,6 +11943,9 @@ void P_PlayerThink(player_t *player) break; /* -- in case we wanted to have the camera freely movable during zoom tubes case CR_ZOOMTUBE:*/ + case CR_DUSTDEVIL: + player->drawangle += ANG20; + break; case CR_ROPEHANG: if (player->mo->momx || player->mo->momy) { @@ -11950,9 +11953,6 @@ void P_PlayerThink(player_t *player) break; } /* FALLTHRU */ - case CR_DUSTDEVIL: - player->drawangle += ANG20; - break; default: player->drawangle = player->mo->angle; break; From e0f9b82544df2d9cd248a663108ffbb70f188e08 Mon Sep 17 00:00:00 2001 From: Steel Titanium Date: Sun, 26 Apr 2020 18:46:43 -0400 Subject: [PATCH 016/109] Fix window icon being reset when switching renderers on non-Windows platforms --- src/sdl/i_video.c | 22 ++++++++++------------ 1 file changed, 10 insertions(+), 12 deletions(-) diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c index c042d141c..d9c08eca7 100644 --- a/src/sdl/i_video.c +++ b/src/sdl/i_video.c @@ -217,7 +217,6 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen, SDL_bool else { Impl_CreateWindow(fullscreen); - Impl_SetWindowIcon(); wasfullscreen = fullscreen; SDL_SetWindowSize(window, width, height); if (fullscreen) @@ -1630,12 +1629,15 @@ static SDL_bool Impl_CreateWindow(SDL_bool fullscreen) window = SDL_CreateWindow("SRB2 "VERSIONSTRING, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, realwidth, realheight, flags); + if (window == NULL) { CONS_Printf(M_GetText("Couldn't create window: %s\n"), SDL_GetError()); return SDL_FALSE; } + Impl_SetWindowIcon(); + return Impl_CreateContext(); } @@ -1652,12 +1654,8 @@ static void Impl_SetWindowName(const char *title) static void Impl_SetWindowIcon(void) { - if (window == NULL || icoSurface == NULL) - { - return; - } - //SDL2STUB(); // Monster Iestyn: why is this stubbed? - SDL_SetWindowIcon(window, icoSurface); + if (window && icoSurface) + SDL_SetWindowIcon(window, icoSurface); } static void Impl_VideoSetupSDLBuffer(void) @@ -1764,6 +1762,11 @@ void I_StartupGraphics(void) VID_StartupOpenGL(); #endif + // Window icon +#ifdef HAVE_IMAGE + icoSurface = IMG_ReadXPMFromArray(SDL_icon_xpm); +#endif + // Fury: we do window initialization after GL setup to allow // SDL_GL_LoadLibrary to work well on Windows @@ -1782,11 +1785,6 @@ void I_StartupGraphics(void) #ifdef HAVE_TTF I_ShutdownTTF(); #endif - // Window icon -#ifdef HAVE_IMAGE - icoSurface = IMG_ReadXPMFromArray(SDL_icon_xpm); -#endif - Impl_SetWindowIcon(); VID_SetMode(VID_GetModeForSize(BASEVIDWIDTH, BASEVIDHEIGHT)); From 165b6c2435b524c8f0194b742ef51e5877dc2f1d Mon Sep 17 00:00:00 2001 From: lachwright Date: Fri, 1 May 2020 08:26:23 +0800 Subject: [PATCH 017/109] Dashmode fixes: - Don't force the player's default normalspeed and jumpfactor while not in dashmode - Properly trim the fuse for followmobj ghosts spawned during dashmode - Add deliberate dashmode ghosts for Metal's jet fume --- src/g_game.c | 5 +++++ src/p_mobj.c | 8 ++++++++ src/p_user.c | 19 +++++++++++++++++-- 3 files changed, 30 insertions(+), 2 deletions(-) diff --git a/src/g_game.c b/src/g_game.c index 92d71fbae..1fb817bf8 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -2377,6 +2377,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps) fixed_t height; fixed_t spinheight; INT32 exiting; + tic_t dashmode; INT16 numboxes; INT16 totalring; UINT8 laps; @@ -2411,6 +2412,8 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps) if (!(netgame || multiplayer)) pflags |= (players[player].pflags & (PF_GODMODE|PF_NOCLIP|PF_INVIS)); + dashmode = players[player].dashmode; + numboxes = players[player].numboxes; laps = players[player].laps; totalring = players[player].totalring; @@ -2509,6 +2512,8 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps) p->spinheight = spinheight; p->exiting = exiting; + p->dashmode = dashmode; + p->numboxes = numboxes; p->laps = laps; p->totalring = totalring; diff --git a/src/p_mobj.c b/src/p_mobj.c index 29fe1a57c..45a6ffe5b 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -11393,6 +11393,14 @@ void P_SpawnPlayer(INT32 playernum) p->realtime = leveltime; p->followitem = skins[p->skin].followitem; + // Make sure player's stats are reset if they were in dashmode! + if (p->dashmode) + { + p->dashmode = 0; + p->normalspeed = skins[p->skin].normalspeed; + p->jumpfactor = skins[p->skin].jumpfactor; + } + //awayview stuff p->awayviewmobj = NULL; p->awayviewtics = 0; diff --git a/src/p_user.c b/src/p_user.c index b2f40fe70..c7f772fb0 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -11485,6 +11485,13 @@ static void P_DoMetalJetFume(player_t *player, mobj_t *fume) fume->y = mo->y + P_ReturnThrustY(fume, angle, dist); fume->z = mo->z + ((mo->height - fume->height) >> 1); P_SetThingPosition(fume); + + // If dashmode is high enough, spawn a trail + if (!(fume->flags2 & MF2_DONTDRAW) && player->normalspeed >= skins[player->skin].normalspeed*2) + { + mobj_t *ghost = P_SpawnGhostMobj(fume); + ghost->tics = 4; + } } // @@ -12279,6 +12286,7 @@ void P_PlayerThink(player_t *player) // Dash mode - thanks be to VelocitOni if ((player->charflags & SF_DASHMODE) && !player->gotflag && !player->powers[pw_carry] && !player->exiting && !(maptol & TOL_NIGHTS) && !metalrecording) // woo, dashmode! no nights tho. { + tic_t prevdashmode = dashmode; boolean totallyradical = player->speed >= FixedMul(player->runspeed, player->mo->scale); boolean floating = (player->secondjump == 1); @@ -12303,8 +12311,11 @@ void P_PlayerThink(player_t *player) if (dashmode < DASHMODE_THRESHOLD) // Exits Dash Mode if you drop below speed/dash counter tics. Not in the above block so it doesn't keep disabling in midair. { - player->normalspeed = skins[player->skin].normalspeed; // Reset to default if not capable of entering dash mode. - player->jumpfactor = skins[player->skin].jumpfactor; + if (prevdashmode >= DASHMODE_THRESHOLD) + { + player->normalspeed = skins[player->skin].normalspeed; // Reset to default if not capable of entering dash mode. + player->jumpfactor = skins[player->skin].jumpfactor; + } } else if (P_IsObjectOnGround(player->mo)) // Activate dash mode if we're on the ground. { @@ -12319,6 +12330,10 @@ void P_PlayerThink(player_t *player) { mobj_t *ghost = P_SpawnGhostMobj(player->mo); // Spawns afterimages ghost->fuse = 2; // Makes the images fade quickly + if (ghost->tracer) + { + ghost->tracer->fuse = ghost->fuse; + } } } else if (dashmode) From dd645d88eaaa525f6f5ef97e576293b3a877921b Mon Sep 17 00:00:00 2001 From: Zipper Date: Fri, 1 May 2020 08:25:37 -0400 Subject: [PATCH 018/109] Update p_user.c --- src/p_user.c | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/src/p_user.c b/src/p_user.c index a656aef34..69c38f79d 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -12720,6 +12720,18 @@ void P_PlayerAfterThink(player_t *player) } break; } + case CR_DUSTDEVIL: + { + mobj_t *mo = player->mo, *dustdevil = player->mo->tracer; + + if (abs(mo->x - dustdevil->x) > dustdevil->radius || abs(mo->y - dustdevil->y) > dustdevil->radius){ + P_SetTarget(&player->mo->tracer, NULL); + player->powers[pw_carry] = CR_NONE; + break; + } + + break; + } case CR_ROLLOUT: { mobj_t *mo = player->mo, *rock = player->mo->tracer; From c1304e019d9744c3877efa0ee59795df16681663 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sat, 2 May 2020 09:15:34 +0200 Subject: [PATCH 019/109] Clean up Thwomp spawning code --- src/p_spec.c | 10 ++-------- 1 file changed, 2 insertions(+), 8 deletions(-) diff --git a/src/p_spec.c b/src/p_spec.c index cebab0902..937015253 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -6988,14 +6988,8 @@ void P_SpawnSpecials(boolean fromnetsave) fixed_t crushspeed = (lines[i].flags & ML_EFFECT5) ? lines[i].dy >> 3 : 10*FRACUNIT; fixed_t retractspeed = (lines[i].flags & ML_EFFECT5) ? lines[i].dx >> 3 : 2*FRACUNIT; UINT16 sound = (lines[i].flags & ML_EFFECT4) ? sides[lines[i].sidenum[0]].textureoffset >> FRACBITS : sfx_thwomp; - - sec = sides[*lines[i].sidenum].sector - sectors; - for (s = -1; (s = P_FindSectorFromTag(lines[i].tag, s)) >= 0 ;) - { - P_AddThwompThinker(§ors[sec], lines[i].tag, &lines[i], crushspeed, retractspeed, sound); - P_AddFakeFloor(§ors[s], §ors[sec], lines + i, - FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL, secthinkers); - } + P_AddThwompThinker(lines[i].frontsector, lines[i].tag, &lines[i], crushspeed, retractspeed, sound); + P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL, secthinkers); break; } From 2a392651564981c88f6eaac5110a97165a083022 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sat, 2 May 2020 10:03:16 +0200 Subject: [PATCH 020/109] Make the laser thinker find the FOF itself instead of storing it in the thinker struct --- src/p_saveg.c | 11 +---- src/p_spec.c | 120 +++++++++++++++++++++++--------------------------- src/p_spec.h | 4 +- 3 files changed, 57 insertions(+), 78 deletions(-) diff --git a/src/p_saveg.c b/src/p_saveg.c index e8c6593fa..54ffc7cbb 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -1890,8 +1890,7 @@ static void SaveLaserThinker(const thinker_t *th, const UINT8 type) { const laserthink_t *ht = (const void *)th; WRITEUINT8(save_p, type); - WRITEUINT32(save_p, SaveSector(ht->sector)); - WRITEUINT32(save_p, SaveSector(ht->sec)); + WRITEINT16(save_p, ht->tag); WRITEUINT32(save_p, SaveLine(ht->sourceline)); WRITEUINT8(save_p, ht->nobosses); } @@ -3001,16 +3000,10 @@ static thinker_t* LoadPusherThinker(actionf_p1 thinker) static inline thinker_t* LoadLaserThinker(actionf_p1 thinker) { laserthink_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); - ffloor_t *rover = NULL; ht->thinker.function.acp1 = thinker; - ht->sector = LoadSector(READUINT32(save_p)); - ht->sec = LoadSector(READUINT32(save_p)); + ht->tag = READINT16(save_p); ht->sourceline = LoadLine(READUINT32(save_p)); ht->nobosses = READUINT8(save_p); - for (rover = ht->sector->ffloors; rover; rover = rover->next) - if (rover->secnum == (size_t)(ht->sec - sectors) - && rover->master == ht->sourceline) - ht->ffloor = rover; return &ht->thinker; } diff --git a/src/p_spec.c b/src/p_spec.c index 937015253..0ce3df57b 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -6136,92 +6136,83 @@ static inline void P_AddCameraScanner(sector_t *sourcesec, sector_t *actionsecto elevator->distance = FixedInt(AngleFixed(angle)); } -static const ffloortype_e laserflags = FF_EXISTS|FF_RENDERALL|FF_NOSHADE|FF_EXTRA|FF_CUTEXTRA|FF_TRANSLUCENT; - /** Flashes a laser block. * * \param flash Thinker structure for this laser. - * \sa EV_AddLaserThinker + * \sa P_AddLaserThinker * \author SSNTails */ void T_LaserFlash(laserthink_t *flash) { msecnode_t *node; mobj_t *thing; - sector_t *sourcesec; - ffloor_t *fflr = flash->ffloor; - sector_t *sector = flash->sector; + INT32 s; + ffloor_t *fflr; + sector_t *sector; + sector_t *sourcesec = flash->sourceline->frontsector; fixed_t top, bottom; - if (!fflr || !(fflr->flags & FF_EXISTS)) - return; - - if (leveltime & 2) - //fflr->flags |= FF_RENDERALL; - fflr->alpha = 0xB0; - else - //fflr->flags &= ~FF_RENDERALL; - fflr->alpha = 0x90; - - sourcesec = fflr->master->frontsector; // Less to type! - - top = (*fflr->t_slope) ? P_GetZAt(*fflr->t_slope, sector->soundorg.x, sector->soundorg.y) - : *fflr->topheight; - bottom = (*fflr->b_slope) ? P_GetZAt(*fflr->b_slope, sector->soundorg.x, sector->soundorg.y) - : *fflr->bottomheight; - sector->soundorg.z = (top + bottom)/2; - S_StartSound(§or->soundorg, sfx_laser); - - // Seek out objects to DESTROY! MUAHAHHAHAHAA!!!*cough* - for (node = sector->touching_thinglist; node && node->m_thing; node = node->m_thinglist_next) + for (s = -1; (s = P_FindSectorFromTag(flash->tag, s)) >= 0 ;) { - thing = node->m_thing; + sector = §ors[s]; + for (fflr = sector->ffloors; fflr; fflr = fflr->next) + { + if (fflr->master != flash->sourceline) + continue; - if (flash->nobosses && thing->flags & MF_BOSS) - continue; // Don't hurt bosses + if (!(fflr->flags & FF_EXISTS)) + break; - // Don't endlessly kill egg guard shields (or anything else for that matter) - if (thing->health <= 0) - continue; + if (leveltime & 2) + //fflr->flags |= FF_RENDERALL; + fflr->alpha = 0xB0; + else + //fflr->flags &= ~FF_RENDERALL; + fflr->alpha = 0x90; - top = P_GetSpecialTopZ(thing, sourcesec, sector); - bottom = P_GetSpecialBottomZ(thing, sourcesec, sector); + top = (*fflr->t_slope) ? P_GetZAt(*fflr->t_slope, sector->soundorg.x, sector->soundorg.y) : *fflr->topheight; + bottom = (*fflr->b_slope) ? P_GetZAt(*fflr->b_slope, sector->soundorg.x, sector->soundorg.y) : *fflr->bottomheight; + sector->soundorg.z = (top + bottom)/2; + S_StartSound(§or->soundorg, sfx_laser); - if (thing->z >= top - || thing->z + thing->height <= bottom) - continue; + // Seek out objects to DESTROY! MUAHAHHAHAHAA!!!*cough* + for (node = sector->touching_thinglist; node && node->m_thing; node = node->m_thinglist_next) + { + thing = node->m_thing; - if (thing->flags & MF_SHOOTABLE) - P_DamageMobj(thing, NULL, NULL, 1, 0); - else if (thing->type == MT_EGGSHIELD) - P_KillMobj(thing, NULL, NULL, 0); + if (flash->nobosses && thing->flags & MF_BOSS) + continue; // Don't hurt bosses + + // Don't endlessly kill egg guard shields (or anything else for that matter) + if (thing->health <= 0) + continue; + + top = P_GetSpecialTopZ(thing, sourcesec, sector); + bottom = P_GetSpecialBottomZ(thing, sourcesec, sector); + + if (thing->z >= top + || thing->z + thing->height <= bottom) + continue; + + if (thing->flags & MF_SHOOTABLE) + P_DamageMobj(thing, NULL, NULL, 1, 0); + else if (thing->type == MT_EGGSHIELD) + P_KillMobj(thing, NULL, NULL, 0); + } + + break; + } } } -/** Adds a laser thinker to a 3Dfloor. - * - * \param fflr 3Dfloor to turn into a laser block. - * \param sector Target sector. - * \param secthkiners Lists of thinkers sorted by sector. May be NULL. - * \sa T_LaserFlash - * \author SSNTails - */ -static inline void EV_AddLaserThinker(sector_t *sec, sector_t *sec2, line_t *line, thinkerlist_t *secthinkers, boolean nobosses) +static inline void P_AddLaserThinker(INT16 tag, line_t *line, boolean nobosses) { - laserthink_t *flash; - ffloor_t *fflr = P_AddFakeFloor(sec, sec2, line, laserflags, secthinkers); - - if (!fflr) - return; - - flash = Z_Calloc(sizeof (*flash), PU_LEVSPEC, NULL); + laserthink_t *flash = Z_Calloc(sizeof (*flash), PU_LEVSPEC, NULL); P_AddThinker(THINK_MAIN, &flash->thinker); flash->thinker.function.acp1 = (actionf_p1)T_LaserFlash; - flash->ffloor = fflr; - flash->sector = sec; // For finding mobjs - flash->sec = sec2; + flash->tag = tag; flash->sourceline = line; flash->nobosses = nobosses; } @@ -7030,11 +7021,8 @@ void P_SpawnSpecials(boolean fromnetsave) break; case 258: // Laser block - sec = sides[*lines[i].sidenum].sector - sectors; - - // No longer totally disrupts netgames - for (s = -1; (s = P_FindSectorFromTag(lines[i].tag, s)) >= 0 ;) - EV_AddLaserThinker(§ors[s], §ors[sec], lines + i, secthinkers, !!(lines[i].flags & ML_EFFECT1)); + P_AddLaserThinker(lines[i].tag, lines + i, !!(lines[i].flags & ML_EFFECT1)); + P_AddFakeFloorsByLine(i, FF_EXISTS|FF_RENDERALL|FF_NOSHADE|FF_EXTRA|FF_CUTEXTRA|FF_TRANSLUCENT, secthinkers); break; case 259: // Custom FOF diff --git a/src/p_spec.h b/src/p_spec.h index 0228f8a02..596d8171d 100644 --- a/src/p_spec.h +++ b/src/p_spec.h @@ -104,9 +104,7 @@ typedef struct typedef struct { thinker_t thinker; ///< Thinker structure for laser. - ffloor_t *ffloor; ///< 3Dfloor that is a laser. - sector_t *sector; ///< Sector in which the effect takes place. - sector_t *sec; + INT16 tag; line_t *sourceline; UINT8 nobosses; } laserthink_t; From 19d77bfc531794c77d78831e982e36ec74574c4b Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sat, 2 May 2020 12:50:09 +0200 Subject: [PATCH 021/109] P_PlayerMobjThinker: Move crumbling platforms check into its own function --- src/p_mobj.c | 61 +++++++++++++++++++++++++++++++--------------------- 1 file changed, 36 insertions(+), 25 deletions(-) diff --git a/src/p_mobj.c b/src/p_mobj.c index 29fe1a57c..17734096f 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -3780,9 +3780,41 @@ boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled return false; } -// -// P_PlayerMobjThinker -// +static void P_CheckCrumblingPlatforms(mobj_t *mobj) +{ + msecnode_t *node; + + if (netgame && mobj->player->spectator) + return; + + for (node = mobj->touching_sectorlist; node; node = node->m_sectorlist_next) + { + ffloor_t *rover; + + for (rover = node->m_sector->ffloors; rover; rover = rover->next) + { + if (!(rover->flags & FF_EXISTS)) + continue; + + if (!(rover->flags & FF_CRUMBLE)) + continue; + + if (mobj->eflags & MFE_VERTICALFLIP) + { + if (P_GetSpecialBottomZ(mobj, sectors + rover->secnum, node->m_sector) != mobj->z + mobj->height) + continue; + } + else + { + if (P_GetSpecialTopZ(mobj, sectors + rover->secnum, node->m_sector) != mobj->z) + continue; + } + + EV_StartCrumble(rover->master->frontsector, rover, (rover->flags & FF_FLOATBOB), mobj->player, rover->alpha, !(rover->flags & FF_NORETURN)); + } + } +} + static void P_PlayerMobjThinker(mobj_t *mobj) { msecnode_t *node; @@ -3839,28 +3871,7 @@ static void P_PlayerMobjThinker(mobj_t *mobj) else P_TryMove(mobj, mobj->x, mobj->y, true); - if (!(netgame && mobj->player->spectator)) - { - // Crumbling platforms - for (node = mobj->touching_sectorlist; node; node = node->m_sectorlist_next) - { - fixed_t topheight, bottomheight; - ffloor_t *rover; - - for (rover = node->m_sector->ffloors; rover; rover = rover->next) - { - if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_CRUMBLE)) - continue; - - topheight = P_GetSpecialTopZ(mobj, sectors + rover->secnum, node->m_sector); - bottomheight = P_GetSpecialBottomZ(mobj, sectors + rover->secnum, node->m_sector); - - if ((topheight == mobj->z && !(mobj->eflags & MFE_VERTICALFLIP)) - || (bottomheight == mobj->z + mobj->height && mobj->eflags & MFE_VERTICALFLIP)) // You nut. - EV_StartCrumble(rover->master->frontsector, rover, (rover->flags & FF_FLOATBOB), mobj->player, rover->alpha, !(rover->flags & FF_NORETURN)); - } - } - } + P_CheckCrumblingPlatforms(mobj); // Check for floating water platforms and bounce them if (CheckForFloatBob && P_MobjFlip(mobj)*mobj->momz < 0) From 2605f29bd45e53a7e070fd9ddac3275721048a16 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sat, 2 May 2020 13:08:13 +0200 Subject: [PATCH 022/109] P_PlayerMobjThinker: Move check for floatbob platforms into its own function --- src/p_mobj.c | 121 ++++++++++++++++++++++++++++++--------------------- 1 file changed, 72 insertions(+), 49 deletions(-) diff --git a/src/p_mobj.c b/src/p_mobj.c index 17734096f..eb6a1a125 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -3815,10 +3815,79 @@ static void P_CheckCrumblingPlatforms(mobj_t *mobj) } } -static void P_PlayerMobjThinker(mobj_t *mobj) +static boolean P_MobjTouchesSectorWithWater(mobj_t *mobj) { msecnode_t *node; + for (node = mobj->touching_sectorlist; node; node = node->m_sectorlist_next) + { + ffloor_t *rover; + + if (!node->m_sector->ffloors) + continue; + + for (rover = node->m_sector->ffloors; rover; rover = rover->next) + { + if (!(rover->flags & FF_EXISTS)) + continue; + + if (!(rover->flags & FF_SWIMMABLE)) + continue; + + return true; + } + } + + return false; +} + +// Check for floating water platforms and bounce them +static void P_CheckFloatbobPlatforms(mobj_t *mobj) +{ + msecnode_t *node; + + // Can't land on anything if you're not moving downwards + if (P_MobjFlip(mobj)*mobj->momz >= 0) + return; + + if (!P_MobjTouchesSectorWithWater(mobj)) + return; + + for (node = mobj->touching_sectorlist; node; node = node->m_sectorlist_next) + { + ffloor_t *rover; + + if (!node->m_sector->ffloors) + continue; + + for (rover = node->m_sector->ffloors; rover; rover = rover->next) + { + if (!(rover->flags & FF_EXISTS)) + continue; + + if (!(rover->flags & FF_FLOATBOB)) + continue; + + + if (mobj->eflags & MFE_VERTICALFLIP) + { + if (abs(*rover->bottomheight - (mobj->z + mobj->height)) > abs(mobj->momz)) + continue; + } + else + { + if (abs(*rover->topheight - mobj->z) > abs(mobj->momz)) + continue; + } + + // Initiate a 'bouncy' elevator function which slowly diminishes. + EV_BounceSector(rover->master->frontsector, -mobj->momz, rover->master); + } + } +} + +static void P_PlayerMobjThinker(mobj_t *mobj) +{ I_Assert(mobj != NULL); I_Assert(mobj->player != NULL); I_Assert(!P_MobjWasRemoved(mobj)); @@ -3873,54 +3942,8 @@ static void P_PlayerMobjThinker(mobj_t *mobj) P_CheckCrumblingPlatforms(mobj); - // Check for floating water platforms and bounce them - if (CheckForFloatBob && P_MobjFlip(mobj)*mobj->momz < 0) - { - boolean thereiswater = false; - - for (node = mobj->touching_sectorlist; node; node = node->m_sectorlist_next) - { - if (node->m_sector->ffloors) - { - ffloor_t *rover; - // Get water boundaries first - for (rover = node->m_sector->ffloors; rover; rover = rover->next) - { - if (!(rover->flags & FF_EXISTS)) - continue; - - if (rover->flags & FF_SWIMMABLE) // Is there water? - { - thereiswater = true; - break; - } - } - } - } - if (thereiswater) - { - for (node = mobj->touching_sectorlist; node; node = node->m_sectorlist_next) - { - if (node->m_sector->ffloors) - { - ffloor_t *rover; - for (rover = node->m_sector->ffloors; rover; rover = rover->next) - { - if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_FLOATBOB)) - continue; - - if ((!(mobj->eflags & MFE_VERTICALFLIP) && abs(*rover->topheight-mobj->z) <= abs(mobj->momz)) // The player is landing on the cheese! - || (mobj->eflags & MFE_VERTICALFLIP && abs(*rover->bottomheight-(mobj->z+mobj->height)) <= abs(mobj->momz))) - { - // Initiate a 'bouncy' elevator function - // which slowly diminishes. - EV_BounceSector(rover->master->frontsector, -mobj->momz, rover->master); - } - } - } - } - } // Ugly ugly billions of braces! Argh! - } + if (CheckForFloatBob) + P_CheckFloatbobPlatforms(mobj); // always do the gravity bit now, that's simpler // BUT CheckPosition only if wasn't done before. From afc63788680bd75654504e0b0f0a1c7a0f04187b Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sat, 2 May 2020 13:34:24 +0200 Subject: [PATCH 023/109] P_PlayerZMovement: Move checks for Mario blocks into their own function --- src/p_mobj.c | 70 +++++++++++++++++++++++++++++----------------------- 1 file changed, 39 insertions(+), 31 deletions(-) diff --git a/src/p_mobj.c b/src/p_mobj.c index eb6a1a125..91cb3dc9e 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -2798,6 +2798,43 @@ static boolean P_ZMovement(mobj_t *mo) return true; } +// Check for "Mario" blocks to hit and bounce them +static void P_CheckMarioBlocks(mobj_t *mo) +{ + msecnode_t *node; + + if (netgame && mo->player->spectator) + return; + + for (node = mo->touching_sectorlist; node; node = node->m_sectorlist_next) + { + ffloor_t *rover; + + if (!node->m_sector->ffloors) + continue; + + for (rover = node->m_sector->ffloors; rover; rover = rover->next) + { + if (!(rover->flags & FF_EXISTS)) + continue; + + if (!(rover->flags & FF_MARIO)) + continue; + + if (mo->eflags & MFE_VERTICALFLIP) + continue; // if you were flipped, your head isn't actually hitting your ceilingz is it? + + if (*rover->bottomheight != mo->ceilingz) + continue; + + if (rover->flags & FF_SHATTERBOTTOM) // Brick block! + EV_CrumbleChain(node->m_sector, rover); + else // Question block! + EV_MarioBlock(rover, node->m_sector, mo); + } + } +} + static void P_PlayerZMovement(mobj_t *mo) { boolean onground; @@ -3022,39 +3059,10 @@ nightsdone: } } - // Check for "Mario" blocks to hit and bounce them if (P_MobjFlip(mo)*mo->momz > 0) { - msecnode_t *node; - - if (CheckForMarioBlocks && !(netgame && mo->player->spectator)) // Only let the player punch - { - // Search the touching sectors, from side-to-side... - for (node = mo->touching_sectorlist; node; node = node->m_sectorlist_next) - { - ffloor_t *rover; - if (!node->m_sector->ffloors) - continue; - - for (rover = node->m_sector->ffloors; rover; rover = rover->next) - { - if (!(rover->flags & FF_EXISTS)) - continue; - - // Come on, it's time to go... - if (rover->flags & FF_MARIO - && !(mo->eflags & MFE_VERTICALFLIP) // if you were flipped, your head isn't actually hitting your ceilingz is it? - && *rover->bottomheight == mo->ceilingz) // The player's head hit the bottom! - { - // DO THE MARIO! - if (rover->flags & FF_SHATTERBOTTOM) // Brick block! - EV_CrumbleChain(node->m_sector, rover); - else // Question block! - EV_MarioBlock(rover, node->m_sector, mo); - } - } - } // Ugly ugly billions of braces! Argh! - } + if (CheckForMarioBlocks) + P_CheckMarioBlocks(mo); // hit the ceiling if (mariomode) From a67c8786aedbab4b9dca8301b62249e0e6f620cd Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sat, 2 May 2020 13:49:16 +0200 Subject: [PATCH 024/109] P_PlayerZMovement: Move PolyObject handling code into its own function --- src/p_mobj.c | 111 ++++++++++++++++++++++++--------------------------- 1 file changed, 52 insertions(+), 59 deletions(-) diff --git a/src/p_mobj.c b/src/p_mobj.c index 4a9f4ec95..fab6c193f 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -2835,6 +2835,57 @@ static void P_CheckMarioBlocks(mobj_t *mo) } } +// Check if we're on a polyobject that triggers a linedef executor. +static boolean P_PlayerPolyObjectZMovement(mobj_t *mo) +{ + msecnode_t *node; + boolean stopmovecut = false; + + for (node = mo->touching_sectorlist; node; node = node->m_sectorlist_next) + { + sector_t *sec = node->m_sector; + subsector_t *newsubsec; + size_t i; + + for (i = 0; i < numsubsectors; i++) + { + polyobj_t *po; + sector_t *polysec; + newsubsec = &subsectors[i]; + + if (newsubsec->sector != sec) + continue; + + for (po = newsubsec->polyList; po; po = (polyobj_t *)(po->link.next)) + { + if (!(po->flags & POF_SOLID)) + continue; + + if (!P_MobjInsidePolyobj(po, mo)) + continue; + + polysec = po->lines[0]->backsector; + + // Moving polyobjects should act like conveyors if the player lands on one. (I.E. none of the momentum cut thing below) -Red + if ((mo->z == polysec->ceilingheight || mo->z + mo->height == polysec->floorheight) && po->thinker) + stopmovecut = true; + + if (!(po->flags & POF_LDEXEC)) + continue; + + if (mo->z != polysec->ceilingheight) + continue; + + // We're landing on a PO, so check for a linedef executor. + // Trigger tags are 32000 + the PO's ID number. + P_LinedefExecute((INT16)(32000 + po->id), mo, NULL); + } + } + } + + return stopmovecut; +} + static void P_PlayerZMovement(mobj_t *mo) { boolean onground; @@ -2931,66 +2982,8 @@ static void P_PlayerZMovement(mobj_t *mo) mo->eflags |= MFE_JUSTHITFLOOR; // Spin Attack + if (!P_PlayerPolyObjectZMovement(mo)) { - // Check if we're on a polyobject - // that triggers a linedef executor. - msecnode_t *node; - boolean stopmovecut = false; - - for (node = mo->touching_sectorlist; node; node = node->m_sectorlist_next) - { - sector_t *sec = node->m_sector; - subsector_t *newsubsec; - size_t i; - - for (i = 0; i < numsubsectors; i++) - { - newsubsec = &subsectors[i]; - - if (newsubsec->sector != sec) - continue; - - if (newsubsec->polyList) - { - polyobj_t *po = newsubsec->polyList; - sector_t *polysec; - - while(po) - { - if (!P_MobjInsidePolyobj(po, mo) || !(po->flags & POF_SOLID)) - { - po = (polyobj_t *)(po->link.next); - continue; - } - - // We're inside it! Yess... - polysec = po->lines[0]->backsector; - - // Moving polyobjects should act like conveyors if the player lands on one. (I.E. none of the momentum cut thing below) -Red - if ((mo->z == polysec->ceilingheight || mo->z+mo->height == polysec->floorheight) && po->thinker) - stopmovecut = true; - - if (!(po->flags & POF_LDEXEC)) - { - po = (polyobj_t *)(po->link.next); - continue; - } - - if (mo->z == polysec->ceilingheight) - { - // We're landing on a PO, so check for - // a linedef executor. - // Trigger tags are 32000 + the PO's ID number. - P_LinedefExecute((INT16)(32000 + po->id), mo, NULL); - } - - po = (polyobj_t *)(po->link.next); - } - } - } - } - - if (!stopmovecut) // Cut momentum in half when you hit the ground and // aren't pressing any controls. if (!(mo->player->cmd.forwardmove || mo->player->cmd.sidemove) && !mo->player->cmomx && !mo->player->cmomy && !(mo->player->pflags & PF_SPINNING)) From 929064b998b908fe444693251baa773c2d2ab9f7 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sat, 2 May 2020 15:21:53 +0200 Subject: [PATCH 025/109] Refactor PTR_SlideTraverse --- src/p_map.c | 279 ++++++++++++++++++++++++++-------------------------- 1 file changed, 139 insertions(+), 140 deletions(-) diff --git a/src/p_map.c b/src/p_map.c index 0fade4847..3f1f6caf5 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -3310,9 +3310,139 @@ static boolean P_IsClimbingValid(player_t *player, angle_t angle) return false; } -// -// PTR_SlideTraverse -// +static boolean PTR_LineIsBlocking(line_t *li) +{ + // one-sided linedefs are always solid to sliding movement. + if (!li->backsector) + return !P_PointOnLineSide(slidemo->x, slidemo->y, li); + + if (!(slidemo->flags & MF_MISSILE)) + { + if (li->flags & ML_IMPASSIBLE) + return true; + + if ((slidemo->flags & (MF_ENEMY|MF_BOSS)) && li->flags & ML_BLOCKMONSTERS) + return true; + } + + // set openrange, opentop, openbottom + P_LineOpening(li, slidemo); + + if (openrange < slidemo->height) + return true; // doesn't fit + + if (opentop - slidemo->z < slidemo->height) + return true; // mobj is too high + + if (openbottom - slidemo->z > FixedMul(MAXSTEPMOVE, slidemo->scale)) + return true; // too big a step up + + return false; +} + +static void PTR_GlideClimbTraverse(line_t *li) +{ + line_t *checkline = li; + sector_t *checksector; + ffloor_t *rover; + fixed_t topheight, bottomheight; + boolean fofline = false; + INT32 side = P_PointOnLineSide(slidemo->x, slidemo->y, li); + + if (!side && li->backsector) + checksector = li->backsector; + else + checksector = li->frontsector; + + if (checksector->ffloors) + { + for (rover = checksector->ffloors; rover; rover = rover->next) + { + if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER) || (rover->flags & FF_BUSTUP)) + continue; + + topheight = *rover->topheight; + bottomheight = *rover->bottomheight; + + if (*rover->t_slope) + topheight = P_GetZAt(*rover->t_slope, slidemo->x, slidemo->y); + if (*rover->b_slope) + bottomheight = P_GetZAt(*rover->b_slope, slidemo->x, slidemo->y); + + if (topheight < slidemo->z) + continue; + + if (bottomheight > slidemo->z + slidemo->height) + continue; + + // Got this far, so I guess it's climbable. // TODO: Climbing check, also, better method to do this? + if (rover->master->flags & ML_TFERLINE) + { + size_t linenum = li-checksector->lines[0]; + checkline = rover->master->frontsector->lines[0] + linenum; + fofline = true; + } + + break; + } + } + + // see about climbing on the wall + if (!(checkline->flags & ML_NOCLIMB) && checkline->special != HORIZONSPECIAL) + { + boolean canclimb; + angle_t climbangle, climbline; + INT32 whichside = P_PointOnLineSide(slidemo->x, slidemo->y, li); + + climbangle = climbline = R_PointToAngle2(li->v1->x, li->v1->y, li->v2->x, li->v2->y); + + if (whichside) // on second side? + climbline += ANGLE_180; + + climbangle += (ANGLE_90 * (whichside ? -1 : 1)); + + canclimb = (li->backsector ? P_IsClimbingValid(slidemo->player, climbangle) : true); + + if (((!slidemo->player->climbing && abs((signed)(slidemo->angle - ANGLE_90 - climbline)) < ANGLE_45) + || (slidemo->player->climbing == 1 && abs((signed)(slidemo->angle - climbline)) < ANGLE_135)) + && canclimb) + { + slidemo->angle = climbangle; + /*if (!demoplayback || P_ControlStyle(slidemo->player) == CS_LMAOGALOG) + { + if (slidemo->player == &players[consoleplayer]) + localangle = slidemo->angle; + else if (slidemo->player == &players[secondarydisplayplayer]) + localangle2 = slidemo->angle; + }*/ + + if (!slidemo->player->climbing) + { + S_StartSound(slidemo->player->mo, sfx_s3k4a); + slidemo->player->climbing = 5; + } + + slidemo->player->pflags &= ~(PF_GLIDING|PF_SPINNING|PF_JUMPED|PF_NOJUMPDAMAGE|PF_THOKKED); + slidemo->player->glidetime = 0; + slidemo->player->secondjump = 0; + + if (slidemo->player->climbing > 1) + slidemo->momz = slidemo->momx = slidemo->momy = 0; + + if (fofline) + whichside = 0; + + if (!whichside) + { + slidemo->player->lastsidehit = checkline->sidenum[whichside]; + slidemo->player->lastlinehit = (INT16)(checkline - lines); + } + + P_Thrust(slidemo, slidemo->angle, FixedMul(5*FRACUNIT, slidemo->scale)); + } + } +} + static boolean PTR_SlideTraverse(intercept_t *in) { line_t *li; @@ -3321,151 +3451,20 @@ static boolean PTR_SlideTraverse(intercept_t *in) li = in->d.line; - // one-sided linedefs are always solid to sliding movement. - // one-sided linedef - if (!li->backsector) - { - if (P_PointOnLineSide(slidemo->x, slidemo->y, li)) - return true; // don't hit the back side - goto isblocking; - } + if (!PTR_LineIsBlocking(li)) + return true; - if (!(slidemo->flags & MF_MISSILE)) - { - if (li->flags & ML_IMPASSIBLE) - goto isblocking; - - if ((slidemo->flags & (MF_ENEMY|MF_BOSS)) && li->flags & ML_BLOCKMONSTERS) - goto isblocking; - } - - // set openrange, opentop, openbottom - P_LineOpening(li, slidemo); - - if (openrange < slidemo->height) - goto isblocking; // doesn't fit - - if (opentop - slidemo->z < slidemo->height) - goto isblocking; // mobj is too high - - if (openbottom - slidemo->z > FixedMul(MAXSTEPMOVE, slidemo->scale)) - goto isblocking; // too big a step up - - // this line doesn't block movement - return true; - - // the line does block movement, + // the line blocks movement, // see if it is closer than best so far -isblocking: if (li->polyobj && slidemo->player) { if ((li->polyobj->lines[0]->backsector->flags & SF_TRIGGERSPECIAL_TOUCH) && !(li->polyobj->flags & POF_NOSPECIALS)) P_ProcessSpecialSector(slidemo->player, slidemo->subsector->sector, li->polyobj->lines[0]->backsector); } - if (slidemo->player && (slidemo->player->pflags & PF_GLIDING || slidemo->player->climbing) - && slidemo->player->charability == CA_GLIDEANDCLIMB) - { - line_t *checkline = li; - sector_t *checksector; - ffloor_t *rover; - fixed_t topheight, bottomheight; - boolean fofline = false; - INT32 side = P_PointOnLineSide(slidemo->x, slidemo->y, li); - - if (!side && li->backsector) - checksector = li->backsector; - else - checksector = li->frontsector; - - if (checksector->ffloors) - { - for (rover = checksector->ffloors; rover; rover = rover->next) - { - if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER) || (rover->flags & FF_BUSTUP)) - continue; - - topheight = *rover->topheight; - bottomheight = *rover->bottomheight; - - if (*rover->t_slope) - topheight = P_GetZAt(*rover->t_slope, slidemo->x, slidemo->y); - if (*rover->b_slope) - bottomheight = P_GetZAt(*rover->b_slope, slidemo->x, slidemo->y); - - if (topheight < slidemo->z) - continue; - - if (bottomheight > slidemo->z + slidemo->height) - continue; - - // Got this far, so I guess it's climbable. // TODO: Climbing check, also, better method to do this? - if (rover->master->flags & ML_TFERLINE) - { - size_t linenum = li-checksector->lines[0]; - checkline = rover->master->frontsector->lines[0] + linenum; - fofline = true; - } - - break; - } - } - - // see about climbing on the wall - if (!(checkline->flags & ML_NOCLIMB) && checkline->special != HORIZONSPECIAL) - { - boolean canclimb; - angle_t climbangle, climbline; - INT32 whichside = P_PointOnLineSide(slidemo->x, slidemo->y, li); - - climbangle = climbline = R_PointToAngle2(li->v1->x, li->v1->y, li->v2->x, li->v2->y); - - if (whichside) // on second side? - climbline += ANGLE_180; - - climbangle += (ANGLE_90 * (whichside ? -1 : 1)); - - canclimb = (li->backsector ? P_IsClimbingValid(slidemo->player, climbangle) : true); - - if (((!slidemo->player->climbing && abs((signed)(slidemo->angle - ANGLE_90 - climbline)) < ANGLE_45) - || (slidemo->player->climbing == 1 && abs((signed)(slidemo->angle - climbline)) < ANGLE_135)) - && canclimb) - { - slidemo->angle = climbangle; - /*if (!demoplayback || P_ControlStyle(slidemo->player) == CS_LMAOGALOG) - { - if (slidemo->player == &players[consoleplayer]) - localangle = slidemo->angle; - else if (slidemo->player == &players[secondarydisplayplayer]) - localangle2 = slidemo->angle; - }*/ - - if (!slidemo->player->climbing) - { - S_StartSound(slidemo->player->mo, sfx_s3k4a); - slidemo->player->climbing = 5; - } - - slidemo->player->pflags &= ~(PF_GLIDING|PF_SPINNING|PF_JUMPED|PF_NOJUMPDAMAGE|PF_THOKKED); - slidemo->player->glidetime = 0; - slidemo->player->secondjump = 0; - - if (slidemo->player->climbing > 1) - slidemo->momz = slidemo->momx = slidemo->momy = 0; - - if (fofline) - whichside = 0; - - if (!whichside) - { - slidemo->player->lastsidehit = checkline->sidenum[whichside]; - slidemo->player->lastlinehit = (INT16)(checkline - lines); - } - - P_Thrust(slidemo, slidemo->angle, FixedMul(5*FRACUNIT, slidemo->scale)); - } - } - } + if (slidemo->player && slidemo->player->charability == CA_GLIDEANDCLIMB + && (slidemo->player->pflags & PF_GLIDING || slidemo->player->climbing)) + PTR_GlideClimbTraverse(li); if (in->frac < bestslidefrac && (!slidemo->player || !slidemo->player->climbing)) { From bc2d0dcea6690458b3f7973fbd4f5cd0b82609f6 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sat, 2 May 2020 15:25:19 +0200 Subject: [PATCH 026/109] Some minor PTR_GlideClimbTraverse cleanup --- src/p_map.c | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) diff --git a/src/p_map.c b/src/p_map.c index 3f1f6caf5..db6df59dc 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -3343,16 +3343,10 @@ static boolean PTR_LineIsBlocking(line_t *li) static void PTR_GlideClimbTraverse(line_t *li) { line_t *checkline = li; - sector_t *checksector; ffloor_t *rover; fixed_t topheight, bottomheight; boolean fofline = false; - INT32 side = P_PointOnLineSide(slidemo->x, slidemo->y, li); - - if (!side && li->backsector) - checksector = li->backsector; - else - checksector = li->frontsector; + sector_t *checksector = (li->backsector && !P_PointOnLineSide(slidemo->x, slidemo->y, li)) ? li->backsector : li->frontsector; if (checksector->ffloors) { From ddb4c2c97f3f5bfdad660f4ee3e8bc6b95998d8b Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sat, 2 May 2020 15:30:56 +0200 Subject: [PATCH 027/109] Refactor P_PushableCheckBustables --- src/p_mobj.c | 125 ++++++++++++++++++++++++++------------------------- 1 file changed, 64 insertions(+), 61 deletions(-) diff --git a/src/p_mobj.c b/src/p_mobj.c index fab6c193f..1d3fe8b46 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -1674,77 +1674,80 @@ static void P_PushableCheckBustables(mobj_t *mo) for (node = mo->touching_sectorlist; node; node = node->m_sectorlist_next) { + ffloor_t *rover; + fixed_t topheight, bottomheight; + if (!node->m_sector) break; - if (node->m_sector->ffloors) + if (!node->m_sector->ffloors) + continue; + + for (rover = node->m_sector->ffloors; rover; rover = rover->next) { - ffloor_t *rover; - fixed_t topheight, bottomheight; + if (!(rover->flags & FF_EXISTS)) + continue; - for (rover = node->m_sector->ffloors; rover; rover = rover->next) + if (!(rover->flags & FF_BUSTUP)) + continue; + + // Needs ML_EFFECT4 flag for pushables to break it + if (!(rover->master->flags & ML_EFFECT4)) + continue; + + if (rover->master->frontsector->crumblestate != CRUMBLE_NONE) + continue; + + topheight = P_GetFOFTopZ(mo, node->m_sector, rover, mo->x, mo->y, NULL); + bottomheight = P_GetFOFBottomZ(mo, node->m_sector, rover, mo->x, mo->y, NULL); + + // Height checks + if (rover->flags & FF_SHATTERBOTTOM) { - if (!(rover->flags & FF_EXISTS)) continue; + if (mo->z + mo->momz + mo->height < bottomheight) + continue; - if (!(rover->flags & FF_BUSTUP)) continue; - - // Needs ML_EFFECT4 flag for pushables to break it - if (!(rover->master->flags & ML_EFFECT4)) continue; - - if (rover->master->frontsector->crumblestate == CRUMBLE_NONE) - { - topheight = P_GetFOFTopZ(mo, node->m_sector, rover, mo->x, mo->y, NULL); - bottomheight = P_GetFOFBottomZ(mo, node->m_sector, rover, mo->x, mo->y, NULL); - // Height checks - if (rover->flags & FF_SHATTERBOTTOM) - { - if (mo->z+mo->momz + mo->height < bottomheight) - continue; - - if (mo->z+mo->height > bottomheight) - continue; - } - else if (rover->flags & FF_SPINBUST) - { - if (mo->z+mo->momz > topheight) - continue; - - if (mo->z+mo->height < bottomheight) - continue; - } - else if (rover->flags & FF_SHATTER) - { - if (mo->z+mo->momz > topheight) - continue; - - if (mo->z+mo->momz + mo->height < bottomheight) - continue; - } - else - { - if (mo->z >= topheight) - continue; - - if (mo->z+mo->height < bottomheight) - continue; - } - - EV_CrumbleChain(NULL, rover); // node->m_sector - - // Run a linedef executor?? - if (rover->master->flags & ML_EFFECT5) - P_LinedefExecute((INT16)(P_AproxDistance(rover->master->dx, rover->master->dy)>>FRACBITS), mo, node->m_sector); - - goto bustupdone; - } + if (mo->z + mo->height > bottomheight) + continue; } + else if (rover->flags & FF_SPINBUST) + { + if (mo->z + mo->momz > topheight) + continue; + + if (mo->z + mo->height < bottomheight) + continue; + } + else if (rover->flags & FF_SHATTER) + { + if (mo->z + mo->momz > topheight) + continue; + + if (mo->z + mo->momz + mo->height < bottomheight) + continue; + } + else + { + if (mo->z >= topheight) + continue; + + if (mo->z + mo->height < bottomheight) + continue; + } + + EV_CrumbleChain(NULL, rover); // node->m_sector + + // Run a linedef executor?? + if (rover->master->flags & ML_EFFECT5) + P_LinedefExecute((INT16)(P_AproxDistance(rover->master->dx, rover->master->dy)>>FRACBITS), mo, node->m_sector); + + P_UnsetThingPosition(mo); + mo->x = oldx; + mo->y = oldy; + P_SetThingPosition(mo); + return; } } -bustupdone: - P_UnsetThingPosition(mo); - mo->x = oldx; - mo->y = oldy; - P_SetThingPosition(mo); } // From 122104815a33f20c7dbad8298e629d5fb647aff9 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sat, 2 May 2020 15:33:15 +0200 Subject: [PATCH 028/109] Revert some very incorrect refactoring --- src/p_mobj.c | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/src/p_mobj.c b/src/p_mobj.c index 1d3fe8b46..301f3a8d6 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -1741,13 +1741,14 @@ static void P_PushableCheckBustables(mobj_t *mo) if (rover->master->flags & ML_EFFECT5) P_LinedefExecute((INT16)(P_AproxDistance(rover->master->dx, rover->master->dy)>>FRACBITS), mo, node->m_sector); - P_UnsetThingPosition(mo); - mo->x = oldx; - mo->y = oldy; - P_SetThingPosition(mo); - return; + goto bustupdone; } } +bustupdone: + P_UnsetThingPosition(mo); + mo->x = oldx; + mo->y = oldy; + P_SetThingPosition(mo); } // From 452fd100b8c3e15c67fafb3dfe65b718ff9920d7 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sat, 2 May 2020 15:50:18 +0200 Subject: [PATCH 029/109] Refactor P_CheckBustableBlocks --- src/p_user.c | 244 ++++++++++++++++++++++++++++----------------------- 1 file changed, 136 insertions(+), 108 deletions(-) diff --git a/src/p_user.c b/src/p_user.c index 36a1054c6..e7dc69c1f 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -2532,6 +2532,72 @@ boolean P_InQuicksand(mobj_t *mo) // Returns true if you are in quicksand return false; // No sand here, Captain! } +static boolean P_PlayerCanBust(player_t *player, ffloor_t *rover) +{ + if (!(rover->flags & FF_EXISTS)) + return false; + + if (!(rover->flags & FF_BUSTUP)) + return false; + + /*if (rover->master->frontsector->crumblestate != CRUMBLE_NONE) + return false;*/ + + // If it's an FF_SHATTER, you can break it just by touching it. + if (rover->flags & FF_SHATTER) + return true; + + // If it's an FF_SPINBUST, you can break it if you are in your spinning frames + // (either from jumping or spindashing). + if (rover->flags & FF_SPINBUST) + { + if ((player->pflags & PF_SPINNING) && !(player->pflags & PF_STARTDASH)) + return true; + + if ((player->pflags & PF_JUMPED) && !(player->pflags & PF_NOJUMPDAMAGE)) + return true; + } + + // Strong abilities can break even FF_STRONGBUST. + if (player->charability == CA_GLIDEANDCLIMB) + return true; + + if (player->pflags & PF_BOUNCING) + return true; + + if (player->charability == CA_TWINSPIN && player->panim == PA_ABILITY) + return true; + + if (player->charability2 == CA2_MELEE && player->panim == PA_ABILITY2) + return true; + + // Everyone else is out of luck. + if (rover->flags & FF_STRONGBUST) + return false; + + // Spinning (and not jumping) + if ((player->pflags & PF_SPINNING) && !(player->pflags & PF_JUMPED)) + return true; + + // Super + if (player->powers[pw_super]) + return true; + + // Dashmode + if ((player->charflags & (SF_DASHMODE|SF_MACHINE)) == (SF_DASHMODE|SF_MACHINE) && player->dashmode >= DASHMODE_THRESHOLD) + return true; + + // NiGHTS drill + if (player->pflags & PF_DRILLING) + return true; + + // Recording for Metal Sonic + if (metalrecording) + return true; + + return false; +} + static void P_CheckBustableBlocks(player_t *player) { msecnode_t *node; @@ -2554,121 +2620,83 @@ static void P_CheckBustableBlocks(player_t *player) for (node = player->mo->touching_sectorlist; node; node = node->m_sectorlist_next) { + ffloor_t *rover; + fixed_t topheight, bottomheight; + if (!node->m_sector) break; - if (node->m_sector->ffloors) + if (!node->m_sector->ffloors) + continue; + + for (rover = node->m_sector->ffloors; rover; rover = rover->next) { - ffloor_t *rover; - fixed_t topheight, bottomheight; + if (!P_PlayerCanBust(player, rover)) + continue; - for (rover = node->m_sector->ffloors; rover; rover = rover->next) + topheight = P_GetFOFTopZ(player->mo, node->m_sector, rover, player->mo->x, player->mo->y, NULL); + bottomheight = P_GetFOFBottomZ(player->mo, node->m_sector, rover, player->mo->x, player->mo->y, NULL); + + if (((player->charability == CA_TWINSPIN) && (player->panim == PA_ABILITY)) + || ((P_MobjFlip(player->mo)*player->mo->momz < 0) && (player->pflags & PF_BOUNCING || ((player->charability2 == CA2_MELEE) && (player->panim == PA_ABILITY2))))) { - if (!(rover->flags & FF_EXISTS)) continue; - - if ((rover->flags & FF_BUSTUP)/* && rover->master->frontsector->crumblestate == CRUMBLE_NONE*/) - { - // If it's an FF_SHATTER, you can break it just by touching it. - if (rover->flags & FF_SHATTER) - goto bust; - - // If it's an FF_SPINBUST, you can break it if you are in your spinning frames - // (either from jumping or spindashing). - if (rover->flags & FF_SPINBUST - && (((player->pflags & PF_SPINNING) && !(player->pflags & PF_STARTDASH)) - || (player->pflags & PF_JUMPED && !(player->pflags & PF_NOJUMPDAMAGE)))) - goto bust; - - // You can always break it if you have CA_GLIDEANDCLIMB - // or if you are bouncing on it - // or you are using CA_TWINSPIN/CA2_MELEE. - if (player->charability == CA_GLIDEANDCLIMB - || (player->pflags & PF_BOUNCING) - || ((player->charability == CA_TWINSPIN) && (player->panim == PA_ABILITY)) - || (player->charability2 == CA2_MELEE && player->panim == PA_ABILITY2)) - goto bust; - - if (rover->flags & FF_STRONGBUST) - continue; - - // If it's not an FF_STRONGBUST, you can break if you are spinning (and not jumping) - // or you are super - // or you are in dashmode with SF_DASHMODE - // or you are drilling in NiGHTS - // or you are recording for Metal Sonic - if (!((player->pflags & PF_SPINNING) && !(player->pflags & PF_JUMPED)) - && !(player->powers[pw_super]) - && !(((player->charflags & (SF_DASHMODE|SF_MACHINE)) == (SF_DASHMODE|SF_MACHINE)) && (player->dashmode >= DASHMODE_THRESHOLD)) - && !(player->pflags & PF_DRILLING) - && !metalrecording) - continue; - - bust: - topheight = P_GetFOFTopZ(player->mo, node->m_sector, rover, player->mo->x, player->mo->y, NULL); - bottomheight = P_GetFOFBottomZ(player->mo, node->m_sector, rover, player->mo->x, player->mo->y, NULL); - - if (((player->charability == CA_TWINSPIN) && (player->panim == PA_ABILITY)) - || ((P_MobjFlip(player->mo)*player->mo->momz < 0) && (player->pflags & PF_BOUNCING || ((player->charability2 == CA2_MELEE) && (player->panim == PA_ABILITY2))))) - { - topheight -= player->mo->momz; - bottomheight -= player->mo->momz; - } - - // Height checks - if (rover->flags & FF_SHATTERBOTTOM) - { - if (player->mo->z+player->mo->momz + player->mo->height < bottomheight) - continue; - - if (player->mo->z+player->mo->height > bottomheight) - continue; - } - else if (rover->flags & FF_SPINBUST) - { - if (player->mo->z+player->mo->momz > topheight) - continue; - - if (player->mo->z + player->mo->height < bottomheight) - continue; - } - else if (rover->flags & FF_SHATTER) - { - if (player->mo->z + player->mo->momz > topheight) - continue; - - if (player->mo->z+player->mo->momz + player->mo->height < bottomheight) - continue; - } - else - { - if (player->mo->z >= topheight) - continue; - - if (player->mo->z + player->mo->height < bottomheight) - continue; - } - - // Impede the player's fall a bit - if (((rover->flags & FF_SPINBUST) || (rover->flags & FF_SHATTER)) && player->mo->z >= topheight) - player->mo->momz >>= 1; - else if (rover->flags & FF_SHATTER) - { - player->mo->momx >>= 1; - player->mo->momy >>= 1; - } - - //if (metalrecording) - // G_RecordBustup(rover); - - EV_CrumbleChain(NULL, rover); // node->m_sector - - // Run a linedef executor?? - if (rover->master->flags & ML_EFFECT5) - P_LinedefExecute((INT16)(P_AproxDistance(rover->master->dx, rover->master->dy)>>FRACBITS), player->mo, node->m_sector); - - goto bustupdone; - } + topheight -= player->mo->momz; + bottomheight -= player->mo->momz; } + + // Height checks + if (rover->flags & FF_SHATTERBOTTOM) + { + if (player->mo->z + player->mo->momz + player->mo->height < bottomheight) + continue; + + if (player->mo->z + player->mo->height > bottomheight) + continue; + } + else if (rover->flags & FF_SPINBUST) + { + if (player->mo->z + player->mo->momz > topheight) + continue; + + if (player->mo->z + player->mo->height < bottomheight) + continue; + } + else if (rover->flags & FF_SHATTER) + { + if (player->mo->z + player->mo->momz > topheight) + continue; + + if (player->mo->z + player->mo->momz + player->mo->height < bottomheight) + continue; + } + else + { + if (player->mo->z >= topheight) + continue; + + if (player->mo->z + player->mo->height < bottomheight) + continue; + } + + // Impede the player's fall a bit + if (((rover->flags & FF_SPINBUST) || (rover->flags & FF_SHATTER)) && player->mo->z >= topheight) + player->mo->momz >>= 1; + else if (rover->flags & FF_SHATTER) + { + player->mo->momx >>= 1; + player->mo->momy >>= 1; + } + + //if (metalrecording) + // G_RecordBustup(rover); + + EV_CrumbleChain(NULL, rover); // node->m_sector + + // Run a linedef executor?? + if (rover->master->flags & ML_EFFECT5) + P_LinedefExecute((INT16)(P_AproxDistance(rover->master->dx, rover->master->dy)>>FRACBITS), player->mo, node->m_sector); + + goto bustupdone; } } bustupdone: From d0d25025e122abbeb5eaea121aebc8962910500e Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sun, 3 May 2020 10:01:58 +0200 Subject: [PATCH 030/109] Refactor P_CheckBouncySectors --- src/p_user.c | 197 ++++++++++++++++++++++++--------------------------- 1 file changed, 92 insertions(+), 105 deletions(-) diff --git a/src/p_user.c b/src/p_user.c index e7dc69c1f..3296269cb 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -2729,122 +2729,109 @@ static void P_CheckBouncySectors(player_t *player) for (node = player->mo->touching_sectorlist; node; node = node->m_sectorlist_next) { + ffloor_t *rover; + if (!node->m_sector) break; - if (node->m_sector->ffloors) + if (!node->m_sector->ffloors) + continue; + + for (rover = node->m_sector->ffloors; rover; rover = rover->next) { - ffloor_t *rover; - boolean top = true; + fixed_t bouncestrength; fixed_t topheight, bottomheight; - for (rover = node->m_sector->ffloors; rover; rover = rover->next) + if (!(rover->flags & FF_EXISTS)) + continue; // FOFs should not be bouncy if they don't even "exist" + + if (GETSECSPECIAL(rover->master->frontsector->special, 1) != 15) + continue; // this sector type is required for FOFs to be bouncy + + topheight = P_GetFOFTopZ(player->mo, node->m_sector, rover, player->mo->x, player->mo->y, NULL); + bottomheight = P_GetFOFBottomZ(player->mo, node->m_sector, rover, player->mo->x, player->mo->y, NULL); + + if (player->mo->z > topheight) + continue; + + if (player->mo->z + player->mo->height < bottomheight) + continue; + + bouncestrength = P_AproxDistance(rover->master->dx, rover->master->dy)/100; + + if (oldz < P_GetFOFTopZ(player->mo, node->m_sector, rover, oldx, oldy, NULL) + && oldz + player->mo->height > P_GetFOFBottomZ(player->mo, node->m_sector, rover, oldx, oldy, NULL)) { - if (!(rover->flags & FF_EXISTS)) - continue; // FOFs should not be bouncy if they don't even "exist" - - if (GETSECSPECIAL(rover->master->frontsector->special, 1) != 15) - continue; // this sector type is required for FOFs to be bouncy - - topheight = P_GetFOFTopZ(player->mo, node->m_sector, rover, player->mo->x, player->mo->y, NULL); - bottomheight = P_GetFOFBottomZ(player->mo, node->m_sector, rover, player->mo->x, player->mo->y, NULL); - - if (player->mo->z > topheight) - continue; - - if (player->mo->z + player->mo->height < bottomheight) - continue; - - if (oldz < P_GetFOFTopZ(player->mo, node->m_sector, rover, oldx, oldy, NULL) - && oldz + player->mo->height > P_GetFOFBottomZ(player->mo, node->m_sector, rover, oldx, oldy, NULL)) - top = false; + player->mo->momx = -FixedMul(player->mo->momx,bouncestrength); + player->mo->momy = -FixedMul(player->mo->momy,bouncestrength); + if (player->pflags & PF_SPINNING) { - fixed_t linedist; - - linedist = P_AproxDistance(rover->master->v1->x-rover->master->v2->x, rover->master->v1->y-rover->master->v2->y); - - linedist = FixedDiv(linedist,100*FRACUNIT); - - if (top) - { - fixed_t newmom; - - pslope_t *slope; - if (abs(oldz - topheight) < abs(oldz + player->mo->height - bottomheight)) { // Hit top - slope = *rover->t_slope; - } else { // Hit bottom - slope = *rover->b_slope; - } - - momentum.x = player->mo->momx; - momentum.y = player->mo->momy; - momentum.z = player->mo->momz*2; - - if (slope) - P_ReverseQuantizeMomentumToSlope(&momentum, slope); - - newmom = momentum.z = -FixedMul(momentum.z,linedist)/2; - - if (abs(newmom) < (linedist*2)) - { - goto bouncydone; - } - - if (!(rover->master->flags & ML_BOUNCY)) - { - if (newmom > 0) - { - if (newmom < 8*FRACUNIT) - newmom = 8*FRACUNIT; - } - else if (newmom > -8*FRACUNIT && newmom != 0) - newmom = -8*FRACUNIT; - } - - if (newmom > P_GetPlayerHeight(player)/2) - newmom = P_GetPlayerHeight(player)/2; - else if (newmom < -P_GetPlayerHeight(player)/2) - newmom = -P_GetPlayerHeight(player)/2; - - momentum.z = newmom*2; - - if (slope) - P_QuantizeMomentumToSlope(&momentum, slope); - - player->mo->momx = momentum.x; - player->mo->momy = momentum.y; - player->mo->momz = momentum.z/2; - - if (player->pflags & PF_SPINNING) - { - player->pflags &= ~PF_SPINNING; - player->pflags |= P_GetJumpFlags(player); - player->pflags |= PF_THOKKED; - } - } - else - { - player->mo->momx = -FixedMul(player->mo->momx,linedist); - player->mo->momy = -FixedMul(player->mo->momy,linedist); - - if (player->pflags & PF_SPINNING) - { - player->pflags &= ~PF_SPINNING; - player->pflags |= P_GetJumpFlags(player); - player->pflags |= PF_THOKKED; - } - } - - if ((player->pflags & PF_SPINNING) && player->speed < FixedMul(1<mo->scale) && player->mo->momz) - { - player->pflags &= ~PF_SPINNING; - player->pflags |= P_GetJumpFlags(player); - } - - goto bouncydone; + player->pflags &= ~PF_SPINNING; + player->pflags |= P_GetJumpFlags(player); + player->pflags |= PF_THOKKED; } } + else + { + fixed_t newmom; + pslope_t *slope = (abs(oldz - topheight) < abs(oldz + player->mo->height - bottomheight)) ? *rover->t_slope : *rover->b_slope; + + momentum.x = player->mo->momx; + momentum.y = player->mo->momy; + momentum.z = player->mo->momz*2; + + if (slope) + P_ReverseQuantizeMomentumToSlope(&momentum, slope); + + newmom = momentum.z = -FixedMul(momentum.z,bouncestrength)/2; + + if (abs(newmom) < (bouncestrength*2)) + goto bouncydone; + + if (!(rover->master->flags & ML_BOUNCY)) + { + if (newmom > 0) + { + if (newmom < 8*FRACUNIT) + newmom = 8*FRACUNIT; + } + else if (newmom < 0) + { + if (newmom > -8*FRACUNIT) + newmom = -8*FRACUNIT; + } + } + + if (newmom > P_GetPlayerHeight(player)/2) + newmom = P_GetPlayerHeight(player)/2; + else if (newmom < -P_GetPlayerHeight(player)/2) + newmom = -P_GetPlayerHeight(player)/2; + + momentum.z = newmom*2; + + if (slope) + P_QuantizeMomentumToSlope(&momentum, slope); + + player->mo->momx = momentum.x; + player->mo->momy = momentum.y; + player->mo->momz = momentum.z/2; + + if (player->pflags & PF_SPINNING) + { + player->pflags &= ~PF_SPINNING; + player->pflags |= P_GetJumpFlags(player); + player->pflags |= PF_THOKKED; + } + } + + if ((player->pflags & PF_SPINNING) && player->speed < FixedMul(1<mo->scale) && player->mo->momz) + { + player->pflags &= ~PF_SPINNING; + player->pflags |= P_GetJumpFlags(player); + } + + goto bouncydone; } } bouncydone: From 0d7c49e7e4c9da6e84f6d5d182940bf49f178e1f Mon Sep 17 00:00:00 2001 From: ZipperQR Date: Sun, 3 May 2020 13:59:00 +0300 Subject: [PATCH 031/109] no message --- src/p_enemy.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/p_enemy.c b/src/p_enemy.c index 58f09cacb..e83e4cd4f 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -13288,8 +13288,9 @@ static boolean PIT_DustDevilLaunch(mobj_t *thing) if (!player) return true; - if (abs(thing->x - dustdevil->x) > dustdevil->radius || abs(thing->y - dustdevil->y) > dustdevil->radius) + if (abs(thing->x - dustdevil->x) > dustdevil->radius || abs(thing->y - dustdevil->y) > dustdevil->radius){ return true; + } if (thing->z + thing->height >= dustdevil->z && dustdevil->z + dustdevil->height >= thing->z) { fixed_t pos = thing->z - dustdevil->z; From d0376e284a8ea93f3016001faba38068599a7047 Mon Sep 17 00:00:00 2001 From: ZipperQR Date: Wed, 6 May 2020 16:22:04 +0300 Subject: [PATCH 032/109] S_StopSoundByID Lua support --- src/lua_baselib.c | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) diff --git a/src/lua_baselib.c b/src/lua_baselib.c index 74938739c..da1f4e600 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -2458,6 +2458,21 @@ static int lib_sStopSound(lua_State *L) return 0; } +static int lib_sStopSoundByID(lua_State *L) +{ + void *origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); + //NOHUD + if (!origin) + return LUA_ErrInvalid(L, "mobj_t"); + + sfxenum_t sound_id = luaL_checkinteger(L, 2); + if (sound_id >= NUMSFX) + return luaL_error(L, "sfx %d out of range (0 - %d)", sound_id, NUMSFX-1); + + S_StopSoundByID(origin, sound_id); + return 0; +} + static int lib_sChangeMusic(lua_State *L) { #ifdef MUSICSLOT_COMPATIBILITY @@ -3253,6 +3268,7 @@ static luaL_Reg lib[] = { {"S_StartSound",lib_sStartSound}, {"S_StartSoundAtVolume",lib_sStartSoundAtVolume}, {"S_StopSound",lib_sStopSound}, + {"S_StopSoundByID",lib_sStopSoundByID}, {"S_ChangeMusic",lib_sChangeMusic}, {"S_SpeedMusic",lib_sSpeedMusic}, {"S_StopMusic",lib_sStopMusic}, From 87f7100d2e50522c914762fe9c252a42d7bfc5da Mon Sep 17 00:00:00 2001 From: Zipper Date: Wed, 6 May 2020 09:30:15 -0400 Subject: [PATCH 033/109] Update p_user.c --- src/p_user.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/p_user.c b/src/p_user.c index 69c38f79d..5770ae5d4 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -11941,11 +11941,11 @@ void P_PlayerThink(player_t *player) factor = 4; } break; - /* -- in case we wanted to have the camera freely movable during zoom tubes - case CR_ZOOMTUBE:*/ case CR_DUSTDEVIL: player->drawangle += ANG20; break; + /* -- in case we wanted to have the camera freely movable during zoom tubes + case CR_ZOOMTUBE:*/ case CR_ROPEHANG: if (player->mo->momx || player->mo->momy) { From ab7987d1cf34fd5d30ce82385bf1c81caf1cb2d3 Mon Sep 17 00:00:00 2001 From: Jaime Passos Date: Sat, 9 May 2020 16:59:09 -0300 Subject: [PATCH 034/109] Fix OpenGL only recording the first frame of unoptimized GIFs --- src/m_anigif.c | 57 +++++++++++++++++++++++++++----------------------- 1 file changed, 31 insertions(+), 26 deletions(-) diff --git a/src/m_anigif.c b/src/m_anigif.c index ce2ca20b9..1b71a09bc 100644 --- a/src/m_anigif.c +++ b/src/m_anigif.c @@ -490,29 +490,28 @@ const UINT8 gifframe_gchead[4] = {0x21,0xF9,0x04,0x04}; // GCE, bytes, packed by static UINT8 *gifframe_data = NULL; static size_t gifframe_size = 8192; +// +// GIF_rgbconvert +// converts an RGB frame to a frame with a palette. +// #ifdef HWRENDER -static void hwrconvert(void) +static void GIF_rgbconvert(UINT8 *linear, UINT8 *scr) { - UINT8 *linear = HWR_GetScreenshot(); - UINT8 *dest = screens[2]; UINT8 r, g, b; - INT32 x, y; - size_t i = 0; + size_t src = 0, dest = 0; + size_t size = (vid.width * vid.height * 3); InitColorLUT(gif_framepalette); - for (y = 0; y < vid.height; y++) + while (src < size) { - for (x = 0; x < vid.width; x++, i += 3) - { - r = (UINT8)linear[i]; - g = (UINT8)linear[i + 1]; - b = (UINT8)linear[i + 2]; - dest[(y * vid.width) + x] = colorlookup[r >> SHIFTCOLORBITS][g >> SHIFTCOLORBITS][b >> SHIFTCOLORBITS]; - } + r = (UINT8)linear[src]; + g = (UINT8)linear[src + 1]; + b = (UINT8)linear[src + 2]; + scr[dest] = colorlookup[r >> SHIFTCOLORBITS][g >> SHIFTCOLORBITS][b >> SHIFTCOLORBITS]; + src += (3 * scrbuf_downscaleamt); + dest += scrbuf_downscaleamt; } - - free(linear); } #endif @@ -556,7 +555,11 @@ static void GIF_framewrite(void) I_ReadScreen(movie_screen); #ifdef HWRENDER else if (rendermode == render_opengl) - hwrconvert(); + { + UINT8 *linear = HWR_GetScreenshot(); + GIF_rgbconvert(linear, movie_screen); + free(linear); + } #endif } else @@ -565,18 +568,20 @@ static void GIF_framewrite(void) blitw = vid.width; blith = vid.height; - if (gif_frames == 0) - { - if (rendermode == render_soft) - I_ReadScreen(movie_screen); #ifdef HWRENDER - else if (rendermode == render_opengl) - { - hwrconvert(); - VID_BlitLinearScreen(screens[2], screens[0], vid.width*vid.bpp, vid.height, vid.width*vid.bpp, vid.rowbytes); - } -#endif + // Copy the current OpenGL frame into the base screen + if (rendermode == render_opengl) + { + UINT8 *linear = HWR_GetScreenshot(); + GIF_rgbconvert(linear, screens[0]); + free(linear); } +#endif + + // Copy the first frame into the movie screen + // OpenGL already does the same above. + if (gif_frames == 0 && rendermode == render_soft) + I_ReadScreen(movie_screen); movie_screen = screens[0]; } From 435e6c9812c03657be0da01d0150c7d777c8e592 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Tue, 12 May 2020 14:53:10 +0200 Subject: [PATCH 035/109] Rename variables for Fang waypoints, in preparation for new global waypoint data structure --- src/p_enemy.c | 36 ++++++++++++++++++------------------ 1 file changed, 18 insertions(+), 18 deletions(-) diff --git a/src/p_enemy.c b/src/p_enemy.c index 2341be6d3..813ae1fc8 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -8794,19 +8794,19 @@ void A_Dye(mobj_t *actor) #endif if (color >= MAXTRANSLATIONS) return; - + if (!color) target->colorized = false; else target->colorized = true; - + // What if it's a player? if (target->player) { target->player->powers[pw_dye] = color; return; } - + target->color = color; } @@ -12642,8 +12642,8 @@ void A_Boss5FindWaypoint(mobj_t *actor) else // locvar1 == 0 { fixed_t hackoffset = P_MobjFlip(actor)*56*FRACUNIT; - INT32 numwaypoints = 0; - mobj_t **waypoints; + INT32 numfangwaypoints = 0; + mobj_t **fangwaypoints; INT32 key; actor->z += hackoffset; @@ -12668,7 +12668,7 @@ void A_Boss5FindWaypoint(mobj_t *actor) continue; if (!P_CheckSight(actor, mapthings[i].mobj)) continue; - numwaypoints++; + numfangwaypoints++; } // players also count as waypoints apparently @@ -12690,11 +12690,11 @@ void A_Boss5FindWaypoint(mobj_t *actor) continue; if (!P_CheckSight(actor, players[i].mo)) continue; - numwaypoints++; + numfangwaypoints++; } } - if (!numwaypoints) + if (!numfangwaypoints) { // restore z position actor->z -= hackoffset; @@ -12702,8 +12702,8 @@ void A_Boss5FindWaypoint(mobj_t *actor) } // allocate the table and reset count to zero - waypoints = Z_Calloc(sizeof(*waypoints)*numwaypoints, PU_STATIC, NULL); - numwaypoints = 0; + fangwaypoints = Z_Calloc(sizeof(*waypoints)*numfangwaypoints, PU_STATIC, NULL); + numfangwaypoints = 0; // now find them again and add them to the table! for (i = 0; i < nummapthings; i++) @@ -12728,7 +12728,7 @@ void A_Boss5FindWaypoint(mobj_t *actor) } if (!P_CheckSight(actor, mapthings[i].mobj)) continue; - waypoints[numwaypoints++] = mapthings[i].mobj; + fangwaypoints[numfangwaypoints++] = mapthings[i].mobj; } if (actor->extravalue2 > 1) @@ -12749,25 +12749,25 @@ void A_Boss5FindWaypoint(mobj_t *actor) continue; if (!P_CheckSight(actor, players[i].mo)) continue; - waypoints[numwaypoints++] = players[i].mo; + fangwaypoints[numfangwaypoints++] = players[i].mo; } } // restore z position actor->z -= hackoffset; - if (!numwaypoints) + if (!numfangwaypoints) { - Z_Free(waypoints); // free table + Z_Free(fangwaypoints); // free table goto nowaypoints; // ??? } - key = P_RandomKey(numwaypoints); + key = P_RandomKey(numfangwaypoints); - P_SetTarget(&actor->tracer, waypoints[key]); + P_SetTarget(&actor->tracer, fangwaypoints[key]); if (actor->tracer->type == MT_FANGWAYPOINT) - actor->tracer->reactiontime = numwaypoints/4; // Monster Iestyn: is this how it should be? I count center waypoints as waypoints unlike the original Lua script - Z_Free(waypoints); // free table + actor->tracer->reactiontime = numfangwaypoints/4; // Monster Iestyn: is this how it should be? I count center waypoints as waypoints unlike the original Lua script + Z_Free(fangwaypoints); // free table } // now face the tracer you just set! From 69c11a8220477e64348f1fb5b47f0e86df324ea1 Mon Sep 17 00:00:00 2001 From: sphere Date: Thu, 30 Apr 2020 16:01:03 +0200 Subject: [PATCH 036/109] Support act numbers up to 99 and draw both digits individually. --- src/dehacked.c | 2 +- src/hu_stuff.c | 4 ++-- src/hu_stuff.h | 2 +- src/st_stuff.c | 9 +++++++-- src/v_video.c | 30 +++++++++++++++++++++++------- 5 files changed, 34 insertions(+), 13 deletions(-) diff --git a/src/dehacked.c b/src/dehacked.c index a6c73e0b4..a71bfe055 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -1557,7 +1557,7 @@ static void readlevelheader(MYFILE *f, INT32 num) } else if (fastcmp(word, "ACT")) { - if (i >= 0 && i < 20) // 0 for no act number, TTL1 through TTL19 + if (i >= 0 && i <= 99) // 0 for no act number mapheaderinfo[num-1]->actnum = (UINT8)i; else deh_warning("Level header %d: invalid act number %d", num, i); diff --git a/src/hu_stuff.c b/src/hu_stuff.c index 6aa5a4510..3ff9db2b6 100644 --- a/src/hu_stuff.c +++ b/src/hu_stuff.c @@ -68,7 +68,7 @@ patch_t *nightsnum[10]; // 0-9 // Level title and credits fonts patch_t *lt_font[LT_FONTSIZE]; patch_t *cred_font[CRED_FONTSIZE]; -patch_t *ttlnum[20]; // act numbers (0-19) +patch_t *ttlnum[10]; // act numbers (0-9) // Name tag fonts patch_t *ntb_font[NT_FONTSIZE]; @@ -243,7 +243,7 @@ void HU_LoadGraphics(void) tallinfin = (patch_t *)W_CachePatchName("STTINFIN", PU_HUDGFX); // cache act numbers for level titles - for (i = 0; i < 20; i++) + for (i = 0; i < 10; i++) { sprintf(buffer, "TTL%.2d", i); ttlnum[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX); diff --git a/src/hu_stuff.h b/src/hu_stuff.h index 9e3c66747..63d85f1b8 100644 --- a/src/hu_stuff.h +++ b/src/hu_stuff.h @@ -85,7 +85,7 @@ extern patch_t *lt_font[LT_FONTSIZE]; extern patch_t *cred_font[CRED_FONTSIZE]; extern patch_t *ntb_font[NT_FONTSIZE]; extern patch_t *nto_font[NT_FONTSIZE]; -extern patch_t *ttlnum[20]; +extern patch_t *ttlnum[10]; extern patch_t *emeraldpics[3][8]; extern patch_t *rflagico; extern patch_t *bflagico; diff --git a/src/st_stuff.c b/src/st_stuff.c index b6226d085..26f2c1774 100644 --- a/src/st_stuff.c +++ b/src/st_stuff.c @@ -1325,7 +1325,7 @@ void ST_drawTitleCard(void) { char *lvlttl = mapheaderinfo[gamemap-1]->lvlttl; char *subttl = mapheaderinfo[gamemap-1]->subttl; - INT32 actnum = mapheaderinfo[gamemap-1]->actnum; + UINT8 actnum = mapheaderinfo[gamemap-1]->actnum; INT32 lvlttlxpos, ttlnumxpos, zonexpos; INT32 subttlxpos = BASEVIDWIDTH/2; INT32 ttlscroll = FixedInt(lt_scroll); @@ -1382,7 +1382,12 @@ void ST_drawTitleCard(void) if (actnum) { if (!splitscreen) - V_DrawMappedPatch(ttlnumxpos + ttlscroll, 104 - ttlscroll, 0, actpat, colormap); + { + if (actnum > 9) + V_DrawMappedPatch(ttlnumxpos + (V_LevelActNumWidth(actnum)/4) + ttlscroll, 104 - ttlscroll, 0, actpat, colormap); + else + V_DrawMappedPatch(ttlnumxpos + ttlscroll, 104 - ttlscroll, 0, actpat, colormap); + } V_DrawLevelActNum(ttlnumxpos + ttlscroll, 104, V_PERPLAYER, actnum); } diff --git a/src/v_video.c b/src/v_video.c index 3ce0e79f5..e8d121f9a 100644 --- a/src/v_video.c +++ b/src/v_video.c @@ -2952,13 +2952,19 @@ void V_DrawPaddedTallNum(INT32 x, INT32 y, INT32 flags, INT32 num, INT32 digits) } // Draw an act number for a level title -// Todo: actually draw two-digit numbers as two act num patches -void V_DrawLevelActNum(INT32 x, INT32 y, INT32 flags, INT32 num) +void V_DrawLevelActNum(INT32 x, INT32 y, INT32 flags, UINT8 num) { - if (num < 0 || num > 19) + if (num < 0 || num > 99) return; // not supported - V_DrawScaledPatch(x, y, flags, ttlnum[num]); + while (num > 0) + { + if (num > 9) + V_DrawScaledPatch(x + (V_LevelActNumWidth(num) - V_LevelActNumWidth(num%10)), y, flags, ttlnum[num%10]); + else + V_DrawScaledPatch(x, y, flags, ttlnum[num]); + num = num/10; + } } // Write a string using the credit font @@ -3340,12 +3346,22 @@ INT32 V_LevelNameHeight(const char *string) // For ST_drawTitleCard // Returns the width of the act num patch -INT32 V_LevelActNumWidth(INT32 num) +INT32 V_LevelActNumWidth(UINT8 num) { - if (num < 0 || num > 19) + SHORT result = 0; + if (num > 99) return 0; // not a valid number - return SHORT(ttlnum[num]->width); + if (num == 0) + return SHORT(ttlnum[num]->width); + + while (num > 0) + { + result = result + SHORT(ttlnum[num%10]->width); + num = num/10; + } + + return result; } // From 0287c6956e03ed8a5e690b4aea1a0b53086127d2 Mon Sep 17 00:00:00 2001 From: sphere Date: Thu, 30 Apr 2020 17:12:52 +0200 Subject: [PATCH 037/109] Fix some errors and add some comments. Also, actnum is not an INT32. --- src/d_clisrv.c | 2 +- src/g_game.c | 2 +- src/m_menu.c | 2 +- src/st_stuff.c | 2 +- src/v_video.c | 18 ++++++++---------- src/v_video.h | 4 ++-- src/y_inter.c | 2 +- 7 files changed, 15 insertions(+), 17 deletions(-) diff --git a/src/d_clisrv.c b/src/d_clisrv.c index 43321d92d..ed0b8e528 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -1690,7 +1690,7 @@ static void CL_LoadReceivedSavegame(void) // load a base level if (P_LoadNetGame()) { - const INT32 actnum = mapheaderinfo[gamemap-1]->actnum; + const UINT8 actnum = mapheaderinfo[gamemap-1]->actnum; CONS_Printf(M_GetText("Map is now \"%s"), G_BuildMapName(gamemap)); if (strcmp(mapheaderinfo[gamemap-1]->lvlttl, "")) { diff --git a/src/g_game.c b/src/g_game.c index 92d71fbae..5bcf9f580 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -4629,7 +4629,7 @@ char *G_BuildMapTitle(INT32 mapnum) { size_t len = 1; const char *zonetext = NULL; - const INT32 actnum = mapheaderinfo[mapnum-1]->actnum; + const UINT8 actnum = mapheaderinfo[mapnum-1]->actnum; len += strlen(mapheaderinfo[mapnum-1]->lvlttl); if (!(mapheaderinfo[mapnum-1]->levelflags & LF_NOZONE)) diff --git a/src/m_menu.c b/src/m_menu.c index 2977b432f..c221571c8 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -5186,7 +5186,7 @@ static boolean M_PrepareLevelPlatter(INT32 gt, boolean nextmappick) { if (M_CanShowLevelOnPlatter(mapnum, gt)) { - const INT32 actnum = mapheaderinfo[mapnum]->actnum; + const UINT8 actnum = mapheaderinfo[mapnum]->actnum; const boolean headingisname = (fastcmp(mapheaderinfo[mapnum]->selectheading, mapheaderinfo[mapnum]->lvlttl)); const boolean wide = (mapheaderinfo[mapnum]->menuflags & LF2_WIDEICON); diff --git a/src/st_stuff.c b/src/st_stuff.c index 26f2c1774..9d819b147 100644 --- a/src/st_stuff.c +++ b/src/st_stuff.c @@ -1383,7 +1383,7 @@ void ST_drawTitleCard(void) { if (!splitscreen) { - if (actnum > 9) + if (actnum > 9) // slightly offset the act diamond for two-digit act numbers V_DrawMappedPatch(ttlnumxpos + (V_LevelActNumWidth(actnum)/4) + ttlscroll, 104 - ttlscroll, 0, actpat, colormap); else V_DrawMappedPatch(ttlnumxpos + ttlscroll, 104 - ttlscroll, 0, actpat, colormap); diff --git a/src/v_video.c b/src/v_video.c index e8d121f9a..e17df995b 100644 --- a/src/v_video.c +++ b/src/v_video.c @@ -2954,12 +2954,12 @@ void V_DrawPaddedTallNum(INT32 x, INT32 y, INT32 flags, INT32 num, INT32 digits) // Draw an act number for a level title void V_DrawLevelActNum(INT32 x, INT32 y, INT32 flags, UINT8 num) { - if (num < 0 || num > 99) + if (num > 99) return; // not supported while (num > 0) { - if (num > 9) + if (num > 9) // if there are two digits, draw second digit first V_DrawScaledPatch(x + (V_LevelActNumWidth(num) - V_LevelActNumWidth(num%10)), y, flags, ttlnum[num%10]); else V_DrawScaledPatch(x, y, flags, ttlnum[num]); @@ -3345,19 +3345,17 @@ INT32 V_LevelNameHeight(const char *string) } // For ST_drawTitleCard -// Returns the width of the act num patch -INT32 V_LevelActNumWidth(UINT8 num) +// Returns the width of the act num patch(es) +INT16 V_LevelActNumWidth(UINT8 num) { - SHORT result = 0; - if (num > 99) - return 0; // not a valid number + INT16 result = 0; if (num == 0) - return SHORT(ttlnum[num]->width); + result = ttlnum[num]->width; - while (num > 0) + while (num > 0 && num <= 99) { - result = result + SHORT(ttlnum[num%10]->width); + result = result + ttlnum[num%10]->width; num = num/10; } diff --git a/src/v_video.h b/src/v_video.h index ed623a57f..664fa8995 100644 --- a/src/v_video.h +++ b/src/v_video.h @@ -238,12 +238,12 @@ void V_DrawRightAlignedSmallThinStringAtFixed(fixed_t x, fixed_t y, INT32 option // Draw tall nums, used for menu, HUD, intermission void V_DrawTallNum(INT32 x, INT32 y, INT32 flags, INT32 num); void V_DrawPaddedTallNum(INT32 x, INT32 y, INT32 flags, INT32 num, INT32 digits); -void V_DrawLevelActNum(INT32 x, INT32 y, INT32 flags, INT32 num); +void V_DrawLevelActNum(INT32 x, INT32 y, INT32 flags, UINT8 num); // Find string width from lt_font chars INT32 V_LevelNameWidth(const char *string); INT32 V_LevelNameHeight(const char *string); -INT32 V_LevelActNumWidth(INT32 num); // act number width +INT16 V_LevelActNumWidth(UINT8 num); // act number width void V_DrawCreditString(fixed_t x, fixed_t y, INT32 option, const char *string); INT32 V_CreditStringWidth(const char *string); diff --git a/src/y_inter.c b/src/y_inter.c index f1764a816..a2628832f 100644 --- a/src/y_inter.c +++ b/src/y_inter.c @@ -73,7 +73,7 @@ typedef union UINT32 score, total; // fake score, total UINT32 tics; // time - INT32 actnum; // act number being displayed + UINT8 actnum; // act number being displayed patch_t *ptotal; // TOTAL UINT8 gotlife; // Number of extra lives obtained } coop; From 4eb5f09c6f6fada395a94d69eb5e599ba69a017f Mon Sep 17 00:00:00 2001 From: sphere Date: Thu, 30 Apr 2020 23:41:06 +0200 Subject: [PATCH 038/109] Restore SHORT(). --- src/v_video.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/v_video.c b/src/v_video.c index e17df995b..1e550fe9d 100644 --- a/src/v_video.c +++ b/src/v_video.c @@ -3351,11 +3351,11 @@ INT16 V_LevelActNumWidth(UINT8 num) INT16 result = 0; if (num == 0) - result = ttlnum[num]->width; + result = SHORT(ttlnum[num]->width); while (num > 0 && num <= 99) { - result = result + ttlnum[num%10]->width; + result = result + SHORT(ttlnum[num%10]->width); num = num/10; } From d708789c3a61ada6e5af9c39dc0194fa476cda66 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Tue, 12 May 2020 23:50:30 +0200 Subject: [PATCH 039/109] Store waypoints (for zoom tubes, rope hangs, polyobjects) explicitly --- src/doomstat.h | 12 +++ src/p_mobj.c | 9 ++- src/p_polyobj.c | 196 ++---------------------------------------------- src/p_setup.c | 97 ++++++++++++++++++++++++ src/p_spec.c | 140 ++-------------------------------- src/p_user.c | 70 +---------------- 6 files changed, 134 insertions(+), 390 deletions(-) diff --git a/src/doomstat.h b/src/doomstat.h index 1ec03a86c..ab67706a7 100644 --- a/src/doomstat.h +++ b/src/doomstat.h @@ -620,6 +620,18 @@ extern mapthing_t *playerstarts[MAXPLAYERS]; // Cooperative extern mapthing_t *bluectfstarts[MAXPLAYERS]; // CTF extern mapthing_t *redctfstarts[MAXPLAYERS]; // CTF +#define WAYPOINTSEQUENCESIZE 256 +#define NUMWAYPOINTSEQUENCES 256 +extern mobj_t *waypoints[NUMWAYPOINTSEQUENCES][WAYPOINTSEQUENCESIZE]; +extern UINT16 numwaypoints[NUMWAYPOINTSEQUENCES]; + +void P_AddWaypoint(UINT8 sequence, UINT8 id, mobj_t *waypoint); +mobj_t *P_GetFirstWaypoint(UINT8 sequence); +mobj_t *P_GetLastWaypoint(UINT8 sequence); +mobj_t *P_GetPreviousWaypoint(mobj_t *current, boolean wrap); +mobj_t *P_GetNextWaypoint(mobj_t *current, boolean wrap); +mobj_t *P_GetClosestWaypoint(UINT8 sequence, mobj_t *mo); + // ===================================== // Internal parameters, used for engine. // ===================================== diff --git a/src/p_mobj.c b/src/p_mobj.c index c78ec4a53..be0828464 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -12728,9 +12728,14 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean mobj->threshold = min(mthing->extrainfo, 7); break; case MT_TUBEWAYPOINT: - mobj->health = mthing->angle & 255; - mobj->threshold = mthing->angle >> 8; + { + UINT8 sequence = mthing->angle >> 8; + UINT8 id = mthing->angle & 255; + mobj->health = id; + mobj->threshold = sequence; + P_AddWaypoint(sequence, id, mobj); break; + } case MT_IDEYAANCHOR: mobj->health = mthing->extrainfo; break; diff --git a/src/p_polyobj.c b/src/p_polyobj.c index cd63f4509..4b9538951 100644 --- a/src/p_polyobj.c +++ b/src/p_polyobj.c @@ -1571,10 +1571,8 @@ void T_PolyObjMove(polymove_t *th) void T_PolyObjWaypoint(polywaypoint_t *th) { - mobj_t *mo2; mobj_t *target = NULL; mobj_t *waypoint = NULL; - thinker_t *wp; fixed_t adjustx, adjusty, adjustz; fixed_t momx, momy, momz, dist; INT32 start; @@ -1593,30 +1591,9 @@ void T_PolyObjWaypoint(polywaypoint_t *th) #endif // check for displacement due to override and reattach when possible - if (po->thinker == NULL) + if (!po->thinker) po->thinker = &th->thinker; -/* - // Find out target first. - // We redo this each tic to make savegame compatibility easier. - for (wp = thlist[THINK_MOBJ].next; wp != &thlist[THINK_MOBJ]; wp = wp->next) - { - if (wp->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed) - continue; - - mo2 = (mobj_t *)wp; - - if (mo2->type != MT_TUBEWAYPOINT) - continue; - - if (mo2->threshold == th->sequence && mo2->health == th->pointnum) - { - target = mo2; - break; - } - } -*/ - target = th->target; if (!target) @@ -1683,38 +1660,7 @@ void T_PolyObjWaypoint(polywaypoint_t *th) if (!th->stophere) { CONS_Debug(DBG_POLYOBJ, "Looking for next waypoint...\n"); - - // Find next waypoint - for (wp = thlist[THINK_MOBJ].next; wp != &thlist[THINK_MOBJ]; wp = wp->next) - { - if (wp->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed) - continue; - - mo2 = (mobj_t *)wp; - - if (mo2->type != MT_TUBEWAYPOINT) - continue; - - if (mo2->threshold != th->sequence) - continue; - - if (th->direction == -1) - { - if (mo2->health == target->health - 1) - { - waypoint = mo2; - break; - } - } - else - { - if (mo2->health == target->health + 1) - { - waypoint = mo2; - break; - } - } - } + waypoint = (th->direction == -1) ? P_GetPreviousWaypoint(target, false) : P_GetNextWaypoint(target, false); if (!waypoint && th->wrap) // If specified, wrap waypoints { @@ -1724,35 +1670,7 @@ void T_PolyObjWaypoint(polywaypoint_t *th) th->stophere = true; } - for (wp = thlist[THINK_MOBJ].next; wp != &thlist[THINK_MOBJ]; wp = wp->next) - { - if (wp->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed) - continue; - - mo2 = (mobj_t *)wp; - - if (mo2->type != MT_TUBEWAYPOINT) - continue; - - if (mo2->threshold != th->sequence) - continue; - - if (th->direction == -1) - { - if (waypoint == NULL) - waypoint = mo2; - else if (mo2->health > waypoint->health) - waypoint = mo2; - } - else - { - if (mo2->health == 0) - { - waypoint = mo2; - break; - } - } - } + waypoint = (th->direction == -1) ? P_GetFirstWaypoint(th->sequence) : P_GetLastWaypoint(th->sequence); } else if (!waypoint && th->comeback) // Come back to the start { @@ -1761,36 +1679,7 @@ void T_PolyObjWaypoint(polywaypoint_t *th) if (!th->continuous) th->comeback = false; - for (wp = thlist[THINK_MOBJ].next; wp != &thlist[THINK_MOBJ]; wp = wp->next) - { - if (wp->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed) - continue; - - mo2 = (mobj_t *)wp; - - if (mo2->type != MT_TUBEWAYPOINT) - continue; - - if (mo2->threshold != th->sequence) - continue; - - if (th->direction == -1) - { - if (mo2->health == target->health - 1) - { - waypoint = mo2; - break; - } - } - else - { - if (mo2->health == target->health + 1) - { - waypoint = mo2; - break; - } - } - } + waypoint = (th->direction == -1) ? P_GetPreviousWaypoint(target, false) : P_GetNextWaypoint(target, false); } } @@ -2276,11 +2165,9 @@ boolean EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata) { polyobj_t *po; polywaypoint_t *th; - mobj_t *mo2; mobj_t *first = NULL; mobj_t *last = NULL; mobj_t *target = NULL; - thinker_t *wp; if (!(po = Polyobj_GetForNum(pwdata->polyObjNum))) { @@ -2305,10 +2192,7 @@ boolean EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata) th->polyObjNum = pwdata->polyObjNum; th->speed = pwdata->speed; th->sequence = pwdata->sequence; // Used to specify sequence # - if (pwdata->reverse) - th->direction = -1; - else - th->direction = 1; + th->direction = pwdata->reverse ? -1 : 1; th->comeback = pwdata->comeback; th->continuous = pwdata->continuous; @@ -2316,44 +2200,8 @@ boolean EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata) th->stophere = false; // Find the first waypoint we need to use - for (wp = thlist[THINK_MOBJ].next; wp != &thlist[THINK_MOBJ]; wp = wp->next) - { - if (wp->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed) - continue; - - mo2 = (mobj_t *)wp; - - if (mo2->type != MT_TUBEWAYPOINT) - continue; - - if (mo2->threshold != th->sequence) - continue; - - if (th->direction == -1) // highest waypoint # - { - if (mo2->health == 0) - last = mo2; - else - { - if (first == NULL) - first = mo2; - else if (mo2->health > first->health) - first = mo2; - } - } - else // waypoint 0 - { - if (mo2->health == 0) - first = mo2; - else - { - if (last == NULL) - last = mo2; - else if (mo2->health > last->health) - last = mo2; - } - } - } + first = (th->direction == -1) ? P_GetLastWaypoint(th->sequence) : P_GetFirstWaypoint(th->sequence); + last = (th->direction == -1) ? P_GetFirstWaypoint(th->sequence) : P_GetLastWaypoint(th->sequence); if (!first) { @@ -2387,36 +2235,6 @@ boolean EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata) // Find the actual target movement waypoint target = first; - /*for (wp = thlist[THINK_MOBJ].next; wp != &thlist[THINK_MOBJ]; wp = wp->next) - { - if (wp->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed) - continue; - - mo2 = (mobj_t *)wp; - - if (mo2->type != MT_TUBEWAYPOINT) - continue; - - if (mo2->threshold != th->sequence) - continue; - - if (th->direction == -1) // highest waypoint # - { - if (mo2->health == first->health - 1) - { - target = mo2; - break; - } - } - else // waypoint 0 - { - if (mo2->health == first->health + 1) - { - target = mo2; - break; - } - } - }*/ if (!target) { diff --git a/src/p_setup.c b/src/p_setup.c index b4a5f2c3c..f454bc1fd 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -144,6 +144,101 @@ mapthing_t *playerstarts[MAXPLAYERS]; mapthing_t *bluectfstarts[MAXPLAYERS]; mapthing_t *redctfstarts[MAXPLAYERS]; +// Maintain waypoints +mobj_t *waypoints[NUMWAYPOINTSEQUENCES][WAYPOINTSEQUENCESIZE]; +UINT16 numwaypoints[NUMWAYPOINTSEQUENCES]; + +void P_AddWaypoint(UINT8 sequence, UINT8 id, mobj_t *waypoint) +{ + waypoints[sequence][id] = waypoint; + if (id >= numwaypoints[sequence]) + numwaypoints[sequence] = id + 1; +} + +static void P_ResetWaypoints(void) +{ + UINT16 sequence, id; + for (sequence = 0; sequence < NUMWAYPOINTSEQUENCES; sequence++) + { + for (id = 0; id < numwaypoints[sequence]; id++) + waypoints[sequence][id] = NULL; + + numwaypoints[sequence] = 0; + } +} + +mobj_t *P_GetFirstWaypoint(UINT8 sequence) +{ + return waypoints[sequence][0]; +} + +mobj_t *P_GetLastWaypoint(UINT8 sequence) +{ + return waypoints[sequence][numwaypoints[sequence] - 1]; +} + +mobj_t *P_GetPreviousWaypoint(mobj_t *current, boolean wrap) +{ + UINT8 sequence = current->threshold; + UINT8 id = current->health; + + if (id == 0) + { + if (!wrap) + return NULL; + + id = numwaypoints[sequence] - 1; + } + else + id--; + + return waypoints[sequence][id]; +} + +mobj_t *P_GetNextWaypoint(mobj_t *current, boolean wrap) +{ + UINT8 sequence = current->threshold; + UINT8 id = current->health; + + if (id == numwaypoints[sequence] - 1) + { + if (!wrap) + return NULL; + + id = 0; + } + else + id++; + + return waypoints[sequence][id]; +} + +mobj_t *P_GetClosestWaypoint(UINT8 sequence, mobj_t *mo) +{ + UINT8 wp; + mobj_t *mo2, *result = NULL; + fixed_t bestdist = 0; + fixed_t curdist; + + for (wp = 0; wp < numwaypoints[sequence]; wp++) + { + mo2 = waypoints[sequence][wp]; + + if (!mo2) + continue; + + curdist = P_AproxDistance(P_AproxDistance(mo->x - mo2->x, mo->y - mo2->y), mo->z - mo2->z); + + if (result && curdist > bestdist) + continue; + + result = mo2; + bestdist = curdist; + } + + return result; +} + /** Logs an error about a map being corrupt, then terminate. * This allows reporting highly technical errors for usefulness, without * confusing a novice map designer who simply needs to run ZenNode. @@ -3545,6 +3640,8 @@ boolean P_LoadLevel(boolean fromnetsave) P_ResetSpawnpoints(); + P_ResetWaypoints(); + P_MapStart(); if (!P_LoadMapFromFile()) diff --git a/src/p_spec.c b/src/p_spec.c index ac72eec15..6c8d7be2a 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -4799,9 +4799,7 @@ DoneSection2: INT32 sequence; fixed_t speed; INT32 lineindex; - thinker_t *th; mobj_t *waypoint = NULL; - mobj_t *mo2; angle_t an; if (player->mo->tracer && player->mo->tracer->type == MT_TUBEWAYPOINT && player->powers[pw_carry] == CR_ZOOMTUBE) @@ -4826,25 +4824,7 @@ DoneSection2: break; } - // scan the thinkers - // to find the first waypoint - for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next) - { - if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed) - continue; - - mo2 = (mobj_t *)th; - - if (mo2->type != MT_TUBEWAYPOINT) - continue; - if (mo2->threshold != sequence) - continue; - if (mo2->health != 0) - continue; - - waypoint = mo2; - break; - } + waypoint = P_GetFirstWaypoint(sequence); if (!waypoint) { @@ -4881,9 +4861,7 @@ DoneSection2: INT32 sequence; fixed_t speed; INT32 lineindex; - thinker_t *th; mobj_t *waypoint = NULL; - mobj_t *mo2; angle_t an; if (player->mo->tracer && player->mo->tracer->type == MT_TUBEWAYPOINT && player->powers[pw_carry] == CR_ZOOMTUBE) @@ -4908,25 +4886,7 @@ DoneSection2: break; } - // scan the thinkers - // to find the last waypoint - for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next) - { - if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed) - continue; - - mo2 = (mobj_t *)th; - - if (mo2->type != MT_TUBEWAYPOINT) - continue; - if (mo2->threshold != sequence) - continue; - - if (!waypoint) - waypoint = mo2; - else if (mo2->health > waypoint->health) - waypoint = mo2; - } + waypoint = P_GetLastWaypoint(sequence); if (!waypoint) { @@ -5008,14 +4968,11 @@ DoneSection2: INT32 sequence; fixed_t speed; INT32 lineindex; - thinker_t *th; mobj_t *waypointmid = NULL; mobj_t *waypointhigh = NULL; mobj_t *waypointlow = NULL; - mobj_t *mo2; mobj_t *closest = NULL; vector3_t p, line[2], resulthigh, resultlow; - mobj_t *highest = NULL; if (player->mo->tracer && player->mo->tracer->type == MT_TUBEWAYPOINT && player->powers[pw_carry] == CR_ROPEHANG) break; @@ -5061,98 +5018,16 @@ DoneSection2: // Determine the closest spot on the line between the three waypoints // Put player at that location. - // scan the thinkers - // to find the first waypoint - for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next) - { - if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed) - continue; + waypointmid = P_GetClosestWaypoint(sequence, player->mo); - mo2 = (mobj_t *)th; - - if (mo2->type != MT_TUBEWAYPOINT) - continue; - - if (mo2->threshold != sequence) - continue; - - if (!highest) - highest = mo2; - else if (mo2->health > highest->health) // Find the highest waypoint # in case we wrap - highest = mo2; - - if (closest && P_AproxDistance(P_AproxDistance(player->mo->x-mo2->x, player->mo->y-mo2->y), - player->mo->z-mo2->z) > P_AproxDistance(P_AproxDistance(player->mo->x-closest->x, - player->mo->y-closest->y), player->mo->z-closest->z)) - continue; - - // Found a target - closest = mo2; - } - - waypointmid = closest; - - closest = NULL; - - if (waypointmid == NULL) + if (!waypointmid) { CONS_Debug(DBG_GAMELOGIC, "ERROR: WAYPOINT(S) IN SEQUENCE %d NOT FOUND.\n", sequence); break; } - // Find waypoint before this one (waypointlow) - for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next) - { - if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed) - continue; - - mo2 = (mobj_t *)th; - - if (mo2->type != MT_TUBEWAYPOINT) - continue; - - if (mo2->threshold != sequence) - continue; - - if (waypointmid->health == 0) - { - if (mo2->health != highest->health) - continue; - } - else if (mo2->health != waypointmid->health - 1) - continue; - - // Found a target - waypointlow = mo2; - break; - } - - // Find waypoint after this one (waypointhigh) - for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next) - { - if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed) - continue; - - mo2 = (mobj_t *)th; - - if (mo2->type != MT_TUBEWAYPOINT) - continue; - - if (mo2->threshold != sequence) - continue; - - if (waypointmid->health == highest->health) - { - if (mo2->health != 0) - continue; - } - else if (mo2->health != waypointmid->health + 1) - continue; - - // Found a target - waypointhigh = mo2; - break; - } + waypointlow = P_GetPreviousWaypoint(waypointmid, true); + waypointhigh = P_GetNextWaypoint(waypointmid, true); CONS_Debug(DBG_GAMELOGIC, "WaypointMid: %d; WaypointLow: %d; WaypointHigh: %d\n", waypointmid->health, waypointlow ? waypointlow->health : -1, waypointhigh ? waypointhigh->health : -1); @@ -5199,6 +5074,7 @@ DoneSection2: if (lines[lineindex].flags & ML_EFFECT1) // Don't wrap { + mobj_t *highest = P_GetLastWaypoint(sequence); highest->flags |= MF_SLIDEME; } @@ -5210,7 +5086,7 @@ DoneSection2: player->mo->y = resulthigh.y; player->mo->z = resulthigh.z - P_GetPlayerHeight(player); } - else if ((lines[lineindex].flags & ML_EFFECT1) && waypointmid->health == highest->health) + else if ((lines[lineindex].flags & ML_EFFECT1) && waypointmid->health == numwaypoints[sequence] - 1) { closest = waypointmid; player->mo->x = resultlow.x; diff --git a/src/p_user.c b/src/p_user.c index 9df71587d..2c120593a 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -8727,10 +8727,7 @@ static void P_MovePlayer(player_t *player) static void P_DoZoomTube(player_t *player) { - INT32 sequence; fixed_t speed; - thinker_t *th; - mobj_t *mo2; mobj_t *waypoint = NULL; fixed_t dist; boolean reverse; @@ -8746,8 +8743,6 @@ static void P_DoZoomTube(player_t *player) speed = abs(player->speed); - sequence = player->mo->tracer->threshold; - // change slope dist = P_AproxDistance(P_AproxDistance(player->mo->tracer->x - player->mo->x, player->mo->tracer->y - player->mo->y), player->mo->tracer->z - player->mo->z); @@ -8779,28 +8774,7 @@ static void P_DoZoomTube(player_t *player) CONS_Debug(DBG_GAMELOGIC, "Looking for next waypoint...\n"); // Find next waypoint - for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next) - { - if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed) - continue; - - mo2 = (mobj_t *)th; - - if (mo2->type != MT_TUBEWAYPOINT) - continue; - - if (mo2->threshold != sequence) - continue; - - if (reverse && mo2->health != player->mo->tracer->health - 1) - continue; - - if (!reverse && mo2->health != player->mo->tracer->health + 1) - continue; - - waypoint = mo2; - break; - } + waypoint = reverse ? P_GetPreviousWaypoint(player->mo->tracer, false) : P_GetNextWaypoint(player->mo->tracer, false); if (waypoint) { @@ -8851,8 +8825,6 @@ static void P_DoRopeHang(player_t *player) { INT32 sequence; fixed_t speed; - thinker_t *th; - mobj_t *mo2; mobj_t *waypoint = NULL; fixed_t dist; fixed_t playerz; @@ -8915,50 +8887,14 @@ static void P_DoRopeHang(player_t *player) CONS_Debug(DBG_GAMELOGIC, "Looking for next waypoint...\n"); // Find next waypoint - for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next) - { - if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed) - continue; - - mo2 = (mobj_t *)th; - - if (mo2->type != MT_TUBEWAYPOINT) - continue; - - if (mo2->threshold != sequence) - continue; - - if (mo2->health != player->mo->tracer->health + 1) - continue; - - waypoint = mo2; - break; - } + waypoint = P_GetNextWaypoint(player->mo->tracer, false); if (!(player->mo->tracer->flags & MF_SLIDEME) && !waypoint) { CONS_Debug(DBG_GAMELOGIC, "Next waypoint not found, wrapping to start...\n"); // Wrap around back to first waypoint - for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next) - { - if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed) - continue; - - mo2 = (mobj_t *)th; - - if (mo2->type != MT_TUBEWAYPOINT) - continue; - - if (mo2->threshold != sequence) - continue; - - if (mo2->health != 0) - continue; - - waypoint = mo2; - break; - } + waypoint = P_GetFirstWaypoint(sequence); } if (waypoint) From aa16bd22f97ceb60aa935467b5fe3804a276ae57 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Wed, 13 May 2020 09:32:00 +0200 Subject: [PATCH 040/109] Fix accidental swap of first and last waypoint --- src/p_polyobj.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_polyobj.c b/src/p_polyobj.c index 4b9538951..b1da51462 100644 --- a/src/p_polyobj.c +++ b/src/p_polyobj.c @@ -1670,7 +1670,7 @@ void T_PolyObjWaypoint(polywaypoint_t *th) th->stophere = true; } - waypoint = (th->direction == -1) ? P_GetFirstWaypoint(th->sequence) : P_GetLastWaypoint(th->sequence); + waypoint = (th->direction == -1) ? P_GetLastWaypoint(th->sequence) : P_GetFirstWaypoint(th->sequence); } else if (!waypoint && th->comeback) // Come back to the start { From b561ee792192aa9b8adb28971587ef69a897e34c Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Wed, 13 May 2020 14:40:07 +0200 Subject: [PATCH 041/109] Remove diffx/y/z from polywaypoint_t, since they're always 0 anyway --- src/p_polyobj.c | 37 +++++++++++++++---------------------- src/p_polyobj.h | 5 ----- src/p_saveg.c | 6 ------ 3 files changed, 15 insertions(+), 33 deletions(-) diff --git a/src/p_polyobj.c b/src/p_polyobj.c index b1da51462..e2c4ff519 100644 --- a/src/p_polyobj.c +++ b/src/p_polyobj.c @@ -1573,7 +1573,7 @@ void T_PolyObjWaypoint(polywaypoint_t *th) { mobj_t *target = NULL; mobj_t *waypoint = NULL; - fixed_t adjustx, adjusty, adjustz; + fixed_t pox, poy, poz; fixed_t momx, momy, momz, dist; INT32 start; polyobj_t *po = Polyobj_GetForNum(th->polyObjNum); @@ -1602,32 +1602,31 @@ void T_PolyObjWaypoint(polywaypoint_t *th) return; } - // Compensate for position offset - adjustx = po->centerPt.x + th->diffx; - adjusty = po->centerPt.y + th->diffy; - adjustz = po->lines[0]->backsector->floorheight + (po->lines[0]->backsector->ceilingheight - po->lines[0]->backsector->floorheight)/2 + th->diffz; + pox = po->centerPt.x; + poy = po->centerPt.y; + poz = (po->lines[0]->backsector->floorheight + po->lines[0]->backsector->ceilingheight)/2; - dist = P_AproxDistance(P_AproxDistance(target->x - adjustx, target->y - adjusty), target->z - adjustz); + dist = P_AproxDistance(P_AproxDistance(target->x - pox, target->y - poy), target->z - poz); if (dist < 1) dist = 1; - momx = FixedMul(FixedDiv(target->x - adjustx, dist), (th->speed)); - momy = FixedMul(FixedDiv(target->y - adjusty, dist), (th->speed)); - momz = FixedMul(FixedDiv(target->z - adjustz, dist), (th->speed)); + momx = FixedMul(FixedDiv(target->x - pox, dist), th->speed); + momy = FixedMul(FixedDiv(target->y - poy, dist), th->speed); + momz = FixedMul(FixedDiv(target->z - poz, dist), th->speed); // Calculate the distance between the polyobject and the waypoint // 'dist' already equals this. // Will the polyobject be FURTHER away if the momx/momy/momz is added to // its current coordinates, or closer? (shift down to fracunits to avoid approximation errors) - if (dist>>FRACBITS <= P_AproxDistance(P_AproxDistance(target->x - adjustx - momx, target->y - adjusty - momy), target->z - adjustz - momz)>>FRACBITS) + if (dist>>FRACBITS <= P_AproxDistance(P_AproxDistance(target->x - pox - momx, target->y - poy - momy), target->z - poz - momz)>>FRACBITS) { // If further away, set XYZ of polyobject to waypoint location fixed_t amtx, amty, amtz; fixed_t diffz; - amtx = (target->x - th->diffx) - po->centerPt.x; - amty = (target->y - th->diffy) - po->centerPt.y; + amtx = target->x - po->centerPt.x; + amty = target->y - po->centerPt.y; Polyobj_moveXY(po, amtx, amty, true); // TODO: use T_MovePlane amtz = (po->lines[0]->backsector->ceilingheight - po->lines[0]->backsector->floorheight)/2; @@ -1694,14 +1693,14 @@ void T_PolyObjWaypoint(polywaypoint_t *th) // calculate MOMX/MOMY/MOMZ for next waypoint // change slope - dist = P_AproxDistance(P_AproxDistance(target->x - adjustx, target->y - adjusty), target->z - adjustz); + dist = P_AproxDistance(P_AproxDistance(target->x - pox, target->y - poy), target->z - poz); if (dist < 1) dist = 1; - momx = FixedMul(FixedDiv(target->x - adjustx, dist), (th->speed)); - momy = FixedMul(FixedDiv(target->y - adjusty, dist), (th->speed)); - momz = FixedMul(FixedDiv(target->z - adjustz, dist), (th->speed)); + momx = FixedMul(FixedDiv(target->x - pox, dist), th->speed); + momy = FixedMul(FixedDiv(target->y - poy, dist), th->speed); + momz = FixedMul(FixedDiv(target->z - poz, dist), th->speed); } else { @@ -2215,12 +2214,6 @@ boolean EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata) if (!last) last = first; - // Set diffx, diffy, diffz - // Put these at 0 for now...might not be needed after all. - th->diffx = 0;//first->x - po->centerPt.x; - th->diffy = 0;//first->y - po->centerPt.y; - th->diffz = 0;//first->z - (po->lines[0]->backsector->floorheight + (po->lines[0]->backsector->ceilingheight - po->lines[0]->backsector->floorheight)/2); - if (last->x == po->centerPt.x && last->y == po->centerPt.y && last->z == (po->lines[0]->backsector->floorheight + (po->lines[0]->backsector->ceilingheight - po->lines[0]->backsector->floorheight)/2)) diff --git a/src/p_polyobj.h b/src/p_polyobj.h index 68aff4bf1..b2331449f 100644 --- a/src/p_polyobj.h +++ b/src/p_polyobj.h @@ -154,11 +154,6 @@ typedef struct polywaypoint_s UINT8 continuous; // continuously move - used with COMEBACK or WRAP UINT8 stophere; // Will stop after it reaches the next waypoint - // Difference between location of PO and location of waypoint (offset) - fixed_t diffx; - fixed_t diffy; - fixed_t diffz; - mobj_t *target; // next waypoint mobj } polywaypoint_t; diff --git a/src/p_saveg.c b/src/p_saveg.c index 34bd3724b..5e5e82453 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -2023,9 +2023,6 @@ static void SavePolywaypointThinker(const thinker_t *th, UINT8 type) WRITEUINT8(save_p, ht->wrap); WRITEUINT8(save_p, ht->continuous); WRITEUINT8(save_p, ht->stophere); - WRITEFIXED(save_p, ht->diffx); - WRITEFIXED(save_p, ht->diffy); - WRITEFIXED(save_p, ht->diffz); WRITEUINT32(save_p, SaveMobjnum(ht->target)); } @@ -3168,9 +3165,6 @@ static inline thinker_t* LoadPolywaypointThinker(actionf_p1 thinker) ht->wrap = READUINT8(save_p); ht->continuous = READUINT8(save_p); ht->stophere = READUINT8(save_p); - ht->diffx = READFIXED(save_p); - ht->diffy = READFIXED(save_p); - ht->diffz = READFIXED(save_p); ht->target = LoadMobj(READUINT32(save_p)); return &ht->thinker; } From 7413da918b1d4a7b4b196eb74a1832657c51897c Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Wed, 13 May 2020 16:21:47 +0200 Subject: [PATCH 042/109] Store PolyObject waypoint return behavior in an enum --- src/p_polyobj.c | 17 +++++++---------- src/p_polyobj.h | 38 ++++++++++++++++++++++---------------- src/p_saveg.c | 6 ++---- src/p_spec.c | 13 ++++++++++--- 4 files changed, 41 insertions(+), 33 deletions(-) diff --git a/src/p_polyobj.c b/src/p_polyobj.c index e2c4ff519..8ba5fadac 100644 --- a/src/p_polyobj.c +++ b/src/p_polyobj.c @@ -1606,6 +1606,7 @@ void T_PolyObjWaypoint(polywaypoint_t *th) poy = po->centerPt.y; poz = (po->lines[0]->backsector->floorheight + po->lines[0]->backsector->ceilingheight)/2; + // Calculate the distance between the polyobject and the waypoint dist = P_AproxDistance(P_AproxDistance(target->x - pox, target->y - poy), target->z - poz); if (dist < 1) @@ -1615,9 +1616,6 @@ void T_PolyObjWaypoint(polywaypoint_t *th) momy = FixedMul(FixedDiv(target->y - poy, dist), th->speed); momz = FixedMul(FixedDiv(target->z - poz, dist), th->speed); - // Calculate the distance between the polyobject and the waypoint - // 'dist' already equals this. - // Will the polyobject be FURTHER away if the momx/momy/momz is added to // its current coordinates, or closer? (shift down to fracunits to avoid approximation errors) if (dist>>FRACBITS <= P_AproxDistance(P_AproxDistance(target->x - pox - momx, target->y - poy - momy), target->z - poz - momz)>>FRACBITS) @@ -1661,22 +1659,22 @@ void T_PolyObjWaypoint(polywaypoint_t *th) CONS_Debug(DBG_POLYOBJ, "Looking for next waypoint...\n"); waypoint = (th->direction == -1) ? P_GetPreviousWaypoint(target, false) : P_GetNextWaypoint(target, false); - if (!waypoint && th->wrap) // If specified, wrap waypoints + if (!waypoint && th->returnbehavior == PWR_WRAP) // If specified, wrap waypoints { if (!th->continuous) { - th->wrap = 0; + th->returnbehavior = PWR_STOP; th->stophere = true; } waypoint = (th->direction == -1) ? P_GetLastWaypoint(th->sequence) : P_GetFirstWaypoint(th->sequence); } - else if (!waypoint && th->comeback) // Come back to the start + else if (!waypoint && th->returnbehavior == PWR_COMEBACK) // Come back to the start { th->direction = -th->direction; if (!th->continuous) - th->comeback = false; + th->returnbehavior = PWR_STOP; waypoint = (th->direction == -1) ? P_GetPreviousWaypoint(target, false) : P_GetNextWaypoint(target, false); } @@ -2193,9 +2191,8 @@ boolean EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata) th->sequence = pwdata->sequence; // Used to specify sequence # th->direction = pwdata->reverse ? -1 : 1; - th->comeback = pwdata->comeback; + th->returnbehavior = pwdata->returnbehavior; th->continuous = pwdata->continuous; - th->wrap = pwdata->wrap; th->stophere = false; // Find the first waypoint we need to use @@ -2219,7 +2216,7 @@ boolean EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata) && last->z == (po->lines[0]->backsector->floorheight + (po->lines[0]->backsector->ceilingheight - po->lines[0]->backsector->floorheight)/2)) { // Already at the destination point... - if (!th->wrap) + if (th->returnbehavior != PWR_WRAP) { po->thinker = NULL; P_RemoveThinker(&th->thinker); diff --git a/src/p_polyobj.h b/src/p_polyobj.h index b2331449f..6b0016195 100644 --- a/src/p_polyobj.h +++ b/src/p_polyobj.h @@ -140,19 +140,26 @@ typedef struct polymove_s UINT32 angle; // angle along which to move } polymove_t; +// PolyObject waypoint movement return behavior +typedef enum +{ + PWR_STOP, // Stop after reaching last waypoint + PWR_WRAP, // Wrap back to first waypoint + PWR_COMEBACK, // Repeat sequence in reverse +} polywaypointreturn_e; + typedef struct polywaypoint_s { thinker_t thinker; // must be first - INT32 polyObjNum; // numeric id of polyobject - INT32 speed; // resultant velocity - INT32 sequence; // waypoint sequence # - INT32 pointnum; // waypoint # - INT32 direction; // 1 for normal, -1 for backwards - UINT8 comeback; // reverses and comes back when the end is reached - UINT8 wrap; // Wrap around waypoints - UINT8 continuous; // continuously move - used with COMEBACK or WRAP - UINT8 stophere; // Will stop after it reaches the next waypoint + INT32 polyObjNum; // numeric id of polyobject + INT32 speed; // resultant velocity + INT32 sequence; // waypoint sequence # + INT32 pointnum; // waypoint # + INT32 direction; // 1 for normal, -1 for backwards + UINT8 returnbehavior; // behavior after reaching the last waypoint + UINT8 continuous; // continuously move - used with PWR_WRAP or PWR_COMEBACK + UINT8 stophere; // Will stop after it reaches the next waypoint mobj_t *target; // next waypoint mobj } polywaypoint_t; @@ -251,13 +258,12 @@ typedef struct polymovedata_s typedef struct polywaypointdata_s { - INT32 polyObjNum; // numeric id of polyobject to affect - INT32 sequence; // waypoint sequence # - fixed_t speed; // linear speed - UINT8 reverse; // if true, will go in reverse waypoint order - UINT8 comeback; // reverses and comes back when the end is reached - UINT8 wrap; // Wrap around waypoints - UINT8 continuous; // continuously move - used with COMEBACK or WRAP + INT32 polyObjNum; // numeric id of polyobject to affect + INT32 sequence; // waypoint sequence # + fixed_t speed; // linear speed + UINT8 reverse; // if true, will go in reverse waypoint order + UINT8 returnbehavior; // behavior after reaching the last waypoint + UINT8 continuous; // continuously move - used with PWR_WRAP or PWR_COMEBACK } polywaypointdata_t; // polyobject door types diff --git a/src/p_saveg.c b/src/p_saveg.c index 5e5e82453..e4393826d 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -2019,8 +2019,7 @@ static void SavePolywaypointThinker(const thinker_t *th, UINT8 type) WRITEINT32(save_p, ht->sequence); WRITEINT32(save_p, ht->pointnum); WRITEINT32(save_p, ht->direction); - WRITEUINT8(save_p, ht->comeback); - WRITEUINT8(save_p, ht->wrap); + WRITEUINT8(save_p, ht->returnbehavior); WRITEUINT8(save_p, ht->continuous); WRITEUINT8(save_p, ht->stophere); WRITEUINT32(save_p, SaveMobjnum(ht->target)); @@ -3161,8 +3160,7 @@ static inline thinker_t* LoadPolywaypointThinker(actionf_p1 thinker) ht->sequence = READINT32(save_p); ht->pointnum = READINT32(save_p); ht->direction = READINT32(save_p); - ht->comeback = READUINT8(save_p); - ht->wrap = READUINT8(save_p); + ht->returnbehavior = READUINT8(save_p); ht->continuous = READUINT8(save_p); ht->stophere = READUINT8(save_p); ht->target = LoadMobj(READUINT32(save_p)); diff --git a/src/p_spec.c b/src/p_spec.c index ae525441c..99657aab9 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -1277,9 +1277,16 @@ static boolean PolyWaypoint(line_t *line) pwd.speed = sides[line->sidenum[0]].textureoffset / 8; pwd.sequence = sides[line->sidenum[0]].rowoffset >> FRACBITS; // Sequence # pwd.reverse = (line->flags & ML_EFFECT1) == ML_EFFECT1; // Reverse? - pwd.comeback = (line->flags & ML_EFFECT2) == ML_EFFECT2; // Return when reaching end? - pwd.wrap = (line->flags & ML_EFFECT3) == ML_EFFECT3; // Wrap around waypoints - pwd.continuous = (line->flags & ML_EFFECT4) == ML_EFFECT4; // Continuously move - used with COMEBACK or WRAP + + // Behavior after reaching the last waypoint? + if (line->flags & ML_EFFECT3) + pwd.returnbehavior = PWR_WRAP; // Wrap back to first waypoint + else if (line->flags & ML_EFFECT2) + pwd.returnbehavior = PWR_COMEBACK; // Go through sequence in reverse + else + pwd.returnbehavior = PWR_STOP; // Stop + + pwd.continuous = (line->flags & ML_EFFECT4) == ML_EFFECT4; // Continuously move - used with PWR_WRAP or PWR_COMEBACK return EV_DoPolyObjWaypoint(&pwd); } From 6a9543b1c251bc802f1be9380cfa4faa3887614c Mon Sep 17 00:00:00 2001 From: ZipperQR Date: Thu, 14 May 2020 03:35:46 +0300 Subject: [PATCH 043/109] no message --- src/p_enemy.c | 3 +-- src/p_user.c | 3 ++- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/p_enemy.c b/src/p_enemy.c index e83e4cd4f..58f09cacb 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -13288,9 +13288,8 @@ static boolean PIT_DustDevilLaunch(mobj_t *thing) if (!player) return true; - if (abs(thing->x - dustdevil->x) > dustdevil->radius || abs(thing->y - dustdevil->y) > dustdevil->radius){ + if (abs(thing->x - dustdevil->x) > dustdevil->radius || abs(thing->y - dustdevil->y) > dustdevil->radius) return true; - } if (thing->z + thing->height >= dustdevil->z && dustdevil->z + dustdevil->height >= thing->z) { fixed_t pos = thing->z - dustdevil->z; diff --git a/src/p_user.c b/src/p_user.c index 5770ae5d4..726177ff9 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -12724,7 +12724,8 @@ void P_PlayerAfterThink(player_t *player) { mobj_t *mo = player->mo, *dustdevil = player->mo->tracer; - if (abs(mo->x - dustdevil->x) > dustdevil->radius || abs(mo->y - dustdevil->y) > dustdevil->radius){ + if (abs(mo->x - dustdevil->x) > dustdevil->radius || abs(mo->y - dustdevil->y) > dustdevil->radius) + { P_SetTarget(&player->mo->tracer, NULL); player->powers[pw_carry] = CR_NONE; break; From ee520b4a0d2c462ba2c5f0b3c922c0b713635ea9 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Thu, 14 May 2020 20:57:21 +0100 Subject: [PATCH 044/109] split significant chunks of G_CheckDemoStatus into their own smaller functions, also give writing demo checksums its own little function --- src/g_demo.c | 182 ++++++++++++++++++++++++++------------------------- 1 file changed, 93 insertions(+), 89 deletions(-) diff --git a/src/g_demo.c b/src/g_demo.c index 30bc8ca48..a901e8dea 100644 --- a/src/g_demo.c +++ b/src/g_demo.c @@ -2332,6 +2332,38 @@ void G_DoneLevelLoad(void) =================== */ +// Writes the demo's checksum, or just random garbage if you can't do that for some reason. +static void WriteDemoChecksum(void) +{ + UINT8 *p = demobuffer+16; // checksum position +#ifdef NOMD5 + UINT8 i; + for (i = 0; i < 16; i++, p++) + *p = P_RandomByte(); // This MD5 was chosen by fair dice roll and most likely < 50% correct. +#else + md5_buffer((char *)p+16, demo_p - (p+16), p); // make a checksum of everything after the checksum in the file. +#endif +} + +// Stops recording a demo. +static void G_StopDemoRecording(void) +{ + boolean saved = false; + WRITEUINT8(demo_p, DEMOMARKER); // add the demo end marker + WriteDemoChecksum(); + saved = FIL_WriteFile(va(pandf, srb2home, demoname), demobuffer, demo_p - demobuffer); // finally output the file. + free(demobuffer); + demorecording = false; + + if (modeattacking != ATTACKING_RECORD) + { + if (saved) + CONS_Printf(M_GetText("Demo %s recorded\n"), demoname); + else + CONS_Alert(CONS_WARNING, M_GetText("Demo %s not saved\n"), demoname); + } +} + // Stops metal sonic's demo. Separate from other functions because metal + replays can coexist void G_StopMetalDemo(void) { @@ -2349,20 +2381,8 @@ ATTRNORETURN void FUNCNORETURN G_StopMetalRecording(boolean kill) boolean saved = false; if (demo_p) { - UINT8 *p = demobuffer+16; // checksum position - if (kill) - WRITEUINT8(demo_p, METALDEATH); // add the metal death marker - else - WRITEUINT8(demo_p, DEMOMARKER); // add the demo end marker -#ifdef NOMD5 - { - UINT8 i; - for (i = 0; i < 16; i++, p++) - *p = P_RandomByte(); // This MD5 was chosen by fair dice roll and most likely < 50% correct. - } -#else - md5_buffer((char *)p+16, demo_p - (p+16), (void *)p); // make a checksum of everything after the checksum in the file. -#endif + WRITEUINT8(demo_p, (kill) ? METALDEATH : DEMOMARKER); // add the demo end (or metal death) marker + WriteDemoChecksum(); saved = FIL_WriteFile(va("%sMS.LMP", G_BuildMapName(gamemap)), demobuffer, demo_p - demobuffer); // finally output the file. } free(demobuffer); @@ -2372,6 +2392,63 @@ ATTRNORETURN void FUNCNORETURN G_StopMetalRecording(boolean kill) I_Error("Failed to save demo!"); } +// Stops timing a demo. +static void G_StopTimingDemo(void) +{ + INT32 demotime; + double f1, f2; + demotime = I_GetTime() - demostarttime; + if (!demotime) + return; + G_StopDemo(); + timingdemo = false; + f1 = (double)demotime; + f2 = (double)framecount*TICRATE; + + CONS_Printf(M_GetText("timed %u gametics in %d realtics - %u frames\n%f seconds, %f avg fps\n"), + leveltime,demotime,(UINT32)framecount,f1/TICRATE,f2/f1); + + // CSV-readable timedemo results, for external parsing + if (timedemo_csv) + { + FILE *f; + const char *csvpath = va("%s"PATHSEP"%s", srb2home, "timedemo.csv"); + const char *header = "id,demoname,seconds,avgfps,leveltime,demotime,framecount,ticrate,rendermode,vidmode,vidwidth,vidheight,procbits\n"; + const char *rowformat = "\"%s\",\"%s\",%f,%f,%u,%d,%u,%u,%u,%u,%u,%u,%u\n"; + boolean headerrow = !FIL_FileExists(csvpath); + UINT8 procbits = 0; + + // Bitness + if (sizeof(void*) == 4) + procbits = 32; + else if (sizeof(void*) == 8) + procbits = 64; + + f = fopen(csvpath, "a+"); + + if (f) + { + if (headerrow) + fputs(header, f); + fprintf(f, rowformat, + timedemo_csv_id,timedemo_name,f1/TICRATE,f2/f1,leveltime,demotime,(UINT32)framecount,TICRATE,rendermode,vid.modenum,vid.width,vid.height,procbits); + fclose(f); + CONS_Printf("Timedemo results saved to '%s'\n", csvpath); + } + else + { + // Just print the CSV output to console + CON_LogMessage(header); + CONS_Printf(rowformat, + timedemo_csv_id,timedemo_name,f1/TICRATE,f2/f1,leveltime,demotime,(UINT32)framecount,TICRATE,rendermode,vid.modenum,vid.width,vid.height,procbits); + } + } + + if (restorecv_vidwait != cv_vidwait.value) + CV_SetValue(&cv_vidwait, restorecv_vidwait); + D_AdvanceDemo(); +} + // reset engine variable set for the demos // called from stopdemo command, map command, and g_checkdemoStatus. void G_StopDemo(void) @@ -2394,66 +2471,13 @@ void G_StopDemo(void) boolean G_CheckDemoStatus(void) { - boolean saved; - G_FreeGhosts(); // DO NOT end metal sonic demos here if (timingdemo) { - INT32 demotime; - double f1, f2; - demotime = I_GetTime() - demostarttime; - if (!demotime) - return true; - G_StopDemo(); - timingdemo = false; - f1 = (double)demotime; - f2 = (double)framecount*TICRATE; - - CONS_Printf(M_GetText("timed %u gametics in %d realtics - %u frames\n%f seconds, %f avg fps\n"), - leveltime,demotime,(UINT32)framecount,f1/TICRATE,f2/f1); - - // CSV-readable timedemo results, for external parsing - if (timedemo_csv) - { - FILE *f; - const char *csvpath = va("%s"PATHSEP"%s", srb2home, "timedemo.csv"); - const char *header = "id,demoname,seconds,avgfps,leveltime,demotime,framecount,ticrate,rendermode,vidmode,vidwidth,vidheight,procbits\n"; - const char *rowformat = "\"%s\",\"%s\",%f,%f,%u,%d,%u,%u,%u,%u,%u,%u,%u\n"; - boolean headerrow = !FIL_FileExists(csvpath); - UINT8 procbits = 0; - - // Bitness - if (sizeof(void*) == 4) - procbits = 32; - else if (sizeof(void*) == 8) - procbits = 64; - - f = fopen(csvpath, "a+"); - - if (f) - { - if (headerrow) - fputs(header, f); - fprintf(f, rowformat, - timedemo_csv_id,timedemo_name,f1/TICRATE,f2/f1,leveltime,demotime,(UINT32)framecount,TICRATE,rendermode,vid.modenum,vid.width,vid.height,procbits); - fclose(f); - CONS_Printf("Timedemo results saved to '%s'\n", csvpath); - } - else - { - // Just print the CSV output to console - CON_LogMessage(header); - CONS_Printf(rowformat, - timedemo_csv_id,timedemo_name,f1/TICRATE,f2/f1,leveltime,demotime,(UINT32)framecount,TICRATE,rendermode,vid.modenum,vid.width,vid.height,procbits); - } - } - - if (restorecv_vidwait != cv_vidwait.value) - CV_SetValue(&cv_vidwait, restorecv_vidwait); - D_AdvanceDemo(); + G_StopTimingDemo(); return true; } @@ -2473,27 +2497,7 @@ boolean G_CheckDemoStatus(void) if (demorecording) { - UINT8 *p = demobuffer+16; // checksum position -#ifdef NOMD5 - UINT8 i; - WRITEUINT8(demo_p, DEMOMARKER); // add the demo end marker - for (i = 0; i < 16; i++, p++) - *p = P_RandomByte(); // This MD5 was chosen by fair dice roll and most likely < 50% correct. -#else - WRITEUINT8(demo_p, DEMOMARKER); // add the demo end marker - md5_buffer((char *)p+16, demo_p - (p+16), p); // make a checksum of everything after the checksum in the file. -#endif - saved = FIL_WriteFile(va(pandf, srb2home, demoname), demobuffer, demo_p - demobuffer); // finally output the file. - free(demobuffer); - demorecording = false; - - if (modeattacking != ATTACKING_RECORD) - { - if (saved) - CONS_Printf(M_GetText("Demo %s recorded\n"), demoname); - else - CONS_Alert(CONS_WARNING, M_GetText("Demo %s not saved\n"), demoname); - } + G_StopDemoRecording(); return true; } From 0508f99419dbb7065c016d9e05b76f7366223359 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Fri, 15 May 2020 17:35:07 +0200 Subject: [PATCH 045/109] T_PolyObjWaypoint: Move duplicated movement code into its own function --- src/p_polyobj.c | 97 ++++++++++++++++++------------------------------- 1 file changed, 36 insertions(+), 61 deletions(-) diff --git a/src/p_polyobj.c b/src/p_polyobj.c index 8ba5fadac..ea8a3d5cb 100644 --- a/src/p_polyobj.c +++ b/src/p_polyobj.c @@ -1569,15 +1569,42 @@ void T_PolyObjMove(polymove_t *th) } } +static void T_MovePolyObj(polyobj_t *po, fixed_t distx, fixed_t disty, fixed_t distz) +{ + polyobj_t *child; + INT32 start; + + Polyobj_moveXY(po, distx, disty, true); + // TODO: use T_MovePlane + po->lines[0]->backsector->floorheight += distz; + po->lines[0]->backsector->ceilingheight += distz; + // Sal: Remember to check your sectors! + // Monster Iestyn: we only need to bother with the back sector, now that P_CheckSector automatically checks the blockmap + // updating objects in the front one too just added teleporting to ground bugs + P_CheckSector(po->lines[0]->backsector, (boolean)(po->damage)); + // Apply action to mirroring polyobjects as well + start = 0; + while ((child = Polyobj_GetChild(po, &start))) + { + if (child->isBad) + continue; + + Polyobj_moveXY(child, distx, disty, true); + // TODO: use T_MovePlane + child->lines[0]->backsector->floorheight += distz; + child->lines[0]->backsector->ceilingheight += distz; + P_CheckSector(child->lines[0]->backsector, (boolean)(child->damage)); + } +} + void T_PolyObjWaypoint(polywaypoint_t *th) { mobj_t *target = NULL; mobj_t *waypoint = NULL; fixed_t pox, poy, poz; - fixed_t momx, momy, momz, dist; - INT32 start; + fixed_t distx, disty, distz, dist; + fixed_t momx, momy, momz; polyobj_t *po = Polyobj_GetForNum(th->polyObjNum); - polyobj_t *oldpo = po; if (!po) #ifdef RANGECHECK @@ -1607,7 +1634,10 @@ void T_PolyObjWaypoint(polywaypoint_t *th) poz = (po->lines[0]->backsector->floorheight + po->lines[0]->backsector->ceilingheight)/2; // Calculate the distance between the polyobject and the waypoint - dist = P_AproxDistance(P_AproxDistance(target->x - pox, target->y - poy), target->z - poz); + distx = target->x - pox; + disty = target->y - poy; + distz = target->z - poz; + dist = P_AproxDistance(P_AproxDistance(distx, disty), distz); if (dist < 1) dist = 1; @@ -1621,38 +1651,7 @@ void T_PolyObjWaypoint(polywaypoint_t *th) if (dist>>FRACBITS <= P_AproxDistance(P_AproxDistance(target->x - pox - momx, target->y - poy - momy), target->z - poz - momz)>>FRACBITS) { // If further away, set XYZ of polyobject to waypoint location - fixed_t amtx, amty, amtz; - fixed_t diffz; - amtx = target->x - po->centerPt.x; - amty = target->y - po->centerPt.y; - Polyobj_moveXY(po, amtx, amty, true); - // TODO: use T_MovePlane - amtz = (po->lines[0]->backsector->ceilingheight - po->lines[0]->backsector->floorheight)/2; - diffz = po->lines[0]->backsector->floorheight - (target->z - amtz); - po->lines[0]->backsector->floorheight = target->z - amtz; - po->lines[0]->backsector->ceilingheight = target->z + amtz; - // Sal: Remember to check your sectors! - // Monster Iestyn: we only need to bother with the back sector, now that P_CheckSector automatically checks the blockmap - // updating objects in the front one too just added teleporting to ground bugs - P_CheckSector(po->lines[0]->backsector, (boolean)(po->damage)); - // Apply action to mirroring polyobjects as well - start = 0; - while ((po = Polyobj_GetChild(oldpo, &start))) - { - if (po->isBad) - continue; - - Polyobj_moveXY(po, amtx, amty, true); - // TODO: use T_MovePlane - po->lines[0]->backsector->floorheight += diffz; // move up/down by same amount as the parent did - po->lines[0]->backsector->ceilingheight += diffz; - // Sal: Remember to check your sectors! - // Monster Iestyn: we only need to bother with the back sector, now that P_CheckSector automatically checks the blockmap - // updating objects in the front one too just added teleporting to ground bugs - P_CheckSector(po->lines[0]->backsector, (boolean)(po->damage)); - } - - po = oldpo; + T_MovePolyObj(po, distx, disty, distz); if (!th->stophere) { @@ -1720,31 +1719,7 @@ void T_PolyObjWaypoint(polywaypoint_t *th) } // Move the polyobject - Polyobj_moveXY(po, momx, momy, true); - // TODO: use T_MovePlane - po->lines[0]->backsector->floorheight += momz; - po->lines[0]->backsector->ceilingheight += momz; - // Sal: Remember to check your sectors! - // Monster Iestyn: we only need to bother with the back sector, now that P_CheckSector automatically checks the blockmap - // updating objects in the front one too just added teleporting to ground bugs - P_CheckSector(po->lines[0]->backsector, (boolean)(po->damage)); - - // Apply action to mirroring polyobjects as well - start = 0; - while ((po = Polyobj_GetChild(oldpo, &start))) - { - if (po->isBad) - continue; - - Polyobj_moveXY(po, momx, momy, true); - // TODO: use T_MovePlane - po->lines[0]->backsector->floorheight += momz; - po->lines[0]->backsector->ceilingheight += momz; - // Sal: Remember to check your sectors! - // Monster Iestyn: we only need to bother with the back sector, now that P_CheckSector automatically checks the blockmap - // updating objects in the front one too just added teleporting to ground bugs - P_CheckSector(po->lines[0]->backsector, (boolean)(po->damage)); - } + T_MovePolyObj(po, momx, momy, momz); } void T_PolyDoorSlide(polyslidedoor_t *th) From dd3c7aa0af1d2d947a2b4ee5706a30f615306642 Mon Sep 17 00:00:00 2001 From: Jaime Passos Date: Fri, 15 May 2020 15:58:20 -0300 Subject: [PATCH 046/109] Fix colormap mipmap memory leak on the character select in OpenGL --- src/m_menu.c | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/src/m_menu.c b/src/m_menu.c index 2977b432f..75c0650c7 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -9095,7 +9095,7 @@ static void M_DrawSetupChoosePlayerMenu(void) col = Color_Opposite[charskin->prefcolor - 1][0]; // Make the translation colormap - colormap = R_GetTranslationColormap(TC_DEFAULT, col, 0); + colormap = R_GetTranslationColormap(TC_DEFAULT, col, GTC_CACHE); // Don't render the title map hidetitlemap = true; @@ -9171,8 +9171,8 @@ static void M_DrawSetupChoosePlayerMenu(void) { V_DrawNameTag( x, y, V_CENTERNAMETAG, FRACUNIT, - R_GetTranslationColormap(TC_DEFAULT, curtextcolor, 0), - R_GetTranslationColormap(TC_DEFAULT, curoutlinecolor, 0), + R_GetTranslationColormap(TC_DEFAULT, curtextcolor, GTC_CACHE), + R_GetTranslationColormap(TC_DEFAULT, curoutlinecolor, GTC_CACHE), curtext ); } @@ -9204,8 +9204,8 @@ static void M_DrawSetupChoosePlayerMenu(void) { V_DrawNameTag( x, y, V_CENTERNAMETAG, FRACUNIT, - R_GetTranslationColormap(TC_DEFAULT, prevtextcolor, 0), - R_GetTranslationColormap(TC_DEFAULT, prevoutlinecolor, 0), + R_GetTranslationColormap(TC_DEFAULT, prevtextcolor, GTC_CACHE), + R_GetTranslationColormap(TC_DEFAULT, prevoutlinecolor, GTC_CACHE), prevtext ); } @@ -9234,8 +9234,8 @@ static void M_DrawSetupChoosePlayerMenu(void) { V_DrawNameTag( x, y, V_CENTERNAMETAG, FRACUNIT, - R_GetTranslationColormap(TC_DEFAULT, nexttextcolor, 0), - R_GetTranslationColormap(TC_DEFAULT, nextoutlinecolor, 0), + R_GetTranslationColormap(TC_DEFAULT, nexttextcolor, GTC_CACHE), + R_GetTranslationColormap(TC_DEFAULT, nextoutlinecolor, GTC_CACHE), nexttext ); } From 00ac9deb5b8b6443343279570a33afe5ae0e38ee Mon Sep 17 00:00:00 2001 From: Jaime Passos Date: Fri, 15 May 2020 16:17:31 -0300 Subject: [PATCH 047/109] Fix missing sprite column --- src/r_main.c | 2 +- src/r_things.c | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/r_main.c b/src/r_main.c index 9a3d98870..e47bb06e3 100644 --- a/src/r_main.c +++ b/src/r_main.c @@ -1388,7 +1388,7 @@ void R_RenderPlayerView(player_t *player) else { portalclipstart = 0; - portalclipend = viewwidth-1; + portalclipend = viewwidth; R_ClearClipSegs(); } R_ClearDrawSegs(); diff --git a/src/r_things.c b/src/r_things.c index 61bd17cb9..31326ef72 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -1688,7 +1688,7 @@ static void R_ProjectSprite(mobj_t *thing) // PORTAL SPRITE CLIPPING if (portalrender && portalclipline) { - if (x2 < portalclipstart || x1 > portalclipend) + if (x2 < portalclipstart || x1 >= portalclipend) return; if (P_PointOnLineSide(thing->x, thing->y, portalclipline) != 0) @@ -1958,7 +1958,7 @@ static void R_ProjectPrecipitationSprite(precipmobj_t *thing) // PORTAL SPRITE CLIPPING if (portalrender && portalclipline) { - if (x2 < portalclipstart || x1 > portalclipend) + if (x2 < portalclipstart || x1 >= portalclipend) return; if (P_PointOnLineSide(thing->x, thing->y, portalclipline) != 0) From 69c86c63b3cf12c5253f724729ec628383419f06 Mon Sep 17 00:00:00 2001 From: Steel Titanium Date: Fri, 15 May 2020 23:05:29 -0400 Subject: [PATCH 048/109] Fix A_SpinSpin not being usable in Lua or SOC due to an error --- src/dehacked.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/dehacked.c b/src/dehacked.c index 83654d520..d78a0d6c6 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -2813,7 +2813,7 @@ static actionpointer_t actionpointers[] = {{A_ThrownRing}, "A_THROWNRING"}, {{A_SetSolidSteam}, "A_SETSOLIDSTEAM"}, {{A_UnsetSolidSteam}, "A_UNSETSOLIDSTEAM"}, - {{A_SignSpin}, "S_SIGNSPIN"}, + {{A_SignSpin}, "A_SIGNSPIN"}, {{A_SignPlayer}, "A_SIGNPLAYER"}, {{A_OverlayThink}, "A_OVERLAYTHINK"}, {{A_JetChase}, "A_JETCHASE"}, From e422d1fa1df8bf2e758d7bc9cb1534a8b8f88ec3 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sat, 16 May 2020 08:45:06 +0200 Subject: [PATCH 049/109] Rewrite T_PolyObjWaypoint to move more smoothly --- src/p_polyobj.c | 159 +++++++++++++++++++++++------------------------- 1 file changed, 77 insertions(+), 82 deletions(-) diff --git a/src/p_polyobj.c b/src/p_polyobj.c index ea8a3d5cb..b81346ec3 100644 --- a/src/p_polyobj.c +++ b/src/p_polyobj.c @@ -1600,11 +1600,8 @@ static void T_MovePolyObj(polyobj_t *po, fixed_t distx, fixed_t disty, fixed_t d void T_PolyObjWaypoint(polywaypoint_t *th) { mobj_t *target = NULL; - mobj_t *waypoint = NULL; - fixed_t pox, poy, poz; - fixed_t distx, disty, distz, dist; - fixed_t momx, momy, momz; polyobj_t *po = Polyobj_GetForNum(th->polyObjNum); + fixed_t speed = th->speed; if (!po) #ifdef RANGECHECK @@ -1629,97 +1626,95 @@ void T_PolyObjWaypoint(polywaypoint_t *th) return; } - pox = po->centerPt.x; - poy = po->centerPt.y; - poz = (po->lines[0]->backsector->floorheight + po->lines[0]->backsector->ceilingheight)/2; - - // Calculate the distance between the polyobject and the waypoint - distx = target->x - pox; - disty = target->y - poy; - distz = target->z - poz; - dist = P_AproxDistance(P_AproxDistance(distx, disty), distz); - - if (dist < 1) - dist = 1; - - momx = FixedMul(FixedDiv(target->x - pox, dist), th->speed); - momy = FixedMul(FixedDiv(target->y - poy, dist), th->speed); - momz = FixedMul(FixedDiv(target->z - poz, dist), th->speed); - - // Will the polyobject be FURTHER away if the momx/momy/momz is added to - // its current coordinates, or closer? (shift down to fracunits to avoid approximation errors) - if (dist>>FRACBITS <= P_AproxDistance(P_AproxDistance(target->x - pox - momx, target->y - poy - momy), target->z - poz - momz)>>FRACBITS) + // Move along the waypoint sequence until speed for the current tic is exhausted + while (speed > 0) { - // If further away, set XYZ of polyobject to waypoint location - T_MovePolyObj(po, distx, disty, distz); + mobj_t *waypoint = NULL; + fixed_t pox, poy, poz; + fixed_t distx, disty, distz, dist; - if (!th->stophere) + // Current position of polyobject + pox = po->centerPt.x; + poy = po->centerPt.y; + poz = (po->lines[0]->backsector->floorheight + po->lines[0]->backsector->ceilingheight)/2; + + // Calculate the distance between the polyobject and the waypoint + distx = target->x - pox; + disty = target->y - poy; + distz = target->z - poz; + dist = P_AproxDistance(P_AproxDistance(distx, disty), distz); + + if (dist < 1) + dist = 1; + + // Will the polyobject overshoot its target? + if (speed <= dist) { - CONS_Debug(DBG_POLYOBJ, "Looking for next waypoint...\n"); - waypoint = (th->direction == -1) ? P_GetPreviousWaypoint(target, false) : P_GetNextWaypoint(target, false); + // No. Move towards waypoint + fixed_t momx, momy, momz; - if (!waypoint && th->returnbehavior == PWR_WRAP) // If specified, wrap waypoints - { - if (!th->continuous) - { - th->returnbehavior = PWR_STOP; - th->stophere = true; - } - - waypoint = (th->direction == -1) ? P_GetLastWaypoint(th->sequence) : P_GetFirstWaypoint(th->sequence); - } - else if (!waypoint && th->returnbehavior == PWR_COMEBACK) // Come back to the start - { - th->direction = -th->direction; - - if (!th->continuous) - th->returnbehavior = PWR_STOP; - - waypoint = (th->direction == -1) ? P_GetPreviousWaypoint(target, false) : P_GetNextWaypoint(target, false); - } - } - - if (waypoint) - { - CONS_Debug(DBG_POLYOBJ, "Found waypoint (sequence %d, number %d).\n", waypoint->threshold, waypoint->health); - - target = waypoint; - th->pointnum = target->health; - // Set the mobj as your target! -- Monster Iestyn 27/12/19 - P_SetTarget(&th->target, target); - - // calculate MOMX/MOMY/MOMZ for next waypoint - // change slope - dist = P_AproxDistance(P_AproxDistance(target->x - pox, target->y - poy), target->z - poz); - - if (dist < 1) - dist = 1; - - momx = FixedMul(FixedDiv(target->x - pox, dist), th->speed); - momy = FixedMul(FixedDiv(target->y - poy, dist), th->speed); - momz = FixedMul(FixedDiv(target->z - poz, dist), th->speed); + momx = FixedMul(FixedDiv(target->x - pox, dist), speed); + momy = FixedMul(FixedDiv(target->y - poy, dist), speed); + momz = FixedMul(FixedDiv(target->z - poz, dist), speed); + T_MovePolyObj(po, momx, momy, momz); + return; } else { - momx = momy = momz = 0; + // Yes. Teleport to waypoint and look for the next one + T_MovePolyObj(po, distx, disty, distz); if (!th->stophere) - CONS_Debug(DBG_POLYOBJ, "Next waypoint not found!\n"); + { + CONS_Debug(DBG_POLYOBJ, "Looking for next waypoint...\n"); + waypoint = (th->direction == -1) ? P_GetPreviousWaypoint(target, false) : P_GetNextWaypoint(target, false); - if (po->thinker == &th->thinker) - po->thinker = NULL; + if (!waypoint && th->returnbehavior == PWR_WRAP) // If specified, wrap waypoints + { + if (!th->continuous) + { + th->returnbehavior = PWR_STOP; + th->stophere = true; + } - P_RemoveThinker(&th->thinker); - return; + waypoint = (th->direction == -1) ? P_GetLastWaypoint(th->sequence) : P_GetFirstWaypoint(th->sequence); + } + else if (!waypoint && th->returnbehavior == PWR_COMEBACK) // Come back to the start + { + th->direction = -th->direction; + + if (!th->continuous) + th->returnbehavior = PWR_STOP; + + waypoint = (th->direction == -1) ? P_GetPreviousWaypoint(target, false) : P_GetNextWaypoint(target, false); + } + } + + if (waypoint) + { + CONS_Debug(DBG_POLYOBJ, "Found waypoint (sequence %d, number %d).\n", waypoint->threshold, waypoint->health); + + target = waypoint; + th->pointnum = target->health; + // Set the mobj as your target! -- Monster Iestyn 27/12/19 + P_SetTarget(&th->target, target); + + // Calculate remaining speed + speed -= dist; + } + else + { + if (!th->stophere) + CONS_Debug(DBG_POLYOBJ, "Next waypoint not found!\n"); + + if (po->thinker == &th->thinker) + po->thinker = NULL; + + P_RemoveThinker(&th->thinker); + return; + } } } - else - { - // momx/momy/momz already equals the right speed - } - - // Move the polyobject - T_MovePolyObj(po, momx, momy, momz); } void T_PolyDoorSlide(polyslidedoor_t *th) From 1057c0f7c1ce884d28ee1a516142abcb165f3edc Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sat, 16 May 2020 08:49:03 +0200 Subject: [PATCH 050/109] T_PolyObjWaypoint: If the polyobject reaches its target exactly, find next waypoint in the same tic --- src/p_polyobj.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_polyobj.c b/src/p_polyobj.c index b81346ec3..00c4a051a 100644 --- a/src/p_polyobj.c +++ b/src/p_polyobj.c @@ -1648,7 +1648,7 @@ void T_PolyObjWaypoint(polywaypoint_t *th) dist = 1; // Will the polyobject overshoot its target? - if (speed <= dist) + if (speed < dist) { // No. Move towards waypoint fixed_t momx, momy, momz; From 3680b246c90f7989f0f3396e2b29c194f2931975 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sat, 16 May 2020 09:03:02 +0200 Subject: [PATCH 051/109] T_PolyObjWaypoint: We can find waypoints in constant time now, so no need to store the waypoint mobj in the thinker anymore --- src/p_polyobj.c | 7 +------ src/p_polyobj.h | 2 -- src/p_saveg.c | 13 ------------- 3 files changed, 1 insertion(+), 21 deletions(-) diff --git a/src/p_polyobj.c b/src/p_polyobj.c index 00c4a051a..43a292655 100644 --- a/src/p_polyobj.c +++ b/src/p_polyobj.c @@ -1618,7 +1618,7 @@ void T_PolyObjWaypoint(polywaypoint_t *th) if (!po->thinker) po->thinker = &th->thinker; - target = th->target; + target = waypoints[th->sequence][th->pointnum]; if (!target) { @@ -1696,8 +1696,6 @@ void T_PolyObjWaypoint(polywaypoint_t *th) target = waypoint; th->pointnum = target->health; - // Set the mobj as your target! -- Monster Iestyn 27/12/19 - P_SetTarget(&th->target, target); // Calculate remaining speed speed -= dist; @@ -2206,9 +2204,6 @@ boolean EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata) // Set pointnum th->pointnum = target->health; - th->target = NULL; // set to NULL first so the below doesn't go wrong - // Set the mobj as your target! -- Monster Iestyn 27/12/19 - P_SetTarget(&th->target, target); // We don't deal with the mirror crap here, we'll // handle that in the T_Thinker function. diff --git a/src/p_polyobj.h b/src/p_polyobj.h index 6b0016195..cfed15ffe 100644 --- a/src/p_polyobj.h +++ b/src/p_polyobj.h @@ -160,8 +160,6 @@ typedef struct polywaypoint_s UINT8 returnbehavior; // behavior after reaching the last waypoint UINT8 continuous; // continuously move - used with PWR_WRAP or PWR_COMEBACK UINT8 stophere; // Will stop after it reaches the next waypoint - - mobj_t *target; // next waypoint mobj } polywaypoint_t; typedef struct polyslidedoor_s diff --git a/src/p_saveg.c b/src/p_saveg.c index e4393826d..f18c14d73 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -2022,7 +2022,6 @@ static void SavePolywaypointThinker(const thinker_t *th, UINT8 type) WRITEUINT8(save_p, ht->returnbehavior); WRITEUINT8(save_p, ht->continuous); WRITEUINT8(save_p, ht->stophere); - WRITEUINT32(save_p, SaveMobjnum(ht->target)); } static void SavePolyslidedoorThinker(const thinker_t *th, const UINT8 type) @@ -3163,7 +3162,6 @@ static inline thinker_t* LoadPolywaypointThinker(actionf_p1 thinker) ht->returnbehavior = READUINT8(save_p); ht->continuous = READUINT8(save_p); ht->stophere = READUINT8(save_p); - ht->target = LoadMobj(READUINT32(save_p)); return &ht->thinker; } @@ -3410,7 +3408,6 @@ static void P_NetUnArchiveThinkers(void) case tc_polywaypoint: th = LoadPolywaypointThinker((actionf_p1)T_PolyObjWaypoint); - restoreNum = true; break; case tc_polyslidedoor: @@ -3470,7 +3467,6 @@ static void P_NetUnArchiveThinkers(void) if (restoreNum) { executor_t *delay = NULL; - polywaypoint_t *polywp = NULL; UINT32 mobjnum; for (currentthinker = thlist[THINK_MAIN].next; currentthinker != &thlist[THINK_MAIN]; currentthinker = currentthinker->next) { @@ -3481,15 +3477,6 @@ static void P_NetUnArchiveThinkers(void) continue; delay->caller = P_FindNewPosition(mobjnum); } - for (currentthinker = thlist[THINK_POLYOBJ].next; currentthinker != &thlist[THINK_POLYOBJ]; currentthinker = currentthinker->next) - { - if (currentthinker->function.acp1 != (actionf_p1)T_PolyObjWaypoint) - continue; - polywp = (void *)currentthinker; - if (!(mobjnum = (UINT32)(size_t)polywp->target)) - continue; - polywp->target = P_FindNewPosition(mobjnum); - } } } From 06dda9c69d516e05b81061fe5c12deb7475fbc7c Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sat, 16 May 2020 09:09:26 +0200 Subject: [PATCH 052/109] EV_DoPolyObjWaypoint: Don't discard movement if you start at the last waypoint --- src/p_polyobj.c | 32 +------------------------------- 1 file changed, 1 insertion(+), 31 deletions(-) diff --git a/src/p_polyobj.c b/src/p_polyobj.c index 43a292655..557055c92 100644 --- a/src/p_polyobj.c +++ b/src/p_polyobj.c @@ -2131,8 +2131,6 @@ boolean EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata) polyobj_t *po; polywaypoint_t *th; mobj_t *first = NULL; - mobj_t *last = NULL; - mobj_t *target = NULL; if (!(po = Polyobj_GetForNum(pwdata->polyObjNum))) { @@ -2165,7 +2163,6 @@ boolean EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata) // Find the first waypoint we need to use first = (th->direction == -1) ? P_GetLastWaypoint(th->sequence) : P_GetFirstWaypoint(th->sequence); - last = (th->direction == -1) ? P_GetFirstWaypoint(th->sequence) : P_GetLastWaypoint(th->sequence); if (!first) { @@ -2175,35 +2172,8 @@ boolean EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata) return false; } - // Hotfix to not crash on single-waypoint sequences -Red - if (!last) - last = first; - - if (last->x == po->centerPt.x - && last->y == po->centerPt.y - && last->z == (po->lines[0]->backsector->floorheight + (po->lines[0]->backsector->ceilingheight - po->lines[0]->backsector->floorheight)/2)) - { - // Already at the destination point... - if (th->returnbehavior != PWR_WRAP) - { - po->thinker = NULL; - P_RemoveThinker(&th->thinker); - } - } - - // Find the actual target movement waypoint - target = first; - - if (!target) - { - CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjWaypoint: Missing target waypoint!\n"); - po->thinker = NULL; - P_RemoveThinker(&th->thinker); - return false; - } - // Set pointnum - th->pointnum = target->health; + th->pointnum = first->health; // We don't deal with the mirror crap here, we'll // handle that in the T_Thinker function. From 536e355cdf9242daf5cffc566a36763546d47fa5 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sat, 16 May 2020 09:49:30 +0200 Subject: [PATCH 053/109] polywaypointdata_t: Turn reverse and continuous into flags --- src/p_polyobj.c | 10 ++++------ src/p_polyobj.h | 9 +++++++-- src/p_spec.c | 8 ++++++-- 3 files changed, 17 insertions(+), 10 deletions(-) diff --git a/src/p_polyobj.c b/src/p_polyobj.c index 557055c92..9958b19c9 100644 --- a/src/p_polyobj.c +++ b/src/p_polyobj.c @@ -2154,11 +2154,12 @@ boolean EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata) // set fields th->polyObjNum = pwdata->polyObjNum; th->speed = pwdata->speed; - th->sequence = pwdata->sequence; // Used to specify sequence # - th->direction = pwdata->reverse ? -1 : 1; + th->sequence = pwdata->sequence; + th->direction = (pwdata->flags & PWF_REVERSE) ? -1 : 1; th->returnbehavior = pwdata->returnbehavior; - th->continuous = pwdata->continuous; + if (pwdata->flags & PWF_LOOP) + th->continuous = true; th->stophere = false; // Find the first waypoint we need to use @@ -2172,11 +2173,8 @@ boolean EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata) return false; } - // Set pointnum th->pointnum = first->health; - // We don't deal with the mirror crap here, we'll - // handle that in the T_Thinker function. return true; } diff --git a/src/p_polyobj.h b/src/p_polyobj.h index cfed15ffe..8037c545f 100644 --- a/src/p_polyobj.h +++ b/src/p_polyobj.h @@ -254,14 +254,19 @@ typedef struct polymovedata_s UINT8 overRide; // if true, will override any action on the object } polymovedata_t; +typedef enum +{ + PWF_REVERSE = 1, // Move through waypoints in reverse order + PWF_LOOP = 1<<1, // Loop movement (used with PWR_WRAP or PWR_COMEBACK) +} polywaypointflags_e; + typedef struct polywaypointdata_s { INT32 polyObjNum; // numeric id of polyobject to affect INT32 sequence; // waypoint sequence # fixed_t speed; // linear speed - UINT8 reverse; // if true, will go in reverse waypoint order UINT8 returnbehavior; // behavior after reaching the last waypoint - UINT8 continuous; // continuously move - used with PWR_WRAP or PWR_COMEBACK + UINT8 flags; // PWF_ flags } polywaypointdata_t; // polyobject door types diff --git a/src/p_spec.c b/src/p_spec.c index 99657aab9..f592e8edd 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -1276,7 +1276,6 @@ static boolean PolyWaypoint(line_t *line) pwd.polyObjNum = line->tag; pwd.speed = sides[line->sidenum[0]].textureoffset / 8; pwd.sequence = sides[line->sidenum[0]].rowoffset >> FRACBITS; // Sequence # - pwd.reverse = (line->flags & ML_EFFECT1) == ML_EFFECT1; // Reverse? // Behavior after reaching the last waypoint? if (line->flags & ML_EFFECT3) @@ -1286,7 +1285,12 @@ static boolean PolyWaypoint(line_t *line) else pwd.returnbehavior = PWR_STOP; // Stop - pwd.continuous = (line->flags & ML_EFFECT4) == ML_EFFECT4; // Continuously move - used with PWR_WRAP or PWR_COMEBACK + // Flags + pwd.flags = 0; + if (line->flags & ML_EFFECT1) + pwd.flags |= PWF_REVERSE; + if (line->flags & ML_EFFECT4) + pwd.flags |= PWF_LOOP; return EV_DoPolyObjWaypoint(&pwd); } From 371a1851e334ea96fc4b84847602a2878c5aa439 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sat, 16 May 2020 10:24:06 +0200 Subject: [PATCH 054/109] Polyobject waypoint movement: Prevent infinite loop if all waypoints are in the same location --- src/doomstat.h | 1 + src/p_polyobj.c | 8 ++++++++ src/p_setup.c | 32 ++++++++++++++++++++++++++++++++ 3 files changed, 41 insertions(+) diff --git a/src/doomstat.h b/src/doomstat.h index c283c5674..57ea3e049 100644 --- a/src/doomstat.h +++ b/src/doomstat.h @@ -631,6 +631,7 @@ mobj_t *P_GetLastWaypoint(UINT8 sequence); mobj_t *P_GetPreviousWaypoint(mobj_t *current, boolean wrap); mobj_t *P_GetNextWaypoint(mobj_t *current, boolean wrap); mobj_t *P_GetClosestWaypoint(UINT8 sequence, mobj_t *mo); +boolean P_IsDegeneratedWaypointSequence(UINT8 sequence); // ===================================== // Internal parameters, used for engine. diff --git a/src/p_polyobj.c b/src/p_polyobj.c index 9958b19c9..3b6195285 100644 --- a/src/p_polyobj.c +++ b/src/p_polyobj.c @@ -2173,6 +2173,14 @@ boolean EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata) return false; } + // Sanity check: If all waypoints are in the same location, + // don't allow the movement to be continuous so we don't get stuck in an infinite loop. + if (th->continuous && P_IsDegeneratedWaypointSequence(th->sequence)) + { + CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjWaypoint: All waypoints are in the same location!\n"); + th->continuous = false; + } + th->pointnum = first->health; return true; diff --git a/src/p_setup.c b/src/p_setup.c index f454bc1fd..84e89d746 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -239,6 +239,38 @@ mobj_t *P_GetClosestWaypoint(UINT8 sequence, mobj_t *mo) return result; } +// Return true if all waypoints are in the same location +boolean P_IsDegeneratedWaypointSequence(UINT8 sequence) +{ + mobj_t *first, *waypoint; + UINT8 wp; + + if (numwaypoints[sequence] <= 1) + return true; + + first = waypoints[sequence][0]; + + for (wp = 1; wp < numwaypoints[sequence]; wp++) + { + waypoint = waypoints[sequence][wp]; + + if (!waypoint) + continue; + + if (waypoint->x != first->x) + return false; + + if (waypoint->y != first->y) + return false; + + if (waypoint->z != first->z) + return false; + } + + return true; +} + + /** Logs an error about a map being corrupt, then terminate. * This allows reporting highly technical errors for usefulness, without * confusing a novice map designer who simply needs to run ZenNode. From 20e4d5ab9e0f8353400939dd92a5e9a433530dbf Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Sat, 16 May 2020 16:14:47 +0100 Subject: [PATCH 055/109] lib_sStopSoundByID: fixed mixed declaration and code compiler warning --- src/lua_baselib.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/lua_baselib.c b/src/lua_baselib.c index da1f4e600..fb76b1ec8 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -2461,11 +2461,10 @@ static int lib_sStopSound(lua_State *L) static int lib_sStopSoundByID(lua_State *L) { void *origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); + sfxenum_t sound_id = luaL_checkinteger(L, 2); //NOHUD if (!origin) return LUA_ErrInvalid(L, "mobj_t"); - - sfxenum_t sound_id = luaL_checkinteger(L, 2); if (sound_id >= NUMSFX) return luaL_error(L, "sfx %d out of range (0 - %d)", sound_id, NUMSFX-1); From bf11e3a361be9e6128c8949fe9039ba0aebbcb31 Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Sat, 16 May 2020 23:22:33 +0200 Subject: [PATCH 056/109] Add missing packet name --- src/d_net.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/d_net.c b/src/d_net.c index 1db75f3da..a6768d75d 100644 --- a/src/d_net.c +++ b/src/d_net.c @@ -811,6 +811,7 @@ static const char *packettypename[NUMPACKETTYPE] = "CLIENTJOIN", "NODETIMEOUT", "RESYNCHING", + "LOGIN", "PING" }; From 4cd5d760666856b6d82fe90393ff5823b92fdcee Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sun, 17 May 2020 14:18:27 +0200 Subject: [PATCH 057/109] Remove linedef type 21 from ZB config (somehow I forgot to do that) --- extras/conf/SRB2-22.cfg | 6 ------ 1 file changed, 6 deletions(-) diff --git a/extras/conf/SRB2-22.cfg b/extras/conf/SRB2-22.cfg index 5dd7a1c5b..7b1b678f2 100644 --- a/extras/conf/SRB2-22.cfg +++ b/extras/conf/SRB2-22.cfg @@ -750,12 +750,6 @@ linedeftypes prefix = "(20)"; } - 21 - { - title = "Explicitly Include Line "; - prefix = "(21)"; - } - 22 { title = "Parameters"; From fc07db26c0697a5c12eaae3fcede5c733efbc77f Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Sun, 17 May 2020 20:09:11 +0200 Subject: [PATCH 058/109] Store starttic as a raw value in PT_SERVERTICS packets This avoids some desynch issues and is simpler to handle. Those packets are always big anyway, so the difference is irrelevant. --- src/d_clisrv.c | 4 ++-- src/d_clisrv.h | 2 +- src/d_net.c | 2 +- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/src/d_clisrv.c b/src/d_clisrv.c index ed0b8e528..d6af642df 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -4252,7 +4252,7 @@ static void HandlePacketFromPlayer(SINT8 node) break; } - realstart = ExpandTics(netbuffer->u.serverpak.starttic); + realstart = netbuffer->u.serverpak.starttic; realend = realstart + netbuffer->u.serverpak.numtics; if (!txtpak) @@ -4659,7 +4659,7 @@ static void SV_SendTics(void) // Send the tics netbuffer->packettype = PT_SERVERTICS; - netbuffer->u.serverpak.starttic = (UINT8)realfirsttic; + netbuffer->u.serverpak.starttic = realfirsttic; netbuffer->u.serverpak.numtics = (UINT8)(lasttictosend - realfirsttic); netbuffer->u.serverpak.numslots = (UINT8)SHORT(doomcom->numslots); bufpos = (UINT8 *)&netbuffer->u.serverpak.cmds; diff --git a/src/d_clisrv.h b/src/d_clisrv.h index 463240a2a..63597f832 100644 --- a/src/d_clisrv.h +++ b/src/d_clisrv.h @@ -128,7 +128,7 @@ typedef struct // this packet is too large typedef struct { - UINT8 starttic; + tic_t starttic; UINT8 numtics; UINT8 numslots; // "Slots filled": Highest player number in use plus one. ticcmd_t cmds[45]; // Normally [BACKUPTIC][MAXPLAYERS] but too large diff --git a/src/d_net.c b/src/d_net.c index a6768d75d..6d137fc62 100644 --- a/src/d_net.c +++ b/src/d_net.c @@ -838,7 +838,7 @@ static void DebugPrintpacket(const char *header) size_t ntxtcmd = &((UINT8 *)netbuffer)[doomcom->datalength] - cmd; fprintf(debugfile, " firsttic %u ply %d tics %d ntxtcmd %s\n ", - (UINT32)ExpandTics(serverpak->starttic), serverpak->numslots, serverpak->numtics, sizeu1(ntxtcmd)); + (UINT32)serverpak->starttic, serverpak->numslots, serverpak->numtics, sizeu1(ntxtcmd)); /// \todo Display more readable information about net commands fprintfstringnewline((char *)cmd, ntxtcmd); /*fprintfstring((char *)cmd, 3); From e49d3d0bb9e27710f123120ccc6afcb578849855 Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Sun, 17 May 2020 20:23:07 +0200 Subject: [PATCH 059/109] Use per-node reference tics in ExpandTics --- src/d_clisrv.c | 17 +++++++++-------- src/d_clisrv.h | 2 +- src/d_net.c | 4 ++-- 3 files changed, 12 insertions(+), 11 deletions(-) diff --git a/src/d_clisrv.c b/src/d_clisrv.c index d6af642df..9c9e55026 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -195,24 +195,25 @@ static inline void *G_ScpyTiccmd(ticcmd_t* dest, void* src, const size_t n) // of 512 bytes is like 0.1) UINT16 software_MAXPACKETLENGTH; -/** Guesses the value of a tic from its lowest byte and from maketic +/** Guesses the full value of a tic from its lowest byte, for a specific node * * \param low The lowest byte of the tic value + * \param node The node to deduce the tic for * \return The full tic value * */ -tic_t ExpandTics(INT32 low) +tic_t ExpandTics(INT32 low, INT32 node) { INT32 delta; - delta = low - (maketic & UINT8_MAX); + delta = low - (nettics[node] & UINT8_MAX); if (delta >= -64 && delta <= 64) - return (maketic & ~UINT8_MAX) + low; + return (nettics[node] & ~UINT8_MAX) + low; else if (delta > 64) - return (maketic & ~UINT8_MAX) - 256 + low; + return (nettics[node] & ~UINT8_MAX) - 256 + low; else //if (delta < -64) - return (maketic & ~UINT8_MAX) + 256 + low; + return (nettics[node] & ~UINT8_MAX) + 256 + low; } // ----------------------------------------------------------------- @@ -3999,8 +4000,8 @@ static void HandlePacketFromPlayer(SINT8 node) // To save bytes, only the low byte of tic numbers are sent // Use ExpandTics to figure out what the rest of the bytes are - realstart = ExpandTics(netbuffer->u.clientpak.client_tic); - realend = ExpandTics(netbuffer->u.clientpak.resendfrom); + realstart = ExpandTics(netbuffer->u.clientpak.client_tic, node); + realend = ExpandTics(netbuffer->u.clientpak.resendfrom, node); if (netbuffer->packettype == PT_CLIENTMIS || netbuffer->packettype == PT_CLIENT2MIS || netbuffer->packettype == PT_NODEKEEPALIVEMIS diff --git a/src/d_clisrv.h b/src/d_clisrv.h index 63597f832..e284522e7 100644 --- a/src/d_clisrv.h +++ b/src/d_clisrv.h @@ -520,7 +520,7 @@ extern consvar_t cv_resynchattempts, cv_blamecfail; extern consvar_t cv_maxsend, cv_noticedownload, cv_downloadspeed; // Used in d_net, the only dependence -tic_t ExpandTics(INT32 low); +tic_t ExpandTics(INT32 low, INT32 node); void D_ClientServerInit(void); // Initialise the other field diff --git a/src/d_net.c b/src/d_net.c index 6d137fc62..8e62b8d25 100644 --- a/src/d_net.c +++ b/src/d_net.c @@ -857,8 +857,8 @@ static void DebugPrintpacket(const char *header) case PT_NODEKEEPALIVE: case PT_NODEKEEPALIVEMIS: fprintf(debugfile, " tic %4u resendfrom %u\n", - (UINT32)ExpandTics(netbuffer->u.clientpak.client_tic), - (UINT32)ExpandTics (netbuffer->u.clientpak.resendfrom)); + (UINT32)ExpandTics(netbuffer->u.clientpak.client_tic, doomcom->remotenode), + (UINT32)ExpandTics (netbuffer->u.clientpak.resendfrom, doomcom->remotenode)); break; case PT_TEXTCMD: case PT_TEXTCMD2: From 56cc5190e5831cf0474268b16de29f0b873eb5d1 Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Mon, 18 May 2020 11:34:09 +0200 Subject: [PATCH 060/109] Allow input buffer to hold more than 64 tics --- src/d_clisrv.c | 12 ++++++------ src/d_clisrv.h | 1 + 2 files changed, 7 insertions(+), 6 deletions(-) diff --git a/src/d_clisrv.c b/src/d_clisrv.c index 9c9e55026..5424718dd 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -4260,8 +4260,8 @@ static void HandlePacketFromPlayer(SINT8 node) txtpak = (UINT8 *)&netbuffer->u.serverpak.cmds[netbuffer->u.serverpak.numslots * netbuffer->u.serverpak.numtics]; - if (realend > gametic + BACKUPTICS) - realend = gametic + BACKUPTICS; + if (realend > gametic + CLIENTBACKUPTICS) + realend = gametic + CLIENTBACKUPTICS; cl_packetmissed = realstart > neededtic; if (realstart <= neededtic && realend > neededtic) @@ -4604,11 +4604,11 @@ static void SV_SendTics(void) for (n = 1; n < MAXNETNODES; n++) if (nodeingame[n]) { - lasttictosend = maketic; - // assert supposedtics[n]>=nettics[n] realfirsttic = supposedtics[n]; - if (realfirsttic >= maketic) + lasttictosend = min(maketic, realfirsttic + CLIENTBACKUPTICS); + + if (realfirsttic >= lasttictosend) { // well we have sent all tics we will so use extrabandwidth // to resent packet that are supposed lost (this is necessary since lost @@ -4617,7 +4617,7 @@ static void SV_SendTics(void) DEBFILE(va("Nothing to send node %u mak=%u sup=%u net=%u \n", n, maketic, supposedtics[n], nettics[n])); realfirsttic = nettics[n]; - if (realfirsttic >= maketic || (I_GetTime() + n)&3) + if (realfirsttic >= lasttictosend || (I_GetTime() + n)&3) // all tic are ok continue; DEBFILE(va("Sent %d anyway\n", realfirsttic)); diff --git a/src/d_clisrv.h b/src/d_clisrv.h index e284522e7..583c3c8db 100644 --- a/src/d_clisrv.h +++ b/src/d_clisrv.h @@ -34,6 +34,7 @@ applications may follow different packet versions. // Networking and tick handling related. #define BACKUPTICS 96 +#define CLIENTBACKUPTICS 32 #define MAXTEXTCMD 256 // // Packet structure From a06c4a8c9825406a8830f85a323fa1dd2b14ac0e Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Mon, 18 May 2020 15:23:56 +0200 Subject: [PATCH 061/109] Rename P_GetZAt to P_GetSlopeZAt and P_GetZAt2 to P_GetZAt --- src/am_map.c | 4 ++-- src/hardware/hw_main.c | 24 ++++++++++++------------ src/lua_baselib.c | 12 ++++++++---- src/m_cheat.c | 2 +- src/p_floor.c | 4 ++-- src/p_mobj.c | 32 ++++++++++++++++---------------- src/p_slopes.c | 18 +++++++++--------- src/p_slopes.h | 6 +++--- src/p_user.c | 6 +++--- src/r_bsp.c | 4 ++-- src/r_plane.c | 14 +++++++------- src/r_segs.c | 16 ++++++++-------- src/r_things.c | 4 ++-- 13 files changed, 75 insertions(+), 71 deletions(-) diff --git a/src/am_map.c b/src/am_map.c index 79087278a..53a7480a5 100644 --- a/src/am_map.c +++ b/src/am_map.c @@ -931,8 +931,8 @@ static inline void AM_drawWalls(void) l.b.y = lines[i].v2->y >> FRACTOMAPBITS; #define SLOPEPARAMS(slope, end1, end2, normalheight) \ - end1 = P_GetZAt2(slope, lines[i].v1->x, lines[i].v1->y, normalheight); \ - end2 = P_GetZAt2(slope, lines[i].v2->x, lines[i].v2->y, normalheight); + end1 = P_GetZAt(slope, lines[i].v1->x, lines[i].v1->y, normalheight); \ + end2 = P_GetZAt(slope, lines[i].v2->x, lines[i].v2->y, normalheight); SLOPEPARAMS(lines[i].frontsector->f_slope, frontf1, frontf2, lines[i].frontsector->floorheight) SLOPEPARAMS(lines[i].frontsector->c_slope, frontc1, frontc2, lines[i].frontsector->ceilingheight) diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index 7942ba128..26013f779 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -513,7 +513,7 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is // Set fixedheight to the slope's height from our viewpoint, if we have a slope if (slope) - fixedheight = P_GetZAt(slope, viewx, viewy); + fixedheight = P_GetSlopeZAt(slope, viewx, viewy); height = FIXED_TO_FLOAT(fixedheight); @@ -665,7 +665,7 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is if (slope) { - fixedheight = P_GetZAt(slope, FLOAT_TO_FIXED(pv->x), FLOAT_TO_FIXED(pv->y)); + fixedheight = P_GetSlopeZAt(slope, FLOAT_TO_FIXED(pv->x), FLOAT_TO_FIXED(pv->y)); v3d->y = FIXED_TO_FLOAT(fixedheight); } } @@ -686,7 +686,7 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is sector_t *psector = gr_frontsector; if (slope) - fixedheight = P_GetZAt(slope, psector->soundorg.x, psector->soundorg.y); + fixedheight = P_GetSlopeZAt(slope, psector->soundorg.x, psector->soundorg.y); if (psector->ffloors) { @@ -1062,8 +1062,8 @@ static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum, float endpegt, endpegb, endpegmul; float endheight = 0.0f, endbheight = 0.0f; - // compiler complains when P_GetZAt is used in FLOAT_TO_FIXED directly - // use this as a temp var to store P_GetZAt's return value each time + // compiler complains when P_GetSlopeZAt is used in FLOAT_TO_FIXED directly + // use this as a temp var to store P_GetSlopeZAt's return value each time fixed_t temp; fixed_t v1x = FLOAT_TO_FIXED(wallVerts[0].x); @@ -1290,8 +1290,8 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) v2y = FLOAT_TO_FIXED(ve.y); #define SLOPEPARAMS(slope, end1, end2, normalheight) \ - end1 = P_GetZAt2(slope, v1x, v1y, normalheight); \ - end2 = P_GetZAt2(slope, v2x, v2y, normalheight); + end1 = P_GetZAt(slope, v1x, v1y, normalheight); \ + end2 = P_GetZAt(slope, v2x, v2y, normalheight); SLOPEPARAMS(gr_frontsector->c_slope, worldtop, worldtopslope, gr_frontsector->ceilingheight) SLOPEPARAMS(gr_frontsector->f_slope, worldbottom, worldbottomslope, gr_frontsector->floorheight) @@ -2158,8 +2158,8 @@ static boolean CheckClip(seg_t * seg, sector_t * afrontsector, sector_t * abacks v2x = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv2)->x); v2y = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv2)->y); #define SLOPEPARAMS(slope, end1, end2, normalheight) \ - end1 = P_GetZAt2(slope, v1x, v1y, normalheight); \ - end2 = P_GetZAt2(slope, v2x, v2y, normalheight); + end1 = P_GetZAt(slope, v1x, v1y, normalheight); \ + end2 = P_GetZAt(slope, v2x, v2y, normalheight); SLOPEPARAMS(afrontsector->f_slope, frontf1, frontf2, afrontsector-> floorheight) SLOPEPARAMS(afrontsector->c_slope, frontc1, frontc2, afrontsector->ceilingheight) @@ -2714,8 +2714,8 @@ static void HWR_AddLine(seg_t * line) fixed_t backf1, backf2, backc1, backc2; // back floor ceiling ends #define SLOPEPARAMS(slope, end1, end2, normalheight) \ - end1 = P_GetZAt2(slope, v1x, v1y, normalheight); \ - end2 = P_GetZAt2(slope, v2x, v2y, normalheight); + end1 = P_GetZAt(slope, v1x, v1y, normalheight); \ + end2 = P_GetZAt(slope, v2x, v2y, normalheight); SLOPEPARAMS(gr_frontsector->f_slope, frontf1, frontf2, gr_frontsector-> floorheight) SLOPEPARAMS(gr_frontsector->c_slope, frontc1, frontc2, gr_frontsector->ceilingheight) @@ -3898,7 +3898,7 @@ static void HWR_DrawDropShadow(mobj_t *thing, gr_vissprite_t *spr, fixed_t scale { for (i = 0; i < 4; i++) { - slopez = P_GetZAt(floorslope, FLOAT_TO_FIXED(shadowVerts[i].x), FLOAT_TO_FIXED(shadowVerts[i].z)); + slopez = P_GetSlopeZAt(floorslope, FLOAT_TO_FIXED(shadowVerts[i].x), FLOAT_TO_FIXED(shadowVerts[i].z)); shadowVerts[i].y = FIXED_TO_FLOAT(slopez) + 0.05f; } } diff --git a/src/lua_baselib.c b/src/lua_baselib.c index 3379ad3aa..b25915e6b 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -14,7 +14,7 @@ #include "fastcmp.h" #include "p_local.h" #include "p_setup.h" // So we can have P_SetupLevelSky -#include "p_slopes.h" // P_GetZAt +#include "p_slopes.h" // P_GetSlopeZAt #include "z_zone.h" #include "r_main.h" #include "r_draw.h" @@ -2182,10 +2182,14 @@ static int lib_pGetZAt(lua_State *L) fixed_t x = luaL_checkfixed(L, 2); fixed_t y = luaL_checkfixed(L, 3); //HUDSAFE - if (!slope) - return LUA_ErrInvalid(L, "pslope_t"); + if (slope) + lua_pushfixed(L, P_GetSlopeZAt(slope, x, y)); + else + { + fixed_t z = luaL_checkfixed(L, 4); + lua_pushfixed(L, P_GetZAt(slope, x, y, z)); + } - lua_pushfixed(L, P_GetZAt(slope, x, y)); return 1; } diff --git a/src/m_cheat.c b/src/m_cheat.c index 30306c55e..e705f26d8 100644 --- a/src/m_cheat.c +++ b/src/m_cheat.c @@ -1026,7 +1026,7 @@ static boolean OP_HeightOkay(player_t *player, UINT8 ceiling) if (ceiling) { // Truncate position to match where mapthing would be when spawned - // (this applies to every further P_GetZAt call as well) + // (this applies to every further P_GetSlopeZAt call as well) fixed_t cheight = P_GetSectorCeilingZAt(sec, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000); if (((cheight - player->mo->z - player->mo->height)>>FRACBITS) >= (1 << (16-ZSHIFT))) diff --git a/src/p_floor.c b/src/p_floor.c index b8b40df3c..5da0a1833 100644 --- a/src/p_floor.c +++ b/src/p_floor.c @@ -3177,9 +3177,9 @@ void EV_CrumbleChain(sector_t *sec, ffloor_t *rover) { mobj_t *spawned = NULL; if (*rover->t_slope) - topz = P_GetZAt(*rover->t_slope, a, b) - (spacing>>1); + topz = P_GetSlopeZAt(*rover->t_slope, a, b) - (spacing>>1); if (*rover->b_slope) - bottomz = P_GetZAt(*rover->b_slope, a, b); + bottomz = P_GetSlopeZAt(*rover->b_slope, a, b); for (c = topz; c > bottomz; c -= spacing) { diff --git a/src/p_mobj.c b/src/p_mobj.c index c678e2d4a..20b9a1144 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -958,12 +958,12 @@ static fixed_t HighestOnLine(fixed_t radius, fixed_t x, fixed_t y, line_t *line, /*CONS_Printf("BEFORE: v1 = %f %f %f\n", FIXED_TO_FLOAT(v1.x), FIXED_TO_FLOAT(v1.y), - FIXED_TO_FLOAT(P_GetZAt(slope, v1.x, v1.y)) + FIXED_TO_FLOAT(P_GetSlopeZAt(slope, v1.x, v1.y)) ); CONS_Printf(" v2 = %f %f %f\n", FIXED_TO_FLOAT(v2.x), FIXED_TO_FLOAT(v2.y), - FIXED_TO_FLOAT(P_GetZAt(slope, v2.x, v2.y)) + FIXED_TO_FLOAT(P_GetSlopeZAt(slope, v2.x, v2.y)) );*/ if (abs(v1.x-x) > radius) { @@ -1021,24 +1021,24 @@ static fixed_t HighestOnLine(fixed_t radius, fixed_t x, fixed_t y, line_t *line, /*CONS_Printf("AFTER: v1 = %f %f %f\n", FIXED_TO_FLOAT(v1.x), FIXED_TO_FLOAT(v1.y), - FIXED_TO_FLOAT(P_GetZAt(slope, v1.x, v1.y)) + FIXED_TO_FLOAT(P_GetSlopeZAt(slope, v1.x, v1.y)) ); CONS_Printf(" v2 = %f %f %f\n", FIXED_TO_FLOAT(v2.x), FIXED_TO_FLOAT(v2.y), - FIXED_TO_FLOAT(P_GetZAt(slope, v2.x, v2.y)) + FIXED_TO_FLOAT(P_GetSlopeZAt(slope, v2.x, v2.y)) );*/ // Return the higher of the two points if (actuallylowest) return min( - P_GetZAt(slope, v1.x, v1.y), - P_GetZAt(slope, v2.x, v2.y) + P_GetSlopeZAt(slope, v1.x, v1.y), + P_GetSlopeZAt(slope, v2.x, v2.y) ); else return max( - P_GetZAt(slope, v1.x, v1.y), - P_GetZAt(slope, v2.x, v2.y) + P_GetSlopeZAt(slope, v1.x, v1.y), + P_GetSlopeZAt(slope, v2.x, v2.y) ); } @@ -1072,7 +1072,7 @@ fixed_t P_MobjFloorZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t // If the highest point is in the sector, then we have it easy! Just get the Z at that point if (R_PointInSubsector(testx, testy)->sector == (boundsec ? boundsec : sector)) - return P_GetZAt(slope, testx, testy); + return P_GetSlopeZAt(slope, testx, testy); // If boundsec is set, we're looking for specials. In that case, iterate over every line in this sector to find the TRUE highest/lowest point if (perfect) { @@ -1112,7 +1112,7 @@ fixed_t P_MobjFloorZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t // If we're just testing for base sector location (no collision line), just go for the center's spot... // It'll get fixed when we test for collision anyway, and the final result can't be lower than this if (line == NULL) - return P_GetZAt(slope, x, y); + return P_GetSlopeZAt(slope, x, y); return HighestOnLine(mobj->radius, x, y, line, slope, lowest); } else // Well, that makes it easy. Just get the floor height @@ -1149,7 +1149,7 @@ fixed_t P_MobjCeilingZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed // If the highest point is in the sector, then we have it easy! Just get the Z at that point if (R_PointInSubsector(testx, testy)->sector == (boundsec ? boundsec : sector)) - return P_GetZAt(slope, testx, testy); + return P_GetSlopeZAt(slope, testx, testy); // If boundsec is set, we're looking for specials. In that case, iterate over every line in this sector to find the TRUE highest/lowest point if (perfect) { @@ -1189,7 +1189,7 @@ fixed_t P_MobjCeilingZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed // If we're just testing for base sector location (no collision line), just go for the center's spot... // It'll get fixed when we test for collision anyway, and the final result can't be lower than this if (line == NULL) - return P_GetZAt(slope, x, y); + return P_GetSlopeZAt(slope, x, y); return HighestOnLine(mobj->radius, x, y, line, slope, lowest); } else // Well, that makes it easy. Just get the ceiling height @@ -1227,7 +1227,7 @@ fixed_t P_CameraFloorZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, fix // If the highest point is in the sector, then we have it easy! Just get the Z at that point if (R_PointInSubsector(testx, testy)->sector == (boundsec ? boundsec : sector)) - return P_GetZAt(slope, testx, testy); + return P_GetSlopeZAt(slope, testx, testy); // If boundsec is set, we're looking for specials. In that case, iterate over every line in this sector to find the TRUE highest/lowest point if (perfect) { @@ -1267,7 +1267,7 @@ fixed_t P_CameraFloorZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, fix // If we're just testing for base sector location (no collision line), just go for the center's spot... // It'll get fixed when we test for collision anyway, and the final result can't be lower than this if (line == NULL) - return P_GetZAt(slope, x, y); + return P_GetSlopeZAt(slope, x, y); return HighestOnLine(mobj->radius, x, y, line, slope, lowest); } else // Well, that makes it easy. Just get the floor height @@ -1304,7 +1304,7 @@ fixed_t P_CameraCeilingZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, f // If the highest point is in the sector, then we have it easy! Just get the Z at that point if (R_PointInSubsector(testx, testy)->sector == (boundsec ? boundsec : sector)) - return P_GetZAt(slope, testx, testy); + return P_GetSlopeZAt(slope, testx, testy); // If boundsec is set, we're looking for specials. In that case, iterate over every line in this sector to find the TRUE highest/lowest point if (perfect) { @@ -1344,7 +1344,7 @@ fixed_t P_CameraCeilingZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, f // If we're just testing for base sector location (no collision line), just go for the center's spot... // It'll get fixed when we test for collision anyway, and the final result can't be lower than this if (line == NULL) - return P_GetZAt(slope, x, y); + return P_GetSlopeZAt(slope, x, y); return HighestOnLine(mobj->radius, x, y, line, slope, lowest); } else // Well, that makes it easy. Just get the ceiling height diff --git a/src/p_slopes.c b/src/p_slopes.c index 4b3b0aad1..940a37f19 100644 --- a/src/p_slopes.c +++ b/src/p_slopes.c @@ -656,7 +656,7 @@ void P_SpawnSlopes(const boolean fromsave) { // // Returns the height of the sloped plane at (x, y) as a fixed_t -fixed_t P_GetZAt(const pslope_t *slope, fixed_t x, fixed_t y) +fixed_t P_GetSlopeZAt(const pslope_t *slope, fixed_t x, fixed_t y) { fixed_t dist = FixedMul(x - slope->o.x, slope->d.x) + FixedMul(y - slope->o.y, slope->d.y); @@ -664,40 +664,40 @@ fixed_t P_GetZAt(const pslope_t *slope, fixed_t x, fixed_t y) return slope->o.z + FixedMul(dist, slope->zdelta); } -// Like P_GetZAt but falls back to z if slope is NULL -fixed_t P_GetZAt2(const pslope_t *slope, fixed_t x, fixed_t y, fixed_t z) +// Like P_GetSlopeZAt but falls back to z if slope is NULL +fixed_t P_GetZAt(const pslope_t *slope, fixed_t x, fixed_t y, fixed_t z) { - return slope ? P_GetZAt(slope, x, y) : z; + return slope ? P_GetSlopeZAt(slope, x, y) : z; } // Returns the height of the sector floor at (x, y) fixed_t P_GetSectorFloorZAt(const sector_t *sector, fixed_t x, fixed_t y) { - return sector->f_slope ? P_GetZAt(sector->f_slope, x, y) : sector->floorheight; + return sector->f_slope ? P_GetSlopeZAt(sector->f_slope, x, y) : sector->floorheight; } // Returns the height of the sector ceiling at (x, y) fixed_t P_GetSectorCeilingZAt(const sector_t *sector, fixed_t x, fixed_t y) { - return sector->c_slope ? P_GetZAt(sector->c_slope, x, y) : sector->ceilingheight; + return sector->c_slope ? P_GetSlopeZAt(sector->c_slope, x, y) : sector->ceilingheight; } // Returns the height of the FOF top at (x, y) fixed_t P_GetFFloorTopZAt(const ffloor_t *ffloor, fixed_t x, fixed_t y) { - return *ffloor->t_slope ? P_GetZAt(*ffloor->t_slope, x, y) : *ffloor->topheight; + return *ffloor->t_slope ? P_GetSlopeZAt(*ffloor->t_slope, x, y) : *ffloor->topheight; } // Returns the height of the FOF bottom at (x, y) fixed_t P_GetFFloorBottomZAt(const ffloor_t *ffloor, fixed_t x, fixed_t y) { - return *ffloor->b_slope ? P_GetZAt(*ffloor->b_slope, x, y) : *ffloor->bottomheight; + return *ffloor->b_slope ? P_GetSlopeZAt(*ffloor->b_slope, x, y) : *ffloor->bottomheight; } // Returns the height of the light list at (x, y) fixed_t P_GetLightZAt(const lightlist_t *light, fixed_t x, fixed_t y) { - return light->slope ? P_GetZAt(light->slope, x, y) : light->height; + return light->slope ? P_GetSlopeZAt(light->slope, x, y) : light->height; } diff --git a/src/p_slopes.h b/src/p_slopes.h index 3032b3de2..06d900b66 100644 --- a/src/p_slopes.h +++ b/src/p_slopes.h @@ -33,10 +33,10 @@ void P_CopySectorSlope(line_t *line); pslope_t *P_SlopeById(UINT16 id); // Returns the height of the sloped plane at (x, y) as a fixed_t -fixed_t P_GetZAt(const pslope_t *slope, fixed_t x, fixed_t y); +fixed_t P_GetSlopeZAt(const pslope_t *slope, fixed_t x, fixed_t y); -// Like P_GetZAt but falls back to z if slope is NULL -fixed_t P_GetZAt2(const pslope_t *slope, fixed_t x, fixed_t y, fixed_t z); +// Like P_GetSlopeZAt but falls back to z if slope is NULL +fixed_t P_GetZAt(const pslope_t *slope, fixed_t x, fixed_t y, fixed_t z); // Returns the height of the sector at (x, y) fixed_t P_GetSectorFloorZAt (const sector_t *sector, fixed_t x, fixed_t y); diff --git a/src/p_user.c b/src/p_user.c index 141cc577c..6b43c6f9c 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -7748,7 +7748,7 @@ void P_ElementalFire(player_t *player, boolean cropcircle) if (player->mo->standingslope) { - ground = P_GetZAt(player->mo->standingslope, newx, newy); + ground = P_GetSlopeZAt(player->mo->standingslope, newx, newy); if (player->mo->eflags & MFE_VERTICALFLIP) ground -= FixedMul(mobjinfo[MT_SPINFIRE].height, player->mo->scale); } @@ -11103,8 +11103,8 @@ static void P_MinecartThink(player_t *player) if (minecart->standingslope) { fixed_t fa2 = (minecart->angle >> ANGLETOFINESHIFT) & FINEMASK; - fixed_t front = P_GetZAt(minecart->standingslope, minecart->x, minecart->y); - fixed_t back = P_GetZAt(minecart->standingslope, minecart->x - FINECOSINE(fa2), minecart->y - FINESINE(fa2)); + fixed_t front = P_GetSlopeZAt(minecart->standingslope, minecart->x, minecart->y); + fixed_t back = P_GetSlopeZAt(minecart->standingslope, minecart->x - FINECOSINE(fa2), minecart->y - FINESINE(fa2)); if (abs(front - back) < 3*FRACUNIT) currentSpeed += (back - front)/3; diff --git a/src/r_bsp.c b/src/r_bsp.c index 457a9f7cb..3474b5f69 100644 --- a/src/r_bsp.c +++ b/src/r_bsp.c @@ -500,8 +500,8 @@ static void R_AddLine(seg_t *line) fixed_t frontf1,frontf2, frontc1, frontc2; // front floor/ceiling ends fixed_t backf1, backf2, backc1, backc2; // back floor ceiling ends #define SLOPEPARAMS(slope, end1, end2, normalheight) \ - end1 = P_GetZAt2(slope, line->v1->x, line->v1->y, normalheight); \ - end2 = P_GetZAt2(slope, line->v2->x, line->v2->y, normalheight); + end1 = P_GetZAt(slope, line->v1->x, line->v1->y, normalheight); \ + end2 = P_GetZAt(slope, line->v2->x, line->v2->y, normalheight); SLOPEPARAMS(frontsector->f_slope, frontf1, frontf2, frontsector-> floorheight) SLOPEPARAMS(frontsector->c_slope, frontc1, frontc2, frontsector->ceilingheight) diff --git a/src/r_plane.c b/src/r_plane.c index ca5aa758e..79273c33a 100644 --- a/src/r_plane.c +++ b/src/r_plane.c @@ -851,15 +851,15 @@ static void R_SlopeVectors(visplane_t *pl, INT32 i, float fudge) floatv3_t p, m, n; float ang; float vx, vy, vz; - // compiler complains when P_GetZAt is used in FLOAT_TO_FIXED directly - // use this as a temp var to store P_GetZAt's return value each time + // compiler complains when P_GetSlopeZAt is used in FLOAT_TO_FIXED directly + // use this as a temp var to store P_GetSlopeZAt's return value each time fixed_t temp; vx = FIXED_TO_FLOAT(pl->viewx+xoffs); vy = FIXED_TO_FLOAT(pl->viewy-yoffs); vz = FIXED_TO_FLOAT(pl->viewz); - temp = P_GetZAt(pl->slope, pl->viewx, pl->viewy); + temp = P_GetSlopeZAt(pl->slope, pl->viewx, pl->viewy); zeroheight = FIXED_TO_FLOAT(temp); // p is the texture origin in view space @@ -868,7 +868,7 @@ static void R_SlopeVectors(visplane_t *pl, INT32 i, float fudge) ang = ANG2RAD(ANGLE_270 - pl->viewangle); p.x = vx * cos(ang) - vy * sin(ang); p.z = vx * sin(ang) + vy * cos(ang); - temp = P_GetZAt(pl->slope, -xoffs, yoffs); + temp = P_GetSlopeZAt(pl->slope, -xoffs, yoffs); p.y = FIXED_TO_FLOAT(temp) - vz; // m is the v direction vector in view space @@ -881,9 +881,9 @@ static void R_SlopeVectors(visplane_t *pl, INT32 i, float fudge) n.z = -cos(ang); ang = ANG2RAD(pl->plangle); - temp = P_GetZAt(pl->slope, pl->viewx + FLOAT_TO_FIXED(sin(ang)), pl->viewy + FLOAT_TO_FIXED(cos(ang))); + temp = P_GetSlopeZAt(pl->slope, pl->viewx + FLOAT_TO_FIXED(sin(ang)), pl->viewy + FLOAT_TO_FIXED(cos(ang))); m.y = FIXED_TO_FLOAT(temp) - zeroheight; - temp = P_GetZAt(pl->slope, pl->viewx + FLOAT_TO_FIXED(cos(ang)), pl->viewy - FLOAT_TO_FIXED(sin(ang))); + temp = P_GetSlopeZAt(pl->slope, pl->viewx + FLOAT_TO_FIXED(cos(ang)), pl->viewy - FLOAT_TO_FIXED(sin(ang))); n.y = FIXED_TO_FLOAT(temp) - zeroheight; if (ds_powersoftwo) @@ -1193,7 +1193,7 @@ void R_DrawSinglePlane(visplane_t *pl) if (itswater) { INT32 i; - fixed_t plheight = abs(P_GetZAt(pl->slope, pl->viewx, pl->viewy) - pl->viewz); + fixed_t plheight = abs(P_GetSlopeZAt(pl->slope, pl->viewx, pl->viewy) - pl->viewz); fixed_t rxoffs = xoffs; fixed_t ryoffs = yoffs; diff --git a/src/r_segs.c b/src/r_segs.c index 4d406cdb3..15dec20dc 100644 --- a/src/r_segs.c +++ b/src/r_segs.c @@ -805,8 +805,8 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) rlight = &dc_lightlist[p]; #define SLOPEPARAMS(slope, end1, end2, normalheight) \ - end1 = P_GetZAt2(slope, ds-> leftpos.x, ds-> leftpos.y, normalheight); \ - end2 = P_GetZAt2(slope, ds->rightpos.x, ds->rightpos.y, normalheight); + end1 = P_GetZAt(slope, ds-> leftpos.x, ds-> leftpos.y, normalheight); \ + end2 = P_GetZAt(slope, ds->rightpos.x, ds->rightpos.y, normalheight); SLOPEPARAMS(light->slope, leftheight, rightheight, light->height) SLOPEPARAMS(*pfloor->b_slope, pfloorleft, pfloorright, *pfloor->bottomheight) @@ -819,8 +819,8 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) if (leftheight > pfloorleft && rightheight > pfloorright && i+1 < dc_numlights) { lightlist_t *nextlight = &frontsector->lightlist[i+1]; - if (P_GetZAt2(nextlight->slope, ds-> leftpos.x, ds-> leftpos.y, nextlight->height) > pfloorleft - && P_GetZAt2(nextlight->slope, ds->rightpos.x, ds->rightpos.y, nextlight->height) > pfloorright) + if (P_GetZAt(nextlight->slope, ds-> leftpos.x, ds-> leftpos.y, nextlight->height) > pfloorleft + && P_GetZAt(nextlight->slope, ds->rightpos.x, ds->rightpos.y, nextlight->height) > pfloorright) continue; } @@ -1777,8 +1777,8 @@ void R_StoreWallRange(INT32 start, INT32 stop) #define SLOPEPARAMS(slope, end1, end2, normalheight) \ - end1 = P_GetZAt2(slope, segleft.x, segleft.y, normalheight); \ - end2 = P_GetZAt2(slope, segright.x, segright.y, normalheight); + end1 = P_GetZAt(slope, segleft.x, segleft.y, normalheight); \ + end2 = P_GetZAt(slope, segright.x, segright.y, normalheight); SLOPEPARAMS(frontsector->c_slope, worldtop, worldtopslope, frontsector->ceilingheight) SLOPEPARAMS(frontsector->f_slope, worldbottom, worldbottomslope, frontsector->floorheight) @@ -1809,8 +1809,8 @@ void R_StoreWallRange(INT32 start, INT32 stop) continue; #endif - ffloor[i].f_pos = P_GetZAt2(ffloor[i].slope, segleft .x, segleft .y, ffloor[i].height) - viewz; - ffloor[i].f_pos_slope = P_GetZAt2(ffloor[i].slope, segright.x, segright.y, ffloor[i].height) - viewz; + ffloor[i].f_pos = P_GetZAt(ffloor[i].slope, segleft .x, segleft .y, ffloor[i].height) - viewz; + ffloor[i].f_pos_slope = P_GetZAt(ffloor[i].slope, segright.x, segright.y, ffloor[i].height) - viewz; } } diff --git a/src/r_things.c b/src/r_things.c index 016cf283f..00b7e5554 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -2387,8 +2387,8 @@ static void R_CreateDrawNodes(maskcount_t* mask, drawnode_t* head, boolean temps continue; // Effective height may be different for each comparison in the case of slopes - planeobjectz = P_GetZAt2(r2->plane->slope, rover->gx, rover->gy, r2->plane->height); - planecameraz = P_GetZAt2(r2->plane->slope, viewx, viewy, r2->plane->height); + planeobjectz = P_GetZAt(r2->plane->slope, rover->gx, rover->gy, r2->plane->height); + planecameraz = P_GetZAt(r2->plane->slope, viewx, viewy, r2->plane->height); if (rover->mobjflags & MF_NOCLIPHEIGHT) { From 435643b958de61a9630b131804147a3a80eefaa0 Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Mon, 18 May 2020 16:16:45 +0200 Subject: [PATCH 062/109] Fix P_GetZAt for Lua --- src/lua_baselib.c | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/src/lua_baselib.c b/src/lua_baselib.c index 519801f2f..d56f49a5b 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -2184,16 +2184,18 @@ static int lib_evStartCrumble(lua_State *L) static int lib_pGetZAt(lua_State *L) { - pslope_t *slope = *((pslope_t **)luaL_checkudata(L, 1, META_SLOPE)); fixed_t x = luaL_checkfixed(L, 2); fixed_t y = luaL_checkfixed(L, 3); //HUDSAFE - if (slope) - lua_pushfixed(L, P_GetSlopeZAt(slope, x, y)); - else + if (lua_isnil(L, 1)) { fixed_t z = luaL_checkfixed(L, 4); - lua_pushfixed(L, P_GetZAt(slope, x, y, z)); + lua_pushfixed(L, P_GetZAt(NULL, x, y, z)); + } + else + { + pslope_t *slope = *((pslope_t **)luaL_checkudata(L, 1, META_SLOPE)); + lua_pushfixed(L, P_GetSlopeZAt(slope, x, y)); } return 1; From 8b801921a464eebfba97fb7dd9d3421d17f446fe Mon Sep 17 00:00:00 2001 From: GoldenTails Date: Mon, 18 May 2020 11:29:56 -0500 Subject: [PATCH 063/109] Deprecate FixedRem. It's about time! --- src/lua_mathlib.c | 3 ++- src/m_fixed.h | 12 ------------ src/tables.c | 2 +- 3 files changed, 3 insertions(+), 14 deletions(-) diff --git a/src/lua_mathlib.c b/src/lua_mathlib.c index 215903278..794f90f1f 100644 --- a/src/lua_mathlib.c +++ b/src/lua_mathlib.c @@ -113,7 +113,8 @@ static int lib_fixeddiv(lua_State *L) static int lib_fixedrem(lua_State *L) { - lua_pushfixed(L, FixedRem(luaL_checkfixed(L, 1), luaL_checkfixed(L, 2))); + LUA_Deprecated(L, "FixedRem(a, b)", "a % b"); + lua_pushfixed(L, luaL_checkfixed(L, 1) % luaL_checkfixed(L, 2)); return 1; } diff --git a/src/m_fixed.h b/src/m_fixed.h index cc54c1aea..289ca442a 100644 --- a/src/m_fixed.h +++ b/src/m_fixed.h @@ -204,18 +204,6 @@ FUNCMATH FUNCINLINE static ATTRINLINE fixed_t FixedDiv(fixed_t a, fixed_t b) return FixedDiv2(a, b); } -/** \brief The FixedRem function - - \param x fixed_t number - \param y fixed_t number - - \return remainder of dividing x by y -*/ -FUNCMATH FUNCINLINE static ATTRINLINE fixed_t FixedRem(fixed_t x, fixed_t y) -{ - return x % y; -} - /** \brief The FixedSqrt function \param x fixed_t number diff --git a/src/tables.c b/src/tables.c index 00424db22..70a1ecd0a 100644 --- a/src/tables.c +++ b/src/tables.c @@ -72,7 +72,7 @@ static FUNCMATH angle_t AngleAdj(const fixed_t fa, const fixed_t wf, const angle_t adj = 0x77; const boolean fan = fa < 0; const fixed_t sl = FixedDiv(fa, wf*2); - const fixed_t lb = FixedRem(fa, wf*2); + const fixed_t lb = fa % (wf*2); const fixed_t lo = (wf*2)-lb; if (ra == 0) From d40a8efce2831d9a83d4c8691ff8089600ec6c93 Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Mon, 18 May 2020 20:35:30 +0200 Subject: [PATCH 064/109] I forgot to test OpenGL :slight_smile: --- src/hardware/hw_main.c | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index e266ee06c..bcb0afa6e 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -652,10 +652,14 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool }\ \ vert->x = (vx);\ + vert->y = height;\ vert->z = (vy);\ \ - fixedheight = P_GetZAt(slope, FLOAT_TO_FIXED((vx)), FLOAT_TO_FIXED((vy)), height);\ - vert->y = FIXED_TO_FLOAT(fixedheight);\ + if (slope)\ + {\ + fixedheight = P_GetSlopeZAt(slope, FLOAT_TO_FIXED((vx)), FLOAT_TO_FIXED((vy)));\ + vert->y = FIXED_TO_FLOAT(fixedheight);\ + }\ } for (i = 0, v3d = planeVerts; i < nrPlaneVerts; i++,v3d++,pv++) From dd42682791ce98d4c8b418ecc065130ae9faed55 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Tue, 19 May 2020 16:48:50 +0100 Subject: [PATCH 065/109] remove gxt and gyt, as they are unnecessary also add a few comments to explain what tx/tz are --- src/r_things.c | 40 +++++++++------------------------------- 1 file changed, 9 insertions(+), 31 deletions(-) diff --git a/src/r_things.c b/src/r_things.c index 8a3c2e35f..febb5b6dc 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -1346,7 +1346,6 @@ static void R_ProjectSprite(mobj_t *thing) { mobj_t *oldthing = thing; fixed_t tr_x, tr_y; - fixed_t gxt, gyt; fixed_t tx, tz; fixed_t xscale, yscale, sortscale; //added : 02-02-98 : aaargll..if I were a math-guy!!! @@ -1399,18 +1398,13 @@ static void R_ProjectSprite(mobj_t *thing) tr_x = thing->x - viewx; tr_y = thing->y - viewy; - gxt = FixedMul(tr_x, viewcos); - gyt = -FixedMul(tr_y, viewsin); - - tz = gxt-gyt; + tz = FixedMul(tr_x, viewcos) + FixedMul(tr_y, viewsin); // near/far distance // thing is behind view plane? if (!papersprite && (tz < FixedMul(MINZ, this_scale))) // papersprite clipping is handled later return; - gxt = -FixedMul(tr_x, viewsin); - gyt = FixedMul(tr_y, viewcos); - basetx = tx = -(gyt + gxt); + basetx = tx = FixedMul(tr_x, viewsin) - FixedMul(tr_y, viewcos); // sideways distance // too far off the side? if (!papersprite && abs(tx) > tz<<2) // papersprite clipping is handled later @@ -1561,15 +1555,11 @@ static void R_ProjectSprite(mobj_t *thing) tr_x += FixedMul(offset, cosmul); tr_y += FixedMul(offset, sinmul); - gxt = FixedMul(tr_x, viewcos); - gyt = -FixedMul(tr_y, viewsin); - tz = gxt-gyt; + tz = FixedMul(tr_x, viewcos) + FixedMul(tr_y, viewsin); yscale = FixedDiv(projectiony, tz); //if (yscale < 64) return; // Fix some funky visuals - gxt = -FixedMul(tr_x, viewsin); - gyt = FixedMul(tr_y, viewcos); - tx = -(gyt + gxt); + tx = FixedMul(tr_x, viewsin) - FixedMul(tr_y, viewcos); xscale = FixedDiv(projection, tz); x1 = (centerxfrac + FixedMul(tx,xscale))>>FRACBITS; @@ -1585,15 +1575,11 @@ static void R_ProjectSprite(mobj_t *thing) tr_x += FixedMul(offset2, cosmul); tr_y += FixedMul(offset2, sinmul); - gxt = FixedMul(tr_x, viewcos); - gyt = -FixedMul(tr_y, viewsin); - tz2 = gxt-gyt; + tz2 = FixedMul(tr_x, viewcos) + FixedMul(tr_y, viewsin); yscale2 = FixedDiv(projectiony, tz2); //if (yscale2 < 64) return; // ditto - gxt = -FixedMul(tr_x, viewsin); - gyt = FixedMul(tr_y, viewcos); - tx2 = -(gyt + gxt); + tx2 = FixedMul(tr_x, viewsin) - FixedMul(tr_y, viewcos); xscale2 = FixedDiv(projection, tz2); x2 = ((centerxfrac + FixedMul(tx2,xscale2))>>FRACBITS); @@ -1670,9 +1656,7 @@ static void R_ProjectSprite(mobj_t *thing) tr_x = thing->x - viewx; tr_y = thing->y - viewy; - gxt = FixedMul(tr_x, viewcos); - gyt = -FixedMul(tr_y, viewsin); - tz = gxt-gyt; + tz = FixedMul(tr_x, viewcos) + FixedMul(tr_y, viewsin); linkscale = FixedDiv(projectiony, tz); if (tz < FixedMul(MINZ, this_scale)) @@ -1872,7 +1856,6 @@ static void R_ProjectSprite(mobj_t *thing) static void R_ProjectPrecipitationSprite(precipmobj_t *thing) { fixed_t tr_x, tr_y; - fixed_t gxt, gyt; fixed_t tx, tz; fixed_t xscale, yscale; //added : 02-02-98 : aaargll..if I were a math-guy!!! @@ -1893,18 +1876,13 @@ static void R_ProjectPrecipitationSprite(precipmobj_t *thing) tr_x = thing->x - viewx; tr_y = thing->y - viewy; - gxt = FixedMul(tr_x, viewcos); - gyt = -FixedMul(tr_y, viewsin); - - tz = gxt - gyt; + tz = FixedMul(tr_x, viewcos) + FixedMul(tr_y, viewsin); // near/far distance // thing is behind view plane? if (tz < MINZ) return; - gxt = -FixedMul(tr_x, viewsin); - gyt = FixedMul(tr_y, viewcos); - tx = -(gyt + gxt); + tx = FixedMul(tr_x, viewsin) - FixedMul(tr_y, viewcos); // sideways distance // too far off the side? if (abs(tx) > tz<<2) From c8320b6c9dad1996a96557858c00e1f5f9f9a4c9 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Tue, 19 May 2020 16:58:53 +0100 Subject: [PATCH 066/109] split "rot" into two variables: frame and rot, for frame number and rotation angle it always bothered me that "rot" was used for both of the above, since it confused me as to what it was for every time I look at this function --- src/r_things.c | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/src/r_things.c b/src/r_things.c index febb5b6dc..cd19dfa90 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -1358,7 +1358,7 @@ static void R_ProjectSprite(mobj_t *thing) #endif size_t lump; - size_t rot; + size_t frame, rot; UINT16 flip; boolean vflip = (!(thing->eflags & MFE_VERTICALFLIP) != !(thing->frame & FF_VERTICALFLIP)); @@ -1420,7 +1420,7 @@ static void R_ProjectSprite(mobj_t *thing) I_Error("R_ProjectSprite: invalid sprite number %d ", thing->sprite); #endif - rot = thing->frame&FF_FRAMEMASK; + frame = thing->frame&FF_FRAMEMASK; //Fab : 02-08-98: 'skin' override spritedef currently used for skin if (thing->skin && thing->sprite == SPR_PLAY) @@ -1429,15 +1429,15 @@ static void R_ProjectSprite(mobj_t *thing) #ifdef ROTSPRITE sprinfo = &((skin_t *)thing->skin)->sprinfo[thing->sprite2]; #endif - if (rot >= sprdef->numframes) { - CONS_Alert(CONS_ERROR, M_GetText("R_ProjectSprite: invalid skins[\"%s\"].sprites[%sSPR2_%s] frame %s\n"), ((skin_t *)thing->skin)->name, ((thing->sprite2 & FF_SPR2SUPER) ? "FF_SPR2SUPER|": ""), spr2names[(thing->sprite2 & ~FF_SPR2SUPER)], sizeu5(rot)); + if (frame >= sprdef->numframes) { + CONS_Alert(CONS_ERROR, M_GetText("R_ProjectSprite: invalid skins[\"%s\"].sprites[%sSPR2_%s] frame %s\n"), ((skin_t *)thing->skin)->name, ((thing->sprite2 & FF_SPR2SUPER) ? "FF_SPR2SUPER|": ""), spr2names[(thing->sprite2 & ~FF_SPR2SUPER)], sizeu5(frame)); thing->sprite = states[S_UNKNOWN].sprite; thing->frame = states[S_UNKNOWN].frame; sprdef = &sprites[thing->sprite]; #ifdef ROTSPRITE sprinfo = NULL; #endif - rot = thing->frame&FF_FRAMEMASK; + frame = thing->frame&FF_FRAMEMASK; } } else @@ -1447,10 +1447,10 @@ static void R_ProjectSprite(mobj_t *thing) sprinfo = NULL; #endif - if (rot >= sprdef->numframes) + if (frame >= sprdef->numframes) { CONS_Alert(CONS_ERROR, M_GetText("R_ProjectSprite: invalid sprite frame %s/%s for %s\n"), - sizeu1(rot), sizeu2(sprdef->numframes), sprnames[thing->sprite]); + sizeu1(frame), sizeu2(sprdef->numframes), sprnames[thing->sprite]); if (thing->sprite == thing->state->sprite && thing->frame == thing->state->frame) { thing->state->sprite = states[S_UNKNOWN].sprite; @@ -1459,11 +1459,11 @@ static void R_ProjectSprite(mobj_t *thing) thing->sprite = states[S_UNKNOWN].sprite; thing->frame = states[S_UNKNOWN].frame; sprdef = &sprites[thing->sprite]; - rot = thing->frame&FF_FRAMEMASK; + frame = thing->frame&FF_FRAMEMASK; } } - sprframe = &sprdef->spriteframes[rot]; + sprframe = &sprdef->spriteframes[frame]; #ifdef PARANOIA if (!sprframe) @@ -1517,7 +1517,7 @@ static void R_ProjectSprite(mobj_t *thing) { rollangle = R_GetRollAngle(thing->rollangle); if (!(sprframe->rotsprite.cached & (1<sprite, (thing->frame & FF_FRAMEMASK), sprinfo, sprframe, rot, flip); + R_CacheRotSprite(thing->sprite, frame, sprinfo, sprframe, rot, flip); rotsprite = sprframe->rotsprite.patch[rot][rollangle]; if (rotsprite != NULL) { From 1a790235c69833f31e915586b6358c501ef87c20 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Tue, 19 May 2020 17:19:44 +0100 Subject: [PATCH 067/109] added basic culling of papersprites if tx for either is too large, proper clamping to be added later also removed some commented out old code --- src/r_things.c | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/src/r_things.c b/src/r_things.c index cd19dfa90..27a7c0bb6 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -1557,7 +1557,6 @@ static void R_ProjectSprite(mobj_t *thing) tr_y += FixedMul(offset, sinmul); tz = FixedMul(tr_x, viewcos) + FixedMul(tr_y, viewsin); yscale = FixedDiv(projectiony, tz); - //if (yscale < 64) return; // Fix some funky visuals tx = FixedMul(tr_x, viewsin) - FixedMul(tr_y, viewcos); xscale = FixedDiv(projection, tz); @@ -1577,7 +1576,6 @@ static void R_ProjectSprite(mobj_t *thing) tr_y += FixedMul(offset2, sinmul); tz2 = FixedMul(tr_x, viewcos) + FixedMul(tr_y, viewsin); yscale2 = FixedDiv(projectiony, tz2); - //if (yscale2 < 64) return; // ditto tx2 = FixedMul(tr_x, viewsin) - FixedMul(tr_y, viewcos); xscale2 = FixedDiv(projection, tz2); @@ -1586,6 +1584,9 @@ static void R_ProjectSprite(mobj_t *thing) if (max(tz, tz2) < FixedMul(MINZ, this_scale)) // non-papersprite clipping is handled earlier return; + if (tx2 < -(tz2<<2) || tx > tz<<2) // too far off the side? + return; + // Needs partially clipped if (tz < FixedMul(MINZ, this_scale)) { @@ -1606,6 +1607,8 @@ static void R_ProjectSprite(mobj_t *thing) x2 = (centerxfrac + FixedMul(tx2,xscale2))>>FRACBITS; } + // TODO: tx clamping + // off the right side? if (x1 > viewwidth) return; From 12e109414384ab80c702382a7fa2549c6eec26a1 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Tue, 19 May 2020 17:23:22 +0100 Subject: [PATCH 068/109] We don't actually need x1 or x2 until these points in the function, at least for papersprites --- src/r_things.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/r_things.c b/src/r_things.c index 27a7c0bb6..a4bd19627 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -1560,7 +1560,6 @@ static void R_ProjectSprite(mobj_t *thing) tx = FixedMul(tr_x, viewsin) - FixedMul(tr_y, viewcos); xscale = FixedDiv(projection, tz); - x1 = (centerxfrac + FixedMul(tx,xscale))>>FRACBITS; // Get paperoffset (offset) and paperoffset (distance) paperoffset = -FixedMul(tr_x, cosmul) - FixedMul(tr_y, sinmul); @@ -1579,7 +1578,6 @@ static void R_ProjectSprite(mobj_t *thing) tx2 = FixedMul(tr_x, viewsin) - FixedMul(tr_y, viewcos); xscale2 = FixedDiv(projection, tz2); - x2 = ((centerxfrac + FixedMul(tx2,xscale2))>>FRACBITS); if (max(tz, tz2) < FixedMul(MINZ, this_scale)) // non-papersprite clipping is handled earlier return; @@ -1595,7 +1593,6 @@ static void R_ProjectSprite(mobj_t *thing) tz = FixedMul(MINZ, this_scale); yscale = FixedDiv(projectiony, tz); xscale = FixedDiv(projection, tz); - x1 = (centerxfrac + FixedMul(tx,xscale))>>FRACBITS; } else if (tz2 < FixedMul(MINZ, this_scale)) { @@ -1604,15 +1601,18 @@ static void R_ProjectSprite(mobj_t *thing) tz2 = FixedMul(MINZ, this_scale); yscale2 = FixedDiv(projectiony, tz2); xscale2 = FixedDiv(projection, tz2); - x2 = (centerxfrac + FixedMul(tx2,xscale2))>>FRACBITS; } // TODO: tx clamping + x1 = (centerxfrac + FixedMul(tx,xscale))>>FRACBITS; + // off the right side? if (x1 > viewwidth) return; + x2 = (centerxfrac + FixedMul(tx2,xscale2))>>FRACBITS; + // off the left side if (x2 < 0) return; From 35e5d673e08485e685a0f7660397348f81e2982d Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Tue, 19 May 2020 18:43:33 +0100 Subject: [PATCH 069/109] do tx checking after tz clamping, not before --- src/r_things.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/r_things.c b/src/r_things.c index a4bd19627..6bdb7cae8 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -1582,9 +1582,6 @@ static void R_ProjectSprite(mobj_t *thing) if (max(tz, tz2) < FixedMul(MINZ, this_scale)) // non-papersprite clipping is handled earlier return; - if (tx2 < -(tz2<<2) || tx > tz<<2) // too far off the side? - return; - // Needs partially clipped if (tz < FixedMul(MINZ, this_scale)) { @@ -1603,6 +1600,9 @@ static void R_ProjectSprite(mobj_t *thing) xscale2 = FixedDiv(projection, tz2); } + if (tx2 < -(tz2<<2) || tx > tz<<2) // too far off the side? + return; + // TODO: tx clamping x1 = (centerxfrac + FixedMul(tx,xscale))>>FRACBITS; From 65d6b04fd283a76bc505b1aab81abe3583038ea3 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Tue, 19 May 2020 18:54:39 +0100 Subject: [PATCH 070/109] change limits for tx based on fov, by multiplying by fovtan this makes it so that higher fov values can actually let you see all the sprites that should be in the view --- src/r_things.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/r_things.c b/src/r_things.c index 6bdb7cae8..a29fb6cb7 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -1407,7 +1407,7 @@ static void R_ProjectSprite(mobj_t *thing) basetx = tx = FixedMul(tr_x, viewsin) - FixedMul(tr_y, viewcos); // sideways distance // too far off the side? - if (!papersprite && abs(tx) > tz<<2) // papersprite clipping is handled later + if (!papersprite && abs(tx) > FixedMul(tz, fovtan)<<2) // papersprite clipping is handled later return; // aspect ratio stuff @@ -1600,7 +1600,7 @@ static void R_ProjectSprite(mobj_t *thing) xscale2 = FixedDiv(projection, tz2); } - if (tx2 < -(tz2<<2) || tx > tz<<2) // too far off the side? + if (tx2 < -(FixedMul(tz2, fovtan)<<2) || tx > FixedMul(tz, fovtan)<<2) // too far off the side? return; // TODO: tx clamping From c3d576058a2f59833026a3ef6fd1a9c35524c5ab Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Tue, 19 May 2020 22:00:34 +0100 Subject: [PATCH 071/109] on second thought maybe we don't need extra tx clamping, it turns out to be more effort than it's worth (at least for now) meanwhile, let's move x/yscale calculations down since we don't actually need them until later on --- src/r_things.c | 14 +++++--------- 1 file changed, 5 insertions(+), 9 deletions(-) diff --git a/src/r_things.c b/src/r_things.c index a29fb6cb7..a40c61058 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -1556,10 +1556,8 @@ static void R_ProjectSprite(mobj_t *thing) tr_x += FixedMul(offset, cosmul); tr_y += FixedMul(offset, sinmul); tz = FixedMul(tr_x, viewcos) + FixedMul(tr_y, viewsin); - yscale = FixedDiv(projectiony, tz); tx = FixedMul(tr_x, viewsin) - FixedMul(tr_y, viewcos); - xscale = FixedDiv(projection, tz); // Get paperoffset (offset) and paperoffset (distance) paperoffset = -FixedMul(tr_x, cosmul) - FixedMul(tr_y, sinmul); @@ -1574,10 +1572,8 @@ static void R_ProjectSprite(mobj_t *thing) tr_x += FixedMul(offset2, cosmul); tr_y += FixedMul(offset2, sinmul); tz2 = FixedMul(tr_x, viewcos) + FixedMul(tr_y, viewsin); - yscale2 = FixedDiv(projectiony, tz2); tx2 = FixedMul(tr_x, viewsin) - FixedMul(tr_y, viewcos); - xscale2 = FixedDiv(projection, tz2); if (max(tz, tz2) < FixedMul(MINZ, this_scale)) // non-papersprite clipping is handled earlier return; @@ -1588,22 +1584,19 @@ static void R_ProjectSprite(mobj_t *thing) fixed_t div = FixedDiv(tz2-tz, FixedMul(MINZ, this_scale)-tz); tx += FixedDiv(tx2-tx, div); tz = FixedMul(MINZ, this_scale); - yscale = FixedDiv(projectiony, tz); - xscale = FixedDiv(projection, tz); } else if (tz2 < FixedMul(MINZ, this_scale)) { fixed_t div = FixedDiv(tz-tz2, FixedMul(MINZ, this_scale)-tz2); tx2 += FixedDiv(tx-tx2, div); tz2 = FixedMul(MINZ, this_scale); - yscale2 = FixedDiv(projectiony, tz2); - xscale2 = FixedDiv(projection, tz2); } if (tx2 < -(FixedMul(tz2, fovtan)<<2) || tx > FixedMul(tz, fovtan)<<2) // too far off the side? return; - // TODO: tx clamping + yscale = FixedDiv(projectiony, tz); + xscale = FixedDiv(projection, tz); x1 = (centerxfrac + FixedMul(tx,xscale))>>FRACBITS; @@ -1611,6 +1604,9 @@ static void R_ProjectSprite(mobj_t *thing) if (x1 > viewwidth) return; + yscale2 = FixedDiv(projectiony, tz2); + xscale2 = FixedDiv(projection, tz2); + x2 = (centerxfrac + FixedMul(tx2,xscale2))>>FRACBITS; // off the left side From 934b28989f4b58d5ed2a24567af76251d9bc6db8 Mon Sep 17 00:00:00 2001 From: sphere Date: Tue, 19 May 2020 23:39:35 +0200 Subject: [PATCH 072/109] Add linedef actions 507 & 508, allow using offsets for actions 502-504. --- extras/conf/SRB2-22.cfg | 22 ++++++++++++++++++++-- src/p_spec.c | 38 ++++++++++++++++++++++++++++++++++++-- 2 files changed, 56 insertions(+), 4 deletions(-) diff --git a/extras/conf/SRB2-22.cfg b/extras/conf/SRB2-22.cfg index 7b1b678f2..f4a4baead 100644 --- a/extras/conf/SRB2-22.cfg +++ b/extras/conf/SRB2-22.cfg @@ -2611,31 +2611,49 @@ linedeftypes { title = "Scroll Wall According to Linedef"; prefix = "(502)"; + flags128text = "[7] Use texture offsets"; + flags256text = "[8] Scroll back side"; } 503 { title = "Scroll Wall According to Linedef (Accelerative)"; prefix = "(503)"; + flags128text = "[7] Use texture offsets"; + flags256text = "[8] Scroll back side"; } 504 { title = "Scroll Wall According to Linedef (Displacement)"; prefix = "(504)"; + flags128text = "[7] Use texture offsets"; + flags256text = "[8] Scroll back side"; } 505 { - title = "Scroll Texture by Front Side Offsets"; + title = "Scroll Front Wall by Front Side Offsets"; prefix = "(505)"; } 506 { - title = "Scroll Texture by Back Side Offsets"; + title = "Scroll Front Wall by Back Side Offsets"; prefix = "(506)"; } + + 507 + { + title = "Scroll Back Wall by Front Side Offsets"; + prefix = "(507)"; + } + + 508 + { + title = "Scroll Back Wall by Back Side Offsets"; + prefix = "(508)"; + } } planescroll diff --git a/src/p_spec.c b/src/p_spec.c index d45a33c47..6bf5b59bc 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -7065,6 +7065,9 @@ void P_SpawnSpecials(boolean fromnetsave) // 503 is used for a scroller // 504 is used for a scroller // 505 is used for a scroller + // 506 is used for a scroller + // 507 is used for a scroller + // 508 is used for a scroller // 510 is used for a scroller // 511 is used for a scroller // 512 is used for a scroller @@ -7581,7 +7584,20 @@ static void P_SpawnScrollers(void) case 502: for (s = -1; (s = P_FindLineFromTag(l->tag, s)) >= 0 ;) if (s != (INT32)i) - Add_Scroller(sc_side, dx, dy, control, lines[s].sidenum[0], accel, 0); + { + if (l->flags & ML_EFFECT2) // use texture offsets instead + { + dx = sides[l->sidenum[0]].textureoffset; + dy = sides[l->sidenum[0]].rowoffset; + } + if (l->flags & ML_EFFECT3) + { + if (lines[s].sidenum[1] != 0xffff) + Add_Scroller(sc_side, dx, dy, control, lines[s].sidenum[1], accel, 0); + } + else + Add_Scroller(sc_side, dx, dy, control, lines[s].sidenum[0], accel, 0); + } break; case 505: @@ -7595,7 +7611,25 @@ static void P_SpawnScrollers(void) if (s != 0xffff) Add_Scroller(sc_side, -sides[s].textureoffset, sides[s].rowoffset, -1, lines[i].sidenum[0], accel, 0); else - CONS_Debug(DBG_GAMELOGIC, "Line special 506 (line #%s) missing 2nd side!\n", sizeu1(i)); + CONS_Debug(DBG_GAMELOGIC, "Line special 506 (line #%s) missing back side!\n", sizeu1(i)); + break; + + case 507: + s = lines[i].sidenum[0]; + + if (lines[i].sidenum[1] != 0xffff) + Add_Scroller(sc_side, -sides[s].textureoffset, sides[s].rowoffset, -1, lines[i].sidenum[1], accel, 0); + else + CONS_Debug(DBG_GAMELOGIC, "Line special 507 (line #%s) missing back side!\n", sizeu1(i)); + break; + + case 508: + s = lines[i].sidenum[1]; + + if (s != 0xffff) + Add_Scroller(sc_side, -sides[s].textureoffset, sides[s].rowoffset, -1, s, accel, 0); + else + CONS_Debug(DBG_GAMELOGIC, "Line special 508 (line #%s) missing back side!\n", sizeu1(i)); break; case 500: // scroll first side From 702a7041d4e7f3274e6c05347e72c8bc0952cf1d Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Wed, 20 May 2020 19:34:18 +0100 Subject: [PATCH 073/109] also do the fovtan multiplication thing with precip sprites --- src/r_things.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/r_things.c b/src/r_things.c index a40c61058..14782d0c2 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -1884,7 +1884,7 @@ static void R_ProjectPrecipitationSprite(precipmobj_t *thing) tx = FixedMul(tr_x, viewsin) - FixedMul(tr_y, viewcos); // sideways distance // too far off the side? - if (abs(tx) > tz<<2) + if (abs(tx) > FixedMul(tz, fovtan)<<2) return; // aspect ratio stuff : From c9c7327011487ec9925e81c9d322af72c93e9487 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Thu, 21 May 2020 19:42:48 +0100 Subject: [PATCH 074/109] A_SplitShot fix: don't even attempt to A_FaceTarget (or anything beyond) if there is no target to face to begin with --- src/p_enemy.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/p_enemy.c b/src/p_enemy.c index 061d4d366..bd8a2b054 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -9707,6 +9707,9 @@ void A_SplitShot(mobj_t *actor) if (LUA_CallAction("A_SplitShot", actor)) return; + if (!actor->target) + return; + A_FaceTarget(actor); { const angle_t an = (actor->angle + ANGLE_90) >> ANGLETOFINESHIFT; From 4b7f0f49f18e709fcb7d223940a0f0afd489fc2e Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Fri, 22 May 2020 18:32:34 +0100 Subject: [PATCH 075/109] added the ability to get the # of a mapthing_t in Lua --- src/lua_mobjlib.c | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/src/lua_mobjlib.c b/src/lua_mobjlib.c index 81729b788..ac1432b4c 100644 --- a/src/lua_mobjlib.c +++ b/src/lua_mobjlib.c @@ -829,6 +829,15 @@ static int mapthing_set(lua_State *L) return 0; } +static int mapthing_num(lua_State *L) +{ + mapthing_t *mt = *((mapthing_t **)luaL_checkudata(L, 1, META_MAPTHING)); + if (!mt) + return luaL_error(L, "accessed mapthing_t doesn't exist anymore."); + lua_pushinteger(L, mt-mapthings); + return 1; +} + static int lib_iterateMapthings(lua_State *L) { size_t i = 0; @@ -893,6 +902,9 @@ int LUA_MobjLib(lua_State *L) lua_pushcfunction(L, mapthing_set); lua_setfield(L, -2, "__newindex"); + + lua_pushcfunction(L, mapthing_num); + lua_setfield(L, -2, "__len"); lua_pop(L,1); lua_newuserdata(L, 0); From d6ea89de6fb7fabd13f7aa7bbc19c92e3511aa46 Mon Sep 17 00:00:00 2001 From: sphere Date: Sat, 23 May 2020 16:41:38 +0200 Subject: [PATCH 076/109] Rename the rest of the wall scrollers in the ZB config. --- extras/conf/SRB2-22.cfg | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/extras/conf/SRB2-22.cfg b/extras/conf/SRB2-22.cfg index f4a4baead..5ed05d4d6 100644 --- a/extras/conf/SRB2-22.cfg +++ b/extras/conf/SRB2-22.cfg @@ -2597,19 +2597,19 @@ linedeftypes 500 { - title = "Scroll Wall Front Side Left"; + title = "Scroll Front Wall Left"; prefix = "(500)"; } 501 { - title = "Scroll Wall Front Side Right"; + title = "Scroll Front Wall Right"; prefix = "(501)"; } 502 { - title = "Scroll Wall According to Linedef"; + title = "Scroll Tagged Wall"; prefix = "(502)"; flags128text = "[7] Use texture offsets"; flags256text = "[8] Scroll back side"; @@ -2617,7 +2617,7 @@ linedeftypes 503 { - title = "Scroll Wall According to Linedef (Accelerative)"; + title = "Scroll Tagged Wall (Accelerative)"; prefix = "(503)"; flags128text = "[7] Use texture offsets"; flags256text = "[8] Scroll back side"; @@ -2625,7 +2625,7 @@ linedeftypes 504 { - title = "Scroll Wall According to Linedef (Displacement)"; + title = "Scroll Tagged Wall (Displacement)"; prefix = "(504)"; flags128text = "[7] Use texture offsets"; flags256text = "[8] Scroll back side"; From b37c73b0081684d7bfba58fe691430b0fba803fb Mon Sep 17 00:00:00 2001 From: SwitchKaze Date: Sat, 23 May 2020 19:29:07 -0500 Subject: [PATCH 077/109] Make colors UINT16, increase color freeslots to 1024 --- src/d_clisrv.c | 4 +-- src/d_clisrv.h | 6 ++-- src/d_netcmd.c | 13 +++---- src/d_player.h | 2 +- src/dehacked.c | 18 +++++----- src/doomdef.h | 6 ++-- src/doomstat.h | 2 +- src/g_demo.c | 83 ++++++++++++++++++++++++++----------------- src/g_game.c | 14 ++++---- src/g_state.h | 3 +- src/hardware/hw_md2.c | 4 +-- src/lua_baselib.c | 12 +++++++ src/lua_hudlib.c | 8 ++--- src/lua_infolib.c | 12 +++---- src/lua_mathlib.c | 2 +- src/lua_mobjlib.c | 2 +- src/lua_playerlib.c | 2 +- src/m_cheat.c | 2 +- src/m_cond.h | 4 +-- src/m_menu.c | 18 +++++----- src/m_menu.h | 18 +++++----- src/p_enemy.c | 23 ++++-------- src/p_mobj.c | 4 +-- src/p_mobj.h | 2 +- src/p_saveg.c | 4 +-- src/p_spec.c | 2 +- src/p_user.c | 4 +-- src/r_draw.c | 10 +++--- src/r_draw.h | 4 +-- src/r_skins.c | 2 +- src/r_skins.h | 6 ++-- src/v_video.c | 2 +- src/v_video.h | 2 +- src/y_inter.c | 6 ++-- 34 files changed, 163 insertions(+), 143 deletions(-) diff --git a/src/d_clisrv.c b/src/d_clisrv.c index ed0b8e528..25b156153 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -1495,7 +1495,7 @@ static boolean SV_SendServerConfig(INT32 node) if (!playeringame[i]) continue; netbuffer->u.servercfg.playerskins[i] = (UINT8)players[i].skin; - netbuffer->u.servercfg.playercolor[i] = (UINT8)players[i].skincolor; + netbuffer->u.servercfg.playercolor[i] = (UINT16)players[i].skincolor; netbuffer->u.servercfg.playeravailabilities[i] = (UINT32)LONG(players[i].availabilities); } @@ -3877,7 +3877,7 @@ static void HandlePacketFromAwayNode(SINT8 node) for (j = 0; j < MAXPLAYERS; j++) { if (netbuffer->u.servercfg.playerskins[j] == 0xFF - && netbuffer->u.servercfg.playercolor[j] == 0xFF + && netbuffer->u.servercfg.playercolor[j] == 0xFFFF && netbuffer->u.servercfg.playeravailabilities[j] == 0xFFFFFFFF) continue; // not in game diff --git a/src/d_clisrv.h b/src/d_clisrv.h index 463240a2a..f15b5ff91 100644 --- a/src/d_clisrv.h +++ b/src/d_clisrv.h @@ -188,7 +188,7 @@ typedef struct SINT8 xtralife; SINT8 pity; - UINT8 skincolor; + UINT16 skincolor; INT32 skin; UINT32 availabilities; // Just in case Lua does something like @@ -308,7 +308,7 @@ typedef struct // 0xFF == not in game; else player skin num UINT8 playerskins[MAXPLAYERS]; - UINT8 playercolor[MAXPLAYERS]; + UINT16 playercolor[MAXPLAYERS]; UINT32 playeravailabilities[MAXPLAYERS]; UINT8 gametype; @@ -414,7 +414,7 @@ typedef struct { char name[MAXPLAYERNAME+1]; UINT8 skin; - UINT8 color; + UINT16 color; UINT32 pflags; UINT32 score; UINT8 ctfteam; diff --git a/src/d_netcmd.c b/src/d_netcmd.c index 01c14e937..84070135a 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -225,7 +225,7 @@ consvar_t cv_allowseenames = {"allowseenames", "Yes", CV_NETVAR, CV_YesNo, NULL, consvar_t cv_playername = {"name", "Sonic", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name_OnChange, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_playername2 = {"name2", "Tails", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Name2_OnChange, 0, NULL, NULL, 0, 0, NULL}; // player colors -UINT8 lastgoodcolor = SKINCOLOR_BLUE, lastgoodcolor2 = SKINCOLOR_BLUE; +UINT16 lastgoodcolor = SKINCOLOR_BLUE, lastgoodcolor2 = SKINCOLOR_BLUE; consvar_t cv_playercolor = {"color", "Blue", CV_CALL|CV_NOINIT, Color_cons_t, Color_OnChange, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_playercolor2 = {"color2", "Orange", CV_CALL|CV_NOINIT, Color_cons_t, Color2_OnChange, 0, NULL, NULL, 0, 0, NULL}; // player's skin, saved for commodity, when using a favorite skins wad.. @@ -1285,7 +1285,7 @@ static void SendNameAndColor(void) players[consoleplayer].skincolor = cv_playercolor.value % numskincolors; if (players[consoleplayer].mo) - players[consoleplayer].mo->color = (UINT8)players[consoleplayer].skincolor; + players[consoleplayer].mo->color = (UINT16)players[consoleplayer].skincolor; }*/ } else @@ -1323,7 +1323,7 @@ static void SendNameAndColor(void) // Finally write out the complete packet and send it off. WRITESTRINGN(p, cv_playername.zstring, MAXPLAYERNAME); WRITEUINT32(p, (UINT32)players[consoleplayer].availabilities); - WRITEUINT8(p, (UINT8)cv_playercolor.value); + WRITEUINT16(p, (UINT16)cv_playercolor.value); WRITEUINT8(p, (UINT8)cv_skin.value); SendNetXCmd(XD_NAMEANDCOLOR, buf, p - buf); } @@ -1439,7 +1439,8 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum) { player_t *p = &players[playernum]; char name[MAXPLAYERNAME+1]; - UINT8 color, skin; + UINT16 color; + UINT8 skin; #ifdef PARANOIA if (playernum < 0 || playernum > MAXPLAYERS) @@ -1458,7 +1459,7 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum) READSTRINGN(*cp, name, MAXPLAYERNAME); p->availabilities = READUINT32(*cp); - color = READUINT8(*cp); + color = READUINT16(*cp); skin = READUINT8(*cp); // set name @@ -1468,7 +1469,7 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum) // set color p->skincolor = color % numskincolors; if (p->mo) - p->mo->color = (UINT8)p->skincolor; + p->mo->color = (UINT16)p->skincolor; // normal player colors if (server && (p != &players[consoleplayer] && p != &players[secondarydisplayplayer])) diff --git a/src/d_player.h b/src/d_player.h index e5c7e7298..0f1031708 100644 --- a/src/d_player.h +++ b/src/d_player.h @@ -366,7 +366,7 @@ typedef struct player_s UINT16 flashpal; // Player skin colorshift, 0-15 for which color to draw player. - UINT8 skincolor; + UINT16 skincolor; INT32 skin; UINT32 availabilities; diff --git a/src/dehacked.c b/src/dehacked.c index 13e4eb6fe..627a3a119 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -452,7 +452,7 @@ static void readPlayer(MYFILE *f, INT32 num) else if (fastcmp(word, "OPPOSITECOLOR") || fastcmp(word, "OPPOSITECOLOUR")) { SLOTFOUND - description[num].oppositecolor = (UINT8)get_number(word2); + description[num].oppositecolor = (UINT16)get_number(word2); } else if (fastcmp(word, "NAMETAG") || fastcmp(word, "TAGNAME")) { @@ -462,12 +462,12 @@ static void readPlayer(MYFILE *f, INT32 num) else if (fastcmp(word, "TAGTEXTCOLOR") || fastcmp(word, "TAGTEXTCOLOUR")) { SLOTFOUND - description[num].tagtextcolor = (UINT8)get_number(word2); + description[num].tagtextcolor = (UINT16)get_number(word2); } else if (fastcmp(word, "TAGOUTLINECOLOR") || fastcmp(word, "TAGOUTLINECOLOUR")) { SLOTFOUND - description[num].tagoutlinecolor = (UINT8)get_number(word2); + description[num].tagoutlinecolor = (UINT16)get_number(word2); } else if (fastcmp(word, "STATUS")) { @@ -821,11 +821,11 @@ static void readskincolor(MYFILE *f, INT32 num) } else if (fastcmp(word, "INVCOLOR")) { - skincolors[num].invcolor = (UINT8)get_number(word2); + skincolors[num].invcolor = (UINT16)get_number(word2); } else if (fastcmp(word, "INVSHADE")) { - skincolors[num].invshade = get_number(word2); + skincolors[num].invshade = get_number(word2)%COLORRAMPSIZE; } else if (fastcmp(word, "CHATCOLOR")) { @@ -4043,19 +4043,19 @@ static void readmaincfg(MYFILE *f) } else if (fastcmp(word, "REDTEAM")) { - skincolor_redteam = (UINT8)get_number(word2); + skincolor_redteam = (UINT16)get_number(word2); } else if (fastcmp(word, "BLUETEAM")) { - skincolor_blueteam = (UINT8)get_number(word2); + skincolor_blueteam = (UINT16)get_number(word2); } else if (fastcmp(word, "REDRING")) { - skincolor_redring = (UINT8)get_number(word2); + skincolor_redring = (UINT16)get_number(word2); } else if (fastcmp(word, "BLUERING")) { - skincolor_bluering = (UINT8)get_number(word2); + skincolor_bluering = (UINT16)get_number(word2); } else if (fastcmp(word, "INVULNTICS")) { diff --git a/src/doomdef.h b/src/doomdef.h index 7f401f23a..120df8526 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -241,12 +241,13 @@ extern char logfilename[1024]; #define COLORRAMPSIZE 16 #define MAXCOLORNAME 32 +#define NUMCOLORFREESLOTS 1024 typedef struct skincolor_s { char name[MAXCOLORNAME+1]; // Skincolor name UINT8 ramp[COLORRAMPSIZE]; // Colormap ramp - UINT8 invcolor; // Signpost color + UINT16 invcolor; // Signpost color UINT8 invshade; // Signpost color shade UINT16 chatcolor; // Chat color boolean accessible; // Accessible by the color command + setup menu @@ -388,7 +389,7 @@ typedef enum SKINCOLOR_SUPERTAN5, SKINCOLOR_FIRSTFREESLOT, - SKINCOLOR_LASTFREESLOT = 255, + SKINCOLOR_LASTFREESLOT = SKINCOLOR_FIRSTFREESLOT + NUMCOLORFREESLOTS - 1, MAXSKINCOLORS, @@ -397,7 +398,6 @@ typedef enum UINT16 numskincolors; -#define NUMCOLORFREESLOTS (SKINCOLOR_LASTFREESLOT-SKINCOLOR_FIRSTFREESLOT)+1 extern skincolor_t skincolors[MAXSKINCOLORS]; // State updates, number of tics / second. diff --git a/src/doomstat.h b/src/doomstat.h index 57ea3e049..fa346540c 100644 --- a/src/doomstat.h +++ b/src/doomstat.h @@ -145,7 +145,7 @@ extern INT32 tutorialanalog; // store cv_analog[0] user value extern boolean looptitle; // CTF colors. -extern UINT8 skincolor_redteam, skincolor_blueteam, skincolor_redring, skincolor_bluering; +extern UINT16 skincolor_redteam, skincolor_blueteam, skincolor_redring, skincolor_bluering; extern tic_t countdowntimer; extern boolean countdowntimeup; diff --git a/src/g_demo.c b/src/g_demo.c index a901e8dea..7c949a4c8 100644 --- a/src/g_demo.c +++ b/src/g_demo.c @@ -68,7 +68,7 @@ static struct { UINT8 flags; // EZT flags // EZT_COLOR - UINT8 color, lastcolor; + UINT16 color, lastcolor; // EZT_SCALE fixed_t scale, lastscale; @@ -82,7 +82,8 @@ static struct { // There is no conflict here. typedef struct demoghost { UINT8 checksum[16]; - UINT8 *buffer, *p, color, fadein; + UINT8 *buffer, *p, fadein; + UINT16 color; UINT16 version; mobj_t oldmo, *mo; struct demoghost *next; @@ -93,7 +94,7 @@ demoghost *ghosts = NULL; // DEMO RECORDING // -#define DEMOVERSION 0x000c +#define DEMOVERSION 0x000d #define DEMOHEADER "\xF0" "SRB2Replay" "\x0F" #define DF_GHOST 0x01 // This demo contains ghost data too! @@ -280,13 +281,13 @@ void G_GhostAddColor(ghostcolor_t color) { if (!demorecording || !(demoflags & DF_GHOST)) return; - if (ghostext.lastcolor == (UINT8)color) + if (ghostext.lastcolor == (UINT16)color) { ghostext.flags &= ~EZT_COLOR; return; } ghostext.flags |= EZT_COLOR; - ghostext.color = (UINT8)color; + ghostext.color = (UINT16)color; } void G_GhostAddScale(fixed_t scale) @@ -425,7 +426,7 @@ void G_WriteGhostTic(mobj_t *ghost) WRITEUINT8(demo_p,ghostext.flags); if (ghostext.flags & EZT_COLOR) { - WRITEUINT8(demo_p,ghostext.color); + WRITEUINT16(demo_p,ghostext.color); ghostext.lastcolor = ghostext.color; } if (ghostext.flags & EZT_SCALE) @@ -501,7 +502,7 @@ void G_WriteGhostTic(mobj_t *ghost) WRITEUINT8(demo_p,ghost->player->followmobj->sprite2); WRITEUINT16(demo_p,ghost->player->followmobj->sprite); WRITEUINT8(demo_p,(ghost->player->followmobj->frame & FF_FRAMEMASK)); - WRITEUINT8(demo_p,ghost->player->followmobj->color); + WRITEUINT16(demo_p,ghost->player->followmobj->color); *followtic_p = followtic; } @@ -566,7 +567,7 @@ void G_ConsGhostTic(void) { // But wait, there's more! UINT8 xziptic = READUINT8(demo_p); if (xziptic & EZT_COLOR) - demo_p++; + demo_p += (demoversion==0x000c) ? 1 : sizeof(UINT16); if (xziptic & EZT_SCALE) demo_p += sizeof(fixed_t); if (xziptic & EZT_HIT) @@ -633,7 +634,7 @@ void G_ConsGhostTic(void) demo_p++; demo_p += sizeof(UINT16); demo_p++; - demo_p++; + demo_p += (demoversion==0x000c) ? 1 : sizeof(UINT16); } // Re-synchronise @@ -731,7 +732,7 @@ void G_GhostTicker(void) xziptic = READUINT8(g->p); if (xziptic & EZT_COLOR) { - g->color = READUINT8(g->p); + g->color = (g->version==0x000c) ? READUINT8(g->p) : READUINT16(g->p); switch(g->color) { default: @@ -864,7 +865,7 @@ void G_GhostTicker(void) g->mo->color += abs( ( (signed)( (unsigned)leveltime >> 1 ) % 9) - 4); break; case GHC_INVINCIBLE: // Mario invincibility (P_CheckInvincibilityTimer) - g->mo->color = (UINT8)(SKINCOLOR_RUBY + (leveltime % (MAXSKINCOLORS - SKINCOLOR_RUBY))); // Passes through all saturated colours + g->mo->color = (UINT16)(SKINCOLOR_RUBY + (leveltime % (FIRSTSUPERCOLOR - SKINCOLOR_RUBY))); // Passes through all saturated colours break; default: break; @@ -918,7 +919,7 @@ void G_GhostTicker(void) follow->sprite = READUINT16(g->p); follow->frame = (READUINT8(g->p)) | (g->mo->frame & FF_TRANSMASK); follow->angle = g->mo->angle; - follow->color = READUINT8(g->p); + follow->color = (g->version==0x000c) ? READUINT8(g->p) : READUINT16(g->p); if (!(followtic & FZT_SPAWNED)) { @@ -1158,7 +1159,7 @@ void G_ReadMetalTic(mobj_t *metal) follow->sprite = READUINT16(metal_p); follow->frame = READUINT32(metal_p); // NOT & FF_FRAMEMASK here, so 32 bits follow->angle = metal->angle; - follow->color = READUINT8(metal_p); + follow->color = (metalversion==0x000c) ? READUINT8(metal_p) : READUINT16(metal_p); if (!(followtic & FZT_SPAWNED)) { @@ -1340,7 +1341,7 @@ void G_WriteMetalTic(mobj_t *metal) WRITEUINT8(demo_p,metal->player->followmobj->sprite2); WRITEUINT16(demo_p,metal->player->followmobj->sprite); WRITEUINT32(demo_p,metal->player->followmobj->frame); // NOT & FF_FRAMEMASK here, so 32 bits - WRITEUINT8(demo_p,metal->player->followmobj->color); + WRITEUINT16(demo_p,metal->player->followmobj->color); *followtic_p = followtic; } @@ -1394,7 +1395,7 @@ void G_RecordMetal(void) void G_BeginRecording(void) { UINT8 i; - char name[16]; + char name[MAXCOLORNAME+1]; player_t *player = &players[consoleplayer]; if (demo_p) @@ -1457,12 +1458,12 @@ void G_BeginRecording(void) demo_p += 16; // Color - for (i = 0; i < 16 && cv_playercolor.string[i]; i++) + for (i = 0; i < MAXCOLORNAME && cv_playercolor.string[i]; i++) name[i] = cv_playercolor.string[i]; - for (; i < 16; i++) + for (; i < MAXCOLORNAME; i++) name[i] = '\0'; - M_Memcpy(demo_p,name,16); - demo_p += 16; + M_Memcpy(demo_p,name,MAXCOLORNAME); + demo_p += MAXCOLORNAME; // Stats WRITEUINT8(demo_p,player->charability); @@ -1622,7 +1623,7 @@ UINT8 G_CmpDemoTime(char *oldname, char *newname) c = READUINT8(p); // SUBVERSION I_Assert(c == SUBVERSION); s = READUINT16(p); - I_Assert(s == DEMOVERSION); + I_Assert(s >= 0x000c); p += 16; // demo checksum I_Assert(!memcmp(p, "PLAY", 4)); p += 4; // PLAY @@ -1671,6 +1672,7 @@ UINT8 G_CmpDemoTime(char *oldname, char *newname) switch(oldversion) // demoversion { case DEMOVERSION: // latest always supported + case 0x000c: // all that changed between then and now was longer color name break; // too old, cannot support. default: @@ -1744,15 +1746,15 @@ void G_DoPlayDemo(char *defdemoname) { UINT8 i; lumpnum_t l; - char skin[17],color[17],*n,*pdemoname; - UINT8 version,subversion,charability,charability2,thrustfactor,accelstart,acceleration; + char skin[17],color[MAXCOLORNAME+1],*n,*pdemoname; + UINT8 version,subversion,charability,charability2,thrustfactor,accelstart,acceleration,cnamelen; pflags_t pflags; UINT32 randseed, followitem; fixed_t camerascale,shieldscale,actionspd,mindash,maxdash,normalspeed,runspeed,jumpfactor,height,spinheight; char msg[1024]; skin[16] = '\0'; - color[16] = '\0'; + color[MAXCOLORNAME] = '\0'; n = defdemoname+strlen(defdemoname); while (*n != '/' && *n != '\\' && n != defdemoname) @@ -1810,6 +1812,11 @@ void G_DoPlayDemo(char *defdemoname) switch(demoversion) { case DEMOVERSION: // latest always supported + cnamelen = MAXCOLORNAME; + break; + // all that changed between then and now was longer color name + case 0x000c: + cnamelen = 16; break; // too old, cannot support. default: @@ -1876,8 +1883,8 @@ void G_DoPlayDemo(char *defdemoname) demo_p += 16; // Color - M_Memcpy(color,demo_p,16); - demo_p += 16; + M_Memcpy(color,demo_p,cnamelen); + demo_p += cnamelen; charability = READUINT8(demo_p); charability2 = READUINT8(demo_p); @@ -1941,7 +1948,9 @@ void G_DoPlayDemo(char *defdemoname) // Set skin SetPlayerSkin(0, skin); +#ifdef HAVE_BLUA LUAh_MapChange(gamemap); +#endif displayplayer = consoleplayer = 0; memset(playeringame,0,sizeof(playeringame)); playeringame[0] = true; @@ -1949,8 +1958,9 @@ void G_DoPlayDemo(char *defdemoname) G_InitNew(false, G_BuildMapName(gamemap), true, true, false); // Set color - for (i = 0; i < MAXSKINCOLORS; i++) - if (!stricmp(Color_Names[i],color)) + players[0].skincolor = skins[players[0].skin].prefcolor; + for (i = 0; i < numskincolors; i++) + if (!stricmp(skincolors[i].name,color)) { players[0].skincolor = i; break; @@ -1992,7 +2002,8 @@ void G_AddGhost(char *defdemoname) { INT32 i; lumpnum_t l; - char name[17],skin[17],color[17],*n,*pdemoname,md5[16]; + char name[17],skin[17],color[MAXCOLORNAME+1],*n,*pdemoname,md5[16]; + UINT8 cnamelen; demoghost *gh; UINT8 flags; UINT8 *buffer,*p; @@ -2047,6 +2058,11 @@ void G_AddGhost(char *defdemoname) switch(ghostversion) { case DEMOVERSION: // latest always supported + cnamelen = MAXCOLORNAME; + break; + // all that changed between then and now was longer color name + case 0x000c: + cnamelen = 16; break; // too old, cannot support. default: @@ -2109,8 +2125,8 @@ void G_AddGhost(char *defdemoname) p += 16; // Color - M_Memcpy(color, p,16); - p += 16; + M_Memcpy(color, p,cnamelen); + p += cnamelen; // Ghosts do not have a player structure to put this in. p++; // charability @@ -2198,10 +2214,10 @@ void G_AddGhost(char *defdemoname) // Set color gh->mo->color = ((skin_t*)gh->mo->skin)->prefcolor; - for (i = 0; i < MAXSKINCOLORS; i++) - if (!stricmp(Color_Names[i],color)) + for (i = 0; i < numskincolors; i++) + if (!stricmp(skincolors[i].name,color)) { - gh->mo->color = (UINT8)i; + gh->mo->color = (UINT16)i; break; } gh->oldmo.color = gh->mo->color; @@ -2292,6 +2308,7 @@ void G_DoPlayMetal(void) switch(metalversion) { case DEMOVERSION: // latest always supported + case 0x000c: // all that changed between then and now was longer color name break; // too old, cannot support. default: diff --git a/src/g_game.c b/src/g_game.c index 5bcf9f580..6b434cb3b 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -54,7 +54,7 @@ UINT8 ultimatemode = false; boolean botingame; UINT8 botskin; -UINT8 botcolor; +UINT16 botcolor; JoyType_t Joystick; JoyType_t Joystick2; @@ -135,10 +135,10 @@ INT32 tutorialanalog = 0; // store cv_analog[0] user value boolean looptitle = false; -UINT8 skincolor_redteam = SKINCOLOR_RED; -UINT8 skincolor_blueteam = SKINCOLOR_BLUE; -UINT8 skincolor_redring = SKINCOLOR_SALMON; -UINT8 skincolor_bluering = SKINCOLOR_CORNFLOWER; +UINT16 skincolor_redteam = SKINCOLOR_RED; +UINT16 skincolor_blueteam = SKINCOLOR_BLUE; +UINT16 skincolor_redring = SKINCOLOR_SALMON; +UINT16 skincolor_bluering = SKINCOLOR_CORNFLOWER; tic_t countdowntimer = 0; boolean countdowntimeup = false; @@ -2381,7 +2381,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps) INT16 totalring; UINT8 laps; UINT8 mare; - UINT8 skincolor; + UINT16 skincolor; INT32 skin; UINT32 availabilities; tic_t jointime; @@ -4475,7 +4475,7 @@ cleanup: // void G_DeferedInitNew(boolean pultmode, const char *mapname, INT32 pickedchar, boolean SSSG, boolean FLS) { - UINT8 color = skins[pickedchar].prefcolor; + UINT16 color = skins[pickedchar].prefcolor; paused = false; if (demoplayback) diff --git a/src/g_state.h b/src/g_state.h index 3320ebc47..e364c5a35 100644 --- a/src/g_state.h +++ b/src/g_state.h @@ -57,6 +57,7 @@ extern UINT8 ultimatemode; // was sk_insane extern gameaction_t gameaction; extern boolean botingame; -extern UINT8 botskin, botcolor; +extern UINT8 botskin; +extern UINT16 botcolor; #endif //__G_STATE__ diff --git a/src/hardware/hw_md2.c b/src/hardware/hw_md2.c index 9bf2eb392..e4ea26d86 100644 --- a/src/hardware/hw_md2.c +++ b/src/hardware/hw_md2.c @@ -682,7 +682,7 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, UINT16 w = gpatch->width, h = gpatch->height; UINT32 size = w*h; RGBA_t *image, *blendimage, *cur, blendcolor; - UINT8 translation[16]; // First the color index + UINT16 translation[16]; // First the color index UINT8 cutoff[16]; // Brightness cutoff before using the next color UINT8 translen = 0; UINT8 i; @@ -741,7 +741,7 @@ static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, numdupes = 1; translen++; - translation[translen] = (UINT8)skincolors[color].ramp[i]; + translation[translen] = (UINT16)skincolors[color].ramp[i]; } translen++; diff --git a/src/lua_baselib.c b/src/lua_baselib.c index 0f7d20893..d460f8cf7 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -2424,6 +2424,17 @@ static int lib_rGetColorByName(lua_State *L) return 1; } +// Lua exclusive function, returns the name of a color from the SKINCOLOR_ constant. +// SKINCOLOR_GREEN > "Green" for example +static int lib_rGetNameByColor(lua_State *L) +{ + UINT16 colornum = (UINT16)luaL_checkinteger(L, 1); + if (!colornum || colornum >= numskincolors) + return luaL_error(L, "skincolor %d out of range (1 - %d).", colornum, numskincolors-1); + lua_pushstring(L, skincolors[colornum].name); + return 1; +} + // S_SOUND //////////// static int lib_sStartSound(lua_State *L) @@ -3337,6 +3348,7 @@ static luaL_Reg lib[] = { // r_draw {"R_GetColorByName", lib_rGetColorByName}, + {"R_GetNameByColor", lib_rGetNameByColor}, // s_sound {"S_StartSound",lib_sStartSound}, diff --git a/src/lua_hudlib.c b/src/lua_hudlib.c index 772265ebe..4aa70574b 100644 --- a/src/lua_hudlib.c +++ b/src/lua_hudlib.c @@ -878,8 +878,8 @@ static int libd_drawNameTag(lua_State *L) INT32 y; const char *str; INT32 flags; - UINT8 basecolor; - UINT8 outlinecolor; + UINT16 basecolor; + UINT16 outlinecolor; UINT8 *basecolormap = NULL; UINT8 *outlinecolormap = NULL; @@ -908,8 +908,8 @@ static int libd_drawScaledNameTag(lua_State *L) const char *str; INT32 flags; fixed_t scale; - UINT8 basecolor; - UINT8 outlinecolor; + UINT16 basecolor; + UINT16 outlinecolor; UINT8 *basecolormap = NULL; UINT8 *outlinecolormap = NULL; diff --git a/src/lua_infolib.c b/src/lua_infolib.c index 06b8643d1..81a215c53 100644 --- a/src/lua_infolib.c +++ b/src/lua_infolib.c @@ -1508,10 +1508,10 @@ static int lib_setSkinColor(lua_State *L) { UINT32 j; skincolor_t *info; - UINT8 cnum; //skincolor num + UINT16 cnum; //skincolor num lua_remove(L, 1); // don't care about skincolors[] userdata. { - cnum = (UINT8)luaL_checkinteger(L, 1); + cnum = (UINT16)luaL_checkinteger(L, 1); if (cnum < SKINCOLOR_FIRSTFREESLOT || cnum >= numskincolors) return luaL_error(L, "skincolors[] index %d out of range (%d - %d)", cnum, SKINCOLOR_FIRSTFREESLOT, numskincolors-1); info = &skincolors[cnum]; // get the skincolor to assign to. @@ -1551,9 +1551,9 @@ static int lib_setSkinColor(lua_State *L) info->ramp[j] = (*((UINT8 **)luaL_checkudata(L, 3, META_COLORRAMP)))[j]; R_FlushTranslationColormapCache(); } else if (i == 3 || (str && fastcmp(str,"invcolor"))) - info->invcolor = (UINT8)luaL_checkinteger(L, 3); + info->invcolor = (UINT16)luaL_checkinteger(L, 3); else if (i == 4 || (str && fastcmp(str,"invshade"))) - info->invshade = (UINT8)luaL_checkinteger(L, 3); + info->invshade = (UINT8)luaL_checkinteger(L, 3)%COLORRAMPSIZE; else if (i == 5 || (str && fastcmp(str,"chatcolor"))) info->chatcolor = (UINT16)luaL_checkinteger(L, 3); else if (i == 6 || (str && fastcmp(str,"accessible"))) { @@ -1631,9 +1631,9 @@ static int skincolor_set(lua_State *L) info->ramp[i] = (*((UINT8 **)luaL_checkudata(L, 3, META_COLORRAMP)))[i]; R_FlushTranslationColormapCache(); } else if (fastcmp(field,"invcolor")) - info->invcolor = (UINT8)luaL_checkinteger(L, 3); + info->invcolor = (UINT16)luaL_checkinteger(L, 3); else if (fastcmp(field,"invshade")) - info->invshade = (UINT8)luaL_checkinteger(L, 3); + info->invshade = (UINT8)luaL_checkinteger(L, 3)%COLORRAMPSIZE; else if (fastcmp(field,"chatcolor")) info->chatcolor = (UINT16)luaL_checkinteger(L, 3); else if (fastcmp(field,"accessible")) diff --git a/src/lua_mathlib.c b/src/lua_mathlib.c index 6efec9a5f..76c80c541 100644 --- a/src/lua_mathlib.c +++ b/src/lua_mathlib.c @@ -175,7 +175,7 @@ static int lib_all7emeralds(lua_State *L) // Returns both color and signpost shade numbers! static int lib_coloropposite(lua_State *L) { - UINT8 colornum = (UINT8)luaL_checkinteger(L, 1); + UINT16 colornum = (UINT16)luaL_checkinteger(L, 1); if (!colornum || colornum >= numskincolors) return luaL_error(L, "skincolor %d out of range (1 - %d).", colornum, numskincolors-1); lua_pushinteger(L, skincolors[colornum].invcolor); // push color diff --git a/src/lua_mobjlib.c b/src/lua_mobjlib.c index dbd3f4aeb..6f2496f24 100644 --- a/src/lua_mobjlib.c +++ b/src/lua_mobjlib.c @@ -574,7 +574,7 @@ static int mobj_set(lua_State *L) } case mobj_color: { - UINT8 newcolor = (UINT8)luaL_checkinteger(L,3); + UINT16 newcolor = (UINT16)luaL_checkinteger(L,3); if (newcolor >= numskincolors) return luaL_error(L, "mobj.color %d out of range (0 - %d).", newcolor, numskincolors-1); mo->color = newcolor; diff --git a/src/lua_playerlib.c b/src/lua_playerlib.c index 6afe5009f..1ce9be525 100644 --- a/src/lua_playerlib.c +++ b/src/lua_playerlib.c @@ -461,7 +461,7 @@ static int player_set(lua_State *L) plr->flashpal = (UINT16)luaL_checkinteger(L, 3); else if (fastcmp(field,"skincolor")) { - UINT8 newcolor = (UINT8)luaL_checkinteger(L,3); + UINT16 newcolor = (UINT16)luaL_checkinteger(L,3); if (newcolor >= numskincolors) return luaL_error(L, "player.skincolor %d out of range (0 - %d).", newcolor, numskincolors-1); plr->skincolor = newcolor; diff --git a/src/m_cheat.c b/src/m_cheat.c index 156c5db16..3d188644b 100644 --- a/src/m_cheat.c +++ b/src/m_cheat.c @@ -978,7 +978,7 @@ static mobjflag2_t op_oldflags2 = 0; static UINT32 op_oldeflags = 0; static fixed_t op_oldmomx = 0, op_oldmomy = 0, op_oldmomz = 0, op_oldheight = 0; static statenum_t op_oldstate = 0; -static UINT8 op_oldcolor = 0; +static UINT16 op_oldcolor = 0; // // Static calculation / common output help diff --git a/src/m_cond.h b/src/m_cond.h index 0c56f7f98..9bb162ff3 100644 --- a/src/m_cond.h +++ b/src/m_cond.h @@ -90,7 +90,7 @@ typedef struct INT16 tag; ///< Tag of emblem mapthing INT16 level; ///< Level on which this emblem can be found. UINT8 sprite; ///< emblem sprite to use, 0 - 25 - UINT8 color; ///< skincolor to use + UINT16 color; ///< skincolor to use INT32 var; ///< If needed, specifies information on the target amount to achieve (or target skin) char hint[110]; ///< Hint for emblem hints menu UINT8 collected; ///< Do you have this emblem? @@ -102,7 +102,7 @@ typedef struct UINT8 conditionset; ///< Condition set that awards this emblem. UINT8 showconditionset; ///< Condition set that shows this emblem. UINT8 sprite; ///< emblem sprite to use, 0 - 25 - UINT8 color; ///< skincolor to use + UINT16 color; ///< skincolor to use UINT8 collected; ///< Do you have this emblem? } extraemblem_t; diff --git a/src/m_menu.c b/src/m_menu.c index 8b7959768..f9061b251 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -9055,7 +9055,7 @@ static void M_DrawSetupChoosePlayerMenu(void) skin_t *charskin = &skins[0]; INT32 skinnum = 0; - UINT8 col; + UINT16 col; UINT8 *colormap = NULL; INT32 prev = -1, next = -1; @@ -9145,8 +9145,8 @@ static void M_DrawSetupChoosePlayerMenu(void) INT32 ox, oxsh = FixedInt(FixedMul(BASEVIDWIDTH*FRACUNIT, FixedDiv(char_scroll, 128*FRACUNIT))), txsh; patch_t *curpatch = NULL, *prevpatch = NULL, *nextpatch = NULL; const char *curtext = NULL, *prevtext = NULL, *nexttext = NULL; - UINT8 curtextcolor = 0, prevtextcolor = 0, nexttextcolor = 0; - UINT8 curoutlinecolor = 0, prevoutlinecolor = 0, nextoutlinecolor = 0; + UINT16 curtextcolor = 0, prevtextcolor = 0, nexttextcolor = 0; + UINT16 curoutlinecolor = 0, prevoutlinecolor = 0, nextoutlinecolor = 0; // Name tag curtext = description[char_on].displayname; @@ -11355,7 +11355,7 @@ static void M_HandleSetupMultiPlayer(INT32 choice) } else if (itemOn == 2) { - UINT8 col = skins[setupm_fakeskin].prefcolor; + UINT16 col = skins[setupm_fakeskin].prefcolor; if ((setupm_fakecolor->color != col) && skincolors[col].accessible) { S_StartSound(NULL,sfx_menu1); // Tails @@ -11514,7 +11514,7 @@ static boolean M_QuitMultiPlayerMenu(void) return true; } -void M_AddMenuColor(UINT8 color) { +void M_AddMenuColor(UINT16 color) { menucolor_t *c; if (color >= numskincolors) { @@ -11538,7 +11538,7 @@ void M_AddMenuColor(UINT8 color) { } } -void M_MoveColorBefore(UINT8 color, UINT8 targ) { +void M_MoveColorBefore(UINT16 color, UINT16 targ) { menucolor_t *look, *c = NULL, *t = NULL; if (color == targ) @@ -11580,7 +11580,7 @@ void M_MoveColorBefore(UINT8 color, UINT8 targ) { t->prev = c; } -void M_MoveColorAfter(UINT8 color, UINT8 targ) { +void M_MoveColorAfter(UINT16 color, UINT16 targ) { menucolor_t *look, *c = NULL, *t = NULL; if (color == targ) @@ -11622,7 +11622,7 @@ void M_MoveColorAfter(UINT8 color, UINT8 targ) { t->next = c; } -UINT8 M_GetColorBefore(UINT8 color) { +UINT16 M_GetColorBefore(UINT16 color) { menucolor_t *look; if (color >= numskincolors) { @@ -11638,7 +11638,7 @@ UINT8 M_GetColorBefore(UINT8 color) { } } -UINT8 M_GetColorAfter(UINT8 color) { +UINT16 M_GetColorAfter(UINT16 color) { menucolor_t *look; if (color >= numskincolors) { diff --git a/src/m_menu.h b/src/m_menu.h index 3f9f15c33..240c4b235 100644 --- a/src/m_menu.h +++ b/src/m_menu.h @@ -355,11 +355,11 @@ typedef struct // new character select char displayname[SKINNAMESIZE+1]; SINT8 skinnum[2]; - UINT8 oppositecolor; + UINT16 oppositecolor; char nametag[8]; patch_t *namepic; - UINT8 tagtextcolor; - UINT8 tagoutlinecolor; + UINT16 tagtextcolor; + UINT16 tagoutlinecolor; } description_t; // level select platter @@ -447,16 +447,16 @@ void Moviemode_option_Onchange(void); typedef struct menucolor_s { struct menucolor_s *next; struct menucolor_s *prev; - UINT8 color; + UINT16 color; } menucolor_t; menucolor_t *menucolorhead, *menucolortail; -void M_AddMenuColor(UINT8 color); -void M_MoveColorBefore(UINT8 color, UINT8 targ); -void M_MoveColorAfter(UINT8 color, UINT8 targ); -UINT8 M_GetColorBefore(UINT8 color); -UINT8 M_GetColorAfter(UINT8 color); +void M_AddMenuColor(UINT16 color); +void M_MoveColorBefore(UINT16 color, UINT16 targ); +void M_MoveColorAfter(UINT16 color, UINT16 targ); +UINT16 M_GetColorBefore(UINT16 color); +UINT16 M_GetColorAfter(UINT16 color); void M_InitPlayerSetupColors(void); void M_FreePlayerSetupColors(void); diff --git a/src/p_enemy.c b/src/p_enemy.c index 113999d84..18de57b54 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -5106,7 +5106,7 @@ void A_SignPlayer(mobj_t *actor) INT32 locvar2 = var2; skin_t *skin = NULL; mobj_t *ov; - UINT8 facecolor, signcolor = (UINT8)locvar2; + UINT16 facecolor, signcolor = (UINT16)locvar2; UINT32 signframe = states[actor->info->raisestate].frame; if (LUA_CallAction("A_SignPlayer", actor)) @@ -5212,19 +5212,8 @@ void A_SignPlayer(mobj_t *actor) } actor->tracer->color = signcolor; - /* - If you're here from the comment above Color_Opposite, - the following line is the one which is dependent on the - array being symmetrical. It gets the opposite of the - opposite of your desired colour just so it can get the - brightness frame for the End Sign. It's not a great - design choice, but it's constant time array access and - the idea that the colours should be OPPOSITES is kind - of in the name. If you have a better idea, feel free - to let me know. ~toast 2016/07/20 - */ if (signcolor && signcolor < numskincolors) - signframe += (15 - skincolors[skincolors[signcolor].invcolor].invshade); + signframe += (15 - skincolors[signcolor].invshade); actor->tracer->frame = signframe; } @@ -8804,10 +8793,10 @@ void A_ChangeColorRelative(mobj_t *actor) { // Have you ever seen anything so hideous? if (actor->target) - actor->color = (UINT8)(actor->color + actor->target->color); + actor->color = (UINT16)(actor->color + actor->target->color); } else - actor->color = (UINT8)(actor->color + locvar2); + actor->color = (UINT16)(actor->color + locvar2); } // Function: A_ChangeColorAbsolute @@ -8831,7 +8820,7 @@ void A_ChangeColorAbsolute(mobj_t *actor) actor->color = actor->target->color; } else - actor->color = (UINT8)locvar2; + actor->color = (UINT16)locvar2; } // Function: A_Dye @@ -8850,7 +8839,7 @@ void A_Dye(mobj_t *actor) UINT8 color = (UINT8)locvar2; if (LUA_CallAction("A_Dye", actor)) return; - if (color >= MAXTRANSLATIONS) + if (color >= numskincolors) return; if (!color) diff --git a/src/p_mobj.c b/src/p_mobj.c index 78d3f49c8..fd13c8f05 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -9429,7 +9429,7 @@ static boolean P_MobjRegularThink(mobj_t *mobj) case MT_BOSSFLYPOINT: return false; case MT_NIGHTSCORE: - mobj->color = (UINT8)(leveltime % SKINCOLOR_WHITE); + mobj->color = (UINT16)(leveltime % SKINCOLOR_WHITE); break; case MT_JETFUME1: if (!P_JetFume1Think(mobj)) @@ -11939,7 +11939,7 @@ static boolean P_SetupEmblem(mapthing_t *mthing, mobj_t *mobj) mobj->health = j + 1; emcolor = M_GetEmblemColor(&emblemlocations[j]); // workaround for compiler complaint about bad function casting - mobj->color = (UINT8)emcolor; + mobj->color = (UINT16)emcolor; if (emblemlocations[j].collected || (emblemlocations[j].type == ET_SKIN && emblemlocations[j].var != players[0].skin)) diff --git a/src/p_mobj.h b/src/p_mobj.h index eda7383df..dae8c8a86 100644 --- a/src/p_mobj.h +++ b/src/p_mobj.h @@ -312,7 +312,7 @@ typedef struct mobj_s void *skin; // overrides 'sprite' when non-NULL (for player bodies to 'remember' the skin) // Player and mobj sprites in multiplayer modes are modified // using an internal color lookup table for re-indexing. - UINT8 color; // This replaces MF_TRANSLATION. Use 0 for default (no translation). + UINT16 color; // This replaces MF_TRANSLATION. Use 0 for default (no translation). // Interaction info, by BLOCKMAP. // Links in blocks (if needed). diff --git a/src/p_saveg.c b/src/p_saveg.c index bec64ed35..d6abf4232 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -1593,7 +1593,7 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type) if (diff2 & MD2_SKIN) WRITEUINT8(save_p, (UINT8)((skin_t *)mobj->skin - skins)); if (diff2 & MD2_COLOR) - WRITEUINT8(save_p, mobj->color); + WRITEUINT16(save_p, mobj->color); if (diff2 & MD2_EXTVAL1) WRITEINT32(save_p, mobj->extravalue1); if (diff2 & MD2_EXTVAL2) @@ -2600,7 +2600,7 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker) if (diff2 & MD2_SKIN) mobj->skin = &skins[READUINT8(save_p)]; if (diff2 & MD2_COLOR) - mobj->color = READUINT8(save_p); + mobj->color = READUINT16(save_p); if (diff2 & MD2_EXTVAL1) mobj->extravalue1 = READINT32(save_p); if (diff2 & MD2_EXTVAL2) diff --git a/src/p_spec.c b/src/p_spec.c index d45a33c47..cee21036a 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -3971,7 +3971,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) if (mo) { - if (color < 0 || color >= MAXTRANSLATIONS) + if (color < 0 || color >= numskincolors) return; var1 = 0; diff --git a/src/p_user.c b/src/p_user.c index c6e49ef69..4b2849b1c 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -1916,7 +1916,7 @@ void P_SpawnShieldOrb(player_t *player) shieldobj->colorized = true; } else - shieldobj->color = (UINT8)shieldobj->info->painchance; + shieldobj->color = (UINT16)shieldobj->info->painchance; shieldobj->threshold = (player->powers[pw_shield] & SH_FORCE) ? SH_FORCE : (player->powers[pw_shield] & SH_NOSTACK); if (shieldobj->info->seestate) @@ -2986,7 +2986,7 @@ static void P_CheckInvincibilityTimer(player_t *player) return; if (mariomode && !player->powers[pw_super]) - player->mo->color = (UINT8)(SKINCOLOR_RUBY + (leveltime % (numskincolors - SKINCOLOR_RUBY))); // Passes through all saturated colours + player->mo->color = (UINT16)(SKINCOLOR_RUBY + (leveltime % (numskincolors - SKINCOLOR_RUBY))); // Passes through all saturated colours else if (leveltime % (TICRATE/7) == 0) { mobj_t *sparkle = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_IVSP); diff --git a/src/r_draw.c b/src/r_draw.c index 8f5d48315..5351ef37f 100644 --- a/src/r_draw.c +++ b/src/r_draw.c @@ -184,7 +184,7 @@ void R_InitTranslationTables(void) \param dest_colormap colormap to populate \param skincolor translation color */ -static void R_RainbowColormap(UINT8 *dest_colormap, UINT8 skincolor) +static void R_RainbowColormap(UINT8 *dest_colormap, UINT16 skincolor) { INT32 i; RGBA_t color; @@ -226,7 +226,7 @@ static void R_RainbowColormap(UINT8 *dest_colormap, UINT8 skincolor) #undef SETBRIGHTNESS -static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, UINT8 color) +static void R_GenerateTranslationColormap(UINT8 *dest_colormap, INT32 skinnum, UINT16 color) { INT32 i, starttranscolor, skinramplength; @@ -419,9 +419,9 @@ void R_FlushTranslationColormapCache(void) memset(translationtablecache[i], 0, MAXSKINCOLORS * sizeof(UINT8**)); } -UINT8 R_GetColorByName(const char *name) +UINT16 R_GetColorByName(const char *name) { - UINT16 color = (UINT8)atoi(name); + UINT16 color = (UINT16)atoi(name); if (color > 0 && color < numskincolors) return color; for (color = 1; color < numskincolors; color++) @@ -430,7 +430,7 @@ UINT8 R_GetColorByName(const char *name) return SKINCOLOR_GREEN; } -UINT8 R_GetSuperColorByName(const char *name) +UINT16 R_GetSuperColorByName(const char *name) { UINT16 i, color = SKINCOLOR_SUPERGOLD1; char *realname = Z_Malloc(MAXCOLORNAME+1, PU_STATIC, NULL); diff --git a/src/r_draw.h b/src/r_draw.h index 6a021fe39..329c4974a 100644 --- a/src/r_draw.h +++ b/src/r_draw.h @@ -114,8 +114,8 @@ extern lumpnum_t viewborderlump[8]; void R_InitTranslationTables(void); UINT8* R_GetTranslationColormap(INT32 skinnum, skincolornum_t color, UINT8 flags); void R_FlushTranslationColormapCache(void); -UINT8 R_GetColorByName(const char *name); -UINT8 R_GetSuperColorByName(const char *name); +UINT16 R_GetColorByName(const char *name); +UINT16 R_GetSuperColorByName(const char *name); // Custom player skin translation void R_InitViewBuffer(INT32 width, INT32 height); diff --git a/src/r_skins.c b/src/r_skins.c index caf1fb172..57ce382c4 100644 --- a/src/r_skins.c +++ b/src/r_skins.c @@ -248,7 +248,7 @@ void SetPlayerSkinByNum(INT32 playernum, INT32 skinnum) { player_t *player = &players[playernum]; skin_t *skin = &skins[skinnum]; - UINT8 newcolor = 0; + UINT16 newcolor = 0; if (skinnum >= 0 && skinnum < numskins && R_SkinUsable(playernum, skinnum)) // Make sure it exists! { diff --git a/src/r_skins.h b/src/r_skins.h index 96697b422..45c90bdb4 100644 --- a/src/r_skins.h +++ b/src/r_skins.h @@ -65,9 +65,9 @@ typedef struct // Definable color translation table UINT8 starttranscolor; - UINT8 prefcolor; - UINT8 supercolor; - UINT8 prefoppositecolor; // if 0 use tables instead + UINT16 prefcolor; + UINT16 supercolor; + UINT16 prefoppositecolor; // if 0 use tables instead fixed_t highresscale; // scale of highres, default is 0.5 UINT8 contspeed; // continue screen animation speed diff --git a/src/v_video.c b/src/v_video.c index 1e550fe9d..5a985555f 100644 --- a/src/v_video.c +++ b/src/v_video.c @@ -1040,7 +1040,7 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_ // V_DrawContinueIcon // Draw a mini player! If we can, that is. Otherwise we draw a star. // -void V_DrawContinueIcon(INT32 x, INT32 y, INT32 flags, INT32 skinnum, UINT8 skincolor) +void V_DrawContinueIcon(INT32 x, INT32 y, INT32 flags, INT32 skinnum, UINT16 skincolor) { if (skinnum >= 0 && skinnum < numskins && skins[skinnum].sprites[SPR2_XTRA].numframes > XTRA_CONTINUE) { diff --git a/src/v_video.h b/src/v_video.h index 664fa8995..9f7a9a9e9 100644 --- a/src/v_video.h +++ b/src/v_video.h @@ -160,7 +160,7 @@ void V_CubeApply(UINT8 *red, UINT8 *green, UINT8 *blue); void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, INT32 scrn, patch_t *patch, const UINT8 *colormap); void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t *patch, fixed_t sx, fixed_t sy, fixed_t w, fixed_t h); -void V_DrawContinueIcon(INT32 x, INT32 y, INT32 flags, INT32 skinnum, UINT8 skincolor); +void V_DrawContinueIcon(INT32 x, INT32 y, INT32 flags, INT32 skinnum, UINT16 skincolor); // Draw a linear block of pixels into the view buffer. void V_DrawBlock(INT32 x, INT32 y, INT32 scrn, INT32 width, INT32 height, const UINT8 *src); diff --git a/src/y_inter.c b/src/y_inter.c index a2628832f..2fe0de605 100644 --- a/src/y_inter.c +++ b/src/y_inter.c @@ -99,7 +99,7 @@ typedef union UINT8 continues; patch_t *pcontinues; INT32 *playerchar; // Continue HUD - UINT8 *playercolor; + UINT16 *playercolor; UINT8 gotlife; // Number of extra lives obtained } spec; @@ -107,7 +107,7 @@ typedef union struct { UINT32 scores[MAXPLAYERS]; // Winner's score - UINT8 *color[MAXPLAYERS]; // Winner's color # + UINT16 *color[MAXPLAYERS]; // Winner's color # boolean spectator[MAXPLAYERS]; // Spectator list INT32 *character[MAXPLAYERS]; // Winner's character # INT32 num[MAXPLAYERS]; // Winner's player # @@ -121,7 +121,7 @@ typedef union struct { - UINT8 *color[MAXPLAYERS]; // Winner's color # + UINT16 *color[MAXPLAYERS]; // Winner's color # INT32 *character[MAXPLAYERS]; // Winner's character # INT32 num[MAXPLAYERS]; // Winner's player # char name[MAXPLAYERS][9]; // Winner's name From f508f5b88122e96f7c853dcf5acb1f762ca40f51 Mon Sep 17 00:00:00 2001 From: SwitchKaze Date: Sun, 24 May 2020 12:36:20 -0500 Subject: [PATCH 078/109] Fix typo SKINCOLOT --- src/lua_libs.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/lua_libs.h b/src/lua_libs.h index c9b1a6854..a78128e9f 100644 --- a/src/lua_libs.h +++ b/src/lua_libs.h @@ -21,7 +21,7 @@ extern lua_State *gL; #define META_MOBJINFO "MOBJINFO_T*" #define META_SFXINFO "SFXINFO_T*" #define META_SKINCOLOR "SKINCOLOR_T*" -#define META_COLORRAMP "SKINCOLOT_T*RAMP" +#define META_COLORRAMP "SKINCOLOR_T*RAMP" #define META_SPRITEINFO "SPRITEINFO_T*" #define META_PIVOTLIST "SPRITEFRAMEPIVOT_T[]" #define META_FRAMEPIVOT "SPRITEFRAMEPIVOT_T*" From ed25fefcaeed165008a56965a0931c2bf637966f Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Sun, 24 May 2020 21:15:31 +0100 Subject: [PATCH 079/109] T_BounceCheese: Fix FOF height desync occurring if the FOF fell down too fast (resulting in a bizarre bouncing back up effect in MP SS5 due to P_FloorzAtPos messing up as a result) --- src/p_floor.c | 18 ++++++++++++++---- 1 file changed, 14 insertions(+), 4 deletions(-) diff --git a/src/p_floor.c b/src/p_floor.c index ee673cb04..a0f7edd9c 100644 --- a/src/p_floor.c +++ b/src/p_floor.c @@ -696,10 +696,20 @@ void T_BounceCheese(bouncecheese_t *bouncer) return; } - T_MovePlane(bouncer->sector, bouncer->speed/2, bouncer->sector->ceilingheight - - 70*FRACUNIT, false, true, -1); // move ceiling - T_MovePlane(bouncer->sector, bouncer->speed/2, bouncer->sector->floorheight - 70*FRACUNIT, - false, false, -1); // move floor + if (bouncer->speed >= 0) // move floor first to fix height desync and any bizarre bugs following that + { + T_MovePlane(bouncer->sector, bouncer->speed/2, bouncer->sector->floorheight - 70*FRACUNIT, + false, false, -1); // move floor + T_MovePlane(bouncer->sector, bouncer->speed/2, bouncer->sector->ceilingheight - + 70*FRACUNIT, false, true, -1); // move ceiling + } + else + { + T_MovePlane(bouncer->sector, bouncer->speed/2, bouncer->sector->ceilingheight - + 70*FRACUNIT, false, true, -1); // move ceiling + T_MovePlane(bouncer->sector, bouncer->speed/2, bouncer->sector->floorheight - 70*FRACUNIT, + false, false, -1); // move floor + } bouncer->sector->floorspeed = -bouncer->speed/2; bouncer->sector->ceilspeed = 42; From 8fee9a51ce546e414f619ad06639e85af4a5f543 Mon Sep 17 00:00:00 2001 From: mazmazz Date: Sat, 23 May 2020 21:23:45 -0400 Subject: [PATCH 080/109] Add NOWIPE behavaior for colormap fades --- src/f_finale.h | 2 ++ src/f_wipe.c | 6 ++++++ 2 files changed, 8 insertions(+) diff --git a/src/f_finale.h b/src/f_finale.h index 63319d7d6..b3abf1778 100644 --- a/src/f_finale.h +++ b/src/f_finale.h @@ -162,7 +162,9 @@ extern wipestyleflags_t wipestyleflags; // Even my function names are borderline boolean F_ShouldColormapFade(void); boolean F_TryColormapFade(UINT8 wipecolor); +#ifndef NOWIPE void F_DecideWipeStyle(void); +#endif #define FADECOLORMAPDIV 8 #define FADECOLORMAPROWS (256/FADECOLORMAPDIV) diff --git a/src/f_wipe.c b/src/f_wipe.c index 08d7ed991..940b61c44 100644 --- a/src/f_wipe.c +++ b/src/f_wipe.c @@ -464,6 +464,7 @@ void F_WipeEndScreen(void) */ boolean F_ShouldColormapFade(void) { +#ifndef NOWIPE if ((wipestyleflags & (WSF_FADEIN|WSF_FADEOUT)) // only if one of those wipestyleflags are actually set && !(wipestyleflags & WSF_CROSSFADE)) // and if not crossfading { @@ -479,11 +480,13 @@ boolean F_ShouldColormapFade(void) // Menus || gamestate == GS_TIMEATTACK); } +#endif return false; } /** Decides what wipe style to use. */ +#ifndef NOWIPE void F_DecideWipeStyle(void) { // Set default wipe style @@ -493,6 +496,7 @@ void F_DecideWipeStyle(void) if (F_ShouldColormapFade()) wipestyle = WIPESTYLE_COLORMAP; } +#endif /** Attempt to run a colormap fade, provided all the conditionals were properly met. @@ -501,6 +505,7 @@ void F_DecideWipeStyle(void) */ boolean F_TryColormapFade(UINT8 wipecolor) { +#ifndef NOWIPE if (F_ShouldColormapFade()) { #ifdef HWRENDER @@ -510,6 +515,7 @@ boolean F_TryColormapFade(UINT8 wipecolor) return true; } else +#endif { F_WipeColorFill(wipecolor); return false; From 272362a86f38ee85a7f86c3615cba4ccd13d1546 Mon Sep 17 00:00:00 2001 From: mazmazz Date: Sat, 23 May 2020 22:47:30 -0400 Subject: [PATCH 081/109] Fix NOWIPE bugs with colormap fade and title card --- src/f_wipe.c | 2 ++ src/g_game.c | 2 ++ 2 files changed, 4 insertions(+) diff --git a/src/f_wipe.c b/src/f_wipe.c index 940b61c44..01b45b0c2 100644 --- a/src/f_wipe.c +++ b/src/f_wipe.c @@ -614,6 +614,7 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu) tic_t F_GetWipeLength(UINT8 wipetype) { #ifdef NOWIPE + (void)wipetype; return 0; #else static char lumpname[10] = "FADEmmss"; @@ -640,6 +641,7 @@ tic_t F_GetWipeLength(UINT8 wipetype) boolean F_WipeExists(UINT8 wipetype) { #ifdef NOWIPE + (void)wipetype; return false; #else static char lumpname[10] = "FADEmm00"; diff --git a/src/g_game.c b/src/g_game.c index 92d71fbae..2f3ba9867 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1866,6 +1866,7 @@ void G_StartTitleCard(void) // void G_PreLevelTitleCard(void) { +#ifndef NOWIPE tic_t starttime = I_GetTime(); tic_t endtime = starttime + (PRELEVELTIME*NEWTICRATERATIO); tic_t nowtime = starttime; @@ -1888,6 +1889,7 @@ void G_PreLevelTitleCard(void) } if (!cv_showhud.value) wipestyleflags = WSF_CROSSFADE; +#endif } static boolean titlecardforreload = false; From 40566e69263ffec3ba641979286829dd721c9cf7 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Mon, 25 May 2020 21:27:48 +0100 Subject: [PATCH 082/109] Got_AddPlayer: check that I_GetNodeAddress(node) is non-NULL before using strcpy to copy it to the playeraddress array --- src/d_clisrv.c | 14 +++++++++----- 1 file changed, 9 insertions(+), 5 deletions(-) diff --git a/src/d_clisrv.c b/src/d_clisrv.c index ed0b8e528..0892607b6 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -3291,7 +3291,6 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum) boolean splitscreenplayer; boolean rejoined; player_t *newplayer; - char *port; if (playernum != serverplayer && !IsPlayerAdmin(playernum)) { @@ -3322,10 +3321,15 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum) if (server && I_GetNodeAddress) { - strcpy(playeraddress[newplayernum], I_GetNodeAddress(node)); - port = strchr(playeraddress[newplayernum], ':'); - if (port) - *port = '\0'; + const char *address = I_GetNodeAddress(node); + char *port = NULL; + if (address) // MI: fix msvcrt.dll!_mbscat crash? + { + strcpy(playeraddress[newplayernum], address); + port = strchr(playeraddress[newplayernum], ':'); + if (port) + *port = '\0'; + } } } From 67eef5a37f96fd68a25493f72b02195f8cb8f53f Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Thu, 28 May 2020 11:03:35 +0200 Subject: [PATCH 083/109] Fix potential desynch when a player spawns --- src/d_clisrv.c | 49 +++------------ src/d_clisrv.h | 4 +- src/d_player.h | 3 + src/g_demo.c | 2 +- src/g_game.c | 53 ++++++++++++---- src/g_game.h | 1 + src/lua_mobjlib.c | 5 +- src/m_cheat.c | 11 +++- src/p_inter.c | 10 +--- src/p_local.h | 4 ++ src/p_map.c | 21 +------ src/p_mobj.c | 6 +- src/p_polyobj.c | 5 +- src/p_saveg.c | 9 ++- src/p_spec.c | 31 +++------- src/p_telept.c | 10 +--- src/p_tick.c | 4 +- src/p_user.c | 150 ++++++++++++++++++++-------------------------- 18 files changed, 158 insertions(+), 220 deletions(-) diff --git a/src/d_clisrv.c b/src/d_clisrv.c index ed0b8e528..c01ca35db 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -522,6 +522,9 @@ static inline void resynch_write_player(resynch_pak *rsp, const size_t i) rsp->pflags = (UINT32)LONG(players[i].pflags); //pflags_t rsp->panim = (UINT8)players[i].panim; //panim_t + rsp->angleturn = (INT16)SHORT(players[i].angleturn); + rsp->oldrelangleturn = (INT16)SHORT(players[i].oldrelangleturn); + rsp->aiming = (angle_t)LONG(players[i].aiming); rsp->currentweapon = LONG(players[i].currentweapon); rsp->ringweapons = LONG(players[i].ringweapons); @@ -663,6 +666,9 @@ static void resynch_read_player(resynch_pak *rsp) players[i].pflags = (UINT32)LONG(rsp->pflags); //pflags_t players[i].panim = (UINT8)rsp->panim; //panim_t + players[i].angleturn = (INT16)SHORT(rsp->angleturn); + players[i].oldrelangleturn = (INT16)SHORT(rsp->oldrelangleturn); + players[i].aiming = (angle_t)LONG(rsp->aiming); players[i].currentweapon = LONG(rsp->currentweapon); players[i].ringweapons = LONG(rsp->ringweapons); @@ -3346,6 +3352,7 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum) displayplayer = newplayernum; secondarydisplayplayer = newplayernum; DEBFILE("spawning me\n"); + ticcmd_oldangleturn[0] = newplayer->oldrelangleturn; } else { @@ -3353,7 +3360,9 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum) DEBFILE("spawning my brother\n"); if (botingame) newplayer->bot = 1; + ticcmd_oldangleturn[1] = newplayer->oldrelangleturn; } + P_ForceLocalAngle(newplayer, (angle_t)(newplayer->angleturn << 16)); D_SendPlayerConfig(); addedtogame = true; @@ -3361,11 +3370,6 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum) { if (newplayer->mo) { - if (!splitscreenplayer) - localangle = newplayer->mo->angle; - else - localangle2 = newplayer->mo->angle; - newplayer->viewheight = 41*newplayer->height/48; if (newplayer->mo->eflags & MFE_VERTICALFLIP) @@ -4721,41 +4725,6 @@ static void Local_Maketic(INT32 realtics) localcmds2.angleturn |= TICCMD_RECEIVED; } -// This function is utter bullshit and is responsible for -// the random desynch that happens when a player spawns. -// This is because ticcmds are resent to clients if a packet -// was dropped, and thus modifying them can lead to several -// clients having their ticcmds set to different values. -void SV_SpawnPlayer(INT32 playernum, INT32 x, INT32 y, angle_t angle) -{ - tic_t tic; - UINT8 numadjust = 0; - - (void)x; - (void)y; - - // Revisionist history: adjust the angles in the ticcmds received - // for this player, because they actually preceded the player - // spawning, but will be applied afterwards. - - for (tic = server ? maketic : (neededtic - 1); tic >= gametic; tic--) - { - if (numadjust++ == BACKUPTICS) - { - DEBFILE(va("SV_SpawnPlayer: All netcmds for player %d adjusted!\n", playernum)); - // We already adjusted them all, waste of time doing the same thing over and over - // This shouldn't happen normally though, either gametic was 0 (which is handled now anyway) - // or maketic >= gametic + BACKUPTICS - // -- Monster Iestyn 16/01/18 - break; - } - netcmds[tic%BACKUPTICS][playernum].angleturn = (INT16)((angle>>16) | TICCMD_RECEIVED); - - if (!tic) // failsafe for gametic == 0 -- Monster Iestyn 16/01/18 - break; - } -} - // create missed tic static void SV_Maketic(void) { diff --git a/src/d_clisrv.h b/src/d_clisrv.h index 463240a2a..25274e97c 100644 --- a/src/d_clisrv.h +++ b/src/d_clisrv.h @@ -171,6 +171,9 @@ typedef struct UINT32 pflags; // pflags_t UINT8 panim; // panim_t + INT16 angleturn; + INT16 oldrelangleturn; + angle_t aiming; INT32 currentweapon; INT32 ringweapons; @@ -534,7 +537,6 @@ void NetUpdate(void); void SV_StartSinglePlayerServer(void); boolean SV_SpawnServer(void); -void SV_SpawnPlayer(INT32 playernum, INT32 x, INT32 y, angle_t angle); void SV_StopServer(void); void SV_ResetServer(void); void CL_AddSplitscreenPlayer(void); diff --git a/src/d_player.h b/src/d_player.h index e5c7e7298..745f7b42f 100644 --- a/src/d_player.h +++ b/src/d_player.h @@ -332,6 +332,9 @@ typedef struct player_s angle_t viewrollangle; + INT16 angleturn; + INT16 oldrelangleturn; + // Mouse aiming, where the guy is looking at! // It is updated with cmd->aiming. angle_t aiming; diff --git a/src/g_demo.c b/src/g_demo.c index a901e8dea..b070cbd51 100644 --- a/src/g_demo.c +++ b/src/g_demo.c @@ -165,7 +165,6 @@ void G_LoadMetal(UINT8 **buffer) void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum) { UINT8 ziptic; - (void)playernum; if (!demo_p || !demo_start) return; @@ -183,6 +182,7 @@ void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum) oldcmd.aiming = READINT16(demo_p); G_CopyTiccmd(cmd, &oldcmd, 1); + players[playernum].angleturn = cmd->angleturn; if (!(demoflags & DF_GHOST) && *demo_p == DEMOMARKER) { diff --git a/src/g_game.c b/src/g_game.c index 5bcf9f580..2560c2b32 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1065,6 +1065,7 @@ static fixed_t forwardmove[2] = {25<>16, 50<>16}; static fixed_t sidemove[2] = {25<>16, 50<>16}; // faster! static fixed_t angleturn[3] = {640, 1280, 320}; // + slow turn +INT16 ticcmd_oldangleturn[2]; boolean ticcmd_centerviewdown[2]; // For simple controls, lock the camera behind the player mobj_t *ticcmd_ztargetfocus[2]; // Locking onto an object? void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) @@ -1140,7 +1141,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) if (paused || P_AutoPause() || (gamestate == GS_LEVEL && (player->playerstate == PST_REBORN || ((gametyperules & GTR_TAG) && (leveltime < hidetime * TICRATE) && (player->pflags & PF_TAGIT))))) {//@TODO splitscreen player - cmd->angleturn = (INT16)(*myangle >> 16); + cmd->angleturn = ticcmd_oldangleturn[forplayer]; cmd->aiming = G_ClipAimingPitch(myaiming); return; } @@ -1361,7 +1362,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) if (controlstyle == CS_SIMPLE && !ticcmd_centerviewdown[forplayer] && !G_RingSlingerGametype()) { CV_SetValue(&cv_directionchar[forplayer], 2); - *myangle = player->mo->angle; + cmd->angleturn = (INT16)((player->mo->angle - *myangle) >> 16); *myaiming = 0; if (cv_cam_lockonboss[forplayer].value) @@ -1430,7 +1431,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) else if (anglediff < -maxturn) anglediff = -maxturn; - *myangle += anglediff; + cmd->angleturn = (INT16)(cmd->angleturn + (anglediff >> 16)); } } } @@ -1567,19 +1568,23 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) B_HandleFlightIndicator(player); } else if (player->bot == 2) - *myangle = localangle; // Fix offset angle for P2-controlled Tailsbot when P2's controls are set to non-Legacy + // Fix offset angle for P2-controlled Tailsbot when P2's controls are set to non-Legacy + cmd->angleturn = (INT16)((localangle - *myangle) >> 16); + + *myangle += (cmd->angleturn<<16); if (controlstyle == CS_LMAOGALOG) { + angle_t angle; + if (player->awayviewtics) - cmd->angleturn = (INT16)(player->awayviewmobj->angle >> 16); + angle = player->awayviewmobj->angle; else - cmd->angleturn = (INT16)(thiscam->angle >> 16); + angle = thiscam->angle; + + cmd->angleturn = (INT16)((angle - (ticcmd_oldangleturn[forplayer] << 16)) >> 16); } else { - *myangle += (cmd->angleturn<<16); - cmd->angleturn = (INT16)(*myangle >> 16); - // Adjust camera angle by player input if (controlstyle == CS_SIMPLE && !forcestrafe && thiscam->chase && !turnheld[forplayer] && !ticcmd_centerviewdown[forplayer] && !player->climbing && player->powers[pw_carry] != CR_MINECART) { @@ -1589,13 +1594,17 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) { fixed_t sine = FINESINE((R_PointToAngle2(0, 0, player->rmomx, player->rmomy) - localangle)>>ANGLETOFINESHIFT); fixed_t factor; + INT16 camadjust; if ((sine > 0) == (cmd->sidemove > 0)) sine = 0; // Prevent jerking right when braking from going left, or vice versa factor = min(40, FixedMul(player->speed, abs(sine))*2 / FRACUNIT); - *myangle -= cmd->sidemove * factor * camadjustfactor; + camadjust = (cmd->sidemove * factor * camadjustfactor) >> 16; + + *myangle -= camadjust << 16; + cmd->angleturn = (INT16)(cmd->angleturn - camadjust); } if (ticcmd_centerviewdown[forplayer] && (cv_cam_lockedinput[forplayer].value || (player->pflags & PF_STARTDASH))) @@ -1632,9 +1641,10 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) { angle_t controlangle; INT32 anglediff; + INT16 camadjust; if ((cmd->forwardmove || cmd->sidemove) && !(player->pflags & PF_SPINNING)) - controlangle = (cmd->angleturn<<16) + R_PointToAngle2(0, 0, cmd->forwardmove << FRACBITS, -cmd->sidemove << FRACBITS); + controlangle = *myangle + R_PointToAngle2(0, 0, cmd->forwardmove << FRACBITS, -cmd->sidemove << FRACBITS); else controlangle = player->drawangle + drawangleoffset; @@ -1651,7 +1661,10 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) anglediff = FixedMul(anglediff, sine); } - *myangle += FixedMul(anglediff, camadjustfactor); + camadjust = FixedMul(anglediff, camadjustfactor) >> 16; + + *myangle += camadjust << 16; + cmd->angleturn = (INT16)(cmd->angleturn + camadjust); } } } @@ -1665,6 +1678,9 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) LUAh_ViewpointSwitch(player, &players[consoleplayer], true); displayplayer = consoleplayer; } + + cmd->angleturn = (INT16)(cmd->angleturn + ticcmd_oldangleturn[forplayer]); + ticcmd_oldangleturn[forplayer] = cmd->angleturn; } ticcmd_t *G_CopyTiccmd(ticcmd_t* dest, const ticcmd_t* src, const size_t n) @@ -2205,11 +2221,16 @@ void G_Ticker(boolean run) buf = gametic % BACKUPTICS; - // read/write demo and check turbo cheat for (i = 0; i < MAXPLAYERS; i++) { if (playeringame[i]) + { G_CopyTiccmd(&players[i].cmd, &netcmds[buf][i], 1); + + players[i].angleturn += players[i].cmd.angleturn - players[i].oldrelangleturn; + players[i].oldrelangleturn = players[i].cmd.angleturn; + players[i].cmd.angleturn = players[i].angleturn; + } } // do main actions @@ -2392,6 +2413,8 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps) SINT8 pity; INT16 rings; INT16 spheres; + INT16 playerangleturn; + INT16 oldrelangleturn; score = players[player].score; lives = players[player].lives; @@ -2403,6 +2426,8 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps) spectator = players[player].spectator; outofcoop = players[player].outofcoop; pflags = (players[player].pflags & (PF_FLIPCAM|PF_ANALOGMODE|PF_DIRECTIONCHAR|PF_AUTOBRAKE|PF_TAGIT|PF_GAMETYPEOVER)); + playerangleturn = players[player].angleturn; + oldrelangleturn = players[player].oldrelangleturn; if (!betweenmaps) pflags |= (players[player].pflags & PF_FINISHED); @@ -2474,6 +2499,8 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps) p->quittime = quittime; p->spectator = spectator; p->outofcoop = outofcoop; + p->angleturn = playerangleturn; + p->oldrelangleturn = oldrelangleturn; // save player config truth reborn p->skincolor = skincolor; diff --git a/src/g_game.h b/src/g_game.h index df0c9392e..21fa682b7 100644 --- a/src/g_game.h +++ b/src/g_game.h @@ -93,6 +93,7 @@ typedef enum // build an internal map name MAPxx from map number const char *G_BuildMapName(INT32 map); +extern INT16 ticcmd_oldangleturn[2]; extern boolean ticcmd_centerviewdown[2]; // For simple controls, lock the camera behind the player extern mobj_t *ticcmd_ztargetfocus[2]; // Locking onto an object? void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer); diff --git a/src/lua_mobjlib.c b/src/lua_mobjlib.c index 81729b788..62b5d736f 100644 --- a/src/lua_mobjlib.c +++ b/src/lua_mobjlib.c @@ -449,10 +449,7 @@ static int mobj_set(lua_State *L) return UNIMPLEMENTED; case mobj_angle: mo->angle = luaL_checkangle(L, 3); - if (mo->player == &players[consoleplayer]) - localangle = mo->angle; - else if (mo->player == &players[secondarydisplayplayer]) - localangle2 = mo->angle; + P_SetPlayerAngle(mo->player, mo->angle); break; case mobj_rollangle: mo->rollangle = luaL_checkangle(L, 3); diff --git a/src/m_cheat.c b/src/m_cheat.c index 156c5db16..98e309a55 100644 --- a/src/m_cheat.c +++ b/src/m_cheat.c @@ -555,7 +555,8 @@ void Command_Teleport_f(void) p->mo->flags2 &= ~MF2_OBJECTFLIP; } - localangle = p->mo->angle = p->drawangle = FixedAngle(mt->angle<mo->angle = p->drawangle = FixedAngle(mt->angle<mo->angle); } else // scan the thinkers to find starposts... { @@ -619,7 +620,8 @@ void Command_Teleport_f(void) p->mo->flags2 &= ~MF2_OBJECTFLIP; } - localangle = p->mo->angle = p->drawangle = mo2->angle; + p->mo->angle = p->drawangle = mo2->angle; + P_SetPlayerAngle(p, p->mo->angle); } CONS_Printf(M_GetText("Teleporting to checkpoint %d, %d...\n"), starpostnum, starpostpath); @@ -673,7 +675,10 @@ void Command_Teleport_f(void) i = COM_CheckParm("-ang"); if (i) - localangle = p->drawangle = p->mo->angle = FixedAngle(atoi(COM_Argv(i + 1))<drawangle = p->mo->angle = FixedAngle(atoi(COM_Argv(i + 1))<mo->angle); + } i = COM_CheckParm("-aim"); if (i) diff --git a/src/p_inter.c b/src/p_inter.c index 3d2c5e45e..052ecc0da 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -1143,10 +1143,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck) toucher->angle = special->angle; - if (player == &players[consoleplayer]) - localangle = toucher->angle; - else if (player == &players[secondarydisplayplayer]) - localangle2 = toucher->angle; + P_SetPlayerAngle(player, toucher->angle); P_ResetPlayer(player); @@ -1564,10 +1561,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck) #if 0 // camera redirection - deemed unnecessary toucher->angle = special->angle; - if (player == &players[consoleplayer]) - localangle = toucher->angle; - else if (player == &players[secondarydisplayplayer]) - localangle2 = toucher->angle; + P_SetPlayerAngle(player, toucher->angle); #endif S_StartSound(toucher, special->info->attacksound); // home run diff --git a/src/p_local.h b/src/p_local.h index becb045f7..e89343ca8 100644 --- a/src/p_local.h +++ b/src/p_local.h @@ -138,6 +138,10 @@ void P_DoPlayerPain(player_t *player, mobj_t *source, mobj_t *inflictor); void P_ResetPlayer(player_t *player); boolean P_PlayerCanDamage(player_t *player, mobj_t *thing); boolean P_IsLocalPlayer(player_t *player); +void P_SetPlayerAngle(player_t *player, angle_t angle); +angle_t P_GetLocalAngle(player_t *player); +void P_SetLocalAngle(player_t *player, angle_t angle); +void P_ForceLocalAngle(player_t *player, angle_t angle); boolean P_IsObjectInGoop(mobj_t *mo); boolean P_IsObjectOnGround(mobj_t *mo); diff --git a/src/p_map.c b/src/p_map.c index 6e4992473..e3038e87f 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -372,12 +372,7 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object) object->angle = object->player->drawangle = spring->angle; if (!demoplayback || P_ControlStyle(object->player) == CS_LMAOGALOG) - { - if (object->player == &players[consoleplayer]) - localangle = spring->angle; - else if (object->player == &players[secondarydisplayplayer]) - localangle2 = spring->angle; - } + P_SetPlayerAngle(object->player, spring->angle); } if (object->player->pflags & PF_GLIDING) @@ -1310,12 +1305,7 @@ static boolean PIT_CheckThing(mobj_t *thing) thing->angle = tmthing->angle; if (!demoplayback || P_ControlStyle(thing->player) == CS_LMAOGALOG) - { - if (thing->player == &players[consoleplayer]) - localangle = thing->angle; - else if (thing->player == &players[secondarydisplayplayer]) - localangle2 = thing->angle; - } + P_SetPlayerAngle(thing->player, thing->angle); return true; } @@ -3409,12 +3399,7 @@ isblocking: { slidemo->angle = climbangle; /*if (!demoplayback || P_ControlStyle(slidemo->player) == CS_LMAOGALOG) - { - if (slidemo->player == &players[consoleplayer]) - localangle = slidemo->angle; - else if (slidemo->player == &players[secondarydisplayplayer]) - localangle2 = slidemo->angle; - }*/ + P_SetPlayerAngle(slidemo->player, slidemo->angle);*/ if (!slidemo->player->climbing) { diff --git a/src/p_mobj.c b/src/p_mobj.c index 4124c47a9..3d50b0439 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -11388,10 +11388,7 @@ void P_AfterPlayerSpawn(INT32 playernum) player_t *p = &players[playernum]; mobj_t *mobj = p->mo; - if (playernum == consoleplayer) - localangle = mobj->angle; - else if (playernum == secondarydisplayplayer) - localangle2 = mobj->angle; + P_SetPlayerAngle(p, mobj->angle); p->viewheight = 41*p->height/48; @@ -11408,7 +11405,6 @@ void P_AfterPlayerSpawn(INT32 playernum) HU_Start(); } - SV_SpawnPlayer(playernum, mobj->x, mobj->y, mobj->angle); p->drawangle = mobj->angle; if (camera.chase) diff --git a/src/p_polyobj.c b/src/p_polyobj.c index 3b6195285..ca21a36cc 100644 --- a/src/p_polyobj.c +++ b/src/p_polyobj.c @@ -1156,10 +1156,7 @@ static void Polyobj_rotateThings(polyobj_t *po, vertex_t origin, angle_t delta, if (turnthings == 2 || (turnthings == 1 && !mo->player)) { mo->angle += delta; - if (mo->player == &players[consoleplayer]) - localangle += delta; - else if (mo->player == &players[secondarydisplayplayer]) - localangle2 += delta; + P_SetPlayerAngle(mo->player, (angle_t)(mo->player->angleturn << 16) + delta); } } } diff --git a/src/p_saveg.c b/src/p_saveg.c index bec64ed35..a4cdd5148 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -103,6 +103,8 @@ static void P_NetArchivePlayers(void) // no longer send ticcmds, player name, skin, or color + WRITEINT16(save_p, players[i].angleturn); + WRITEINT16(save_p, players[i].oldrelangleturn); WRITEANGLE(save_p, players[i].aiming); WRITEANGLE(save_p, players[i].drawangle); WRITEANGLE(save_p, players[i].viewrollangle); @@ -311,6 +313,8 @@ static void P_NetUnArchivePlayers(void) // sending player names, skin and color should not be necessary at all! // (that data is handled in the server config now) + players[i].angleturn = READINT16(save_p); + players[i].oldrelangleturn = READINT16(save_p); players[i].aiming = READANGLE(save_p); players[i].drawangle = READANGLE(save_p); players[i].viewrollangle = READANGLE(save_p); @@ -2547,11 +2551,6 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker) i = READUINT8(save_p); mobj->player = &players[i]; mobj->player->mo = mobj; - // added for angle prediction - if (consoleplayer == i) - localangle = mobj->angle; - if (secondarydisplayplayer == i) - localangle2 = mobj->angle; } if (diff & MD_MOVEDIR) mobj->movedir = READANGLE(save_p); diff --git a/src/p_spec.c b/src/p_spec.c index d45a33c47..85546a97a 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -4602,12 +4602,7 @@ DoneSection2: player->mo->angle = player->drawangle = lineangle; if (!demoplayback || P_ControlStyle(player) == CS_LMAOGALOG) - { - if (player == &players[consoleplayer]) - localangle = player->mo->angle; - else if (player == &players[secondarydisplayplayer]) - localangle2 = player->mo->angle; - } + P_SetPlayerAngle(player, player->mo->angle); if (!(lines[i].flags & ML_EFFECT4)) { @@ -8865,24 +8860,12 @@ void T_Pusher(pusher_t *p) if (!demoplayback || P_ControlStyle(thing->player) == CS_LMAOGALOG) { - if (thing->player == &players[consoleplayer]) - { - if (thing->angle - localangle > ANGLE_180) - localangle -= (localangle - thing->angle) / 8; - else - localangle += (thing->angle - localangle) / 8; - } - else if (thing->player == &players[secondarydisplayplayer]) - { - if (thing->angle - localangle2 > ANGLE_180) - localangle2 -= (localangle2 - thing->angle) / 8; - else - localangle2 += (thing->angle - localangle2) / 8; - } - /*if (thing->player == &players[consoleplayer]) - localangle = thing->angle; - else if (thing->player == &players[secondarydisplayplayer]) - localangle2 = thing->angle;*/ + angle_t angle = thing->player->angleturn << 16; + if (thing->angle - angle > ANGLE_180) + P_SetPlayerAngle(thing->player, angle - (angle - thing->angle) / 8); + else + P_SetPlayerAngle(thing->player, angle + (thing->angle - angle) / 8); + //P_SetPlayerAngle(thing->player, thing->angle); } } diff --git a/src/p_telept.c b/src/p_telept.c index 600d40c88..f6feddf4b 100644 --- a/src/p_telept.c +++ b/src/p_telept.c @@ -63,10 +63,7 @@ void P_MixUp(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle, thing->reactiontime = TICRATE/2; // don't move for about half a second // absolute angle position - if (thing == players[consoleplayer].mo) - localangle = angle; - if (thing == players[secondarydisplayplayer].mo) - localangle2 = angle; + P_SetPlayerAngle(thing->player, angle); // move chasecam at new player location if (splitscreen && camera2.chase @@ -165,10 +162,7 @@ boolean P_Teleport(mobj_t *thing, fixed_t x, fixed_t y, fixed_t z, angle_t angle thing->player->drawangle += (angle - thing->angle); // absolute angle position - if (thing->player == &players[consoleplayer]) - localangle = angle; - if (thing->player == &players[secondarydisplayplayer]) - localangle2 = angle; + P_SetPlayerAngle(thing->player, angle); // move chasecam at new player location if (splitscreen && camera2.chase && thing->player == &players[secondarydisplayplayer]) diff --git a/src/p_tick.c b/src/p_tick.c index 7ea6edb2d..55b545856 100644 --- a/src/p_tick.c +++ b/src/p_tick.c @@ -770,7 +770,9 @@ void P_PreTicker(INT32 frames) memcpy(&temptic, &players[i].cmd, sizeof(ticcmd_t)); memset(&players[i].cmd, 0, sizeof(ticcmd_t)); // correct angle on spawn... - players[i].cmd.angleturn = temptic.angleturn; + players[i].angleturn += temptic.angleturn - players[i].oldrelangleturn; + players[i].oldrelangleturn = temptic.angleturn; + players[i].cmd.angleturn = players[i].angleturn; P_PlayerThink(&players[i]); diff --git a/src/p_user.c b/src/p_user.c index ca1001f57..c22e29397 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -3557,22 +3557,11 @@ static void P_DoClimbing(player_t *player) #define CLIMBCONEMAX FixedAngle(90*FRACUNIT) if (!demoplayback || P_ControlStyle(player) == CS_LMAOGALOG) { - if (player == &players[consoleplayer]) - { - angle_t angdiff = localangle - player->mo->angle; - if (angdiff < ANGLE_180 && angdiff > CLIMBCONEMAX) - localangle = player->mo->angle + CLIMBCONEMAX; - else if (angdiff > ANGLE_180 && angdiff < InvAngle(CLIMBCONEMAX)) - localangle = player->mo->angle - CLIMBCONEMAX; - } - else if (player == &players[secondarydisplayplayer]) - { - angle_t angdiff = localangle2 - player->mo->angle; - if (angdiff < ANGLE_180 && angdiff > CLIMBCONEMAX) - localangle2 = player->mo->angle + CLIMBCONEMAX; - else if (angdiff > ANGLE_180 && angdiff < InvAngle(CLIMBCONEMAX)) - localangle2 = player->mo->angle - CLIMBCONEMAX; - } + angle_t angdiff = P_GetLocalAngle(player) - player->mo->angle; + if (angdiff < ANGLE_180 && angdiff > CLIMBCONEMAX) + P_SetLocalAngle(player, player->mo->angle + CLIMBCONEMAX); + else if (angdiff > ANGLE_180 && angdiff < InvAngle(CLIMBCONEMAX)) + P_SetLocalAngle(player, player->mo->angle - CLIMBCONEMAX); } if (player->climbing == 0) @@ -4358,12 +4347,7 @@ void P_DoJump(player_t *player, boolean soundandstate) player->drawangle = player->mo->angle = player->mo->angle - ANGLE_180; // Turn around from the wall you were climbing. if (!demoplayback || P_ControlStyle(player) == CS_LMAOGALOG) - { - if (player == &players[consoleplayer]) - localangle = player->mo->angle; // Adjust the local control angle. - else if (player == &players[secondarydisplayplayer]) - localangle2 = player->mo->angle; - } + P_SetPlayerAngle(player, player->mo->angle); player->climbing = 0; // Stop climbing, duh! P_InstaThrust(player->mo, player->mo->angle, FixedMul(6*FRACUNIT, player->mo->scale)); // Jump off the wall. @@ -4686,12 +4670,7 @@ static void P_DoSpinAbility(player_t *player, ticcmd_t *cmd) player->mo->angle = R_PointToAngle2(player->mo->x, player->mo->y, lockon->x, lockon->y); bullet = P_SpawnPointMissile(player->mo, lockon->x, lockon->y, zpos(lockon), player->revitem, player->mo->x, player->mo->y, zpos(player->mo)); if (!demoplayback || P_ControlStyle(player) == CS_LMAOGALOG) - { - if (player == &players[consoleplayer]) - localangle = player->mo->angle; - else if (player == &players[secondarydisplayplayer]) - localangle2 = player->mo->angle; - } + P_SetPlayerAngle(player, player->mo->angle); } else { @@ -5311,9 +5290,9 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd) /*if (!demoplayback) { if (player == &players[consoleplayer] && cv_cam_turnfacingability[0].value > 0 && !(PLAYER1INPUTDOWN(gc_turnleft) || PLAYER1INPUTDOWN(gc_turnright))) - localangle = player->mo->angle; + P_SetPlayerAngle(player, player->mo->angle);; else if (player == &players[secondarydisplayplayer] && cv_cam_turnfacingability[1].value > 0 && !(PLAYER2INPUTDOWN(gc_turnleft) || PLAYER2INPUTDOWN(gc_turnright))) - localangle2 = player->mo->angle; + P_SetPlayerAngle(player, player->mo->angle); }*/ } break; @@ -5718,10 +5697,7 @@ static void P_2dMovement(player_t *player) player->mo->angle = ANGLE_180; } - if (player == &players[consoleplayer]) - localangle = player->mo->angle; - else if (player == &players[secondarydisplayplayer]) - localangle2 = player->mo->angle; + P_SetPlayerAngle(player, player->mo->angle); if (player->pflags & PF_GLIDING) movepushangle = player->mo->angle; @@ -7558,10 +7534,7 @@ static void P_NiGHTSMovement(player_t *player) else player->mo->rollangle = rollangle; - if (player == &players[consoleplayer]) - localangle = player->mo->angle; - else if (player == &players[secondarydisplayplayer]) - localangle2 = player->mo->angle; + P_SetPlayerAngle(player, player->mo->angle); // Check for crushing in our new location if ((player->mo->ceilingz - player->mo->floorz < player->mo->height) @@ -8510,10 +8483,7 @@ static void P_MovePlayer(player_t *player) player->mo->angle = R_PointToAngle2(0, 0, player->rmomx, player->rmomy); // Update the local angle control. - if (player == &players[consoleplayer]) - localangle = player->mo->angle; - else if (player == &players[secondarydisplayplayer]) - localangle2 = player->mo->angle; + P_SetPlayerAngle(player, player->mo->angle); } if (player->climbing == 1) @@ -8789,11 +8759,7 @@ static void P_DoZoomTube(player_t *player) if (player->mo->tracer) { player->mo->angle = R_PointToAngle2(player->mo->x, player->mo->y, player->mo->tracer->x, player->mo->tracer->y); - - if (player == &players[consoleplayer]) - localangle = player->mo->angle; - else if (player == &players[secondarydisplayplayer]) - localangle2 = player->mo->angle; + P_SetPlayerAngle(player, player->mo->angle); } } @@ -9250,12 +9216,7 @@ boolean P_HomingAttack(mobj_t *source, mobj_t *enemy) // Home in on your target { source->player->drawangle = source->angle; if (!demoplayback || P_ControlStyle(source->player) == CS_LMAOGALOG) - { - if (source->player == &players[consoleplayer]) - localangle = source->angle; - else if (source->player == &players[secondarydisplayplayer]) - localangle2 = source->angle; - } + P_SetPlayerAngle(source->player, source->angle); } // change slope @@ -9696,7 +9657,7 @@ void P_ResetCamera(player_t *player, camera_t *thiscam) if ((thiscam == &camera && G_ControlStyle(1) == CS_SIMPLE) || (thiscam == &camera2 && G_ControlStyle(2) == CS_SIMPLE)) { - thiscam->angle = (thiscam == &camera) ? localangle : localangle2; + thiscam->angle = P_GetLocalAngle(player); thiscam->aiming = (thiscam == &camera) ? localaiming : localaiming2; } else if (!(thiscam == &camera && (cv_cam_still.value || cv_analog[0].value)) @@ -9897,9 +9858,9 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall if (player == &players[consoleplayer]) { if (focusangle >= localangle) - localangle += abs((signed)(focusangle - localangle))>>5; + P_ForceLocalAngle(player, localangle + (abs((signed)(focusangle - localangle))>>5)); else - localangle -= abs((signed)(focusangle - localangle))>>5; + P_ForceLocalAngle(player, localangle - (abs((signed)(focusangle - localangle))>>5)); } } else @@ -10873,21 +10834,13 @@ static void P_MinecartThink(player_t *player) if (angdiff + minecart->angle != player->mo->angle && (!demoplayback || P_ControlStyle(player) == CS_LMAOGALOG)) { - angle_t *ang = NULL; + angdiff = P_GetLocalAngle(player) - minecart->angle; + if (angdiff < ANGLE_180 && angdiff > MINECARTCONEMAX) + P_SetLocalAngle(player, minecart->angle + MINECARTCONEMAX); + else if (angdiff > ANGLE_180 && angdiff < InvAngle(MINECARTCONEMAX)) + P_SetLocalAngle(player, minecart->angle - MINECARTCONEMAX); - if (player == &players[consoleplayer]) - ang = &localangle; - else if (player == &players[secondarydisplayplayer]) - ang = &localangle2; - if (ang) - { - angdiff = *ang - minecart->angle; - if (angdiff < ANGLE_180 && angdiff > MINECARTCONEMAX) - *ang = minecart->angle + MINECARTCONEMAX; - else if (angdiff > ANGLE_180 && angdiff < InvAngle(MINECARTCONEMAX)) - *ang = minecart->angle - MINECARTCONEMAX; - } } } @@ -10964,10 +10917,7 @@ static void P_MinecartThink(player_t *player) if (angdiff && (!demoplayback || P_ControlStyle(player) == CS_LMAOGALOG)) // maintain relative angle on turns { player->mo->angle += angdiff; - if (player == &players[consoleplayer]) - localangle += angdiff; - else if (player == &players[secondarydisplayplayer]) - localangle2 += angdiff; + P_SetPlayerAngle(player, (angle_t)(player->angleturn << 16) + angdiff); } // Sideways detection @@ -12520,12 +12470,7 @@ void P_PlayerAfterThink(player_t *player) player->mo->angle = tails->angle; if (!demoplayback || P_ControlStyle(player) == CS_LMAOGALOG) - { - if (player == &players[consoleplayer]) - localangle = player->mo->angle; - else if (player == &players[secondarydisplayplayer]) - localangle2 = player->mo->angle; - } + P_SetPlayerAngle(player, player->mo->angle); } if (P_AproxDistance(player->mo->x - tails->x, player->mo->y - tails->y) > player->mo->radius) @@ -12609,12 +12554,7 @@ void P_PlayerAfterThink(player_t *player) player->mo->angle += cmd->sidemove< ANGLE_MAX if (!demoplayback || P_ControlStyle(player) == CS_LMAOGALOG) - { - if (player == &players[consoleplayer]) - localangle = player->mo->angle; // Adjust the local control angle. - else if (player == &players[secondarydisplayplayer]) - localangle2 = player->mo->angle; - } + P_SetPlayerAngle(player, player->mo->angle); } } break; @@ -12826,3 +12766,43 @@ void P_PlayerAfterThink(player_t *player) } } } + +void P_SetPlayerAngle(player_t *player, angle_t angle) +{ + INT16 delta = (INT16)(angle >> 16) - player->angleturn; + + P_ForceLocalAngle(player, P_GetLocalAngle(player) + (delta << 16)); + player->angleturn += delta; +} + +void P_SetLocalAngle(player_t *player, angle_t angle) +{ + INT16 delta = (INT16)((angle - P_GetLocalAngle(player)) >> 16); + + P_ForceLocalAngle(player, P_GetLocalAngle(player) + (angle_t)(delta << 16)); + + if (player == &players[consoleplayer]) + ticcmd_oldangleturn[0] += delta; + else if (player == &players[secondarydisplayplayer]) + ticcmd_oldangleturn[1] += delta; +} + +angle_t P_GetLocalAngle(player_t *player) +{ + if (player == &players[consoleplayer]) + return localangle; + else if (player == &players[secondarydisplayplayer]) + return localangle2; + else + return 0; +} + +void P_ForceLocalAngle(player_t *player, angle_t angle) +{ + angle = angle >> 16 << 16; + + if (player == &players[consoleplayer]) + localangle = angle; + else if (player == &players[secondarydisplayplayer]) + localangle2 = angle; +} From c6e13d0e3001122bdd9d57b95691a5dabf024b67 Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Thu, 28 May 2020 18:34:56 +0200 Subject: [PATCH 084/109] Fix crash when setting a mobj's angle from a Lua script --- src/lua_mobjlib.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/lua_mobjlib.c b/src/lua_mobjlib.c index 62b5d736f..c828fdb9c 100644 --- a/src/lua_mobjlib.c +++ b/src/lua_mobjlib.c @@ -449,7 +449,8 @@ static int mobj_set(lua_State *L) return UNIMPLEMENTED; case mobj_angle: mo->angle = luaL_checkangle(L, 3); - P_SetPlayerAngle(mo->player, mo->angle); + if (mo->player) + P_SetPlayerAngle(mo->player, mo->angle); break; case mobj_rollangle: mo->rollangle = luaL_checkangle(L, 3); From 71cf31fcaf723e3710b6c9c69f8128d44a8b61ec Mon Sep 17 00:00:00 2001 From: sphere Date: Thu, 28 May 2020 18:43:04 +0200 Subject: [PATCH 085/109] Fix the "Custom skincolors" branch not compiling with GCC 10. --- src/d_main.c | 5 ++++- src/doomdef.h | 2 +- src/m_menu.h | 2 +- 3 files changed, 6 insertions(+), 3 deletions(-) diff --git a/src/d_main.c b/src/d_main.c index 96760c794..2e5519c83 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -125,6 +125,9 @@ boolean advancedemo; INT32 debugload = 0; #endif +UINT16 numskincolors; +menucolor_t *menucolorhead, *menucolortail; + char savegamename[256]; char srb2home[256] = "."; @@ -1190,7 +1193,7 @@ void D_SRB2Main(void) if (M_CheckParm("-password") && M_IsNextParm()) D_SetPassword(M_GetNextParm()); - + // player setup menu colors must be initialized before // any wad file is added, as they may contain colors themselves M_InitPlayerSetupColors(); diff --git a/src/doomdef.h b/src/doomdef.h index 120df8526..1cb491a10 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -396,7 +396,7 @@ typedef enum NUMSUPERCOLORS = ((SKINCOLOR_FIRSTFREESLOT - FIRSTSUPERCOLOR)/5) } skincolornum_t; -UINT16 numskincolors; +extern UINT16 numskincolors; extern skincolor_t skincolors[MAXSKINCOLORS]; diff --git a/src/m_menu.h b/src/m_menu.h index 240c4b235..cce5a6a6c 100644 --- a/src/m_menu.h +++ b/src/m_menu.h @@ -450,7 +450,7 @@ typedef struct menucolor_s { UINT16 color; } menucolor_t; -menucolor_t *menucolorhead, *menucolortail; +extern menucolor_t *menucolorhead, *menucolortail; void M_AddMenuColor(UINT16 color); void M_MoveColorBefore(UINT16 color, UINT16 targ); From 51b640ad5a678080cc37e2b81facafd469090466 Mon Sep 17 00:00:00 2001 From: lachwright Date: Sat, 30 May 2020 18:21:39 +0800 Subject: [PATCH 086/109] Feedback so far indicates the old booster effect is preferred --- src/p_user.c | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/src/p_user.c b/src/p_user.c index 5381c7bbb..96a16284f 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -11392,11 +11392,8 @@ static void P_DoMetalJetFume(player_t *player, mobj_t *fume) P_SetThingPosition(fume); // If dashmode is high enough, spawn a trail - if (!(fume->flags2 & MF2_DONTDRAW) && player->normalspeed >= skins[player->skin].normalspeed*2) - { - mobj_t *ghost = P_SpawnGhostMobj(fume); - ghost->tics = 4; - } + if (player->normalspeed >= skins[player->skin].normalspeed*2) + P_SpawnGhostMobj(fume); } // From b874da52298d94034f7a19d352b6ce25c6194139 Mon Sep 17 00:00:00 2001 From: lachwright Date: Sat, 30 May 2020 18:26:11 +0800 Subject: [PATCH 087/109] Ensure followmobj ghost exists before applying fuse --- src/p_user.c | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/src/p_user.c b/src/p_user.c index 96a16284f..5972bb1a0 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -12231,10 +12231,8 @@ void P_PlayerThink(player_t *player) { mobj_t *ghost = P_SpawnGhostMobj(player->mo); // Spawns afterimages ghost->fuse = 2; // Makes the images fade quickly - if (ghost->tracer) - { + if (ghost->tracer && !P_MobjWasRemoved(ghost->tracer)) ghost->tracer->fuse = ghost->fuse; - } } } else if (dashmode) From 5136a4d41d6ba21acf434a550ee2e99acc5223cf Mon Sep 17 00:00:00 2001 From: lachwright Date: Sat, 30 May 2020 19:07:16 +0800 Subject: [PATCH 088/109] Don't cut momentum if landing in a roll --- src/p_mobj.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/p_mobj.c b/src/p_mobj.c index fd13c8f05..a22545f05 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -2948,6 +2948,8 @@ static void P_PlayerZMovement(mobj_t *mo) } } + clipmomz = P_PlayerHitFloor(mo->player, true); + if (!stopmovecut) // Cut momentum in half when you hit the ground and // aren't pressing any controls. @@ -2958,8 +2960,6 @@ static void P_PlayerZMovement(mobj_t *mo) } } - clipmomz = P_PlayerHitFloor(mo->player, true); - if (!(mo->player->pflags & PF_SPINNING) && mo->player->powers[pw_carry] != CR_NIGHTSMODE) mo->player->pflags &= ~PF_STARTDASH; From a7f73bfa85cc7d5690cab2e6dae2290bc27b21e9 Mon Sep 17 00:00:00 2001 From: lachwright Date: Sun, 31 May 2020 01:21:26 +0800 Subject: [PATCH 089/109] Move drop shadows to the ceiling for objects in reverse gravity --- src/hardware/hw_main.c | 21 ++++++------ src/r_things.c | 73 ++++++++++++++++++++++-------------------- 2 files changed, 50 insertions(+), 44 deletions(-) diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index bcb0afa6e..df5119814 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -3862,20 +3862,21 @@ static void HWR_DrawDropShadow(mobj_t *thing, gr_vissprite_t *spr, fixed_t scale UINT8 lightlevel = 255; extracolormap_t *colormap = NULL; UINT8 i; + SINT8 flip = P_MobjFlip(thing); INT32 light; fixed_t scalemul; UINT16 alpha; fixed_t floordiff; - fixed_t floorz; + fixed_t groundz; fixed_t slopez; - pslope_t *floorslope; + pslope_t *groundslope; - floorz = R_GetShadowZ(thing, &floorslope); + groundz = R_GetShadowZ(thing, &groundslope); - //if (abs(floorz - gr_viewz) / tz > 4) return; // Prevent stretchy shadows and possible crashes + //if (abs(groundz - gr_viewz) / tz > 4) return; // Prevent stretchy shadows and possible crashes - floordiff = abs(thing->z - floorz); + floordiff = abs((flip < 0 ? thing->height : 0) + thing->z - groundz); alpha = floordiff / (4*FRACUNIT) + 75; if (alpha >= 255) return; @@ -3907,18 +3908,18 @@ static void HWR_DrawDropShadow(mobj_t *thing, gr_vissprite_t *spr, fixed_t scale shadowVerts[0].z = shadowVerts[1].z = fy - offset; shadowVerts[3].z = shadowVerts[2].z = fy + offset; - if (floorslope) + if (groundslope) { for (i = 0; i < 4; i++) { - slopez = P_GetSlopeZAt(floorslope, FLOAT_TO_FIXED(shadowVerts[i].x), FLOAT_TO_FIXED(shadowVerts[i].z)); - shadowVerts[i].y = FIXED_TO_FLOAT(slopez) + 0.05f; + slopez = P_GetSlopeZAt(groundslope, FLOAT_TO_FIXED(shadowVerts[i].x), FLOAT_TO_FIXED(shadowVerts[i].z)); + shadowVerts[i].y = FIXED_TO_FLOAT(slopez) + flip * 0.05f; } } else { for (i = 0; i < 4; i++) - shadowVerts[i].y = FIXED_TO_FLOAT(floorz) + 0.05f; + shadowVerts[i].y = FIXED_TO_FLOAT(groundz) + flip * 0.05f; } if (spr->flip) @@ -3946,7 +3947,7 @@ static void HWR_DrawDropShadow(mobj_t *thing, gr_vissprite_t *spr, fixed_t scale if (thing->subsector->sector->numlights) { - light = R_GetPlaneLight(thing->subsector->sector, floorz, false); // Always use the light at the top instead of whatever I was doing before + light = R_GetPlaneLight(thing->subsector->sector, groundz, false); // Always use the light at the top instead of whatever I was doing before if (*thing->subsector->sector->lightlist[light].lightlevel > 255) lightlevel = 255; diff --git a/src/r_things.c b/src/r_things.c index 14782d0c2..561399859 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -1096,27 +1096,29 @@ static void R_SplitSprite(vissprite_t *sprite) // fixed_t R_GetShadowZ(mobj_t *thing, pslope_t **shadowslope) { - fixed_t z, floorz = INT32_MIN; - pslope_t *slope, *floorslope = NULL; + boolean isflipped = thing->eflags & MFE_VERTICALFLIP; + fixed_t z, groundz = isflipped ? INT32_MAX : INT32_MIN; + pslope_t *slope, *groundslope = NULL; msecnode_t *node; sector_t *sector; ffloor_t *rover; +#define CHECKZ (isflipped ? z > thing->z+thing->height/2 && z < groundz : z < thing->z+thing->height/2 && z > groundz) for (node = thing->touching_sectorlist; node; node = node->m_sectorlist_next) { sector = node->m_sector; - slope = sector->heightsec != -1 ? NULL : sector->f_slope; + slope = sector->heightsec != -1 ? NULL : (isflipped ? sector->c_slope : sector->f_slope); if (sector->heightsec != -1) - z = sectors[sector->heightsec].floorheight; + z = isflipped ? sectors[sector->heightsec].ceilingheight : sectors[sector->heightsec].floorheight; else - z = P_GetSectorFloorZAt(sector, thing->x, thing->y); + z = isflipped ? P_GetSectorCeilingZAt(sector, thing->x, thing->y) : P_GetSectorFloorZAt(sector, thing->x, thing->y); - if (z < thing->z+thing->height/2 && z > floorz) + if CHECKZ { - floorz = z; - floorslope = slope; + groundz = z; + groundslope = slope; } if (sector->ffloors) @@ -1125,23 +1127,25 @@ fixed_t R_GetShadowZ(mobj_t *thing, pslope_t **shadowslope) if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERPLANES) || (rover->alpha < 90 && !(rover->flags & FF_SWIMMABLE))) continue; - z = P_GetFFloorTopZAt(rover, thing->x, thing->y); - if (z < thing->z+thing->height/2 && z > floorz) + z = isflipped ? P_GetFFloorBottomZAt(rover, thing->x, thing->y) : P_GetFFloorTopZAt(rover, thing->x, thing->y); + if CHECKZ { - floorz = z; - floorslope = *rover->t_slope; + groundz = z; + groundslope = isflipped ? *rover->b_slope : *rover->t_slope; } } } - if (thing->floorz > floorz + (!floorslope ? 0 : FixedMul(abs(floorslope->zdelta), thing->radius*3/2))) + if (isflipped ? (thing->ceilingz < groundz - (!groundslope ? 0 : FixedMul(abs(groundslope->zdelta), thing->radius*3/2))) + : (thing->floorz > groundz + (!groundslope ? 0 : FixedMul(abs(groundslope->zdelta), thing->radius*3/2)))) { - floorz = thing->floorz; - floorslope = NULL; + groundz = isflipped ? thing->ceilingz : thing->floorz; + groundslope = NULL; } #if 0 // Unfortunately, this drops CEZ2 down to sub-17 FPS on my i7. - // Check polyobjects and see if floorz needs to be altered, for rings only because they don't update floorz + // NOTE: this section was not updated to reflect reverse gravity support + // Check polyobjects and see if groundz needs to be altered, for rings only because they don't update floorz if (thing->type == MT_RING) { INT32 xl, xh, yl, yh, bx, by; @@ -1186,10 +1190,10 @@ fixed_t R_GetShadowZ(mobj_t *thing, pslope_t **shadowslope) // We're inside it! Yess... z = po->lines[0]->backsector->ceilingheight; - if (z < thing->z+thing->height/2 && z > floorz) + if (z < thing->z+thing->height/2 && z > groundz) { - floorz = z; - floorslope = NULL; + groundz = z; + groundslope = NULL; } } plink = (polymaplink_t *)(plink->link.next); @@ -1199,9 +1203,9 @@ fixed_t R_GetShadowZ(mobj_t *thing, pslope_t **shadowslope) #endif if (shadowslope != NULL) - *shadowslope = floorslope; + *shadowslope = groundslope; - return floorz; + return groundz; } static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale, fixed_t tx, fixed_t tz) @@ -1212,14 +1216,15 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale, INT32 light = 0; fixed_t scalemul; UINT8 trans; fixed_t floordiff; - fixed_t floorz; - pslope_t *floorslope; + fixed_t groundz; + pslope_t *groundslope; + boolean isflipped = thing->eflags & MFE_VERTICALFLIP; - floorz = R_GetShadowZ(thing, &floorslope); + groundz = R_GetShadowZ(thing, &groundslope); - if (abs(floorz-viewz)/tz > 4) return; // Prevent stretchy shadows and possible crashes + if (abs(groundz-viewz)/tz > 4) return; // Prevent stretchy shadows and possible crashes - floordiff = abs(thing->z - floorz); + floordiff = abs((isflipped ? thing->height : 0) + thing->z - groundz); trans = floordiff / (100*FRACUNIT) + 3; if (trans >= 9) return; @@ -1230,23 +1235,23 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale, xscale = FixedDiv(projection, tz); yscale = FixedDiv(projectiony, tz); shadowxscale = FixedMul(thing->radius*2, scalemul); - shadowyscale = FixedMul(FixedMul(thing->radius*2, scalemul), FixedDiv(abs(floorz - viewz), tz)); + shadowyscale = FixedMul(FixedMul(thing->radius*2, scalemul), FixedDiv(abs(groundz - viewz), tz)); shadowyscale = min(shadowyscale, shadowxscale) / SHORT(patch->height); shadowxscale /= SHORT(patch->width); shadowskew = 0; - if (floorslope) + if (groundslope) { // haha let's try some dumb stuff fixed_t xslope, zslope; - angle_t sloperelang = (R_PointToAngle(thing->x, thing->y) - floorslope->xydirection) >> ANGLETOFINESHIFT; + angle_t sloperelang = (R_PointToAngle(thing->x, thing->y) - groundslope->xydirection) >> ANGLETOFINESHIFT; - xslope = FixedMul(FINESINE(sloperelang), floorslope->zdelta); - zslope = FixedMul(FINECOSINE(sloperelang), floorslope->zdelta); + xslope = FixedMul(FINESINE(sloperelang), groundslope->zdelta); + zslope = FixedMul(FINECOSINE(sloperelang), groundslope->zdelta); //CONS_Printf("Shadow is sloped by %d %d\n", xslope, zslope); - if (viewz < floorz) + if (viewz < groundz) shadowyscale += FixedMul(FixedMul(thing->radius*2 / SHORT(patch->height), scalemul), zslope); else shadowyscale -= FixedMul(FixedMul(thing->radius*2 / SHORT(patch->height), scalemul), zslope); @@ -1271,7 +1276,7 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale, shadow->heightsec = vis->heightsec; shadow->thingheight = FRACUNIT; - shadow->pz = floorz; + shadow->pz = groundz + (isflipped ? -shadow->thingheight : 0); shadow->pzt = shadow->pz + shadow->thingheight; shadow->mobjflags = 0; @@ -1279,7 +1284,7 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale, shadow->dispoffset = vis->dispoffset - 5; shadow->gx = thing->x; shadow->gy = thing->y; - shadow->gzt = shadow->pz + SHORT(patch->height) * shadowyscale / 2; + shadow->gzt = (isflipped ? shadow->pzt : shadow->pz) + SHORT(patch->height) * shadowyscale / 2; shadow->gz = shadow->gzt - SHORT(patch->height) * shadowyscale; shadow->texturemid = FixedMul(thing->scale, FixedDiv(shadow->gzt - viewz, shadowyscale)); if (thing->skin && ((skin_t *)thing->skin)->flags & SF_HIRES) From f32d29f700bc5235613d3c2dd639b6e01988b3bb Mon Sep 17 00:00:00 2001 From: lachwright Date: Sun, 31 May 2020 01:26:23 +0800 Subject: [PATCH 090/109] Oops, forgot to #undef --- src/r_things.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/r_things.c b/src/r_things.c index 561399859..228c86a64 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -1206,6 +1206,7 @@ fixed_t R_GetShadowZ(mobj_t *thing, pslope_t **shadowslope) *shadowslope = groundslope; return groundz; +#undef CHECKZ } static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale, fixed_t tx, fixed_t tz) From 1bacaedde23b2da9d579c4aad3017e1c3cd7c06e Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Sat, 30 May 2020 20:24:33 +0200 Subject: [PATCH 091/109] Show the traceback when a Lua script error happens --- src/lua_hooklib.c | 224 ++++++++++++++++++++++++++++++---------------- src/lua_script.c | 56 +++++++++++- src/lua_script.h | 1 + 3 files changed, 202 insertions(+), 79 deletions(-) diff --git a/src/lua_hooklib.c b/src/lua_hooklib.c index d4fe72682..9f5501a67 100644 --- a/src/lua_hooklib.c +++ b/src/lua_hooklib.c @@ -253,6 +253,7 @@ boolean LUAh_MobjHook(mobj_t *mo, enum hook which) I_Assert(mo->type < NUMMOBJTYPES); lua_settop(gL, 0); + lua_pushcfunction(gL, LUA_GetErrorMessage); // Look for all generic mobj hooks for (hookp = mobjhooks[MT_NULL]; hookp; hookp = hookp->next) @@ -260,12 +261,12 @@ boolean LUAh_MobjHook(mobj_t *mo, enum hook which) if (hookp->type != which) continue; - if (lua_gettop(gL) == 0) + if (lua_gettop(gL) == 1) LUA_PushUserdata(gL, mo, META_MOBJ); lua_pushfstring(gL, FMT_HOOKID, hookp->id); lua_gettable(gL, LUA_REGISTRYINDEX); lua_pushvalue(gL, -2); - if (lua_pcall(gL, 1, 1, 0)) { + if (lua_pcall(gL, 1, 1, 1)) { if (!hookp->error || cv_debug & DBG_LUA) CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); lua_pop(gL, 1); @@ -282,12 +283,12 @@ boolean LUAh_MobjHook(mobj_t *mo, enum hook which) if (hookp->type != which) continue; - if (lua_gettop(gL) == 0) + if (lua_gettop(gL) == 1) LUA_PushUserdata(gL, mo, META_MOBJ); lua_pushfstring(gL, FMT_HOOKID, hookp->id); lua_gettable(gL, LUA_REGISTRYINDEX); lua_pushvalue(gL, -2); - if (lua_pcall(gL, 1, 1, 0)) { + if (lua_pcall(gL, 1, 1, 1)) { if (!hookp->error || cv_debug & DBG_LUA) CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); lua_pop(gL, 1); @@ -311,18 +312,19 @@ boolean LUAh_PlayerHook(player_t *plr, enum hook which) return false; lua_settop(gL, 0); + lua_pushcfunction(gL, LUA_GetErrorMessage); for (hookp = playerhooks; hookp; hookp = hookp->next) { if (hookp->type != which) continue; - if (lua_gettop(gL) == 0) + if (lua_gettop(gL) == 1) LUA_PushUserdata(gL, plr, META_PLAYER); lua_pushfstring(gL, FMT_HOOKID, hookp->id); lua_gettable(gL, LUA_REGISTRYINDEX); lua_pushvalue(gL, -2); - if (lua_pcall(gL, 1, 1, 0)) { + if (lua_pcall(gL, 1, 1, 1)) { if (!hookp->error || cv_debug & DBG_LUA) CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); lua_pop(gL, 1); @@ -346,6 +348,7 @@ void LUAh_MapChange(INT16 mapnumber) return; lua_settop(gL, 0); + lua_pushcfunction(gL, LUA_GetErrorMessage); lua_pushinteger(gL, mapnumber); for (hookp = roothook; hookp; hookp = hookp->next) @@ -356,7 +359,10 @@ void LUAh_MapChange(INT16 mapnumber) lua_pushfstring(gL, FMT_HOOKID, hookp->id); lua_gettable(gL, LUA_REGISTRYINDEX); lua_pushvalue(gL, -2); - LUA_Call(gL, 1); + if (lua_pcall(gL, 1, 0, 1)) { + CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); + lua_pop(gL, 1); + } } lua_settop(gL, 0); @@ -370,6 +376,7 @@ void LUAh_MapLoad(void) return; lua_settop(gL, 0); + lua_pushcfunction(gL, LUA_GetErrorMessage); lua_pushinteger(gL, gamemap); for (hookp = roothook; hookp; hookp = hookp->next) @@ -380,7 +387,10 @@ void LUAh_MapLoad(void) lua_pushfstring(gL, FMT_HOOKID, hookp->id); lua_gettable(gL, LUA_REGISTRYINDEX); lua_pushvalue(gL, -2); - LUA_Call(gL, 1); + if (lua_pcall(gL, 1, 0, 1)) { + CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); + lua_pop(gL, 1); + } } lua_settop(gL, 0); @@ -394,6 +404,7 @@ void LUAh_PlayerJoin(int playernum) return; lua_settop(gL, 0); + lua_pushcfunction(gL, LUA_GetErrorMessage); lua_pushinteger(gL, playernum); for (hookp = roothook; hookp; hookp = hookp->next) @@ -404,7 +415,10 @@ void LUAh_PlayerJoin(int playernum) lua_pushfstring(gL, FMT_HOOKID, hookp->id); lua_gettable(gL, LUA_REGISTRYINDEX); lua_pushvalue(gL, -2); - LUA_Call(gL, 1); + if (lua_pcall(gL, 1, 0, 1)) { + CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); + lua_pop(gL, 1); + } } lua_settop(gL, 0); @@ -417,6 +431,8 @@ void LUAh_PreThinkFrame(void) if (!gL || !(hooksAvailable[hook_PreThinkFrame/8] & (1<<(hook_PreThinkFrame%8)))) return; + lua_pushcfunction(gL, LUA_GetErrorMessage); + for (hookp = roothook; hookp; hookp = hookp->next) { if (hookp->type != hook_PreThinkFrame) @@ -424,13 +440,15 @@ void LUAh_PreThinkFrame(void) lua_pushfstring(gL, FMT_HOOKID, hookp->id); lua_gettable(gL, LUA_REGISTRYINDEX); - if (lua_pcall(gL, 0, 0, 0)) { + if (lua_pcall(gL, 0, 0, 1)) { if (!hookp->error || cv_debug & DBG_LUA) CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); lua_pop(gL, 1); hookp->error = true; } } + + lua_pop(gL, 1); // Pop error handler } // Hook for frame (after mobj and player thinkers) @@ -440,6 +458,8 @@ void LUAh_ThinkFrame(void) if (!gL || !(hooksAvailable[hook_ThinkFrame/8] & (1<<(hook_ThinkFrame%8)))) return; + lua_pushcfunction(gL, LUA_GetErrorMessage); + for (hookp = roothook; hookp; hookp = hookp->next) { if (hookp->type != hook_ThinkFrame) @@ -447,15 +467,16 @@ void LUAh_ThinkFrame(void) lua_pushfstring(gL, FMT_HOOKID, hookp->id); lua_gettable(gL, LUA_REGISTRYINDEX); - if (lua_pcall(gL, 0, 0, 0)) { + if (lua_pcall(gL, 0, 0, 1)) { if (!hookp->error || cv_debug & DBG_LUA) CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); lua_pop(gL, 1); hookp->error = true; } } -} + lua_pop(gL, 1); // Pop error handler +} // Hook for frame (at end of tick, ie after overlays, precipitation, specials) void LUAh_PostThinkFrame(void) @@ -464,6 +485,8 @@ void LUAh_PostThinkFrame(void) if (!gL || !(hooksAvailable[hook_PostThinkFrame/8] & (1<<(hook_PostThinkFrame%8)))) return; + lua_pushcfunction(gL, LUA_GetErrorMessage); + for (hookp = roothook; hookp; hookp = hookp->next) { if (hookp->type != hook_PostThinkFrame) @@ -471,13 +494,15 @@ void LUAh_PostThinkFrame(void) lua_pushfstring(gL, FMT_HOOKID, hookp->id); lua_gettable(gL, LUA_REGISTRYINDEX); - if (lua_pcall(gL, 0, 0, 0)) { + if (lua_pcall(gL, 0, 0, 1)) { if (!hookp->error || cv_debug & DBG_LUA) CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); lua_pop(gL, 1); hookp->error = true; } } + + lua_pop(gL, 1); // Pop error handler } // Hook for mobj collisions @@ -491,6 +516,7 @@ UINT8 LUAh_MobjCollideHook(mobj_t *thing1, mobj_t *thing2, enum hook which) I_Assert(thing1->type < NUMMOBJTYPES); lua_settop(gL, 0); + lua_pushcfunction(gL, LUA_GetErrorMessage); // Look for all generic mobj collision hooks for (hookp = mobjcollidehooks[MT_NULL]; hookp; hookp = hookp->next) @@ -498,7 +524,7 @@ UINT8 LUAh_MobjCollideHook(mobj_t *thing1, mobj_t *thing2, enum hook which) if (hookp->type != which) continue; - if (lua_gettop(gL) == 0) + if (lua_gettop(gL) == 1) { LUA_PushUserdata(gL, thing1, META_MOBJ); LUA_PushUserdata(gL, thing2, META_MOBJ); @@ -507,7 +533,7 @@ UINT8 LUAh_MobjCollideHook(mobj_t *thing1, mobj_t *thing2, enum hook which) lua_gettable(gL, LUA_REGISTRYINDEX); lua_pushvalue(gL, -3); lua_pushvalue(gL, -3); - if (lua_pcall(gL, 2, 1, 0)) { + if (lua_pcall(gL, 2, 1, 1)) { if (!hookp->error || cv_debug & DBG_LUA) CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); lua_pop(gL, 1); @@ -529,7 +555,7 @@ UINT8 LUAh_MobjCollideHook(mobj_t *thing1, mobj_t *thing2, enum hook which) if (hookp->type != which) continue; - if (lua_gettop(gL) == 0) + if (lua_gettop(gL) == 1) { LUA_PushUserdata(gL, thing1, META_MOBJ); LUA_PushUserdata(gL, thing2, META_MOBJ); @@ -538,7 +564,7 @@ UINT8 LUAh_MobjCollideHook(mobj_t *thing1, mobj_t *thing2, enum hook which) lua_gettable(gL, LUA_REGISTRYINDEX); lua_pushvalue(gL, -3); lua_pushvalue(gL, -3); - if (lua_pcall(gL, 2, 1, 0)) { + if (lua_pcall(gL, 2, 1, 1)) { if (!hookp->error || cv_debug & DBG_LUA) CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); lua_pop(gL, 1); @@ -569,6 +595,7 @@ UINT8 LUAh_MobjLineCollideHook(mobj_t *thing, line_t *line, enum hook which) I_Assert(thing->type < NUMMOBJTYPES); lua_settop(gL, 0); + lua_pushcfunction(gL, LUA_GetErrorMessage); // Look for all generic mobj collision hooks for (hookp = mobjcollidehooks[MT_NULL]; hookp; hookp = hookp->next) @@ -576,7 +603,7 @@ UINT8 LUAh_MobjLineCollideHook(mobj_t *thing, line_t *line, enum hook which) if (hookp->type != which) continue; - if (lua_gettop(gL) == 0) + if (lua_gettop(gL) == 1) { LUA_PushUserdata(gL, thing, META_MOBJ); LUA_PushUserdata(gL, line, META_LINE); @@ -585,7 +612,7 @@ UINT8 LUAh_MobjLineCollideHook(mobj_t *thing, line_t *line, enum hook which) lua_gettable(gL, LUA_REGISTRYINDEX); lua_pushvalue(gL, -3); lua_pushvalue(gL, -3); - if (lua_pcall(gL, 2, 1, 0)) { + if (lua_pcall(gL, 2, 1, 1)) { if (!hookp->error || cv_debug & DBG_LUA) CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); lua_pop(gL, 1); @@ -607,7 +634,7 @@ UINT8 LUAh_MobjLineCollideHook(mobj_t *thing, line_t *line, enum hook which) if (hookp->type != which) continue; - if (lua_gettop(gL) == 0) + if (lua_gettop(gL) == 1) { LUA_PushUserdata(gL, thing, META_MOBJ); LUA_PushUserdata(gL, line, META_LINE); @@ -616,7 +643,7 @@ UINT8 LUAh_MobjLineCollideHook(mobj_t *thing, line_t *line, enum hook which) lua_gettable(gL, LUA_REGISTRYINDEX); lua_pushvalue(gL, -3); lua_pushvalue(gL, -3); - if (lua_pcall(gL, 2, 1, 0)) { + if (lua_pcall(gL, 2, 1, 1)) { if (!hookp->error || cv_debug & DBG_LUA) CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); lua_pop(gL, 1); @@ -648,16 +675,17 @@ boolean LUAh_MobjThinker(mobj_t *mo) I_Assert(mo->type < NUMMOBJTYPES); lua_settop(gL, 0); + lua_pushcfunction(gL, LUA_GetErrorMessage); // Look for all generic mobj thinker hooks for (hookp = mobjthinkerhooks[MT_NULL]; hookp; hookp = hookp->next) { - if (lua_gettop(gL) == 0) + if (lua_gettop(gL) == 1) LUA_PushUserdata(gL, mo, META_MOBJ); lua_pushfstring(gL, FMT_HOOKID, hookp->id); lua_gettable(gL, LUA_REGISTRYINDEX); lua_pushvalue(gL, -2); - if (lua_pcall(gL, 1, 1, 0)) { + if (lua_pcall(gL, 1, 1, 1)) { if (!hookp->error || cv_debug & DBG_LUA) CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); lua_pop(gL, 1); @@ -671,12 +699,12 @@ boolean LUAh_MobjThinker(mobj_t *mo) for (hookp = mobjthinkerhooks[mo->type]; hookp; hookp = hookp->next) { - if (lua_gettop(gL) == 0) + if (lua_gettop(gL) == 1) LUA_PushUserdata(gL, mo, META_MOBJ); lua_pushfstring(gL, FMT_HOOKID, hookp->id); lua_gettable(gL, LUA_REGISTRYINDEX); lua_pushvalue(gL, -2); - if (lua_pcall(gL, 1, 1, 0)) { + if (lua_pcall(gL, 1, 1, 1)) { if (!hookp->error || cv_debug & DBG_LUA) CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); lua_pop(gL, 1); @@ -703,6 +731,7 @@ boolean LUAh_TouchSpecial(mobj_t *special, mobj_t *toucher) I_Assert(special->type < NUMMOBJTYPES); lua_settop(gL, 0); + lua_pushcfunction(gL, LUA_GetErrorMessage); // Look for all generic touch special hooks for (hookp = mobjhooks[MT_NULL]; hookp; hookp = hookp->next) @@ -710,7 +739,7 @@ boolean LUAh_TouchSpecial(mobj_t *special, mobj_t *toucher) if (hookp->type != hook_TouchSpecial) continue; - if (lua_gettop(gL) == 0) + if (lua_gettop(gL) == 1) { LUA_PushUserdata(gL, special, META_MOBJ); LUA_PushUserdata(gL, toucher, META_MOBJ); @@ -719,7 +748,7 @@ boolean LUAh_TouchSpecial(mobj_t *special, mobj_t *toucher) lua_gettable(gL, LUA_REGISTRYINDEX); lua_pushvalue(gL, -3); lua_pushvalue(gL, -3); - if (lua_pcall(gL, 2, 1, 0)) { + if (lua_pcall(gL, 2, 1, 1)) { if (!hookp->error || cv_debug & DBG_LUA) CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); lua_pop(gL, 1); @@ -736,7 +765,7 @@ boolean LUAh_TouchSpecial(mobj_t *special, mobj_t *toucher) if (hookp->type != hook_TouchSpecial) continue; - if (lua_gettop(gL) == 0) + if (lua_gettop(gL) == 1) { LUA_PushUserdata(gL, special, META_MOBJ); LUA_PushUserdata(gL, toucher, META_MOBJ); @@ -745,7 +774,7 @@ boolean LUAh_TouchSpecial(mobj_t *special, mobj_t *toucher) lua_gettable(gL, LUA_REGISTRYINDEX); lua_pushvalue(gL, -3); lua_pushvalue(gL, -3); - if (lua_pcall(gL, 2, 1, 0)) { + if (lua_pcall(gL, 2, 1, 1)) { if (!hookp->error || cv_debug & DBG_LUA) CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); lua_pop(gL, 1); @@ -772,6 +801,7 @@ UINT8 LUAh_ShouldDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 I_Assert(target->type < NUMMOBJTYPES); lua_settop(gL, 0); + lua_pushcfunction(gL, LUA_GetErrorMessage); // Look for all generic should damage hooks for (hookp = mobjhooks[MT_NULL]; hookp; hookp = hookp->next) @@ -779,7 +809,7 @@ UINT8 LUAh_ShouldDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 if (hookp->type != hook_ShouldDamage) continue; - if (lua_gettop(gL) == 0) + if (lua_gettop(gL) == 1) { LUA_PushUserdata(gL, target, META_MOBJ); LUA_PushUserdata(gL, inflictor, META_MOBJ); @@ -794,7 +824,7 @@ UINT8 LUAh_ShouldDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 lua_pushvalue(gL, -6); lua_pushvalue(gL, -6); lua_pushvalue(gL, -6); - if (lua_pcall(gL, 5, 1, 0)) { + if (lua_pcall(gL, 5, 1, 1)) { if (!hookp->error || cv_debug & DBG_LUA) CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); lua_pop(gL, 1); @@ -815,7 +845,7 @@ UINT8 LUAh_ShouldDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 { if (hookp->type != hook_ShouldDamage) continue; - if (lua_gettop(gL) == 0) + if (lua_gettop(gL) == 1) { LUA_PushUserdata(gL, target, META_MOBJ); LUA_PushUserdata(gL, inflictor, META_MOBJ); @@ -830,7 +860,7 @@ UINT8 LUAh_ShouldDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 lua_pushvalue(gL, -6); lua_pushvalue(gL, -6); lua_pushvalue(gL, -6); - if (lua_pcall(gL, 5, 1, 0)) { + if (lua_pcall(gL, 5, 1, 1)) { if (!hookp->error || cv_debug & DBG_LUA) CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); lua_pop(gL, 1); @@ -862,6 +892,7 @@ boolean LUAh_MobjDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 I_Assert(target->type < NUMMOBJTYPES); lua_settop(gL, 0); + lua_pushcfunction(gL, LUA_GetErrorMessage); // Look for all generic mobj damage hooks for (hookp = mobjhooks[MT_NULL]; hookp; hookp = hookp->next) @@ -869,7 +900,7 @@ boolean LUAh_MobjDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 if (hookp->type != hook_MobjDamage) continue; - if (lua_gettop(gL) == 0) + if (lua_gettop(gL) == 1) { LUA_PushUserdata(gL, target, META_MOBJ); LUA_PushUserdata(gL, inflictor, META_MOBJ); @@ -884,7 +915,7 @@ boolean LUAh_MobjDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 lua_pushvalue(gL, -6); lua_pushvalue(gL, -6); lua_pushvalue(gL, -6); - if (lua_pcall(gL, 5, 1, 0)) { + if (lua_pcall(gL, 5, 1, 1)) { if (!hookp->error || cv_debug & DBG_LUA) CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); lua_pop(gL, 1); @@ -901,7 +932,7 @@ boolean LUAh_MobjDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 if (hookp->type != hook_MobjDamage) continue; - if (lua_gettop(gL) == 0) + if (lua_gettop(gL) == 1) { LUA_PushUserdata(gL, target, META_MOBJ); LUA_PushUserdata(gL, inflictor, META_MOBJ); @@ -916,7 +947,7 @@ boolean LUAh_MobjDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 lua_pushvalue(gL, -6); lua_pushvalue(gL, -6); lua_pushvalue(gL, -6); - if (lua_pcall(gL, 5, 1, 0)) { + if (lua_pcall(gL, 5, 1, 1)) { if (!hookp->error || cv_debug & DBG_LUA) CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); lua_pop(gL, 1); @@ -943,6 +974,7 @@ boolean LUAh_MobjDeath(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 I_Assert(target->type < NUMMOBJTYPES); lua_settop(gL, 0); + lua_pushcfunction(gL, LUA_GetErrorMessage); // Look for all generic mobj death hooks for (hookp = mobjhooks[MT_NULL]; hookp; hookp = hookp->next) @@ -950,7 +982,7 @@ boolean LUAh_MobjDeath(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 if (hookp->type != hook_MobjDeath) continue; - if (lua_gettop(gL) == 0) + if (lua_gettop(gL) == 1) { LUA_PushUserdata(gL, target, META_MOBJ); LUA_PushUserdata(gL, inflictor, META_MOBJ); @@ -963,7 +995,7 @@ boolean LUAh_MobjDeath(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 lua_pushvalue(gL, -5); lua_pushvalue(gL, -5); lua_pushvalue(gL, -5); - if (lua_pcall(gL, 4, 1, 0)) { + if (lua_pcall(gL, 4, 1, 1)) { if (!hookp->error || cv_debug & DBG_LUA) CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); lua_pop(gL, 1); @@ -980,7 +1012,7 @@ boolean LUAh_MobjDeath(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 if (hookp->type != hook_MobjDeath) continue; - if (lua_gettop(gL) == 0) + if (lua_gettop(gL) == 1) { LUA_PushUserdata(gL, target, META_MOBJ); LUA_PushUserdata(gL, inflictor, META_MOBJ); @@ -993,7 +1025,7 @@ boolean LUAh_MobjDeath(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 lua_pushvalue(gL, -5); lua_pushvalue(gL, -5); lua_pushvalue(gL, -5); - if (lua_pcall(gL, 4, 1, 0)) { + if (lua_pcall(gL, 4, 1, 1)) { if (!hookp->error || cv_debug & DBG_LUA) CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); lua_pop(gL, 1); @@ -1018,13 +1050,14 @@ boolean LUAh_BotTiccmd(player_t *bot, ticcmd_t *cmd) return false; lua_settop(gL, 0); + lua_pushcfunction(gL, LUA_GetErrorMessage); for (hookp = roothook; hookp; hookp = hookp->next) { if (hookp->type != hook_BotTiccmd) continue; - if (lua_gettop(gL) == 0) + if (lua_gettop(gL) == 1) { LUA_PushUserdata(gL, bot, META_PLAYER); LUA_PushUserdata(gL, cmd, META_TICCMD); @@ -1033,7 +1066,7 @@ boolean LUAh_BotTiccmd(player_t *bot, ticcmd_t *cmd) lua_gettable(gL, LUA_REGISTRYINDEX); lua_pushvalue(gL, -3); lua_pushvalue(gL, -3); - if (lua_pcall(gL, 2, 1, 0)) { + if (lua_pcall(gL, 2, 1, 1)) { if (!hookp->error || cv_debug & DBG_LUA) CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); lua_pop(gL, 1); @@ -1058,6 +1091,7 @@ boolean LUAh_BotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd) return false; lua_settop(gL, 0); + lua_pushcfunction(gL, LUA_GetErrorMessage); for (hookp = roothook; hookp; hookp = hookp->next) { @@ -1065,7 +1099,7 @@ boolean LUAh_BotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd) || (hookp->s.str && strcmp(hookp->s.str, ((skin_t*)tails->skin)->name))) continue; - if (lua_gettop(gL) == 0) + if (lua_gettop(gL) == 1) { LUA_PushUserdata(gL, sonic, META_MOBJ); LUA_PushUserdata(gL, tails, META_MOBJ); @@ -1074,7 +1108,7 @@ boolean LUAh_BotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd) lua_gettable(gL, LUA_REGISTRYINDEX); lua_pushvalue(gL, -3); lua_pushvalue(gL, -3); - if (lua_pcall(gL, 2, 8, 0)) { + if (lua_pcall(gL, 2, 8, 1)) { if (!hookp->error || cv_debug & DBG_LUA) CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); lua_pop(gL, 1); @@ -1121,13 +1155,14 @@ boolean LUAh_BotRespawn(mobj_t *sonic, mobj_t *tails) return false; lua_settop(gL, 0); + lua_pushcfunction(gL, LUA_GetErrorMessage); for (hookp = roothook; hookp; hookp = hookp->next) { if (hookp->type != hook_BotRespawn) continue; - if (lua_gettop(gL) == 0) + if (lua_gettop(gL) == 1) { LUA_PushUserdata(gL, sonic, META_MOBJ); LUA_PushUserdata(gL, tails, META_MOBJ); @@ -1136,7 +1171,7 @@ boolean LUAh_BotRespawn(mobj_t *sonic, mobj_t *tails) lua_gettable(gL, LUA_REGISTRYINDEX); lua_pushvalue(gL, -3); lua_pushvalue(gL, -3); - if (lua_pcall(gL, 2, 1, 0)) { + if (lua_pcall(gL, 2, 1, 1)) { if (!hookp->error || cv_debug & DBG_LUA) CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); lua_pop(gL, 1); @@ -1166,13 +1201,14 @@ boolean LUAh_LinedefExecute(line_t *line, mobj_t *mo, sector_t *sector) return 0; lua_settop(gL, 0); + lua_pushcfunction(gL, LUA_GetErrorMessage); for (hookp = linedefexecutorhooks; hookp; hookp = hookp->next) { if (strcmp(hookp->s.str, line->text)) continue; - if (lua_gettop(gL) == 0) + if (lua_gettop(gL) == 1) { LUA_PushUserdata(gL, line, META_LINE); LUA_PushUserdata(gL, mo, META_MOBJ); @@ -1183,7 +1219,10 @@ boolean LUAh_LinedefExecute(line_t *line, mobj_t *mo, sector_t *sector) lua_pushvalue(gL, -4); lua_pushvalue(gL, -4); lua_pushvalue(gL, -4); - LUA_Call(gL, 3); + if (lua_pcall(gL, 3, 0, 1)) { + CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); + lua_pop(gL, 1); + } hooked = true; } @@ -1200,13 +1239,14 @@ boolean LUAh_PlayerMsg(int source, int target, int flags, char *msg) return false; lua_settop(gL, 0); + lua_pushcfunction(gL, LUA_GetErrorMessage); for (hookp = roothook; hookp; hookp = hookp->next) { if (hookp->type != hook_PlayerMsg) continue; - if (lua_gettop(gL) == 0) + if (lua_gettop(gL) == 1) { LUA_PushUserdata(gL, &players[source], META_PLAYER); // Source player if (flags & 2 /*HU_CSAY*/) { // csay TODO: make HU_CSAY accessible outside hu_stuff.c @@ -1230,7 +1270,7 @@ boolean LUAh_PlayerMsg(int source, int target, int flags, char *msg) lua_pushvalue(gL, -5); lua_pushvalue(gL, -5); lua_pushvalue(gL, -5); - if (lua_pcall(gL, 4, 1, 0)) { + if (lua_pcall(gL, 4, 1, 1)) { if (!hookp->error || cv_debug & DBG_LUA) CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); lua_pop(gL, 1); @@ -1256,6 +1296,7 @@ boolean LUAh_HurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source, UINT8 return false; lua_settop(gL, 0); + lua_pushcfunction(gL, LUA_GetErrorMessage); for (hookp = roothook; hookp; hookp = hookp->next) { @@ -1263,7 +1304,7 @@ boolean LUAh_HurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source, UINT8 || (hookp->s.mt && !(inflictor && hookp->s.mt == inflictor->type))) continue; - if (lua_gettop(gL) == 0) + if (lua_gettop(gL) == 1) { LUA_PushUserdata(gL, player, META_PLAYER); LUA_PushUserdata(gL, inflictor, META_MOBJ); @@ -1276,7 +1317,7 @@ boolean LUAh_HurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source, UINT8 lua_pushvalue(gL, -5); lua_pushvalue(gL, -5); lua_pushvalue(gL, -5); - if (lua_pcall(gL, 4, 1, 0)) { + if (lua_pcall(gL, 4, 1, 1)) { if (!hookp->error || cv_debug & DBG_LUA) CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); lua_pop(gL, 1); @@ -1295,7 +1336,7 @@ boolean LUAh_HurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source, UINT8 void LUAh_NetArchiveHook(lua_CFunction archFunc) { hook_p hookp; - + int errorhandlerindex; if (!gL || !(hooksAvailable[hook_NetVars/8] & (1<<(hook_NetVars%8)))) return; @@ -1303,8 +1344,11 @@ void LUAh_NetArchiveHook(lua_CFunction archFunc) I_Assert(lua_gettop(gL) > 0); I_Assert(lua_istable(gL, -1)); + lua_pushcfunction(gL, LUA_GetErrorMessage); + errorhandlerindex = lua_gettop(gL); + // tables becomes an upvalue of archFunc - lua_pushvalue(gL, -1); + lua_pushvalue(gL, -2); lua_pushcclosure(gL, archFunc, 1); // stack: tables, archFunc @@ -1316,10 +1360,13 @@ void LUAh_NetArchiveHook(lua_CFunction archFunc) lua_pushfstring(gL, FMT_HOOKID, hookp->id); lua_gettable(gL, LUA_REGISTRYINDEX); lua_pushvalue(gL, -2); // archFunc - LUA_Call(gL, 1); + if (lua_pcall(gL, 1, 0, errorhandlerindex)) { + CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); + lua_pop(gL, 1); + } } - lua_pop(gL, 1); // pop archFunc + lua_pop(gL, 2); // Pop archFunc and error handler // stack: tables } @@ -1331,6 +1378,7 @@ boolean LUAh_MapThingSpawn(mobj_t *mo, mapthing_t *mthing) return false; lua_settop(gL, 0); + lua_pushcfunction(gL, LUA_GetErrorMessage); // Look for all generic mobj map thing spawn hooks for (hookp = mobjhooks[MT_NULL]; hookp; hookp = hookp->next) @@ -1338,7 +1386,7 @@ boolean LUAh_MapThingSpawn(mobj_t *mo, mapthing_t *mthing) if (hookp->type != hook_MapThingSpawn) continue; - if (lua_gettop(gL) == 0) + if (lua_gettop(gL) == 1) { LUA_PushUserdata(gL, mo, META_MOBJ); LUA_PushUserdata(gL, mthing, META_MAPTHING); @@ -1347,7 +1395,7 @@ boolean LUAh_MapThingSpawn(mobj_t *mo, mapthing_t *mthing) lua_gettable(gL, LUA_REGISTRYINDEX); lua_pushvalue(gL, -3); lua_pushvalue(gL, -3); - if (lua_pcall(gL, 2, 1, 0)) { + if (lua_pcall(gL, 2, 1, 1)) { if (!hookp->error || cv_debug & DBG_LUA) CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); lua_pop(gL, 1); @@ -1364,7 +1412,7 @@ boolean LUAh_MapThingSpawn(mobj_t *mo, mapthing_t *mthing) if (hookp->type != hook_MapThingSpawn) continue; - if (lua_gettop(gL) == 0) + if (lua_gettop(gL) == 1) { LUA_PushUserdata(gL, mo, META_MOBJ); LUA_PushUserdata(gL, mthing, META_MAPTHING); @@ -1373,7 +1421,7 @@ boolean LUAh_MapThingSpawn(mobj_t *mo, mapthing_t *mthing) lua_gettable(gL, LUA_REGISTRYINDEX); lua_pushvalue(gL, -3); lua_pushvalue(gL, -3); - if (lua_pcall(gL, 2, 1, 0)) { + if (lua_pcall(gL, 2, 1, 1)) { if (!hookp->error || cv_debug & DBG_LUA) CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); lua_pop(gL, 1); @@ -1398,6 +1446,7 @@ boolean LUAh_FollowMobj(player_t *player, mobj_t *mobj) return 0; lua_settop(gL, 0); + lua_pushcfunction(gL, LUA_GetErrorMessage); // Look for all generic mobj follow item hooks for (hookp = mobjhooks[MT_NULL]; hookp; hookp = hookp->next) @@ -1405,7 +1454,7 @@ boolean LUAh_FollowMobj(player_t *player, mobj_t *mobj) if (hookp->type != hook_FollowMobj) continue; - if (lua_gettop(gL) == 0) + if (lua_gettop(gL) == 1) { LUA_PushUserdata(gL, player, META_PLAYER); LUA_PushUserdata(gL, mobj, META_MOBJ); @@ -1414,7 +1463,7 @@ boolean LUAh_FollowMobj(player_t *player, mobj_t *mobj) lua_gettable(gL, LUA_REGISTRYINDEX); lua_pushvalue(gL, -3); lua_pushvalue(gL, -3); - if (lua_pcall(gL, 2, 1, 0)) { + if (lua_pcall(gL, 2, 1, 1)) { if (!hookp->error || cv_debug & DBG_LUA) CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); lua_pop(gL, 1); @@ -1431,7 +1480,7 @@ boolean LUAh_FollowMobj(player_t *player, mobj_t *mobj) if (hookp->type != hook_FollowMobj) continue; - if (lua_gettop(gL) == 0) + if (lua_gettop(gL) == 1) { LUA_PushUserdata(gL, player, META_PLAYER); LUA_PushUserdata(gL, mobj, META_MOBJ); @@ -1440,7 +1489,7 @@ boolean LUAh_FollowMobj(player_t *player, mobj_t *mobj) lua_gettable(gL, LUA_REGISTRYINDEX); lua_pushvalue(gL, -3); lua_pushvalue(gL, -3); - if (lua_pcall(gL, 2, 1, 0)) { + if (lua_pcall(gL, 2, 1, 1)) { if (!hookp->error || cv_debug & DBG_LUA) CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); lua_pop(gL, 1); @@ -1465,13 +1514,14 @@ UINT8 LUAh_PlayerCanDamage(player_t *player, mobj_t *mobj) return 0; lua_settop(gL, 0); + lua_pushcfunction(gL, LUA_GetErrorMessage); for (hookp = playerhooks; hookp; hookp = hookp->next) { if (hookp->type != hook_PlayerCanDamage) continue; - if (lua_gettop(gL) == 0) + if (lua_gettop(gL) == 1) { LUA_PushUserdata(gL, player, META_PLAYER); LUA_PushUserdata(gL, mobj, META_MOBJ); @@ -1480,7 +1530,7 @@ UINT8 LUAh_PlayerCanDamage(player_t *player, mobj_t *mobj) lua_gettable(gL, LUA_REGISTRYINDEX); lua_pushvalue(gL, -3); lua_pushvalue(gL, -3); - if (lua_pcall(gL, 2, 1, 0)) { + if (lua_pcall(gL, 2, 1, 1)) { if (!hookp->error || cv_debug & DBG_LUA) CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); lua_pop(gL, 1); @@ -1508,13 +1558,14 @@ void LUAh_PlayerQuit(player_t *plr, kickreason_t reason) return; lua_settop(gL, 0); + lua_pushcfunction(gL, LUA_GetErrorMessage); for (hookp = roothook; hookp; hookp = hookp->next) { if (hookp->type != hook_PlayerQuit) continue; - if (lua_gettop(gL) == 0) + if (lua_gettop(gL) == 1) { LUA_PushUserdata(gL, plr, META_PLAYER); // Player that quit lua_pushinteger(gL, reason); // Reason for quitting @@ -1523,7 +1574,10 @@ void LUAh_PlayerQuit(player_t *plr, kickreason_t reason) lua_gettable(gL, LUA_REGISTRYINDEX); lua_pushvalue(gL, -3); lua_pushvalue(gL, -3); - LUA_Call(gL, 2); + if (lua_pcall(gL, 2, 0, 1)) { + CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); + lua_pop(gL, 1); + } } lua_settop(gL, 0); @@ -1536,6 +1590,8 @@ void LUAh_IntermissionThinker(void) if (!gL || !(hooksAvailable[hook_IntermissionThinker/8] & (1<<(hook_IntermissionThinker%8)))) return; + lua_pushcfunction(gL, LUA_GetErrorMessage); + for (hookp = roothook; hookp; hookp = hookp->next) { if (hookp->type != hook_IntermissionThinker) @@ -1543,13 +1599,15 @@ void LUAh_IntermissionThinker(void) lua_pushfstring(gL, FMT_HOOKID, hookp->id); lua_gettable(gL, LUA_REGISTRYINDEX); - if (lua_pcall(gL, 0, 0, 0)) { + if (lua_pcall(gL, 0, 0, 1)) { if (!hookp->error || cv_debug & DBG_LUA) CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); lua_pop(gL, 1); hookp->error = true; } } + + lua_pop(gL, 1); // Pop error handler } // Hook for team switching @@ -1562,13 +1620,14 @@ boolean LUAh_TeamSwitch(player_t *player, int newteam, boolean fromspectators, b return true; lua_settop(gL, 0); + lua_pushcfunction(gL, LUA_GetErrorMessage); for (hookp = playerhooks; hookp; hookp = hookp->next) { if (hookp->type != hook_TeamSwitch) continue; - if (lua_gettop(gL) == 0) + if (lua_gettop(gL) == 1) { LUA_PushUserdata(gL, player, META_PLAYER); lua_pushinteger(gL, newteam); @@ -1583,7 +1642,7 @@ boolean LUAh_TeamSwitch(player_t *player, int newteam, boolean fromspectators, b lua_pushvalue(gL, -6); lua_pushvalue(gL, -6); lua_pushvalue(gL, -6); - if (lua_pcall(gL, 5, 1, 0)) { + if (lua_pcall(gL, 5, 1, 1)) { if (!hookp->error || cv_debug & DBG_LUA) CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); lua_pop(gL, 1); @@ -1608,6 +1667,8 @@ UINT8 LUAh_ViewpointSwitch(player_t *player, player_t *newdisplayplayer, boolean return 0; lua_settop(gL, 0); + lua_pushcfunction(gL, LUA_GetErrorMessage); + hud_running = true; // local hook for (hookp = playerhooks; hookp; hookp = hookp->next) @@ -1615,7 +1676,7 @@ UINT8 LUAh_ViewpointSwitch(player_t *player, player_t *newdisplayplayer, boolean if (hookp->type != hook_ViewpointSwitch) continue; - if (lua_gettop(gL) == 0) + if (lua_gettop(gL) == 1) { LUA_PushUserdata(gL, player, META_PLAYER); LUA_PushUserdata(gL, newdisplayplayer, META_PLAYER); @@ -1626,7 +1687,7 @@ UINT8 LUAh_ViewpointSwitch(player_t *player, player_t *newdisplayplayer, boolean lua_pushvalue(gL, -4); lua_pushvalue(gL, -4); lua_pushvalue(gL, -4); - if (lua_pcall(gL, 3, 1, 0)) { + if (lua_pcall(gL, 3, 1, 1)) { if (!hookp->error || cv_debug & DBG_LUA) CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); lua_pop(gL, 1); @@ -1644,6 +1705,7 @@ UINT8 LUAh_ViewpointSwitch(player_t *player, player_t *newdisplayplayer, boolean } lua_settop(gL, 0); + hud_running = false; return canSwitchView; @@ -1659,6 +1721,8 @@ boolean LUAh_SeenPlayer(player_t *player, player_t *seenfriend) return true; lua_settop(gL, 0); + lua_pushcfunction(gL, LUA_GetErrorMessage); + hud_running = true; // local hook for (hookp = playerhooks; hookp; hookp = hookp->next) @@ -1666,7 +1730,7 @@ boolean LUAh_SeenPlayer(player_t *player, player_t *seenfriend) if (hookp->type != hook_SeenPlayer) continue; - if (lua_gettop(gL) == 0) + if (lua_gettop(gL) == 1) { LUA_PushUserdata(gL, player, META_PLAYER); LUA_PushUserdata(gL, seenfriend, META_PLAYER); @@ -1675,7 +1739,7 @@ boolean LUAh_SeenPlayer(player_t *player, player_t *seenfriend) lua_gettable(gL, LUA_REGISTRYINDEX); lua_pushvalue(gL, -3); lua_pushvalue(gL, -3); - if (lua_pcall(gL, 2, 1, 0)) { + if (lua_pcall(gL, 2, 1, 1)) { if (!hookp->error || cv_debug & DBG_LUA) CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); lua_pop(gL, 1); @@ -1688,6 +1752,7 @@ boolean LUAh_SeenPlayer(player_t *player, player_t *seenfriend) } lua_settop(gL, 0); + hud_running = false; return hasSeenPlayer; @@ -1702,6 +1767,8 @@ boolean LUAh_ShouldJingleContinue(player_t *player, const char *musname) return true; lua_settop(gL, 0); + lua_pushcfunction(gL, LUA_GetErrorMessage); + hud_running = true; // local hook for (hookp = roothook; hookp; hookp = hookp->next) @@ -1710,7 +1777,7 @@ boolean LUAh_ShouldJingleContinue(player_t *player, const char *musname) || (hookp->s.str && strcmp(hookp->s.str, musname))) continue; - if (lua_gettop(gL) == 0) + if (lua_gettop(gL) == 1) { LUA_PushUserdata(gL, player, META_PLAYER); lua_pushstring(gL, musname); @@ -1719,7 +1786,7 @@ boolean LUAh_ShouldJingleContinue(player_t *player, const char *musname) lua_gettable(gL, LUA_REGISTRYINDEX); lua_pushvalue(gL, -3); lua_pushvalue(gL, -3); - if (lua_pcall(gL, 2, 1, 0)) { + if (lua_pcall(gL, 2, 1, 1)) { if (!hookp->error || cv_debug & DBG_LUA) CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); lua_pop(gL, 1); @@ -1732,6 +1799,7 @@ boolean LUAh_ShouldJingleContinue(player_t *player, const char *musname) } lua_settop(gL, 0); + hud_running = false; return keepplaying; diff --git a/src/lua_script.c b/src/lua_script.c index 4f94b007e..06ea18b0e 100644 --- a/src/lua_script.c +++ b/src/lua_script.c @@ -78,6 +78,58 @@ FUNCNORETURN static int LUA_Panic(lua_State *L) #endif } +#define LEVELS1 12 // size of the first part of the stack +#define LEVELS2 10 // size of the second part of the stack + +// Error handler used with pcall() when loading scripts or calling hooks +// Takes a string with the original error message, +// appends the traceback to it, and return the result +int LUA_GetErrorMessage(lua_State *L) +{ + int level = 1; + int firstpart = 1; // still before eventual `...' + lua_Debug ar; + + lua_pushliteral(L, "\nstack traceback:"); + while (lua_getstack(L, level++, &ar)) + { + if (level > LEVELS1 && firstpart) + { + // no more than `LEVELS2' more levels? + if (!lua_getstack(L, level + LEVELS2, &ar)) + level--; // keep going + else + { + lua_pushliteral(L, "\n ..."); // too many levels + while (lua_getstack(L, level + LEVELS2, &ar)) // find last levels + level++; + } + firstpart = 0; + continue; + } + lua_pushliteral(L, "\n "); + lua_getinfo(L, "Snl", &ar); + lua_pushfstring(L, "%s:", ar.short_src); + if (ar.currentline > 0) + lua_pushfstring(L, "%d:", ar.currentline); + if (*ar.namewhat != '\0') // is there a name? + lua_pushfstring(L, " in function " LUA_QS, ar.name); + else + { + if (*ar.what == 'm') // main? + lua_pushfstring(L, " in main chunk"); + else if (*ar.what == 'C' || *ar.what == 't') + lua_pushliteral(L, " ?"); // C function or tail call + else + lua_pushfstring(L, " in function <%s:%d>", + ar.short_src, ar.linedefined); + } + lua_concat(L, lua_gettop(L)); + } + lua_concat(L, lua_gettop(L)); + return 1; +} + // Moved here from lib_getenum. int LUA_PushGlobals(lua_State *L, const char *word) { @@ -410,11 +462,13 @@ static inline void LUA_LoadFile(MYFILE *f, char *name) lua_lumploading = true; // turn on loading flag - if (luaL_loadbuffer(gL, f->data, f->size, va("@%s",name)) || lua_pcall(gL, 0, 0, 0)) { + lua_pushcfunction(gL, LUA_GetErrorMessage); + if (luaL_loadbuffer(gL, f->data, f->size, va("@%s",name)) || lua_pcall(gL, 0, 0, lua_gettop(gL) - 1)) { CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL,-1)); lua_pop(gL,1); } lua_gc(gL, LUA_GCCOLLECT, 0); + lua_pop(gL, 1); // Pop error handler lua_lumploading = false; // turn off again } diff --git a/src/lua_script.h b/src/lua_script.h index 8d5bed7c7..9568503e1 100644 --- a/src/lua_script.h +++ b/src/lua_script.h @@ -39,6 +39,7 @@ void LUA_ClearExtVars(void); extern boolean lua_lumploading; // is LUA_LoadLump being called? +int LUA_GetErrorMessage(lua_State *L); void LUA_LoadLump(UINT16 wad, UINT16 lump); #ifdef LUA_ALLOW_BYTECODE void LUA_DumpFile(const char *filename); From d31346822d3755ce48b6f8c671cfe2172c55bbf3 Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Sat, 30 May 2020 20:28:45 +0200 Subject: [PATCH 092/109] Refactor hook library a little --- src/lua_hooklib.c | 129 +++++++++++++++++----------------------------- 1 file changed, 47 insertions(+), 82 deletions(-) diff --git a/src/lua_hooklib.c b/src/lua_hooklib.c index 9f5501a67..b3390eb95 100644 --- a/src/lua_hooklib.c +++ b/src/lua_hooklib.c @@ -108,6 +108,12 @@ static hook_p linedefexecutorhooks; // For other hooks, a unique linked list hook_p roothook; +static void PushHook(lua_State *L, hook_p hookp) +{ + lua_pushfstring(L, FMT_HOOKID, hookp->id); + lua_gettable(L, LUA_REGISTRYINDEX); +} + // Takes hook, function, and additional arguments (mobj type to act on, etc.) static int lib_addHook(lua_State *L) { @@ -263,8 +269,7 @@ boolean LUAh_MobjHook(mobj_t *mo, enum hook which) if (lua_gettop(gL) == 1) LUA_PushUserdata(gL, mo, META_MOBJ); - lua_pushfstring(gL, FMT_HOOKID, hookp->id); - lua_gettable(gL, LUA_REGISTRYINDEX); + PushHook(gL, hookp); lua_pushvalue(gL, -2); if (lua_pcall(gL, 1, 1, 1)) { if (!hookp->error || cv_debug & DBG_LUA) @@ -285,8 +290,7 @@ boolean LUAh_MobjHook(mobj_t *mo, enum hook which) if (lua_gettop(gL) == 1) LUA_PushUserdata(gL, mo, META_MOBJ); - lua_pushfstring(gL, FMT_HOOKID, hookp->id); - lua_gettable(gL, LUA_REGISTRYINDEX); + PushHook(gL, hookp); lua_pushvalue(gL, -2); if (lua_pcall(gL, 1, 1, 1)) { if (!hookp->error || cv_debug & DBG_LUA) @@ -321,8 +325,7 @@ boolean LUAh_PlayerHook(player_t *plr, enum hook which) if (lua_gettop(gL) == 1) LUA_PushUserdata(gL, plr, META_PLAYER); - lua_pushfstring(gL, FMT_HOOKID, hookp->id); - lua_gettable(gL, LUA_REGISTRYINDEX); + PushHook(gL, hookp); lua_pushvalue(gL, -2); if (lua_pcall(gL, 1, 1, 1)) { if (!hookp->error || cv_debug & DBG_LUA) @@ -356,8 +359,7 @@ void LUAh_MapChange(INT16 mapnumber) if (hookp->type != hook_MapChange) continue; - lua_pushfstring(gL, FMT_HOOKID, hookp->id); - lua_gettable(gL, LUA_REGISTRYINDEX); + PushHook(gL, hookp); lua_pushvalue(gL, -2); if (lua_pcall(gL, 1, 0, 1)) { CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); @@ -384,8 +386,7 @@ void LUAh_MapLoad(void) if (hookp->type != hook_MapLoad) continue; - lua_pushfstring(gL, FMT_HOOKID, hookp->id); - lua_gettable(gL, LUA_REGISTRYINDEX); + PushHook(gL, hookp); lua_pushvalue(gL, -2); if (lua_pcall(gL, 1, 0, 1)) { CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); @@ -412,8 +413,7 @@ void LUAh_PlayerJoin(int playernum) if (hookp->type != hook_PlayerJoin) continue; - lua_pushfstring(gL, FMT_HOOKID, hookp->id); - lua_gettable(gL, LUA_REGISTRYINDEX); + PushHook(gL, hookp); lua_pushvalue(gL, -2); if (lua_pcall(gL, 1, 0, 1)) { CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); @@ -438,8 +438,7 @@ void LUAh_PreThinkFrame(void) if (hookp->type != hook_PreThinkFrame) continue; - lua_pushfstring(gL, FMT_HOOKID, hookp->id); - lua_gettable(gL, LUA_REGISTRYINDEX); + PushHook(gL, hookp); if (lua_pcall(gL, 0, 0, 1)) { if (!hookp->error || cv_debug & DBG_LUA) CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); @@ -465,8 +464,7 @@ void LUAh_ThinkFrame(void) if (hookp->type != hook_ThinkFrame) continue; - lua_pushfstring(gL, FMT_HOOKID, hookp->id); - lua_gettable(gL, LUA_REGISTRYINDEX); + PushHook(gL, hookp); if (lua_pcall(gL, 0, 0, 1)) { if (!hookp->error || cv_debug & DBG_LUA) CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); @@ -492,8 +490,7 @@ void LUAh_PostThinkFrame(void) if (hookp->type != hook_PostThinkFrame) continue; - lua_pushfstring(gL, FMT_HOOKID, hookp->id); - lua_gettable(gL, LUA_REGISTRYINDEX); + PushHook(gL, hookp); if (lua_pcall(gL, 0, 0, 1)) { if (!hookp->error || cv_debug & DBG_LUA) CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); @@ -529,8 +526,7 @@ UINT8 LUAh_MobjCollideHook(mobj_t *thing1, mobj_t *thing2, enum hook which) LUA_PushUserdata(gL, thing1, META_MOBJ); LUA_PushUserdata(gL, thing2, META_MOBJ); } - lua_pushfstring(gL, FMT_HOOKID, hookp->id); - lua_gettable(gL, LUA_REGISTRYINDEX); + PushHook(gL, hookp); lua_pushvalue(gL, -3); lua_pushvalue(gL, -3); if (lua_pcall(gL, 2, 1, 1)) { @@ -560,8 +556,7 @@ UINT8 LUAh_MobjCollideHook(mobj_t *thing1, mobj_t *thing2, enum hook which) LUA_PushUserdata(gL, thing1, META_MOBJ); LUA_PushUserdata(gL, thing2, META_MOBJ); } - lua_pushfstring(gL, FMT_HOOKID, hookp->id); - lua_gettable(gL, LUA_REGISTRYINDEX); + PushHook(gL, hookp); lua_pushvalue(gL, -3); lua_pushvalue(gL, -3); if (lua_pcall(gL, 2, 1, 1)) { @@ -608,8 +603,7 @@ UINT8 LUAh_MobjLineCollideHook(mobj_t *thing, line_t *line, enum hook which) LUA_PushUserdata(gL, thing, META_MOBJ); LUA_PushUserdata(gL, line, META_LINE); } - lua_pushfstring(gL, FMT_HOOKID, hookp->id); - lua_gettable(gL, LUA_REGISTRYINDEX); + PushHook(gL, hookp); lua_pushvalue(gL, -3); lua_pushvalue(gL, -3); if (lua_pcall(gL, 2, 1, 1)) { @@ -639,8 +633,7 @@ UINT8 LUAh_MobjLineCollideHook(mobj_t *thing, line_t *line, enum hook which) LUA_PushUserdata(gL, thing, META_MOBJ); LUA_PushUserdata(gL, line, META_LINE); } - lua_pushfstring(gL, FMT_HOOKID, hookp->id); - lua_gettable(gL, LUA_REGISTRYINDEX); + PushHook(gL, hookp); lua_pushvalue(gL, -3); lua_pushvalue(gL, -3); if (lua_pcall(gL, 2, 1, 1)) { @@ -682,8 +675,7 @@ boolean LUAh_MobjThinker(mobj_t *mo) { if (lua_gettop(gL) == 1) LUA_PushUserdata(gL, mo, META_MOBJ); - lua_pushfstring(gL, FMT_HOOKID, hookp->id); - lua_gettable(gL, LUA_REGISTRYINDEX); + PushHook(gL, hookp); lua_pushvalue(gL, -2); if (lua_pcall(gL, 1, 1, 1)) { if (!hookp->error || cv_debug & DBG_LUA) @@ -701,8 +693,7 @@ boolean LUAh_MobjThinker(mobj_t *mo) { if (lua_gettop(gL) == 1) LUA_PushUserdata(gL, mo, META_MOBJ); - lua_pushfstring(gL, FMT_HOOKID, hookp->id); - lua_gettable(gL, LUA_REGISTRYINDEX); + PushHook(gL, hookp); lua_pushvalue(gL, -2); if (lua_pcall(gL, 1, 1, 1)) { if (!hookp->error || cv_debug & DBG_LUA) @@ -744,8 +735,7 @@ boolean LUAh_TouchSpecial(mobj_t *special, mobj_t *toucher) LUA_PushUserdata(gL, special, META_MOBJ); LUA_PushUserdata(gL, toucher, META_MOBJ); } - lua_pushfstring(gL, FMT_HOOKID, hookp->id); - lua_gettable(gL, LUA_REGISTRYINDEX); + PushHook(gL, hookp); lua_pushvalue(gL, -3); lua_pushvalue(gL, -3); if (lua_pcall(gL, 2, 1, 1)) { @@ -770,8 +760,7 @@ boolean LUAh_TouchSpecial(mobj_t *special, mobj_t *toucher) LUA_PushUserdata(gL, special, META_MOBJ); LUA_PushUserdata(gL, toucher, META_MOBJ); } - lua_pushfstring(gL, FMT_HOOKID, hookp->id); - lua_gettable(gL, LUA_REGISTRYINDEX); + PushHook(gL, hookp); lua_pushvalue(gL, -3); lua_pushvalue(gL, -3); if (lua_pcall(gL, 2, 1, 1)) { @@ -817,8 +806,7 @@ UINT8 LUAh_ShouldDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 lua_pushinteger(gL, damage); lua_pushinteger(gL, damagetype); } - lua_pushfstring(gL, FMT_HOOKID, hookp->id); - lua_gettable(gL, LUA_REGISTRYINDEX); + PushHook(gL, hookp); lua_pushvalue(gL, -6); lua_pushvalue(gL, -6); lua_pushvalue(gL, -6); @@ -853,8 +841,7 @@ UINT8 LUAh_ShouldDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 lua_pushinteger(gL, damage); lua_pushinteger(gL, damagetype); } - lua_pushfstring(gL, FMT_HOOKID, hookp->id); - lua_gettable(gL, LUA_REGISTRYINDEX); + PushHook(gL, hookp); lua_pushvalue(gL, -6); lua_pushvalue(gL, -6); lua_pushvalue(gL, -6); @@ -908,8 +895,7 @@ boolean LUAh_MobjDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 lua_pushinteger(gL, damage); lua_pushinteger(gL, damagetype); } - lua_pushfstring(gL, FMT_HOOKID, hookp->id); - lua_gettable(gL, LUA_REGISTRYINDEX); + PushHook(gL, hookp); lua_pushvalue(gL, -6); lua_pushvalue(gL, -6); lua_pushvalue(gL, -6); @@ -940,8 +926,7 @@ boolean LUAh_MobjDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 lua_pushinteger(gL, damage); lua_pushinteger(gL, damagetype); } - lua_pushfstring(gL, FMT_HOOKID, hookp->id); - lua_gettable(gL, LUA_REGISTRYINDEX); + PushHook(gL, hookp); lua_pushvalue(gL, -6); lua_pushvalue(gL, -6); lua_pushvalue(gL, -6); @@ -989,8 +974,7 @@ boolean LUAh_MobjDeath(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 LUA_PushUserdata(gL, source, META_MOBJ); lua_pushinteger(gL, damagetype); } - lua_pushfstring(gL, FMT_HOOKID, hookp->id); - lua_gettable(gL, LUA_REGISTRYINDEX); + PushHook(gL, hookp); lua_pushvalue(gL, -5); lua_pushvalue(gL, -5); lua_pushvalue(gL, -5); @@ -1019,8 +1003,7 @@ boolean LUAh_MobjDeath(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 LUA_PushUserdata(gL, source, META_MOBJ); lua_pushinteger(gL, damagetype); } - lua_pushfstring(gL, FMT_HOOKID, hookp->id); - lua_gettable(gL, LUA_REGISTRYINDEX); + PushHook(gL, hookp); lua_pushvalue(gL, -5); lua_pushvalue(gL, -5); lua_pushvalue(gL, -5); @@ -1062,8 +1045,7 @@ boolean LUAh_BotTiccmd(player_t *bot, ticcmd_t *cmd) LUA_PushUserdata(gL, bot, META_PLAYER); LUA_PushUserdata(gL, cmd, META_TICCMD); } - lua_pushfstring(gL, FMT_HOOKID, hookp->id); - lua_gettable(gL, LUA_REGISTRYINDEX); + PushHook(gL, hookp); lua_pushvalue(gL, -3); lua_pushvalue(gL, -3); if (lua_pcall(gL, 2, 1, 1)) { @@ -1104,8 +1086,7 @@ boolean LUAh_BotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd) LUA_PushUserdata(gL, sonic, META_MOBJ); LUA_PushUserdata(gL, tails, META_MOBJ); } - lua_pushfstring(gL, FMT_HOOKID, hookp->id); - lua_gettable(gL, LUA_REGISTRYINDEX); + PushHook(gL, hookp); lua_pushvalue(gL, -3); lua_pushvalue(gL, -3); if (lua_pcall(gL, 2, 8, 1)) { @@ -1167,8 +1148,7 @@ boolean LUAh_BotRespawn(mobj_t *sonic, mobj_t *tails) LUA_PushUserdata(gL, sonic, META_MOBJ); LUA_PushUserdata(gL, tails, META_MOBJ); } - lua_pushfstring(gL, FMT_HOOKID, hookp->id); - lua_gettable(gL, LUA_REGISTRYINDEX); + PushHook(gL, hookp); lua_pushvalue(gL, -3); lua_pushvalue(gL, -3); if (lua_pcall(gL, 2, 1, 1)) { @@ -1214,8 +1194,7 @@ boolean LUAh_LinedefExecute(line_t *line, mobj_t *mo, sector_t *sector) LUA_PushUserdata(gL, mo, META_MOBJ); LUA_PushUserdata(gL, sector, META_SECTOR); } - lua_pushfstring(gL, FMT_HOOKID, hookp->id); - lua_gettable(gL, LUA_REGISTRYINDEX); + PushHook(gL, hookp); lua_pushvalue(gL, -4); lua_pushvalue(gL, -4); lua_pushvalue(gL, -4); @@ -1264,8 +1243,7 @@ boolean LUAh_PlayerMsg(int source, int target, int flags, char *msg) } lua_pushstring(gL, msg); // msg } - lua_pushfstring(gL, FMT_HOOKID, hookp->id); - lua_gettable(gL, LUA_REGISTRYINDEX); + PushHook(gL, hookp); lua_pushvalue(gL, -5); lua_pushvalue(gL, -5); lua_pushvalue(gL, -5); @@ -1311,8 +1289,7 @@ boolean LUAh_HurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source, UINT8 LUA_PushUserdata(gL, source, META_MOBJ); lua_pushinteger(gL, damagetype); } - lua_pushfstring(gL, FMT_HOOKID, hookp->id); - lua_gettable(gL, LUA_REGISTRYINDEX); + PushHook(gL, hookp); lua_pushvalue(gL, -5); lua_pushvalue(gL, -5); lua_pushvalue(gL, -5); @@ -1357,8 +1334,7 @@ void LUAh_NetArchiveHook(lua_CFunction archFunc) if (hookp->type != hook_NetVars) continue; - lua_pushfstring(gL, FMT_HOOKID, hookp->id); - lua_gettable(gL, LUA_REGISTRYINDEX); + PushHook(gL, hookp); lua_pushvalue(gL, -2); // archFunc if (lua_pcall(gL, 1, 0, errorhandlerindex)) { CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); @@ -1391,8 +1367,7 @@ boolean LUAh_MapThingSpawn(mobj_t *mo, mapthing_t *mthing) LUA_PushUserdata(gL, mo, META_MOBJ); LUA_PushUserdata(gL, mthing, META_MAPTHING); } - lua_pushfstring(gL, FMT_HOOKID, hookp->id); - lua_gettable(gL, LUA_REGISTRYINDEX); + PushHook(gL, hookp); lua_pushvalue(gL, -3); lua_pushvalue(gL, -3); if (lua_pcall(gL, 2, 1, 1)) { @@ -1417,8 +1392,7 @@ boolean LUAh_MapThingSpawn(mobj_t *mo, mapthing_t *mthing) LUA_PushUserdata(gL, mo, META_MOBJ); LUA_PushUserdata(gL, mthing, META_MAPTHING); } - lua_pushfstring(gL, FMT_HOOKID, hookp->id); - lua_gettable(gL, LUA_REGISTRYINDEX); + PushHook(gL, hookp); lua_pushvalue(gL, -3); lua_pushvalue(gL, -3); if (lua_pcall(gL, 2, 1, 1)) { @@ -1459,8 +1433,7 @@ boolean LUAh_FollowMobj(player_t *player, mobj_t *mobj) LUA_PushUserdata(gL, player, META_PLAYER); LUA_PushUserdata(gL, mobj, META_MOBJ); } - lua_pushfstring(gL, FMT_HOOKID, hookp->id); - lua_gettable(gL, LUA_REGISTRYINDEX); + PushHook(gL, hookp); lua_pushvalue(gL, -3); lua_pushvalue(gL, -3); if (lua_pcall(gL, 2, 1, 1)) { @@ -1485,8 +1458,7 @@ boolean LUAh_FollowMobj(player_t *player, mobj_t *mobj) LUA_PushUserdata(gL, player, META_PLAYER); LUA_PushUserdata(gL, mobj, META_MOBJ); } - lua_pushfstring(gL, FMT_HOOKID, hookp->id); - lua_gettable(gL, LUA_REGISTRYINDEX); + PushHook(gL, hookp); lua_pushvalue(gL, -3); lua_pushvalue(gL, -3); if (lua_pcall(gL, 2, 1, 1)) { @@ -1526,8 +1498,7 @@ UINT8 LUAh_PlayerCanDamage(player_t *player, mobj_t *mobj) LUA_PushUserdata(gL, player, META_PLAYER); LUA_PushUserdata(gL, mobj, META_MOBJ); } - lua_pushfstring(gL, FMT_HOOKID, hookp->id); - lua_gettable(gL, LUA_REGISTRYINDEX); + PushHook(gL, hookp); lua_pushvalue(gL, -3); lua_pushvalue(gL, -3); if (lua_pcall(gL, 2, 1, 1)) { @@ -1570,8 +1541,7 @@ void LUAh_PlayerQuit(player_t *plr, kickreason_t reason) LUA_PushUserdata(gL, plr, META_PLAYER); // Player that quit lua_pushinteger(gL, reason); // Reason for quitting } - lua_pushfstring(gL, FMT_HOOKID, hookp->id); - lua_gettable(gL, LUA_REGISTRYINDEX); + PushHook(gL, hookp); lua_pushvalue(gL, -3); lua_pushvalue(gL, -3); if (lua_pcall(gL, 2, 0, 1)) { @@ -1597,8 +1567,7 @@ void LUAh_IntermissionThinker(void) if (hookp->type != hook_IntermissionThinker) continue; - lua_pushfstring(gL, FMT_HOOKID, hookp->id); - lua_gettable(gL, LUA_REGISTRYINDEX); + PushHook(gL, hookp); if (lua_pcall(gL, 0, 0, 1)) { if (!hookp->error || cv_debug & DBG_LUA) CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); @@ -1635,8 +1604,7 @@ boolean LUAh_TeamSwitch(player_t *player, int newteam, boolean fromspectators, b lua_pushboolean(gL, tryingautobalance); lua_pushboolean(gL, tryingscramble); } - lua_pushfstring(gL, FMT_HOOKID, hookp->id); - lua_gettable(gL, LUA_REGISTRYINDEX); + PushHook(gL, hookp); lua_pushvalue(gL, -6); lua_pushvalue(gL, -6); lua_pushvalue(gL, -6); @@ -1682,8 +1650,7 @@ UINT8 LUAh_ViewpointSwitch(player_t *player, player_t *newdisplayplayer, boolean LUA_PushUserdata(gL, newdisplayplayer, META_PLAYER); lua_pushboolean(gL, forced); } - lua_pushfstring(gL, FMT_HOOKID, hookp->id); - lua_gettable(gL, LUA_REGISTRYINDEX); + PushHook(gL, hookp); lua_pushvalue(gL, -4); lua_pushvalue(gL, -4); lua_pushvalue(gL, -4); @@ -1735,8 +1702,7 @@ boolean LUAh_SeenPlayer(player_t *player, player_t *seenfriend) LUA_PushUserdata(gL, player, META_PLAYER); LUA_PushUserdata(gL, seenfriend, META_PLAYER); } - lua_pushfstring(gL, FMT_HOOKID, hookp->id); - lua_gettable(gL, LUA_REGISTRYINDEX); + PushHook(gL, hookp); lua_pushvalue(gL, -3); lua_pushvalue(gL, -3); if (lua_pcall(gL, 2, 1, 1)) { @@ -1782,8 +1748,7 @@ boolean LUAh_ShouldJingleContinue(player_t *player, const char *musname) LUA_PushUserdata(gL, player, META_PLAYER); lua_pushstring(gL, musname); } - lua_pushfstring(gL, FMT_HOOKID, hookp->id); - lua_gettable(gL, LUA_REGISTRYINDEX); + PushHook(gL, hookp); lua_pushvalue(gL, -3); lua_pushvalue(gL, -3); if (lua_pcall(gL, 2, 1, 1)) { From 3a4502fa877a2d483b2d058d94f9f10170c97263 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sun, 31 May 2020 22:44:25 +0200 Subject: [PATCH 093/109] Netsync waypoint sequences --- src/p_saveg.c | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) diff --git a/src/p_saveg.c b/src/p_saveg.c index d6abf4232..8f6e3bd36 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -717,6 +717,34 @@ static void P_NetUnArchiveColormaps(void) net_colormaps = NULL; } +static void P_NetArchiveWaypoints(void) +{ + INT32 i, j; + + for (i = 0; i < NUMWAYPOINTSEQUENCES; i++) + { + WRITEUINT16(save_p, numwaypoints[i]); + for (j = 0; j < numwaypoints[i]; j++) + WRITEUINT32(save_p, waypoints[i][j] ? waypoints[i][j]->mobjnum : 0xffff); + } +} + +static void P_NetUnArchiveWaypoints(void) +{ + INT32 i, j; + UINT32 mobjnum; + + for (i = 0; i < NUMWAYPOINTSEQUENCES; i++) + { + numwaypoints[i] = READUINT16(save_p); + for (j = 0; j < numwaypoints[i]; j++) + { + mobjnum = READUINT32(save_p); + waypoints[i][j] = (mobjnum == 0xffff) ? NULL : P_FindNewPosition(mobjnum); + } + } +} + /// /// World Archiving /// @@ -4042,6 +4070,7 @@ void P_SaveNetGame(void) P_NetArchiveThinkers(); P_NetArchiveSpecials(); P_NetArchiveColormaps(); + P_NetArchiveWaypoints(); } LUA_Archive(); @@ -4080,6 +4109,7 @@ boolean P_LoadNetGame(void) P_NetUnArchiveThinkers(); P_NetUnArchiveSpecials(); P_NetUnArchiveColormaps(); + P_NetUnArchiveWaypoints(); P_RelinkPointers(); P_FinishMobjs(); } From 508160ed425d012563cacab14041338f94debbca Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sun, 31 May 2020 22:58:14 +0200 Subject: [PATCH 094/109] Use 0 instead of 0xffff as dummy mobjnum --- src/p_saveg.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/p_saveg.c b/src/p_saveg.c index 8f6e3bd36..6f80949ea 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -725,7 +725,7 @@ static void P_NetArchiveWaypoints(void) { WRITEUINT16(save_p, numwaypoints[i]); for (j = 0; j < numwaypoints[i]; j++) - WRITEUINT32(save_p, waypoints[i][j] ? waypoints[i][j]->mobjnum : 0xffff); + WRITEUINT32(save_p, waypoints[i][j] ? waypoints[i][j]->mobjnum : 0); } } @@ -740,7 +740,7 @@ static void P_NetUnArchiveWaypoints(void) for (j = 0; j < numwaypoints[i]; j++) { mobjnum = READUINT32(save_p); - waypoints[i][j] = (mobjnum == 0xffff) ? NULL : P_FindNewPosition(mobjnum); + waypoints[i][j] = (mobjnum == 0) ? NULL : P_FindNewPosition(mobjnum); } } } From 9be188ff02111f07da371d35834e3e907854192e Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Tue, 2 Jun 2020 10:31:56 +0200 Subject: [PATCH 095/109] Minor edit --- src/p_user.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_user.c b/src/p_user.c index 5708461d9..a7c24232d 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -12814,7 +12814,7 @@ angle_t P_GetLocalAngle(player_t *player) void P_ForceLocalAngle(player_t *player, angle_t angle) { - angle = angle >> 16 << 16; + angle = angle & ~UINT16_MAX; if (player == &players[consoleplayer]) localangle = angle; From 33ed36cf4b42f4a4f207cdf18ca34846c8f442ea Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Wed, 3 Jun 2020 19:41:47 +0200 Subject: [PATCH 096/109] Effect 6 flag allows cutting of cyan pixels on FOF and PolyObject planes (even if they're translucent) --- extras/conf/SRB2-22.cfg | 19 +++++++++++++++++++ src/p_polyobj.c | 3 +++ src/p_polyobj.h | 3 ++- src/r_plane.c | 14 +++++++------- 4 files changed, 31 insertions(+), 8 deletions(-) diff --git a/extras/conf/SRB2-22.cfg b/extras/conf/SRB2-22.cfg index 5ed05d4d6..a0d40cdf0 100644 --- a/extras/conf/SRB2-22.cfg +++ b/extras/conf/SRB2-22.cfg @@ -760,6 +760,7 @@ linedeftypes flags128text = "[7] Intangible"; flags256text = "[8] Stopped by pushables"; flags512text = "[9] Render flats"; + flags8192text = "[13] Cut cyan flat pixels"; } 30 @@ -914,6 +915,7 @@ linedeftypes flags32text = "[5] Only block player"; flags64text = "[6] Render insides"; flags128text = "[7] Only block non-players"; + flags8192text = "[13] Cut cyan flat pixels"; 3dfloor = true; 3dfloorflags = "195F"; flags643dfloorflagsadd = "7C80"; @@ -973,6 +975,7 @@ linedeftypes flags32text = "[5] Only block player"; flags64text = "[6] Don't cast shadow"; flags128text = "[7] Render insides/block non-plr"; + flags8192text = "[13] Cut cyan flat pixels"; 3dfloor = true; 3dfloorflags = "200191F"; flags1283dfloorflagsadd = "7C80"; @@ -986,6 +989,7 @@ linedeftypes flags32text = "[5] Only block player"; flags64text = "[6] Don't cast shadow"; flags128text = "[7] Render insides/block non-plr"; + flags8192text = "[13] Cut cyan flat pixels"; 3dfloor = true; 3dfloorflags = "2001917"; flags1283dfloorflagsadd = "7C80"; @@ -1013,6 +1017,7 @@ linedeftypes flags32text = "[5] Only block player"; flags64text = "[6] Don't cast shadow"; flags128text = "[7] Render insides/block non-plr"; + flags8192text = "[13] Cut cyan flat pixels"; 3dfloor = true; 3dfloorflags = "400191F"; flags1283dfloorflagsadd = "7C80"; @@ -1026,6 +1031,7 @@ linedeftypes flags32text = "[5] Only block player"; flags64text = "[6] Don't cast shadow"; flags128text = "[7] Render insides/block non-plr"; + flags8192text = "[13] Cut cyan flat pixels"; 3dfloor = true; 3dfloorflags = "4001917"; flags1283dfloorflagsadd = "7C80"; @@ -1071,6 +1077,7 @@ linedeftypes flags64text = "[6] Use two light levels"; flags512text = "[9] Use target light level"; flags1024text = "[10] Ripple effect"; + flags8192text = "[13] Cut cyan flat pixels"; 3dfloor = true; 3dfloorflags = "9F39"; flags643dfloorflagsadd = "20000"; @@ -1099,6 +1106,7 @@ linedeftypes flags64text = "[6] Use two light levels"; flags512text = "[9] Use target light level"; flags1024text = "[10] Ripple effect"; + flags8192text = "[13] Cut cyan flat pixels"; 3dfloor = true; 3dfloorflags = "1F31"; flags643dfloorflagsadd = "20000"; @@ -1114,6 +1122,7 @@ linedeftypes flags64text = "[6] Use two light levels"; flags512text = "[9] Use target light level"; flags1024text = "[10] Ripple effect"; + flags8192text = "[13] Cut cyan flat pixels"; 3dfloor = true; 3dfloorflags = "209F39"; flags643dfloorflagsadd = "20000"; @@ -1128,6 +1137,7 @@ linedeftypes flags64text = "[6] Use two light levels"; flags512text = "[9] Use target light level"; flags1024text = "[10] Ripple effect"; + flags8192text = "[13] Cut cyan flat pixels"; 3dfloor = true; 3dfloorflags = "201F31"; flags643dfloorflagsadd = "20000"; @@ -1150,6 +1160,7 @@ linedeftypes prefix = "(221)"; flags8text = "[3] Slope skew sides"; flags64text = "[6] Cast shadow"; + flags8192text = "[13] Cut cyan flat pixels"; 3dfloor = true; 3dfloorflags = "1B59"; flags643dfloorflagsremove = "40"; @@ -1273,6 +1284,7 @@ linedeftypes flags32text = "[5] Only block player"; flags64text = "[6] Spindash to move"; flags128text = "[7] Only block non-players"; + flags8192text = "[13] Cut cyan flat pixels"; 3dfloor = true; 3dfloorflags = "195F"; } @@ -1312,6 +1324,7 @@ linedeftypes flags32text = "[5] Only block player"; flags64text = "[6] Spindash, no shadow"; flags128text = "[7] Only block non-players"; + flags8192text = "[13] Cut cyan flat pixels"; 3dfloor = true; 3dfloorflags = "2009D1F"; flags643dfloorflagsadd = "40"; @@ -1378,6 +1391,7 @@ linedeftypes flags32text = "[5] Only block player"; flags64text = "[6] Don't cast shadow"; flags128text = "[7] Only block non-players"; + flags8192text = "[13] Cut cyan flat pixels"; 3dfloor = true; 3dfloorflags = "210959F"; flags643dfloorflagsadd = "40"; @@ -1391,6 +1405,7 @@ linedeftypes flags32text = "[5] Only block player"; flags64text = "[6] Don't cast shadow"; flags128text = "[7] Only block non-players"; + flags8192text = "[13] Cut cyan flat pixels"; 3dfloor = true; 3dfloorflags = "218959F"; flags643dfloorflagsadd = "40"; @@ -1529,6 +1544,7 @@ linedeftypes flags8text = "[3] Slope skew sides"; flags512text = "[9] Shattered by pushables"; flags1024text = "[10] Trigger linedef executor"; + flags8192text = "[13] Cut cyan flat pixels"; 3dfloor = true; 3dfloorflags = "880101D"; } @@ -1570,6 +1586,7 @@ linedeftypes flags128text = "[7] Only block non-players"; flags512text = "[9] Shattered by pushables"; flags1024text = "[10] Trigger linedef executor"; + flags8192text = "[13] Cut cyan flat pixels"; 3dfloor = true; 3dfloorflags = "1080101F"; } @@ -1591,6 +1608,7 @@ linedeftypes prefix = "(258)"; flags8text = "[3] Slope skew sides"; flags32text = "[5] Don't damage bosses"; + flags8192text = "[13] Cut cyan flat pixels"; 3dfloor = true; 3dfloorflags = "959"; } @@ -1604,6 +1622,7 @@ linedeftypes flags128text = "[7] Only block non-players"; flags512text = "[9] Shattered by pushables"; flags1024text = "[10] Trigger linedef executor"; + flags8192text = "[13] Cut cyan flat pixels"; 3dfloor = true; 3dfloorcustom = true; } diff --git a/src/p_polyobj.c b/src/p_polyobj.c index 3b6195285..d94f363c3 100644 --- a/src/p_polyobj.c +++ b/src/p_polyobj.c @@ -240,6 +240,9 @@ static void Polyobj_GetInfo(polyobj_t *po) /*if (lines[i].flags & ML_EFFECT5) po->flags &= ~POF_CLIPPLANES;*/ + if (lines[i].flags & ML_EFFECT6) + po->flags |= POF_SPLAT; + if (lines[i].flags & ML_NOCLIMB) // Has a linedef executor po->flags |= POF_LDEXEC; } diff --git a/src/p_polyobj.h b/src/p_polyobj.h index 8037c545f..c6ae716f4 100644 --- a/src/p_polyobj.h +++ b/src/p_polyobj.h @@ -38,7 +38,7 @@ typedef enum POF_SOLID = 0x3, ///< Clips things. POF_TESTHEIGHT = 0x4, ///< Test line collision with heights POF_RENDERSIDES = 0x8, ///< Renders the sides. - POF_RENDERTOP = 0x10, ///< Renders the top.. + POF_RENDERTOP = 0x10, ///< Renders the top. POF_RENDERBOTTOM = 0x20, ///< Renders the bottom. POF_RENDERPLANES = 0x30, ///< Renders top and bottom. POF_RENDERALL = 0x38, ///< Renders everything. @@ -49,6 +49,7 @@ typedef enum POF_LDEXEC = 0x400, ///< This PO triggers a linedef executor. POF_ONESIDE = 0x800, ///< Only use the first side of the linedef. POF_NOSPECIALS = 0x1000, ///< Don't apply sector specials. + POF_SPLAT = 0x2000, ///< Use splat flat renderer (treat cyan pixels as invisible). } polyobjflags_e; // diff --git a/src/r_plane.c b/src/r_plane.c index 6857b6dca..92795d0fb 100644 --- a/src/r_plane.c +++ b/src/r_plane.c @@ -943,23 +943,23 @@ void R_DrawSinglePlane(visplane_t *pl) #endif spanfunc = spanfuncs[BASEDRAWFUNC]; - if (pl->polyobj && pl->polyobj->translucency != 0) + if (pl->polyobj) { - spanfunctype = SPANDRAWFUNC_TRANS; - // Hacked up support for alpha value in software mode Tails 09-24-2002 (sidenote: ported to polys 10-15-2014, there was no time travel involved -Red) if (pl->polyobj->translucency >= 10) return; // Don't even draw it else if (pl->polyobj->translucency > 0) + { + spanfunctype = (pl->polyobj->flags & POF_SPLAT) ? SPANDRAWFUNC_TRANSSPLAT : SPANDRAWFUNC_TRANS; ds_transmap = transtables + ((pl->polyobj->translucency-1)<polyobj->flags & POF_SPLAT) // Opaque, but allow transparent flat pixels spanfunctype = SPANDRAWFUNC_SPLAT; - if ((spanfunctype == SPANDRAWFUNC_SPLAT) || (pl->extra_colormap && (pl->extra_colormap->flags & CMF_FOG))) + if (pl->polyobj->translucency == 0 || (pl->extra_colormap && (pl->extra_colormap->flags & CMF_FOG))) light = (pl->lightlevel >> LIGHTSEGSHIFT); else light = LIGHTLEVELS-1; - } else { @@ -984,7 +984,7 @@ void R_DrawSinglePlane(visplane_t *pl) if (pl->ffloor->flags & FF_TRANSLUCENT) { - spanfunctype = SPANDRAWFUNC_TRANS; + spanfunctype = (pl->ffloor->master->flags & ML_EFFECT6) ? SPANDRAWFUNC_TRANSSPLAT : SPANDRAWFUNC_TRANS; // Hacked up support for alpha value in software mode Tails 09-24-2002 if (pl->ffloor->alpha < 12) From 879a2bd20afd8cd07089a5fb0909dd17cf6f1109 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Thu, 28 May 2020 16:39:31 +0100 Subject: [PATCH 097/109] G_GhostTicker/G_ReadMetalTic: type should default to MT_NULL, not -1 This way, if for some reason the ghost has no skin, nothing should spawn at all --- src/g_demo.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/g_demo.c b/src/g_demo.c index 30bc8ca48..63ab4c74f 100644 --- a/src/g_demo.c +++ b/src/g_demo.c @@ -764,7 +764,7 @@ void G_GhostTicker(void) if (xziptic & EZT_THOKMASK) { // Let's only spawn ONE of these per frame, thanks. mobj_t *mobj; - INT32 type = -1; + UINT32 type = MT_NULL; if (g->mo->skin) { skin_t *skin = (skin_t *)g->mo->skin; @@ -1051,7 +1051,7 @@ void G_ReadMetalTic(mobj_t *metal) if (xziptic & EZT_THOKMASK) { // Let's only spawn ONE of these per frame, thanks. mobj_t *mobj; - INT32 type = -1; + UINT32 type = MT_NULL; if (metal->skin) { skin_t *skin = (skin_t *)metal->skin; From d11ba67288ebc27cbb94265c8e1dbcdb5f3fd159 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Thu, 28 May 2020 16:49:12 +0100 Subject: [PATCH 098/109] G_ReadMetalTic: Make sure all three values for GZT_XYZ are read in the right order --- src/g_demo.c | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/g_demo.c b/src/g_demo.c index 63ab4c74f..c03e2c53f 100644 --- a/src/g_demo.c +++ b/src/g_demo.c @@ -996,7 +996,11 @@ void G_ReadMetalTic(mobj_t *metal) // Read changes from the tic if (ziptic & GZT_XYZ) { - P_TeleportMove(metal, READFIXED(metal_p), READFIXED(metal_p), READFIXED(metal_p)); + // make sure the values are read in the right order + oldmetal.x = READFIXED(metal_p); + oldmetal.y = READFIXED(metal_p); + oldmetal.z = READFIXED(metal_p); + P_TeleportMove(metal, oldmetal.x, oldmetal.y, oldmetal.z); oldmetal.x = metal->x; oldmetal.y = metal->y; oldmetal.z = metal->z; From adb11eec1b3dfe658e55ce93d97f3133a2b04b95 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Thu, 28 May 2020 17:10:20 +0100 Subject: [PATCH 099/109] dehacked.c: use actual size of descriptions buffers rather than MAXLINELEN, which is way too large --- src/dehacked.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/dehacked.c b/src/dehacked.c index a6c73e0b4..8450c16e6 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -392,7 +392,7 @@ static void readPlayer(MYFILE *f, INT32 num) // It works down here, though. { INT32 numline = 0; - for (i = 0; i < MAXLINELEN-1; i++) + for (i = 0; (size_t)i < sizeof(description[num].notes)-1; i++) { if (numline < 20 && description[num].notes[i] == '\n') numline++; @@ -1174,7 +1174,7 @@ static void readgametype(MYFILE *f, char *gtname) // It works down here, though. { INT32 numline = 0; - for (i = 0; i < MAXLINELEN-1; i++) + for (i = 0; (size_t)i < sizeof(gtdescription)-1; i++) { if (numline < 20 && gtdescription[i] == '\n') numline++; From 7340442839aa329d870c0e85a91ce2957ba6f0f4 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Thu, 28 May 2020 17:35:14 +0100 Subject: [PATCH 100/109] P_XYMovement: initialise slopemom to all zeros --- src/p_mobj.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_mobj.c b/src/p_mobj.c index 78e0ccd41..98e21544f 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -1772,7 +1772,7 @@ void P_XYMovement(mobj_t *mo) fixed_t oldx, oldy; // reducing bobbing/momentum on ice when up against walls boolean moved; pslope_t *oldslope = NULL; - vector3_t slopemom; + vector3_t slopemom = {0,0,0}; fixed_t predictedz = 0; I_Assert(mo != NULL); From 8092d30376b8aaa38a4f93736442bece07f26b8d Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Thu, 28 May 2020 17:55:25 +0100 Subject: [PATCH 101/109] Polyobj_rotate and related: change "origin" to vector2_t since all it needs is x/y and not any of the new stuff for vertex_t --- src/p_polyobj.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/p_polyobj.c b/src/p_polyobj.c index cd63f4509..9d293a575 100644 --- a/src/p_polyobj.c +++ b/src/p_polyobj.c @@ -1039,7 +1039,7 @@ static boolean Polyobj_moveXY(polyobj_t *po, fixed_t x, fixed_t y, boolean check // The formula for this can be found here: // http://www.inversereality.org/tutorials/graphics%20programming/2dtransformations.html // It is, of course, just a vector-matrix multiplication. -static inline void Polyobj_rotatePoint(vertex_t *v, const vertex_t *c, angle_t ang) +static inline void Polyobj_rotatePoint(vertex_t *v, const vector2_t *c, angle_t ang) { vertex_t tmp = *v; @@ -1092,7 +1092,7 @@ static void Polyobj_rotateLine(line_t *ld) } // Causes objects resting on top of the rotating polyobject to 'ride' with its movement. -static void Polyobj_rotateThings(polyobj_t *po, vertex_t origin, angle_t delta, UINT8 turnthings) +static void Polyobj_rotateThings(polyobj_t *po, vector2_t origin, angle_t delta, UINT8 turnthings) { static INT32 pomovecount = 10000; INT32 x, y; @@ -1172,7 +1172,7 @@ static boolean Polyobj_rotate(polyobj_t *po, angle_t delta, UINT8 turnthings, bo { size_t i; angle_t angle; - vertex_t origin; + vector2_t origin; INT32 hitflags = 0; // don't move bad polyobjects From bb1a2dbba773c5a7da16ff86dc4a156b8c0b3d9b Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Thu, 28 May 2020 18:03:57 +0100 Subject: [PATCH 102/109] sdl/i_main.c: fix wrong placement of #endif for LOGMESSAGES code --- src/sdl/i_main.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/sdl/i_main.c b/src/sdl/i_main.c index 3eded734f..24841d173 100644 --- a/src/sdl/i_main.c +++ b/src/sdl/i_main.c @@ -191,7 +191,6 @@ int main(int argc, char **argv) left = snprintf(logfilename, sizeof logfilename, "."PATHSEP"%s"PATHSEP, reldir); } -#endif/*LOGMESSAGES*/ strftime(&logfilename[left], sizeof logfilename - left, format, timeinfo); @@ -218,6 +217,7 @@ int main(int argc, char **argv) logstream = fopen("latest-log.txt", "wt+"); #endif/*defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)*/ } +#endif/*LOGMESSAGES*/ //I_OutputMsg("I_StartupSystem() ...\n"); I_StartupSystem(); From 5349a0bf627085db884be51a67442d5d2827ccaa Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Thu, 28 May 2020 18:07:12 +0100 Subject: [PATCH 103/109] V_Init: count to NUMSCREENS, not NUMSCREENS+1 (though I can't help thinking this one might have been deliberate somehow?) --- src/v_video.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/v_video.c b/src/v_video.c index 3ce0e79f5..11381ccea 100644 --- a/src/v_video.c +++ b/src/v_video.c @@ -3696,7 +3696,7 @@ void V_Init(void) #ifdef DEBUG CONS_Debug(DBG_RENDER, "V_Init done:\n"); - for (i = 0; i < NUMSCREENS+1; i++) + for (i = 0; i < NUMSCREENS; i++) CONS_Debug(DBG_RENDER, " screens[%d] = %x\n", i, screens[i]); #endif } From b11d58aef5c1946a18a8549925cc9a2adfe7e3e0 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Thu, 28 May 2020 18:49:15 +0100 Subject: [PATCH 104/109] clean up BUGTRAP code in win32/win_main.c to avoid unmatched } (though that said we don't officially care about the win32 folder files anymore) --- src/win32/win_main.c | 41 ++++++++++++++++------------------------- 1 file changed, 16 insertions(+), 25 deletions(-) diff --git a/src/win32/win_main.c b/src/win32/win_main.c index 8a29f7e18..e1d90881b 100644 --- a/src/win32/win_main.c +++ b/src/win32/win_main.c @@ -643,37 +643,28 @@ int WINAPI WinMain (HINSTANCE hInstance, int nCmdShow) { int Result = -1; - -#if 0 - // Win95 and NT <4 don't have this, so link at runtime. - p_IsDebuggerPresent pfnIsDebuggerPresent = (p_IsDebuggerPresent)GetProcAddress(GetModuleHandleA("kernel32.dll"),"IsDebuggerPresent"); -#endif - UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(lpCmdLine); UNREFERENCED_PARAMETER(nCmdShow); -#if 0 -#ifdef BUGTRAP - // Try BugTrap first. - if((!pfnIsDebuggerPresent || !pfnIsDebuggerPresent()) && InitBugTrap()) - Result = HandledWinMain(hInstance); - else { -#endif - // Try Dr MinGW's exception handler. - if (!pfnIsDebuggerPresent || !pfnIsDebuggerPresent()) -#endif - LoadLibraryA("exchndl.dll"); - -#ifndef __MINGW32__ - prevExceptionFilter = SetUnhandledExceptionFilter(RecordExceptionInfo); -#endif - - Result = HandledWinMain(hInstance); +#if 0 + p_IsDebuggerPresent pfnIsDebuggerPresent = (p_IsDebuggerPresent)GetProcAddress(GetModuleHandleA("kernel32.dll"),"IsDebuggerPresent"); + if((!pfnIsDebuggerPresent || !pfnIsDebuggerPresent()) +#ifdef BUGTRAP + && !InitBugTrap() +#endif + ) +#endif + { + LoadLibraryA("exchndl.dll"); + } + } +#ifndef __MINGW32__ + prevExceptionFilter = SetUnhandledExceptionFilter(RecordExceptionInfo); +#endif + Result = HandledWinMain(hInstance); #ifdef BUGTRAP - } // BT failure clause. - // This is safe even if BT didn't start. ShutdownBugTrap(); #endif From cb7423b97e4cb720e147458d764d1b29f5604ebe Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Thu, 28 May 2020 19:08:53 +0100 Subject: [PATCH 105/109] sdl/i_main.c: while we're here, split all the logging initialisation code into a separate function, to make main function more clean --- src/sdl/i_main.c | 171 ++++++++++++++++++++++++----------------------- 1 file changed, 88 insertions(+), 83 deletions(-) diff --git a/src/sdl/i_main.c b/src/sdl/i_main.c index 24841d173..26efd3275 100644 --- a/src/sdl/i_main.c +++ b/src/sdl/i_main.c @@ -103,6 +103,93 @@ static inline VOID MakeCodeWritable(VOID) } #endif +#ifdef LOGMESSAGES +static VOID InitLogging(VOID) +{ + const char *logdir = NULL; + time_t my_time; + struct tm * timeinfo; + const char *format; + const char *reldir; + int left; + boolean fileabs; +#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON) + const char *link; +#endif + + logdir = D_Home(); + + my_time = time(NULL); + timeinfo = localtime(&my_time); + + if (M_CheckParm("-logfile") && M_IsNextParm()) + { + format = M_GetNextParm(); + fileabs = M_IsPathAbsolute(format); + } + else + { + format = "log-%Y-%m-%d_%H-%M-%S.txt"; + fileabs = false; + } + + if (fileabs) + { + strftime(logfilename, sizeof logfilename, format, timeinfo); + } + else + { + if (M_CheckParm("-logdir") && M_IsNextParm()) + reldir = M_GetNextParm(); + else + reldir = "logs"; + + if (M_IsPathAbsolute(reldir)) + { + left = snprintf(logfilename, sizeof logfilename, + "%s"PATHSEP, reldir); + } + else +#ifdef DEFAULTDIR + if (logdir) + { + left = snprintf(logfilename, sizeof logfilename, + "%s"PATHSEP DEFAULTDIR PATHSEP"%s"PATHSEP, logdir, reldir); + } + else +#endif/*DEFAULTDIR*/ + { + left = snprintf(logfilename, sizeof logfilename, + "."PATHSEP"%s"PATHSEP, reldir); + } + + strftime(&logfilename[left], sizeof logfilename - left, + format, timeinfo); + } + + M_MkdirEachUntil(logfilename, + M_PathParts(logdir) - 1, + M_PathParts(logfilename) - 1, 0755); + +#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON) + logstream = fopen(logfilename, "w"); +#ifdef DEFAULTDIR + if (logdir) + link = va("%s/"DEFAULTDIR"/latest-log.txt", logdir); + else +#endif/*DEFAULTDIR*/ + link = "latest-log.txt"; + unlink(link); + if (symlink(logfilename, link) == -1) + { + I_OutputMsg("Error symlinking latest-log.txt: %s\n", strerror(errno)); + } +#else/*defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)*/ + logstream = fopen("latest-log.txt", "wt+"); +#endif/*defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)*/ +} +#endif + /** \brief The main function @@ -121,7 +208,6 @@ int SDL_main(int argc, char **argv) int main(int argc, char **argv) #endif { - const char *logdir = NULL; myargc = argc; myargv = argv; /// \todo pull out path to exe from this string @@ -135,88 +221,7 @@ int main(int argc, char **argv) #ifdef LOGMESSAGES if (!M_CheckParm("-nolog")) - { - time_t my_time; - struct tm * timeinfo; - const char *format; - const char *reldir; - int left; - boolean fileabs; -#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON) - const char *link; -#endif - - logdir = D_Home(); - - my_time = time(NULL); - timeinfo = localtime(&my_time); - - if (M_CheckParm("-logfile") && M_IsNextParm()) - { - format = M_GetNextParm(); - fileabs = M_IsPathAbsolute(format); - } - else - { - format = "log-%Y-%m-%d_%H-%M-%S.txt"; - fileabs = false; - } - - if (fileabs) - { - strftime(logfilename, sizeof logfilename, format, timeinfo); - } - else - { - if (M_CheckParm("-logdir") && M_IsNextParm()) - reldir = M_GetNextParm(); - else - reldir = "logs"; - - if (M_IsPathAbsolute(reldir)) - { - left = snprintf(logfilename, sizeof logfilename, - "%s"PATHSEP, reldir); - } - else -#ifdef DEFAULTDIR - if (logdir) - { - left = snprintf(logfilename, sizeof logfilename, - "%s"PATHSEP DEFAULTDIR PATHSEP"%s"PATHSEP, logdir, reldir); - } - else -#endif/*DEFAULTDIR*/ - { - left = snprintf(logfilename, sizeof logfilename, - "."PATHSEP"%s"PATHSEP, reldir); - } - - strftime(&logfilename[left], sizeof logfilename - left, - format, timeinfo); - } - - M_MkdirEachUntil(logfilename, - M_PathParts(logdir) - 1, - M_PathParts(logfilename) - 1, 0755); - -#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON) - logstream = fopen(logfilename, "w"); -#ifdef DEFAULTDIR - if (logdir) - link = va("%s/"DEFAULTDIR"/latest-log.txt", logdir); - else -#endif/*DEFAULTDIR*/ - link = "latest-log.txt"; - unlink(link); - if (symlink(logfilename, link) == -1) - { - I_OutputMsg("Error symlinking latest-log.txt: %s\n", strerror(errno)); - } -#else/*defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)*/ - logstream = fopen("latest-log.txt", "wt+"); -#endif/*defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)*/ - } + InitLogging(); #endif/*LOGMESSAGES*/ //I_OutputMsg("I_StartupSystem() ...\n"); From 9e4ed738b77fed9b3bc72c91e7a76572325bdd4b Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Thu, 4 Jun 2020 21:31:26 +0100 Subject: [PATCH 106/109] Sync turnobjs for polyrotate_t thinkers in netgames --- src/p_saveg.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/p_saveg.c b/src/p_saveg.c index 6f80949ea..eafc285a3 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -2023,6 +2023,7 @@ static inline void SavePolyrotatetThinker(const thinker_t *th, const UINT8 type) WRITEINT32(save_p, ht->polyObjNum); WRITEINT32(save_p, ht->speed); WRITEINT32(save_p, ht->distance); + WRITEUINT8(save_p, ht->turnobjs); } static void SavePolymoveThinker(const thinker_t *th, const UINT8 type) @@ -3155,6 +3156,7 @@ static inline thinker_t* LoadPolyrotatetThinker(actionf_p1 thinker) ht->polyObjNum = READINT32(save_p); ht->speed = READINT32(save_p); ht->distance = READINT32(save_p); + ht->turnobjs = READUINT8(save_p); return &ht->thinker; } From 56b8ea3587d10ae258af31d5440a8fa8fc95cf79 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Sat, 6 Jun 2020 17:38:35 +0100 Subject: [PATCH 107/109] added liolib.c to the VC10 project files, since it was missing from them --- src/sdl/Srb2SDL-vc10.vcxproj | 1 + src/sdl/Srb2SDL-vc10.vcxproj.filters | 3 +++ 2 files changed, 4 insertions(+) diff --git a/src/sdl/Srb2SDL-vc10.vcxproj b/src/sdl/Srb2SDL-vc10.vcxproj index 6335b3028..6a55ac2d6 100644 --- a/src/sdl/Srb2SDL-vc10.vcxproj +++ b/src/sdl/Srb2SDL-vc10.vcxproj @@ -338,6 +338,7 @@ + diff --git a/src/sdl/Srb2SDL-vc10.vcxproj.filters b/src/sdl/Srb2SDL-vc10.vcxproj.filters index a226e8397..89ba1b588 100644 --- a/src/sdl/Srb2SDL-vc10.vcxproj.filters +++ b/src/sdl/Srb2SDL-vc10.vcxproj.filters @@ -534,6 +534,9 @@ BLUA + + BLUA + BLUA From d2fefb6b9a2080943d0c360134b942bab0d8a66f Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Sat, 6 Jun 2020 20:49:12 +0100 Subject: [PATCH 108/109] use void rather than VOID, because the logging init code isn't exclusively Win32, whoops --- src/sdl/i_main.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/sdl/i_main.c b/src/sdl/i_main.c index 26efd3275..1dee379c0 100644 --- a/src/sdl/i_main.c +++ b/src/sdl/i_main.c @@ -104,7 +104,7 @@ static inline VOID MakeCodeWritable(VOID) #endif #ifdef LOGMESSAGES -static VOID InitLogging(VOID) +static void InitLogging(void) { const char *logdir = NULL; time_t my_time; From 82200d80a97621bfc061a8dbf3c042b9fe020093 Mon Sep 17 00:00:00 2001 From: sphere Date: Sun, 7 Jun 2020 00:40:33 +0200 Subject: [PATCH 109/109] Fix mouse being grabbed in the continue screen. --- src/sdl/i_video.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c index 0abc9280c..87445497a 100644 --- a/src/sdl/i_video.c +++ b/src/sdl/i_video.c @@ -373,7 +373,8 @@ static boolean IgnoreMouse(void) return !M_MouseNeeded(); if (paused || con_destlines || chat_on) return true; - if (gamestate != GS_LEVEL && gamestate != GS_INTERMISSION && gamestate != GS_CUTSCENE) + if (gamestate != GS_LEVEL && gamestate != GS_INTERMISSION && + gamestate != GS_CONTINUING && gamestate != GS_CUTSCENE) return true; return false; }