From 5568e445ed2211ea5cd931180661ee36c641aa3c Mon Sep 17 00:00:00 2001 From: Tatsuru <44866610+Ikkarin@users.noreply.github.com> Date: Fri, 3 Jan 2020 16:21:08 -0300 Subject: [PATCH 001/322] Colored title cards --- src/st_stuff.c | 20 +++++++++++++++----- 1 file changed, 15 insertions(+), 5 deletions(-) diff --git a/src/st_stuff.c b/src/st_stuff.c index 9c4f0abd5..659ed8c2f 100644 --- a/src/st_stuff.c +++ b/src/st_stuff.c @@ -1301,6 +1301,16 @@ void ST_drawTitleCard(void) INT32 ttlscroll = FixedInt(lt_scroll); INT32 zzticker; patch_t *actpat, *zigzag, *zztext; + UINT8 colornum; + const UINT8 *colormap; + stplyr = &players[consoleplayer]; + + if (stplyr) + colornum = stplyr->skincolor; + else + colornum = cv_playercolor.value; + + colormap = R_GetTranslationColormap(TC_DEFAULT, colornum, GTC_CACHE); if (!G_IsTitleCardAvailable()) return; @@ -1340,16 +1350,16 @@ void ST_drawTitleCard(void) if (!splitscreen || (splitscreen && stplyr == &players[displayplayer])) { zzticker = lt_ticker; - V_DrawScaledPatch(FixedInt(lt_zigzag), (-zzticker) % zigzag->height, V_SNAPTOTOP|V_SNAPTOLEFT, zigzag); - V_DrawScaledPatch(FixedInt(lt_zigzag), (zigzag->height-zzticker) % zigzag->height, V_SNAPTOTOP|V_SNAPTOLEFT, zigzag); - V_DrawScaledPatch(FixedInt(lt_zigzag), (-zigzag->height+zzticker) % zztext->height, V_SNAPTOTOP|V_SNAPTOLEFT, zztext); - V_DrawScaledPatch(FixedInt(lt_zigzag), (zzticker) % zztext->height, V_SNAPTOTOP|V_SNAPTOLEFT, zztext); + V_DrawMappedPatch(FixedInt(lt_zigzag), (-zzticker) % zigzag->height, V_SNAPTOTOP|V_SNAPTOLEFT, zigzag, colormap); + V_DrawMappedPatch(FixedInt(lt_zigzag), (zigzag->height-zzticker) % zigzag->height, V_SNAPTOTOP|V_SNAPTOLEFT, zigzag, colormap); + V_DrawMappedPatch(FixedInt(lt_zigzag), (-zigzag->height+zzticker) % zztext->height, V_SNAPTOTOP|V_SNAPTOLEFT, zztext, colormap); + V_DrawMappedPatch(FixedInt(lt_zigzag), (zzticker) % zztext->height, V_SNAPTOTOP|V_SNAPTOLEFT, zztext, colormap); } if (actnum) { if (!splitscreen) - V_DrawScaledPatch(ttlnumxpos + ttlscroll, 104 - ttlscroll, 0, actpat); + V_DrawMappedPatch(ttlnumxpos + ttlscroll, 104 - ttlscroll, 0, actpat, colormap); V_DrawLevelActNum(ttlnumxpos + ttlscroll, 104, V_PERPLAYER, actnum); } From 423d1af48d41e2595bd30ae6e219ee3b5205dc56 Mon Sep 17 00:00:00 2001 From: Tatsuru <44866610+Ikkarin@users.noreply.github.com> Date: Fri, 3 Jan 2020 16:39:39 -0300 Subject: [PATCH 002/322] I see trees of green --- src/st_stuff.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/st_stuff.c b/src/st_stuff.c index 659ed8c2f..708034c03 100644 --- a/src/st_stuff.c +++ b/src/st_stuff.c @@ -1305,7 +1305,7 @@ void ST_drawTitleCard(void) const UINT8 *colormap; stplyr = &players[consoleplayer]; - if (stplyr) + if (stplyr->skincolor) colornum = stplyr->skincolor; else colornum = cv_playercolor.value; From 5d33ca42cfef4e57e38013815d9ae2d390244b2a Mon Sep 17 00:00:00 2001 From: Tatsuru <44866610+Ikkarin@users.noreply.github.com> Date: Sat, 11 Jan 2020 20:40:57 -0300 Subject: [PATCH 003/322] Expose colorization to mappers and SOC --- src/d_netcmd.c | 7 ++++--- src/d_player.h | 2 ++ src/dehacked.c | 6 +++++- src/info.h | 1 + src/p_enemy.c | 34 ++++++++++++++++++++++++++++++++++ src/p_setup.c | 4 ++++ src/p_spec.c | 39 +++++++++++++++++++++++++++++++++++++-- src/p_user.c | 13 ++++++++++++- 8 files changed, 99 insertions(+), 7 deletions(-) diff --git a/src/d_netcmd.c b/src/d_netcmd.c index 29e68143c..4bf592810 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -1251,7 +1251,7 @@ static void SendNameAndColor(void) players[consoleplayer].skincolor = cv_playercolor.value; - if (players[consoleplayer].mo) + if (players[consoleplayer].mo && !players[consoleplayer].powers[pw_dye]) players[consoleplayer].mo->color = players[consoleplayer].skincolor; if (metalrecording) @@ -1363,8 +1363,9 @@ static void SendNameAndColor2(void) if (botingame) { players[secondplaya].skincolor = botcolor; - if (players[secondplaya].mo) + if (players[secondplaya].mo && !players[secondplaya].powers[pw_dye]) players[secondplaya].mo->color = players[secondplaya].skincolor; + SetPlayerSkinByNum(secondplaya, botskin-1); return; } @@ -1377,7 +1378,7 @@ static void SendNameAndColor2(void) // don't use secondarydisplayplayer: the second player must be 1 players[secondplaya].skincolor = cv_playercolor2.value; - if (players[secondplaya].mo) + if (players[secondplaya].mo && !players[secondplaya].powers[pw_dye]) players[secondplaya].mo->color = players[secondplaya].skincolor; if (cv_forceskin.value >= 0 && (netgame || multiplayer)) // Server wants everyone to use the same player diff --git a/src/d_player.h b/src/d_player.h index 62f38193f..2344c9c85 100644 --- a/src/d_player.h +++ b/src/d_player.h @@ -278,6 +278,8 @@ typedef enum pw_nights_linkfreeze, pw_nocontrol, //for linedef exec 427 + + pw_dye, // for dyes NUMPOWERS } powertype_t; diff --git a/src/dehacked.c b/src/dehacked.c index 091371122..85a020936 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -2918,6 +2918,7 @@ static actionpointer_t actionpointers[] = {{A_SetRandomTics}, "A_SETRANDOMTICS"}, {{A_ChangeColorRelative}, "A_CHANGECOLORRELATIVE"}, {{A_ChangeColorAbsolute}, "A_CHANGECOLORABSOLUTE"}, + {{A_Dye}, "A_DYE"}, {{A_MoveRelative}, "A_MOVERELATIVE"}, {{A_MoveAbsolute}, "A_MOVEABSOLUTE"}, {{A_Thrust}, "A_THRUST"}, @@ -9129,7 +9130,10 @@ static const char *const POWERS_LIST[] = { "NIGHTS_LINKFREEZE", //for linedef exec 427 - "NOCONTROL" + "NOCONTROL", + + //for dyes + "DYE" }; static const char *const HUDITEMS_LIST[] = { diff --git a/src/info.h b/src/info.h index 324795d45..33f597e61 100644 --- a/src/info.h +++ b/src/info.h @@ -165,6 +165,7 @@ void A_SetTics(); void A_SetRandomTics(); void A_ChangeColorRelative(); void A_ChangeColorAbsolute(); +void A_Dye(); void A_MoveRelative(); void A_MoveAbsolute(); void A_Thrust(); diff --git a/src/p_enemy.c b/src/p_enemy.c index bd7b81d40..d8e75f7f2 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -191,6 +191,7 @@ void A_SetTics(mobj_t *actor); void A_SetRandomTics(mobj_t *actor); void A_ChangeColorRelative(mobj_t *actor); void A_ChangeColorAbsolute(mobj_t *actor); +void A_Dye(mobj_t *actor); void A_MoveRelative(mobj_t *actor); void A_MoveAbsolute(mobj_t *actor); void A_Thrust(mobj_t *actor); @@ -8949,6 +8950,39 @@ void A_ChangeColorAbsolute(mobj_t *actor) actor->color = (UINT8)locvar2; } +// Function: A_Dye +// +// Description: Colorizes an object. +// +// var1 = if (var1 > 0), dye your target instead of yourself +// var2 = if (var1 = 0), color value to dye +// +void A_Dye(mobj_t *actor) +{ + INT32 locvar1 = var1; + INT32 locvar2 = var2; +#ifdef HAVE_BLUA + if (LUA_CallAction("A_Dye", actor)) + return; +#endif + mobj_t *target = ((locvar1 && actor->target) ? actor->target : actor); + UINT8 color = (UINT8)locvar2; + + // What if it's a player? + if (target->player) + { + target->player->powers[pw_dye] = color; + return; + } + + target->color = color; + + if (!color) + target->colorized = false; + else + target->colorized = true; +} + // Function: A_MoveRelative // // Description: Moves an object (wrapper for P_Thrust) diff --git a/src/p_setup.c b/src/p_setup.c index cfe141381..20dfc633b 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -1185,10 +1185,14 @@ static void P_LoadSidedefs(UINT8 *data) case 9: // Mace parameters case 14: // Bustable block parameters case 15: // Fan particle spawner parameters + case 334: // Trigger linedef executor: Object dye - Continuous + case 335: // Trigger linedef executor: Object dye - Each time + case 336: // Trigger linedef executor: Object dye - Once case 425: // Calls P_SetMobjState on calling mobj case 434: // Custom Power case 442: // Calls P_SetMobjState on mobjs of a given type in the tagged sectors case 461: // Spawns an object on the map based on texture offsets + case 463: // Colorizes an object { char process[8*3+1]; memset(process,0,8*3+1); diff --git a/src/p_spec.c b/src/p_spec.c index f2cb17e0e..8089896a7 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -2034,6 +2034,17 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller if (!(actor && actor->player && ((stricmp(triggerline->text, skins[actor->player->skin].name) == 0) ^ ((triggerline->flags & ML_NOCLIMB) == ML_NOCLIMB)))) return false; break; + case 334: // object dye - continuous + case 335: // object dye - each time + case 336: // object dye - once + { + INT32 triggercolor = (INT32)sides[triggerline->sidenum[0]].toptexture; + UINT8 color = (actor->player ? actor->player->powers[pw_dye] : actor->color); + boolean invert = (triggerline->flags & ML_NOCLIMB ? true : false); + + if (invert ^ (triggercolor != color)) + return false; + } default: break; } @@ -2167,6 +2178,7 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller || specialtype == 328 // Nights lap - Once || specialtype == 330 // Nights Bonus Time - Once || specialtype == 333 // Skin - Once + || specialtype == 336 // Dye - Once || specialtype == 399) // Level Load triggerline->special = 0; // Clear it out @@ -2208,7 +2220,8 @@ void P_LinedefExecute(INT16 tag, mobj_t *actor, sector_t *caller) || lines[masterline].special == 310 // CTF Red team - Each time || lines[masterline].special == 312 // CTF Blue team - Each time || lines[masterline].special == 322 // Trigger on X calls - Each Time - || lines[masterline].special == 332)// Skin - Each time + || lines[masterline].special == 332 // Skin - Each time + || lines[masterline].special == 335)// Dye - Each time continue; if (lines[masterline].special < 300 @@ -4041,7 +4054,23 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) } } break; - + + case 463: // Dye object + { + INT32 color = sides[line->sidenum[0]].toptexture; + + if (mo) + { + if (color < 0 || color > MAXSKINCOLORS) + return; + + var1 = 0; + var2 = color; + A_Dye(mo); + } + } + break; + #ifdef POLYOBJECTS case 480: // Polyobj_DoorSlide case 481: // Polyobj_DoorSwing @@ -7208,6 +7237,7 @@ void P_SpawnSpecials(boolean fromnetsave) case 310: case 312: case 332: + case 335: sec = sides[*lines[i].sidenum].sector - sectors; P_AddEachTimeThinker(§ors[sec], &lines[i]); break; @@ -7260,6 +7290,11 @@ void P_SpawnSpecials(boolean fromnetsave) case 331: case 333: break; + + // Object dye executors + case 334: + case 336: + break; case 399: // Linedef execute on map load // This is handled in P_RunLevelLoadExecutors. diff --git a/src/p_user.c b/src/p_user.c index 2bd856481..aa632d365 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -12270,7 +12270,18 @@ void P_PlayerThink(player_t *player) player->powers[pw_nocontrol]--; else player->powers[pw_nocontrol] = 0; - + + if (player->powers[pw_dye]) + { + player->mo->colorized = true; + player->mo->color = player->powers[pw_dye]; + } + else + { + player->mo->colorized = false; + player->mo->color = player->skincolor; + } + //pw_super acts as a timer now if (player->powers[pw_super] && (player->mo->state < &states[S_PLAY_SUPER_TRANS1] From 4221f08a7c82e6650ab48b6adad41ce22b39d260 Mon Sep 17 00:00:00 2001 From: Tatsuru <44866610+Ikkarin@users.noreply.github.com> Date: Sat, 11 Jan 2020 21:35:19 -0300 Subject: [PATCH 004/322] toaster guidance --- src/p_user.c | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/src/p_user.c b/src/p_user.c index aa632d365..0d96ced30 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -12271,17 +12271,6 @@ void P_PlayerThink(player_t *player) else player->powers[pw_nocontrol] = 0; - if (player->powers[pw_dye]) - { - player->mo->colorized = true; - player->mo->color = player->powers[pw_dye]; - } - else - { - player->mo->colorized = false; - player->mo->color = player->skincolor; - } - //pw_super acts as a timer now if (player->powers[pw_super] && (player->mo->state < &states[S_PLAY_SUPER_TRANS1] @@ -12927,6 +12916,17 @@ void P_PlayerAfterThink(player_t *player) player->mo->flags2 |= MF2_DONTDRAW; player->mo->flags |= MF_NOGRAVITY; } + + if (player->powers[pw_dye]) + { + player->mo->colorized = true; + player->mo->color = player->powers[pw_dye]; + } + else + { + player->mo->colorized = false; + player->mo->color = player->skincolor; + } if (player->followmobj && (player->spectator || player->mo->health <= 0 || player->followmobj->type != player->followitem)) { From 7b3cc02ddc3d78a3337defaeb5df375c197a1b64 Mon Sep 17 00:00:00 2001 From: Tatsuru <44866610+Ikkarin@users.noreply.github.com> Date: Sat, 11 Jan 2020 21:38:10 -0300 Subject: [PATCH 005/322] Range check --- src/p_enemy.c | 7 +++++-- src/p_spec.c | 2 +- 2 files changed, 6 insertions(+), 3 deletions(-) diff --git a/src/p_enemy.c b/src/p_enemy.c index d8e75f7f2..bfdd1b8de 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -8954,8 +8954,8 @@ void A_ChangeColorAbsolute(mobj_t *actor) // // Description: Colorizes an object. // -// var1 = if (var1 > 0), dye your target instead of yourself -// var2 = if (var1 = 0), color value to dye +// var1 = if (var1 != 0), dye your target instead of yourself +// var2 = color value to dye // void A_Dye(mobj_t *actor) { @@ -8968,6 +8968,9 @@ void A_Dye(mobj_t *actor) mobj_t *target = ((locvar1 && actor->target) ? actor->target : actor); UINT8 color = (UINT8)locvar2; + if (color >= MAXTRANSLATIONS) + return; + // What if it's a player? if (target->player) { diff --git a/src/p_spec.c b/src/p_spec.c index 8089896a7..c7558582a 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -4061,7 +4061,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) if (mo) { - if (color < 0 || color > MAXSKINCOLORS) + if (color < 0 || color >= MAXTRANSLATIONS) return; var1 = 0; From 0fa638eaf51b9f8b50b757d182e1c27a04dbf328 Mon Sep 17 00:00:00 2001 From: Tatsuru <44866610+Ikkarin@users.noreply.github.com> Date: Mon, 13 Jan 2020 19:12:02 -0300 Subject: [PATCH 006/322] Logistical problems --- src/p_enemy.c | 9 ++++----- src/p_user.c | 5 ----- 2 files changed, 4 insertions(+), 10 deletions(-) diff --git a/src/p_enemy.c b/src/p_enemy.c index bfdd1b8de..21cf672a4 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -8971,6 +8971,9 @@ void A_Dye(mobj_t *actor) if (color >= MAXTRANSLATIONS) return; + if (!color) + target->colorized = false; + // What if it's a player? if (target->player) { @@ -8979,11 +8982,7 @@ void A_Dye(mobj_t *actor) } target->color = color; - - if (!color) - target->colorized = false; - else - target->colorized = true; + target->colorized = true; } // Function: A_MoveRelative diff --git a/src/p_user.c b/src/p_user.c index 0d96ced30..45f4a4562 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -12922,11 +12922,6 @@ void P_PlayerAfterThink(player_t *player) player->mo->colorized = true; player->mo->color = player->powers[pw_dye]; } - else - { - player->mo->colorized = false; - player->mo->color = player->skincolor; - } if (player->followmobj && (player->spectator || player->mo->health <= 0 || player->followmobj->type != player->followitem)) { From fb19d25de175264742c7561d3098823c0d763341 Mon Sep 17 00:00:00 2001 From: Tatsuru <44866610+Ikkarin@users.noreply.github.com> Date: Tue, 14 Jan 2020 00:52:54 -0300 Subject: [PATCH 007/322] What --- src/p_enemy.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/p_enemy.c b/src/p_enemy.c index 21cf672a4..6b20862ed 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -8973,7 +8973,9 @@ void A_Dye(mobj_t *actor) if (!color) target->colorized = false; - + else + target->colorized = true; + // What if it's a player? if (target->player) { @@ -8982,7 +8984,6 @@ void A_Dye(mobj_t *actor) } target->color = color; - target->colorized = true; } // Function: A_MoveRelative From 7d5a8ac14b62378ed56b5e6e643ac3ecdb576d6d Mon Sep 17 00:00:00 2001 From: James R Date: Wed, 15 Jan 2020 19:13:41 -0800 Subject: [PATCH 008/322] Allow G_BuildMapName outside of levels --- src/lua_baselib.c | 21 +++++++++++++++++++-- src/lua_script.h | 5 ++++- 2 files changed, 23 insertions(+), 3 deletions(-) diff --git a/src/lua_baselib.c b/src/lua_baselib.c index 2a82ec512..d4d6e1a6d 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -2772,11 +2772,28 @@ static int lib_gAddGametype(lua_State *L) return 0; } +static int Lcheckmapnumber (lua_State *L, int idx) +{ + if (ISINLEVEL) + return luaL_optinteger(L, idx, gamemap); + else + { + if (lua_isnoneornil(L, idx)) + { + return luaL_error(L, + "G_BuildMapName can only be used " + "without a parameter while in a level." + ); + } + else + return luaL_checkinteger(L, idx); + } +} + static int lib_gBuildMapName(lua_State *L) { - INT32 map = luaL_optinteger(L, 1, gamemap); + INT32 map = Lcheckmapnumber(L, 1); //HUDSAFE - INLEVEL lua_pushstring(L, G_BuildMapName(map)); return 1; } diff --git a/src/lua_script.h b/src/lua_script.h index 8f27dcb4c..7d8aaa282 100644 --- a/src/lua_script.h +++ b/src/lua_script.h @@ -100,7 +100,10 @@ void COM_Lua_f(void); // uncomment if you want seg_t/node_t in Lua // #define HAVE_LUA_SEGS -#define INLEVEL if (gamestate != GS_LEVEL && !titlemapinaction)\ +#define ISINLEVEL \ + (gamestate == GS_LEVEL || titlemapinaction) + +#define INLEVEL if (! ISINLEVEL)\ return luaL_error(L, "This can only be used in a level!"); #endif From 50b18acd3f08012d313ced34e946f7c30a2ea313 Mon Sep 17 00:00:00 2001 From: James R Date: Wed, 15 Jan 2020 20:04:50 -0800 Subject: [PATCH 009/322] Expose G_BuildMapTitle to Lua --- src/lua_baselib.c | 27 +++++++++++++++++++++++---- 1 file changed, 23 insertions(+), 4 deletions(-) diff --git a/src/lua_baselib.c b/src/lua_baselib.c index d4d6e1a6d..106fcb761 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -2772,7 +2772,7 @@ static int lib_gAddGametype(lua_State *L) return 0; } -static int Lcheckmapnumber (lua_State *L, int idx) +static int Lcheckmapnumber (lua_State *L, int idx, const char *fun) { if (ISINLEVEL) return luaL_optinteger(L, idx, gamemap); @@ -2781,8 +2781,8 @@ static int Lcheckmapnumber (lua_State *L, int idx) if (lua_isnoneornil(L, idx)) { return luaL_error(L, - "G_BuildMapName can only be used " - "without a parameter while in a level." + "%s can only be used without a parameter while in a level.", + fun ); } else @@ -2792,12 +2792,30 @@ static int Lcheckmapnumber (lua_State *L, int idx) static int lib_gBuildMapName(lua_State *L) { - INT32 map = Lcheckmapnumber(L, 1); + INT32 map = Lcheckmapnumber(L, 1, "G_BuildMapName"); //HUDSAFE lua_pushstring(L, G_BuildMapName(map)); return 1; } +static int lib_gBuildMapTitle(lua_State *L) +{ + INT32 map = Lcheckmapnumber(L, 1, "G_BuoldMapTitle"); + char *name; + if (map < 1 || map > NUMMAPS) + { + return luaL_error(L, + "map number %d out of range (1 - %d)", + map, + NUMMAPS + ); + } + name = G_BuildMapTitle(map); + lua_pushstring(L, name); + Z_Free(name); + return 1; +} + static int lib_gDoReborn(lua_State *L) { INT32 playernum = luaL_checkinteger(L, 1); @@ -3174,6 +3192,7 @@ static luaL_Reg lib[] = { // g_game {"G_AddGametype", lib_gAddGametype}, {"G_BuildMapName",lib_gBuildMapName}, + {"G_BuildMapTitle",lib_gBuildMapTitle}, {"G_DoReborn",lib_gDoReborn}, {"G_SetCustomExitVars",lib_gSetCustomExitVars}, {"G_EnoughPlayersFinished",lib_gEnoughPlayersFinished}, From b7b24eb5d70bd738b27767fceb11514cddf519c8 Mon Sep 17 00:00:00 2001 From: James R Date: Sat, 18 Jan 2020 15:56:03 -0800 Subject: [PATCH 010/322] Buold. --- src/lua_baselib.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/lua_baselib.c b/src/lua_baselib.c index 106fcb761..35ea6db0c 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -2800,7 +2800,7 @@ static int lib_gBuildMapName(lua_State *L) static int lib_gBuildMapTitle(lua_State *L) { - INT32 map = Lcheckmapnumber(L, 1, "G_BuoldMapTitle"); + INT32 map = Lcheckmapnumber(L, 1, "G_BuildMapTitle"); char *name; if (map < 1 || map > NUMMAPS) { From e8760fe5dd6ec67c21fc1659458bc0078819d730 Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Wed, 22 Jan 2020 23:08:57 +0100 Subject: [PATCH 011/322] Update Lua I/O support to 2.2 --- src/CMakeLists.txt | 1 + src/blua/Makefile.cfg | 1 + src/blua/linit.c | 1 + src/blua/liolib.c | 720 ++++++++++++++++++++++++++++++++++++++++++ src/blua/lualib.h | 3 + src/d_clisrv.c | 26 ++ src/d_clisrv.h | 6 + src/d_main.c | 3 + src/d_net.c | 8 + src/d_netcmd.c | 4 +- src/d_netcmd.h | 1 + src/d_netfil.c | 252 ++++++++++++++- src/d_netfil.h | 40 +++ 13 files changed, 1058 insertions(+), 8 deletions(-) create mode 100644 src/blua/liolib.c diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index e8c9c3182..4971736ca 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -279,6 +279,7 @@ if(${SRB2_CONFIG_HAVE_BLUA}) blua/lfunc.c blua/lgc.c blua/linit.c + blua/liolib.c blua/llex.c blua/lmem.c blua/lobject.c diff --git a/src/blua/Makefile.cfg b/src/blua/Makefile.cfg index 8d2e73714..659faf3c8 100644 --- a/src/blua/Makefile.cfg +++ b/src/blua/Makefile.cfg @@ -18,6 +18,7 @@ OBJS:=$(OBJS) \ $(OBJDIR)/ldo.o \ $(OBJDIR)/lfunc.o \ $(OBJDIR)/linit.o \ + $(OBJDIR)/liolib.o \ $(OBJDIR)/llex.o \ $(OBJDIR)/lmem.o \ $(OBJDIR)/lobject.o \ diff --git a/src/blua/linit.c b/src/blua/linit.c index 52b02dbe7..d17390b20 100644 --- a/src/blua/linit.c +++ b/src/blua/linit.c @@ -17,6 +17,7 @@ static const luaL_Reg lualibs[] = { {"", luaopen_base}, {LUA_TABLIBNAME, luaopen_table}, + {LUA_IOLIBNAME, luaopen_io}, {LUA_STRLIBNAME, luaopen_string}, {NULL, NULL} }; diff --git a/src/blua/liolib.c b/src/blua/liolib.c new file mode 100644 index 000000000..6ebde08a3 --- /dev/null +++ b/src/blua/liolib.c @@ -0,0 +1,720 @@ +/* +** $Id: liolib.c,v 2.73.1.3 2008/01/18 17:47:43 roberto Exp $ +** Standard I/O (and system) library +** See Copyright Notice in lua.h +*/ + + +#include +#include +#include +#include + +#define liolib_c +#define LUA_LIB + +#include "lua.h" + +#include "lauxlib.h" +#include "lualib.h" +#include "../i_system.h" +#include "../g_game.h" +#include "../d_netfil.h" +#include "../lua_libs.h" +#include "../byteptr.h" +#include "../lua_script.h" +#include "../m_misc.h" + + +#define IO_INPUT 1 +#define IO_OUTPUT 2 + +#define FILELIMIT (1024 * 1024) // Size limit for reading/writing files + +#define FMT_FILECALLBACKID "file_callback_%d" + + +static const char *const fnames[] = {"input", "output"}; +static const char *whitelist[] = { // Allow scripters to write files of these types to SRB2's folder + ".txt", + ".sav2", + ".cfg", + ".png", + ".bmp" +}; + + +static int pushresult (lua_State *L, int i, const char *filename) { + int en = errno; /* calls to Lua API may change this value */ + if (i) { + lua_pushboolean(L, 1); + return 1; + } + else { + lua_pushnil(L); + if (filename) + lua_pushfstring(L, "%s: %s", filename, strerror(en)); + else + lua_pushfstring(L, "%s", strerror(en)); + lua_pushinteger(L, en); + return 3; + } +} + + +static void fileerror (lua_State *L, int arg, const char *filename) { + lua_pushfstring(L, "%s: %s", filename, strerror(errno)); + luaL_argerror(L, arg, lua_tostring(L, -1)); +} + + +#define tofilep(L) ((FILE **)luaL_checkudata(L, 1, LUA_FILEHANDLE)) + + +static int io_type (lua_State *L) { + void *ud; + luaL_checkany(L, 1); + ud = lua_touserdata(L, 1); + lua_getfield(L, LUA_REGISTRYINDEX, LUA_FILEHANDLE); + if (ud == NULL || !lua_getmetatable(L, 1) || !lua_rawequal(L, -2, -1)) + lua_pushnil(L); /* not a file */ + else if (*((FILE **)ud) == NULL) + lua_pushliteral(L, "closed file"); + else + lua_pushliteral(L, "file"); + return 1; +} + + +static FILE *tofile (lua_State *L) { + FILE **f = tofilep(L); + if (*f == NULL) + luaL_error(L, "attempt to use a closed file"); + return *f; +} + + + +/* +** When creating file handles, always creates a `closed' file handle +** before opening the actual file; so, if there is a memory error, the +** file is not left opened. +*/ +static FILE **newfile (lua_State *L) { + FILE **pf = (FILE **)lua_newuserdata(L, sizeof(FILE *)); + *pf = NULL; /* file handle is currently `closed' */ + luaL_getmetatable(L, LUA_FILEHANDLE); + lua_setmetatable(L, -2); + return pf; +} + + +/* +** function to (not) close the standard files stdin, stdout, and stderr +*/ +static int io_noclose (lua_State *L) { + lua_pushnil(L); + lua_pushliteral(L, "cannot close standard file"); + return 2; +} + + +/* +** function to close regular files +*/ +static int io_fclose (lua_State *L) { + FILE **p = tofilep(L); + int ok = (fclose(*p) == 0); + *p = NULL; + return pushresult(L, ok, NULL); +} + + +static int aux_close (lua_State *L) { + lua_getfenv(L, 1); + lua_getfield(L, -1, "__close"); + return (lua_tocfunction(L, -1))(L); +} + + +static int io_gc (lua_State *L) { + FILE *f = *tofilep(L); + /* ignore closed files */ + if (f != NULL) + aux_close(L); + return 0; +} + + +static int io_tostring (lua_State *L) { + FILE *f = *tofilep(L); + if (f == NULL) + lua_pushliteral(L, "file (closed)"); + else + lua_pushfstring(L, "file (%p)", f); + return 1; +} + + +// Create directories in the path +void MakePathDirs(char *path) +{ + char *c; + + for (c = path; *c; c++) + if (*c == '/' || *c == '\\') + { + char sep = *c; + *c = '\0'; + I_mkdir(path, 0755); + *c = sep; + } +} + + +static int io_open (lua_State *L) { + FILE **pf; + const char *filename = luaL_checkstring(L, 1); + boolean pass = false; + size_t i; + int length = strlen(filename); + const char *mode = luaL_optstring(L, 2, "r"); + luafiletransfer_t *filetransfer; + + if (strchr(filename, '\\')) + { + luaL_error(L, "access denied to %s: \\ is not allowed, use / instead", filename); + return pushresult(L,0,filename); + } + + for (i = 0; i < (sizeof (whitelist) / sizeof(const char *)); i++) + if (!stricmp(&filename[length - strlen(whitelist[i])], whitelist[i])) + { + pass = true; + break; + } + if (strstr(filename, "./") + || strstr(filename, "..") || strchr(filename, ':') + || filename[0] == '/' + || !pass) + { + luaL_error(L, "access denied to %s", filename); + return pushresult(L,0,filename); + } + + luaL_checktype(L, 4, LUA_TFUNCTION); + + if (lua_isnil(L, 3) && (strchr(mode, 'r') || strchr(mode, '+'))) // Synched reading + { + AddLuaFileTransfer(filename, mode); + + /*pf = newfile(L); + *pf = fopen(realfilename, mode); + return (*pf == NULL) ? pushresult(L, 0, filename) : 1;*/ + } + else // Local I/O + { + char *realfilename = va("%s" PATHSEP "%s", luafiledir, filename); + player_t *player = *((player_t **)luaL_checkudata(L, 3, META_PLAYER)); + + if (!player) + return LUA_ErrInvalid(L, "player_t"); + + if (player != &players[consoleplayer]) + return 0; + + if (client && strnicmp(filename, "shared/", strlen("shared/"))) + I_Error("Access denied to %s\n" + "Clients can only access files stored in luafiles/shared/\n", + filename); + + // Prevent access if the file is being downloaded + for (filetransfer = luafiletransfers; filetransfer; filetransfer = filetransfer->next) + if (!stricmp(filetransfer->filename, filename)) + I_Error("Access denied to %s\n" + "Files can't be opened while being downloaded\n", + filename); + + MakePathDirs(realfilename); + + // The callback is the last argument, no need to push it again + + // Push the first argument (file handle) on the stack + pf = newfile(gL); // Create and push the file handle + *pf = fopen(realfilename, mode); // Open the file + if (!*pf) + { + lua_pop(gL, 1); + lua_pushnil(gL); + } + + // Push the second argument (file name) on the stack + lua_pushstring(gL, filename); + + // Call the callback + LUA_Call(gL, 2); + + // Close the file + if (*pf) + { + fclose(*pf); + *pf = NULL; + } + } + + return 0; // !!! Todo: error handling? +} + + +void Got_LuaFile(UINT8 **cp, INT32 playernum) +{ + FILE **pf; + boolean success = READUINT8(*cp); // The first (and only) byte indicates whether the file could be opened + + if (playernum != serverplayer) + { + CONS_Alert(CONS_WARNING, M_GetText("Illegal luafile command received from %s\n"), player_names[playernum]); + if (server) + SendKick(playernum, KICK_MSG_CON_FAIL); + return; + } + + if (!luafiletransfers) + I_Error("No Lua file transfer\n"); + + // Retrieve the callback and push it on the stack + lua_pushfstring(gL, FMT_FILECALLBACKID, luafiletransfers->id); + lua_gettable(gL, LUA_REGISTRYINDEX); + + // Push the first argument (file handle or nil) on the stack + if (success) + { + pf = newfile(gL); // Create and push the file handle + *pf = fopen(luafiletransfers->realfilename, luafiletransfers->mode); // Open the file + if (!*pf) + I_Error("Can't open file \"%s\"\n", luafiletransfers->realfilename); // The file SHOULD exist + } + else + lua_pushnil(gL); + + // Push the second argument (file name) on the stack + lua_pushstring(gL, luafiletransfers->filename); + + // Call the callback + LUA_Call(gL, 2); + + if (success) + { + // Close the file + if (*pf) + { + fclose(*pf); + *pf = NULL; + } + + if (client) + remove(luafiletransfers->realfilename); + } + + RemoveLuaFileTransfer(); + + if (server && luafiletransfers) + { + if (FIL_FileOK(luafiletransfers->realfilename)) + SV_PrepareSendLuaFileToNextNode(); + else + { + // Send a net command with 0 as its first byte to indicate the file couldn't be opened + UINT8 success = 0; + SendNetXCmd(XD_LUAFILE, &success, 1); + } + } +} + + +void StoreLuaFileCallback(INT32 id) +{ + lua_pushfstring(gL, FMT_FILECALLBACKID, id); + lua_pushvalue(gL, 4); // Parameter 4 is the callback + lua_settable(gL, LUA_REGISTRYINDEX); // registry[callbackid] = callback +} + + +void RemoveLuaFileCallback(INT32 id) +{ + lua_pushfstring(gL, FMT_FILECALLBACKID, id); + lua_pushnil(gL); + lua_settable(gL, LUA_REGISTRYINDEX); // registry[callbackid] = nil +} + +static int io_tmpfile (lua_State *L) { + FILE **pf = newfile(L); + *pf = tmpfile(); + return (*pf == NULL) ? pushresult(L, 0, NULL) : 1; +} + + +static FILE *getiofile (lua_State *L, int findex) { + FILE *f; + lua_rawgeti(L, LUA_ENVIRONINDEX, findex); + f = *(FILE **)lua_touserdata(L, -1); + if (f == NULL) + luaL_error(L, "standard %s file is closed", fnames[findex - 1]); + return f; +} + + +static int g_iofile (lua_State *L, int f, const char *mode) { + if (!lua_isnoneornil(L, 1)) { + const char *filename = lua_tostring(L, 1); + if (filename) { + FILE **pf = newfile(L); + *pf = fopen(filename, mode); + if (*pf == NULL) + fileerror(L, 1, filename); + } + else { + tofile(L); /* check that it's a valid file handle */ + lua_pushvalue(L, 1); + } + lua_rawseti(L, LUA_ENVIRONINDEX, f); + } + /* return current value */ + lua_rawgeti(L, LUA_ENVIRONINDEX, f); + return 1; +} + + +static int io_input (lua_State *L) { + return g_iofile(L, IO_INPUT, "r"); +} + + +static int io_output (lua_State *L) { + return g_iofile(L, IO_OUTPUT, "w"); +} + + +static int io_readline (lua_State *L); + + +static void aux_lines (lua_State *L, int idx, int toclose) { + lua_pushvalue(L, idx); + lua_pushboolean(L, toclose); /* close/not close file when finished */ + lua_pushcclosure(L, io_readline, 2); +} + + +static int f_lines (lua_State *L) { + tofile(L); /* check that it's a valid file handle */ + aux_lines(L, 1, 0); + return 1; +} + + +static int io_lines (lua_State *L) { + if (lua_isnoneornil(L, 1)) { /* no arguments? */ + /* will iterate over default input */ + lua_rawgeti(L, LUA_ENVIRONINDEX, IO_INPUT); + return f_lines(L); + } + else { + const char *filename = luaL_checkstring(L, 1); + FILE **pf = newfile(L); + *pf = fopen(filename, "r"); + if (*pf == NULL) + fileerror(L, 1, filename); + aux_lines(L, lua_gettop(L), 1); + return 1; + } +} + + +/* +** {====================================================== +** READ +** ======================================================= +*/ + + +static int read_number (lua_State *L, FILE *f) { + lua_Number d; + if (fscanf(f, LUA_NUMBER_SCAN, &d) == 1) { + lua_pushnumber(L, d); + return 1; + } + else return 0; /* read fails */ +} + + +static int test_eof (lua_State *L, FILE *f) { + int c = getc(f); + ungetc(c, f); + lua_pushlstring(L, NULL, 0); + return (c != EOF); +} + + +static int read_line (lua_State *L, FILE *f) { + luaL_Buffer b; + luaL_buffinit(L, &b); + for (;;) { + size_t l; + char *p = luaL_prepbuffer(&b); + if (fgets(p, LUAL_BUFFERSIZE, f) == NULL) { /* eof? */ + luaL_pushresult(&b); /* close buffer */ + return (lua_objlen(L, -1) > 0); /* check whether read something */ + } + l = strlen(p); + if (l == 0 || p[l-1] != '\n') + luaL_addsize(&b, l); + else { + luaL_addsize(&b, l - 1); /* do not include `eol' */ + luaL_pushresult(&b); /* close buffer */ + return 1; /* read at least an `eol' */ + } + } +} + + +static int read_chars (lua_State *L, FILE *f, size_t n) { + size_t rlen; /* how much to read */ + size_t nr; /* number of chars actually read */ + luaL_Buffer b; + luaL_buffinit(L, &b); + rlen = LUAL_BUFFERSIZE; /* try to read that much each time */ + do { + char *p = luaL_prepbuffer(&b); + if (rlen > n) rlen = n; /* cannot read more than asked */ + nr = fread(p, sizeof(char), rlen, f); + luaL_addsize(&b, nr); + n -= nr; /* still have to read `n' chars */ + } while (n > 0 && nr == rlen); /* until end of count or eof */ + luaL_pushresult(&b); /* close buffer */ + return (n == 0 || lua_objlen(L, -1) > 0); +} + + +static int g_read (lua_State *L, FILE *f, int first) { + int nargs = lua_gettop(L) - 1; + int success; + int n; + clearerr(f); + if (nargs == 0) { /* no arguments? */ + success = read_line(L, f); + n = first+1; /* to return 1 result */ + } + else { /* ensure stack space for all results and for auxlib's buffer */ + luaL_checkstack(L, nargs+LUA_MINSTACK, "too many arguments"); + success = 1; + for (n = first; nargs-- && success; n++) { + if (lua_type(L, n) == LUA_TNUMBER) { + size_t l = (size_t)lua_tointeger(L, n); + success = (l == 0) ? test_eof(L, f) : read_chars(L, f, l); + } + else { + const char *p = lua_tostring(L, n); + luaL_argcheck(L, p && p[0] == '*', n, "invalid option"); + switch (p[1]) { + case 'n': /* number */ + success = read_number(L, f); + break; + case 'l': /* line */ + success = read_line(L, f); + break; + case 'a': /* file */ + read_chars(L, f, ~((size_t)0)); /* read MAX_SIZE_T chars */ + success = 1; /* always success */ + break; + default: + return luaL_argerror(L, n, "invalid format"); + } + } + } + } + if (ferror(f)) + return pushresult(L, 0, NULL); + if (!success) { + lua_pop(L, 1); /* remove last result */ + lua_pushnil(L); /* push nil instead */ + } + return n - first; +} + + +static int io_read (lua_State *L) { + return g_read(L, getiofile(L, IO_INPUT), 1); +} + + +static int f_read (lua_State *L) { + return g_read(L, tofile(L), 2); +} + + +static int io_readline (lua_State *L) { + FILE *f = *(FILE **)lua_touserdata(L, lua_upvalueindex(1)); + int sucess; + if (f == NULL) /* file is already closed? */ + luaL_error(L, "file is already closed"); + sucess = read_line(L, f); + if (ferror(f)) + return luaL_error(L, "%s", strerror(errno)); + if (sucess) return 1; + else { /* EOF */ + if (lua_toboolean(L, lua_upvalueindex(2))) { /* generator created file? */ + lua_settop(L, 0); + lua_pushvalue(L, lua_upvalueindex(1)); + aux_close(L); /* close it */ + } + return 0; + } +} + +/* }====================================================== */ + + +static int g_write (lua_State *L, FILE *f, int arg) { + int nargs = lua_gettop(L) - 1; + int status = 1; + size_t count; + for (; nargs--; arg++) { + if (lua_type(L, arg) == LUA_TNUMBER) { + /* optimization: could be done exactly as for strings */ + status = status && + fprintf(f, LUA_NUMBER_FMT, lua_tonumber(L, arg)) > 0; + } + else { + size_t l; + const char *s = luaL_checklstring(L, arg, &l); + count += l; + if (ftell(f) + l > FILELIMIT) + { + luaL_error(L,"write limit bypassed in file. Changes have been discarded."); + break; + } + status = status && (fwrite(s, sizeof(char), l, f) == l); + } + } + return pushresult(L, status, NULL); +} + + +static int io_write (lua_State *L) { + return g_write(L, getiofile(L, IO_OUTPUT), 1); +} + + +static int f_write (lua_State *L) { + return g_write(L, tofile(L), 2); +} + + +static int f_seek (lua_State *L) { + static const int mode[] = {SEEK_SET, SEEK_CUR, SEEK_END}; + static const char *const modenames[] = {"set", "cur", "end", NULL}; + FILE *f = tofile(L); + int op = luaL_checkoption(L, 2, "cur", modenames); + long offset = luaL_optlong(L, 3, 0); + op = fseek(f, offset, mode[op]); + if (op) + return pushresult(L, 0, NULL); /* error */ + else { + lua_pushinteger(L, ftell(f)); + return 1; + } +} + + +static int f_setvbuf (lua_State *L) { + static const int mode[] = {_IONBF, _IOFBF, _IOLBF}; + static const char *const modenames[] = {"no", "full", "line", NULL}; + FILE *f = tofile(L); + int op = luaL_checkoption(L, 2, NULL, modenames); + lua_Integer sz = luaL_optinteger(L, 3, LUAL_BUFFERSIZE); + int res = setvbuf(f, NULL, mode[op], sz); + return pushresult(L, res == 0, NULL); +} + + + +static int io_flush (lua_State *L) { + return pushresult(L, fflush(getiofile(L, IO_OUTPUT)) == 0, NULL); +} + + +static int f_flush (lua_State *L) { + return pushresult(L, fflush(tofile(L)) == 0, NULL); +} + + +static const luaL_Reg iolib[] = { + {"flush", io_flush}, + {"input", io_input}, + {"lines", io_lines}, + {"open", io_open}, + {"output", io_output}, + {"read", io_read}, + {"tmpfile", io_tmpfile}, + {"type", io_type}, + {"write", io_write}, + {NULL, NULL} +}; + + +static const luaL_Reg flib[] = { + {"flush", f_flush}, + {"lines", f_lines}, + {"read", f_read}, + {"seek", f_seek}, + {"setvbuf", f_setvbuf}, + {"write", f_write}, + {"__gc", io_gc}, + {"__tostring", io_tostring}, + {NULL, NULL} +}; + + +static void createmeta (lua_State *L) { + luaL_newmetatable(L, LUA_FILEHANDLE); /* create metatable for file handles */ + lua_pushvalue(L, -1); /* push metatable */ + lua_setfield(L, -2, "__index"); /* metatable.__index = metatable */ + luaL_register(L, NULL, flib); /* file methods */ +} + + +static void createstdfile (lua_State *L, FILE *f, int k, const char *fname) { + *newfile(L) = f; + if (k > 0) { + lua_pushvalue(L, -1); + lua_rawseti(L, LUA_ENVIRONINDEX, k); + } + lua_pushvalue(L, -2); /* copy environment */ + lua_setfenv(L, -2); /* set it */ + lua_setfield(L, -3, fname); +} + + +static void newfenv (lua_State *L, lua_CFunction cls) { + lua_createtable(L, 0, 1); + lua_pushcfunction(L, cls); + lua_setfield(L, -2, "__close"); +} + + +LUALIB_API int luaopen_io (lua_State *L) { + createmeta(L); + /* create (private) environment (with fields IO_INPUT, IO_OUTPUT, __close) */ + newfenv(L, io_fclose); + lua_replace(L, LUA_ENVIRONINDEX); + /* open library */ + luaL_register(L, LUA_IOLIBNAME, iolib); + /* create (and set) default files */ + newfenv(L, io_noclose); /* close function for default files */ + createstdfile(L, stdin, IO_INPUT, "stdin"); + createstdfile(L, stdout, IO_OUTPUT, "stdout"); + createstdfile(L, stderr, 0, "stderr"); + lua_pop(L, 1); /* pop environment for default files */ + return 1; +} + diff --git a/src/blua/lualib.h b/src/blua/lualib.h index 6ebe27287..4ea97edf3 100644 --- a/src/blua/lualib.h +++ b/src/blua/lualib.h @@ -21,6 +21,9 @@ LUALIB_API int (luaopen_base) (lua_State *L); #define LUA_TABLIBNAME "table" LUALIB_API int (luaopen_table) (lua_State *L); +#define LUA_IOLIBNAME "io" +LUALIB_API int (luaopen_io) (lua_State *L); + #define LUA_STRLIBNAME "string" LUALIB_API int (luaopen_string) (lua_State *L); diff --git a/src/d_clisrv.c b/src/d_clisrv.c index 8b87672bf..6b0f49544 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -3164,6 +3164,8 @@ void D_QuitNetGame(void) // abort send/receive of files CloseNetFile(); + RemoveLuaFileTransfers(); + waitingforluafiletransfer = false; if (server) { @@ -3534,6 +3536,10 @@ static void HandleConnect(SINT8 node) SV_SendRefuse(node, M_GetText("Too many players from\nthis node.")); else if (netgame && !netbuffer->u.clientcfg.localplayers) // Stealth join? SV_SendRefuse(node, M_GetText("No players from\nthis node.")); +#ifdef HAVE_BLUA + else if (luafiletransfers) + SV_SendRefuse(node, M_GetText("The server is broadcasting a file\nrequested by a Lua script.\nPlease wait a bit and then\ntry rejoining.")); +#endif else { #ifndef NONET @@ -4117,6 +4123,20 @@ static void HandlePacketFromPlayer(SINT8 node) Net_CloseConnection(node); nodeingame[node] = false; break; +#ifdef HAVE_BLUA + case PT_ASKLUAFILE: + if (server && luafiletransfers && luafiletransfers->nodestatus[node] == LFTNS_ASKED) + { + char *name = va("%s" PATHSEP "%s", luafiledir, luafiletransfers->filename); + boolean textmode = !strchr(luafiletransfers->mode, 'b'); + SV_SendLuaFile(node, name, textmode); + } + break; + case PT_HASLUAFILE: + if (server && luafiletransfers && luafiletransfers->nodestatus[node] == LFTNS_SENDING) + SV_HandleLuaFileSent(node); + break; +#endif // -------------------------------------------- CLIENT RECEIVE ---------- case PT_RESYNCHEND: // Only accept PT_RESYNCHEND from the server. @@ -4244,6 +4264,12 @@ static void HandlePacketFromPlayer(SINT8 node) if (client) Got_Filetxpak(); break; +#ifdef HAVE_BLUA + case PT_SENDINGLUAFILE: + if (client) + CL_PrepareDownloadLuaFile(); + break; +#endif default: DEBFILE(va("UNKNOWN PACKET TYPE RECEIVED %d from host %d\n", netbuffer->packettype, node)); diff --git a/src/d_clisrv.h b/src/d_clisrv.h index 408d0f8dd..4aaa9be6b 100644 --- a/src/d_clisrv.h +++ b/src/d_clisrv.h @@ -67,6 +67,12 @@ typedef enum PT_RESYNCHEND, // Player is now resynched and is being requested to remake the gametic PT_RESYNCHGET, // Player got resynch packet +#ifdef HAVE_BLUA + PT_SENDINGLUAFILE, // Server telling a client Lua needs to open a file + PT_ASKLUAFILE, // Client telling the server they don't have the file + PT_HASLUAFILE, // Client telling the server they have the file +#endif + // Add non-PT_CANFAIL packet types here to avoid breaking MS compatibility. PT_CANFAIL, // This is kind of a priority. Anything bigger than CANFAIL diff --git a/src/d_main.c b/src/d_main.c index 15d3c8041..b4eebb275 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -1113,6 +1113,7 @@ void D_SRB2Main(void) // can't use sprintf since there is %u in savegamename strcatbf(savegamename, srb2home, PATHSEP); + snprintf(luafiledir, sizeof luafiledir, "%s" PATHSEP "luafiles", srb2home); #else snprintf(srb2home, sizeof srb2home, "%s", userhome); snprintf(downloaddir, sizeof downloaddir, "%s", userhome); @@ -1123,6 +1124,8 @@ void D_SRB2Main(void) // can't use sprintf since there is %u in savegamename strcatbf(savegamename, userhome, PATHSEP); + + snprintf(luafiledir, sizeof luafiledir, "%s" PATHSEP "luafiles", userhome); #endif } diff --git a/src/d_net.c b/src/d_net.c index 573c9cfe9..ddb991235 100644 --- a/src/d_net.c +++ b/src/d_net.c @@ -715,6 +715,10 @@ void Net_CloseConnection(INT32 node) InitNode(&nodes[node]); SV_AbortSendFiles(node); +#ifdef HAVE_BLUA + if (server) + SV_AbortLuaFileTransfer(node); +#endif I_NetFreeNodenum(node); #endif } @@ -799,6 +803,10 @@ static const char *packettypename[NUMPACKETTYPE] = "RESYNCHEND", "RESYNCHGET", + "SENDINGLUAFILE", + "ASKLUAFILE", + "HASLUAFILE", + "FILEFRAGMENT", "TEXTCMD", "TEXTCMD2", diff --git a/src/d_netcmd.c b/src/d_netcmd.c index a597bad83..42b560a85 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -417,7 +417,8 @@ const char *netxcmdnames[MAXNETXCMD - 1] = "SUICIDE", #ifdef HAVE_BLUA "LUACMD", - "LUAVAR" + "LUAVAR", + "LUAFILE" #endif }; @@ -453,6 +454,7 @@ void D_RegisterServerCommands(void) RegisterNetXCmd(XD_RUNSOC, Got_RunSOCcmd); #ifdef HAVE_BLUA RegisterNetXCmd(XD_LUACMD, Got_Luacmd); + RegisterNetXCmd(XD_LUAFILE, Got_LuaFile); #endif // Remote Administration diff --git a/src/d_netcmd.h b/src/d_netcmd.h index 8f857c6db..5f3967a67 100644 --- a/src/d_netcmd.h +++ b/src/d_netcmd.h @@ -145,6 +145,7 @@ typedef enum #ifdef HAVE_BLUA XD_LUACMD, // 22 XD_LUAVAR, // 23 + XD_LUAFILE, // 24 #endif MAXNETXCMD } netxcmd_t; diff --git a/src/d_netfil.c b/src/d_netfil.c index 93b4b1990..5ceec2aaa 100644 --- a/src/d_netfil.c +++ b/src/d_netfil.c @@ -69,6 +69,7 @@ typedef struct filetx_s UINT32 size; // Size of the file UINT8 fileid; INT32 node; // Destination + boolean textmode; // For files requested by Lua without the "b" option struct filetx_s *next; // Next file in the list } filetx_t; @@ -94,6 +95,13 @@ char downloaddir[512] = "DOWNLOAD"; INT32 lastfilenum = -1; #endif +#ifdef HAVE_BLUA +luafiletransfer_t *luafiletransfers = NULL; +boolean waitingforluafiletransfer = false; +char luafiledir[256] = "luafiles"; +#endif + + /** Fills a serverinfo packet with information about wad files loaded. * * \todo Give this function a better name since it is in global scope. @@ -159,6 +167,7 @@ void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr) fileneeded[i].file = NULL; // The file isn't open yet READSTRINGN(p, fileneeded[i].filename, MAX_WADPATH); // The next bytes are the file name READMEM(p, fileneeded[i].md5sum, 16); // The last 16 bytes are the file checksum + fileneeded[i].textmode = false; } } @@ -170,6 +179,7 @@ void CL_PrepareDownloadSaveGame(const char *tmpsave) fileneeded[0].file = NULL; memset(fileneeded[0].md5sum, 0, 16); strcpy(fileneeded[0].filename, tmpsave); + fileneeded[0].textmode = false; } /** Checks the server to see if we CAN download all the files, @@ -448,6 +458,164 @@ void CL_LoadServerFiles(void) } } +#ifdef HAVE_BLUA +void AddLuaFileTransfer(const char *filename, const char *mode) +{ + luafiletransfer_t **prevnext; // A pointer to the "next" field of the last transfer in the list + luafiletransfer_t *filetransfer; + static INT32 id; + + //CONS_Printf("AddLuaFileTransfer \"%s\"\n", filename); + + // Find the last transfer in the list and set a pointer to its "next" field + prevnext = &luafiletransfers; + while (*prevnext) + prevnext = &((*prevnext)->next); + + // Allocate file transfer information and append it to the transfer list + filetransfer = malloc(sizeof(luafiletransfer_t)); + if (!filetransfer) + I_Error("AddLuaFileTransfer: Out of memory\n"); + *prevnext = filetransfer; + filetransfer->next = NULL; + + // Allocate the file name + filetransfer->filename = strdup(filename); + if (!filetransfer->filename) + I_Error("AddLuaFileTransfer: Out of memory\n"); + + // Create and allocate the real file name + if (server) + filetransfer->realfilename = strdup(va("%s" PATHSEP "%s", + luafiledir, filename)); + else + filetransfer->realfilename = strdup(va("%s" PATHSEP "shared" PATHSEP "$$$%d%d.tmp", + luafiledir, rand(), rand())); + if (!filetransfer->realfilename) + I_Error("AddLuaFileTransfer: Out of memory\n"); + + strlcpy(filetransfer->mode, mode, sizeof(filetransfer->mode)); + + if (server) + { + INT32 i; + + // Set status to "waiting" for everyone + for (i = 0; i < MAXNETNODES; i++) + filetransfer->nodestatus[i] = LFTNS_WAITING; + + if (!luafiletransfers->next) // Only if there is no transfer already going on + { + if (FIL_FileOK(filetransfer->realfilename)) + SV_PrepareSendLuaFileToNextNode(); + else + { + // Send a net command with 0 as its first byte to indicate the file couldn't be opened + UINT8 success = 0; + SendNetXCmd(XD_LUAFILE, &success, 1); + } + } + } + + // Store the callback so it can be called once everyone has the file + filetransfer->id = id; + StoreLuaFileCallback(id); + id++; + + if (waitingforluafiletransfer) + { + waitingforluafiletransfer = false; + CL_PrepareDownloadLuaFile(); + } +} + +void SV_PrepareSendLuaFileToNextNode(void) +{ + INT32 i; + UINT8 success = 1; + + // Find a client to send the file to + for (i = 1; i < MAXNETNODES; i++) + if (nodeingame[i] && luafiletransfers->nodestatus[i] == LFTNS_WAITING) // Node waiting + { + // Tell the client we're about to send them the file + netbuffer->packettype = PT_SENDINGLUAFILE; + if (!HSendPacket(i, true, 0, 0)) + I_Error("Failed to send a PT_SENDINGLUAFILE packet\n"); // !!! Todo: Handle failure a bit better lol + + luafiletransfers->nodestatus[i] = LFTNS_ASKED; + + return; + } + + // No client found, everyone has the file + // Send a net command with 1 as its first byte to indicate the file could be opened + SendNetXCmd(XD_LUAFILE, &success, 1); +} + +void SV_HandleLuaFileSent(UINT8 node) +{ + luafiletransfers->nodestatus[node] = LFTNS_SENT; + SV_PrepareSendLuaFileToNextNode(); +} + +void RemoveLuaFileTransfer(void) +{ + luafiletransfer_t *filetransfer = luafiletransfers; + + RemoveLuaFileCallback(filetransfer->id); + + luafiletransfers = filetransfer->next; + + free(filetransfer->filename); + free(filetransfer->realfilename); + free(filetransfer); +} + +void RemoveLuaFileTransfers(void) +{ + while (luafiletransfers) + RemoveLuaFileTransfer(); +} + +void SV_AbortLuaFileTransfer(INT32 node) +{ + if (luafiletransfers + && (luafiletransfers->nodestatus[node] == LFTNS_ASKED + || luafiletransfers->nodestatus[node] == LFTNS_SENDING)) + { + luafiletransfers->nodestatus[node] = LFTNS_WAITING; + SV_PrepareSendLuaFileToNextNode(); + } +} + +void CL_PrepareDownloadLuaFile(void) +{ + // If there is no transfer in the list, this normally means the server + // called io.open before us, so we have to wait until we call it too + if (!luafiletransfers) + { + waitingforluafiletransfer = true; + return; + } + + // Tell the server we are ready to receive the file + netbuffer->packettype = PT_ASKLUAFILE; + HSendPacket(servernode, true, 0, 0); + + fileneedednum = 1; + fileneeded[0].status = FS_REQUESTED; + fileneeded[0].totalsize = UINT32_MAX; + fileneeded[0].file = NULL; + memset(fileneeded[0].md5sum, 0, 16); + strcpy(fileneeded[0].filename, luafiletransfers->realfilename); + fileneeded[0].textmode = !strchr(luafiletransfers->mode, 'b'); + + // Make sure all directories in the file path exist + MakePathDirs(fileneeded[0].filename); +} +#endif + // Number of files to send // Little optimization to quickly test if there is a file in the queue static INT32 filestosend = 0; @@ -458,6 +626,7 @@ static INT32 filestosend = 0; * \param filename The file to send * \param fileid ??? * \sa SV_SendRam + * \sa SV_SendLuaFile * */ static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid) @@ -548,6 +717,7 @@ static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid) * \param freemethod How to free the block after it has been sent * \param fileid ??? * \sa SV_SendFile + * \sa SV_SendLuaFile * */ void SV_SendRam(INT32 node, void *data, size_t size, freemethod_t freemethod, UINT8 fileid) @@ -579,6 +749,57 @@ void SV_SendRam(INT32 node, void *data, size_t size, freemethod_t freemethod, UI filestosend++; } +#ifdef HAVE_BLUA +/** Adds a file requested by Lua to the file list for a node + * + * \param node The node to send the file to + * \param filename The file to send + * \sa SV_SendFile + * \sa SV_SendRam + * + */ +boolean SV_SendLuaFile(INT32 node, const char *filename, boolean textmode) +{ + filetx_t **q; // A pointer to the "next" field of the last file in the list + filetx_t *p; // The new file request + //INT32 i; + //char wadfilename[MAX_WADPATH]; + + luafiletransfers->nodestatus[node] = LFTNS_SENDING; + + // Find the last file in the list and set a pointer to its "next" field + q = &transfer[node].txlist; + while (*q) + q = &((*q)->next); + + // Allocate a file request and append it to the file list + p = *q = (filetx_t *)malloc(sizeof (filetx_t)); + if (!p) + I_Error("SV_SendLuaFile: No more memory\n"); + + // Initialise with zeros + memset(p, 0, sizeof (filetx_t)); + + // Allocate the file name + p->id.filename = (char *)malloc(MAX_WADPATH); // !!! + if (!p->id.filename) + I_Error("SV_SendLuaFile: No more memory\n"); + + // Set the file name and get rid of the path + strlcpy(p->id.filename, filename, MAX_WADPATH); // !!! + //nameonly(p->id.filename); + + // Open in text mode if required by the Lua script + p->textmode = textmode; + + DEBFILE(va("Sending Lua file %s to %d\n", filename, node)); + p->ram = SF_FILE; // It's a file, we need to close it and free its name once we're done sending it + p->next = NULL; // End of list + filestosend++; + return true; +} +#endif + /** Stops sending a file for a node, and removes the file request from the list, * either because the file has been fully sent or because the node was disconnected * @@ -684,7 +905,7 @@ void SV_FileSendTicker(void) long filesize; transfer[i].currentfile = - fopen(f->id.filename, "rb"); + fopen(f->id.filename, f->textmode ? "r" : "rb"); if (!transfer[i].currentfile) I_Error("File %s does not exist", @@ -715,11 +936,20 @@ void SV_FileSendTicker(void) size = f->size-transfer[i].position; if (ram) M_Memcpy(p->data, &f->id.ram[transfer[i].position], size); - else if (fread(p->data, 1, size, transfer[i].currentfile) != size) - I_Error("SV_FileSendTicker: can't read %s byte on %s at %d because %s", sizeu1(size), f->id.filename, transfer[i].position, M_FileError(transfer[i].currentfile)); + else + { + size_t n = fread(p->data, 1, size, transfer[i].currentfile); + if (n != size) // Either an error or Windows turning CR-LF into LF + { + if (f->textmode && feof(transfer[i].currentfile)) + size = n; + else if (fread(p->data, 1, size, transfer[i].currentfile) != size) + I_Error("SV_FileSendTicker: can't read %s byte on %s at %d because %s", sizeu1(size), f->id.filename, transfer[i].position, M_FileError(transfer[i].currentfile)); + } + } p->position = LONG(transfer[i].position); // Put flag so receiver knows the total size - if (transfer[i].position + size == f->size) + if (transfer[i].position + size == f->size || (f->textmode && feof(transfer[i].currentfile))) p->position |= LONG(0x80000000); p->fileid = f->fileid; p->size = SHORT((UINT16)size); @@ -728,7 +958,7 @@ void SV_FileSendTicker(void) if (HSendPacket(i, true, 0, FILETXHEADER + size)) // Reliable SEND { // Success transfer[i].position = (UINT32)(transfer[i].position + size); - if (transfer[i].position == f->size) // Finish? + if (transfer[i].position == f->size || (f->textmode && feof(transfer[i].currentfile))) // Finish? SV_EndFileSend(i); } else @@ -772,7 +1002,7 @@ void Got_Filetxpak(void) { if (file->file) I_Error("Got_Filetxpak: already open file\n"); - file->file = fopen(filename, "wb"); + file->file = fopen(filename, file->textmode ? "w" : "wb"); if (!file->file) I_Error("Can't create file %s: %s", filename, strerror(errno)); CONS_Printf("\r%s...\n",filename); @@ -793,7 +1023,7 @@ void Got_Filetxpak(void) } // We can receive packet in the wrong order, anyway all os support gaped file fseek(file->file, pos, SEEK_SET); - if (fwrite(netbuffer->u.filetxpak.data,size,1,file->file) != 1) + if (size && fwrite(netbuffer->u.filetxpak.data,size,1,file->file) != 1) I_Error("Can't write to %s: %s\n",filename, M_FileError(file->file)); file->currentsize += size; @@ -805,6 +1035,14 @@ void Got_Filetxpak(void) file->status = FS_FOUND; CONS_Printf(M_GetText("Downloading %s...(done)\n"), filename); +#ifdef HAVE_BLUA + if (luafiletransfers) + { + // Tell the server we have received the file + netbuffer->packettype = PT_HASLUAFILE; + HSendPacket(servernode, true, 0, 0); + } +#endif } } else diff --git a/src/d_netfil.h b/src/d_netfil.h index 17aeb8b7e..0d0b16975 100644 --- a/src/d_netfil.h +++ b/src/d_netfil.h @@ -13,6 +13,7 @@ #ifndef __D_NETFIL__ #define __D_NETFIL__ +#include "d_net.h" #include "w_wad.h" typedef enum @@ -43,6 +44,7 @@ typedef struct UINT32 currentsize; UINT32 totalsize; filestatus_t status; // The value returned by recsearch + boolean textmode; // For files requested by Lua without the "b" option } fileneeded_t; extern INT32 fileneedednum; @@ -70,6 +72,44 @@ boolean CL_CheckDownloadable(void); boolean CL_SendRequestFile(void); boolean Got_RequestFilePak(INT32 node); +#ifdef HAVE_BLUA +typedef enum +{ + LFTNS_WAITING, // This node is waiting for the server to send the file + LFTNS_ASKED, // The server has told the node they're ready to send the file + LFTNS_SENDING, // The server is sending the file to this node + LFTNS_SENT // The node already has the file +} luafiletransfernodestatus_t; + +typedef struct luafiletransfer_s +{ + char *filename; + char *realfilename; + char mode[4]; // rb+/wb+/ab+ + null character + INT32 id; // Callback ID + luafiletransfernodestatus_t nodestatus[MAXNETNODES]; + struct luafiletransfer_s *next; +} luafiletransfer_t; + +extern luafiletransfer_t *luafiletransfers; +extern boolean waitingforluafiletransfer; +extern char luafiledir[256]; + +void AddLuaFileTransfer(const char *filename, const char *mode); +void SV_PrepareSendLuaFileToNextNode(void); +boolean SV_SendLuaFile(INT32 node, const char *filename, boolean textmode); +void SV_PrepareSendLuaFile(const char *filename); +void SV_HandleLuaFileSent(UINT8 node); +void RemoveLuaFileTransfer(void); +void RemoveLuaFileTransfers(void); +void SV_AbortLuaFileTransfer(INT32 node); +void CL_PrepareDownloadLuaFile(void); +void Got_LuaFile(UINT8 **cp, INT32 playernum); +void StoreLuaFileCallback(INT32 id); +void RemoveLuaFileCallback(INT32 id); +void MakePathDirs(char *path); +#endif + void SV_AbortSendFiles(INT32 node); void CloseNetFile(void); From 3b22a84296a239859adba85f6b27f4947631cff4 Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Fri, 24 Jan 2020 02:47:51 +0100 Subject: [PATCH 012/322] Split open() into open() and openlocal() open() for normal, consistency-friendly reading, openlocal() for writing and local reading. --- src/blua/liolib.c | 122 +++++++++++++++++++++++----------------------- 1 file changed, 62 insertions(+), 60 deletions(-) diff --git a/src/blua/liolib.c b/src/blua/liolib.c index 6ebde08a3..dc425f3c0 100644 --- a/src/blua/liolib.c +++ b/src/blua/liolib.c @@ -137,6 +137,14 @@ static int aux_close (lua_State *L) { } +static int io_close (lua_State *L) { + if (lua_isnone(L, 1)) + lua_rawgeti(L, LUA_ENVIRONINDEX, IO_OUTPUT); + tofile(L); /* make sure argument is a file */ + return aux_close(L); +} + + static int io_gc (lua_State *L) { FILE *f = *tofilep(L); /* ignore closed files */ @@ -172,14 +180,11 @@ void MakePathDirs(char *path) } -static int io_open (lua_State *L) { - FILE **pf; - const char *filename = luaL_checkstring(L, 1); +static int CheckFileName(lua_State *L, const char *filename) +{ + int length = strlen(filename); boolean pass = false; size_t i; - int length = strlen(filename); - const char *mode = luaL_optstring(L, 2, "r"); - luafiletransfer_t *filetransfer; if (strchr(filename, '\\')) { @@ -202,67 +207,60 @@ static int io_open (lua_State *L) { return pushresult(L,0,filename); } - luaL_checktype(L, 4, LUA_TFUNCTION); + return 0; +} - if (lua_isnil(L, 3) && (strchr(mode, 'r') || strchr(mode, '+'))) // Synched reading - { - AddLuaFileTransfer(filename, mode); +static int io_open (lua_State *L) { + const char *filename = luaL_checkstring(L, 1); + const char *mode = luaL_optstring(L, 2, "r"); + int checkresult; - /*pf = newfile(L); - *pf = fopen(realfilename, mode); - return (*pf == NULL) ? pushresult(L, 0, filename) : 1;*/ - } - else // Local I/O - { - char *realfilename = va("%s" PATHSEP "%s", luafiledir, filename); - player_t *player = *((player_t **)luaL_checkudata(L, 3, META_PLAYER)); + checkresult = CheckFileName(L, filename); + if (checkresult) + return checkresult; - if (!player) - return LUA_ErrInvalid(L, "player_t"); + luaL_checktype(L, 3, LUA_TFUNCTION); - if (player != &players[consoleplayer]) - return 0; + if (!(strchr(mode, 'r') || strchr(mode, '+'))) + luaL_error(L, "open() is only for reading, use openlocal() for writing"); - if (client && strnicmp(filename, "shared/", strlen("shared/"))) + AddLuaFileTransfer(filename, mode); + + return 0; +} + + +static int io_openlocal (lua_State *L) { + FILE **pf; + const char *filename = luaL_checkstring(L, 1); + const char *mode = luaL_optstring(L, 2, "r"); + luafiletransfer_t *filetransfer; + int checkresult; + + checkresult = CheckFileName(L, filename); + if (checkresult) + return checkresult; + + char *realfilename = va("%s" PATHSEP "%s", luafiledir, filename); + + if (client && strnicmp(filename, "shared/", strlen("shared/"))) + I_Error("Access denied to %s\n" + "Clients can only access files stored in luafiles/shared/\n", + filename); + + // Prevent access if the file is being downloaded + for (filetransfer = luafiletransfers; filetransfer; filetransfer = filetransfer->next) + if (!stricmp(filetransfer->filename, filename)) I_Error("Access denied to %s\n" - "Clients can only access files stored in luafiles/shared/\n", - filename); + "Files can't be opened while being downloaded\n", + filename); - // Prevent access if the file is being downloaded - for (filetransfer = luafiletransfers; filetransfer; filetransfer = filetransfer->next) - if (!stricmp(filetransfer->filename, filename)) - I_Error("Access denied to %s\n" - "Files can't be opened while being downloaded\n", - filename); + MakePathDirs(realfilename); - MakePathDirs(realfilename); - - // The callback is the last argument, no need to push it again - - // Push the first argument (file handle) on the stack - pf = newfile(gL); // Create and push the file handle - *pf = fopen(realfilename, mode); // Open the file - if (!*pf) - { - lua_pop(gL, 1); - lua_pushnil(gL); - } - - // Push the second argument (file name) on the stack - lua_pushstring(gL, filename); - - // Call the callback - LUA_Call(gL, 2); - - // Close the file - if (*pf) - { - fclose(*pf); - *pf = NULL; - } - } - - return 0; // !!! Todo: error handling? + // Open and return the file + pf = newfile(L); + *pf = fopen(realfilename, mode); + return (*pf == NULL) ? pushresult(L, 0, filename) : 1; } @@ -335,7 +333,7 @@ void Got_LuaFile(UINT8 **cp, INT32 playernum) void StoreLuaFileCallback(INT32 id) { lua_pushfstring(gL, FMT_FILECALLBACKID, id); - lua_pushvalue(gL, 4); // Parameter 4 is the callback + lua_pushvalue(gL, 3); // Parameter 3 is the callback lua_settable(gL, LUA_REGISTRYINDEX); // registry[callbackid] = callback } @@ -347,6 +345,7 @@ void RemoveLuaFileCallback(INT32 id) lua_settable(gL, LUA_REGISTRYINDEX); // registry[callbackid] = nil } + static int io_tmpfile (lua_State *L) { FILE **pf = newfile(L); *pf = tmpfile(); @@ -649,10 +648,12 @@ static int f_flush (lua_State *L) { static const luaL_Reg iolib[] = { + {"close", io_close}, {"flush", io_flush}, {"input", io_input}, {"lines", io_lines}, {"open", io_open}, + {"openlocal", io_openlocal}, {"output", io_output}, {"read", io_read}, {"tmpfile", io_tmpfile}, @@ -663,6 +664,7 @@ static const luaL_Reg iolib[] = { static const luaL_Reg flib[] = { + {"close", io_close}, {"flush", f_flush}, {"lines", f_lines}, {"read", f_read}, From 295f052f2decc703acd60d2b6f4c648bc0e40579 Mon Sep 17 00:00:00 2001 From: Tatsuru <44866610+Ikkarin@users.noreply.github.com> Date: Fri, 24 Jan 2020 01:03:38 -0300 Subject: [PATCH 013/322] I don't know how these even come up --- src/p_user.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_user.c b/src/p_user.c index 45f4a4562..288f0dbb5 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -12916,7 +12916,7 @@ void P_PlayerAfterThink(player_t *player) player->mo->flags2 |= MF2_DONTDRAW; player->mo->flags |= MF_NOGRAVITY; } - + if (player->powers[pw_dye]) { player->mo->colorized = true; From e0f0984fcc8e5d1f4e6881b1826662f24ff1b4e9 Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Fri, 24 Jan 2020 17:11:00 +0100 Subject: [PATCH 014/322] Rename "luafiles/shared/" to "luafiles/client/" --- src/blua/liolib.c | 4 ++-- src/d_netfil.c | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/blua/liolib.c b/src/blua/liolib.c index dc425f3c0..244c13d15 100644 --- a/src/blua/liolib.c +++ b/src/blua/liolib.c @@ -243,9 +243,9 @@ static int io_openlocal (lua_State *L) { char *realfilename = va("%s" PATHSEP "%s", luafiledir, filename); - if (client && strnicmp(filename, "shared/", strlen("shared/"))) + if (client && strnicmp(filename, "client/", strlen("client/"))) I_Error("Access denied to %s\n" - "Clients can only access files stored in luafiles/shared/\n", + "Clients can only access files stored in luafiles/client/\n", filename); // Prevent access if the file is being downloaded diff --git a/src/d_netfil.c b/src/d_netfil.c index 5ceec2aaa..71449caca 100644 --- a/src/d_netfil.c +++ b/src/d_netfil.c @@ -489,7 +489,7 @@ void AddLuaFileTransfer(const char *filename, const char *mode) filetransfer->realfilename = strdup(va("%s" PATHSEP "%s", luafiledir, filename)); else - filetransfer->realfilename = strdup(va("%s" PATHSEP "shared" PATHSEP "$$$%d%d.tmp", + filetransfer->realfilename = strdup(va("%s" PATHSEP "client" PATHSEP "$$$%d%d.tmp", luafiledir, rand(), rand())); if (!filetransfer->realfilename) I_Error("AddLuaFileTransfer: Out of memory\n"); From 9658ef2c5bf4becdb8ab9473686d1726683510a1 Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Fri, 24 Jan 2020 17:51:20 +0100 Subject: [PATCH 015/322] Add .dat and .csv to whitelisted file extensions --- src/blua/liolib.c | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/src/blua/liolib.c b/src/blua/liolib.c index 244c13d15..4ef3b4274 100644 --- a/src/blua/liolib.c +++ b/src/blua/liolib.c @@ -36,11 +36,13 @@ static const char *const fnames[] = {"input", "output"}; static const char *whitelist[] = { // Allow scripters to write files of these types to SRB2's folder - ".txt", - ".sav2", + ".bmp", ".cfg", + ".csv", + ".dat", ".png", - ".bmp" + ".sav2", + ".txt", }; From 51947319ee7ab0bed90128c41acf03e056468dd2 Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Fri, 24 Jan 2020 23:24:54 +0100 Subject: [PATCH 016/322] Fix two compiler warnings --- src/blua/liolib.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/blua/liolib.c b/src/blua/liolib.c index 4ef3b4274..489a4ae16 100644 --- a/src/blua/liolib.c +++ b/src/blua/liolib.c @@ -268,8 +268,8 @@ static int io_openlocal (lua_State *L) { void Got_LuaFile(UINT8 **cp, INT32 playernum) { - FILE **pf; - boolean success = READUINT8(*cp); // The first (and only) byte indicates whether the file could be opened + FILE **pf = NULL; + UINT8 success = READUINT8(*cp); // The first (and only) byte indicates whether the file could be opened if (playernum != serverplayer) { From 16c7981bb8dc4af071e4dbbf8ad0bc4867ce31bf Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Fri, 24 Jan 2020 23:34:39 +0100 Subject: [PATCH 017/322] Fix the compiler warning fix --- src/blua/liolib.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/blua/liolib.c b/src/blua/liolib.c index 489a4ae16..74bedc060 100644 --- a/src/blua/liolib.c +++ b/src/blua/liolib.c @@ -325,7 +325,7 @@ void Got_LuaFile(UINT8 **cp, INT32 playernum) else { // Send a net command with 0 as its first byte to indicate the file couldn't be opened - UINT8 success = 0; + success = 0; SendNetXCmd(XD_LUAFILE, &success, 1); } } From 2d142f734faadd67b07e9527dfabcdf80e7a85f3 Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Sat, 25 Jan 2020 01:37:50 +0100 Subject: [PATCH 018/322] Remove all potentially dangerous functions Basically any function that calls fopen() is gone, except the ones created by me. And no access to stdin/stdout/stderr through io.read()/io.write(). Not really harmful but why would you want that in SRB2. --- src/blua/liolib.c | 87 ----------------------------------------------- 1 file changed, 87 deletions(-) diff --git a/src/blua/liolib.c b/src/blua/liolib.c index 74bedc060..e1a64c8d8 100644 --- a/src/blua/liolib.c +++ b/src/blua/liolib.c @@ -64,12 +64,6 @@ static int pushresult (lua_State *L, int i, const char *filename) { } -static void fileerror (lua_State *L, int arg, const char *filename) { - lua_pushfstring(L, "%s: %s", filename, strerror(errno)); - luaL_argerror(L, arg, lua_tostring(L, -1)); -} - - #define tofilep(L) ((FILE **)luaL_checkudata(L, 1, LUA_FILEHANDLE)) @@ -355,47 +349,6 @@ static int io_tmpfile (lua_State *L) { } -static FILE *getiofile (lua_State *L, int findex) { - FILE *f; - lua_rawgeti(L, LUA_ENVIRONINDEX, findex); - f = *(FILE **)lua_touserdata(L, -1); - if (f == NULL) - luaL_error(L, "standard %s file is closed", fnames[findex - 1]); - return f; -} - - -static int g_iofile (lua_State *L, int f, const char *mode) { - if (!lua_isnoneornil(L, 1)) { - const char *filename = lua_tostring(L, 1); - if (filename) { - FILE **pf = newfile(L); - *pf = fopen(filename, mode); - if (*pf == NULL) - fileerror(L, 1, filename); - } - else { - tofile(L); /* check that it's a valid file handle */ - lua_pushvalue(L, 1); - } - lua_rawseti(L, LUA_ENVIRONINDEX, f); - } - /* return current value */ - lua_rawgeti(L, LUA_ENVIRONINDEX, f); - return 1; -} - - -static int io_input (lua_State *L) { - return g_iofile(L, IO_INPUT, "r"); -} - - -static int io_output (lua_State *L) { - return g_iofile(L, IO_OUTPUT, "w"); -} - - static int io_readline (lua_State *L); @@ -413,24 +366,6 @@ static int f_lines (lua_State *L) { } -static int io_lines (lua_State *L) { - if (lua_isnoneornil(L, 1)) { /* no arguments? */ - /* will iterate over default input */ - lua_rawgeti(L, LUA_ENVIRONINDEX, IO_INPUT); - return f_lines(L); - } - else { - const char *filename = luaL_checkstring(L, 1); - FILE **pf = newfile(L); - *pf = fopen(filename, "r"); - if (*pf == NULL) - fileerror(L, 1, filename); - aux_lines(L, lua_gettop(L), 1); - return 1; - } -} - - /* ** {====================================================== ** READ @@ -543,11 +478,6 @@ static int g_read (lua_State *L, FILE *f, int first) { } -static int io_read (lua_State *L) { - return g_read(L, getiofile(L, IO_INPUT), 1); -} - - static int f_read (lua_State *L) { return g_read(L, tofile(L), 2); } @@ -601,11 +531,6 @@ static int g_write (lua_State *L, FILE *f, int arg) { } -static int io_write (lua_State *L) { - return g_write(L, getiofile(L, IO_OUTPUT), 1); -} - - static int f_write (lua_State *L) { return g_write(L, tofile(L), 2); } @@ -638,12 +563,6 @@ static int f_setvbuf (lua_State *L) { } - -static int io_flush (lua_State *L) { - return pushresult(L, fflush(getiofile(L, IO_OUTPUT)) == 0, NULL); -} - - static int f_flush (lua_State *L) { return pushresult(L, fflush(tofile(L)) == 0, NULL); } @@ -651,16 +570,10 @@ static int f_flush (lua_State *L) { static const luaL_Reg iolib[] = { {"close", io_close}, - {"flush", io_flush}, - {"input", io_input}, - {"lines", io_lines}, {"open", io_open}, {"openlocal", io_openlocal}, - {"output", io_output}, - {"read", io_read}, {"tmpfile", io_tmpfile}, {"type", io_type}, - {"write", io_write}, {NULL, NULL} }; From 0218f58f489e7ca00f1c8a6747f3837a1df95171 Mon Sep 17 00:00:00 2001 From: James R Date: Sun, 2 Feb 2020 15:08:22 -0800 Subject: [PATCH 019/322] userdataType can check light userdata too! --- src/lua_baselib.c | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) diff --git a/src/lua_baselib.c b/src/lua_baselib.c index 66bd30e32..7c53fa99a 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -220,10 +220,16 @@ static const char *GetUserdataUType(lua_State *L) // or players[0].powers -> "player_t.powers" static int lib_userdataType(lua_State *L) { + int type; lua_settop(L, 1); // pop everything except arg 1 (in case somebody decided to add more) - luaL_checktype(L, 1, LUA_TUSERDATA); - lua_pushstring(L, GetUserdataUType(L)); - return 1; + type = lua_type(L, 1); + if (type == LUA_TLIGHTUSERDATA || type == LUA_TUSERDATA) + { + lua_pushstring(L, GetUserdataUType(L)); + return 1; + } + else + return luaL_typerror(L, 1, "userdata"); } static int lib_isPlayerAdmin(lua_State *L) From deaf5cfa2895c21e50b10f7b0b3e4831729c4759 Mon Sep 17 00:00:00 2001 From: James R Date: Sun, 2 Feb 2020 15:19:19 -0800 Subject: [PATCH 020/322] LUA_PushLightUserdata takes the fun out of lib_cvFindVar --- src/lua_consolelib.c | 18 ++---------------- src/lua_script.c | 22 ++++++++++++++++++++++ src/lua_script.h | 1 + 3 files changed, 25 insertions(+), 16 deletions(-) diff --git a/src/lua_consolelib.c b/src/lua_consolelib.c index 48f2e20a8..62d59e582 100644 --- a/src/lua_consolelib.c +++ b/src/lua_consolelib.c @@ -431,22 +431,8 @@ static int lib_cvRegisterVar(lua_State *L) static int lib_cvFindVar(lua_State *L) { - consvar_t *cv; - if (( cv = CV_FindVar(luaL_checkstring(L,1)) )) - { - lua_settop(L,1);/* We only want one argument in the stack. */ - lua_pushlightuserdata(L, cv);/* Now the second value on stack. */ - luaL_getmetatable(L, META_CVAR); - /* - The metatable is the last value on the stack, so this - applies it to the second value, which is the cvar. - */ - lua_setmetatable(L,2); - lua_pushvalue(L,2); - return 1; - } - else - return 0; + LUA_PushLightUserdata(L, CV_FindVar(luaL_checkstring(L,1)), META_CVAR); + return 1; } // CONS_Printf for a single player diff --git a/src/lua_script.c b/src/lua_script.c index 2538fb711..9d0a80f90 100644 --- a/src/lua_script.c +++ b/src/lua_script.c @@ -568,6 +568,28 @@ fixed_t LUA_EvalMath(const char *word) return res; } +/* +LUA_PushUserdata but no userdata is created. +You can't invalidate it therefore. +*/ + +void LUA_PushLightUserdata (lua_State *L, void *data, const char *meta) +{ + if (data) + { + lua_pushlightuserdata(L, data); + luaL_getmetatable(L, meta); + /* + The metatable is the last value on the stack, so this + applies it to the second value, which is the userdata. + */ + lua_setmetatable(L, -2); + lua_pushvalue(L, -1); + } + else + lua_pushnil(L); +} + // Takes a pointer, any pointer, and a metatable name // Creates a userdata for that pointer with the given metatable // Pushes it to the stack and stores it in the registry. diff --git a/src/lua_script.h b/src/lua_script.h index 8f27dcb4c..d54387175 100644 --- a/src/lua_script.h +++ b/src/lua_script.h @@ -46,6 +46,7 @@ void LUA_LoadLump(UINT16 wad, UINT16 lump); void LUA_DumpFile(const char *filename); #endif fixed_t LUA_EvalMath(const char *word); +void LUA_PushLightUserdata(lua_State *L, void *data, const char *meta); void LUA_PushUserdata(lua_State *L, void *data, const char *meta); void LUA_InvalidateUserdata(void *data); void LUA_InvalidateLevel(void); From 35f1a4b76c600526a53f4a154bda6cfaca65340b Mon Sep 17 00:00:00 2001 From: James R Date: Sun, 2 Feb 2020 17:22:28 -0800 Subject: [PATCH 021/322] lua_pushvalue is unneeded --- src/lua_script.c | 1 - 1 file changed, 1 deletion(-) diff --git a/src/lua_script.c b/src/lua_script.c index 9d0a80f90..02f78cd35 100644 --- a/src/lua_script.c +++ b/src/lua_script.c @@ -584,7 +584,6 @@ void LUA_PushLightUserdata (lua_State *L, void *data, const char *meta) applies it to the second value, which is the userdata. */ lua_setmetatable(L, -2); - lua_pushvalue(L, -1); } else lua_pushnil(L); From 57a4545fdff6710782497601cd2223b4d3026afc Mon Sep 17 00:00:00 2001 From: fickleheart Date: Fri, 7 Feb 2020 00:01:20 -0600 Subject: [PATCH 022/322] PK3: Proper ignorance for file comments/extra data --- src/w_wad.c | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) diff --git a/src/w_wad.c b/src/w_wad.c index 1df2eacc7..00bdb7183 100644 --- a/src/w_wad.c +++ b/src/w_wad.c @@ -580,7 +580,7 @@ static lumpinfo_t* ResGetLumpsZip (FILE* handle, UINT16* nlmp) return NULL; } - lump_p->position = zentry->offset + zentry->namelen + zentry->xtralen + sizeof(zlentry_t); + lump_p->position = zentry->offset + zentry->namelen + sizeof(zlentry_t); lump_p->disksize = zentry->compsize; lump_p->size = zentry->size; @@ -629,6 +629,15 @@ static lumpinfo_t* ResGetLumpsZip (FILE* handle, UINT16* nlmp) lump_p->compression = CM_UNSUPPORTED; break; } + + // skip and ignore comments/extra fields + if (fseek(handle, zentry->xtralen + zentry->commlen, SEEK_CUR) != 0) + { + CONS_Alert(CONS_ERROR, "Central directory %d is corrupt (%02x%02x%02x%02x)\n", i, zentry->signature[0], zentry->signature[1], zentry->signature[2], zentry->signature[3]); + Z_Free(lumpinfo); + free(zentries); + return NULL; + } } free(zentries); From 8cb9d6f670c1982171f41d0a4ec715a6cd918c0c Mon Sep 17 00:00:00 2001 From: fickleheart Date: Fri, 7 Feb 2020 00:04:02 -0600 Subject: [PATCH 023/322] Uhhh do VerifyPk3 too --- src/w_wad.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/w_wad.c b/src/w_wad.c index 00bdb7183..9f36e5d2a 100644 --- a/src/w_wad.c +++ b/src/w_wad.c @@ -1819,6 +1819,10 @@ W_VerifyPK3 (FILE *fp, lumpchecklist_t *checklist, boolean status) } free(fullname); + + // skip and ignore comments/extra fields + if (fseek(fp, zentry->xtralen + zentry->commlen, SEEK_CUR) != 0) + return true; } return true; From c4ee113c710b6859cf837e9c0e8f1d7d694ed746 Mon Sep 17 00:00:00 2001 From: James R Date: Fri, 7 Feb 2020 00:53:56 -0800 Subject: [PATCH 024/322] Let MUSICDEF set loop point --- src/s_sound.c | 15 +++++++++++++++ src/s_sound.h | 1 + 2 files changed, 16 insertions(+) diff --git a/src/s_sound.c b/src/s_sound.c index d84e20ab4..0854d9b67 100644 --- a/src/s_sound.c +++ b/src/s_sound.c @@ -1456,6 +1456,7 @@ musicdef_t soundtestsfx = { 0, // with no conditions 0, 0, + 0, false, NULL }; @@ -1651,6 +1652,8 @@ ReadMusicDefFields (UINT16 wadnum, int line, boolean fields, char *stoken, fixed_t bpmf = FLOAT_TO_FIXED(bpm); if (bpmf > 0) def->bpm = FixedDiv((60*TICRATE)<loop_ms = atoi(textline); } else { CONS_Alert(CONS_WARNING, "MUSICDEF: Invalid field '%s'. (file %s, line %d)\n", @@ -2262,6 +2265,8 @@ static void S_UnloadMusic(void) static boolean S_PlayMusic(boolean looping, UINT32 fadeinms) { + musicdef_t *def; + if (S_MusicDisabled()) return false; @@ -2273,6 +2278,16 @@ static boolean S_PlayMusic(boolean looping, UINT32 fadeinms) return false; } + /* set loop point from MUSICDEF */ + for (def = musicdefstart; def; def = def->next) + { + if (strcasecmp(def->name, music_name) == 0) + { + S_SetMusicLoopPoint(def->loop_ms); + break; + } + } + S_InitMusicVolume(); // switch between digi and sequence volume if (S_MusicNotInFocus()) diff --git a/src/s_sound.h b/src/s_sound.h index 9a4cbe48b..c7ec7e5d1 100644 --- a/src/s_sound.h +++ b/src/s_sound.h @@ -208,6 +208,7 @@ typedef struct musicdef_s INT16 soundtestcond; // +ve for map, -ve for conditionset, 0 for already here tic_t stoppingtics; fixed_t bpm; + UINT32 loop_ms;/* override LOOPPOINT/LOOPMS */ boolean allowed; // question marks or listenable on sound test? struct musicdef_s *next; } musicdef_t; From 3d00596c6a53c3e20cee7a8ebfd4a7057987003b Mon Sep 17 00:00:00 2001 From: James R Date: Fri, 7 Feb 2020 12:51:21 -0800 Subject: [PATCH 025/322] Don't override loop point if unset in MUSICDEF --- src/s_sound.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/s_sound.c b/src/s_sound.c index 0854d9b67..4a335bbe6 100644 --- a/src/s_sound.c +++ b/src/s_sound.c @@ -2283,7 +2283,8 @@ static boolean S_PlayMusic(boolean looping, UINT32 fadeinms) { if (strcasecmp(def->name, music_name) == 0) { - S_SetMusicLoopPoint(def->loop_ms); + if (def->loop_ms) + S_SetMusicLoopPoint(def->loop_ms); break; } } From f7cf8e50f86824084307a71a6d3f146707e921ae Mon Sep 17 00:00:00 2001 From: fickleheart Date: Fri, 7 Feb 2020 18:43:20 -0600 Subject: [PATCH 026/322] Oops --- src/w_wad.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/w_wad.c b/src/w_wad.c index 9f36e5d2a..3e8502b5e 100644 --- a/src/w_wad.c +++ b/src/w_wad.c @@ -633,7 +633,7 @@ static lumpinfo_t* ResGetLumpsZip (FILE* handle, UINT16* nlmp) // skip and ignore comments/extra fields if (fseek(handle, zentry->xtralen + zentry->commlen, SEEK_CUR) != 0) { - CONS_Alert(CONS_ERROR, "Central directory %d is corrupt (%02x%02x%02x%02x)\n", i, zentry->signature[0], zentry->signature[1], zentry->signature[2], zentry->signature[3]); + CONS_Alert(CONS_ERROR, "Central directory is corrupt\n"); Z_Free(lumpinfo); free(zentries); return NULL; @@ -1821,7 +1821,7 @@ W_VerifyPK3 (FILE *fp, lumpchecklist_t *checklist, boolean status) free(fullname); // skip and ignore comments/extra fields - if (fseek(fp, zentry->xtralen + zentry->commlen, SEEK_CUR) != 0) + if (fseek(fp, zentry.xtralen + zentry.commlen, SEEK_CUR) != 0) return true; } From ee9aa86ecd8ffdbcd7913193a02365e5a536df84 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Fri, 7 Feb 2020 18:46:46 -0600 Subject: [PATCH 027/322] Use the proper numbers to adjust lump's offset position --- src/w_wad.c | 17 ++++++++++++++++- 1 file changed, 16 insertions(+), 1 deletion(-) diff --git a/src/w_wad.c b/src/w_wad.c index 3e8502b5e..874b99cc7 100644 --- a/src/w_wad.c +++ b/src/w_wad.c @@ -529,6 +529,7 @@ static lumpinfo_t* ResGetLumpsZip (FILE* handle, UINT16* nlmp) zend_t zend; zentry_t* zentries; zentry_t* zentry; + zlentry_t zlentry; UINT16 numlumps = *nlmp; lumpinfo_t* lumpinfo; @@ -580,7 +581,7 @@ static lumpinfo_t* ResGetLumpsZip (FILE* handle, UINT16* nlmp) return NULL; } - lump_p->position = zentry->offset + zentry->namelen + sizeof(zlentry_t); + lump_p->position = zentry->offset; // NOT ACCURATE YET: we still need to read the local entry to find our true position lump_p->disksize = zentry->compsize; lump_p->size = zentry->size; @@ -642,6 +643,20 @@ static lumpinfo_t* ResGetLumpsZip (FILE* handle, UINT16* nlmp) free(zentries); + // Adjust lump position values properly + for (i = 0, lump_p = lumpinfo; i < numlumps; i++, lump_p++) + { + // skip and ignore comments/extra fields + if ((fseek(handle, lump_p->position, SEEK_SET) != 0) || (fread(&zlentry, 1, sizeof(zlentry_t), handle) < sizeof(zlentry_t))) + { + CONS_Alert(CONS_ERROR, "Local headers for lump %s are corrupt\n", lump_p->name2); + Z_Free(lumpinfo); + return NULL; + } + + lump_p->position += sizeof(zlentry_t) + zlentry.namelen + zlentry.xtralen; + } + *nlmp = numlumps; return lumpinfo; } From fb7c4ab812a26ec3b1007cd5adbd9c300061cf38 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Fri, 7 Feb 2020 18:47:56 -0600 Subject: [PATCH 028/322] zentries is unnecessary --- src/w_wad.c | 34 +++++++++++++--------------------- 1 file changed, 13 insertions(+), 21 deletions(-) diff --git a/src/w_wad.c b/src/w_wad.c index 874b99cc7..9137c477f 100644 --- a/src/w_wad.c +++ b/src/w_wad.c @@ -527,8 +527,7 @@ typedef struct zlentry_s static lumpinfo_t* ResGetLumpsZip (FILE* handle, UINT16* nlmp) { zend_t zend; - zentry_t* zentries; - zentry_t* zentry; + zentry_t zentry; zlentry_t zlentry; UINT16 numlumps = *nlmp; @@ -557,40 +556,36 @@ static lumpinfo_t* ResGetLumpsZip (FILE* handle, UINT16* nlmp) numlumps = zend.entries; lump_p = lumpinfo = Z_Malloc(numlumps * sizeof (*lumpinfo), PU_STATIC, NULL); - zentry = zentries = malloc(numlumps * sizeof (*zentries)); fseek(handle, zend.cdiroffset, SEEK_SET); - for (i = 0; i < numlumps; i++, zentry++, lump_p++) + for (i = 0; i < numlumps; i++, lump_p++) { char* fullname; char* trimname; char* dotpos; - if (fread(zentry, 1, sizeof(zentry_t), handle) < sizeof(zentry_t)) + if (fread(&zentry, 1, sizeof(zentry_t), handle) < sizeof(zentry_t)) { CONS_Alert(CONS_ERROR, "Failed to read central directory (%s)\n", M_FileError(handle)); Z_Free(lumpinfo); - free(zentries); return NULL; } - if (memcmp(zentry->signature, pat_central, 4)) + if (memcmp(zentry.signature, pat_central, 4)) { CONS_Alert(CONS_ERROR, "Central directory is corrupt\n"); Z_Free(lumpinfo); - free(zentries); return NULL; } - lump_p->position = zentry->offset; // NOT ACCURATE YET: we still need to read the local entry to find our true position - lump_p->disksize = zentry->compsize; - lump_p->size = zentry->size; + lump_p->position = zentry.offset; // NOT ACCURATE YET: we still need to read the local entry to find our true position + lump_p->disksize = zentry.compsize; + lump_p->size = zentry.size; - fullname = malloc(zentry->namelen + 1); - if (fgets(fullname, zentry->namelen + 1, handle) != fullname) + fullname = malloc(zentry.namelen + 1); + if (fgets(fullname, zentry.namelen + 1, handle) != fullname) { CONS_Alert(CONS_ERROR, "Unable to read lumpname (%s)\n", M_FileError(handle)); Z_Free(lumpinfo); - free(zentries); free(fullname); return NULL; } @@ -607,12 +602,12 @@ static lumpinfo_t* ResGetLumpsZip (FILE* handle, UINT16* nlmp) memset(lump_p->name, '\0', 9); // Making sure they're initialized to 0. Is it necessary? strncpy(lump_p->name, trimname, min(8, dotpos - trimname)); - lump_p->name2 = Z_Calloc(zentry->namelen + 1, PU_STATIC, NULL); - strncpy(lump_p->name2, fullname, zentry->namelen); + lump_p->name2 = Z_Calloc(zentry.namelen + 1, PU_STATIC, NULL); + strncpy(lump_p->name2, fullname, zentry.namelen); free(fullname); - switch(zentry->compression) + switch(zentry.compression) { case 0: lump_p->compression = CM_NOCOMPRESSION; @@ -632,17 +627,14 @@ static lumpinfo_t* ResGetLumpsZip (FILE* handle, UINT16* nlmp) } // skip and ignore comments/extra fields - if (fseek(handle, zentry->xtralen + zentry->commlen, SEEK_CUR) != 0) + if (fseek(handle, zentry.xtralen + zentry.commlen, SEEK_CUR) != 0) { CONS_Alert(CONS_ERROR, "Central directory is corrupt\n"); Z_Free(lumpinfo); - free(zentries); return NULL; } } - free(zentries); - // Adjust lump position values properly for (i = 0, lump_p = lumpinfo; i < numlumps; i++, lump_p++) { From 0a53f91820d116e23a2af9260074c5ab778308bc Mon Sep 17 00:00:00 2001 From: James R Date: Fri, 7 Feb 2020 19:41:45 -0800 Subject: [PATCH 029/322] Don't skip the first directory entry of PK3 if it's a file Also puts the marker skipping in the WAD API. --- src/r_data.c | 20 ++++++-------------- src/r_things.c | 6 ++---- src/w_wad.c | 23 +++++++++++++++++++---- src/w_wad.h | 3 +++ 4 files changed, 30 insertions(+), 22 deletions(-) diff --git a/src/r_data.c b/src/r_data.c index 5608fdbde..e94368288 100644 --- a/src/r_data.c +++ b/src/r_data.c @@ -716,14 +716,12 @@ Rloadflats (INT32 i, INT32 w) } else { - texstart = W_CheckNumForNamePwad("F_START", (UINT16)w, 0); + texstart = W_CheckNumForMarkerStartPwad("F_START", (UINT16)w, 0); texend = W_CheckNumForNamePwad("F_END", (UINT16)w, texstart); } if (!( texstart == INT16_MAX || texend == INT16_MAX )) { - texstart++; // Do not count the first marker - // Work through each lump between the markers in the WAD. for (j = 0; j < (texend - texstart); j++) { @@ -836,7 +834,7 @@ Rloadtextures (INT32 i, INT32 w) } else { - texstart = W_CheckNumForNamePwad(TX_START, (UINT16)w, 0); + texstart = W_CheckNumForMarkerStartPwad(TX_START, (UINT16)w, 0); texend = W_CheckNumForNamePwad(TX_END, (UINT16)w, 0); texturesLumpPos = W_CheckNumForNamePwad("TEXTURES", (UINT16)w, 0); if (texturesLumpPos != INT16_MAX) @@ -845,8 +843,6 @@ Rloadtextures (INT32 i, INT32 w) if (!( texstart == INT16_MAX || texend == INT16_MAX )) { - texstart++; // Do not count the first marker - // Work through each lump between the markers in the WAD. for (j = 0; j < (texend - texstart); j++) { @@ -953,14 +949,12 @@ void R_LoadTextures(void) } else { - texstart = W_CheckNumForNamePwad("F_START", (UINT16)w, 0); + texstart = W_CheckNumForMarkerStartPwad("F_START", (UINT16)w, 0); texend = W_CheckNumForNamePwad("F_END", (UINT16)w, texstart); } if (!( texstart == INT16_MAX || texend == INT16_MAX )) { - texstart++; // Do not count the first marker - // PK3s have subfolders, so we can't just make a simple sum if (wadfiles[w]->type == RET_PK3) { @@ -993,15 +987,13 @@ void R_LoadTextures(void) } else { - texstart = W_CheckNumForNamePwad(TX_START, (UINT16)w, 0); + texstart = W_CheckNumForMarkerStartPwad(TX_START, (UINT16)w, 0); texend = W_CheckNumForNamePwad(TX_END, (UINT16)w, 0); } if (texstart == INT16_MAX || texend == INT16_MAX) continue; - texstart++; // Do not count the first marker - // PK3s have subfolders, so we can't just make a simple sum if (wadfiles[w]->type == RET_PK3) { @@ -1587,9 +1579,9 @@ lumpnum_t R_GetFlatNumForName(const char *name) switch (wadfiles[i]->type) { case RET_WAD: - if ((start = W_CheckNumForNamePwad("F_START", (UINT16)i, 0)) == INT16_MAX) + if ((start = W_CheckNumForMarkerStartPwad("F_START", (UINT16)i, 0)) == INT16_MAX) { - if ((start = W_CheckNumForNamePwad("FF_START", (UINT16)i, 0)) == INT16_MAX) + if ((start = W_CheckNumForMarkerStartPwad("FF_START", (UINT16)i, 0)) == INT16_MAX) continue; else if ((end = W_CheckNumForNamePwad("FF_END", (UINT16)i, start)) == INT16_MAX) continue; diff --git a/src/r_things.c b/src/r_things.c index 7f0f43281..75210d4ab 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -437,9 +437,9 @@ void R_AddSpriteDefs(UINT16 wadnum) switch (wadfiles[wadnum]->type) { case RET_WAD: - start = W_CheckNumForNamePwad("S_START", wadnum, 0); + start = W_CheckNumForMarkerStartPwad("S_START", wadnum, 0); if (start == INT16_MAX) - start = W_CheckNumForNamePwad("SS_START", wadnum, 0); //deutex compatib. + start = W_CheckNumForMarkerStartPwad("SS_START", wadnum, 0); //deutex compatib. end = W_CheckNumForNamePwad("S_END",wadnum,start); if (end == INT16_MAX) @@ -461,8 +461,6 @@ void R_AddSpriteDefs(UINT16 wadnum) start = 0; //let say S_START is lump 0 } - else - start++; // just after S_START if (end == INT16_MAX || start >= end) { diff --git a/src/w_wad.c b/src/w_wad.c index 1df2eacc7..ea8a444b0 100644 --- a/src/w_wad.c +++ b/src/w_wad.c @@ -194,7 +194,6 @@ static inline void W_LoadDehackedLumpsPK3(UINT16 wadnum, boolean mainfile) if (posStart != INT16_MAX) { posEnd = W_CheckNumForFolderEndPK3("Lua/", wadnum, posStart); - posStart++; // first "lump" will be "Lua/" folder itself, so ignore it for (; posStart < posEnd; posStart++) LUA_LoadLump(wadnum, posStart); } @@ -204,7 +203,6 @@ static inline void W_LoadDehackedLumpsPK3(UINT16 wadnum, boolean mainfile) { posEnd = W_CheckNumForFolderEndPK3("SOC/", wadnum, posStart); - posStart++; // first "lump" will be "SOC/" folder itself, so ignore it for(; posStart < posEnd; posStart++) { lumpinfo_t *lump_p = &wadfiles[wadnum]->lumpinfo[posStart]; @@ -912,15 +910,32 @@ UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump) return INT16_MAX; } +UINT16 +W_CheckNumForMarkerStartPwad (const char *name, UINT16 wad, UINT16 startlump) +{ + UINT16 marker; + marker = W_CheckNumForNamePwad(name, wad, startlump); + if (marker != INT16_MAX) + marker++; // Do not count the first marker + return marker; +} + // Look for the first lump from a folder. UINT16 W_CheckNumForFolderStartPK3(const char *name, UINT16 wad, UINT16 startlump) { + size_t name_length; INT32 i; lumpinfo_t *lump_p = wadfiles[wad]->lumpinfo + startlump; + name_length = strlen(name); for (i = startlump; i < wadfiles[wad]->numlumps; i++, lump_p++) { - if (strnicmp(name, lump_p->name2, strlen(name)) == 0) + if (strnicmp(name, lump_p->name2, name_length) == 0) + { + /* SLADE is special and puts a single directory entry. Skip that. */ + if (strlen(lump_p->name2) == name_length) + i++; break; + } } return i; } @@ -1023,7 +1038,7 @@ lumpnum_t W_CheckNumForMap(const char *name) else continue; // Now look for the specified map. - for (++lumpNum; lumpNum < end; lumpNum++) + for (; lumpNum < end; lumpNum++) if (!strnicmp(name, (wadfiles[i]->lumpinfo + lumpNum)->name, 8)) return (i<<16) + lumpNum; } diff --git a/src/w_wad.h b/src/w_wad.h index aca67c00f..e07ceaf2e 100644 --- a/src/w_wad.h +++ b/src/w_wad.h @@ -157,6 +157,9 @@ const char *W_CheckNameForNum(lumpnum_t lumpnum); UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump); // checks only in one pwad +/* Find the first lump after F_START for instance. */ +UINT16 W_CheckNumForMarkerStartPwad(const char *name, UINT16 wad, UINT16 startlump); + UINT16 W_CheckNumForFullNamePK3(const char *name, UINT16 wad, UINT16 startlump); UINT16 W_CheckNumForFolderStartPK3(const char *name, UINT16 wad, UINT16 startlump); UINT16 W_CheckNumForFolderEndPK3(const char *name, UINT16 wad, UINT16 startlump); From 934808ef6202ffb4eec2f3753fc98cd22c630bec Mon Sep 17 00:00:00 2001 From: Sally Cochenour Date: Wed, 12 Feb 2020 14:16:23 -0500 Subject: [PATCH 030/322] BotRespawn hook Lets you force when and when not to respawn the bot --- src/b_bot.c | 15 +++++++++++++++ src/lua_hook.h | 2 ++ src/lua_hooklib.c | 46 ++++++++++++++++++++++++++++++++++++++++++++++ 3 files changed, 63 insertions(+) diff --git a/src/b_bot.c b/src/b_bot.c index f83aaa34c..3e8275bdd 100644 --- a/src/b_bot.c +++ b/src/b_bot.c @@ -463,6 +463,21 @@ boolean B_CheckRespawn(player_t *player) if (!sonic || sonic->health <= 0) return false; +#ifdef HAVE_BLUA + // B_RespawnBot doesn't do anything if the condition above this isn't met + { + UINT8 shouldForce = LUAh_BotRespawn(sonic, tails); + + if (P_MobjWasRemoved(sonic) || P_MobjWasRemoved(tails)) + return (shouldForce == 1); // mobj was removed + + if (shouldForce == 1) + return true; + else if (shouldForce == 2) + return false; + } +#endif + // Check if Sonic is busy first. // If he's doing any of these things, he probably doesn't want to see us. if (sonic->player->pflags & (PF_GLIDING|PF_SLIDING|PF_BOUNCING) diff --git a/src/lua_hook.h b/src/lua_hook.h index 94d2239f7..4bacf573a 100644 --- a/src/lua_hook.h +++ b/src/lua_hook.h @@ -42,6 +42,7 @@ enum hook { hook_JumpSpinSpecial, hook_BotTiccmd, hook_BotAI, + hook_BotRespawn, hook_LinedefExecute, hook_PlayerMsg, hook_HurtMsg, @@ -92,6 +93,7 @@ boolean LUAh_MobjDeath(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 #define LUAh_JumpSpinSpecial(player) LUAh_PlayerHook(player, hook_JumpSpinSpecial) // Hook for P_DoJumpStuff (Spin button effect (mid-air)) boolean LUAh_BotTiccmd(player_t *bot, ticcmd_t *cmd); // Hook for B_BuildTiccmd boolean LUAh_BotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd); // Hook for B_BuildTailsTiccmd by skin name +boolean LUAh_BotRespawn(mobj_t *sonic, mobj_t *tails); // Hook for B_CheckRespawn boolean LUAh_LinedefExecute(line_t *line, mobj_t *mo, sector_t *sector); // Hook for linedef executors boolean LUAh_PlayerMsg(int source, int target, int flags, char *msg); // Hook for chat messages boolean LUAh_HurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source, UINT8 damagetype); // Hook for hurt messages diff --git a/src/lua_hooklib.c b/src/lua_hooklib.c index 306bf6839..5c6b97ce0 100644 --- a/src/lua_hooklib.c +++ b/src/lua_hooklib.c @@ -53,6 +53,7 @@ const char *const hookNames[hook_MAX+1] = { "JumpSpinSpecial", "BotTiccmd", "BotAI", + "BotRespawn", "LinedefExecute", "PlayerMsg", "HurtMsg", @@ -1122,6 +1123,51 @@ boolean LUAh_BotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd) return hooked; } +// Hook for B_CheckRespawn +boolean LUAh_BotRespawn(mobj_t *sonic, mobj_t *tails) +{ + hook_p hookp; + UINT8 shouldRespawn = 0; // 0 = default, 1 = force yes, 2 = force no. + if (!gL || !(hooksAvailable[hook_BotRespawn/8] & (1<<(hook_BotRespawn%8)))) + return false; + + lua_settop(gL, 0); + + for (hookp = roothook; hookp; hookp = hookp->next) + { + if (hookp->type != hook_BotRespawn) + continue; + + if (lua_gettop(gL) == 0) + { + LUA_PushUserdata(gL, sonic, META_MOBJ); + LUA_PushUserdata(gL, tails, META_MOBJ); + } + lua_pushfstring(gL, FMT_HOOKID, hookp->id); + lua_gettable(gL, LUA_REGISTRYINDEX); + lua_pushvalue(gL, -3); + lua_pushvalue(gL, -3); + if (lua_pcall(gL, 2, 1, 0)) { + if (!hookp->error || cv_debug & DBG_LUA) + CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); + lua_pop(gL, 1); + hookp->error = true; + continue; + } + if (!lua_isnil(gL, -1)) + { + if (lua_toboolean(gL, -1)) + shouldRespawn = 1; // Force yes + else + shouldRespawn = 2; // Force no + } + lua_pop(gL, 1); + } + + lua_settop(gL, 0); + return shouldRespawn; +} + // Hook for linedef executors boolean LUAh_LinedefExecute(line_t *line, mobj_t *mo, sector_t *sector) { From 64b7a5e4d6d71e53a10e6cefef4ce04993230882 Mon Sep 17 00:00:00 2001 From: James R Date: Wed, 12 Feb 2020 18:03:39 -0800 Subject: [PATCH 031/322] SF_NONIGHTSSUPER for disabling super colors in NiGHTS --- src/d_player.h | 1 + src/dehacked.c | 1 + src/p_user.c | 2 +- src/r_things.c | 1 + 4 files changed, 4 insertions(+), 1 deletion(-) diff --git a/src/d_player.h b/src/d_player.h index db55a9913..250410c3b 100644 --- a/src/d_player.h +++ b/src/d_player.h @@ -48,6 +48,7 @@ typedef enum SF_FASTEDGE = 1<<12, // Faster edge teeter? SF_MULTIABILITY = 1<<13, // Revenge of Final Demo. SF_NONIGHTSROTATION = 1<<14, // Disable sprite rotation for NiGHTS + SF_NONIGHTSSUPER = 1<<15, // Disable super colors for NiGHTS (if you have SF_SUPER) // free up to and including 1<<31 } skinflags_t; diff --git a/src/dehacked.c b/src/dehacked.c index e7ff6e400..e48b1cb90 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -9477,6 +9477,7 @@ struct { {"SF_FASTEDGE",SF_FASTEDGE}, {"SF_MULTIABILITY",SF_MULTIABILITY}, {"SF_NONIGHTSROTATION",SF_NONIGHTSROTATION}, + {"SF_NONIGHTSSUPER",SF_NONIGHTSSUPER}, // Dashmode constants {"DASHMODE_THRESHOLD",DASHMODE_THRESHOLD}, diff --git a/src/p_user.c b/src/p_user.c index 176b07d0a..5b88148d5 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -8040,7 +8040,7 @@ static void P_MovePlayer(player_t *player) && player->mo->state < &states[S_PLAY_NIGHTS_TRANS6]))) // Note the < instead of <= { skin_t *skin = ((skin_t *)(player->mo->skin)); - if (skin->flags & SF_SUPER) + if (( skin->flags & (SF_SUPER|SF_NONIGHTSSUPER) ) == SF_SUPER) { player->mo->color = skin->supercolor + ((player->nightstime == player->startedtime) diff --git a/src/r_things.c b/src/r_things.c index 7f0f43281..ae4ccb5a8 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -3463,6 +3463,7 @@ static boolean R_ProcessPatchableFields(skin_t *skin, char *stoken, char *value) GETFLAG(DASHMODE) GETFLAG(FASTEDGE) GETFLAG(MULTIABILITY) + GETFLAG(NONIGHTSSUPER) #undef GETFLAG else // let's check if it's a sound, otherwise error out From 71319dce6b5cd1706c693942877149249e75b494 Mon Sep 17 00:00:00 2001 From: James R Date: Wed, 12 Feb 2020 18:15:15 -0800 Subject: [PATCH 032/322] Revert "Update file hashes" This reverts commit 4281de3b89e4ace77bff9dca003feb26d9e4dbc5. --- src/config.h.in | 8 ++++---- src/d_main.c | 2 +- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/src/config.h.in b/src/config.h.in index d4a613fdc..233cbdc53 100644 --- a/src/config.h.in +++ b/src/config.h.in @@ -26,12 +26,12 @@ #else /* Manually defined asset hashes for non-CMake builds - * Last updated 2020 / 02 / 09 - v2.2.1 - main assets + * Last updated 2019 / 12 / 06 - v2.2.0 - main assets * Last updated 20?? / ?? / ?? - v2.2.? - patch.pk3 */ -#define ASSET_HASH_SRB2_PK3 "0277c9416756627004e83cbb5b2e3e28" -#define ASSET_HASH_ZONES_PK3 "89627822f5a5c7fb022d836b138144b2" -#define ASSET_HASH_PLAYER_DTA "129fa7d4b273a4b3dcacaa44eccead4f" +#define ASSET_HASH_SRB2_PK3 "51419a33b4982d840c6772c159ba7c0a" +#define ASSET_HASH_ZONES_PK3 "df74843919fd51af26a0baa8e21e4c19" +#define ASSET_HASH_PLAYER_DTA "56a247e074dd0dc794b6617efef1e918" #ifdef USE_PATCH_DTA #define ASSET_HASH_PATCH_PK3 "there is no patch.pk3, only zuul" #endif diff --git a/src/d_main.c b/src/d_main.c index 27f250017..dc9bfbfea 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -1213,7 +1213,7 @@ void D_SRB2Main(void) #endif D_CleanFile(); -#ifndef DEVELOP // md5s last updated 09/02/20 (ddmmyy) +#ifndef DEVELOP // md5s last updated 06/12/19 (ddmmyy) // Check MD5s of autoloaded files W_VerifyFileMD5(0, ASSET_HASH_SRB2_PK3); // srb2.pk3 From b6089ccdaf9746446b229c14cdb34c0c3ad24544 Mon Sep 17 00:00:00 2001 From: Jaime Passos Date: Mon, 27 Jan 2020 01:57:55 -0300 Subject: [PATCH 033/322] Fix -OGLlib --- src/i_video.h | 13 +++++++++-- src/screen.c | 2 +- src/sdl/i_video.c | 58 +++++++++++++++++++++++++++++++++++++++-------- src/sdl/ogl_sdl.c | 8 +++---- 4 files changed, 65 insertions(+), 16 deletions(-) diff --git a/src/i_video.h b/src/i_video.h index 76b984d25..8f87a360e 100644 --- a/src/i_video.h +++ b/src/i_video.h @@ -32,10 +32,13 @@ typedef enum render_none = 3 // for dedicated server } rendermode_t; -/** \brief currect render mode +/** \brief current render mode */ extern rendermode_t rendermode; +/** \brief hardware renderer loaded +*/ +extern boolean hwrenderloaded; /** \brief use highcolor modes if true */ @@ -44,6 +47,9 @@ extern boolean highcolor; /** \brief setup video mode */ void I_StartupGraphics(void); + +/** \brief setup hardware mode +*/ void I_StartupHardwareGraphics(void); /** \brief restore old video mode @@ -82,9 +88,12 @@ INT32 VID_GetModeForSize(INT32 w, INT32 h); \param modenum video mode to set to - \return currect video mode + \return current video mode */ INT32 VID_SetMode(INT32 modenum); + +/** \brief Checks the render state +*/ void VID_CheckRenderer(void); /** \brief The VID_GetModeName function diff --git a/src/screen.c b/src/screen.c index fcf6c6b0b..b5faaef7e 100644 --- a/src/screen.c +++ b/src/screen.c @@ -464,7 +464,7 @@ void SCR_ChangeRenderer(void) { target_renderer = cv_renderer.value; #ifdef HWRENDER - if (M_CheckParm("-opengl")) + if (M_CheckParm("-opengl") && hwrenderloaded) target_renderer = rendermode = render_opengl; else #endif diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c index 13e2423c4..a37e94fad 100644 --- a/src/sdl/i_video.c +++ b/src/sdl/i_video.c @@ -93,7 +93,8 @@ static INT32 numVidModes = -1; */ static char vidModeName[33][32]; // allow 33 different modes -rendermode_t rendermode=render_soft; +rendermode_t rendermode = render_soft; +static rendermode_t chosenrendermode = render_soft; // set by command line arguments boolean highcolor = false; @@ -103,6 +104,7 @@ static consvar_t cv_stretch = {"stretch", "Off", CV_SAVE|CV_NOSHOWHELP, CV_OnOff static consvar_t cv_alwaysgrabmouse = {"alwaysgrabmouse", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; UINT8 graphics_started = 0; // Is used in console.c and screen.c +boolean hwrenderloaded = false; // To disable fullscreen at startup; is set in VID_PrepareModeList boolean allow_fullscreen = false; @@ -1468,14 +1470,44 @@ static SDL_bool Impl_CreateContext(void) return SDL_TRUE; } +#ifdef HWRENDER +static void VID_CheckGLLoaded(rendermode_t oldrender) +{ + if (!hwrenderloaded) // Well, it didn't work the first time anyway. + { + CONS_Alert(CONS_ERROR, "OpenGL never loaded\n"); + rendermode = oldrender; + if (chosenrendermode == render_opengl) // fallback to software + rendermode = render_soft; + if (setrenderneeded) + { + CV_StealthSetValue(&cv_renderer, oldrender); + CV_StealthSetValue(&cv_newrenderer, oldrender); + setrenderneeded = 0; + } + } +} +#endif + void VID_CheckRenderer(void) { + rendermode_t oldrenderer = rendermode; + if (dedicated) return; +#ifdef HWRENDER + if (!graphics_started) + VID_CheckGLLoaded(oldrenderer); +#endif + if (setrenderneeded) { rendermode = setrenderneeded; +#ifdef HWRENDER + if (setrenderneeded == render_opengl) + VID_CheckGLLoaded(oldrenderer); +#endif Impl_CreateContext(); } @@ -1498,9 +1530,15 @@ void VID_CheckRenderer(void) else if (rendermode == render_opengl) { I_StartupHardwareGraphics(); - R_InitHardwareMode(); - HWR_Switch(); + // Needs to check if switching failed somehow, too. + if (rendermode == render_opengl) + { + R_InitHardwareMode(); + HWR_Switch(); + } } +#else + (void)oldrenderer; #endif } @@ -1665,10 +1703,10 @@ void I_StartupGraphics(void) #ifdef HWRENDER if (M_CheckParm("-opengl")) - rendermode = render_opengl; + chosenrendermode = rendermode = render_opengl; else if (M_CheckParm("-software")) #endif - rendermode = render_soft; + chosenrendermode = rendermode = render_soft; usesdl2soft = M_CheckParm("-softblit"); borderlesswindow = M_CheckParm("-borderless"); @@ -1764,13 +1802,15 @@ void I_StartupHardwareGraphics(void) HWD.pfnMakeScreenTexture= hwSym("MakeScreenTexture",NULL); HWD.pfnMakeScreenFinalTexture=hwSym("MakeScreenFinalTexture",NULL); HWD.pfnDrawScreenFinalTexture=hwSym("DrawScreenFinalTexture",NULL); - // check gl renderer lib - if (HWD.pfnGetRenderVersion() != VERSION) - I_Error("%s", M_GetText("The version of the renderer doesn't match the version of the executable\nBe sure you have installed SRB2 properly.\n")); + if (!HWD.pfnInit(I_Error)) // let load the OpenGL library + { rendermode = render_soft; + setrenderneeded = 0; + } else - glstartup = true; + hwrenderloaded = true; + glstartup = true; } #endif } diff --git a/src/sdl/ogl_sdl.c b/src/sdl/ogl_sdl.c index 6c0dd35a5..3e02e4ec3 100644 --- a/src/sdl/ogl_sdl.c +++ b/src/sdl/ogl_sdl.c @@ -128,15 +128,15 @@ boolean LoadGL(void) return SetupGLfunc(); else { - I_OutputMsg("Could not load GLU Library: %s\n", GLULibname); + CONS_Alert(CONS_ERROR, "Could not load GLU Library: %s\n", GLULibname); if (!M_CheckParm ("-GLUlib")) - I_OutputMsg("If you know what is the GLU library's name, use -GLUlib\n"); + CONS_Alert(CONS_ERROR, "If you know what is the GLU library's name, use -GLUlib\n"); } } else { - I_OutputMsg("Could not load GLU Library\n"); - I_OutputMsg("If you know what is the GLU library's name, use -GLUlib\n"); + CONS_Alert(CONS_ERROR, "Could not load GLU Library\n"); + CONS_Alert(CONS_ERROR, "If you know what is the GLU library's name, use -GLUlib\n"); } #endif return SetupGLfunc(); From cca366552519495e120ce798e1dd82930f4f16a2 Mon Sep 17 00:00:00 2001 From: Jaime Passos Date: Sat, 15 Feb 2020 13:51:32 -0300 Subject: [PATCH 034/322] Fallback to Software if the renderer version doesn't match --- src/sdl/i_video.c | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c index a37e94fad..4b30fc676 100644 --- a/src/sdl/i_video.c +++ b/src/sdl/i_video.c @@ -1803,13 +1803,19 @@ void I_StartupHardwareGraphics(void) HWD.pfnMakeScreenFinalTexture=hwSym("MakeScreenFinalTexture",NULL); HWD.pfnDrawScreenFinalTexture=hwSym("DrawScreenFinalTexture",NULL); - if (!HWD.pfnInit(I_Error)) // let load the OpenGL library + if (HWD.pfnGetRenderVersion() != VERSION) + { + CONS_Alert(CONS_ERROR, M_GetText("The version of the renderer doesn't match the version of the executable\nBe sure you have installed SRB2 properly.\n")); + hwrenderloaded = false; + } + else + hwrenderloaded = HWD.pfnInit(I_Error); // let load the OpenGL library + + if (!hwrenderloaded) { rendermode = render_soft; setrenderneeded = 0; } - else - hwrenderloaded = true; glstartup = true; } #endif From 6c5db5f4628f199206e1183414716839d563a5d5 Mon Sep 17 00:00:00 2001 From: Jaime Passos Date: Sat, 15 Feb 2020 14:25:28 -0300 Subject: [PATCH 035/322] Missing comment --- src/sdl/i_video.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c index 4b30fc676..afaaa2775 100644 --- a/src/sdl/i_video.c +++ b/src/sdl/i_video.c @@ -1803,6 +1803,7 @@ void I_StartupHardwareGraphics(void) HWD.pfnMakeScreenFinalTexture=hwSym("MakeScreenFinalTexture",NULL); HWD.pfnDrawScreenFinalTexture=hwSym("DrawScreenFinalTexture",NULL); + // check gl renderer lib if (HWD.pfnGetRenderVersion() != VERSION) { CONS_Alert(CONS_ERROR, M_GetText("The version of the renderer doesn't match the version of the executable\nBe sure you have installed SRB2 properly.\n")); From 07afd7520fb53bc110c5c97a890e82e5f8b67854 Mon Sep 17 00:00:00 2001 From: Jaime Passos Date: Sat, 15 Feb 2020 14:10:55 -0300 Subject: [PATCH 036/322] Only initialise OpenGL if you actually intend to use it. --- src/i_video.h | 3 ++- src/sdl/i_video.c | 24 +++++++++++++++--------- src/sdl/ogl_sdl.c | 4 ++-- 3 files changed, 19 insertions(+), 12 deletions(-) diff --git a/src/i_video.h b/src/i_video.h index 8f87a360e..294b7ef84 100644 --- a/src/i_video.h +++ b/src/i_video.h @@ -37,8 +37,9 @@ typedef enum extern rendermode_t rendermode; /** \brief hardware renderer loaded + 0 = never loaded, 1 = loaded successfully, -1 = failed loading */ -extern boolean hwrenderloaded; +extern INT32 hwrenderloaded; /** \brief use highcolor modes if true */ diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c index afaaa2775..18cce3eab 100644 --- a/src/sdl/i_video.c +++ b/src/sdl/i_video.c @@ -104,7 +104,7 @@ static consvar_t cv_stretch = {"stretch", "Off", CV_SAVE|CV_NOSHOWHELP, CV_OnOff static consvar_t cv_alwaysgrabmouse = {"alwaysgrabmouse", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; UINT8 graphics_started = 0; // Is used in console.c and screen.c -boolean hwrenderloaded = false; +INT32 hwrenderloaded = 0; // To disable fullscreen at startup; is set in VID_PrepareModeList boolean allow_fullscreen = false; @@ -1473,7 +1473,7 @@ static SDL_bool Impl_CreateContext(void) #ifdef HWRENDER static void VID_CheckGLLoaded(rendermode_t oldrender) { - if (!hwrenderloaded) // Well, it didn't work the first time anyway. + if (hwrenderloaded == -1) // Well, it didn't work the first time anyway. { CONS_Alert(CONS_ERROR, "OpenGL never loaded\n"); rendermode = oldrender; @@ -1505,8 +1505,13 @@ void VID_CheckRenderer(void) { rendermode = setrenderneeded; #ifdef HWRENDER - if (setrenderneeded == render_opengl) + if (rendermode == render_opengl) + { VID_CheckGLLoaded(oldrenderer); + // Initialise OpenGL before calling SDLSetMode!!! + if (hwrenderloaded != 1) + I_StartupHardwareGraphics(); + } #endif Impl_CreateContext(); } @@ -1522,14 +1527,14 @@ void VID_CheckRenderer(void) bufSurface = NULL; } #ifdef HWRENDER - HWR_FreeTextureCache(); + if (hwrenderloaded == 1) // Only if OpenGL ever loaded! + HWR_FreeTextureCache(); #endif SCR_SetDrawFuncs(); } #ifdef HWRENDER else if (rendermode == render_opengl) { - I_StartupHardwareGraphics(); // Needs to check if switching failed somehow, too. if (rendermode == render_opengl) { @@ -1714,7 +1719,8 @@ void I_StartupGraphics(void) //SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY>>1,SDL_DEFAULT_REPEAT_INTERVAL<<2); VID_Command_ModeList_f(); #ifdef HWRENDER - I_StartupHardwareGraphics(); + if (chosenrendermode == render_opengl) + I_StartupHardwareGraphics(); #endif // Fury: we do window initialization after GL setup to allow @@ -1807,12 +1813,12 @@ void I_StartupHardwareGraphics(void) if (HWD.pfnGetRenderVersion() != VERSION) { CONS_Alert(CONS_ERROR, M_GetText("The version of the renderer doesn't match the version of the executable\nBe sure you have installed SRB2 properly.\n")); - hwrenderloaded = false; + hwrenderloaded = -1; } else - hwrenderloaded = HWD.pfnInit(I_Error); // let load the OpenGL library + hwrenderloaded = HWD.pfnInit(I_Error) ? 1 : -1; // let load the OpenGL library - if (!hwrenderloaded) + if (hwrenderloaded == -1) { rendermode = render_soft; setrenderneeded = 0; diff --git a/src/sdl/ogl_sdl.c b/src/sdl/ogl_sdl.c index 3e02e4ec3..6654a75a0 100644 --- a/src/sdl/ogl_sdl.c +++ b/src/sdl/ogl_sdl.c @@ -95,10 +95,10 @@ boolean LoadGL(void) if (SDL_GL_LoadLibrary(OGLLibname) != 0) { - I_OutputMsg("Could not load OpenGL Library: %s\n" + CONS_Alert(CONS_ERROR, "Could not load OpenGL Library: %s\n" "Falling back to Software mode.\n", SDL_GetError()); if (!M_CheckParm ("-OGLlib")) - I_OutputMsg("If you know what is the OpenGL library's name, use -OGLlib\n"); + CONS_Alert(CONS_ERROR, "If you know what is the OpenGL library's name, use -OGLlib\n"); return 0; } From 3fa4db891f9ef693acf6c8e1668dc038e2fb310e Mon Sep 17 00:00:00 2001 From: Jaime Passos Date: Mon, 17 Feb 2020 01:13:13 -0300 Subject: [PATCH 037/322] Always load the GL library! --- src/sdl/i_video.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c index 18cce3eab..b50790f77 100644 --- a/src/sdl/i_video.c +++ b/src/sdl/i_video.c @@ -1719,8 +1719,7 @@ void I_StartupGraphics(void) //SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY>>1,SDL_DEFAULT_REPEAT_INTERVAL<<2); VID_Command_ModeList_f(); #ifdef HWRENDER - if (chosenrendermode == render_opengl) - I_StartupHardwareGraphics(); + I_StartupHardwareGraphics(); #endif // Fury: we do window initialization after GL setup to allow From 9d9de3aff6e5272c62e1c243732ea5af3820a356 Mon Sep 17 00:00:00 2001 From: Jaime Passos Date: Sat, 15 Feb 2020 14:38:16 -0300 Subject: [PATCH 038/322] Only set OpenGL as the target renderer if it loaded successfully --- src/screen.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/screen.c b/src/screen.c index b5faaef7e..9c1af11a8 100644 --- a/src/screen.c +++ b/src/screen.c @@ -464,7 +464,7 @@ void SCR_ChangeRenderer(void) { target_renderer = cv_renderer.value; #ifdef HWRENDER - if (M_CheckParm("-opengl") && hwrenderloaded) + if (M_CheckParm("-opengl") && (hwrenderloaded == 1)) target_renderer = rendermode = render_opengl; else #endif From 7ddad9c9ec9fac004d9c19a5a8a97da7c07d3d74 Mon Sep 17 00:00:00 2001 From: Jaime Passos Date: Sat, 15 Feb 2020 21:08:06 -0300 Subject: [PATCH 039/322] Remove redundant check --- src/sdl/i_video.c | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c index b50790f77..fa1de19f2 100644 --- a/src/sdl/i_video.c +++ b/src/sdl/i_video.c @@ -1535,12 +1535,8 @@ void VID_CheckRenderer(void) #ifdef HWRENDER else if (rendermode == render_opengl) { - // Needs to check if switching failed somehow, too. - if (rendermode == render_opengl) - { - R_InitHardwareMode(); - HWR_Switch(); - } + R_InitHardwareMode(); + HWR_Switch(); } #else (void)oldrenderer; From 04ee6ca12c29fbb7a1a9ec2ca6288d1d60adda5e Mon Sep 17 00:00:00 2001 From: Jaime Passos Date: Sat, 15 Feb 2020 22:11:54 -0300 Subject: [PATCH 040/322] Don't call HWR_Switch twice --- src/sdl/i_video.c | 3 --- 1 file changed, 3 deletions(-) diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c index fa1de19f2..ca7b56592 100644 --- a/src/sdl/i_video.c +++ b/src/sdl/i_video.c @@ -1534,10 +1534,7 @@ void VID_CheckRenderer(void) } #ifdef HWRENDER else if (rendermode == render_opengl) - { R_InitHardwareMode(); - HWR_Switch(); - } #else (void)oldrenderer; #endif From 8da832986c31debdbba610997634febb880eac08 Mon Sep 17 00:00:00 2001 From: Jaime Passos Date: Sat, 15 Feb 2020 22:23:05 -0300 Subject: [PATCH 041/322] Don't center the window when changing renderers --- src/sdl/i_video.c | 21 +++++++++++++++------ 1 file changed, 15 insertions(+), 6 deletions(-) diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c index ca7b56592..bacb4f771 100644 --- a/src/sdl/i_video.c +++ b/src/sdl/i_video.c @@ -176,7 +176,7 @@ static SDL_bool Impl_CreateWindow(SDL_bool fullscreen); //static void Impl_SetWindowName(const char *title); static void Impl_SetWindowIcon(void); -static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen) +static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen, SDL_bool reposition) { static SDL_bool wasfullscreen = SDL_FALSE; Uint32 rmask; @@ -205,10 +205,13 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen) } // Reposition window only in windowed mode SDL_SetWindowSize(window, width, height); - SDL_SetWindowPosition(window, - SDL_WINDOWPOS_CENTERED_DISPLAY(SDL_GetWindowDisplayIndex(window)), - SDL_WINDOWPOS_CENTERED_DISPLAY(SDL_GetWindowDisplayIndex(window)) - ); + if (reposition) + { + SDL_SetWindowPosition(window, + SDL_WINDOWPOS_CENTERED_DISPLAY(SDL_GetWindowDisplayIndex(window)), + SDL_WINDOWPOS_CENTERED_DISPLAY(SDL_GetWindowDisplayIndex(window)) + ); + } } } else @@ -1491,6 +1494,7 @@ static void VID_CheckGLLoaded(rendermode_t oldrender) void VID_CheckRenderer(void) { + SDL_bool rendererchanged = SDL_FALSE; rendermode_t oldrenderer = rendermode; if (dedicated) @@ -1504,6 +1508,8 @@ void VID_CheckRenderer(void) if (setrenderneeded) { rendermode = setrenderneeded; + rendererchanged = SDL_TRUE; + #ifdef HWRENDER if (rendermode == render_opengl) { @@ -1511,12 +1517,15 @@ void VID_CheckRenderer(void) // Initialise OpenGL before calling SDLSetMode!!! if (hwrenderloaded != 1) I_StartupHardwareGraphics(); + else if (hwrenderloaded == -1) + rendererchanged = SDL_FALSE; } #endif + Impl_CreateContext(); } - SDLSetMode(vid.width, vid.height, USE_FULLSCREEN); + SDLSetMode(vid.width, vid.height, USE_FULLSCREEN, (rendererchanged ? SDL_FALSE : SDL_TRUE)); Impl_VideoSetupBuffer(); if (rendermode == render_soft) From cac5f9d1714676f53fbe0f35531db17a3bc9ebfd Mon Sep 17 00:00:00 2001 From: Jaime Passos Date: Mon, 17 Feb 2020 12:14:51 -0300 Subject: [PATCH 042/322] add -nogl parm --- src/d_main.c | 9 ++++++++- src/m_menu.c | 28 ++++++++++++++++++++++++++-- src/screen.c | 14 ++++++++++++++ src/sdl/i_video.c | 11 +++++++---- 4 files changed, 55 insertions(+), 7 deletions(-) diff --git a/src/d_main.c b/src/d_main.c index 6616dfaa6..d9f67675c 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -1291,11 +1291,18 @@ void D_SRB2Main(void) // Lactozilla: Does the render mode need to change? if ((setrenderneeded != 0) && (setrenderneeded != rendermode)) { - CONS_Printf("Switching the renderer...\n"); + CONS_Printf(M_GetText("Switching the renderer...\n")); + Z_PreparePatchFlush(); + + // set needpatchflush / needpatchrecache true for D_CheckRendererState needpatchflush = true; needpatchrecache = true; + + // Set cv_renderer to the new render mode VID_CheckRenderer(); SCR_ChangeRendererCVars(setrenderneeded); + + // check the renderer's state, and then clear setrenderneeded D_CheckRendererState(); setrenderneeded = 0; } diff --git a/src/m_menu.c b/src/m_menu.c index 97c04ebd5..0349ed3bc 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -310,6 +310,7 @@ static void M_AssignJoystick(INT32 choice); static void M_ChangeControl(INT32 choice); // Video & Sound +static void M_VideoOptions(INT32 choice); menu_t OP_VideoOptionsDef, OP_VideoModeDef, OP_ColorOptionsDef; #ifdef HWRENDER static void M_OpenGLOptionsMenu(void); @@ -1031,7 +1032,7 @@ static menuitem_t OP_MainMenu[] = {IT_SUBMENU | IT_STRING, NULL, "Player 2 Controls...", &OP_P2ControlsDef, 20}, {IT_CVAR | IT_STRING, NULL, "Controls per key", &cv_controlperkey, 30}, - {IT_SUBMENU | IT_STRING, NULL, "Video Options...", &OP_VideoOptionsDef, 50}, + {IT_CALL | IT_STRING, NULL, "Video Options...", M_VideoOptions, 50}, {IT_SUBMENU | IT_STRING, NULL, "Sound Options...", &OP_SoundOptionsDef, 60}, {IT_CALL | IT_STRING, NULL, "Server Options...", M_ServerOptions, 80}, @@ -1282,6 +1283,16 @@ static menuitem_t OP_Camera2ExtendedOptionsMenu[] = {IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair2, 126}, }; +enum +{ + op_video_resolution = 1, +#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL) + op_video_fullscreen, +#endif + op_video_vsync, + op_video_renderer, +}; + static menuitem_t OP_VideoOptionsMenu[] = { {IT_HEADER, NULL, "Screen", NULL, 0}, @@ -2078,6 +2089,20 @@ menu_t OP_PlaystyleDef = { 0, 0, 0, NULL }; +static void M_VideoOptions(INT32 choice) +{ + (void)choice; +#ifdef HWRENDER + if (hwrenderloaded == -1) + { + OP_VideoOptionsMenu[op_video_renderer].status = (IT_TRANSTEXT | IT_PAIR); + OP_VideoOptionsMenu[op_video_renderer].patch = "Renderer"; + OP_VideoOptionsMenu[op_video_renderer].text = "Software"; + } + +#endif + M_SetupNextMenu(&OP_VideoOptionsDef); +} menu_t OP_VideoOptionsDef = { @@ -12005,7 +12030,6 @@ static void M_VideoModeMenu(INT32 choice) static void M_DrawMainVideoMenu(void) { - M_DrawGenericScrollMenu(); if (itemOn < 8) // where it starts to go offscreen; change this number if you change the layout of the video menu { diff --git a/src/screen.c b/src/screen.c index 9c1af11a8..9c61f5689 100644 --- a/src/screen.c +++ b/src/screen.c @@ -450,6 +450,20 @@ static int target_renderer = 0; void SCR_ActuallyChangeRenderer(void) { setrenderneeded = target_renderer; + +#ifdef HWRENDER + // Well, it didn't even load anyway. + if ((hwrenderloaded == -1) && (setrenderneeded == render_opengl)) + { + if (M_CheckParm("-nogl")) + CONS_Alert(CONS_ERROR, "OpenGL rendering was disabled!\n"); + else + CONS_Alert(CONS_ERROR, "OpenGL never loaded\n"); + setrenderneeded = 0; + return; + } +#endif + // setting the same renderer twice WILL crash your game, so let's not, please if (rendermode == setrenderneeded) setrenderneeded = 0; diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c index bacb4f771..1dbaf06bd 100644 --- a/src/sdl/i_video.c +++ b/src/sdl/i_video.c @@ -1440,7 +1440,7 @@ static SDL_bool Impl_CreateContext(void) { // Renderer-specific stuff #ifdef HWRENDER - if (rendermode == render_opengl) + if ((rendermode == render_opengl) && (hwrenderloaded != -1)) { if (!sdlglcontext) sdlglcontext = SDL_GL_CreateContext(window); @@ -1478,7 +1478,6 @@ static void VID_CheckGLLoaded(rendermode_t oldrender) { if (hwrenderloaded == -1) // Well, it didn't work the first time anyway. { - CONS_Alert(CONS_ERROR, "OpenGL never loaded\n"); rendermode = oldrender; if (chosenrendermode == render_opengl) // fallback to software rendermode = render_soft; @@ -1587,7 +1586,8 @@ static SDL_bool Impl_CreateWindow(SDL_bool fullscreen) flags |= SDL_WINDOW_BORDERLESS; #ifdef HWRENDER - flags |= SDL_WINDOW_OPENGL; + if (hwrenderloaded != -1) + flags |= SDL_WINDOW_OPENGL; #endif // Create a window @@ -1721,7 +1721,10 @@ void I_StartupGraphics(void) //SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY>>1,SDL_DEFAULT_REPEAT_INTERVAL<<2); VID_Command_ModeList_f(); #ifdef HWRENDER - I_StartupHardwareGraphics(); + if (M_CheckParm("-nogl")) + hwrenderloaded = -1; // Don't call SDL_GL_LoadLibrary + else + I_StartupHardwareGraphics(); #endif // Fury: we do window initialization after GL setup to allow From e53a17bb528800c6a3ec7ec2fcc36c5c6f96ba20 Mon Sep 17 00:00:00 2001 From: Jaime Passos Date: Mon, 17 Feb 2020 21:11:56 -0300 Subject: [PATCH 043/322] Rename stuff around --- src/android/i_video.c | 10 ++++------ src/djgppdos/i_video.c | 5 +---- src/djgppdos/vid_vesa.c | 6 ++---- src/dummy/i_video.c | 10 ++++------ src/i_video.h | 18 +++++++++++------- src/m_menu.c | 2 +- src/screen.c | 4 ++-- src/sdl/i_video.c | 39 +++++++++++++++++---------------------- src/win32/win_vid.c | 11 +++-------- 9 files changed, 45 insertions(+), 60 deletions(-) diff --git a/src/android/i_video.c b/src/android/i_video.c index b8bb4fefb..1909cd71a 100644 --- a/src/android/i_video.c +++ b/src/android/i_video.c @@ -19,10 +19,10 @@ boolean allow_fullscreen = false; consvar_t cv_vidwait = {"vid_wait", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; void I_StartupGraphics(void){} -void I_StartupHardwareGraphics(void){} - void I_ShutdownGraphics(void){} +void VID_StartupOpenGL(void){} + void I_SetPalette(RGBA_t *palette) { (void)palette; @@ -52,10 +52,8 @@ INT32 VID_SetMode(INT32 modenum) return 0; } -void VID_CheckRenderer(void) -{ - // .............. -} +void VID_CheckRenderer(void) {} +void VID_CheckGLLoaded(rendermode_t oldrender) {} const char *VID_GetModeName(INT32 modenum) { diff --git a/src/djgppdos/i_video.c b/src/djgppdos/i_video.c index 02c7a842b..f525b96ca 100644 --- a/src/djgppdos/i_video.c +++ b/src/djgppdos/i_video.c @@ -339,7 +339,4 @@ void I_StartupGraphics(void) } -void I_StartupHardwareGraphics(void) -{ - // oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo y -} +void VID_StartupOpenGL(void) {} diff --git a/src/djgppdos/vid_vesa.c b/src/djgppdos/vid_vesa.c index c8ce7dae5..61ed18e4b 100644 --- a/src/djgppdos/vid_vesa.c +++ b/src/djgppdos/vid_vesa.c @@ -378,10 +378,8 @@ INT32 VID_SetMode (INT32 modenum) //, UINT8 *palette) return 1; } -void VID_CheckRenderer(void) -{ - // .............. -} +void VID_CheckRenderer(void) {} +void VID_CheckGLLoaded(rendermode_t oldrender) {} diff --git a/src/dummy/i_video.c b/src/dummy/i_video.c index fafeee000..56ead3672 100644 --- a/src/dummy/i_video.c +++ b/src/dummy/i_video.c @@ -11,10 +11,10 @@ boolean allow_fullscreen = false; consvar_t cv_vidwait = {"vid_wait", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; void I_StartupGraphics(void){} -void I_StartupHardwareGraphics(void){} - void I_ShutdownGraphics(void){} +void VID_StartupOpenGL(void){} + void I_SetPalette(RGBA_t *palette) { (void)palette; @@ -40,10 +40,8 @@ INT32 VID_SetMode(INT32 modenum) return 0; } -void VID_CheckRenderer(void) -{ - // .............. -} +void VID_CheckRenderer(void) {} +void VID_CheckGLLoaded(rendermode_t oldrender) {} const char *VID_GetModeName(INT32 modenum) { diff --git a/src/i_video.h b/src/i_video.h index 294b7ef84..2b40356ea 100644 --- a/src/i_video.h +++ b/src/i_video.h @@ -36,10 +36,10 @@ typedef enum */ extern rendermode_t rendermode; -/** \brief hardware renderer loaded +/** \brief OpenGL state 0 = never loaded, 1 = loaded successfully, -1 = failed loading */ -extern INT32 hwrenderloaded; +extern INT32 vid_opengl_state; /** \brief use highcolor modes if true */ @@ -49,11 +49,7 @@ extern boolean highcolor; */ void I_StartupGraphics(void); -/** \brief setup hardware mode -*/ -void I_StartupHardwareGraphics(void); - -/** \brief restore old video mode +/** \brief shutdown video mode */ void I_ShutdownGraphics(void); @@ -97,6 +93,14 @@ INT32 VID_SetMode(INT32 modenum); */ void VID_CheckRenderer(void); +/** \brief Load OpenGL mode +*/ +void VID_StartupOpenGL(void); + +/** \brief Checks if OpenGL loaded +*/ +void VID_CheckGLLoaded(rendermode_t oldrender); + /** \brief The VID_GetModeName function \param modenum video mode number diff --git a/src/m_menu.c b/src/m_menu.c index 0349ed3bc..82793ab9a 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -2093,7 +2093,7 @@ static void M_VideoOptions(INT32 choice) { (void)choice; #ifdef HWRENDER - if (hwrenderloaded == -1) + if (vid_opengl_state == -1) { OP_VideoOptionsMenu[op_video_renderer].status = (IT_TRANSTEXT | IT_PAIR); OP_VideoOptionsMenu[op_video_renderer].patch = "Renderer"; diff --git a/src/screen.c b/src/screen.c index 9c61f5689..828454a9b 100644 --- a/src/screen.c +++ b/src/screen.c @@ -453,7 +453,7 @@ void SCR_ActuallyChangeRenderer(void) #ifdef HWRENDER // Well, it didn't even load anyway. - if ((hwrenderloaded == -1) && (setrenderneeded == render_opengl)) + if ((vid_opengl_state == -1) && (setrenderneeded == render_opengl)) { if (M_CheckParm("-nogl")) CONS_Alert(CONS_ERROR, "OpenGL rendering was disabled!\n"); @@ -478,7 +478,7 @@ void SCR_ChangeRenderer(void) { target_renderer = cv_renderer.value; #ifdef HWRENDER - if (M_CheckParm("-opengl") && (hwrenderloaded == 1)) + if (M_CheckParm("-opengl") && (vid_opengl_state == 1)) target_renderer = rendermode = render_opengl; else #endif diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c index 1dbaf06bd..5d1baee74 100644 --- a/src/sdl/i_video.c +++ b/src/sdl/i_video.c @@ -104,7 +104,7 @@ static consvar_t cv_stretch = {"stretch", "Off", CV_SAVE|CV_NOSHOWHELP, CV_OnOff static consvar_t cv_alwaysgrabmouse = {"alwaysgrabmouse", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; UINT8 graphics_started = 0; // Is used in console.c and screen.c -INT32 hwrenderloaded = 0; +INT32 vid_opengl_state = 0; // To disable fullscreen at startup; is set in VID_PrepareModeList boolean allow_fullscreen = false; @@ -1440,7 +1440,7 @@ static SDL_bool Impl_CreateContext(void) { // Renderer-specific stuff #ifdef HWRENDER - if ((rendermode == render_opengl) && (hwrenderloaded != -1)) + if ((rendermode == render_opengl) && (vid_opengl_state != -1)) { if (!sdlglcontext) sdlglcontext = SDL_GL_CreateContext(window); @@ -1473,10 +1473,10 @@ static SDL_bool Impl_CreateContext(void) return SDL_TRUE; } -#ifdef HWRENDER -static void VID_CheckGLLoaded(rendermode_t oldrender) +void VID_CheckGLLoaded(rendermode_t oldrender) { - if (hwrenderloaded == -1) // Well, it didn't work the first time anyway. +#ifdef HWRENDER + if (vid_opengl_state == -1) // Well, it didn't work the first time anyway. { rendermode = oldrender; if (chosenrendermode == render_opengl) // fallback to software @@ -1488,8 +1488,8 @@ static void VID_CheckGLLoaded(rendermode_t oldrender) setrenderneeded = 0; } } -} #endif +} void VID_CheckRenderer(void) { @@ -1499,11 +1499,6 @@ void VID_CheckRenderer(void) if (dedicated) return; -#ifdef HWRENDER - if (!graphics_started) - VID_CheckGLLoaded(oldrenderer); -#endif - if (setrenderneeded) { rendermode = setrenderneeded; @@ -1514,9 +1509,9 @@ void VID_CheckRenderer(void) { VID_CheckGLLoaded(oldrenderer); // Initialise OpenGL before calling SDLSetMode!!! - if (hwrenderloaded != 1) - I_StartupHardwareGraphics(); - else if (hwrenderloaded == -1) + if (vid_opengl_state != 1) + VID_StartupOpenGL(); + else if (vid_opengl_state == -1) rendererchanged = SDL_FALSE; } #endif @@ -1535,7 +1530,7 @@ void VID_CheckRenderer(void) bufSurface = NULL; } #ifdef HWRENDER - if (hwrenderloaded == 1) // Only if OpenGL ever loaded! + if (vid_opengl_state == 1) // Only if OpenGL ever loaded! HWR_FreeTextureCache(); #endif SCR_SetDrawFuncs(); @@ -1586,7 +1581,7 @@ static SDL_bool Impl_CreateWindow(SDL_bool fullscreen) flags |= SDL_WINDOW_BORDERLESS; #ifdef HWRENDER - if (hwrenderloaded != -1) + if (vid_opengl_state != -1) flags |= SDL_WINDOW_OPENGL; #endif @@ -1722,9 +1717,9 @@ void I_StartupGraphics(void) VID_Command_ModeList_f(); #ifdef HWRENDER if (M_CheckParm("-nogl")) - hwrenderloaded = -1; // Don't call SDL_GL_LoadLibrary + vid_opengl_state = -1; // Don't call SDL_GL_LoadLibrary else - I_StartupHardwareGraphics(); + VID_StartupOpenGL(); #endif // Fury: we do window initialization after GL setup to allow @@ -1779,7 +1774,7 @@ void I_StartupGraphics(void) graphics_started = true; } -void I_StartupHardwareGraphics(void) +void VID_StartupOpenGL(void) { #ifdef HWRENDER static boolean glstartup = false; @@ -1817,12 +1812,12 @@ void I_StartupHardwareGraphics(void) if (HWD.pfnGetRenderVersion() != VERSION) { CONS_Alert(CONS_ERROR, M_GetText("The version of the renderer doesn't match the version of the executable\nBe sure you have installed SRB2 properly.\n")); - hwrenderloaded = -1; + vid_opengl_state = -1; } else - hwrenderloaded = HWD.pfnInit(I_Error) ? 1 : -1; // let load the OpenGL library + vid_opengl_state = HWD.pfnInit(I_Error) ? 1 : -1; // let load the OpenGL library - if (hwrenderloaded == -1) + if (vid_opengl_state == -1) { rendermode = render_soft; setrenderneeded = 0; diff --git a/src/win32/win_vid.c b/src/win32/win_vid.c index d0aab92b3..4e7bab569 100644 --- a/src/win32/win_vid.c +++ b/src/win32/win_vid.c @@ -239,10 +239,7 @@ void I_StartupGraphics(void) if (!dedicated) graphics_started = true; } -void I_StartupHardwareGraphics(void) -{ - // oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo y -} +void VID_StartupOpenGL(void){} // ------------------ // I_ShutdownGraphics @@ -951,10 +948,8 @@ INT32 VID_SetMode(INT32 modenum) return 1; } -void VID_CheckRenderer(void) -{ - // .............. -} +void VID_CheckRenderer(void) {} +void VID_CheckGLLoaded(rendermode_t oldrender) {} // ======================================================================== // Free the video buffer of the last video mode, From bef6cb532b9d414eff831a40ae0321eb7a79b983 Mon Sep 17 00:00:00 2001 From: Jaime Passos Date: Mon, 17 Feb 2020 21:58:32 -0300 Subject: [PATCH 044/322] Fix what !785 tried to fix, but correctly --- src/hardware/hw_main.c | 1 - src/sdl/i_video.c | 66 +++++++++++++++++++++++++++++++++--------- 2 files changed, 53 insertions(+), 14 deletions(-) diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index 7e913c4c7..eed1b4644 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -6611,7 +6611,6 @@ void HWR_Shutdown(void) CONS_Printf("HWR_Shutdown()\n"); HWR_FreeExtraSubsectors(); HWR_FreePolyPool(); - HWR_FreeMipmapCache(); HWR_FreeTextureCache(); HWD.pfnFlushScreenTextures(); } diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c index 5d1baee74..3c1e01384 100644 --- a/src/sdl/i_video.c +++ b/src/sdl/i_video.c @@ -1493,7 +1493,8 @@ void VID_CheckGLLoaded(rendermode_t oldrender) void VID_CheckRenderer(void) { - SDL_bool rendererchanged = SDL_FALSE; + boolean rendererchanged = false; + boolean contextcreated = false; rendermode_t oldrenderer = rendermode; if (dedicated) @@ -1502,21 +1503,51 @@ void VID_CheckRenderer(void) if (setrenderneeded) { rendermode = setrenderneeded; - rendererchanged = SDL_TRUE; + rendererchanged = true; #ifdef HWRENDER if (rendermode == render_opengl) { VID_CheckGLLoaded(oldrenderer); + // Initialise OpenGL before calling SDLSetMode!!! - if (vid_opengl_state != 1) + // This is because SDLSetMode calls OglSdlSurface. + if (vid_opengl_state == 0) + { VID_StartupOpenGL(); + // Loaded successfully! + if (vid_opengl_state == 1) + { + // Destroy the current window, if it exists. + if (window) + { + SDL_DestroyWindow(window); + window = NULL; + } + + // Destroy the current window rendering context, if that also exists. + if (renderer) + { + SDL_DestroyRenderer(renderer); + renderer = NULL; + } + + // Create a new window. + Impl_CreateWindow(USE_FULLSCREEN); + + // From there, the OpenGL context was already created. + contextcreated = true; + } + } else if (vid_opengl_state == -1) - rendererchanged = SDL_FALSE; + rendererchanged = false; } #endif - Impl_CreateContext(); + if (!contextcreated) + Impl_CreateContext(); + + setrenderneeded = 0; } SDLSetMode(vid.width, vid.height, USE_FULLSCREEN, (rendererchanged ? SDL_FALSE : SDL_TRUE)); @@ -1529,15 +1560,22 @@ void VID_CheckRenderer(void) SDL_FreeSurface(bufSurface); bufSurface = NULL; } + + if (rendererchanged) + { #ifdef HWRENDER - if (vid_opengl_state == 1) // Only if OpenGL ever loaded! - HWR_FreeTextureCache(); + if (vid_opengl_state == 1) // Only if OpenGL ever loaded! + HWR_FreeTextureCache(); #endif - SCR_SetDrawFuncs(); + SCR_SetDrawFuncs(); + } } #ifdef HWRENDER else if (rendermode == render_opengl) - R_InitHardwareMode(); + { + if (rendererchanged) + R_InitHardwareMode(); + } #else (void)oldrenderer; #endif @@ -1581,7 +1619,7 @@ static SDL_bool Impl_CreateWindow(SDL_bool fullscreen) flags |= SDL_WINDOW_BORDERLESS; #ifdef HWRENDER - if (vid_opengl_state != -1) + if (vid_opengl_state == 1) flags |= SDL_WINDOW_OPENGL; #endif @@ -1715,10 +1753,11 @@ void I_StartupGraphics(void) //SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY>>1,SDL_DEFAULT_REPEAT_INTERVAL<<2); VID_Command_ModeList_f(); + #ifdef HWRENDER if (M_CheckParm("-nogl")) - vid_opengl_state = -1; // Don't call SDL_GL_LoadLibrary - else + vid_opengl_state = -1; // Don't startup OpenGL + else if (chosenrendermode == render_opengl) VID_StartupOpenGL(); #endif @@ -1780,6 +1819,7 @@ void VID_StartupOpenGL(void) static boolean glstartup = false; if (!glstartup) { + CONS_Printf("VID_StartupOpenGL()...\n"); HWD.pfnInit = hwSym("Init",NULL); HWD.pfnFinishUpdate = NULL; HWD.pfnDraw2DLine = hwSym("Draw2DLine",NULL); @@ -1811,7 +1851,7 @@ void VID_StartupOpenGL(void) // check gl renderer lib if (HWD.pfnGetRenderVersion() != VERSION) { - CONS_Alert(CONS_ERROR, M_GetText("The version of the renderer doesn't match the version of the executable\nBe sure you have installed SRB2 properly.\n")); + CONS_Alert(CONS_ERROR, M_GetText("The version of the renderer doesn't match the version of the executable!\nBe sure you have installed SRB2 properly.\n")); vid_opengl_state = -1; } else From d3abf5dcfa83b2935294bd49a28d6b1968b81050 Mon Sep 17 00:00:00 2001 From: Jaime Passos Date: Mon, 17 Feb 2020 22:31:34 -0300 Subject: [PATCH 045/322] Set the palette :) --- src/sdl/i_video.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c index 3c1e01384..dc263f457 100644 --- a/src/sdl/i_video.c +++ b/src/sdl/i_video.c @@ -1574,7 +1574,10 @@ void VID_CheckRenderer(void) else if (rendermode == render_opengl) { if (rendererchanged) + { R_InitHardwareMode(); + V_SetPalette(0); + } } #else (void)oldrenderer; From bd7b2fcb936e104bd3f63278cd743797efdbf70b Mon Sep 17 00:00:00 2001 From: Jaime Passos Date: Mon, 17 Feb 2020 22:33:36 -0300 Subject: [PATCH 046/322] setrenderneeded is already cleared earlier --- src/d_main.c | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/d_main.c b/src/d_main.c index d9f67675c..c4b445089 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -1300,11 +1300,10 @@ void D_SRB2Main(void) // Set cv_renderer to the new render mode VID_CheckRenderer(); - SCR_ChangeRendererCVars(setrenderneeded); + SCR_ChangeRendererCVars(rendermode); - // check the renderer's state, and then clear setrenderneeded + // check the renderer's state D_CheckRendererState(); - setrenderneeded = 0; } wipegamestate = gamestate; From b1ad7787f44bec6a0000728e68f97ea0cbb46e98 Mon Sep 17 00:00:00 2001 From: Tatsuru <44866610+Ikkarin@users.noreply.github.com> Date: Tue, 18 Feb 2020 22:54:11 -0300 Subject: [PATCH 047/322] Standards 3 --- src/p_enemy.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/p_enemy.c b/src/p_enemy.c index 6b20862ed..b7ccdb01b 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -8961,13 +8961,13 @@ void A_Dye(mobj_t *actor) { INT32 locvar1 = var1; INT32 locvar2 = var2; + + mobj_t *target = ((locvar1 && actor->target) ? actor->target : actor); + UINT8 color = (UINT8)locvar2; #ifdef HAVE_BLUA if (LUA_CallAction("A_Dye", actor)) return; #endif - mobj_t *target = ((locvar1 && actor->target) ? actor->target : actor); - UINT8 color = (UINT8)locvar2; - if (color >= MAXTRANSLATIONS) return; From ebc1809da987b47746a537ee5bdaa8824b6c7b3f Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Wed, 19 Feb 2020 22:01:33 +0100 Subject: [PATCH 048/322] Fix bad tabulation --- src/d_netfil.c | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/src/d_netfil.c b/src/d_netfil.c index 71449caca..413eef1ef 100644 --- a/src/d_netfil.c +++ b/src/d_netfil.c @@ -477,21 +477,21 @@ void AddLuaFileTransfer(const char *filename, const char *mode) if (!filetransfer) I_Error("AddLuaFileTransfer: Out of memory\n"); *prevnext = filetransfer; - filetransfer->next = NULL; + filetransfer->next = NULL; - // Allocate the file name - filetransfer->filename = strdup(filename); - if (!filetransfer->filename) + // Allocate the file name + filetransfer->filename = strdup(filename); + if (!filetransfer->filename) I_Error("AddLuaFileTransfer: Out of memory\n"); - // Create and allocate the real file name + // Create and allocate the real file name if (server) filetransfer->realfilename = strdup(va("%s" PATHSEP "%s", luafiledir, filename)); else filetransfer->realfilename = strdup(va("%s" PATHSEP "client" PATHSEP "$$$%d%d.tmp", luafiledir, rand(), rand())); - if (!filetransfer->realfilename) + if (!filetransfer->realfilename) I_Error("AddLuaFileTransfer: Out of memory\n"); strlcpy(filetransfer->mode, mode, sizeof(filetransfer->mode)); @@ -556,7 +556,7 @@ void SV_PrepareSendLuaFileToNextNode(void) void SV_HandleLuaFileSent(UINT8 node) { luafiletransfers->nodestatus[node] = LFTNS_SENT; - SV_PrepareSendLuaFileToNextNode(); + SV_PrepareSendLuaFileToNextNode(); } void RemoveLuaFileTransfer(void) @@ -1036,7 +1036,7 @@ void Got_Filetxpak(void) CONS_Printf(M_GetText("Downloading %s...(done)\n"), filename); #ifdef HAVE_BLUA - if (luafiletransfers) + if (luafiletransfers) { // Tell the server we have received the file netbuffer->packettype = PT_HASLUAFILE; From 20d054a679acdf70971ad0e90d992dc942fe3679 Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Wed, 19 Feb 2020 22:37:30 +0100 Subject: [PATCH 049/322] Minor code cleanup --- src/d_clisrv.c | 2 +- src/d_netfil.c | 4 ++-- src/d_netfil.h | 2 +- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/src/d_clisrv.c b/src/d_clisrv.c index 6b0f49544..9f0d2439e 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -3164,7 +3164,7 @@ void D_QuitNetGame(void) // abort send/receive of files CloseNetFile(); - RemoveLuaFileTransfers(); + RemoveAllLuaFileTransfers(); waitingforluafiletransfer = false; if (server) diff --git a/src/d_netfil.c b/src/d_netfil.c index 413eef1ef..1d1e7d203 100644 --- a/src/d_netfil.c +++ b/src/d_netfil.c @@ -506,7 +506,7 @@ void AddLuaFileTransfer(const char *filename, const char *mode) if (!luafiletransfers->next) // Only if there is no transfer already going on { - if (FIL_FileOK(filetransfer->realfilename)) + if (FIL_ReadFileOK(filetransfer->realfilename)) SV_PrepareSendLuaFileToNextNode(); else { @@ -572,7 +572,7 @@ void RemoveLuaFileTransfer(void) free(filetransfer); } -void RemoveLuaFileTransfers(void) +void RemoveAllLuaFileTransfers(void) { while (luafiletransfers) RemoveLuaFileTransfer(); diff --git a/src/d_netfil.h b/src/d_netfil.h index 0d0b16975..0473b5f44 100644 --- a/src/d_netfil.h +++ b/src/d_netfil.h @@ -101,7 +101,7 @@ boolean SV_SendLuaFile(INT32 node, const char *filename, boolean textmode); void SV_PrepareSendLuaFile(const char *filename); void SV_HandleLuaFileSent(UINT8 node); void RemoveLuaFileTransfer(void); -void RemoveLuaFileTransfers(void); +void RemoveAllLuaFileTransfers(void); void SV_AbortLuaFileTransfer(INT32 node); void CL_PrepareDownloadLuaFile(void); void Got_LuaFile(UINT8 **cp, INT32 playernum); From 3502278f8a5a5232adadbeddd524a7bf3687798a Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Thu, 20 Feb 2020 01:15:54 +0100 Subject: [PATCH 050/322] SpaceSpaceSpaceSpace --- src/d_netfil.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/d_netfil.c b/src/d_netfil.c index 1d1e7d203..ed81a51b1 100644 --- a/src/d_netfil.c +++ b/src/d_netfil.c @@ -1038,9 +1038,9 @@ void Got_Filetxpak(void) #ifdef HAVE_BLUA if (luafiletransfers) { - // Tell the server we have received the file - netbuffer->packettype = PT_HASLUAFILE; - HSendPacket(servernode, true, 0, 0); + // Tell the server we have received the file + netbuffer->packettype = PT_HASLUAFILE; + HSendPacket(servernode, true, 0, 0); } #endif } From 2a93ddc2dd01264234f66bd7bb37d89ff340dde9 Mon Sep 17 00:00:00 2001 From: Snu Date: Thu, 20 Feb 2020 21:53:21 +0000 Subject: [PATCH 051/322] Change SKINCOLOR_SUPERGOLD1-5 --- src/r_draw.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/r_draw.c b/src/r_draw.c index 743965cfb..60ff67680 100644 --- a/src/r_draw.c +++ b/src/r_draw.c @@ -229,11 +229,11 @@ const UINT8 Color_Index[MAXTRANSLATIONS-1][16] = { {0x00, 0xd0, 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x44, 0x45, 0x46}, // SKINCOLOR_SUPERORANGE4 {0xd0, 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x44, 0x45, 0x46, 0x47}, // SKINCOLOR_SUPERORANGE5 - {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x50, 0x50, 0x51, 0x52, 0x53, 0x48}, // SKINCOLOR_SUPERGOLD1 - {0x00, 0x50, 0x51, 0x52, 0x53, 0x53, 0x48, 0x48, 0x49, 0x49, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41}, // SKINCOLOR_SUPERGOLD2 - {0x51, 0x52, 0x53, 0x53, 0x48, 0x48, 0x49, 0x49, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41, 0x42, 0x43}, // SKINCOLOR_SUPERGOLD3 - {0x53, 0x48, 0x48, 0x49, 0x49, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46}, // SKINCOLOR_SUPERGOLD4 - {0x48, 0x48, 0x49, 0x49, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47}, // SKINCOLOR_SUPERGOLD5 + {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x50, 0x50, 0x51, 0x52, 0x53, 0x48, 0x48, 0x48}, // SKINCOLOR_SUPERGOLD1 + {0x00, 0x50, 0x51, 0x52, 0x53, 0x49, 0x49, 0x49, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41, 0x41, 0x41}, // SKINCOLOR_SUPERGOLD2 + {0x51, 0x52, 0x53, 0x53, 0x48, 0x49, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41, 0x42, 0x43, 0x43, 0x43}, // SKINCOLOR_SUPERGOLD3 + {0x53, 0x48, 0x48, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x46, 0x46}, // SKINCOLOR_SUPERGOLD4 + {0x48, 0x48, 0x49, 0x49, 0x49, 0x40, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x47, 0x47}, // SKINCOLOR_SUPERGOLD5 {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x58, 0x58, 0xbc, 0xbc, 0xbc}, // SKINCOLOR_SUPERPERIDOT1 {0x00, 0x58, 0x58, 0x58, 0xbc, 0xbc, 0xbc, 0xbc, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbe, 0xbe}, // SKINCOLOR_SUPERPERIDOT2 From cce53081085b256165940e8ff38cc8d97880ae62 Mon Sep 17 00:00:00 2001 From: James R Date: Thu, 20 Feb 2020 17:18:26 -0800 Subject: [PATCH 052/322] Fix compiler warnings --- src/blua/liolib.c | 4 ++-- src/d_netfil.c | 2 +- src/d_netfil.h | 2 +- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/src/blua/liolib.c b/src/blua/liolib.c index e1a64c8d8..378b8c86d 100644 --- a/src/blua/liolib.c +++ b/src/blua/liolib.c @@ -34,7 +34,6 @@ #define FMT_FILECALLBACKID "file_callback_%d" -static const char *const fnames[] = {"input", "output"}; static const char *whitelist[] = { // Allow scripters to write files of these types to SRB2's folder ".bmp", ".cfg", @@ -230,6 +229,7 @@ static int io_openlocal (lua_State *L) { FILE **pf; const char *filename = luaL_checkstring(L, 1); const char *mode = luaL_optstring(L, 2, "r"); + char *realfilename; luafiletransfer_t *filetransfer; int checkresult; @@ -237,7 +237,7 @@ static int io_openlocal (lua_State *L) { if (checkresult) return checkresult; - char *realfilename = va("%s" PATHSEP "%s", luafiledir, filename); + realfilename = va("%s" PATHSEP "%s", luafiledir, filename); if (client && strnicmp(filename, "client/", strlen("client/"))) I_Error("Access denied to %s\n" diff --git a/src/d_netfil.c b/src/d_netfil.c index ed81a51b1..a5d4b71e2 100644 --- a/src/d_netfil.c +++ b/src/d_netfil.c @@ -98,7 +98,7 @@ INT32 lastfilenum = -1; #ifdef HAVE_BLUA luafiletransfer_t *luafiletransfers = NULL; boolean waitingforluafiletransfer = false; -char luafiledir[256] = "luafiles"; +char luafiledir[MAX_WADPATH] = "luafiles"; #endif diff --git a/src/d_netfil.h b/src/d_netfil.h index 0473b5f44..13087dfb2 100644 --- a/src/d_netfil.h +++ b/src/d_netfil.h @@ -93,7 +93,7 @@ typedef struct luafiletransfer_s extern luafiletransfer_t *luafiletransfers; extern boolean waitingforluafiletransfer; -extern char luafiledir[256]; +extern char luafiledir[MAX_WADPATH]; void AddLuaFileTransfer(const char *filename, const char *mode); void SV_PrepareSendLuaFileToNextNode(void); From 2df4717f18475835c5924c84624d44d2674c6aa7 Mon Sep 17 00:00:00 2001 From: James R Date: Thu, 20 Feb 2020 17:20:50 -0800 Subject: [PATCH 053/322] Fix NO_LUA compiling --- src/d_clisrv.c | 2 ++ src/d_main.c | 6 +++++- src/d_net.c | 2 ++ 3 files changed, 9 insertions(+), 1 deletion(-) diff --git a/src/d_clisrv.c b/src/d_clisrv.c index f31c2bcd4..3ad8db3c7 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -3197,8 +3197,10 @@ void D_QuitNetGame(void) // abort send/receive of files CloseNetFile(); +#ifdef HAVE_BLUA RemoveAllLuaFileTransfers(); waitingforluafiletransfer = false; +#endif if (server) { diff --git a/src/d_main.c b/src/d_main.c index 715c90aa9..a54cdfc8d 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -1126,8 +1126,10 @@ void D_SRB2Main(void) // can't use sprintf since there is %u in savegamename strcatbf(savegamename, srb2home, PATHSEP); +#ifdef HAVE_BLUA snprintf(luafiledir, sizeof luafiledir, "%s" PATHSEP "luafiles", srb2home); -#else +#endif +#else/*DEFAULTDIR*/ snprintf(srb2home, sizeof srb2home, "%s", userhome); snprintf(downloaddir, sizeof downloaddir, "%s", userhome); if (dedicated) @@ -1138,8 +1140,10 @@ void D_SRB2Main(void) // can't use sprintf since there is %u in savegamename strcatbf(savegamename, userhome, PATHSEP); +#ifdef HAVE_BLUA snprintf(luafiledir, sizeof luafiledir, "%s" PATHSEP "luafiles", userhome); #endif +#endif/*DEFAULTDIR*/ } configfile[sizeof configfile - 1] = '\0'; diff --git a/src/d_net.c b/src/d_net.c index ddb991235..a83d6d0ff 100644 --- a/src/d_net.c +++ b/src/d_net.c @@ -803,9 +803,11 @@ static const char *packettypename[NUMPACKETTYPE] = "RESYNCHEND", "RESYNCHGET", +#ifdef HAVE_BLUA "SENDINGLUAFILE", "ASKLUAFILE", "HASLUAFILE", +#endif "FILEFRAGMENT", "TEXTCMD", From ec5b88e79fcf314fd4e4190ee343709ee74f7616 Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Fri, 21 Feb 2020 17:17:39 +0100 Subject: [PATCH 054/322] Fix weird comment style --- src/d_main.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/d_main.c b/src/d_main.c index a54cdfc8d..2553dc8e6 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -1129,7 +1129,7 @@ void D_SRB2Main(void) #ifdef HAVE_BLUA snprintf(luafiledir, sizeof luafiledir, "%s" PATHSEP "luafiles", srb2home); #endif -#else/*DEFAULTDIR*/ +#else // DEFAULTDIR snprintf(srb2home, sizeof srb2home, "%s", userhome); snprintf(downloaddir, sizeof downloaddir, "%s", userhome); if (dedicated) @@ -1143,7 +1143,7 @@ void D_SRB2Main(void) #ifdef HAVE_BLUA snprintf(luafiledir, sizeof luafiledir, "%s" PATHSEP "luafiles", userhome); #endif -#endif/*DEFAULTDIR*/ +#endif // DEFAULTDIR } configfile[sizeof configfile - 1] = '\0'; From 472befd183143764218b466bbcda269aa3bb310a Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Fri, 21 Feb 2020 17:31:32 +0100 Subject: [PATCH 055/322] Replace MAX_WADPATH with plain numbers This is not ideal either, but I would rather not use a constant for something unrelated. --- src/d_netfil.c | 2 +- src/d_netfil.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/d_netfil.c b/src/d_netfil.c index a5d4b71e2..ecb2229a6 100644 --- a/src/d_netfil.c +++ b/src/d_netfil.c @@ -98,7 +98,7 @@ INT32 lastfilenum = -1; #ifdef HAVE_BLUA luafiletransfer_t *luafiletransfers = NULL; boolean waitingforluafiletransfer = false; -char luafiledir[MAX_WADPATH] = "luafiles"; +char luafiledir[256 + 16] = "luafiles"; #endif diff --git a/src/d_netfil.h b/src/d_netfil.h index 13087dfb2..830293ca8 100644 --- a/src/d_netfil.h +++ b/src/d_netfil.h @@ -93,7 +93,7 @@ typedef struct luafiletransfer_s extern luafiletransfer_t *luafiletransfers; extern boolean waitingforluafiletransfer; -extern char luafiledir[MAX_WADPATH]; +extern char luafiledir[256 + 16]; void AddLuaFileTransfer(const char *filename, const char *mode); void SV_PrepareSendLuaFileToNextNode(void); From af9164f336a65634f6908e677b47773d88f583af Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Sat, 22 Feb 2020 02:17:21 +0100 Subject: [PATCH 056/322] Improve join refusal handling --- src/d_clisrv.c | 81 ++++++++++++++++++++++++++++++-------------------- src/d_clisrv.h | 3 +- src/m_menu.c | 2 +- 3 files changed, 51 insertions(+), 35 deletions(-) diff --git a/src/d_clisrv.c b/src/d_clisrv.c index 77118110e..ef0c0c33e 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -1289,6 +1289,37 @@ static boolean CL_SendJoin(void) return HSendPacket(servernode, true, 0, sizeof (clientconfig_pak)); } +static INT32 FindRejoinerNum(SINT8 node) +{ + char strippednodeaddress[64]; + const char *nodeaddress; + char *port; + INT32 i; + + // Make sure there is no dead dress before proceeding to the stripping + if (!I_GetNodeAddress) + return -1; + nodeaddress = I_GetNodeAddress(node); + if (!nodeaddress) + return -1; + + // Strip the address of its port + strcpy(strippednodeaddress, nodeaddress); + port = strchr(strippednodeaddress, ':'); + if (port) + *port = '\0'; + + // Check if any player matches the stripped address + for (i = 0; i < MAXPLAYERS; i++) + { + if (playeringame[i] && playeraddress[i][0] && playernode[i] == UINT8_MAX + && !strcmp(playeraddress[i], strippednodeaddress)) + return i; + } + + return -1; +} + static void SV_SendServerInfo(INT32 node, tic_t servertime) { UINT8 *p; @@ -1306,6 +1337,16 @@ static void SV_SendServerInfo(INT32 node, tic_t servertime) netbuffer->u.serverinfo.numberofplayer = (UINT8)D_NumPlayers(); netbuffer->u.serverinfo.maxplayer = (UINT8)cv_maxplayers.value; + + if (FindRejoinerNum(node) != -1) + netbuffer->u.serverinfo.refusereason = 0; + else if (!cv_allownewplayer.value) + netbuffer->u.serverinfo.refusereason = 1; + else if (D_NumPlayers() >= cv_maxplayers.value) + netbuffer->u.serverinfo.refusereason = 2; + else + netbuffer->u.serverinfo.refusereason = 0; + strncpy(netbuffer->u.serverinfo.gametypename, Gametype_Names[gametype], sizeof netbuffer->u.serverinfo.gametypename); netbuffer->u.serverinfo.modifiedgame = (UINT8)modifiedgame; @@ -1863,12 +1904,17 @@ static boolean CL_ServerConnectionSearchTicker(boolean viams, tic_t *asksent) } // Quit here rather than downloading files and being refused later. - if (serverlist[i].info.numberofplayer >= serverlist[i].info.maxplayer) + if (serverlist[i].info.refusereason) { D_QuitNetGame(); CL_Reset(); D_StartTitle(); - M_StartMessage(va(M_GetText("Maximum players reached: %d\n\nPress ESC\n"), serverlist[i].info.maxplayer), NULL, MM_NOTHING); + if (serverlist[i].info.refusereason == 1) + M_StartMessage(M_GetText("The server is not accepting\njoins for the moment.\n\nPress ESC\n"), NULL, MM_NOTHING); + else if (serverlist[i].info.refusereason == 2) + M_StartMessage(va(M_GetText("Maximum players reached: %d\n\nPress ESC\n"), serverlist[i].info.maxplayer), NULL, MM_NOTHING); + else + M_StartMessage(M_GetText("You can't join.\nI don't know why,\nbut you can't join.\n\nPress ESC\n"), NULL, MM_NOTHING); return false; } @@ -3230,37 +3276,6 @@ void D_QuitNetGame(void) #endif } -static INT32 FindRejoinerNum(SINT8 node) -{ - char strippednodeaddress[64]; - const char *nodeaddress; - char *port; - INT32 i; - - // Make sure there is no dead dress before proceeding to the stripping - if (!I_GetNodeAddress) - return -1; - nodeaddress = I_GetNodeAddress(node); - if (!nodeaddress) - return -1; - - // Strip the address of its port - strcpy(strippednodeaddress, nodeaddress); - port = strchr(strippednodeaddress, ':'); - if (port) - *port = '\0'; - - // Check if any player matches the stripped address - for (i = 0; i < MAXPLAYERS; i++) - { - if (playeringame[i] && playeraddress[i][0] && playernode[i] == UINT8_MAX - && !strcmp(playeraddress[i], strippednodeaddress)) - return i; - } - - return -1; -} - // Adds a node to the game (player will follow at map change or at savegame....) static inline void SV_AddNode(INT32 node) { diff --git a/src/d_clisrv.h b/src/d_clisrv.h index df93fe31d..8cea2f00a 100644 --- a/src/d_clisrv.h +++ b/src/d_clisrv.h @@ -27,7 +27,7 @@ This version is independent of the mod name, and standard version and subversion. It should only account for the basic fields of the packet, and change infrequently. */ -#define PACKETVERSION 2 +#define PACKETVERSION 3 // Network play related stuff. // There is a data struct that stores network @@ -361,6 +361,7 @@ typedef struct UINT8 subversion; UINT8 numberofplayer; UINT8 maxplayer; + UINT8 refusereason; // 0: joinable, 1: joins disabled, 2: full char gametypename[24]; UINT8 modifiedgame; UINT8 cheatsenabled; diff --git a/src/m_menu.c b/src/m_menu.c index 8b564e068..d48714c35 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -10366,7 +10366,7 @@ static void M_DrawConnectMenu(void) for (i = 0; i < min(serverlistcount - serverlistpage * SERVERS_PER_PAGE, SERVERS_PER_PAGE); i++) { INT32 slindex = i + serverlistpage * SERVERS_PER_PAGE; - UINT32 globalflags = ((serverlist[slindex].info.numberofplayer >= serverlist[slindex].info.maxplayer) ? V_TRANSLUCENT : 0) + UINT32 globalflags = (serverlist[slindex].info.refusereason ? V_TRANSLUCENT : 0) |((itemOn == FIRSTSERVERLINE+i) ? V_YELLOWMAP : 0)|V_ALLOWLOWERCASE; V_DrawString(currentMenu->x, S_LINEY(i), globalflags, serverlist[slindex].info.servername); From 778715f6111a1bbf7d2ae874e5490e1b2ae0dbc1 Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Sat, 22 Feb 2020 02:21:27 +0100 Subject: [PATCH 057/322] Cleanup code a little --- src/d_clisrv.c | 4 ++-- src/d_netcmd.c | 4 ---- 2 files changed, 2 insertions(+), 6 deletions(-) diff --git a/src/d_clisrv.c b/src/d_clisrv.c index ef0c0c33e..98eff1cd5 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -3606,7 +3606,7 @@ static void HandleConnect(SINT8 node) rejoinernum = FindRejoinerNum(node); if (bannednode && bannednode[node]) - SV_SendRefuse(node, M_GetText("You have been banned\nfrom the server")); + SV_SendRefuse(node, M_GetText("You have been banned\nfrom the server.")); else if (netbuffer->u.clientcfg._255 != 255 || netbuffer->u.clientcfg.packetversion != PACKETVERSION) SV_SendRefuse(node, "Incompatible packet formats."); @@ -3617,7 +3617,7 @@ static void HandleConnect(SINT8 node) || netbuffer->u.clientcfg.subversion != SUBVERSION) SV_SendRefuse(node, va(M_GetText("Different SRB2 versions cannot\nplay a netgame!\n(server version %d.%d.%d)"), VERSION/100, VERSION%100, SUBVERSION)); else if (!cv_allownewplayer.value && node && rejoinernum == -1) - SV_SendRefuse(node, M_GetText("The server is not accepting\njoins for the moment")); + SV_SendRefuse(node, M_GetText("The server is not accepting\njoins for the moment.")); else if (D_NumPlayers() >= cv_maxplayers.value && rejoinernum == -1) SV_SendRefuse(node, va(M_GetText("Maximum players reached: %d"), cv_maxplayers.value)); else if (netgame && netbuffer->u.clientcfg.localplayers > 1) // Hacked client? diff --git a/src/d_netcmd.c b/src/d_netcmd.c index 623a83c47..b619621c6 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -3342,10 +3342,6 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum) boolean kick = false; boolean toomany = false; INT32 i,j; - serverinfo_pak *dummycheck = NULL; - - // Shut the compiler up. - (void)dummycheck; READSTRINGN(*cp, filename, 240); READMEM(*cp, md5sum, 16); From d19fe295e0556a49c3f5c37df1e2b379a961611e Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Sat, 22 Feb 2020 15:08:17 +0100 Subject: [PATCH 058/322] Fix buffer overrun with nodeless players --- src/d_clisrv.c | 27 ++++++++++++--------------- 1 file changed, 12 insertions(+), 15 deletions(-) diff --git a/src/d_clisrv.c b/src/d_clisrv.c index 98eff1cd5..eda6f9c67 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -2485,14 +2485,14 @@ static void CL_RemovePlayer(INT32 playernum, kickreason_t reason) if (!playeringame[playernum]) return; - if (server && !demoplayback) + if (server && !demoplayback && playernode[playernum] != UINT8_MAX) { INT32 node = playernode[playernum]; playerpernode[node]--; if (playerpernode[node] <= 0) { - nodeingame[playernode[playernum]] = false; - Net_CloseConnection(playernode[playernum]); + nodeingame[node] = false; + Net_CloseConnection(node); ResetNode(node); } } @@ -2838,16 +2838,13 @@ static void Command_Kick(void) if (pn == -1 || pn == 0) return; - if (server) + // Special case if we are trying to kick a player who is downloading the game state: + // trigger a timeout instead of kicking them, because a kick would only + // take effect after they have finished downloading + if (server && playernode[pn] != UINT8_MAX && sendingsavegame[playernode[pn]]) { - // Special case if we are trying to kick a player who is downloading the game state: - // trigger a timeout instead of kicking them, because a kick would only - // take effect after they have finished downloading - if (sendingsavegame[playernode[pn]]) - { - Net_ConnectionTimeout(playernode[pn]); - return; - } + Net_ConnectionTimeout(playernode[pn]); + return; } WRITESINT8(p, pn); @@ -2905,7 +2902,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum) // Is playernum authorized to make this kick? if (playernum != serverplayer && !IsPlayerAdmin(playernum) - && !(playerpernode[playernode[playernum]] == 2 + && !(playernode[playernum] != UINT8_MAX && playerpernode[playernode[playernum]] == 2 && nodetoplayer2[playernode[playernum]] == pnum)) { // We received a kick command from someone who isn't the @@ -3064,7 +3061,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum) } else if (keepbody) { - if (server && !demoplayback) + if (server && !demoplayback && playernode[pnum] != UINT8_MAX) { INT32 node = playernode[pnum]; playerpernode[node]--; @@ -4956,7 +4953,7 @@ void NetUpdate(void) PingUpdate(); // update node latency values so we can take an average later. for (i = 0; i < MAXPLAYERS; i++) - if (playeringame[i]) + if (playeringame[i] && playernode[i] != UINT8_MAX) realpingtable[i] += G_TicsToMilliseconds(GetLag(playernode[i])); pingmeasurecount++; } From 4244480d6345148cd8d0e330e50494f9bf4114b8 Mon Sep 17 00:00:00 2001 From: James R Date: Sat, 22 Feb 2020 14:43:41 -0800 Subject: [PATCH 059/322] Add patch_music.pk3 --- src/d_main.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/d_main.c b/src/d_main.c index 904ab3bf1..2792122e6 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -963,6 +963,7 @@ static void IdentifyVersion(void) } MUSICTEST("music.dta") + MUSICTEST("patch_music.pk3") #ifdef DEVELOP // remove when music_new.dta is merged into music.dta MUSICTEST("music_new.dta") #endif From 0362f53e9b9561a6cfb7408301ab80f88de9dcc8 Mon Sep 17 00:00:00 2001 From: Jaime Passos Date: Sun, 23 Feb 2020 12:14:52 -0300 Subject: [PATCH 060/322] Fix incorrect newdisplayplayer in forced ViewpointSwitch --- src/d_clisrv.c | 2 +- src/d_netcmd.c | 6 +++--- src/g_game.c | 2 +- src/p_user.c | 6 +++--- 4 files changed, 8 insertions(+), 8 deletions(-) diff --git a/src/d_clisrv.c b/src/d_clisrv.c index f5fea366f..a4e1ba423 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -2513,7 +2513,7 @@ static void CL_RemovePlayer(INT32 playernum, kickreason_t reason) #ifdef HAVE_BLUA // Call ViewpointSwitch hooks here. // The viewpoint was forcibly changed. - LUAh_ViewpointSwitch(&players[consoleplayer], &players[displayplayer], true); + LUAh_ViewpointSwitch(&players[consoleplayer], &players[consoleplayer], true); #endif displayplayer = consoleplayer; } diff --git a/src/d_netcmd.c b/src/d_netcmd.c index c25929929..95cb9291f 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -2843,7 +2843,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum) // Call ViewpointSwitch hooks here. // The viewpoint was forcibly changed. if (displayplayer != consoleplayer) // You're already viewing yourself. No big deal. - LUAh_ViewpointSwitch(&players[playernum], &players[displayplayer], true); + LUAh_ViewpointSwitch(&players[consoleplayer], &players[consoleplayer], true); #endif displayplayer = consoleplayer; } @@ -3753,11 +3753,11 @@ static void ExitMove_OnChange(void) { if (players[i].mo->target && players[i].mo->target->type == MT_SIGN) P_SetTarget(&players[i].mo->target, NULL); - + if (players[i].pflags & PF_FINISHED) P_GiveFinishFlags(&players[i]); } - + CONS_Printf(M_GetText("Players can now move after completing the level.\n")); } else diff --git a/src/g_game.c b/src/g_game.c index 08192bfb8..3eeb2fa2b 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1718,7 +1718,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) #ifdef HAVE_BLUA // Call ViewpointSwitch hooks here. // The viewpoint was forcibly changed. - LUAh_ViewpointSwitch(player, &players[displayplayer], true); + LUAh_ViewpointSwitch(player, &players[consoleplayer], true); #endif displayplayer = consoleplayer; } diff --git a/src/p_user.c b/src/p_user.c index 880d932af..9b0be6e53 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -392,7 +392,7 @@ void P_GiveFinishFlags(player_t *player) mobj_t* flag = P_SpawnMobjFromMobj(player->mo, xoffs, yoffs, 0, MT_FINISHFLAG); flag->angle = angle; angle += FixedAngle(120*FRACUNIT); - + P_SetTarget(&flag->target, player->mo); } } @@ -10650,7 +10650,7 @@ boolean P_SpectatorJoinGame(player_t *player) #ifdef HAVE_BLUA // Call ViewpointSwitch hooks here. // The viewpoint was forcibly changed. - LUAh_ViewpointSwitch(player, &players[displayplayer], true); + LUAh_ViewpointSwitch(player, &players[consoleplayer], true); #endif displayplayer = consoleplayer; } @@ -10699,7 +10699,7 @@ boolean P_SpectatorJoinGame(player_t *player) #ifdef HAVE_BLUA // Call ViewpointSwitch hooks here. // The viewpoint was forcibly changed. - LUAh_ViewpointSwitch(player, &players[displayplayer], true); + LUAh_ViewpointSwitch(player, &players[consoleplayer], true); #endif displayplayer = consoleplayer; } From 283bb52e7d381a85bd8026a9fabf8e7daf150bdf Mon Sep 17 00:00:00 2001 From: fickleheart Date: Sun, 23 Feb 2020 12:45:43 -0600 Subject: [PATCH 061/322] Disable NOHUD/INLEVEL checks on Lua sound functions None of these are implicitly sync-safe anyway, and most have no need to be walled off from HUD code or intermission thinkers. --- src/lua_baselib.c | 36 +++++++++++++++++------------------- 1 file changed, 17 insertions(+), 19 deletions(-) diff --git a/src/lua_baselib.c b/src/lua_baselib.c index 03f142446..e41f81674 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -1675,8 +1675,8 @@ static int lib_pPlayVictorySound(lua_State *L) static int lib_pPlayLivesJingle(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); - NOHUD - INLEVEL + //NOHUD + //INLEVEL if (!player) return LUA_ErrInvalid(L, "player_t"); P_PlayLivesJingle(player); @@ -2342,7 +2342,7 @@ static int lib_sStartSound(lua_State *L) const void *origin = NULL; sfxenum_t sound_id = luaL_checkinteger(L, 2); player_t *player = NULL; - //NOHUD // kys @whoever did this. + //NOHUD if (sound_id >= NUMSFX) return luaL_error(L, "sfx %d out of range (0 - %d)", sound_id, NUMSFX-1); if (!lua_isnil(L, 1)) @@ -2373,7 +2373,7 @@ static int lib_sStartSoundAtVolume(lua_State *L) sfxenum_t sound_id = luaL_checkinteger(L, 2); INT32 volume = (INT32)luaL_checkinteger(L, 3); player_t *player = NULL; - NOHUD + //NOHUD if (!lua_isnil(L, 1)) { @@ -2397,7 +2397,7 @@ static int lib_sStartSoundAtVolume(lua_State *L) static int lib_sStopSound(lua_State *L) { void *origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); - NOHUD + //NOHUD if (!origin) return LUA_ErrInvalid(L, "mobj_t"); S_StopSound(origin); @@ -2414,7 +2414,7 @@ static int lib_sChangeMusic(lua_State *L) boolean looping; player_t *player = NULL; UINT16 music_flags = 0; - NOHUD + //NOHUD if (lua_isnumber(L, 1)) { @@ -2443,7 +2443,7 @@ static int lib_sChangeMusic(lua_State *L) boolean looping = (boolean)lua_opttrueboolean(L, 2); player_t *player = NULL; UINT16 music_flags = 0; - NOHUD + //NOHUD #endif if (!lua_isnone(L, 3) && lua_isuserdata(L, 3)) @@ -2474,7 +2474,7 @@ static int lib_sSpeedMusic(lua_State *L) fixed_t fixedspeed = luaL_checkfixed(L, 1); float speed = FIXED_TO_FLOAT(fixedspeed); player_t *player = NULL; - NOHUD + //NOHUD if (!lua_isnone(L, 2) && lua_isuserdata(L, 2)) { player = *((player_t **)luaL_checkudata(L, 2, META_PLAYER)); @@ -2489,7 +2489,7 @@ static int lib_sSpeedMusic(lua_State *L) static int lib_sStopMusic(lua_State *L) { player_t *player = NULL; - NOHUD + //NOHUD if (!lua_isnone(L, 1) && lua_isuserdata(L, 1)) { player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); @@ -2505,7 +2505,7 @@ static int lib_sSetInternalMusicVolume(lua_State *L) { UINT32 volume = (UINT32)luaL_checkinteger(L, 1); player_t *player = NULL; - NOHUD + //NOHUD if (!lua_isnone(L, 2) && lua_isuserdata(L, 2)) { player = *((player_t **)luaL_checkudata(L, 2, META_PLAYER)); @@ -2525,7 +2525,7 @@ static int lib_sSetInternalMusicVolume(lua_State *L) static int lib_sStopFadingMusic(lua_State *L) { player_t *player = NULL; - NOHUD + //NOHUD if (!lua_isnone(L, 1) && lua_isuserdata(L, 1)) { player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); @@ -2548,7 +2548,7 @@ static int lib_sFadeMusic(lua_State *L) UINT32 ms; INT32 source_volume; player_t *player = NULL; - NOHUD + //NOHUD if (!lua_isnone(L, 3) && lua_isuserdata(L, 3)) { player = *((player_t **)luaL_checkudata(L, 3, META_PLAYER)); @@ -2576,8 +2576,6 @@ static int lib_sFadeMusic(lua_State *L) ms = (UINT32)luaL_checkinteger(L, 3); } - NOHUD - if (!player || P_IsLocalPlayer(player)) lua_pushboolean(L, S_FadeMusicFromVolume(target_volume, source_volume, ms)); else @@ -2589,7 +2587,7 @@ static int lib_sFadeOutStopMusic(lua_State *L) { UINT32 ms = (UINT32)luaL_checkinteger(L, 1); player_t *player = NULL; - NOHUD + //NOHUD if (!lua_isnone(L, 2) && lua_isuserdata(L, 2)) { player = *((player_t **)luaL_checkudata(L, 2, META_PLAYER)); @@ -2608,7 +2606,7 @@ static int lib_sFadeOutStopMusic(lua_State *L) static int lib_sOriginPlaying(lua_State *L) { void *origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); - NOHUD + //NOHUD INLEVEL if (!origin) return LUA_ErrInvalid(L, "mobj_t"); @@ -2619,7 +2617,7 @@ static int lib_sOriginPlaying(lua_State *L) static int lib_sIdPlaying(lua_State *L) { sfxenum_t id = luaL_checkinteger(L, 1); - NOHUD + //NOHUD if (id >= NUMSFX) return luaL_error(L, "sfx %d out of range (0 - %d)", id, NUMSFX-1); lua_pushboolean(L, S_IdPlaying(id)); @@ -2630,7 +2628,7 @@ static int lib_sSoundPlaying(lua_State *L) { void *origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); sfxenum_t id = luaL_checkinteger(L, 2); - NOHUD + //NOHUD INLEVEL if (!origin) return LUA_ErrInvalid(L, "mobj_t"); @@ -2648,7 +2646,7 @@ static int lib_sStartMusicCaption(lua_State *L) const char *caption = luaL_checkstring(L, 1); UINT16 lifespan = (UINT16)luaL_checkinteger(L, 2); //HUDSAFE - INLEVEL + //INLEVEL if (!lua_isnone(L, 3) && lua_isuserdata(L, 3)) { From 40488096c014153680d00a11d2707381930c9b2d Mon Sep 17 00:00:00 2001 From: fickleheart Date: Sun, 23 Feb 2020 15:40:59 -0600 Subject: [PATCH 062/322] Make P_PlayLivesJingle player optional in Lua --- src/lua_baselib.c | 10 +++++++--- src/p_user.c | 4 ++-- 2 files changed, 9 insertions(+), 5 deletions(-) diff --git a/src/lua_baselib.c b/src/lua_baselib.c index e41f81674..8344fca91 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -1674,11 +1674,15 @@ static int lib_pPlayVictorySound(lua_State *L) static int lib_pPlayLivesJingle(lua_State *L) { - player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); + player_t *player = NULL; //NOHUD //INLEVEL - if (!player) - return LUA_ErrInvalid(L, "player_t"); + if (!lua_isnone(L, 1) && lua_isuserdata(L, 1)) + { + player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); + if (!player) + return LUA_ErrInvalid(L, "player_t"); + } P_PlayLivesJingle(player); return 0; } diff --git a/src/p_user.c b/src/p_user.c index 880d932af..2dcfd872c 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -392,7 +392,7 @@ void P_GiveFinishFlags(player_t *player) mobj_t* flag = P_SpawnMobjFromMobj(player->mo, xoffs, yoffs, 0, MT_FINISHFLAG); flag->angle = angle; angle += FixedAngle(120*FRACUNIT); - + P_SetTarget(&flag->target, player->mo); } } @@ -1533,7 +1533,7 @@ void P_PlayJingle(player_t *player, jingletype_t jingletype) void P_PlayJingleMusic(player_t *player, const char *musname, UINT16 musflags, boolean looping, UINT16 status) { // If gamestate != GS_LEVEL, always play the jingle (1-up intermission) - if (gamestate == GS_LEVEL && !P_IsLocalPlayer(player)) + if (gamestate == GS_LEVEL && player && !P_IsLocalPlayer(player)) return; S_RetainMusic(musname, musflags, looping, 0, status); From c5f386881988c51b6e7f752516ac55cc1706a815 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Sun, 23 Feb 2020 17:19:18 -0600 Subject: [PATCH 063/322] Expose P_PlayJingle/Music() to Lua --- src/lua_baselib.c | 55 +++++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 53 insertions(+), 2 deletions(-) diff --git a/src/lua_baselib.c b/src/lua_baselib.c index 8344fca91..c360007de 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -1040,11 +1040,60 @@ static int lib_pSetObjectMomZ(lua_State *L) return 0; } +static int lib_pPlayJingle(lua_State *L) +{ + player_t *player = NULL; + jingletype_t jingletype = (jingletype_t)luaL_checkinteger(L, 2); + //NOHUD + //INLEVEL + if (!lua_isnone(L, 1) && lua_isuserdata(L, 1)) + { + player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); + if (!player) + return LUA_ErrInvalid(L, "player_t"); + } + if (jingletype >= NUMJINGLES) + return luaL_error(L, "jingletype %d out of range (0 - %d)", jingletype, NUMJINGLES-1); + P_PlayJingle(player, jingletype); + return 0; +} + +static int lib_pPlayJingleMusic(lua_State *L) +{ + player_t *player = NULL; + const char *musnamearg = luaL_checkstring(L, 2); + char musname[7], *p = musname; + UINT16 musflags = luaL_optinteger(L, 3, 0); + boolean looping = lua_opttrueboolean(L, 4); + jingletype_t jingletype = (jingletype_t)luaL_optinteger(L, 5, JT_OTHER); + //NOHUD + //INLEVEL + if (!lua_isnone(L, 1) && lua_isuserdata(L, 1)) + { + player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); + if (!player) + return LUA_ErrInvalid(L, "player_t"); + } + if (jingletype >= NUMJINGLES) + return luaL_error(L, "jingletype %d out of range (0 - %d)", jingletype, NUMJINGLES-1); + + musname[6] = '\0'; + strncpy(musname, musnamearg, 6); + + while (*p) { + *p = tolower(*p); + ++p; + } + + P_PlayJingleMusic(player, musname, musflags, looping, jingletype); + return 0; +} + static int lib_pRestoreMusic(lua_State *L) { player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); - NOHUD - INLEVEL + //NOHUD + //INLEVEL if (!player) return LUA_ErrInvalid(L, "player_t"); if (P_IsLocalPlayer(player)) @@ -3071,6 +3120,8 @@ static luaL_Reg lib[] = { {"P_InSpaceSector",lib_pInSpaceSector}, {"P_InQuicksand",lib_pInQuicksand}, {"P_SetObjectMomZ",lib_pSetObjectMomZ}, + {"P_PlayJingle",lib_pPlayJingle}, + {"P_PlayJingleMusic",lib_pPlayJingleMusic}, {"P_RestoreMusic",lib_pRestoreMusic}, {"P_SpawnShieldOrb",lib_pSpawnShieldOrb}, {"P_SpawnGhostMobj",lib_pSpawnGhostMobj}, From f2c968dea84ee76db8e8e38327427675c07fd8e9 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Sun, 23 Feb 2020 17:20:44 -0600 Subject: [PATCH 064/322] Add JingleStatus hook for carrying custom jingle tunes The extra argument is the music name, as passed into P_PlayJingleMusic(player, musname), to run the hook for, optional. Arguments are (player, musname) - the latter to allow global hooks that still differentiate between different tracks. --- src/lua_hook.h | 2 ++ src/lua_hooklib.c | 49 ++++++++++++++++++++++++++++++++++++++++++++++- src/p_local.h | 2 +- src/p_user.c | 7 +++++-- src/s_sound.c | 2 +- 5 files changed, 57 insertions(+), 5 deletions(-) diff --git a/src/lua_hook.h b/src/lua_hook.h index 265700e4f..ea11d0236 100644 --- a/src/lua_hook.h +++ b/src/lua_hook.h @@ -58,6 +58,7 @@ enum hook { hook_ViewpointSwitch, hook_SeenPlayer, hook_PlayerThink, + hook_JingleStatus, hook_MAX // last hook }; @@ -110,5 +111,6 @@ UINT8 LUAh_ViewpointSwitch(player_t *player, player_t *newdisplayplayer, boolean boolean LUAh_SeenPlayer(player_t *player, player_t *seenfriend); // Hook for MT_NAMECHECK #endif #define LUAh_PlayerThink(player) LUAh_PlayerHook(player, hook_PlayerThink) // Hook for P_PlayerThink +boolean LUAh_JingleStatus(player_t *player, const char *musname); // Hook for whether a jingle of the given music should continue playing #endif diff --git a/src/lua_hooklib.c b/src/lua_hooklib.c index efed9adb7..c56336fca 100644 --- a/src/lua_hooklib.c +++ b/src/lua_hooklib.c @@ -69,6 +69,7 @@ const char *const hookNames[hook_MAX+1] = { "ViewpointSwitch", "SeenPlayer", "PlayerThink", + "JingleStatus", NULL }; @@ -80,7 +81,7 @@ struct hook_s UINT16 id; union { mobjtype_t mt; - char *skinname; + char *skinname; // also used as musname for JingleStatus... I'm lazy char *funcname; } s; boolean error; @@ -148,6 +149,7 @@ static int lib_addHook(lua_State *L) luaL_argcheck(L, hook.s.mt < NUMMOBJTYPES, 2, "invalid mobjtype_t"); break; case hook_BotAI: + case hook_JingleStatus: hook.s.skinname = NULL; if (lua_isstring(L, 2)) { // lowercase copy @@ -1632,4 +1634,49 @@ boolean LUAh_SeenPlayer(player_t *player, player_t *seenfriend) } #endif // SEENAMES +boolean LUAh_JingleStatus(player_t *player, const char *musname) +{ + hook_p hookp; + boolean keepplaying = false; + if (!gL || !(hooksAvailable[hook_JingleStatus/8] & (1<<(hook_JingleStatus%8)))) + return true; + + lua_settop(gL, 0); + hud_running = true; // local hook + + for (hookp = roothook; hookp; hookp = hookp->next) + { + if (hookp->type == hook_JingleStatus) CONS_Printf("jingle status hook for %s vs %s\n", hookp->s.skinname, musname); + + if (hookp->type != hook_JingleStatus + || (hookp->s.skinname && strcmp(hookp->s.skinname, musname))) + continue; + + if (lua_gettop(gL) == 0) + { + LUA_PushUserdata(gL, player, META_PLAYER); + lua_pushstring(gL, musname); + } + lua_pushfstring(gL, FMT_HOOKID, hookp->id); + lua_gettable(gL, LUA_REGISTRYINDEX); + lua_pushvalue(gL, -3); + lua_pushvalue(gL, -3); + if (lua_pcall(gL, 2, 1, 0)) { + if (!hookp->error || cv_debug & DBG_LUA) + CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); + lua_pop(gL, 1); + hookp->error = true; + continue; + } + if (!lua_isnil(gL, -1) && lua_toboolean(gL, -1)) + keepplaying = true; // Keep playing this boolean + lua_pop(gL, 1); + } + + lua_settop(gL, 0); + hud_running = false; + + return keepplaying; +} + #endif diff --git a/src/p_local.h b/src/p_local.h index 5e27379a7..99c465f9b 100644 --- a/src/p_local.h +++ b/src/p_local.h @@ -250,7 +250,7 @@ extern jingle_t jingleinfo[NUMJINGLES]; #define JINGLEPOSTFADE 1000 void P_PlayJingle(player_t *player, jingletype_t jingletype); -boolean P_EvaluateMusicStatus(UINT16 status); +boolean P_EvaluateMusicStatus(UINT16 status, const char *musname); void P_PlayJingleMusic(player_t *player, const char *musname, UINT16 musflags, boolean looping, UINT16 status); // diff --git a/src/p_user.c b/src/p_user.c index 2dcfd872c..ab85897a5 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -1541,7 +1541,7 @@ void P_PlayJingleMusic(player_t *player, const char *musname, UINT16 musflags, b S_ChangeMusicInternal(musname, looping); } -boolean P_EvaluateMusicStatus(UINT16 status) +boolean P_EvaluateMusicStatus(UINT16 status, const char *musname) { // \todo lua hook int i; @@ -1598,8 +1598,11 @@ boolean P_EvaluateMusicStatus(UINT16 status) result = (players[i].nightstime && players[i].nightstime <= 10*TICRATE); break; - case JT_NONE: // Null state case JT_OTHER: // Other state + result = LUAh_JingleStatus(&players[i], musname); + break; + + case JT_NONE: // Null state case JT_MASTER: // Main level music default: result = true; diff --git a/src/s_sound.c b/src/s_sound.c index 8193fdb9b..6507ffc02 100644 --- a/src/s_sound.c +++ b/src/s_sound.c @@ -2045,7 +2045,7 @@ static musicstack_t *S_GetMusicStackEntry(UINT16 status, boolean fromfirst, INT1 if (!status || mst->status == status) { - if (P_EvaluateMusicStatus(mst->status)) + if (P_EvaluateMusicStatus(mst->status, mst->musname)) { if (!S_MusicExists(mst->musname, !midi_disabled, !digital_disabled)) // paranoia S_RemoveMusicStackEntry(mst); // then continue From 352029fd76805029e9f8bea5d92fc307cc5e6d68 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Sun, 23 Feb 2020 17:58:32 -0600 Subject: [PATCH 065/322] Add music position functions to Lua --- src/lua_baselib.c | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) diff --git a/src/lua_baselib.c b/src/lua_baselib.c index c360007de..b6fa1b7aa 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -2656,6 +2656,25 @@ static int lib_sFadeOutStopMusic(lua_State *L) return 1; } +static int lib_sGetMusicLength(lua_State *L) +{ + lua_pushinteger(L, S_GetMusicLength()); + return 1; +} + +static int lib_sGetMusicPosition(lua_State *L) +{ + lua_pushinteger(L, S_GetMusicPosition()); + return 1; +} + +static int lib_sSetMusicPosition(lua_State *L) +{ + UINT32 pos = (UINT32)luaL_checkinteger(L, 1); + lua_pushboolean(L, S_SetMusicPosition(pos)); + return 1; +} + static int lib_sOriginPlaying(lua_State *L) { void *origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); @@ -3242,6 +3261,9 @@ static luaL_Reg lib[] = { {"S_StopFadingMusic",lib_sStopFadingMusic}, {"S_FadeMusic",lib_sFadeMusic}, {"S_FadeOutStopMusic",lib_sFadeOutStopMusic}, + {"S_GetMusicLength",lib_sGetMusicLength}, + {"S_GetMusicPosition",lib_sGetMusicPosition}, + {"S_SetMusicPosition",lib_sSetMusicPosition}, {"S_OriginPlaying",lib_sOriginPlaying}, {"S_IdPlaying",lib_sIdPlaying}, {"S_SoundPlaying",lib_sSoundPlaying}, From d1dcdf88c7ad407f43f0132e986ba5f2844903ca Mon Sep 17 00:00:00 2001 From: fickleheart Date: Sun, 23 Feb 2020 18:44:22 -0600 Subject: [PATCH 066/322] Fix MD2 rollangle in reverse gravity --- src/hardware/hw_md2.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/hardware/hw_md2.c b/src/hardware/hw_md2.c index 5c3cd40a6..c9b78bc79 100644 --- a/src/hardware/hw_md2.c +++ b/src/hardware/hw_md2.c @@ -1478,7 +1478,7 @@ boolean HWR_DrawModel(gr_vissprite_t *spr) // rotation pivot p.centerx = FIXED_TO_FLOAT(spr->mobj->radius/2); - p.centery = FIXED_TO_FLOAT(spr->mobj->height/2); + p.centery = FIXED_TO_FLOAT(spr->mobj->height/(flip ? -2 : 2)); // rotation axis if (sprinfo->available) @@ -1490,6 +1490,9 @@ boolean HWR_DrawModel(gr_vissprite_t *spr) p.rollflip = 1; else if ((sprframe->rotate & SRF_LEFT) && (ang >= ANGLE_180)) // See from left p.rollflip = -1; + + if (flip) + p.rollflip *= -1; } p.anglex = 0.0f; From 1848ce4b9785ba044496c92fb8f1f8594804c369 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Mon, 24 Feb 2020 10:02:36 -0600 Subject: [PATCH 067/322] Skip empty gametypes in level select menu --- src/m_menu.c | 19 +++++++++++++++++-- 1 file changed, 17 insertions(+), 2 deletions(-) diff --git a/src/m_menu.c b/src/m_menu.c index 945ce3de0..b39fcc2bf 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -5045,6 +5045,17 @@ static boolean M_SetNextMapOnPlatter(void) } #endif +static boolean M_GametypeHasLevels(INT32 gt) +{ + INT32 mapnum; + + for (mapnum = 0; mapnum < NUMMAPS; mapnum++) + if (M_CanShowLevelOnPlatter(mapnum, gt)) + return true; + + return false; +} + static INT32 M_CountRowsToShowOnPlatter(INT32 gt) { INT32 mapnum = 0, prevmapnum = 0, col = 0, rows = 0; @@ -5362,7 +5373,9 @@ static void M_HandleLevelPlatter(INT32 choice) case KEY_RIGHTARROW: if (levellistmode == LLM_CREATESERVER && !lsrow) { - CV_AddValue(&cv_newgametype, 1); + do + CV_AddValue(&cv_newgametype, 1); + while (!M_GametypeHasLevels(cv_newgametype.value)); S_StartSound(NULL,sfx_menu1); lscol = 0; @@ -5391,7 +5404,9 @@ static void M_HandleLevelPlatter(INT32 choice) case KEY_LEFTARROW: if (levellistmode == LLM_CREATESERVER && !lsrow) { - CV_AddValue(&cv_newgametype, -1); + do + CV_AddValue(&cv_newgametype, -1); + while (!M_GametypeHasLevels(cv_newgametype.value)); S_StartSound(NULL,sfx_menu1); lscol = 0; From 0df094021e35e4304e0e7b544cab1c2f5870e416 Mon Sep 17 00:00:00 2001 From: sphere Date: Mon, 24 Feb 2020 17:31:30 +0100 Subject: [PATCH 068/322] Allow emblem hints (and radar) in record attack. --- src/m_menu.c | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/src/m_menu.c b/src/m_menu.c index 403d3a036..622d740e2 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -521,6 +521,8 @@ static menuitem_t MISC_AddonsMenu[] = // --------------------------------- static menuitem_t MAPauseMenu[] = { + {IT_CALL | IT_STRING, NULL, "Emblem Hints...", M_EmblemHints, 32}, + {IT_CALL | IT_STRING, NULL, "Continue", M_SelectableClearMenus,48}, {IT_CALL | IT_STRING, NULL, "Retry", M_ModeAttackRetry, 56}, {IT_CALL | IT_STRING, NULL, "Abort", M_ModeAttackEndGame, 64}, @@ -528,6 +530,7 @@ static menuitem_t MAPauseMenu[] = typedef enum { + mapause_hints, mapause_continue, mapause_retry, mapause_abort @@ -729,9 +732,9 @@ static menuitem_t SR_SoundTestMenu[] = static menuitem_t SR_EmblemHintMenu[] = { - {IT_STRING | IT_ARROWS, NULL, "Page", M_HandleEmblemHints, 10}, - {IT_STRING|IT_CVAR, NULL, "Emblem Radar", &cv_itemfinder, 20}, - {IT_WHITESTRING|IT_SUBMENU, NULL, "Back", &SPauseDef, 30} + {IT_STRING | IT_ARROWS, NULL, "Page", M_HandleEmblemHints, 10}, + {IT_STRING|IT_CVAR, NULL, "Emblem Radar", &cv_itemfinder, 20}, + {IT_WHITESTRING|IT_CALL, NULL, "Back", M_GoBack, 30} }; // -------------------------------- @@ -7266,6 +7269,7 @@ static void M_EmblemHints(INT32 choice) SR_EmblemHintMenu[0].status = (local > NUMHINTS*2) ? (IT_STRING | IT_ARROWS) : (IT_DISABLED); SR_EmblemHintMenu[1].status = (M_SecretUnlocked(SECRET_ITEMFINDER)) ? (IT_CVAR|IT_STRING) : (IT_SECRET); hintpage = 1; + SR_EmblemHintDef.prevMenu = currentMenu; M_SetupNextMenu(&SR_EmblemHintDef); itemOn = 2; // always start on back. } From 1f8dbd1b8c64dd51736679c195c2b258e69a78e8 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Mon, 24 Feb 2020 11:44:27 -0600 Subject: [PATCH 069/322] Allow using lump names in ExecCfg --- src/dehacked.c | 23 +++++++++++++++++++++-- 1 file changed, 21 insertions(+), 2 deletions(-) diff --git a/src/dehacked.c b/src/dehacked.c index dea0289b9..38330606a 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -3889,7 +3889,26 @@ static void readmaincfg(MYFILE *f) value = atoi(word2); // used for numerical settings if (fastcmp(word, "EXECCFG")) - COM_BufAddText(va("exec %s\n", word2)); + { + if (strchr(word2, '.')) + COM_BufAddText(va("exec %s\n", word2)); + else + { + lumpnum_t lumpnum; + char newname[9]; + + strncpy(newname, word2, 8); + + newname[8] = '\0'; + + lumpnum = W_CheckNumForName(newname); + + if (lumpnum == LUMPERROR || W_LumpLength(lumpnum) == 0) + CONS_Debug(DBG_SETUP, "SOC Error: script lump %s not found/not valid.\n", newname); + else + COM_BufInsertText(W_CacheLumpNum(lumpnum, PU_CACHE)); + } + } else if (fastcmp(word, "SPSTAGE_START")) { @@ -7477,7 +7496,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit // Got Flag Sign "S_GOTFLAG", - + // Finish flag "S_FINISHFLAG", From f8408f3c99c515efac228d33f689aa77bd3b2946 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Mon, 24 Feb 2020 11:44:45 -0600 Subject: [PATCH 070/322] Fix ExecCfg not working on files added via command line --- src/d_main.c | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/src/d_main.c b/src/d_main.c index 904ab3bf1..1af7857ee 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -1152,6 +1152,12 @@ void D_SRB2Main(void) if (M_CheckParm("-password") && M_IsNextParm()) D_SetPassword(M_GetNextParm()); + CONS_Printf("Z_Init(): Init zone memory allocation daemon. \n"); + Z_Init(); + + // Do this up here so that WADs loaded through the command line can use ExecCfg + COM_Init(); + // add any files specified on the command line with -file wadfile // to the wad list if (!(M_CheckParm("-connect") && !M_CheckParm("-server"))) @@ -1179,9 +1185,6 @@ void D_SRB2Main(void) if (M_CheckParm("-server") || dedicated) netgame = server = true; - CONS_Printf("Z_Init(): Init zone memory allocation daemon. \n"); - Z_Init(); - // adapt tables to SRB2's needs, including extra slots for dehacked file support P_PatchInfoTables(); @@ -1253,7 +1256,6 @@ void D_SRB2Main(void) CONS_Printf("HU_Init(): Setting up heads up display.\n"); HU_Init(); - COM_Init(); CON_Init(); D_RegisterServerCommands(); From b66be478d991bb3038bb28b892ce7b059b235595 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Mon, 24 Feb 2020 11:45:22 -0600 Subject: [PATCH 071/322] Increase COM_BUF_SIZE The config file is starting to get close to the old max, so this should be enough headroom for a while... --- src/command.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/command.c b/src/command.c index d1eea6052..abe6bcedf 100644 --- a/src/command.c +++ b/src/command.c @@ -80,7 +80,7 @@ static boolean joyaxis2_default = false; static INT32 joyaxis_count = 0; static INT32 joyaxis2_count = 0; -#define COM_BUF_SIZE 8192 // command buffer size +#define COM_BUF_SIZE (32<<10) // command buffer size #define MAX_ALIAS_RECURSION 100 // max recursion allowed for aliases static INT32 com_wait; // one command per frame (for cmd sequences) From da122ca2fd195b6defdf4cc108f3e59e9fd313e4 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Mon, 24 Feb 2020 17:56:00 -0600 Subject: [PATCH 072/322] Fix missing menuname entries --- src/dehacked.c | 5 +++++ src/m_menu.h | 3 +++ 2 files changed, 8 insertions(+) diff --git a/src/dehacked.c b/src/dehacked.c index dea0289b9..55a531347 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -9209,6 +9209,7 @@ static const char *const MENUTYPES_LIST[] = { "MP_CONNECT", "MP_ROOM", "MP_PLAYERSETUP", // MP_PlayerSetupDef shared with SPLITSCREEN if #defined NONET + "MP_SERVER_OPTIONS", // Options "OP_MAIN", @@ -9218,10 +9219,14 @@ static const char *const MENUTYPES_LIST[] = { "OP_P1MOUSE", "OP_P1JOYSTICK", "OP_JOYSTICKSET", // OP_JoystickSetDef shared with P2 + "OP_P1CAMERA", "OP_P2CONTROLS", "OP_P2MOUSE", "OP_P2JOYSTICK", + "OP_P2CAMERA", + + "OP_PLAYSTYLE", "OP_VIDEO", "OP_VIDEOMODE", diff --git a/src/m_menu.h b/src/m_menu.h index 18b681ff0..6cfa9ef71 100644 --- a/src/m_menu.h +++ b/src/m_menu.h @@ -30,6 +30,9 @@ #define MENUBITS 6 // Menu IDs sectioned by numeric places to signify hierarchy +/** + * IF YOU MODIFY THIS, MODIFY MENUTYPES_LIST[] IN dehacked.c TO MATCH. + */ typedef enum { MN_NONE, From 141df606c2109e97e14aa47f52dd381dba622192 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Mon, 24 Feb 2020 18:00:17 -0600 Subject: [PATCH 073/322] Use a named macro for menu hierarchy This _really_ needs to be a UINT8 array instead of all this bit-shifting nonsense that saves no space, but at least this way reading the menu structs doesn't make me want to die. --- src/m_menu.c | 126 +++++++++++++++++++++++++-------------------------- src/m_menu.h | 3 ++ 2 files changed, 66 insertions(+), 63 deletions(-) diff --git a/src/m_menu.c b/src/m_menu.c index 945ce3de0..53ad6b12c 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -1687,7 +1687,7 @@ static INT32 highlightflags, recommendedflags, warningflags; // Sky Room menu_t SR_PandoraDef = { - MN_SR_MAIN + (MN_SR_PANDORA << 6), + MTREE2(MN_SR_MAIN, MN_SR_PANDORA), "M_PANDRA", sizeof (SR_PandorasBox)/sizeof (menuitem_t), &SPauseDef, @@ -1701,12 +1701,12 @@ menu_t SR_PandoraDef = menu_t SR_MainDef = DEFAULTMENUSTYLE(MN_SR_MAIN, "M_SECRET", SR_MainMenu, &MainDef, 60, 40); menu_t SR_LevelSelectDef = MAPPLATTERMENUSTYLE( - MN_SR_MAIN + (MN_SR_LEVELSELECT << 6), + MTREE2(MN_SR_MAIN, MN_SR_LEVELSELECT), NULL, SR_LevelSelectMenu); menu_t SR_UnlockChecklistDef = { - MN_SR_MAIN + (MN_SR_UNLOCKCHECKLIST << 6), + MTREE2(MN_SR_MAIN, MN_SR_UNLOCKCHECKLIST), "M_SECRET", 1, &SR_MainDef, @@ -1719,7 +1719,7 @@ menu_t SR_UnlockChecklistDef = menu_t SR_SoundTestDef = { - MN_SR_MAIN + (MN_SR_SOUNDTEST << 6), + MTREE2(MN_SR_MAIN, MN_SR_SOUNDTEST), NULL, sizeof (SR_SoundTestMenu)/sizeof (menuitem_t), &SR_MainDef, @@ -1732,7 +1732,7 @@ menu_t SR_SoundTestDef = menu_t SR_EmblemHintDef = { - MN_SR_MAIN + (MN_SR_EMBLEMHINT << 6), + MTREE2(MN_SR_MAIN, MN_SR_EMBLEMHINT), NULL, sizeof (SR_EmblemHintMenu)/sizeof (menuitem_t), &SPauseDef, @@ -1759,7 +1759,7 @@ menu_t SP_MainDef = //CENTERMENUSTYLE(NULL, SP_MainMenu, &MainDef, 72); menu_t SP_LoadDef = { - MN_SP_MAIN + (MN_SP_LOAD << 6), + MTREE2(MN_SP_MAIN, MN_SP_LOAD), "M_PICKG", 1, &SP_MainDef, @@ -1771,12 +1771,12 @@ menu_t SP_LoadDef = }; menu_t SP_LevelSelectDef = MAPPLATTERMENUSTYLE( - MN_SP_MAIN + (MN_SP_LOAD << 6) + (MN_SP_PLAYER << 12) + (MN_SP_LEVELSELECT << 18), + MTREE4(MN_SP_MAIN, MN_SP_LOAD, MN_SP_PLAYER, MN_SP_LEVELSELECT), NULL, SP_LevelSelectMenu); menu_t SP_LevelStatsDef = { - MN_SP_MAIN + (MN_SP_LEVELSTATS << 6), + MTREE2(MN_SP_MAIN, MN_SP_LEVELSTATS), "M_STATS", 1, &SP_MainDef, @@ -1788,12 +1788,12 @@ menu_t SP_LevelStatsDef = }; menu_t SP_TimeAttackLevelSelectDef = MAPPLATTERMENUSTYLE( - MN_SP_MAIN + (MN_SP_TIMEATTACK << 6) + (MN_SP_TIMEATTACK_LEVELSELECT << 12), + MTREE3(MN_SP_MAIN, MN_SP_TIMEATTACK, MN_SP_TIMEATTACK_LEVELSELECT), "M_ATTACK", SP_TimeAttackLevelSelectMenu); static menu_t SP_TimeAttackDef = { - MN_SP_MAIN + (MN_SP_TIMEATTACK << 6), + MTREE2(MN_SP_MAIN, MN_SP_TIMEATTACK), "M_ATTACK", sizeof (SP_TimeAttackMenu)/sizeof (menuitem_t), &MainDef, // Doesn't matter. @@ -1805,7 +1805,7 @@ static menu_t SP_TimeAttackDef = }; static menu_t SP_ReplayDef = { - MN_SP_MAIN + (MN_SP_TIMEATTACK << 6) + (MN_SP_REPLAY << 12), + MTREE3(MN_SP_MAIN, MN_SP_TIMEATTACK, MN_SP_REPLAY), "M_ATTACK", sizeof(SP_ReplayMenu)/sizeof(menuitem_t), &SP_TimeAttackDef, @@ -1817,7 +1817,7 @@ static menu_t SP_ReplayDef = }; static menu_t SP_GuestReplayDef = { - MN_SP_MAIN + (MN_SP_TIMEATTACK << 6) + (MN_SP_GUESTREPLAY << 12), + MTREE3(MN_SP_MAIN, MN_SP_TIMEATTACK, MN_SP_GUESTREPLAY), "M_ATTACK", sizeof(SP_GuestReplayMenu)/sizeof(menuitem_t), &SP_TimeAttackDef, @@ -1829,7 +1829,7 @@ static menu_t SP_GuestReplayDef = }; static menu_t SP_GhostDef = { - MN_SP_MAIN + (MN_SP_TIMEATTACK << 6) + (MN_SP_GHOST << 12), + MTREE3(MN_SP_MAIN, MN_SP_TIMEATTACK, MN_SP_GHOST), "M_ATTACK", sizeof(SP_GhostMenu)/sizeof(menuitem_t), &SP_TimeAttackDef, @@ -1841,12 +1841,12 @@ static menu_t SP_GhostDef = }; menu_t SP_NightsAttackLevelSelectDef = MAPPLATTERMENUSTYLE( - MN_SP_MAIN + (MN_SP_NIGHTSATTACK << 6) + (MN_SP_NIGHTS_LEVELSELECT << 12), + MTREE3(MN_SP_MAIN, MN_SP_NIGHTSATTACK, MN_SP_NIGHTS_LEVELSELECT), "M_NIGHTS", SP_NightsAttackLevelSelectMenu); static menu_t SP_NightsAttackDef = { - MN_SP_MAIN + (MN_SP_NIGHTSATTACK << 6), + MTREE2(MN_SP_MAIN, MN_SP_NIGHTSATTACK), "M_NIGHTS", sizeof (SP_NightsAttackMenu)/sizeof (menuitem_t), &MainDef, // Doesn't matter. @@ -1858,7 +1858,7 @@ static menu_t SP_NightsAttackDef = }; static menu_t SP_NightsReplayDef = { - MN_SP_MAIN + (MN_SP_NIGHTSATTACK << 6) + (MN_SP_NIGHTS_REPLAY << 12), + MTREE3(MN_SP_MAIN, MN_SP_NIGHTSATTACK, MN_SP_NIGHTS_REPLAY), "M_NIGHTS", sizeof(SP_NightsReplayMenu)/sizeof(menuitem_t), &SP_NightsAttackDef, @@ -1870,7 +1870,7 @@ static menu_t SP_NightsReplayDef = }; static menu_t SP_NightsGuestReplayDef = { - MN_SP_MAIN + (MN_SP_NIGHTSATTACK << 6) + (MN_SP_NIGHTS_GUESTREPLAY << 12), + MTREE3(MN_SP_MAIN, MN_SP_NIGHTSATTACK, MN_SP_NIGHTS_GUESTREPLAY), "M_NIGHTS", sizeof(SP_NightsGuestReplayMenu)/sizeof(menuitem_t), &SP_NightsAttackDef, @@ -1882,7 +1882,7 @@ static menu_t SP_NightsGuestReplayDef = }; static menu_t SP_NightsGhostDef = { - MN_SP_MAIN + (MN_SP_NIGHTSATTACK << 6) + (MN_SP_NIGHTS_GHOST << 12), + MTREE3(MN_SP_MAIN, MN_SP_NIGHTSATTACK, MN_SP_NIGHTS_GHOST), "M_NIGHTS", sizeof(SP_NightsGhostMenu)/sizeof(menuitem_t), &SP_NightsAttackDef, @@ -1896,7 +1896,7 @@ static menu_t SP_NightsGhostDef = menu_t SP_PlayerDef = { - MN_SP_MAIN + (MN_SP_LOAD << 6) + (MN_SP_PLAYER << 12), + MTREE3(MN_SP_MAIN, MN_SP_LOAD, MN_SP_PLAYER), "M_PICKP", sizeof (SP_PlayerMenu)/sizeof (menuitem_t), &SP_MainDef, @@ -1911,7 +1911,7 @@ menu_t SP_PlayerDef = menu_t MP_SplitServerDef = { - MN_MP_MAIN + (MN_MP_SPLITSCREEN << 6), + MTREE2(MN_MP_MAIN, MN_MP_SPLITSCREEN), "M_MULTI", sizeof (MP_SplitServerMenu)/sizeof (menuitem_t), #ifndef NONET @@ -1943,7 +1943,7 @@ menu_t MP_MainDef = menu_t MP_ServerDef = { - MN_MP_MAIN + (MN_MP_SERVER << 6), + MTREE2(MN_MP_MAIN, MN_MP_SERVER), "M_MULTI", sizeof (MP_ServerMenu)/sizeof (menuitem_t), &MP_MainDef, @@ -1956,7 +1956,7 @@ menu_t MP_ServerDef = menu_t MP_ConnectDef = { - MN_MP_MAIN + (MN_MP_CONNECT << 6), + MTREE2(MN_MP_MAIN, MN_MP_CONNECT), "M_MULTI", sizeof (MP_ConnectMenu)/sizeof (menuitem_t), &MP_MainDef, @@ -1969,7 +1969,7 @@ menu_t MP_ConnectDef = menu_t MP_RoomDef = { - MN_MP_MAIN + (MN_MP_ROOM << 6), + MTREE2(MN_MP_MAIN, MN_MP_ROOM), "M_MULTI", sizeof (MP_RoomMenu)/sizeof (menuitem_t), &MP_ConnectDef, @@ -1984,9 +1984,9 @@ menu_t MP_RoomDef = menu_t MP_PlayerSetupDef = { #ifdef NONET - MN_MP_MAIN + (MN_MP_PLAYERSETUP << 6), + MTREE2(MN_MP_MAIN, MN_MP_PLAYERSETUP), #else - MN_MP_MAIN + (MN_MP_SPLITSCREEN << 6) + (MN_MP_PLAYERSETUP << 12), + MTREE3(MN_MP_MAIN, MN_MP_SPLITSCREEN, MN_MP_PLAYERSETUP), #endif "M_SPLAYR", sizeof (MP_PlayerSetupMenu)/sizeof (menuitem_t), @@ -2002,12 +2002,13 @@ menu_t MP_PlayerSetupDef = menu_t OP_MainDef = DEFAULTMENUSTYLE( MN_OP_MAIN, "M_OPTTTL", OP_MainMenu, &MainDef, 50, 30); + menu_t OP_ChangeControlsDef = CONTROLMENUSTYLE( - MN_OP_MAIN + (MN_OP_CHANGECONTROLS << 12), // second level (<<6) set on runtime + MTREE3(MN_OP_MAIN, 0, MN_OP_CHANGECONTROLS), // second level set on runtime OP_ChangeControlsMenu, &OP_MainDef); menu_t OP_P1ControlsDef = { - MN_OP_MAIN + (MN_OP_P1CONTROLS << 6), + MTREE2(MN_OP_MAIN, MN_OP_P1CONTROLS), "M_CONTRO", sizeof(OP_P1ControlsMenu)/sizeof(menuitem_t), &OP_MainDef, @@ -2015,7 +2016,7 @@ menu_t OP_P1ControlsDef = { M_DrawControlsDefMenu, 50, 30, 0, NULL}; menu_t OP_P2ControlsDef = { - MN_OP_MAIN + (MN_OP_P2CONTROLS << 6), + MTREE2(MN_OP_MAIN, MN_OP_P2CONTROLS), "M_CONTRO", sizeof(OP_P2ControlsMenu)/sizeof(menuitem_t), &OP_MainDef, @@ -2024,20 +2025,22 @@ menu_t OP_P2ControlsDef = { 50, 30, 0, NULL}; menu_t OP_MouseOptionsDef = DEFAULTMENUSTYLE( - MN_OP_MAIN + (MN_OP_P1CONTROLS << 6) + (MN_OP_P1MOUSE << 12), + MTREE3(MN_OP_MAIN, MN_OP_P1CONTROLS, MN_OP_P1MOUSE), "M_CONTRO", OP_MouseOptionsMenu, &OP_P1ControlsDef, 35, 30); menu_t OP_Mouse2OptionsDef = DEFAULTMENUSTYLE( - MN_OP_MAIN + (MN_OP_P2CONTROLS << 6) + (MN_OP_P2MOUSE << 12), + MTREE3(MN_OP_MAIN, MN_OP_P2CONTROLS, MN_OP_P2MOUSE), "M_CONTRO", OP_Mouse2OptionsMenu, &OP_P2ControlsDef, 35, 30); + menu_t OP_Joystick1Def = DEFAULTMENUSTYLE( - MN_OP_MAIN + (MN_OP_P1CONTROLS << 6) + (MN_OP_P1JOYSTICK << 12), + MTREE3(MN_OP_MAIN, MN_OP_P1CONTROLS, MN_OP_P1JOYSTICK), "M_CONTRO", OP_Joystick1Menu, &OP_P1ControlsDef, 50, 30); menu_t OP_Joystick2Def = DEFAULTMENUSTYLE( - MN_OP_MAIN + (MN_OP_P2CONTROLS << 6) + (MN_OP_P2JOYSTICK << 12), + MTREE3(MN_OP_MAIN, MN_OP_P2CONTROLS, MN_OP_P2JOYSTICK), "M_CONTRO", OP_Joystick2Menu, &OP_P2ControlsDef, 50, 30); + menu_t OP_JoystickSetDef = { - MN_OP_MAIN + (MN_OP_JOYSTICKSET << MENUBITS*3), // second (<<6) and third level (<<12) set on runtime + MTREE4(MN_OP_MAIN, 0, 0, MN_OP_JOYSTICKSET), // second and third level set on runtime "M_CONTRO", sizeof (OP_JoystickSetMenu)/sizeof (menuitem_t), &OP_Joystick1Def, @@ -2049,7 +2052,7 @@ menu_t OP_JoystickSetDef = }; menu_t OP_CameraOptionsDef = { - MN_OP_MAIN + (MN_OP_P1CONTROLS << 6) + (MN_OP_P1CAMERA << 12), + MTREE3(MN_OP_MAIN, MN_OP_P1CONTROLS, MN_OP_P1CAMERA), "M_CONTRO", sizeof (OP_CameraOptionsMenu)/sizeof (menuitem_t), &OP_P1ControlsDef, @@ -2060,7 +2063,7 @@ menu_t OP_CameraOptionsDef = { NULL }; menu_t OP_Camera2OptionsDef = { - MN_OP_MAIN + (MN_OP_P2CONTROLS << 6) + (MN_OP_P2CAMERA << 12), + MTREE3(MN_OP_MAIN, MN_OP_P2CONTROLS, MN_OP_P2CAMERA), "M_CONTRO", sizeof (OP_Camera2OptionsMenu)/sizeof (menuitem_t), &OP_P2ControlsDef, @@ -2074,7 +2077,7 @@ menu_t OP_Camera2OptionsDef = { static menuitem_t OP_PlaystyleMenu[] = {{IT_KEYHANDLER | IT_NOTHING, NULL, "", M_HandlePlaystyleMenu, 0}}; menu_t OP_PlaystyleDef = { - MN_OP_MAIN + (MN_OP_P1CONTROLS << 6) + (MN_OP_PLAYSTYLE << 12), + MTREE3(MN_OP_MAIN, MN_OP_P1CONTROLS, MN_OP_PLAYSTYLE), ///@TODO the second level should be set in runtime NULL, 1, &OP_P1ControlsDef, @@ -2086,7 +2089,7 @@ menu_t OP_PlaystyleDef = { menu_t OP_VideoOptionsDef = { - MN_OP_MAIN + (MN_OP_VIDEO << 6), + MTREE2(MN_OP_MAIN, MN_OP_VIDEO), "M_VIDEO", sizeof (OP_VideoOptionsMenu)/sizeof (menuitem_t), &OP_MainDef, @@ -2098,7 +2101,7 @@ menu_t OP_VideoOptionsDef = }; menu_t OP_VideoModeDef = { - MN_OP_MAIN + (MN_OP_VIDEO << 6) + (MN_OP_VIDEOMODE << 12), + MTREE3(MN_OP_MAIN, MN_OP_VIDEO, MN_OP_VIDEOMODE), "M_VIDEO", 1, &OP_VideoOptionsDef, @@ -2110,7 +2113,7 @@ menu_t OP_VideoModeDef = }; menu_t OP_ColorOptionsDef = { - MN_OP_MAIN + (MN_OP_VIDEO << 6) + (MN_OP_COLOR << 12), + MTREE3(MN_OP_MAIN, MN_OP_VIDEO, MN_OP_COLOR), "M_VIDEO", sizeof (OP_ColorOptionsMenu)/sizeof (menuitem_t), &OP_VideoOptionsDef, @@ -2121,17 +2124,19 @@ menu_t OP_ColorOptionsDef = NULL }; menu_t OP_SoundOptionsDef = DEFAULTMENUSTYLE( - MN_OP_MAIN + (MN_OP_SOUND << 6), + MTREE2(MN_OP_MAIN, MN_OP_SOUND), "M_SOUND", OP_SoundOptionsMenu, &OP_MainDef, 30, 30); -menu_t OP_SoundAdvancedDef = DEFAULTMENUSTYLE(MN_OP_MAIN + (MN_OP_SOUND << 6), "M_SOUND", OP_SoundAdvancedMenu, &OP_SoundOptionsDef, 30, 30); +menu_t OP_SoundAdvancedDef = DEFAULTMENUSTYLE( + MTREE2(MN_OP_MAIN, MN_OP_SOUND), + "M_SOUND", OP_SoundAdvancedMenu, &OP_SoundOptionsDef, 30, 30); menu_t OP_ServerOptionsDef = DEFAULTSCROLLMENUSTYLE( - MN_OP_MAIN + (MN_OP_SERVER << 6), + MTREE2(MN_OP_MAIN, MN_OP_SERVER), "M_SERVER", OP_ServerOptionsMenu, &OP_MainDef, 30, 30); menu_t OP_MonitorToggleDef = { - MN_OP_MAIN + (MN_OP_SERVER << 6) + (MN_OP_MONITORTOGGLE << 12), + MTREE3(MN_OP_MAIN, MN_OP_SOUND, MN_OP_MONITORTOGGLE), "M_SERVER", sizeof (OP_MonitorToggleMenu)/sizeof (menuitem_t), &OP_ServerOptionsDef, @@ -2152,16 +2157,16 @@ static void M_OpenGLOptionsMenu(void) } menu_t OP_OpenGLOptionsDef = DEFAULTMENUSTYLE( - MN_OP_MAIN + (MN_OP_VIDEO << 6) + (MN_OP_OPENGL << 12), + MTREE3(MN_OP_MAIN, MN_OP_VIDEO, MN_OP_OPENGL), "M_VIDEO", OP_OpenGLOptionsMenu, &OP_VideoOptionsDef, 30, 30); #ifdef ALAM_LIGHTING menu_t OP_OpenGLLightingDef = DEFAULTMENUSTYLE( - MN_OP_MAIN + (MN_OP_VIDEO << 6) + (MN_OP_OPENGL << 12) + (MN_OP_OPENGL_LIGHTING << 18), + MTREE4(MN_OP_MAIN, MN_OP_VIDEO, MN_OP_OPENGL, MN_OP_OPENGL_LIGHTING), "M_VIDEO", OP_OpenGLLightingMenu, &OP_OpenGLOptionsDef, 60, 40); #endif menu_t OP_OpenGLFogDef = { - MN_OP_MAIN + (MN_OP_VIDEO << 6) + (MN_OP_OPENGL << 12) + (MN_OP_OPENGL_FOG << 18), + MTREE4(MN_OP_MAIN, MN_OP_VIDEO, MN_OP_OPENGL, MN_OP_OPENGL_FOG), "M_VIDEO", sizeof (OP_OpenGLFogMenu)/sizeof (menuitem_t), &OP_OpenGLOptionsDef, @@ -2173,12 +2178,12 @@ menu_t OP_OpenGLFogDef = }; #endif menu_t OP_DataOptionsDef = DEFAULTMENUSTYLE( - MN_OP_MAIN + (MN_OP_DATA << 6), + MTREE2(MN_OP_MAIN, MN_OP_DATA), "M_DATA", OP_DataOptionsMenu, &OP_MainDef, 60, 30); menu_t OP_ScreenshotOptionsDef = { - MN_OP_MAIN + (MN_OP_DATA << 6) + (MN_OP_SCREENSHOTS << 12), + MTREE3(MN_OP_MAIN, MN_OP_DATA, MN_OP_SCREENSHOTS), "M_DATA", sizeof (OP_ScreenshotOptionsMenu)/sizeof (menuitem_t), &OP_DataOptionsDef, @@ -2190,11 +2195,11 @@ menu_t OP_ScreenshotOptionsDef = }; menu_t OP_AddonsOptionsDef = DEFAULTMENUSTYLE( - MN_OP_MAIN + (MN_OP_DATA << 6) + (MN_OP_ADDONS << 12), + MTREE3(MN_OP_MAIN, MN_OP_DATA, MN_OP_ADDONS), "M_ADDONS", OP_AddonsOptionsMenu, &OP_DataOptionsDef, 30, 30); menu_t OP_EraseDataDef = DEFAULTMENUSTYLE( - MN_OP_MAIN + (MN_OP_DATA << 6) + (MN_OP_ERASEDATA << 12), + MTREE3(MN_OP_MAIN, MN_OP_DATA, MN_OP_ERASEDATA), "M_DATA", OP_EraseDataMenu, &OP_DataOptionsDef, 60, 30); // ========================================================================== @@ -8844,16 +8849,11 @@ static void M_SetupChoosePlayer(INT32 choice) /* the menus suck -James */ if (currentMenu == &SP_LoadDef)/* from save states */ { - SP_PlayerDef.menuid = - MN_SP_MAIN + - ( MN_SP_LOAD << 6 ) + - ( MN_SP_PLAYER << 12 ); + SP_PlayerDef.menuid = MTREE3(MN_SP_MAIN, MN_SP_LOAD, MN_SP_PLAYER); } else/* from Secret level select */ { - SP_PlayerDef.menuid = - MN_SR_MAIN + - ( MN_SR_PLAYER << 6 ); + SP_PlayerDef.menuid = MTREE2(MN_SR_MAIN, MN_SR_PLAYER); } SP_PlayerDef.prevMenu = currentMenu; @@ -10747,9 +10747,9 @@ static void M_ServerOptions(INT32 choice) /* Disable fading because of different menu head. */ if (currentMenu == &OP_MainDef)/* from Options menu */ - OP_ServerOptionsDef.menuid = MN_OP_MAIN + ( MN_OP_SERVER << 6 ); + OP_ServerOptionsDef.menuid = MTREE2(MN_OP_MAIN, MN_OP_SERVER); else/* from Multiplayer menu */ - OP_ServerOptionsDef.menuid = MN_MP_MAIN + ( MN_MP_SERVER_OPTIONS << 6 ); + OP_ServerOptionsDef.menuid = MTREE2(MN_MP_MAIN, MN_MP_SERVER_OPTIONS); OP_ServerOptionsDef.prevMenu = currentMenu; M_SetupNextMenu(&OP_ServerOptionsDef); @@ -11666,8 +11666,8 @@ static void M_Setup1PControlsMenu(INT32 choice) OP_ChangeControlsMenu[27+3].status = IT_CALL|IT_STRING2; OP_ChangeControlsDef.prevMenu = &OP_P1ControlsDef; - OP_ChangeControlsDef.menuid &= ~(((1 << MENUBITS) - 1) << MENUBITS); // remove first level (<< 6) - OP_ChangeControlsDef.menuid |= MN_OP_P1CONTROLS << MENUBITS; // combine first level (<< 6) + OP_ChangeControlsDef.menuid &= ~(((1 << MENUBITS) - 1) << MENUBITS); // remove second level + OP_ChangeControlsDef.menuid |= MN_OP_P1CONTROLS << MENUBITS; // combine second level M_SetupNextMenu(&OP_ChangeControlsDef); } @@ -11697,8 +11697,8 @@ static void M_Setup2PControlsMenu(INT32 choice) OP_ChangeControlsMenu[27+3].status = IT_GRAYEDOUT2; OP_ChangeControlsDef.prevMenu = &OP_P2ControlsDef; - OP_ChangeControlsDef.menuid &= ~(((1 << MENUBITS) - 1) << MENUBITS); // remove first level (<< 6) - OP_ChangeControlsDef.menuid |= MN_OP_P2CONTROLS << MENUBITS; // combine first level (<< 6) + OP_ChangeControlsDef.menuid &= ~(((1 << MENUBITS) - 1) << MENUBITS); // remove second level + OP_ChangeControlsDef.menuid |= MN_OP_P2CONTROLS << MENUBITS; // combine second level M_SetupNextMenu(&OP_ChangeControlsDef); } diff --git a/src/m_menu.h b/src/m_menu.h index 6cfa9ef71..47540acee 100644 --- a/src/m_menu.h +++ b/src/m_menu.h @@ -131,6 +131,9 @@ typedef enum MN_SPECIAL, NUMMENUTYPES, } menutype_t; // up to 63; MN_SPECIAL = 53 +#define MTREE2(a,b) (a | (b< Date: Mon, 24 Feb 2020 18:00:52 -0600 Subject: [PATCH 074/322] Fix menu enterwipes being overridden? --- src/d_main.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/d_main.c b/src/d_main.c index 904ab3bf1..a991bdbe3 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -312,7 +312,9 @@ static void D_Display(void) F_WipeStartScreen(); // Check for Mega Genesis fade wipestyleflags = WSF_FADEOUT; - if (F_TryColormapFade(31)) + if (wipegamestate == (gamestate_t)FORCEWIPE) + F_WipeColorFill(31); + else if (F_TryColormapFade(31)) wipetypepost = -1; // Don't run the fade below this one F_WipeEndScreen(); F_RunWipe(wipetypepre, gamestate != GS_TIMEATTACK && gamestate != GS_TITLESCREEN); From 3d7cd29edaf34d7abf7a5d19f14d327fdd5c69bf Mon Sep 17 00:00:00 2001 From: Jaime Passos Date: Tue, 25 Feb 2020 22:30:34 -0300 Subject: [PATCH 075/322] Fix TYPEOFLEVEL options not having enough bits for TOL_ flags --- src/dehacked.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/dehacked.c b/src/dehacked.c index dea0289b9..329cf8788 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -1249,7 +1249,7 @@ static void readgametype(MYFILE *f, char *gtname) newgttol = (UINT32)i; else { - UINT16 tol = 0; + UINT32 tol = 0; tmp = strtok(word2,","); do { for (i = 0; TYPEOFLEVEL[i].name; i++) @@ -1591,7 +1591,7 @@ static void readlevelheader(MYFILE *f, INT32 num) mapheaderinfo[num-1]->typeoflevel = (UINT32)i; else { - UINT16 tol = 0; + UINT32 tol = 0; tmp = strtok(word2,","); do { for (i = 0; TYPEOFLEVEL[i].name; i++) @@ -7477,7 +7477,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit // Got Flag Sign "S_GOTFLAG", - + // Finish flag "S_FINISHFLAG", From 25cf369f2261fc9b337524653332c45dfbb59b2d Mon Sep 17 00:00:00 2001 From: Jaime Passos Date: Tue, 25 Feb 2020 22:34:19 -0300 Subject: [PATCH 076/322] Fix (technically functional) string comparison counting an extra character in the comparison length --- src/dehacked.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/dehacked.c b/src/dehacked.c index 329cf8788..5d29ca280 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -10236,7 +10236,7 @@ static fixed_t find_const(const char **rword) free(word); return r; } - else if (fastncmp("GT_",word,4)) { + else if (fastncmp("GT_",word,3)) { r = get_gametype(word); free(word); return r; From 7f32a532332097f82ad348130b75bd8532d78c6a Mon Sep 17 00:00:00 2001 From: Jaime Passos Date: Fri, 28 Feb 2020 17:31:41 -0300 Subject: [PATCH 077/322] Fix HWR_DrawFlippedColumnInCache ignoring chroma key TF --- src/hardware/hw_cache.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/hardware/hw_cache.c b/src/hardware/hw_cache.c index ccffc8a49..059556f15 100644 --- a/src/hardware/hw_cache.c +++ b/src/hardware/hw_cache.c @@ -234,11 +234,11 @@ static void HWR_DrawFlippedColumnInCache(const column_t *patchcol, UINT8 *block, if (mipmap->colormap) texel = mipmap->colormap[texel]; - // transparent pixel - if (texel == HWR_PATCHES_CHROMAKEY_COLORINDEX) + // If the mipmap is chromakeyed, check if the texel's color + // is equivalent to the chroma key's color index. + alpha = 0xff; + if ((mipmap->flags & TF_CHROMAKEYED) && (texel == HWR_PATCHES_CHROMAKEY_COLORINDEX)) alpha = 0x00; - else - alpha = 0xff; // hope compiler will get this switch out of the loops (dreams...) // gcc do it ! but vcc not ! (why don't use cygwin gcc for win32 ?) From 4446b0d5630a9e06813e5895e1d26137e6173e12 Mon Sep 17 00:00:00 2001 From: Jaime Passos Date: Sat, 1 Feb 2020 22:25:48 -0300 Subject: [PATCH 078/322] Fix ACZ fence texture --- src/r_data.c | 36 +++++++++++++++++++++--------------- 1 file changed, 21 insertions(+), 15 deletions(-) diff --git a/src/r_data.c b/src/r_data.c index 87212c175..553e83bbc 100644 --- a/src/r_data.c +++ b/src/r_data.c @@ -230,25 +230,31 @@ static inline void R_DrawFlippedColumnInCache(column_t *patch, UINT8 *cache, tex UINT32 ASTBlendPixel(RGBA_t background, RGBA_t foreground, int style, UINT8 alpha) { RGBA_t output; + INT16 fullalpha = (alpha - (0xFF - foreground.s.alpha)); if (style == AST_TRANSLUCENT) { - if (alpha == 0) + if (fullalpha <= 0) output.rgba = background.rgba; - else if (alpha == 0xFF) - output.rgba = foreground.rgba; - else if (alpha < 0xFF) - { - UINT8 beta = (0xFF - alpha); - output.s.red = ((background.s.red * beta) + (foreground.s.red * alpha)) / 0xFF; - output.s.green = ((background.s.green * beta) + (foreground.s.green * alpha)) / 0xFF; - output.s.blue = ((background.s.blue * beta) + (foreground.s.blue * alpha)) / 0xFF; - } - // write foreground pixel alpha - // if there's no pixel in here - if (!background.rgba) - output.s.alpha = foreground.s.alpha; else - output.s.alpha = 0xFF; + { + // don't go too high + if (fullalpha >= 0xFF) + fullalpha = 0xFF; + alpha = (UINT8)fullalpha; + + // if the background pixel is empty, + // match software and don't blend anything + if (!background.s.alpha) + output.s.alpha = 0; + else + { + UINT8 beta = (0xFF - alpha); + output.s.red = ((background.s.red * beta) + (foreground.s.red * alpha)) / 0xFF; + output.s.green = ((background.s.green * beta) + (foreground.s.green * alpha)) / 0xFF; + output.s.blue = ((background.s.blue * beta) + (foreground.s.blue * alpha)) / 0xFF; + output.s.alpha = 0xFF; + } + } return output.rgba; } #define clamp(c) max(min(c, 0xFF), 0x00); From 48b352049fcf29ca7db94ff08aa0cb14c6971f8b Mon Sep 17 00:00:00 2001 From: Jaime Passos Date: Sat, 25 Jan 2020 21:37:33 -0300 Subject: [PATCH 079/322] Stop using NextTexAvail --- src/hardware/r_opengl/r_opengl.c | 45 +++++++++++--------------------- 1 file changed, 15 insertions(+), 30 deletions(-) diff --git a/src/hardware/r_opengl/r_opengl.c b/src/hardware/r_opengl/r_opengl.c index 03af059ad..97c887910 100644 --- a/src/hardware/r_opengl/r_opengl.c +++ b/src/hardware/r_opengl/r_opengl.c @@ -63,7 +63,6 @@ static float NEAR_CLIPPING_PLANE = NZCLIP_PLANE; // ************************************************************************** -static GLuint NextTexAvail = FIRST_TEX_AVAIL; static GLuint tex_downloaded = 0; static GLfloat fov = 90.0f; #if 0 @@ -72,8 +71,8 @@ static FRGBAFloat const_pal_col; #endif static FBITFIELD CurrentPolyFlags; -static FTextureInfo* gr_cachetail = NULL; -static FTextureInfo* gr_cachehead = NULL; +static FTextureInfo *gr_cachetail = NULL; +static FTextureInfo *gr_cachehead = NULL; RGBA_t myPaletteData[256]; GLint screen_width = 0; // used by Draw2DLine() @@ -243,6 +242,7 @@ FUNCPRINTF void DBG_Printf(const char *lpFmt, ...) /* 1.1 functions */ /* texture objects */ //GL_EXT_texture_object +#define pglGenTextures glGenTextures #define pglDeleteTextures glDeleteTextures #define pglBindTexture glBindTexture /* texture mapping */ //GL_EXT_copy_texture @@ -359,6 +359,8 @@ static PFNglFogfv pglFogfv; /* 1.1 functions */ /* texture objects */ //GL_EXT_texture_object +typedef void (APIENTRY * PFNglGenTextures) (GLsizei n, const GLuint *textures); +static PFNglGenTextures pglGenTextures; typedef void (APIENTRY * PFNglDeleteTextures) (GLsizei n, const GLuint *textures); static PFNglDeleteTextures pglDeleteTextures; typedef void (APIENTRY * PFNglBindTexture) (GLenum target, GLuint texture); @@ -487,6 +489,7 @@ boolean SetupGLfunc(void) GETOPENGLFUNC(pglFogf , glFogf) GETOPENGLFUNC(pglFogfv , glFogfv) + GETOPENGLFUNC(pglGenTextures , glGenTextures) GETOPENGLFUNC(pglDeleteTextures , glDeleteTextures) GETOPENGLFUNC(pglBindTexture , glBindTexture) @@ -723,33 +726,12 @@ void Flush(void) while (gr_cachehead) { - // this is not necessary at all, because you have loaded them normally, - // and so they already are in your list! -#if 0 - //Hurdler: 25/04/2000: now support colormap in hardware mode - FTextureInfo *tmp = gr_cachehead->nextskin; - - // The memory should be freed in the main code - while (tmp) - { - pglDeleteTextures(1, &tmp->downloaded); - tmp->downloaded = 0; - tmp = tmp->nextcolormap; - } -#endif - pglDeleteTextures(1, (GLuint *)&gr_cachehead->downloaded); + if (gr_cachehead->downloaded) + pglDeleteTextures(1, (GLuint *)&gr_cachehead->downloaded); gr_cachehead->downloaded = 0; gr_cachehead = gr_cachehead->nextmipmap; } gr_cachetail = gr_cachehead = NULL; //Hurdler: well, gr_cachehead is already NULL - NextTexAvail = FIRST_TEX_AVAIL; -#if 0 - if (screentexture != FIRST_TEX_AVAIL) - { - pglDeleteTextures(1, &screentexture); - screentexture = FIRST_TEX_AVAIL; - } -#endif tex_downloaded = 0; } @@ -1128,8 +1110,10 @@ EXPORT void HWRAPI(SetTexture) (FTextureInfo *pTexInfo) static RGBA_t tex[2048*2048]; const GLvoid *ptex = tex; INT32 w, h; + GLuint texnum = 0; - //DBG_Printf ("DownloadMipmap %d %x\n",NextTexAvail,pTexInfo->grInfo.data); + pglGenTextures(1, &texnum); + //DBG_Printf ("DownloadMipmap %d %x\n",(INT32)texnum,pTexInfo->grInfo.data); w = pTexInfo->width; h = pTexInfo->height; @@ -1217,9 +1201,10 @@ EXPORT void HWRAPI(SetTexture) (FTextureInfo *pTexInfo) else DBG_Printf ("SetTexture(bad format) %ld\n", pTexInfo->grInfo.format); - pTexInfo->downloaded = NextTexAvail++; - tex_downloaded = pTexInfo->downloaded; - pglBindTexture(GL_TEXTURE_2D, pTexInfo->downloaded); + // the texture number was already generated by pglGenTextures + pglBindTexture(GL_TEXTURE_2D, texnum); + pTexInfo->downloaded = texnum; + tex_downloaded = texnum; // disable texture filtering on any texture that has holes so there's no dumb borders or blending issues if (pTexInfo->flags & TF_TRANSPARENT) From 9b88edc458a5630a116b3b2bde02d20ba6c2efe6 Mon Sep 17 00:00:00 2001 From: Jaime Passos Date: Sat, 25 Jan 2020 21:46:52 -0300 Subject: [PATCH 080/322] Same deal for screen textures --- src/hardware/r_opengl/r_opengl.c | 14 ++++---------- 1 file changed, 4 insertions(+), 10 deletions(-) diff --git a/src/hardware/r_opengl/r_opengl.c b/src/hardware/r_opengl/r_opengl.c index 97c887910..9a3607e3a 100644 --- a/src/hardware/r_opengl/r_opengl.c +++ b/src/hardware/r_opengl/r_opengl.c @@ -93,16 +93,10 @@ static GLfloat modelMatrix[16]; static GLfloat projMatrix[16]; static GLint viewport[4]; -// Yay for arbitrary numbers! NextTexAvail is buggy for some reason. // Sryder: NextTexAvail is broken for these because palette changes or changes to the texture filter or antialiasing // flush all of the stored textures, leaving them unavailable at times such as between levels // These need to start at 0 and be set to their number, and be reset to 0 when deleted so that intel GPUs // can know when the textures aren't there, as textures are always considered resident in their virtual memory -// TODO: Store them in a more normal way -#define SCRTEX_SCREENTEXTURE 4294967295U -#define SCRTEX_STARTSCREENWIPE 4294967294U -#define SCRTEX_ENDSCREENWIPE 4294967293U -#define SCRTEX_FINALSCREENTEXTURE 4294967292U static GLuint screentexture = 0; static GLuint startScreenWipe = 0; static GLuint endScreenWipe = 0; @@ -2404,7 +2398,7 @@ EXPORT void HWRAPI(StartScreenWipe) (void) // Create screen texture if (firstTime) - startScreenWipe = SCRTEX_STARTSCREENWIPE; + pglGenTextures(1, &startScreenWipe); pglBindTexture(GL_TEXTURE_2D, startScreenWipe); if (firstTime) @@ -2435,7 +2429,7 @@ EXPORT void HWRAPI(EndScreenWipe)(void) // Create screen texture if (firstTime) - endScreenWipe = SCRTEX_ENDSCREENWIPE; + pglGenTextures(1, &endScreenWipe); pglBindTexture(GL_TEXTURE_2D, endScreenWipe); if (firstTime) @@ -2606,7 +2600,7 @@ EXPORT void HWRAPI(MakeScreenTexture) (void) // Create screen texture if (firstTime) - screentexture = SCRTEX_SCREENTEXTURE; + pglGenTextures(1, &screentexture); pglBindTexture(GL_TEXTURE_2D, screentexture); if (firstTime) @@ -2636,7 +2630,7 @@ EXPORT void HWRAPI(MakeScreenFinalTexture) (void) // Create screen texture if (firstTime) - finalScreenTexture = SCRTEX_FINALSCREENTEXTURE; + pglGenTextures(1, &finalScreenTexture); pglBindTexture(GL_TEXTURE_2D, finalScreenTexture); if (firstTime) From 4a489c4d95d01ead0e192b05bdd48eeb4bc6b7d3 Mon Sep 17 00:00:00 2001 From: Jaime Passos Date: Sat, 25 Jan 2020 22:20:27 -0300 Subject: [PATCH 081/322] Fix NOTEXTURE_NUM --- src/hardware/r_opengl/r_opengl.c | 20 ++++---------------- 1 file changed, 4 insertions(+), 16 deletions(-) diff --git a/src/hardware/r_opengl/r_opengl.c b/src/hardware/r_opengl/r_opengl.c index 9a3607e3a..ed60f2175 100644 --- a/src/hardware/r_opengl/r_opengl.c +++ b/src/hardware/r_opengl/r_opengl.c @@ -49,8 +49,7 @@ static const GLubyte white[4] = { 255, 255, 255, 255 }; // ========================================================================== // With OpenGL 1.1+, the first texture should be 1 -#define NOTEXTURE_NUM 1 // small white texture -#define FIRST_TEX_AVAIL (NOTEXTURE_NUM + 1) +static GLuint NOTEXTURE_NUM = 0; #define N_PI_DEMI (M_PIl/2.0f) //(1.5707963268f) @@ -524,6 +523,8 @@ static void SetNoTexture(void) // Set small white texture. if (tex_downloaded != NOTEXTURE_NUM) { + if (NOTEXTURE_NUM == 0) + pglGenTextures(1, &NOTEXTURE_NUM); pglBindTexture(GL_TEXTURE_2D, NOTEXTURE_NUM); tex_downloaded = NOTEXTURE_NUM; } @@ -638,11 +639,6 @@ void SetModelView(GLint w, GLint h) // -----------------+ void SetStates(void) { - // Bind little white RGBA texture to ID NOTEXTURE_NUM. - /* - FUINT Data[8*8]; - INT32 i; - */ #ifdef GL_LIGHT_MODEL_AMBIENT GLfloat LightDiffuse[] = {1.0f, 1.0f, 1.0f, 1.0f}; #endif @@ -676,16 +672,8 @@ void SetStates(void) CurrentPolyFlags = 0xffffffff; SetBlend(0); - /* - for (i = 0; i < 64; i++) - Data[i] = 0xffFFffFF; // white pixel - */ - - tex_downloaded = (GLuint)-1; + tex_downloaded = 0; SetNoTexture(); - //pglBindTexture(GL_TEXTURE_2D, NOTEXTURE_NUM); - //tex_downloaded = NOTEXTURE_NUM; - //pglTexImage2D(GL_TEXTURE_2D, 0, 4, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, Data); pglPolygonOffset(-1.0f, -1.0f); From 94107a5320944784ab0717ce5e3dc5337e72fd10 Mon Sep 17 00:00:00 2001 From: Jaime Passos Date: Sat, 29 Feb 2020 19:36:50 -0300 Subject: [PATCH 082/322] Set pixel RGBA to nothing instead of the alpha only --- src/r_data.c | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/r_data.c b/src/r_data.c index 553e83bbc..3d80bbda3 100644 --- a/src/r_data.c +++ b/src/r_data.c @@ -242,10 +242,9 @@ UINT32 ASTBlendPixel(RGBA_t background, RGBA_t foreground, int style, UINT8 alph fullalpha = 0xFF; alpha = (UINT8)fullalpha; - // if the background pixel is empty, - // match software and don't blend anything + // if the background pixel is empty, match software and don't blend anything if (!background.s.alpha) - output.s.alpha = 0; + output.rgba = 0; else { UINT8 beta = (0xFF - alpha); From 70a103b9afb143141449d99fbce0a59a29e358c4 Mon Sep 17 00:00:00 2001 From: Jaime Passos Date: Mon, 2 Mar 2020 00:20:53 -0300 Subject: [PATCH 083/322] Fix G_TOLFlag returning the wrong type --- src/g_game.c | 4 ++-- src/g_game.h | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/g_game.c b/src/g_game.c index 08192bfb8..6d8826f1c 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -3592,7 +3592,7 @@ boolean G_CompetitionGametype(void) * \return The typeoflevel flag to check for that gametype. * \author Graue */ -INT16 G_TOLFlag(INT32 pgametype) +UINT32 G_TOLFlag(INT32 pgametype) { if (!multiplayer) return TOL_SP; @@ -3723,7 +3723,7 @@ static void G_DoCompleted(void) && (nextmap >= 0 && nextmap < NUMMAPS)) { register INT16 cm = nextmap; - INT16 tolflag = G_TOLFlag(gametype); + UINT32 tolflag = G_TOLFlag(gametype); UINT8 visitedmap[(NUMMAPS+7)/8]; memset(visitedmap, 0, sizeof (visitedmap)); diff --git a/src/g_game.h b/src/g_game.h index c4c40d84b..8a2c5b0ae 100644 --- a/src/g_game.h +++ b/src/g_game.h @@ -309,6 +309,6 @@ FUNCMATH INT32 G_TicsToCentiseconds(tic_t tics); FUNCMATH INT32 G_TicsToMilliseconds(tic_t tics); // Don't split up TOL handling -INT16 G_TOLFlag(INT32 pgametype); +UINT32 G_TOLFlag(INT32 pgametype); #endif From c671097c04e784d4a0e1009ea766cde8af492c51 Mon Sep 17 00:00:00 2001 From: sphere Date: Mon, 2 Mar 2020 13:23:54 +0100 Subject: [PATCH 084/322] Actually use the "SCREENSHOT OPTIONS" header for its menu. --- src/m_menu.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/m_menu.c b/src/m_menu.c index 403d3a036..fd710ff10 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -2179,7 +2179,7 @@ menu_t OP_DataOptionsDef = DEFAULTMENUSTYLE( menu_t OP_ScreenshotOptionsDef = { MN_OP_MAIN + (MN_OP_DATA << 6) + (MN_OP_SCREENSHOTS << 12), - "M_DATA", + "M_SCREEN", sizeof (OP_ScreenshotOptionsMenu)/sizeof (menuitem_t), &OP_DataOptionsDef, OP_ScreenshotOptionsMenu, From 7ba93c184f15ef1212dbc45c69354dbc278293a2 Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Mon, 2 Mar 2020 13:33:12 +0100 Subject: [PATCH 085/322] Fix warning and formatting --- src/blua/liolib.c | 14 ++++++-------- 1 file changed, 6 insertions(+), 8 deletions(-) diff --git a/src/blua/liolib.c b/src/blua/liolib.c index 378b8c86d..b43052194 100644 --- a/src/blua/liolib.c +++ b/src/blua/liolib.c @@ -34,7 +34,8 @@ #define FMT_FILECALLBACKID "file_callback_%d" -static const char *whitelist[] = { // Allow scripters to write files of these types to SRB2's folder +// Allow scripters to write files of these types to SRB2's folder +static const char *whitelist[] = { ".bmp", ".cfg", ".csv", @@ -508,7 +509,6 @@ static int io_readline (lua_State *L) { static int g_write (lua_State *L, FILE *f, int arg) { int nargs = lua_gettop(L) - 1; int status = 1; - size_t count; for (; nargs--; arg++) { if (lua_type(L, arg) == LUA_TNUMBER) { /* optimization: could be done exactly as for strings */ @@ -518,12 +518,10 @@ static int g_write (lua_State *L, FILE *f, int arg) { else { size_t l; const char *s = luaL_checklstring(L, arg, &l); - count += l; - if (ftell(f) + l > FILELIMIT) - { - luaL_error(L,"write limit bypassed in file. Changes have been discarded."); - break; - } + if (ftell(f) + l > FILELIMIT) { + luaL_error(L,"write limit bypassed in file. Changes have been discarded."); + break; + } status = status && (fwrite(s, sizeof(char), l, f) == l); } } From 04a1f479be653e8def68ead20e489ab735bd0ac6 Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Mon, 2 Mar 2020 15:36:28 +0100 Subject: [PATCH 086/322] Increase the length of the player input buffer --- src/d_clisrv.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/d_clisrv.h b/src/d_clisrv.h index 42da89670..7cdff8ef0 100644 --- a/src/d_clisrv.h +++ b/src/d_clisrv.h @@ -36,7 +36,7 @@ basic fields of the packet, and change infrequently. // be transmitted. // Networking and tick handling related. -#define BACKUPTICS 32 +#define BACKUPTICS 96 #define MAXTEXTCMD 256 // // Packet structure From 776951c6a897ac0a55e952aeb2963bea79504df3 Mon Sep 17 00:00:00 2001 From: Tatsuru <44866610+Ikkarin@users.noreply.github.com> Date: Tue, 3 Mar 2020 11:40:35 -0300 Subject: [PATCH 087/322] Never forget who your enemy is --- src/p_mobj.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/p_mobj.c b/src/p_mobj.c index faee245d3..31abeb780 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -9393,8 +9393,11 @@ static boolean P_MobjRegularThink(mobj_t *mobj) if (mobj->tracer && mobj->tracer->player && mobj->tracer->health > 0 && P_AproxDistance(P_AproxDistance(mobj->tracer->x - mobj->x, mobj->tracer->y - mobj->y), mobj->tracer->z - mobj->z) <= mobj->radius*16) { + var1 = mobj->info->speed; + var2 = 1; + // Home in on the target. - P_HomingAttack(mobj, mobj->tracer); + A_HomingChase(mobj); if (mobj->z < mobj->floorz) mobj->z = mobj->floorz; From 761ec3b6a4a2389d985ae8263fb65a3eb9a82fd7 Mon Sep 17 00:00:00 2001 From: Tatsuru <44866610+Ikkarin@users.noreply.github.com> Date: Sun, 1 Mar 2020 21:31:44 -0300 Subject: [PATCH 088/322] Separate PvP damage from non-friendly gametypes --- src/p_inter.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_inter.c b/src/p_inter.c index a24f9bf03..8b9f74973 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -3156,7 +3156,7 @@ static boolean P_PlayerHitsPlayer(mobj_t *target, mobj_t *inflictor, mobj_t *sou return false; // In COOP/RACE, you can't hurt other players unless cv_friendlyfire is on - if (!(cv_friendlyfire.value || (gametyperules & GTR_FRIENDLYFIRE)) && (G_PlatformGametype())) + if (!(cv_friendlyfire.value || (gametyperules & GTR_FRIENDLYFIRE)) && (gametyperules & GTR_FRIENDLY)) { if (gametype == GT_COOP && inflictor->type == MT_LHRT && !(player->powers[pw_shield] & SH_NOSTACK)) // co-op only { From b8db3e2216df8379344300e5979945e5c6e4d37e Mon Sep 17 00:00:00 2001 From: Jaime Passos Date: Wed, 4 Mar 2020 09:42:34 -0300 Subject: [PATCH 089/322] Fix NiGHTS Attack crash after render mode change --- src/m_menu.c | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/m_menu.c b/src/m_menu.c index 72e2d57e0..e0becdff1 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -5740,6 +5740,8 @@ static void M_DrawNightsAttackSuperSonic(void) const UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_YELLOW, GTC_CACHE); INT32 timer = (ntsatkdrawtimer/4) % 2; angle_t fa = (FixedAngle(((ntsatkdrawtimer * 4) % 360)<>ANGLETOFINESHIFT) & FINEMASK; + ntssupersonic[0] = W_CachePatchName("NTSSONC1", PU_PATCH); + ntssupersonic[1] = W_CachePatchName("NTSSONC2", PU_PATCH); V_DrawFixedPatch(235< Date: Wed, 4 Mar 2020 17:31:52 +0100 Subject: [PATCH 090/322] Fix division-by-0 crash with gamepad deadzones Fix division-by-0 crash with gamepad deadzones The problem was that it checked if A was more than B, then lowered A to a max value, then subtracted B from A, then divided something by that, without checking if A minus B was 0, allowing division by 0 if B was the same as that max value This fixes that by making sure that A is less than the max value --- src/g_game.c | 13 +++++-------- 1 file changed, 5 insertions(+), 8 deletions(-) diff --git a/src/g_game.c b/src/g_game.c index 08192bfb8..4db55329e 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1045,17 +1045,14 @@ static INT32 G_BasicDeadZoneCalculation(INT32 magnitude, fixed_t deadZone) const INT32 jdeadzone = (JOYAXISRANGE * deadZone) / FRACUNIT; INT32 deadzoneAppliedValue = 0; - if (jdeadzone > 0) + if (jdeadzone > 0 && magnitude > jdeadzone && deadZone < FRACUNIT) { - if (magnitude > jdeadzone) - { - INT32 adjustedMagnitude = abs(magnitude); - adjustedMagnitude = min(adjustedMagnitude, JOYAXISRANGE); + INT32 adjustedMagnitude = abs(magnitude); + adjustedMagnitude = min(adjustedMagnitude, JOYAXISRANGE); - adjustedMagnitude -= jdeadzone; + adjustedMagnitude -= jdeadzone; - deadzoneAppliedValue = (adjustedMagnitude * JOYAXISRANGE) / (JOYAXISRANGE - jdeadzone); - } + deadzoneAppliedValue = (adjustedMagnitude * JOYAXISRANGE) / (JOYAXISRANGE - jdeadzone); } return deadzoneAppliedValue; From df220aa2c2d209f7b253e958abc2cf0d63a8bca9 Mon Sep 17 00:00:00 2001 From: Zwip-Zwap Zapony Date: Wed, 4 Mar 2020 21:11:55 +0100 Subject: [PATCH 091/322] Hotfix for 100% deadzone returning 0 input It makes more sense for 100% deadzone to just make it so that you have to push the axis all the way to trigger it, rather than 100% deadzone resulting in no axis input ever happening... So, let's make it be the former way instead --- src/g_game.c | 15 ++++++++++----- 1 file changed, 10 insertions(+), 5 deletions(-) diff --git a/src/g_game.c b/src/g_game.c index 4db55329e..2cddaf8b8 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1045,14 +1045,19 @@ static INT32 G_BasicDeadZoneCalculation(INT32 magnitude, fixed_t deadZone) const INT32 jdeadzone = (JOYAXISRANGE * deadZone) / FRACUNIT; INT32 deadzoneAppliedValue = 0; - if (jdeadzone > 0 && magnitude > jdeadzone && deadZone < FRACUNIT) + if (jdeadzone > 0 && magnitude > jdeadzone) { - INT32 adjustedMagnitude = abs(magnitude); - adjustedMagnitude = min(adjustedMagnitude, JOYAXISRANGE); + if (deadZone >= FRACUNIT) // If the deadzone value is at 100%... + return JOYAXISRANGE; // ...return 100% input directly, to avoid dividing by 0 + else + { + INT32 adjustedMagnitude = abs(magnitude); + adjustedMagnitude = min(adjustedMagnitude, JOYAXISRANGE); - adjustedMagnitude -= jdeadzone; + adjustedMagnitude -= jdeadzone; - deadzoneAppliedValue = (adjustedMagnitude * JOYAXISRANGE) / (JOYAXISRANGE - jdeadzone); + deadzoneAppliedValue = (adjustedMagnitude * JOYAXISRANGE) / (JOYAXISRANGE - jdeadzone); + } } return deadzoneAppliedValue; From bce6349b1d09e24fd6a4deada395bc628452d38f Mon Sep 17 00:00:00 2001 From: Zwip-Zwap Zapony Date: Wed, 4 Mar 2020 21:44:57 +0100 Subject: [PATCH 092/322] More gamepad deadzone tweakage --- src/g_game.c | 17 +++++++---------- 1 file changed, 7 insertions(+), 10 deletions(-) diff --git a/src/g_game.c b/src/g_game.c index 2cddaf8b8..818cb38c2 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1044,20 +1044,17 @@ static INT32 G_BasicDeadZoneCalculation(INT32 magnitude, fixed_t deadZone) { const INT32 jdeadzone = (JOYAXISRANGE * deadZone) / FRACUNIT; INT32 deadzoneAppliedValue = 0; + INT32 adjustedMagnitude = abs(magnitude); - if (jdeadzone > 0 && magnitude > jdeadzone) + if (jdeadzone >= JOYAXISRANGE && adjustedMagnitude >= JOYAXISRANGE) // If the deadzone and magnitude are both 100%... + return JOYAXISRANGE; // ...return 100% input directly, to avoid dividing by 0 + else if (adjustedMagnitude > jdeadzone) // Otherwise, calculate how much the magnitude exceeds the deadzone { - if (deadZone >= FRACUNIT) // If the deadzone value is at 100%... - return JOYAXISRANGE; // ...return 100% input directly, to avoid dividing by 0 - else - { - INT32 adjustedMagnitude = abs(magnitude); - adjustedMagnitude = min(adjustedMagnitude, JOYAXISRANGE); + adjustedMagnitude = min(adjustedMagnitude, JOYAXISRANGE); - adjustedMagnitude -= jdeadzone; + adjustedMagnitude -= jdeadzone; - deadzoneAppliedValue = (adjustedMagnitude * JOYAXISRANGE) / (JOYAXISRANGE - jdeadzone); - } + deadzoneAppliedValue = (adjustedMagnitude * JOYAXISRANGE) / (JOYAXISRANGE - jdeadzone); } return deadzoneAppliedValue; From da9bf34175f6eb9bc0affaf5ad1a314f58f23abd Mon Sep 17 00:00:00 2001 From: ZipperQR Date: Thu, 5 Mar 2020 12:24:45 +0300 Subject: [PATCH 093/322] fix source player being nil --- src/p_inter.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_inter.c b/src/p_inter.c index a24f9bf03..c2d4c695e 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -3441,7 +3441,7 @@ void P_SpecialStageDamage(player_t *player, mobj_t *inflictor, mobj_t *source) if (player->powers[pw_invulnerability] || player->powers[pw_flashing] || player->powers[pw_super]) return; - if (!cv_friendlyfire.value) + if (!cv_friendlyfire.value && source->player) { if (inflictor->type == MT_LHRT && !(player->powers[pw_shield] & SH_NOSTACK)) { From 4d8a523da92654f80d40898efa6e81c34e2f2110 Mon Sep 17 00:00:00 2001 From: Zipper Date: Thu, 5 Mar 2020 18:30:27 -0500 Subject: [PATCH 094/322] Update p_inter.c --- src/p_inter.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_inter.c b/src/p_inter.c index c2d4c695e..858718f84 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -3441,7 +3441,7 @@ void P_SpecialStageDamage(player_t *player, mobj_t *inflictor, mobj_t *source) if (player->powers[pw_invulnerability] || player->powers[pw_flashing] || player->powers[pw_super]) return; - if (!cv_friendlyfire.value && source->player) + if (!cv_friendlyfire.value && source && source->player) { if (inflictor->type == MT_LHRT && !(player->powers[pw_shield] & SH_NOSTACK)) { From 4b28e19d16db1ece7bdeffef981513ef0b30d360 Mon Sep 17 00:00:00 2001 From: Zipper Date: Thu, 5 Mar 2020 18:48:20 -0500 Subject: [PATCH 095/322] Update p_inter.c --- src/p_inter.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_inter.c b/src/p_inter.c index 858718f84..95f8fba41 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -3456,7 +3456,7 @@ void P_SpecialStageDamage(player_t *player, mobj_t *inflictor, mobj_t *source) return; } - if (inflictor->type == MT_LHRT) + if (inflictor && inflictor->type == MT_LHRT) return; if (player->powers[pw_shield] || player->bot) //If One-Hit Shield From 0d92bf3dd09cd4712a63fc79cc7520ed18556bf6 Mon Sep 17 00:00:00 2001 From: GoldenTails Date: Sat, 7 Mar 2020 21:41:52 -0600 Subject: [PATCH 096/322] Florida man fixes sectors with light level 256 blacking out OpenGL objects; mappers riot. Disclaimer: I'm not actually from Florida. --- src/hardware/hw_main.c | 17 ++++++++++------- src/hardware/hw_md2.c | 4 ++-- 2 files changed, 12 insertions(+), 9 deletions(-) diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index efed9b602..5a5db90e8 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -4186,7 +4186,10 @@ static void HWR_DrawDropShadow(mobj_t *thing, gr_vissprite_t *spr, fixed_t scale { light = R_GetPlaneLight(thing->subsector->sector, floorz, false); // Always use the light at the top instead of whatever I was doing before - lightlevel = *thing->subsector->sector->lightlist[light].lightlevel; + if (*thing->subsector->sector->lightlist[light].lightlevel > 255) + lightlevel = 255; + else + lightlevel = *thing->subsector->sector->lightlist[light].lightlevel; if (*thing->subsector->sector->lightlist[light].extra_colormap) colormap = *thing->subsector->sector->lightlist[light].extra_colormap; @@ -4392,7 +4395,7 @@ static void HWR_SplitSprite(gr_vissprite_t *spr) if (h <= temp) { if (!(spr->mobj->frame & FF_FULLBRIGHT)) - lightlevel = *list[i-1].lightlevel; + lightlevel = *list[i-1].lightlevel > 255 ? 255 : *list[i-1].lightlevel; colormap = *list[i-1].extra_colormap; break; } @@ -4400,7 +4403,7 @@ static void HWR_SplitSprite(gr_vissprite_t *spr) #else i = R_GetPlaneLight(sector, temp, false); if (!(spr->mobj->frame & FF_FULLBRIGHT)) - lightlevel = *list[i].lightlevel; + lightlevel = *list[i].lightlevel > 255 ? 255 : *list[i].lightlevel; colormap = *list[i].extra_colormap; #endif @@ -4416,7 +4419,7 @@ static void HWR_SplitSprite(gr_vissprite_t *spr) if (!(list[i].flags & FF_NOSHADE) && (list[i].flags & FF_CUTSPRITES)) { if (!(spr->mobj->frame & FF_FULLBRIGHT)) - lightlevel = *list[i].lightlevel; + lightlevel = *list[i].lightlevel > 255 ? 255 : *list[i].lightlevel; colormap = *list[i].extra_colormap; } @@ -4693,7 +4696,7 @@ static void HWR_DrawSprite(gr_vissprite_t *spr) extracolormap_t *colormap = sector->extra_colormap; if (!(spr->mobj->frame & FF_FULLBRIGHT)) - lightlevel = sector->lightlevel; + lightlevel = sector->lightlevel > 255 ? 255 : sector->lightlevel; if (colormap) Surf.FlatColor.rgba = HWR_Lighting(lightlevel, colormap->rgba, colormap->fadergba, false, false); @@ -4790,7 +4793,7 @@ static inline void HWR_DrawPrecipitationSprite(gr_vissprite_t *spr) light = R_GetPlaneLight(sector, spr->mobj->z + spr->mobj->height, false); // Always use the light at the top instead of whatever I was doing before if (!(spr->mobj->frame & FF_FULLBRIGHT)) - lightlevel = *sector->lightlist[light].lightlevel; + lightlevel = *sector->lightlist[light].lightlevel > 255 ? 255 : *sector->lightlist[light].lightlevel; if (*sector->lightlist[light].extra_colormap) colormap = *sector->lightlist[light].extra_colormap; @@ -4798,7 +4801,7 @@ static inline void HWR_DrawPrecipitationSprite(gr_vissprite_t *spr) else { if (!(spr->mobj->frame & FF_FULLBRIGHT)) - lightlevel = sector->lightlevel; + lightlevel = sector->lightlevel > 255 ? 255 : sector->lightlevel; if (sector->extra_colormap) colormap = sector->extra_colormap; diff --git a/src/hardware/hw_md2.c b/src/hardware/hw_md2.c index 5c3cd40a6..2e3af4a4c 100644 --- a/src/hardware/hw_md2.c +++ b/src/hardware/hw_md2.c @@ -1221,7 +1221,7 @@ boolean HWR_DrawModel(gr_vissprite_t *spr) light = R_GetPlaneLight(sector, spr->mobj->z + spr->mobj->height, false); // Always use the light at the top instead of whatever I was doing before if (!(spr->mobj->frame & FF_FULLBRIGHT)) - lightlevel = *sector->lightlist[light].lightlevel; + lightlevel = *sector->lightlist[light].lightlevel > 255 ? 255 : *sector->lightlist[light].lightlevel; if (*sector->lightlist[light].extra_colormap) colormap = *sector->lightlist[light].extra_colormap; @@ -1229,7 +1229,7 @@ boolean HWR_DrawModel(gr_vissprite_t *spr) else { if (!(spr->mobj->frame & FF_FULLBRIGHT)) - lightlevel = sector->lightlevel; + lightlevel = sector->lightlevel > 255 ? 255 : sector->lightlevel; if (sector->extra_colormap) colormap = sector->extra_colormap; From cdba9ba03371adf3609010aa8896200018570cc7 Mon Sep 17 00:00:00 2001 From: GoldenTails Date: Sat, 7 Mar 2020 21:48:40 -0600 Subject: [PATCH 097/322] Fix spaces before someone yells at me for it --- src/hardware/hw_main.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index 5a5db90e8..bb3559696 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -4186,10 +4186,10 @@ static void HWR_DrawDropShadow(mobj_t *thing, gr_vissprite_t *spr, fixed_t scale { light = R_GetPlaneLight(thing->subsector->sector, floorz, false); // Always use the light at the top instead of whatever I was doing before - if (*thing->subsector->sector->lightlist[light].lightlevel > 255) - lightlevel = 255; - else - lightlevel = *thing->subsector->sector->lightlist[light].lightlevel; + if (*thing->subsector->sector->lightlist[light].lightlevel > 255) + lightlevel = 255; + else + lightlevel = *thing->subsector->sector->lightlist[light].lightlevel; if (*thing->subsector->sector->lightlist[light].extra_colormap) colormap = *thing->subsector->sector->lightlist[light].extra_colormap; From a3f3dd649f5a177d4e42bc4f443a3a127574dd45 Mon Sep 17 00:00:00 2001 From: Steel Titanium Date: Sun, 8 Mar 2020 00:02:43 -0500 Subject: [PATCH 098/322] Fix guest deletion confirmation returning to Record Attack menu from Nights Mode menu --- src/m_menu.c | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/src/m_menu.c b/src/m_menu.c index 72e2d57e0..712fd2cd7 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -10103,10 +10103,7 @@ static void M_EraseGuest(INT32 choice) (void)choice; if (FIL_FileExists(rguest)) remove(rguest); - if (currentMenu == &SP_NightsGuestReplayDef) - M_SetupNextMenu(&SP_NightsAttackDef); - else - M_SetupNextMenu(&SP_TimeAttackDef); + M_SetupNextMenu(currentMenu->prevMenu->prevMenu); Nextmap_OnChange(); M_StartMessage(M_GetText("Guest replay data erased.\n"),NULL,MM_NOTHING); } From e5270ad9c71a79b0bc95561b2d8cd55306d3d5f7 Mon Sep 17 00:00:00 2001 From: Steel Titanium Date: Sun, 8 Mar 2020 00:34:15 -0500 Subject: [PATCH 099/322] Fix guest data being deleted regardless of choice --- src/m_menu.c | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/src/m_menu.c b/src/m_menu.c index 712fd2cd7..75774c74c 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -10100,9 +10100,12 @@ static void M_ReplayTimeAttack(INT32 choice) static void M_EraseGuest(INT32 choice) { const char *rguest = va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-guest.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value)); - (void)choice; - if (FIL_FileExists(rguest)) - remove(rguest); + + if (choice == 'y' || choice == KEY_ENTER) + { + if (FIL_FileExists(rguest)) + remove(rguest); + } M_SetupNextMenu(currentMenu->prevMenu->prevMenu); Nextmap_OnChange(); M_StartMessage(M_GetText("Guest replay data erased.\n"),NULL,MM_NOTHING); From be338da3f695f94cce07a9aa4ae2e0e85701d8af Mon Sep 17 00:00:00 2001 From: Tatsuru <44866610+Ikkarin@users.noreply.github.com> Date: Sun, 8 Mar 2020 14:06:18 -0300 Subject: [PATCH 100/322] I guess --- src/p_user.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_user.c b/src/p_user.c index 9167d5345..1715224ae 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -9422,7 +9422,7 @@ boolean P_HomingAttack(mobj_t *source, mobj_t *enemy) // Home in on your target if (enemy->health <= 0) // dead return false; - if (!((enemy->flags & (MF_ENEMY|MF_BOSS|MF_MONITOR) && (enemy->flags & MF_SHOOTABLE)) || (enemy->flags & MF_SPRING)) == !(enemy->flags2 & MF2_INVERTAIMABLE)) // allows if it has the flags desired XOR it has the invert aimable flag + if (source->player && (!((enemy->flags & (MF_ENEMY|MF_BOSS|MF_MONITOR) && (enemy->flags & MF_SHOOTABLE)) || (enemy->flags & MF_SPRING)) == !(enemy->flags2 & MF2_INVERTAIMABLE))) // allows if it has the flags desired XOR it has the invert aimable flag return false; if (enemy->flags2 & MF2_FRET) From ce29129f3a67eab7c88af8e2360be48333ce0d16 Mon Sep 17 00:00:00 2001 From: colette Date: Sun, 8 Mar 2020 13:09:39 -0400 Subject: [PATCH 101/322] Fix resyncs never recovering if node and player mismatch --- src/d_clisrv.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/d_clisrv.c b/src/d_clisrv.c index f5fea366f..71e32977a 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -3966,7 +3966,7 @@ static void HandlePacketFromPlayer(SINT8 node) case PT_RESYNCHGET: if (client) break; - SV_AcknowledgeResynchAck(netconsole, netbuffer->u.resynchgot); + SV_AcknowledgeResynchAck(node, netbuffer->u.resynchgot); break; case PT_CLIENTCMD: case PT_CLIENT2CMD: From a67dbfff549ec6d9e330d9c83b4df8cce2d327f9 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Sun, 8 Mar 2020 19:32:07 +0000 Subject: [PATCH 102/322] Create r_skins.c/.h, to contain skins code formerly in r_things.c/h --- src/r_skins.c | 825 +++++++++++++++++++++++++++++++++++++++++++++++++ src/r_skins.h | 102 ++++++ src/r_things.c | 799 +---------------------------------------------- src/r_things.h | 81 +---- 4 files changed, 936 insertions(+), 871 deletions(-) create mode 100644 src/r_skins.c create mode 100644 src/r_skins.h diff --git a/src/r_skins.c b/src/r_skins.c new file mode 100644 index 000000000..48764ff75 --- /dev/null +++ b/src/r_skins.c @@ -0,0 +1,825 @@ +// SONIC ROBO BLAST 2 +//----------------------------------------------------------------------------- +// Copyright (C) 1993-1996 by id Software, Inc. +// Copyright (C) 1998-2000 by DooM Legacy Team. +// Copyright (C) 1999-2020 by Sonic Team Junior. +// +// This program is free software distributed under the +// terms of the GNU General Public License, version 2. +// See the 'LICENSE' file for more details. +//----------------------------------------------------------------------------- +/// \file r_skins.c +/// \brief Loading skins + +#include "doomdef.h" +#include "console.h" +#include "g_game.h" +#include "r_local.h" +#include "st_stuff.h" +#include "w_wad.h" +#include "z_zone.h" +#include "m_misc.h" +#include "info.h" // spr2names +#include "i_video.h" // rendermode +#include "i_system.h" +#include "r_things.h" +#include "r_skins.h" +#include "p_local.h" +#include "dehacked.h" // get_number (for thok) +#include "m_cond.h" +#ifdef HWRENDER +#include "hardware/hw_md2.h" +#endif + +#ifdef PC_DOS +#include // for snprintf +int snprintf(char *str, size_t n, const char *fmt, ...); +//int vsnprintf(char *str, size_t n, const char *fmt, va_list ap); +#endif + +INT32 numskins = 0; +skin_t skins[MAXSKINS]; + +// FIXTHIS: don't work because it must be inistilised before the config load +//#define SKINVALUES +#ifdef SKINVALUES +CV_PossibleValue_t skin_cons_t[MAXSKINS+1]; +#endif + +// +// P_GetSkinSprite2 +// For non-super players, tries each sprite2's immediate predecessor until it finds one with a number of frames or ends up at standing. +// For super players, does the same as above - but tries the super equivalent for each sprite2 before the non-super version. +// + +UINT8 P_GetSkinSprite2(skin_t *skin, UINT8 spr2, player_t *player) +{ + UINT8 super = 0, i = 0; + + if (!skin) + return 0; + + if ((playersprite_t)(spr2 & ~FF_SPR2SUPER) >= free_spr2) + return 0; + + while (!skin->sprites[spr2].numframes + && spr2 != SPR2_STND + && ++i < 32) // recursion limiter + { + if (spr2 & FF_SPR2SUPER) + { + super = FF_SPR2SUPER; + spr2 &= ~FF_SPR2SUPER; + continue; + } + + switch(spr2) + { + // Normal special cases. + case SPR2_JUMP: + spr2 = ((player + ? player->charflags + : skin->flags) + & SF_NOJUMPSPIN) ? SPR2_SPNG : SPR2_ROLL; + break; + case SPR2_TIRE: + spr2 = ((player + ? player->charability + : skin->ability) + == CA_SWIM) ? SPR2_SWIM : SPR2_FLY; + break; + // Use the handy list, that's what it's there for! + default: + spr2 = spr2defaults[spr2]; + break; + } + + spr2 |= super; + } + + if (i >= 32) // probably an infinite loop... + return 0; + + return spr2; +} + +static void Sk_SetDefaultValue(skin_t *skin) +{ + INT32 i; + // + // set default skin values + // + memset(skin, 0, sizeof (skin_t)); + snprintf(skin->name, + sizeof skin->name, "skin %u", (UINT32)(skin-skins)); + skin->name[sizeof skin->name - 1] = '\0'; + skin->wadnum = INT16_MAX; + + skin->flags = 0; + + strcpy(skin->realname, "Someone"); + strcpy(skin->hudname, "???"); + + skin->starttranscolor = 96; + skin->prefcolor = SKINCOLOR_GREEN; + skin->supercolor = SKINCOLOR_SUPERGOLD1; + skin->prefoppositecolor = 0; // use tables + + skin->normalspeed = 36<runspeed = 28<thrustfactor = 5; + skin->accelstart = 96; + skin->acceleration = 40; + + skin->ability = CA_NONE; + skin->ability2 = CA2_SPINDASH; + skin->jumpfactor = FRACUNIT; + skin->actionspd = 30<mindash = 15<maxdash = 70<radius = mobjinfo[MT_PLAYER].radius; + skin->height = mobjinfo[MT_PLAYER].height; + skin->spinheight = FixedMul(skin->height, 2*FRACUNIT/3); + + skin->shieldscale = FRACUNIT; + skin->camerascale = FRACUNIT; + + skin->thokitem = -1; + skin->spinitem = -1; + skin->revitem = -1; + skin->followitem = 0; + + skin->highresscale = FRACUNIT; + skin->contspeed = 17; + skin->contangle = 0; + + skin->availability = 0; + + for (i = 0; i < sfx_skinsoundslot0; i++) + if (S_sfx[i].skinsound != -1) + skin->soundsid[S_sfx[i].skinsound] = i; +} + +// +// Initialize the basic skins +// +void R_InitSkins(void) +{ +#ifdef SKINVALUES + INT32 i; + + for (i = 0; i <= MAXSKINS; i++) + { + skin_cons_t[i].value = 0; + skin_cons_t[i].strvalue = NULL; + } +#endif + + // no default skin! + numskins = 0; +} + +UINT32 R_GetSkinAvailabilities(void) +{ + INT32 s; + UINT32 response = 0; + + for (s = 0; s < MAXSKINS; s++) + { + if (skins[s].availability && unlockables[skins[s].availability - 1].unlocked) + response |= (1 << s); + } + return response; +} + +// returns true if available in circumstances, otherwise nope +// warning don't use with an invalid skinnum other than -1 which always returns true +boolean R_SkinUsable(INT32 playernum, INT32 skinnum) +{ + return ((skinnum == -1) // Simplifies things elsewhere, since there's already plenty of checks for less-than-0... + || (!skins[skinnum].availability) + || (((netgame || multiplayer) && playernum != -1) ? (players[playernum].availabilities & (1 << skinnum)) : (unlockables[skins[skinnum].availability - 1].unlocked)) + || (modeattacking) // If you have someone else's run you might as well take a look + || (Playing() && (R_SkinAvailable(mapheaderinfo[gamemap-1]->forcecharacter) == skinnum)) // Force 1. + || (netgame && (cv_forceskin.value == skinnum)) // Force 2. + || (metalrecording && skinnum == 5) // Force 3. + ); +} + +// returns true if the skin name is found (loaded from pwad) +// warning return -1 if not found +INT32 R_SkinAvailable(const char *name) +{ + INT32 i; + + for (i = 0; i < numskins; i++) + { + // search in the skin list + if (stricmp(skins[i].name,name)==0) + return i; + } + return -1; +} + +// network code calls this when a 'skin change' is received +void SetPlayerSkin(INT32 playernum, const char *skinname) +{ + INT32 i = R_SkinAvailable(skinname); + player_t *player = &players[playernum]; + + if ((i != -1) && R_SkinUsable(playernum, i)) + { + SetPlayerSkinByNum(playernum, i); + return; + } + + if (P_IsLocalPlayer(player)) + CONS_Alert(CONS_WARNING, M_GetText("Skin '%s' not found.\n"), skinname); + else if(server || IsPlayerAdmin(consoleplayer)) + CONS_Alert(CONS_WARNING, M_GetText("Player %d (%s) skin '%s' not found\n"), playernum, player_names[playernum], skinname); + + SetPlayerSkinByNum(playernum, 0); +} + +// Same as SetPlayerSkin, but uses the skin #. +// network code calls this when a 'skin change' is received +void SetPlayerSkinByNum(INT32 playernum, INT32 skinnum) +{ + player_t *player = &players[playernum]; + skin_t *skin = &skins[skinnum]; + UINT8 newcolor = 0; + + if (skinnum >= 0 && skinnum < numskins && R_SkinUsable(playernum, skinnum)) // Make sure it exists! + { + player->skin = skinnum; + + player->camerascale = skin->camerascale; + player->shieldscale = skin->shieldscale; + + player->charability = (UINT8)skin->ability; + player->charability2 = (UINT8)skin->ability2; + + player->charflags = (UINT32)skin->flags; + + player->thokitem = skin->thokitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].painchance : (UINT32)skin->thokitem; + player->spinitem = skin->spinitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].damage : (UINT32)skin->spinitem; + player->revitem = skin->revitem < 0 ? (mobjtype_t)mobjinfo[MT_PLAYER].raisestate : (UINT32)skin->revitem; + player->followitem = skin->followitem; + + if (((player->powers[pw_shield] & SH_NOSTACK) == SH_PINK) && (player->revitem == MT_LHRT || player->spinitem == MT_LHRT || player->thokitem == MT_LHRT)) // Healers can't keep their buff. + player->powers[pw_shield] &= SH_STACK; + + player->actionspd = skin->actionspd; + player->mindash = skin->mindash; + player->maxdash = skin->maxdash; + + player->normalspeed = skin->normalspeed; + player->runspeed = skin->runspeed; + player->thrustfactor = skin->thrustfactor; + player->accelstart = skin->accelstart; + player->acceleration = skin->acceleration; + + player->jumpfactor = skin->jumpfactor; + + player->height = skin->height; + player->spinheight = skin->spinheight; + + if (!(cv_debug || devparm) && !(netgame || multiplayer || demoplayback)) + { + if (playernum == consoleplayer) + CV_StealthSetValue(&cv_playercolor, skin->prefcolor); + else if (playernum == secondarydisplayplayer) + CV_StealthSetValue(&cv_playercolor2, skin->prefcolor); + player->skincolor = newcolor = skin->prefcolor; + } + + if (player->followmobj) + { + P_RemoveMobj(player->followmobj); + P_SetTarget(&player->followmobj, NULL); + } + + if (player->mo) + { + fixed_t radius = FixedMul(skin->radius, player->mo->scale); + if ((player->powers[pw_carry] == CR_NIGHTSMODE) && (skin->sprites[SPR2_NFLY].numframes == 0)) // If you don't have a sprite for flying horizontally, use the default NiGHTS skin. + { + skin = &skins[DEFAULTNIGHTSSKIN]; + player->followitem = skin->followitem; + if (!(cv_debug || devparm) && !(netgame || multiplayer || demoplayback)) + newcolor = skin->prefcolor; // will be updated in thinker to flashing + } + player->mo->skin = skin; + if (newcolor) + player->mo->color = newcolor; + P_SetScale(player->mo, player->mo->scale); + player->mo->radius = radius; + + P_SetPlayerMobjState(player->mo, player->mo->state-states); // Prevent visual errors when switching between skins with differing number of frames + } + return; + } + + if (P_IsLocalPlayer(player)) + CONS_Alert(CONS_WARNING, M_GetText("Requested skin %d not found\n"), skinnum); + else if(server || IsPlayerAdmin(consoleplayer)) + CONS_Alert(CONS_WARNING, "Player %d (%s) skin %d not found\n", playernum, player_names[playernum], skinnum); + SetPlayerSkinByNum(playernum, 0); // not found put the sonic skin +} + +// +// Add skins from a pwad, each skin preceded by 'S_SKIN' marker +// + +// Does the same is in w_wad, but check only for +// the first 6 characters (this is so we can have S_SKIN1, S_SKIN2.. +// for wad editors that don't like multiple resources of the same name) +// +static UINT16 W_CheckForSkinMarkerInPwad(UINT16 wadid, UINT16 startlump) +{ + UINT16 i; + const char *S_SKIN = "S_SKIN"; + lumpinfo_t *lump_p; + + // scan forward, start at + if (startlump < wadfiles[wadid]->numlumps) + { + lump_p = wadfiles[wadid]->lumpinfo + startlump; + for (i = startlump; i < wadfiles[wadid]->numlumps; i++, lump_p++) + if (memcmp(lump_p->name,S_SKIN,6)==0) + return i; + } + return INT16_MAX; // not found +} + +#define HUDNAMEWRITE(value) STRBUFCPY(skin->hudname, value) + +// turn _ into spaces and . into katana dot +#define SYMBOLCONVERT(name) for (value = name; *value; value++)\ + {\ + if (*value == '_') *value = ' ';\ + else if (*value == '.') *value = '\x1E';\ + } + +// +// Patch skins from a pwad, each skin preceded by 'P_SKIN' marker +// + +// Does the same is in w_wad, but check only for +// the first 6 characters (this is so we can have P_SKIN1, P_SKIN2.. +// for wad editors that don't like multiple resources of the same name) +// +static UINT16 W_CheckForPatchSkinMarkerInPwad(UINT16 wadid, UINT16 startlump) +{ + UINT16 i; + const char *P_SKIN = "P_SKIN"; + lumpinfo_t *lump_p; + + // scan forward, start at + if (startlump < wadfiles[wadid]->numlumps) + { + lump_p = wadfiles[wadid]->lumpinfo + startlump; + for (i = startlump; i < wadfiles[wadid]->numlumps; i++, lump_p++) + if (memcmp(lump_p->name,P_SKIN,6)==0) + return i; + } + return INT16_MAX; // not found +} + +static void R_LoadSkinSprites(UINT16 wadnum, UINT16 *lump, UINT16 *lastlump, skin_t *skin) +{ + UINT16 newlastlump; + UINT8 sprite2; + + *lump += 1; // start after S_SKIN + *lastlump = W_CheckNumForNamePwad("S_END",wadnum,*lump); // stop at S_END + + // old wadding practices die hard -- stop at S_SKIN (or P_SKIN) or S_START if they come before S_END. + newlastlump = W_CheckForSkinMarkerInPwad(wadnum,*lump); + if (newlastlump < *lastlump) *lastlump = newlastlump; + newlastlump = W_CheckForPatchSkinMarkerInPwad(wadnum,*lump); + if (newlastlump < *lastlump) *lastlump = newlastlump; + newlastlump = W_CheckNumForNamePwad("S_START",wadnum,*lump); + if (newlastlump < *lastlump) *lastlump = newlastlump; + + // ...and let's handle super, too + newlastlump = W_CheckNumForNamePwad("S_SUPER",wadnum,*lump); + if (newlastlump < *lastlump) + { + newlastlump++; + // load all sprite sets we are aware of... for super! + for (sprite2 = 0; sprite2 < free_spr2; sprite2++) + R_AddSingleSpriteDef((spritename = spr2names[sprite2]), &skin->sprites[FF_SPR2SUPER|sprite2], wadnum, newlastlump, *lastlump); + + newlastlump--; + *lastlump = newlastlump; // okay, make the normal sprite set loading end there + } + + // load all sprite sets we are aware of... for normal stuff. + for (sprite2 = 0; sprite2 < free_spr2; sprite2++) + R_AddSingleSpriteDef((spritename = spr2names[sprite2]), &skin->sprites[sprite2], wadnum, *lump, *lastlump); + + if (skin->sprites[0].numframes == 0) + I_Error("R_LoadSkinSprites: no frames found for sprite SPR2_%s\n", spr2names[0]); +} + +// returns whether found appropriate property +static boolean R_ProcessPatchableFields(skin_t *skin, char *stoken, char *value) +{ + // custom translation table + if (!stricmp(stoken, "startcolor")) + skin->starttranscolor = atoi(value); + +#define FULLPROCESS(field) else if (!stricmp(stoken, #field)) skin->field = get_number(value); + // character type identification + FULLPROCESS(flags) + FULLPROCESS(ability) + FULLPROCESS(ability2) + + FULLPROCESS(thokitem) + FULLPROCESS(spinitem) + FULLPROCESS(revitem) + FULLPROCESS(followitem) +#undef FULLPROCESS + +#define GETFRACBITS(field) else if (!stricmp(stoken, #field)) skin->field = atoi(value)<field = atoi(value); + GETINT(thrustfactor) + GETINT(accelstart) + GETINT(acceleration) + GETINT(contspeed) + GETINT(contangle) +#undef GETINT + +#define GETSKINCOLOR(field) else if (!stricmp(stoken, #field)) skin->field = R_GetColorByName(value); + GETSKINCOLOR(prefcolor) + GETSKINCOLOR(prefoppositecolor) +#undef GETSKINCOLOR + else if (!stricmp(stoken, "supercolor")) + skin->supercolor = R_GetSuperColorByName(value); + +#define GETFLOAT(field) else if (!stricmp(stoken, #field)) skin->field = FLOAT_TO_FIXED(atof(value)); + GETFLOAT(jumpfactor) + GETFLOAT(highresscale) + GETFLOAT(shieldscale) + GETFLOAT(camerascale) +#undef GETFLOAT + +#define GETFLAG(field) else if (!stricmp(stoken, #field)) { \ + strupr(value); \ + if (atoi(value) || value[0] == 'T' || value[0] == 'Y') \ + skin->flags |= (SF_##field); \ + else \ + skin->flags &= ~(SF_##field); \ +} + // parameters for individual character flags + // these are uppercase so they can be concatenated with SF_ + // 1, true, yes are all valid values + GETFLAG(SUPER) + GETFLAG(NOSUPERSPIN) + GETFLAG(NOSPINDASHDUST) + GETFLAG(HIRES) + GETFLAG(NOSKID) + GETFLAG(NOSPEEDADJUST) + GETFLAG(RUNONWATER) + GETFLAG(NOJUMPSPIN) + GETFLAG(NOJUMPDAMAGE) + GETFLAG(STOMPDAMAGE) + GETFLAG(MARIODAMAGE) + GETFLAG(MACHINE) + GETFLAG(DASHMODE) + GETFLAG(FASTEDGE) + GETFLAG(MULTIABILITY) + GETFLAG(NONIGHTSROTATION) +#undef GETFLAG + + else // let's check if it's a sound, otherwise error out + { + boolean found = false; + sfxenum_t i; + size_t stokenadjust; + + // Remove the prefix. (We need to affect an adjusting variable so that we can print error messages if it's not actually a sound.) + if ((stoken[0] == 'D' || stoken[0] == 'd') && (stoken[1] == 'S' || stoken[1] == 's')) // DS* + stokenadjust = 2; + else // sfx_* + stokenadjust = 4; + + // Remove the prefix. (We can affect this directly since we're not going to use it again.) + if ((value[0] == 'D' || value[0] == 'd') && (value[1] == 'S' || value[1] == 's')) // DS* + value += 2; + else // sfx_* + value += 4; + + // copy name of sounds that are remapped + // for this skin + for (i = 0; i < sfx_skinsoundslot0; i++) + { + if (!S_sfx[i].name) + continue; + if (S_sfx[i].skinsound != -1 + && !stricmp(S_sfx[i].name, + stoken + stokenadjust)) + { + skin->soundsid[S_sfx[i].skinsound] = + S_AddSoundFx(value, S_sfx[i].singularity, S_sfx[i].pitch, true); + found = true; + } + } + return found; + } + return true; +} + +// +// Find skin sprites, sounds & optional status bar face, & add them +// +void R_AddSkins(UINT16 wadnum) +{ + UINT16 lump, lastlump = 0; + char *buf; + char *buf2; + char *stoken; + char *value; + size_t size; + skin_t *skin; + boolean hudname, realname; + + // + // search for all skin markers in pwad + // + + while ((lump = W_CheckForSkinMarkerInPwad(wadnum, lastlump)) != INT16_MAX) + { + // advance by default + lastlump = lump + 1; + + if (numskins >= MAXSKINS) + { + CONS_Debug(DBG_RENDER, "ignored skin (%d skins maximum)\n", MAXSKINS); + continue; // so we know how many skins couldn't be added + } + buf = W_CacheLumpNumPwad(wadnum, lump, PU_CACHE); + size = W_LumpLengthPwad(wadnum, lump); + + // for strtok + buf2 = malloc(size+1); + if (!buf2) + I_Error("R_AddSkins: No more free memory\n"); + M_Memcpy(buf2,buf,size); + buf2[size] = '\0'; + + // set defaults + skin = &skins[numskins]; + Sk_SetDefaultValue(skin); + skin->wadnum = wadnum; + hudname = realname = false; + // parse + stoken = strtok (buf2, "\r\n= "); + while (stoken) + { + if ((stoken[0] == '/' && stoken[1] == '/') + || (stoken[0] == '#'))// skip comments + { + stoken = strtok(NULL, "\r\n"); // skip end of line + goto next_token; // find the real next token + } + + value = strtok(NULL, "\r\n= "); + + if (!value) + I_Error("R_AddSkins: syntax error in S_SKIN lump# %d(%s) in WAD %s\n", lump, W_CheckNameForNumPwad(wadnum,lump), wadfiles[wadnum]->filename); + + // Some of these can't go in R_ProcessPatchableFields because they have side effects for future lines. + // Others can't go in there because we don't want them to be patchable. + if (!stricmp(stoken, "name")) + { + INT32 skinnum = R_SkinAvailable(value); + strlwr(value); + if (skinnum == -1) + STRBUFCPY(skin->name, value); + // the skin name must uniquely identify a single skin + // if the name is already used I make the name 'namex' + // using the default skin name's number set above + else + { + const size_t stringspace = + strlen(value) + sizeof (numskins) + 1; + char *value2 = Z_Malloc(stringspace, PU_STATIC, NULL); + snprintf(value2, stringspace, + "%s%d", value, numskins); + value2[stringspace - 1] = '\0'; + if (R_SkinAvailable(value2) == -1) + // I'm lazy so if NEW name is already used I leave the 'skin x' + // default skin name set in Sk_SetDefaultValue + STRBUFCPY(skin->name, value2); + Z_Free(value2); + } + + // copy to hudname and fullname as a default. + if (!realname) + { + STRBUFCPY(skin->realname, skin->name); + for (value = skin->realname; *value; value++) + { + if (*value == '_') *value = ' '; // turn _ into spaces. + else if (*value == '.') *value = '\x1E'; // turn . into katana dot. + } + } + if (!hudname) + { + HUDNAMEWRITE(skin->name); + strupr(skin->hudname); + SYMBOLCONVERT(skin->hudname) + } + } + else if (!stricmp(stoken, "realname")) + { // Display name (eg. "Knuckles") + realname = true; + STRBUFCPY(skin->realname, value); + SYMBOLCONVERT(skin->realname) + if (!hudname) + HUDNAMEWRITE(skin->realname); + } + else if (!stricmp(stoken, "hudname")) + { // Life icon name (eg. "K.T.E") + hudname = true; + HUDNAMEWRITE(value); + SYMBOLCONVERT(skin->hudname) + if (!realname) + STRBUFCPY(skin->realname, skin->hudname); + } + else if (!stricmp(stoken, "availability")) + { + skin->availability = atoi(value); + if (skin->availability >= MAXUNLOCKABLES) + skin->availability = 0; + } + else if (!R_ProcessPatchableFields(skin, stoken, value)) + CONS_Debug(DBG_SETUP, "R_AddSkins: Unknown keyword '%s' in S_SKIN lump #%d (WAD %s)\n", stoken, lump, wadfiles[wadnum]->filename); + +next_token: + stoken = strtok(NULL, "\r\n= "); + } + free(buf2); + + // Add sprites + R_LoadSkinSprites(wadnum, &lump, &lastlump, skin); + //ST_LoadFaceGraphics(numskins); -- nah let's do this elsewhere + + R_FlushTranslationColormapCache(); + + if (!skin->availability) // Safe to print... + CONS_Printf(M_GetText("Added skin '%s'\n"), skin->name); +#ifdef SKINVALUES + skin_cons_t[numskins].value = numskins; + skin_cons_t[numskins].strvalue = skin->name; +#endif + +#ifdef HWRENDER + if (rendermode == render_opengl) + HWR_AddPlayerModel(numskins); +#endif + + numskins++; + } + return; +} + +// +// Patch skin sprites +// +void R_PatchSkins(UINT16 wadnum) +{ + UINT16 lump, lastlump = 0; + char *buf; + char *buf2; + char *stoken; + char *value; + size_t size; + skin_t *skin; + boolean noskincomplain, realname, hudname; + + // + // search for all skin patch markers in pwad + // + + while ((lump = W_CheckForPatchSkinMarkerInPwad(wadnum, lastlump)) != INT16_MAX) + { + INT32 skinnum = 0; + + // advance by default + lastlump = lump + 1; + + buf = W_CacheLumpNumPwad(wadnum, lump, PU_CACHE); + size = W_LumpLengthPwad(wadnum, lump); + + // for strtok + buf2 = malloc(size+1); + if (!buf2) + I_Error("R_PatchSkins: No more free memory\n"); + M_Memcpy(buf2,buf,size); + buf2[size] = '\0'; + + skin = NULL; + noskincomplain = realname = hudname = false; + + /* + Parse. Has more phases than the parser in R_AddSkins because it needs to have the patching name first (no default skin name is acceptible for patching, unlike skin creation) + */ + + stoken = strtok(buf2, "\r\n= "); + while (stoken) + { + if ((stoken[0] == '/' && stoken[1] == '/') + || (stoken[0] == '#'))// skip comments + { + stoken = strtok(NULL, "\r\n"); // skip end of line + goto next_token; // find the real next token + } + + value = strtok(NULL, "\r\n= "); + + if (!value) + I_Error("R_PatchSkins: syntax error in P_SKIN lump# %d(%s) in WAD %s\n", lump, W_CheckNameForNumPwad(wadnum,lump), wadfiles[wadnum]->filename); + + if (!skin) // Get the name! + { + if (!stricmp(stoken, "name")) + { + strlwr(value); + skinnum = R_SkinAvailable(value); + if (skinnum != -1) + skin = &skins[skinnum]; + else + { + CONS_Debug(DBG_SETUP, "R_PatchSkins: unknown skin name in P_SKIN lump# %d(%s) in WAD %s\n", lump, W_CheckNameForNumPwad(wadnum,lump), wadfiles[wadnum]->filename); + noskincomplain = true; + } + } + } + else // Get the properties! + { + // Some of these can't go in R_ProcessPatchableFields because they have side effects for future lines. + if (!stricmp(stoken, "realname")) + { // Display name (eg. "Knuckles") + realname = true; + STRBUFCPY(skin->realname, value); + SYMBOLCONVERT(skin->realname) + if (!hudname) + HUDNAMEWRITE(skin->realname); + } + else if (!stricmp(stoken, "hudname")) + { // Life icon name (eg. "K.T.E") + hudname = true; + HUDNAMEWRITE(value); + SYMBOLCONVERT(skin->hudname) + if (!realname) + STRBUFCPY(skin->realname, skin->hudname); + } + else if (!R_ProcessPatchableFields(skin, stoken, value)) + CONS_Debug(DBG_SETUP, "R_PatchSkins: Unknown keyword '%s' in P_SKIN lump #%d (WAD %s)\n", stoken, lump, wadfiles[wadnum]->filename); + } + + if (!skin) + break; + +next_token: + stoken = strtok(NULL, "\r\n= "); + } + free(buf2); + + if (!skin) // Didn't include a name parameter? What a waste. + { + if (!noskincomplain) + CONS_Debug(DBG_SETUP, "R_PatchSkins: no skin name given in P_SKIN lump #%d (WAD %s)\n", lump, wadfiles[wadnum]->filename); + continue; + } + + // Patch sprites + R_LoadSkinSprites(wadnum, &lump, &lastlump, skin); + //ST_LoadFaceGraphics(skinnum); -- nah let's do this elsewhere + + R_FlushTranslationColormapCache(); + + if (!skin->availability) // Safe to print... + CONS_Printf(M_GetText("Patched skin '%s'\n"), skin->name); + } + return; +} + +#undef HUDNAMEWRITE +#undef SYMBOLCONVERT diff --git a/src/r_skins.h b/src/r_skins.h new file mode 100644 index 000000000..4b83966ac --- /dev/null +++ b/src/r_skins.h @@ -0,0 +1,102 @@ +// SONIC ROBO BLAST 2 +//----------------------------------------------------------------------------- +// Copyright (C) 1993-1996 by id Software, Inc. +// Copyright (C) 1998-2000 by DooM Legacy Team. +// Copyright (C) 1999-2020 by Sonic Team Junior. +// +// This program is free software distributed under the +// terms of the GNU General Public License, version 2. +// See the 'LICENSE' file for more details. +//----------------------------------------------------------------------------- +/// \file r_skins.h +/// \brief Skins stuff + +#ifndef __R_SKINS__ +#define __R_SKINS__ + +#include "info.h" +#include "sounds.h" +#include "r_patch.h" // spriteinfo_t +#include "r_defs.h" // spritedef_t + +/// Defaults +#define SKINNAMESIZE 16 +// should be all lowercase!! S_SKIN processing does a strlwr +#define DEFAULTSKIN "sonic" +#define DEFAULTSKIN2 "tails" // secondary player +#define DEFAULTNIGHTSSKIN 0 + +/// The skin_t struct +typedef struct +{ + char name[SKINNAMESIZE+1]; // INT16 descriptive name of the skin + UINT16 wadnum; + skinflags_t flags; + + char realname[SKINNAMESIZE+1]; // Display name for level completion. + char hudname[SKINNAMESIZE+1]; // HUD name to display (officially exactly 5 characters long) + + UINT8 ability; // ability definition + UINT8 ability2; // secondary ability definition + INT32 thokitem; + INT32 spinitem; + INT32 revitem; + INT32 followitem; + fixed_t actionspd; + fixed_t mindash; + fixed_t maxdash; + + fixed_t normalspeed; // Normal ground + fixed_t runspeed; // Speed that you break into your run animation + + UINT8 thrustfactor; // Thrust = thrustfactor * acceleration + UINT8 accelstart; // Acceleration if speed = 0 + UINT8 acceleration; // Acceleration + + fixed_t jumpfactor; // multiple of standard jump height + + fixed_t radius; // Bounding box changes. + fixed_t height; + fixed_t spinheight; + + fixed_t shieldscale; // no change to bounding box, but helps set the shield's sprite size + fixed_t camerascale; + + // Definable color translation table + UINT8 starttranscolor; + UINT8 prefcolor; + UINT8 supercolor; + UINT8 prefoppositecolor; // if 0 use tables instead + + fixed_t highresscale; // scale of highres, default is 0.5 + UINT8 contspeed; // continue screen animation speed + UINT8 contangle; // initial angle on continue screen + + // specific sounds per skin + sfxenum_t soundsid[NUMSKINSOUNDS]; // sound # in S_sfx table + + // contains super versions too + spritedef_t sprites[NUMPLAYERSPRITES*2]; + spriteinfo_t sprinfo[NUMPLAYERSPRITES*2]; + + UINT8 availability; // lock? +} skin_t; + +/// Externs +extern INT32 numskins; +extern skin_t skins[MAXSKINS]; + +/// Function prototypes +void R_InitSkins(void); + +void SetPlayerSkin(INT32 playernum,const char *skinname); +void SetPlayerSkinByNum(INT32 playernum,INT32 skinnum); // Tails 03-16-2002 +boolean R_SkinUsable(INT32 playernum, INT32 skinnum); +UINT32 R_GetSkinAvailabilities(void); +INT32 R_SkinAvailable(const char *name); +void R_PatchSkins(UINT16 wadnum); +void R_AddSkins(UINT16 wadnum); + +UINT8 P_GetSkinSprite2(skin_t *skin, UINT8 spr2, player_t *player); + +#endif //__R_SKINS__ diff --git a/src/r_things.c b/src/r_things.c index 953825d0f..17a5f0809 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -30,11 +30,8 @@ #include "p_tick.h" #include "p_local.h" #include "p_slopes.h" -#include "dehacked.h" // get_number (for thok) #include "d_netfil.h" // blargh. for nameonly(). #include "m_cheat.h" // objectplace -#include "m_cond.h" -#include "fastcmp.h" #ifdef HWRENDER #include "hardware/hw_md2.h" #include "hardware/hw_glob.h" @@ -42,14 +39,6 @@ #include "hardware/hw_drv.h" #endif -#ifdef PC_DOS -#include // for snprintf -int snprintf(char *str, size_t n, const char *fmt, ...); -//int vsnprintf(char *str, size_t n, const char *fmt, va_list ap); -#endif - -static void R_InitSkins(void); - #define MINZ (FRACUNIT*4) #define BASEYCENTER (BASEVIDHEIGHT/2) @@ -233,7 +222,7 @@ static void R_InstallSpriteLump(UINT16 wad, // graphics patch // // Returns true if the sprite was succesfully added // -static boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16 wadnum, UINT16 startlump, UINT16 endlump) +boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16 wadnum, UINT16 startlump, UINT16 endlump) { UINT16 l; UINT8 frame; @@ -2971,788 +2960,4 @@ void R_DrawMasked(maskcount_t* masks, UINT8 nummasks) // // ========================================================================== -INT32 numskins = 0; -skin_t skins[MAXSKINS]; -// FIXTHIS: don't work because it must be inistilised before the config load -//#define SKINVALUES -#ifdef SKINVALUES -CV_PossibleValue_t skin_cons_t[MAXSKINS+1]; -#endif - -// -// P_GetSkinSprite2 -// For non-super players, tries each sprite2's immediate predecessor until it finds one with a number of frames or ends up at standing. -// For super players, does the same as above - but tries the super equivalent for each sprite2 before the non-super version. -// - -UINT8 P_GetSkinSprite2(skin_t *skin, UINT8 spr2, player_t *player) -{ - UINT8 super = 0, i = 0; - - if (!skin) - return 0; - - if ((playersprite_t)(spr2 & ~FF_SPR2SUPER) >= free_spr2) - return 0; - - while (!skin->sprites[spr2].numframes - && spr2 != SPR2_STND - && ++i < 32) // recursion limiter - { - if (spr2 & FF_SPR2SUPER) - { - super = FF_SPR2SUPER; - spr2 &= ~FF_SPR2SUPER; - continue; - } - - switch(spr2) - { - // Normal special cases. - case SPR2_JUMP: - spr2 = ((player - ? player->charflags - : skin->flags) - & SF_NOJUMPSPIN) ? SPR2_SPNG : SPR2_ROLL; - break; - case SPR2_TIRE: - spr2 = ((player - ? player->charability - : skin->ability) - == CA_SWIM) ? SPR2_SWIM : SPR2_FLY; - break; - // Use the handy list, that's what it's there for! - default: - spr2 = spr2defaults[spr2]; - break; - } - - spr2 |= super; - } - - if (i >= 32) // probably an infinite loop... - return 0; - - return spr2; -} - -static void Sk_SetDefaultValue(skin_t *skin) -{ - INT32 i; - // - // set default skin values - // - memset(skin, 0, sizeof (skin_t)); - snprintf(skin->name, - sizeof skin->name, "skin %u", (UINT32)(skin-skins)); - skin->name[sizeof skin->name - 1] = '\0'; - skin->wadnum = INT16_MAX; - - skin->flags = 0; - - strcpy(skin->realname, "Someone"); - strcpy(skin->hudname, "???"); - - skin->starttranscolor = 96; - skin->prefcolor = SKINCOLOR_GREEN; - skin->supercolor = SKINCOLOR_SUPERGOLD1; - skin->prefoppositecolor = 0; // use tables - - skin->normalspeed = 36<runspeed = 28<thrustfactor = 5; - skin->accelstart = 96; - skin->acceleration = 40; - - skin->ability = CA_NONE; - skin->ability2 = CA2_SPINDASH; - skin->jumpfactor = FRACUNIT; - skin->actionspd = 30<mindash = 15<maxdash = 70<radius = mobjinfo[MT_PLAYER].radius; - skin->height = mobjinfo[MT_PLAYER].height; - skin->spinheight = FixedMul(skin->height, 2*FRACUNIT/3); - - skin->shieldscale = FRACUNIT; - skin->camerascale = FRACUNIT; - - skin->thokitem = -1; - skin->spinitem = -1; - skin->revitem = -1; - skin->followitem = 0; - - skin->highresscale = FRACUNIT; - skin->contspeed = 17; - skin->contangle = 0; - - skin->availability = 0; - - for (i = 0; i < sfx_skinsoundslot0; i++) - if (S_sfx[i].skinsound != -1) - skin->soundsid[S_sfx[i].skinsound] = i; -} - -// -// Initialize the basic skins -// -void R_InitSkins(void) -{ -#ifdef SKINVALUES - INT32 i; - - for (i = 0; i <= MAXSKINS; i++) - { - skin_cons_t[i].value = 0; - skin_cons_t[i].strvalue = NULL; - } -#endif - - // no default skin! - numskins = 0; -} - -UINT32 R_GetSkinAvailabilities(void) -{ - INT32 s; - UINT32 response = 0; - - for (s = 0; s < MAXSKINS; s++) - { - if (skins[s].availability && unlockables[skins[s].availability - 1].unlocked) - response |= (1 << s); - } - return response; -} - -// returns true if available in circumstances, otherwise nope -// warning don't use with an invalid skinnum other than -1 which always returns true -boolean R_SkinUsable(INT32 playernum, INT32 skinnum) -{ - return ((skinnum == -1) // Simplifies things elsewhere, since there's already plenty of checks for less-than-0... - || (!skins[skinnum].availability) - || (((netgame || multiplayer) && playernum != -1) ? (players[playernum].availabilities & (1 << skinnum)) : (unlockables[skins[skinnum].availability - 1].unlocked)) - || (modeattacking) // If you have someone else's run you might as well take a look - || (Playing() && (R_SkinAvailable(mapheaderinfo[gamemap-1]->forcecharacter) == skinnum)) // Force 1. - || (netgame && (cv_forceskin.value == skinnum)) // Force 2. - || (metalrecording && skinnum == 5) // Force 3. - ); -} - -// returns true if the skin name is found (loaded from pwad) -// warning return -1 if not found -INT32 R_SkinAvailable(const char *name) -{ - INT32 i; - - for (i = 0; i < numskins; i++) - { - // search in the skin list - if (stricmp(skins[i].name,name)==0) - return i; - } - return -1; -} - -// network code calls this when a 'skin change' is received -void SetPlayerSkin(INT32 playernum, const char *skinname) -{ - INT32 i = R_SkinAvailable(skinname); - player_t *player = &players[playernum]; - - if ((i != -1) && R_SkinUsable(playernum, i)) - { - SetPlayerSkinByNum(playernum, i); - return; - } - - if (P_IsLocalPlayer(player)) - CONS_Alert(CONS_WARNING, M_GetText("Skin '%s' not found.\n"), skinname); - else if(server || IsPlayerAdmin(consoleplayer)) - CONS_Alert(CONS_WARNING, M_GetText("Player %d (%s) skin '%s' not found\n"), playernum, player_names[playernum], skinname); - - SetPlayerSkinByNum(playernum, 0); -} - -// Same as SetPlayerSkin, but uses the skin #. -// network code calls this when a 'skin change' is received -void SetPlayerSkinByNum(INT32 playernum, INT32 skinnum) -{ - player_t *player = &players[playernum]; - skin_t *skin = &skins[skinnum]; - UINT8 newcolor = 0; - - if (skinnum >= 0 && skinnum < numskins && R_SkinUsable(playernum, skinnum)) // Make sure it exists! - { - player->skin = skinnum; - - player->camerascale = skin->camerascale; - player->shieldscale = skin->shieldscale; - - player->charability = (UINT8)skin->ability; - player->charability2 = (UINT8)skin->ability2; - - player->charflags = (UINT32)skin->flags; - - player->thokitem = skin->thokitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].painchance : (UINT32)skin->thokitem; - player->spinitem = skin->spinitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].damage : (UINT32)skin->spinitem; - player->revitem = skin->revitem < 0 ? (mobjtype_t)mobjinfo[MT_PLAYER].raisestate : (UINT32)skin->revitem; - player->followitem = skin->followitem; - - if (((player->powers[pw_shield] & SH_NOSTACK) == SH_PINK) && (player->revitem == MT_LHRT || player->spinitem == MT_LHRT || player->thokitem == MT_LHRT)) // Healers can't keep their buff. - player->powers[pw_shield] &= SH_STACK; - - player->actionspd = skin->actionspd; - player->mindash = skin->mindash; - player->maxdash = skin->maxdash; - - player->normalspeed = skin->normalspeed; - player->runspeed = skin->runspeed; - player->thrustfactor = skin->thrustfactor; - player->accelstart = skin->accelstart; - player->acceleration = skin->acceleration; - - player->jumpfactor = skin->jumpfactor; - - player->height = skin->height; - player->spinheight = skin->spinheight; - - if (!(cv_debug || devparm) && !(netgame || multiplayer || demoplayback)) - { - if (playernum == consoleplayer) - CV_StealthSetValue(&cv_playercolor, skin->prefcolor); - else if (playernum == secondarydisplayplayer) - CV_StealthSetValue(&cv_playercolor2, skin->prefcolor); - player->skincolor = newcolor = skin->prefcolor; - } - - if (player->followmobj) - { - P_RemoveMobj(player->followmobj); - P_SetTarget(&player->followmobj, NULL); - } - - if (player->mo) - { - fixed_t radius = FixedMul(skin->radius, player->mo->scale); - if ((player->powers[pw_carry] == CR_NIGHTSMODE) && (skin->sprites[SPR2_NFLY].numframes == 0)) // If you don't have a sprite for flying horizontally, use the default NiGHTS skin. - { - skin = &skins[DEFAULTNIGHTSSKIN]; - player->followitem = skin->followitem; - if (!(cv_debug || devparm) && !(netgame || multiplayer || demoplayback)) - newcolor = skin->prefcolor; // will be updated in thinker to flashing - } - player->mo->skin = skin; - if (newcolor) - player->mo->color = newcolor; - P_SetScale(player->mo, player->mo->scale); - player->mo->radius = radius; - - P_SetPlayerMobjState(player->mo, player->mo->state-states); // Prevent visual errors when switching between skins with differing number of frames - } - return; - } - - if (P_IsLocalPlayer(player)) - CONS_Alert(CONS_WARNING, M_GetText("Requested skin %d not found\n"), skinnum); - else if(server || IsPlayerAdmin(consoleplayer)) - CONS_Alert(CONS_WARNING, "Player %d (%s) skin %d not found\n", playernum, player_names[playernum], skinnum); - SetPlayerSkinByNum(playernum, 0); // not found put the sonic skin -} - -// -// Add skins from a pwad, each skin preceded by 'S_SKIN' marker -// - -// Does the same is in w_wad, but check only for -// the first 6 characters (this is so we can have S_SKIN1, S_SKIN2.. -// for wad editors that don't like multiple resources of the same name) -// -static UINT16 W_CheckForSkinMarkerInPwad(UINT16 wadid, UINT16 startlump) -{ - UINT16 i; - const char *S_SKIN = "S_SKIN"; - lumpinfo_t *lump_p; - - // scan forward, start at - if (startlump < wadfiles[wadid]->numlumps) - { - lump_p = wadfiles[wadid]->lumpinfo + startlump; - for (i = startlump; i < wadfiles[wadid]->numlumps; i++, lump_p++) - if (memcmp(lump_p->name,S_SKIN,6)==0) - return i; - } - return INT16_MAX; // not found -} - -#define HUDNAMEWRITE(value) STRBUFCPY(skin->hudname, value) - -// turn _ into spaces and . into katana dot -#define SYMBOLCONVERT(name) for (value = name; *value; value++)\ - {\ - if (*value == '_') *value = ' ';\ - else if (*value == '.') *value = '\x1E';\ - } - -// -// Patch skins from a pwad, each skin preceded by 'P_SKIN' marker -// - -// Does the same is in w_wad, but check only for -// the first 6 characters (this is so we can have P_SKIN1, P_SKIN2.. -// for wad editors that don't like multiple resources of the same name) -// -static UINT16 W_CheckForPatchSkinMarkerInPwad(UINT16 wadid, UINT16 startlump) -{ - UINT16 i; - const char *P_SKIN = "P_SKIN"; - lumpinfo_t *lump_p; - - // scan forward, start at - if (startlump < wadfiles[wadid]->numlumps) - { - lump_p = wadfiles[wadid]->lumpinfo + startlump; - for (i = startlump; i < wadfiles[wadid]->numlumps; i++, lump_p++) - if (memcmp(lump_p->name,P_SKIN,6)==0) - return i; - } - return INT16_MAX; // not found -} - -static void R_LoadSkinSprites(UINT16 wadnum, UINT16 *lump, UINT16 *lastlump, skin_t *skin) -{ - UINT16 newlastlump; - UINT8 sprite2; - - *lump += 1; // start after S_SKIN - *lastlump = W_CheckNumForNamePwad("S_END",wadnum,*lump); // stop at S_END - - // old wadding practices die hard -- stop at S_SKIN (or P_SKIN) or S_START if they come before S_END. - newlastlump = W_CheckForSkinMarkerInPwad(wadnum,*lump); - if (newlastlump < *lastlump) *lastlump = newlastlump; - newlastlump = W_CheckForPatchSkinMarkerInPwad(wadnum,*lump); - if (newlastlump < *lastlump) *lastlump = newlastlump; - newlastlump = W_CheckNumForNamePwad("S_START",wadnum,*lump); - if (newlastlump < *lastlump) *lastlump = newlastlump; - - // ...and let's handle super, too - newlastlump = W_CheckNumForNamePwad("S_SUPER",wadnum,*lump); - if (newlastlump < *lastlump) - { - newlastlump++; - // load all sprite sets we are aware of... for super! - for (sprite2 = 0; sprite2 < free_spr2; sprite2++) - R_AddSingleSpriteDef((spritename = spr2names[sprite2]), &skin->sprites[FF_SPR2SUPER|sprite2], wadnum, newlastlump, *lastlump); - - newlastlump--; - *lastlump = newlastlump; // okay, make the normal sprite set loading end there - } - - // load all sprite sets we are aware of... for normal stuff. - for (sprite2 = 0; sprite2 < free_spr2; sprite2++) - R_AddSingleSpriteDef((spritename = spr2names[sprite2]), &skin->sprites[sprite2], wadnum, *lump, *lastlump); - - if (skin->sprites[0].numframes == 0) - I_Error("R_LoadSkinSprites: no frames found for sprite SPR2_%s\n", spr2names[0]); -} - -// returns whether found appropriate property -static boolean R_ProcessPatchableFields(skin_t *skin, char *stoken, char *value) -{ - // custom translation table - if (!stricmp(stoken, "startcolor")) - skin->starttranscolor = atoi(value); - -#define FULLPROCESS(field) else if (!stricmp(stoken, #field)) skin->field = get_number(value); - // character type identification - FULLPROCESS(flags) - FULLPROCESS(ability) - FULLPROCESS(ability2) - - FULLPROCESS(thokitem) - FULLPROCESS(spinitem) - FULLPROCESS(revitem) - FULLPROCESS(followitem) -#undef FULLPROCESS - -#define GETFRACBITS(field) else if (!stricmp(stoken, #field)) skin->field = atoi(value)<field = atoi(value); - GETINT(thrustfactor) - GETINT(accelstart) - GETINT(acceleration) - GETINT(contspeed) - GETINT(contangle) -#undef GETINT - -#define GETSKINCOLOR(field) else if (!stricmp(stoken, #field)) skin->field = R_GetColorByName(value); - GETSKINCOLOR(prefcolor) - GETSKINCOLOR(prefoppositecolor) -#undef GETSKINCOLOR - else if (!stricmp(stoken, "supercolor")) - skin->supercolor = R_GetSuperColorByName(value); - -#define GETFLOAT(field) else if (!stricmp(stoken, #field)) skin->field = FLOAT_TO_FIXED(atof(value)); - GETFLOAT(jumpfactor) - GETFLOAT(highresscale) - GETFLOAT(shieldscale) - GETFLOAT(camerascale) -#undef GETFLOAT - -#define GETFLAG(field) else if (!stricmp(stoken, #field)) { \ - strupr(value); \ - if (atoi(value) || value[0] == 'T' || value[0] == 'Y') \ - skin->flags |= (SF_##field); \ - else \ - skin->flags &= ~(SF_##field); \ -} - // parameters for individual character flags - // these are uppercase so they can be concatenated with SF_ - // 1, true, yes are all valid values - GETFLAG(SUPER) - GETFLAG(NOSUPERSPIN) - GETFLAG(NOSPINDASHDUST) - GETFLAG(HIRES) - GETFLAG(NOSKID) - GETFLAG(NOSPEEDADJUST) - GETFLAG(RUNONWATER) - GETFLAG(NOJUMPSPIN) - GETFLAG(NOJUMPDAMAGE) - GETFLAG(STOMPDAMAGE) - GETFLAG(MARIODAMAGE) - GETFLAG(MACHINE) - GETFLAG(DASHMODE) - GETFLAG(FASTEDGE) - GETFLAG(MULTIABILITY) - GETFLAG(NONIGHTSROTATION) -#undef GETFLAG - - else // let's check if it's a sound, otherwise error out - { - boolean found = false; - sfxenum_t i; - size_t stokenadjust; - - // Remove the prefix. (We need to affect an adjusting variable so that we can print error messages if it's not actually a sound.) - if ((stoken[0] == 'D' || stoken[0] == 'd') && (stoken[1] == 'S' || stoken[1] == 's')) // DS* - stokenadjust = 2; - else // sfx_* - stokenadjust = 4; - - // Remove the prefix. (We can affect this directly since we're not going to use it again.) - if ((value[0] == 'D' || value[0] == 'd') && (value[1] == 'S' || value[1] == 's')) // DS* - value += 2; - else // sfx_* - value += 4; - - // copy name of sounds that are remapped - // for this skin - for (i = 0; i < sfx_skinsoundslot0; i++) - { - if (!S_sfx[i].name) - continue; - if (S_sfx[i].skinsound != -1 - && !stricmp(S_sfx[i].name, - stoken + stokenadjust)) - { - skin->soundsid[S_sfx[i].skinsound] = - S_AddSoundFx(value, S_sfx[i].singularity, S_sfx[i].pitch, true); - found = true; - } - } - return found; - } - return true; -} - -// -// Find skin sprites, sounds & optional status bar face, & add them -// -void R_AddSkins(UINT16 wadnum) -{ - UINT16 lump, lastlump = 0; - char *buf; - char *buf2; - char *stoken; - char *value; - size_t size; - skin_t *skin; - boolean hudname, realname; - - // - // search for all skin markers in pwad - // - - while ((lump = W_CheckForSkinMarkerInPwad(wadnum, lastlump)) != INT16_MAX) - { - // advance by default - lastlump = lump + 1; - - if (numskins >= MAXSKINS) - { - CONS_Debug(DBG_RENDER, "ignored skin (%d skins maximum)\n", MAXSKINS); - continue; // so we know how many skins couldn't be added - } - buf = W_CacheLumpNumPwad(wadnum, lump, PU_CACHE); - size = W_LumpLengthPwad(wadnum, lump); - - // for strtok - buf2 = malloc(size+1); - if (!buf2) - I_Error("R_AddSkins: No more free memory\n"); - M_Memcpy(buf2,buf,size); - buf2[size] = '\0'; - - // set defaults - skin = &skins[numskins]; - Sk_SetDefaultValue(skin); - skin->wadnum = wadnum; - hudname = realname = false; - // parse - stoken = strtok (buf2, "\r\n= "); - while (stoken) - { - if ((stoken[0] == '/' && stoken[1] == '/') - || (stoken[0] == '#'))// skip comments - { - stoken = strtok(NULL, "\r\n"); // skip end of line - goto next_token; // find the real next token - } - - value = strtok(NULL, "\r\n= "); - - if (!value) - I_Error("R_AddSkins: syntax error in S_SKIN lump# %d(%s) in WAD %s\n", lump, W_CheckNameForNumPwad(wadnum,lump), wadfiles[wadnum]->filename); - - // Some of these can't go in R_ProcessPatchableFields because they have side effects for future lines. - // Others can't go in there because we don't want them to be patchable. - if (!stricmp(stoken, "name")) - { - INT32 skinnum = R_SkinAvailable(value); - strlwr(value); - if (skinnum == -1) - STRBUFCPY(skin->name, value); - // the skin name must uniquely identify a single skin - // if the name is already used I make the name 'namex' - // using the default skin name's number set above - else - { - const size_t stringspace = - strlen(value) + sizeof (numskins) + 1; - char *value2 = Z_Malloc(stringspace, PU_STATIC, NULL); - snprintf(value2, stringspace, - "%s%d", value, numskins); - value2[stringspace - 1] = '\0'; - if (R_SkinAvailable(value2) == -1) - // I'm lazy so if NEW name is already used I leave the 'skin x' - // default skin name set in Sk_SetDefaultValue - STRBUFCPY(skin->name, value2); - Z_Free(value2); - } - - // copy to hudname and fullname as a default. - if (!realname) - { - STRBUFCPY(skin->realname, skin->name); - for (value = skin->realname; *value; value++) - { - if (*value == '_') *value = ' '; // turn _ into spaces. - else if (*value == '.') *value = '\x1E'; // turn . into katana dot. - } - } - if (!hudname) - { - HUDNAMEWRITE(skin->name); - strupr(skin->hudname); - SYMBOLCONVERT(skin->hudname) - } - } - else if (!stricmp(stoken, "realname")) - { // Display name (eg. "Knuckles") - realname = true; - STRBUFCPY(skin->realname, value); - SYMBOLCONVERT(skin->realname) - if (!hudname) - HUDNAMEWRITE(skin->realname); - } - else if (!stricmp(stoken, "hudname")) - { // Life icon name (eg. "K.T.E") - hudname = true; - HUDNAMEWRITE(value); - SYMBOLCONVERT(skin->hudname) - if (!realname) - STRBUFCPY(skin->realname, skin->hudname); - } - else if (!stricmp(stoken, "availability")) - { - skin->availability = atoi(value); - if (skin->availability >= MAXUNLOCKABLES) - skin->availability = 0; - } - else if (!R_ProcessPatchableFields(skin, stoken, value)) - CONS_Debug(DBG_SETUP, "R_AddSkins: Unknown keyword '%s' in S_SKIN lump #%d (WAD %s)\n", stoken, lump, wadfiles[wadnum]->filename); - -next_token: - stoken = strtok(NULL, "\r\n= "); - } - free(buf2); - - // Add sprites - R_LoadSkinSprites(wadnum, &lump, &lastlump, skin); - //ST_LoadFaceGraphics(numskins); -- nah let's do this elsewhere - - R_FlushTranslationColormapCache(); - - if (!skin->availability) // Safe to print... - CONS_Printf(M_GetText("Added skin '%s'\n"), skin->name); -#ifdef SKINVALUES - skin_cons_t[numskins].value = numskins; - skin_cons_t[numskins].strvalue = skin->name; -#endif - -#ifdef HWRENDER - if (rendermode == render_opengl) - HWR_AddPlayerModel(numskins); -#endif - - numskins++; - } - return; -} - -// -// Patch skin sprites -// -void R_PatchSkins(UINT16 wadnum) -{ - UINT16 lump, lastlump = 0; - char *buf; - char *buf2; - char *stoken; - char *value; - size_t size; - skin_t *skin; - boolean noskincomplain, realname, hudname; - - // - // search for all skin patch markers in pwad - // - - while ((lump = W_CheckForPatchSkinMarkerInPwad(wadnum, lastlump)) != INT16_MAX) - { - INT32 skinnum = 0; - - // advance by default - lastlump = lump + 1; - - buf = W_CacheLumpNumPwad(wadnum, lump, PU_CACHE); - size = W_LumpLengthPwad(wadnum, lump); - - // for strtok - buf2 = malloc(size+1); - if (!buf2) - I_Error("R_PatchSkins: No more free memory\n"); - M_Memcpy(buf2,buf,size); - buf2[size] = '\0'; - - skin = NULL; - noskincomplain = realname = hudname = false; - - /* - Parse. Has more phases than the parser in R_AddSkins because it needs to have the patching name first (no default skin name is acceptible for patching, unlike skin creation) - */ - - stoken = strtok(buf2, "\r\n= "); - while (stoken) - { - if ((stoken[0] == '/' && stoken[1] == '/') - || (stoken[0] == '#'))// skip comments - { - stoken = strtok(NULL, "\r\n"); // skip end of line - goto next_token; // find the real next token - } - - value = strtok(NULL, "\r\n= "); - - if (!value) - I_Error("R_PatchSkins: syntax error in P_SKIN lump# %d(%s) in WAD %s\n", lump, W_CheckNameForNumPwad(wadnum,lump), wadfiles[wadnum]->filename); - - if (!skin) // Get the name! - { - if (!stricmp(stoken, "name")) - { - strlwr(value); - skinnum = R_SkinAvailable(value); - if (skinnum != -1) - skin = &skins[skinnum]; - else - { - CONS_Debug(DBG_SETUP, "R_PatchSkins: unknown skin name in P_SKIN lump# %d(%s) in WAD %s\n", lump, W_CheckNameForNumPwad(wadnum,lump), wadfiles[wadnum]->filename); - noskincomplain = true; - } - } - } - else // Get the properties! - { - // Some of these can't go in R_ProcessPatchableFields because they have side effects for future lines. - if (!stricmp(stoken, "realname")) - { // Display name (eg. "Knuckles") - realname = true; - STRBUFCPY(skin->realname, value); - SYMBOLCONVERT(skin->realname) - if (!hudname) - HUDNAMEWRITE(skin->realname); - } - else if (!stricmp(stoken, "hudname")) - { // Life icon name (eg. "K.T.E") - hudname = true; - HUDNAMEWRITE(value); - SYMBOLCONVERT(skin->hudname) - if (!realname) - STRBUFCPY(skin->realname, skin->hudname); - } - else if (!R_ProcessPatchableFields(skin, stoken, value)) - CONS_Debug(DBG_SETUP, "R_PatchSkins: Unknown keyword '%s' in P_SKIN lump #%d (WAD %s)\n", stoken, lump, wadfiles[wadnum]->filename); - } - - if (!skin) - break; - -next_token: - stoken = strtok(NULL, "\r\n= "); - } - free(buf2); - - if (!skin) // Didn't include a name parameter? What a waste. - { - if (!noskincomplain) - CONS_Debug(DBG_SETUP, "R_PatchSkins: no skin name given in P_SKIN lump #%d (WAD %s)\n", lump, wadfiles[wadnum]->filename); - continue; - } - - // Patch sprites - R_LoadSkinSprites(wadnum, &lump, &lastlump, skin); - //ST_LoadFaceGraphics(skinnum); -- nah let's do this elsewhere - - R_FlushTranslationColormapCache(); - - if (!skin->availability) // Safe to print... - CONS_Printf(M_GetText("Patched skin '%s'\n"), skin->name); - } - return; -} - -#undef HUDNAMEWRITE -#undef SYMBOLCONVERT +#include "r_skins.c" diff --git a/src/r_things.h b/src/r_things.h index bd6271b60..dd9b227f8 100644 --- a/src/r_things.h +++ b/src/r_things.h @@ -14,7 +14,6 @@ #ifndef __R_THINGS__ #define __R_THINGS__ -#include "sounds.h" #include "r_plane.h" #include "r_patch.h" #include "r_portal.h" @@ -82,69 +81,17 @@ typedef struct void R_DrawMasked(maskcount_t* masks, UINT8 nummasks); +// -------------- +// SPRITE LOADING +// -------------- + +boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16 wadnum, UINT16 startlump, UINT16 endlump); + // ----------- // SKINS STUFF // ----------- -#define SKINNAMESIZE 16 -// should be all lowercase!! S_SKIN processing does a strlwr -#define DEFAULTSKIN "sonic" -#define DEFAULTSKIN2 "tails" // secondary player -#define DEFAULTNIGHTSSKIN 0 -typedef struct -{ - char name[SKINNAMESIZE+1]; // INT16 descriptive name of the skin - UINT16 wadnum; - skinflags_t flags; - - char realname[SKINNAMESIZE+1]; // Display name for level completion. - char hudname[SKINNAMESIZE+1]; // HUD name to display (officially exactly 5 characters long) - - UINT8 ability; // ability definition - UINT8 ability2; // secondary ability definition - INT32 thokitem; - INT32 spinitem; - INT32 revitem; - INT32 followitem; - fixed_t actionspd; - fixed_t mindash; - fixed_t maxdash; - - fixed_t normalspeed; // Normal ground - fixed_t runspeed; // Speed that you break into your run animation - - UINT8 thrustfactor; // Thrust = thrustfactor * acceleration - UINT8 accelstart; // Acceleration if speed = 0 - UINT8 acceleration; // Acceleration - - fixed_t jumpfactor; // multiple of standard jump height - - fixed_t radius; // Bounding box changes. - fixed_t height; - fixed_t spinheight; - - fixed_t shieldscale; // no change to bounding box, but helps set the shield's sprite size - fixed_t camerascale; - - // Definable color translation table - UINT8 starttranscolor; - UINT8 prefcolor; - UINT8 supercolor; - UINT8 prefoppositecolor; // if 0 use tables instead - - fixed_t highresscale; // scale of highres, default is 0.5 - UINT8 contspeed; // continue screen animation speed - UINT8 contangle; // initial angle on continue screen - - // specific sounds per skin - sfxenum_t soundsid[NUMSKINSOUNDS]; // sound # in S_sfx table - - // contains super versions too - spritedef_t sprites[NUMPLAYERSPRITES*2]; - spriteinfo_t sprinfo[NUMPLAYERSPRITES*2]; - - UINT8 availability; // lock? -} skin_t; +#include "r_skins.h" // ----------- // NOT SKINS STUFF ! @@ -241,24 +188,10 @@ typedef struct drawnode_s struct drawnode_s *prev; } drawnode_t; -extern INT32 numskins; -extern skin_t skins[MAXSKINS]; extern UINT32 visspritecount; -void SetPlayerSkin(INT32 playernum,const char *skinname); -void SetPlayerSkinByNum(INT32 playernum,INT32 skinnum); // Tails 03-16-2002 -boolean R_SkinUsable(INT32 playernum, INT32 skinnum); -UINT32 R_GetSkinAvailabilities(void); -INT32 R_SkinAvailable(const char *name); -void R_PatchSkins(UINT16 wadnum); -void R_AddSkins(UINT16 wadnum); - -UINT8 P_GetSkinSprite2(skin_t *skin, UINT8 spr2, player_t *player); - void R_InitDrawNodes(void); -char *GetPlayerFacePic(INT32 skinnum); - // Functions to go from sprite character ID to frame number // for 2.1 compatibility this still uses the old 'A' + frame code // The use of symbols tends to be painful for wad editors though From b2d9697e070c8d7742fcb9b4a49592517141d256 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Sun, 8 Mar 2020 19:36:56 +0000 Subject: [PATCH 103/322] remove r_skins.c include in r_things.c, on second thoughts --- src/r_things.c | 8 -------- 1 file changed, 8 deletions(-) diff --git a/src/r_things.c b/src/r_things.c index 17a5f0809..77418e066 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -2953,11 +2953,3 @@ void R_DrawMasked(maskcount_t* masks, UINT8 nummasks) free(heads); } - -// ========================================================================== -// -// SKINS CODE -// -// ========================================================================== - -#include "r_skins.c" From 37ecb47436854ece31d049da326bd8e622cd4586 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Sun, 8 Mar 2020 19:48:23 +0000 Subject: [PATCH 104/322] update Makefile, CMakeLists.txt and MSVC project files --- src/CMakeLists.txt | 2 ++ src/Makefile | 1 + src/sdl/Srb2SDL-vc10.vcxproj | 2 ++ src/sdl/Srb2SDL-vc10.vcxproj.filters | 6 ++++++ 4 files changed, 11 insertions(+) diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index e8c9c3182..bc4a6114e 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -120,6 +120,7 @@ set(SRB2_CORE_RENDER_SOURCES r_main.c r_plane.c r_segs.c + r_skins.c r_sky.c r_splats.c r_things.c @@ -134,6 +135,7 @@ set(SRB2_CORE_RENDER_SOURCES r_main.h r_plane.h r_segs.h + r_skins.h r_sky.h r_splats.h r_state.h diff --git a/src/Makefile b/src/Makefile index 9f368217c..701f2cfda 100644 --- a/src/Makefile +++ b/src/Makefile @@ -468,6 +468,7 @@ OBJS:=$(i_main_o) \ $(OBJDIR)/r_main.o \ $(OBJDIR)/r_plane.o \ $(OBJDIR)/r_segs.o \ + $(OBJDIR)/r_skins.o \ $(OBJDIR)/r_sky.o \ $(OBJDIR)/r_splats.o \ $(OBJDIR)/r_things.o \ diff --git a/src/sdl/Srb2SDL-vc10.vcxproj b/src/sdl/Srb2SDL-vc10.vcxproj index b334f6313..7e260f4c0 100644 --- a/src/sdl/Srb2SDL-vc10.vcxproj +++ b/src/sdl/Srb2SDL-vc10.vcxproj @@ -284,6 +284,7 @@ + @@ -446,6 +447,7 @@ + diff --git a/src/sdl/Srb2SDL-vc10.vcxproj.filters b/src/sdl/Srb2SDL-vc10.vcxproj.filters index 3f61e8709..21820551a 100644 --- a/src/sdl/Srb2SDL-vc10.vcxproj.filters +++ b/src/sdl/Srb2SDL-vc10.vcxproj.filters @@ -417,6 +417,9 @@ R_Rend + + R_Rend + R_Rend @@ -849,6 +852,9 @@ R_Rend + + R_Rend + R_Rend From e81ef824d6db33e06a83cd2deedd2ed6547f441a Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Sun, 8 Mar 2020 19:51:18 +0000 Subject: [PATCH 105/322] Set the "spritename" variable within R_AddSingleSpriteDef rather than externally to it, since R_InstallSpriteLump is the only place it gets used anyway This way we don't have to make it some extern in order for r_skins.c to use it --- src/r_skins.c | 4 ++-- src/r_things.c | 9 +++++---- 2 files changed, 7 insertions(+), 6 deletions(-) diff --git a/src/r_skins.c b/src/r_skins.c index 48764ff75..2e9548bd7 100644 --- a/src/r_skins.c +++ b/src/r_skins.c @@ -410,7 +410,7 @@ static void R_LoadSkinSprites(UINT16 wadnum, UINT16 *lump, UINT16 *lastlump, ski newlastlump++; // load all sprite sets we are aware of... for super! for (sprite2 = 0; sprite2 < free_spr2; sprite2++) - R_AddSingleSpriteDef((spritename = spr2names[sprite2]), &skin->sprites[FF_SPR2SUPER|sprite2], wadnum, newlastlump, *lastlump); + R_AddSingleSpriteDef(spr2names[sprite2], &skin->sprites[FF_SPR2SUPER|sprite2], wadnum, newlastlump, *lastlump); newlastlump--; *lastlump = newlastlump; // okay, make the normal sprite set loading end there @@ -418,7 +418,7 @@ static void R_LoadSkinSprites(UINT16 wadnum, UINT16 *lump, UINT16 *lastlump, ski // load all sprite sets we are aware of... for normal stuff. for (sprite2 = 0; sprite2 < free_spr2; sprite2++) - R_AddSingleSpriteDef((spritename = spr2names[sprite2]), &skin->sprites[sprite2], wadnum, *lump, *lastlump); + R_AddSingleSpriteDef(spr2names[sprite2], &skin->sprites[sprite2], wadnum, *lump, *lastlump); if (skin->sprites[0].numframes == 0) I_Error("R_LoadSkinSprites: no frames found for sprite SPR2_%s\n", spr2names[0]); diff --git a/src/r_things.c b/src/r_things.c index 77418e066..2fc44faf8 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -234,6 +234,8 @@ boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16 memset(sprtemp,0xFF, sizeof (sprtemp)); maxframe = (size_t)-1; + spritename = sprname; + // are we 'patching' a sprite already loaded ? // if so, it might patch only certain frames, not all if (spritedef->numframes) // (then spriteframes is not null) @@ -465,11 +467,10 @@ void R_AddSpriteDefs(UINT16 wadnum) // for (i = 0; i < numsprites; i++) { - spritename = sprnames[i]; - if (spritename[4] && wadnum >= (UINT16)spritename[4]) + if (sprnames[i][4] && wadnum >= (UINT16)sprnames[i][4]) continue; - if (R_AddSingleSpriteDef(spritename, &sprites[i], wadnum, start, end)) + if (R_AddSingleSpriteDef(sprnames[i], &sprites[i], wadnum, start, end)) { #ifdef HWRENDER if (rendermode == render_opengl) @@ -478,7 +479,7 @@ void R_AddSpriteDefs(UINT16 wadnum) // if a new sprite was added (not just replaced) addsprites++; #ifndef ZDEBUG - CONS_Debug(DBG_SETUP, "sprite %s set in pwad %d\n", spritename, wadnum); + CONS_Debug(DBG_SETUP, "sprite %s set in pwad %d\n", sprnames[i], wadnum); #endif } } From 1dd4ed4afaa71401fad875e7e702ee8c7535eaa8 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Sun, 8 Mar 2020 21:17:30 +0000 Subject: [PATCH 106/322] Reorganise r_things.h --- src/r_things.h | 71 ++++++++++++++++++++++++++++++-------------------- 1 file changed, 43 insertions(+), 28 deletions(-) diff --git a/src/r_things.h b/src/r_things.h index dd9b227f8..05d6fb27b 100644 --- a/src/r_things.h +++ b/src/r_things.h @@ -18,21 +18,23 @@ #include "r_patch.h" #include "r_portal.h" #include "r_defs.h" +#include "r_skins.h" -// number of sprite lumps for spritewidth,offset,topoffset lookup tables -// Fab: this is a hack : should allocate the lookup tables per sprite -#define MAXVISSPRITES 2048 // added 2-2-98 was 128 - -#define VISSPRITECHUNKBITS 6 // 2^6 = 64 sprites per chunk -#define VISSPRITESPERCHUNK (1 << VISSPRITECHUNKBITS) -#define VISSPRITEINDEXMASK (VISSPRITESPERCHUNK - 1) +// -------------- +// SPRITE LOADING +// -------------- #define FEETADJUST (4<dispoffset, affects ordering but not drawing } vissprite_t; +extern UINT32 visspritecount; + +// ---------- +// DRAW NODES +// ---------- + // A drawnode is something that points to a 3D floor, 3D side, or masked // middle texture. This is used for sorting with sprites. typedef struct drawnode_s @@ -188,10 +201,12 @@ typedef struct drawnode_s struct drawnode_s *prev; } drawnode_t; -extern UINT32 visspritecount; - void R_InitDrawNodes(void); +// ----------------------- +// SPRITE FRAME CHARACTERS +// ----------------------- + // Functions to go from sprite character ID to frame number // for 2.1 compatibility this still uses the old 'A' + frame code // The use of symbols tends to be painful for wad editors though From f4cb6e1f5ed149bd6484960d2329f24a50bd7e65 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Mon, 9 Mar 2020 13:54:56 +0000 Subject: [PATCH 107/322] Include r_skins.h instead of r_things.h in many files where all they wanted from it was skins stuff (oddly enough, this actually revealed some secret file dependencies previously included via r_things.h! I also needed to include d_player.h in r_skins.h itself it seems) --- src/d_netcmd.c | 2 +- src/dehacked.c | 1 + src/f_wipe.c | 1 + src/g_game.c | 2 +- src/hardware/hw3sound.c | 2 +- src/lua_baselib.c | 2 +- src/lua_hooklib.c | 2 +- src/lua_mobjlib.c | 2 +- src/lua_skinlib.c | 2 +- src/m_cond.c | 2 +- src/m_menu.h | 3 ++- src/p_enemy.c | 2 +- src/p_mobj.c | 2 +- src/p_saveg.c | 2 +- src/p_setup.c | 2 +- src/p_spec.c | 2 +- src/p_user.c | 2 +- src/r_skins.h | 1 + src/s_sound.c | 2 +- src/sounds.c | 2 +- src/y_inter.c | 2 +- 21 files changed, 22 insertions(+), 18 deletions(-) diff --git a/src/d_netcmd.c b/src/d_netcmd.c index c25929929..a55e70287 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -22,7 +22,7 @@ #include "g_input.h" #include "m_menu.h" #include "r_local.h" -#include "r_things.h" +#include "r_skins.h" #include "p_local.h" #include "p_setup.h" #include "s_sound.h" diff --git a/src/dehacked.c b/src/dehacked.c index dea0289b9..e6466f792 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -31,6 +31,7 @@ #include "r_data.h" #include "r_draw.h" #include "r_patch.h" +#include "r_things.h" // R_Char2Frame #include "r_sky.h" #include "fastcmp.h" #include "lua_script.h" diff --git a/src/f_wipe.c b/src/f_wipe.c index 8d12262ef..0fd6c1431 100644 --- a/src/f_wipe.c +++ b/src/f_wipe.c @@ -16,6 +16,7 @@ #include "i_video.h" #include "v_video.h" +#include "r_state.h" // fadecolormap #include "r_draw.h" // transtable #include "p_pspr.h" // tr_transxxx #include "p_local.h" diff --git a/src/g_game.c b/src/g_game.c index 08192bfb8..1bf76f33f 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -38,7 +38,7 @@ #include "byteptr.h" #include "i_joy.h" #include "r_local.h" -#include "r_things.h" +#include "r_skins.h" #include "y_inter.h" #include "v_video.h" #include "dehacked.h" // get_number (for ghost thok) diff --git a/src/hardware/hw3sound.c b/src/hardware/hw3sound.c index f7c6e1da0..7858640c0 100644 --- a/src/hardware/hw3sound.c +++ b/src/hardware/hw3sound.c @@ -28,7 +28,7 @@ #include "../tables.h" #include "../sounds.h" #include "../r_main.h" -#include "../r_things.h" +#include "../r_skins.h" #include "../m_random.h" #include "../p_local.h" #include "hw3dsdrv.h" diff --git a/src/lua_baselib.c b/src/lua_baselib.c index 03f142446..d001408be 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -21,7 +21,7 @@ #include "z_zone.h" #include "r_main.h" #include "r_draw.h" -#include "r_things.h" +#include "r_things.h" // R_Frame2Char etc #include "m_random.h" #include "s_sound.h" #include "g_game.h" diff --git a/src/lua_hooklib.c b/src/lua_hooklib.c index efed9adb7..92080e8ed 100644 --- a/src/lua_hooklib.c +++ b/src/lua_hooklib.c @@ -15,7 +15,7 @@ #include "doomstat.h" #include "p_mobj.h" #include "g_game.h" -#include "r_things.h" +#include "r_skins.h" #include "b_bot.h" #include "z_zone.h" diff --git a/src/lua_mobjlib.c b/src/lua_mobjlib.c index a7bd8da94..9e46344cf 100644 --- a/src/lua_mobjlib.c +++ b/src/lua_mobjlib.c @@ -13,7 +13,7 @@ #include "doomdef.h" #ifdef HAVE_BLUA #include "fastcmp.h" -#include "r_things.h" +#include "r_skins.h" #include "p_local.h" #include "g_game.h" #include "p_setup.h" diff --git a/src/lua_skinlib.c b/src/lua_skinlib.c index 3ade06042..f26aed2f0 100644 --- a/src/lua_skinlib.c +++ b/src/lua_skinlib.c @@ -13,7 +13,7 @@ #include "doomdef.h" #ifdef HAVE_BLUA #include "fastcmp.h" -#include "r_things.h" +#include "r_skins.h" #include "sounds.h" #include "lua_script.h" diff --git a/src/m_cond.c b/src/m_cond.c index 89058a488..0abc7adf8 100644 --- a/src/m_cond.c +++ b/src/m_cond.c @@ -18,7 +18,7 @@ #include "v_video.h" // video flags #include "g_game.h" // record info -#include "r_things.h" // numskins +#include "r_skins.h" // numskins #include "r_draw.h" // R_GetColorByName // Map triggers for linedef executors diff --git a/src/m_menu.h b/src/m_menu.h index 18b681ff0..e7270380d 100644 --- a/src/m_menu.h +++ b/src/m_menu.h @@ -15,9 +15,10 @@ #ifndef __X_MENU__ #define __X_MENU__ +#include "doomstat.h" // for NUMGAMETYPES #include "d_event.h" #include "command.h" -#include "r_things.h" // for SKINNAMESIZE +#include "r_skins.h" // for SKINNAMESIZE #include "f_finale.h" // for ttmode_enum // diff --git a/src/p_enemy.c b/src/p_enemy.c index 5d067ebc3..14e5c4d3e 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -21,7 +21,7 @@ #include "s_sound.h" #include "m_random.h" #include "m_misc.h" -#include "r_things.h" +#include "r_skins.h" #include "i_video.h" #include "z_zone.h" #include "lua_hook.h" diff --git a/src/p_mobj.c b/src/p_mobj.c index faee245d3..9194cf9f7 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -19,7 +19,7 @@ #include "p_local.h" #include "p_setup.h" #include "r_main.h" -#include "r_things.h" +#include "r_skins.h" #include "r_sky.h" #include "r_splats.h" #include "s_sound.h" diff --git a/src/p_saveg.c b/src/p_saveg.c index e8c6c7a84..2cd4bbbef 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -22,7 +22,7 @@ #include "p_setup.h" #include "p_saveg.h" #include "r_data.h" -#include "r_things.h" +#include "r_skins.h" #include "r_state.h" #include "w_wad.h" #include "y_inter.h" diff --git a/src/p_setup.c b/src/p_setup.c index 7b4c6773b..857bb1d43 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -27,7 +27,7 @@ #include "i_system.h" #include "r_data.h" -#include "r_things.h" +#include "r_things.h" // for R_AddSpriteDefs #include "r_patch.h" #include "r_sky.h" #include "r_draw.h" diff --git a/src/p_spec.c b/src/p_spec.c index d9bbab246..aecdb3b98 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -36,7 +36,7 @@ #include "m_cond.h" //unlock triggers #include "lua_hook.h" // LUAh_LinedefExecute #include "f_finale.h" // control text prompt -#include "r_things.h" // skins +#include "r_skins.h" // skins #ifdef HW3SOUND #include "hardware/hw3sound.h" diff --git a/src/p_user.c b/src/p_user.c index 9167d5345..c34d37264 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -22,7 +22,7 @@ #include "p_local.h" #include "r_main.h" #include "s_sound.h" -#include "r_things.h" +#include "r_skins.h" #include "d_think.h" #include "r_sky.h" #include "p_setup.h" diff --git a/src/r_skins.h b/src/r_skins.h index 4b83966ac..96697b422 100644 --- a/src/r_skins.h +++ b/src/r_skins.h @@ -16,6 +16,7 @@ #include "info.h" #include "sounds.h" +#include "d_player.h" // skinflags #include "r_patch.h" // spriteinfo_t #include "r_defs.h" // spritedef_t diff --git a/src/s_sound.c b/src/s_sound.c index 8193fdb9b..8e9461d78 100644 --- a/src/s_sound.c +++ b/src/s_sound.c @@ -27,7 +27,7 @@ extern INT32 msg_id; #include "g_game.h" #include "m_argv.h" #include "r_main.h" // R_PointToAngle2() used to calc stereo sep. -#include "r_things.h" // for skins +#include "r_skins.h" // for skins #include "i_system.h" #include "i_sound.h" #include "s_sound.h" diff --git a/src/sounds.c b/src/sounds.c index a9d720d5c..ca943c2d0 100644 --- a/src/sounds.c +++ b/src/sounds.c @@ -15,7 +15,7 @@ #include "i_sound.h" #include "sounds.h" #include "r_defs.h" -#include "r_things.h" +#include "r_skins.h" #include "z_zone.h" #include "w_wad.h" #include "lua_script.h" diff --git a/src/y_inter.c b/src/y_inter.c index 36cb64d06..6f23ef1b1 100644 --- a/src/y_inter.c +++ b/src/y_inter.c @@ -19,7 +19,7 @@ #include "i_video.h" #include "p_tick.h" #include "r_defs.h" -#include "r_things.h" +#include "r_skins.h" #include "s_sound.h" #include "st_stuff.h" #include "v_video.h" From 40e728fdb5d428532ecd5f9fa73a2ea0a4a83b73 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Mon, 9 Mar 2020 15:04:22 +0000 Subject: [PATCH 108/322] One line fix: don't assume 0 (aka SPR2_STND) is the default value for sprite2, but rather what the state sets for it This fixes some issues with a custom character tested during netplay, which did not have SPR2_WAIT sprites and therefore fell back to SPR2_STND sprites. Unfortunately, the fact they used SPR2_STND instead meant the sprite2 was not synced at all! --- src/p_saveg.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_saveg.c b/src/p_saveg.c index e8c6c7a84..fc8d9d4ee 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -1406,7 +1406,7 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type) diff |= MD_TICS; if (mobj->sprite != mobj->state->sprite) diff |= MD_SPRITE; - if (mobj->sprite == SPR_PLAY && mobj->sprite2 != 0) + if (mobj->sprite == SPR_PLAY && mobj->sprite2 != (mobj->state->frame&FF_FRAMEMASK)) diff |= MD_SPRITE; if (mobj->frame != mobj->state->frame) diff |= MD_FRAME; From bdab78152cb5288cdce2303cb6f65b99b6c22129 Mon Sep 17 00:00:00 2001 From: sphere Date: Fri, 13 Mar 2020 10:46:57 -0400 Subject: [PATCH 109/322] Check if emblem hints are actually unlocked. --- src/m_menu.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/m_menu.c b/src/m_menu.c index 622d740e2..18f1f6c8e 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -3612,6 +3612,7 @@ void M_StartControlPanel(void) else if (modeattacking) { currentMenu = &MAPauseDef; + MAPauseMenu[mapause_hints].status = (M_SecretUnlocked(SECRET_EMBLEMHINTS)) ? (IT_STRING | IT_CALL) : (IT_DISABLED); itemOn = mapause_continue; } else if (!(netgame || multiplayer)) // Single Player From c2cd9a71fad89d9b57759e6567437be8958625c1 Mon Sep 17 00:00:00 2001 From: Jaime Passos Date: Tue, 17 Mar 2020 13:05:54 -0300 Subject: [PATCH 110/322] Fix con_backpic --- src/console.c | 23 +++++++++++++++++++---- 1 file changed, 19 insertions(+), 4 deletions(-) diff --git a/src/console.c b/src/console.c index f8fa1314a..e39c2f531 100644 --- a/src/console.c +++ b/src/console.c @@ -1553,13 +1553,28 @@ static void CON_DrawConsole(void) if (cons_backpic.value || con_forcepic) { patch_t *con_backpic = W_CachePatchName("CONSBACK", PU_PATCH); - int h; + int x, w, h; + w = (con_backpic->width * vid.dupx); + x = (vid.width / 2) - (w / 2); h = con_curlines/vid.dupy; - // Jimita: CON_DrawBackpic just called V_DrawScaledPatch - //V_DrawScaledPatch(0, 0, 0, con_backpic); - V_DrawCroppedPatch(0, 0, FRACUNIT, 0, con_backpic, + // Lactozilla: If the patch doesn't fill the entire screen, + // then fill the sides with a solid color. + if (x > 0) + { + column_t *column = (column_t *)((UINT8 *)(con_backpic) + LONG(con_backpic->columnofs[0])); + if (!column->topdelta) + { + UINT8 *source = (UINT8 *)(column) + 3; + INT32 color = (source[0] | V_NOSCALESTART); + // left side + V_DrawFill(0, 0, x, con_curlines, color); + // right side + V_DrawFill((x + w), 0, (vid.width - w), con_curlines, color); + } + } + V_DrawCroppedPatch(x << FRACBITS, 0, FRACUNIT, V_NOSCALESTART, con_backpic, 0, ( BASEVIDHEIGHT - h ), BASEVIDWIDTH, h); W_UnlockCachedPatch(con_backpic); From 1904e3b5e9e1491d59cfac9df2aac9f9196c3a40 Mon Sep 17 00:00:00 2001 From: Jaime Passos Date: Tue, 17 Mar 2020 15:23:13 -0300 Subject: [PATCH 111/322] Fix OpenGL --- src/console.c | 75 +++++++++++++++++++++++-------------- src/hardware/hw_draw.c | 4 +- src/w_wad.c | 85 ++++++++++++++++++++++++++---------------- src/w_wad.h | 11 +++++- 4 files changed, 110 insertions(+), 65 deletions(-) diff --git a/src/console.c b/src/console.c index e39c2f531..0f1ccbd33 100644 --- a/src/console.c +++ b/src/console.c @@ -97,6 +97,7 @@ static void CON_InputInit(void); static void CON_RecalcSize(void); static void CON_ChangeHeight(void); +static void CON_DrawBackpic(void); static void CONS_hudlines_Change(void); static void CONS_backcolor_Change(void); @@ -1530,6 +1531,51 @@ static void CON_DrawHudlines(void) con_clearlines = y; // this is handled by HU_Erase(); } +// Lactozilla: Draws the console's background picture. +static void CON_DrawBackpic(void) +{ + patch_t *con_backpic; + lumpnum_t piclump; + int x, w, h; + + // Get the lumpnum for CONSBACK, or fallback into MISSING. + piclump = W_CheckNumForName("CONSBACK"); + if (piclump == LUMPERROR) + piclump = W_GetNumForName("MISSING"); + + // Cache the Software patch. + con_backpic = W_CacheSoftwarePatchNum(piclump, PU_PATCH); + + // Center the backpic, and draw a vertically cropped patch. + w = (con_backpic->width * vid.dupx); + x = (vid.width / 2) - (w / 2); + h = con_curlines/vid.dupy; + + // If the patch doesn't fill the entire screen, + // then fill the sides with a solid color. + if (x > 0) + { + column_t *column = (column_t *)((UINT8 *)(con_backpic) + LONG(con_backpic->columnofs[0])); + if (!column->topdelta) + { + UINT8 *source = (UINT8 *)(column) + 3; + INT32 color = (source[0] | V_NOSCALESTART); + // left side + V_DrawFill(0, 0, x, con_curlines, color); + // right side + V_DrawFill((x + w), 0, (vid.width - w), con_curlines, color); + } + } + + // Cache the patch normally. + con_backpic = W_CachePatchNum(piclump, PU_PATCH); + V_DrawCroppedPatch(x << FRACBITS, 0, FRACUNIT, V_NOSCALESTART, con_backpic, + 0, ( BASEVIDHEIGHT - h ), BASEVIDWIDTH, h); + + // Unlock the cached patch. + W_UnlockCachedPatch(con_backpic); +} + // draw the console background, text, and prompt if enough place // static void CON_DrawConsole(void) @@ -1551,34 +1597,7 @@ static void CON_DrawConsole(void) // draw console background if (cons_backpic.value || con_forcepic) - { - patch_t *con_backpic = W_CachePatchName("CONSBACK", PU_PATCH); - int x, w, h; - - w = (con_backpic->width * vid.dupx); - x = (vid.width / 2) - (w / 2); - h = con_curlines/vid.dupy; - - // Lactozilla: If the patch doesn't fill the entire screen, - // then fill the sides with a solid color. - if (x > 0) - { - column_t *column = (column_t *)((UINT8 *)(con_backpic) + LONG(con_backpic->columnofs[0])); - if (!column->topdelta) - { - UINT8 *source = (UINT8 *)(column) + 3; - INT32 color = (source[0] | V_NOSCALESTART); - // left side - V_DrawFill(0, 0, x, con_curlines, color); - // right side - V_DrawFill((x + w), 0, (vid.width - w), con_curlines, color); - } - } - V_DrawCroppedPatch(x << FRACBITS, 0, FRACUNIT, V_NOSCALESTART, con_backpic, - 0, ( BASEVIDHEIGHT - h ), BASEVIDWIDTH, h); - - W_UnlockCachedPatch(con_backpic); - } + CON_DrawBackpic(); else { // inu: no more width (was always 0 and vid.width) diff --git a/src/hardware/hw_draw.c b/src/hardware/hw_draw.c index 598a635aa..d01331765 100644 --- a/src/hardware/hw_draw.c +++ b/src/hardware/hw_draw.c @@ -291,7 +291,7 @@ void HWR_DrawStretchyFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t if (cx >= -0.1f && cx <= 0.1f && SHORT(gpatch->width) == BASEVIDWIDTH && cy >= -0.1f && cy <= 0.1f && SHORT(gpatch->height) == BASEVIDHEIGHT) { // Need to temporarily cache the real patch to get the colour of the top left pixel - patch_t *realpatch = W_CacheLumpNumPwad(gpatch->wadnum, gpatch->lumpnum, PU_STATIC); + patch_t *realpatch = W_CacheSoftwarePatchNumPwad(gpatch->wadnum, gpatch->lumpnum, PU_STATIC); const column_t *column = (const column_t *)((const UINT8 *)(realpatch) + LONG((realpatch)->columnofs[0])); if (!column->topdelta) { @@ -450,7 +450,7 @@ void HWR_DrawCroppedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t pscal if (cx >= -0.1f && cx <= 0.1f && SHORT(gpatch->width) == BASEVIDWIDTH && cy >= -0.1f && cy <= 0.1f && SHORT(gpatch->height) == BASEVIDHEIGHT) { // Need to temporarily cache the real patch to get the colour of the top left pixel - patch_t *realpatch = W_CacheLumpNumPwad(gpatch->wadnum, gpatch->lumpnum, PU_STATIC); + patch_t *realpatch = W_CacheSoftwarePatchNumPwad(gpatch->wadnum, gpatch->lumpnum, PU_STATIC); const column_t *column = (const column_t *)((const UINT8 *)(realpatch) + LONG((realpatch)->columnofs[0])); if (!column->topdelta) { diff --git a/src/w_wad.c b/src/w_wad.c index e96afd050..797f286d5 100644 --- a/src/w_wad.c +++ b/src/w_wad.c @@ -1511,6 +1511,57 @@ void *W_CacheLumpName(const char *name, INT32 tag) // Cache a patch into heap memory, convert the patch format as necessary // +void *W_CacheSoftwarePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag) +{ + lumpcache_t *lumpcache = NULL; + + if (needpatchflush) + W_FlushCachedPatches(); + + if (!TestValidLump(wad, lump)) + return NULL; + + lumpcache = wadfiles[wad]->patchcache; + + if (!lumpcache[lump]) + { + size_t len = W_LumpLengthPwad(wad, lump); + void *ptr, *lumpdata; +#ifndef NO_PNG_LUMPS + void *srcdata = NULL; +#endif + + ptr = Z_Malloc(len, tag, &lumpcache[lump]); + lumpdata = Z_Malloc(len, tag, NULL); + + // read the lump in full + W_ReadLumpHeaderPwad(wad, lump, lumpdata, 0, 0); + +#ifndef NO_PNG_LUMPS + // lump is a png so convert it + if (R_IsLumpPNG((UINT8 *)lumpdata, len)) + { + size_t newlen; + srcdata = R_PNGToPatch((UINT8 *)lumpdata, len, &newlen); + ptr = Z_Realloc(ptr, newlen, tag, &lumpcache[lump]); + M_Memcpy(ptr, srcdata, newlen); + Z_Free(srcdata); + } + else // just copy it into the patch cache +#endif + M_Memcpy(ptr, lumpdata, len); + } + else + Z_ChangeTag(lumpcache[lump], tag); + + return lumpcache[lump]; +} + +void *W_CacheSoftwarePatchNum(lumpnum_t lumpnum, INT32 tag) +{ + return W_CacheSoftwarePatchNumPwad(WADFILENUM(lumpnum),LUMPNUM(lumpnum),tag); +} + void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag) { #ifdef HWRENDER @@ -1528,39 +1579,7 @@ void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag) if (rendermode == render_soft || rendermode == render_none) #endif { - lumpcache_t *lumpcache = wadfiles[wad]->patchcache; - if (!lumpcache[lump]) - { - size_t len = W_LumpLengthPwad(wad, lump); - void *ptr, *lumpdata; -#ifndef NO_PNG_LUMPS - void *srcdata = NULL; -#endif - - ptr = Z_Malloc(len, tag, &lumpcache[lump]); - lumpdata = Z_Malloc(len, tag, NULL); - - // read the lump in full - W_ReadLumpHeaderPwad(wad, lump, lumpdata, 0, 0); - -#ifndef NO_PNG_LUMPS - // lump is a png so convert it - if (R_IsLumpPNG((UINT8 *)lumpdata, len)) - { - size_t newlen; - srcdata = R_PNGToPatch((UINT8 *)lumpdata, len, &newlen); - ptr = Z_Realloc(ptr, newlen, tag, &lumpcache[lump]); - M_Memcpy(ptr, srcdata, newlen); - Z_Free(srcdata); - } - else // just copy it into the patch cache -#endif - M_Memcpy(ptr, lumpdata, len); - } - else - Z_ChangeTag(lumpcache[lump], tag); - - return lumpcache[lump]; + return W_CacheSoftwarePatchNumPwad(wad, lump, tag); } #ifdef HWRENDER diff --git a/src/w_wad.h b/src/w_wad.h index d598d9b39..3fb0cb77e 100644 --- a/src/w_wad.h +++ b/src/w_wad.h @@ -191,8 +191,15 @@ boolean W_IsPatchCached(lumpnum_t lump, void *ptr); void *W_CacheLumpName(const char *name, INT32 tag); void *W_CachePatchName(const char *name, INT32 tag); -void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag); // return a patch_t -void *W_CachePatchNum(lumpnum_t lumpnum, INT32 tag); // return a patch_t +// Returns either a Software patch, or an OpenGL patch. +// Performs any necessary conversions from PNG images. +void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag); +void *W_CachePatchNum(lumpnum_t lumpnum, INT32 tag); + +// Returns a Software patch. +// Performs any necessary conversions from PNG images. +void *W_CacheSoftwarePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag); +void *W_CacheSoftwarePatchNum(lumpnum_t lumpnum, INT32 tag); void W_UnlockCachedPatch(void *patch); void W_FlushCachedPatches(void); From e0badd1e5b7dfb89d19a04be82a9543ceb60820e Mon Sep 17 00:00:00 2001 From: fickleheart Date: Wed, 18 Mar 2020 22:35:21 -0500 Subject: [PATCH 112/322] Rename hook to ShouldJingleContinue --- src/lua_hook.h | 4 ++-- src/lua_hooklib.c | 14 +++++++------- src/p_user.c | 2 +- 3 files changed, 10 insertions(+), 10 deletions(-) diff --git a/src/lua_hook.h b/src/lua_hook.h index ea11d0236..dde8d4c41 100644 --- a/src/lua_hook.h +++ b/src/lua_hook.h @@ -58,7 +58,7 @@ enum hook { hook_ViewpointSwitch, hook_SeenPlayer, hook_PlayerThink, - hook_JingleStatus, + hook_ShouldJingleContinue, hook_MAX // last hook }; @@ -111,6 +111,6 @@ UINT8 LUAh_ViewpointSwitch(player_t *player, player_t *newdisplayplayer, boolean boolean LUAh_SeenPlayer(player_t *player, player_t *seenfriend); // Hook for MT_NAMECHECK #endif #define LUAh_PlayerThink(player) LUAh_PlayerHook(player, hook_PlayerThink) // Hook for P_PlayerThink -boolean LUAh_JingleStatus(player_t *player, const char *musname); // Hook for whether a jingle of the given music should continue playing +boolean LUAh_ShouldJingleContinue(player_t *player, const char *musname); // Hook for whether a jingle of the given music should continue playing #endif diff --git a/src/lua_hooklib.c b/src/lua_hooklib.c index c56336fca..3a4d67492 100644 --- a/src/lua_hooklib.c +++ b/src/lua_hooklib.c @@ -69,7 +69,7 @@ const char *const hookNames[hook_MAX+1] = { "ViewpointSwitch", "SeenPlayer", "PlayerThink", - "JingleStatus", + "ShouldJingleContinue", NULL }; @@ -81,7 +81,7 @@ struct hook_s UINT16 id; union { mobjtype_t mt; - char *skinname; // also used as musname for JingleStatus... I'm lazy + char *skinname; // also used as musname for ShouldJingleContinue... I'm lazy char *funcname; } s; boolean error; @@ -149,7 +149,7 @@ static int lib_addHook(lua_State *L) luaL_argcheck(L, hook.s.mt < NUMMOBJTYPES, 2, "invalid mobjtype_t"); break; case hook_BotAI: - case hook_JingleStatus: + case hook_ShouldJingleContinue: hook.s.skinname = NULL; if (lua_isstring(L, 2)) { // lowercase copy @@ -1634,11 +1634,11 @@ boolean LUAh_SeenPlayer(player_t *player, player_t *seenfriend) } #endif // SEENAMES -boolean LUAh_JingleStatus(player_t *player, const char *musname) +boolean LUAh_ShouldJingleContinue(player_t *player, const char *musname) { hook_p hookp; boolean keepplaying = false; - if (!gL || !(hooksAvailable[hook_JingleStatus/8] & (1<<(hook_JingleStatus%8)))) + if (!gL || !(hooksAvailable[hook_ShouldJingleContinue/8] & (1<<(hook_ShouldJingleContinue%8)))) return true; lua_settop(gL, 0); @@ -1646,9 +1646,9 @@ boolean LUAh_JingleStatus(player_t *player, const char *musname) for (hookp = roothook; hookp; hookp = hookp->next) { - if (hookp->type == hook_JingleStatus) CONS_Printf("jingle status hook for %s vs %s\n", hookp->s.skinname, musname); + if (hookp->type == hook_ShouldJingleContinue) CONS_Printf("jingle status hook for %s vs %s\n", hookp->s.skinname, musname); - if (hookp->type != hook_JingleStatus + if (hookp->type != hook_ShouldJingleContinue || (hookp->s.skinname && strcmp(hookp->s.skinname, musname))) continue; diff --git a/src/p_user.c b/src/p_user.c index ab85897a5..b7b95f9f0 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -1599,7 +1599,7 @@ boolean P_EvaluateMusicStatus(UINT16 status, const char *musname) break; case JT_OTHER: // Other state - result = LUAh_JingleStatus(&players[i], musname); + result = LUAh_ShouldJingleContinue(&players[i], musname); break; case JT_NONE: // Null state From dd0d86120b09c2a2f7d2a06c34f9abbf82d5111c Mon Sep 17 00:00:00 2001 From: fickleheart Date: Wed, 18 Mar 2020 22:38:18 -0500 Subject: [PATCH 113/322] > building SRB2 without Lua in 2020 --- src/p_user.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/p_user.c b/src/p_user.c index b7b95f9f0..3694a1a3b 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -1599,8 +1599,10 @@ boolean P_EvaluateMusicStatus(UINT16 status, const char *musname) break; case JT_OTHER: // Other state +#ifdef HAVE_BLUA result = LUAh_ShouldJingleContinue(&players[i], musname); break; +#endif case JT_NONE: // Null state case JT_MASTER: // Main level music From 647f73c8f26d66370de86723b80428efbfb1f7f3 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Wed, 18 Mar 2020 22:38:51 -0500 Subject: [PATCH 114/322] Clean up after myself --- src/lua_hooklib.c | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/lua_hooklib.c b/src/lua_hooklib.c index 3a4d67492..4f873dd99 100644 --- a/src/lua_hooklib.c +++ b/src/lua_hooklib.c @@ -1646,8 +1646,6 @@ boolean LUAh_ShouldJingleContinue(player_t *player, const char *musname) for (hookp = roothook; hookp; hookp = hookp->next) { - if (hookp->type == hook_ShouldJingleContinue) CONS_Printf("jingle status hook for %s vs %s\n", hookp->s.skinname, musname); - if (hookp->type != hook_ShouldJingleContinue || (hookp->s.skinname && strcmp(hookp->s.skinname, musname))) continue; From 520e3c5dc32e1970c339be3b2fc9eee80ab168bb Mon Sep 17 00:00:00 2001 From: fickleheart Date: Wed, 18 Mar 2020 22:40:11 -0500 Subject: [PATCH 115/322] Are these casts unnecessary...?? --- src/lua_baselib.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/lua_baselib.c b/src/lua_baselib.c index b6fa1b7aa..4694b56ba 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -1043,7 +1043,7 @@ static int lib_pSetObjectMomZ(lua_State *L) static int lib_pPlayJingle(lua_State *L) { player_t *player = NULL; - jingletype_t jingletype = (jingletype_t)luaL_checkinteger(L, 2); + jingletype_t jingletype = luaL_checkinteger(L, 2); //NOHUD //INLEVEL if (!lua_isnone(L, 1) && lua_isuserdata(L, 1)) @@ -1065,7 +1065,7 @@ static int lib_pPlayJingleMusic(lua_State *L) char musname[7], *p = musname; UINT16 musflags = luaL_optinteger(L, 3, 0); boolean looping = lua_opttrueboolean(L, 4); - jingletype_t jingletype = (jingletype_t)luaL_optinteger(L, 5, JT_OTHER); + jingletype_t jingletype = luaL_optinteger(L, 5, JT_OTHER); //NOHUD //INLEVEL if (!lua_isnone(L, 1) && lua_isuserdata(L, 1)) From 9c86cd0bc2e7895d9c46b79cb5e368e74dece2b0 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Wed, 18 Mar 2020 22:42:31 -0500 Subject: [PATCH 116/322] More union types for the union type god --- src/lua_hooklib.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/lua_hooklib.c b/src/lua_hooklib.c index 4f873dd99..2843b0228 100644 --- a/src/lua_hooklib.c +++ b/src/lua_hooklib.c @@ -81,7 +81,8 @@ struct hook_s UINT16 id; union { mobjtype_t mt; - char *skinname; // also used as musname for ShouldJingleContinue... I'm lazy + char *skinname; + char *musname; char *funcname; } s; boolean error; @@ -1647,7 +1648,7 @@ boolean LUAh_ShouldJingleContinue(player_t *player, const char *musname) for (hookp = roothook; hookp; hookp = hookp->next) { if (hookp->type != hook_ShouldJingleContinue - || (hookp->s.skinname && strcmp(hookp->s.skinname, musname))) + || (hookp->s.musname && strcmp(hookp->s.musname, musname))) continue; if (lua_gettop(gL) == 0) From 725826a64b6d56a04b7fd17e1e1ef4c20243047d Mon Sep 17 00:00:00 2001 From: fickleheart Date: Wed, 18 Mar 2020 22:56:20 -0500 Subject: [PATCH 117/322] Avoid infinite loops if no maps are selectable (y tho) --- src/m_menu.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/m_menu.c b/src/m_menu.c index b39fcc2bf..3ebaedca2 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -5373,9 +5373,10 @@ static void M_HandleLevelPlatter(INT32 choice) case KEY_RIGHTARROW: if (levellistmode == LLM_CREATESERVER && !lsrow) { + INT32 startinggametype = cv_newgametype.value; do CV_AddValue(&cv_newgametype, 1); - while (!M_GametypeHasLevels(cv_newgametype.value)); + while (cv_newgametype.value != startinggametype && !M_GametypeHasLevels(cv_newgametype.value)); S_StartSound(NULL,sfx_menu1); lscol = 0; From 58c42eec292d6a38748d9a720ddb5e682344f628 Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Thu, 19 Mar 2020 14:38:42 +0100 Subject: [PATCH 118/322] Simplify hook code --- src/lua_hooklib.c | 20 ++++---------------- 1 file changed, 4 insertions(+), 16 deletions(-) diff --git a/src/lua_hooklib.c b/src/lua_hooklib.c index 20a7738e7..078732541 100644 --- a/src/lua_hooklib.c +++ b/src/lua_hooklib.c @@ -155,25 +155,13 @@ static int lib_addHook(lua_State *L) hook.s.skinname = NULL; if (lua_isstring(L, 2)) { // lowercase copy - const char *s = lua_tostring(L, 2); - char *p = hook.s.skinname = ZZ_Alloc(strlen(s)+1); - do { - *p = tolower(*s); - ++p; - } while(*(++s)); - *p = 0; + hook.s.skinname = Z_StrDup(lua_tostring(L, 2)); + strlwr(hook.s.skinname); } break; case hook_LinedefExecute: // Linedef executor functions - { // uppercase copy - const char *s = luaL_checkstring(L, 2); - char *p = hook.s.funcname = ZZ_Alloc(strlen(s)+1); - do { - *p = toupper(*s); - ++p; - } while(*(++s)); - *p = 0; - } + hook.s.skinname = Z_StrDup(luaL_checkstring(L, 2)); + strupr(hook.s.skinname); break; default: break; From 1d5d6ead651174a10f554e5a27ae0caa6511e2c6 Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Thu, 19 Mar 2020 14:40:12 +0100 Subject: [PATCH 119/322] Fix misleading naming --- src/lua_hooklib.c | 20 +++++++++----------- 1 file changed, 9 insertions(+), 11 deletions(-) diff --git a/src/lua_hooklib.c b/src/lua_hooklib.c index 078732541..549d1a3ef 100644 --- a/src/lua_hooklib.c +++ b/src/lua_hooklib.c @@ -81,9 +81,7 @@ struct hook_s UINT16 id; union { mobjtype_t mt; - char *skinname; - char *musname; - char *funcname; + char *str; } s; boolean error; }; @@ -152,16 +150,16 @@ static int lib_addHook(lua_State *L) break; case hook_BotAI: case hook_ShouldJingleContinue: - hook.s.skinname = NULL; + hook.s.str = NULL; if (lua_isstring(L, 2)) { // lowercase copy - hook.s.skinname = Z_StrDup(lua_tostring(L, 2)); - strlwr(hook.s.skinname); + hook.s.str = Z_StrDup(lua_tostring(L, 2)); + strlwr(hook.s.str); } break; case hook_LinedefExecute: // Linedef executor functions - hook.s.skinname = Z_StrDup(luaL_checkstring(L, 2)); - strupr(hook.s.skinname); + hook.s.str = Z_StrDup(luaL_checkstring(L, 2)); + strupr(hook.s.str); break; default: break; @@ -1064,7 +1062,7 @@ boolean LUAh_BotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd) for (hookp = roothook; hookp; hookp = hookp->next) { if (hookp->type != hook_BotAI - || (hookp->s.skinname && strcmp(hookp->s.skinname, ((skin_t*)tails->skin)->name))) + || (hookp->s.str && strcmp(hookp->s.str, ((skin_t*)tails->skin)->name))) continue; if (lua_gettop(gL) == 0) @@ -1126,7 +1124,7 @@ boolean LUAh_LinedefExecute(line_t *line, mobj_t *mo, sector_t *sector) for (hookp = linedefexecutorhooks; hookp; hookp = hookp->next) { - if (strcmp(hookp->s.funcname, line->text)) + if (strcmp(hookp->s.str, line->text)) continue; if (lua_gettop(gL) == 0) @@ -1664,7 +1662,7 @@ boolean LUAh_ShouldJingleContinue(player_t *player, const char *musname) for (hookp = roothook; hookp; hookp = hookp->next) { if (hookp->type != hook_ShouldJingleContinue - || (hookp->s.musname && strcmp(hookp->s.musname, musname))) + || (hookp->s.str && strcmp(hookp->s.str, musname))) continue; if (lua_gettop(gL) == 0) From c1b50397ce665bd082fb45e1f8b24e85963d2ead Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Thu, 19 Mar 2020 14:40:35 +0100 Subject: [PATCH 120/322] Fix compiler warning --- src/p_user.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/p_user.c b/src/p_user.c index 345da85ef..15a75b3a5 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -1550,6 +1550,10 @@ boolean P_EvaluateMusicStatus(UINT16 status, const char *musname) int i; boolean result = false; +#ifndef HAVE_BLUA + (void)musname; +#endif + for (i = 0; i < MAXPLAYERS; i++) { if (!P_IsLocalPlayer(&players[i])) From e3cbdf8fabd34ff8c5cf7fc98fde2d377c6eedff Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Thu, 19 Mar 2020 18:36:14 +0100 Subject: [PATCH 121/322] Use HAVE_BLUA as fuel for my fireplace --- src/CMakeLists.txt | 163 ++-- src/Makefile | 6 +- src/b_bot.c | 4 - src/blua/Makefile.cfg | 2 - src/command.c | 6 - src/d_clisrv.c | 20 - src/d_clisrv.h | 2 - src/d_main.c | 8 - src/d_net.c | 4 - src/d_netcmd.c | 20 +- src/d_netcmd.h | 2 - src/d_netfil.c | 8 - src/d_netfil.h | 2 - src/dehacked.c | 65 +- src/dehacked.h | 2 - src/doomstat.h | 1 - src/f_finale.c | 8 - src/f_wipe.c | 2 - src/filesrch.h | 2 +- src/g_game.c | 16 +- src/hu_stuff.c | 31 +- src/lua_baselib.c | 3 - src/lua_blockmaplib.c | 3 - src/lua_consolelib.c | 3 - src/lua_hook.h | 4 - src/lua_hooklib.c | 3 - src/lua_hudlib.c | 3 - src/lua_infolib.c | 3 - src/lua_libs.h | 4 - src/lua_maplib.c | 3 - src/lua_mathlib.c | 3 - src/lua_mobjlib.c | 3 - src/lua_playerlib.c | 3 - src/lua_script.c | 3 - src/lua_script.h | 4 - src/lua_skinlib.c | 3 - src/lua_thinkerlib.c | 3 - src/m_cheat.c | 4 +- src/m_cheat.h | 2 +- src/m_menu.c | 6 - src/p_enemy.c | 765 +++++------------- src/p_inter.c | 20 - src/p_map.c | 11 +- src/p_mobj.c | 225 +++--- src/p_saveg.c | 6 - src/p_setup.c | 8 - src/p_spec.c | 4 - src/p_tick.c | 15 +- src/p_user.c | 171 ++-- src/s_sound.c | 4 +- src/sdl/Srb2SDL-vc9.vcproj | 8 +- .../macosx/Srb2mac.xcodeproj/project.pbxproj | 2 - src/st_stuff.c | 126 +-- src/w_wad.c | 15 +- src/win32/Srb2win-vc9.vcproj | 8 +- src/y_inter.c | 10 - src/z_zone.c | 2 - 57 files changed, 513 insertions(+), 1324 deletions(-) diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index b95fdd9e7..372341291 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -216,8 +216,6 @@ source_group("Assembly" FILES ${SRB2_ASM_SOURCES} ${SRB2_NASM_SOURCES}) ### Configuration -set(SRB2_CONFIG_HAVE_BLUA ON CACHE BOOL - "Enable Lua interpreter support") set(SRB2_CONFIG_HAVE_PNG ON CACHE BOOL "Enable PNG support. Depends on zlib, so will be disabled if you don't enable that too.") set(SRB2_CONFIG_HAVE_ZLIB ON CACHE BOOL @@ -241,93 +239,90 @@ if(${CMAKE_SYSTEM} MATCHES "Windows") ###set on Windows only "Use SRB2's internal copies of required dependencies (SDL2, PNG, zlib, GME, OpenMPT).") endif() -if(${SRB2_CONFIG_HAVE_BLUA}) - add_definitions(-DHAVE_BLUA) - set(SRB2_LUA_SOURCES - lua_baselib.c - lua_blockmaplib.c - lua_consolelib.c - lua_hooklib.c - lua_hudlib.c - lua_infolib.c - lua_maplib.c - lua_mathlib.c - lua_mobjlib.c - lua_playerlib.c - lua_script.c - lua_skinlib.c - lua_thinkerlib.c - ) - set(SRB2_LUA_HEADERS - lua_hook.h - lua_hud.h - lua_libs.h - lua_script.h - ) +set(SRB2_LUA_SOURCES + lua_baselib.c + lua_blockmaplib.c + lua_consolelib.c + lua_hooklib.c + lua_hudlib.c + lua_infolib.c + lua_maplib.c + lua_mathlib.c + lua_mobjlib.c + lua_playerlib.c + lua_script.c + lua_skinlib.c + lua_thinkerlib.c +) +set(SRB2_LUA_HEADERS + lua_hook.h + lua_hud.h + lua_libs.h + lua_script.h +) - prepend_sources(SRB2_LUA_SOURCES) - prepend_sources(SRB2_LUA_HEADERS) +prepend_sources(SRB2_LUA_SOURCES) +prepend_sources(SRB2_LUA_HEADERS) - source_group("LUA" FILES ${SRB2_LUA_SOURCES} ${SRB2_LUA_HEADERS}) +source_group("LUA" FILES ${SRB2_LUA_SOURCES} ${SRB2_LUA_HEADERS}) - set(SRB2_BLUA_SOURCES - blua/lapi.c - blua/lauxlib.c - blua/lbaselib.c - blua/lcode.c - blua/ldebug.c - blua/ldo.c - blua/ldump.c - blua/lfunc.c - blua/lgc.c - blua/linit.c - blua/liolib.c - blua/llex.c - blua/lmem.c - blua/lobject.c - blua/lopcodes.c - blua/lparser.c - blua/lstate.c - blua/lstring.c - blua/lstrlib.c - blua/ltable.c - blua/ltablib.c - blua/ltm.c - blua/lundump.c - blua/lvm.c - blua/lzio.c - ) - set(SRB2_BLUA_HEADERS - blua/lapi.h - blua/lauxlib.h - blua/lcode.h - blua/ldebug.h - blua/ldo.h - blua/lfunc.h - blua/lgc.h - blua/llex.h - blua/llimits.h - blua/lmem.h - blua/lobject.h - blua/lopcodes.h - blua/lparser.h - blua/lstate.h - blua/lstring.h - blua/ltable.h - blua/ltm.h - blua/lua.h - blua/luaconf.h - blua/lualib.h - blua/lundump.h - blua/lvm.h - blua/lzio.h - ) +set(SRB2_BLUA_SOURCES + blua/lapi.c + blua/lauxlib.c + blua/lbaselib.c + blua/lcode.c + blua/ldebug.c + blua/ldo.c + blua/ldump.c + blua/lfunc.c + blua/lgc.c + blua/linit.c + blua/liolib.c + blua/llex.c + blua/lmem.c + blua/lobject.c + blua/lopcodes.c + blua/lparser.c + blua/lstate.c + blua/lstring.c + blua/lstrlib.c + blua/ltable.c + blua/ltablib.c + blua/ltm.c + blua/lundump.c + blua/lvm.c + blua/lzio.c +) +set(SRB2_BLUA_HEADERS + blua/lapi.h + blua/lauxlib.h + blua/lcode.h + blua/ldebug.h + blua/ldo.h + blua/lfunc.h + blua/lgc.h + blua/llex.h + blua/llimits.h + blua/lmem.h + blua/lobject.h + blua/lopcodes.h + blua/lparser.h + blua/lstate.h + blua/lstring.h + blua/ltable.h + blua/ltm.h + blua/lua.h + blua/luaconf.h + blua/lualib.h + blua/lundump.h + blua/lvm.h + blua/lzio.h +) - prepend_sources(SRB2_BLUA_SOURCES) - prepend_sources(SRB2_BLUA_HEADERS) +prepend_sources(SRB2_BLUA_SOURCES) +prepend_sources(SRB2_BLUA_HEADERS) - source_group("LUA\\Interpreter" FILES ${SRB2_BLUA_SOURCES} ${SRB2_BLUA_HEADERS}) -endif() +source_group("LUA\\Interpreter" FILES ${SRB2_BLUA_SOURCES} ${SRB2_BLUA_HEADERS}) if(${SRB2_CONFIG_HAVE_GME}) if(${SRB2_CONFIG_USE_INTERNAL_LIBRARIES}) diff --git a/src/Makefile b/src/Makefile index 701f2cfda..1ebd39ac4 100644 --- a/src/Makefile +++ b/src/Makefile @@ -340,9 +340,7 @@ CFLAGS+=-DHAVE_MINIUPNPC endif endif -ifndef NO_LUA - include blua/Makefile.cfg -endif +include blua/Makefile.cfg ifdef NOMD5 OPTS+=-DNOMD5 @@ -683,9 +681,7 @@ $(OBJDIR)/depend.dep: ifndef NOHW $(CC) $(CFLAGS) -MM hardware/*.c >> $(OBJDIR)/depend.ped endif -ifndef NO_LUA $(CC) $(CFLAGS) -MM blua/*.c >> $(OBJDIR)/depend.ped -endif @sed -e 's,\(.*\)\.o: ,$(subst /,\/,$(OBJDIR))\/&,g' < $(OBJDIR)/depend.ped > $(OBJDIR)/depend.dep $(REMOVE) $(OBJDIR)/depend.ped @echo "Created dependency file, depend.dep" diff --git a/src/b_bot.c b/src/b_bot.c index 4f904b672..4fefbdcb6 100644 --- a/src/b_bot.c +++ b/src/b_bot.c @@ -74,11 +74,9 @@ static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd) if (!sonic || sonic->health <= 0) return; -#ifdef HAVE_BLUA // Lua can handle it! if (LUAh_BotAI(sonic, tails, cmd)) return; -#endif if (tails->player->powers[pw_carry] == CR_MACESPIN || tails->player->powers[pw_carry] == CR_GENERIC) { @@ -364,11 +362,9 @@ void B_BuildTiccmd(player_t *player, ticcmd_t *cmd) // Bot AI isn't programmed in analog. CV_SetValue(&cv_analog[1], false); -#ifdef HAVE_BLUA // Let Lua scripts build ticcmds if (LUAh_BotTiccmd(player, cmd)) return; -#endif // We don't have any main character AI, sorry. D: if (player-players == consoleplayer) diff --git a/src/blua/Makefile.cfg b/src/blua/Makefile.cfg index 659faf3c8..12ea064b4 100644 --- a/src/blua/Makefile.cfg +++ b/src/blua/Makefile.cfg @@ -10,8 +10,6 @@ WFLAGS+=-Wno-logical-op endif endif -OPTS+=-DHAVE_BLUA - OBJS:=$(OBJS) \ $(OBJDIR)/lapi.o \ $(OBJDIR)/lbaselib.o \ diff --git a/src/command.c b/src/command.c index d1eea6052..72dc9f769 100644 --- a/src/command.c +++ b/src/command.c @@ -481,13 +481,11 @@ void COM_AddCommand(const char *name, com_func_t func) { if (!stricmp(name, cmd->name)) //case insensitive now that we have lower and uppercase! { -#ifdef HAVE_BLUA // don't I_Error for Lua commands // Lua commands can replace game commands, and they have priority. // BUT, if for some reason we screwed up and made two console commands with the same name, // it's good to have this here so we find out. if (cmd->function != COM_Lua_f) -#endif I_Error("Command %s already exists\n", name); return; @@ -501,7 +499,6 @@ void COM_AddCommand(const char *name, com_func_t func) com_commands = cmd; } -#ifdef HAVE_BLUA /** Adds a console command for Lua. * No I_Errors allowed; return a negative code instead. * @@ -534,7 +531,6 @@ int COM_AddLuaCommand(const char *name) com_commands = cmd; return 0; } -#endif /** Tests if a command exists. * @@ -1427,9 +1423,7 @@ finish: } var->flags |= CV_MODIFIED; // raise 'on change' code -#ifdef HAVE_BLUA LUA_CVarChanged(var->name); // let consolelib know what cvar this is. -#endif if (var->flags & CV_CALL && !stealth) var->func(); diff --git a/src/d_clisrv.c b/src/d_clisrv.c index b706b5467..aa5d4cb9a 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -2547,20 +2547,14 @@ static void CL_RemovePlayer(INT32 playernum, kickreason_t reason) } } -#ifdef HAVE_BLUA LUAh_PlayerQuit(&players[playernum], reason); // Lua hook for player quitting -#else - (void)reason; -#endif // don't look through someone's view who isn't there if (playernum == displayplayer) { -#ifdef HAVE_BLUA // Call ViewpointSwitch hooks here. // The viewpoint was forcibly changed. LUAh_ViewpointSwitch(&players[consoleplayer], &players[consoleplayer], true); -#endif displayplayer = consoleplayer; } @@ -2581,9 +2575,7 @@ static void CL_RemovePlayer(INT32 playernum, kickreason_t reason) RemoveAdminPlayer(playernum); // don't stay admin after you're gone } -#ifdef HAVE_BLUA LUA_InvalidatePlayer(&players[playernum]); -#endif if (G_TagGametype()) //Check if you still have a game. Location flexible. =P P_CheckSurvivors(); @@ -3177,9 +3169,7 @@ void SV_ResetServer(void) for (i = 0; i < MAXPLAYERS; i++) { -#ifdef HAVE_BLUA LUA_InvalidatePlayer(&players[i]); -#endif playeringame[i] = false; playernode[i] = UINT8_MAX; memset(playeraddress[i], 0, sizeof(*playeraddress)); @@ -3240,10 +3230,8 @@ void D_QuitNetGame(void) // abort send/receive of files CloseNetFile(); -#ifdef HAVE_BLUA RemoveAllLuaFileTransfers(); waitingforluafiletransfer = false; -#endif if (server) { @@ -3414,10 +3402,8 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum) if (server && multiplayer && motd[0] != '\0') COM_BufAddText(va("sayto %d %s\n", newplayernum, motd)); -#ifdef HAVE_BLUA if (!rejoined) LUAh_PlayerJoin(newplayernum); -#endif } static boolean SV_AddWaitingPlayers(const char *name, const char *name2) @@ -3625,10 +3611,8 @@ static void HandleConnect(SINT8 node) SV_SendRefuse(node, M_GetText("Too many players from\nthis node.")); else if (netgame && !netbuffer->u.clientcfg.localplayers) // Stealth join? SV_SendRefuse(node, M_GetText("No players from\nthis node.")); -#ifdef HAVE_BLUA else if (luafiletransfers) SV_SendRefuse(node, M_GetText("The server is broadcasting a file\nrequested by a Lua script.\nPlease wait a bit and then\ntry rejoining.")); -#endif else { #ifndef NONET @@ -4215,7 +4199,6 @@ static void HandlePacketFromPlayer(SINT8 node) Net_CloseConnection(node); nodeingame[node] = false; break; -#ifdef HAVE_BLUA case PT_ASKLUAFILE: if (server && luafiletransfers && luafiletransfers->nodestatus[node] == LFTNS_ASKED) { @@ -4228,7 +4211,6 @@ static void HandlePacketFromPlayer(SINT8 node) if (server && luafiletransfers && luafiletransfers->nodestatus[node] == LFTNS_SENDING) SV_HandleLuaFileSent(node); break; -#endif // -------------------------------------------- CLIENT RECEIVE ---------- case PT_RESYNCHEND: // Only accept PT_RESYNCHEND from the server. @@ -4356,12 +4338,10 @@ static void HandlePacketFromPlayer(SINT8 node) if (client) Got_Filetxpak(); break; -#ifdef HAVE_BLUA case PT_SENDINGLUAFILE: if (client) CL_PrepareDownloadLuaFile(); break; -#endif default: DEBFILE(va("UNKNOWN PACKET TYPE RECEIVED %d from host %d\n", netbuffer->packettype, node)); diff --git a/src/d_clisrv.h b/src/d_clisrv.h index b5cc00152..30d562bed 100644 --- a/src/d_clisrv.h +++ b/src/d_clisrv.h @@ -67,11 +67,9 @@ typedef enum PT_RESYNCHEND, // Player is now resynched and is being requested to remake the gametic PT_RESYNCHGET, // Player got resynch packet -#ifdef HAVE_BLUA PT_SENDINGLUAFILE, // Server telling a client Lua needs to open a file PT_ASKLUAFILE, // Client telling the server they don't have the file PT_HASLUAFILE, // Client telling the server they have the file -#endif // Add non-PT_CANFAIL packet types here to avoid breaking MS compatibility. diff --git a/src/d_main.c b/src/d_main.c index 9cbcdc0c6..40e7af22a 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -91,9 +91,7 @@ int snprintf(char *str, size_t n, const char *fmt, ...); #include "hardware/hw3sound.h" #endif -#ifdef HAVE_BLUA #include "lua_script.h" -#endif // platform independant focus loss UINT8 window_notinfocus = false; @@ -746,9 +744,7 @@ void D_SRB2Loop(void) HW3S_EndFrameUpdate(); #endif -#ifdef HAVE_BLUA LUA_Step(); -#endif } } @@ -1124,9 +1120,7 @@ void D_SRB2Main(void) // can't use sprintf since there is %u in savegamename strcatbf(savegamename, srb2home, PATHSEP); -#ifdef HAVE_BLUA snprintf(luafiledir, sizeof luafiledir, "%s" PATHSEP "luafiles", srb2home); -#endif #else // DEFAULTDIR snprintf(srb2home, sizeof srb2home, "%s", userhome); snprintf(downloaddir, sizeof downloaddir, "%s", userhome); @@ -1138,9 +1132,7 @@ void D_SRB2Main(void) // can't use sprintf since there is %u in savegamename strcatbf(savegamename, userhome, PATHSEP); -#ifdef HAVE_BLUA snprintf(luafiledir, sizeof luafiledir, "%s" PATHSEP "luafiles", userhome); -#endif #endif // DEFAULTDIR } diff --git a/src/d_net.c b/src/d_net.c index 77a58e9bd..1db75f3da 100644 --- a/src/d_net.c +++ b/src/d_net.c @@ -715,10 +715,8 @@ void Net_CloseConnection(INT32 node) InitNode(&nodes[node]); SV_AbortSendFiles(node); -#ifdef HAVE_BLUA if (server) SV_AbortLuaFileTransfer(node); -#endif I_NetFreeNodenum(node); #endif } @@ -803,11 +801,9 @@ static const char *packettypename[NUMPACKETTYPE] = "RESYNCHEND", "RESYNCHGET", -#ifdef HAVE_BLUA "SENDINGLUAFILE", "ASKLUAFILE", "HASLUAFILE", -#endif "FILEFRAGMENT", "TEXTCMD", diff --git a/src/d_netcmd.c b/src/d_netcmd.c index 5ad972b29..aaa01c57f 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -157,10 +157,8 @@ static void Command_Isgamemodified_f(void); static void Command_Cheats_f(void); #ifdef _DEBUG static void Command_Togglemodified_f(void); -#ifdef HAVE_BLUA static void Command_Archivetest_f(void); #endif -#endif // ========================================================================= // CLIENT VARIABLES @@ -415,11 +413,9 @@ const char *netxcmdnames[MAXNETXCMD - 1] = "DELFILE", // replace next time we add an XD "SETMOTD", "SUICIDE", -#ifdef HAVE_BLUA "LUACMD", "LUAVAR", "LUAFILE" -#endif }; // ========================================================================= @@ -452,10 +448,8 @@ void D_RegisterServerCommands(void) RegisterNetXCmd(XD_PAUSE, Got_Pause); RegisterNetXCmd(XD_SUICIDE, Got_Suicide); RegisterNetXCmd(XD_RUNSOC, Got_RunSOCcmd); -#ifdef HAVE_BLUA RegisterNetXCmd(XD_LUACMD, Got_Luacmd); RegisterNetXCmd(XD_LUAFILE, Got_LuaFile); -#endif // Remote Administration COM_AddCommand("password", Command_Changepassword_f); @@ -504,9 +498,7 @@ void D_RegisterServerCommands(void) COM_AddCommand("cheats", Command_Cheats_f); // test #ifdef _DEBUG COM_AddCommand("togglemodified", Command_Togglemodified_f); -#ifdef HAVE_BLUA COM_AddCommand("archivetest", Command_Archivetest_f); -#endif #endif // for master server connection @@ -915,7 +907,7 @@ void D_RegisterClientCommands(void) #ifdef _DEBUG COM_AddCommand("causecfail", Command_CauseCfail_f); #endif -#if defined(HAVE_BLUA) && defined(LUA_ALLOW_BYTECODE) +#ifdef LUA_ALLOW_BYTECODE COM_AddCommand("dumplua", Command_Dumplua_f); #endif } @@ -2029,9 +2021,7 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum) UINT8 flags; INT32 resetplayer = 1, lastgametype; UINT8 skipprecutscene, FLS; -#ifdef HAVE_BLUA INT16 mapnumber; -#endif if (playernum != serverplayer && !IsPlayerAdmin(playernum)) { @@ -2093,10 +2083,8 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum) CV_StealthSetValue(&cv_playercolor, players[0].skincolor); } -#ifdef HAVE_BLUA mapnumber = M_MapNumber(mapname[3], mapname[4]); LUAh_MapChange(mapnumber); -#endif G_InitNew(ultimatemode, mapname, resetplayer, skipprecutscene, FLS); if (demoplayback && !timingdemo) @@ -2680,11 +2668,9 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum) return; } -#ifdef HAVE_BLUA // Don't switch team, just go away, please, go awaayyyy, aaauuauugghhhghgh if (!LUAh_TeamSwitch(&players[playernum], NetPacket.packet.newteam, players[playernum].spectator, NetPacket.packet.autobalance, NetPacket.packet.scrambled)) return; -#endif //no status changes after hidetime if ((gametyperules & GTR_HIDEFROZEN) && (leveltime >= (hidetime * TICRATE))) @@ -2841,12 +2827,10 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum) //reset view if you are changed, or viewing someone who was changed. if (playernum == consoleplayer || displayplayer == playernum) { -#ifdef HAVE_BLUA // Call ViewpointSwitch hooks here. // The viewpoint was forcibly changed. if (displayplayer != consoleplayer) // You're already viewing yourself. No big deal. LUAh_ViewpointSwitch(&players[consoleplayer], &players[consoleplayer], true); -#endif displayplayer = consoleplayer; } @@ -4332,7 +4316,6 @@ static void Command_Togglemodified_f(void) modifiedgame = !modifiedgame; } -#ifdef HAVE_BLUA extern UINT8 *save_p; static void Command_Archivetest_f(void) { @@ -4377,7 +4360,6 @@ static void Command_Archivetest_f(void) CONS_Printf("Done. No crash.\n"); } #endif -#endif /** Makes a change to ::cv_forceskin take effect immediately. * diff --git a/src/d_netcmd.h b/src/d_netcmd.h index 6e6ae0c0a..897c28968 100644 --- a/src/d_netcmd.h +++ b/src/d_netcmd.h @@ -142,11 +142,9 @@ typedef enum XD_SETMOTD, // 19 XD_SUICIDE, // 20 XD_DEMOTED, // 21 -#ifdef HAVE_BLUA XD_LUACMD, // 22 XD_LUAVAR, // 23 XD_LUAFILE, // 24 -#endif MAXNETXCMD } netxcmd_t; diff --git a/src/d_netfil.c b/src/d_netfil.c index 9ce423cd4..6d3ac7f9d 100644 --- a/src/d_netfil.c +++ b/src/d_netfil.c @@ -95,11 +95,9 @@ char downloaddir[512] = "DOWNLOAD"; INT32 lastfilenum = -1; #endif -#ifdef HAVE_BLUA luafiletransfer_t *luafiletransfers = NULL; boolean waitingforluafiletransfer = false; char luafiledir[256 + 16] = "luafiles"; -#endif /** Fills a serverinfo packet with information about wad files loaded. @@ -458,7 +456,6 @@ void CL_LoadServerFiles(void) } } -#ifdef HAVE_BLUA void AddLuaFileTransfer(const char *filename, const char *mode) { luafiletransfer_t **prevnext; // A pointer to the "next" field of the last transfer in the list @@ -614,7 +611,6 @@ void CL_PrepareDownloadLuaFile(void) // Make sure all directories in the file path exist MakePathDirs(fileneeded[0].filename); } -#endif // Number of files to send // Little optimization to quickly test if there is a file in the queue @@ -749,7 +745,6 @@ void SV_SendRam(INT32 node, void *data, size_t size, freemethod_t freemethod, UI filestosend++; } -#ifdef HAVE_BLUA /** Adds a file requested by Lua to the file list for a node * * \param node The node to send the file to @@ -798,7 +793,6 @@ boolean SV_SendLuaFile(INT32 node, const char *filename, boolean textmode) filestosend++; return true; } -#endif /** Stops sending a file for a node, and removes the file request from the list, * either because the file has been fully sent or because the node was disconnected @@ -1035,14 +1029,12 @@ void Got_Filetxpak(void) file->status = FS_FOUND; CONS_Printf(M_GetText("Downloading %s...(done)\n"), filename); -#ifdef HAVE_BLUA if (luafiletransfers) { // Tell the server we have received the file netbuffer->packettype = PT_HASLUAFILE; HSendPacket(servernode, true, 0, 0); } -#endif } } else diff --git a/src/d_netfil.h b/src/d_netfil.h index f0a7cf8cc..7d6efada0 100644 --- a/src/d_netfil.h +++ b/src/d_netfil.h @@ -72,7 +72,6 @@ boolean CL_CheckDownloadable(void); boolean CL_SendRequestFile(void); boolean Got_RequestFilePak(INT32 node); -#ifdef HAVE_BLUA typedef enum { LFTNS_WAITING, // This node is waiting for the server to send the file @@ -108,7 +107,6 @@ void Got_LuaFile(UINT8 **cp, INT32 playernum); void StoreLuaFileCallback(INT32 id); void RemoveLuaFileCallback(INT32 id); void MakePathDirs(char *path); -#endif void SV_AbortSendFiles(INT32 node); void CloseNetFile(void); diff --git a/src/dehacked.c b/src/dehacked.c index ab9bd136b..588b78142 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -40,9 +40,7 @@ #include "m_cond.h" -#ifdef HAVE_BLUA #include "v_video.h" // video flags (for lua) -#endif #ifdef HWRENDER #include "hardware/hw_light.h" @@ -77,10 +75,8 @@ static UINT16 get_mus(const char *word, UINT8 dehacked_mode); #endif static hudnum_t get_huditem(const char *word); static menutype_t get_menutype(const char *word); -#ifndef HAVE_BLUA -static INT16 get_gametype(const char *word); -static powertype_t get_power(const char *word); -#endif +//static INT16 get_gametype(const char *word); +//static powertype_t get_power(const char *word); boolean deh_loaded = false; static int dbg_line; @@ -1416,7 +1412,6 @@ static void readlevelheader(MYFILE *f, INT32 num) // Lua custom options also go above, contents may be case sensitive. if (fastncmp(word, "LUA.", 4)) { -#ifdef HAVE_BLUA UINT8 j; customoption_t *modoption; @@ -1450,9 +1445,6 @@ static void readlevelheader(MYFILE *f, INT32 num) modoption->option[31] = '\0'; strncpy(modoption->value, word2, 255); modoption->value[255] = '\0'; -#else - // Silently ignore. -#endif continue; } @@ -3124,22 +3116,20 @@ static void readframe(MYFILE *f, INT32 num) } z = 0; -#ifdef HAVE_BLUA found = LUA_SetLuaAction(&states[num], actiontocompare); if (!found) -#endif - while (actionpointers[z].name) - { - if (fastcmp(actiontocompare, actionpointers[z].name)) + while (actionpointers[z].name) { - states[num].action = actionpointers[z].action; - states[num].action.acv = actionpointers[z].action.acv; // assign - states[num].action.acp1 = actionpointers[z].action.acp1; - found = true; - break; + if (fastcmp(actiontocompare, actionpointers[z].name)) + { + states[num].action = actionpointers[z].action; + states[num].action.acv = actionpointers[z].action.acv; // assign + states[num].action.acp1 = actionpointers[z].action.acp1; + found = true; + break; + } + z++; } - z++; - } if (!found) deh_warning("Unknown action %s", actiontocompare); @@ -8849,14 +8839,12 @@ static const char *const MOBJEFLAG_LIST[] = { NULL }; -#ifdef HAVE_BLUA static const char *const MAPTHINGFLAG_LIST[4] = { "EXTRA", // Extra flag for objects. "OBJECTFLIP", // Reverse gravity flag for objects. "OBJECTSPECIAL", // Special flag used with certain objects. "AMBUSH" // Deaf monsters/do not react to sound. }; -#endif static const char *const PLAYERFLAG_LIST[] = { @@ -8953,7 +8941,6 @@ static const char *const GAMETYPERULE_LIST[] = { NULL }; -#ifdef HAVE_BLUA // Linedef flags static const char *const ML_LIST[16] = { "IMPASSIBLE", @@ -8973,7 +8960,6 @@ static const char *const ML_LIST[16] = { "BOUNCY", "TFERLINE" }; -#endif // This DOES differ from r_draw's Color_Names, unfortunately. // Also includes Super colors @@ -9272,11 +9258,7 @@ static const char *const MENUTYPES_LIST[] = { struct { const char *n; // has to be able to hold both fixed_t and angle_t, so drastic measure!! -#ifdef HAVE_BLUA lua_Integer v; -#else - INT64 v; -#endif } const INT_CONST[] = { // If a mod removes some variables here, // please leave the names in-tact and just set @@ -9532,7 +9514,6 @@ struct { {"ME_ULTIMATE",ME_ULTIMATE}, {"ME_PERFECT",ME_PERFECT}, -#ifdef HAVE_BLUA // p_local.h constants {"FLOATSPEED",FLOATSPEED}, {"MAXSTEPMOVE",MAXSTEPMOVE}, @@ -9865,7 +9846,6 @@ struct { {"TC_RAINBOW",TC_RAINBOW}, {"TC_BLINK",TC_BLINK}, {"TC_DASHMODE",TC_DASHMODE}, -#endif {NULL,0} }; @@ -10022,8 +10002,7 @@ static menutype_t get_menutype(const char *word) return MN_NONE; } -#ifndef HAVE_BLUA -static INT16 get_gametype(const char *word) +/*static INT16 get_gametype(const char *word) { // Returns the value of GT_ enumerations INT16 i; if (*word >= '0' && *word <= '9') @@ -10049,7 +10028,7 @@ static powertype_t get_power(const char *word) return i; deh_warning("Couldn't find power named 'pw_%s'",word); return pw_invulnerability; -} +}*/ /// \todo Make ANY of this completely over-the-top math craziness obey the order of operations. static fixed_t op_mul(fixed_t a, fixed_t b) { return a*b; } @@ -10077,7 +10056,7 @@ struct { }; // Returns the full word, cut at the first symbol or whitespace -static char *read_word(const char *line) +/*static char *read_word(const char *line) { // Part 1: You got the start of the word, now find the end. const char *p; @@ -10307,16 +10286,14 @@ static fixed_t find_const(const char **rword) const_warning("constant",word); free(word); return 0; -} -#endif +}*/ // Loops through every constant and operation in word and performs its calculations, returning the final value. fixed_t get_number(const char *word) { -#ifdef HAVE_BLUA return LUA_EvalMath(word); -#else - // DESPERATELY NEEDED: Order of operations support! :x + + /*// DESPERATELY NEEDED: Order of operations support! :x fixed_t i = find_const(&word); INT32 o; while(*word) { @@ -10326,8 +10303,7 @@ fixed_t get_number(const char *word) else break; } - return i; -#endif + return i;*/ } void DEH_Check(void) @@ -10352,7 +10328,6 @@ void DEH_Check(void) #endif } -#ifdef HAVE_BLUA #include "lua_script.h" #include "lua_libs.h" @@ -10978,5 +10953,3 @@ void LUA_SetActionByName(void *state, const char *actiontocompare) } } } - -#endif // HAVE_BLUA diff --git a/src/dehacked.h b/src/dehacked.h index 80c31f3de..54225f36e 100644 --- a/src/dehacked.h +++ b/src/dehacked.h @@ -34,11 +34,9 @@ void DEH_Check(void); fixed_t get_number(const char *word); -#ifdef HAVE_BLUA boolean LUA_SetLuaAction(void *state, const char *actiontocompare); const char *LUA_GetActionName(void *action); void LUA_SetActionByName(void *state, const char *actiontocompare); -#endif extern boolean deh_loaded; diff --git a/src/doomstat.h b/src/doomstat.h index b7388fd96..893514b32 100644 --- a/src/doomstat.h +++ b/src/doomstat.h @@ -493,7 +493,6 @@ extern UINT16 emeralds; #define EMERALD7 64 #define ALL7EMERALDS(v) ((v & (EMERALD1|EMERALD2|EMERALD3|EMERALD4|EMERALD5|EMERALD6|EMERALD7)) == (EMERALD1|EMERALD2|EMERALD3|EMERALD4|EMERALD5|EMERALD6|EMERALD7)) -// yes, even in non HAVE_BLUA #define NUM_LUABANKS 16 // please only make this number go up between versions, never down. you'll break saves otherwise. also, must fit in UINT8 extern INT32 luabanks[NUM_LUABANKS]; diff --git a/src/f_finale.c b/src/f_finale.c index c98d49842..95535a7ea 100644 --- a/src/f_finale.c +++ b/src/f_finale.c @@ -39,9 +39,7 @@ #include "fastcmp.h" #include "console.h" -#ifdef HAVE_BLUA #include "lua_hud.h" -#endif // Stage of animation: // 0 = text, 1 = art screen @@ -2762,11 +2760,7 @@ void F_TitleScreenDrawer(void) // rei|miru: use title pics? hidepics = curhidepics; if (hidepics) -#ifdef HAVE_BLUA goto luahook; -#else - return; -#endif switch(curttmode) { @@ -3488,10 +3482,8 @@ void F_TitleScreenDrawer(void) break; } -#ifdef HAVE_BLUA luahook: LUAh_TitleHUD(); -#endif } // separate animation timer for backgrounds, since we also count diff --git a/src/f_wipe.c b/src/f_wipe.c index 0fd6c1431..08d7ed991 100644 --- a/src/f_wipe.c +++ b/src/f_wipe.c @@ -33,9 +33,7 @@ #include "doomstat.h" -#ifdef HAVE_BLUA #include "lua_hud.h" // level title -#endif #ifdef HWRENDER #include "hardware/hw_main.h" diff --git a/src/filesrch.h b/src/filesrch.h index 4186271b0..dfea8979e 100644 --- a/src/filesrch.h +++ b/src/filesrch.h @@ -60,7 +60,7 @@ typedef enum #endif EXT_PK3, EXT_SOC, - EXT_LUA, // allowed even if not HAVE_BLUA so that we can yell on load attempt + EXT_LUA, NUM_EXT, NUM_EXT_TABLE = NUM_EXT-EXT_START, EXT_LOADED = 0x80 diff --git a/src/g_game.c b/src/g_game.c index 030892223..bf73f6ce2 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -47,9 +47,7 @@ #include "m_cond.h" // condition sets #include "md5.h" // demo checksums -#ifdef HAVE_BLUA #include "lua_hud.h" -#endif gameaction_t gameaction; gamestate_t gamestate = GS_NULL; @@ -177,7 +175,7 @@ static boolean retryingmodeattack = false; UINT8 stagefailed; // Used for GEMS BONUS? Also to see if you beat the stage. UINT16 emeralds; -INT32 luabanks[NUM_LUABANKS]; // yes, even in non HAVE_BLUA +INT32 luabanks[NUM_LUABANKS]; UINT32 token; // Number of tokens collected in a level UINT32 tokenlist; // List of tokens collected boolean gottoken; // Did you get a token? Used for end of act @@ -1714,11 +1712,9 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) if (ssplayer == 1 && (cmd->forwardmove || cmd->sidemove || cmd->buttons) && displayplayer != consoleplayer) { -#ifdef HAVE_BLUA // Call ViewpointSwitch hooks here. // The viewpoint was forcibly changed. LUAh_ViewpointSwitch(player, &players[consoleplayer], true); -#endif displayplayer = consoleplayer; } } @@ -2048,9 +2044,7 @@ boolean G_Responder(event_t *ev) && (ev->data1 == KEY_F12 || ev->data1 == gamecontrol[gc_viewpoint][0] || ev->data1 == gamecontrol[gc_viewpoint][1])) { // ViewpointSwitch Lua hook. -#ifdef HAVE_BLUA UINT8 canSwitchView = 0; -#endif if (splitscreen || !netgame) displayplayer = consoleplayer; @@ -2066,14 +2060,12 @@ boolean G_Responder(event_t *ev) if (!playeringame[displayplayer]) continue; -#ifdef HAVE_BLUA // Call ViewpointSwitch hooks here. canSwitchView = LUAh_ViewpointSwitch(&players[consoleplayer], &players[displayplayer], false); if (canSwitchView == 1) // Set viewpoint to this player break; else if (canSwitchView == 2) // Skip this player continue; -#endif if (players[displayplayer].spectator) continue; @@ -2673,9 +2665,7 @@ void G_SpawnPlayer(INT32 playernum) P_SpawnPlayer(playernum); G_MovePlayerToSpawnOrStarpost(playernum); -#ifdef HAVE_BLUA LUAh_PlayerSpawn(&players[playernum]); // Lua hook for player spawning :) -#endif } void G_MovePlayerToSpawnOrStarpost(INT32 playernum) @@ -3029,9 +3019,7 @@ void G_DoReborn(INT32 playernum) } else { -#ifdef HAVE_BLUA LUAh_MapChange(gamemap); -#endif titlecardforreload = true; G_DoLoadLevel(true); titlecardforreload = false; @@ -6803,9 +6791,7 @@ void G_DoPlayDemo(char *defdemoname) // Set skin SetPlayerSkin(0, skin); -#ifdef HAVE_BLUA LUAh_MapChange(gamemap); -#endif displayplayer = consoleplayer = 0; memset(playeringame,0,sizeof(playeringame)); playeringame[0] = true; diff --git a/src/hu_stuff.c b/src/hu_stuff.c index 98f3ca5a9..6aa5a4510 100644 --- a/src/hu_stuff.c +++ b/src/hu_stuff.c @@ -47,10 +47,8 @@ #include "hardware/hw_main.h" #endif -#ifdef HAVE_BLUA #include "lua_hud.h" #include "lua_hook.h" -#endif // coords are scaled #define HU_INPUTX 0 @@ -688,10 +686,8 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum) // run the lua hook even if we were supposed to eat the msg, netgame consistency goes first. -#ifdef HAVE_BLUA if (LUAh_PlayerMsg(playernum, target, flags, msg)) return; -#endif if (spam_eatmsg) return; // don't proceed if we were supposed to eat the message. @@ -2177,18 +2173,14 @@ void HU_Drawer(void) { if (netgame || multiplayer) { -#ifdef HAVE_BLUA if (LUA_HudEnabled(hud_rankings)) -#endif - HU_DrawRankings(); + HU_DrawRankings(); if (gametype == GT_COOP) HU_DrawNetplayCoopOverlay(); } else HU_DrawCoopOverlay(); -#ifdef HAVE_BLUA LUAh_ScoresHUD(); -#endif } if (gamestate != GS_LEVEL) @@ -3171,29 +3163,20 @@ static void HU_DrawRankings(void) static void HU_DrawCoopOverlay(void) { - if (token -#ifdef HAVE_BLUA - && LUA_HudEnabled(hud_tokens) -#endif - ) + if (token && LUA_HudEnabled(hud_tokens)) { V_DrawString(168, 176, 0, va("- %d", token)); V_DrawSmallScaledPatch(148, 172, 0, tokenicon); } -#ifdef HAVE_BLUA - if (LUA_HudEnabled(hud_tabemblems)) -#endif - if (!modifiedgame || savemoddata) + if (LUA_HudEnabled(hud_tabemblems) && (!modifiedgame || savemoddata)) { V_DrawString(160, 144, 0, va("- %d/%d", M_CountEmblems(), numemblems+numextraemblems)); V_DrawScaledPatch(128, 144 - SHORT(emblemicon->height)/4, 0, emblemicon); } -#ifdef HAVE_BLUA if (!LUA_HudEnabled(hud_coopemeralds)) return; -#endif if (emeralds & EMERALD1) V_DrawScaledPatch((BASEVIDWIDTH/2)-8 , (BASEVIDHEIGHT/3)-32, 0, emeraldpics[0][0]); @@ -3215,20 +3198,14 @@ static void HU_DrawNetplayCoopOverlay(void) { int i; - if (token -#ifdef HAVE_BLUA - && LUA_HudEnabled(hud_tokens) -#endif - ) + if (token && LUA_HudEnabled(hud_tokens)) { V_DrawString(168, 10, 0, va("- %d", token)); V_DrawSmallScaledPatch(148, 6, 0, tokenicon); } -#ifdef HAVE_BLUA if (!LUA_HudEnabled(hud_coopemeralds)) return; -#endif for (i = 0; i < 7; ++i) { diff --git a/src/lua_baselib.c b/src/lua_baselib.c index 26887da25..4f924aa18 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -11,7 +11,6 @@ /// \brief basic functions for Lua scripting #include "doomdef.h" -#ifdef HAVE_BLUA #include "fastcmp.h" #include "p_local.h" #include "p_setup.h" // So we can have P_SetupLevelSky @@ -3312,5 +3311,3 @@ int LUA_BaseLib(lua_State *L) luaL_register(L, NULL, lib); return 0; } - -#endif diff --git a/src/lua_blockmaplib.c b/src/lua_blockmaplib.c index 78a9e75a1..bc8d20e8e 100644 --- a/src/lua_blockmaplib.c +++ b/src/lua_blockmaplib.c @@ -11,7 +11,6 @@ /// \brief blockmap library for Lua scripting #include "doomdef.h" -#ifdef HAVE_BLUA #include "p_local.h" #include "r_main.h" // validcount #include "lua_script.h" @@ -264,5 +263,3 @@ int LUA_BlockmapLib(lua_State *L) lua_register(L, "searchBlockmap", lib_searchBlockmap); return 0; } - -#endif diff --git a/src/lua_consolelib.c b/src/lua_consolelib.c index 923722eb8..a9fbad65f 100644 --- a/src/lua_consolelib.c +++ b/src/lua_consolelib.c @@ -11,7 +11,6 @@ /// \brief console modifying/etc library for Lua scripting #include "doomdef.h" -#ifdef HAVE_BLUA #include "fastcmp.h" #include "p_local.h" #include "g_game.h" @@ -551,5 +550,3 @@ int LUA_ConsoleLib(lua_State *L) luaL_register(L, NULL, lib); return 0; } - -#endif diff --git a/src/lua_hook.h b/src/lua_hook.h index dde8d4c41..244b1bbb8 100644 --- a/src/lua_hook.h +++ b/src/lua_hook.h @@ -10,8 +10,6 @@ /// \file lua_hook.h /// \brief hooks for Lua scripting -#ifdef HAVE_BLUA - #include "r_defs.h" #include "d_player.h" @@ -112,5 +110,3 @@ boolean LUAh_SeenPlayer(player_t *player, player_t *seenfriend); // Hook for MT_ #endif #define LUAh_PlayerThink(player) LUAh_PlayerHook(player, hook_PlayerThink) // Hook for P_PlayerThink boolean LUAh_ShouldJingleContinue(player_t *player, const char *musname); // Hook for whether a jingle of the given music should continue playing - -#endif diff --git a/src/lua_hooklib.c b/src/lua_hooklib.c index 20a7738e7..522be8c32 100644 --- a/src/lua_hooklib.c +++ b/src/lua_hooklib.c @@ -11,7 +11,6 @@ /// \brief hooks for Lua scripting #include "doomdef.h" -#ifdef HAVE_BLUA #include "doomstat.h" #include "p_mobj.h" #include "g_game.h" @@ -1705,5 +1704,3 @@ boolean LUAh_ShouldJingleContinue(player_t *player, const char *musname) return keepplaying; } - -#endif diff --git a/src/lua_hudlib.c b/src/lua_hudlib.c index 7d5f9325e..818e760c9 100644 --- a/src/lua_hudlib.c +++ b/src/lua_hudlib.c @@ -11,7 +11,6 @@ /// \brief custom HUD rendering library for Lua scripting #include "doomdef.h" -#ifdef HAVE_BLUA #include "fastcmp.h" #include "r_defs.h" #include "r_local.h" @@ -1466,5 +1465,3 @@ void LUAh_IntermissionHUD(void) lua_pop(gL, -1); hud_running = false; } - -#endif diff --git a/src/lua_infolib.c b/src/lua_infolib.c index 6760b4203..25870d0b1 100644 --- a/src/lua_infolib.c +++ b/src/lua_infolib.c @@ -11,7 +11,6 @@ /// \brief infotable editing library for Lua scripting #include "doomdef.h" -#ifdef HAVE_BLUA #include "fastcmp.h" #include "info.h" #include "dehacked.h" @@ -1651,5 +1650,3 @@ int LUA_InfoLib(lua_State *L) return 0; } - -#endif diff --git a/src/lua_libs.h b/src/lua_libs.h index f217d4b2a..bf1e28b5d 100644 --- a/src/lua_libs.h +++ b/src/lua_libs.h @@ -10,8 +10,6 @@ /// \file lua_libs.h /// \brief libraries for Lua scripting -#ifdef HAVE_BLUA - extern lua_State *gL; #define LREG_VALID "VALID_USERDATA" @@ -88,5 +86,3 @@ int LUA_ThinkerLib(lua_State *L); int LUA_MapLib(lua_State *L); int LUA_BlockmapLib(lua_State *L); int LUA_HudLib(lua_State *L); - -#endif diff --git a/src/lua_maplib.c b/src/lua_maplib.c index 0344fd5bb..32150a4bc 100644 --- a/src/lua_maplib.c +++ b/src/lua_maplib.c @@ -11,7 +11,6 @@ /// \brief game map library for Lua scripting #include "doomdef.h" -#ifdef HAVE_BLUA #include "r_state.h" #include "p_local.h" #include "p_setup.h" @@ -2337,5 +2336,3 @@ int LUA_MapLib(lua_State *L) lua_setglobal(L, "mapheaderinfo"); return 0; } - -#endif diff --git a/src/lua_mathlib.c b/src/lua_mathlib.c index d2a959dde..215903278 100644 --- a/src/lua_mathlib.c +++ b/src/lua_mathlib.c @@ -11,7 +11,6 @@ /// \brief basic math library for Lua scripting #include "doomdef.h" -#ifdef HAVE_BLUA //#include "fastcmp.h" #include "tables.h" #include "p_local.h" @@ -217,5 +216,3 @@ int LUA_MathLib(lua_State *L) luaL_register(L, NULL, lib); return 0; } - -#endif diff --git a/src/lua_mobjlib.c b/src/lua_mobjlib.c index 9e46344cf..4b580a2fe 100644 --- a/src/lua_mobjlib.c +++ b/src/lua_mobjlib.c @@ -11,7 +11,6 @@ /// \brief mobj/thing library for Lua scripting #include "doomdef.h" -#ifdef HAVE_BLUA #include "fastcmp.h" #include "r_skins.h" #include "p_local.h" @@ -915,5 +914,3 @@ int LUA_MobjLib(lua_State *L) lua_setglobal(L, "mapthings"); return 0; } - -#endif diff --git a/src/lua_playerlib.c b/src/lua_playerlib.c index a33ecb7e0..cdece1fb7 100644 --- a/src/lua_playerlib.c +++ b/src/lua_playerlib.c @@ -11,7 +11,6 @@ /// \brief player object library for Lua scripting #include "doomdef.h" -#ifdef HAVE_BLUA #include "fastcmp.h" #include "p_mobj.h" #include "d_player.h" @@ -878,5 +877,3 @@ int LUA_PlayerLib(lua_State *L) lua_setglobal(L, "players"); return 0; } - -#endif diff --git a/src/lua_script.c b/src/lua_script.c index e7ce35ff1..6fa6cf57d 100644 --- a/src/lua_script.c +++ b/src/lua_script.c @@ -11,7 +11,6 @@ /// \brief Lua scripting basics #include "doomdef.h" -#ifdef HAVE_BLUA #include "fastcmp.h" #include "dehacked.h" #include "z_zone.h" @@ -1423,5 +1422,3 @@ int Lua_optoption(lua_State *L, int narg, return i; return -1; } - -#endif // HAVE_BLUA diff --git a/src/lua_script.h b/src/lua_script.h index 6caccd69b..7bdf7685b 100644 --- a/src/lua_script.h +++ b/src/lua_script.h @@ -10,8 +10,6 @@ /// \file lua_script.h /// \brief Lua scripting basics -#ifdef HAVE_BLUA - #include "m_fixed.h" #include "doomtype.h" #include "d_player.h" @@ -102,5 +100,3 @@ void COM_Lua_f(void); #define INLEVEL if (gamestate != GS_LEVEL && !titlemapinaction)\ return luaL_error(L, "This can only be used in a level!"); - -#endif diff --git a/src/lua_skinlib.c b/src/lua_skinlib.c index f26aed2f0..3e4ddb9f0 100644 --- a/src/lua_skinlib.c +++ b/src/lua_skinlib.c @@ -11,7 +11,6 @@ /// \brief player skin structure library for Lua scripting #include "doomdef.h" -#ifdef HAVE_BLUA #include "fastcmp.h" #include "r_skins.h" #include "sounds.h" @@ -358,5 +357,3 @@ int LUA_SkinLib(lua_State *L) return 0; } - -#endif diff --git a/src/lua_thinkerlib.c b/src/lua_thinkerlib.c index ddb5abf72..82baa6469 100644 --- a/src/lua_thinkerlib.c +++ b/src/lua_thinkerlib.c @@ -11,7 +11,6 @@ /// \brief thinker library for Lua scripting #include "doomdef.h" -#ifdef HAVE_BLUA #include "p_local.h" #include "lua_script.h" #include "lua_libs.h" @@ -139,5 +138,3 @@ int LUA_ThinkerLib(lua_State *L) lua_setglobal(L, "mobjs"); return 0; } - -#endif diff --git a/src/m_cheat.c b/src/m_cheat.c index 1431e8873..93e8f2911 100644 --- a/src/m_cheat.c +++ b/src/m_cheat.c @@ -788,7 +788,7 @@ void Command_CauseCfail_f(void) } #endif -#if defined(HAVE_BLUA) && defined(LUA_ALLOW_BYTECODE) +#ifdef LUA_ALLOW_BYTECODE void Command_Dumplua_f(void) { if (modifiedgame) @@ -1062,9 +1062,7 @@ static mapthing_t *OP_CreateNewMapThing(player_t *player, UINT16 type, boolean c mapthing_t *mt = mapthings; sector_t *sec = player->mo->subsector->sector; -#ifdef HAVE_BLUA LUA_InvalidateMapthings(); -#endif mapthings = Z_Realloc(mapthings, ++nummapthings * sizeof (*mapthings), PU_LEVEL, NULL); diff --git a/src/m_cheat.h b/src/m_cheat.h index 092e51756..ac2540408 100644 --- a/src/m_cheat.h +++ b/src/m_cheat.h @@ -68,7 +68,7 @@ void Command_Toggletwod_f(void); #ifdef _DEBUG void Command_CauseCfail_f(void); #endif -#if defined(HAVE_BLUA) && defined(LUA_ALLOW_BYTECODE) +#ifdef LUA_ALLOW_BYTECODE void Command_Dumplua_f(void); #endif diff --git a/src/m_menu.c b/src/m_menu.c index e8915f91f..84ee898d6 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -6657,12 +6657,6 @@ static void M_HandleAddons(INT32 choice) M_AddonExec(KEY_ENTER); break; case EXT_LUA: -#ifndef HAVE_BLUA - S_StartSound(NULL, sfx_lose); - M_StartMessage(va("%c%s\x80\nThis copy of SRB2 was compiled\nwithout support for .lua files.\n\n(Press a key)\n", ('\x80' + (highlightflags>>V_CHARCOLORSHIFT)), dirmenu[dir_on[menudepthleft]]+DIR_STRING),NULL,MM_NOTHING); - break; -#endif - /* FALLTHRU */ case EXT_SOC: case EXT_WAD: #ifdef USE_KART diff --git a/src/p_enemy.c b/src/p_enemy.c index 14e5c4d3e..9dea0ecc5 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -30,9 +30,7 @@ #include "hardware/hw3sound.h" #endif -#ifdef HAVE_BLUA boolean LUA_CallAction(const char *action, mobj_t *actor); -#endif player_t *stplyr; INT32 var1; @@ -981,10 +979,8 @@ void A_Look(mobj_t *actor) INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA if (LUA_CallAction("A_Look", actor)) return; -#endif if (!P_LookForPlayers(actor, locvar1 & 65535, false , FixedMul((locvar1 >> 16)*FRACUNIT, actor->scale))) return; @@ -1016,10 +1012,8 @@ void A_Chase(mobj_t *actor) INT32 delta; INT32 locvar1 = var1; -#ifdef HAVE_BLUA if (LUA_CallAction("A_Chase", actor)) return; -#endif I_Assert(actor != NULL); I_Assert(!P_MobjWasRemoved(actor)); @@ -1109,10 +1103,8 @@ void A_FaceStabChase(mobj_t *actor) { INT32 delta; -#ifdef HAVE_BLUA if (LUA_CallAction("A_FaceStabChase", actor)) return; -#endif if (actor->reactiontime) actor->reactiontime--; @@ -1233,10 +1225,8 @@ void A_FaceStabRev(mobj_t *actor) INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA if (LUA_CallAction("A_FaceStabRev", actor)) return; -#endif if (!actor->target) { @@ -1278,10 +1268,8 @@ void A_FaceStabHurl(mobj_t *actor) INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA if (LUA_CallAction("A_FaceStabHurl", actor)) return; -#endif if (actor->target) { @@ -1368,13 +1356,10 @@ void A_FaceStabHurl(mobj_t *actor) // void A_FaceStabMiss(mobj_t *actor) { - //INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA if (LUA_CallAction("A_FaceStabMiss", actor)) return; -#endif if (++actor->extravalue1 >= 3) { @@ -1408,10 +1393,8 @@ void A_StatueBurst(mobj_t *actor) mobjtype_t chunktype = (mobjtype_t)actor->info->raisestate; mobj_t *new; -#ifdef HAVE_BLUA if (LUA_CallAction("A_StatueBurst", actor)) return; -#endif if (!locvar1 || !(new = P_SpawnMobjFromMobj(actor, 0, 0, 0, locvar1))) return; @@ -1460,10 +1443,9 @@ void A_StatueBurst(mobj_t *actor) // void A_JetJawRoam(mobj_t *actor) { -#ifdef HAVE_BLUA if (LUA_CallAction("A_JetJawRoam", actor)) return; -#endif + if (actor->reactiontime) { actor->reactiontime--; @@ -1489,10 +1471,9 @@ void A_JetJawRoam(mobj_t *actor) void A_JetJawChomp(mobj_t *actor) { INT32 delta; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_JetJawChomp", actor)) return; -#endif // turn towards movement direction if not there yet if (actor->movedir < NUMDIRS) @@ -1538,10 +1519,9 @@ void A_PointyThink(mobj_t *actor) boolean firsttime = true; INT32 sign; -#ifdef HAVE_BLUA if (LUA_CallAction("A_PointyThink", actor)) return; -#endif + actor->momx = actor->momy = actor->momz = 0; // Find nearest player @@ -1637,10 +1617,9 @@ void A_CheckBuddy(mobj_t *actor) { INT32 locvar1 = var1; -#ifdef HAVE_BLUA if (LUA_CallAction("A_CheckBuddy", actor)) return; -#endif + if (locvar1 && (!actor->tracer || actor->tracer->health <= 0)) P_RemoveMobj(actor); else if (!locvar1 && (!actor->target || actor->target->health <= 0)) @@ -1680,11 +1659,9 @@ void A_HoodFire(mobj_t *actor) { mobj_t *arrow; INT32 locvar1 = var1; - //INT32 locvar2 = var2; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_HoodFire", actor)) return; -#endif // Check target first. if (!actor->target) @@ -1714,10 +1691,9 @@ void A_HoodThink(mobj_t *actor) { fixed_t dx, dy, dz, dm; boolean checksight; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_HoodThink", actor)) return; -#endif // Check target first. if (!actor->target) @@ -1783,10 +1759,8 @@ void A_HoodThink(mobj_t *actor) // void A_HoodFall(mobj_t *actor) { -#ifdef HAVE_BLUA if (LUA_CallAction("A_HoodFall", actor)) return; -#endif if (!P_IsObjectOnGround(actor)) return; @@ -1805,10 +1779,8 @@ void A_HoodFall(mobj_t *actor) // void A_ArrowBonks(mobj_t *actor) { -#ifdef HAVE_BLUA if (LUA_CallAction("A_ArrowBonks", actor)) return; -#endif if (((actor->eflags & MFE_VERTICALFLIP) && actor->z + actor->height >= actor->ceilingz) || (!(actor->eflags & MFE_VERTICALFLIP) && actor->z <= actor->floorz)) @@ -1830,10 +1802,8 @@ void A_ArrowBonks(mobj_t *actor) // void A_SnailerThink(mobj_t *actor) { -#ifdef HAVE_BLUA if (LUA_CallAction("A_SnailerThink", actor)) return; -#endif if (!actor->target || !(actor->target->flags & MF_SHOOTABLE)) { @@ -1905,10 +1875,8 @@ void A_SnailerThink(mobj_t *actor) // void A_SharpChase(mobj_t *actor) { -#ifdef HAVE_BLUA if (LUA_CallAction("A_SharpChase", actor)) return; -#endif if (actor->reactiontime) { @@ -1963,10 +1931,8 @@ void A_SharpSpin(mobj_t *actor) INT32 locvar2 = var2; angle_t oldang = actor->angle; -#ifdef HAVE_BLUA if (LUA_CallAction("A_SharpSpin", actor)) return; -#endif if (actor->threshold && actor->target) { @@ -1998,10 +1964,8 @@ void A_SharpSpin(mobj_t *actor) // void A_SharpDecel(mobj_t *actor) { -#ifdef HAVE_BLUA if (LUA_CallAction("A_SharpDecel", actor)) return; -#endif if (actor->momx > 2 || actor->momy > 2) { @@ -2024,10 +1988,9 @@ void A_CrushstaceanWalk(mobj_t *actor) INT32 locvar1 = (var1 ? var1 : (INT32)actor->info->speed); INT32 locvar2 = (var2 ? var2 : (INT32)actor->info->spawnstate); angle_t ang = actor->angle + ((actor->flags2 & MF2_AMBUSH) ? ANGLE_90 : ANGLE_270); -#ifdef HAVE_BLUA + if (LUA_CallAction("A_CrushstaceanWalk", actor)) return; -#endif actor->reactiontime--; @@ -2053,12 +2016,10 @@ void A_CrushstaceanWalk(mobj_t *actor) // void A_CrushstaceanPunch(mobj_t *actor) { - //INT32 locvar1 = var1; INT32 locvar2 = (var2 ? var2 : (INT32)actor->info->spawnstate); -#ifdef HAVE_BLUA + if (LUA_CallAction("A_CrushstaceanPunch", actor)) return; -#endif if (!actor->tracer) return; @@ -2088,10 +2049,9 @@ void A_CrushclawAim(mobj_t *actor) INT32 locvar2 = var2; mobj_t *crab = actor->tracer; angle_t ang; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_CrushclawAim", actor)) return; -#endif if (!crab) { @@ -2150,10 +2110,9 @@ void A_CrushclawLaunch(mobj_t *actor) INT32 locvar1 = var1; INT32 locvar2 = var2; mobj_t *crab = actor->tracer; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_CrushclawLaunch", actor)) return; -#endif if (!crab) { @@ -2283,10 +2242,8 @@ void A_CrushclawLaunch(mobj_t *actor) // void A_VultureVtol(mobj_t *actor) { -#ifdef HAVE_BLUA if (LUA_CallAction("A_VultureVtol", actor)) return; -#endif if (!actor->target) return; @@ -2320,10 +2277,8 @@ void A_VultureVtol(mobj_t *actor) // void A_VultureCheck(mobj_t *actor) { -#ifdef HAVE_BLUA if (LUA_CallAction("A_VultureCheck", actor)) return; -#endif if (actor->momx || actor->momy) return; @@ -2378,10 +2333,8 @@ void A_VultureHover(mobj_t *actor) fixed_t memz = actor->z; SINT8 i; -#ifdef HAVE_BLUA if (LUA_CallAction("A_VultureHover", actor)) return; -#endif if (!actor->target || P_MobjWasRemoved(actor->target)) { @@ -2442,10 +2395,8 @@ void A_VultureBlast(mobj_t *actor) angle_t faa; fixed_t faacos, faasin; -#ifdef HAVE_BLUA if (LUA_CallAction("A_VultureBlast", actor)) return; -#endif S_StartSound(actor, actor->info->attacksound); @@ -2483,10 +2434,8 @@ void A_VultureFly(mobj_t *actor) mobj_t *dust; fixed_t momm; -#ifdef HAVE_BLUA if (LUA_CallAction("A_VultureFly", actor)) return; -#endif if (!actor->target || P_MobjWasRemoved(actor->target)) { @@ -2577,10 +2526,9 @@ void A_SkimChase(mobj_t *actor) { INT32 delta; -#ifdef HAVE_BLUA if (LUA_CallAction("A_SkimChase", actor)) return; -#endif + if (actor->reactiontime) actor->reactiontime--; @@ -2664,10 +2612,9 @@ nomissile: // void A_FaceTarget(mobj_t *actor) { -#ifdef HAVE_BLUA if (LUA_CallAction("A_FaceTarget", actor)) return; -#endif + if (!actor->target) return; @@ -2683,10 +2630,9 @@ void A_FaceTarget(mobj_t *actor) // void A_FaceTracer(mobj_t *actor) { -#ifdef HAVE_BLUA if (LUA_CallAction("A_FaceTracer", actor)) return; -#endif + if (!actor->tracer) return; @@ -2713,10 +2659,9 @@ void A_LobShot(mobj_t *actor) fixed_t vertical, horizontal; fixed_t airtime = var2 & 65535; -#ifdef HAVE_BLUA if (LUA_CallAction("A_LobShot", actor)) return; -#endif + if (!actor->target) return; @@ -2814,10 +2759,9 @@ void A_FireShot(mobj_t *actor) INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA if (LUA_CallAction("A_FireShot", actor)) return; -#endif + if (!actor->target) return; @@ -2853,10 +2797,9 @@ void A_SuperFireShot(mobj_t *actor) INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA if (LUA_CallAction("A_SuperFireShot", actor)) return; -#endif + if (!actor->target) return; @@ -2901,10 +2844,9 @@ void A_BossFireShot(mobj_t *actor) INT32 locvar2 = var2; mobj_t *missile; -#ifdef HAVE_BLUA if (LUA_CallAction("A_BossFireShot", actor)) return; -#endif + if (!actor->target) return; @@ -2986,10 +2928,8 @@ void A_Boss7FireMissiles(mobj_t *actor) INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA if (LUA_CallAction("A_Boss7FireMissiles", actor)) return; -#endif if (!actor->target) { @@ -3050,10 +2990,9 @@ void A_Boss1Laser(mobj_t *actor) mobj_t *point; tic_t dur; -#ifdef HAVE_BLUA if (LUA_CallAction("A_Boss1Laser", actor)) return; -#endif + if (!actor->target) return; @@ -3175,10 +3114,9 @@ void A_FocusTarget(mobj_t *actor) { INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_FocusTarget", actor)) return; -#endif if (actor->target) { @@ -3227,10 +3165,10 @@ void A_Boss4Reverse(mobj_t *actor) { sfxenum_t locvar1 = (sfxenum_t)var1; sfxenum_t locvar2 = (sfxenum_t)var2; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_Boss4Reverse", actor)) return; -#endif + actor->reactiontime = 0; if (actor->movedir < 3) { @@ -3262,10 +3200,10 @@ void A_Boss4Reverse(mobj_t *actor) void A_Boss4SpeedUp(mobj_t *actor) { sfxenum_t locvar1 = (sfxenum_t)var1; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_Boss4SpeedUp", actor)) return; -#endif + S_StartSound(NULL, locvar1); actor->reactiontime = 2; } @@ -3280,10 +3218,10 @@ void A_Boss4SpeedUp(mobj_t *actor) void A_Boss4Raise(mobj_t *actor) { sfxenum_t locvar1 = (sfxenum_t)var1; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_Boss4Raise", actor)) return; -#endif + S_StartSound(NULL, locvar1); actor->reactiontime = 1; } @@ -3312,10 +3250,9 @@ void A_SkullAttack(mobj_t *actor) INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA if (LUA_CallAction("A_SkullAttack", actor)) return; -#endif + if (!actor->target) return; @@ -3431,10 +3368,9 @@ void A_BossZoom(mobj_t *actor) angle_t an; INT32 dist; -#ifdef HAVE_BLUA if (LUA_CallAction("A_BossZoom", actor)) return; -#endif + if (!actor->target) return; @@ -3472,10 +3408,9 @@ void A_BossScream(mobj_t *actor) INT32 locvar2 = var2; mobjtype_t explodetype; -#ifdef HAVE_BLUA if (LUA_CallAction("A_BossScream", actor)) return; -#endif + if (locvar1 & 1) fa = (FixedAngle(P_RandomKey(360)*FRACUNIT)>>ANGLETOFINESHIFT) & FINEMASK; else @@ -3518,10 +3453,9 @@ void A_BossScream(mobj_t *actor) // void A_Scream(mobj_t *actor) { -#ifdef HAVE_BLUA if (LUA_CallAction("A_Scream", actor)) return; -#endif + if (actor->tracer && (actor->tracer->type == MT_SHELL || actor->tracer->type == MT_FIREBALL)) S_StartScreamSound(actor, sfx_mario2); else if (actor->info->deathsound) @@ -3537,10 +3471,9 @@ void A_Scream(mobj_t *actor) // void A_Pain(mobj_t *actor) { -#ifdef HAVE_BLUA if (LUA_CallAction("A_Pain", actor)) return; -#endif + if (actor->info->painsound) S_StartSound(actor, actor->info->painsound); @@ -3559,10 +3492,9 @@ void A_Fall(mobj_t *actor) { INT32 locvar1 = var1; -#ifdef HAVE_BLUA if (LUA_CallAction("A_Fall", actor)) return; -#endif + // actor is on ground, it can be walked over actor->flags &= ~MF_SOLID; @@ -3592,10 +3524,9 @@ void A_1upThinker(mobj_t *actor) fixed_t temp; INT32 closestplayer = -1; -#ifdef HAVE_BLUA if (LUA_CallAction("A_1upThinker", actor)) return; -#endif + for (i = 0; i < MAXPLAYERS; i++) { if (!playeringame[i] || players[i].bot || players[i].spectator) @@ -3659,10 +3590,8 @@ void A_MonitorPop(mobj_t *actor) mobjtype_t item = 0; mobj_t *newmobj; -#ifdef HAVE_BLUA if (LUA_CallAction("A_MonitorPop", actor)) return; -#endif // Spawn the "pop" explosion. if (actor->info->deathsound) @@ -3742,10 +3671,8 @@ void A_GoldMonitorPop(mobj_t *actor) mobjtype_t item = 0; mobj_t *newmobj; -#ifdef HAVE_BLUA if (LUA_CallAction("A_GoldMonitorPop", actor)) return; -#endif // Don't spawn the "pop" explosion, because the monitor isn't broken. if (actor->info->deathsound) @@ -3827,10 +3754,8 @@ void A_GoldMonitorPop(mobj_t *actor) // void A_GoldMonitorRestore(mobj_t *actor) { -#ifdef HAVE_BLUA if (LUA_CallAction("A_GoldMonitorRestore", actor)) return; -#endif actor->flags |= MF_MONITOR|MF_SHOOTABLE; actor->health = 1; // Just in case. @@ -3847,10 +3772,8 @@ void A_GoldMonitorSparkle(mobj_t *actor) { fixed_t i, ngangle, xofs, yofs; -#ifdef HAVE_BLUA if (LUA_CallAction("A_GoldMonitorSparkle", actor)) return; -#endif ngangle = FixedAngle(((leveltime * 21) % 360) << FRACBITS); xofs = FINESINE((ngangle>>ANGLETOFINESHIFT) & FINEMASK) * (actor->radius>>FRACBITS); @@ -3870,10 +3793,10 @@ void A_GoldMonitorSparkle(mobj_t *actor) void A_Explode(mobj_t *actor) { INT32 locvar1 = var1; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_Explode", actor)) return; -#endif + P_RadiusAttack(actor, actor->target, actor->info->damage, locvar1); } @@ -3890,10 +3813,9 @@ void A_BossDeath(mobj_t *mo) mobj_t *mo2; line_t junk; INT32 i; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_BossDeath", mo)) return; -#endif if (mo->spawnpoint && mo->spawnpoint->extrainfo) P_LinedefExecute(LE_BOSSDEAD+(mo->spawnpoint->extrainfo*LE_PARAMWIDTH), mo, NULL); @@ -3973,12 +3895,10 @@ void A_BossDeath(mobj_t *mo) } bossjustdie: -#ifdef HAVE_BLUA if (LUAh_BossDeath(mo)) return; else if (P_MobjWasRemoved(mo)) return; -#endif // Spawn your junk switch (mo->type) @@ -4202,10 +4122,9 @@ void A_CustomPower(mobj_t *actor) INT32 locvar2 = var2; boolean spawnshield = false; -#ifdef HAVE_BLUA if (LUA_CallAction("A_CustomPower", actor)) return; -#endif + if (!actor->target || !actor->target->player) { CONS_Debug(DBG_GAMELOGIC, "Powerup has no target.\n"); @@ -4243,10 +4162,9 @@ void A_GiveWeapon(mobj_t *actor) player_t *player; INT32 locvar1 = var1; -#ifdef HAVE_BLUA if (LUA_CallAction("A_GiveWeapon", actor)) return; -#endif + if (!actor->target || !actor->target->player) { CONS_Debug(DBG_GAMELOGIC, "Powerup has no target.\n"); @@ -4277,10 +4195,9 @@ void A_RingBox(mobj_t *actor) { player_t *player; -#ifdef HAVE_BLUA if (LUA_CallAction("A_RingBox", actor)) return; -#endif + if (!actor->target || !actor->target->player) { CONS_Debug(DBG_GAMELOGIC, "Powerup has no target.\n"); @@ -4305,10 +4222,9 @@ void A_Invincibility(mobj_t *actor) { player_t *player; -#ifdef HAVE_BLUA if (LUA_CallAction("A_Invincibility", actor)) return; -#endif + if (!actor->target || !actor->target->player) { CONS_Debug(DBG_GAMELOGIC, "Powerup has no target.\n"); @@ -4339,10 +4255,9 @@ void A_SuperSneakers(mobj_t *actor) { player_t *player; -#ifdef HAVE_BLUA if (LUA_CallAction("A_SuperSneakers", actor)) return; -#endif + if (!actor->target || !actor->target->player) { CONS_Debug(DBG_GAMELOGIC, "Powerup has no target.\n"); @@ -4375,10 +4290,9 @@ void A_AwardScore(mobj_t *actor) { player_t *player; -#ifdef HAVE_BLUA if (LUA_CallAction("A_AwardScore", actor)) return; -#endif + if (!actor->target || !actor->target->player) { CONS_Debug(DBG_GAMELOGIC, "Powerup has no target.\n"); @@ -4403,10 +4317,9 @@ void A_ExtraLife(mobj_t *actor) { player_t *player; -#ifdef HAVE_BLUA if (LUA_CallAction("A_ExtraLife", actor)) return; -#endif + if (!actor->target || !actor->target->player) { CONS_Debug(DBG_GAMELOGIC, "Powerup has no target.\n"); @@ -4442,10 +4355,9 @@ void A_GiveShield(mobj_t *actor) player_t *player; UINT16 locvar1 = var1; -#ifdef HAVE_BLUA if (LUA_CallAction("A_GiveShield", actor)) return; -#endif + if (!actor->target || !actor->target->player) { CONS_Debug(DBG_GAMELOGIC, "Powerup has no target.\n"); @@ -4469,10 +4381,9 @@ void A_GravityBox(mobj_t *actor) { player_t *player; -#ifdef HAVE_BLUA if (LUA_CallAction("A_GravityBox", actor)) return; -#endif + if (!actor->target || !actor->target->player) { CONS_Debug(DBG_GAMELOGIC, "Powerup has no target.\n"); @@ -4495,10 +4406,9 @@ void A_GravityBox(mobj_t *actor) // void A_ScoreRise(mobj_t *actor) { -#ifdef HAVE_BLUA if (LUA_CallAction("A_ScoreRise", actor)) return; -#endif + // make logo rise! P_SetObjectMomZ(actor, actor->info->speed, false); } @@ -4515,10 +4425,9 @@ void A_BunnyHop(mobj_t *actor) INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA if (LUA_CallAction("A_BunnyHop", actor)) return; -#endif + if (((actor->eflags & MFE_VERTICALFLIP) && actor->z + actor->height >= actor->ceilingz) || (!(actor->eflags & MFE_VERTICALFLIP) && actor->z <= actor->floorz)) { @@ -4539,10 +4448,10 @@ void A_BubbleSpawn(mobj_t *actor) INT32 i, locvar1 = var1; UINT8 prandom; mobj_t *bubble = NULL; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_BubbleSpawn", actor)) return; -#endif + if (!(actor->eflags & MFE_UNDERWATER)) { // Don't draw or spawn bubbles above water @@ -4592,10 +4501,10 @@ void A_FanBubbleSpawn(mobj_t *actor) UINT8 prandom; mobj_t *bubble = NULL; fixed_t hz = actor->z + (4*actor->height)/5; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_FanBubbleSpawn", actor)) return; -#endif + if (!(actor->eflags & MFE_UNDERWATER)) return; @@ -4639,10 +4548,9 @@ void A_BubbleRise(mobj_t *actor) INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA if (LUA_CallAction("A_BubbleRise", actor)) return; -#endif + if (actor->type == MT_EXTRALARGEBUBBLE) P_SetObjectMomZ(actor, FixedDiv(6*FRACUNIT,5*FRACUNIT), false); // make bubbles rise! else @@ -4676,10 +4584,9 @@ void A_BubbleRise(mobj_t *actor) // void A_BubbleCheck(mobj_t *actor) { -#ifdef HAVE_BLUA if (LUA_CallAction("A_BubbleCheck", actor)) return; -#endif + if (actor->eflags & MFE_UNDERWATER) actor->flags2 &= ~MF2_DONTDRAW; // underwater so draw else @@ -4695,10 +4602,9 @@ void A_BubbleCheck(mobj_t *actor) // void A_AttractChase(mobj_t *actor) { -#ifdef HAVE_BLUA if (LUA_CallAction("A_AttractChase", actor)) return; -#endif + if (actor->flags2 & MF2_NIGHTSPULL || !actor->health) return; @@ -4766,10 +4672,9 @@ void A_DropMine(mobj_t *actor) INT32 locvar2 = var2; fixed_t z; mobj_t *mine; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_DropMine", actor)) return; -#endif if (locvar2 & 65535) { @@ -4815,10 +4720,9 @@ void A_FishJump(mobj_t *actor) { INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_FishJump", actor)) return; -#endif if (locvar2) { @@ -4867,10 +4771,9 @@ void A_ThrownRing(mobj_t *actor) INT32 stop; player_t *player; fixed_t dist; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_ThrownRing", actor)) return; -#endif if (leveltime % (TICRATE/7) == 0) { @@ -5025,10 +4928,9 @@ void A_ThrownRing(mobj_t *actor) // void A_SetSolidSteam(mobj_t *actor) { -#ifdef HAVE_BLUA if (LUA_CallAction("A_SetSolidSteam", actor)) return; -#endif + actor->flags &= ~MF_NOCLIP; actor->flags |= MF_SOLID; if (!(actor->flags2 & MF2_AMBUSH)) @@ -5057,10 +4959,9 @@ void A_SetSolidSteam(mobj_t *actor) // void A_UnsetSolidSteam(mobj_t *actor) { -#ifdef HAVE_BLUA if (LUA_CallAction("A_UnsetSolidSteam", actor)) return; -#endif + actor->flags &= ~MF_SOLID; actor->flags |= MF_NOCLIP; } @@ -5078,10 +4979,8 @@ void A_SignSpin(mobj_t *actor) INT16 i; angle_t rotateangle = FixedAngle(locvar1 << FRACBITS); -#ifdef HAVE_BLUA if (LUA_CallAction("A_SignSpin", actor)) return; -#endif if (P_IsObjectOnGround(actor) && P_MobjFlip(actor) * actor->momz <= 0) { @@ -5149,10 +5048,8 @@ void A_SignPlayer(mobj_t *actor) UINT8 facecolor, signcolor = (UINT8)locvar2; UINT32 signframe = states[actor->info->raisestate].frame; -#ifdef HAVE_BLUA if (LUA_CallAction("A_SignPlayer", actor)) return; -#endif if (actor->tracer == NULL || locvar1 < -3 || locvar1 >= numskins || signcolor >= MAXTRANSLATIONS) return; @@ -5280,10 +5177,10 @@ void A_SignPlayer(mobj_t *actor) void A_OverlayThink(mobj_t *actor) { fixed_t destx, desty; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_OverlayThink", actor)) return; -#endif + if (!actor->target) return; @@ -5332,10 +5229,9 @@ void A_OverlayThink(mobj_t *actor) void A_JetChase(mobj_t *actor) { fixed_t thefloor; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_JetChase", actor)) return; -#endif if (actor->flags2 & MF2_AMBUSH) return; @@ -5429,10 +5325,9 @@ void A_JetbThink(mobj_t *actor) { sector_t *nextsector; fixed_t thefloor; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_JetbThink", actor)) return; -#endif if (actor->z >= actor->waterbottom && actor->watertop > actor->floorz && actor->z > actor->watertop - FixedMul(256*FRACUNIT, actor->scale)) @@ -5495,10 +5390,9 @@ void A_JetbThink(mobj_t *actor) void A_JetgShoot(mobj_t *actor) { fixed_t dist; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_JetgShoot", actor)) return; -#endif if (!actor->target) return; @@ -5536,10 +5430,9 @@ void A_JetgShoot(mobj_t *actor) void A_ShootBullet(mobj_t *actor) { fixed_t dist; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_ShootBullet", actor)) return; -#endif if (!actor->target) return; @@ -5598,10 +5491,8 @@ void A_MinusDigging(mobj_t *actor) fixed_t mz = (actor->eflags & MFE_VERTICALFLIP) ? actor->ceilingz : actor->floorz; mobj_t *par; -#ifdef HAVE_BLUA if (LUA_CallAction("A_MinusDigging", actor)) return; -#endif if (!actor->target) { @@ -5681,10 +5572,8 @@ void A_MinusPopup(mobj_t *actor) angle_t ani = FixedAngle(FRACUNIT*360/num); INT32 i; -#ifdef HAVE_BLUA if (LUA_CallAction("A_MinusPopup", actor)) return; -#endif if (actor->eflags & MFE_VERTICALFLIP) actor->momz = -10*FRACUNIT; @@ -5718,10 +5607,8 @@ void A_MinusCheck(mobj_t *actor) INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA if (LUA_CallAction("A_MinusCheck", actor)) return; -#endif if (((actor->eflags & MFE_VERTICALFLIP) && actor->z + actor->height >= actor->ceilingz) || (!(actor->eflags & MFE_VERTICALFLIP) && actor->z <= actor->floorz)) { @@ -5751,10 +5638,9 @@ void A_MinusCheck(mobj_t *actor) // void A_ChickenCheck(mobj_t *actor) { -#ifdef HAVE_BLUA if (LUA_CallAction("A_ChickenCheck", actor)) return; -#endif + if ((!(actor->eflags & MFE_VERTICALFLIP) && actor->z <= actor->floorz) || (actor->eflags & MFE_VERTICALFLIP && actor->z + actor->height >= actor->ceilingz)) { @@ -5782,10 +5668,9 @@ void A_JetgThink(mobj_t *actor) sector_t *nextsector; fixed_t thefloor; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_JetgThink", actor)) return; -#endif if (actor->z >= actor->waterbottom && actor->watertop > actor->floorz && actor->z > actor->watertop - FixedMul(256*FRACUNIT, actor->scale)) @@ -5834,10 +5719,8 @@ void A_JetgThink(mobj_t *actor) // void A_MouseThink(mobj_t *actor) { -#ifdef HAVE_BLUA if (LUA_CallAction("A_MouseThink", actor)) return; -#endif if (actor->reactiontime) actor->reactiontime--; @@ -5872,10 +5755,9 @@ void A_DetonChase(mobj_t *actor) { angle_t exact; fixed_t xydist, dist; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_DetonChase", actor)) return; -#endif // modify tracer threshold if (!actor->tracer || actor->tracer->health <= 0) @@ -6020,10 +5902,9 @@ void A_CapeChase(mobj_t *actor) INT32 locvar1 = var1; INT32 locvar2 = var2; angle_t angle; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_CapeChase", actor)) return; -#endif CONS_Debug(DBG_GAMELOGIC, "A_CapeChase called from object type %d, var1: %d, var2: %d\n", actor->type, locvar1, locvar2); @@ -6081,10 +5962,9 @@ void A_RotateSpikeBall(mobj_t *actor) { INT32 locvar1 = var1; const fixed_t radius = FixedMul(12*actor->info->speed, actor->scale); -#ifdef HAVE_BLUA + if (LUA_CallAction("A_RotateSpikeBall", actor)) return; -#endif if (!((!locvar1 && (actor->target)) || (locvar1 && (actor->tracer))))// This should NEVER happen. { @@ -6134,10 +6014,8 @@ void A_UnidusBall(mobj_t *actor) INT32 locvar1 = var1; boolean canthrow = false; -#ifdef HAVE_BLUA if (LUA_CallAction("A_UnidusBall", actor)) return; -#endif actor->angle += ANGLE_11hh; @@ -6232,10 +6110,9 @@ void A_RockSpawn(mobj_t *actor) line_t *line; fixed_t dist; fixed_t randomoomph; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_RockSpawn", actor)) return; -#endif if (i == -1) { @@ -6286,10 +6163,9 @@ void A_SlingAppear(mobj_t *actor) { UINT8 mlength = 4; mobj_t *spawnee, *hprev; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_SlingAppear", actor)) return; -#endif P_UnsetThingPosition(actor); actor->flags &= ~(MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT); @@ -6337,10 +6213,9 @@ void A_SetFuse(mobj_t *actor) { INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_SetFuse", actor)) return; -#endif if ((!actor->fuse || (locvar2 >> 16)) && (locvar2 >> 16) != 2) // set the actor's fuse value actor->fuse = locvar1; @@ -6367,10 +6242,9 @@ void A_CrawlaCommanderThink(mobj_t *actor) INT32 locvar1 = var1; INT32 locvar2 = var2; boolean hovermode = (actor->health > 1 || actor->fuse); -#ifdef HAVE_BLUA + if (LUA_CallAction("A_CrawlaCommanderThink", actor)) return; -#endif if (actor->z >= actor->waterbottom && actor->watertop > actor->floorz && actor->z > actor->watertop - FixedMul(256*FRACUNIT, actor->scale)) @@ -6526,10 +6400,9 @@ void A_RingExplode(mobj_t *actor) mobj_t *mo2; thinker_t *th; angle_t d; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_RingExplode", actor)) return; -#endif for (d = 0; d < 16; d++) P_SpawnParaloop(actor->x, actor->y, actor->z + actor->height, FixedMul(actor->info->painchance, actor->scale), 16, MT_NIGHTSPARKLE, S_NULL, d*(ANGLE_22h), true); @@ -6571,12 +6444,10 @@ void A_OldRingExplode(mobj_t *actor) { mobj_t *mo; const fixed_t ns = FixedMul(20 * FRACUNIT, actor->scale); INT32 locvar1 = var1; - //INT32 locvar2 = var2; boolean changecolor = (actor->target && actor->target->player); -#ifdef HAVE_BLUA + if (LUA_CallAction("A_OldRingExplode", actor)) return; -#endif for (i = 0; i < 32; i++) { @@ -6650,12 +6521,9 @@ void A_MixUp(mobj_t *actor) { boolean teleported[MAXPLAYERS]; INT32 i, numplayers = 0, prandom = 0; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_MixUp", actor)) return; -#else - (void)actor; -#endif if (!multiplayer) return; @@ -6934,15 +6802,8 @@ void A_RecyclePowers(mobj_t *actor) INT32 weapons[MAXPLAYERS]; INT32 weaponheld[MAXPLAYERS]; -#ifdef HAVE_BLUA if (LUA_CallAction("A_RecyclePowers", actor)) return; -#endif - -#if !defined(WEIGHTEDRECYCLER) && !defined(HAVE_BLUA) - // actor is used in all scenarios but this one, funny enough - (void)actor; -#endif if (!multiplayer) { @@ -7069,10 +6930,9 @@ void A_RecyclePowers(mobj_t *actor) void A_Boss1Chase(mobj_t *actor) { INT32 delta; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_Boss1Chase", actor)) return; -#endif if (!actor->target || !(actor->target->flags & MF_SHOOTABLE)) { @@ -7193,10 +7053,9 @@ void A_Boss2Chase(mobj_t *actor) fixed_t radius; boolean reverse = false; INT32 speedvar; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_Boss2Chase", actor)) return; -#endif if (actor->health <= 0) return; @@ -7321,10 +7180,9 @@ void A_Boss2Chase(mobj_t *actor) // void A_Boss2Pogo(mobj_t *actor) { -#ifdef HAVE_BLUA if (LUA_CallAction("A_Boss2Pogo", actor)) return; -#endif + if (actor->z <= actor->floorz + FixedMul(8*FRACUNIT, actor->scale) && actor->momz <= 0) { if (actor->state != &states[actor->info->raisestate]) @@ -7369,10 +7227,10 @@ void A_Boss2Pogo(mobj_t *actor) void A_Boss2TakeDamage(mobj_t *actor) { INT32 locvar1 = var1; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_Boss2TakeDamage", actor)) return; -#endif + A_Pain(actor); actor->reactiontime = 1; // turn around if (locvar1 == 0) // old A_Invincibilerize behavior @@ -7392,10 +7250,9 @@ void A_Boss7Chase(mobj_t *actor) { INT32 delta; INT32 i; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_Boss7Chase", actor)) return; -#endif if (actor->z != actor->floorz) return; @@ -7524,10 +7381,9 @@ void A_Boss7Chase(mobj_t *actor) // void A_GoopSplat(mobj_t *actor) { -#ifdef HAVE_BLUA if (LUA_CallAction("A_GoopSplat", actor)) return; -#endif + P_UnsetThingPosition(actor); if (sector_list) { @@ -7549,10 +7405,9 @@ void A_Boss2PogoSFX(mobj_t *actor) { INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_Boss2PogoSFX", actor)) return; -#endif if (!actor->target || !(actor->target->flags & MF_SHOOTABLE)) { @@ -7593,10 +7448,8 @@ void A_Boss2PogoTarget(mobj_t *actor) INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA if (LUA_CallAction("A_Boss2PogoTarget", actor)) return; -#endif if (!actor->target || !(actor->target->flags & MF_SHOOTABLE) || (actor->target->player && actor->target->player->powers[pw_flashing]) || P_AproxDistance(actor->x-actor->target->x, actor->y-actor->target->y) >= FixedMul(512*FRACUNIT, actor->scale)) @@ -7680,10 +7533,9 @@ void A_Boss2PogoTarget(mobj_t *actor) // void A_EggmanBox(mobj_t *actor) { -#ifdef HAVE_BLUA if (LUA_CallAction("A_EggmanBox", actor)) return; -#endif + if (!actor->target || !actor->target->player) { CONS_Debug(DBG_GAMELOGIC, "Powerup has no target.\n"); @@ -7706,10 +7558,9 @@ void A_TurretFire(mobj_t *actor) fixed_t dist; INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_TurretFire", actor)) return; -#endif if (locvar2) dist = FixedMul(locvar2*FRACUNIT, actor->scale); @@ -7745,10 +7596,9 @@ void A_SuperTurretFire(mobj_t *actor) fixed_t dist; INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_SuperTurretFire", actor)) return; -#endif if (locvar2) dist = FixedMul(locvar2*FRACUNIT, actor->scale); @@ -7782,10 +7632,9 @@ void A_SuperTurretFire(mobj_t *actor) void A_TurretStop(mobj_t *actor) { INT32 locvar1 = var1; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_TurretStop", actor)) return; -#endif actor->flags2 &= ~MF2_FIRING; actor->flags2 &= ~MF2_SUPERFIRE; @@ -7803,10 +7652,8 @@ void A_TurretStop(mobj_t *actor) // void A_SparkFollow(mobj_t *actor) { -#ifdef HAVE_BLUA if (LUA_CallAction("A_SparkFollow", actor)) return; -#endif if ((!actor->target || (actor->target->health <= 0)) || (actor->target->player && !actor->target->player->powers[pw_super])) @@ -7840,10 +7687,10 @@ void A_BuzzFly(mobj_t *actor) { INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_BuzzFly", actor)) return; -#endif + if (actor->flags2 & MF2_AMBUSH) return; @@ -7939,10 +7786,9 @@ void A_BuzzFly(mobj_t *actor) void A_GuardChase(mobj_t *actor) { INT32 delta; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_GuardChase", actor)) return; -#endif if (actor->reactiontime) actor->reactiontime--; @@ -8045,10 +7891,9 @@ void A_EggShield(mobj_t *actor) fixed_t newx, newy; fixed_t movex, movey; angle_t angle; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_EggShield", actor)) return; -#endif if (!actor->target || !actor->target->health) { @@ -8129,10 +7974,9 @@ void A_EggShield(mobj_t *actor) // void A_SetReactionTime(mobj_t *actor) { -#ifdef HAVE_BLUA if (LUA_CallAction("A_SetReactionTime", actor)) return; -#endif + if (var1) actor->reactiontime = var2; else @@ -8152,10 +7996,8 @@ void A_Boss1Spikeballs(mobj_t *actor) INT32 locvar2 = var2; mobj_t *ball; -#ifdef HAVE_BLUA if (LUA_CallAction("A_Boss1Spikeballs", actor)) return; -#endif ball = P_SpawnMobj(actor->x, actor->y, actor->z, MT_EGGMOBILE_BALL); P_SetTarget(&ball->target, actor); @@ -8176,10 +8018,9 @@ void A_Boss1Spikeballs(mobj_t *actor) // void A_Boss3TakeDamage(mobj_t *actor) { -#ifdef HAVE_BLUA if (LUA_CallAction("A_Boss3TakeDamage", actor)) return; -#endif + actor->movecount = var1; actor->movefactor = -512*FRACUNIT; @@ -8197,10 +8038,8 @@ void A_Boss3TakeDamage(mobj_t *actor) // void A_Boss3Path(mobj_t *actor) { -#ifdef HAVE_BLUA if (LUA_CallAction("A_Boss3Path", actor)) return; -#endif if (actor->tracer && actor->tracer->health && actor->tracer->movecount) actor->movecount |= 1; @@ -8326,10 +8165,8 @@ void A_Boss3Path(mobj_t *actor) // void A_Boss3ShockThink(mobj_t *actor) { -#ifdef HAVE_BLUA if (LUA_CallAction("A_Boss3ShockThink", actor)) return; -#endif if (actor->momx || actor->momy) actor->angle = R_PointToAngle2(0, 0, actor->momx, actor->momy) + ANGLE_90; @@ -8380,10 +8217,9 @@ void A_LinedefExecute(mobj_t *actor) INT32 tagnum; INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_LinedefExecute", actor)) return; -#endif tagnum = locvar1; // state numbers option is no more, custom states cannot be guaranteed to stay the same number anymore, now that they can be defined by names instead @@ -8408,10 +8244,9 @@ void A_LinedefExecute(mobj_t *actor) // void A_PlaySeeSound(mobj_t *actor) { -#ifdef HAVE_BLUA if (LUA_CallAction("A_PlaySeeSound", actor)) return; -#endif + if (actor->info->seesound) S_StartScreamSound(actor, actor->info->seesound); } @@ -8425,10 +8260,9 @@ void A_PlaySeeSound(mobj_t *actor) // void A_PlayAttackSound(mobj_t *actor) { -#ifdef HAVE_BLUA if (LUA_CallAction("A_PlayAttackSound", actor)) return; -#endif + if (actor->info->attacksound) S_StartAttackSound(actor, actor->info->attacksound); } @@ -8442,10 +8276,9 @@ void A_PlayAttackSound(mobj_t *actor) // void A_PlayActiveSound(mobj_t *actor) { -#ifdef HAVE_BLUA if (LUA_CallAction("A_PlayActiveSound", actor)) return; -#endif + if (actor->info->activesound) S_StartSound(actor, actor->info->activesound); } @@ -8461,10 +8294,9 @@ void A_SmokeTrailer(mobj_t *actor) { mobj_t *th; INT32 locvar1 = var1; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_SmokeTrailer", actor)) return; -#endif if (leveltime % 4) return; @@ -8503,10 +8335,9 @@ void A_SpawnObjectAbsolute(mobj_t *actor) mobj_t *mo; INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_SpawnObjectAbsolute", actor)) return; -#endif x = (INT16)(locvar1>>16); y = (INT16)(locvar1&65535); @@ -8540,10 +8371,9 @@ void A_SpawnObjectRelative(mobj_t *actor) mobj_t *mo; INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_SpawnObjectRelative", actor)) return; -#endif CONS_Debug(DBG_GAMELOGIC, "A_SpawnObjectRelative called from object type %d, var1: %d, var2: %d\n", actor->type, locvar1, locvar2); @@ -8585,10 +8415,9 @@ void A_ChangeAngleRelative(mobj_t *actor) const fixed_t amax = locvar2*FRACUNIT; //const angle_t amin = FixedAngle(locvar1*FRACUNIT); //const angle_t amax = FixedAngle(locvar2*FRACUNIT); -#ifdef HAVE_BLUA + if (LUA_CallAction("A_ChangeAngleRelative", actor)) return; -#endif #ifdef PARANOIA if (amin > amax) @@ -8619,10 +8448,9 @@ void A_ChangeAngleAbsolute(mobj_t *actor) const fixed_t amax = locvar2*FRACUNIT; //const angle_t amin = FixedAngle(locvar1*FRACUNIT); //const angle_t amax = FixedAngle(locvar2*FRACUNIT); -#ifdef HAVE_BLUA + if (LUA_CallAction("A_ChangeAngleAbsolute", actor)) return; -#endif #ifdef PARANOIA if (amin > amax) @@ -8650,10 +8478,8 @@ void A_RollAngle(mobj_t *actor) INT32 locvar2 = var2; const angle_t angle = FixedAngle(locvar1*FRACUNIT); -#ifdef HAVE_BLUA if (LUA_CallAction("A_RollAngle", actor)) return; -#endif // relative (default) if (!locvar2) @@ -8676,10 +8502,9 @@ void A_ChangeRollAngleRelative(mobj_t *actor) INT32 locvar2 = var2; const fixed_t amin = locvar1*FRACUNIT; const fixed_t amax = locvar2*FRACUNIT; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_ChangeRollAngleRelative", actor)) return; -#endif #ifdef PARANOIA if (amin > amax) @@ -8702,10 +8527,9 @@ void A_ChangeRollAngleAbsolute(mobj_t *actor) INT32 locvar2 = var2; const fixed_t amin = locvar1*FRACUNIT; const fixed_t amax = locvar2*FRACUNIT; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_ChangeRollAngleAbsolute", actor)) return; -#endif #ifdef PARANOIA if (amin > amax) @@ -8728,10 +8552,9 @@ void A_PlaySound(mobj_t *actor) { INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_PlaySound", actor)) return; -#endif if (leveltime < 2 && (locvar2 >> 16)) return; @@ -8754,10 +8577,9 @@ void A_FindTarget(mobj_t *actor) thinker_t *th; mobj_t *mo2; fixed_t dist1 = 0, dist2 = 0; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_FindTarget", actor)) return; -#endif CONS_Debug(DBG_GAMELOGIC, "A_FindTarget called from object type %d, var1: %d, var2: %d\n", actor->type, locvar1, locvar2); @@ -8819,10 +8641,9 @@ void A_FindTracer(mobj_t *actor) thinker_t *th; mobj_t *mo2; fixed_t dist1 = 0, dist2 = 0; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_FindTracer", actor)) return; -#endif CONS_Debug(DBG_GAMELOGIC, "A_FindTracer called from object type %d, var1: %d, var2: %d\n", actor->type, locvar1, locvar2); @@ -8880,10 +8701,9 @@ void A_SetTics(mobj_t *actor) { INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_SetTics", actor)) return; -#endif if (locvar1) actor->tics = locvar1; @@ -8902,10 +8722,9 @@ void A_SetRandomTics(mobj_t *actor) { INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_SetRandomTics", actor)) return; -#endif actor->tics = P_RandomRange(locvar1, locvar2); } @@ -8921,10 +8740,9 @@ void A_ChangeColorRelative(mobj_t *actor) { INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_ChangeColorRelative", actor)) return; -#endif if (locvar1) { @@ -8947,10 +8765,9 @@ void A_ChangeColorAbsolute(mobj_t *actor) { INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_ChangeColorAbsolute", actor)) return; -#endif if (locvar1) { @@ -8972,10 +8789,9 @@ void A_MoveRelative(mobj_t *actor) { INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_MoveRelative", actor)) return; -#endif P_Thrust(actor, actor->angle+FixedAngle(locvar1*FRACUNIT), FixedMul(locvar2*FRACUNIT, actor->scale)); } @@ -8991,10 +8807,9 @@ void A_MoveAbsolute(mobj_t *actor) { INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_MoveAbsolute", actor)) return; -#endif P_InstaThrust(actor, FixedAngle(locvar1*FRACUNIT), FixedMul(locvar2*FRACUNIT, actor->scale)); } @@ -9010,10 +8825,9 @@ void A_Thrust(mobj_t *actor) { INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_Thrust", actor)) return; -#endif if (!locvar1) CONS_Debug(DBG_GAMELOGIC, "A_Thrust: Var1 not specified!\n"); @@ -9037,10 +8851,9 @@ void A_ZThrust(mobj_t *actor) { INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_ZThrust", actor)) return; -#endif if (!locvar1) CONS_Debug(DBG_GAMELOGIC, "A_ZThrust: Var1 not specified!\n"); @@ -9072,10 +8885,9 @@ void A_SetTargetsTarget(mobj_t *actor) INT32 locvar1 = var1; INT32 locvar2 = var2; mobj_t *oldtarg = NULL, *newtarg = NULL; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_SetTargetsTarget", actor)) return; -#endif // actor's target if (locvar1) // or tracer @@ -9117,10 +8929,9 @@ void A_SetObjectFlags(mobj_t *actor) INT32 locvar1 = var1; INT32 locvar2 = var2; boolean unlinkthings = false; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_SetObjectFlags", actor)) return; -#endif if (locvar2 == 2) locvar1 = actor->flags | locvar1; @@ -9159,10 +8970,9 @@ void A_SetObjectFlags2(mobj_t *actor) { INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_SetObjectFlags2", actor)) return; -#endif if (locvar2 == 2) actor->flags2 |= locvar1; @@ -9187,10 +8997,9 @@ void A_BossJetFume(mobj_t *actor) { mobj_t *filler; INT32 locvar1 = var1; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_BossJetFume", actor)) return; -#endif if (locvar1 == 0) // Boss1 jet fumes { @@ -9323,10 +9132,9 @@ void A_RandomState(mobj_t *actor) { INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_RandomState", actor)) return; -#endif P_SetMobjState(actor, P_RandomChance(FRACUNIT/2) ? locvar1 : locvar2); } @@ -9343,10 +9151,8 @@ void A_RandomStateRange(mobj_t *actor) INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA if (LUA_CallAction("A_RandomStateRange", actor)) return; -#endif P_SetMobjState(actor, P_RandomRange(locvar1, locvar2)); } @@ -9362,27 +9168,22 @@ void A_DualAction(mobj_t *actor) { INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_DualAction", actor)) return; -#endif CONS_Debug(DBG_GAMELOGIC, "A_DualAction called from object type %d, var1: %d, var2: %d\n", actor->type, locvar1, locvar2); var1 = states[locvar1].var1; var2 = states[locvar1].var2; -#ifdef HAVE_BLUA astate = &states[locvar1]; -#endif CONS_Debug(DBG_GAMELOGIC, "A_DualAction: Calling First Action (state %d)...\n", locvar1); states[locvar1].action.acp1(actor); var1 = states[locvar2].var1; var2 = states[locvar2].var2; -#ifdef HAVE_BLUA astate = &states[locvar2]; -#endif CONS_Debug(DBG_GAMELOGIC, "A_DualAction: Calling Second Action (state %d)...\n", locvar2); states[locvar2].action.acp1(actor); @@ -9400,10 +9201,9 @@ void A_RemoteAction(mobj_t *actor) INT32 locvar1 = var1; INT32 locvar2 = var2; mobj_t *originaltarget = actor->target; // Hold on to the target for later. -#ifdef HAVE_BLUA + if (LUA_CallAction("A_RemoteAction", actor)) return; -#endif // If >=0, find the closest target. if (locvar1 >= 0) @@ -9465,9 +9265,7 @@ void A_RemoteAction(mobj_t *actor) // Steal the var1 and var2 from "locvar2" var1 = states[locvar2].var1; var2 = states[locvar2].var2; -#ifdef HAVE_BLUA astate = &states[locvar2]; -#endif CONS_Debug(DBG_GAMELOGIC, "A_RemoteAction: Calling action on %p\n" "var1 is %d\nvar2 is %d\n", actor->target, var1, var2); @@ -9486,10 +9284,9 @@ void A_RemoteAction(mobj_t *actor) // void A_ToggleFlameJet(mobj_t* actor) { -#ifdef HAVE_BLUA if (LUA_CallAction("A_ToggleFlameJet", actor)) return; -#endif + // threshold - off delay // movecount - on timer @@ -9533,10 +9330,9 @@ void A_OrbitNights(mobj_t* actor) boolean ishelper = (var2 & 0x10000); boolean donotrescale = (var2 & 0x40000); INT32 xfactor = 32, yfactor = 32, zfactor = 20; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_OrbitNights", actor)) return; -#endif if (actor->flags & MF_GRENADEBOUNCE) { @@ -9607,10 +9403,10 @@ void A_GhostMe(mobj_t *actor) { INT32 locvar1 = var1; mobj_t *ghost; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_GhostMe", actor)) return; -#endif + ghost = P_SpawnGhostMobj(actor); if (ghost && locvar1 > 0) ghost->fuse = locvar1; @@ -9630,10 +9426,9 @@ void A_SetObjectState(mobj_t *actor) INT32 locvar1 = var1; INT32 locvar2 = var2; mobj_t *target; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_SetObjectState", actor)) return; -#endif if ((!locvar2 && !actor->target) || (locvar2 && !actor->tracer)) { @@ -9676,10 +9471,8 @@ void A_SetObjectTypeState(mobj_t *actor) mobj_t *mo2; fixed_t dist = 0; -#ifdef HAVE_BLUA if (LUA_CallAction("A_SetObjectTypeState", actor)) return; -#endif for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next) { @@ -9719,10 +9512,9 @@ void A_KnockBack(mobj_t *actor) { INT32 locvar1 = var1; mobj_t *target; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_KnockBack", actor)) return; -#endif if (!locvar1) target = actor->target; @@ -9755,10 +9547,9 @@ void A_PushAway(mobj_t *actor) INT32 locvar2 = var2; mobj_t *target; // target angle_t an; // actor to target angle -#ifdef HAVE_BLUA + if (LUA_CallAction("A_PushAway", actor)) return; -#endif if ((!(locvar2 >> 16) && !actor->target) || ((locvar2 >> 16) && !actor->tracer)) return; @@ -9790,10 +9581,9 @@ void A_RingDrain(mobj_t *actor) { INT32 locvar1 = var1; player_t *player; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_RingDrain", actor)) return; -#endif if (!actor->target || !actor->target->player) { @@ -9823,10 +9613,9 @@ void A_SplitShot(mobj_t *actor) const UINT16 loc2up = (UINT16)(locvar2 >> 16); const fixed_t offs = (fixed_t)(locvar1*FRACUNIT); const fixed_t hoffs = (fixed_t)(loc2up*FRACUNIT); -#ifdef HAVE_BLUA + if (LUA_CallAction("A_SplitShot", actor)) return; -#endif A_FaceTarget(actor); { @@ -9858,10 +9647,10 @@ void A_MissileSplit(mobj_t *actor) { INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_MissileSplit", actor)) return; -#endif + if (actor->eflags & MFE_VERTICALFLIP) P_SpawnAlteredDirectionMissile(actor, locvar1, actor->x, actor->y, actor->z+actor->height, locvar2); else @@ -9886,10 +9675,9 @@ void A_MultiShot(mobj_t *actor) const UINT16 loc1up = (UINT16)(locvar1 >> 16); INT32 count = 0; fixed_t ad; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_MultiShot", actor)) return; -#endif if (actor->target) A_FaceTarget(actor); @@ -9948,10 +9736,9 @@ void A_InstaLoop(mobj_t *actor) const angle_t fa = FixedAngleC(loc1lw*FRACUNIT*360, loc1up*FRACUNIT)>>ANGLETOFINESHIFT; const fixed_t ac = FINECOSINE(fa); const fixed_t as = FINESINE(fa); -#ifdef HAVE_BLUA + if (LUA_CallAction("A_InstaLoop", actor)) return; -#endif P_InstaThrust(actor, actor->angle, FixedMul(ac, FixedMul(force, actor->scale))); P_SetObjectMomZ(actor, FixedMul(as, force), false); @@ -9982,10 +9769,9 @@ void A_Custom3DRotate(mobj_t *actor) const fixed_t hOff = FixedMul(loc1up*FRACUNIT, actor->scale); const fixed_t hspeed = FixedMul(loc2up*FRACUNIT/10, actor->scale); const fixed_t vspeed = FixedMul(loc2lw*FRACUNIT/10, actor->scale); -#ifdef HAVE_BLUA + if (LUA_CallAction("A_Custom3DRotate", actor)) return; -#endif if (actor->target->health == 0) { @@ -10042,10 +9828,9 @@ void A_SearchForPlayers(mobj_t *actor) { INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_SearchForPlayers", actor)) return; -#endif if (!actor->target || !(actor->target->flags & MF_SHOOTABLE)) { @@ -10076,10 +9861,9 @@ void A_CheckRandom(mobj_t *actor) INT32 locvar2 = var2; fixed_t chance = FRACUNIT; -#ifdef HAVE_BLUA if (LUA_CallAction("A_CheckRandom", actor)) return; -#endif + if ((locvar1 & 0xFFFF) == 0) return; @@ -10103,10 +9887,9 @@ void A_CheckTargetRings(mobj_t *actor) { INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_CheckTargetRings", actor)) return; -#endif if (!(actor->target) || !(actor->target->player)) return; @@ -10127,10 +9910,9 @@ void A_CheckRings(mobj_t *actor) INT32 locvar1 = var1; INT32 locvar2 = var2; INT32 i, cntr = 0; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_CheckRings", actor)) return; -#endif for (i = 0; i < MAXPLAYERS; i++) cntr += players[i].rings; @@ -10152,10 +9934,9 @@ void A_CheckTotalRings(mobj_t *actor) INT32 locvar2 = var2; INT32 i, cntr = 0; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_CheckTotalRings", actor)) return; -#endif for (i = 0; i < MAXPLAYERS; i++) cntr += players[i].totalring; @@ -10175,10 +9956,9 @@ void A_CheckHealth(mobj_t *actor) { INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_CheckHealth", actor)) return; -#endif if (actor->health <= locvar1) P_SetMobjState(actor, locvar2); @@ -10198,10 +9978,9 @@ void A_CheckRange(mobj_t *actor) INT32 locvar1 = var1; INT32 locvar2 = var2; fixed_t dist; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_CheckRange", actor)) return; -#endif if ((!(locvar1 >> 16) && !actor->target) || ((locvar1 >> 16) && !actor->tracer)) return; @@ -10229,10 +10008,9 @@ void A_CheckHeight(mobj_t *actor) INT32 locvar1 = var1; INT32 locvar2 = var2; fixed_t height; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_CheckHeight", actor)) return; -#endif if ((!(locvar1 >> 16) && !actor->target) || ((locvar1 >> 16) && !actor->tracer)) return; @@ -10262,10 +10040,9 @@ void A_CheckTrueRange(mobj_t *actor) fixed_t height; // vertical range fixed_t dist; // horizontal range fixed_t l; // true range -#ifdef HAVE_BLUA + if (LUA_CallAction("A_CheckTrueRange", actor)) return; -#endif if ((!(locvar1 >> 16) && !actor->target) || ((locvar1 >> 16) && !actor->tracer)) return; @@ -10314,10 +10091,9 @@ void A_CheckThingCount(mobj_t *actor) thinker_t *th; mobj_t *mo2; fixed_t dist = 0; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_CheckThingCount", actor)) return; -#endif for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next) { @@ -10361,10 +10137,8 @@ void A_CheckAmbush(mobj_t *actor) angle_t atp; // actor to target angle angle_t an; // angle between at and atp -#ifdef HAVE_BLUA if (LUA_CallAction("A_CheckAmbush", actor)) return; -#endif if ((!locvar1 && !actor->target) || (locvar1 && !actor->tracer)) return; @@ -10400,10 +10174,9 @@ void A_CheckCustomValue(mobj_t *actor) { INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_CheckCustomValue", actor)) return; -#endif if (actor->cusval >= locvar1) P_SetMobjState(actor, locvar2); @@ -10420,10 +10193,9 @@ void A_CheckCusValMemo(mobj_t *actor) { INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_CheckCusValMemo", actor)) return; -#endif if (actor->cvmem >= locvar1) P_SetMobjState(actor, locvar2); @@ -10446,10 +10218,9 @@ void A_SetCustomValue(mobj_t *actor) { INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_SetCustomValue", actor)) return; -#endif if (cv_debug) CONS_Printf("Init custom value is %d\n", actor->cusval); @@ -10497,10 +10268,9 @@ void A_UseCusValMemo(mobj_t *actor) INT32 temp = actor->cusval; // value being manipulated INT32 tempM = actor->cvmem; // value used to manipulate temp with -#ifdef HAVE_BLUA + if (LUA_CallAction("A_UseCusValMemo", actor)) return; -#endif if (locvar1 == 1) // cvmem being changed using cusval { @@ -10561,10 +10331,9 @@ void A_RelayCustomValue(mobj_t *actor) INT32 temp; // reference value - var1 lower 16 bits changes this INT32 tempT; // target's value - changed to tracer if var1 upper 16 bits set, then modified to become final value -#ifdef HAVE_BLUA + if (LUA_CallAction("A_RelayCustomValue", actor)) return; -#endif if ((!(locvar1 >> 16) && !actor->target) || ((locvar1 >> 16) && !actor->tracer)) return; @@ -10621,10 +10390,9 @@ void A_CusValAction(mobj_t *actor) { INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_CusValAction", actor)) return; -#endif if (locvar2 == 5) { @@ -10657,9 +10425,7 @@ void A_CusValAction(mobj_t *actor) var2 = states[locvar1].var2; } -#ifdef HAVE_BLUA astate = &states[locvar1]; -#endif states[locvar1].action.acp1(actor); } @@ -10675,10 +10441,9 @@ void A_CusValAction(mobj_t *actor) void A_ForceStop(mobj_t *actor) { INT32 locvar1 = var1; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_ForceStop", actor)) return; -#endif actor->momx = actor->momy = 0; if (locvar1 == 0) @@ -10696,12 +10461,8 @@ void A_ForceWin(mobj_t *actor) { INT32 i; -#ifdef HAVE_BLUA if (LUA_CallAction("A_ForceWin", actor)) return; -#else - (void)actor; -#endif for (i = 0; i < MAXPLAYERS; i++) { @@ -10733,10 +10494,9 @@ void A_ForceWin(mobj_t *actor) void A_SpikeRetract(mobj_t *actor) { INT32 locvar1 = var1; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_SpikeRetract", actor)) return; -#endif if (actor->flags & MF_NOBLOCKMAP) return; @@ -10818,10 +10578,9 @@ void A_Repeat(mobj_t *actor) { INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_Repeat", actor)) return; -#endif if (locvar1 && (!actor->extravalue2 || actor->extravalue2 > locvar1)) actor->extravalue2 = locvar1; @@ -10844,10 +10603,9 @@ void A_SetScale(mobj_t *actor) INT32 locvar1 = var1; INT32 locvar2 = var2; mobj_t *target; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_SetScale", actor)) return; -#endif if (locvar1 <= 0) { @@ -10888,10 +10646,10 @@ void A_RemoteDamage(mobj_t *actor) INT32 locvar2 = var2; mobj_t *target; // we MUST have a target mobj_t *source = NULL; // on the other hand we don't necessarily need a source -#ifdef HAVE_BLUA + if (LUA_CallAction("A_RemoteDamage", actor)) return; -#endif + if (locvar1 == 1) target = actor->target; else if (locvar1 == 2) @@ -10941,10 +10699,9 @@ void A_HomingChase(mobj_t *actor) mobj_t *dest; fixed_t dist; fixed_t speedmul; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_HomingChase", actor)) return; -#endif if (locvar2 == 1) dest = actor->tracer; @@ -10995,10 +10752,9 @@ void A_TrapShot(mobj_t *actor) INT16 vertoff = (INT16)(locvar2 >> 16); fixed_t x, y, z; fixed_t speed; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_TrapShot", actor)) return; -#endif x = actor->x + P_ReturnThrustX(actor, actor->angle, FixedMul(frontoff*FRACUNIT, actor->scale)); y = actor->y + P_ReturnThrustY(actor, actor->angle, FixedMul(frontoff*FRACUNIT, actor->scale)); @@ -11062,10 +10818,8 @@ void A_VileTarget(mobj_t *actor) mobjtype_t fogtype; INT32 i; -#ifdef HAVE_BLUA if (LUA_CallAction("A_VileTarget", actor)) return; -#endif if (!actor->target) return; @@ -11151,10 +10905,8 @@ void A_VileAttack(mobj_t *actor) mobj_t *fire; INT32 i; -#ifdef HAVE_BLUA if (LUA_CallAction("A_VileAttack", actor)) return; -#endif if (!actor->target) return; @@ -11265,10 +11017,8 @@ void A_VileFire(mobj_t *actor) INT32 locvar2 = var2; mobj_t *dest; -#ifdef HAVE_BLUA if (LUA_CallAction("A_VileFire", actor)) return; -#endif dest = actor->tracer; if (!dest) @@ -11353,10 +11103,8 @@ void A_BrakChase(mobj_t *actor) INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA if (LUA_CallAction("A_BrakChase", actor)) return; -#endif // Set new tics NOW, in case the state changes while we're doing this and we try applying this to the painstate or something silly if (actor->tics > 1 && locvar1 < actor->tics) // Not much point, otherwise @@ -11475,10 +11223,9 @@ void A_BrakFireShot(mobj_t *actor) fixed_t x, y, z; INT32 locvar1 = var1; -#ifdef HAVE_BLUA if (LUA_CallAction("A_BrakFireShot", actor)) return; -#endif + if (!actor->target) return; @@ -11539,10 +11286,8 @@ void A_BrakLobShot(mobj_t *actor) INT32 locvar2 = var2 & 0x0000FFFF; INT32 aimDirect = var2 & 0xFFFF0000; -#ifdef HAVE_BLUA if (LUA_CallAction("A_BrakLobShot", actor)) return; -#endif if (!actor->target) return; // Don't even bother if we've got nothing to aim at. @@ -11647,10 +11392,8 @@ void A_NapalmScatter(mobj_t *actor) INT32 i; // for-loop cursor mobj_t *mo; // each and every spawned napalm burst -#ifdef HAVE_BLUA if (LUA_CallAction("A_NapalmScatter", actor)) return; -#endif // Some quick sanity-checking if (typeOfShot >= NUMMOBJTYPES) // I'd add a <0 check, too, but 0x0000FFFF isn't negative in this case @@ -11701,10 +11444,8 @@ void A_SpawnFreshCopy(mobj_t *actor) { mobj_t *newObject; -#ifdef HAVE_BLUA if (LUA_CallAction("A_SpawnFreshCopy", actor)) return; -#endif newObject = P_SpawnMobjFromMobj(actor, 0, 0, 0, actor->type); newObject->flags2 = actor->flags2 & MF2_AMBUSH; @@ -11778,10 +11519,9 @@ void A_FlickySpawn(mobj_t *actor) INT32 locvar2 = var2; INT32 test = (var1 >> 16); SINT8 moveforward = 0; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_FlickySpawn", actor)) return; -#endif if (test & 1) A_Scream(actor); // A shortcut for the truly lazy. @@ -11847,10 +11587,9 @@ void A_FlickyCenter(mobj_t *actor) UINT16 flickytype = (locvar1 & 0xFFFF); UINT8 flickycolor = ((locvar1 >> 16) & 0xFF); UINT8 flickyflags = ((locvar1 >> 20) & 0xF); -#ifdef HAVE_BLUA + if (LUA_CallAction("A_FlickyCenter", actor)) return; -#endif if (!actor->tracer) { @@ -11969,10 +11708,8 @@ void A_FlickyAim(mobj_t *actor) INT32 locvar2 = var2; boolean flickyhitwall = false; -#ifdef HAVE_BLUA if (LUA_CallAction("A_FlickyAim", actor)) return; -#endif if ((actor->momx == actor->momy && actor->momy == 0) || (actor->target && P_IsFlickyCenter(actor->target->type) @@ -12070,10 +11807,10 @@ void A_FlickyFly(mobj_t *actor) { INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_FlickyFly", actor)) return; -#endif + P_InternalFlickyFly(actor, locvar1, locvar2, FINECOSINE((((actor->fuse % 36) * ANG10) >> ANGLETOFINESHIFT) & FINEMASK) ); @@ -12090,10 +11827,10 @@ void A_FlickySoar(mobj_t *actor) { INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_FlickySoar", actor)) return; -#endif + P_InternalFlickyFly(actor, locvar1, locvar2, 2*(FRACUNIT/2 - abs(FINECOSINE((((actor->fuse % 144) * 5*ANG1/2) >> ANGLETOFINESHIFT) & FINEMASK))) ); @@ -12114,10 +11851,10 @@ void A_FlickyCoast(mobj_t *actor) { INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_FlickyCoast", actor)) return; -#endif + if (actor->eflags & MFE_UNDERWATER) { actor->momx = (11*actor->momx)/12; @@ -12161,10 +11898,10 @@ void A_FlickyHop(mobj_t *actor) { INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_FlickyHop", actor)) return; -#endif + P_InternalFlickyHop(actor, locvar1, locvar2, actor->angle); } @@ -12180,10 +11917,10 @@ void A_FlickyFlounder(mobj_t *actor) INT32 locvar1 = var1; INT32 locvar2 = var2; angle_t hopangle; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_FlickyFlounder", actor)) return; -#endif + locvar1 *= (P_RandomKey(2) + 1); locvar2 *= (P_RandomKey(2) + 1); hopangle = (actor->angle + (P_RandomKey(9) - 4)*ANG2); @@ -12202,10 +11939,10 @@ void A_FlickyCheck(mobj_t *actor) { INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_FlickyCheck", actor)) return; -#endif + if (actor->target && P_IsFlickyCenter(actor->target->type) && (actor->target->flags & MF_GRENADEBOUNCE)) @@ -12239,10 +11976,10 @@ void A_FlickyHeightCheck(mobj_t *actor) { INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_FlickyHeightCheck", actor)) return; -#endif + if (actor->target && P_IsFlickyCenter(actor->target->type) && (actor->target->flags & MF_GRENADEBOUNCE)) @@ -12274,10 +12011,10 @@ void A_FlickyFlutter(mobj_t *actor) { INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_FlickyFlutter", actor)) return; -#endif + var1 = locvar1; var2 = locvar2; A_FlickyCheck(actor); @@ -12305,13 +12042,9 @@ void A_FlameParticle(mobj_t *actor) mobjtype_t type = (mobjtype_t)(mobjinfo[actor->type].painchance); fixed_t rad, hei; mobj_t *particle; - //INT32 locvar1 = var1; - //INT32 locvar2 = var2; -#ifdef HAVE_BLUA if (LUA_CallAction("A_FlameParticle", actor)) return; -#endif if (!type) return; @@ -12337,12 +12070,9 @@ void A_FadeOverlay(mobj_t *actor) { mobj_t *fade; INT32 locvar1 = var1; - //INT32 locvar2 = var2; -#ifdef HAVE_BLUA if (LUA_CallAction("A_FadeOverlay", actor)) return; -#endif fade = P_SpawnGhostMobj(actor); fade->frame = actor->frame; @@ -12382,10 +12112,8 @@ void A_Boss5Jump(mobj_t *actor) // INT32 locvar1 = var1; // INT32 locvar2 = var2; -#ifdef HAVE_BLUA if (LUA_CallAction("A_Boss5Jump", actor)) return; -#endif if (!actor->tracer) return; // Don't even bother if we've got nothing to aim at. @@ -12461,10 +12189,8 @@ void A_LightBeamReset(mobj_t *actor) // INT32 locvar1 = var1; // INT32 locvar2 = var2; -#ifdef HAVE_BLUA if (LUA_CallAction("A_LightBeamReset", actor)) return; -#endif actor->destscale = FRACUNIT + P_SignedRandom()*FRACUNIT/256; P_SetScale(actor, actor->destscale); @@ -12493,10 +12219,8 @@ void A_MineExplode(mobj_t *actor) // INT32 locvar1 = var1; // INT32 locvar2 = var2; -#ifdef HAVE_BLUA if (LUA_CallAction("A_MineExplode", actor)) return; -#endif A_Scream(actor); actor->flags = MF_NOGRAVITY|MF_NOCLIP; @@ -12548,10 +12272,8 @@ void A_MineRange(mobj_t *actor) INT32 locvar1 = var1; // INT32 locvar2 = var2; -#ifdef HAVE_BLUA if (LUA_CallAction("A_MineRange", actor)) return; -#endif if (!actor->target) return; @@ -12576,10 +12298,8 @@ void A_ConnectToGround(mobj_t *actor) INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA if (LUA_CallAction("A_ConnectToGround", actor)) return; -#endif if (actor->subsector->sector->ffloors) P_AdjustMobjFloorZ_FFloors(actor, actor->subsector->sector, 2); @@ -12636,10 +12356,10 @@ void A_SpawnParticleRelative(mobj_t *actor) mobj_t *mo; INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_SpawnParticleRelative", actor)) return; -#endif + CONS_Debug(DBG_GAMELOGIC, "A_SpawnParticleRelative called from object type %d, var1: %d, var2: %d\n", actor->type, locvar1, locvar2); @@ -12674,10 +12394,9 @@ void A_MultiShotDist(mobj_t *actor) { INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_MultiShotDist", actor)) return; -#endif { UINT8 i; @@ -12714,10 +12433,9 @@ void A_WhoCaresIfYourSonIsABee(mobj_t *actor) fixed_t foffsetx; fixed_t foffsety; mobj_t *son; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_WhoCaresIfYourSonIsABee", actor)) return; -#endif A_FaceTarget(actor); @@ -12749,11 +12467,9 @@ void A_WhoCaresIfYourSonIsABee(mobj_t *actor) void A_ParentTriesToSleep(mobj_t *actor) { INT32 locvar1 = var1; - //INT32 locvar2 = var2; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_ParentTriesToSleep", actor)) return; -#endif if (actor->extravalue1) { @@ -12780,12 +12496,8 @@ void A_ParentTriesToSleep(mobj_t *actor) // void A_CryingToMomma(mobj_t *actor) { - //INT32 locvar1 = var1; - //INT32 locvar2 = var2; -#ifdef HAVE_BLUA if (LUA_CallAction("A_CryingToMomma", actor)) return; -#endif if (actor->tracer) actor->tracer->extravalue1++; @@ -12813,10 +12525,9 @@ void A_CheckFlags2(mobj_t *actor) { INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_CheckFlags2", actor)) return; -#endif if (actor->flags2 & locvar1) P_SetMobjState(actor, (statenum_t)locvar2); @@ -12832,14 +12543,12 @@ void A_CheckFlags2(mobj_t *actor) void A_Boss5FindWaypoint(mobj_t *actor) { INT32 locvar1 = var1; - //INT32 locvar2 = var2; boolean avoidcenter; UINT32 i; UINT8 extrainfo = (actor->spawnpoint ? actor->spawnpoint->extrainfo : 0); -#ifdef HAVE_BLUA + if (LUA_CallAction("A_Boss5FindWaypoint", actor)) return; -#endif avoidcenter = !actor->tracer || (actor->health == actor->info->damage+1); @@ -13054,10 +12763,9 @@ void A_DoNPCSkid(mobj_t *actor) INT32 locvar1 = var1; INT32 locvar2 = var2; fixed_t x, y, z; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_DoNPCSkid", actor)) return; -#endif x = actor->x; y = actor->y; @@ -13111,10 +12819,9 @@ void A_DoNPCPain(mobj_t *actor) INT32 locvar2 = var2; fixed_t vspeed = 0; fixed_t hspeed = FixedMul(4*FRACUNIT, actor->scale); -#ifdef HAVE_BLUA + if (LUA_CallAction("A_DoNPCPain", actor)) return; -#endif actor->flags &= ~(MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT); @@ -13160,11 +12867,9 @@ void A_DoNPCPain(mobj_t *actor) void A_PrepareRepeat(mobj_t *actor) { INT32 locvar1 = var1; - //INT32 locvar2 = var2; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_PrepareRepeat", actor)) return; -#endif actor->extravalue2 = locvar1; } @@ -13183,10 +12888,9 @@ void A_Boss5ExtraRepeat(mobj_t *actor) INT32 calc; INT32 locspawn; INT32 lochealth; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_Boss5ExtraRepeat", actor)) return; -#endif if (actor->extravalue2 > 0 && !(actor->flags2 & MF2_FRET)) return; @@ -13217,10 +12921,9 @@ void A_Boss5ExtraRepeat(mobj_t *actor) // void A_Boss5Calm(mobj_t *actor) { -#ifdef HAVE_BLUA if (LUA_CallAction("A_Boss5Calm", actor)) return; -#endif + actor->flags |= MF_SHOOTABLE; actor->flags2 &= ~MF2_FRET; } @@ -13236,10 +12939,9 @@ void A_Boss5CheckOnGround(mobj_t *actor) { INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_Boss5CheckOnGround", actor)) return; -#endif if ((!(actor->eflags & MFE_VERTICALFLIP) && actor->z <= actor->floorz) || (actor->eflags & MFE_VERTICALFLIP && actor->z + actor->height >= actor->ceilingz)) @@ -13268,10 +12970,9 @@ void A_Boss5CheckFalling(mobj_t *actor) { INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_Boss5CheckFalling", actor)) return; -#endif if (actor->health && actor->extravalue2 > 1) { @@ -13298,10 +12999,9 @@ void A_Boss5PinchShot(mobj_t *actor) INT32 locvar2 = var2; fixed_t zoffset; mobj_t *missile; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_Boss5PinchShot", actor)) return; -#endif if (actor->health > actor->info->damage) return; @@ -13334,10 +13034,9 @@ void A_Boss5MakeItRain(mobj_t *actor) INT32 locvar2 = var2; INT32 offset = (48 + locvar2)<<16; // upper 16 bits, not fixed_t! INT32 i; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_Boss5MakeItRain", actor)) return; -#endif actor->flags2 |= MF2_STRONGBOX; @@ -13371,10 +13070,9 @@ void A_Boss5MakeJunk(mobj_t *actor) mobj_t *broked = NULL; angle_t ang; INT32 i = ((locvar2 & 1) ? 8 : 1); -#ifdef HAVE_BLUA + if (LUA_CallAction("A_Boss5MakeJunk", actor)) return; -#endif if (locvar1 < 0 && (actor->flags2 & MF2_SLIDEPUSH)) // this entire action is a hack, don't judge me { @@ -13462,11 +13160,9 @@ void A_Boss5MakeJunk(mobj_t *actor) void A_LookForBetter(mobj_t *actor) { INT32 locvar1 = var1; - //INT32 locvar2 = var2; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_LookForBetter", actor)) return; -#endif P_LookForPlayers(actor, (locvar1 & 65535), false, FixedMul((locvar1 >> 16)*FRACUNIT, actor->scale)); A_FaceTarget(actor); @@ -13524,11 +13220,9 @@ static void P_DustRing(mobjtype_t mobjtype, UINT32 div, fixed_t x, fixed_t y, fi void A_Boss5BombExplode(mobj_t *actor) { INT32 locvar1 = var1; - //INT32 locvar2 = var2; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_Boss5BombExplode", actor)) return; -#endif // The original Lua script did not use |= to add flags but just set these flags exactly apparently? // (I may modify this later) @@ -13631,10 +13325,8 @@ void A_DustDevilThink(mobj_t *actor) INT32 bx, by, xl, xh, yl, yh; fixed_t radius = actor->radius; -#ifdef HAVE_BLUA if (LUA_CallAction("A_DustDevilThink", actor)) return; -#endif //Chained thinker for the spiralling dust column. while (layer && !P_MobjWasRemoved(layer)) { @@ -13771,15 +13463,12 @@ static boolean PIT_TNTExplode(mobj_t *nearby) void A_TNTExplode(mobj_t *actor) { INT32 locvar1 = var1; - //INT32 locvar2 = var2; INT32 x, y; INT32 xl, xh, yl, yh; static mappoint_t epicenter = {0,0,0}; -#ifdef HAVE_BLUA if (LUA_CallAction("A_TNTExplode", actor)) return; -#endif if (actor->tracer) { @@ -13843,12 +13532,9 @@ void A_TNTExplode(mobj_t *actor) void A_DebrisRandom(mobj_t *actor) { INT32 locvar1 = var1; - //INT32 locvar2 = var2; -#ifdef HAVE_BLUA if (LUA_CallAction("A_DebrisRandom", actor)) return; -#endif actor->frame |= P_RandomRange(0, locvar1); var1 = 0; @@ -13888,10 +13574,8 @@ void A_TrainCameo(mobj_t *actor) fixed_t span = locvar1*FRACUNIT; fixed_t len = locvar2*FRACUNIT; -#ifdef HAVE_BLUA if (LUA_CallAction("A_TrainCameo", actor)) return; -#endif //Spawn sides. P_TrainSeg(actor, x, y + span, z, ang, spr, 0); @@ -13928,10 +13612,8 @@ void A_TrainCameo2(mobj_t *actor) fixed_t span = locvar1*FRACUNIT; fixed_t len = locvar2*FRACUNIT; -#ifdef HAVE_BLUA if (LUA_CallAction("A_TrainCameo2", actor)) return; -#endif //Spawn sides. P_TrainSeg(actor, x, y + span, z, ang, spr, 0); @@ -13956,10 +13638,8 @@ void A_CanarivoreGas(mobj_t *actor) { INT32 locvar1 = var1; -#ifdef HAVE_BLUA if (LUA_CallAction("A_CanarivoreGas", actor)) return; -#endif P_DustRing(locvar1, 4, actor->x, actor->y, actor->z + actor->height / 5, 18, 0, FRACUNIT/10, actor->scale); P_DustRing(locvar1, 6, actor->x, actor->y, actor->z + actor->height / 5, 28, FRACUNIT, FRACUNIT/10, actor->scale); @@ -13979,10 +13659,8 @@ void A_KillSegments(mobj_t *actor) mobj_t *seg = actor->tracer; INT32 fuse = locvar1 ? locvar1 : TICRATE/2; -#ifdef HAVE_BLUA if (LUA_CallAction("A_KillSegments", actor)) return; -#endif while (seg) { @@ -14064,10 +13742,8 @@ void A_SnapperSpawn(mobj_t *actor) INT32 i; mobj_t *seg; -#ifdef HAVE_BLUA if (LUA_CallAction("A_SnapperSpawn", actor)) return; -#endif // It spawns 1 head. seg = P_SpawnMobjFromMobj(actor, 0, 0, 0, headtype); @@ -14116,10 +13792,8 @@ void A_SnapperThinker(mobj_t *actor) fixed_t dist; boolean chasing; -#ifdef HAVE_BLUA if (LUA_CallAction("A_SnapperThinker", actor)) return; -#endif // We make a check just in case there's no spawnpoint. if (actor->spawnpoint) @@ -14239,10 +13913,8 @@ void A_SaloonDoorSpawn(mobj_t *actor) mobj_t *door; mobjflag2_t ambush = (actor->flags2 & MF2_AMBUSH); -#ifdef HAVE_BLUA if (LUA_CallAction("A_SaloonDoorSpawn", actor)) return; -#endif if (!locvar1) return; @@ -14278,10 +13950,8 @@ void A_MinecartSparkThink(mobj_t *actor) fixed_t dz, dm; UINT8 i; -#ifdef HAVE_BLUA if (LUA_CallAction("A_MinecartSparkThink", actor)) return; -#endif if (actor->momz == 0 && P_IsObjectOnGround(actor)) actor->momz = P_RandomRange(2, 4)*FRACUNIT; @@ -14313,10 +13983,9 @@ void A_ModuloToState(mobj_t *actor) { INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA + if (LUA_CallAction("A_ModuloToState", actor)) return; -#endif if ((modulothing % locvar1 == 0)) P_SetMobjState(actor, (locvar2)); @@ -14334,10 +14003,8 @@ void A_LavafallRocks(mobj_t *actor) { UINT8 i; -#ifdef HAVE_BLUA if (LUA_CallAction("A_LavafallRocks", actor)) return; -#endif // Don't spawn rocks unless a player is relatively close by. for (i = 0; i < MAXPLAYERS; ++i) @@ -14367,10 +14034,8 @@ void A_LavafallLava(mobj_t *actor) mobj_t *lavafall; UINT8 i; -#ifdef HAVE_BLUA if (LUA_CallAction("A_LavafallLava", actor)) return; -#endif if ((40 - actor->fuse) % (2*(actor->scale >> FRACBITS))) return; @@ -14397,10 +14062,8 @@ void A_LavafallLava(mobj_t *actor) // void A_FallingLavaCheck(mobj_t *actor) { -#ifdef HAVE_BLUA if (LUA_CallAction("A_FallingLavaCheck", actor)) return; -#endif if (actor->eflags & MFE_TOUCHWATER || P_IsObjectOnGround(actor)) { @@ -14424,10 +14087,8 @@ void A_FireShrink(mobj_t *actor) INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA if (LUA_CallAction("A_FireShrink", actor)) return; -#endif actor->destscale = locvar1; actor->scalespeed = FRACUNIT/locvar2; @@ -14450,10 +14111,8 @@ void A_SpawnPterabytes(mobj_t *actor) UINT8 amount = 1; UINT8 i; -#ifdef HAVE_BLUA if (LUA_CallAction("A_SpawnPterabytes", actor)) return; -#endif if (actor->spawnpoint) amount = actor->spawnpoint->extrainfo + 1; @@ -14487,10 +14146,8 @@ void A_PterabyteHover(mobj_t *actor) { angle_t ang, fa; -#ifdef HAVE_BLUA if (LUA_CallAction("A_PterabyteHover", actor)) return; -#endif P_InstaThrust(actor, actor->angle, actor->info->speed); actor->angle += ANG1; @@ -14511,10 +14168,8 @@ void A_RolloutSpawn(mobj_t *actor) INT32 locvar1 = var1; INT32 locvar2 = var2; -#ifdef HAVE_BLUA if (LUA_CallAction("A_RolloutSpawn", actor)) return; -#endif if (!(actor->target) || P_MobjWasRemoved(actor->target) @@ -14549,10 +14204,8 @@ void A_RolloutRock(mobj_t *actor) fixed_t speed = P_AproxDistance(actor->momx, actor->momy), topspeed = FixedMul(actor->info->speed, actor->scale); boolean inwater = actor->eflags & (MFE_TOUCHWATER|MFE_UNDERWATER); -#ifdef HAVE_BLUA if (LUA_CallAction("A_RolloutRock", actor)) return; -#endif actor->friction = FRACUNIT; // turns out riding on solids sucks, so let's just make it easier on ourselves @@ -14634,10 +14287,8 @@ void A_DragonbomberSpawn(mobj_t *actor) UINT8 i; mobj_t *mo = actor; - #ifdef HAVE_BLUA - if (LUA_CallAction("A_DragonbomberSpawn", actor)) - return; - #endif + if (LUA_CallAction("A_DragonbomberSpawn", actor)) + return; for (i = 0; i < var1; i++) // spawn tail segments { @@ -14672,10 +14323,8 @@ void A_DragonWing(mobj_t *actor) mobj_t *target = actor->target; fixed_t x, y; - #ifdef HAVE_BLUA - if (LUA_CallAction("A_DragonWing", actor)) - return; - #endif + if (LUA_CallAction("A_DragonWing", actor)) + return; if (target == NULL || !target->health) { @@ -14707,10 +14356,8 @@ void A_DragonSegment(mobj_t *actor) fixed_t ydist; fixed_t zdist; - #ifdef HAVE_BLUA - if (LUA_CallAction("A_DragonSegment", actor)) - return; - #endif + if (LUA_CallAction("A_DragonSegment", actor)) + return; if (target == NULL || !target->health) { diff --git a/src/p_inter.c b/src/p_inter.c index 95f8fba41..67d197375 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -365,10 +365,8 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck) if (special->flags & (MF_ENEMY|MF_BOSS) && special->flags2 & MF2_FRET) return; -#ifdef HAVE_BLUA if (LUAh_TouchSpecial(special, toucher) || P_MobjWasRemoved(special)) return; -#endif // 0 = none, 1 = elemental pierce, 2 = bubble bounce elementalpierce = (((player->powers[pw_shield] & SH_NOSTACK) == SH_ELEMENTAL || (player->powers[pw_shield] & SH_NOSTACK) == SH_BUBBLEWRAP) && (player->pflags & PF_SHIELDABILITY) @@ -1919,10 +1917,8 @@ static void P_HitDeathMessages(player_t *player, mobj_t *inflictor, mobj_t *sour if (!netgame) return; // Presumably it's obvious what's happening in splitscreen. -#ifdef HAVE_BLUA if (LUAh_HurtMsg(player, inflictor, source, damagetype)) return; -#endif deadtarget = (player->mo->health <= 0); @@ -2395,10 +2391,8 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget target->flags2 &= ~(MF2_SKULLFLY|MF2_NIGHTSPULL); target->health = 0; // This makes it easy to check if something's dead elsewhere. -#ifdef HAVE_BLUA if (LUAh_MobjDeath(target, inflictor, source, damagetype) || P_MobjWasRemoved(target)) return; -#endif // Let EVERYONE know what happened to a player! 01-29-2002 Tails if (target->player && !target->player->spectator) @@ -3511,11 +3505,7 @@ void P_SpecialStageDamage(player_t *player, mobj_t *inflictor, mobj_t *source) boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype) { player_t *player; -#ifdef HAVE_BLUA boolean force = false; -#else - static const boolean force = false; -#endif if (objectplacing) return false; @@ -3533,7 +3523,6 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da return false; } -#ifdef HAVE_BLUA // Everything above here can't be forced. if (!metalrecording) { @@ -3545,7 +3534,6 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da else if (shouldForce == 2) return false; } -#endif if (!force) { @@ -3579,10 +3567,8 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da if (!force && target->flags2 & MF2_FRET) // Currently flashing from being hit return false; -#ifdef HAVE_BLUA if (LUAh_MobjDamage(target, inflictor, source, damage, damagetype) || P_MobjWasRemoved(target)) return true; -#endif if (target->health > 1) target->flags2 |= MF2_FRET; @@ -3631,10 +3617,8 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da || (G_GametypeHasTeams() && player->ctfteam == source->player->ctfteam))) return false; // Don't run eachother over in special stages and team games and such } -#ifdef HAVE_BLUA if (LUAh_MobjDamage(target, inflictor, source, damage, damagetype)) return true; -#endif P_NiGHTSDamage(target, source); // -5s :( return true; } @@ -3687,18 +3671,14 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da if (force || (inflictor && inflictor->flags & MF_MISSILE && inflictor->flags2 & MF2_SUPERFIRE)) // Super Sonic is stunned! { -#ifdef HAVE_BLUA if (!LUAh_MobjDamage(target, inflictor, source, damage, damagetype)) -#endif P_SuperDamage(player, inflictor, source, damage); return true; } return false; } -#ifdef HAVE_BLUA else if (LUAh_MobjDamage(target, inflictor, source, damage, damagetype)) return true; -#endif else if (player->powers[pw_shield] || (player->bot && !ultimatemode)) //If One-Hit Shield { P_ShieldDamage(player, inflictor, source, damage, damagetype); diff --git a/src/p_map.c b/src/p_map.c index 966684818..988089989 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -756,11 +756,9 @@ static boolean PIT_CheckThing(mobj_t *thing) if (tmthing->z + tmthing->height < thing->z) return true; // underneath -#ifdef HAVE_BLUA // REX HAS SEEN YOU if (!LUAh_SeenPlayer(tmthing->target->player, thing->player)) return false; -#endif seenplayer = thing->player; return false; @@ -948,7 +946,6 @@ static boolean PIT_CheckThing(mobj_t *thing) return true; // the line doesn't cross between either pair of opposite corners } -#ifdef HAVE_BLUA { UINT8 shouldCollide = LUAh_MobjCollide(thing, tmthing); // checks hook for thing's type if (P_MobjWasRemoved(tmthing) || P_MobjWasRemoved(thing)) @@ -957,9 +954,8 @@ static boolean PIT_CheckThing(mobj_t *thing) return false; // force collide else if (shouldCollide == 2) return true; // force no collide - } - { - UINT8 shouldCollide = LUAh_MobjMoveCollide(tmthing, thing); // checks hook for tmthing's type + + shouldCollide = LUAh_MobjMoveCollide(tmthing, thing); // checks hook for tmthing's type if (P_MobjWasRemoved(tmthing) || P_MobjWasRemoved(thing)) return true; // one of them was removed??? if (shouldCollide == 1) @@ -967,7 +963,6 @@ static boolean PIT_CheckThing(mobj_t *thing) else if (shouldCollide == 2) return true; // force no collide } -#endif if (tmthing->type == MT_LAVAFALL_LAVA && (thing->type == MT_RING || thing->type == MT_REDTEAMRING || thing->type == MT_BLUETEAMRING || thing->type == MT_FLINGRING)) { @@ -1946,7 +1941,6 @@ static boolean PIT_CheckLine(line_t *ld) // this line is out of the if so upper and lower textures can be hit by a splat blockingline = ld; -#ifdef HAVE_BLUA { UINT8 shouldCollide = LUAh_MobjLineCollide(tmthing, blockingline); // checks hook for thing's type if (P_MobjWasRemoved(tmthing)) @@ -1956,7 +1950,6 @@ static boolean PIT_CheckLine(line_t *ld) else if (shouldCollide == 2) return true; // force no collide } -#endif if (!ld->backsector) // one sided line { diff --git a/src/p_mobj.c b/src/p_mobj.c index 9194cf9f7..8ba1adc73 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -62,9 +62,7 @@ void P_RunCachedActions(void) { var1 = states[ac->statenum].var1; var2 = states[ac->statenum].var2; -#ifdef HAVE_BLUA astate = &states[ac->statenum]; -#endif if (ac->mobj && !P_MobjWasRemoved(ac->mobj)) // just in case... states[ac->statenum].action.acp1(ac->mobj); next = ac->next; @@ -459,9 +457,7 @@ boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state) { var1 = st->var1; var2 = st->var2; -#ifdef HAVE_BLUA astate = st; -#endif st->action.acp1(mobj); // woah. a player was removed by an action. @@ -585,9 +581,7 @@ boolean P_SetMobjState(mobj_t *mobj, statenum_t state) { var1 = st->var1; var2 = st->var2; -#ifdef HAVE_BLUA astate = st; -#endif st->action.acp1(mobj); if (P_MobjWasRemoved(mobj)) return false; @@ -1906,15 +1900,12 @@ void P_XYMovement(mobj_t *mo) B_MoveBlocked(player); } -#ifdef HAVE_BLUA if (LUAh_MobjMoveBlocked(mo)) { if (P_MobjWasRemoved(mo)) return; } - else -#endif - if (P_MobjWasRemoved(mo)) + else if (P_MobjWasRemoved(mo)) return; else if (mo->flags & MF_BOUNCE) { @@ -7643,12 +7634,10 @@ static void P_RosySceneryThink(mobj_t *mobj) static void P_MobjSceneryThink(mobj_t *mobj) { -#ifdef HAVE_BLUA if (LUAh_MobjThinker(mobj)) return; if (P_MobjWasRemoved(mobj)) return; -#endif if ((mobj->flags2 & MF2_SHIELD) && !P_AddShield(mobj)) return; @@ -7993,9 +7982,7 @@ static void P_MobjSceneryThink(mobj_t *mobj) if (!mobj->fuse) { -#ifdef HAVE_BLUA if (!LUAh_MobjFuse(mobj)) -#endif P_RemoveMobj(mobj); return; } @@ -8054,9 +8041,7 @@ static void P_MobjSceneryThink(mobj_t *mobj) mobj->fuse--; if (!mobj->fuse) { -#ifdef HAVE_BLUA if (!LUAh_MobjFuse(mobj)) -#endif P_RemoveMobj(mobj); return; } @@ -8085,7 +8070,6 @@ static boolean P_MobjPushableThink(mobj_t *mobj) static boolean P_MobjBossThink(mobj_t *mobj) { -#ifdef HAVE_BLUA if (LUAh_BossThinker(mobj)) { if (P_MobjWasRemoved(mobj)) @@ -8094,7 +8078,6 @@ static boolean P_MobjBossThink(mobj_t *mobj) else if (P_MobjWasRemoved(mobj)) return false; else -#endif switch (mobj->type) { case MT_EGGMOBILE: @@ -10004,113 +9987,110 @@ static boolean P_FuseThink(mobj_t *mobj) if (mobj->fuse) return true; -#ifdef HAVE_BLUA if (LUAh_MobjFuse(mobj) || P_MobjWasRemoved(mobj)) ; - else -#endif - if (mobj->info->flags & MF_MONITOR) + else if (mobj->info->flags & MF_MONITOR) + { + P_MonitorFuseThink(mobj); + return false; + } + else switch (mobj->type) + { + // gargoyle and snowman handled in P_PushableThinker, not here + case MT_THROWNGRENADE: + case MT_CYBRAKDEMON_NAPALM_BOMB_LARGE: + P_SetMobjState(mobj, mobj->info->deathstate); + break; + case MT_LHRT: + P_KillMobj(mobj, NULL, NULL, 0); + break; + case MT_BLUEFLAG: + case MT_REDFLAG: + P_FlagFuseThink(mobj); + P_RemoveMobj(mobj); + return false; + case MT_FANG: + if (mobj->flags2 & MF2_SLIDEPUSH) { - P_MonitorFuseThink(mobj); + var1 = 0; + var2 = 0; + A_BossDeath(mobj); return false; } - else switch (mobj->type) + P_SetMobjState(mobj, mobj->state->nextstate); + if (P_MobjWasRemoved(mobj)) + return false; + break; + case MT_METALSONIC_BATTLE: + break; // don't remove + case MT_SPIKE: + P_SetMobjState(mobj, mobj->state->nextstate); + mobj->fuse = mobj->info->speed; + if (mobj->spawnpoint) + mobj->fuse += mobj->spawnpoint->angle; + break; + case MT_WALLSPIKE: + P_SetMobjState(mobj, mobj->state->nextstate); + mobj->fuse = mobj->info->speed; + if (mobj->spawnpoint) + mobj->fuse += (mobj->spawnpoint->angle / 360); + break; + case MT_NIGHTSCORE: + P_RemoveMobj(mobj); + return false; + case MT_LAVAFALL: + if (mobj->state - states == S_LAVAFALL_DORMANT) { - // gargoyle and snowman handled in P_PushableThinker, not here - case MT_THROWNGRENADE: - case MT_CYBRAKDEMON_NAPALM_BOMB_LARGE: - P_SetMobjState(mobj, mobj->info->deathstate); + mobj->fuse = 30; + P_SetMobjState(mobj, S_LAVAFALL_TELL); + S_StartSound(mobj, mobj->info->seesound); + } + else if (mobj->state - states == S_LAVAFALL_TELL) + { + mobj->fuse = 40; + P_SetMobjState(mobj, S_LAVAFALL_SHOOT); + S_StopSound(mobj); + S_StartSound(mobj, mobj->info->attacksound); + } + else + { + mobj->fuse = 30; + P_SetMobjState(mobj, S_LAVAFALL_DORMANT); + S_StopSound(mobj); + } + return false; + case MT_PYREFLY: + if (mobj->health <= 0) break; - case MT_LHRT: - P_KillMobj(mobj, NULL, NULL, 0); - break; - case MT_BLUEFLAG: - case MT_REDFLAG: - P_FlagFuseThink(mobj); - P_RemoveMobj(mobj); - return false; - case MT_FANG: - if (mobj->flags2 & MF2_SLIDEPUSH) - { - var1 = 0; - var2 = 0; - A_BossDeath(mobj); - return false; - } - P_SetMobjState(mobj, mobj->state->nextstate); - if (P_MobjWasRemoved(mobj)) - return false; - break; - case MT_METALSONIC_BATTLE: - break; // don't remove - case MT_SPIKE: - P_SetMobjState(mobj, mobj->state->nextstate); - mobj->fuse = mobj->info->speed; - if (mobj->spawnpoint) - mobj->fuse += mobj->spawnpoint->angle; - break; - case MT_WALLSPIKE: - P_SetMobjState(mobj, mobj->state->nextstate); - mobj->fuse = mobj->info->speed; - if (mobj->spawnpoint) - mobj->fuse += (mobj->spawnpoint->angle / 360); - break; - case MT_NIGHTSCORE: - P_RemoveMobj(mobj); - return false; - case MT_LAVAFALL: - if (mobj->state - states == S_LAVAFALL_DORMANT) - { - mobj->fuse = 30; - P_SetMobjState(mobj, S_LAVAFALL_TELL); - S_StartSound(mobj, mobj->info->seesound); - } - else if (mobj->state - states == S_LAVAFALL_TELL) - { - mobj->fuse = 40; - P_SetMobjState(mobj, S_LAVAFALL_SHOOT); - S_StopSound(mobj); - S_StartSound(mobj, mobj->info->attacksound); - } - else - { - mobj->fuse = 30; - P_SetMobjState(mobj, S_LAVAFALL_DORMANT); - S_StopSound(mobj); - } - return false; - case MT_PYREFLY: - if (mobj->health <= 0) - break; - mobj->extravalue2 = (mobj->extravalue2 + 1) % 3; - if (mobj->extravalue2 == 0) - { - P_SetMobjState(mobj, mobj->info->spawnstate); - mobj->fuse = 100; - S_StopSound(mobj); - S_StartSound(mobj, sfx_s3k8c); - } - else if (mobj->extravalue2 == 1) - { - mobj->fuse = 50; - S_StartSound(mobj, sfx_s3ka3); - } - else - { - P_SetMobjState(mobj, mobj->info->meleestate); - mobj->fuse = 100; - S_StopSound(mobj); - S_StartSound(mobj, sfx_s3kc2l); - } - return false; - case MT_PLAYER: - break; // don't remove - default: - P_SetMobjState(mobj, mobj->info->xdeathstate); // will remove the mobj if S_NULL. - break; - // Looking for monitors? They moved to a special condition above. + mobj->extravalue2 = (mobj->extravalue2 + 1) % 3; + if (mobj->extravalue2 == 0) + { + P_SetMobjState(mobj, mobj->info->spawnstate); + mobj->fuse = 100; + S_StopSound(mobj); + S_StartSound(mobj, sfx_s3k8c); } + else if (mobj->extravalue2 == 1) + { + mobj->fuse = 50; + S_StartSound(mobj, sfx_s3ka3); + } + else + { + P_SetMobjState(mobj, mobj->info->meleestate); + mobj->fuse = 100; + S_StopSound(mobj); + S_StartSound(mobj, sfx_s3kc2l); + } + return false; + case MT_PLAYER: + break; // don't remove + default: + P_SetMobjState(mobj, mobj->info->xdeathstate); // will remove the mobj if S_NULL. + break; + // Looking for monitors? They moved to a special condition above. + } return !P_MobjWasRemoved(mobj); } @@ -10179,7 +10159,6 @@ void P_MobjThinker(mobj_t *mobj) return; } -#ifdef HAVE_BLUA // Check for a Lua thinker first if (!mobj->player) { @@ -10193,7 +10172,7 @@ void P_MobjThinker(mobj_t *mobj) if (P_MobjWasRemoved(mobj)) return; } -#endif + // if it's pushable, or if it would be pushable other than temporary disablement, use the // separate thinker if (mobj->flags & MF_PUSHABLE || (mobj->info->flags & MF_PUSHABLE && mobj->fuse)) @@ -10656,7 +10635,6 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type) // Set shadowscale here, before spawn hook so that Lua can change it mobj->shadowscale = P_DefaultMobjShadowScale(mobj); -#ifdef HAVE_BLUA // DANGER! This can cause P_SpawnMobj to return NULL! // Avoid using P_RemoveMobj on the newly created mobj in "MobjSpawn" Lua hooks! if (LUAh_MobjSpawn(mobj)) @@ -10667,7 +10645,6 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type) else if (P_MobjWasRemoved(mobj)) return NULL; else -#endif switch (mobj->type) { case MT_ALTVIEWMAN: @@ -10937,9 +10914,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type) { var1 = st->var1; var2 = st->var2; -#ifdef HAVE_BLUA astate = st; -#endif st->action.acp1(mobj); // DANGER! This can cause P_SpawnMobj to return NULL! // Avoid using MF_RUNSPAWNFUNC on mobjs whose spawn state expects target or tracer to already be set! @@ -11037,16 +11012,12 @@ size_t iquehead, iquetail; void P_RemoveMobj(mobj_t *mobj) { I_Assert(mobj != NULL); -#ifdef HAVE_BLUA if (P_MobjWasRemoved(mobj)) return; // something already removing this mobj. mobj->thinker.function.acp1 = (actionf_p1)P_RemoveThinkerDelayed; // shh. no recursing. LUAh_MobjRemoved(mobj); mobj->thinker.function.acp1 = (actionf_p1)P_MobjThinker; // needed for P_UnsetThingPosition, etc. to work. -#else - I_Assert(!P_MobjWasRemoved(mobj)); -#endif // Rings only, please! if (mobj->spawnpoint && @@ -12710,7 +12681,6 @@ static boolean P_SetupBooster(mapthing_t* mthing, mobj_t* mobj, boolean strong) static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean *doangle) { -#ifdef HAVE_BLUA boolean override = LUAh_MapThingSpawn(mobj, mthing); if (P_MobjWasRemoved(mobj)) @@ -12718,7 +12688,6 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean if (override) return true; -#endif switch (mobj->type) { diff --git a/src/p_saveg.c b/src/p_saveg.c index e6c7d07fd..37d5f99ba 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -4183,8 +4183,6 @@ void P_SaveGame(void) { P_ArchiveMisc(); P_ArchivePlayer(); - - // yes, even in non HAVE_BLUA P_ArchiveLuabanksAndConsistency(); } @@ -4220,9 +4218,7 @@ void P_SaveNetGame(void) P_NetArchiveSpecials(); P_NetArchiveColormaps(); } -#ifdef HAVE_BLUA LUA_Archive(); -#endif P_ArchiveLuabanksAndConsistency(); } @@ -4264,9 +4260,7 @@ boolean P_LoadNetGame(void) P_RelinkPointers(); P_FinishMobjs(); } -#ifdef HAVE_BLUA LUA_UnArchive(); -#endif // This is stupid and hacky, but maybe it'll work! P_SetRandSeed(P_GetInitSeed()); diff --git a/src/p_setup.c b/src/p_setup.c index 766e82ca0..b3b86886f 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -57,9 +57,7 @@ #include "filesrch.h" // refreshdirmenu -#ifdef HAVE_BLUA #include "lua_hud.h" // level title -#endif #include "f_finale.h" // wipes @@ -3526,9 +3524,7 @@ boolean P_LoadLevel(boolean fromnetsave) // Close text prompt before freeing the old level F_EndTextPrompt(false, true); -#ifdef HAVE_BLUA LUA_InvalidateLevel(); -#endif for (ss = sectors; sectors+numsectors != ss; ss++) { @@ -3665,9 +3661,7 @@ boolean P_LoadLevel(boolean fromnetsave) G_CopyTiccmd(&players[i].cmd, &netcmds[buf][i], 1); } P_PreTicker(2); -#ifdef HAVE_BLUA LUAh_MapLoad(); -#endif } // No render mode, stop here. @@ -3859,10 +3853,8 @@ boolean P_AddWadFile(const char *wadfilename) // Update the detected resources. // Note: ALWAYS load Lua scripts first, SOCs right after, and the remaining resources afterwards. -#ifdef HAVE_BLUA // if (luaNum) // Lua scripts. // P_LoadLuaScrRange(wadnum, luaPos, luaNum); -#endif // if (socNum) // SOCs. // P_LoadDehackRange(wadnum, socPos, socNum); if (sfxNum) // Sounds. TODO: Function currently only updates already existing sounds, the rest is handled somewhere else. diff --git a/src/p_spec.c b/src/p_spec.c index aecdb3b98..8938a51b6 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -3366,14 +3366,10 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) } case 443: // Calls a named Lua function -#ifdef HAVE_BLUA if (line->text) LUAh_LinedefExecute(line, mo, callsec); else CONS_Alert(CONS_WARNING, "Linedef %s is missing the hook name of the Lua function to call! (This should be given in the front texture fields)\n", sizeu1(line-lines)); -#else - CONS_Alert(CONS_ERROR, "The map is trying to run a Lua script, but this exe was not compiled with Lua support!\n"); -#endif break; case 444: // Earthquake camera diff --git a/src/p_tick.c b/src/p_tick.c index 1d421ad37..7ea6edb2d 100644 --- a/src/p_tick.c +++ b/src/p_tick.c @@ -269,9 +269,7 @@ void P_RemoveThinkerDelayed(thinker_t *thinker) // void P_RemoveThinker(thinker_t *thinker) { -#ifdef HAVE_BLUA LUA_InvalidateUserdata(thinker); -#endif thinker->function.acp1 = (actionf_p1)P_RemoveThinkerDelayed; } @@ -643,9 +641,7 @@ void P_Ticker(boolean run) if (demoplayback) G_ReadDemoTiccmd(&players[consoleplayer].cmd, 0); - #ifdef HAVE_BLUA LUAh_PreThinkFrame(); - #endif for (i = 0; i < MAXPLAYERS; i++) if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo)) @@ -671,9 +667,7 @@ void P_Ticker(boolean run) if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo)) P_PlayerAfterThink(&players[i]); -#ifdef HAVE_BLUA LUAh_ThinkFrame(); -#endif } // Run shield positioning @@ -745,9 +739,7 @@ void P_Ticker(boolean run) if (modeattacking) G_GhostTicker(); -#ifdef HAVE_BLUA LUAh_PostThinkFrame(); -#endif } P_MapEnd(); @@ -767,9 +759,8 @@ void P_PreTicker(INT32 frames) { P_MapStart(); -#ifdef HAVE_BLUA LUAh_PreThinkFrame(); -#endif + for (i = 0; i < MAXPLAYERS; i++) if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo)) { @@ -793,9 +784,7 @@ void P_PreTicker(INT32 frames) if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo)) P_PlayerAfterThink(&players[i]); -#ifdef HAVE_BLUA LUAh_ThinkFrame(); -#endif // Run shield positioning P_RunShields(); @@ -804,9 +793,7 @@ void P_PreTicker(INT32 frames) P_UpdateSpecials(); P_RespawnSpecials(); -#ifdef HAVE_BLUA LUAh_PostThinkFrame(); -#endif P_MapEnd(); } diff --git a/src/p_user.c b/src/p_user.c index 345da85ef..19b53e16f 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -1109,7 +1109,6 @@ boolean P_PlayerCanDamage(player_t *player, mobj_t *thing) if (!player->mo || player->spectator || !thing || P_MobjWasRemoved(thing)) return false; -#ifdef HAVE_BLUA { UINT8 shouldCollide = LUAh_PlayerCanDamage(player, thing); if (P_MobjWasRemoved(thing)) @@ -1119,7 +1118,6 @@ boolean P_PlayerCanDamage(player_t *player, mobj_t *thing) else if (shouldCollide == 2) return false; // force no } -#endif // Invinc/super. Not for Monitors. if (!(thing->flags & MF_MONITOR) && (player->powers[pw_invulnerability] || player->powers[pw_super])) @@ -1521,7 +1519,7 @@ void P_PlayJingle(player_t *player, jingletype_t jingletype) char newmusic[7]; strncpy(newmusic, musname, 7); -#if defined(HAVE_BLUA) && defined(HAVE_LUA_MUSICPLUS) +#ifdef HAVE_LUA_MUSICPLUS if(LUAh_MusicJingle(jingletype, newmusic, &musflags, &looping)) return; #endif @@ -1602,10 +1600,8 @@ boolean P_EvaluateMusicStatus(UINT16 status, const char *musname) break; case JT_OTHER: // Other state -#ifdef HAVE_BLUA result = LUAh_ShouldJingleContinue(&players[i], musname); break; -#endif case JT_NONE: // Null state case JT_MASTER: // Main level music @@ -1870,10 +1866,8 @@ void P_SpawnShieldOrb(player_t *player) I_Error("P_SpawnShieldOrb: player->mo is NULL!\n"); #endif -#ifdef HAVE_BLUA if (LUAh_ShieldSpawn(player)) return; -#endif if (player->powers[pw_shield] & SH_FORCE) orbtype = MT_FORCE_ORB; @@ -4638,13 +4632,11 @@ static void P_DoSpinAbility(player_t *player, ticcmd_t *cmd) && (player->pflags & PF_JUMPSTASIS || player->mo->state-states != S_PLAY_GLIDE_LANDING)) return; -#ifdef HAVE_BLUA if (cmd->buttons & BT_USE) { if (LUAh_SpinSpecial(player)) return; } -#endif #ifdef ESLOPE canstand = (!player->mo->standingslope || (player->mo->standingslope->flags & SL_NOPHYSICS) || abs(player->mo->standingslope->zdelta) < FRACUNIT/2); @@ -5130,11 +5122,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd) } } } - if (cmd->buttons & BT_USE // Spin button effects - #ifdef HAVE_BLUA - && !LUAh_ShieldSpecial(player) - #endif - ) + if (cmd->buttons & BT_USE && !LUAh_ShieldSpecial(player)) // Spin button effects { // Force stop if ((player->powers[pw_shield] & ~(SH_FORCEHP|SH_STACK)) == SH_FORCE) @@ -5212,51 +5200,48 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd) // and you don't have a shield, do it! P_DoSuperTransformation(player, false); } - else -#ifdef HAVE_BLUA - if (!LUAh_JumpSpinSpecial(player)) -#endif - switch (player->charability) - { - case CA_THOK: - if (player->powers[pw_super]) // Super Sonic float - { - if ((player->speed > 5*player->mo->scale) // FixedMul(5<mo->scale), but scale is FRACUNIT-based - && (P_MobjFlip(player->mo)*player->mo->momz <= 0)) + else if (!LUAh_JumpSpinSpecial(player)) + switch (player->charability) + { + case CA_THOK: + if (player->powers[pw_super]) // Super Sonic float { - if (player->panim != PA_RUN && player->panim != PA_WALK) + if ((player->speed > 5*player->mo->scale) // FixedMul(5<mo->scale), but scale is FRACUNIT-based + && (P_MobjFlip(player->mo)*player->mo->momz <= 0)) { - if (player->speed >= FixedMul(player->runspeed, player->mo->scale)) - P_SetPlayerMobjState(player->mo, S_PLAY_FLOAT_RUN); - else - P_SetPlayerMobjState(player->mo, S_PLAY_FLOAT); - } + if (player->panim != PA_RUN && player->panim != PA_WALK) + { + if (player->speed >= FixedMul(player->runspeed, player->mo->scale)) + P_SetPlayerMobjState(player->mo, S_PLAY_FLOAT_RUN); + else + P_SetPlayerMobjState(player->mo, S_PLAY_FLOAT); + } - player->mo->momz = 0; - player->pflags &= ~(PF_STARTJUMP|PF_SPINNING); + player->mo->momz = 0; + player->pflags &= ~(PF_STARTJUMP|PF_SPINNING); + } } - } - break; - case CA_TELEKINESIS: - if (!(player->pflags & (PF_THOKKED|PF_USEDOWN)) || (player->charflags & SF_MULTIABILITY)) - { - P_Telekinesis(player, - -FixedMul(player->actionspd, player->mo->scale), // -ve thrust (pulling towards player) - FixedMul(384*FRACUNIT, player->mo->scale)); - } - break; - case CA_TWINSPIN: - if ((player->charability2 == CA2_MELEE) && (!(player->pflags & (PF_THOKKED|PF_USEDOWN)) || player->charflags & SF_MULTIABILITY)) - { - player->pflags |= PF_THOKKED; - S_StartSound(player->mo, sfx_s3k42); - player->mo->frame = 0; - P_SetPlayerMobjState(player->mo, S_PLAY_TWINSPIN); - } - break; - default: - break; - } + break; + case CA_TELEKINESIS: + if (!(player->pflags & (PF_THOKKED|PF_USEDOWN)) || (player->charflags & SF_MULTIABILITY)) + { + P_Telekinesis(player, + -FixedMul(player->actionspd, player->mo->scale), // -ve thrust (pulling towards player) + FixedMul(384*FRACUNIT, player->mo->scale)); + } + break; + case CA_TWINSPIN: + if ((player->charability2 == CA2_MELEE) && (!(player->pflags & (PF_THOKKED|PF_USEDOWN)) || player->charflags & SF_MULTIABILITY)) + { + player->pflags |= PF_THOKKED; + S_StartSound(player->mo, sfx_s3k42); + player->mo->frame = 0; + P_SetPlayerMobjState(player->mo, S_PLAY_TWINSPIN); + } + break; + default: + break; + } } } @@ -5292,16 +5277,13 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd) if (cmd->buttons & BT_JUMP && !player->exiting && !P_PlayerInPain(player)) { -#ifdef HAVE_BLUA if (LUAh_JumpSpecial(player)) ; - else -#endif - if (player->pflags & PF_JUMPDOWN) // all situations below this require jump button not to be pressed already + // all situations below this require jump button not to be pressed already + else if (player->pflags & PF_JUMPDOWN) ; - else // Jump S3&K style while in quicksand. - if (P_InQuicksand(player->mo)) + else if (P_InQuicksand(player->mo)) { P_DoJump(player, true); player->secondjump = 0; @@ -5313,9 +5295,8 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd) P_SetTarget(&player->mo->tracer, NULL); player->powers[pw_flashing] = TICRATE/4; } - else // can't jump while in air, can't jump while jumping - if (onground || player->climbing || player->powers[pw_carry]) + else if (onground || player->climbing || player->powers[pw_carry]) { P_DoJump(player, true); player->secondjump = 0; @@ -5331,9 +5312,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd) }*/ else if (player->pflags & PF_JUMPED) { -#ifdef HAVE_BLUA if (!LUAh_AbilitySpecial(player)) -#endif switch (player->charability) { case CA_THOK: @@ -5528,30 +5507,28 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd) } else if (player->pflags & PF_THOKKED) { -#ifdef HAVE_BLUA if (!LUAh_AbilitySpecial(player)) -#endif - switch (player->charability) - { - case CA_FLY: - case CA_SWIM: // Swim - if (player->charability == CA_SWIM && !(player->mo->eflags & MFE_UNDERWATER)) - ; // Can't do anything if you're a fish out of water! - else if (player->powers[pw_tailsfly]) // If currently flying, give an ascend boost. - { - player->fly1 = 20; + switch (player->charability) + { + case CA_FLY: + case CA_SWIM: // Swim + if (player->charability == CA_SWIM && !(player->mo->eflags & MFE_UNDERWATER)) + ; // Can't do anything if you're a fish out of water! + else if (player->powers[pw_tailsfly]) // If currently flying, give an ascend boost. + { + player->fly1 = 20; - if (player->charability == CA_SWIM) - player->fly1 /= 2; + if (player->charability == CA_SWIM) + player->fly1 /= 2; - // Slow down! - if (player->speed > FixedMul(8*FRACUNIT, player->mo->scale) && player->speed > FixedMul(player->normalspeed>>1, player->mo->scale)) - P_Thrust(player->mo, R_PointToAngle2(0,0,player->mo->momx,player->mo->momy), FixedMul(-4*FRACUNIT, player->mo->scale)); - } - break; - default: - break; - } + // Slow down! + if (player->speed > FixedMul(8*FRACUNIT, player->mo->scale) && player->speed > FixedMul(player->normalspeed>>1, player->mo->scale)) + P_Thrust(player->mo, R_PointToAngle2(0,0,player->mo->momx,player->mo->momy), FixedMul(-4*FRACUNIT, player->mo->scale)); + } + break; + default: + break; + } } else if ((player->powers[pw_shield] & SH_NOSTACK) == SH_WHIRLWIND && !player->powers[pw_super]) P_DoJumpShield(player); @@ -10638,10 +10615,8 @@ boolean P_SpectatorJoinGame(player_t *player) else changeto = (P_RandomFixed() & 1) + 1; -#ifdef HAVE_BLUA if (!LUAh_TeamSwitch(player, changeto, true, false, false)) return false; -#endif if (player->mo) { @@ -10655,11 +10630,9 @@ boolean P_SpectatorJoinGame(player_t *player) //Reset away view if (P_IsLocalPlayer(player) && displayplayer != consoleplayer) { -#ifdef HAVE_BLUA // Call ViewpointSwitch hooks here. // The viewpoint was forcibly changed. LUAh_ViewpointSwitch(player, &players[consoleplayer], true); -#endif displayplayer = consoleplayer; } @@ -10677,10 +10650,8 @@ boolean P_SpectatorJoinGame(player_t *player) // respawn in place and sit there for the rest of the round. if (!((gametyperules & GTR_HIDEFROZEN) && leveltime > (hidetime * TICRATE))) { -#ifdef HAVE_BLUA if (!LUAh_TeamSwitch(player, 3, true, false, false)) return false; -#endif if (player->mo) { P_RemoveMobj(player->mo); @@ -10704,11 +10675,9 @@ boolean P_SpectatorJoinGame(player_t *player) //Reset away view if (P_IsLocalPlayer(player) && displayplayer != consoleplayer) { -#ifdef HAVE_BLUA // Call ViewpointSwitch hooks here. // The viewpoint was forcibly changed. LUAh_ViewpointSwitch(player, &players[consoleplayer], true); -#endif displayplayer = consoleplayer; } @@ -11631,9 +11600,7 @@ void P_PlayerThink(player_t *player) } if (player->playerstate == PST_REBORN) { -#ifdef HAVE_BLUA LUAh_PlayerThink(player); -#endif return; } } @@ -11737,9 +11704,7 @@ void P_PlayerThink(player_t *player) if (player->playerstate == PST_DEAD) { -#ifdef HAVE_BLUA LUAh_PlayerThink(player); -#endif return; } } @@ -11862,9 +11827,7 @@ void P_PlayerThink(player_t *player) { player->mo->flags2 &= ~MF2_SHADOW; P_DeathThink(player); -#ifdef HAVE_BLUA LUAh_PlayerThink(player); -#endif return; } @@ -11906,9 +11869,7 @@ void P_PlayerThink(player_t *player) { if (P_SpectatorJoinGame(player)) { -#ifdef HAVE_BLUA LUAh_PlayerThink(player); -#endif return; // player->mo was removed. } } @@ -12013,9 +11974,7 @@ void P_PlayerThink(player_t *player) if (!player->mo) { -#ifdef HAVE_BLUA LUAh_PlayerThink(player); -#endif return; // P_MovePlayer removed player->mo. } @@ -12457,9 +12416,7 @@ void P_PlayerThink(player_t *player) } #undef dashmode -#ifdef HAVE_BLUA LUAh_PlayerThink(player); -#endif /* // Colormap verification @@ -13009,11 +12966,9 @@ void P_PlayerAfterThink(player_t *player) if (player->followmobj) { -#ifdef HAVE_BLUA if (LUAh_FollowMobj(player, player->followmobj) || P_MobjWasRemoved(player->followmobj)) {;} else -#endif { switch (player->followmobj->type) { diff --git a/src/s_sound.c b/src/s_sound.c index 91345b3a2..0cc40a9ce 100644 --- a/src/s_sound.c +++ b/src/s_sound.c @@ -40,7 +40,7 @@ extern INT32 msg_id; #include "m_misc.h" // for tunes command #include "m_cond.h" // for conditionsets -#if defined(HAVE_BLUA) && defined(HAVE_LUA_MUSICPLUS) +#ifdef HAVE_LUA_MUSICPLUS #include "lua_hook.h" // MusicChange hook #endif @@ -2314,7 +2314,7 @@ void S_ChangeMusicEx(const char *mmusic, UINT16 mflags, boolean looping, UINT32 return; strncpy(newmusic, mmusic, 7); -#if defined(HAVE_BLUA) && defined(HAVE_LUA_MUSICPLUS) +#ifdef HAVE_LUA_MUSICPLUS if(LUAh_MusicChange(music_name, newmusic, &mflags, &looping, &position, &prefadems, &fadeinms)) return; #endif diff --git a/src/sdl/Srb2SDL-vc9.vcproj b/src/sdl/Srb2SDL-vc9.vcproj index 3898aeba4..9ef4301cc 100644 --- a/src/sdl/Srb2SDL-vc9.vcproj +++ b/src/sdl/Srb2SDL-vc9.vcproj @@ -50,7 +50,7 @@ Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories=""$(ProjectDir)..\..\libs\libpng-src";"$(ProjectDir)..\..\libs\zlib"" - PreprocessorDefinitions="_DEBUG;USE_WGL_SWAP;DIRECTFULLSCREEN;HAVE_SDL;HWRENDER;HW3SOUND;HAVE_FILTER;HAVE_MIXER;USEASM;HAVE_PNG;HAVE_BLUA;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE" + PreprocessorDefinitions="_DEBUG;USE_WGL_SWAP;DIRECTFULLSCREEN;HAVE_SDL;HWRENDER;HW3SOUND;HAVE_FILTER;HAVE_MIXER;USEASM;HAVE_PNG;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE" MinimalRebuild="true" BasicRuntimeChecks="3" RuntimeLibrary="1" @@ -145,7 +145,7 @@ Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories=""$(ProjectDir)..\..\libs\libpng-src";"$(ProjectDir)..\..\libs\zlib"" - PreprocessorDefinitions="_DEBUG;USE_WGL_SWAP;DIRECTFULLSCREEN;HAVE_SDL;HWRENDER;HW3SOUND;HAVE_FILTER;HAVE_MIXER;HAVE_PNG;HAVE_BLUA;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE" + PreprocessorDefinitions="_DEBUG;USE_WGL_SWAP;DIRECTFULLSCREEN;HAVE_SDL;HWRENDER;HW3SOUND;HAVE_FILTER;HAVE_MIXER;HAVE_PNG;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE" MinimalRebuild="true" BasicRuntimeChecks="3" RuntimeLibrary="1" @@ -248,7 +248,7 @@ FavorSizeOrSpeed="1" OmitFramePointers="true" AdditionalIncludeDirectories=""$(ProjectDir)..\..\libs\libpng-src";"$(ProjectDir)..\..\libs\zlib"" - PreprocessorDefinitions="NDEBUG;SDLMAIN;NO_STDIO_REDIRECT;USE_WGL_SWAP;DIRECTFULLSCREEN;HAVE_SDL;HWRENDER;HW3SOUND;HAVE_FILTER;HAVE_MIXER;USEASM;HAVE_PNG;HAVE_BLUA;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE" + PreprocessorDefinitions="NDEBUG;SDLMAIN;NO_STDIO_REDIRECT;USE_WGL_SWAP;DIRECTFULLSCREEN;HAVE_SDL;HWRENDER;HW3SOUND;HAVE_FILTER;HAVE_MIXER;USEASM;HAVE_PNG;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE" StringPooling="true" RuntimeLibrary="0" PrecompiledHeaderFile=".\..\..\objs\VC9\$(Platform)\$(Configuration)\SDL\Srb2SDL-vc9.pch" @@ -350,7 +350,7 @@ FavorSizeOrSpeed="1" OmitFramePointers="true" AdditionalIncludeDirectories=""$(ProjectDir)..\..\libs\libpng-src";"$(ProjectDir)..\..\libs\zlib"" - PreprocessorDefinitions="NDEBUG;SDLMAIN;NO_STDIO_REDIRECT;USE_WGL_SWAP;DIRECTFULLSCREEN;HAVE_SDL;HWRENDER;HW3SOUND;HAVE_FILTER;HAVE_MIXER;HAVE_PNG;HAVE_BLUA;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE" + PreprocessorDefinitions="NDEBUG;SDLMAIN;NO_STDIO_REDIRECT;USE_WGL_SWAP;DIRECTFULLSCREEN;HAVE_SDL;HWRENDER;HW3SOUND;HAVE_FILTER;HAVE_MIXER;HAVE_PNG;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE" StringPooling="true" RuntimeLibrary="0" PrecompiledHeaderFile=".\..\..\objs\VC9\$(Platform)\$(Configuration)\SDL\Srb2SDL-vc9.pch" diff --git a/src/sdl/macosx/Srb2mac.xcodeproj/project.pbxproj b/src/sdl/macosx/Srb2mac.xcodeproj/project.pbxproj index b615bc1df..182220265 100644 --- a/src/sdl/macosx/Srb2mac.xcodeproj/project.pbxproj +++ b/src/sdl/macosx/Srb2mac.xcodeproj/project.pbxproj @@ -1272,7 +1272,6 @@ HAVE_SDL, HAVE_MIXER, HAVE_PNG, - HAVE_BLUA, LUA_USE_POSIX, COMPVERSION, HWRENDER, @@ -1395,7 +1394,6 @@ HAVE_SDL, HAVE_MIXER, HAVE_PNG, - HAVE_BLUA, LUA_USE_POSIX, COMPVERSION, HWRENDER, diff --git a/src/st_stuff.c b/src/st_stuff.c index 4864f2af6..ee7fc3f21 100644 --- a/src/st_stuff.c +++ b/src/st_stuff.c @@ -42,9 +42,7 @@ #include "hardware/hw_main.h" #endif -#ifdef HAVE_BLUA #include "lua_hud.h" -#endif UINT16 objectsdrawn = 0; @@ -969,11 +967,7 @@ static void ST_drawLivesArea(void) V_DrawThinString(hudinfo[HUD_LIVES].x+18, hudinfo[HUD_LIVES].y, v_colmap, skins[stplyr->skin].hudname); // Power Stones collected - if (G_RingSlingerGametype() -#ifdef HAVE_BLUA - && LUA_HudEnabled(hud_powerstones) -#endif - ) + if (G_RingSlingerGametype() && LUA_HudEnabled(hud_powerstones)) { INT32 workx = hudinfo[HUD_LIVES].x+1, j; if ((leveltime & 1) && stplyr->powers[pw_invulnerability] && (stplyr->powers[pw_sneakers] == stplyr->powers[pw_invulnerability])) // hack; extremely unlikely to be activated unintentionally @@ -1341,17 +1335,11 @@ void ST_drawTitleCard(void) if (!G_IsTitleCardAvailable()) return; -#ifdef HAVE_BLUA if (!LUA_HudEnabled(hud_stagetitle)) goto luahook; -#endif if (lt_ticker >= (lt_endtime + TICRATE)) -#ifdef HAVE_BLUA goto luahook; -#else - return; -#endif if ((lt_ticker-lt_lasttic) > 1) lt_ticker = lt_lasttic+1; @@ -1396,10 +1384,8 @@ void ST_drawTitleCard(void) lt_lasttic = lt_ticker; -#ifdef HAVE_BLUA luahook: LUAh_TitleCardHUD(stplyr); -#endif } // @@ -1444,7 +1430,7 @@ static void ST_drawPowerupHUD(void) if (stplyr->spectator || stplyr->playerstate != PST_LIVE) return; - + // --------- // Finish icon // --------- @@ -1785,11 +1771,7 @@ static void ST_drawNiGHTSHUD(void) const boolean oldspecialstage = (G_IsSpecialStage(gamemap) && !(maptol & TOL_NIGHTS)); // Drill meter - if ( -#ifdef HAVE_BLUA - LUA_HudEnabled(hud_nightsdrill) && -#endif - stplyr->powers[pw_carry] == CR_NIGHTSMODE) + if (LUA_HudEnabled(hud_nightsdrill) && stplyr->powers[pw_carry] == CR_NIGHTSMODE) { INT32 locx = 16, locy = 180; INT32 dfill; @@ -1831,9 +1813,7 @@ static void ST_drawNiGHTSHUD(void) if (!oldspecialstage // Don't display when the score is showing (it popping up for a split second when exiting a map is intentional) && !(stplyr->texttimer && stplyr->textvar == 4) -#ifdef HAVE_BLUA && LUA_HudEnabled(hud_nightslink) -#endif && ((cv_debug & DBG_NIGHTSBASIC) || stplyr->linkcount > 1)) // When debugging, show "0 Link". { ST_drawNiGHTSLink(); @@ -1847,10 +1827,8 @@ static void ST_drawNiGHTSHUD(void) } // Begin drawing brackets/chip display -#ifdef HAVE_BLUA if (LUA_HudEnabled(hud_nightsspheres)) { -#endif ST_DrawTopLeftOverlayPatch(16, 8, nbracket); if (G_IsSpecialStage(gamemap)) ST_DrawTopLeftOverlayPatch(24, 16, ( @@ -1987,24 +1965,14 @@ static void ST_drawNiGHTSHUD(void) V_DrawTallNum((total_spherecount >= 1000) ? 76 : 72, 8 + 11, V_PERPLAYER|V_SNAPTOTOP|V_SNAPTOLEFT|V_HUDTRANS, total_spherecount); else V_DrawTallNum(68, 8 + 11, V_PERPLAYER|V_SNAPTOTOP|V_SNAPTOLEFT|V_HUDTRANS, total_spherecount); -#ifdef HAVE_BLUA } -#endif // Score - if (!stplyr->exiting && !oldspecialstage -#ifdef HAVE_BLUA - && LUA_HudEnabled(hud_nightsscore) -#endif - ) + if (!stplyr->exiting && !oldspecialstage && LUA_HudEnabled(hud_nightsscore)) ST_DrawNightsOverlayNum(304<marescore, nightsnum, SKINCOLOR_AZURE); - if (!stplyr->exiting -#ifdef HAVE_BLUA // TODO give this its own section for Lua - && LUA_HudEnabled(hud_nightsscore) -#endif - ) + if (!stplyr->exiting && LUA_HudEnabled(hud_nightsscore)) { if (modeattacking == ATTACKING_NIGHTS) { @@ -2027,11 +1995,7 @@ static void ST_drawNiGHTSHUD(void) } // Ideya time remaining - if (!stplyr->exiting && stplyr->nightstime > 0 -#ifdef HAVE_BLUA - && LUA_HudEnabled(hud_nightstime) -#endif - ) + if (!stplyr->exiting && stplyr->nightstime > 0 && LUA_HudEnabled(hud_nightstime)) { INT32 realnightstime = stplyr->nightstime/TICRATE; INT32 numbersize; @@ -2122,10 +2086,8 @@ static void ST_drawNiGHTSHUD(void) } // Records/extra text -#ifdef HAVE_BLUA if (LUA_HudEnabled(hud_nightsrecords)) -#endif - ST_drawNightsRecords(); + ST_drawNightsRecords(); } } @@ -2403,20 +2365,16 @@ static void ST_drawTeamHUD(void) else p = bmatcico; -#ifdef HAVE_BLUA if (LUA_HudEnabled(hud_teamscores)) -#endif - V_DrawSmallScaledPatch(BASEVIDWIDTH/2 - SEP - SHORT(p->width)/4, 4, V_HUDTRANS|V_PERPLAYER|V_SNAPTOTOP, p); + V_DrawSmallScaledPatch(BASEVIDWIDTH/2 - SEP - SHORT(p->width)/4, 4, V_HUDTRANS|V_PERPLAYER|V_SNAPTOTOP, p); if (gametyperules & GTR_TEAMFLAGS) p = rflagico; else p = rmatcico; -#ifdef HAVE_BLUA if (LUA_HudEnabled(hud_teamscores)) -#endif - V_DrawSmallScaledPatch(BASEVIDWIDTH/2 + SEP - SHORT(p->width)/4, 4, V_HUDTRANS|V_PERPLAYER|V_SNAPTOTOP, p); + V_DrawSmallScaledPatch(BASEVIDWIDTH/2 + SEP - SHORT(p->width)/4, 4, V_HUDTRANS|V_PERPLAYER|V_SNAPTOTOP, p); if (!(gametyperules & GTR_TEAMFLAGS)) goto num; @@ -2427,18 +2385,12 @@ static void ST_drawTeamHUD(void) // Show which flags aren't at base. for (i = 0; i < MAXPLAYERS; i++) { - if (players[i].gotflag & GF_BLUEFLAG // Blue flag isn't at base -#ifdef HAVE_BLUA - && LUA_HudEnabled(hud_teamscores) -#endif - ) + // Blue flag isn't at base + if (players[i].gotflag & GF_BLUEFLAG && LUA_HudEnabled(hud_teamscores)) V_DrawScaledPatch(BASEVIDWIDTH/2 - SEP - SHORT(nonicon->width)/2, 0, V_HUDTRANS|V_PERPLAYER|V_SNAPTOTOP, nonicon); - if (players[i].gotflag & GF_REDFLAG // Red flag isn't at base -#ifdef HAVE_BLUA - && LUA_HudEnabled(hud_teamscores) -#endif - ) + // Red flag isn't at base + if (players[i].gotflag & GF_REDFLAG && LUA_HudEnabled(hud_teamscores)) V_DrawScaledPatch(BASEVIDWIDTH/2 + SEP - SHORT(nonicon2->width)/2, 0, V_HUDTRANS|V_PERPLAYER|V_SNAPTOTOP, nonicon2); whichflag |= players[i].gotflag; @@ -2449,32 +2401,20 @@ static void ST_drawTeamHUD(void) // Display a countdown timer showing how much time left until the flag returns to base. { - if (blueflag && blueflag->fuse > 1 -#ifdef HAVE_BLUA - && LUA_HudEnabled(hud_teamscores) -#endif - ) + if (blueflag && blueflag->fuse > 1 && LUA_HudEnabled(hud_teamscores)) V_DrawCenteredString(BASEVIDWIDTH/2 - SEP, 8, V_YELLOWMAP|V_HUDTRANS|V_PERPLAYER|V_SNAPTOTOP, va("%u", (blueflag->fuse / TICRATE))); - if (redflag && redflag->fuse > 1 -#ifdef HAVE_BLUA - && LUA_HudEnabled(hud_teamscores) -#endif - ) + if (redflag && redflag->fuse > 1 && LUA_HudEnabled(hud_teamscores)) V_DrawCenteredString(BASEVIDWIDTH/2 + SEP, 8, V_YELLOWMAP|V_HUDTRANS|V_PERPLAYER|V_SNAPTOTOP, va("%u", (redflag->fuse / TICRATE))); } } num: -#ifdef HAVE_BLUA if (LUA_HudEnabled(hud_teamscores)) -#endif - V_DrawCenteredString(BASEVIDWIDTH/2 - SEP, 16, V_HUDTRANS|V_PERPLAYER|V_SNAPTOTOP, va("%u", bluescore)); + V_DrawCenteredString(BASEVIDWIDTH/2 - SEP, 16, V_HUDTRANS|V_PERPLAYER|V_SNAPTOTOP, va("%u", bluescore)); -#ifdef HAVE_BLUA if (LUA_HudEnabled(hud_teamscores)) -#endif - V_DrawCenteredString(BASEVIDWIDTH/2 + SEP, 16, V_HUDTRANS|V_PERPLAYER|V_SNAPTOTOP, va("%u", redscore)); + V_DrawCenteredString(BASEVIDWIDTH/2 + SEP, 16, V_HUDTRANS|V_PERPLAYER|V_SNAPTOTOP, va("%u", redscore)); #undef SEP } @@ -2661,24 +2601,14 @@ static void ST_overlayDrawer(void) ST_drawNiGHTSHUD(); else { -#ifdef HAVE_BLUA if (LUA_HudEnabled(hud_score)) -#endif - ST_drawScore(); -#ifdef HAVE_BLUA + ST_drawScore(); if (LUA_HudEnabled(hud_time)) -#endif - ST_drawTime(); -#ifdef HAVE_BLUA + ST_drawTime(); if (LUA_HudEnabled(hud_rings)) -#endif - ST_drawRings(); + ST_drawRings(); - if (!modeattacking -#ifdef HAVE_BLUA - && LUA_HudEnabled(hud_lives) -#endif - ) + if (!modeattacking && LUA_HudEnabled(hud_lives)) ST_drawLivesArea(); } } @@ -2753,11 +2683,7 @@ static void ST_overlayDrawer(void) // Draw Match-related stuff //\note Match HUD is drawn no matter what gametype. // ... just not if you're a spectator. - if (!stplyr->spectator -#ifdef HAVE_BLUA - && (LUA_HudEnabled(hud_weaponrings)) -#endif - ) + if (!stplyr->spectator && LUA_HudEnabled(hud_weaponrings)) ST_drawMatchHUD(); // Race HUD Stuff @@ -2798,20 +2724,14 @@ static void ST_overlayDrawer(void) else if (!(netgame || multiplayer) && cv_powerupdisplay.value == 2) ST_drawPowerupHUD(); // same as it ever was... -#ifdef HAVE_BLUA if (!(netgame || multiplayer) || !hu_showscores) LUAh_GameHUD(stplyr); -#endif // draw level title Tails if (stagetitle && (!WipeInAction) && (!WipeStageTitle)) ST_drawTitleCard(); - if (!hu_showscores && (netgame || multiplayer) -#ifdef HAVE_BLUA - && LUA_HudEnabled(hud_textspectator) -#endif - ) + if (!hu_showscores && (netgame || multiplayer) && LUA_HudEnabled(hud_textspectator)) ST_drawTextHUD(); if (modeattacking && !(demoplayback && hu_showscores)) diff --git a/src/w_wad.c b/src/w_wad.c index e96afd050..f7ccc175b 100644 --- a/src/w_wad.c +++ b/src/w_wad.c @@ -189,7 +189,7 @@ FILE *W_OpenWadFile(const char **filename, boolean useerrors) static inline void W_LoadDehackedLumpsPK3(UINT16 wadnum, boolean mainfile) { UINT16 posStart, posEnd; -#ifdef HAVE_BLUA + posStart = W_CheckNumForFolderStartPK3("Lua/", wadnum, 0); if (posStart != INT16_MAX) { @@ -198,7 +198,7 @@ static inline void W_LoadDehackedLumpsPK3(UINT16 wadnum, boolean mainfile) for (; posStart < posEnd; posStart++) LUA_LoadLump(wadnum, posStart); } -#endif + posStart = W_CheckNumForFolderStartPK3("SOC/", wadnum, 0); if (posStart != INT16_MAX) { @@ -224,7 +224,6 @@ static inline void W_LoadDehackedLumps(UINT16 wadnum, boolean mainfile) { UINT16 lump; -#ifdef HAVE_BLUA // Find Lua scripts before SOCs to allow new A_Actions in SOC editing. { lumpinfo_t *lump_p = wadfiles[wadnum]->lumpinfo; @@ -232,7 +231,6 @@ static inline void W_LoadDehackedLumps(UINT16 wadnum, boolean mainfile) if (memcmp(lump_p->name,"LUA_",4)==0) LUA_LoadLump(wadnum, lump); } -#endif { lumpinfo_t *lump_p = wadfiles[wadnum]->lumpinfo; @@ -749,11 +747,9 @@ UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup) case RET_SOC: lumpinfo = ResGetLumpsStandalone(handle, &numlumps, "OBJCTCFG"); break; -#ifdef HAVE_BLUA case RET_LUA: lumpinfo = ResGetLumpsStandalone(handle, &numlumps, "LUA_INIT"); break; -#endif case RET_PK3: lumpinfo = ResGetLumpsZip(handle, &numlumps); break; @@ -818,11 +814,9 @@ UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup) CONS_Printf(M_GetText("Loading SOC from %s\n"), wadfile->filename); DEH_LoadDehackedLumpPwad(numwadfiles - 1, 0, mainfile); break; -#ifdef HAVE_BLUA case RET_LUA: LUA_LoadLump(numwadfiles - 1, 0); break; -#endif default: break; } @@ -1860,10 +1854,7 @@ static int W_VerifyFile(const char *filename, lumpchecklist_t *checklist, { // detect wad file by the absence of the other supported extensions if (stricmp(&filename[strlen(filename) - 4], ".soc") -#ifdef HAVE_BLUA - && stricmp(&filename[strlen(filename) - 4], ".lua") -#endif - ) + && stricmp(&filename[strlen(filename) - 4], ".lua")) { goodfile = W_VerifyWAD(handle, checklist, status); } diff --git a/src/win32/Srb2win-vc9.vcproj b/src/win32/Srb2win-vc9.vcproj index a64b8638c..4c17bb6f7 100644 --- a/src/win32/Srb2win-vc9.vcproj +++ b/src/win32/Srb2win-vc9.vcproj @@ -55,7 +55,7 @@ Optimization="0" OmitFramePointers="false" AdditionalIncludeDirectories=""$(ProjectDir)..\..\libs\libpng-src";"$(ProjectDir)..\..\libs\zlib"" - PreprocessorDefinitions="_DEBUG;_WINDOWS;USEASM;HAVE_PNG;COMPVERSION;HAVE_BLUA;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE" + PreprocessorDefinitions="_DEBUG;_WINDOWS;USEASM;HAVE_PNG;COMPVERSION;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE" MinimalRebuild="true" RuntimeLibrary="1" EnableFunctionLevelLinking="true" @@ -153,7 +153,7 @@ Optimization="0" OmitFramePointers="false" AdditionalIncludeDirectories=""$(ProjectDir)..\..\libs\libpng-src";"$(ProjectDir)..\..\libs\zlib"" - PreprocessorDefinitions="_DEBUG;_WINDOWS;HAVE_PNG;COMPVERSION;HAVE_BLUA;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE" + PreprocessorDefinitions="_DEBUG;_WINDOWS;HAVE_PNG;COMPVERSION;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE" MinimalRebuild="true" BasicRuntimeChecks="3" SmallerTypeCheck="true" @@ -256,7 +256,7 @@ FavorSizeOrSpeed="1" OmitFramePointers="true" AdditionalIncludeDirectories=""$(ProjectDir)..\..\libs\libpng-src";"$(ProjectDir)..\..\libs\zlib"" - PreprocessorDefinitions="NDEBUG;_WINDOWS;USEASM;HAVE_PNG;COMPVERSION;HAVE_BLUA;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE" + PreprocessorDefinitions="NDEBUG;_WINDOWS;USEASM;HAVE_PNG;COMPVERSION;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE" StringPooling="true" RuntimeLibrary="0" EnableFunctionLevelLinking="true" @@ -356,7 +356,7 @@ FavorSizeOrSpeed="1" OmitFramePointers="true" AdditionalIncludeDirectories=""$(ProjectDir)..\..\libs\libpng-src";"$(ProjectDir)..\..\libs\zlib"" - PreprocessorDefinitions="NDEBUG;_WINDOWS;HAVE_PNG;COMPVERSION;HAVE_BLUA;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE" + PreprocessorDefinitions="NDEBUG;_WINDOWS;HAVE_PNG;COMPVERSION;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE" StringPooling="true" RuntimeLibrary="0" EnableFunctionLevelLinking="true" diff --git a/src/y_inter.c b/src/y_inter.c index 6f23ef1b1..94a289817 100644 --- a/src/y_inter.c +++ b/src/y_inter.c @@ -37,9 +37,7 @@ #include "m_cond.h" // condition sets #include "lua_hook.h" // IntermissionThinker hook -#ifdef HAVE_BLUA #include "lua_hud.h" -#endif #ifdef HWRENDER #include "hardware/hw_main.h" @@ -330,9 +328,7 @@ void Y_IntermissionDrawer(void) if (intertype == int_none) { -#ifdef HAVE_BLUA LUAh_IntermissionHUD(); -#endif return; } @@ -384,11 +380,9 @@ void Y_IntermissionDrawer(void) else V_DrawPatchFill(bgtile); -#ifdef HAVE_BLUA LUAh_IntermissionHUD(); if (!LUA_HudEnabled(hud_intermissiontally)) goto skiptallydrawer; -#endif dontdrawbg: if (intertype == int_coop) @@ -944,11 +938,9 @@ dontdrawbg: } } -#ifdef HAVE_BLUA skiptallydrawer: if (!LUA_HudEnabled(hud_intermissionmessages)) return; -#endif if (timer) V_DrawCenteredString(BASEVIDWIDTH/2, 188, V_YELLOWMAP, @@ -973,9 +965,7 @@ void Y_Ticker(void) if (paused || P_AutoPause()) return; -#ifdef HAVE_BLUA LUAh_IntermissionThinker(); -#endif intertic++; diff --git a/src/z_zone.c b/src/z_zone.c index 67bc2b519..96dcd0cba 100644 --- a/src/z_zone.c +++ b/src/z_zone.c @@ -217,11 +217,9 @@ void Z_Free(void *ptr) CONS_Debug(DBG_MEMORY, "Z_Free at %s:%d\n", file, line); #endif -#ifdef HAVE_BLUA // anything that isn't by lua gets passed to lua just in case. if (block->tag != PU_LUA) LUA_InvalidateUserdata(ptr); -#endif // TODO: if zdebugging, make sure no other block has a user // that is about to be freed. From a436ece941b9118565999b86eba97835a41fcc27 Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Thu, 19 Mar 2020 19:26:46 +0100 Subject: [PATCH 122/322] Update CircleCI config --- .circleci/config.yml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/.circleci/config.yml b/.circleci/config.yml index 61e508e4d..8ecee2b19 100644 --- a/.circleci/config.yml +++ b/.circleci/config.yml @@ -51,8 +51,8 @@ jobs: - /var/cache/apt/archives - checkout - run: - name: Compile without network support and BLUA - command: make -C src LINUX=1 ERRORMODE=1 -k NONET=1 NO_LUA=1 + name: Compile without network support + command: make -C src LINUX=1 ERRORMODE=1 -k NONET=1 - run: name: wipe build command: make -C src LINUX=1 cleandep From dcb4ce8cb99380ff5c474681ceb2de8f8ba8083e Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Thu, 19 Mar 2020 20:09:55 +0000 Subject: [PATCH 123/322] Created g_demo.c/.h, for the demo recording and playback code that formerly lived in g_game.c --- src/g_demo.c | 2501 ++++++++++++++++++++++++++++++++++++++++++++++++++ src/g_demo.h | 85 ++ src/g_game.c | 2500 +------------------------------------------------ src/g_game.h | 65 +- 4 files changed, 2607 insertions(+), 2544 deletions(-) create mode 100644 src/g_demo.c create mode 100644 src/g_demo.h diff --git a/src/g_demo.c b/src/g_demo.c new file mode 100644 index 000000000..22cd34ad5 --- /dev/null +++ b/src/g_demo.c @@ -0,0 +1,2501 @@ +// SONIC ROBO BLAST 2 +//----------------------------------------------------------------------------- +// Copyright (C) 1993-1996 by id Software, Inc. +// Copyright (C) 1998-2000 by DooM Legacy Team. +// Copyright (C) 1999-2020 by Sonic Team Junior. +// +// This program is free software distributed under the +// terms of the GNU General Public License, version 2. +// See the 'LICENSE' file for more details. +//----------------------------------------------------------------------------- +/// \file g_demo.c +/// \brief Demo recording and playback + +#include "doomdef.h" +#include "console.h" +#include "d_main.h" +#include "d_player.h" +#include "d_clisrv.h" +//#include "f_finale.h" +#include "p_setup.h" +#include "i_system.h" +#include "m_random.h" +#include "p_local.h" +#include "r_draw.h" +#include "r_main.h" +//#include "s_sound.h" +#include "g_game.h" +#include "g_demo.h" +#include "m_cheat.h" +#include "m_misc.h" +#include "m_menu.h" +#include "m_argv.h" +#include "hu_stuff.h" +#include "z_zone.h" +#include "i_video.h" +#include "byteptr.h" +#include "i_joy.h" +#include "r_local.h" +#include "r_skins.h" +#include "y_inter.h" +#include "v_video.h" +#include "lua_hook.h" +#include "md5.h" // demo checksums + +boolean timingdemo; // if true, exit with report on completion +boolean nodrawers; // for comparative timing purposes +boolean noblit; // for comparative timing purposes +tic_t demostarttime; // for comparative timing purposes + +static char demoname[64]; +boolean demorecording; +boolean demoplayback; +boolean titledemo; // Title Screen demo can be cancelled by any key +static UINT8 *demobuffer = NULL; +static UINT8 *demo_p, *demotime_p; +static UINT8 *demoend; +static UINT8 demoflags; +static UINT16 demoversion; +boolean singledemo; // quit after playing a demo from cmdline +boolean demo_start; // don't start playing demo right away +boolean demosynced = true; // console warning message + +boolean metalrecording; // recording as metal sonic +mobj_t *metalplayback; +static UINT8 *metalbuffer = NULL; +static UINT8 *metal_p; +static UINT16 metalversion; + +// extra data stuff (events registered this frame while recording) +static struct { + UINT8 flags; // EZT flags + + // EZT_COLOR + UINT8 color, lastcolor; + + // EZT_SCALE + fixed_t scale, lastscale; + + // EZT_HIT + UINT16 hits; + mobj_t **hitlist; +} ghostext; + +// Your naming conventions are stupid and useless. +// There is no conflict here. +typedef struct demoghost { + UINT8 checksum[16]; + UINT8 *buffer, *p, color, fadein; + UINT16 version; + mobj_t oldmo, *mo; + struct demoghost *next; +} demoghost; +demoghost *ghosts = NULL; + +// +// DEMO RECORDING +// + +#define DEMOVERSION 0x000c +#define DEMOHEADER "\xF0" "SRB2Replay" "\x0F" + +#define DF_GHOST 0x01 // This demo contains ghost data too! +#define DF_RECORDATTACK 0x02 // This demo is from record attack and contains its final completion time, score, and rings! +#define DF_NIGHTSATTACK 0x04 // This demo is from NiGHTS attack and contains its time left, score, and mares! +#define DF_ATTACKMASK 0x06 // This demo is from ??? attack and contains ??? +#define DF_ATTACKSHIFT 1 + +// For demos +#define ZT_FWD 0x01 +#define ZT_SIDE 0x02 +#define ZT_ANGLE 0x04 +#define ZT_BUTTONS 0x08 +#define ZT_AIMING 0x10 +#define DEMOMARKER 0x80 // demoend +#define METALDEATH 0x44 +#define METALSNICE 0x69 + +static ticcmd_t oldcmd; + +// For Metal Sonic and time attack ghosts +#define GZT_XYZ 0x01 +#define GZT_MOMXY 0x02 +#define GZT_MOMZ 0x04 +#define GZT_ANGLE 0x08 +#define GZT_FRAME 0x10 // Animation frame +#define GZT_SPR2 0x20 // Player animations +#define GZT_EXTRA 0x40 +#define GZT_FOLLOW 0x80 // Followmobj + +// GZT_EXTRA flags +#define EZT_THOK 0x01 // Spawned a thok object +#define EZT_SPIN 0x02 // Because one type of thok object apparently wasn't enough +#define EZT_REV 0x03 // And two types wasn't enough either yet +#define EZT_THOKMASK 0x03 +#define EZT_COLOR 0x04 // Changed color (Super transformation, Mario fireflowers/invulnerability, etc.) +#define EZT_FLIP 0x08 // Reversed gravity +#define EZT_SCALE 0x10 // Changed size +#define EZT_HIT 0x20 // Damaged a mobj +#define EZT_SPRITE 0x40 // Changed sprite set completely out of PLAY (NiGHTS, SOCs, whatever) +#define EZT_HEIGHT 0x80 // Changed height + +// GZT_FOLLOW flags +#define FZT_SPAWNED 0x01 // just been spawned +#define FZT_SKIN 0x02 // has skin +#define FZT_LINKDRAW 0x04 // has linkdraw (combine with spawned only) +#define FZT_COLORIZED 0x08 // colorized (ditto) +#define FZT_SCALE 0x10 // different scale to object +// spare FZT slots 0x20 to 0x80 + +static mobj_t oldmetal, oldghost; + +void G_SaveMetal(UINT8 **buffer) +{ + I_Assert(buffer != NULL && *buffer != NULL); + + WRITEUINT32(*buffer, metal_p - metalbuffer); +} + +void G_LoadMetal(UINT8 **buffer) +{ + I_Assert(buffer != NULL && *buffer != NULL); + + G_DoPlayMetal(); + metal_p = metalbuffer + READUINT32(*buffer); +} + + +void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum) +{ + UINT8 ziptic; + (void)playernum; + + if (!demo_p || !demo_start) + return; + ziptic = READUINT8(demo_p); + + if (ziptic & ZT_FWD) + oldcmd.forwardmove = READSINT8(demo_p); + if (ziptic & ZT_SIDE) + oldcmd.sidemove = READSINT8(demo_p); + if (ziptic & ZT_ANGLE) + oldcmd.angleturn = READINT16(demo_p); + if (ziptic & ZT_BUTTONS) + oldcmd.buttons = (oldcmd.buttons & (BT_CAMLEFT|BT_CAMRIGHT)) | (READUINT16(demo_p) & ~(BT_CAMLEFT|BT_CAMRIGHT)); + if (ziptic & ZT_AIMING) + oldcmd.aiming = READINT16(demo_p); + + G_CopyTiccmd(cmd, &oldcmd, 1); + + if (!(demoflags & DF_GHOST) && *demo_p == DEMOMARKER) + { + // end of demo data stream + G_CheckDemoStatus(); + return; + } +} + +void G_WriteDemoTiccmd(ticcmd_t *cmd, INT32 playernum) +{ + char ziptic = 0; + UINT8 *ziptic_p; + (void)playernum; + + if (!demo_p) + return; + ziptic_p = demo_p++; // the ziptic, written at the end of this function + + if (cmd->forwardmove != oldcmd.forwardmove) + { + WRITEUINT8(demo_p,cmd->forwardmove); + oldcmd.forwardmove = cmd->forwardmove; + ziptic |= ZT_FWD; + } + + if (cmd->sidemove != oldcmd.sidemove) + { + WRITEUINT8(demo_p,cmd->sidemove); + oldcmd.sidemove = cmd->sidemove; + ziptic |= ZT_SIDE; + } + + if (cmd->angleturn != oldcmd.angleturn) + { + WRITEINT16(demo_p,cmd->angleturn); + oldcmd.angleturn = cmd->angleturn; + ziptic |= ZT_ANGLE; + } + + if (cmd->buttons != oldcmd.buttons) + { + WRITEUINT16(demo_p,cmd->buttons); + oldcmd.buttons = cmd->buttons; + ziptic |= ZT_BUTTONS; + } + + if (cmd->aiming != oldcmd.aiming) + { + WRITEINT16(demo_p,cmd->aiming); + oldcmd.aiming = cmd->aiming; + ziptic |= ZT_AIMING; + } + + *ziptic_p = ziptic; + + // attention here for the ticcmd size! + // latest demos with mouse aiming byte in ticcmd + if (!(demoflags & DF_GHOST) && ziptic_p > demoend - 9) + { + G_CheckDemoStatus(); // no more space + return; + } +} + +void G_GhostAddThok(void) +{ + if (!metalrecording && (!demorecording || !(demoflags & DF_GHOST))) + return; + ghostext.flags = (ghostext.flags & ~EZT_THOKMASK) | EZT_THOK; +} + +void G_GhostAddSpin(void) +{ + if (!metalrecording && (!demorecording || !(demoflags & DF_GHOST))) + return; + ghostext.flags = (ghostext.flags & ~EZT_THOKMASK) | EZT_SPIN; +} + +void G_GhostAddRev(void) +{ + if (!metalrecording && (!demorecording || !(demoflags & DF_GHOST))) + return; + ghostext.flags = (ghostext.flags & ~EZT_THOKMASK) | EZT_REV; +} + +void G_GhostAddFlip(void) +{ + if (!metalrecording && (!demorecording || !(demoflags & DF_GHOST))) + return; + ghostext.flags |= EZT_FLIP; +} + +void G_GhostAddColor(ghostcolor_t color) +{ + if (!demorecording || !(demoflags & DF_GHOST)) + return; + if (ghostext.lastcolor == (UINT8)color) + { + ghostext.flags &= ~EZT_COLOR; + return; + } + ghostext.flags |= EZT_COLOR; + ghostext.color = (UINT8)color; +} + +void G_GhostAddScale(fixed_t scale) +{ + if (!metalrecording && (!demorecording || !(demoflags & DF_GHOST))) + return; + if (ghostext.lastscale == scale) + { + ghostext.flags &= ~EZT_SCALE; + return; + } + ghostext.flags |= EZT_SCALE; + ghostext.scale = scale; +} + +void G_GhostAddHit(mobj_t *victim) +{ + if (!demorecording || !(demoflags & DF_GHOST)) + return; + ghostext.flags |= EZT_HIT; + ghostext.hits++; + ghostext.hitlist = Z_Realloc(ghostext.hitlist, ghostext.hits * sizeof(mobj_t *), PU_LEVEL, NULL); + ghostext.hitlist[ghostext.hits-1] = victim; +} + +void G_WriteGhostTic(mobj_t *ghost) +{ + char ziptic = 0; + UINT8 *ziptic_p; + UINT32 i; + fixed_t height; + + if (!demo_p) + return; + if (!(demoflags & DF_GHOST)) + return; // No ghost data to write. + + ziptic_p = demo_p++; // the ziptic, written at the end of this function + + #define MAXMOM (0xFFFF<<8) + + // GZT_XYZ is only useful if you've moved 256 FRACUNITS or more in a single tic. + if (abs(ghost->x-oldghost.x) > MAXMOM + || abs(ghost->y-oldghost.y) > MAXMOM + || abs(ghost->z-oldghost.z) > MAXMOM) + { + oldghost.x = ghost->x; + oldghost.y = ghost->y; + oldghost.z = ghost->z; + ziptic |= GZT_XYZ; + WRITEFIXED(demo_p,oldghost.x); + WRITEFIXED(demo_p,oldghost.y); + WRITEFIXED(demo_p,oldghost.z); + } + else + { + // For moving normally: + // Store one full byte of movement, plus one byte of fractional movement. + INT16 momx = (INT16)((ghost->x-oldghost.x)>>8); + INT16 momy = (INT16)((ghost->y-oldghost.y)>>8); + if (momx != oldghost.momx + || momy != oldghost.momy) + { + oldghost.momx = momx; + oldghost.momy = momy; + ziptic |= GZT_MOMXY; + WRITEINT16(demo_p,momx); + WRITEINT16(demo_p,momy); + } + momx = (INT16)((ghost->z-oldghost.z)>>8); + if (momx != oldghost.momz) + { + oldghost.momz = momx; + ziptic |= GZT_MOMZ; + WRITEINT16(demo_p,momx); + } + + // This SHOULD set oldghost.x/y/z to match ghost->x/y/z + // but it keeps the fractional loss of one byte, + // so it will hopefully be made up for in future tics. + oldghost.x += oldghost.momx<<8; + oldghost.y += oldghost.momy<<8; + oldghost.z += oldghost.momz<<8; + } + + #undef MAXMOM + + // Only store the 8 most relevant bits of angle + // because exact values aren't too easy to discern to begin with when only 8 angles have different sprites + // and it does not affect this mode of movement at all anyway. + if (ghost->player && ghost->player->drawangle>>24 != oldghost.angle) + { + oldghost.angle = ghost->player->drawangle>>24; + ziptic |= GZT_ANGLE; + WRITEUINT8(demo_p,oldghost.angle); + } + + // Store the sprite frame. + if ((ghost->frame & FF_FRAMEMASK) != oldghost.frame) + { + oldghost.frame = (ghost->frame & FF_FRAMEMASK); + ziptic |= GZT_FRAME; + WRITEUINT8(demo_p,oldghost.frame); + } + + if (ghost->sprite == SPR_PLAY + && ghost->sprite2 != oldghost.sprite2) + { + oldghost.sprite2 = ghost->sprite2; + ziptic |= GZT_SPR2; + WRITEUINT8(demo_p,oldghost.sprite2); + } + + // Check for sprite set changes + if (ghost->sprite != oldghost.sprite) + { + oldghost.sprite = ghost->sprite; + ghostext.flags |= EZT_SPRITE; + } + + if ((height = FixedDiv(ghost->height, ghost->scale)) != oldghost.height) + { + oldghost.height = height; + ghostext.flags |= EZT_HEIGHT; + } + + if (ghostext.flags) + { + ziptic |= GZT_EXTRA; + + if (ghostext.color == ghostext.lastcolor) + ghostext.flags &= ~EZT_COLOR; + if (ghostext.scale == ghostext.lastscale) + ghostext.flags &= ~EZT_SCALE; + + WRITEUINT8(demo_p,ghostext.flags); + if (ghostext.flags & EZT_COLOR) + { + WRITEUINT8(demo_p,ghostext.color); + ghostext.lastcolor = ghostext.color; + } + if (ghostext.flags & EZT_SCALE) + { + WRITEFIXED(demo_p,ghostext.scale); + ghostext.lastscale = ghostext.scale; + } + if (ghostext.flags & EZT_HIT) + { + WRITEUINT16(demo_p,ghostext.hits); + for (i = 0; i < ghostext.hits; i++) + { + mobj_t *mo = ghostext.hitlist[i]; + //WRITEUINT32(demo_p,UINT32_MAX); // reserved for some method of determining exactly which mobj this is. (mobjnum doesn't work here.) + WRITEUINT32(demo_p,mo->type); + WRITEUINT16(demo_p,(UINT16)mo->health); + WRITEFIXED(demo_p,mo->x); + WRITEFIXED(demo_p,mo->y); + WRITEFIXED(demo_p,mo->z); + WRITEANGLE(demo_p,mo->angle); + } + Z_Free(ghostext.hitlist); + ghostext.hits = 0; + ghostext.hitlist = NULL; + } + if (ghostext.flags & EZT_SPRITE) + WRITEUINT16(demo_p,oldghost.sprite); + if (ghostext.flags & EZT_HEIGHT) + { + height >>= FRACBITS; + WRITEINT16(demo_p, height); + } + ghostext.flags = 0; + } + + if (ghost->player && ghost->player->followmobj && !(ghost->player->followmobj->sprite == SPR_NULL || (ghost->player->followmobj->flags2 & MF2_DONTDRAW))) // bloats tails runs but what can ya do + { + INT16 temp; + UINT8 *followtic_p = demo_p++; + UINT8 followtic = 0; + + ziptic |= GZT_FOLLOW; + + if (ghost->player->followmobj->skin) + followtic |= FZT_SKIN; + + if (!(oldghost.flags2 & MF2_AMBUSH)) + { + followtic |= FZT_SPAWNED; + WRITEINT16(demo_p,ghost->player->followmobj->info->height>>FRACBITS); + if (ghost->player->followmobj->flags2 & MF2_LINKDRAW) + followtic |= FZT_LINKDRAW; + if (ghost->player->followmobj->colorized) + followtic |= FZT_COLORIZED; + if (followtic & FZT_SKIN) + WRITEUINT8(demo_p,(UINT8)(((skin_t *)(ghost->player->followmobj->skin))-skins)); + oldghost.flags2 |= MF2_AMBUSH; + } + + if (ghost->player->followmobj->scale != ghost->scale) + { + followtic |= FZT_SCALE; + WRITEFIXED(demo_p,ghost->player->followmobj->scale); + } + + temp = (INT16)((ghost->player->followmobj->x-ghost->x)>>8); + WRITEINT16(demo_p,temp); + temp = (INT16)((ghost->player->followmobj->y-ghost->y)>>8); + WRITEINT16(demo_p,temp); + temp = (INT16)((ghost->player->followmobj->z-ghost->z)>>8); + WRITEINT16(demo_p,temp); + if (followtic & FZT_SKIN) + WRITEUINT8(demo_p,ghost->player->followmobj->sprite2); + WRITEUINT16(demo_p,ghost->player->followmobj->sprite); + WRITEUINT8(demo_p,(ghost->player->followmobj->frame & FF_FRAMEMASK)); + WRITEUINT8(demo_p,ghost->player->followmobj->color); + + *followtic_p = followtic; + } + else + oldghost.flags2 &= ~MF2_AMBUSH; + + *ziptic_p = ziptic; + + // attention here for the ticcmd size! + // latest demos with mouse aiming byte in ticcmd + if (demo_p >= demoend - (13 + 9 + 9)) + { + G_CheckDemoStatus(); // no more space + return; + } +} + +// Uses ghost data to do consistency checks on your position. +// This fixes desynchronising demos when fighting eggman. +void G_ConsGhostTic(void) +{ + UINT8 ziptic; + UINT16 px,py,pz,gx,gy,gz; + mobj_t *testmo; + + if (!demo_p || !demo_start) + return; + if (!(demoflags & DF_GHOST)) + return; // No ghost data to use. + + testmo = players[0].mo; + + // Grab ghost data. + ziptic = READUINT8(demo_p); + if (ziptic & GZT_XYZ) + { + oldghost.x = READFIXED(demo_p); + oldghost.y = READFIXED(demo_p); + oldghost.z = READFIXED(demo_p); + } + else + { + if (ziptic & GZT_MOMXY) + { + oldghost.momx = READINT16(demo_p)<<8; + oldghost.momy = READINT16(demo_p)<<8; + } + if (ziptic & GZT_MOMZ) + oldghost.momz = READINT16(demo_p)<<8; + oldghost.x += oldghost.momx; + oldghost.y += oldghost.momy; + oldghost.z += oldghost.momz; + } + if (ziptic & GZT_ANGLE) + demo_p++; + if (ziptic & GZT_FRAME) + demo_p++; + if (ziptic & GZT_SPR2) + demo_p++; + + if (ziptic & GZT_EXTRA) + { // But wait, there's more! + UINT8 xziptic = READUINT8(demo_p); + if (xziptic & EZT_COLOR) + demo_p++; + if (xziptic & EZT_SCALE) + demo_p += sizeof(fixed_t); + if (xziptic & EZT_HIT) + { // Resync mob damage. + UINT16 i, count = READUINT16(demo_p); + thinker_t *th; + mobj_t *mobj; + + UINT32 type; + UINT16 health; + fixed_t x; + fixed_t y; + fixed_t z; + + for (i = 0; i < count; i++) + { + //demo_p += 4; // reserved. + type = READUINT32(demo_p); + health = READUINT16(demo_p); + x = READFIXED(demo_p); + y = READFIXED(demo_p); + z = READFIXED(demo_p); + demo_p += sizeof(angle_t); // angle, unnecessary for cons. + + mobj = NULL; + for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next) + { + if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed) + continue; + mobj = (mobj_t *)th; + if (mobj->type == (mobjtype_t)type && mobj->x == x && mobj->y == y && mobj->z == z) + break; + } + if (th != &thlist[THINK_MOBJ] && mobj->health != health) // Wasn't damaged?! This is desync! Fix it! + { + if (demosynced) + CONS_Alert(CONS_WARNING, M_GetText("Demo playback has desynced!\n")); + demosynced = false; + P_DamageMobj(mobj, players[0].mo, players[0].mo, 1, 0); + } + } + } + if (xziptic & EZT_SPRITE) + demo_p += sizeof(UINT16); + if (xziptic & EZT_HEIGHT) + demo_p += sizeof(INT16); + } + + if (ziptic & GZT_FOLLOW) + { // Even more... + UINT8 followtic = READUINT8(demo_p); + if (followtic & FZT_SPAWNED) + { + demo_p += sizeof(INT16); + if (followtic & FZT_SKIN) + demo_p++; + } + if (followtic & FZT_SCALE) + demo_p += sizeof(fixed_t); + demo_p += sizeof(INT16); + demo_p += sizeof(INT16); + demo_p += sizeof(INT16); + if (followtic & FZT_SKIN) + demo_p++; + demo_p += sizeof(UINT16); + demo_p++; + demo_p++; + } + + // Re-synchronise + px = testmo->x>>FRACBITS; + py = testmo->y>>FRACBITS; + pz = testmo->z>>FRACBITS; + gx = oldghost.x>>FRACBITS; + gy = oldghost.y>>FRACBITS; + gz = oldghost.z>>FRACBITS; + + if (px != gx || py != gy || pz != gz) + { + if (demosynced) + CONS_Alert(CONS_WARNING, M_GetText("Demo playback has desynced!\n")); + demosynced = false; + + P_UnsetThingPosition(testmo); + testmo->x = oldghost.x; + testmo->y = oldghost.y; + P_SetThingPosition(testmo); + testmo->z = oldghost.z; + } + + if (*demo_p == DEMOMARKER) + { + // end of demo data stream + G_CheckDemoStatus(); + return; + } +} + +void G_GhostTicker(void) +{ + demoghost *g,*p; + for(g = ghosts, p = NULL; g; g = g->next) + { + // Skip normal demo data. + UINT8 ziptic = READUINT8(g->p); + UINT8 xziptic = 0; + if (ziptic & ZT_FWD) + g->p++; + if (ziptic & ZT_SIDE) + g->p++; + if (ziptic & ZT_ANGLE) + g->p += 2; + if (ziptic & ZT_BUTTONS) + g->p += 2; + if (ziptic & ZT_AIMING) + g->p += 2; + + // Grab ghost data. + ziptic = READUINT8(g->p); + if (ziptic & GZT_XYZ) + { + g->oldmo.x = READFIXED(g->p); + g->oldmo.y = READFIXED(g->p); + g->oldmo.z = READFIXED(g->p); + } + else + { + if (ziptic & GZT_MOMXY) + { + g->oldmo.momx = READINT16(g->p)<<8; + g->oldmo.momy = READINT16(g->p)<<8; + } + if (ziptic & GZT_MOMZ) + g->oldmo.momz = READINT16(g->p)<<8; + g->oldmo.x += g->oldmo.momx; + g->oldmo.y += g->oldmo.momy; + g->oldmo.z += g->oldmo.momz; + } + if (ziptic & GZT_ANGLE) + g->mo->angle = READUINT8(g->p)<<24; + if (ziptic & GZT_FRAME) + g->oldmo.frame = READUINT8(g->p); + if (ziptic & GZT_SPR2) + g->oldmo.sprite2 = READUINT8(g->p); + + // Update ghost + P_UnsetThingPosition(g->mo); + g->mo->x = g->oldmo.x; + g->mo->y = g->oldmo.y; + g->mo->z = g->oldmo.z; + P_SetThingPosition(g->mo); + g->mo->frame = g->oldmo.frame | tr_trans30<fadein) + { + g->mo->frame += (((--g->fadein)/6)<fadein is bad, and it's only set once, so... + g->mo->flags2 &= ~MF2_DONTDRAW; + } + g->mo->sprite2 = g->oldmo.sprite2; + + if (ziptic & GZT_EXTRA) + { // But wait, there's more! + xziptic = READUINT8(g->p); + if (xziptic & EZT_COLOR) + { + g->color = READUINT8(g->p); + switch(g->color) + { + default: + case GHC_RETURNSKIN: + g->mo->skin = g->oldmo.skin; + /* FALLTHRU */ + case GHC_NORMAL: // Go back to skin color + g->mo->color = g->oldmo.color; + break; + // Handled below + case GHC_SUPER: + case GHC_INVINCIBLE: + break; + case GHC_FIREFLOWER: // Fireflower + g->mo->color = SKINCOLOR_WHITE; + break; + case GHC_NIGHTSSKIN: // not actually a colour + g->mo->skin = &skins[DEFAULTNIGHTSSKIN]; + break; + } + } + if (xziptic & EZT_FLIP) + g->mo->eflags ^= MFE_VERTICALFLIP; + if (xziptic & EZT_SCALE) + { + g->mo->destscale = READFIXED(g->p); + if (g->mo->destscale != g->mo->scale) + P_SetScale(g->mo, g->mo->destscale); + } + if (xziptic & EZT_THOKMASK) + { // Let's only spawn ONE of these per frame, thanks. + mobj_t *mobj; + INT32 type = -1; + if (g->mo->skin) + { + skin_t *skin = (skin_t *)g->mo->skin; + switch (xziptic & EZT_THOKMASK) + { + case EZT_THOK: + type = skin->thokitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].painchance : (UINT32)skin->thokitem; + break; + case EZT_SPIN: + type = skin->spinitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].damage : (UINT32)skin->spinitem; + break; + case EZT_REV: + type = skin->revitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].raisestate : (UINT32)skin->revitem; + break; + } + } + if (type != MT_NULL) + { + if (type == MT_GHOST) + { + mobj = P_SpawnGhostMobj(g->mo); // does a large portion of the work for us + mobj->frame = (mobj->frame & ~FF_FRAMEMASK)|tr_trans60<mo, 0, 0, -FixedDiv(FixedMul(g->mo->info->height, g->mo->scale) - g->mo->height,3*FRACUNIT), MT_THOK); + mobj->sprite = states[mobjinfo[type].spawnstate].sprite; + mobj->frame = (states[mobjinfo[type].spawnstate].frame & FF_FRAMEMASK) | tr_trans60<color = g->mo->color; + mobj->skin = g->mo->skin; + P_SetScale(mobj, (mobj->destscale = g->mo->scale)); + + if (type == MT_THOK) // spintrail-specific modification for MT_THOK + { + mobj->frame = FF_TRANS80; + mobj->fuse = mobj->tics; + } + mobj->tics = -1; // nope. + } + mobj->floorz = mobj->z; + mobj->ceilingz = mobj->z+mobj->height; + P_UnsetThingPosition(mobj); + mobj->flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY; // make an ATTEMPT to curb crazy SOCs fucking stuff up... + P_SetThingPosition(mobj); + if (!mobj->fuse) + mobj->fuse = 8; + P_SetTarget(&mobj->target, g->mo); + } + } + if (xziptic & EZT_HIT) + { // Spawn hit poofs for killing things! + UINT16 i, count = READUINT16(g->p), health; + UINT32 type; + fixed_t x,y,z; + angle_t angle; + mobj_t *poof; + for (i = 0; i < count; i++) + { + //g->p += 4; // reserved + type = READUINT32(g->p); + health = READUINT16(g->p); + x = READFIXED(g->p); + y = READFIXED(g->p); + z = READFIXED(g->p); + angle = READANGLE(g->p); + if (!(mobjinfo[type].flags & MF_SHOOTABLE) + || !(mobjinfo[type].flags & (MF_ENEMY|MF_MONITOR)) + || health != 0 || i >= 4) // only spawn for the first 4 hits per frame, to prevent ghosts from splode-spamming too bad. + continue; + poof = P_SpawnMobj(x, y, z, MT_GHOST); + poof->angle = angle; + poof->flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY; // make an ATTEMPT to curb crazy SOCs fucking stuff up... + poof->health = 0; + P_SetMobjStateNF(poof, S_XPLD1); + } + } + if (xziptic & EZT_SPRITE) + g->mo->sprite = READUINT16(g->p); + if (xziptic & EZT_HEIGHT) + { + fixed_t temp = READINT16(g->p)<mo->height = FixedMul(temp, g->mo->scale); + } + } + + // Tick ghost colors (Super and Mario Invincibility flashing) + switch(g->color) + { + case GHC_SUPER: // Super (P_DoSuperStuff) + if (g->mo->skin) + { + skin_t *skin = (skin_t *)g->mo->skin; + g->mo->color = skin->supercolor; + } + else + g->mo->color = SKINCOLOR_SUPERGOLD1; + g->mo->color += abs( ( (signed)( (unsigned)leveltime >> 1 ) % 9) - 4); + break; + case GHC_INVINCIBLE: // Mario invincibility (P_CheckInvincibilityTimer) + g->mo->color = (UINT8)(SKINCOLOR_RUBY + (leveltime % (MAXSKINCOLORS - SKINCOLOR_RUBY))); // Passes through all saturated colours + break; + default: + break; + } + +#define follow g->mo->tracer + if (ziptic & GZT_FOLLOW) + { // Even more... + UINT8 followtic = READUINT8(g->p); + fixed_t temp; + if (followtic & FZT_SPAWNED) + { + if (follow) + P_RemoveMobj(follow); + P_SetTarget(&follow, P_SpawnMobjFromMobj(g->mo, 0, 0, 0, MT_GHOST)); + P_SetTarget(&follow->tracer, g->mo); + follow->tics = -1; + temp = READINT16(g->p)<height = FixedMul(follow->scale, temp); + + if (followtic & FZT_LINKDRAW) + follow->flags2 |= MF2_LINKDRAW; + + if (followtic & FZT_COLORIZED) + follow->colorized = true; + + if (followtic & FZT_SKIN) + follow->skin = &skins[READUINT8(g->p)]; + } + if (follow) + { + if (followtic & FZT_SCALE) + follow->destscale = READFIXED(g->p); + else + follow->destscale = g->mo->destscale; + if (follow->destscale != follow->scale) + P_SetScale(follow, follow->destscale); + + P_UnsetThingPosition(follow); + temp = READINT16(g->p)<<8; + follow->x = g->mo->x + temp; + temp = READINT16(g->p)<<8; + follow->y = g->mo->y + temp; + temp = READINT16(g->p)<<8; + follow->z = g->mo->z + temp; + P_SetThingPosition(follow); + if (followtic & FZT_SKIN) + follow->sprite2 = READUINT8(g->p); + else + follow->sprite2 = 0; + follow->sprite = READUINT16(g->p); + follow->frame = (READUINT8(g->p)) | (g->mo->frame & FF_TRANSMASK); + follow->angle = g->mo->angle; + follow->color = READUINT8(g->p); + + if (!(followtic & FZT_SPAWNED)) + { + if (xziptic & EZT_FLIP) + { + follow->flags2 ^= MF2_OBJECTFLIP; + follow->eflags ^= MFE_VERTICALFLIP; + } + } + } + } + else if (follow) + { + P_RemoveMobj(follow); + P_SetTarget(&follow, NULL); + } + // Demo ends after ghost data. + if (*g->p == DEMOMARKER) + { + g->mo->momx = g->mo->momy = g->mo->momz = 0; +#if 1 // freeze frame (maybe more useful for time attackers) + g->mo->colorized = true; + if (follow) + follow->colorized = true; +#else // dissapearing act + g->mo->fuse = TICRATE; + if (follow) + follow->fuse = TICRATE; +#endif + if (p) + p->next = g->next; + else + ghosts = g->next; + Z_Free(g); + continue; + } + p = g; +#undef follow + } +} + +void G_ReadMetalTic(mobj_t *metal) +{ + UINT8 ziptic; + UINT8 xziptic = 0; + + if (!metal_p) + return; + + if (!metal->health) + { + G_StopMetalDemo(); + return; + } + + switch (*metal_p) + { + case METALSNICE: + break; + case METALDEATH: + if (metal->tracer) + P_RemoveMobj(metal->tracer); + P_KillMobj(metal, NULL, NULL, 0); + /* FALLTHRU */ + case DEMOMARKER: + default: + // end of demo data stream + G_StopMetalDemo(); + return; + } + metal_p++; + + ziptic = READUINT8(metal_p); + + // Read changes from the tic + if (ziptic & GZT_XYZ) + { + P_TeleportMove(metal, READFIXED(metal_p), READFIXED(metal_p), READFIXED(metal_p)); + oldmetal.x = metal->x; + oldmetal.y = metal->y; + oldmetal.z = metal->z; + } + else + { + if (ziptic & GZT_MOMXY) + { + oldmetal.momx = READINT16(metal_p)<<8; + oldmetal.momy = READINT16(metal_p)<<8; + } + if (ziptic & GZT_MOMZ) + oldmetal.momz = READINT16(metal_p)<<8; + oldmetal.x += oldmetal.momx; + oldmetal.y += oldmetal.momy; + oldmetal.z += oldmetal.momz; + } + if (ziptic & GZT_ANGLE) + metal->angle = READUINT8(metal_p)<<24; + if (ziptic & GZT_FRAME) + oldmetal.frame = READUINT32(metal_p); + if (ziptic & GZT_SPR2) + oldmetal.sprite2 = READUINT8(metal_p); + + // Set movement, position, and angle + // oldmetal contains where you're supposed to be. + metal->momx = oldmetal.momx; + metal->momy = oldmetal.momy; + metal->momz = oldmetal.momz; + P_UnsetThingPosition(metal); + metal->x = oldmetal.x; + metal->y = oldmetal.y; + metal->z = oldmetal.z; + P_SetThingPosition(metal); + metal->frame = oldmetal.frame; + metal->sprite2 = oldmetal.sprite2; + + if (ziptic & GZT_EXTRA) + { // But wait, there's more! + xziptic = READUINT8(metal_p); + if (xziptic & EZT_FLIP) + { + metal->eflags ^= MFE_VERTICALFLIP; + metal->flags2 ^= MF2_OBJECTFLIP; + } + if (xziptic & EZT_SCALE) + { + metal->destscale = READFIXED(metal_p); + if (metal->destscale != metal->scale) + P_SetScale(metal, metal->destscale); + } + if (xziptic & EZT_THOKMASK) + { // Let's only spawn ONE of these per frame, thanks. + mobj_t *mobj; + INT32 type = -1; + if (metal->skin) + { + skin_t *skin = (skin_t *)metal->skin; + switch (xziptic & EZT_THOKMASK) + { + case EZT_THOK: + type = skin->thokitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].painchance : (UINT32)skin->thokitem; + break; + case EZT_SPIN: + type = skin->spinitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].damage : (UINT32)skin->spinitem; + break; + case EZT_REV: + type = skin->revitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].raisestate : (UINT32)skin->revitem; + break; + } + } + if (type != MT_NULL) + { + if (type == MT_GHOST) + { + mobj = P_SpawnGhostMobj(metal); // does a large portion of the work for us + } + else + { + mobj = P_SpawnMobjFromMobj(metal, 0, 0, -FixedDiv(FixedMul(metal->info->height, metal->scale) - metal->height,3*FRACUNIT), MT_THOK); + mobj->sprite = states[mobjinfo[type].spawnstate].sprite; + mobj->frame = states[mobjinfo[type].spawnstate].frame; + mobj->angle = metal->angle; + mobj->color = metal->color; + mobj->skin = metal->skin; + P_SetScale(mobj, (mobj->destscale = metal->scale)); + + if (type == MT_THOK) // spintrail-specific modification for MT_THOK + { + mobj->frame = FF_TRANS70; + mobj->fuse = mobj->tics; + } + mobj->tics = -1; // nope. + } + mobj->floorz = mobj->z; + mobj->ceilingz = mobj->z+mobj->height; + P_UnsetThingPosition(mobj); + mobj->flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY; // make an ATTEMPT to curb crazy SOCs fucking stuff up... + P_SetThingPosition(mobj); + if (!mobj->fuse) + mobj->fuse = 8; + P_SetTarget(&mobj->target, metal); + } + } + if (xziptic & EZT_SPRITE) + metal->sprite = READUINT16(metal_p); + if (xziptic & EZT_HEIGHT) + { + fixed_t temp = READINT16(metal_p)<height = FixedMul(temp, metal->scale); + } + } + +#define follow metal->tracer + if (ziptic & GZT_FOLLOW) + { // Even more... + UINT8 followtic = READUINT8(metal_p); + fixed_t temp; + if (followtic & FZT_SPAWNED) + { + if (follow) + P_RemoveMobj(follow); + P_SetTarget(&follow, P_SpawnMobjFromMobj(metal, 0, 0, 0, MT_GHOST)); + P_SetTarget(&follow->tracer, metal); + follow->tics = -1; + temp = READINT16(metal_p)<height = FixedMul(follow->scale, temp); + + if (followtic & FZT_LINKDRAW) + follow->flags2 |= MF2_LINKDRAW; + + if (followtic & FZT_COLORIZED) + follow->colorized = true; + + if (followtic & FZT_SKIN) + follow->skin = &skins[READUINT8(metal_p)]; + } + if (follow) + { + if (followtic & FZT_SCALE) + follow->destscale = READFIXED(metal_p); + else + follow->destscale = metal->destscale; + if (follow->destscale != follow->scale) + P_SetScale(follow, follow->destscale); + + P_UnsetThingPosition(follow); + temp = READINT16(metal_p)<<8; + follow->x = metal->x + temp; + temp = READINT16(metal_p)<<8; + follow->y = metal->y + temp; + temp = READINT16(metal_p)<<8; + follow->z = metal->z + temp; + P_SetThingPosition(follow); + if (followtic & FZT_SKIN) + follow->sprite2 = READUINT8(metal_p); + else + follow->sprite2 = 0; + follow->sprite = READUINT16(metal_p); + follow->frame = READUINT32(metal_p); // NOT & FF_FRAMEMASK here, so 32 bits + follow->angle = metal->angle; + follow->color = READUINT8(metal_p); + + if (!(followtic & FZT_SPAWNED)) + { + if (xziptic & EZT_FLIP) + { + follow->flags2 ^= MF2_OBJECTFLIP; + follow->eflags ^= MFE_VERTICALFLIP; + } + } + } + } + else if (follow) + { + P_RemoveMobj(follow); + P_SetTarget(&follow, NULL); + } +#undef follow +} + +void G_WriteMetalTic(mobj_t *metal) +{ + UINT8 ziptic = 0; + UINT8 *ziptic_p; + fixed_t height; + + if (!demo_p) // demo_p will be NULL until the race start linedef executor is activated! + return; + + WRITEUINT8(demo_p, METALSNICE); + ziptic_p = demo_p++; // the ziptic, written at the end of this function + + #define MAXMOM (0xFFFF<<8) + + // GZT_XYZ is only useful if you've moved 256 FRACUNITS or more in a single tic. + if (abs(metal->x-oldmetal.x) > MAXMOM + || abs(metal->y-oldmetal.y) > MAXMOM + || abs(metal->z-oldmetal.z) > MAXMOM) + { + oldmetal.x = metal->x; + oldmetal.y = metal->y; + oldmetal.z = metal->z; + ziptic |= GZT_XYZ; + WRITEFIXED(demo_p,oldmetal.x); + WRITEFIXED(demo_p,oldmetal.y); + WRITEFIXED(demo_p,oldmetal.z); + } + else + { + // For moving normally: + // Store one full byte of movement, plus one byte of fractional movement. + INT16 momx = (INT16)((metal->x-oldmetal.x)>>8); + INT16 momy = (INT16)((metal->y-oldmetal.y)>>8); + if (momx != oldmetal.momx + || momy != oldmetal.momy) + { + oldmetal.momx = momx; + oldmetal.momy = momy; + ziptic |= GZT_MOMXY; + WRITEINT16(demo_p,momx); + WRITEINT16(demo_p,momy); + } + momx = (INT16)((metal->z-oldmetal.z)>>8); + if (momx != oldmetal.momz) + { + oldmetal.momz = momx; + ziptic |= GZT_MOMZ; + WRITEINT16(demo_p,momx); + } + + // This SHOULD set oldmetal.x/y/z to match metal->x/y/z + // but it keeps the fractional loss of one byte, + // so it will hopefully be made up for in future tics. + oldmetal.x += oldmetal.momx<<8; + oldmetal.y += oldmetal.momy<<8; + oldmetal.z += oldmetal.momz<<8; + } + + #undef MAXMOM + + // Only store the 8 most relevant bits of angle + // because exact values aren't too easy to discern to begin with when only 8 angles have different sprites + // and it does not affect movement at all anyway. + if (metal->player && metal->player->drawangle>>24 != oldmetal.angle) + { + oldmetal.angle = metal->player->drawangle>>24; + ziptic |= GZT_ANGLE; + WRITEUINT8(demo_p,oldmetal.angle); + } + + // Store the sprite frame. + if ((metal->frame & FF_FRAMEMASK) != oldmetal.frame) + { + oldmetal.frame = metal->frame; // NOT & FF_FRAMEMASK here, so 32 bits + ziptic |= GZT_FRAME; + WRITEUINT32(demo_p,oldmetal.frame); + } + + if (metal->sprite == SPR_PLAY + && metal->sprite2 != oldmetal.sprite2) + { + oldmetal.sprite2 = metal->sprite2; + ziptic |= GZT_SPR2; + WRITEUINT8(demo_p,oldmetal.sprite2); + } + + // Check for sprite set changes + if (metal->sprite != oldmetal.sprite) + { + oldmetal.sprite = metal->sprite; + ghostext.flags |= EZT_SPRITE; + } + + if ((height = FixedDiv(metal->height, metal->scale)) != oldmetal.height) + { + oldmetal.height = height; + ghostext.flags |= EZT_HEIGHT; + } + + if (ghostext.flags & ~(EZT_COLOR|EZT_HIT)) // these two aren't handled by metal ever + { + ziptic |= GZT_EXTRA; + + if (ghostext.scale == ghostext.lastscale) + ghostext.flags &= ~EZT_SCALE; + + WRITEUINT8(demo_p,ghostext.flags); + if (ghostext.flags & EZT_SCALE) + { + WRITEFIXED(demo_p,ghostext.scale); + ghostext.lastscale = ghostext.scale; + } + if (ghostext.flags & EZT_SPRITE) + WRITEUINT16(demo_p,oldmetal.sprite); + if (ghostext.flags & EZT_HEIGHT) + { + height >>= FRACBITS; + WRITEINT16(demo_p, height); + } + ghostext.flags = 0; + } + + if (metal->player && metal->player->followmobj && !(metal->player->followmobj->sprite == SPR_NULL || (metal->player->followmobj->flags2 & MF2_DONTDRAW))) + { + INT16 temp; + UINT8 *followtic_p = demo_p++; + UINT8 followtic = 0; + + ziptic |= GZT_FOLLOW; + + if (metal->player->followmobj->skin) + followtic |= FZT_SKIN; + + if (!(oldmetal.flags2 & MF2_AMBUSH)) + { + followtic |= FZT_SPAWNED; + WRITEINT16(demo_p,metal->player->followmobj->info->height>>FRACBITS); + if (metal->player->followmobj->flags2 & MF2_LINKDRAW) + followtic |= FZT_LINKDRAW; + if (metal->player->followmobj->colorized) + followtic |= FZT_COLORIZED; + if (followtic & FZT_SKIN) + WRITEUINT8(demo_p,(UINT8)(((skin_t *)(metal->player->followmobj->skin))-skins)); + oldmetal.flags2 |= MF2_AMBUSH; + } + + if (metal->player->followmobj->scale != metal->scale) + { + followtic |= FZT_SCALE; + WRITEFIXED(demo_p,metal->player->followmobj->scale); + } + + temp = (INT16)((metal->player->followmobj->x-metal->x)>>8); + WRITEINT16(demo_p,temp); + temp = (INT16)((metal->player->followmobj->y-metal->y)>>8); + WRITEINT16(demo_p,temp); + temp = (INT16)((metal->player->followmobj->z-metal->z)>>8); + WRITEINT16(demo_p,temp); + if (followtic & FZT_SKIN) + WRITEUINT8(demo_p,metal->player->followmobj->sprite2); + WRITEUINT16(demo_p,metal->player->followmobj->sprite); + WRITEUINT32(demo_p,metal->player->followmobj->frame); // NOT & FF_FRAMEMASK here, so 32 bits + WRITEUINT8(demo_p,metal->player->followmobj->color); + + *followtic_p = followtic; + } + else + oldmetal.flags2 &= ~MF2_AMBUSH; + + *ziptic_p = ziptic; + + // attention here for the ticcmd size! + // latest demos with mouse aiming byte in ticcmd + if (demo_p >= demoend - 32) + { + G_StopMetalRecording(false); // no more space + return; + } +} + +// +// G_RecordDemo +// +void G_RecordDemo(const char *name) +{ + INT32 maxsize; + + strcpy(demoname, name); + strcat(demoname, ".lmp"); + maxsize = 1024*1024; + if (M_CheckParm("-maxdemo") && M_IsNextParm()) + maxsize = atoi(M_GetNextParm()) * 1024; +// if (demobuffer) +// free(demobuffer); + demo_p = NULL; + demobuffer = malloc(maxsize); + demoend = demobuffer + maxsize; + + demorecording = true; +} + +void G_RecordMetal(void) +{ + INT32 maxsize; + maxsize = 1024*1024; + if (M_CheckParm("-maxdemo") && M_IsNextParm()) + maxsize = atoi(M_GetNextParm()) * 1024; + demo_p = NULL; + demobuffer = malloc(maxsize); + demoend = demobuffer + maxsize; + metalrecording = true; +} + +void G_BeginRecording(void) +{ + UINT8 i; + char name[16]; + player_t *player = &players[consoleplayer]; + + if (demo_p) + return; + memset(name,0,sizeof(name)); + + demo_p = demobuffer; + demoflags = DF_GHOST|(modeattacking<>DF_ATTACKSHIFT) + { + case ATTACKING_NONE: // 0 + break; + case ATTACKING_RECORD: // 1 + demotime_p = demo_p; + WRITEUINT32(demo_p,UINT32_MAX); // time + WRITEUINT32(demo_p,0); // score + WRITEUINT16(demo_p,0); // rings + break; + case ATTACKING_NIGHTS: // 2 + demotime_p = demo_p; + WRITEUINT32(demo_p,UINT32_MAX); // time + WRITEUINT32(demo_p,0); // score + break; + default: // 3 + break; + } + + WRITEUINT32(demo_p,P_GetInitSeed()); + + // Name + for (i = 0; i < 16 && cv_playername.string[i]; i++) + name[i] = cv_playername.string[i]; + for (; i < 16; i++) + name[i] = '\0'; + M_Memcpy(demo_p,name,16); + demo_p += 16; + + // Skin + for (i = 0; i < 16 && cv_skin.string[i]; i++) + name[i] = cv_skin.string[i]; + for (; i < 16; i++) + name[i] = '\0'; + M_Memcpy(demo_p,name,16); + demo_p += 16; + + // Color + for (i = 0; i < 16 && cv_playercolor.string[i]; i++) + name[i] = cv_playercolor.string[i]; + for (; i < 16; i++) + name[i] = '\0'; + M_Memcpy(demo_p,name,16); + demo_p += 16; + + // Stats + WRITEUINT8(demo_p,player->charability); + WRITEUINT8(demo_p,player->charability2); + WRITEUINT8(demo_p,player->actionspd>>FRACBITS); + WRITEUINT8(demo_p,player->mindash>>FRACBITS); + WRITEUINT8(demo_p,player->maxdash>>FRACBITS); + WRITEUINT8(demo_p,player->normalspeed>>FRACBITS); + WRITEUINT8(demo_p,player->runspeed>>FRACBITS); + WRITEUINT8(demo_p,player->thrustfactor); + WRITEUINT8(demo_p,player->accelstart); + WRITEUINT8(demo_p,player->acceleration); + WRITEUINT8(demo_p,player->height>>FRACBITS); + WRITEUINT8(demo_p,player->spinheight>>FRACBITS); + WRITEUINT8(demo_p,player->camerascale>>FRACBITS); + WRITEUINT8(demo_p,player->shieldscale>>FRACBITS); + + // Trying to convert it back to % causes demo desync due to precision loss. + // Don't do it. + WRITEFIXED(demo_p, player->jumpfactor); + + // And mobjtype_t is best with UINT32 too... + WRITEUINT32(demo_p, player->followitem); + + // Save pflag data - see SendWeaponPref() + { + UINT8 buf = 0; + pflags_t pflags = 0; + if (cv_flipcam.value) + { + buf |= 0x01; + pflags |= PF_FLIPCAM; + } + if (cv_analog[0].value) + { + buf |= 0x02; + pflags |= PF_ANALOGMODE; + } + if (cv_directionchar[0].value) + { + buf |= 0x04; + pflags |= PF_DIRECTIONCHAR; + } + if (cv_autobrake.value) + { + buf |= 0x08; + pflags |= PF_AUTOBRAKE; + } + if (cv_usejoystick.value) + buf |= 0x10; + CV_SetValue(&cv_showinputjoy, !!(cv_usejoystick.value)); + + WRITEUINT8(demo_p,buf); + player->pflags = pflags; + } + + // Save netvar data + CV_SaveNetVars(&demo_p); + + memset(&oldcmd,0,sizeof(oldcmd)); + memset(&oldghost,0,sizeof(oldghost)); + memset(&ghostext,0,sizeof(ghostext)); + ghostext.lastcolor = ghostext.color = GHC_NORMAL; + ghostext.lastscale = ghostext.scale = FRACUNIT; + + if (player->mo) + { + oldghost.x = player->mo->x; + oldghost.y = player->mo->y; + oldghost.z = player->mo->z; + oldghost.angle = player->mo->angle>>24; + + // preticker started us gravity flipped + if (player->mo->eflags & MFE_VERTICALFLIP) + ghostext.flags |= EZT_FLIP; + } +} + +void G_BeginMetal(void) +{ + mobj_t *mo = players[consoleplayer].mo; + +#if 0 + if (demo_p) + return; +#endif + + demo_p = demobuffer; + + // Write header. + M_Memcpy(demo_p, DEMOHEADER, 12); demo_p += 12; + WRITEUINT8(demo_p,VERSION); + WRITEUINT8(demo_p,SUBVERSION); + WRITEUINT16(demo_p,DEMOVERSION); + + // demo checksum + demo_p += 16; + + M_Memcpy(demo_p, "METL", 4); demo_p += 4; + + memset(&ghostext,0,sizeof(ghostext)); + ghostext.lastscale = ghostext.scale = FRACUNIT; + + // Set up our memory. + memset(&oldmetal,0,sizeof(oldmetal)); + oldmetal.x = mo->x; + oldmetal.y = mo->y; + oldmetal.z = mo->z; + oldmetal.angle = mo->angle>>24; +} + +void G_SetDemoTime(UINT32 ptime, UINT32 pscore, UINT16 prings) +{ + if (!demorecording || !demotime_p) + return; + if (demoflags & DF_RECORDATTACK) + { + WRITEUINT32(demotime_p, ptime); + WRITEUINT32(demotime_p, pscore); + WRITEUINT16(demotime_p, prings); + demotime_p = NULL; + } + else if (demoflags & DF_NIGHTSATTACK) + { + WRITEUINT32(demotime_p, ptime); + WRITEUINT32(demotime_p, pscore); + demotime_p = NULL; + } +} + +// Returns bitfield: +// 1 == new demo has lower time +// 2 == new demo has higher score +// 4 == new demo has higher rings +UINT8 G_CmpDemoTime(char *oldname, char *newname) +{ + UINT8 *buffer,*p; + UINT8 flags; + UINT32 oldtime, newtime, oldscore, newscore; + UINT16 oldrings, newrings, oldversion; + size_t bufsize ATTRUNUSED; + UINT8 c; + UINT16 s ATTRUNUSED; + UINT8 aflags = 0; + + // load the new file + FIL_DefaultExtension(newname, ".lmp"); + bufsize = FIL_ReadFile(newname, &buffer); + I_Assert(bufsize != 0); + p = buffer; + + // read demo header + I_Assert(!memcmp(p, DEMOHEADER, 12)); + p += 12; // DEMOHEADER + c = READUINT8(p); // VERSION + I_Assert(c == VERSION); + c = READUINT8(p); // SUBVERSION + I_Assert(c == SUBVERSION); + s = READUINT16(p); + I_Assert(s == DEMOVERSION); + p += 16; // demo checksum + I_Assert(!memcmp(p, "PLAY", 4)); + p += 4; // PLAY + p += 2; // gamemap + p += 16; // map md5 + flags = READUINT8(p); // demoflags + + aflags = flags & (DF_RECORDATTACK|DF_NIGHTSATTACK); + I_Assert(aflags); + if (flags & DF_RECORDATTACK) + { + newtime = READUINT32(p); + newscore = READUINT32(p); + newrings = READUINT16(p); + } + else if (flags & DF_NIGHTSATTACK) + { + newtime = READUINT32(p); + newscore = READUINT32(p); + newrings = 0; + } + else // appease compiler + return 0; + + Z_Free(buffer); + + // load old file + FIL_DefaultExtension(oldname, ".lmp"); + if (!FIL_ReadFile(oldname, &buffer)) + { + CONS_Alert(CONS_ERROR, M_GetText("Failed to read file '%s'.\n"), oldname); + return UINT8_MAX; + } + p = buffer; + + // read demo header + if (memcmp(p, DEMOHEADER, 12)) + { + CONS_Alert(CONS_NOTICE, M_GetText("File '%s' invalid format. It will be overwritten.\n"), oldname); + Z_Free(buffer); + return UINT8_MAX; + } p += 12; // DEMOHEADER + p++; // VERSION + p++; // SUBVERSION + oldversion = READUINT16(p); + switch(oldversion) // demoversion + { + case DEMOVERSION: // latest always supported + break; + // too old, cannot support. + default: + CONS_Alert(CONS_NOTICE, M_GetText("File '%s' invalid format. It will be overwritten.\n"), oldname); + Z_Free(buffer); + return UINT8_MAX; + } + p += 16; // demo checksum + if (memcmp(p, "PLAY", 4)) + { + CONS_Alert(CONS_NOTICE, M_GetText("File '%s' invalid format. It will be overwritten.\n"), oldname); + Z_Free(buffer); + return UINT8_MAX; + } p += 4; // "PLAY" + if (oldversion <= 0x0008) + p++; // gamemap + else + p += 2; // gamemap + p += 16; // mapmd5 + flags = READUINT8(p); + if (!(flags & aflags)) + { + CONS_Alert(CONS_NOTICE, M_GetText("File '%s' not from same game mode. It will be overwritten.\n"), oldname); + Z_Free(buffer); + return UINT8_MAX; + } + if (flags & DF_RECORDATTACK) + { + oldtime = READUINT32(p); + oldscore = READUINT32(p); + oldrings = READUINT16(p); + } + else if (flags & DF_NIGHTSATTACK) + { + oldtime = READUINT32(p); + oldscore = READUINT32(p); + oldrings = 0; + } + else // appease compiler + return UINT8_MAX; + + Z_Free(buffer); + + c = 0; + if (newtime < oldtime + || (newtime == oldtime && (newscore > oldscore || newrings > oldrings))) + c |= 1; // Better time + if (newscore > oldscore + || (newscore == oldscore && newtime < oldtime)) + c |= 1<<1; // Better score + if (newrings > oldrings + || (newrings == oldrings && newtime < oldtime)) + c |= 1<<2; // Better rings + return c; +} + +// +// G_PlayDemo +// +void G_DeferedPlayDemo(const char *name) +{ + COM_BufAddText("playdemo \""); + COM_BufAddText(name); + COM_BufAddText("\"\n"); +} + +// +// Start a demo from a .LMP file or from a wad resource +// +void G_DoPlayDemo(char *defdemoname) +{ + UINT8 i; + lumpnum_t l; + char skin[17],color[17],*n,*pdemoname; + UINT8 version,subversion,charability,charability2,thrustfactor,accelstart,acceleration; + pflags_t pflags; + UINT32 randseed, followitem; + fixed_t camerascale,shieldscale,actionspd,mindash,maxdash,normalspeed,runspeed,jumpfactor,height,spinheight; + char msg[1024]; + + skin[16] = '\0'; + color[16] = '\0'; + + n = defdemoname+strlen(defdemoname); + while (*n != '/' && *n != '\\' && n != defdemoname) + n--; + if (n != defdemoname) + n++; + pdemoname = ZZ_Alloc(strlen(n)+1); + strcpy(pdemoname,n); + + // Internal if no extension, external if one exists + if (FIL_CheckExtension(defdemoname)) + { + //FIL_DefaultExtension(defdemoname, ".lmp"); + if (!FIL_ReadFile(defdemoname, &demobuffer)) + { + snprintf(msg, 1024, M_GetText("Failed to read file '%s'.\n"), defdemoname); + CONS_Alert(CONS_ERROR, "%s", msg); + gameaction = ga_nothing; + M_StartMessage(msg, NULL, MM_NOTHING); + return; + } + demo_p = demobuffer; + } + // load demo resource from WAD + else if ((l = W_CheckNumForName(defdemoname)) == LUMPERROR) + { + snprintf(msg, 1024, M_GetText("Failed to read lump '%s'.\n"), defdemoname); + CONS_Alert(CONS_ERROR, "%s", msg); + gameaction = ga_nothing; + M_StartMessage(msg, NULL, MM_NOTHING); + return; + } + else // it's an internal demo + demobuffer = demo_p = W_CacheLumpNum(l, PU_STATIC); + + // read demo header + gameaction = ga_nothing; + demoplayback = true; + if (memcmp(demo_p, DEMOHEADER, 12)) + { + snprintf(msg, 1024, M_GetText("%s is not a SRB2 replay file.\n"), pdemoname); + CONS_Alert(CONS_ERROR, "%s", msg); + M_StartMessage(msg, NULL, MM_NOTHING); + Z_Free(pdemoname); + Z_Free(demobuffer); + demoplayback = false; + titledemo = false; + return; + } + demo_p += 12; // DEMOHEADER + + version = READUINT8(demo_p); + subversion = READUINT8(demo_p); + demoversion = READUINT16(demo_p); + switch(demoversion) + { + case DEMOVERSION: // latest always supported + break; + // too old, cannot support. + default: + snprintf(msg, 1024, M_GetText("%s is an incompatible replay format and cannot be played.\n"), pdemoname); + CONS_Alert(CONS_ERROR, "%s", msg); + M_StartMessage(msg, NULL, MM_NOTHING); + Z_Free(pdemoname); + Z_Free(demobuffer); + demoplayback = false; + titledemo = false; + return; + } + demo_p += 16; // demo checksum + if (memcmp(demo_p, "PLAY", 4)) + { + snprintf(msg, 1024, M_GetText("%s is the wrong type of recording and cannot be played.\n"), pdemoname); + CONS_Alert(CONS_ERROR, "%s", msg); + M_StartMessage(msg, NULL, MM_NOTHING); + Z_Free(pdemoname); + Z_Free(demobuffer); + demoplayback = false; + titledemo = false; + return; + } + demo_p += 4; // "PLAY" + gamemap = READINT16(demo_p); + demo_p += 16; // mapmd5 + + demoflags = READUINT8(demo_p); + modeattacking = (demoflags & DF_ATTACKMASK)>>DF_ATTACKSHIFT; + CON_ToggleOff(); + + hu_demoscore = 0; + hu_demotime = UINT32_MAX; + hu_demorings = 0; + + switch (modeattacking) + { + case ATTACKING_NONE: // 0 + break; + case ATTACKING_RECORD: // 1 + hu_demotime = READUINT32(demo_p); + hu_demoscore = READUINT32(demo_p); + hu_demorings = READUINT16(demo_p); + break; + case ATTACKING_NIGHTS: // 2 + hu_demotime = READUINT32(demo_p); + hu_demoscore = READUINT32(demo_p); + break; + default: // 3 + modeattacking = ATTACKING_NONE; + break; + } + + // Random seed + randseed = READUINT32(demo_p); + + // Player name + M_Memcpy(player_names[0],demo_p,16); + demo_p += 16; + + // Skin + M_Memcpy(skin,demo_p,16); + demo_p += 16; + + // Color + M_Memcpy(color,demo_p,16); + demo_p += 16; + + charability = READUINT8(demo_p); + charability2 = READUINT8(demo_p); + actionspd = (fixed_t)READUINT8(demo_p)<color = players[0].skincolor; + oldghost.x = players[0].mo->x; + oldghost.y = players[0].mo->y; + oldghost.z = players[0].mo->z; + } + + // Set saved attribute values + // No cheat checking here, because even if they ARE wrong... + // it would only break the replay if we clipped them. + players[0].camerascale = camerascale; + players[0].shieldscale = shieldscale; + players[0].charability = charability; + players[0].charability2 = charability2; + players[0].actionspd = actionspd; + players[0].mindash = mindash; + players[0].maxdash = maxdash; + players[0].normalspeed = normalspeed; + players[0].runspeed = runspeed; + players[0].thrustfactor = thrustfactor; + players[0].accelstart = accelstart; + players[0].acceleration = acceleration; + players[0].height = height; + players[0].spinheight = spinheight; + players[0].jumpfactor = jumpfactor; + players[0].followitem = followitem; + players[0].pflags = pflags; + + demo_start = true; +} + +void G_AddGhost(char *defdemoname) +{ + INT32 i; + lumpnum_t l; + char name[17],skin[17],color[17],*n,*pdemoname,md5[16]; + demoghost *gh; + UINT8 flags; + UINT8 *buffer,*p; + mapthing_t *mthing; + UINT16 count, ghostversion; + + name[16] = '\0'; + skin[16] = '\0'; + color[16] = '\0'; + + n = defdemoname+strlen(defdemoname); + while (*n != '/' && *n != '\\' && n != defdemoname) + n--; + if (n != defdemoname) + n++; + pdemoname = ZZ_Alloc(strlen(n)+1); + strcpy(pdemoname,n); + + // Internal if no extension, external if one exists + if (FIL_CheckExtension(defdemoname)) + { + //FIL_DefaultExtension(defdemoname, ".lmp"); + if (!FIL_ReadFileTag(defdemoname, &buffer, PU_LEVEL)) + { + CONS_Alert(CONS_ERROR, M_GetText("Failed to read file '%s'.\n"), defdemoname); + Z_Free(pdemoname); + return; + } + p = buffer; + } + // load demo resource from WAD + else if ((l = W_CheckNumForName(defdemoname)) == LUMPERROR) + { + CONS_Alert(CONS_ERROR, M_GetText("Failed to read lump '%s'.\n"), defdemoname); + Z_Free(pdemoname); + return; + } + else // it's an internal demo + buffer = p = W_CacheLumpNum(l, PU_LEVEL); + + // read demo header + if (memcmp(p, DEMOHEADER, 12)) + { + CONS_Alert(CONS_NOTICE, M_GetText("Ghost %s: Not a SRB2 replay.\n"), pdemoname); + Z_Free(pdemoname); + Z_Free(buffer); + return; + } p += 12; // DEMOHEADER + p++; // VERSION + p++; // SUBVERSION + ghostversion = READUINT16(p); + switch(ghostversion) + { + case DEMOVERSION: // latest always supported + break; + // too old, cannot support. + default: + CONS_Alert(CONS_NOTICE, M_GetText("Ghost %s: Demo version incompatible.\n"), pdemoname); + Z_Free(pdemoname); + Z_Free(buffer); + return; + } + M_Memcpy(md5, p, 16); p += 16; // demo checksum + for (gh = ghosts; gh; gh = gh->next) + if (!memcmp(md5, gh->checksum, 16)) // another ghost in the game already has this checksum? + { // Don't add another one, then! + CONS_Debug(DBG_SETUP, "Rejecting duplicate ghost %s (MD5 was matched)\n", pdemoname); + Z_Free(pdemoname); + Z_Free(buffer); + return; + } + if (memcmp(p, "PLAY", 4)) + { + CONS_Alert(CONS_NOTICE, M_GetText("Ghost %s: Demo format unacceptable.\n"), pdemoname); + Z_Free(pdemoname); + Z_Free(buffer); + return; + } p += 4; // "PLAY" + if (ghostversion <= 0x0008) + p++; // gamemap + else + p += 2; // gamemap + p += 16; // mapmd5 (possibly check for consistency?) + flags = READUINT8(p); + if (!(flags & DF_GHOST)) + { + CONS_Alert(CONS_NOTICE, M_GetText("Ghost %s: No ghost data in this demo.\n"), pdemoname); + Z_Free(pdemoname); + Z_Free(buffer); + return; + } + switch ((flags & DF_ATTACKMASK)>>DF_ATTACKSHIFT) + { + case ATTACKING_NONE: // 0 + break; + case ATTACKING_RECORD: // 1 + p += 10; // demo time, score, and rings + break; + case ATTACKING_NIGHTS: // 2 + p += 8; // demo time left, score + break; + default: // 3 + break; + } + + p += 4; // random seed + + // Player name (TODO: Display this somehow if it doesn't match cv_playername!) + M_Memcpy(name, p,16); + p += 16; + + // Skin + M_Memcpy(skin, p,16); + p += 16; + + // Color + M_Memcpy(color, p,16); + p += 16; + + // Ghosts do not have a player structure to put this in. + p++; // charability + p++; // charability2 + p++; // actionspd + p++; // mindash + p++; // maxdash + p++; // normalspeed + p++; // runspeed + p++; // thrustfactor + p++; // accelstart + p++; // acceleration + p++; // height + p++; // spinheight + p++; // camerascale + p++; // shieldscale + p += 4; // jumpfactor + p += 4; // followitem + + p++; // pflag data + + // net var data + count = READUINT16(p); + while (count--) + { + p += 2; + SKIPSTRING(p); + p++; + } + + if (*p == DEMOMARKER) + { + CONS_Alert(CONS_NOTICE, M_GetText("Failed to add ghost %s: Replay is empty.\n"), pdemoname); + Z_Free(pdemoname); + Z_Free(buffer); + return; + } + + gh = Z_Calloc(sizeof(demoghost), PU_LEVEL, NULL); + gh->next = ghosts; + gh->buffer = buffer; + M_Memcpy(gh->checksum, md5, 16); + gh->p = p; + + ghosts = gh; + + gh->version = ghostversion; + mthing = playerstarts[0]; + I_Assert(mthing); + { // A bit more complex than P_SpawnPlayer because ghosts aren't solid and won't just push themselves out of the ceiling. + fixed_t z,f,c; + fixed_t offset = mthing->z << FRACBITS; + gh->mo = P_SpawnMobj(mthing->x << FRACBITS, mthing->y << FRACBITS, 0, MT_GHOST); + gh->mo->angle = FixedAngle(mthing->angle << FRACBITS); + f = gh->mo->floorz; + c = gh->mo->ceilingz - mobjinfo[MT_PLAYER].height; + if (!!(mthing->options & MTF_AMBUSH) ^ !!(mthing->options & MTF_OBJECTFLIP)) + { + z = c - offset; + if (z < f) + z = f; + } + else + { + z = f + offset; + if (z > c) + z = c; + } + gh->mo->z = z; + } + + gh->oldmo.x = gh->mo->x; + gh->oldmo.y = gh->mo->y; + gh->oldmo.z = gh->mo->z; + + // Set skin + gh->mo->skin = &skins[0]; + for (i = 0; i < numskins; i++) + if (!stricmp(skins[i].name,skin)) + { + gh->mo->skin = &skins[i]; + break; + } + gh->oldmo.skin = gh->mo->skin; + + // Set color + gh->mo->color = ((skin_t*)gh->mo->skin)->prefcolor; + for (i = 0; i < MAXSKINCOLORS; i++) + if (!stricmp(Color_Names[i],color)) + { + gh->mo->color = (UINT8)i; + break; + } + gh->oldmo.color = gh->mo->color; + + gh->mo->state = states+S_PLAY_STND; + gh->mo->sprite = gh->mo->state->sprite; + gh->mo->sprite2 = (gh->mo->state->frame & FF_FRAMEMASK); + //gh->mo->frame = tr_trans30<mo->flags2 |= MF2_DONTDRAW; + gh->fadein = (9-3)*6; // fade from invisible to trans30 over as close to 35 tics as possible + gh->mo->tics = -1; + + CONS_Printf(M_GetText("Added ghost %s from %s\n"), name, pdemoname); + Z_Free(pdemoname); +} + +// +// G_TimeDemo +// NOTE: name is a full filename for external demos +// +static INT32 restorecv_vidwait; + +void G_TimeDemo(const char *name) +{ + nodrawers = M_CheckParm("-nodraw"); + noblit = M_CheckParm("-noblit"); + restorecv_vidwait = cv_vidwait.value; + if (cv_vidwait.value) + CV_Set(&cv_vidwait, "0"); + timingdemo = true; + singletics = true; + framecount = 0; + demostarttime = I_GetTime(); + G_DeferedPlayDemo(name); +} + +void G_DoPlayMetal(void) +{ + lumpnum_t l; + mobj_t *mo = NULL; + thinker_t *th; + + // it's an internal demo + if ((l = W_CheckNumForName(va("%sMS",G_BuildMapName(gamemap)))) == LUMPERROR) + { + CONS_Alert(CONS_WARNING, M_GetText("No bot recording for this map.\n")); + return; + } + else + metalbuffer = metal_p = W_CacheLumpNum(l, PU_STATIC); + + // find metal sonic + for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next) + { + if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed) + continue; + + mo = (mobj_t *)th; + if (mo->type != MT_METALSONIC_RACE) + continue; + + break; + } + if (th == &thlist[THINK_MOBJ]) + { + CONS_Alert(CONS_ERROR, M_GetText("Failed to find bot entity.\n")); + Z_Free(metalbuffer); + return; + } + + // read demo header + metal_p += 12; // DEMOHEADER + metal_p++; // VERSION + metal_p++; // SUBVERSION + metalversion = READUINT16(metal_p); + switch(metalversion) + { + case DEMOVERSION: // latest always supported + break; + // too old, cannot support. + default: + CONS_Alert(CONS_WARNING, M_GetText("Failed to load bot recording for this map, format version incompatible.\n")); + Z_Free(metalbuffer); + return; + } + metal_p += 16; // demo checksum + if (memcmp(metal_p, "METL", 4)) + { + CONS_Alert(CONS_WARNING, M_GetText("Failed to load bot recording for this map, wasn't recorded in Metal format.\n")); + Z_Free(metalbuffer); + return; + } metal_p += 4; // "METL" + + // read initial tic + memset(&oldmetal,0,sizeof(oldmetal)); + oldmetal.x = mo->x; + oldmetal.y = mo->y; + oldmetal.z = mo->z; + metalplayback = mo; +} + +void G_DoneLevelLoad(void) +{ + CONS_Printf(M_GetText("Loaded level in %f sec\n"), (double)(I_GetTime() - demostarttime) / TICRATE); + framecount = 0; + demostarttime = I_GetTime(); +} + +/* +=================== += += G_CheckDemoStatus += += Called after a death or level completion to allow demos to be cleaned up += Returns true if a new demo loop action will take place +=================== +*/ + +// Stops metal sonic's demo. Separate from other functions because metal + replays can coexist +void G_StopMetalDemo(void) +{ + + // Metal Sonic finishing doesn't end the game, dammit. + Z_Free(metalbuffer); + metalbuffer = NULL; + metalplayback = NULL; + metal_p = NULL; +} + +// Stops metal sonic recording. +ATTRNORETURN void FUNCNORETURN G_StopMetalRecording(boolean kill) +{ + boolean saved = false; + if (demo_p) + { + UINT8 *p = demobuffer+16; // checksum position + if (kill) + WRITEUINT8(demo_p, METALDEATH); // add the metal death marker + else + WRITEUINT8(demo_p, DEMOMARKER); // add the demo end marker +#ifdef NOMD5 + { + UINT8 i; + for (i = 0; i < 16; i++, p++) + *p = P_RandomByte(); // This MD5 was chosen by fair dice roll and most likely < 50% correct. + } +#else + md5_buffer((char *)p+16, demo_p - (p+16), (void *)p); // make a checksum of everything after the checksum in the file. +#endif + saved = FIL_WriteFile(va("%sMS.LMP", G_BuildMapName(gamemap)), demobuffer, demo_p - demobuffer); // finally output the file. + } + free(demobuffer); + metalrecording = false; + if (saved) + I_Error("Saved to %sMS.LMP", G_BuildMapName(gamemap)); + I_Error("Failed to save demo!"); +} + +// reset engine variable set for the demos +// called from stopdemo command, map command, and g_checkdemoStatus. +void G_StopDemo(void) +{ + Z_Free(demobuffer); + demobuffer = NULL; + demoplayback = false; + titledemo = false; + timingdemo = false; + singletics = false; + + if (gamestate == GS_INTERMISSION) + Y_EndIntermission(); // cleanup + + G_SetGamestate(GS_NULL); + wipegamestate = GS_NULL; + SV_StopServer(); + SV_ResetServer(); +} + +boolean G_CheckDemoStatus(void) +{ + boolean saved; + + while (ghosts) + { + demoghost *next = ghosts->next; + Z_Free(ghosts); + ghosts = next; + } + ghosts = NULL; + + + // DO NOT end metal sonic demos here + + if (timingdemo) + { + INT32 demotime; + double f1, f2; + demotime = I_GetTime() - demostarttime; + if (!demotime) + return true; + G_StopDemo(); + timingdemo = false; + f1 = (double)demotime; + f2 = (double)framecount*TICRATE; + + CONS_Printf(M_GetText("timed %u gametics in %d realtics - %u frames\n%f seconds, %f avg fps\n"), + leveltime,demotime,(UINT32)framecount,f1/TICRATE,f2/f1); + + // CSV-readable timedemo results, for external parsing + if (timedemo_csv) + { + FILE *f; + const char *csvpath = va("%s"PATHSEP"%s", srb2home, "timedemo.csv"); + const char *header = "id,demoname,seconds,avgfps,leveltime,demotime,framecount,ticrate,rendermode,vidmode,vidwidth,vidheight,procbits\n"; + const char *rowformat = "\"%s\",\"%s\",%f,%f,%u,%d,%u,%u,%u,%u,%u,%u,%u\n"; + boolean headerrow = !FIL_FileExists(csvpath); + UINT8 procbits = 0; + + // Bitness + if (sizeof(void*) == 4) + procbits = 32; + else if (sizeof(void*) == 8) + procbits = 64; + + f = fopen(csvpath, "a+"); + + if (f) + { + if (headerrow) + fputs(header, f); + fprintf(f, rowformat, + timedemo_csv_id,timedemo_name,f1/TICRATE,f2/f1,leveltime,demotime,(UINT32)framecount,TICRATE,rendermode,vid.modenum,vid.width,vid.height,procbits); + fclose(f); + CONS_Printf("Timedemo results saved to '%s'\n", csvpath); + } + else + { + // Just print the CSV output to console + CON_LogMessage(header); + CONS_Printf(rowformat, + timedemo_csv_id,timedemo_name,f1/TICRATE,f2/f1,leveltime,demotime,(UINT32)framecount,TICRATE,rendermode,vid.modenum,vid.width,vid.height,procbits); + } + } + + if (restorecv_vidwait != cv_vidwait.value) + CV_SetValue(&cv_vidwait, restorecv_vidwait); + D_AdvanceDemo(); + return true; + } + + if (demoplayback) + { + if (singledemo) + I_Quit(); + G_StopDemo(); + + if (modeattacking) + M_EndModeAttackRun(); + else + D_AdvanceDemo(); + + return true; + } + + if (demorecording) + { + UINT8 *p = demobuffer+16; // checksum position +#ifdef NOMD5 + UINT8 i; + WRITEUINT8(demo_p, DEMOMARKER); // add the demo end marker + for (i = 0; i < 16; i++, p++) + *p = P_RandomByte(); // This MD5 was chosen by fair dice roll and most likely < 50% correct. +#else + WRITEUINT8(demo_p, DEMOMARKER); // add the demo end marker + md5_buffer((char *)p+16, demo_p - (p+16), p); // make a checksum of everything after the checksum in the file. +#endif + saved = FIL_WriteFile(va(pandf, srb2home, demoname), demobuffer, demo_p - demobuffer); // finally output the file. + free(demobuffer); + demorecording = false; + + if (modeattacking != ATTACKING_RECORD) + { + if (saved) + CONS_Printf(M_GetText("Demo %s recorded\n"), demoname); + else + CONS_Alert(CONS_WARNING, M_GetText("Demo %s not saved\n"), demoname); + } + return true; + } + + return false; +} diff --git a/src/g_demo.h b/src/g_demo.h new file mode 100644 index 000000000..89be6e343 --- /dev/null +++ b/src/g_demo.h @@ -0,0 +1,85 @@ +// SONIC ROBO BLAST 2 +//----------------------------------------------------------------------------- +// Copyright (C) 1993-1996 by id Software, Inc. +// Copyright (C) 1998-2000 by DooM Legacy Team. +// Copyright (C) 1999-2020 by Sonic Team Junior. +// +// This program is free software distributed under the +// terms of the GNU General Public License, version 2. +// See the 'LICENSE' file for more details. +//----------------------------------------------------------------------------- +/// \file g_demo.h +/// \brief Demo recording and playback + +#ifndef __G_DEMO__ +#define __G_DEMO__ + +#include "doomdef.h" +#include "doomstat.h" +#include "d_event.h" + +// ====================================== +// DEMO playback/recording related stuff. +// ====================================== + +// demoplaying back and demo recording +extern boolean demoplayback, titledemo, demorecording, timingdemo; +extern tic_t demostarttime; + +// Quit after playing a demo from cmdline. +extern boolean singledemo; +extern boolean demo_start; +extern boolean demosynced; + +extern mobj_t *metalplayback; + +// Only called by startup code. +void G_RecordDemo(const char *name); +void G_RecordMetal(void); +void G_BeginRecording(void); +void G_BeginMetal(void); + +// Only called by shutdown code. +void G_SetDemoTime(UINT32 ptime, UINT32 pscore, UINT16 prings); +UINT8 G_CmpDemoTime(char *oldname, char *newname); + +typedef enum +{ + GHC_NORMAL = 0, + GHC_SUPER, + GHC_FIREFLOWER, + GHC_INVINCIBLE, + GHC_NIGHTSSKIN, // not actually a colour + GHC_RETURNSKIN // ditto +} ghostcolor_t; + +// Record/playback tics +void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum); +void G_WriteDemoTiccmd(ticcmd_t *cmd, INT32 playernum); +void G_GhostAddThok(void); +void G_GhostAddSpin(void); +void G_GhostAddRev(void); +void G_GhostAddColor(ghostcolor_t color); +void G_GhostAddFlip(void); +void G_GhostAddScale(fixed_t scale); +void G_GhostAddHit(mobj_t *victim); +void G_WriteGhostTic(mobj_t *ghost); +void G_ConsGhostTic(void); +void G_GhostTicker(void); +void G_ReadMetalTic(mobj_t *metal); +void G_WriteMetalTic(mobj_t *metal); +void G_SaveMetal(UINT8 **buffer); +void G_LoadMetal(UINT8 **buffer); + +void G_DeferedPlayDemo(const char *demo); +void G_DoPlayDemo(char *defdemoname); +void G_TimeDemo(const char *name); +void G_AddGhost(char *defdemoname); +void G_DoPlayMetal(void); +void G_DoneLevelLoad(void); +void G_StopMetalDemo(void); +ATTRNORETURN void FUNCNORETURN G_StopMetalRecording(boolean kill); +void G_StopDemo(void); +boolean G_CheckDemoStatus(void); + +#endif // __G_DEMO__ diff --git a/src/g_game.c b/src/g_game.c index 58f7795b6..fb70e2995 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -27,6 +27,7 @@ #include "r_main.h" #include "s_sound.h" #include "g_game.h" +#include "g_demo.h" #include "m_cheat.h" #include "m_misc.h" #include "m_menu.h" @@ -41,11 +42,9 @@ #include "r_skins.h" #include "y_inter.h" #include "v_video.h" -#include "dehacked.h" // get_number (for ghost thok) #include "lua_hook.h" #include "b_bot.h" #include "m_cond.h" // condition sets -#include "md5.h" // demo checksums #ifdef HAVE_BLUA #include "lua_hud.h" @@ -105,11 +104,6 @@ UINT8 numDemos = 0; UINT32 demoDelayTime = 15*TICRATE; UINT32 demoIdleTime = 3*TICRATE; -boolean timingdemo; // if true, exit with report on completion -boolean nodrawers; // for comparative timing purposes -boolean noblit; // for comparative timing purposes -tic_t demostarttime; // for comparative timing purposes - boolean netgame; // only true if packets are broadcast boolean multiplayer; boolean playeringame[MAXPLAYERS]; @@ -256,57 +250,12 @@ UINT32 timesBeaten; UINT32 timesBeatenWithEmeralds; UINT32 timesBeatenUltimate; -static char demoname[64]; -boolean demorecording; -boolean demoplayback; -boolean titledemo; // Title Screen demo can be cancelled by any key -static UINT8 *demobuffer = NULL; -static UINT8 *demo_p, *demotime_p; -static UINT8 *demoend; -static UINT8 demoflags; -static UINT16 demoversion; -boolean singledemo; // quit after playing a demo from cmdline -boolean demo_start; // don't start playing demo right away -boolean demosynced = true; // console warning message - -boolean metalrecording; // recording as metal sonic -mobj_t *metalplayback; -static UINT8 *metalbuffer = NULL; -static UINT8 *metal_p; -static UINT16 metalversion; - typedef struct joystickvector2_s { INT32 xaxis; INT32 yaxis; } joystickvector2_t; -// extra data stuff (events registered this frame while recording) -static struct { - UINT8 flags; // EZT flags - - // EZT_COLOR - UINT8 color, lastcolor; - - // EZT_SCALE - fixed_t scale, lastscale; - - // EZT_HIT - UINT16 hits; - mobj_t **hitlist; -} ghostext; - -// Your naming conventions are stupid and useless. -// There is no conflict here. -typedef struct demoghost { - UINT8 checksum[16]; - UINT8 *buffer, *p, color, fadein; - UINT16 version; - mobj_t oldmo, *mo; - struct demoghost *next; -} demoghost; -demoghost *ghosts = NULL; - boolean precache = true; // if true, load all graphics at start INT16 prevmap, nextmap; @@ -1102,8 +1051,6 @@ static void G_HandleAxisDeadZone(UINT8 splitnum, joystickvector2_t *joystickvect } } - - // // G_BuildTiccmd // Builds a ticcmd from all of the available inputs @@ -1723,6 +1670,25 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer) } } +ticcmd_t *G_CopyTiccmd(ticcmd_t* dest, const ticcmd_t* src, const size_t n) +{ + return M_Memcpy(dest, src, n*sizeof(*src)); +} + +ticcmd_t *G_MoveTiccmd(ticcmd_t* dest, const ticcmd_t* src, const size_t n) +{ + size_t i; + for (i = 0; i < n; i++) + { + dest[i].forwardmove = src[i].forwardmove; + dest[i].sidemove = src[i].sidemove; + dest[i].angleturn = SHORT(src[i].angleturn); + dest[i].aiming = (INT16)SHORT(src[i].aiming); + dest[i].buttons = (UINT16)SHORT(src[i].buttons); + } + return dest; +} + // User has designated that they want // analog ON, so tell the game to stop // fudging with it. @@ -4933,2432 +4899,6 @@ INT32 G_FindMapByNameOrCode(const char *mapname, char **realmapnamep) return newmapnum; } -// -// DEMO RECORDING -// - -#define DEMOVERSION 0x000c -#define DEMOHEADER "\xF0" "SRB2Replay" "\x0F" - -#define DF_GHOST 0x01 // This demo contains ghost data too! -#define DF_RECORDATTACK 0x02 // This demo is from record attack and contains its final completion time, score, and rings! -#define DF_NIGHTSATTACK 0x04 // This demo is from NiGHTS attack and contains its time left, score, and mares! -#define DF_ATTACKMASK 0x06 // This demo is from ??? attack and contains ??? -#define DF_ATTACKSHIFT 1 - -// For demos -#define ZT_FWD 0x01 -#define ZT_SIDE 0x02 -#define ZT_ANGLE 0x04 -#define ZT_BUTTONS 0x08 -#define ZT_AIMING 0x10 -#define DEMOMARKER 0x80 // demoend -#define METALDEATH 0x44 -#define METALSNICE 0x69 - -static ticcmd_t oldcmd; - -// For Metal Sonic and time attack ghosts -#define GZT_XYZ 0x01 -#define GZT_MOMXY 0x02 -#define GZT_MOMZ 0x04 -#define GZT_ANGLE 0x08 -#define GZT_FRAME 0x10 // Animation frame -#define GZT_SPR2 0x20 // Player animations -#define GZT_EXTRA 0x40 -#define GZT_FOLLOW 0x80 // Followmobj - -// GZT_EXTRA flags -#define EZT_THOK 0x01 // Spawned a thok object -#define EZT_SPIN 0x02 // Because one type of thok object apparently wasn't enough -#define EZT_REV 0x03 // And two types wasn't enough either yet -#define EZT_THOKMASK 0x03 -#define EZT_COLOR 0x04 // Changed color (Super transformation, Mario fireflowers/invulnerability, etc.) -#define EZT_FLIP 0x08 // Reversed gravity -#define EZT_SCALE 0x10 // Changed size -#define EZT_HIT 0x20 // Damaged a mobj -#define EZT_SPRITE 0x40 // Changed sprite set completely out of PLAY (NiGHTS, SOCs, whatever) -#define EZT_HEIGHT 0x80 // Changed height - -// GZT_FOLLOW flags -#define FZT_SPAWNED 0x01 // just been spawned -#define FZT_SKIN 0x02 // has skin -#define FZT_LINKDRAW 0x04 // has linkdraw (combine with spawned only) -#define FZT_COLORIZED 0x08 // colorized (ditto) -#define FZT_SCALE 0x10 // different scale to object -// spare FZT slots 0x20 to 0x80 - -static mobj_t oldmetal, oldghost; - -void G_SaveMetal(UINT8 **buffer) -{ - I_Assert(buffer != NULL && *buffer != NULL); - - WRITEUINT32(*buffer, metal_p - metalbuffer); -} - -void G_LoadMetal(UINT8 **buffer) -{ - I_Assert(buffer != NULL && *buffer != NULL); - - G_DoPlayMetal(); - metal_p = metalbuffer + READUINT32(*buffer); -} - -ticcmd_t *G_CopyTiccmd(ticcmd_t* dest, const ticcmd_t* src, const size_t n) -{ - return M_Memcpy(dest, src, n*sizeof(*src)); -} - -ticcmd_t *G_MoveTiccmd(ticcmd_t* dest, const ticcmd_t* src, const size_t n) -{ - size_t i; - for (i = 0; i < n; i++) - { - dest[i].forwardmove = src[i].forwardmove; - dest[i].sidemove = src[i].sidemove; - dest[i].angleturn = SHORT(src[i].angleturn); - dest[i].aiming = (INT16)SHORT(src[i].aiming); - dest[i].buttons = (UINT16)SHORT(src[i].buttons); - } - return dest; -} - -void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum) -{ - UINT8 ziptic; - (void)playernum; - - if (!demo_p || !demo_start) - return; - ziptic = READUINT8(demo_p); - - if (ziptic & ZT_FWD) - oldcmd.forwardmove = READSINT8(demo_p); - if (ziptic & ZT_SIDE) - oldcmd.sidemove = READSINT8(demo_p); - if (ziptic & ZT_ANGLE) - oldcmd.angleturn = READINT16(demo_p); - if (ziptic & ZT_BUTTONS) - oldcmd.buttons = (oldcmd.buttons & (BT_CAMLEFT|BT_CAMRIGHT)) | (READUINT16(demo_p) & ~(BT_CAMLEFT|BT_CAMRIGHT)); - if (ziptic & ZT_AIMING) - oldcmd.aiming = READINT16(demo_p); - - G_CopyTiccmd(cmd, &oldcmd, 1); - - if (!(demoflags & DF_GHOST) && *demo_p == DEMOMARKER) - { - // end of demo data stream - G_CheckDemoStatus(); - return; - } -} - -void G_WriteDemoTiccmd(ticcmd_t *cmd, INT32 playernum) -{ - char ziptic = 0; - UINT8 *ziptic_p; - (void)playernum; - - if (!demo_p) - return; - ziptic_p = demo_p++; // the ziptic, written at the end of this function - - if (cmd->forwardmove != oldcmd.forwardmove) - { - WRITEUINT8(demo_p,cmd->forwardmove); - oldcmd.forwardmove = cmd->forwardmove; - ziptic |= ZT_FWD; - } - - if (cmd->sidemove != oldcmd.sidemove) - { - WRITEUINT8(demo_p,cmd->sidemove); - oldcmd.sidemove = cmd->sidemove; - ziptic |= ZT_SIDE; - } - - if (cmd->angleturn != oldcmd.angleturn) - { - WRITEINT16(demo_p,cmd->angleturn); - oldcmd.angleturn = cmd->angleturn; - ziptic |= ZT_ANGLE; - } - - if (cmd->buttons != oldcmd.buttons) - { - WRITEUINT16(demo_p,cmd->buttons); - oldcmd.buttons = cmd->buttons; - ziptic |= ZT_BUTTONS; - } - - if (cmd->aiming != oldcmd.aiming) - { - WRITEINT16(demo_p,cmd->aiming); - oldcmd.aiming = cmd->aiming; - ziptic |= ZT_AIMING; - } - - *ziptic_p = ziptic; - - // attention here for the ticcmd size! - // latest demos with mouse aiming byte in ticcmd - if (!(demoflags & DF_GHOST) && ziptic_p > demoend - 9) - { - G_CheckDemoStatus(); // no more space - return; - } -} - -void G_GhostAddThok(void) -{ - if (!metalrecording && (!demorecording || !(demoflags & DF_GHOST))) - return; - ghostext.flags = (ghostext.flags & ~EZT_THOKMASK) | EZT_THOK; -} - -void G_GhostAddSpin(void) -{ - if (!metalrecording && (!demorecording || !(demoflags & DF_GHOST))) - return; - ghostext.flags = (ghostext.flags & ~EZT_THOKMASK) | EZT_SPIN; -} - -void G_GhostAddRev(void) -{ - if (!metalrecording && (!demorecording || !(demoflags & DF_GHOST))) - return; - ghostext.flags = (ghostext.flags & ~EZT_THOKMASK) | EZT_REV; -} - -void G_GhostAddFlip(void) -{ - if (!metalrecording && (!demorecording || !(demoflags & DF_GHOST))) - return; - ghostext.flags |= EZT_FLIP; -} - -void G_GhostAddColor(ghostcolor_t color) -{ - if (!demorecording || !(demoflags & DF_GHOST)) - return; - if (ghostext.lastcolor == (UINT8)color) - { - ghostext.flags &= ~EZT_COLOR; - return; - } - ghostext.flags |= EZT_COLOR; - ghostext.color = (UINT8)color; -} - -void G_GhostAddScale(fixed_t scale) -{ - if (!metalrecording && (!demorecording || !(demoflags & DF_GHOST))) - return; - if (ghostext.lastscale == scale) - { - ghostext.flags &= ~EZT_SCALE; - return; - } - ghostext.flags |= EZT_SCALE; - ghostext.scale = scale; -} - -void G_GhostAddHit(mobj_t *victim) -{ - if (!demorecording || !(demoflags & DF_GHOST)) - return; - ghostext.flags |= EZT_HIT; - ghostext.hits++; - ghostext.hitlist = Z_Realloc(ghostext.hitlist, ghostext.hits * sizeof(mobj_t *), PU_LEVEL, NULL); - ghostext.hitlist[ghostext.hits-1] = victim; -} - -void G_WriteGhostTic(mobj_t *ghost) -{ - char ziptic = 0; - UINT8 *ziptic_p; - UINT32 i; - fixed_t height; - - if (!demo_p) - return; - if (!(demoflags & DF_GHOST)) - return; // No ghost data to write. - - ziptic_p = demo_p++; // the ziptic, written at the end of this function - - #define MAXMOM (0xFFFF<<8) - - // GZT_XYZ is only useful if you've moved 256 FRACUNITS or more in a single tic. - if (abs(ghost->x-oldghost.x) > MAXMOM - || abs(ghost->y-oldghost.y) > MAXMOM - || abs(ghost->z-oldghost.z) > MAXMOM) - { - oldghost.x = ghost->x; - oldghost.y = ghost->y; - oldghost.z = ghost->z; - ziptic |= GZT_XYZ; - WRITEFIXED(demo_p,oldghost.x); - WRITEFIXED(demo_p,oldghost.y); - WRITEFIXED(demo_p,oldghost.z); - } - else - { - // For moving normally: - // Store one full byte of movement, plus one byte of fractional movement. - INT16 momx = (INT16)((ghost->x-oldghost.x)>>8); - INT16 momy = (INT16)((ghost->y-oldghost.y)>>8); - if (momx != oldghost.momx - || momy != oldghost.momy) - { - oldghost.momx = momx; - oldghost.momy = momy; - ziptic |= GZT_MOMXY; - WRITEINT16(demo_p,momx); - WRITEINT16(demo_p,momy); - } - momx = (INT16)((ghost->z-oldghost.z)>>8); - if (momx != oldghost.momz) - { - oldghost.momz = momx; - ziptic |= GZT_MOMZ; - WRITEINT16(demo_p,momx); - } - - // This SHOULD set oldghost.x/y/z to match ghost->x/y/z - // but it keeps the fractional loss of one byte, - // so it will hopefully be made up for in future tics. - oldghost.x += oldghost.momx<<8; - oldghost.y += oldghost.momy<<8; - oldghost.z += oldghost.momz<<8; - } - - #undef MAXMOM - - // Only store the 8 most relevant bits of angle - // because exact values aren't too easy to discern to begin with when only 8 angles have different sprites - // and it does not affect this mode of movement at all anyway. - if (ghost->player && ghost->player->drawangle>>24 != oldghost.angle) - { - oldghost.angle = ghost->player->drawangle>>24; - ziptic |= GZT_ANGLE; - WRITEUINT8(demo_p,oldghost.angle); - } - - // Store the sprite frame. - if ((ghost->frame & FF_FRAMEMASK) != oldghost.frame) - { - oldghost.frame = (ghost->frame & FF_FRAMEMASK); - ziptic |= GZT_FRAME; - WRITEUINT8(demo_p,oldghost.frame); - } - - if (ghost->sprite == SPR_PLAY - && ghost->sprite2 != oldghost.sprite2) - { - oldghost.sprite2 = ghost->sprite2; - ziptic |= GZT_SPR2; - WRITEUINT8(demo_p,oldghost.sprite2); - } - - // Check for sprite set changes - if (ghost->sprite != oldghost.sprite) - { - oldghost.sprite = ghost->sprite; - ghostext.flags |= EZT_SPRITE; - } - - if ((height = FixedDiv(ghost->height, ghost->scale)) != oldghost.height) - { - oldghost.height = height; - ghostext.flags |= EZT_HEIGHT; - } - - if (ghostext.flags) - { - ziptic |= GZT_EXTRA; - - if (ghostext.color == ghostext.lastcolor) - ghostext.flags &= ~EZT_COLOR; - if (ghostext.scale == ghostext.lastscale) - ghostext.flags &= ~EZT_SCALE; - - WRITEUINT8(demo_p,ghostext.flags); - if (ghostext.flags & EZT_COLOR) - { - WRITEUINT8(demo_p,ghostext.color); - ghostext.lastcolor = ghostext.color; - } - if (ghostext.flags & EZT_SCALE) - { - WRITEFIXED(demo_p,ghostext.scale); - ghostext.lastscale = ghostext.scale; - } - if (ghostext.flags & EZT_HIT) - { - WRITEUINT16(demo_p,ghostext.hits); - for (i = 0; i < ghostext.hits; i++) - { - mobj_t *mo = ghostext.hitlist[i]; - //WRITEUINT32(demo_p,UINT32_MAX); // reserved for some method of determining exactly which mobj this is. (mobjnum doesn't work here.) - WRITEUINT32(demo_p,mo->type); - WRITEUINT16(demo_p,(UINT16)mo->health); - WRITEFIXED(demo_p,mo->x); - WRITEFIXED(demo_p,mo->y); - WRITEFIXED(demo_p,mo->z); - WRITEANGLE(demo_p,mo->angle); - } - Z_Free(ghostext.hitlist); - ghostext.hits = 0; - ghostext.hitlist = NULL; - } - if (ghostext.flags & EZT_SPRITE) - WRITEUINT16(demo_p,oldghost.sprite); - if (ghostext.flags & EZT_HEIGHT) - { - height >>= FRACBITS; - WRITEINT16(demo_p, height); - } - ghostext.flags = 0; - } - - if (ghost->player && ghost->player->followmobj && !(ghost->player->followmobj->sprite == SPR_NULL || (ghost->player->followmobj->flags2 & MF2_DONTDRAW))) // bloats tails runs but what can ya do - { - INT16 temp; - UINT8 *followtic_p = demo_p++; - UINT8 followtic = 0; - - ziptic |= GZT_FOLLOW; - - if (ghost->player->followmobj->skin) - followtic |= FZT_SKIN; - - if (!(oldghost.flags2 & MF2_AMBUSH)) - { - followtic |= FZT_SPAWNED; - WRITEINT16(demo_p,ghost->player->followmobj->info->height>>FRACBITS); - if (ghost->player->followmobj->flags2 & MF2_LINKDRAW) - followtic |= FZT_LINKDRAW; - if (ghost->player->followmobj->colorized) - followtic |= FZT_COLORIZED; - if (followtic & FZT_SKIN) - WRITEUINT8(demo_p,(UINT8)(((skin_t *)(ghost->player->followmobj->skin))-skins)); - oldghost.flags2 |= MF2_AMBUSH; - } - - if (ghost->player->followmobj->scale != ghost->scale) - { - followtic |= FZT_SCALE; - WRITEFIXED(demo_p,ghost->player->followmobj->scale); - } - - temp = (INT16)((ghost->player->followmobj->x-ghost->x)>>8); - WRITEINT16(demo_p,temp); - temp = (INT16)((ghost->player->followmobj->y-ghost->y)>>8); - WRITEINT16(demo_p,temp); - temp = (INT16)((ghost->player->followmobj->z-ghost->z)>>8); - WRITEINT16(demo_p,temp); - if (followtic & FZT_SKIN) - WRITEUINT8(demo_p,ghost->player->followmobj->sprite2); - WRITEUINT16(demo_p,ghost->player->followmobj->sprite); - WRITEUINT8(demo_p,(ghost->player->followmobj->frame & FF_FRAMEMASK)); - WRITEUINT8(demo_p,ghost->player->followmobj->color); - - *followtic_p = followtic; - } - else - oldghost.flags2 &= ~MF2_AMBUSH; - - *ziptic_p = ziptic; - - // attention here for the ticcmd size! - // latest demos with mouse aiming byte in ticcmd - if (demo_p >= demoend - (13 + 9 + 9)) - { - G_CheckDemoStatus(); // no more space - return; - } -} - -// Uses ghost data to do consistency checks on your position. -// This fixes desynchronising demos when fighting eggman. -void G_ConsGhostTic(void) -{ - UINT8 ziptic; - UINT16 px,py,pz,gx,gy,gz; - mobj_t *testmo; - - if (!demo_p || !demo_start) - return; - if (!(demoflags & DF_GHOST)) - return; // No ghost data to use. - - testmo = players[0].mo; - - // Grab ghost data. - ziptic = READUINT8(demo_p); - if (ziptic & GZT_XYZ) - { - oldghost.x = READFIXED(demo_p); - oldghost.y = READFIXED(demo_p); - oldghost.z = READFIXED(demo_p); - } - else - { - if (ziptic & GZT_MOMXY) - { - oldghost.momx = READINT16(demo_p)<<8; - oldghost.momy = READINT16(demo_p)<<8; - } - if (ziptic & GZT_MOMZ) - oldghost.momz = READINT16(demo_p)<<8; - oldghost.x += oldghost.momx; - oldghost.y += oldghost.momy; - oldghost.z += oldghost.momz; - } - if (ziptic & GZT_ANGLE) - demo_p++; - if (ziptic & GZT_FRAME) - demo_p++; - if (ziptic & GZT_SPR2) - demo_p++; - - if (ziptic & GZT_EXTRA) - { // But wait, there's more! - UINT8 xziptic = READUINT8(demo_p); - if (xziptic & EZT_COLOR) - demo_p++; - if (xziptic & EZT_SCALE) - demo_p += sizeof(fixed_t); - if (xziptic & EZT_HIT) - { // Resync mob damage. - UINT16 i, count = READUINT16(demo_p); - thinker_t *th; - mobj_t *mobj; - - UINT32 type; - UINT16 health; - fixed_t x; - fixed_t y; - fixed_t z; - - for (i = 0; i < count; i++) - { - //demo_p += 4; // reserved. - type = READUINT32(demo_p); - health = READUINT16(demo_p); - x = READFIXED(demo_p); - y = READFIXED(demo_p); - z = READFIXED(demo_p); - demo_p += sizeof(angle_t); // angle, unnecessary for cons. - - mobj = NULL; - for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next) - { - if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed) - continue; - mobj = (mobj_t *)th; - if (mobj->type == (mobjtype_t)type && mobj->x == x && mobj->y == y && mobj->z == z) - break; - } - if (th != &thlist[THINK_MOBJ] && mobj->health != health) // Wasn't damaged?! This is desync! Fix it! - { - if (demosynced) - CONS_Alert(CONS_WARNING, M_GetText("Demo playback has desynced!\n")); - demosynced = false; - P_DamageMobj(mobj, players[0].mo, players[0].mo, 1, 0); - } - } - } - if (xziptic & EZT_SPRITE) - demo_p += sizeof(UINT16); - if (xziptic & EZT_HEIGHT) - demo_p += sizeof(INT16); - } - - if (ziptic & GZT_FOLLOW) - { // Even more... - UINT8 followtic = READUINT8(demo_p); - if (followtic & FZT_SPAWNED) - { - demo_p += sizeof(INT16); - if (followtic & FZT_SKIN) - demo_p++; - } - if (followtic & FZT_SCALE) - demo_p += sizeof(fixed_t); - demo_p += sizeof(INT16); - demo_p += sizeof(INT16); - demo_p += sizeof(INT16); - if (followtic & FZT_SKIN) - demo_p++; - demo_p += sizeof(UINT16); - demo_p++; - demo_p++; - } - - // Re-synchronise - px = testmo->x>>FRACBITS; - py = testmo->y>>FRACBITS; - pz = testmo->z>>FRACBITS; - gx = oldghost.x>>FRACBITS; - gy = oldghost.y>>FRACBITS; - gz = oldghost.z>>FRACBITS; - - if (px != gx || py != gy || pz != gz) - { - if (demosynced) - CONS_Alert(CONS_WARNING, M_GetText("Demo playback has desynced!\n")); - demosynced = false; - - P_UnsetThingPosition(testmo); - testmo->x = oldghost.x; - testmo->y = oldghost.y; - P_SetThingPosition(testmo); - testmo->z = oldghost.z; - } - - if (*demo_p == DEMOMARKER) - { - // end of demo data stream - G_CheckDemoStatus(); - return; - } -} - -void G_GhostTicker(void) -{ - demoghost *g,*p; - for(g = ghosts, p = NULL; g; g = g->next) - { - // Skip normal demo data. - UINT8 ziptic = READUINT8(g->p); - UINT8 xziptic = 0; - if (ziptic & ZT_FWD) - g->p++; - if (ziptic & ZT_SIDE) - g->p++; - if (ziptic & ZT_ANGLE) - g->p += 2; - if (ziptic & ZT_BUTTONS) - g->p += 2; - if (ziptic & ZT_AIMING) - g->p += 2; - - // Grab ghost data. - ziptic = READUINT8(g->p); - if (ziptic & GZT_XYZ) - { - g->oldmo.x = READFIXED(g->p); - g->oldmo.y = READFIXED(g->p); - g->oldmo.z = READFIXED(g->p); - } - else - { - if (ziptic & GZT_MOMXY) - { - g->oldmo.momx = READINT16(g->p)<<8; - g->oldmo.momy = READINT16(g->p)<<8; - } - if (ziptic & GZT_MOMZ) - g->oldmo.momz = READINT16(g->p)<<8; - g->oldmo.x += g->oldmo.momx; - g->oldmo.y += g->oldmo.momy; - g->oldmo.z += g->oldmo.momz; - } - if (ziptic & GZT_ANGLE) - g->mo->angle = READUINT8(g->p)<<24; - if (ziptic & GZT_FRAME) - g->oldmo.frame = READUINT8(g->p); - if (ziptic & GZT_SPR2) - g->oldmo.sprite2 = READUINT8(g->p); - - // Update ghost - P_UnsetThingPosition(g->mo); - g->mo->x = g->oldmo.x; - g->mo->y = g->oldmo.y; - g->mo->z = g->oldmo.z; - P_SetThingPosition(g->mo); - g->mo->frame = g->oldmo.frame | tr_trans30<fadein) - { - g->mo->frame += (((--g->fadein)/6)<fadein is bad, and it's only set once, so... - g->mo->flags2 &= ~MF2_DONTDRAW; - } - g->mo->sprite2 = g->oldmo.sprite2; - - if (ziptic & GZT_EXTRA) - { // But wait, there's more! - xziptic = READUINT8(g->p); - if (xziptic & EZT_COLOR) - { - g->color = READUINT8(g->p); - switch(g->color) - { - default: - case GHC_RETURNSKIN: - g->mo->skin = g->oldmo.skin; - /* FALLTHRU */ - case GHC_NORMAL: // Go back to skin color - g->mo->color = g->oldmo.color; - break; - // Handled below - case GHC_SUPER: - case GHC_INVINCIBLE: - break; - case GHC_FIREFLOWER: // Fireflower - g->mo->color = SKINCOLOR_WHITE; - break; - case GHC_NIGHTSSKIN: // not actually a colour - g->mo->skin = &skins[DEFAULTNIGHTSSKIN]; - break; - } - } - if (xziptic & EZT_FLIP) - g->mo->eflags ^= MFE_VERTICALFLIP; - if (xziptic & EZT_SCALE) - { - g->mo->destscale = READFIXED(g->p); - if (g->mo->destscale != g->mo->scale) - P_SetScale(g->mo, g->mo->destscale); - } - if (xziptic & EZT_THOKMASK) - { // Let's only spawn ONE of these per frame, thanks. - mobj_t *mobj; - INT32 type = -1; - if (g->mo->skin) - { - skin_t *skin = (skin_t *)g->mo->skin; - switch (xziptic & EZT_THOKMASK) - { - case EZT_THOK: - type = skin->thokitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].painchance : (UINT32)skin->thokitem; - break; - case EZT_SPIN: - type = skin->spinitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].damage : (UINT32)skin->spinitem; - break; - case EZT_REV: - type = skin->revitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].raisestate : (UINT32)skin->revitem; - break; - } - } - if (type != MT_NULL) - { - if (type == MT_GHOST) - { - mobj = P_SpawnGhostMobj(g->mo); // does a large portion of the work for us - mobj->frame = (mobj->frame & ~FF_FRAMEMASK)|tr_trans60<mo, 0, 0, -FixedDiv(FixedMul(g->mo->info->height, g->mo->scale) - g->mo->height,3*FRACUNIT), MT_THOK); - mobj->sprite = states[mobjinfo[type].spawnstate].sprite; - mobj->frame = (states[mobjinfo[type].spawnstate].frame & FF_FRAMEMASK) | tr_trans60<color = g->mo->color; - mobj->skin = g->mo->skin; - P_SetScale(mobj, (mobj->destscale = g->mo->scale)); - - if (type == MT_THOK) // spintrail-specific modification for MT_THOK - { - mobj->frame = FF_TRANS80; - mobj->fuse = mobj->tics; - } - mobj->tics = -1; // nope. - } - mobj->floorz = mobj->z; - mobj->ceilingz = mobj->z+mobj->height; - P_UnsetThingPosition(mobj); - mobj->flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY; // make an ATTEMPT to curb crazy SOCs fucking stuff up... - P_SetThingPosition(mobj); - if (!mobj->fuse) - mobj->fuse = 8; - P_SetTarget(&mobj->target, g->mo); - } - } - if (xziptic & EZT_HIT) - { // Spawn hit poofs for killing things! - UINT16 i, count = READUINT16(g->p), health; - UINT32 type; - fixed_t x,y,z; - angle_t angle; - mobj_t *poof; - for (i = 0; i < count; i++) - { - //g->p += 4; // reserved - type = READUINT32(g->p); - health = READUINT16(g->p); - x = READFIXED(g->p); - y = READFIXED(g->p); - z = READFIXED(g->p); - angle = READANGLE(g->p); - if (!(mobjinfo[type].flags & MF_SHOOTABLE) - || !(mobjinfo[type].flags & (MF_ENEMY|MF_MONITOR)) - || health != 0 || i >= 4) // only spawn for the first 4 hits per frame, to prevent ghosts from splode-spamming too bad. - continue; - poof = P_SpawnMobj(x, y, z, MT_GHOST); - poof->angle = angle; - poof->flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY; // make an ATTEMPT to curb crazy SOCs fucking stuff up... - poof->health = 0; - P_SetMobjStateNF(poof, S_XPLD1); - } - } - if (xziptic & EZT_SPRITE) - g->mo->sprite = READUINT16(g->p); - if (xziptic & EZT_HEIGHT) - { - fixed_t temp = READINT16(g->p)<mo->height = FixedMul(temp, g->mo->scale); - } - } - - // Tick ghost colors (Super and Mario Invincibility flashing) - switch(g->color) - { - case GHC_SUPER: // Super (P_DoSuperStuff) - if (g->mo->skin) - { - skin_t *skin = (skin_t *)g->mo->skin; - g->mo->color = skin->supercolor; - } - else - g->mo->color = SKINCOLOR_SUPERGOLD1; - g->mo->color += abs( ( (signed)( (unsigned)leveltime >> 1 ) % 9) - 4); - break; - case GHC_INVINCIBLE: // Mario invincibility (P_CheckInvincibilityTimer) - g->mo->color = (UINT8)(SKINCOLOR_RUBY + (leveltime % (MAXSKINCOLORS - SKINCOLOR_RUBY))); // Passes through all saturated colours - break; - default: - break; - } - -#define follow g->mo->tracer - if (ziptic & GZT_FOLLOW) - { // Even more... - UINT8 followtic = READUINT8(g->p); - fixed_t temp; - if (followtic & FZT_SPAWNED) - { - if (follow) - P_RemoveMobj(follow); - P_SetTarget(&follow, P_SpawnMobjFromMobj(g->mo, 0, 0, 0, MT_GHOST)); - P_SetTarget(&follow->tracer, g->mo); - follow->tics = -1; - temp = READINT16(g->p)<height = FixedMul(follow->scale, temp); - - if (followtic & FZT_LINKDRAW) - follow->flags2 |= MF2_LINKDRAW; - - if (followtic & FZT_COLORIZED) - follow->colorized = true; - - if (followtic & FZT_SKIN) - follow->skin = &skins[READUINT8(g->p)]; - } - if (follow) - { - if (followtic & FZT_SCALE) - follow->destscale = READFIXED(g->p); - else - follow->destscale = g->mo->destscale; - if (follow->destscale != follow->scale) - P_SetScale(follow, follow->destscale); - - P_UnsetThingPosition(follow); - temp = READINT16(g->p)<<8; - follow->x = g->mo->x + temp; - temp = READINT16(g->p)<<8; - follow->y = g->mo->y + temp; - temp = READINT16(g->p)<<8; - follow->z = g->mo->z + temp; - P_SetThingPosition(follow); - if (followtic & FZT_SKIN) - follow->sprite2 = READUINT8(g->p); - else - follow->sprite2 = 0; - follow->sprite = READUINT16(g->p); - follow->frame = (READUINT8(g->p)) | (g->mo->frame & FF_TRANSMASK); - follow->angle = g->mo->angle; - follow->color = READUINT8(g->p); - - if (!(followtic & FZT_SPAWNED)) - { - if (xziptic & EZT_FLIP) - { - follow->flags2 ^= MF2_OBJECTFLIP; - follow->eflags ^= MFE_VERTICALFLIP; - } - } - } - } - else if (follow) - { - P_RemoveMobj(follow); - P_SetTarget(&follow, NULL); - } - // Demo ends after ghost data. - if (*g->p == DEMOMARKER) - { - g->mo->momx = g->mo->momy = g->mo->momz = 0; -#if 1 // freeze frame (maybe more useful for time attackers) - g->mo->colorized = true; - if (follow) - follow->colorized = true; -#else // dissapearing act - g->mo->fuse = TICRATE; - if (follow) - follow->fuse = TICRATE; -#endif - if (p) - p->next = g->next; - else - ghosts = g->next; - Z_Free(g); - continue; - } - p = g; -#undef follow - } -} - -void G_ReadMetalTic(mobj_t *metal) -{ - UINT8 ziptic; - UINT8 xziptic = 0; - - if (!metal_p) - return; - - if (!metal->health) - { - G_StopMetalDemo(); - return; - } - - switch (*metal_p) - { - case METALSNICE: - break; - case METALDEATH: - if (metal->tracer) - P_RemoveMobj(metal->tracer); - P_KillMobj(metal, NULL, NULL, 0); - /* FALLTHRU */ - case DEMOMARKER: - default: - // end of demo data stream - G_StopMetalDemo(); - return; - } - metal_p++; - - ziptic = READUINT8(metal_p); - - // Read changes from the tic - if (ziptic & GZT_XYZ) - { - P_TeleportMove(metal, READFIXED(metal_p), READFIXED(metal_p), READFIXED(metal_p)); - oldmetal.x = metal->x; - oldmetal.y = metal->y; - oldmetal.z = metal->z; - } - else - { - if (ziptic & GZT_MOMXY) - { - oldmetal.momx = READINT16(metal_p)<<8; - oldmetal.momy = READINT16(metal_p)<<8; - } - if (ziptic & GZT_MOMZ) - oldmetal.momz = READINT16(metal_p)<<8; - oldmetal.x += oldmetal.momx; - oldmetal.y += oldmetal.momy; - oldmetal.z += oldmetal.momz; - } - if (ziptic & GZT_ANGLE) - metal->angle = READUINT8(metal_p)<<24; - if (ziptic & GZT_FRAME) - oldmetal.frame = READUINT32(metal_p); - if (ziptic & GZT_SPR2) - oldmetal.sprite2 = READUINT8(metal_p); - - // Set movement, position, and angle - // oldmetal contains where you're supposed to be. - metal->momx = oldmetal.momx; - metal->momy = oldmetal.momy; - metal->momz = oldmetal.momz; - P_UnsetThingPosition(metal); - metal->x = oldmetal.x; - metal->y = oldmetal.y; - metal->z = oldmetal.z; - P_SetThingPosition(metal); - metal->frame = oldmetal.frame; - metal->sprite2 = oldmetal.sprite2; - - if (ziptic & GZT_EXTRA) - { // But wait, there's more! - xziptic = READUINT8(metal_p); - if (xziptic & EZT_FLIP) - { - metal->eflags ^= MFE_VERTICALFLIP; - metal->flags2 ^= MF2_OBJECTFLIP; - } - if (xziptic & EZT_SCALE) - { - metal->destscale = READFIXED(metal_p); - if (metal->destscale != metal->scale) - P_SetScale(metal, metal->destscale); - } - if (xziptic & EZT_THOKMASK) - { // Let's only spawn ONE of these per frame, thanks. - mobj_t *mobj; - INT32 type = -1; - if (metal->skin) - { - skin_t *skin = (skin_t *)metal->skin; - switch (xziptic & EZT_THOKMASK) - { - case EZT_THOK: - type = skin->thokitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].painchance : (UINT32)skin->thokitem; - break; - case EZT_SPIN: - type = skin->spinitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].damage : (UINT32)skin->spinitem; - break; - case EZT_REV: - type = skin->revitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].raisestate : (UINT32)skin->revitem; - break; - } - } - if (type != MT_NULL) - { - if (type == MT_GHOST) - { - mobj = P_SpawnGhostMobj(metal); // does a large portion of the work for us - } - else - { - mobj = P_SpawnMobjFromMobj(metal, 0, 0, -FixedDiv(FixedMul(metal->info->height, metal->scale) - metal->height,3*FRACUNIT), MT_THOK); - mobj->sprite = states[mobjinfo[type].spawnstate].sprite; - mobj->frame = states[mobjinfo[type].spawnstate].frame; - mobj->angle = metal->angle; - mobj->color = metal->color; - mobj->skin = metal->skin; - P_SetScale(mobj, (mobj->destscale = metal->scale)); - - if (type == MT_THOK) // spintrail-specific modification for MT_THOK - { - mobj->frame = FF_TRANS70; - mobj->fuse = mobj->tics; - } - mobj->tics = -1; // nope. - } - mobj->floorz = mobj->z; - mobj->ceilingz = mobj->z+mobj->height; - P_UnsetThingPosition(mobj); - mobj->flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY; // make an ATTEMPT to curb crazy SOCs fucking stuff up... - P_SetThingPosition(mobj); - if (!mobj->fuse) - mobj->fuse = 8; - P_SetTarget(&mobj->target, metal); - } - } - if (xziptic & EZT_SPRITE) - metal->sprite = READUINT16(metal_p); - if (xziptic & EZT_HEIGHT) - { - fixed_t temp = READINT16(metal_p)<height = FixedMul(temp, metal->scale); - } - } - -#define follow metal->tracer - if (ziptic & GZT_FOLLOW) - { // Even more... - UINT8 followtic = READUINT8(metal_p); - fixed_t temp; - if (followtic & FZT_SPAWNED) - { - if (follow) - P_RemoveMobj(follow); - P_SetTarget(&follow, P_SpawnMobjFromMobj(metal, 0, 0, 0, MT_GHOST)); - P_SetTarget(&follow->tracer, metal); - follow->tics = -1; - temp = READINT16(metal_p)<height = FixedMul(follow->scale, temp); - - if (followtic & FZT_LINKDRAW) - follow->flags2 |= MF2_LINKDRAW; - - if (followtic & FZT_COLORIZED) - follow->colorized = true; - - if (followtic & FZT_SKIN) - follow->skin = &skins[READUINT8(metal_p)]; - } - if (follow) - { - if (followtic & FZT_SCALE) - follow->destscale = READFIXED(metal_p); - else - follow->destscale = metal->destscale; - if (follow->destscale != follow->scale) - P_SetScale(follow, follow->destscale); - - P_UnsetThingPosition(follow); - temp = READINT16(metal_p)<<8; - follow->x = metal->x + temp; - temp = READINT16(metal_p)<<8; - follow->y = metal->y + temp; - temp = READINT16(metal_p)<<8; - follow->z = metal->z + temp; - P_SetThingPosition(follow); - if (followtic & FZT_SKIN) - follow->sprite2 = READUINT8(metal_p); - else - follow->sprite2 = 0; - follow->sprite = READUINT16(metal_p); - follow->frame = READUINT32(metal_p); // NOT & FF_FRAMEMASK here, so 32 bits - follow->angle = metal->angle; - follow->color = READUINT8(metal_p); - - if (!(followtic & FZT_SPAWNED)) - { - if (xziptic & EZT_FLIP) - { - follow->flags2 ^= MF2_OBJECTFLIP; - follow->eflags ^= MFE_VERTICALFLIP; - } - } - } - } - else if (follow) - { - P_RemoveMobj(follow); - P_SetTarget(&follow, NULL); - } -#undef follow -} - -void G_WriteMetalTic(mobj_t *metal) -{ - UINT8 ziptic = 0; - UINT8 *ziptic_p; - fixed_t height; - - if (!demo_p) // demo_p will be NULL until the race start linedef executor is activated! - return; - - WRITEUINT8(demo_p, METALSNICE); - ziptic_p = demo_p++; // the ziptic, written at the end of this function - - #define MAXMOM (0xFFFF<<8) - - // GZT_XYZ is only useful if you've moved 256 FRACUNITS or more in a single tic. - if (abs(metal->x-oldmetal.x) > MAXMOM - || abs(metal->y-oldmetal.y) > MAXMOM - || abs(metal->z-oldmetal.z) > MAXMOM) - { - oldmetal.x = metal->x; - oldmetal.y = metal->y; - oldmetal.z = metal->z; - ziptic |= GZT_XYZ; - WRITEFIXED(demo_p,oldmetal.x); - WRITEFIXED(demo_p,oldmetal.y); - WRITEFIXED(demo_p,oldmetal.z); - } - else - { - // For moving normally: - // Store one full byte of movement, plus one byte of fractional movement. - INT16 momx = (INT16)((metal->x-oldmetal.x)>>8); - INT16 momy = (INT16)((metal->y-oldmetal.y)>>8); - if (momx != oldmetal.momx - || momy != oldmetal.momy) - { - oldmetal.momx = momx; - oldmetal.momy = momy; - ziptic |= GZT_MOMXY; - WRITEINT16(demo_p,momx); - WRITEINT16(demo_p,momy); - } - momx = (INT16)((metal->z-oldmetal.z)>>8); - if (momx != oldmetal.momz) - { - oldmetal.momz = momx; - ziptic |= GZT_MOMZ; - WRITEINT16(demo_p,momx); - } - - // This SHOULD set oldmetal.x/y/z to match metal->x/y/z - // but it keeps the fractional loss of one byte, - // so it will hopefully be made up for in future tics. - oldmetal.x += oldmetal.momx<<8; - oldmetal.y += oldmetal.momy<<8; - oldmetal.z += oldmetal.momz<<8; - } - - #undef MAXMOM - - // Only store the 8 most relevant bits of angle - // because exact values aren't too easy to discern to begin with when only 8 angles have different sprites - // and it does not affect movement at all anyway. - if (metal->player && metal->player->drawangle>>24 != oldmetal.angle) - { - oldmetal.angle = metal->player->drawangle>>24; - ziptic |= GZT_ANGLE; - WRITEUINT8(demo_p,oldmetal.angle); - } - - // Store the sprite frame. - if ((metal->frame & FF_FRAMEMASK) != oldmetal.frame) - { - oldmetal.frame = metal->frame; // NOT & FF_FRAMEMASK here, so 32 bits - ziptic |= GZT_FRAME; - WRITEUINT32(demo_p,oldmetal.frame); - } - - if (metal->sprite == SPR_PLAY - && metal->sprite2 != oldmetal.sprite2) - { - oldmetal.sprite2 = metal->sprite2; - ziptic |= GZT_SPR2; - WRITEUINT8(demo_p,oldmetal.sprite2); - } - - // Check for sprite set changes - if (metal->sprite != oldmetal.sprite) - { - oldmetal.sprite = metal->sprite; - ghostext.flags |= EZT_SPRITE; - } - - if ((height = FixedDiv(metal->height, metal->scale)) != oldmetal.height) - { - oldmetal.height = height; - ghostext.flags |= EZT_HEIGHT; - } - - if (ghostext.flags & ~(EZT_COLOR|EZT_HIT)) // these two aren't handled by metal ever - { - ziptic |= GZT_EXTRA; - - if (ghostext.scale == ghostext.lastscale) - ghostext.flags &= ~EZT_SCALE; - - WRITEUINT8(demo_p,ghostext.flags); - if (ghostext.flags & EZT_SCALE) - { - WRITEFIXED(demo_p,ghostext.scale); - ghostext.lastscale = ghostext.scale; - } - if (ghostext.flags & EZT_SPRITE) - WRITEUINT16(demo_p,oldmetal.sprite); - if (ghostext.flags & EZT_HEIGHT) - { - height >>= FRACBITS; - WRITEINT16(demo_p, height); - } - ghostext.flags = 0; - } - - if (metal->player && metal->player->followmobj && !(metal->player->followmobj->sprite == SPR_NULL || (metal->player->followmobj->flags2 & MF2_DONTDRAW))) - { - INT16 temp; - UINT8 *followtic_p = demo_p++; - UINT8 followtic = 0; - - ziptic |= GZT_FOLLOW; - - if (metal->player->followmobj->skin) - followtic |= FZT_SKIN; - - if (!(oldmetal.flags2 & MF2_AMBUSH)) - { - followtic |= FZT_SPAWNED; - WRITEINT16(demo_p,metal->player->followmobj->info->height>>FRACBITS); - if (metal->player->followmobj->flags2 & MF2_LINKDRAW) - followtic |= FZT_LINKDRAW; - if (metal->player->followmobj->colorized) - followtic |= FZT_COLORIZED; - if (followtic & FZT_SKIN) - WRITEUINT8(demo_p,(UINT8)(((skin_t *)(metal->player->followmobj->skin))-skins)); - oldmetal.flags2 |= MF2_AMBUSH; - } - - if (metal->player->followmobj->scale != metal->scale) - { - followtic |= FZT_SCALE; - WRITEFIXED(demo_p,metal->player->followmobj->scale); - } - - temp = (INT16)((metal->player->followmobj->x-metal->x)>>8); - WRITEINT16(demo_p,temp); - temp = (INT16)((metal->player->followmobj->y-metal->y)>>8); - WRITEINT16(demo_p,temp); - temp = (INT16)((metal->player->followmobj->z-metal->z)>>8); - WRITEINT16(demo_p,temp); - if (followtic & FZT_SKIN) - WRITEUINT8(demo_p,metal->player->followmobj->sprite2); - WRITEUINT16(demo_p,metal->player->followmobj->sprite); - WRITEUINT32(demo_p,metal->player->followmobj->frame); // NOT & FF_FRAMEMASK here, so 32 bits - WRITEUINT8(demo_p,metal->player->followmobj->color); - - *followtic_p = followtic; - } - else - oldmetal.flags2 &= ~MF2_AMBUSH; - - *ziptic_p = ziptic; - - // attention here for the ticcmd size! - // latest demos with mouse aiming byte in ticcmd - if (demo_p >= demoend - 32) - { - G_StopMetalRecording(false); // no more space - return; - } -} - -// -// G_RecordDemo -// -void G_RecordDemo(const char *name) -{ - INT32 maxsize; - - strcpy(demoname, name); - strcat(demoname, ".lmp"); - maxsize = 1024*1024; - if (M_CheckParm("-maxdemo") && M_IsNextParm()) - maxsize = atoi(M_GetNextParm()) * 1024; -// if (demobuffer) -// free(demobuffer); - demo_p = NULL; - demobuffer = malloc(maxsize); - demoend = demobuffer + maxsize; - - demorecording = true; -} - -void G_RecordMetal(void) -{ - INT32 maxsize; - maxsize = 1024*1024; - if (M_CheckParm("-maxdemo") && M_IsNextParm()) - maxsize = atoi(M_GetNextParm()) * 1024; - demo_p = NULL; - demobuffer = malloc(maxsize); - demoend = demobuffer + maxsize; - metalrecording = true; -} - -void G_BeginRecording(void) -{ - UINT8 i; - char name[16]; - player_t *player = &players[consoleplayer]; - - if (demo_p) - return; - memset(name,0,sizeof(name)); - - demo_p = demobuffer; - demoflags = DF_GHOST|(modeattacking<>DF_ATTACKSHIFT) - { - case ATTACKING_NONE: // 0 - break; - case ATTACKING_RECORD: // 1 - demotime_p = demo_p; - WRITEUINT32(demo_p,UINT32_MAX); // time - WRITEUINT32(demo_p,0); // score - WRITEUINT16(demo_p,0); // rings - break; - case ATTACKING_NIGHTS: // 2 - demotime_p = demo_p; - WRITEUINT32(demo_p,UINT32_MAX); // time - WRITEUINT32(demo_p,0); // score - break; - default: // 3 - break; - } - - WRITEUINT32(demo_p,P_GetInitSeed()); - - // Name - for (i = 0; i < 16 && cv_playername.string[i]; i++) - name[i] = cv_playername.string[i]; - for (; i < 16; i++) - name[i] = '\0'; - M_Memcpy(demo_p,name,16); - demo_p += 16; - - // Skin - for (i = 0; i < 16 && cv_skin.string[i]; i++) - name[i] = cv_skin.string[i]; - for (; i < 16; i++) - name[i] = '\0'; - M_Memcpy(demo_p,name,16); - demo_p += 16; - - // Color - for (i = 0; i < 16 && cv_playercolor.string[i]; i++) - name[i] = cv_playercolor.string[i]; - for (; i < 16; i++) - name[i] = '\0'; - M_Memcpy(demo_p,name,16); - demo_p += 16; - - // Stats - WRITEUINT8(demo_p,player->charability); - WRITEUINT8(demo_p,player->charability2); - WRITEUINT8(demo_p,player->actionspd>>FRACBITS); - WRITEUINT8(demo_p,player->mindash>>FRACBITS); - WRITEUINT8(demo_p,player->maxdash>>FRACBITS); - WRITEUINT8(demo_p,player->normalspeed>>FRACBITS); - WRITEUINT8(demo_p,player->runspeed>>FRACBITS); - WRITEUINT8(demo_p,player->thrustfactor); - WRITEUINT8(demo_p,player->accelstart); - WRITEUINT8(demo_p,player->acceleration); - WRITEUINT8(demo_p,player->height>>FRACBITS); - WRITEUINT8(demo_p,player->spinheight>>FRACBITS); - WRITEUINT8(demo_p,player->camerascale>>FRACBITS); - WRITEUINT8(demo_p,player->shieldscale>>FRACBITS); - - // Trying to convert it back to % causes demo desync due to precision loss. - // Don't do it. - WRITEFIXED(demo_p, player->jumpfactor); - - // And mobjtype_t is best with UINT32 too... - WRITEUINT32(demo_p, player->followitem); - - // Save pflag data - see SendWeaponPref() - { - UINT8 buf = 0; - pflags_t pflags = 0; - if (cv_flipcam.value) - { - buf |= 0x01; - pflags |= PF_FLIPCAM; - } - if (cv_analog[0].value) - { - buf |= 0x02; - pflags |= PF_ANALOGMODE; - } - if (cv_directionchar[0].value) - { - buf |= 0x04; - pflags |= PF_DIRECTIONCHAR; - } - if (cv_autobrake.value) - { - buf |= 0x08; - pflags |= PF_AUTOBRAKE; - } - if (cv_usejoystick.value) - buf |= 0x10; - CV_SetValue(&cv_showinputjoy, !!(cv_usejoystick.value)); - - WRITEUINT8(demo_p,buf); - player->pflags = pflags; - } - - // Save netvar data - CV_SaveNetVars(&demo_p); - - memset(&oldcmd,0,sizeof(oldcmd)); - memset(&oldghost,0,sizeof(oldghost)); - memset(&ghostext,0,sizeof(ghostext)); - ghostext.lastcolor = ghostext.color = GHC_NORMAL; - ghostext.lastscale = ghostext.scale = FRACUNIT; - - if (player->mo) - { - oldghost.x = player->mo->x; - oldghost.y = player->mo->y; - oldghost.z = player->mo->z; - oldghost.angle = player->mo->angle>>24; - - // preticker started us gravity flipped - if (player->mo->eflags & MFE_VERTICALFLIP) - ghostext.flags |= EZT_FLIP; - } -} - -void G_BeginMetal(void) -{ - mobj_t *mo = players[consoleplayer].mo; - -#if 0 - if (demo_p) - return; -#endif - - demo_p = demobuffer; - - // Write header. - M_Memcpy(demo_p, DEMOHEADER, 12); demo_p += 12; - WRITEUINT8(demo_p,VERSION); - WRITEUINT8(demo_p,SUBVERSION); - WRITEUINT16(demo_p,DEMOVERSION); - - // demo checksum - demo_p += 16; - - M_Memcpy(demo_p, "METL", 4); demo_p += 4; - - memset(&ghostext,0,sizeof(ghostext)); - ghostext.lastscale = ghostext.scale = FRACUNIT; - - // Set up our memory. - memset(&oldmetal,0,sizeof(oldmetal)); - oldmetal.x = mo->x; - oldmetal.y = mo->y; - oldmetal.z = mo->z; - oldmetal.angle = mo->angle>>24; -} - -void G_SetDemoTime(UINT32 ptime, UINT32 pscore, UINT16 prings) -{ - if (!demorecording || !demotime_p) - return; - if (demoflags & DF_RECORDATTACK) - { - WRITEUINT32(demotime_p, ptime); - WRITEUINT32(demotime_p, pscore); - WRITEUINT16(demotime_p, prings); - demotime_p = NULL; - } - else if (demoflags & DF_NIGHTSATTACK) - { - WRITEUINT32(demotime_p, ptime); - WRITEUINT32(demotime_p, pscore); - demotime_p = NULL; - } -} - -// Returns bitfield: -// 1 == new demo has lower time -// 2 == new demo has higher score -// 4 == new demo has higher rings -UINT8 G_CmpDemoTime(char *oldname, char *newname) -{ - UINT8 *buffer,*p; - UINT8 flags; - UINT32 oldtime, newtime, oldscore, newscore; - UINT16 oldrings, newrings, oldversion; - size_t bufsize ATTRUNUSED; - UINT8 c; - UINT16 s ATTRUNUSED; - UINT8 aflags = 0; - - // load the new file - FIL_DefaultExtension(newname, ".lmp"); - bufsize = FIL_ReadFile(newname, &buffer); - I_Assert(bufsize != 0); - p = buffer; - - // read demo header - I_Assert(!memcmp(p, DEMOHEADER, 12)); - p += 12; // DEMOHEADER - c = READUINT8(p); // VERSION - I_Assert(c == VERSION); - c = READUINT8(p); // SUBVERSION - I_Assert(c == SUBVERSION); - s = READUINT16(p); - I_Assert(s == DEMOVERSION); - p += 16; // demo checksum - I_Assert(!memcmp(p, "PLAY", 4)); - p += 4; // PLAY - p += 2; // gamemap - p += 16; // map md5 - flags = READUINT8(p); // demoflags - - aflags = flags & (DF_RECORDATTACK|DF_NIGHTSATTACK); - I_Assert(aflags); - if (flags & DF_RECORDATTACK) - { - newtime = READUINT32(p); - newscore = READUINT32(p); - newrings = READUINT16(p); - } - else if (flags & DF_NIGHTSATTACK) - { - newtime = READUINT32(p); - newscore = READUINT32(p); - newrings = 0; - } - else // appease compiler - return 0; - - Z_Free(buffer); - - // load old file - FIL_DefaultExtension(oldname, ".lmp"); - if (!FIL_ReadFile(oldname, &buffer)) - { - CONS_Alert(CONS_ERROR, M_GetText("Failed to read file '%s'.\n"), oldname); - return UINT8_MAX; - } - p = buffer; - - // read demo header - if (memcmp(p, DEMOHEADER, 12)) - { - CONS_Alert(CONS_NOTICE, M_GetText("File '%s' invalid format. It will be overwritten.\n"), oldname); - Z_Free(buffer); - return UINT8_MAX; - } p += 12; // DEMOHEADER - p++; // VERSION - p++; // SUBVERSION - oldversion = READUINT16(p); - switch(oldversion) // demoversion - { - case DEMOVERSION: // latest always supported - break; - // too old, cannot support. - default: - CONS_Alert(CONS_NOTICE, M_GetText("File '%s' invalid format. It will be overwritten.\n"), oldname); - Z_Free(buffer); - return UINT8_MAX; - } - p += 16; // demo checksum - if (memcmp(p, "PLAY", 4)) - { - CONS_Alert(CONS_NOTICE, M_GetText("File '%s' invalid format. It will be overwritten.\n"), oldname); - Z_Free(buffer); - return UINT8_MAX; - } p += 4; // "PLAY" - if (oldversion <= 0x0008) - p++; // gamemap - else - p += 2; // gamemap - p += 16; // mapmd5 - flags = READUINT8(p); - if (!(flags & aflags)) - { - CONS_Alert(CONS_NOTICE, M_GetText("File '%s' not from same game mode. It will be overwritten.\n"), oldname); - Z_Free(buffer); - return UINT8_MAX; - } - if (flags & DF_RECORDATTACK) - { - oldtime = READUINT32(p); - oldscore = READUINT32(p); - oldrings = READUINT16(p); - } - else if (flags & DF_NIGHTSATTACK) - { - oldtime = READUINT32(p); - oldscore = READUINT32(p); - oldrings = 0; - } - else // appease compiler - return UINT8_MAX; - - Z_Free(buffer); - - c = 0; - if (newtime < oldtime - || (newtime == oldtime && (newscore > oldscore || newrings > oldrings))) - c |= 1; // Better time - if (newscore > oldscore - || (newscore == oldscore && newtime < oldtime)) - c |= 1<<1; // Better score - if (newrings > oldrings - || (newrings == oldrings && newtime < oldtime)) - c |= 1<<2; // Better rings - return c; -} - -// -// G_PlayDemo -// -void G_DeferedPlayDemo(const char *name) -{ - COM_BufAddText("playdemo \""); - COM_BufAddText(name); - COM_BufAddText("\"\n"); -} - -// -// Start a demo from a .LMP file or from a wad resource -// -void G_DoPlayDemo(char *defdemoname) -{ - UINT8 i; - lumpnum_t l; - char skin[17],color[17],*n,*pdemoname; - UINT8 version,subversion,charability,charability2,thrustfactor,accelstart,acceleration; - pflags_t pflags; - UINT32 randseed, followitem; - fixed_t camerascale,shieldscale,actionspd,mindash,maxdash,normalspeed,runspeed,jumpfactor,height,spinheight; - char msg[1024]; - - skin[16] = '\0'; - color[16] = '\0'; - - n = defdemoname+strlen(defdemoname); - while (*n != '/' && *n != '\\' && n != defdemoname) - n--; - if (n != defdemoname) - n++; - pdemoname = ZZ_Alloc(strlen(n)+1); - strcpy(pdemoname,n); - - // Internal if no extension, external if one exists - if (FIL_CheckExtension(defdemoname)) - { - //FIL_DefaultExtension(defdemoname, ".lmp"); - if (!FIL_ReadFile(defdemoname, &demobuffer)) - { - snprintf(msg, 1024, M_GetText("Failed to read file '%s'.\n"), defdemoname); - CONS_Alert(CONS_ERROR, "%s", msg); - gameaction = ga_nothing; - M_StartMessage(msg, NULL, MM_NOTHING); - return; - } - demo_p = demobuffer; - } - // load demo resource from WAD - else if ((l = W_CheckNumForName(defdemoname)) == LUMPERROR) - { - snprintf(msg, 1024, M_GetText("Failed to read lump '%s'.\n"), defdemoname); - CONS_Alert(CONS_ERROR, "%s", msg); - gameaction = ga_nothing; - M_StartMessage(msg, NULL, MM_NOTHING); - return; - } - else // it's an internal demo - demobuffer = demo_p = W_CacheLumpNum(l, PU_STATIC); - - // read demo header - gameaction = ga_nothing; - demoplayback = true; - if (memcmp(demo_p, DEMOHEADER, 12)) - { - snprintf(msg, 1024, M_GetText("%s is not a SRB2 replay file.\n"), pdemoname); - CONS_Alert(CONS_ERROR, "%s", msg); - M_StartMessage(msg, NULL, MM_NOTHING); - Z_Free(pdemoname); - Z_Free(demobuffer); - demoplayback = false; - titledemo = false; - return; - } - demo_p += 12; // DEMOHEADER - - version = READUINT8(demo_p); - subversion = READUINT8(demo_p); - demoversion = READUINT16(demo_p); - switch(demoversion) - { - case DEMOVERSION: // latest always supported - break; - // too old, cannot support. - default: - snprintf(msg, 1024, M_GetText("%s is an incompatible replay format and cannot be played.\n"), pdemoname); - CONS_Alert(CONS_ERROR, "%s", msg); - M_StartMessage(msg, NULL, MM_NOTHING); - Z_Free(pdemoname); - Z_Free(demobuffer); - demoplayback = false; - titledemo = false; - return; - } - demo_p += 16; // demo checksum - if (memcmp(demo_p, "PLAY", 4)) - { - snprintf(msg, 1024, M_GetText("%s is the wrong type of recording and cannot be played.\n"), pdemoname); - CONS_Alert(CONS_ERROR, "%s", msg); - M_StartMessage(msg, NULL, MM_NOTHING); - Z_Free(pdemoname); - Z_Free(demobuffer); - demoplayback = false; - titledemo = false; - return; - } - demo_p += 4; // "PLAY" - gamemap = READINT16(demo_p); - demo_p += 16; // mapmd5 - - demoflags = READUINT8(demo_p); - modeattacking = (demoflags & DF_ATTACKMASK)>>DF_ATTACKSHIFT; - CON_ToggleOff(); - - hu_demoscore = 0; - hu_demotime = UINT32_MAX; - hu_demorings = 0; - - switch (modeattacking) - { - case ATTACKING_NONE: // 0 - break; - case ATTACKING_RECORD: // 1 - hu_demotime = READUINT32(demo_p); - hu_demoscore = READUINT32(demo_p); - hu_demorings = READUINT16(demo_p); - break; - case ATTACKING_NIGHTS: // 2 - hu_demotime = READUINT32(demo_p); - hu_demoscore = READUINT32(demo_p); - break; - default: // 3 - modeattacking = ATTACKING_NONE; - break; - } - - // Random seed - randseed = READUINT32(demo_p); - - // Player name - M_Memcpy(player_names[0],demo_p,16); - demo_p += 16; - - // Skin - M_Memcpy(skin,demo_p,16); - demo_p += 16; - - // Color - M_Memcpy(color,demo_p,16); - demo_p += 16; - - charability = READUINT8(demo_p); - charability2 = READUINT8(demo_p); - actionspd = (fixed_t)READUINT8(demo_p)<color = players[0].skincolor; - oldghost.x = players[0].mo->x; - oldghost.y = players[0].mo->y; - oldghost.z = players[0].mo->z; - } - - // Set saved attribute values - // No cheat checking here, because even if they ARE wrong... - // it would only break the replay if we clipped them. - players[0].camerascale = camerascale; - players[0].shieldscale = shieldscale; - players[0].charability = charability; - players[0].charability2 = charability2; - players[0].actionspd = actionspd; - players[0].mindash = mindash; - players[0].maxdash = maxdash; - players[0].normalspeed = normalspeed; - players[0].runspeed = runspeed; - players[0].thrustfactor = thrustfactor; - players[0].accelstart = accelstart; - players[0].acceleration = acceleration; - players[0].height = height; - players[0].spinheight = spinheight; - players[0].jumpfactor = jumpfactor; - players[0].followitem = followitem; - players[0].pflags = pflags; - - demo_start = true; -} - -void G_AddGhost(char *defdemoname) -{ - INT32 i; - lumpnum_t l; - char name[17],skin[17],color[17],*n,*pdemoname,md5[16]; - demoghost *gh; - UINT8 flags; - UINT8 *buffer,*p; - mapthing_t *mthing; - UINT16 count, ghostversion; - - name[16] = '\0'; - skin[16] = '\0'; - color[16] = '\0'; - - n = defdemoname+strlen(defdemoname); - while (*n != '/' && *n != '\\' && n != defdemoname) - n--; - if (n != defdemoname) - n++; - pdemoname = ZZ_Alloc(strlen(n)+1); - strcpy(pdemoname,n); - - // Internal if no extension, external if one exists - if (FIL_CheckExtension(defdemoname)) - { - //FIL_DefaultExtension(defdemoname, ".lmp"); - if (!FIL_ReadFileTag(defdemoname, &buffer, PU_LEVEL)) - { - CONS_Alert(CONS_ERROR, M_GetText("Failed to read file '%s'.\n"), defdemoname); - Z_Free(pdemoname); - return; - } - p = buffer; - } - // load demo resource from WAD - else if ((l = W_CheckNumForName(defdemoname)) == LUMPERROR) - { - CONS_Alert(CONS_ERROR, M_GetText("Failed to read lump '%s'.\n"), defdemoname); - Z_Free(pdemoname); - return; - } - else // it's an internal demo - buffer = p = W_CacheLumpNum(l, PU_LEVEL); - - // read demo header - if (memcmp(p, DEMOHEADER, 12)) - { - CONS_Alert(CONS_NOTICE, M_GetText("Ghost %s: Not a SRB2 replay.\n"), pdemoname); - Z_Free(pdemoname); - Z_Free(buffer); - return; - } p += 12; // DEMOHEADER - p++; // VERSION - p++; // SUBVERSION - ghostversion = READUINT16(p); - switch(ghostversion) - { - case DEMOVERSION: // latest always supported - break; - // too old, cannot support. - default: - CONS_Alert(CONS_NOTICE, M_GetText("Ghost %s: Demo version incompatible.\n"), pdemoname); - Z_Free(pdemoname); - Z_Free(buffer); - return; - } - M_Memcpy(md5, p, 16); p += 16; // demo checksum - for (gh = ghosts; gh; gh = gh->next) - if (!memcmp(md5, gh->checksum, 16)) // another ghost in the game already has this checksum? - { // Don't add another one, then! - CONS_Debug(DBG_SETUP, "Rejecting duplicate ghost %s (MD5 was matched)\n", pdemoname); - Z_Free(pdemoname); - Z_Free(buffer); - return; - } - if (memcmp(p, "PLAY", 4)) - { - CONS_Alert(CONS_NOTICE, M_GetText("Ghost %s: Demo format unacceptable.\n"), pdemoname); - Z_Free(pdemoname); - Z_Free(buffer); - return; - } p += 4; // "PLAY" - if (ghostversion <= 0x0008) - p++; // gamemap - else - p += 2; // gamemap - p += 16; // mapmd5 (possibly check for consistency?) - flags = READUINT8(p); - if (!(flags & DF_GHOST)) - { - CONS_Alert(CONS_NOTICE, M_GetText("Ghost %s: No ghost data in this demo.\n"), pdemoname); - Z_Free(pdemoname); - Z_Free(buffer); - return; - } - switch ((flags & DF_ATTACKMASK)>>DF_ATTACKSHIFT) - { - case ATTACKING_NONE: // 0 - break; - case ATTACKING_RECORD: // 1 - p += 10; // demo time, score, and rings - break; - case ATTACKING_NIGHTS: // 2 - p += 8; // demo time left, score - break; - default: // 3 - break; - } - - p += 4; // random seed - - // Player name (TODO: Display this somehow if it doesn't match cv_playername!) - M_Memcpy(name, p,16); - p += 16; - - // Skin - M_Memcpy(skin, p,16); - p += 16; - - // Color - M_Memcpy(color, p,16); - p += 16; - - // Ghosts do not have a player structure to put this in. - p++; // charability - p++; // charability2 - p++; // actionspd - p++; // mindash - p++; // maxdash - p++; // normalspeed - p++; // runspeed - p++; // thrustfactor - p++; // accelstart - p++; // acceleration - p++; // height - p++; // spinheight - p++; // camerascale - p++; // shieldscale - p += 4; // jumpfactor - p += 4; // followitem - - p++; // pflag data - - // net var data - count = READUINT16(p); - while (count--) - { - p += 2; - SKIPSTRING(p); - p++; - } - - if (*p == DEMOMARKER) - { - CONS_Alert(CONS_NOTICE, M_GetText("Failed to add ghost %s: Replay is empty.\n"), pdemoname); - Z_Free(pdemoname); - Z_Free(buffer); - return; - } - - gh = Z_Calloc(sizeof(demoghost), PU_LEVEL, NULL); - gh->next = ghosts; - gh->buffer = buffer; - M_Memcpy(gh->checksum, md5, 16); - gh->p = p; - - ghosts = gh; - - gh->version = ghostversion; - mthing = playerstarts[0]; - I_Assert(mthing); - { // A bit more complex than P_SpawnPlayer because ghosts aren't solid and won't just push themselves out of the ceiling. - fixed_t z,f,c; - fixed_t offset = mthing->z << FRACBITS; - gh->mo = P_SpawnMobj(mthing->x << FRACBITS, mthing->y << FRACBITS, 0, MT_GHOST); - gh->mo->angle = FixedAngle(mthing->angle << FRACBITS); - f = gh->mo->floorz; - c = gh->mo->ceilingz - mobjinfo[MT_PLAYER].height; - if (!!(mthing->options & MTF_AMBUSH) ^ !!(mthing->options & MTF_OBJECTFLIP)) - { - z = c - offset; - if (z < f) - z = f; - } - else - { - z = f + offset; - if (z > c) - z = c; - } - gh->mo->z = z; - } - - gh->oldmo.x = gh->mo->x; - gh->oldmo.y = gh->mo->y; - gh->oldmo.z = gh->mo->z; - - // Set skin - gh->mo->skin = &skins[0]; - for (i = 0; i < numskins; i++) - if (!stricmp(skins[i].name,skin)) - { - gh->mo->skin = &skins[i]; - break; - } - gh->oldmo.skin = gh->mo->skin; - - // Set color - gh->mo->color = ((skin_t*)gh->mo->skin)->prefcolor; - for (i = 0; i < MAXSKINCOLORS; i++) - if (!stricmp(Color_Names[i],color)) - { - gh->mo->color = (UINT8)i; - break; - } - gh->oldmo.color = gh->mo->color; - - gh->mo->state = states+S_PLAY_STND; - gh->mo->sprite = gh->mo->state->sprite; - gh->mo->sprite2 = (gh->mo->state->frame & FF_FRAMEMASK); - //gh->mo->frame = tr_trans30<mo->flags2 |= MF2_DONTDRAW; - gh->fadein = (9-3)*6; // fade from invisible to trans30 over as close to 35 tics as possible - gh->mo->tics = -1; - - CONS_Printf(M_GetText("Added ghost %s from %s\n"), name, pdemoname); - Z_Free(pdemoname); -} - -// -// G_TimeDemo -// NOTE: name is a full filename for external demos -// -static INT32 restorecv_vidwait; - -void G_TimeDemo(const char *name) -{ - nodrawers = M_CheckParm("-nodraw"); - noblit = M_CheckParm("-noblit"); - restorecv_vidwait = cv_vidwait.value; - if (cv_vidwait.value) - CV_Set(&cv_vidwait, "0"); - timingdemo = true; - singletics = true; - framecount = 0; - demostarttime = I_GetTime(); - G_DeferedPlayDemo(name); -} - -void G_DoPlayMetal(void) -{ - lumpnum_t l; - mobj_t *mo = NULL; - thinker_t *th; - - // it's an internal demo - if ((l = W_CheckNumForName(va("%sMS",G_BuildMapName(gamemap)))) == LUMPERROR) - { - CONS_Alert(CONS_WARNING, M_GetText("No bot recording for this map.\n")); - return; - } - else - metalbuffer = metal_p = W_CacheLumpNum(l, PU_STATIC); - - // find metal sonic - for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next) - { - if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed) - continue; - - mo = (mobj_t *)th; - if (mo->type != MT_METALSONIC_RACE) - continue; - - break; - } - if (th == &thlist[THINK_MOBJ]) - { - CONS_Alert(CONS_ERROR, M_GetText("Failed to find bot entity.\n")); - Z_Free(metalbuffer); - return; - } - - // read demo header - metal_p += 12; // DEMOHEADER - metal_p++; // VERSION - metal_p++; // SUBVERSION - metalversion = READUINT16(metal_p); - switch(metalversion) - { - case DEMOVERSION: // latest always supported - break; - // too old, cannot support. - default: - CONS_Alert(CONS_WARNING, M_GetText("Failed to load bot recording for this map, format version incompatible.\n")); - Z_Free(metalbuffer); - return; - } - metal_p += 16; // demo checksum - if (memcmp(metal_p, "METL", 4)) - { - CONS_Alert(CONS_WARNING, M_GetText("Failed to load bot recording for this map, wasn't recorded in Metal format.\n")); - Z_Free(metalbuffer); - return; - } metal_p += 4; // "METL" - - // read initial tic - memset(&oldmetal,0,sizeof(oldmetal)); - oldmetal.x = mo->x; - oldmetal.y = mo->y; - oldmetal.z = mo->z; - metalplayback = mo; -} - -void G_DoneLevelLoad(void) -{ - CONS_Printf(M_GetText("Loaded level in %f sec\n"), (double)(I_GetTime() - demostarttime) / TICRATE); - framecount = 0; - demostarttime = I_GetTime(); -} - -/* -=================== -= -= G_CheckDemoStatus -= -= Called after a death or level completion to allow demos to be cleaned up -= Returns true if a new demo loop action will take place -=================== -*/ - -// Stops metal sonic's demo. Separate from other functions because metal + replays can coexist -void G_StopMetalDemo(void) -{ - - // Metal Sonic finishing doesn't end the game, dammit. - Z_Free(metalbuffer); - metalbuffer = NULL; - metalplayback = NULL; - metal_p = NULL; -} - -// Stops metal sonic recording. -ATTRNORETURN void FUNCNORETURN G_StopMetalRecording(boolean kill) -{ - boolean saved = false; - if (demo_p) - { - UINT8 *p = demobuffer+16; // checksum position - if (kill) - WRITEUINT8(demo_p, METALDEATH); // add the metal death marker - else - WRITEUINT8(demo_p, DEMOMARKER); // add the demo end marker -#ifdef NOMD5 - { - UINT8 i; - for (i = 0; i < 16; i++, p++) - *p = P_RandomByte(); // This MD5 was chosen by fair dice roll and most likely < 50% correct. - } -#else - md5_buffer((char *)p+16, demo_p - (p+16), (void *)p); // make a checksum of everything after the checksum in the file. -#endif - saved = FIL_WriteFile(va("%sMS.LMP", G_BuildMapName(gamemap)), demobuffer, demo_p - demobuffer); // finally output the file. - } - free(demobuffer); - metalrecording = false; - if (saved) - I_Error("Saved to %sMS.LMP", G_BuildMapName(gamemap)); - I_Error("Failed to save demo!"); -} - -// reset engine variable set for the demos -// called from stopdemo command, map command, and g_checkdemoStatus. -void G_StopDemo(void) -{ - Z_Free(demobuffer); - demobuffer = NULL; - demoplayback = false; - titledemo = false; - timingdemo = false; - singletics = false; - - if (gamestate == GS_INTERMISSION) - Y_EndIntermission(); // cleanup - - G_SetGamestate(GS_NULL); - wipegamestate = GS_NULL; - SV_StopServer(); - SV_ResetServer(); -} - -boolean G_CheckDemoStatus(void) -{ - boolean saved; - - while (ghosts) - { - demoghost *next = ghosts->next; - Z_Free(ghosts); - ghosts = next; - } - ghosts = NULL; - - - // DO NOT end metal sonic demos here - - if (timingdemo) - { - INT32 demotime; - double f1, f2; - demotime = I_GetTime() - demostarttime; - if (!demotime) - return true; - G_StopDemo(); - timingdemo = false; - f1 = (double)demotime; - f2 = (double)framecount*TICRATE; - - CONS_Printf(M_GetText("timed %u gametics in %d realtics - %u frames\n%f seconds, %f avg fps\n"), - leveltime,demotime,(UINT32)framecount,f1/TICRATE,f2/f1); - - // CSV-readable timedemo results, for external parsing - if (timedemo_csv) - { - FILE *f; - const char *csvpath = va("%s"PATHSEP"%s", srb2home, "timedemo.csv"); - const char *header = "id,demoname,seconds,avgfps,leveltime,demotime,framecount,ticrate,rendermode,vidmode,vidwidth,vidheight,procbits\n"; - const char *rowformat = "\"%s\",\"%s\",%f,%f,%u,%d,%u,%u,%u,%u,%u,%u,%u\n"; - boolean headerrow = !FIL_FileExists(csvpath); - UINT8 procbits = 0; - - // Bitness - if (sizeof(void*) == 4) - procbits = 32; - else if (sizeof(void*) == 8) - procbits = 64; - - f = fopen(csvpath, "a+"); - - if (f) - { - if (headerrow) - fputs(header, f); - fprintf(f, rowformat, - timedemo_csv_id,timedemo_name,f1/TICRATE,f2/f1,leveltime,demotime,(UINT32)framecount,TICRATE,rendermode,vid.modenum,vid.width,vid.height,procbits); - fclose(f); - CONS_Printf("Timedemo results saved to '%s'\n", csvpath); - } - else - { - // Just print the CSV output to console - CON_LogMessage(header); - CONS_Printf(rowformat, - timedemo_csv_id,timedemo_name,f1/TICRATE,f2/f1,leveltime,demotime,(UINT32)framecount,TICRATE,rendermode,vid.modenum,vid.width,vid.height,procbits); - } - } - - if (restorecv_vidwait != cv_vidwait.value) - CV_SetValue(&cv_vidwait, restorecv_vidwait); - D_AdvanceDemo(); - return true; - } - - if (demoplayback) - { - if (singledemo) - I_Quit(); - G_StopDemo(); - - if (modeattacking) - M_EndModeAttackRun(); - else - D_AdvanceDemo(); - - return true; - } - - if (demorecording) - { - UINT8 *p = demobuffer+16; // checksum position -#ifdef NOMD5 - UINT8 i; - WRITEUINT8(demo_p, DEMOMARKER); // add the demo end marker - for (i = 0; i < 16; i++, p++) - *p = P_RandomByte(); // This MD5 was chosen by fair dice roll and most likely < 50% correct. -#else - WRITEUINT8(demo_p, DEMOMARKER); // add the demo end marker - md5_buffer((char *)p+16, demo_p - (p+16), p); // make a checksum of everything after the checksum in the file. -#endif - saved = FIL_WriteFile(va(pandf, srb2home, demoname), demobuffer, demo_p - demobuffer); // finally output the file. - free(demobuffer); - demorecording = false; - - if (modeattacking != ATTACKING_RECORD) - { - if (saved) - CONS_Printf(M_GetText("Demo %s recorded\n"), demoname); - else - CONS_Alert(CONS_WARNING, M_GetText("Demo %s not saved\n"), demoname); - } - return true; - } - - return false; -} - // // G_SetGamestate // diff --git a/src/g_game.h b/src/g_game.h index c4c40d84b..b4216a001 100644 --- a/src/g_game.h +++ b/src/g_game.h @@ -17,6 +17,7 @@ #include "doomdef.h" #include "doomstat.h" #include "d_event.h" +#include "g_demo.h" extern char gamedatafilename[64]; extern char timeattackfolder[64]; @@ -31,21 +32,6 @@ extern char player_names[MAXPLAYERS][MAXPLAYERNAME+1]; extern player_t players[MAXPLAYERS]; extern boolean playeringame[MAXPLAYERS]; -// ====================================== -// DEMO playback/recording related stuff. -// ====================================== - -// demoplaying back and demo recording -extern boolean demoplayback, titledemo, demorecording, timingdemo; -extern tic_t demostarttime; - -// Quit after playing a demo from cmdline. -extern boolean singledemo; -extern boolean demo_start; -extern boolean demosynced; - -extern mobj_t *metalplayback; - // gametic at level start extern tic_t levelstarttic; @@ -173,7 +159,6 @@ void G_DoLoadLevel(boolean resetplayer); void G_StartTitleCard(void); void G_PreLevelTitleCard(void); boolean G_IsTitleCardAvailable(void); -void G_DeferedPlayDemo(const char *demo); // Can be called by the startup code or M_Responder, calls P_SetupLevel. void G_LoadGame(UINT32 slot, INT16 mapoverride); @@ -184,54 +169,6 @@ void G_SaveGame(UINT32 slot); void G_SaveGameOver(UINT32 slot, boolean modifylives); -// Only called by startup code. -void G_RecordDemo(const char *name); -void G_RecordMetal(void); -void G_BeginRecording(void); -void G_BeginMetal(void); - -// Only called by shutdown code. -void G_SetDemoTime(UINT32 ptime, UINT32 pscore, UINT16 prings); -UINT8 G_CmpDemoTime(char *oldname, char *newname); - -typedef enum -{ - GHC_NORMAL = 0, - GHC_SUPER, - GHC_FIREFLOWER, - GHC_INVINCIBLE, - GHC_NIGHTSSKIN, // not actually a colour - GHC_RETURNSKIN // ditto -} ghostcolor_t; - -// Record/playback tics -void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum); -void G_WriteDemoTiccmd(ticcmd_t *cmd, INT32 playernum); -void G_GhostAddThok(void); -void G_GhostAddSpin(void); -void G_GhostAddRev(void); -void G_GhostAddColor(ghostcolor_t color); -void G_GhostAddFlip(void); -void G_GhostAddScale(fixed_t scale); -void G_GhostAddHit(mobj_t *victim); -void G_WriteGhostTic(mobj_t *ghost); -void G_ConsGhostTic(void); -void G_GhostTicker(void); -void G_ReadMetalTic(mobj_t *metal); -void G_WriteMetalTic(mobj_t *metal); -void G_SaveMetal(UINT8 **buffer); -void G_LoadMetal(UINT8 **buffer); - -void G_DoPlayDemo(char *defdemoname); -void G_TimeDemo(const char *name); -void G_AddGhost(char *defdemoname); -void G_DoPlayMetal(void); -void G_DoneLevelLoad(void); -void G_StopMetalDemo(void); -ATTRNORETURN void FUNCNORETURN G_StopMetalRecording(boolean kill); -void G_StopDemo(void); -boolean G_CheckDemoStatus(void); - extern UINT32 gametypedefaultrules[NUMGAMETYPES]; extern UINT32 gametypetol[NUMGAMETYPES]; extern INT16 gametyperankings[NUMGAMETYPES]; From 1a142340884f9a4216a845c7482e6acd2e0aecf4 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Thu, 19 Mar 2020 20:13:39 +0000 Subject: [PATCH 124/322] update Makefile, CMakeLists.txt and MSVC project files --- src/CMakeLists.txt | 2 ++ src/Makefile | 1 + src/sdl/Srb2SDL-vc10.vcxproj | 2 ++ src/sdl/Srb2SDL-vc10.vcxproj.filters | 6 ++++++ 4 files changed, 11 insertions(+) diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index bc4a6114e..e1e7689a6 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -16,6 +16,7 @@ set(SRB2_CORE_SOURCES f_finale.c f_wipe.c filesrch.c + g_demo.c g_game.c g_input.c hu_stuff.c @@ -71,6 +72,7 @@ set(SRB2_CORE_HEADERS f_finale.h fastcmp.h filesrch.h + g_demo.h g_game.h g_input.h g_state.h diff --git a/src/Makefile b/src/Makefile index 701f2cfda..43cf48905 100644 --- a/src/Makefile +++ b/src/Makefile @@ -424,6 +424,7 @@ OBJS:=$(i_main_o) \ $(OBJDIR)/z_zone.o \ $(OBJDIR)/f_finale.o \ $(OBJDIR)/f_wipe.o \ + $(OBJDIR)/g_demo.o \ $(OBJDIR)/g_game.o \ $(OBJDIR)/g_input.o \ $(OBJDIR)/am_map.o \ diff --git a/src/sdl/Srb2SDL-vc10.vcxproj b/src/sdl/Srb2SDL-vc10.vcxproj index 7e260f4c0..6335b3028 100644 --- a/src/sdl/Srb2SDL-vc10.vcxproj +++ b/src/sdl/Srb2SDL-vc10.vcxproj @@ -213,6 +213,7 @@ + @@ -364,6 +365,7 @@ + diff --git a/src/sdl/Srb2SDL-vc10.vcxproj.filters b/src/sdl/Srb2SDL-vc10.vcxproj.filters index 21820551a..a226e8397 100644 --- a/src/sdl/Srb2SDL-vc10.vcxproj.filters +++ b/src/sdl/Srb2SDL-vc10.vcxproj.filters @@ -180,6 +180,9 @@ F_Frame + + G_Game + G_Game @@ -600,6 +603,9 @@ F_Frame + + G_Game + G_Game From dd76be16cbe6cfe075376fff1b358e1e57d305b2 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Thu, 19 Mar 2020 20:42:51 +0000 Subject: [PATCH 125/322] Create G_FreeGhosts, for the benefit of G_DeferedInitNew (assuming it actually needs to do `ghosts = NULL;` at all) --- src/g_demo.c | 21 +++++++++++++-------- src/g_demo.h | 1 + src/g_game.c | 2 +- 3 files changed, 15 insertions(+), 9 deletions(-) diff --git a/src/g_demo.c b/src/g_demo.c index 22cd34ad5..9adafae54 100644 --- a/src/g_demo.c +++ b/src/g_demo.c @@ -2223,6 +2223,18 @@ void G_AddGhost(char *defdemoname) Z_Free(pdemoname); } +// Clean up all ghosts +void G_FreeGhosts(void) +{ + while (ghosts) + { + demoghost *next = ghosts->next; + Z_Free(ghosts); + ghosts = next; + } + ghosts = NULL; +} + // // G_TimeDemo // NOTE: name is a full filename for external demos @@ -2389,14 +2401,7 @@ boolean G_CheckDemoStatus(void) { boolean saved; - while (ghosts) - { - demoghost *next = ghosts->next; - Z_Free(ghosts); - ghosts = next; - } - ghosts = NULL; - + G_FreeGhosts(); // DO NOT end metal sonic demos here diff --git a/src/g_demo.h b/src/g_demo.h index 89be6e343..df25042c4 100644 --- a/src/g_demo.h +++ b/src/g_demo.h @@ -75,6 +75,7 @@ void G_DeferedPlayDemo(const char *demo); void G_DoPlayDemo(char *defdemoname); void G_TimeDemo(const char *name); void G_AddGhost(char *defdemoname); +void G_FreeGhosts(void); void G_DoPlayMetal(void); void G_DoneLevelLoad(void); void G_StopMetalDemo(void); diff --git a/src/g_game.c b/src/g_game.c index fb70e2995..e22961b9a 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -4490,7 +4490,7 @@ void G_DeferedInitNew(boolean pultmode, const char *mapname, INT32 pickedchar, b if (demoplayback) COM_BufAddText("stopdemo\n"); - ghosts = NULL; + G_FreeGhosts(); // TODO: do we actually need to do this? // this leave the actual game if needed SV_StartSinglePlayerServer(); From 6610150bfeb11796cacad3d6453ab98030f1cd4b Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Thu, 19 Mar 2020 20:43:56 +0000 Subject: [PATCH 126/322] We definitely don't need these files to compile! --- src/g_demo.c | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/g_demo.c b/src/g_demo.c index 9adafae54..c589482b6 100644 --- a/src/g_demo.c +++ b/src/g_demo.c @@ -16,14 +16,12 @@ #include "d_main.h" #include "d_player.h" #include "d_clisrv.h" -//#include "f_finale.h" #include "p_setup.h" #include "i_system.h" #include "m_random.h" #include "p_local.h" #include "r_draw.h" #include "r_main.h" -//#include "s_sound.h" #include "g_game.h" #include "g_demo.h" #include "m_cheat.h" From 4236ae7c083f388d0c184c165a724ade3560f242 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Thu, 19 Mar 2020 21:10:23 +0000 Subject: [PATCH 127/322] We don't need m_cheat.h either in g_demo.c --- src/g_demo.c | 1 - 1 file changed, 1 deletion(-) diff --git a/src/g_demo.c b/src/g_demo.c index c589482b6..199f7d68e 100644 --- a/src/g_demo.c +++ b/src/g_demo.c @@ -24,7 +24,6 @@ #include "r_main.h" #include "g_game.h" #include "g_demo.h" -#include "m_cheat.h" #include "m_misc.h" #include "m_menu.h" #include "m_argv.h" From 5eaa73b6ac8194a17a6af54f46fd7a2b7be46746 Mon Sep 17 00:00:00 2001 From: Jaime Passos Date: Thu, 19 Mar 2020 19:09:34 -0300 Subject: [PATCH 128/322] Fix lib_setSpriteInfo indexes being off-by-one --- src/lua_infolib.c | 3 --- 1 file changed, 3 deletions(-) diff --git a/src/lua_infolib.c b/src/lua_infolib.c index 6760b4203..d099b24a9 100644 --- a/src/lua_infolib.c +++ b/src/lua_infolib.c @@ -389,10 +389,7 @@ static int lib_setSpriteInfo(lua_State *L) lua_Integer i = 0; const char *str = NULL; if (lua_isnumber(L, 2)) - { i = lua_tointeger(L, 2); - i++; // shift index in case of missing rotsprite support - } else str = luaL_checkstring(L, 2); From 78ec210896d2afffccbb17557510923f3ab8723f Mon Sep 17 00:00:00 2001 From: fickleheart Date: Thu, 19 Mar 2020 18:55:10 -0500 Subject: [PATCH 129/322] hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh --- src/m_menu.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/m_menu.c b/src/m_menu.c index 3ebaedca2..6047bada9 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -5405,9 +5405,10 @@ static void M_HandleLevelPlatter(INT32 choice) case KEY_LEFTARROW: if (levellistmode == LLM_CREATESERVER && !lsrow) { + INT32 startinggametype = cv_newgametype.value; do CV_AddValue(&cv_newgametype, -1); - while (!M_GametypeHasLevels(cv_newgametype.value)); + while (cv_newgametype.value != startinggametype && !M_GametypeHasLevels(cv_newgametype.value)); S_StartSound(NULL,sfx_menu1); lscol = 0; From 892a8dd6e7832d2f3139b7315946b953d2ce3daf Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Fri, 20 Mar 2020 18:55:29 +0100 Subject: [PATCH 130/322] Make SRB2 flat like Earth --- src/am_map.c | 33 +--- src/dehacked.c | 3 +- src/doomdef.h | 5 - src/hardware/hw_main.c | 305 ++---------------------------- src/hardware/hw_trick.c | 4 - src/lua_baselib.c | 6 - src/lua_libs.h | 2 - src/lua_maplib.c | 26 --- src/lua_mobjlib.c | 8 - src/lua_script.c | 10 - src/m_cheat.c | 24 --- src/p_enemy.c | 5 - src/p_floor.c | 4 - src/p_local.h | 4 - src/p_map.c | 85 +-------- src/p_maputl.c | 28 --- src/p_maputl.h | 2 - src/p_mobj.c | 208 +++++--------------- src/p_mobj.h | 2 - src/p_saveg.c | 26 +-- src/p_setup.c | 6 - src/p_sight.c | 24 --- src/p_slopes.c | 5 - src/p_slopes.h | 3 - src/p_spec.c | 10 +- src/p_user.c | 93 +-------- src/r_bsp.c | 136 +++----------- src/r_defs.h | 10 - src/r_draw.c | 2 - src/r_draw.h | 6 - src/r_draw8.c | 2 - src/r_draw8_npo2.c | 5 - src/r_main.c | 2 - src/r_plane.c | 40 +--- src/r_plane.h | 9 +- src/r_segs.c | 407 +++------------------------------------- src/r_things.c | 29 +-- src/screen.c | 4 - src/screen.h | 2 - 39 files changed, 153 insertions(+), 1432 deletions(-) diff --git a/src/am_map.c b/src/am_map.c index 234df1abd..cdbaaf80a 100644 --- a/src/am_map.c +++ b/src/am_map.c @@ -920,10 +920,8 @@ static inline void AM_drawWalls(void) { size_t i; static mline_t l; -#ifdef ESLOPE fixed_t frontf1,frontf2, frontc1, frontc2; // front floor/ceiling ends fixed_t backf1 = 0, backf2 = 0, backc1 = 0, backc2 = 0; // back floor ceiling ends -#endif for (i = 0; i < numlines; i++) { @@ -931,7 +929,7 @@ static inline void AM_drawWalls(void) l.a.y = lines[i].v1->y >> FRACTOMAPBITS; l.b.x = lines[i].v2->x >> FRACTOMAPBITS; l.b.y = lines[i].v2->y >> FRACTOMAPBITS; -#ifdef ESLOPE + #define SLOPEPARAMS(slope, end1, end2, normalheight) \ if (slope) { \ end1 = P_GetZAt(slope, lines[i].v1->x, lines[i].v1->y); \ @@ -946,7 +944,6 @@ static inline void AM_drawWalls(void) SLOPEPARAMS(lines[i].backsector->c_slope, backc1, backc2, lines[i].backsector->ceilingheight) } #undef SLOPEPARAMS -#endif if (!lines[i].backsector) // 1-sided { @@ -955,19 +952,11 @@ static inline void AM_drawWalls(void) else AM_drawMline(&l, WALLCOLORS); } -#ifdef ESLOPE else if ((backf1 == backc1 && backf2 == backc2) // Back is thok barrier || (frontf1 == frontc1 && frontf2 == frontc2)) // Front is thok barrier { if (backf1 == backc1 && backf2 == backc2 && frontf1 == frontc1 && frontf2 == frontc2) // BOTH are thok barriers -#else - else if (lines[i].backsector->floorheight == lines[i].backsector->ceilingheight // Back is thok barrier - || lines[i].frontsector->floorheight == lines[i].frontsector->ceilingheight) // Front is thok barrier - { - if (lines[i].backsector->floorheight == lines[i].backsector->ceilingheight - && lines[i].frontsector->floorheight == lines[i].frontsector->ceilingheight) // BOTH are thok barriers -#endif { if (lines[i].flags & ML_NOCLIMB) AM_drawMline(&l, NOCLIMBTSWALLCOLORS); @@ -985,20 +974,10 @@ static inline void AM_drawWalls(void) else { if (lines[i].flags & ML_NOCLIMB) { -#ifdef ESLOPE if (backf1 != frontf1 || backf2 != frontf2) { -#else - if (lines[i].backsector->floorheight - != lines[i].frontsector->floorheight) { -#endif AM_drawMline(&l, NOCLIMBFDWALLCOLORS); // floor level change } -#ifdef ESLOPE else if (backc1 != frontc1 || backc2 != frontc2) { -#else - else if (lines[i].backsector->ceilingheight - != lines[i].frontsector->ceilingheight) { -#endif AM_drawMline(&l, NOCLIMBCDWALLCOLORS); // ceiling level change } else @@ -1006,20 +985,10 @@ static inline void AM_drawWalls(void) } else { -#ifdef ESLOPE if (backf1 != frontf1 || backf2 != frontf2) { -#else - if (lines[i].backsector->floorheight - != lines[i].frontsector->floorheight) { -#endif AM_drawMline(&l, FDWALLCOLORS); // floor level change } -#ifdef ESLOPE else if (backc1 != frontc1 || backc2 != frontc2) { -#else - else if (lines[i].backsector->ceilingheight - != lines[i].frontsector->ceilingheight) { -#endif AM_drawMline(&l, CDWALLCOLORS); // ceiling level change } else diff --git a/src/dehacked.c b/src/dehacked.c index 588b78142..c6cd0b9e5 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -9678,11 +9678,10 @@ struct { // Node flags {"NF_SUBSECTOR",NF_SUBSECTOR}, // Indicate a leaf. #endif -#ifdef ESLOPE + // Slope flags {"SL_NOPHYSICS",SL_NOPHYSICS}, {"SL_DYNAMIC",SL_DYNAMIC}, -#endif // Angles {"ANG1",ANG1}, diff --git a/src/doomdef.h b/src/doomdef.h index 71c885019..2ed66aecc 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -562,14 +562,9 @@ extern const char *compdate, *comptime, *comprevision, *compbranch; // None of these that are disabled in the normal build are guaranteed to work perfectly // Compile them at your own risk! -/// Kalaron/Eternity Engine slope code (SRB2CB ported) -#define ESLOPE - -#ifdef ESLOPE /// Backwards compatibility with SRB2CB's slope linedef types. /// \note A simple shim that prints a warning. #define ESLOPE_TYPESHIM -#endif /// Allows the use of devmode in multiplayer. AKA "fishcake" //#define NETGAME_DEVMODE diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index efed9b602..c56f0ec06 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -42,9 +42,7 @@ #include "../m_cheat.h" #include "../f_finale.h" #include "../r_things.h" // R_GetShadowZ -#ifdef ESLOPE #include "../p_slopes.h" -#endif #include "hw_md2.h" #ifdef NEWCLIP @@ -486,9 +484,7 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is angle_t angle = 0; FSurfaceInfo Surf; fixed_t tempxsow, tempytow; -#ifdef ESLOPE pslope_t *slope = NULL; -#endif static FOutVector *planeVerts = NULL; static UINT16 numAllocedPlaneVerts = 0; @@ -499,7 +495,6 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is if (!xsub->planepoly) return; -#ifdef ESLOPE // Get the slope pointer to simplify future code if (FOFsector) { @@ -519,7 +514,6 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is // Set fixedheight to the slope's height from our viewpoint, if we have a slope if (slope) fixedheight = P_GetZAt(slope, viewx, viewy); -#endif height = FIXED_TO_FLOAT(fixedheight); @@ -669,13 +663,11 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is v3d->y = height; v3d->z = pv->y; -#ifdef ESLOPE if (slope) { fixedheight = P_GetZAt(slope, FLOAT_TO_FIXED(pv->x), FLOAT_TO_FIXED(pv->y)); v3d->y = FIXED_TO_FLOAT(fixedheight); } -#endif } // only useful for flat coloured triangles @@ -693,10 +685,8 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is { sector_t *psector = gr_frontsector; -#ifdef ESLOPE if (slope) fixedheight = P_GetZAt(slope, psector->soundorg.x, psector->soundorg.y); -#endif if (psector->ffloors) { @@ -1068,7 +1058,6 @@ static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum, float pegt, pegb, pegmul; float height = 0.0f, bheight = 0.0f; -#ifdef ESLOPE float endrealtop, endrealbot, endtop, endbot; float endpegt, endpegb, endpegmul; float endheight = 0.0f, endbheight = 0.0f; @@ -1076,7 +1065,6 @@ static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum, // compiler complains when P_GetZAt is used in FLOAT_TO_FIXED directly // use this as a temp var to store P_GetZAt's return value each time fixed_t temp; -#endif fixed_t v1x = FLOAT_TO_FIXED(wallVerts[0].x); fixed_t v1y = FLOAT_TO_FIXED(wallVerts[0].z); // not a typo @@ -1095,23 +1083,18 @@ static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum, pegb = wallVerts[0].t; pegmul = (pegb - pegt) / (top - bot); -#ifdef ESLOPE endrealtop = endtop = wallVerts[2].y; endrealbot = endbot = wallVerts[1].y; endpegt = wallVerts[2].t; endpegb = wallVerts[1].t; endpegmul = (endpegb - endpegt) / (endtop - endbot); -#endif for (i = 0; i < sector->numlights; i++) { -#ifdef ESLOPE - if (endtop < endrealbot) -#endif - if (top < realbot) + if (endtop < endrealbot && top < realbot) return; - // There's a compiler warning here if this comment isn't here because of indentation + // There's a compiler warning here if this comment isn't here because of indentation if (!(list[i].flags & FF_NOSHADE)) { if (pfloor && (pfloor->flags & FF_FOG)) @@ -1143,7 +1126,6 @@ static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum, else solid = false; -#ifdef ESLOPE if (list[i].slope) { temp = P_GetZAt(list[i].slope, v1x, v1y); @@ -1165,26 +1147,15 @@ static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum, else bheight = endbheight = FIXED_TO_FLOAT(*list[i].caster->bottomheight); } -#else - height = FIXED_TO_FLOAT(list[i].height); - if (solid) - bheight = FIXED_TO_FLOAT(*list[i].caster->bottomheight); -#endif -#ifdef ESLOPE - if (endheight >= endtop) -#endif - if (height >= top) + if (endheight >= endtop && height >= top) { if (solid && top > bheight) top = bheight; -#ifdef ESLOPE if (solid && endtop > endbheight) endtop = endbheight; -#endif } -#ifdef ESLOPE if (i + 1 < sector->numlights) { if (list[i+1].slope) @@ -1202,21 +1173,8 @@ static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum, bheight = realbot; endbheight = endrealbot; } -#else - if (i + 1 < sector->numlights) - { - bheight = FIXED_TO_FLOAT(list[i+1].height); - } - else - { - bheight = realbot; - } -#endif -#ifdef ESLOPE - if (endbheight >= endtop) -#endif - if (bheight >= top) + if (endbheight >= endtop && bheight >= top) continue; //Found a break; @@ -1225,15 +1183,12 @@ static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum, if (bot < realbot) bot = realbot; -#ifdef ESLOPE endbot = endbheight; if (endbot < endrealbot) endbot = endrealbot; -#endif Surf->FlatColor.s.alpha = alpha; -#ifdef ESLOPE wallVerts[3].t = pegt + ((realtop - top) * pegmul); wallVerts[2].t = endpegt + ((endrealtop - endtop) * endpegmul); wallVerts[0].t = pegt + ((realtop - bot) * pegmul); @@ -1244,14 +1199,6 @@ static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum, wallVerts[2].y = endtop; wallVerts[0].y = bot; wallVerts[1].y = endbot; -#else - wallVerts[3].t = wallVerts[2].t = pegt + ((realtop - top) * pegmul); - wallVerts[0].t = wallVerts[1].t = pegt + ((realtop - bot) * pegmul); - - // set top/bottom coords - wallVerts[2].y = wallVerts[3].y = top; - wallVerts[0].y = wallVerts[1].y = bot; -#endif if (cutflag & FF_FOG) HWR_AddTransparentWall(wallVerts, Surf, texnum, PF_Fog|PF_NoTexture, true, lightnum, colormap); @@ -1261,22 +1208,16 @@ static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum, HWR_ProjectWall(wallVerts, Surf, PF_Masked, lightnum, colormap); top = bot; -#ifdef ESLOPE endtop = endbot; -#endif } bot = realbot; -#ifdef ESLOPE endbot = endrealbot; - if (endtop <= endrealbot) -#endif - if (top <= realbot) + if (endtop <= endrealbot && top <= realbot) return; Surf->FlatColor.s.alpha = alpha; -#ifdef ESLOPE wallVerts[3].t = pegt + ((realtop - top) * pegmul); wallVerts[2].t = endpegt + ((endrealtop - endtop) * endpegmul); wallVerts[0].t = pegt + ((realtop - bot) * pegmul); @@ -1287,14 +1228,6 @@ static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum, wallVerts[2].y = endtop; wallVerts[0].y = bot; wallVerts[1].y = endbot; -#else - wallVerts[3].t = wallVerts[2].t = pegt + ((realtop - top) * pegmul); - wallVerts[0].t = wallVerts[1].t = pegt + ((realtop - bot) * pegmul); - - // set top/bottom coords - wallVerts[2].y = wallVerts[3].y = top; - wallVerts[0].y = wallVerts[1].y = bot; -#endif if (cutflag & FF_FOG) HWR_AddTransparentWall(wallVerts, Surf, texnum, PF_Fog|PF_NoTexture, true, lightnum, colormap); @@ -1339,19 +1272,15 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) fixed_t worldtop, worldbottom; fixed_t worldhigh = 0, worldlow = 0; -#ifdef ESLOPE fixed_t worldtopslope, worldbottomslope; fixed_t worldhighslope = 0, worldlowslope = 0; fixed_t v1x, v1y, v2x, v2y; -#endif GLTexture_t *grTex = NULL; float cliplow = 0.0f, cliphigh = 0.0f; INT32 gr_midtexture; fixed_t h, l; // 3D sides and 2s middle textures -#ifdef ESLOPE fixed_t hS, lS; -#endif FUINT lightnum = 0; // shut up compiler extracolormap_t *colormap; @@ -1370,13 +1299,10 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) ve.x = ((polyvertex_t *)gr_curline->pv2)->x; ve.y = ((polyvertex_t *)gr_curline->pv2)->y; -#ifdef ESLOPE v1x = FLOAT_TO_FIXED(vs.x); v1y = FLOAT_TO_FIXED(vs.y); v2x = FLOAT_TO_FIXED(ve.x); v2y = FLOAT_TO_FIXED(ve.y); -#endif -#ifdef ESLOPE #define SLOPEPARAMS(slope, end1, end2, normalheight) \ if (slope) { \ @@ -1387,10 +1313,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) SLOPEPARAMS(gr_frontsector->c_slope, worldtop, worldtopslope, gr_frontsector->ceilingheight) SLOPEPARAMS(gr_frontsector->f_slope, worldbottom, worldbottomslope, gr_frontsector->floorheight) -#else - worldtop = gr_frontsector->ceilingheight; - worldbottom = gr_frontsector->floorheight; -#endif // remember vertices ordering // 3--2 @@ -1440,14 +1362,9 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) boolean bothceilingssky = false; // turned on if both back and front ceilings are sky boolean bothfloorssky = false; // likewise, but for floors -#ifdef ESLOPE SLOPEPARAMS(gr_backsector->c_slope, worldhigh, worldhighslope, gr_backsector->ceilingheight) SLOPEPARAMS(gr_backsector->f_slope, worldlow, worldlowslope, gr_backsector->floorheight) #undef SLOPEPARAMS -#else - worldhigh = gr_backsector->ceilingheight; - worldlow = gr_backsector->floorheight; -#endif // hack to allow height changes in outdoor areas // This is what gets rid of the upper textures if there should be sky @@ -1470,12 +1387,7 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) gr_bottomtexture = R_GetTextureNum(gr_sidedef->bottomtexture); // check TOP TEXTURE - if (( -#ifdef ESLOPE - worldhighslope < worldtopslope || -#endif - worldhigh < worldtop - ) && gr_toptexture) + if ((worldhighslope < worldtopslope || worldhigh < worldtop) && gr_toptexture) { { fixed_t texturevpegtop; // top @@ -1485,15 +1397,10 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) // PEGGING if (gr_linedef->flags & ML_DONTPEGTOP) texturevpegtop = 0; -#ifdef ESLOPE else if (gr_linedef->flags & ML_EFFECT1) texturevpegtop = worldhigh + textureheight[gr_sidedef->toptexture] - worldtop; else texturevpegtop = gr_backsector->ceilingheight + textureheight[gr_sidedef->toptexture] - gr_frontsector->ceilingheight; -#else - else - texturevpegtop = worldhigh + textureheight[gr_sidedef->toptexture] - worldtop; -#endif texturevpegtop += gr_sidedef->rowoffset; @@ -1505,7 +1412,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) wallVerts[0].s = wallVerts[3].s = cliplow * grTex->scaleX; wallVerts[2].s = wallVerts[1].s = cliphigh * grTex->scaleX; -#ifdef ESLOPE // Adjust t value for sloped walls if (!(gr_linedef->flags & ML_EFFECT1)) { @@ -1528,19 +1434,13 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) wallVerts[3].t = wallVerts[0].t - (worldtop - worldhigh) * grTex->scaleY; wallVerts[2].t = wallVerts[1].t - (worldtopslope - worldhighslope) * grTex->scaleY; } -#endif } // set top/bottom coords -#ifdef ESLOPE wallVerts[3].y = FIXED_TO_FLOAT(worldtop); wallVerts[0].y = FIXED_TO_FLOAT(worldhigh); wallVerts[2].y = FIXED_TO_FLOAT(worldtopslope); wallVerts[1].y = FIXED_TO_FLOAT(worldhighslope); -#else - wallVerts[2].y = wallVerts[3].y = FIXED_TO_FLOAT(worldtop); - wallVerts[0].y = wallVerts[1].y = FIXED_TO_FLOAT(worldhigh); -#endif if (gr_frontsector->numlights) HWR_SplitWall(gr_frontsector, wallVerts, gr_toptexture, &Surf, FF_CUTLEVEL, NULL); @@ -1552,9 +1452,7 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) // check BOTTOM TEXTURE if (( -#ifdef ESLOPE worldlowslope > worldbottomslope || -#endif worldlow > worldbottom) && gr_bottomtexture) //only if VISIBLE!!! { { @@ -1563,19 +1461,12 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) grTex = HWR_GetTexture(gr_bottomtexture); // PEGGING -#ifdef ESLOPE if (!(gr_linedef->flags & ML_DONTPEGBOTTOM)) texturevpegbottom = 0; else if (gr_linedef->flags & ML_EFFECT1) texturevpegbottom = worldbottom - worldlow; else texturevpegbottom = gr_frontsector->floorheight - gr_backsector->floorheight; -#else - if (gr_linedef->flags & ML_DONTPEGBOTTOM) - texturevpegbottom = worldbottom - worldlow; - else - texturevpegbottom = 0; -#endif texturevpegbottom += gr_sidedef->rowoffset; @@ -1587,7 +1478,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) wallVerts[0].s = wallVerts[3].s = cliplow * grTex->scaleX; wallVerts[2].s = wallVerts[1].s = cliphigh * grTex->scaleX; -#ifdef ESLOPE // Adjust t value for sloped walls if (!(gr_linedef->flags & ML_EFFECT1)) { @@ -1610,19 +1500,13 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) wallVerts[0].t = (texturevpegbottom + worldlow - worldbottom) * grTex->scaleY; wallVerts[1].t = (texturevpegbottom + worldlowslope - worldbottomslope) * grTex->scaleY; } -#endif } // set top/bottom coords -#ifdef ESLOPE wallVerts[3].y = FIXED_TO_FLOAT(worldlow); wallVerts[0].y = FIXED_TO_FLOAT(worldbottom); wallVerts[2].y = FIXED_TO_FLOAT(worldlowslope); wallVerts[1].y = FIXED_TO_FLOAT(worldbottomslope); -#else - wallVerts[2].y = wallVerts[3].y = FIXED_TO_FLOAT(worldlow); - wallVerts[0].y = wallVerts[1].y = FIXED_TO_FLOAT(worldbottom); -#endif if (gr_frontsector->numlights) HWR_SplitWall(gr_frontsector, wallVerts, gr_bottomtexture, &Surf, FF_CUTLEVEL, NULL); @@ -1692,16 +1576,10 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) else #endif { -#ifdef ESLOPE popentop = min(worldtop, worldhigh); popenbottom = max(worldbottom, worldlow); -#else - popentop = min(front->ceilingheight, back->ceilingheight); - popenbottom = max(front->floorheight, back->floorheight); -#endif } -#ifdef ESLOPE if (gr_linedef->flags & ML_EFFECT2) { if (!!(gr_linedef->flags & ML_DONTPEGBOTTOM) ^ !!(gr_linedef->flags & ML_EFFECT3)) @@ -1716,9 +1594,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) } } else if (!!(gr_linedef->flags & ML_DONTPEGBOTTOM) ^ !!(gr_linedef->flags & ML_EFFECT3)) -#else - if (gr_linedef->flags & ML_DONTPEGBOTTOM) -#endif { polybottom = popenbottom + gr_sidedef->rowoffset; polytop = polybottom + textureheight[gr_midtexture]*repeats; @@ -1750,11 +1625,7 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) { // PEGGING -#ifdef ESLOPE if (!!(gr_linedef->flags & ML_DONTPEGBOTTOM) ^ !!(gr_linedef->flags & ML_EFFECT3)) -#else - if (gr_linedef->flags & ML_DONTPEGBOTTOM) -#endif texturevpeg = textureheight[gr_sidedef->midtexture]*repeats - h + polybottom; else texturevpeg = polytop - h; @@ -1773,7 +1644,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) wallVerts[2].y = wallVerts[3].y = FIXED_TO_FLOAT(h); wallVerts[0].y = wallVerts[1].y = FIXED_TO_FLOAT(l); -#ifdef ESLOPE // Correct to account for slopes { fixed_t midtextureslant; @@ -1816,7 +1686,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) wallVerts[2].y = FIXED_TO_FLOAT(h); wallVerts[1].y = FIXED_TO_FLOAT(l); } -#endif // set alpha for transparent walls (new boom and legacy linedef types) // ooops ! this do not work at all because render order we should render it in backtofront order @@ -1918,12 +1787,8 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) if (gr_backsector->ceilingpic != skyflatnum) // don't cull if back sector is also sky { wallVerts[2].y = wallVerts[3].y = FIXED_TO_FLOAT(INT32_MAX); // draw to top of map space -#ifdef ESLOPE wallVerts[0].y = FIXED_TO_FLOAT(worldtop); wallVerts[1].y = FIXED_TO_FLOAT(worldtopslope); -#else - wallVerts[0].y = wallVerts[1].y = FIXED_TO_FLOAT(worldtop); -#endif HWR_DrawSkyWall(wallVerts, &Surf); } } @@ -1932,12 +1797,8 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) { if (gr_backsector->floorpic != skyflatnum) // don't cull if back sector is also sky { -#ifdef ESLOPE wallVerts[3].y = FIXED_TO_FLOAT(worldbottom); wallVerts[2].y = FIXED_TO_FLOAT(worldbottomslope); -#else - wallVerts[2].y = wallVerts[3].y = FIXED_TO_FLOAT(worldbottom); -#endif wallVerts[0].y = wallVerts[1].y = FIXED_TO_FLOAT(INT32_MIN); // draw to bottom of map space HWR_DrawSkyWall(wallVerts, &Surf); } @@ -1954,12 +1815,9 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) { fixed_t texturevpeg; // PEGGING -#ifdef ESLOPE if ((gr_linedef->flags & (ML_DONTPEGBOTTOM|ML_EFFECT2)) == (ML_DONTPEGBOTTOM|ML_EFFECT2)) texturevpeg = gr_frontsector->floorheight + textureheight[gr_sidedef->midtexture] - gr_frontsector->ceilingheight + gr_sidedef->rowoffset; - else -#endif - if (gr_linedef->flags & ML_DONTPEGBOTTOM) + else if (gr_linedef->flags & ML_DONTPEGBOTTOM) texturevpeg = worldbottom + textureheight[gr_sidedef->midtexture] - worldtop + gr_sidedef->rowoffset; else // top of texture at top @@ -1972,7 +1830,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) wallVerts[0].s = wallVerts[3].s = cliplow * grTex->scaleX; wallVerts[2].s = wallVerts[1].s = cliphigh * grTex->scaleX; -#ifdef ESLOPE // Texture correction for slopes if (gr_linedef->flags & ML_EFFECT2) { wallVerts[3].t += (gr_frontsector->ceilingheight - worldtop) * grTex->scaleY; @@ -1986,19 +1843,14 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) wallVerts[0].t = wallVerts[3].t - (worldbottom-worldtop) * grTex->scaleY; wallVerts[1].t = wallVerts[2].t - (worldbottomslope-worldtopslope) * grTex->scaleY; } -#endif } -#ifdef ESLOPE + //Set textures properly on single sided walls that are sloped wallVerts[3].y = FIXED_TO_FLOAT(worldtop); wallVerts[0].y = FIXED_TO_FLOAT(worldbottom); wallVerts[2].y = FIXED_TO_FLOAT(worldtopslope); wallVerts[1].y = FIXED_TO_FLOAT(worldbottomslope); -#else - // set top/bottom coords - wallVerts[2].y = wallVerts[3].y = FIXED_TO_FLOAT(worldtop); - wallVerts[0].y = wallVerts[1].y = FIXED_TO_FLOAT(worldbottom); -#endif + // I don't think that solid walls can use translucent linedef types... if (gr_frontsector->numlights) HWR_SplitWall(gr_frontsector, wallVerts, gr_midtexture, &Surf, FF_CUTLEVEL, NULL); @@ -2016,22 +1868,14 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) if (gr_frontsector->ceilingpic == skyflatnum) // It's a single-sided line with sky for its sector { wallVerts[2].y = wallVerts[3].y = FIXED_TO_FLOAT(INT32_MAX); // draw to top of map space -#ifdef ESLOPE wallVerts[0].y = FIXED_TO_FLOAT(worldtop); wallVerts[1].y = FIXED_TO_FLOAT(worldtopslope); -#else - wallVerts[0].y = wallVerts[1].y = FIXED_TO_FLOAT(worldtop); -#endif HWR_DrawSkyWall(wallVerts, &Surf); } if (gr_frontsector->floorpic == skyflatnum) { -#ifdef ESLOPE wallVerts[3].y = FIXED_TO_FLOAT(worldbottom); wallVerts[2].y = FIXED_TO_FLOAT(worldbottomslope); -#else - wallVerts[2].y = wallVerts[3].y = FIXED_TO_FLOAT(worldbottom); -#endif wallVerts[0].y = wallVerts[1].y = FIXED_TO_FLOAT(INT32_MIN); // draw to bottom of map space HWR_DrawSkyWall(wallVerts, &Surf); } @@ -2072,7 +1916,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) texnum = R_GetTextureNum(sides[newline->sidenum[0]].midtexture); } -#ifdef ESLOPE h = *rover->t_slope ? P_GetZAt(*rover->t_slope, v1x, v1y) : *rover->topheight; hS = *rover->t_slope ? P_GetZAt(*rover->t_slope, v2x, v2y) : *rover->topheight; l = *rover->b_slope ? P_GetZAt(*rover->b_slope, v1x, v1y) : *rover->bottomheight; @@ -2089,19 +1932,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) wallVerts[2].y = FIXED_TO_FLOAT(hS); wallVerts[0].y = FIXED_TO_FLOAT(l); wallVerts[1].y = FIXED_TO_FLOAT(lS); -#else - h = *rover->topheight; - l = *rover->bottomheight; - if (h > highcut) - h = highcut; - if (l < lowcut) - l = lowcut; - //Hurdler: HW code starts here - //FIXME: check if peging is correct - // set top/bottom coords - wallVerts[2].y = wallVerts[3].y = FIXED_TO_FLOAT(h); - wallVerts[0].y = wallVerts[1].y = FIXED_TO_FLOAT(l); -#endif if (rover->flags & FF_FOG) { wallVerts[3].t = wallVerts[2].t = 0; @@ -2113,9 +1943,7 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) { fixed_t texturevpeg; boolean attachtobottom = false; -#ifdef ESLOPE boolean slopeskew = false; // skew FOF walls with slopes? -#endif // Wow, how was this missing from OpenGL for so long? // ...Oh well, anyway, Lower Unpegged now changes pegging of FOFs like in software @@ -2124,22 +1952,17 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) { texturevpeg = sides[newline->sidenum[0]].rowoffset; attachtobottom = !!(newline->flags & ML_DONTPEGBOTTOM); -#ifdef ESLOPE slopeskew = !!(newline->flags & ML_DONTPEGTOP); -#endif } else { texturevpeg = sides[rover->master->sidenum[0]].rowoffset; attachtobottom = !!(gr_linedef->flags & ML_DONTPEGBOTTOM); -#ifdef ESLOPE slopeskew = !!(rover->master->flags & ML_DONTPEGTOP); -#endif } grTex = HWR_GetTexture(texnum); -#ifdef ESLOPE if (!slopeskew) // no skewing { if (attachtobottom) @@ -2164,12 +1987,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) wallVerts[2].t = wallVerts[1].t - (hS - lS) * grTex->scaleY; } } -#else - if (attachtobottom) - texturevpeg -= *rover->topheight - *rover->bottomheight; - wallVerts[3].t = wallVerts[2].t = (*rover->topheight - h + texturevpeg) * grTex->scaleY; - wallVerts[0].t = wallVerts[1].t = (*rover->topheight - l + texturevpeg) * grTex->scaleY; -#endif wallVerts[0].s = wallVerts[3].s = cliplow * grTex->scaleX; wallVerts[2].s = wallVerts[1].s = cliphigh * grTex->scaleX; @@ -2238,7 +2055,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) newline = rover->master->frontsector->lines[0] + linenum; texnum = R_GetTextureNum(sides[newline->sidenum[0]].midtexture); } -#ifdef ESLOPE //backsides h = *rover->t_slope ? P_GetZAt(*rover->t_slope, v1x, v1y) : *rover->topheight; hS = *rover->t_slope ? P_GetZAt(*rover->t_slope, v2x, v2y) : *rover->topheight; l = *rover->b_slope ? P_GetZAt(*rover->b_slope, v1x, v1y) : *rover->bottomheight; @@ -2255,19 +2071,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) wallVerts[2].y = FIXED_TO_FLOAT(hS); wallVerts[0].y = FIXED_TO_FLOAT(l); wallVerts[1].y = FIXED_TO_FLOAT(lS); -#else - h = *rover->topheight; - l = *rover->bottomheight; - if (h > highcut) - h = highcut; - if (l < lowcut) - l = lowcut; - //Hurdler: HW code starts here - //FIXME: check if peging is correct - // set top/bottom coords - wallVerts[2].y = wallVerts[3].y = FIXED_TO_FLOAT(h); - wallVerts[0].y = wallVerts[1].y = FIXED_TO_FLOAT(l); -#endif if (rover->flags & FF_FOG) { wallVerts[3].t = wallVerts[2].t = 0; @@ -2365,7 +2168,6 @@ static boolean CheckClip(seg_t * seg, sector_t * afrontsector, sector_t * abacks // GZDoom method of sloped line clipping -#ifdef ESLOPE if (afrontsector->f_slope || afrontsector->c_slope || abacksector->f_slope || abacksector->c_slope) { fixed_t v1x, v1y, v2x, v2y; // the seg's vertexes as fixed_t @@ -2387,7 +2189,6 @@ static boolean CheckClip(seg_t * seg, sector_t * afrontsector, sector_t * abacks #undef SLOPEPARAMS } else -#endif { frontf1 = frontf2 = afrontsector->floorheight; frontc1 = frontc2 = afrontsector->ceilingheight; @@ -2928,7 +2729,6 @@ static void HWR_AddLine(seg_t * line) goto clippass; // treat like wide open window instead } -#ifdef ESLOPE if (gr_frontsector->f_slope || gr_frontsector->c_slope || gr_backsector->f_slope || gr_backsector->c_slope) { fixed_t frontf1,frontf2, frontc1, frontc2; // front floor/ceiling ends @@ -2973,7 +2773,6 @@ static void HWR_AddLine(seg_t * line) goto clippass; } else -#endif { // if both ceilings are skies, consider it always "open" // same for floors @@ -3511,7 +3310,6 @@ static void HWR_Subsector(size_t num) cullFloorHeight = locFloorHeight = gr_frontsector->floorheight; cullCeilingHeight = locCeilingHeight = gr_frontsector->ceilingheight; -#ifdef ESLOPE if (gr_frontsector->f_slope) { cullFloorHeight = P_GetZAt(gr_frontsector->f_slope, viewx, viewy); @@ -3523,7 +3321,6 @@ static void HWR_Subsector(size_t num) cullCeilingHeight = P_GetZAt(gr_frontsector->c_slope, viewx, viewy); locCeilingHeight = P_GetZAt(gr_frontsector->c_slope, gr_frontsector->soundorg.x, gr_frontsector->soundorg.y); } -#endif } // ----- end special tricks ----- @@ -3615,15 +3412,13 @@ static void HWR_Subsector(size_t num) fixed_t cullHeight, centerHeight; // bottom plane -#ifdef ESLOPE if (*rover->b_slope) { cullHeight = P_GetZAt(*rover->b_slope, viewx, viewy); centerHeight = P_GetZAt(*rover->b_slope, gr_frontsector->soundorg.x, gr_frontsector->soundorg.y); } else -#endif - cullHeight = centerHeight = *rover->bottomheight; + cullHeight = centerHeight = *rover->bottomheight; if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERPLANES)) continue; @@ -3683,15 +3478,13 @@ static void HWR_Subsector(size_t num) } // top plane -#ifdef ESLOPE if (*rover->t_slope) { cullHeight = P_GetZAt(*rover->t_slope, viewx, viewy); centerHeight = P_GetZAt(*rover->t_slope, gr_frontsector->soundorg.x, gr_frontsector->soundorg.y); } else -#endif - cullHeight = centerHeight = *rover->topheight; + cullHeight = centerHeight = *rover->topheight; if (centerHeight >= locFloorHeight && centerHeight <= locCeilingHeight && @@ -4263,13 +4056,11 @@ static void HWR_SplitSprite(gr_vissprite_t *spr) float realheight, heightmult; const sector_t *sector = spr->mobj->subsector->sector; const lightlist_t *list = sector->lightlist; -#ifdef ESLOPE float endrealtop, endrealbot, endtop, endbot; float endbheight; float endrealheight; fixed_t temp; fixed_t v1x, v1y, v2x, v2y; -#endif this_scale = FIXED_TO_FLOAT(spr->mobj->scale); @@ -4341,10 +4132,8 @@ static void HWR_SplitSprite(gr_vissprite_t *spr) towbot = baseWallVerts[0].tow; towmult = (towbot - towtop) / (top - bot); -#ifdef ESLOPE endrealtop = endtop = baseWallVerts[2].y; endrealbot = endbot = baseWallVerts[1].y; -#endif // copy the contents of baseWallVerts into the drawn wallVerts array // baseWallVerts is used to know the final shape to easily get the vertex @@ -4384,7 +4173,6 @@ static void HWR_SplitSprite(gr_vissprite_t *spr) if (spr->mobj->frame & FF_FULLBRIGHT) lightlevel = 255; -#ifdef ESLOPE for (i = 1; i < sector->numlights; i++) { fixed_t h = sector->lightlist[i].slope ? P_GetZAt(sector->lightlist[i].slope, spr->mobj->x, spr->mobj->y) @@ -4397,19 +4185,10 @@ static void HWR_SplitSprite(gr_vissprite_t *spr) break; } } -#else - i = R_GetPlaneLight(sector, temp, false); - if (!(spr->mobj->frame & FF_FULLBRIGHT)) - lightlevel = *list[i].lightlevel; - colormap = *list[i].extra_colormap; -#endif for (i = 0; i < sector->numlights; i++) { -#ifdef ESLOPE - if (endtop < endrealbot) -#endif - if (top < realbot) + if (endtop < endrealbot && top < realbot) return; // even if we aren't changing colormap or lightlevel, we still need to continue drawing down the sprite @@ -4420,7 +4199,6 @@ static void HWR_SplitSprite(gr_vissprite_t *spr) colormap = *list[i].extra_colormap; } -#ifdef ESLOPE if (i + 1 < sector->numlights) { if (list[i+1].slope) @@ -4438,21 +4216,8 @@ static void HWR_SplitSprite(gr_vissprite_t *spr) bheight = realbot; endbheight = endrealbot; } -#else - if (i + 1 < sector->numlights) - { - bheight = FIXED_TO_FLOAT(list[i+1].height); - } - else - { - bheight = realbot; - } -#endif -#ifdef ESLOPE - if (endbheight >= endtop) -#endif - if (bheight >= top) + if (endbheight >= endtop && bheight >= top) continue; bot = bheight; @@ -4460,14 +4225,11 @@ static void HWR_SplitSprite(gr_vissprite_t *spr) if (bot < realbot) bot = realbot; -#ifdef ESLOPE endbot = endbheight; if (endbot < endrealbot) endbot = endrealbot; -#endif -#ifdef ESLOPE wallVerts[3].tow = towtop + ((realtop - top) * towmult); wallVerts[2].tow = towtop + ((endrealtop - endtop) * towmult); wallVerts[0].tow = towtop + ((realtop - bot) * towmult); @@ -4501,32 +4263,6 @@ static void HWR_SplitSprite(gr_vissprite_t *spr) wallVerts[1].x = baseWallVerts[2].x + (baseWallVerts[2].x - baseWallVerts[1].x) * heightmult; wallVerts[1].z = baseWallVerts[2].z + (baseWallVerts[2].z - baseWallVerts[1].z) * heightmult; } -#else - wallVerts[3].tow = wallVerts[2].tow = towtop + ((realtop - top) * towmult); - wallVerts[0].tow = wallVerts[1].tow = towtop + ((realtop - bot) * towmult); - - wallVerts[2].y = wallVerts[3].y = top; - wallVerts[0].y = wallVerts[1].y = bot; - - // The x and y only need to be adjusted in the case that it's not a papersprite - if (cv_grspritebillboarding.value - && spr->mobj && !(spr->mobj->frame & FF_PAPERSPRITE)) - { - // Get the x and z of the vertices so billboarding draws correctly - realheight = realbot - realtop; - heightmult = (realtop - top) / realheight; - wallVerts[3].x = baseWallVerts[3].x + (baseWallVerts[3].x - baseWallVerts[0].x) * heightmult; - wallVerts[3].z = baseWallVerts[3].z + (baseWallVerts[3].z - baseWallVerts[0].z) * heightmult; - wallVerts[2].x = baseWallVerts[2].x + (baseWallVerts[2].x - baseWallVerts[1].x) * heightmult; - wallVerts[2].z = baseWallVerts[2].z + (baseWallVerts[2].z - baseWallVerts[1].z) * heightmult; - - heightmult = (realtop - bot) / realheight; - wallVerts[0].x = baseWallVerts[3].x + (baseWallVerts[3].x - baseWallVerts[0].x) * heightmult; - wallVerts[0].z = baseWallVerts[3].z + (baseWallVerts[3].z - baseWallVerts[0].z) * heightmult; - wallVerts[1].x = baseWallVerts[2].x + (baseWallVerts[2].x - baseWallVerts[1].x) * heightmult; - wallVerts[1].z = baseWallVerts[2].z + (baseWallVerts[2].z - baseWallVerts[1].z) * heightmult; - } -#endif if (colormap) Surf.FlatColor.rgba = HWR_Lighting(lightlevel, colormap->rgba, colormap->fadergba, false, false); @@ -4538,21 +4274,15 @@ static void HWR_SplitSprite(gr_vissprite_t *spr) HWD.pfnDrawPolygon(&Surf, wallVerts, 4, blend|PF_Modulated|PF_Clip); top = bot; -#ifdef ESLOPE endtop = endbot; -#endif } bot = realbot; -#ifdef ESLOPE endbot = endrealbot; - if (endtop <= endrealbot) -#endif - if (top <= realbot) + if (endtop <= endrealbot && top <= realbot) return; // If we're ever down here, somehow the above loop hasn't draw all the light levels of sprite -#ifdef ESLOPE wallVerts[3].tow = towtop + ((realtop - top) * towmult); wallVerts[2].tow = towtop + ((endrealtop - endtop) * towmult); wallVerts[0].tow = towtop + ((realtop - bot) * towmult); @@ -4562,13 +4292,6 @@ static void HWR_SplitSprite(gr_vissprite_t *spr) wallVerts[2].y = endtop; wallVerts[0].y = bot; wallVerts[1].y = endbot; -#else - wallVerts[3].tow = wallVerts[2].tow = towtop + ((realtop - top) * towmult); - wallVerts[0].tow = wallVerts[1].tow = towtop + ((realtop - bot) * towmult); - - wallVerts[2].y = wallVerts[3].y = top; - wallVerts[0].y = wallVerts[1].y = bot; -#endif if (colormap) Surf.FlatColor.rgba = HWR_Lighting(lightlevel, colormap->rgba, colormap->fadergba, false, false); diff --git a/src/hardware/hw_trick.c b/src/hardware/hw_trick.c index 97d86b944..82d81b5b2 100644 --- a/src/hardware/hw_trick.c +++ b/src/hardware/hw_trick.c @@ -610,10 +610,8 @@ static boolean isCeilingFloating(sector_t *thisSector) if (!adjSector) // assume floating sectors have surrounding sectors return false; -#ifdef ESLOPE if (adjSector->c_slope) // Don't bother with slopes return false; -#endif if (!refSector) { @@ -663,10 +661,8 @@ static boolean isFloorFloating(sector_t *thisSector) if (!adjSector) // assume floating sectors have surrounding sectors return false; -#ifdef ESLOPE if (adjSector->f_slope) // Don't bother with slopes return false; -#endif if (!refSector) { diff --git a/src/lua_baselib.c b/src/lua_baselib.c index 4f924aa18..3379ad3aa 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -14,9 +14,7 @@ #include "fastcmp.h" #include "p_local.h" #include "p_setup.h" // So we can have P_SetupLevelSky -#ifdef ESLOPE #include "p_slopes.h" // P_GetZAt -#endif #include "z_zone.h" #include "r_main.h" #include "r_draw.h" @@ -2175,7 +2173,6 @@ static int lib_evStartCrumble(lua_State *L) return 0; } -#ifdef ESLOPE // P_SLOPES //////////// @@ -2191,7 +2188,6 @@ static int lib_pGetZAt(lua_State *L) lua_pushfixed(L, P_GetZAt(slope, x, y)); return 1; } -#endif // R_DEFS //////////// @@ -3222,10 +3218,8 @@ static luaL_Reg lib[] = { {"EV_CrumbleChain",lib_evCrumbleChain}, {"EV_StartCrumble",lib_evStartCrumble}, -#ifdef ESLOPE // p_slopes {"P_GetZAt",lib_pGetZAt}, -#endif // r_defs {"R_PointToAngle",lib_rPointToAngle}, diff --git a/src/lua_libs.h b/src/lua_libs.h index bf1e28b5d..d0334d725 100644 --- a/src/lua_libs.h +++ b/src/lua_libs.h @@ -43,11 +43,9 @@ extern lua_State *gL; #define META_SEG "SEG_T*" #define META_NODE "NODE_T*" #endif -#ifdef ESLOPE #define META_SLOPE "PSLOPE_T*" #define META_VECTOR2 "VECTOR2_T" #define META_VECTOR3 "VECTOR3_T" -#endif #define META_MAPHEADER "MAPHEADER_T*" #define META_CVAR "CONSVAR_T*" diff --git a/src/lua_maplib.c b/src/lua_maplib.c index 32150a4bc..d851c820e 100644 --- a/src/lua_maplib.c +++ b/src/lua_maplib.c @@ -15,9 +15,7 @@ #include "p_local.h" #include "p_setup.h" #include "z_zone.h" -#ifdef ESLOPE #include "p_slopes.h" -#endif #include "r_main.h" #include "lua_script.h" @@ -41,13 +39,9 @@ enum sector_e { sector_heightsec, sector_camsec, sector_lines, -#ifdef ESLOPE sector_ffloors, sector_fslope, sector_cslope -#else - sector_ffloors -#endif }; static const char *const sector_opt[] = { @@ -64,10 +58,8 @@ static const char *const sector_opt[] = { "camsec", "lines", "ffloors", -#ifdef ESLOPE "f_slope", "c_slope", -#endif NULL}; enum subsector_e { @@ -180,10 +172,8 @@ enum ffloor_e { ffloor_toplightlevel, ffloor_bottomheight, ffloor_bottompic, -#ifdef ESLOPE ffloor_tslope, ffloor_bslope, -#endif ffloor_sector, ffloor_flags, ffloor_master, @@ -200,10 +190,8 @@ static const char *const ffloor_opt[] = { "toplightlevel", "bottomheight", "bottompic", -#ifdef ESLOPE "t_slope", "b_slope", -#endif "sector", // secnum pushed as control sector userdata "flags", "master", // control linedef @@ -289,7 +277,6 @@ static const char *const bbox_opt[] = { "right", NULL}; -#ifdef ESLOPE enum slope_e { slope_valid = 0, slope_o, @@ -324,7 +311,6 @@ static const char *const vector_opt[] = { "y", "z", NULL}; -#endif static const char *const array_opt[] ={"iterate",NULL}; static const char *const valid_opt[] ={"valid",NULL}; @@ -570,14 +556,12 @@ static int sector_get(lua_State *L) LUA_PushUserdata(L, sector->ffloors, META_FFLOOR); lua_pushcclosure(L, sector_iterate, 2); // push lib_iterateFFloors and sector->ffloors as upvalues for the function return 1; -#ifdef ESLOPE case sector_fslope: // f_slope LUA_PushUserdata(L, sector->f_slope, META_SLOPE); return 1; case sector_cslope: // c_slope LUA_PushUserdata(L, sector->c_slope, META_SLOPE); return 1; -#endif } return 0; } @@ -601,10 +585,8 @@ static int sector_set(lua_State *L) case sector_camsec: // camsec case sector_lines: // lines case sector_ffloors: // ffloors -#ifdef ESLOPE case sector_fslope: // f_slope case sector_cslope: // c_slope -#endif default: return luaL_error(L, "sector_t field " LUA_QS " cannot be set.", sector_opt[field]); case sector_floorheight: { // floorheight @@ -1692,14 +1674,12 @@ static int ffloor_get(lua_State *L) lua_pushlstring(L, levelflat->name, i); return 1; } -#ifdef ESLOPE case ffloor_tslope: LUA_PushUserdata(L, *ffloor->t_slope, META_SLOPE); return 1; case ffloor_bslope: LUA_PushUserdata(L, *ffloor->b_slope, META_SLOPE); return 1; -#endif case ffloor_sector: LUA_PushUserdata(L, §ors[ffloor->secnum], META_SECTOR); return 1; @@ -1739,10 +1719,8 @@ static int ffloor_set(lua_State *L) switch(field) { case ffloor_valid: // valid -#ifdef ESLOPE case ffloor_tslope: // t_slope case ffloor_bslope: // b_slope -#endif case ffloor_sector: // sector case ffloor_master: // master case ffloor_target: // target @@ -1803,7 +1781,6 @@ static int ffloor_set(lua_State *L) return 0; } -#ifdef ESLOPE ////////////// // pslope_t // ////////////// @@ -1976,7 +1953,6 @@ static int vector3_get(lua_State *L) return 0; } -#endif ///////////////////// // mapheaderinfo[] // @@ -2225,7 +2201,6 @@ int LUA_MapLib(lua_State *L) lua_setfield(L, -2, "__index"); lua_pop(L, 1); -#ifdef ESLOPE luaL_newmetatable(L, META_SLOPE); lua_pushcfunction(L, slope_get); lua_setfield(L, -2, "__index"); @@ -2243,7 +2218,6 @@ int LUA_MapLib(lua_State *L) lua_pushcfunction(L, vector3_get); lua_setfield(L, -2, "__index"); lua_pop(L, 1); -#endif luaL_newmetatable(L, META_MAPHEADER); lua_pushcfunction(L, mapheaderinfo_get); diff --git a/src/lua_mobjlib.c b/src/lua_mobjlib.c index 4b580a2fe..81729b788 100644 --- a/src/lua_mobjlib.c +++ b/src/lua_mobjlib.c @@ -84,9 +84,7 @@ enum mobj_e { mobj_extravalue2, mobj_cusval, mobj_cvmem, -#ifdef ESLOPE mobj_standingslope, -#endif mobj_colorized, mobj_shadowscale }; @@ -152,9 +150,7 @@ static const char *const mobj_opt[] = { "extravalue2", "cusval", "cvmem", -#ifdef ESLOPE "standingslope", -#endif "colorized", "shadowscale", NULL}; @@ -383,11 +379,9 @@ static int mobj_get(lua_State *L) case mobj_cvmem: lua_pushinteger(L, mo->cvmem); break; -#ifdef ESLOPE case mobj_standingslope: LUA_PushUserdata(L, mo->standingslope, META_SLOPE); break; -#endif case mobj_colorized: lua_pushboolean(L, mo->colorized); break; @@ -716,10 +710,8 @@ static int mobj_set(lua_State *L) case mobj_cvmem: mo->cvmem = luaL_checkinteger(L, 3); break; -#ifdef ESLOPE case mobj_standingslope: return NOSET; -#endif case mobj_colorized: mo->colorized = luaL_checkboolean(L, 3); break; diff --git a/src/lua_script.c b/src/lua_script.c index 6fa6cf57d..8c0cd5351 100644 --- a/src/lua_script.c +++ b/src/lua_script.c @@ -23,9 +23,7 @@ #include "byteptr.h" #include "p_saveg.h" #include "p_local.h" -#ifdef ESLOPE #include "p_slopes.h" // for P_SlopeById -#endif #ifdef LUA_ALLOW_BYTECODE #include "d_netfil.h" // for LUA_DumpFile #endif @@ -731,9 +729,7 @@ enum ARCH_NODE, #endif ARCH_FFLOOR, -#ifdef ESLOPE ARCH_SLOPE, -#endif ARCH_MAPHEADER, ARCH_TEND=0xFF, @@ -758,9 +754,7 @@ static const struct { {META_NODE, ARCH_NODE}, #endif {META_FFLOOR, ARCH_FFLOOR}, -#ifdef ESLOPE {META_SLOPE, ARCH_SLOPE}, -#endif {META_MAPHEADER, ARCH_MAPHEADER}, {NULL, ARCH_NULL} }; @@ -1015,7 +1009,6 @@ static UINT8 ArchiveValue(int TABLESINDEX, int myindex) } break; } -#ifdef ESLOPE case ARCH_SLOPE: { pslope_t *slope = *((pslope_t **)lua_touserdata(gL, myindex)); @@ -1027,7 +1020,6 @@ static UINT8 ArchiveValue(int TABLESINDEX, int myindex) } break; } -#endif case ARCH_MAPHEADER: { mapheader_t *header = *((mapheader_t **)lua_touserdata(gL, myindex)); @@ -1249,11 +1241,9 @@ static UINT8 UnArchiveValue(int TABLESINDEX) LUA_PushUserdata(gL, rover, META_FFLOOR); break; } -#ifdef ESLOPE case ARCH_SLOPE: LUA_PushUserdata(gL, P_SlopeById(READUINT16(save_p)), META_SLOPE); break; -#endif case ARCH_MAPHEADER: LUA_PushUserdata(gL, mapheaderinfo[READUINT16(save_p)], META_MAPHEADER); break; diff --git a/src/m_cheat.c b/src/m_cheat.c index 93e8f2911..4a1a4fb58 100644 --- a/src/m_cheat.c +++ b/src/m_cheat.c @@ -1025,13 +1025,9 @@ static boolean OP_HeightOkay(player_t *player, UINT8 ceiling) if (ceiling) { -#ifdef ESLOPE // Truncate position to match where mapthing would be when spawned // (this applies to every further P_GetZAt call as well) fixed_t cheight = sec->c_slope ? P_GetZAt(sec->c_slope, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000) : sec->ceilingheight; -#else - fixed_t cheight = sec->ceilingheight; -#endif if (((cheight - player->mo->z - player->mo->height)>>FRACBITS) >= (1 << (16-ZSHIFT))) { @@ -1042,11 +1038,7 @@ static boolean OP_HeightOkay(player_t *player, UINT8 ceiling) } else { -#ifdef ESLOPE fixed_t fheight = sec->f_slope ? P_GetZAt(sec->f_slope, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000) : sec->floorheight; -#else - fixed_t fheight = sec->floorheight; -#endif if (((player->mo->z - fheight)>>FRACBITS) >= (1 << (16-ZSHIFT))) { CONS_Printf(M_GetText("Sorry, you're too %s to place this object (max: %d %s).\n"), M_GetText("high"), @@ -1093,20 +1085,12 @@ static mapthing_t *OP_CreateNewMapThing(player_t *player, UINT16 type, boolean c mt->y = (INT16)(player->mo->y>>FRACBITS); if (ceiling) { -#ifdef ESLOPE fixed_t cheight = sec->c_slope ? P_GetZAt(sec->c_slope, mt->x << FRACBITS, mt->y << FRACBITS) : sec->ceilingheight; -#else - fixed_t cheight = sec->ceilingheight; -#endif mt->z = (UINT16)((cheight - player->mo->z - player->mo->height)>>FRACBITS); } else { -#ifdef ESLOPE fixed_t fheight = sec->f_slope ? P_GetZAt(sec->f_slope, mt->x << FRACBITS, mt->y << FRACBITS) : sec->floorheight; -#else - fixed_t fheight = sec->floorheight; -#endif mt->z = (UINT16)((player->mo->z - fheight)>>FRACBITS); } mt->angle = (INT16)(FixedInt(AngleFixed(player->mo->angle))); @@ -1352,20 +1336,12 @@ void OP_ObjectplaceMovement(player_t *player) if (!!(mobjinfo[op_currentthing].flags & MF_SPAWNCEILING) ^ !!(cv_opflags.value & MTF_OBJECTFLIP)) { -#ifdef ESLOPE fixed_t cheight = sec->c_slope ? P_GetZAt(sec->c_slope, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000) : sec->ceilingheight; -#else - fixed_t cheight = sec->ceilingheight; -#endif op_displayflags = (UINT16)((cheight - player->mo->z - mobjinfo[op_currentthing].height)>>FRACBITS); } else { -#ifdef ESLOPE fixed_t fheight = sec->f_slope ? P_GetZAt(sec->f_slope, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000) : sec->floorheight; -#else - fixed_t fheight = sec->floorheight; -#endif op_displayflags = (UINT16)((player->mo->z - fheight)>>FRACBITS); } op_displayflags <<= ZSHIFT; diff --git a/src/p_enemy.c b/src/p_enemy.c index 9dea0ecc5..09d33c537 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -6764,13 +6764,8 @@ void A_MixUp(mobj_t *actor) P_SetThingPosition(players[i].mo); -#ifdef ESLOPE players[i].mo->floorz = P_GetFloorZ(players[i].mo, players[i].mo->subsector->sector, players[i].mo->x, players[i].mo->y, NULL); players[i].mo->ceilingz = P_GetCeilingZ(players[i].mo, players[i].mo->subsector->sector, players[i].mo->x, players[i].mo->y, NULL); -#else - players[i].mo->floorz = players[i].mo->subsector->sector->floorheight; - players[i].mo->ceilingz = players[i].mo->subsector->sector->ceilingheight; -#endif P_CheckPosition(players[i].mo, players[i].mo->x, players[i].mo->y); } diff --git a/src/p_floor.c b/src/p_floor.c index 9c5ab9057..b8b40df3c 100644 --- a/src/p_floor.c +++ b/src/p_floor.c @@ -15,9 +15,7 @@ #include "doomstat.h" #include "m_random.h" #include "p_local.h" -#ifdef ESLOPE #include "p_slopes.h" -#endif #include "r_state.h" #include "s_sound.h" #include "z_zone.h" @@ -3178,12 +3176,10 @@ void EV_CrumbleChain(sector_t *sec, ffloor_t *rover) if (R_PointInSubsector(a, b)->sector == sec) { mobj_t *spawned = NULL; -#ifdef ESLOPE if (*rover->t_slope) topz = P_GetZAt(*rover->t_slope, a, b) - (spacing>>1); if (*rover->b_slope) bottomz = P_GetZAt(*rover->b_slope, a, b); -#endif for (c = topz; c > bottomz; c -= spacing) { diff --git a/src/p_local.h b/src/p_local.h index 99c465f9b..becb045f7 100644 --- a/src/p_local.h +++ b/src/p_local.h @@ -66,9 +66,7 @@ typedef enum THINK_POLYOBJ, THINK_MAIN, THINK_MOBJ, -#ifdef ESLOPE THINK_DYNSLOPE, -#endif THINK_PRECIP, NUM_THINKERLISTS } thinklistnum_t; /**< Thinker lists. */ @@ -383,9 +381,7 @@ extern mobj_t *tmfloorthing, *tmhitthing, *tmthing; extern camera_t *mapcampointer; extern fixed_t tmx; extern fixed_t tmy; -#ifdef ESLOPE extern pslope_t *tmfloorslope, *tmceilingslope; -#endif /* cphipps 2004/08/30 */ extern void P_MapStart(void); diff --git a/src/p_map.c b/src/p_map.c index 988089989..accc52836 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -27,9 +27,7 @@ #include "r_splats.h" -#ifdef ESLOPE #include "p_slopes.h" -#endif #include "z_zone.h" @@ -53,9 +51,7 @@ static fixed_t tmdropoffz, tmdrpoffceilz; // drop-off floor/ceiling heights mobj_t *tmfloorthing; // the thing corresponding to tmfloorz or NULL if tmfloorz is from a sector mobj_t *tmhitthing; // the solid thing you bumped into (for collisions) ffloor_t *tmfloorrover, *tmceilingrover; -#ifdef ESLOPE pslope_t *tmfloorslope, *tmceilingslope; -#endif // keep track of the line that lowers the ceiling, // so missiles don't explode against sky hack walls @@ -262,9 +258,7 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object) if (!vertispeed && !horizspeed) return false; -#ifdef ESLOPE object->standingslope = NULL; // Okay, now we know it's not going to be relevant - no launching off at silly angles for you. -#endif if (spring->eflags & MFE_VERTICALFLIP) vertispeed *= -1; @@ -439,9 +433,7 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object) P_SetPlayerMobjState(object, S_PLAY_FALL); } -#ifdef ESLOPE object->standingslope = NULL; // And again. -#endif final = true; @@ -491,9 +483,7 @@ static void P_DoFanAndGasJet(mobj_t *spring, mobj_t *object) zdist = object->z - spring->z; } -#ifdef ESLOPE object->standingslope = NULL; // No launching off at silly angles for you. -#endif switch (spring->type) { @@ -1736,9 +1726,7 @@ static boolean PIT_CheckThing(mobj_t *thing) { tmfloorz = thing->z + thing->height; tmfloorrover = NULL; -#ifdef ESLOPE tmfloorslope = NULL; -#endif } return true; } @@ -1757,18 +1745,14 @@ static boolean PIT_CheckThing(mobj_t *thing) tmfloorz = tmceilingz = topz; // block while in air tmceilingrover = NULL; -#ifdef ESLOPE tmceilingslope = NULL; -#endif tmfloorthing = thing; // needed for side collision } else if (topz < tmceilingz && tmthing->z <= thing->z+thing->height) { tmceilingz = topz; tmceilingrover = NULL; -#ifdef ESLOPE tmceilingslope = NULL; -#endif tmfloorthing = thing; // thing we may stand on } } @@ -1783,9 +1767,7 @@ static boolean PIT_CheckThing(mobj_t *thing) { tmceilingz = thing->z; tmceilingrover = NULL; -#ifdef ESLOPE tmceilingslope = NULL; -#endif } return true; } @@ -1804,18 +1786,14 @@ static boolean PIT_CheckThing(mobj_t *thing) tmfloorz = tmceilingz = topz; // block while in air tmfloorrover = NULL; -#ifdef ESLOPE tmfloorslope = NULL; -#endif tmfloorthing = thing; // needed for side collision } else if (topz > tmfloorz && tmthing->z+tmthing->height >= thing->z) { tmfloorz = topz; tmfloorrover = NULL; -#ifdef ESLOPE tmfloorslope = NULL; -#endif tmfloorthing = thing; // thing we may stand on } } @@ -1976,18 +1954,14 @@ static boolean PIT_CheckLine(line_t *ld) tmceilingz = opentop; ceilingline = ld; tmceilingrover = openceilingrover; -#ifdef ESLOPE tmceilingslope = opentopslope; -#endif } if (openbottom > tmfloorz) { tmfloorz = openbottom; tmfloorrover = openfloorrover; -#ifdef ESLOPE tmfloorslope = openbottomslope; -#endif } if (highceiling > tmdrpoffceilz) @@ -2068,10 +2042,8 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y) tmceilingz = P_GetCeilingZ(thing, newsubsec->sector, x, y, NULL); //newsubsec->sector->ceilingheight; tmfloorrover = NULL; tmceilingrover = NULL; -#ifdef ESLOPE tmfloorslope = newsubsec->sector->f_slope; tmceilingslope = newsubsec->sector->c_slope; -#endif // Check list of fake floors and see if tmfloorz/tmceilingz need to be altered. if (newsubsec->sector->ffloors) @@ -2112,9 +2084,7 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y) if (tmfloorz < topheight - sinklevel) { tmfloorz = topheight - sinklevel; tmfloorrover = rover; -#ifdef ESLOPE tmfloorslope = *rover->t_slope; -#endif } } else if (thing->eflags & MFE_VERTICALFLIP && thingtop <= bottomheight + sinklevel && thing->momz >= 0) @@ -2122,9 +2092,7 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y) if (tmceilingz > bottomheight + sinklevel) { tmceilingz = bottomheight + sinklevel; tmceilingrover = rover; -#ifdef ESLOPE tmceilingslope = *rover->b_slope; -#endif } } } @@ -2147,9 +2115,7 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y) if (tmfloorz < thing->z) { tmfloorz = thing->z; tmfloorrover = rover; -#ifdef ESLOPE tmfloorslope = NULL; -#endif } } // Quicksand blocks never change heights otherwise. @@ -2166,9 +2132,7 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y) { tmfloorz = tmdropoffz = topheight; tmfloorrover = rover; -#ifdef ESLOPE tmfloorslope = *rover->t_slope; -#endif } if (bottomheight < tmceilingz && abs(delta1) >= abs(delta2) && !(rover->flags & FF_PLATFORM) @@ -2176,9 +2140,7 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y) { tmceilingz = tmdrpoffceilz = bottomheight; tmceilingrover = rover; -#ifdef ESLOPE tmceilingslope = *rover->b_slope; -#endif } } } @@ -2253,17 +2215,13 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y) if (polytop > tmfloorz && abs(delta1) < abs(delta2)) { tmfloorz = tmdropoffz = polytop; -#ifdef ESLOPE tmfloorslope = NULL; -#endif tmfloorrover = NULL; } if (polybottom < tmceilingz && abs(delta1) >= abs(delta2)) { tmceilingz = tmdrpoffceilz = polybottom; -#ifdef ESLOPE tmceilingslope = NULL; -#endif tmceilingrover = NULL; } } @@ -2664,10 +2622,8 @@ boolean PIT_PushableMoved(mobj_t *thing) line_t *oldblockline = blockingline; ffloor_t *oldflrrover = tmfloorrover; ffloor_t *oldceilrover = tmceilingrover; -#ifdef ESLOPE pslope_t *oldfslope = tmfloorslope; pslope_t *oldcslope = tmceilingslope; -#endif // Move the player P_TryMove(thing, thing->x+stand->momx, thing->y+stand->momy, true); @@ -2682,10 +2638,8 @@ boolean PIT_PushableMoved(mobj_t *thing) blockingline = oldblockline; tmfloorrover = oldflrrover; tmceilingrover = oldceilrover; -#ifdef ESLOPE tmfloorslope = oldfslope; tmceilingslope = oldcslope; -#endif thing->momz = stand->momz; } else @@ -2707,9 +2661,7 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff) fixed_t tryy = thing->y; fixed_t radius = thing->radius; fixed_t thingtop = thing->z + thing->height; -#ifdef ESLOPE fixed_t startingonground = P_IsObjectOnGround(thing); -#endif floatok = false; if (radius < MAXRADIUS/2) @@ -2795,14 +2747,12 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff) thing->ceilingrover = tmceilingrover; thing->eflags |= MFE_JUSTSTEPPEDDOWN; } -#ifdef ESLOPE else if (tmceilingz < thingtop && thingtop - tmceilingz <= maxstep) { thing->z = (thing->ceilingz = thingtop = tmceilingz) - thing->height; thing->ceilingrover = tmceilingrover; thing->eflags |= MFE_JUSTSTEPPEDDOWN; } -#endif } else if (thing->z == thing->floorz && tmfloorz < thing->z && thing->z - tmfloorz <= maxstep) { @@ -2810,14 +2760,12 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff) thing->floorrover = tmfloorrover; thing->eflags |= MFE_JUSTSTEPPEDDOWN; } -#ifdef ESLOPE else if (tmfloorz > thing->z && tmfloorz - thing->z <= maxstep) { thing->z = thing->floorz = tmfloorz; thing->floorrover = tmfloorrover; thing->eflags |= MFE_JUSTSTEPPEDDOWN; } -#endif } if (thing->eflags & MFE_VERTICALFLIP) @@ -2881,7 +2829,6 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff) thing->floorrover = tmfloorrover; thing->ceilingrover = tmceilingrover; -#ifdef ESLOPE if (!(thing->flags & MF_NOCLIPHEIGHT)) { // Assign thing's standingslope if needed @@ -2902,7 +2849,6 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff) } else // don't set standingslope if you're not going to clip against it thing->standingslope = NULL; -#endif thing->x = x; thing->y = y; @@ -3268,13 +3214,8 @@ static boolean P_IsClimbingValid(player_t *player, angle_t angle) glidesector = R_PointInSubsector(player->mo->x + platx, player->mo->y + platy); -#ifdef ESLOPE floorz = glidesector->sector->f_slope ? P_GetZAt(glidesector->sector->f_slope, player->mo->x, player->mo->y) : glidesector->sector->floorheight; ceilingz = glidesector->sector->c_slope ? P_GetZAt(glidesector->sector->c_slope, player->mo->x, player->mo->y) : glidesector->sector->ceilingheight; -#else - floorz = glidesector->sector->floorheight; - ceilingz = glidesector->sector->ceilingheight; -#endif if (glidesector->sector != player->mo->subsector->sector) { @@ -3292,12 +3233,10 @@ static boolean P_IsClimbingValid(player_t *player, angle_t angle) topheight = *rover->topheight; bottomheight = *rover->bottomheight; -#ifdef ESLOPE if (*rover->t_slope) topheight = P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y); if (*rover->b_slope) bottomheight = P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y); -#endif floorclimb = true; @@ -3453,12 +3392,10 @@ isblocking: topheight = *rover->topheight; bottomheight = *rover->bottomheight; -#ifdef ESLOPE if (*rover->t_slope) topheight = P_GetZAt(*rover->t_slope, slidemo->x, slidemo->y); if (*rover->b_slope) bottomheight = P_GetZAt(*rover->b_slope, slidemo->x, slidemo->y); -#endif if (topheight < slidemo->z) continue; @@ -3663,10 +3600,8 @@ static void P_CheckLavaWall(mobj_t *mo, sector_t *sec) if (rover->master->flags & ML_BLOCKMONSTERS) continue; - topheight = -#ifdef ESLOPE - *rover->t_slope ? P_GetZAt(*rover->t_slope, mo->x, mo->y) : -#endif + topheight = *rover->t_slope ? + P_GetZAt(*rover->t_slope, mo->x, mo->y) : *rover->topheight; if (mo->eflags & MFE_VERTICALFLIP) @@ -3680,10 +3615,8 @@ static void P_CheckLavaWall(mobj_t *mo, sector_t *sec) continue; } - bottomheight = -#ifdef ESLOPE - *rover->b_slope ? P_GetZAt(*rover->b_slope, mo->x, mo->y) : -#endif + bottomheight = *rover->b_slope ? + P_GetZAt(*rover->b_slope, mo->x, mo->y) : *rover->bottomheight; if (mo->eflags & MFE_VERTICALFLIP) @@ -4271,12 +4204,10 @@ static boolean PIT_ChangeSector(mobj_t *thing, boolean realcrush) topheight = *rover->topheight; bottomheight = *rover->bottomheight; -/*#ifdef ESLOPE - if (rover->t_slope) + /*if (rover->t_slope) topheight = P_GetZAt(rover->t_slope, thing->x, thing->y); if (rover->b_slope) - bottomheight = P_GetZAt(rover->b_slope, thing->x, thing->y); -#endif*/ + bottomheight = P_GetZAt(rover->b_slope, thing->x, thing->y);*/ delta1 = thing->z - (bottomheight + topheight)/2; delta2 = thingtop - (bottomheight + topheight)/2; @@ -5057,10 +4988,8 @@ fixed_t P_FloorzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height) sector_t *sec = R_PointInSubsector(x, y)->sector; fixed_t floorz = sec->floorheight; -#ifdef ESLOPE if (sec->f_slope) floorz = P_GetZAt(sec->f_slope, x, y); -#endif // Intercept the stupid 'fall through 3dfloors' bug Tails 03-17-2002 if (sec->ffloors) @@ -5080,12 +5009,10 @@ fixed_t P_FloorzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height) topheight = *rover->topheight; bottomheight = *rover->bottomheight; -#ifdef ESLOPE if (*rover->t_slope) topheight = P_GetZAt(*rover->t_slope, x, y); if (*rover->b_slope) bottomheight = P_GetZAt(*rover->b_slope, x, y); -#endif if (rover->flags & FF_QUICKSAND) { diff --git a/src/p_maputl.c b/src/p_maputl.c index 69be5a70f..bfca72eda 100644 --- a/src/p_maputl.c +++ b/src/p_maputl.c @@ -277,9 +277,7 @@ fixed_t P_InterceptVector(divline_t *v2, divline_t *v1) // OPTIMIZE: keep this precalculated // fixed_t opentop, openbottom, openrange, lowfloor, highceiling; -#ifdef ESLOPE pslope_t *opentopslope, *openbottomslope; -#endif ffloor_t *openfloorrover, *openceilingrover; // P_CameraLineOpening @@ -307,24 +305,20 @@ void P_CameraLineOpening(line_t *linedef) { frontfloor = sectors[front->camsec].floorheight; frontceiling = sectors[front->camsec].ceilingheight; -#ifdef ESLOPE if (sectors[front->camsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope) frontfloor = P_GetZAt(sectors[front->camsec].f_slope, camera.x, camera.y); if (sectors[front->camsec].c_slope) frontceiling = P_GetZAt(sectors[front->camsec].c_slope, camera.x, camera.y); -#endif } else if (front->heightsec >= 0) { frontfloor = sectors[front->heightsec].floorheight; frontceiling = sectors[front->heightsec].ceilingheight; -#ifdef ESLOPE if (sectors[front->heightsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope) frontfloor = P_GetZAt(sectors[front->heightsec].f_slope, camera.x, camera.y); if (sectors[front->heightsec].c_slope) frontceiling = P_GetZAt(sectors[front->heightsec].c_slope, camera.x, camera.y); -#endif } else { @@ -335,23 +329,19 @@ void P_CameraLineOpening(line_t *linedef) { backfloor = sectors[back->camsec].floorheight; backceiling = sectors[back->camsec].ceilingheight; -#ifdef ESLOPE if (sectors[back->camsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope) frontfloor = P_GetZAt(sectors[back->camsec].f_slope, camera.x, camera.y); if (sectors[back->camsec].c_slope) frontceiling = P_GetZAt(sectors[back->camsec].c_slope, camera.x, camera.y); -#endif } else if (back->heightsec >= 0) { backfloor = sectors[back->heightsec].floorheight; backceiling = sectors[back->heightsec].ceilingheight; -#ifdef ESLOPE if (sectors[back->heightsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope) frontfloor = P_GetZAt(sectors[back->heightsec].f_slope, camera.x, camera.y); if (sectors[back->heightsec].c_slope) frontceiling = P_GetZAt(sectors[back->heightsec].c_slope, camera.x, camera.y); -#endif } else { @@ -469,9 +459,7 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj) openbottom = INT32_MIN; highceiling = INT32_MIN; lowfloor = INT32_MAX; -#ifdef ESLOPE opentopslope = openbottomslope = NULL; -#endif } else #endif @@ -485,17 +473,13 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj) { opentop = frontheight; highceiling = backheight; -#ifdef ESLOPE opentopslope = front->c_slope; -#endif } else { opentop = backheight; highceiling = frontheight; -#ifdef ESLOPE opentopslope = back->c_slope; -#endif } frontheight = P_GetFloorZ(mobj, front, tmx, tmy, linedef); @@ -505,17 +489,13 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj) { openbottom = frontheight; lowfloor = backheight; -#ifdef ESLOPE openbottomslope = front->f_slope; -#endif } else { openbottom = backheight; lowfloor = frontheight; -#ifdef ESLOPE openbottomslope = back->f_slope; -#endif } } @@ -647,9 +627,7 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj) { if (bottomheight < opentop) { opentop = bottomheight; -#ifdef ESLOPE opentopslope = *rover->b_slope; -#endif openceilingrover = rover; } else if (bottomheight < highceiling) @@ -660,9 +638,7 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj) { if (topheight > openbottom) { openbottom = topheight; -#ifdef ESLOPE openbottomslope = *rover->t_slope; -#endif openfloorrover = rover; } else if (topheight > lowfloor) @@ -693,9 +669,7 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj) { if (bottomheight < opentop) { opentop = bottomheight; -#ifdef ESLOPE opentopslope = *rover->b_slope; -#endif openceilingrover = rover; } else if (bottomheight < highceiling) @@ -706,9 +680,7 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj) { if (topheight > openbottom) { openbottom = topheight; -#ifdef ESLOPE openbottomslope = *rover->t_slope; -#endif openfloorrover = rover; } else if (topheight > lowfloor) diff --git a/src/p_maputl.h b/src/p_maputl.h index bb09c3ed1..08b606833 100644 --- a/src/p_maputl.h +++ b/src/p_maputl.h @@ -55,9 +55,7 @@ void P_CreatePrecipSecNodeList(precipmobj_t *thing, fixed_t x,fixed_t y); boolean P_SceneryTryMove(mobj_t *thing, fixed_t x, fixed_t y); extern fixed_t opentop, openbottom, openrange, lowfloor, highceiling; -#ifdef ESLOPE extern pslope_t *opentopslope, *openbottomslope; -#endif extern ffloor_t *openfloorrover, *openceilingrover; void P_LineOpening(line_t *plinedef, mobj_t *mobj); diff --git a/src/p_mobj.c b/src/p_mobj.c index 8ba1adc73..347f5fce7 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -31,9 +31,7 @@ #include "i_video.h" #include "lua_hook.h" #include "b_bot.h" -#ifdef ESLOPE #include "p_slopes.h" -#endif #include "f_finale.h" #include "m_cond.h" @@ -931,12 +929,10 @@ boolean P_InsideANonSolidFFloor(mobj_t *mobj, ffloor_t *rover) topheight = *rover->topheight; bottomheight = *rover->bottomheight; -#ifdef ESLOPE if (*rover->t_slope) topheight = P_GetZAt(*rover->t_slope, mobj->x, mobj->y); if (*rover->b_slope) bottomheight = P_GetZAt(*rover->b_slope, mobj->x, mobj->y); -#endif if (mobj->z > topheight) return false; @@ -947,7 +943,6 @@ boolean P_InsideANonSolidFFloor(mobj_t *mobj, ffloor_t *rover) return true; } -#ifdef ESLOPE // P_GetFloorZ (and its ceiling counterpart) // Gets the floor height (or ceiling height) of the mobj's contact point in sector, assuming object's center if moved to [x, y] // If line is supplied, it's a divider line on the sector. Set it to NULL if you're not checking for collision with a line @@ -1051,15 +1046,12 @@ static fixed_t HighestOnLine(fixed_t radius, fixed_t x, fixed_t y, line_t *line, P_GetZAt(slope, v2.x, v2.y) ); } -#endif fixed_t P_MobjFloorZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, line_t *line, boolean lowest, boolean perfect) { -#ifdef ESLOPE I_Assert(mobj != NULL); -#endif I_Assert(sector != NULL); -#ifdef ESLOPE + if (sector->f_slope) { fixed_t testx, testy; pslope_t *slope = sector->f_slope; @@ -1129,25 +1121,14 @@ fixed_t P_MobjFloorZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t return HighestOnLine(mobj->radius, x, y, line, slope, lowest); } else // Well, that makes it easy. Just get the floor height -#else - (void)mobj; - (void)boundsec; - (void)x; - (void)y; - (void)line; - (void)lowest; - (void)perfect; -#endif return sector->floorheight; } fixed_t P_MobjCeilingZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, line_t *line, boolean lowest, boolean perfect) { -#ifdef ESLOPE I_Assert(mobj != NULL); -#endif I_Assert(sector != NULL); -#ifdef ESLOPE + if (sector->c_slope) { fixed_t testx, testy; pslope_t *slope = sector->c_slope; @@ -1217,26 +1198,15 @@ fixed_t P_MobjCeilingZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed return HighestOnLine(mobj->radius, x, y, line, slope, lowest); } else // Well, that makes it easy. Just get the ceiling height -#else - (void)mobj; - (void)boundsec; - (void)x; - (void)y; - (void)line; - (void)lowest; - (void)perfect; -#endif return sector->ceilingheight; } // Now do the same as all above, but for cameras because apparently cameras are special? fixed_t P_CameraFloorZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, line_t *line, boolean lowest, boolean perfect) { -#ifdef ESLOPE I_Assert(mobj != NULL); -#endif I_Assert(sector != NULL); -#ifdef ESLOPE + if (sector->f_slope) { fixed_t testx, testy; pslope_t *slope = sector->f_slope; @@ -1306,25 +1276,14 @@ fixed_t P_CameraFloorZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, fix return HighestOnLine(mobj->radius, x, y, line, slope, lowest); } else // Well, that makes it easy. Just get the floor height -#else - (void)mobj; - (void)boundsec; - (void)x; - (void)y; - (void)line; - (void)lowest; - (void)perfect; -#endif return sector->floorheight; } fixed_t P_CameraCeilingZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, line_t *line, boolean lowest, boolean perfect) { -#ifdef ESLOPE I_Assert(mobj != NULL); -#endif I_Assert(sector != NULL); -#ifdef ESLOPE + if (sector->c_slope) { fixed_t testx, testy; pslope_t *slope = sector->c_slope; @@ -1394,15 +1353,6 @@ fixed_t P_CameraCeilingZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, f return HighestOnLine(mobj->radius, x, y, line, slope, lowest); } else // Well, that makes it easy. Just get the ceiling height -#else - (void)mobj; - (void)boundsec; - (void)x; - (void)y; - (void)line; - (void)lowest; - (void)perfect; -#endif return sector->ceilingheight; } static void P_PlayerFlip(mobj_t *mo) @@ -1674,10 +1624,7 @@ static void P_XYFriction(mobj_t *mo, fixed_t oldx, fixed_t oldy) else if (abs(player->rmomx) < FixedMul(STOPSPEED, mo->scale) && abs(player->rmomy) < FixedMul(STOPSPEED, mo->scale) && (!(player->cmd.forwardmove && !(twodlevel || mo->flags2 & MF2_TWOD)) && !player->cmd.sidemove && !(player->pflags & PF_SPINNING)) -#ifdef ESLOPE - && !(player->mo->standingslope && (!(player->mo->standingslope->flags & SL_NOPHYSICS)) && (abs(player->mo->standingslope->zdelta) >= FRACUNIT/2)) -#endif - ) + && !(player->mo->standingslope && (!(player->mo->standingslope->flags & SL_NOPHYSICS)) && (abs(player->mo->standingslope->zdelta) >= FRACUNIT/2))) { // if in a walking frame, stop moving if (player->panim == PA_WALK) @@ -1824,11 +1771,9 @@ void P_XYMovement(mobj_t *mo) fixed_t xmove, ymove; fixed_t oldx, oldy; // reducing bobbing/momentum on ice when up against walls boolean moved; -#ifdef ESLOPE pslope_t *oldslope = NULL; vector3_t slopemom; fixed_t predictedz = 0; -#endif I_Assert(mo != NULL); I_Assert(!P_MobjWasRemoved(mo)); @@ -1858,7 +1803,6 @@ void P_XYMovement(mobj_t *mo) oldx = mo->x; oldy = mo->y; -#ifdef ESLOPE if (mo->flags & MF_NOCLIPHEIGHT) mo->standingslope = NULL; @@ -1883,7 +1827,6 @@ void P_XYMovement(mobj_t *mo) } } else if (P_IsObjectOnGround(mo) && !mo->momz) predictedz = mo->z; -#endif // Pushables can break some blocks if (CheckForBustableBlocks && ((mo->flags & MF_PUSHABLE) || ((mo->info->flags & MF_PUSHABLE) && mo->fuse))) @@ -1956,7 +1899,6 @@ void P_XYMovement(mobj_t *mo) } else if (player || mo->flags & (MF_SLIDEME|MF_PUSHABLE)) { // try to slide along it -#ifdef ESLOPE // Wall transfer part 1. pslope_t *transferslope = NULL; fixed_t transfermomz = 0; @@ -1966,14 +1908,12 @@ void P_XYMovement(mobj_t *mo) if (((transferslope->zangle < ANGLE_180) ? transferslope->zangle : InvAngle(transferslope->zangle)) >= ANGLE_45) // Prevent some weird stuff going on on shallow slopes. transfermomz = P_GetWallTransferMomZ(mo, transferslope); } -#endif P_SlideMove(mo); if (player) player->powers[pw_pushing] = 3; xmove = ymove = 0; -#ifdef ESLOPE // Wall transfer part 2. if (transfermomz && transferslope) // Are we "transferring onto the wall" (really just a disguised vertical launch)? { @@ -1996,7 +1936,6 @@ void P_XYMovement(mobj_t *mo) } } } -#endif } else if (mo->type == MT_SPINFIRE) { @@ -2052,7 +1991,6 @@ void P_XYMovement(mobj_t *mo) if (P_MobjWasRemoved(mo)) // MF_SPECIAL touched a player! O_o;; return; -#ifdef ESLOPE if (moved && oldslope && !(mo->flags & MF_NOCLIPHEIGHT)) { // Check to see if we ran off if (oldslope != mo->standingslope) { // First, compare different slopes @@ -2098,7 +2036,6 @@ void P_XYMovement(mobj_t *mo) //CONS_Printf("Launched off of flat surface running into downward slope\n"); } } -#endif // Check the gravity status. P_CheckGravity(mo, false); @@ -2149,11 +2086,9 @@ void P_XYMovement(mobj_t *mo) if (player && player->powers[pw_carry] == CR_NIGHTSMODE) return; // no friction for NiGHTS players -#ifdef ESLOPE if ((mo->type == MT_BIGTUMBLEWEED || mo->type == MT_LITTLETUMBLEWEED) && (mo->standingslope && abs(mo->standingslope->zdelta) > FRACUNIT>>8)) // Special exception for tumbleweeds on slopes return; -#endif if (((!(mo->eflags & MFE_VERTICALFLIP) && mo->z > mo->floorz) || (mo->eflags & MFE_VERTICALFLIP && mo->z+mo->height < mo->ceilingz)) && !(player && player->pflags & PF_SLIDING)) @@ -2421,7 +2356,6 @@ static boolean P_ZMovement(mobj_t *mo) mo->z += mo->momz; onground = P_IsObjectOnGround(mo); -#ifdef ESLOPE if (mo->standingslope) { if (mo->flags & MF_NOCLIPHEIGHT) @@ -2429,7 +2363,6 @@ static boolean P_ZMovement(mobj_t *mo) else if (!onground) P_SlopeLaunch(mo); } -#endif switch (mo->type) { @@ -2631,7 +2564,6 @@ static boolean P_ZMovement(mobj_t *mo) else mo->z = mo->floorz; -#ifdef ESLOPE if (!(mo->flags & MF_MISSILE) && mo->standingslope) // You're still on the ground; why are we here? { mo->momz = 0; @@ -2644,7 +2576,6 @@ static boolean P_ZMovement(mobj_t *mo) mo->standingslope = (mo->eflags & MFE_VERTICALFLIP) ? tmceilingslope : tmfloorslope; P_ReverseQuantizeMomentumToSlope(&mom, mo->standingslope); } -#endif // hit the floor if (mo->type == MT_FIREBALL) // special case for the fireball @@ -2744,13 +2675,11 @@ static boolean P_ZMovement(mobj_t *mo) else mom.y -= FixedMul(6*FRACUNIT, mo->scale); } -#ifdef ESLOPE else if (mo->standingslope && abs(mo->standingslope->zdelta) > FRACUNIT>>8) { // Pop the object up a bit to encourage bounciness //mom.z = P_MobjFlip(mo)*mo->scale; } -#endif else { mom.x = mom.y = mom.z = 0; @@ -2790,11 +2719,9 @@ static boolean P_ZMovement(mobj_t *mo) else if (tmfloorthing) mom.z = tmfloorthing->momz; -#ifdef ESLOPE if (mo->standingslope) { // MT_STEAM will never have a standingslope, see above. P_QuantizeMomentumToSlope(&mom, mo->standingslope); } -#endif mo->momx = mom.x; mo->momy = mom.y; @@ -2916,7 +2843,6 @@ static void P_PlayerZMovement(mobj_t *mo) || mo->player->playerstate == PST_REBORN) return; -#ifdef ESLOPE if (mo->standingslope) { if (mo->flags & MF_NOCLIPHEIGHT) @@ -2924,7 +2850,6 @@ static void P_PlayerZMovement(mobj_t *mo) else if (!onground) P_SlopeLaunch(mo); } -#endif // clip movement if (onground && !(mo->flags & MF_NOCLIPHEIGHT)) @@ -2952,12 +2877,10 @@ static void P_PlayerZMovement(mobj_t *mo) if (mo->player->panim == PA_PAIN) P_SetPlayerMobjState(mo, S_PLAY_WALK); -#ifdef ESLOPE if (!mo->standingslope && (mo->eflags & MFE_VERTICALFLIP ? tmceilingslope : tmfloorslope)) { // Handle landing on slope during Z movement P_HandleSlopeLanding(mo, (mo->eflags & MFE_VERTICALFLIP ? tmceilingslope : tmfloorslope)); } -#endif if (P_MobjFlip(mo)*mo->momz < 0) // falling { @@ -3290,10 +3213,8 @@ static boolean P_SceneryZMovement(mobj_t *mo) // boolean P_CanRunOnWater(player_t *player, ffloor_t *rover) { - fixed_t topheight = -#ifdef ESLOPE - *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : -#endif + fixed_t topheight = *rover->t_slope ? + P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight; if (!player->powers[pw_carry] && !player->homing @@ -3340,13 +3261,11 @@ void P_MobjCheckWater(mobj_t *mobj) topheight = *rover->topheight; bottomheight = *rover->bottomheight; -#ifdef ESLOPE if (*rover->t_slope) topheight = P_GetZAt(*rover->t_slope, mobj->x, mobj->y); if (*rover->b_slope) bottomheight = P_GetZAt(*rover->b_slope, mobj->x, mobj->y); -#endif if (mobj->eflags & MFE_VERTICALFLIP) { @@ -3596,13 +3515,11 @@ static void P_SceneryCheckWater(mobj_t *mobj) topheight = *rover->topheight; bottomheight = *rover->bottomheight; -#ifdef ESLOPE if (*rover->t_slope) topheight = P_GetZAt(*rover->t_slope, mobj->x, mobj->y); if (*rover->b_slope) bottomheight = P_GetZAt(*rover->b_slope, mobj->x, mobj->y); -#endif if (topheight <= mobj->z || bottomheight > (mobj->z + (mobj->height>>1))) @@ -3647,14 +3564,12 @@ static boolean P_CameraCheckHeat(camera_t *thiscam) if (!(rover->flags & FF_EXISTS)) continue; - if (halfheight >= ( -#ifdef ESLOPE - *rover->t_slope ? P_GetZAt(*rover->t_slope, thiscam->x, thiscam->y) : -#endif - *rover->topheight) || halfheight <= ( -#ifdef ESLOPE - *rover->b_slope ? P_GetZAt(*rover->b_slope, thiscam->x, thiscam->y) : -#endif + if (halfheight >= (*rover->t_slope ? + P_GetZAt(*rover->t_slope, thiscam->x, thiscam->y) : + *rover->topheight)) + continue; + if (halfheight <= (*rover->b_slope ? + P_GetZAt(*rover->b_slope, thiscam->x, thiscam->y) : *rover->bottomheight)) continue; @@ -3683,14 +3598,12 @@ static boolean P_CameraCheckWater(camera_t *thiscam) if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_SWIMMABLE) || rover->flags & FF_BLOCKOTHERS) continue; - if (halfheight >= ( -#ifdef ESLOPE - *rover->t_slope ? P_GetZAt(*rover->t_slope, thiscam->x, thiscam->y) : -#endif - *rover->topheight) || halfheight <= ( -#ifdef ESLOPE + if (halfheight >= (*rover->t_slope ? + P_GetZAt(*rover->t_slope, thiscam->x, thiscam->y) : + *rover->topheight)) + continue; + if (halfheight <= ( *rover->b_slope ? P_GetZAt(*rover->b_slope, thiscam->x, thiscam->y) : -#endif *rover->bottomheight)) continue; @@ -3880,9 +3793,7 @@ static void P_PlayerMobjThinker(mobj_t *mobj) P_MobjCheckWater(mobj); -#ifdef ESLOPE P_ButteredSlope(mobj); -#endif // momentum movement mobj->eflags &= ~MFE_JUSTSTEPPEDDOWN; @@ -4041,10 +3952,8 @@ static void CalculatePrecipFloor(precipmobj_t *mobj) mobjsecsubsec = mobj->subsector->sector; else return; - mobj->floorz = -#ifdef ESLOPE - mobjsecsubsec->f_slope ? P_GetZAt(mobjsecsubsec->f_slope, mobj->x, mobj->y) : -#endif + mobj->floorz = mobjsecsubsec->f_slope ? + P_GetZAt(mobjsecsubsec->f_slope, mobj->x, mobj->y) : mobjsecsubsec->floorheight; if (mobjsecsubsec->ffloors) { @@ -4060,12 +3969,10 @@ static void CalculatePrecipFloor(precipmobj_t *mobj) if (!(rover->flags & FF_BLOCKOTHERS) && !(rover->flags & FF_SWIMMABLE)) continue; -#ifdef ESLOPE if (*rover->t_slope) topheight = P_GetZAt(*rover->t_slope, mobj->x, mobj->y); else -#endif - topheight = *rover->topheight; + topheight = *rover->topheight; if (topheight > mobj->floorz) mobj->floorz = topheight; @@ -10241,7 +10148,7 @@ void P_MobjThinker(mobj_t *mobj) mobj->eflags &= ~MFE_JUSTHITFLOOR; } -#ifdef ESLOPE // Sliding physics for slidey mobjs! + // Sliding physics for slidey mobjs! if (mobj->type == MT_FLINGRING || mobj->type == MT_FLINGCOIN || mobj->type == MT_FLINGBLUESPHERE @@ -10256,7 +10163,6 @@ void P_MobjThinker(mobj_t *mobj) //if (mobj->standingslope) CONS_Printf("slope physics on mobj\n"); P_ButteredSlope(mobj); } -#endif if (mobj->flags & (MF_ENEMY|MF_BOSS) && mobj->health && P_CheckDeathPitCollide(mobj)) // extra pit check in case these didn't have momz @@ -10590,15 +10496,11 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type) // Make sure scale matches destscale immediately when spawned P_SetScale(mobj, mobj->destscale); - mobj->floorz = -#ifdef ESLOPE - mobj->subsector->sector->f_slope ? P_GetZAt(mobj->subsector->sector->f_slope, x, y) : -#endif + mobj->floorz = mobj->subsector->sector->f_slope ? + P_GetZAt(mobj->subsector->sector->f_slope, x, y) : mobj->subsector->sector->floorheight; - mobj->ceilingz = -#ifdef ESLOPE - mobj->subsector->sector->c_slope ? P_GetZAt(mobj->subsector->sector->c_slope, x, y) : -#endif + mobj->ceilingz = mobj->subsector->sector->c_slope ? + P_GetZAt(mobj->subsector->sector->c_slope, x, y) : mobj->subsector->sector->ceilingheight; mobj->floorrover = NULL; @@ -10952,15 +10854,11 @@ static precipmobj_t *P_SpawnPrecipMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype // set subsector and/or block links P_SetPrecipitationThingPosition(mobj); - mobj->floorz = starting_floorz = -#ifdef ESLOPE - mobj->subsector->sector->f_slope ? P_GetZAt(mobj->subsector->sector->f_slope, x, y) : -#endif + mobj->floorz = starting_floorz = mobj->subsector->sector->f_slope ? + P_GetZAt(mobj->subsector->sector->f_slope, x, y) : mobj->subsector->sector->floorheight; - mobj->ceilingz = -#ifdef ESLOPE - mobj->subsector->sector->c_slope ? P_GetZAt(mobj->subsector->sector->c_slope, x, y) : -#endif + mobj->ceilingz = mobj->subsector->sector->c_slope ? + P_GetZAt(mobj->subsector->sector->c_slope, x, y) : mobj->subsector->sector->ceilingheight; mobj->floorrover = NULL; @@ -11596,16 +11494,12 @@ void P_MovePlayerToSpawn(INT32 playernum, mapthing_t *mthing) // set Z height sector = R_PointInSubsector(x, y)->sector; - floor = -#ifdef ESLOPE - sector->f_slope ? P_GetZAt(sector->f_slope, x, y) : -#endif - sector->floorheight; - ceiling = -#ifdef ESLOPE - sector->c_slope ? P_GetZAt(sector->c_slope, x, y) : -#endif - sector->ceilingheight; + floor = sector->f_slope ? + P_GetZAt(sector->f_slope, x, y) : + sector->floorheight; + ceiling = sector->c_slope ? + P_GetZAt(sector->c_slope, x, y) : + sector->ceilingheight; ceilingspawn = ceiling - mobjinfo[MT_PLAYER].height; if (mthing) @@ -11675,16 +11569,12 @@ void P_MovePlayerToStarpost(INT32 playernum) P_SetThingPosition(mobj); sector = R_PointInSubsector(mobj->x, mobj->y)->sector; - floor = -#ifdef ESLOPE - sector->f_slope ? P_GetZAt(sector->f_slope, mobj->x, mobj->y) : -#endif - sector->floorheight; - ceiling = -#ifdef ESLOPE - sector->c_slope ? P_GetZAt(sector->c_slope, mobj->x, mobj->y) : -#endif - sector->ceilingheight; + floor = sector->f_slope ? + P_GetZAt(sector->f_slope, mobj->x, mobj->y) : + sector->floorheight; + ceiling = sector->c_slope ? + P_GetZAt(sector->c_slope, mobj->x, mobj->y) : + sector->ceilingheight; z = p->starpostz << FRACBITS; @@ -11733,17 +11623,11 @@ static fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, // Establish height. if (flip) - return ( -#ifdef ESLOPE - ss->sector->c_slope ? P_GetZAt(ss->sector->c_slope, x, y) : -#endif - ss->sector->ceilingheight) - offset - mobjinfo[mobjtype].height; + return (ss->sector->c_slope ? P_GetZAt(ss->sector->c_slope, x, y) : ss->sector->ceilingheight) + - offset - mobjinfo[mobjtype].height; else - return ( -#ifdef ESLOPE - ss->sector->f_slope ? P_GetZAt(ss->sector->f_slope, x, y) : -#endif - ss->sector->floorheight) + offset; + return (ss->sector->f_slope ? P_GetZAt(ss->sector->f_slope, x, y) : ss->sector->floorheight) + + offset; } static fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mthing, const fixed_t x, const fixed_t y) diff --git a/src/p_mobj.h b/src/p_mobj.h index 63c91571b..5deb288e4 100644 --- a/src/p_mobj.h +++ b/src/p_mobj.h @@ -370,9 +370,7 @@ typedef struct mobj_s INT32 cusval; INT32 cvmem; -#ifdef ESLOPE struct pslope_s *standingslope; // The slope that the object is standing on (shouldn't need synced in savegames, right?) -#endif boolean colorized; // Whether the mobj uses the rainbow colormap fixed_t shadowscale; // If this object casts a shadow, and the size relative to radius diff --git a/src/p_saveg.c b/src/p_saveg.c index 37d5f99ba..716904432 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -31,9 +31,7 @@ #include "r_sky.h" #include "p_polyobj.h" #include "lua_script.h" -#ifdef ESLOPE #include "p_slopes.h" -#endif savedata_t savedata; UINT8 *save_p; @@ -1252,9 +1250,7 @@ typedef enum MD2_HPREV = 1<<8, MD2_FLOORROVER = 1<<9, MD2_CEILINGROVER = 1<<10, -#ifdef ESLOPE MD2_SLOPE = 1<<11, -#endif MD2_COLORIZED = 1<<12, MD2_ROLLANGLE = 1<<13, MD2_SHADOWSCALE = 1<<14, @@ -1294,10 +1290,8 @@ typedef enum tc_fade, tc_fadecolormap, tc_planedisplace, -#ifdef ESLOPE tc_dynslopeline, tc_dynslopevert, -#endif // ESLOPE #ifdef POLYOBJECTS tc_polyrotate, // haleyjd 03/26/06: polyobjects tc_polymove, @@ -1336,13 +1330,11 @@ static inline UINT32 SavePlayer(const player_t *player) return 0xFFFFFFFF; } -#ifdef ESLOPE static UINT32 SaveSlope(const pslope_t *slope) { if (slope) return (UINT32)(slope->id); return 0xFFFFFFFF; } -#endif // ESLOPE // // SaveMobjThinker @@ -1471,10 +1463,8 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type) diff2 |= MD2_FLOORROVER; if (mobj->ceilingrover) diff2 |= MD2_CEILINGROVER; -#ifdef ESLOPE if (mobj->standingslope) diff2 |= MD2_SLOPE; -#endif if (mobj->colorized) diff2 |= MD2_COLORIZED; if (mobj->rollangle) @@ -1639,10 +1629,8 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type) WRITEUINT32(save_p, mobj->hnext->mobjnum); if (diff2 & MD2_HPREV) WRITEUINT32(save_p, mobj->hprev->mobjnum); -#ifdef ESLOPE if (diff2 & MD2_SLOPE) WRITEUINT16(save_p, mobj->standingslope->id); -#endif if (diff2 & MD2_COLORIZED) WRITEUINT8(save_p, mobj->colorized); if (diff2 & MD2_ROLLANGLE) @@ -1993,7 +1981,7 @@ static void SavePlaneDisplaceThinker(const thinker_t *th, const UINT8 type) WRITEFIXED(save_p, ht->speed); WRITEUINT8(save_p, ht->type); } -#ifdef ESLOPE + /// Save a dynamic slope thinker. static inline void SaveDynamicSlopeThinker(const thinker_t *th, const UINT8 type) { @@ -2008,7 +1996,6 @@ static inline void SaveDynamicSlopeThinker(const thinker_t *th, const UINT8 type WRITEMEM(save_p, ht->tags, sizeof(ht->tags)); WRITEMEM(save_p, ht->vex, sizeof(ht->vex)); } -#endif // ESLOPE #ifdef POLYOBJECTS @@ -2391,7 +2378,6 @@ static void P_NetArchiveThinkers(void) continue; } #endif -#ifdef ESLOPE else if (th->function.acp1 == (actionf_p1)T_DynamicSlopeLine) { SaveDynamicSlopeThinker(th, tc_dynslopeline); @@ -2402,7 +2388,6 @@ static void P_NetArchiveThinkers(void) SaveDynamicSlopeThinker(th, tc_dynslopevert); continue; } -#endif // ESLOPE #ifdef PARANOIA else if (th->function.acp1 != (actionf_p1)P_RemoveThinkerDelayed) // wait garbage collection I_Error("unknown thinker type %p", th->function.acp1); @@ -2463,7 +2448,6 @@ static inline player_t *LoadPlayer(UINT32 player) return &players[player]; } -#ifdef ESLOPE static inline pslope_t *LoadSlope(UINT32 slopeid) { pslope_t *p = slopelist; @@ -2475,7 +2459,6 @@ static inline pslope_t *LoadSlope(UINT32 slopeid) } while ((p = p->next)); return NULL; } -#endif // ESLOPE // // LoadMobjThinker @@ -2720,10 +2703,8 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker) mobj->hnext = (mobj_t *)(size_t)READUINT32(save_p); if (diff2 & MD2_HPREV) mobj->hprev = (mobj_t *)(size_t)READUINT32(save_p); -#ifdef ESLOPE if (diff2 & MD2_SLOPE) mobj->standingslope = P_SlopeById(READUINT16(save_p)); -#endif if (diff2 & MD2_COLORIZED) mobj->colorized = READUINT8(save_p); if (diff2 & MD2_ROLLANGLE) @@ -3183,7 +3164,6 @@ static inline thinker_t* LoadPlaneDisplaceThinker(actionf_p1 thinker) return &ht->thinker; } -#ifdef ESLOPE /// Save a dynamic slope thinker. static inline thinker_t* LoadDynamicSlopeThinker(actionf_p1 thinker) { @@ -3198,7 +3178,6 @@ static inline thinker_t* LoadDynamicSlopeThinker(actionf_p1 thinker) READMEM(save_p, ht->vex, sizeof(ht->vex)); return &ht->thinker; } -#endif // ESLOPE #ifdef POLYOBJECTS @@ -3578,7 +3557,7 @@ static void P_NetUnArchiveThinkers(void) th = LoadPolyfadeThinker((actionf_p1)T_PolyObjFade); break; #endif -#ifdef ESLOPE + case tc_dynslopeline: th = LoadDynamicSlopeThinker((actionf_p1)T_DynamicSlopeLine); break; @@ -3586,7 +3565,6 @@ static void P_NetUnArchiveThinkers(void) case tc_dynslopevert: th = LoadDynamicSlopeThinker((actionf_p1)T_DynamicSlopeVert); break; -#endif // ESLOPE case tc_scroll: th = LoadScrollThinker((actionf_p1)T_Scroll); diff --git a/src/p_setup.c b/src/p_setup.c index b3b86886f..cdf867d61 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -77,9 +77,7 @@ #include "hardware/hw_model.h" #endif -#ifdef ESLOPE #include "p_slopes.h" -#endif #include "fastcmp.h" // textmap parsing @@ -909,11 +907,9 @@ static void P_InitializeSector(sector_t *ss) ss->preciplist = NULL; ss->touching_preciplist = NULL; -#ifdef ESLOPE ss->f_slope = NULL; ss->c_slope = NULL; ss->hasslope = false; -#endif ss->spawn_lightlevel = ss->lightlevel; @@ -3580,9 +3576,7 @@ boolean P_LoadLevel(boolean fromnetsave) // anything that P_SpawnSlopes/P_LoadThings needs to know P_InitSpecials(); -#ifdef ESLOPE P_SpawnSlopes(fromnetsave); -#endif P_SpawnMapThings(!fromnetsave); skyboxmo[0] = skyboxviewpnts[0]; diff --git a/src/p_sight.c b/src/p_sight.c index 4ea14cca0..c9083b99b 100644 --- a/src/p_sight.c +++ b/src/p_sight.c @@ -218,9 +218,7 @@ static boolean P_CrossSubsector(size_t num, register los_t *los) const vertex_t *v1,*v2; fixed_t frac; fixed_t frontf, backf, frontc, backc; -#ifdef ESLOPE fixed_t fracx, fracy; -#endif if (seg->glseg) continue; @@ -263,7 +261,6 @@ static boolean P_CrossSubsector(size_t num, register los_t *los) front = seg->frontsector; back = seg->backsector; -#ifdef ESLOPE // calculate position at intercept fracx = los->strace.x + FixedMul(los->strace.dx, frac); fracy = los->strace.y + FixedMul(los->strace.dy, frac); @@ -272,12 +269,6 @@ static boolean P_CrossSubsector(size_t num, register los_t *los) frontc = (front->c_slope) ? P_GetZAt(front->c_slope, fracx, fracy) : front->ceilingheight; backf = (back->f_slope) ? P_GetZAt(back->f_slope, fracx, fracy) : back->floorheight; backc = (back->c_slope) ? P_GetZAt(back->c_slope, fracx, fracy) : back->ceilingheight; -#else - frontf = front->floorheight; - frontc = front->ceilingheight; - backf = back->floorheight; - backc = back->ceilingheight; -#endif // crosses a two sided line // no wall to block sight with? if (frontf == backf && frontc == backc @@ -327,13 +318,8 @@ static boolean P_CrossSubsector(size_t num, register los_t *los) continue; } -#ifdef ESLOPE topz = (*rover->t_slope) ? P_GetZAt(*rover->t_slope, fracx, fracy) : *rover->topheight; bottomz = (*rover->b_slope) ? P_GetZAt(*rover->b_slope, fracx, fracy) : *rover->bottomheight; -#else - topz = *rover->topheight; - bottomz = *rover->bottomheight; -#endif topslope = FixedDiv(topz - los->sightzstart , frac); bottomslope = FixedDiv(bottomz - los->sightzstart , frac); if (topslope >= los->topslope && bottomslope <= los->bottomslope) @@ -348,13 +334,8 @@ static boolean P_CrossSubsector(size_t num, register los_t *los) continue; } -#ifdef ESLOPE topz = (*rover->t_slope) ? P_GetZAt(*rover->t_slope, fracx, fracy) : *rover->topheight; bottomz = (*rover->b_slope) ? P_GetZAt(*rover->b_slope, fracx, fracy) : *rover->bottomheight; -#else - topz = *rover->topheight; - bottomz = *rover->bottomheight; -#endif topslope = FixedDiv(topz - los->sightzstart , frac); bottomslope = FixedDiv(bottomz - los->sightzstart , frac); if (topslope >= los->topslope && bottomslope <= los->bottomslope) @@ -487,7 +468,6 @@ boolean P_CheckSight(mobj_t *t1, mobj_t *t2) continue; } -#ifdef ESLOPE if (*rover->t_slope) { topz1 = P_GetZAt(*rover->t_slope, t1->x, t1->y); @@ -503,10 +483,6 @@ boolean P_CheckSight(mobj_t *t1, mobj_t *t2) } else bottomz1 = bottomz2 = *rover->bottomheight; -#else - topz1 = topz2 = *rover->topheight; - bottomz1 = bottomz2 = *rover->bottomheight; -#endif // Check for blocking floors here. if ((los.sightzstart < bottomz1 && t2->z >= topz2) diff --git a/src/p_slopes.c b/src/p_slopes.c index e275964e3..4b5838077 100644 --- a/src/p_slopes.c +++ b/src/p_slopes.c @@ -23,8 +23,6 @@ #include "p_maputl.h" #include "w_wad.h" -#ifdef ESLOPE - pslope_t *slopelist = NULL; UINT16 slopecount = 0; @@ -844,6 +842,3 @@ void P_ButteredSlope(mobj_t *mo) P_Thrust(mo, mo->standingslope->xydirection, thrust); } - -// EOF -#endif // #ifdef ESLOPE diff --git a/src/p_slopes.h b/src/p_slopes.h index f8159b884..e7c850ab8 100644 --- a/src/p_slopes.h +++ b/src/p_slopes.h @@ -15,8 +15,6 @@ #include "m_fixed.h" // Vectors -#ifdef ESLOPE - extern pslope_t *slopelist; extern UINT16 slopecount; @@ -74,5 +72,4 @@ typedef struct void T_DynamicSlopeLine (dynplanethink_t* th); void T_DynamicSlopeVert (dynplanethink_t* th); -#endif // #ifdef ESLOPE #endif // #ifndef P_SLOPES_H__ diff --git a/src/p_spec.c b/src/p_spec.c index 8938a51b6..cd26dcf9e 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -5788,7 +5788,6 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f fflr->topyoffs = &sec2->ceiling_yoffs; fflr->topangle = &sec2->ceilingpic_angle; -#ifdef ESLOPE // Add slopes fflr->t_slope = &sec2->c_slope; fflr->b_slope = &sec2->f_slope; @@ -5796,7 +5795,6 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f // (this fixes FOF slopes glitching initially at level load in software mode) if (sec2->hasslope) sec->hasslope = true; -#endif if ((flags & FF_SOLID) && (master->flags & ML_EFFECT1)) // Block player only flags &= ~FF_BLOCKOTHERS; @@ -6274,15 +6272,11 @@ void T_LaserFlash(laserthink_t *flash) sourcesec = fflr->master->frontsector; // Less to type! -#ifdef ESLOPE top = (*fflr->t_slope) ? P_GetZAt(*fflr->t_slope, sector->soundorg.x, sector->soundorg.y) : *fflr->topheight; bottom = (*fflr->b_slope) ? P_GetZAt(*fflr->b_slope, sector->soundorg.x, sector->soundorg.y) : *fflr->bottomheight; sector->soundorg.z = (top + bottom)/2; -#else - sector->soundorg.z = (*fflr->topheight + *fflr->bottomheight)/2; -#endif S_StartSound(§or->soundorg, sfx_laser); // Seek out objects to DESTROY! MUAHAHHAHAHAA!!!*cough* @@ -7927,12 +7921,10 @@ void T_Disappear(disappear_t *d) if (!(lines[d->sourceline].flags & ML_NOCLIMB)) { -#ifdef ESLOPE if (*rover->t_slope) sectors[s].soundorg.z = P_GetZAt(*rover->t_slope, sectors[s].soundorg.x, sectors[s].soundorg.y); else -#endif - sectors[s].soundorg.z = *rover->topheight; + sectors[s].soundorg.z = *rover->topheight; S_StartSound(§ors[s].soundorg, sfx_appear); } } diff --git a/src/p_user.c b/src/p_user.c index 19b53e16f..c12bc0c59 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -2274,13 +2274,8 @@ boolean P_InSpaceSector(mobj_t *mo) // Returns true if you are in space if (GETSECSPECIAL(rover->master->frontsector->special, 1) != SPACESPECIAL) continue; -#ifdef ESLOPE topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, mo->x, mo->y) : *rover->topheight; bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, mo->x, mo->y) : *rover->bottomheight; -#else - topheight = *rover->topheight; - bottomheight = *rover->bottomheight; -#endif if (mo->z + (mo->height/2) > topheight) continue; @@ -2517,13 +2512,8 @@ boolean P_InQuicksand(mobj_t *mo) // Returns true if you are in quicksand if (!(rover->flags & FF_QUICKSAND)) continue; -#ifdef ESLOPE topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, mo->x, mo->y) : *rover->topheight; bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, mo->x, mo->y) : *rover->bottomheight; -#else - topheight = *rover->topheight; - bottomheight = *rover->bottomheight; -#endif if (mo->z + flipoffset > topheight) continue; @@ -2693,9 +2683,7 @@ static void P_CheckBouncySectors(player_t *player) fixed_t oldx; fixed_t oldy; fixed_t oldz; -#ifdef ESLOPE vector3_t momentum; -#endif oldx = player->mo->x; oldy = player->mo->y; @@ -2750,7 +2738,6 @@ static void P_CheckBouncySectors(player_t *player) { fixed_t newmom; -#ifdef ESLOPE pslope_t *slope; if (abs(oldz - topheight) < abs(oldz + player->mo->height - bottomheight)) { // Hit top slope = *rover->t_slope; @@ -2766,9 +2753,6 @@ static void P_CheckBouncySectors(player_t *player) P_ReverseQuantizeMomentumToSlope(&momentum, slope); newmom = momentum.z = -FixedMul(momentum.z,linedist)/2; -#else - newmom = -FixedMul(player->mo->momz,linedist); -#endif if (abs(newmom) < (linedist*2)) { @@ -2791,7 +2775,6 @@ static void P_CheckBouncySectors(player_t *player) else if (newmom < -P_GetPlayerHeight(player)/2) newmom = -P_GetPlayerHeight(player)/2; -#ifdef ESLOPE momentum.z = newmom*2; if (slope) @@ -2800,9 +2783,6 @@ static void P_CheckBouncySectors(player_t *player) player->mo->momx = momentum.x; player->mo->momy = momentum.y; player->mo->momz = momentum.z/2; -#else - player->mo->momz = newmom; -#endif if (player->pflags & PF_SPINNING) { @@ -2859,13 +2839,8 @@ static void P_CheckQuicksand(player_t *player) if (!(rover->flags & FF_QUICKSAND)) continue; -#ifdef ESLOPE topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight; bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight; -#else - topheight = *rover->topheight; - bottomheight = *rover->bottomheight; -#endif if (topheight >= player->mo->z && bottomheight < player->mo->z + player->mo->height) { @@ -3199,26 +3174,21 @@ static void P_DoClimbing(player_t *player) boolean thrust = false; boolean boostup = false; boolean skyclimber = false; - fixed_t floorheight, ceilingheight; // ESLOPE + fixed_t floorheight, ceilingheight; if (!glidesector) floorclimb = true; else { -#ifdef ESLOPE floorheight = glidesector->sector->f_slope ? P_GetZAt(glidesector->sector->f_slope, player->mo->x, player->mo->y) : glidesector->sector->floorheight; ceilingheight = glidesector->sector->c_slope ? P_GetZAt(glidesector->sector->c_slope, player->mo->x, player->mo->y) : glidesector->sector->ceilingheight; -#else - floorheight = glidesector->sector->floorheight; - ceilingheight = glidesector->sector->ceilingheight; -#endif if (glidesector->sector->ffloors) { ffloor_t *rover; - fixed_t topheight, bottomheight; // ESLOPE + fixed_t topheight, bottomheight; for (rover = glidesector->sector->ffloors; rover; rover = rover->next) { @@ -3227,13 +3197,8 @@ static void P_DoClimbing(player_t *player) floorclimb = true; -#ifdef ESLOPE topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight; bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight; -#else - topheight = *rover->topheight; - bottomheight = *rover->bottomheight; -#endif // Only supports rovers that are moving like an 'elevator', not just the top or bottom. if (rover->master->frontsector->floorspeed && rover->master->frontsector->ceilspeed == 42) @@ -3274,11 +3239,7 @@ static void P_DoClimbing(player_t *player) if (roverbelow == rover) continue; -#ifdef ESLOPE bottomheight2 = *roverbelow->b_slope ? P_GetZAt(*roverbelow->b_slope, player->mo->x, player->mo->y) : *roverbelow->bottomheight; -#else - bottomheight2 = *roverbelow->bottomheight; -#endif if (bottomheight2 < topheight + FixedMul(16*FRACUNIT, player->mo->scale)) foundfof = true; @@ -3324,11 +3285,7 @@ static void P_DoClimbing(player_t *player) if (roverbelow == rover) continue; -#ifdef ESLOPE topheight2 = *roverbelow->t_slope ? P_GetZAt(*roverbelow->t_slope, player->mo->x, player->mo->y) : *roverbelow->topheight; -#else - topheight2 = *roverbelow->topheight; -#endif if (topheight2 > bottomheight - FixedMul(16*FRACUNIT, player->mo->scale)) foundfof = true; @@ -3383,11 +3340,7 @@ static void P_DoClimbing(player_t *player) if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER) || (rover->flags & FF_BUSTUP)) continue; -#ifdef ESLOPE bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight; -#else - bottomheight = *rover->bottomheight; -#endif if (bottomheight < floorheight + FixedMul(16*FRACUNIT, player->mo->scale)) { @@ -3428,11 +3381,7 @@ static void P_DoClimbing(player_t *player) if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER) || (rover->flags & FF_BUSTUP)) continue; -#ifdef ESLOPE topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight; -#else - topheight = *rover->topheight; -#endif if (topheight > ceilingheight - FixedMul(16*FRACUNIT, player->mo->scale)) { @@ -3807,12 +3756,10 @@ static void P_DoTeeter(player_t *player) ceilingheight = sec->ceilingheight; floorheight = sec->floorheight; -#ifdef ESLOPE if (sec->c_slope) ceilingheight = P_GetZAt(sec->c_slope, checkx, checky); if (sec->f_slope) floorheight = P_GetZAt(sec->f_slope, checkx, checky); -#endif highestceilingheight = (ceilingheight > highestceilingheight) ? ceilingheight : highestceilingheight; lowestfloorheight = (floorheight < lowestfloorheight) ? floorheight : lowestfloorheight; @@ -3823,13 +3770,8 @@ static void P_DoTeeter(player_t *player) { if (!(rover->flags & FF_EXISTS)) continue; -#ifdef ESLOPE topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight; bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight; -#else - topheight = *rover->topheight; - bottomheight = *rover->bottomheight; -#endif if (P_CheckSolidLava(rover)) ; @@ -4638,9 +4580,7 @@ static void P_DoSpinAbility(player_t *player, ticcmd_t *cmd) return; } -#ifdef ESLOPE canstand = (!player->mo->standingslope || (player->mo->standingslope->flags & SL_NOPHYSICS) || abs(player->mo->standingslope->zdelta) < FRACUNIT/2); -#endif /////////////////////////////// // ability-specific behavior // @@ -5903,12 +5843,10 @@ static void P_3dMovement(player_t *player) controlstyle_e controlstyle; boolean spin = ((onground = P_IsObjectOnGround(player->mo)) && (player->pflags & (PF_SPINNING|PF_THOKKED)) == PF_SPINNING && (player->rmomx || player->rmomy) && !(player->pflags & PF_STARTDASH)); fixed_t oldMagnitude, newMagnitude; -#ifdef ESLOPE vector3_t totalthrust; totalthrust.x = totalthrust.y = 0; // I forget if this is needed totalthrust.z = FRACUNIT*P_MobjFlip(player->mo)/3; // A bit of extra push-back on slopes -#endif // ESLOPE // Get the old momentum; this will be needed at the end of the function! -SH oldMagnitude = R_PointToDist2(player->mo->momx - player->cmomx, player->mo->momy - player->cmomy, 0, 0); @@ -6109,12 +6047,8 @@ static void P_3dMovement(player_t *player) movepushforward = FixedMul(movepushforward, player->mo->scale); -#ifdef ESLOPE totalthrust.x += P_ReturnThrustX(player->mo, movepushangle, movepushforward); totalthrust.y += P_ReturnThrustY(player->mo, movepushangle, movepushforward); -#else - P_Thrust(player->mo, movepushangle, movepushforward); -#endif } // Sideways movement if (player->climbing) @@ -6157,12 +6091,8 @@ static void P_3dMovement(player_t *player) movepushforward = FixedMul(movepushforward, player->mo->scale); -#ifdef ESLOPE totalthrust.x += P_ReturnThrustX(player->mo, controldirection, movepushforward); totalthrust.y += P_ReturnThrustY(player->mo, controldirection, movepushforward); -#else - P_Thrust(player->mo, controldirection, movepushforward); -#endif } } else if (cmd->sidemove && !(player->pflags & PF_GLIDING) && !player->exiting && !P_PlayerInPain(player)) @@ -6191,15 +6121,10 @@ static void P_3dMovement(player_t *player) // Finally move the player now that their speed/direction has been decided. movepushside = FixedMul(movepushside, player->mo->scale); -#ifdef ESLOPE totalthrust.x += P_ReturnThrustX(player->mo, movepushsideangle, movepushside); totalthrust.y += P_ReturnThrustY(player->mo, movepushsideangle, movepushside); -#else - P_Thrust(player->mo, movepushsideangle, movepushside); -#endif } -#ifdef ESLOPE if ((totalthrust.x || totalthrust.y) && player->mo->standingslope && (!(player->mo->standingslope->flags & SL_NOPHYSICS)) && abs(player->mo->standingslope->zdelta) > FRACUNIT/2) { // Factor thrust to slope, but only for the part pushing up it! @@ -6219,7 +6144,6 @@ static void P_3dMovement(player_t *player) player->mo->momx += totalthrust.x; player->mo->momy += totalthrust.y; -#endif // Time to ask three questions: // 1) Are we over topspeed? @@ -7832,14 +7756,13 @@ void P_ElementalFire(player_t *player, boolean cropcircle) newx = player->mo->x + P_ReturnThrustX(player->mo, (travelangle + ((i&1) ? -1 : 1)*ANGLE_135), FixedMul(24*FRACUNIT, player->mo->scale)); newy = player->mo->y + P_ReturnThrustY(player->mo, (travelangle + ((i&1) ? -1 : 1)*ANGLE_135), FixedMul(24*FRACUNIT, player->mo->scale)); -#ifdef ESLOPE if (player->mo->standingslope) { ground = P_GetZAt(player->mo->standingslope, newx, newy); if (player->mo->eflags & MFE_VERTICALFLIP) ground -= FixedMul(mobjinfo[MT_SPINFIRE].height, player->mo->scale); } -#endif + flame = P_SpawnMobj(newx, newy, ground, MT_SPINFIRE); P_SetTarget(&flame->target, player->mo); flame->angle = travelangle; @@ -10740,13 +10663,8 @@ static void P_CalcPostImg(player_t *player) if (!(rover->flags & FF_EXISTS)) continue; -#ifdef ESLOPE topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight; bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight; -#else - topheight = *rover->topheight; - bottomheight = *rover->bottomheight; -#endif if (pviewheight >= topheight || pviewheight <= bottomheight) continue; @@ -10768,13 +10686,8 @@ static void P_CalcPostImg(player_t *player) if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_SWIMMABLE) || rover->flags & FF_BLOCKPLAYER) continue; -#ifdef ESLOPE topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight; bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight; -#else - topheight = *rover->topheight; - bottomheight = *rover->bottomheight; -#endif if (pviewheight >= topheight || pviewheight <= bottomheight) continue; diff --git a/src/r_bsp.c b/src/r_bsp.c index c0011f4b9..85113be43 100644 --- a/src/r_bsp.c +++ b/src/r_bsp.c @@ -359,10 +359,8 @@ boolean R_IsEmptyLine(seg_t *line, sector_t *front, sector_t *back) #endif back->ceilingpic == front->ceilingpic && back->floorpic == front->floorpic -#ifdef ESLOPE && back->f_slope == front->f_slope && back->c_slope == front->c_slope -#endif && back->lightlevel == front->lightlevel && !line->sidedef->midtexture // Check offsets too! @@ -497,7 +495,6 @@ static void R_AddLine(seg_t *line) } // Closed door. -#ifdef ESLOPE if (frontsector->f_slope || frontsector->c_slope || backsector->f_slope || backsector->c_slope) { fixed_t frontf1,frontf2, frontc1, frontc2; // front floor/ceiling ends @@ -542,7 +539,6 @@ static void R_AddLine(seg_t *line) goto clippass; } else -#endif { // if both ceilings are skies, consider it always "open" // same for floors @@ -863,16 +859,12 @@ static void R_Subsector(size_t num) floorcolormap = ceilingcolormap = frontsector->extra_colormap; - floorcenterz = -#ifdef ESLOPE - frontsector->f_slope ? P_GetZAt(frontsector->f_slope, frontsector->soundorg.x, frontsector->soundorg.y) : -#endif + floorcenterz = frontsector->f_slope ? + P_GetZAt(frontsector->f_slope, frontsector->soundorg.x, frontsector->soundorg.y) : frontsector->floorheight; - ceilingcenterz = -#ifdef ESLOPE - frontsector->c_slope ? P_GetZAt(frontsector->c_slope, frontsector->soundorg.x, frontsector->soundorg.y) : -#endif + ceilingcenterz = frontsector->c_slope ? + P_GetZAt(frontsector->c_slope, frontsector->soundorg.x, frontsector->soundorg.y) : frontsector->ceilingheight; // Check and prep all 3D floors. Set the sector floor/ceiling light levels and colormaps. @@ -899,34 +891,23 @@ static void R_Subsector(size_t num) sub->sector->extra_colormap = frontsector->extra_colormap; - if ((( -#ifdef ESLOPE - frontsector->f_slope ? P_GetZAt(frontsector->f_slope, viewx, viewy) : -#endif - frontsector->floorheight) < viewz || frontsector->floorpic == skyflatnum - || (frontsector->heightsec != -1 - && sectors[frontsector->heightsec].ceilingpic == skyflatnum))) + if ((frontsector->f_slope ? P_GetZAt(frontsector->f_slope, viewx, viewy) : frontsector->floorheight) < viewz + || frontsector->floorpic == skyflatnum + || (frontsector->heightsec != -1 && sectors[frontsector->heightsec].ceilingpic == skyflatnum)) { floorplane = R_FindPlane(frontsector->floorheight, frontsector->floorpic, floorlightlevel, frontsector->floor_xoffs, frontsector->floor_yoffs, frontsector->floorpic_angle, floorcolormap, NULL #ifdef POLYOBJECTS_PLANES , NULL #endif -#ifdef ESLOPE - , frontsector->f_slope -#endif - ); + , frontsector->f_slope); } else floorplane = NULL; - if ((( -#ifdef ESLOPE - frontsector->c_slope ? P_GetZAt(frontsector->c_slope, viewx, viewy) : -#endif - frontsector->ceilingheight) > viewz || frontsector->ceilingpic == skyflatnum - || (frontsector->heightsec != -1 - && sectors[frontsector->heightsec].floorpic == skyflatnum))) + if ((frontsector->c_slope ? P_GetZAt(frontsector->c_slope, viewx, viewy) : frontsector->ceilingheight) > viewz + || frontsector->ceilingpic == skyflatnum + || (frontsector->heightsec != -1 && sectors[frontsector->heightsec].floorpic == skyflatnum)) { ceilingplane = R_FindPlane(frontsector->ceilingheight, frontsector->ceilingpic, ceilinglightlevel, frontsector->ceiling_xoffs, frontsector->ceiling_yoffs, frontsector->ceilingpic_angle, @@ -934,18 +915,13 @@ static void R_Subsector(size_t num) #ifdef POLYOBJECTS_PLANES , NULL #endif -#ifdef ESLOPE - , frontsector->c_slope -#endif - ); + , frontsector->c_slope); } else ceilingplane = NULL; numffloors = 0; -#ifdef ESLOPE ffloor[numffloors].slope = NULL; -#endif ffloor[numffloors].plane = NULL; ffloor[numffloors].polyobj = NULL; if (frontsector->ffloors) @@ -970,16 +946,12 @@ static void R_Subsector(size_t num) ffloor[numffloors].plane = NULL; ffloor[numffloors].polyobj = NULL; - heightcheck = -#ifdef ESLOPE - *rover->b_slope ? P_GetZAt(*rover->b_slope, viewx, viewy) : -#endif + heightcheck = *rover->b_slope ? + P_GetZAt(*rover->b_slope, viewx, viewy) : *rover->bottomheight; - planecenterz = -#ifdef ESLOPE - *rover->b_slope ? P_GetZAt(*rover->b_slope, frontsector->soundorg.x, frontsector->soundorg.y) : -#endif + planecenterz = *rover->b_slope ? + P_GetZAt(*rover->b_slope, frontsector->soundorg.x, frontsector->soundorg.y) : *rover->bottomheight; if (planecenterz <= ceilingcenterz && planecenterz >= floorcenterz @@ -995,18 +967,13 @@ static void R_Subsector(size_t num) #ifdef POLYOBJECTS_PLANES , NULL #endif -#ifdef ESLOPE - , *rover->b_slope -#endif - ); + , *rover->b_slope); -#ifdef ESLOPE ffloor[numffloors].slope = *rover->b_slope; // Tell the renderer this sector has slopes in it. if (ffloor[numffloors].slope) frontsector->hasslope = true; -#endif ffloor[numffloors].height = heightcheck; ffloor[numffloors].ffloor = rover; @@ -1017,16 +984,12 @@ static void R_Subsector(size_t num) ffloor[numffloors].plane = NULL; ffloor[numffloors].polyobj = NULL; - heightcheck = -#ifdef ESLOPE - *rover->t_slope ? P_GetZAt(*rover->t_slope, viewx, viewy) : -#endif + heightcheck = *rover->t_slope ? + P_GetZAt(*rover->t_slope, viewx, viewy) : *rover->topheight; - planecenterz = -#ifdef ESLOPE - *rover->t_slope ? P_GetZAt(*rover->t_slope, frontsector->soundorg.x, frontsector->soundorg.y) : -#endif + planecenterz = *rover->t_slope ? + P_GetZAt(*rover->t_slope, frontsector->soundorg.x, frontsector->soundorg.y) : *rover->topheight; if (planecenterz >= floorcenterz && planecenterz <= ceilingcenterz @@ -1041,18 +1004,13 @@ static void R_Subsector(size_t num) #ifdef POLYOBJECTS_PLANES , NULL #endif -#ifdef ESLOPE - , *rover->t_slope -#endif - ); + , *rover->t_slope); -#ifdef ESLOPE ffloor[numffloors].slope = *rover->t_slope; // Tell the renderer this sector has slopes in it. if (ffloor[numffloors].slope) frontsector->hasslope = true; -#endif ffloor[numffloors].height = heightcheck; ffloor[numffloors].ffloor = rover; @@ -1090,18 +1048,13 @@ static void R_Subsector(size_t num) ffloor[numffloors].plane = R_FindPlane(polysec->floorheight, polysec->floorpic, (light == -1 ? frontsector->lightlevel : *frontsector->lightlist[light].lightlevel), polysec->floor_xoffs, polysec->floor_yoffs, polysec->floorpic_angle-po->angle, - (light == -1 ? frontsector->extra_colormap : *frontsector->lightlist[light].extra_colormap), NULL, po -#ifdef ESLOPE - , NULL // will ffloors be slopable eventually? -#endif - ); + (light == -1 ? frontsector->extra_colormap : *frontsector->lightlist[light].extra_colormap), NULL, po, + NULL); // will ffloors be slopable eventually? ffloor[numffloors].height = polysec->floorheight; ffloor[numffloors].polyobj = po; -#ifdef ESLOPE ffloor[numffloors].slope = NULL; -#endif -// ffloor[numffloors].ffloor = rover; + //ffloor[numffloors].ffloor = rover; po->visplane = ffloor[numffloors].plane; numffloors++; } @@ -1118,18 +1071,13 @@ static void R_Subsector(size_t num) light = R_GetPlaneLight(frontsector, polysec->floorheight, viewz < polysec->floorheight); ffloor[numffloors].plane = R_FindPlane(polysec->ceilingheight, polysec->ceilingpic, (light == -1 ? frontsector->lightlevel : *frontsector->lightlist[light].lightlevel), polysec->ceiling_xoffs, polysec->ceiling_yoffs, polysec->ceilingpic_angle-po->angle, - (light == -1 ? frontsector->extra_colormap : *frontsector->lightlist[light].extra_colormap), NULL, po -#ifdef ESLOPE - , NULL // will ffloors be slopable eventually? -#endif - ); + (light == -1 ? frontsector->extra_colormap : *frontsector->lightlist[light].extra_colormap), NULL, po, + NULL); // will ffloors be slopable eventually? ffloor[numffloors].polyobj = po; ffloor[numffloors].height = polysec->ceilingheight; -#ifdef ESLOPE ffloor[numffloors].slope = NULL; -#endif -// ffloor[numffloors].ffloor = rover; + //ffloor[numffloors].ffloor = rover; po->visplane = ffloor[numffloors].plane; numffloors++; } @@ -1192,11 +1140,9 @@ void R_Prep3DFloors(sector_t *sector) fixed_t bestheight, maxheight; INT32 count, i; sector_t *sec; -#ifdef ESLOPE pslope_t *bestslope = NULL; fixed_t heighttest; // I think it's better to check the Z height at the sector's center // than assume unsloped heights are accurate indicators of order in sloped sectors. -Red -#endif count = 1; for (rover = sector->ffloors; rover; rover = rover->next) @@ -1219,14 +1165,10 @@ void R_Prep3DFloors(sector_t *sector) else memset(sector->lightlist, 0, sizeof (lightlist_t) * count); -#ifdef ESLOPE heighttest = sector->c_slope ? P_GetZAt(sector->c_slope, sector->soundorg.x, sector->soundorg.y) : sector->ceilingheight; sector->lightlist[0].height = heighttest + 1; sector->lightlist[0].slope = sector->c_slope; -#else - sector->lightlist[0].height = sector->ceilingheight + 1; -#endif sector->lightlist[0].lightlevel = §or->lightlevel; sector->lightlist[0].caster = NULL; sector->lightlist[0].extra_colormap = §or->extra_colormap; @@ -1244,7 +1186,6 @@ void R_Prep3DFloors(sector_t *sector) && !(rover->flags & FF_CUTLEVEL) && !(rover->flags & FF_CUTSPRITES))) continue; -#ifdef ESLOPE heighttest = *rover->t_slope ? P_GetZAt(*rover->t_slope, sector->soundorg.x, sector->soundorg.y) : *rover->topheight; if (heighttest > bestheight && heighttest < maxheight) @@ -1266,21 +1207,6 @@ void R_Prep3DFloors(sector_t *sector) continue; } } -#else - if (*rover->topheight > bestheight && *rover->topheight < maxheight) - { - best = rover; - bestheight = *rover->topheight; - continue; - } - if (rover->flags & FF_DOUBLESHADOW && *rover->bottomheight > bestheight - && *rover->bottomheight < maxheight) - { - best = rover; - bestheight = *rover->bottomheight; - continue; - } -#endif } if (!best) { @@ -1291,9 +1217,7 @@ void R_Prep3DFloors(sector_t *sector) sector->lightlist[i].height = maxheight = bestheight; sector->lightlist[i].caster = best; sector->lightlist[i].flags = best->flags; -#ifdef ESLOPE sector->lightlist[i].slope = bestslope; -#endif sec = §ors[best->secnum]; if (best->flags & FF_NOSHADE) @@ -1314,12 +1238,8 @@ void R_Prep3DFloors(sector_t *sector) if (best->flags & FF_DOUBLESHADOW) { -#ifdef ESLOPE heighttest = *best->b_slope ? P_GetZAt(*best->b_slope, sector->soundorg.x, sector->soundorg.y) : *best->bottomheight; if (bestheight == heighttest) ///TODO: do this in a more efficient way -Red -#else - if (bestheight == *best->bottomheight) -#endif { sector->lightlist[i].lightlevel = sector->lightlist[best->lastlight].lightlevel; sector->lightlist[i].extra_colormap = diff --git a/src/r_defs.h b/src/r_defs.h index e6f1e4e7c..0c6ff1d30 100644 --- a/src/r_defs.h +++ b/src/r_defs.h @@ -171,11 +171,9 @@ typedef struct ffloor_s fixed_t *bottomyoffs; angle_t *bottomangle; -#ifdef ESLOPE // Pointers to pointers. Yup. struct pslope_s **t_slope; struct pslope_s **b_slope; -#endif size_t secnum; ffloortype_e flags; @@ -208,9 +206,7 @@ typedef struct lightlist_s extracolormap_t **extra_colormap; // pointer-to-a-pointer, so we can react to colormap changes INT32 flags; ffloor_t *caster; -#ifdef ESLOPE struct pslope_s *slope; // FF_DOUBLESHADOW makes me have to store this pointer here. Bluh bluh. -#endif } lightlist_t; @@ -244,7 +240,6 @@ typedef struct linechain_s // Slopes -#ifdef ESLOPE typedef enum { SL_NOPHYSICS = 1, /// This plane will have no physics applied besides the positioning. SL_DYNAMIC = 1<<1, /// This plane slope will be assigned a thinker to make it dynamic. @@ -268,7 +263,6 @@ typedef struct pslope_s UINT8 flags; // Slope options } pslope_t; -#endif typedef enum { @@ -379,12 +373,10 @@ typedef struct sector_s precipmobj_t *preciplist; struct mprecipsecnode_s *touching_preciplist; -#ifdef ESLOPE // Eternity engine slope pslope_t *f_slope; // floor slope pslope_t *c_slope; // ceiling slope boolean hasslope; // The sector, or one of its visible FOFs, contains a slope -#endif // for fade thinker INT16 spawn_lightlevel; @@ -668,11 +660,9 @@ typedef struct drawseg_s UINT8 portalpass; // if > 0 and <= portalrender, do not affect sprite clipping -#ifdef ESLOPE fixed_t maskedtextureheight[MAXVIDWIDTH]; // For handling sloped midtextures vertex_t leftpos, rightpos; // Used for rendering FOF walls with slopes -#endif } drawseg_t; typedef enum diff --git a/src/r_draw.c b/src/r_draw.c index f46f4fb13..b983db0aa 100644 --- a/src/r_draw.c +++ b/src/r_draw.c @@ -105,12 +105,10 @@ boolean ds_powersoftwo; UINT8 *ds_source; // start of a 64*64 tile image UINT8 *ds_transmap; // one of the translucency tables -#ifdef ESLOPE pslope_t *ds_slope; // Current slope being used floatv3_t ds_su[MAXVIDHEIGHT], ds_sv[MAXVIDHEIGHT], ds_sz[MAXVIDHEIGHT]; // Vectors for... stuff? floatv3_t *ds_sup, *ds_svp, *ds_szp; float focallengthf, zeroheight; -#endif /** \brief Variable flat sizes */ diff --git a/src/r_draw.h b/src/r_draw.h index 870d294c3..4d94f861b 100644 --- a/src/r_draw.h +++ b/src/r_draw.h @@ -62,7 +62,6 @@ extern boolean ds_powersoftwo; extern UINT8 *ds_source; extern UINT8 *ds_transmap; -#ifdef ESLOPE typedef struct { float x, y, z; } floatv3_t; @@ -71,7 +70,6 @@ extern pslope_t *ds_slope; // Current slope being used extern floatv3_t ds_su[MAXVIDHEIGHT], ds_sv[MAXVIDHEIGHT], ds_sz[MAXVIDHEIGHT]; // Vectors for... stuff? extern floatv3_t *ds_sup, *ds_svp, *ds_szp; extern float focallengthf, zeroheight; -#endif // Variable flat sizes extern UINT32 nflatxshift; @@ -152,7 +150,6 @@ void R_DrawSpan_8(void); void R_DrawSplat_8(void); void R_DrawTranslucentSpan_8(void); void R_DrawTranslucentSplat_8(void); -#ifdef ESLOPE void R_DrawTiltedSpan_8(void); void R_DrawTiltedTranslucentSpan_8(void); #ifndef NOWATER @@ -161,7 +158,6 @@ void R_DrawTiltedTranslucentWaterSpan_8(void); void R_DrawTiltedSplat_8(void); void R_CalcTiltedLighting(fixed_t start, fixed_t end); extern INT32 tiltlighting[MAXVIDWIDTH]; -#endif #ifndef NOWATER void R_DrawTranslucentWaterSpan_8(void); extern INT32 ds_bgofs; @@ -174,14 +170,12 @@ void R_DrawSpan_NPO2_8(void); void R_DrawTranslucentSpan_NPO2_8(void); void R_DrawSplat_NPO2_8(void); void R_DrawTranslucentSplat_NPO2_8(void); -#ifdef ESLOPE void R_DrawTiltedSpan_NPO2_8(void); void R_DrawTiltedTranslucentSpan_NPO2_8(void); #ifndef NOWATER void R_DrawTiltedTranslucentWaterSpan_NPO2_8(void); #endif void R_DrawTiltedSplat_NPO2_8(void); -#endif #ifndef NOWATER void R_DrawTranslucentWaterSpan_NPO2_8(void); #endif diff --git a/src/r_draw8.c b/src/r_draw8.c index fe0a23770..940ea724b 100644 --- a/src/r_draw8.c +++ b/src/r_draw8.c @@ -620,7 +620,6 @@ void R_DrawSpan_8 (void) } } -#ifdef ESLOPE // R_CalcTiltedLighting // Exactly what it says on the tin. I wish I wasn't too lazy to explain things properly. INT32 tiltlighting[MAXVIDWIDTH]; @@ -1199,7 +1198,6 @@ void R_DrawTiltedSplat_8(void) } #endif } -#endif // ESLOPE /** \brief The R_DrawSplat_8 function Just like R_DrawSpan_8, but skips transparent pixels. diff --git a/src/r_draw8_npo2.c b/src/r_draw8_npo2.c index b91f492f2..020155694 100644 --- a/src/r_draw8_npo2.c +++ b/src/r_draw8_npo2.c @@ -61,8 +61,6 @@ void R_DrawSpan_NPO2_8 (void) } } -#ifdef ESLOPE - #define PLANELIGHTFLOAT (BASEVIDWIDTH * BASEVIDWIDTH / vid.width / (zeroheight - FIXED_TO_FLOAT(viewz)) / 21.0f * FIXED_TO_FLOAT(fovtan)) /** \brief The R_DrawTiltedSpan_NPO2_8 function @@ -661,7 +659,6 @@ void R_DrawTiltedSplat_NPO2_8(void) } #endif } -#endif // ESLOPE /** \brief The R_DrawSplat_NPO2_8 function Just like R_DrawSpan_NPO2_8, but skips transparent pixels. @@ -846,7 +843,6 @@ void R_DrawTranslucentWaterSpan_NPO2_8(void) } } -#ifdef ESLOPE /** \brief The R_DrawTiltedTranslucentWaterSpan_NPO2_8 function Like DrawTiltedTranslucentSpan_NPO2, but for water */ @@ -1043,5 +1039,4 @@ void R_DrawTiltedTranslucentWaterSpan_NPO2_8(void) } #endif } -#endif // ESLOPE #endif // NOWATER diff --git a/src/r_main.c b/src/r_main.c index 409a82f28..9a3d98870 100644 --- a/src/r_main.c +++ b/src/r_main.c @@ -459,9 +459,7 @@ static void R_InitTextureMapping(void) focallength = FixedDiv(projection, FINETANGENT(FINEANGLES/4+FIELDOFVIEW/2)); -#ifdef ESLOPE focallengthf = FIXED_TO_FLOAT(focallength); -#endif for (i = 0; i < FINEANGLES/2; i++) { diff --git a/src/r_plane.c b/src/r_plane.c index e1e45517a..ca5aa758e 100644 --- a/src/r_plane.c +++ b/src/r_plane.c @@ -202,7 +202,6 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2) // Needed for ds_bgofs R_PlaneRipple(currentplane, y, planeheight); -#ifdef ESLOPE if (currentplane->slope) { ds_sup = &ds_su[y]; @@ -210,7 +209,6 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2) ds_szp = &ds_sz[y]; } else -#endif { ds_xfrac += ripple_xfrac; ds_yfrac += ripple_yfrac; @@ -227,12 +225,10 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2) if (pindex >= MAXLIGHTZ) pindex = MAXLIGHTZ - 1; -#ifdef ESLOPE if (currentplane->slope) ds_colormap = colormaps; else -#endif - ds_colormap = planezlight[pindex]; + ds_colormap = planezlight[pindex]; if (currentplane->extra_colormap) ds_colormap = currentplane->extra_colormap->colormap + (ds_colormap - colormaps); @@ -345,17 +341,12 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel, #ifdef POLYOBJECTS_PLANES , polyobj_t *polyobj #endif -#ifdef ESLOPE - , pslope_t *slope -#endif - ) + , pslope_t *slope) { visplane_t *check; unsigned hash; -#ifdef ESLOPE - if (slope); else // Don't mess with this right now if a slope is involved -#endif + if (!slope) // Don't mess with this right now if a slope is involved { xoff += viewx; yoff -= viewy; @@ -413,10 +404,7 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel, && check->viewx == viewx && check->viewy == viewy && check->viewz == viewz && check->viewangle == viewangle && check->plangle == plangle -#ifdef ESLOPE - && check->slope == slope -#endif - ) + && check->slope == slope) { return check; } @@ -441,9 +429,7 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel, #ifdef POLYOBJECTS_PLANES check->polyobj = polyobj; #endif -#ifdef ESLOPE check->slope = slope; -#endif memset(check->top, 0xff, sizeof (check->top)); memset(check->bottom, 0x00, sizeof (check->bottom)); @@ -513,9 +499,7 @@ visplane_t *R_CheckPlane(visplane_t *pl, INT32 start, INT32 stop) #ifdef POLYOBJECTS_PLANES new_pl->polyobj = pl->polyobj; #endif -#ifdef ESLOPE new_pl->slope = pl->slope; -#endif pl = new_pl; pl->minx = start; pl->maxx = stop; @@ -860,7 +844,6 @@ static UINT8 *R_GetTextureFlat(levelflat_t *levelflat, boolean leveltexture, boo return flat; } -#ifdef ESLOPE static void R_SlopeVectors(visplane_t *pl, INT32 i, float fudge) { // Potentially override other stuff for now cus we're mean. :< But draw a slope plane! @@ -951,7 +934,6 @@ d.z = (v1.x * v2.y) - (v1.y * v2.x) } #undef SFMULT } -#endif // ESLOPE void R_DrawSinglePlane(visplane_t *pl) { @@ -1087,10 +1069,8 @@ void R_DrawSinglePlane(visplane_t *pl) } else light = (pl->lightlevel >> LIGHTSEGSHIFT); -#ifdef ESLOPE - if (!pl->slope) // Don't mess with angle on slopes! We'll handle this ourselves later -#endif - if (viewangle != pl->viewangle+pl->plangle) + if (!pl->slope // Don't mess with angle on slopes! We'll handle this ourselves later + && viewangle != pl->viewangle+pl->plangle) { memset(cachedheight, 0, sizeof (cachedheight)); angle = (pl->viewangle+pl->plangle-ANGLE_90)>>ANGLETOFINESHIFT; @@ -1148,7 +1128,6 @@ void R_DrawSinglePlane(visplane_t *pl) if (light < 0) light = 0; -#ifdef ESLOPE if (pl->slope) { float fudgecanyon = 0; @@ -1248,10 +1227,9 @@ void R_DrawSinglePlane(visplane_t *pl) spanfunctype = SPANDRAWFUNC_TILTED; planezlight = scalelight[light]; - } else -#endif // ESLOPE - - planezlight = zlight[light]; + } + else + planezlight = zlight[light]; // Use the correct span drawer depending on the powers-of-twoness if (!ds_powersoftwo) diff --git a/src/r_plane.h b/src/r_plane.h index 405dd9726..a1a5b7a78 100644 --- a/src/r_plane.h +++ b/src/r_plane.h @@ -50,9 +50,7 @@ typedef struct visplane_s #ifdef POLYOBJECTS_PLANES polyobj_t *polyobj; #endif -#ifdef ESLOPE pslope_t *slope; -#endif } visplane_t; extern visplane_t *visplanes[MAXVISPLANES]; @@ -86,10 +84,7 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel, fixed_t #ifdef POLYOBJECTS_PLANES , polyobj_t *polyobj #endif -#ifdef ESLOPE - , pslope_t *slope -#endif - ); + , pslope_t *slope); visplane_t *R_CheckPlane(visplane_t *pl, INT32 start, INT32 stop); void R_ExpandPlane(visplane_t *pl, INT32 start, INT32 stop); void R_PlaneBounds(visplane_t *plane); @@ -110,13 +105,11 @@ typedef struct planemgr_s INT16 f_clip[MAXVIDWIDTH]; INT16 c_clip[MAXVIDWIDTH]; -#ifdef ESLOPE // For slope rendering; the height at the other end fixed_t f_pos_slope; fixed_t b_pos_slope; struct pslope_s *slope; -#endif struct ffloor_s *ffloor; #ifdef POLYOBJECTS_PLANES diff --git a/src/r_segs.c b/src/r_segs.c index 0233b1161..d8f1981ee 100644 --- a/src/r_segs.c +++ b/src/r_segs.c @@ -52,20 +52,16 @@ static fixed_t rw_offset2; // for splats static fixed_t rw_scale, rw_scalestep; static fixed_t rw_midtexturemid, rw_toptexturemid, rw_bottomtexturemid; static INT32 worldtop, worldbottom, worldhigh, worldlow; -#ifdef ESLOPE static INT32 worldtopslope, worldbottomslope, worldhighslope, worldlowslope; // worldtop/bottom at end of slope static fixed_t rw_toptextureslide, rw_midtextureslide, rw_bottomtextureslide; // Defines how to adjust Y offsets along the wall for slopes static fixed_t rw_midtextureback, rw_midtexturebackslide; // Values for masked midtexture height calculation -#endif static fixed_t pixhigh, pixlow, pixhighstep, pixlowstep; static fixed_t topfrac, topstep; static fixed_t bottomfrac, bottomstep; static lighttable_t **walllights; static INT16 *maskedtexturecol; -#ifdef ESLOPE static fixed_t *maskedtextureheight = NULL; -#endif // ========================================================================== // R_Splats Wall Splats Drawer @@ -299,9 +295,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2) sector_t *front, *back; INT32 times, repeats; INT64 overflow_test; -#ifdef ESLOPE INT32 range; -#endif // Calculate light table. // Use different light tables @@ -349,9 +343,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2) colfunc = colfuncs[COLDRAWFUNC_FUZZY]; } -#ifdef ESLOPE range = max(ds->x2-ds->x1, 1); -#endif rw_scalestep = ds->scalestep; spryscale = ds->scale1 + (x1 - ds->x1)*rw_scalestep; @@ -389,12 +381,9 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2) for (i = 0; i < dc_numlights; i++) { -#ifdef ESLOPE fixed_t leftheight, rightheight; -#endif light = &frontsector->lightlist[i]; rlight = &dc_lightlist[i]; -#ifdef ESLOPE if (light->slope) { leftheight = P_GetZAt(light->slope, ds->leftpos.x, ds->leftpos.y); rightheight = P_GetZAt(light->slope, ds->rightpos.x, ds->rightpos.y); @@ -409,10 +398,6 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2) rlight->heightstep = (rlight->heightstep-rlight->height)/(range); //if (x1 > ds->x1) //rlight->height -= (x1 - ds->x1)*rlight->heightstep; -#else - rlight->height = (centeryfrac) - FixedMul((light->height - viewz), spryscale); - rlight->heightstep = -FixedMul(rw_scalestep, (light->height - viewz)); -#endif rlight->startheight = rlight->height; // keep starting value here to reset for each repeat rlight->lightlevel = *light->lightlevel; rlight->extra_colormap = *light->extra_colormap; @@ -513,40 +498,17 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2) } } -#ifndef ESLOPE - if (curline->linedef->flags & ML_DONTPEGBOTTOM) - { - dc_texturemid = front->floorheight > back->floorheight - ? front->floorheight : back->floorheight; - dc_texturemid = dc_texturemid + textureheight[texnum] - viewz; - } - else - { - dc_texturemid = front->ceilingheight < back->ceilingheight - ? front->ceilingheight : back->ceilingheight; - dc_texturemid = dc_texturemid - viewz; - } - dc_texturemid += curline->sidedef->rowoffset; - - if (curline->linedef->flags & ML_DONTPEGBOTTOM) - dc_texturemid += (textureheight[texnum])*times; - else - dc_texturemid -= (textureheight[texnum])*times; -#endif - dc_texheight = textureheight[texnum]>>FRACBITS; // draw the columns for (dc_x = x1; dc_x <= x2; dc_x++) { -#ifdef ESLOPE dc_texturemid = ds->maskedtextureheight[dc_x]; if (!!(curline->linedef->flags & ML_DONTPEGBOTTOM) ^ !!(curline->linedef->flags & ML_EFFECT3)) dc_texturemid += (textureheight[texnum])*times + textureheight[texnum]; else dc_texturemid -= (textureheight[texnum])*times; -#endif // calculate lighting if (maskedtexturecol[dc_x] != INT16_MAX) { @@ -755,14 +717,8 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) fixed_t offsetvalue = 0; lightlist_t *light; r_lightlist_t *rlight; -#ifdef ESLOPE INT32 range; -#endif -#ifndef ESLOPE - fixed_t lheight; -#endif line_t *newline = NULL; -#ifdef ESLOPE // Render FOF sides kinda like normal sides, with the frac and step and everything // NOTE: INT64 instead of fixed_t because overflow concerns INT64 top_frac, top_step, bottom_frac, bottom_step; @@ -772,7 +728,6 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) INT32 oldx = -1; fixed_t left_top, left_bottom; // needed here for slope skewing pslope_t *skewslope = NULL; -#endif void (*colfunc_2s) (column_t *); @@ -829,9 +784,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) else if (pfloor->flags & FF_FOG) colfunc = colfuncs[COLDRAWFUNC_FOG]; -#ifdef ESLOPE range = max(ds->x2-ds->x1, 1); -#endif //SoM: Moved these up here so they are available for my lightlist calculations rw_scalestep = ds->scalestep; spryscale = ds->scale1 + (x1 - ds->x1)*rw_scalestep; @@ -848,14 +801,11 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) for (i = p = 0; i < dc_numlights; i++) { -#ifdef ESLOPE fixed_t leftheight, rightheight; fixed_t pfloorleft, pfloorright; INT64 overflow_test; -#endif light = &frontsector->lightlist[i]; rlight = &dc_lightlist[p]; -#ifdef ESLOPE #define SLOPEPARAMS(slope, end1, end2, normalheight) \ if (slope) { \ @@ -896,21 +846,9 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) else if (overflow_test > (INT64)CLAMPMIN) rlight->heightstep = (fixed_t)overflow_test; else rlight->heightstep = CLAMPMIN; rlight->heightstep = (rlight->heightstep-rlight->height)/(range); -#else - if (light->height < *pfloor->bottomheight) - continue; - - if (light->height > *pfloor->topheight && i+1 < dc_numlights && frontsector->lightlist[i+1].height > *pfloor->topheight) - continue; - - lheight = light->height;// > *pfloor->topheight ? *pfloor->topheight + FRACUNIT : light->height; - rlight->heightstep = -FixedMul (rw_scalestep, (lheight - viewz)); - rlight->height = (centeryfrac) - FixedMul((lheight - viewz), spryscale); -#endif rlight->flags = light->flags; if (light->flags & FF_CUTLEVEL) { -#ifdef ESLOPE SLOPEPARAMS(*light->caster->b_slope, leftheight, rightheight, *light->caster->bottomheight) #undef SLOPEPARAMS leftheight -= viewz; @@ -927,11 +865,6 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) else if (overflow_test > (INT64)CLAMPMIN) rlight->botheightstep = (fixed_t)overflow_test; else rlight->botheightstep = CLAMPMIN; rlight->botheightstep = (rlight->botheightstep-rlight->botheight)/(range); -#else - lheight = *light->caster->bottomheight;// > *pfloor->topheight ? *pfloor->topheight + FRACUNIT : *light->caster->bottomheight; - rlight->botheightstep = -FixedMul (rw_scalestep, (lheight - viewz)); - rlight->botheight = (centeryfrac) - FixedMul((lheight - viewz), spryscale); -#endif } rlight->lightlevel = *light->lightlevel; @@ -988,7 +921,6 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) mceilingclip = ds->sprtopclip; dc_texheight = textureheight[texnum]>>FRACBITS; -#ifdef ESLOPE // calculate both left ends if (*pfloor->t_slope) left_top = P_GetZAt(*pfloor->t_slope, ds->leftpos.x, ds->leftpos.y) - viewz; @@ -1011,21 +943,18 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) if (slopeskew) dc_texturemid = left_top; else -#endif - dc_texturemid = *pfloor->topheight - viewz; + dc_texturemid = *pfloor->topheight - viewz; if (newline) { offsetvalue = sides[newline->sidenum[0]].rowoffset; if (newline->flags & ML_DONTPEGBOTTOM) { -#ifdef ESLOPE skewslope = *pfloor->b_slope; // skew using bottom slope if (slopeskew) dc_texturemid = left_bottom; else -#endif - offsetvalue -= *pfloor->topheight - *pfloor->bottomheight; + offsetvalue -= *pfloor->topheight - *pfloor->bottomheight; } } else @@ -1033,17 +962,14 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) offsetvalue = sides[pfloor->master->sidenum[0]].rowoffset; if (curline->linedef->flags & ML_DONTPEGBOTTOM) { -#ifdef ESLOPE skewslope = *pfloor->b_slope; // skew using bottom slope if (slopeskew) dc_texturemid = left_bottom; else -#endif - offsetvalue -= *pfloor->topheight - *pfloor->bottomheight; + offsetvalue -= *pfloor->topheight - *pfloor->bottomheight; } } -#ifdef ESLOPE if (slopeskew) { angle_t lineangle = R_PointToAngle2(curline->v1->x, curline->v1->y, curline->v2->x, curline->v2->y); @@ -1051,7 +977,6 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) if (skewslope) ffloortextureslide = FixedMul(skewslope->zdelta, FINECOSINE((lineangle-skewslope->xydirection)>>ANGLETOFINESHIFT)); } -#endif dc_texturemid += offsetvalue; @@ -1076,7 +1001,6 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) column2s_length = textures[texnum]->height; } -#ifdef ESLOPE // Set heights according to plane, or slope, whichever { fixed_t right_top, right_bottom; @@ -1104,24 +1028,20 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) top_frac += top_step * (x1 - ds->x1); bottom_frac += bottom_step * (x1 - ds->x1); } -#endif // draw the columns for (dc_x = x1; dc_x <= x2; dc_x++) { if (maskedtexturecol[dc_x] != INT16_MAX) { -#ifdef ESLOPE if (ffloortextureslide) { // skew FOF walls if (oldx != -1) dc_texturemid += FixedMul(ffloortextureslide, (maskedtexturecol[oldx]-maskedtexturecol[dc_x])< (INT64)CLAMPMAX) sprtopscreen = windowtop = CLAMPMAX; else if (top_frac > (INT64)CLAMPMIN) sprtopscreen = windowtop = (fixed_t)top_frac; else sprtopscreen = windowtop = CLAMPMIN; @@ -1131,10 +1051,6 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) top_frac += top_step; bottom_frac += bottom_step; -#else - sprtopscreen = windowtop = (centeryfrac - FixedMul((dc_texturemid - offsetvalue), spryscale)); - sprbotscreen = windowbottom = FixedMul(*pfloor->topheight - *pfloor->bottomheight, spryscale) + sprtopscreen; -#endif // SoM: If column is out of range, why bother with it?? if (windowbottom < topbounds || windowtop > bottombounds) @@ -1344,9 +1260,7 @@ static void R_RenderSegLoop (void) INT32 mid; fixed_t texturecolumn = 0; -#ifdef ESLOPE fixed_t oldtexturecolumn = -1; -#endif INT32 top; INT32 bottom; INT32 i; @@ -1466,7 +1380,6 @@ static void R_RenderSegLoop (void) angle = (rw_centerangle + xtoviewangle[rw_x])>>ANGLETOFINESHIFT; texturecolumn = rw_offset-FixedMul(FINETANGENT(angle),rw_distance); -#ifdef ESLOPE if (oldtexturecolumn != -1) { rw_bottomtexturemid += FixedMul(rw_bottomtextureslide, oldtexturecolumn-texturecolumn); rw_midtexturemid += FixedMul(rw_midtextureslide, oldtexturecolumn-texturecolumn); @@ -1474,7 +1387,6 @@ static void R_RenderSegLoop (void) rw_midtextureback += FixedMul(rw_midtexturebackslide, oldtexturecolumn-texturecolumn); } oldtexturecolumn = texturecolumn; -#endif texturecolumn >>= FRACBITS; @@ -1650,13 +1562,11 @@ static void R_RenderSegLoop (void) // for backdrawing of masked mid texture maskedtexturecol[rw_x] = (INT16)texturecolumn; -#ifdef ESLOPE if (maskedtextureheight != NULL) { maskedtextureheight[rw_x] = (!!(curline->linedef->flags & ML_DONTPEGBOTTOM) ^ !!(curline->linedef->flags & ML_EFFECT3) ? max(rw_midtexturemid, rw_midtextureback) : min(rw_midtexturemid, rw_midtextureback)); } -#endif } if (dc_numlights) @@ -1712,26 +1622,19 @@ void R_StoreWallRange(INT32 start, INT32 stop) fixed_t sineval; angle_t distangle, offsetangle; boolean longboi; -#ifndef ESLOPE - fixed_t vtop; -#endif INT32 lightnum; INT32 i, p; lightlist_t *light; r_lightlist_t *rlight; INT32 range; -#ifdef ESLOPE vertex_t segleft, segright; fixed_t ceilingfrontslide, floorfrontslide, ceilingbackslide, floorbackslide; -#endif static size_t maxdrawsegs = 0; -#ifdef ESLOPE maskedtextureheight = NULL; //initialize segleft and segright memset(&segleft, 0x00, sizeof(segleft)); memset(&segright, 0x00, sizeof(segright)); -#endif colfunc = colfuncs[BASEDRAWFUNC]; @@ -1841,7 +1744,6 @@ void R_StoreWallRange(INT32 start, INT32 stop) // calculate texture boundaries // and decide if floor / ceiling marks are needed -#ifdef ESLOPE // Figure out map coordinates of where start and end are mapping to on seg, so we can clip right for slope bullshit if (frontsector->hasslope || (backsector && backsector->hasslope)) // Commenting this out for FOFslop. -Red { @@ -1908,10 +1810,6 @@ void R_StoreWallRange(INT32 start, INT32 stop) worldtopslope -= viewz; worldbottom -= viewz; worldbottomslope -= viewz; -#else - worldtop = frontsector->ceilingheight - viewz; - worldbottom = frontsector->floorheight - viewz; -#endif midtexture = toptexture = bottomtexture = maskedtexture = 0; ds_p->maskedtexturecol = NULL; @@ -1933,18 +1831,15 @@ void R_StoreWallRange(INT32 start, INT32 stop) continue; #endif -#ifdef ESLOPE if (ffloor[i].slope) { ffloor[i].f_pos = P_GetZAt(ffloor[i].slope, segleft.x, segleft.y) - viewz; ffloor[i].f_pos_slope = P_GetZAt(ffloor[i].slope, segright.x, segright.y) - viewz; - } else - ffloor[i].f_pos_slope = -#endif - ffloor[i].f_pos = ffloor[i].height - viewz; + } + else + ffloor[i].f_pos_slope = ffloor[i].f_pos = ffloor[i].height - viewz; } } -#ifdef ESLOPE // Set up texture Y offset slides for sloped walls rw_toptextureslide = rw_midtextureslide = rw_bottomtextureslide = 0; ceilingfrontslide = floorfrontslide = ceilingbackslide = floorbackslide = 0; @@ -1964,7 +1859,6 @@ void R_StoreWallRange(INT32 start, INT32 stop) if (backsector && backsector->c_slope) ceilingbackslide = FixedMul(backsector->c_slope->zdelta, FINECOSINE((lineangle-backsector->c_slope->xydirection)>>ANGLETOFINESHIFT)); } -#endif if (!backsector) { @@ -1974,33 +1868,22 @@ void R_StoreWallRange(INT32 start, INT32 stop) texheight = textureheight[midtexture]; // a single sided line is terminal, so it must mark ends markfloor = markceiling = true; -#ifdef ESLOPE if (linedef->flags & ML_EFFECT2) { if (linedef->flags & ML_DONTPEGBOTTOM) rw_midtexturemid = frontsector->floorheight + texheight - viewz; else rw_midtexturemid = frontsector->ceilingheight - viewz; } - else -#endif - if (linedef->flags & ML_DONTPEGBOTTOM) + else if (linedef->flags & ML_DONTPEGBOTTOM) { -#ifdef ESLOPE rw_midtexturemid = worldbottom + texheight; rw_midtextureslide = floorfrontslide; -#else - vtop = frontsector->floorheight + texheight; - // bottom of texture at bottom - rw_midtexturemid = vtop - viewz; -#endif } else { // top of texture at top rw_midtexturemid = worldtop; -#ifdef ESLOPE rw_midtextureslide = ceilingfrontslide; -#endif } rw_midtexturemid += sidedef->rowoffset; @@ -2016,17 +1899,12 @@ void R_StoreWallRange(INT32 start, INT32 stop) boolean bothceilingssky = false; // turned on if both back and front ceilings are sky boolean bothfloorssky = false; // likewise, but for floors -#ifdef ESLOPE SLOPEPARAMS(backsector->c_slope, worldhigh, worldhighslope, backsector->ceilingheight) SLOPEPARAMS(backsector->f_slope, worldlow, worldlowslope, backsector->floorheight) worldhigh -= viewz; worldhighslope -= viewz; worldlow -= viewz; worldlowslope -= viewz; -#else - worldhigh = backsector->ceilingheight - viewz; - worldlow = backsector->floorheight - viewz; -#endif // hack to allow height changes in outdoor areas // This is what gets rid of the upper textures if there should be sky @@ -2048,27 +1926,15 @@ void R_StoreWallRange(INT32 start, INT32 stop) if (!bothfloorssky) { - if ( -#ifdef ESLOPE - worldbottomslope > worldlowslope || -#endif - worldbottom > worldlow) + if (worldbottomslope > worldlowslope || worldbottom > worldlow) { ds_p->silhouette = SIL_BOTTOM; -#ifdef ESLOPE if ((backsector->f_slope ? P_GetZAt(backsector->f_slope, viewx, viewy) : backsector->floorheight) > viewz) ds_p->bsilheight = INT32_MAX; else ds_p->bsilheight = (frontsector->f_slope ? INT32_MAX : frontsector->floorheight); -#else - ds_p->bsilheight = frontsector->floorheight; -#endif } -#ifdef ESLOPE else if ((backsector->f_slope ? P_GetZAt(backsector->f_slope, viewx, viewy) : backsector->floorheight) > viewz) -#else - else if (backsector->floorheight > viewz) -#endif { ds_p->silhouette = SIL_BOTTOM; ds_p->bsilheight = INT32_MAX; @@ -2078,27 +1944,15 @@ void R_StoreWallRange(INT32 start, INT32 stop) if (!bothceilingssky) { - if ( -#ifdef ESLOPE - worldtopslope < worldhighslope || -#endif - worldtop < worldhigh) + if (worldtopslope < worldhighslope || worldtop < worldhigh) { ds_p->silhouette |= SIL_TOP; -#ifdef ESLOPE if ((backsector->c_slope ? P_GetZAt(backsector->c_slope, viewx, viewy) : backsector->ceilingheight) < viewz) ds_p->tsilheight = INT32_MIN; else ds_p->tsilheight = (frontsector->c_slope ? INT32_MIN : frontsector->ceilingheight); -#else - ds_p->tsilheight = frontsector->ceilingheight; -#endif } -#ifdef ESLOPE else if ((backsector->c_slope ? P_GetZAt(backsector->c_slope, viewx, viewy) : backsector->ceilingheight) < viewz) -#else - else if (backsector->ceilingheight < viewz) -#endif { ds_p->silhouette |= SIL_TOP; ds_p->tsilheight = INT32_MIN; @@ -2108,22 +1962,14 @@ void R_StoreWallRange(INT32 start, INT32 stop) if (!bothceilingssky && !bothfloorssky) { -#ifdef ESLOPE if (worldhigh <= worldbottom && worldhighslope <= worldbottomslope) -#else - if (worldhigh <= worldbottom) -#endif { ds_p->sprbottomclip = negonearray; ds_p->bsilheight = INT32_MAX; ds_p->silhouette |= SIL_BOTTOM; } -#ifdef ESLOPE if (worldlow >= worldtop && worldlowslope >= worldtopslope) -#else - if (worldlow >= worldtop) -#endif { ds_p->sprtopclip = screenheightarray; ds_p->tsilheight = INT32_MIN; @@ -2136,21 +1982,13 @@ void R_StoreWallRange(INT32 start, INT32 stop) // Without the following code, sprites get displayed behind closed doors. if (!bothceilingssky && !bothfloorssky) { -#ifdef ESLOPE if (doorclosed || (worldhigh <= worldbottom && worldhighslope <= worldbottomslope)) -#else - if (doorclosed || backsector->ceilingheight <= frontsector->floorheight) -#endif { ds_p->sprbottomclip = negonearray; ds_p->bsilheight = INT32_MAX; ds_p->silhouette |= SIL_BOTTOM; } -#ifdef ESLOPE if (doorclosed || (worldlow >= worldtop && worldlowslope >= worldtopslope)) -#else - if (doorclosed || backsector->floorheight >= frontsector->ceilingheight) -#endif { // killough 1/17/98, 2/8/98 ds_p->sprtopclip = screenheightarray; ds_p->tsilheight = INT32_MIN; @@ -2165,10 +2003,8 @@ void R_StoreWallRange(INT32 start, INT32 stop) markfloor = false; } else if (worldlow != worldbottom -#ifdef ESLOPE || worldlowslope != worldbottomslope || backsector->f_slope != frontsector->f_slope -#endif || backsector->floorpic != frontsector->floorpic || backsector->lightlevel != frontsector->lightlevel //SoM: 3/22/2000: Check floor x and y offsets. @@ -2198,10 +2034,8 @@ void R_StoreWallRange(INT32 start, INT32 stop) markceiling = false; } else if (worldhigh != worldtop -#ifdef ESLOPE || worldhighslope != worldtopslope || backsector->c_slope != frontsector->c_slope -#endif || backsector->ceilingpic != frontsector->ceilingpic || backsector->lightlevel != frontsector->lightlevel //SoM: 3/22/2000: Check floor x and y offsets. @@ -2225,13 +2059,8 @@ void R_StoreWallRange(INT32 start, INT32 stop) if (!bothceilingssky && !bothfloorssky) { -#ifdef ESLOPE if ((worldhigh <= worldbottom && worldhighslope <= worldbottomslope) || (worldlow >= worldtop && worldlowslope >= worldtopslope)) -#else - if (backsector->ceilingheight <= frontsector->floorheight - || backsector->floorheight >= frontsector->ceilingheight) -#endif { // closed door markceiling = markfloor = true; @@ -2240,11 +2069,7 @@ void R_StoreWallRange(INT32 start, INT32 stop) // check TOP TEXTURE if (!bothceilingssky // never draw the top texture if on - && (worldhigh < worldtop -#ifdef ESLOPE - || worldhighslope < worldtopslope -#endif - )) + && (worldhigh < worldtop || worldhighslope < worldtopslope)) { fixed_t texheight; // top texture @@ -2264,67 +2089,47 @@ void R_StoreWallRange(INT32 start, INT32 stop) toptexture = R_GetTextureNum(sidedef->toptexture); texheight = textureheight[toptexture]; } -#ifdef ESLOPE if (!(linedef->flags & ML_EFFECT1)) { // Ignore slopes for lower/upper textures unless flag is checked if (linedef->flags & ML_DONTPEGTOP) rw_toptexturemid = frontsector->ceilingheight - viewz; else rw_toptexturemid = backsector->ceilingheight - viewz; - } else -#endif - if (linedef->flags & ML_DONTPEGTOP) + } + else if (linedef->flags & ML_DONTPEGTOP) { // top of texture at top rw_toptexturemid = worldtop; -#ifdef ESLOPE rw_toptextureslide = ceilingfrontslide; -#endif } else { -#ifdef ESLOPE rw_toptexturemid = worldhigh + texheight; rw_toptextureslide = ceilingbackslide; -#else - vtop = backsector->ceilingheight + texheight; - // bottom of texture - rw_toptexturemid = vtop - viewz; -#endif } } // check BOTTOM TEXTURE if (!bothfloorssky // never draw the bottom texture if on - && (worldlow > worldbottom -#ifdef ESLOPE - || worldlowslope > worldbottomslope -#endif - )) //seulement si VISIBLE!!! + && (worldlow > worldbottom || worldlowslope > worldbottomslope)) // Only if VISIBLE!!! { // bottom texture bottomtexture = R_GetTextureNum(sidedef->bottomtexture); -#ifdef ESLOPE if (!(linedef->flags & ML_EFFECT1)) { // Ignore slopes for lower/upper textures unless flag is checked if (linedef->flags & ML_DONTPEGBOTTOM) rw_bottomtexturemid = frontsector->floorheight - viewz; else rw_bottomtexturemid = backsector->floorheight - viewz; - } else -#endif - if (linedef->flags & ML_DONTPEGBOTTOM) + } + else if (linedef->flags & ML_DONTPEGBOTTOM) { // bottom of texture at bottom // top of texture at top rw_bottomtexturemid = worldbottom; -#ifdef ESLOPE rw_bottomtextureslide = floorfrontslide; -#endif } else { // top of texture at top rw_bottomtexturemid = worldlow; -#ifdef ESLOPE rw_bottomtextureslide = floorbackslide; -#endif } } @@ -2337,12 +2142,10 @@ void R_StoreWallRange(INT32 start, INT32 stop) ffloor_t *rover; ffloor_t *r2; fixed_t lowcut, highcut; -#ifdef ESLOPE fixed_t lowcutslope, highcutslope; // Used for height comparisons and etc across FOFs and slopes fixed_t high1, highslope1, low1, lowslope1, high2, highslope2, low2, lowslope2; -#endif //markceiling = markfloor = true; maskedtexture = true; @@ -2352,10 +2155,8 @@ void R_StoreWallRange(INT32 start, INT32 stop) lowcut = max(worldbottom, worldlow) + viewz; highcut = min(worldtop, worldhigh) + viewz; -#ifdef ESLOPE lowcutslope = max(worldbottomslope, worldlowslope) + viewz; highcutslope = min(worldtopslope, worldhighslope) + viewz; -#endif if (frontsector->ffloors && backsector->ffloors) { @@ -2370,16 +2171,11 @@ void R_StoreWallRange(INT32 start, INT32 stop) if (rover->norender == leveltime) continue; -#ifdef ESLOPE SLOPEPARAMS(*rover->t_slope, high1, highslope1, *rover->topheight) SLOPEPARAMS(*rover->b_slope, low1, lowslope1, *rover->bottomheight) if ((high1 < lowcut && highslope1 < lowcutslope) || (low1 > highcut && lowslope1 > highcutslope)) continue; -#else - if (*rover->topheight < lowcut || *rover->bottomheight > highcut) - continue; -#endif for (r2 = frontsector->ffloors; r2; r2 = r2->next) { @@ -2403,7 +2199,6 @@ void R_StoreWallRange(INT32 start, INT32 stop) continue; } -#ifdef ESLOPE SLOPEPARAMS(*r2->t_slope, high2, highslope2, *r2->topheight) SLOPEPARAMS(*r2->b_slope, low2, lowslope2, *r2->bottomheight) @@ -2411,12 +2206,6 @@ void R_StoreWallRange(INT32 start, INT32 stop) continue; if ((high1 > high2 || highslope1 > highslope2) || (low1 < low2 || lowslope1 < lowslope2)) continue; -#else - if (*r2->topheight < lowcut || *r2->bottomheight > highcut) - continue; - if (*rover->topheight > *r2->topheight || *rover->bottomheight < *r2->bottomheight) - continue; -#endif break; } @@ -2437,16 +2226,11 @@ void R_StoreWallRange(INT32 start, INT32 stop) if (rover->norender == leveltime) continue; -#ifdef ESLOPE SLOPEPARAMS(*rover->t_slope, high1, highslope1, *rover->topheight) SLOPEPARAMS(*rover->b_slope, low1, lowslope1, *rover->bottomheight) if ((high1 < lowcut && highslope1 < lowcutslope) || (low1 > highcut && lowslope1 > highcutslope)) continue; -#else - if (*rover->topheight < lowcut || *rover->bottomheight > highcut) - continue; -#endif for (r2 = backsector->ffloors; r2; r2 = r2->next) { @@ -2470,7 +2254,6 @@ void R_StoreWallRange(INT32 start, INT32 stop) continue; } -#ifdef ESLOPE SLOPEPARAMS(*r2->t_slope, high2, highslope2, *r2->topheight) SLOPEPARAMS(*r2->b_slope, low2, lowslope2, *r2->bottomheight) #undef SLOPEPARAMS @@ -2478,12 +2261,6 @@ void R_StoreWallRange(INT32 start, INT32 stop) continue; if ((high1 > high2 || highslope1 > highslope2) || (low1 < low2 || lowslope1 < lowslope2)) continue; -#else - if (*r2->topheight < lowcut || *r2->bottomheight > highcut) - continue; - if (*rover->topheight > *r2->topheight || *rover->bottomheight < *r2->bottomheight) - continue; -#endif break; } @@ -2503,17 +2280,12 @@ void R_StoreWallRange(INT32 start, INT32 stop) if (rover->norender == leveltime) continue; -#ifdef ESLOPE // Oy vey. - if (( (*rover->t_slope ? P_GetZAt(*rover->t_slope, segleft.x, segleft.y) : *rover->topheight) <= worldbottom+viewz - && (*rover->t_slope ? P_GetZAt(*rover->t_slope, segright.x, segright.y) : *rover->topheight) <= worldbottomslope+viewz) - ||((*rover->b_slope ? P_GetZAt(*rover->b_slope, segleft.x, segleft.y) : *rover->bottomheight) >= worldtop+viewz - && (*rover->b_slope ? P_GetZAt(*rover->b_slope, segright.x, segright.y) : *rover->bottomheight) >= worldtopslope+viewz)) + if ( ((*rover->t_slope ? P_GetZAt(*rover->t_slope, segleft .x, segleft .y) : *rover-> topheight) <= worldbottom + viewz + && (*rover->t_slope ? P_GetZAt(*rover->t_slope, segright.x, segright.y) : *rover-> topheight) <= worldbottomslope + viewz) + ||((*rover->b_slope ? P_GetZAt(*rover->b_slope, segleft .x, segleft .y) : *rover->bottomheight) >= worldtop + viewz + && (*rover->b_slope ? P_GetZAt(*rover->b_slope, segright.x, segright.y) : *rover->bottomheight) >= worldtopslope + viewz)) continue; -#else - if (*rover->topheight <= frontsector->floorheight || *rover->bottomheight >= frontsector->ceilingheight) - continue; -#endif ds_p->thicksides[i] = rover; i++; @@ -2527,25 +2299,18 @@ void R_StoreWallRange(INT32 start, INT32 stop) continue; if (rover->norender == leveltime) continue; -#ifdef ESLOPE // Oy vey. - if (( (*rover->t_slope ? P_GetZAt(*rover->t_slope, segleft.x, segleft.y) : *rover->topheight) <= worldbottom+viewz - && (*rover->t_slope ? P_GetZAt(*rover->t_slope, segright.x, segright.y) : *rover->topheight) <= worldbottomslope+viewz) - ||((*rover->b_slope ? P_GetZAt(*rover->b_slope, segleft.x, segleft.y) : *rover->bottomheight) >= worldtop+viewz - && (*rover->b_slope ? P_GetZAt(*rover->b_slope, segright.x, segright.y) : *rover->bottomheight) >= worldtopslope+viewz)) + if ( ((*rover->t_slope ? P_GetZAt(*rover->t_slope, segleft .x, segleft .y) : *rover-> topheight) <= worldbottom + viewz + && (*rover->t_slope ? P_GetZAt(*rover->t_slope, segright.x, segright.y) : *rover-> topheight) <= worldbottomslope + viewz) + ||((*rover->b_slope ? P_GetZAt(*rover->b_slope, segleft .x, segleft .y) : *rover->bottomheight) >= worldtop + viewz + && (*rover->b_slope ? P_GetZAt(*rover->b_slope, segright.x, segright.y) : *rover->bottomheight) >= worldtopslope + viewz)) continue; - if (( (*rover->t_slope ? P_GetZAt(*rover->t_slope, segleft.x, segleft.y) : *rover->topheight) <= worldlow+viewz - && (*rover->t_slope ? P_GetZAt(*rover->t_slope, segright.x, segright.y) : *rover->topheight) <= worldlowslope+viewz) - ||((*rover->b_slope ? P_GetZAt(*rover->b_slope, segleft.x, segleft.y) : *rover->bottomheight) >= worldhigh+viewz - && (*rover->b_slope ? P_GetZAt(*rover->b_slope, segright.x, segright.y) : *rover->bottomheight) >= worldhighslope+viewz)) + if ( ((*rover->t_slope ? P_GetZAt(*rover->t_slope, segleft .x, segleft .y) : *rover-> topheight) <= worldlow + viewz + && (*rover->t_slope ? P_GetZAt(*rover->t_slope, segright.x, segright.y) : *rover-> topheight) <= worldlowslope + viewz) + ||((*rover->b_slope ? P_GetZAt(*rover->b_slope, segleft .x, segleft .y) : *rover->bottomheight) >= worldhigh + viewz + && (*rover->b_slope ? P_GetZAt(*rover->b_slope, segright.x, segright.y) : *rover->bottomheight) >= worldhighslope + viewz)) continue; -#else - if (*rover->topheight <= frontsector->floorheight || *rover->bottomheight >= frontsector->ceilingheight) - continue; - if (*rover->topheight <= backsector->floorheight || *rover->bottomheight >= backsector->ceilingheight) - continue; -#endif ds_p->thicksides[i] = rover; i++; @@ -2565,7 +2330,6 @@ void R_StoreWallRange(INT32 start, INT32 stop) else ds_p->maskedtexturecol = ds_p->thicksidecol; -#ifdef ESLOPE maskedtextureheight = ds_p->maskedtextureheight; // note to red, this == &(ds_p->maskedtextureheight[0]) #ifdef POLYOBJECTS @@ -2598,7 +2362,6 @@ void R_StoreWallRange(INT32 start, INT32 stop) } rw_midtexturemid += sidedef->rowoffset; rw_midtextureback += sidedef->rowoffset; -#endif maskedtexture = true; } @@ -2662,22 +2425,16 @@ void R_StoreWallRange(INT32 start, INT32 stop) // and doesn't need to be marked. if (frontsector->heightsec == -1) { - if (frontsector->floorpic != skyflatnum - && ( -#ifdef ESLOPE - frontsector->f_slope ? P_GetZAt(frontsector->f_slope, viewx, viewy) : -#endif + if (frontsector->floorpic != skyflatnum && (frontsector->f_slope ? + P_GetZAt(frontsector->f_slope, viewx, viewy) : frontsector->floorheight) >= viewz) { // above view plane markfloor = false; } - if (frontsector->ceilingpic != skyflatnum - && ( -#ifdef ESLOPE - frontsector->c_slope ? P_GetZAt(frontsector->c_slope, viewx, viewy) : -#endif + if (frontsector->ceilingpic != skyflatnum && (frontsector->c_slope ? + P_GetZAt(frontsector->c_slope, viewx, viewy) : frontsector->ceilingheight) <= viewz) { // below view plane @@ -2688,10 +2445,8 @@ void R_StoreWallRange(INT32 start, INT32 stop) // calculate incremental stepping values for texture edges worldtop >>= 4; worldbottom >>= 4; -#ifdef ESLOPE worldtopslope >>= 4; worldbottomslope >>= 4; -#endif if (linedef->special == HORIZONSPECIAL) { // HORIZON LINES topstep = bottomstep = 0; @@ -2704,7 +2459,6 @@ void R_StoreWallRange(INT32 start, INT32 stop) bottomstep = -FixedMul (rw_scalestep,worldbottom); bottomfrac = (centeryfrac>>4) - FixedMul (worldbottom, rw_scale); -#ifdef ESLOPE if (frontsector->c_slope) { fixed_t topfracend = (centeryfrac>>4) - FixedMul (worldtopslope, ds_p->scale2); topstep = (topfracend-topfrac)/(range); @@ -2713,7 +2467,6 @@ void R_StoreWallRange(INT32 start, INT32 stop) fixed_t bottomfracend = (centeryfrac>>4) - FixedMul (worldbottomslope, ds_p->scale2); bottomstep = (bottomfracend-bottomfrac)/(range); } -#endif } dc_numlights = 0; @@ -2729,14 +2482,11 @@ void R_StoreWallRange(INT32 start, INT32 stop) for (i = p = 0; i < dc_numlights; i++) { -#ifdef ESLOPE fixed_t leftheight, rightheight; -#endif light = &frontsector->lightlist[i]; rlight = &dc_lightlist[p]; -#ifdef ESLOPE if (light->slope) { leftheight = P_GetZAt(light->slope, segleft.x, segleft.y); rightheight = P_GetZAt(light->slope, segright.x, segright.y); @@ -2751,38 +2501,23 @@ void R_StoreWallRange(INT32 start, INT32 stop) leftheight >>= 4; rightheight >>= 4; -#endif if (i != 0) { -#ifdef ESLOPE if (leftheight < worldbottom && rightheight < worldbottomslope) continue; if (leftheight > worldtop && rightheight > worldtopslope && i+1 < dc_numlights && frontsector->lightlist[i+1].height > frontsector->ceilingheight) continue; -#else - if (light->height < frontsector->floorheight) - continue; - - if (light->height > frontsector->ceilingheight && i+1 < dc_numlights && frontsector->lightlist[i+1].height > frontsector->ceilingheight) - continue; -#endif } -#ifdef ESLOPE rlight->height = (centeryfrac>>4) - FixedMul(leftheight, rw_scale); rlight->heightstep = (centeryfrac>>4) - FixedMul(rightheight, ds_p->scale2); rlight->heightstep = (rlight->heightstep-rlight->height)/(range); -#else - rlight->height = (centeryfrac>>4) - FixedMul((light->height - viewz) >> 4, rw_scale); - rlight->heightstep = -FixedMul (rw_scalestep, (light->height - viewz) >> 4); -#endif rlight->flags = light->flags; if (light->caster && light->caster->flags & FF_CUTSOLIDS) { -#ifdef ESLOPE if (*light->caster->b_slope) { leftheight = P_GetZAt(*light->caster->b_slope, segleft.x, segleft.y); rightheight = P_GetZAt(*light->caster->b_slope, segright.x, segright.y); @@ -2802,10 +2537,6 @@ void R_StoreWallRange(INT32 start, INT32 stop) rlight->botheightstep = (centeryfrac>>4) - FixedMul(rightheight, ds_p->scale2); rlight->botheightstep = (rlight->botheightstep-rlight->botheight)/(range); -#else - rlight->botheight = (centeryfrac >> 4) - FixedMul((*light->caster->bottomheight - viewz) >> 4, rw_scale); - rlight->botheightstep = -FixedMul (rw_scalestep, (*light->caster->bottomheight - viewz) >> 4); -#endif } rlight->lightlevel = *light->lightlevel; @@ -2821,9 +2552,7 @@ void R_StoreWallRange(INT32 start, INT32 stop) for (i = 0; i < numffloors; i++) { ffloor[i].f_pos >>= 4; -#ifdef ESLOPE ffloor[i].f_pos_slope >>= 4; -#endif if (linedef->special == HORIZONSPECIAL) // Horizon lines extend FOFs in contact with them too. { ffloor[i].f_step = 0; @@ -2832,13 +2561,8 @@ void R_StoreWallRange(INT32 start, INT32 stop) } else { -#ifdef ESLOPE ffloor[i].f_frac = (centeryfrac>>4) - FixedMul(ffloor[i].f_pos, rw_scale); ffloor[i].f_step = ((centeryfrac>>4) - FixedMul(ffloor[i].f_pos_slope, ds_p->scale2) - ffloor[i].f_frac)/(range); -#else - ffloor[i].f_step = FixedMul(-rw_scalestep, ffloor[i].f_pos); - ffloor[i].f_frac = (centeryfrac>>4) - FixedMul(ffloor[i].f_pos, rw_scale); -#endif } } } @@ -2847,42 +2571,34 @@ void R_StoreWallRange(INT32 start, INT32 stop) { worldhigh >>= 4; worldlow >>= 4; -#ifdef ESLOPE worldhighslope >>= 4; worldlowslope >>= 4; -#endif if (toptexture) { pixhigh = (centeryfrac>>4) - FixedMul (worldhigh, rw_scale); pixhighstep = -FixedMul (rw_scalestep,worldhigh); -#ifdef ESLOPE if (backsector->c_slope) { fixed_t topfracend = (centeryfrac>>4) - FixedMul (worldhighslope, ds_p->scale2); pixhighstep = (topfracend-pixhigh)/(range); } -#endif } if (bottomtexture) { pixlow = (centeryfrac>>4) - FixedMul (worldlow, rw_scale); pixlowstep = -FixedMul (rw_scalestep,worldlow); -#ifdef ESLOPE if (backsector->f_slope) { fixed_t bottomfracend = (centeryfrac>>4) - FixedMul (worldlowslope, ds_p->scale2); pixlowstep = (bottomfracend-pixlow)/(range); } -#endif } { ffloor_t * rover; -#ifdef ESLOPE fixed_t roverleft, roverright; fixed_t planevistest; -#endif i = 0; if (backsector->ffloors) @@ -2894,7 +2610,6 @@ void R_StoreWallRange(INT32 start, INT32 stop) if (rover->norender == leveltime) continue; -#ifdef ESLOPE // Let the renderer know this sector is sloped. if (*rover->b_slope || *rover->t_slope) backsector->hasslope = true; @@ -2941,34 +2656,6 @@ void R_StoreWallRange(INT32 start, INT32 stop) ffloor[i].b_step = (ffloor[i].b_step-ffloor[i].b_frac)/(range); i++; } -#else - if (*rover->bottomheight <= backsector->ceilingheight && - *rover->bottomheight >= backsector->floorheight && - ((viewz < *rover->bottomheight && !(rover->flags & FF_INVERTPLANES)) || - (viewz > *rover->bottomheight && (rover->flags & FF_BOTHPLANES)))) - { - ffloor[i].b_pos = *rover->bottomheight; - ffloor[i].b_pos = (ffloor[i].b_pos - viewz) >> 4; - ffloor[i].b_step = FixedMul(-rw_scalestep, ffloor[i].b_pos); - ffloor[i].b_frac = (centeryfrac >> 4) - FixedMul(ffloor[i].b_pos, rw_scale); - i++; - } - - if (i >= MAXFFLOORS) - break; - - if (*rover->topheight >= backsector->floorheight && - *rover->topheight <= backsector->ceilingheight && - ((viewz > *rover->topheight && !(rover->flags & FF_INVERTPLANES)) || - (viewz < *rover->topheight && (rover->flags & FF_BOTHPLANES)))) - { - ffloor[i].b_pos = *rover->topheight; - ffloor[i].b_pos = (ffloor[i].b_pos - viewz) >> 4; - ffloor[i].b_step = FixedMul(-rw_scalestep, ffloor[i].b_pos); - ffloor[i].b_frac = (centeryfrac >> 4) - FixedMul(ffloor[i].b_pos, rw_scale); - i++; - } -#endif } } else if (frontsector && frontsector->ffloors) @@ -2980,8 +2667,6 @@ void R_StoreWallRange(INT32 start, INT32 stop) if (rover->norender == leveltime) continue; - -#ifdef ESLOPE // Let the renderer know this sector is sloped. if (*rover->b_slope || *rover->t_slope) frontsector->hasslope = true; @@ -3028,32 +2713,6 @@ void R_StoreWallRange(INT32 start, INT32 stop) ffloor[i].b_step = (ffloor[i].b_step-ffloor[i].b_frac)/(range); i++; } -#else - if (*rover->bottomheight <= frontsector->ceilingheight && - *rover->bottomheight >= frontsector->floorheight && - ((viewz < *rover->bottomheight && !(rover->flags & FF_INVERTPLANES)) || - (viewz > *rover->bottomheight && (rover->flags & FF_BOTHPLANES)))) - { - ffloor[i].b_pos = *rover->bottomheight; - ffloor[i].b_pos = (ffloor[i].b_pos - viewz) >> 4; - ffloor[i].b_step = FixedMul(-rw_scalestep, ffloor[i].b_pos); - ffloor[i].b_frac = (centeryfrac >> 4) - FixedMul(ffloor[i].b_pos, rw_scale); - i++; - } - if (i >= MAXFFLOORS) - break; - if (*rover->topheight >= frontsector->floorheight && - *rover->topheight <= frontsector->ceilingheight && - ((viewz > *rover->topheight && !(rover->flags & FF_INVERTPLANES)) || - (viewz < *rover->topheight && (rover->flags & FF_BOTHPLANES)))) - { - ffloor[i].b_pos = *rover->topheight; - ffloor[i].b_pos = (ffloor[i].b_pos - viewz) >> 4; - ffloor[i].b_step = FixedMul(-rw_scalestep, ffloor[i].b_pos); - ffloor[i].b_frac = (centeryfrac >> 4) - FixedMul(ffloor[i].b_pos, rw_scale); - i++; - } -#endif } } #ifdef POLYOBJECTS_PLANES @@ -3070,9 +2729,7 @@ void R_StoreWallRange(INT32 start, INT32 stop) if (ffloor[i].plane->maxx < ds_p->x2) ffloor[i].plane->maxx = ds_p->x2; -#ifdef ESLOPE ffloor[i].slope = NULL; -#endif ffloor[i].b_pos = backsector->floorheight; ffloor[i].b_pos = (ffloor[i].b_pos - viewz) >> 4; ffloor[i].b_step = FixedMul(-rw_scalestep, ffloor[i].b_pos); @@ -3089,9 +2746,7 @@ void R_StoreWallRange(INT32 start, INT32 stop) if (ffloor[i].plane->maxx < ds_p->x2) ffloor[i].plane->maxx = ds_p->x2; -#ifdef ESLOPE ffloor[i].slope = NULL; -#endif ffloor[i].b_pos = backsector->ceilingheight; ffloor[i].b_pos = (ffloor[i].b_pos - viewz) >> 4; ffloor[i].b_step = FixedMul(-rw_scalestep, ffloor[i].b_pos); diff --git a/src/r_things.c b/src/r_things.c index 2fc44faf8..fc0469f4c 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -1030,10 +1030,8 @@ static void R_SplitSprite(vissprite_t *sprite) if (!(sector->lightlist[i].caster->flags & FF_CUTSPRITES)) continue; -#ifdef ESLOPE if (sector->lightlist[i].slope) testheight = P_GetZAt(sector->lightlist[i].slope, sprite->gx, sprite->gy); -#endif if (testheight >= sprite->gzt) continue; @@ -1321,9 +1319,9 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale, if (thing->subsector->sector->numlights) { INT32 lightnum; -#ifdef ESLOPE // R_GetPlaneLight won't work on sloped lights! light = thing->subsector->sector->numlights - 1; + // R_GetPlaneLight won't work on sloped lights! for (lightnum = 1; lightnum < thing->subsector->sector->numlights; lightnum++) { fixed_t h = thing->subsector->sector->lightlist[lightnum].slope ? P_GetZAt(thing->subsector->sector->lightlist[lightnum].slope, thing->x, thing->y) : thing->subsector->sector->lightlist[lightnum].height; @@ -1332,9 +1330,7 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale, break; } } -#else - light = R_GetPlaneLight(thing->subsector->sector, shadow->gzt, false); -#endif + //light = R_GetPlaneLight(thing->subsector->sector, shadow->gzt, false); } if (thing->subsector->sector->numlights) @@ -1730,9 +1726,9 @@ static void R_ProjectSprite(mobj_t *thing) if (thing->subsector->sector->numlights) { INT32 lightnum; -#ifdef ESLOPE // R_GetPlaneLight won't work on sloped lights! light = thing->subsector->sector->numlights - 1; + // R_GetPlaneLight won't work on sloped lights! for (lightnum = 1; lightnum < thing->subsector->sector->numlights; lightnum++) { fixed_t h = thing->subsector->sector->lightlist[lightnum].slope ? P_GetZAt(thing->subsector->sector->lightlist[lightnum].slope, thing->x, thing->y) : thing->subsector->sector->lightlist[lightnum].height; @@ -1741,9 +1737,7 @@ static void R_ProjectSprite(mobj_t *thing) break; } } -#else - light = R_GetPlaneLight(thing->subsector->sector, gzt, false); -#endif + //light = R_GetPlaneLight(thing->subsector->sector, gzt, false); lightnum = (*thing->subsector->sector->lightlist[light].lightlevel >> LIGHTSEGSHIFT); if (lightnum < 0) @@ -2393,13 +2387,12 @@ static void R_CreateDrawNodes(maskcount_t* mask, drawnode_t* head, boolean temps if (rover->szt > r2->plane->low || rover->sz < r2->plane->high) continue; -#ifdef ESLOPE // Effective height may be different for each comparison in the case of slopes if (r2->plane->slope) { planeobjectz = P_GetZAt(r2->plane->slope, rover->gx, rover->gy); planecameraz = P_GetZAt(r2->plane->slope, viewx, viewy); - } else -#endif + } + else planeobjectz = planecameraz = r2->plane->height; if (rover->mobjflags & MF_NOCLIPHEIGHT) @@ -2458,20 +2451,18 @@ static void R_CreateDrawNodes(maskcount_t* mask, drawnode_t* head, boolean temps if (scale <= rover->sortscale) continue; -#ifdef ESLOPE if (*r2->ffloor->t_slope) { topplaneobjectz = P_GetZAt(*r2->ffloor->t_slope, rover->gx, rover->gy); topplanecameraz = P_GetZAt(*r2->ffloor->t_slope, viewx, viewy); - } else -#endif + } + else topplaneobjectz = topplanecameraz = *r2->ffloor->topheight; -#ifdef ESLOPE if (*r2->ffloor->b_slope) { botplaneobjectz = P_GetZAt(*r2->ffloor->b_slope, rover->gx, rover->gy); botplanecameraz = P_GetZAt(*r2->ffloor->b_slope, viewx, viewy); - } else -#endif + } + else botplaneobjectz = botplanecameraz = *r2->ffloor->bottomheight; if ((topplanecameraz > viewz && botplanecameraz < viewz) || diff --git a/src/screen.c b/src/screen.c index 7ebe34635..6bdf91ed8 100644 --- a/src/screen.c +++ b/src/screen.c @@ -127,14 +127,12 @@ void SCR_SetDrawFuncs(void) #ifndef NOWATER spanfuncs[SPANDRAWFUNC_WATER] = R_DrawTranslucentWaterSpan_8; #endif -#ifdef ESLOPE spanfuncs[SPANDRAWFUNC_TILTED] = R_DrawTiltedSpan_8; spanfuncs[SPANDRAWFUNC_TILTEDTRANS] = R_DrawTiltedTranslucentSpan_8; #ifndef NOWATER spanfuncs[SPANDRAWFUNC_TILTEDWATER] = R_DrawTiltedTranslucentWaterSpan_8; #endif spanfuncs[SPANDRAWFUNC_TILTEDSPLAT] = R_DrawTiltedSplat_8; -#endif // Lactozilla: Non-powers-of-two spanfuncs_npo2[BASEDRAWFUNC] = R_DrawSpan_NPO2_8; @@ -145,14 +143,12 @@ void SCR_SetDrawFuncs(void) #ifndef NOWATER spanfuncs_npo2[SPANDRAWFUNC_WATER] = R_DrawTranslucentWaterSpan_NPO2_8; #endif -#ifdef ESLOPE spanfuncs_npo2[SPANDRAWFUNC_TILTED] = R_DrawTiltedSpan_NPO2_8; spanfuncs_npo2[SPANDRAWFUNC_TILTEDTRANS] = R_DrawTiltedTranslucentSpan_NPO2_8; #ifndef NOWATER spanfuncs_npo2[SPANDRAWFUNC_TILTEDWATER] = R_DrawTiltedTranslucentWaterSpan_NPO2_8; #endif spanfuncs_npo2[SPANDRAWFUNC_TILTEDSPLAT] = R_DrawTiltedSplat_NPO2_8; -#endif #ifdef RUSEASM if (R_ASM) diff --git a/src/screen.h b/src/screen.h index 717ce9adc..ddbd499bb 100644 --- a/src/screen.h +++ b/src/screen.h @@ -140,13 +140,11 @@ enum #ifndef NOWATER SPANDRAWFUNC_WATER, #endif -#ifdef ESLOPE SPANDRAWFUNC_TILTED, SPANDRAWFUNC_TILTEDTRANS, SPANDRAWFUNC_TILTEDSPLAT, #ifndef NOWATER SPANDRAWFUNC_TILTEDWATER, -#endif #endif SPANDRAWFUNC_MAX From feb18208cbb6fbe0c380d96713af2278aa4119cb Mon Sep 17 00:00:00 2001 From: fickleheart Date: Sat, 21 Mar 2020 01:36:39 -0500 Subject: [PATCH 131/322] Add support for srb2:// URL handler (server links) --- src/d_main.c | 27 +++++++++++++++++++++++++-- src/i_tcp.c | 9 ++++++--- src/m_argv.c | 18 ++++++++++++++++++ src/m_argv.h | 3 +++ 4 files changed, 52 insertions(+), 5 deletions(-) diff --git a/src/d_main.c b/src/d_main.c index 3840e77a0..d954fa4d1 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -889,6 +889,29 @@ static void IdentifyVersion(void) char *srb2wad; const char *srb2waddir = NULL; + // URL handlers are opened by web browsers (at least Firefox) from the browser's working directory, not the game's stored directory, + // so chdir to that directory unless overridden. + if (M_GetUrlProtocolArg() != NULL && !M_CheckParm("-nochdir")) + { + size_t i; + + CONS_Printf("srb2:// connect links load game files from the SRB2 application's stored directory. Switching to "); + strlcpy(srb2path, myargv[0], sizeof(srb2path)); + + // Get just the directory, minus the EXE name + for (i = strlen(srb2path)-1; i > 0; i--) + { + if (srb2path[i] == '/' || srb2path[i] == '\\') + { + srb2path[i] = '\0'; + break; + } + } + + CONS_Printf("%s\n", srb2path); + chdir(srb2path); + } + #if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL) // change to the directory where 'srb2.pk3' is found srb2waddir = I_LocateWad(); @@ -1152,7 +1175,7 @@ void D_SRB2Main(void) // add any files specified on the command line with -file wadfile // to the wad list - if (!(M_CheckParm("-connect") && !M_CheckParm("-server"))) + if (!((M_GetUrlProtocolArg() || M_CheckParm("-connect")) && !M_CheckParm("-server"))) { if (M_CheckParm("-file")) { @@ -1187,7 +1210,7 @@ void D_SRB2Main(void) M_InitMenuPresTables(); // init title screen display params - if (M_CheckParm("-connect")) + if (M_GetUrlProtocolArg() || M_CheckParm("-connect")) F_InitMenuPresValues(); //---------------------------------------------------- READY TIME diff --git a/src/i_tcp.c b/src/i_tcp.c index 34cad1765..373ea1bd0 100644 --- a/src/i_tcp.c +++ b/src/i_tcp.c @@ -1423,6 +1423,7 @@ static void SOCK_ClearBans(void) boolean I_InitTcpNetwork(void) { char serverhostname[255]; + const char *urlparam = NULL; boolean ret = false; // initilize the OS's TCP/IP stack if (!I_InitTcpDriver()) @@ -1476,10 +1477,12 @@ boolean I_InitTcpNetwork(void) ret = true; } - else if (M_CheckParm("-connect")) + else if ((urlparam = M_GetUrlProtocolArg()) != NULL || M_CheckParm("-connect")) { - if (M_IsNextParm()) - strcpy(serverhostname, M_GetNextParm()); + if (urlparam != NULL) + strlcpy(serverhostname, urlparam, sizeof(serverhostname)); + else if (M_IsNextParm()) + strlcpy(serverhostname, M_GetNextParm(), sizeof(serverhostname)); else serverhostname[0] = 0; // assuming server in the LAN, use broadcast to detect it diff --git a/src/m_argv.c b/src/m_argv.c index acb74cff4..d7d1f4463 100644 --- a/src/m_argv.c +++ b/src/m_argv.c @@ -34,6 +34,24 @@ boolean myargmalloc = false; */ static INT32 found; +/** \brief Parses a server URL (such as srb2://127.0.0.1) as may be passed to the game via a web browser, etc. + + \return the contents of the URL after the protocol (a server to join), or NULL if not found +*/ +const char *M_GetUrlProtocolArg(void) +{ + INT32 i; + + for (i = 1; i < myargc; i++) + { + if (!strnicmp(myargv[i], "srb2://", 7)) + { + return &myargv[i][7]; + } + } + + return NULL; +} /** \brief The M_CheckParm function diff --git a/src/m_argv.h b/src/m_argv.h index ca97d9b12..92770f4e9 100644 --- a/src/m_argv.h +++ b/src/m_argv.h @@ -21,6 +21,9 @@ extern INT32 myargc; extern char **myargv; extern boolean myargmalloc; +// Looks for an srb2:// (or similar) URL passed in as an argument and returns the IP to connect to if found. +const char *M_GetUrlProtocolArg(void); + // Returns the position of the given parameter in the arg list (0 if not found). INT32 M_CheckParm(const char *check); From 2107b89586392e26758ad8da2aa900eb1f51a875 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sat, 21 Mar 2020 09:40:37 +0100 Subject: [PATCH 132/322] Remove the multi-file ZB configs. We're stick with the single-file config for ZB and doing all the UDMF stuff in UDB --- extras/conf/Includes/Game_SRB222.cfg | 77 - extras/conf/Includes/SRB222_common.cfg | 309 -- extras/conf/Includes/SRB222_linedefs.cfg | 2486 ---------------- extras/conf/Includes/SRB222_misc.cfg | 726 ----- extras/conf/Includes/SRB222_sectors.cfg | 109 - extras/conf/Includes/SRB222_things.cfg | 3398 ---------------------- extras/conf/SRB2_22Doom.cfg | 38 - extras/conf/SRB2_22UDMF.cfg | 47 - 8 files changed, 7190 deletions(-) delete mode 100644 extras/conf/Includes/Game_SRB222.cfg delete mode 100644 extras/conf/Includes/SRB222_common.cfg delete mode 100644 extras/conf/Includes/SRB222_linedefs.cfg delete mode 100644 extras/conf/Includes/SRB222_misc.cfg delete mode 100644 extras/conf/Includes/SRB222_sectors.cfg delete mode 100644 extras/conf/Includes/SRB222_things.cfg delete mode 100644 extras/conf/SRB2_22Doom.cfg delete mode 100644 extras/conf/SRB2_22UDMF.cfg diff --git a/extras/conf/Includes/Game_SRB222.cfg b/extras/conf/Includes/Game_SRB222.cfg deleted file mode 100644 index 3c4b11e9f..000000000 --- a/extras/conf/Includes/Game_SRB222.cfg +++ /dev/null @@ -1,77 +0,0 @@ -// Default lump name for new map -defaultlumpname = "MAP01"; -//GZDB specific. Don't try to load lumps that don't exist. -basegame = 0; - -//Sky textures for vanilla maps -defaultskytextures -{ - SKY1 = "MAP01,MAP02,MAP03,MAP33,MAP50,MAP60,MAPF0,MAPM0"; - SKY2 = "MAPM7,MAPMB"; - SKY4 = "MAP04,MAP06,MAP61,MAPF6,MAPM1"; - SKY6 = "MAP05,MAP51,MAPMA"; - SKY7 = "MAPM2,MAPM5"; - SKY8 = "MAP07,MAP08,MAP09,MAP52,MAP62,MAPF1"; - SKY10 = "MAP10,MAP12,MAP53,MAP63,MAPM3"; - SKY11 = "MAP11,MAPF7"; - SKY13 = "MAP13,MAP64"; - SKY14 = "MAP14"; - SKY15 = "MAP15,MAP54"; - SKY17 = "MAP70"; - SKY20 = "MAP32,MAP55,MAP65,MAPF2,MAPF5"; - SKY21 = "MAPM4"; - SKY22 = "MAP22,MAP23,MAP25,MAP26,MAP27,MAP56,MAP66,MAPF4,MAPM6"; - SKY30 = "MAP30"; - SKY31 = "MAP31"; - SKY35 = "MAP42"; - SKY40 = "MAP41,MAP71,MAPM9"; - SKY55 = "MAPF3,MAPM8"; - SKY68 = "MAPF8"; - SKY99 = "MAP57,MAPZ0"; - SKY159 = "MAP16"; - SKY172 = "MAP40"; - SKY300 = "MAP72"; - SKY301 = "MAP73"; -} - -// Skill levels -skills -{ - 1 = "Normal"; -} - -// Skins -skins -{ - Sonic; - Tails; - Knuckles; - Amy; - Fang; - Metalsonic; -} - -// Gametypes -gametypes -{ - -1 = "Single Player"; - 0 = "Co-op"; - 1 = "Competition"; - 2 = "Race"; - 3 = "Match"; - 4 = "Team Match"; - 5 = "Tag"; - 6 = "Hide and Seek"; - 7 = "CTF"; -} - -// Texture loading options -defaultwalltexture = "GFZROCK"; -defaultfloortexture = "GFZFLR01"; -defaultceilingtexture = "F_SKY1"; - -// Default texture sets -// (these are not required, but useful for new users) -texturesets -{ -} \ No newline at end of file diff --git a/extras/conf/Includes/SRB222_common.cfg b/extras/conf/Includes/SRB222_common.cfg deleted file mode 100644 index a832e6cef..000000000 --- a/extras/conf/Includes/SRB222_common.cfg +++ /dev/null @@ -1,309 +0,0 @@ -common -{ - // Some common settings - - - - // Default testing parameters - testparameters = "-file \"%AP\" \"%F\" -warp %L"; - testshortpaths = true; - - // Action special help (mxd) - actionspecialhelp = "https://wiki.srb2.org/wiki/Linedef_type_%K"; - - // Default nodebuilder configurations - defaultsavecompiler = "zennode_normal"; - defaulttestcompiler = "zennode_fast"; - - // Generalized actions - generalizedlinedefs = false; - generalizedsectors = true; - - mixtexturesflats = true; - defaulttexturescale = 1.0f; - defaultflatscale = 1.0f; - scaledtextureoffsets = true; - - // Thing number for start position in 3D Mode - start3dmode = 3328; - - // Texture sources - textures - { - include("SRB222_misc.cfg", "textures"); - } - - // Patch sources - patches - { - include("SRB222_misc.cfg", "patches"); - } - - // Sprite sources - sprites - { - include("SRB222_misc.cfg", "sprites"); - } - - // Flat sources - flats - { - include("SRB222_misc.cfg", "flats"); - } -} - -mapformat_doom -{ - // The format interface handles the map data format - DoomMapSetIO for SRB2DB2, SRB2MapSetIO for Zone Builder - formatinterface = "SRB2MapSetIO"; - - /* - GAME DETECT PATTERN - Used to guess the game for which a WAD file is made. - - 1 = One of these lumps must exist - 2 = None of these lumps must exist - 3 = All of these lumps must exist - */ - - gamedetect - { - EXTENDED = 2; - - - BEHAVIOR = 2; - - E#M# = 2; - - MAP?? = 1; - } - - /* - MAP LUMP NAMES - Map lumps are loaded with the map as long as they are right after each other. When the editor - meets a lump which is not defined in this list it will ignore the map if not satisfied. - The order of items defines the order in which lumps will be written to WAD file on save. - To indicate the map header lump, use ~MAP - - Legenda: - required = Lump is required to exist. - blindcopy = Lump will be copied along with the map blindly. (usefull for lumps Doom Builder doesn't use) - nodebuild = The nodebuilder generates this lump. - allowempty = The nodebuilder is allowed to leave this lump empty. - script = This lump is a text-based script. Specify the filename of the script configuration to use. - */ - - maplumpnames - { - include("SRB222_misc.cfg", "doommaplumpnames"); - } - - // When this is set to true, sectors with the same tag will light up when a line is highlighted - linetagindicatesectors = true; - - // Special linedefs - include("SRB222_misc.cfg", "speciallinedefs"); - - // Default flags for first new thing (As far as 2.2 goes, they're empty just like in 2.1) - defaultthingflags - { - } - - // DEFAULT SECTOR BRIGHTNESS LEVELS - sectorbrightness - { - include("SRB222_misc.cfg", "sectorbrightness"); - } - - // SECTOR TYPES----------------------------------------------------------------- - sectortypes - { - include("SRB222_sectors.cfg", "sectortypes"); - } - - // GENERALISED SECTOR TYPES----------------------------------------------------------------- - gen_sectortypes - { - include("SRB222_sectors.cfg", "gen_sectortypes"); - } - - // LINEDEF FLAGS - linedefflags - { - include("SRB222_misc.cfg", "linedefflags"); - } - - // Linedef flags UDMF translation table - // This is needed for copy/paste and prefabs to work properly - // When the UDMF field name is prefixed with ! it is inverted - linedefflagstranslation - { - include("SRB222_misc.cfg", "linedefflagstranslation"); - } - - // LINEDEF ACTIVATIONS - linedefactivations - { - } - - // LINEDEF TYPES - linedeftypes - { - include("SRB222_linedefs.cfg", "doom"); - } - - // THING FLAGS - thingflags - { - include("SRB222_misc.cfg", "thingflags"); - } - - // Thing flags UDMF translation table - // This is needed for copy/paste and prefabs to work properly - // When the UDMF field name is prefixed with ! it is inverted - thingflagstranslation - { - include("SRB222_misc.cfg", "thingflagstranslation"); - } - - // THING FLAGS ERROR MASK - // Mask for the thing flags which indicates the options - // that make the same thing appear in the same modes - thingflagsmask1 = 7; // 1 + 2 + 4 - thingflagsmask2 = 0; -} - -mapformat_udmf -{ - // The format interface handles the map data format - formatinterface = "UniversalMapSetIO"; - - // Enables support for long (> 8 chars) texture names - // WARNING: this should only be enabled for UDMF game configurations! - // WARNING: enabling this will make maps incompatible with Doom Builder 2 and can lead to problems in Slade 3! - longtexturenames = false; - - // Default nodebuilder configurations - defaultsavecompiler = "zdbsp_udmf_normal"; - defaulttestcompiler = "zdbsp_udmf_fast"; - - engine = "srb2"; // override that so that DB2 uses the correct namespace - - maplumpnames - { - include("UDMF_misc.cfg", "udmfmaplumpnames_begin"); - include("SRB222_misc.cfg", "udmfmaplumpnames"); - include("UDMF_misc.cfg", "udmfmaplumpnames_end"); - } - - universalfields - { -// include("SRB222_misc.cfg", "universalfields"); - } - - // When this is set to true, sectors with the same tag will light up when a line is highlighted - linetagindicatesectors = false; - - // Special linedefs - include("SRB222_misc.cfg", "speciallinedefs_udmf"); - - // Default flags for first new thing (As far as 2.2 goes, they're empty just like in 2.1) - defaultthingflags - { - } - - // Generalized actions - generalizedlinedefs = false; - - // SECTOR FLAGS - sectorflags - { -// include("SRB222_misc.cfg", "sectorflags"); - } - - // DEFAULT SECTOR BRIGHTNESS LEVELS - sectorbrightness - { - include("SRB222_misc.cfg", "sectorbrightness"); - } - - // SECTOR TYPES - sectortypes - { - include("SRB222_sectors.cfg", "sectortypes"); - } - - // SECTOR RENSERSTYLES -/* sectorrenderstyles - { - include("SRB222_misc.cfg", "sectorrenderstyles"); - }*/ - - // LINEDEF FLAGS - linedefflags - { - include("SRB222_misc.cfg", "linedefflags_udmf"); - } - - // LINEDEF ACTIVATIONS - linedefactivations - { - include("SRB222_misc.cfg", "linedefactivations_udmf"); - } - - linedefflagstranslation - { - } - - - // LINEDEF RENSERSTYLES - linedefrenderstyles - { - include("SRB222_misc.cfg", "linedefrenderstyles"); - } - - //SIDEDEF FLAGS -/* sidedefflags - { - include("UDMF_misc.cfg", "sidedefflags"); - }*/ - - // THING FLAGS - thingflags - { - include("SRB222_misc.cfg", "thingflags_udmf"); - } - - // Thing flags UDMF translation table - // This is needed for copy/paste and prefabs to work properly - // When the UDMF field name is prefixed with ! it is inverted - thingflagstranslation - { - include("SRB222_misc.cfg", "thingflagstranslation"); - } - - // THING RENSERSTYLES -/* thingrenderstyles - { - include("SRB222_misc.cfg", "thingrenderstyles"); - }*/ - - // How to compare thing flags (for the stuck things error checker) -/* thingflagscompare - { - include("UDMF_misc.cfg", "thingflagscompare"); - }*/ - - //mxd. Thing flags UDMF translation table - // This is needed for copy/paste and prefabs to work properly - // When the UDMF field name is prefixed with ! it is inverted - thingflagstranslation - { - } - - // LINEDEF TYPES - linedeftypes - { - include("SRB222_linedefs.cfg", "udmf"); - } -} \ No newline at end of file diff --git a/extras/conf/Includes/SRB222_linedefs.cfg b/extras/conf/Includes/SRB222_linedefs.cfg deleted file mode 100644 index fdf191850..000000000 --- a/extras/conf/Includes/SRB222_linedefs.cfg +++ /dev/null @@ -1,2486 +0,0 @@ -doom -{ - misc - { - title = "Miscellaneous"; - - 0 - { - title = "None"; - prefix = "(0)"; - } - - 1 - { - title = "Per-Sector Gravity"; - prefix = "(1)"; - flags64text = "[6] Flip in reverse gravity"; - } - - 5 - { - title = "Camera Scanner"; - prefix = "(5)"; - } - - 7 - { - title = "Sector Flat Alignment"; - prefix = "(7)"; - flags2048text = "[11] Don't align floor"; - flags4096text = "[12] Don't align ceiling"; - flags8192text = "[13] Use texture offsets"; - } - - 10 - { - title = "Culling Plane"; - prefix = "(10)"; - flags64text = "[6] Cull only while in sector"; - } - - 13 - { - title = "Heat Wave Effect"; - prefix = "(13)"; - } - - 40 - { - title = "Visual Portal Between Tagged Linedefs"; - prefix = "(40)"; - } - - 41 - { - title = "Horizon Effect"; - prefix = "(41)"; - } - - 50 - { - title = "Instantly Lower Floor on Level Load"; - prefix = "(50)"; - } - - 51 - { - title = "Instantly Raise Ceiling on Level Load"; - prefix = "(51)"; - } - - 63 - { - title = "Fake Floor/Ceiling Planes"; - prefix = "(63)"; - } - - 540 - { - title = "Floor Friction"; - prefix = "(540)"; - } - } - - parameters - { - title = "Parameters"; - - 2 - { - title = "Custom Exit"; - prefix = "(2)"; - flags2text = "[1] Check emeralds"; - flags64text = "[6] Skip score tally"; - } - - 3 - { - title = "Zoom Tube Parameters"; - prefix = "(3)"; - flags512text = "[9] Ignore player direction"; - } - - 4 - { - title = "Speed Pad Parameters"; - prefix = "(4)"; - flags512text = "[9] No teleport to center"; - flags1024text = "[10] Force spinning frames"; - } - - 8 - { - title = "Special Sector Properties"; - prefix = "(8)"; - flags32text = "[5] Invert precipitation"; - flags64text = "[6] Touch only ceiling"; - flags128text = "[7] Allow opposite gravity"; - flags256text = "[8] Touch sector edge"; - flags512text = "[9] Touch floor or ceiling"; - } - - 9 - { - title = "Chain Parameters"; - prefix = "(9)"; - flags32text = "[5] Swing instead of spin"; - flags64text = "[6] Player-turnable chain"; - flags128text = "[7] Make chain from end item"; - flags256text = "[8] Spawn link at origin"; - flags512text = "[9] Don't clip inside ground"; - flags1024text = "[10] No distance check"; - } - - 11 - { - title = "Rope Hang Parameters"; - prefix = "(11)"; - flags32text = "[5] Don't loop"; - flags64text = "[6] Static"; - } - - 12 - { - title = "Rock Spawner Parameters"; - prefix = "(12)"; - flags64text = "[6] Randomize speed"; - } - - 14 - { - title = "Bustable Block Parameters"; - prefix = "(14)"; - flags32text = "[5] Particles launch from center"; - } - - 15 - { - title = "Fan Particle Spawner Parameters"; - prefix = "(15)"; - } - - 16 - { - title = "Minecart Parameters"; - prefix = "(16)"; - } - - 64 - { - title = "Continuously Appearing/Disappearing FOF"; - prefix = "(64)"; - flags2text = "[1] Use control sector tag"; - flags64text = "[6] No sound effect"; - } - - 65 - { - title = "Bridge Thinker "; - prefix = "(65)"; - } - } - - polyobject - { - title = "PolyObject"; - - 20 - { - title = "First Line"; - prefix = "(20)"; - } - - 21 - { - title = "Explicitly Include Line "; - prefix = "(21)"; - } - - 22 - { - title = "Parameters"; - prefix = "(22)"; - flags64text = "[6] Trigger linedef executor"; - flags128text = "[7] Intangible"; - flags256text = "[8] Stopped by pushables"; - flags512text = "[9] Render flats"; - } - - 30 - { - title = "Waving Flag"; - prefix = "(30)"; - } - - 31 - { - title = "Displacement by Front Sector"; - prefix = "(31)"; - } - - 32 - { - title = "Angular Displacement by Front Sector"; - prefix = "(32)"; - flags8text = "[3] Set delay by backside sector"; - flags64text = "[6] Don't turn players"; - flags512text = "[9] Turn all objects"; - } - } - - planemove - { - title = "Plane Movement"; - - 52 - { - title = "Continuously Falling Sector"; - prefix = "(52)"; - flags64text = "[6] Continuously rising"; - } - - 53 - { - title = "Continuous Floor/Ceiling Mover"; - prefix = "(53)"; - } - - 54 - { - title = "Continuous Floor Mover"; - prefix = "(54)"; - } - - 55 - { - title = "Continuous Ceiling Mover"; - prefix = "(55)"; - } - - 56 - { - title = "Continuous Two-Speed Floor/Ceiling Mover"; - prefix = "(56)"; - } - - 57 - { - title = "Continuous Two-Speed Floor Mover"; - prefix = "(57)"; - } - - 58 - { - title = "Continuous Two-Speed Ceiling Mover"; - prefix = "(58)"; - } - - 59 - { - title = "Activate Moving Platform"; - prefix = "(59)"; - flags64text = "[6] Move upwards at start"; - } - - 60 - { - title = "Activate Moving Platform (Adjustable Speed)"; - prefix = "(60)"; - flags64text = "[6] Move upwards at start"; - } - - 61 - { - title = "Crusher (Ceiling to Floor)"; - prefix = "(61)"; - flags512text = "[9] Double, constant speed"; - } - - 62 - { - title = "Crusher (Floor to Ceiling)"; - prefix = "(62)"; - flags512text = "[9] Double, constant speed"; - } - - 66 - { - title = "Move Floor by Displacement"; - prefix = "(66)"; - flags64text = "[6] Inverse movement"; - } - - 67 - { - title = "Move Ceiling by Displacement"; - prefix = "(67)"; - flags64text = "[6] Inverse movement"; - } - - 68 - { - title = "Move Floor and Ceiling by Displacement"; - prefix = "(68)"; - flags64text = "[6] Inverse movement"; - } - } - - fofsolid - { - title = "FOF (solid)"; - - 100 - { - title = "Solid, Opaque"; - prefix = "(100)"; - flags8text = "[3] Slope skew sides"; - flags32text = "[5] Only block player"; - flags128text = "[7] Only block non-players"; - 3dfloor = true; - 3dfloorflags = "19F"; - } - - 101 - { - title = "Solid, Opaque, No Shadow"; - prefix = "(101)"; - flags8text = "[3] Slope skew sides"; - flags32text = "[5] Only block player"; - flags128text = "[7] Only block non-players"; - 3dfloor = true; - 3dfloorflags = "1DF"; - } - - 102 - { - title = "Solid, Translucent"; - prefix = "(102)"; - flags8text = "[3] Slope skew sides"; - flags32text = "[5] Only block player"; - flags64text = "[6] Render insides"; - flags128text = "[7] Only block non-players"; - 3dfloor = true; - 3dfloorflags = "195F"; - flags643dfloorflagsadd = "7C80"; - } - - 103 - { - title = "Solid, Sides Only"; - prefix = "(103)"; - flags8text = "[3] Slope skew sides"; - flags32text = "[5] Only block player"; - flags128text = "[7] Only block non-players"; - 3dfloor = true; - 3dfloorflags = "1CF"; - } - - 104 - { - title = "Solid, No Sides"; - prefix = "(104)"; - flags32text = "[5] Only block player"; - flags64text = "[6] Cast shadow"; - flags128text = "[7] Only block non-players"; - 3dfloor = true; - 3dfloorflags = "1D7"; - flags643dfloorflagsremove = "40"; - } - - 105 - { - title = "Solid, Invisible"; - prefix = "(105)"; - flags32text = "[5] Only block player"; - flags128text = "[7] Only block non-players"; - 3dfloor = true; - 3dfloorflags = "47"; - } - - 140 - { - title = "Intangible from Bottom, Opaque"; - prefix = "(140)"; - flags8text = "[3] Slope skew sides"; - flags32text = "[5] Only block player"; - flags64text = "[6] Don't cast shadow"; - flags128text = "[7] Only block non-players"; - 3dfloor = true; - 3dfloorflags = "200841F"; - flags643dfloorflagsadd = "40"; - } - - 141 - { - title = "Intangible from Bottom, Translucent"; - prefix = "(141)"; - flags8text = "[3] Slope skew sides"; - flags32text = "[5] Only block player"; - flags64text = "[6] Don't cast shadow"; - flags128text = "[7] Render insides/block non-plr"; - 3dfloor = true; - 3dfloorflags = "200191F"; - flags1283dfloorflagsadd = "7C80"; - flags643dfloorflagsadd = "40"; - } - - 142 - { - title = "Intangible from Bottom, Translucent, No Sides"; - prefix = "(142)"; - flags32text = "[5] Only block player"; - flags64text = "[6] Don't cast shadow"; - flags128text = "[7] Render insides/block non-plr"; - 3dfloor = true; - 3dfloorflags = "2001917"; - flags1283dfloorflagsadd = "7C80"; - flags643dfloorflagsadd = "40"; - } - - 143 - { - title = "Intangible from Top, Opaque"; - prefix = "(143)"; - flags8text = "[3] Slope skew sides"; - flags32text = "[5] Only block player"; - flags64text = "[6] Don't cast shadow"; - flags128text = "[7] Only block non-players"; - 3dfloor = true; - 3dfloorflags = "400841F"; - flags643dfloorflagsadd = "40"; - } - - 144 - { - title = "Intangible from Top, Translucent"; - prefix = "(144)"; - flags8text = "[3] Slope skew sides"; - flags32text = "[5] Only block player"; - flags64text = "[6] Don't cast shadow"; - flags128text = "[7] Render insides/block non-plr"; - 3dfloor = true; - 3dfloorflags = "400191F"; - flags1283dfloorflagsadd = "7C80"; - flags643dfloorflagsadd = "40"; - } - - 145 - { - title = "Intangible from Top, Translucent, No Sides"; - prefix = "(145)"; - flags32text = "[5] Only block player"; - flags64text = "[6] Don't cast shadow"; - flags128text = "[7] Render insides/block non-plr"; - 3dfloor = true; - 3dfloorflags = "4001917"; - flags1283dfloorflagsadd = "7C80"; - flags643dfloorflagsadd = "40"; - } - - 146 - { - title = "Only Tangible from Sides"; - prefix = "(146)"; - flags8text = "[3] Slope skew sides"; - flags32text = "[5] Only block player"; - flags128text = "[7] Only block non-players"; - 3dfloor = true; - 3dfloorflags = "600800F"; - } - } - - fofintangible - { - title = "FOF (intangible)"; - - 120 - { - title = "Water, Opaque"; - prefix = "(120)"; - flags8text = "[3] Slope skew sides"; - flags64text = "[6] Use two light levels"; - flags512text = "[9] Use target light level"; - flags1024text = "[10] Ripple effect"; - 3dfloor = true; - 3dfloorflags = "8F39"; - flags643dfloorflagsadd = "20000"; - flags5123dfloorflagsadd = "80000000"; - flags10243dfloorflagsadd = "40000000"; - } - - 121 - { - title = "Water, Translucent"; - prefix = "(121)"; - flags8text = "[3] Slope skew sides"; - flags64text = "[6] Use two light levels"; - flags512text = "[9] Use target light level"; - flags1024text = "[10] Ripple effect"; - 3dfloor = true; - 3dfloorflags = "9F39"; - flags643dfloorflagsadd = "20000"; - flags5123dfloorflagsadd = "80000000"; - flags10243dfloorflagsadd = "40000000"; - } - - 122 - { - title = "Water, Opaque, No Sides"; - prefix = "(122)"; - flags64text = "[6] Use two light levels"; - flags512text = "[9] Use target light level"; - flags1024text = "[10] Ripple effect"; - 3dfloor = true; - 3dfloorflags = "F31"; - flags643dfloorflagsadd = "20000"; - flags5123dfloorflagsadd = "80000000"; - flags10243dfloorflagsadd = "40000000"; - } - - 123 - { - title = "Water, Translucent, No Sides"; - prefix = "(123)"; - flags64text = "[6] Use two light levels"; - flags512text = "[9] Use target light level"; - flags1024text = "[10] Ripple effect"; - 3dfloor = true; - 3dfloorflags = "1F31"; - flags643dfloorflagsadd = "20000"; - flags5123dfloorflagsadd = "80000000"; - flags10243dfloorflagsadd = "40000000"; - } - - 124 - { - title = "Goo Water, Translucent"; - prefix = "(124)"; - flags8text = "[3] Slope skew sides"; - flags64text = "[6] Use two light levels"; - flags512text = "[9] Use target light level"; - flags1024text = "[10] Ripple effect"; - 3dfloor = true; - 3dfloorflags = "209F39"; - flags643dfloorflagsadd = "20000"; - flags5123dfloorflagsadd = "80000000"; - flags10243dfloorflagsadd = "40000000"; - } - - 125 - { - title = "Goo Water, Translucent, No Sides"; - prefix = "(125)"; - flags8text = "[3] Slope skew sides"; - flags64text = "[6] Use two light levels"; - flags512text = "[9] Use target light level"; - flags1024text = "[10] Ripple effect"; - 3dfloor = true; - 3dfloorflags = "201F31"; - flags643dfloorflagsadd = "20000"; - flags5123dfloorflagsadd = "80000000"; - flags10243dfloorflagsadd = "40000000"; - } - - 220 - { - title = "Intangible, Opaque"; - prefix = "(220)"; - flags8text = "[3] Slope skew sides"; - 3dfloor = true; - 3dfloorflags = "8F19"; - } - - 221 - { - title = "Intangible, Translucent"; - prefix = "(221)"; - flags8text = "[3] Slope skew sides"; - flags64text = "[6] Cast shadow"; - 3dfloor = true; - 3dfloorflags = "1B59"; - flags643dfloorflagsremove = "40"; - } - - 222 - { - title = "Intangible, Sides Only"; - prefix = "(222)"; - flags8text = "[3] Slope skew sides"; - flags64text = "[6] Cast shadow"; - 3dfloor = true; - 3dfloorflags = "8249"; - flags643dfloorflagsremove = "240"; - } - - 223 - { - title = "Intangible, Invisible"; - prefix = "(223)"; - 3dfloor = true; - 3dfloorflags = "41"; - } - } - - fofmoving - { - title = "FOF (moving)"; - - 150 - { - title = "Air Bobbing"; - prefix = "(150)"; - flags8text = "[3] Slope skew sides"; - flags32text = "[5] Only block player"; - flags64text = "[6] Spindash to move"; - flags128text = "[7] Only block non-players"; - 3dfloor = true; - 3dfloorflags = "19F"; - } - - 151 - { - title = "Air Bobbing (Adjustable)"; - prefix = "(151)"; - flags8text = "[3] Slope skew sides"; - flags32text = "[5] Only block player"; - flags64text = "[6] Spindash to move"; - flags128text = "[7] Only block non-players"; - 3dfloor = true; - 3dfloorflags = "19F"; - } - - 152 - { - title = "Reverse Air Bobbing (Adjustable)"; - prefix = "(152)"; - flags8text = "[3] Slope skew sides"; - flags32text = "[5] Only block player"; - flags64text = "[6] Spindash to move"; - flags128text = "[7] Only block non-players"; - 3dfloor = true; - 3dfloorflags = "19F"; - } - - 160 - { - title = "Floating, Bobbing"; - prefix = "(160)"; - flags8text = "[3] Slope skew sides"; - flags32text = "[5] Only block player"; - flags128text = "[7] Only block non-players"; - 3dfloor = true; - 3dfloorflags = "4019F"; - } - - 190 - { - title = "Rising Platform, Solid, Opaque"; - prefix = "(190)"; - flags2text = "[1] Sink when stepped on"; - flags8text = "[3] Slope skew sides"; - flags32text = "[5] Only block player"; - flags64text = "[6] Spindash to move"; - flags128text = "[7] Only block non-players"; - 3dfloor = true; - 3dfloorflags = "19F"; - } - - 191 - { - title = "Rising Platform, Solid, Opaque, No Shadow"; - prefix = "(191)"; - flags2text = "[1] Sink when stepped on"; - flags8text = "[3] Slope skew sides"; - flags32text = "[5] Only block player"; - flags64text = "[6] Spindash to move"; - flags128text = "[7] Only block non-players"; - 3dfloor = true; - 3dfloorflags = "1DF"; - } - - 192 - { - title = "Rising Platform, Solid, Translucent"; - prefix = "(192)"; - flags2text = "[1] Sink when stepped on"; - flags8text = "[3] Slope skew sides"; - flags32text = "[5] Only block player"; - flags64text = "[6] Spindash to move"; - flags128text = "[7] Only block non-players"; - 3dfloor = true; - 3dfloorflags = "195F"; - } - - 193 - { - title = "Rising Platform, Solid, Invisible"; - prefix = "(193)"; - flags2text = "[1] Sink when stepped on"; - flags8text = "[3] Slope skew sides"; - flags32text = "[5] Only block player"; - flags64text = "[6] Spindash to move"; - flags128text = "[7] Only block non-players"; - 3dfloor = true; - 3dfloorflags = "47"; - } - - 194 - { - title = "Rising Platform, Intangible from Bottom, Opaque"; - prefix = "(194)"; - flags2text = "[1] Sink when stepped on"; - flags8text = "[3] Slope skew sides"; - flags32text = "[5] Only block player"; - flags64text = "[6] Spindash, no shadow"; - flags128text = "[7] Only block non-players"; - 3dfloor = true; - 3dfloorflags = "200841F"; - flags643dfloorflagsadd = "40"; - } - - 195 - { - title = "Rising Platform, Intangible from Bottom, Translucent"; - prefix = "(195)"; - flags2text = "[1] Sink when stepped on"; - flags8text = "[3] Slope skew sides"; - flags32text = "[5] Only block player"; - flags64text = "[6] Spindash, no shadow"; - flags128text = "[7] Only block non-players"; - 3dfloor = true; - 3dfloorflags = "2009D1F"; - flags643dfloorflagsadd = "40"; - } - } - - fofcrumbling - { - title = "FOF (crumbling)"; - - 170 - { - title = "Crumbling, Respawn"; - prefix = "(170)"; - flags8text = "[3] Slope skew sides"; - flags32text = "[5] Only block player"; - flags128text = "[7] Only block non-players"; - 3dfloor = true; - 3dfloorflags = "10019F"; - } - - 171 - { - title = "Crumbling, No Respawn"; - prefix = "(171)"; - flags8text = "[3] Slope skew sides"; - flags32text = "[5] Only block player"; - flags128text = "[7] Only block non-players"; - 3dfloor = true; - 3dfloorflags = "80019F"; - } - - 172 - { - title = "Crumbling, Respawn, Intangible from Bottom"; - prefix = "(172)"; - flags8text = "[3] Slope skew sides"; - flags32text = "[5] Only block player"; - flags64text = "[6] Don't cast shadow"; - flags128text = "[7] Only block non-players"; - 3dfloor = true; - 3dfloorflags = "210841F"; - flags643dfloorflagsadd = "40"; - } - - 173 - { - title = "Crumbling, No Respawn, Intangible from Bottom"; - prefix = "(173)"; - flags8text = "[3] Slope skew sides"; - flags32text = "[5] Only block player"; - flags64text = "[6] Don't cast shadow"; - flags128text = "[7] Only block non-players"; - 3dfloor = true; - 3dfloorflags = "218841F"; - flags643dfloorflagsadd = "40"; - } - - 174 - { - title = "Crumbling, Respawn, Int. from Bottom, Translucent"; - prefix = "(174)"; - flags8text = "[3] Slope skew sides"; - flags32text = "[5] Only block player"; - flags64text = "[6] Don't cast shadow"; - flags128text = "[7] Only block non-players"; - 3dfloor = true; - 3dfloorflags = "210959F"; - flags643dfloorflagsadd = "40"; - } - - 175 - { - title = "Crumbling, No Respawn, Int. from Bottom, Translucent"; - prefix = "(175)"; - flags8text = "[3] Slope skew sides"; - flags32text = "[5] Only block player"; - flags64text = "[6] Don't cast shadow"; - flags128text = "[7] Only block non-players"; - 3dfloor = true; - 3dfloorflags = "218959F"; - flags643dfloorflagsadd = "40"; - } - - 176 - { - title = "Crumbling, Respawn, Floating, Bobbing"; - prefix = "(176)"; - flags8text = "[3] Slope skew sides"; - flags32text = "[5] Only block player"; - flags64text = "[6] Spindash to move"; - flags128text = "[7] Only block non-players"; - 3dfloor = true; - 3dfloorflags = "14019F"; - } - - 177 - { - title = "Crumbling, No Respawn, Floating, Bobbing"; - prefix = "(177)"; - flags8text = "[3] Slope skew sides"; - flags32text = "[5] Only block player"; - flags64text = "[6] Spindash to move"; - flags128text = "[7] Only block non-players"; - 3dfloor = true; - 3dfloorflags = "1C019F"; - } - - 178 - { - title = "Crumbling, Respawn, Floating"; - prefix = "(178)"; - flags8text = "[3] Slope skew sides"; - flags32text = "[5] Only block player"; - flags128text = "[7] Only block non-players"; - 3dfloor = true; - 3dfloorflags = "14019F"; - } - - 179 - { - title = "Crumbling, No Respawn, Floating"; - prefix = "(179)"; - flags8text = "[3] Slope skew sides"; - flags32text = "[5] Only block player"; - flags128text = "[7] Only block non-players"; - 3dfloor = true; - 3dfloorflags = "1C019F"; - } - - 180 - { - title = "Crumbling, Respawn, Air Bobbing"; - prefix = "(180)"; - flags8text = "[3] Slope skew sides"; - flags32text = "[5] Only block player"; - flags64text = "[6] Spindash to move"; - flags128text = "[7] Only block non-players"; - 3dfloor = true; - 3dfloorflags = "10019F"; - } - } - - fofspecial - { - title = "FOF (special)"; - - 200 - { - title = "Light Block"; - prefix = "(200)"; - 3dfloor = true; - 3dfloorflags = "20201"; - } - - 201 - { - title = "Half Light Block"; - prefix = "(201)"; - 3dfloor = true; - 3dfloorflags = "201"; - } - - 202 - { - title = "Fog Block"; - prefix = "(202)"; - 3dfloor = true; - 3dfloorflags = "3EF19"; - } - - 250 - { - title = "Mario Block"; - prefix = "(250)"; - flags32text = "[5] Invisible block"; - flags64text = "[6] Brick block"; - 3dfloor = true; - 3dfloorflags = "40019F"; - } - - 251 - { - title = "Thwomp Block"; - prefix = "(251)"; - flags512text = "[9] Custom crushing sound"; - flags1024text = "[10] Custom speed"; - 3dfloor = true; - 3dfloorflags = "19F"; - } - - 252 - { - title = "Shatter Block"; - prefix = "(252)"; - flags8text = "[3] Slope skew sides"; - flags64text = "[6] Shatter only from below"; - flags512text = "[9] Shattered by pushables"; - flags1024text = "[10] Trigger linedef executor"; - 3dfloor = true; - 3dfloorflags = "8800019"; - flags643dfloorflagsadd = "200006"; - } - - 253 - { - title = "Shatter Block, Translucent"; - prefix = "(253)"; - flags8text = "[3] Slope skew sides"; - flags512text = "[9] Shattered by pushables"; - flags1024text = "[10] Trigger linedef executor"; - 3dfloor = true; - 3dfloorflags = "8801019"; - } - - 254 - { - title = "Bustable Block"; - prefix = "(254)"; - flags8text = "[3] Slope skew sides"; - flags64text = "[6] Strong characters only"; - flags128text = "[7] Only block non-players"; - flags512text = "[9] Shattered by pushables"; - flags1024text = "[10] Trigger linedef executor"; - 3dfloor = true; - 3dfloorflags = "80001F"; - flags643dfloorflagsadd = "20000000"; - } - - 255 - { - title = "Spin-Bustable Block"; - prefix = "(255)"; - flags8text = "[3] Slope skew sides"; - flags32text = "[5] Only block player"; - flags128text = "[7] Only block non-players"; - flags512text = "[9] Shattered by pushables"; - flags1024text = "[10] Trigger linedef executor"; - 3dfloor = true; - 3dfloorflags = "1080001F"; - } - - 256 - { - title = "Spin-Bustable Block, Translucent"; - prefix = "(256)"; - flags8text = "[3] Slope skew sides"; - flags32text = "[5] Only block player"; - flags128text = "[7] Only block non-players"; - flags512text = "[9] Shattered by pushables"; - flags1024text = "[10] Trigger linedef executor"; - 3dfloor = true; - 3dfloorflags = "1080101F"; - } - - 257 - { - title = "Quicksand"; - prefix = "(257)"; - flags8text = "[3] Slope skew sides"; - flags1024text = "[10] Ripple effect"; - 3dfloor = true; - 3dfloorflags = "1008219"; - flags10243dfloorflagsadd = "40000000"; - } - - 258 - { - title = "Laser"; - prefix = "(258)"; - flags8text = "[3] Slope skew sides"; - flags32text = "[5] Don't damage bosses"; - 3dfloor = true; - 3dfloorflags = "959"; - } - - 259 - { - title = "Custom FOF"; - prefix = "(259)"; - flags32text = "[5] Only block player"; - flags128text = "[7] Only block non-players"; - flags512text = "[9] Shattered by pushables"; - flags1024text = "[10] Trigger linedef executor"; - 3dfloor = true; - 3dfloorcustom = true; - } - } - - linedeftrigger - { - title = "Linedef Executor Trigger"; - - 300 - { - title = "Continuous"; - prefix = "(300)"; - } - - 301 - { - title = "Each Time"; - prefix = "(301)"; - flags16384text = "[14] Also trigger on exit"; - } - - 302 - { - title = "Once"; - prefix = "(302)"; - } - - 303 - { - title = "Ring Count - Continuous"; - prefix = "(303)"; - flags2text = "[1] Rings greater or equal"; - flags64text = "[6] Rings less or equal"; - flags512text = "[9] Consider all players"; - } - - 304 - { - title = "Ring Count - Once"; - prefix = "(304)"; - flags2text = "[1] Rings greater or equal"; - flags64text = "[6] Rings less or equal"; - flags512text = "[9] Consider all players"; - } - - 305 - { - title = "Character Ability - Continuous"; - prefix = "(305)"; - } - - 306 - { - title = "Character Ability - Each Time"; - prefix = "(306)"; - flags16384text = "[14] Also trigger on exit"; - } - - 307 - { - title = "Character Ability - Once"; - prefix = "(307)"; - } - - 308 - { - title = "Race Only - Once"; - prefix = "(308)"; - } - - 309 - { - title = "CTF Red Team - Continuous"; - prefix = "(309)"; - } - - 310 - { - title = "CTF Red Team - Each Time"; - prefix = "(310)"; - flags16384text = "[14] Also trigger on exit"; - } - - 311 - { - title = "CTF Blue Team - Continuous"; - prefix = "(311)"; - } - - 312 - { - title = "CTF Blue Team - Each Time"; - prefix = "(312)"; - flags16384text = "[14] Also trigger on exit"; - } - - 313 - { - title = "No More Enemies - Once"; - prefix = "(313)"; - } - - 314 - { - title = "Number of Pushables - Continuous"; - prefix = "(314)"; - flags64text = "[6] Number greater or equal"; - flags512text = "[9] Number less"; - } - - 315 - { - title = "Number of Pushables - Once"; - prefix = "(315)"; - flags64text = "[6] Number greater or equal"; - flags512text = "[9] Number less"; - } - - 317 - { - title = "Condition Set Trigger - Continuous"; - prefix = "(317)"; - } - - 318 - { - title = "Condition Set Trigger - Once"; - prefix = "(318)"; - } - - 319 - { - title = "Unlockable - Continuous"; - prefix = "(319)"; - } - - 320 - { - title = "Unlockable - Once"; - prefix = "(320)"; - } - - 321 - { - title = "Trigger After X Calls - Continuous"; - prefix = "(321)"; - flags64text = "[6] Trigger more than once"; - - } - - 322 - { - title = "Trigger After X Calls - Each Time"; - prefix = "(322)"; - flags64text = "[6] Trigger more than once"; - } - - 323 - { - title = "NiGHTSerize - Each Time"; - prefix = "(323)"; - flags2text = "[1] Mare >= Front X Offset"; - flags8text = "[3] Run only if player is NiGHTS"; - flags16text = "[4] Count from lowest of players"; - flags32text = "[5] Lap <= Front Y Offset"; - flags64text = "[6] Mare <= Front X Offset"; - flags128text = "[7] Lap >= Front Y Offset"; - flags256text = "[8] Count laps from Bonus Time"; - flags512text = "[9] Count from triggering player"; - flags16384text = "[14] Run if no more mares"; - flags32768text = "[15] Run if player is not NiGHTS"; - } - - 324 - { - title = "NiGHTSerize - Once"; - flags2text = "[1] Mare >= Front X Offset"; - flags8text = "[3] Run only if player is NiGHTS"; - flags16text = "[4] Count from lowest of players"; - flags32text = "[5] Lap <= Front Y Offset"; - flags64text = "[6] Mare <= Front X Offset"; - flags128text = "[7] Lap >= Front Y Offset"; - flags256text = "[8] Count laps from Bonus Time"; - flags512text = "[9] Count from triggering player"; - flags16384text = "[14] Run if no more mares"; - flags32768text = "[15] Run if player is not NiGHTS"; - prefix = "(324)"; - } - - 325 - { - title = "De-NiGHTSerize - Each Time"; - flags2text = "[1] Mare >= Front X Offset"; - flags8text = "[3] Run if anyone is NiGHTS"; - flags16text = "[4] Count from lowest of players"; - flags32text = "[5] Lap <= Front Y Offset"; - flags64text = "[6] Mare <= Front X Offset"; - flags128text = "[7] Lap >= Front Y Offset"; - flags256text = "[8] Count laps from Bonus Time"; - flags512text = "[9] Count from triggering player"; - flags32768text = "[15] Run if no one is NiGHTS"; - prefix = "(325)"; - } - - 326 - { - title = "De-NiGHTSerize - Once"; - flags2text = "[1] Mare >= Front X Offset"; - flags8text = "[3] Run if anyone is NiGHTS"; - flags16text = "[4] Count from lowest of players"; - flags32text = "[5] Lap <= Front Y Offset"; - flags64text = "[6] Mare <= Front X Offset"; - flags128text = "[7] Lap >= Front Y Offset"; - flags256text = "[8] Count laps from Bonus Time"; - flags512text = "[9] Count from triggering player"; - flags32768text = "[15] Run if no one is NiGHTS"; - prefix = "(326)"; - } - - 327 - { - title = "NiGHTS Lap - Each Time"; - flags2text = "[1] Mare >= Front X Offset"; - flags16text = "[4] Count from lowest of players"; - flags32text = "[5] Lap <= Front Y Offset"; - flags64text = "[6] Mare <= Front X Offset"; - flags128text = "[7] Lap >= Front Y Offset"; - flags256text = "[8] Count laps from Bonus Time"; - flags512text = "[9] Count from triggering player"; - prefix = "(327)"; - } - - 328 - { - title = "NiGHTS Lap - Once"; - flags2text = "[1] Mare >= Front X Offset"; - flags16text = "[4] Count from lowest of players"; - flags32text = "[5] Lap <= Front Y Offset"; - flags64text = "[6] Mare <= Front X Offset"; - flags128text = "[7] Lap >= Front Y Offset"; - flags256text = "[8] Count laps from Bonus Time"; - flags512text = "[9] Count from triggering player"; - prefix = "(328)"; - } - - 329 - { - title = "Ideya Capture Touch - Each Time"; - flags2text = "[1] Mare >= Front X Offset"; - flags8text = "[3] Run regardless of spheres"; - flags16text = "[4] Count from lowest of players"; - flags32text = "[5] Lap <= Front Y Offset"; - flags64text = "[6] Mare <= Front X Offset"; - flags128text = "[7] Lap >= Front Y Offset"; - flags256text = "[8] Count laps from Bonus Time"; - flags512text = "[9] Count from triggering player"; - flags16384text = "[14] Only if not enough spheres"; - flags32768text = "[15] Run when entering Capture"; - prefix = "(329)"; - } - - 330 - { - title = "Ideya Capture Touch - Once"; - flags2text = "[1] Mare >= Front X Offset"; - flags8text = "[3] Run regardless of spheres"; - flags16text = "[4] Count from lowest of players"; - flags32text = "[5] Lap <= Front Y Offset"; - flags64text = "[6] Mare <= Front X Offset"; - flags128text = "[7] Lap >= Front Y Offset"; - flags256text = "[8] Count laps from Bonus Time"; - flags512text = "[9] Count from triggering player"; - flags16384text = "[14] Only if not enough spheres"; - flags32768text = "[15] Run when entering Capture"; - prefix = "(330)"; - } - - 331 - { - title = "Player Skin - Continuous"; - flags64text = "[6] Disable for this skin"; - prefix = "(331)"; - } - - 332 - { - title = "Player Skin - Each Time"; - flags64text = "[6] Disable for this skin"; - prefix = "(332)"; - } - - 333 - { - title = "Player Skin - Once"; - flags64text = "[6] Disable for this skin"; - prefix = "(333)"; - } - - 399 - { - title = "Level Load"; - prefix = "(399)"; - } - } - - linedefexecsector - { - title = "Linedef Executor (sector)"; - - 400 - { - title = "Set Tagged Sector's Floor Height/Texture"; - prefix = "(400)"; - flags8text = "[3] Set delay by backside sector"; - flags64text = "[6] Keep floor flat"; - } - - 401 - { - title = "Set Tagged Sector's Ceiling Height/Texture"; - prefix = "(401)"; - flags8text = "[3] Set delay by backside sector"; - } - - 402 - { - title = "Set Tagged Sector's Light Level"; - prefix = "(402)"; - flags8text = "[3] Set delay by backside sector"; - } - - 409 - { - title = "Change Tagged Sector's Tag"; - prefix = "(409)"; - flags8text = "[3] Set delay by backside sector"; - } - - 410 - { - title = "Change Front Sector's Tag"; - prefix = "(410)"; - flags8text = "[3] Set delay by backside sector"; - } - - 416 - { - title = "Start Adjustable Flickering Light"; - prefix = "(416)"; - flags8text = "[3] Set delay by backside sector"; - flags64text = "[6] Second level from back"; - } - - 417 - { - title = "Start Adjustable Pulsating Light"; - prefix = "(417)"; - flags8text = "[3] Set delay by backside sector"; - flags64text = "[6] Second level from back"; - } - - 418 - { - title = "Start Adjustable Blinking Light (unsynchronized)"; - prefix = "(418)"; - flags8text = "[3] Set delay by backside sector"; - flags64text = "[6] Second level from back"; - } - - 419 - { - title = "Start Adjustable Blinking Light (synchronized)"; - prefix = "(419)"; - flags8text = "[3] Set delay by backside sector"; - flags64text = "[6] Second level from back"; - } - - 420 - { - title = "Fade Light Level"; - prefix = "(420)"; - flags8text = "[3] Set delay by backside sector"; - flags16text = "[4] Set params by X/Y offsets"; - flags512text = "[9] Speed = Tic Duration"; - flags1024text = "[10] Override existing fade"; - } - - 421 - { - title = "Stop Lighting Effect"; - prefix = "(421)"; - flags8text = "[3] Set delay by backside sector"; - } - - 435 - { - title = "Change Plane Scroller Direction"; - prefix = "(435)"; - flags8text = "[3] Set delay by backside sector"; - } - } - - linedefexecplane - { - title = "Linedef Executor (plane movement)"; - - 403 - { - title = "Move Tagged Sector's Floor"; - prefix = "(403)"; - flags2text = "[1] Trigger linedef executor"; - flags8text = "[3] Set delay by backside sector"; - flags64text = "[6] Change floor flat"; - } - - 404 - { - title = "Move Tagged Sector's Ceiling"; - prefix = "(404)"; - flags2text = "[1] Trigger linedef executor"; - flags8text = "[3] Set delay by backside sector"; - flags64text = "[6] Change ceiling flat"; - } - - 405 - { - title = "Move Floor According to Front Texture Offsets"; - prefix = "(405)"; - flags8text = "[3] Set delay by backside sector"; - flags64text = "[6] Move instantly"; - } - - 407 - { - title = "Move Ceiling According to Front Texture Offsets"; - prefix = "(407)"; - flags8text = "[3] Set delay by backside sector"; - flags64text = "[6] Move instantly"; - } - - 411 - { - title = "Stop Plane Movement"; - prefix = "(411)"; - flags8text = "[3] Set delay by backside sector"; - } - - 428 - { - title = "Start Platform Movement"; - prefix = "(428)"; - flags8text = "[3] Set delay by backside sector"; - flags64text = "[6] Move upwards at start"; - } - - 429 - { - title = "Crush Ceiling Once"; - prefix = "(429)"; - flags8text = "[3] Set delay by backside sector"; - flags512text = "[9] Double, constant speed"; - } - - 430 - { - title = "Crush Floor Once"; - prefix = "(430)"; - flags8text = "[3] Set delay by backside sector"; - } - - 431 - { - title = "Crush Floor and Ceiling Once"; - prefix = "(431)"; - flags8text = "[3] Set delay by backside sector"; - flags512text = "[9] Double, constant speed"; - } - } - - linedefexecplayer - { - title = "Linedef Executor (player/object)"; - - 412 - { - title = "Teleporter"; - prefix = "(412)"; - flags2text = "[1] Silent"; - flags8text = "[3] Set delay by backside sector"; - flags64text = "[6] Retain angle"; - flags256text = "[8] Relative, silent"; - flags512text = "[9] Retain momentum"; - } - - 425 - { - title = "Change Object State"; - prefix = "(425)"; - flags8text = "[3] Set delay by backside sector"; - } - - 426 - { - title = "Stop Object"; - prefix = "(426)"; - flags8text = "[3] Set delay by backside sector"; - flags64text = "[6] Teleport to sector center"; - } - - 427 - { - title = "Award Score"; - prefix = "(427)"; - flags8text = "[3] Set delay by backside sector"; - } - - 432 - { - title = "Enable/Disable 2D Mode"; - prefix = "(432)"; - flags8text = "[3] Set delay by backside sector"; - flags64text = "[6] Return to 3D"; - } - - 433 - { - title = "Enable/Disable Gravity Flip"; - prefix = "(433)"; - flags8text = "[3] Set delay by backside sector"; - flags64text = "[6] Return to normal"; - } - - 434 - { - title = "Award Power-Up"; - prefix = "(434)"; - flags2text = "[1] Use back upper texture"; - flags8text = "[3] Set delay by backside sector"; - flags64text = "[6] No time limit"; - } - - 437 - { - title = "Disable Player Control"; - prefix = "(437)"; - flags8text = "[3] Set delay by backside sector"; - flags64text = "[6] Allow jumping"; - } - - 438 - { - title = "Change Object Size"; - prefix = "(438)"; - flags8text = "[3] Set delay by backside sector"; - } - - 442 - { - title = "Change Object Type State"; - prefix = "(442)"; - flags8text = "[3] Set delay by backside sector"; - } - - 457 - { - title = "Track Object's Angle"; - prefix = "(457)"; - flags8text = "[3] Set delay by backside sector"; - flags128text = "[7] Don't stop after first fail"; - } - - 458 - { - title = "Stop Tracking Object's Angle"; - prefix = "(458)"; - flags8text = "[3] Set delay by backside sector"; - } - - 460 - { - title = "Award Rings"; - prefix = "(460)"; - } - - 461 - { - title = "Spawn Object"; - prefix = "(461)"; - flags64text = "[6] Spawn inside a range"; - } - - 462 - { - title = "Stop Timer/Exit Stage in Record Attack"; - prefix = "(462)"; - } - } - - linedefexecmisc - { - title = "Linedef Executor (misc.)"; - - 413 - { - title = "Change Music"; - prefix = "(413)"; - flags2text = "[1] Keep after death"; - flags8text = "[3] Set delay by backside sector"; - flags32text = "[5] Seek to current song position"; - flags64text = "[6] For everyone"; - flags128text = "[7] Fade to custom volume"; - flags512text = "[9] Don't loop"; - flags16384text = "[14] Force music reload"; - } - - 414 - { - title = "Play Sound Effect"; - prefix = "(414)"; - flags2text = "[1] From calling sector"; - flags8text = "[3] Set delay by backside sector"; - flags64text = "[6] From nowhere for triggerer"; - flags512text = "[9] For everyone"; - flags1024text = "[10] From tagged sectors"; - } - - 415 - { - title = "Run Script"; - prefix = "(415)"; - flags8text = "[3] Set delay by backside sector"; - } - - 422 - { - title = "Switch to Cut-Away View"; - prefix = "(422)"; - flags8text = "[3] Set delay by backside sector"; - flags64text = "[6] Adjust pitch"; - } - - 423 - { - title = "Change Sky"; - prefix = "(423)"; - flags8text = "[3] Set delay by backside sector"; - flags64text = "[6] For everyone"; - } - - 424 - { - title = "Change Weather"; - prefix = "(424)"; - flags8text = "[3] Set delay by backside sector"; - flags64text = "[6] For everyone"; - } - - 436 - { - title = "Shatter FOF"; - prefix = "(436)"; - flags8text = "[3] Set delay by backside sector"; - } - - 439 - { - title = "Change Tagged Linedef's Textures"; - prefix = "(439)"; - flags8text = "[3] Set delay by backside sector"; - flags64text = "[6] Only existing"; - } - - 440 - { - title = "Start Metal Sonic Race"; - prefix = "(440)"; - flags8text = "[3] Set delay by backside sector"; - } - - 441 - { - title = "Condition Set Trigger"; - prefix = "(441)"; - flags8text = "[3] Set delay by backside sector"; - } - - 443 - { - title = "Call Lua Function"; - prefix = "(443)"; - flags8text = "[3] Set delay by backside sector"; - } - - 444 - { - title = "Earthquake"; - prefix = "(444)"; - flags8text = "[3] Set delay by backside sector"; - } - - - 445 - { - title = "Make FOF Disappear/Reappear"; - prefix = "(445)"; - flags8text = "[3] Set delay by backside sector"; - flags64text = "[6] Reappear"; - } - - 446 - { - title = "Make FOF Crumble"; - prefix = "(446)"; - flags2text = "[1] Flags determine respawn"; - flags8text = "[3] Set delay by backside sector"; - flags64text = "[6] Don't respawn"; - } - - 447 - { - title = "Change Tagged Sector's Colormap"; - prefix = "(447)"; - flags8text = "[3] Set delay by backside sector"; - flags16text = "[4] Front X/Y = Alpha"; - flags32text = "[5] Subtract Red value"; - flags64text = "[6] Subtract Green value"; - flags128text = "[7] Subtract Blue value"; - flags256text = "[8] Calc relative values"; - flags32768text = "[15] Use back side colormap"; - } - - 448 - { - title = "Change Skybox"; - prefix = "(448)"; - flags2text = "[1] Change centerpoint"; - flags8text = "[3] Set delay by backside sector"; - flags64text = "[6] For everyone"; - flags512text = "[9] Don't change viewpoint"; - } - - 450 - { - title = "Execute Linedef Executor (specific tag)"; - prefix = "(450)"; - flags8text = "[3] Set delay by backside sector"; - } - - 451 - { - title = "Execute Linedef Executor (random tag in range)"; - prefix = "(451)"; - flags8text = "[3] Set delay by backside sector"; - } - - 452 - { - title = "Set FOF Translucency"; - prefix = "(452)"; - flags8text = "[3] Set delay by backside sector"; - flags64text = "[6] Do not handle FF_TRANS"; - flags256text = "[8] Set relative to current val"; - } - - 453 - { - title = "Fade FOF"; - prefix = "(453)"; - flags2text = "[1] Do not handle FF_EXISTS"; - flags8text = "[3] Set delay by backside sector"; - flags32text = "[5] No collision during fade"; - flags64text = "[6] Do not handle FF_TRANS"; - flags128text = "[7] Do not handle lighting"; - flags256text = "[8] Set relative to current val"; - flags512text = "[9] Speed = Tic Duration"; - flags1024text = "[10] Override existing fade"; - flags16384text = "[14] Do not handle collision"; - flags32768text = "[15] Use exact alpha in OGL"; - } - - 454 - { - title = "Stop Fading FOF"; - prefix = "(454)"; - flags2text = "[1] Do not finalize collision"; - flags8text = "[3] Set delay by backside sector"; - } - - 455 - { - title = "Fade Tagged Sector's Colormap"; - prefix = "(455)"; - flags8text = "[3] Set delay by backside sector"; - flags16text = "[4] Front X/Y = Alpha"; - flags32text = "[5] Subtract Red value"; - flags64text = "[6] Subtract Green value"; - flags128text = "[7] Subtract Blue value"; - flags256text = "[8] Calc relative values"; - flags512text = "[9] Speed = Tic Duration"; - flags1024text = "[10] Override existing fade"; - flags16384text = "[14] Fade from invisible black"; - flags32768text = "[15] Use back side colormap"; - } - - 456 - { - title = "Stop Fading Tagged Sector's Colormap"; - prefix = "(456)"; - flags8text = "[3] Set delay by backside sector"; - } - - 459 - { - title = "Control Text Prompt"; - prefix = "(459)"; - flags2text = "[1] Close text prompt"; - flags8text = "[3] Set delay by backside sector"; - flags32text = "[5] Run executor tag on close"; - flags64text = "[6] For everyone"; - flags128text = "[7] Do not block controls"; - flags256text = "[8] Do not freeze time"; - flags32768text = "[15] Find prompt by name"; - } - } - - linedefexecpoly - { - title = "Linedef Executor (polyobject)"; - - 480 - { - title = "Door Slide"; - prefix = "(480)"; - flags8text = "[3] Set delay by backside sector"; - } - - 481 - { - title = "Door Swing"; - prefix = "(481)"; - flags8text = "[3] Set delay by backside sector"; - } - - 482 - { - title = "Move"; - prefix = "(482)"; - flags8text = "[3] Set delay by backside sector"; - } - - 483 - { - title = "Move, Override"; - prefix = "(483)"; - flags8text = "[3] Set delay by backside sector"; - } - - 484 - { - title = "Rotate Right"; - prefix = "(484)"; - flags8text = "[3] Set delay by backside sector"; - flags64text = "[6] Don't turn players"; - flags512text = "[9] Turn all objects"; - } - - 485 - { - title = "Rotate Right, Override"; - prefix = "(485)"; - flags8text = "[3] Set delay by backside sector"; - flags64text = "[6] Don't turn players"; - flags512text = "[9] Turn all objects"; - } - - 486 - { - title = "Rotate Left"; - prefix = "(486)"; - flags8text = "[3] Set delay by backside sector"; - flags64text = "[6] Don't turn players"; - flags512text = "[9] Turn all objects"; - } - - 487 - { - title = "Rotate Left, Override"; - prefix = "(487)"; - flags8text = "[3] Set delay by backside sector"; - flags64text = "[6] Don't turn players"; - flags512text = "[9] Turn all objects"; - } - - 488 - { - title = "Move by Waypoints"; - prefix = "(488)"; - flags8text = "[3] Set delay by backside sector"; - flags32text = "[5] Reverse order"; - flags128text = "[7] There and back"; - flags256text = "[8] Return when done"; - flags512text = "[9] Loop movement"; - } - - 489 - { - title = "Turn Invisible, Intangible"; - prefix = "(489)"; - flags8text = "[3] Set delay by backside sector"; - flags64text = "[6] Only invisible"; - } - - 490 - { - title = "Turn Visible, Tangible"; - prefix = "(490)"; - flags8text = "[3] Set delay by backside sector"; - flags64text = "[6] Only visible"; - } - - 491 - { - title = "Set Translucency"; - prefix = "(491)"; - flags8text = "[3] Set delay by backside sector"; - flags16text = "[4] Set raw alpha by Front X"; - flags256text = "[8] Calc relative values"; - } - - 492 - { - title = "Fade Translucency"; - prefix = "(492)"; - flags8text = "[3] Set delay by backside sector"; - flags16text = "[4] Set raw alpha by Front X"; - flags32text = "[5] No collision during fade"; - flags256text = "[8] Calc relative values"; - flags512text = "[9] Speed = Tic Duration"; - flags1024text = "[10] Override existing fade"; - flags16384text = "[14] Do not handle collision"; - } - } - - wallscroll - { - title = "Wall Scrolling"; - - 500 - { - title = "Scroll Wall Front Side Left"; - prefix = "(500)"; - } - - 501 - { - title = "Scroll Wall Front Side Right"; - prefix = "(501)"; - } - - 502 - { - title = "Scroll Wall According to Linedef"; - prefix = "(502)"; - } - - 503 - { - title = "Scroll Wall According to Linedef (Accelerative)"; - prefix = "(503)"; - } - - 504 - { - title = "Scroll Wall According to Linedef (Displacement)"; - prefix = "(504)"; - } - - 505 - { - title = "Scroll Texture by Front Side Offsets"; - prefix = "(505)"; - } - - 506 - { - title = "Scroll Texture by Back Side Offsets"; - prefix = "(506)"; - } - } - - planescroll - { - title = "Plane Scrolling"; - - 510 - { - title = "Scroll Floor Texture"; - prefix = "(510)"; - } - - 511 - { - title = "Scroll Floor Texture (Accelerative)"; - prefix = "(511)"; - } - - 512 - { - title = "Scroll Floor Texture (Displacement)"; - prefix = "(512)"; - } - - 513 - { - title = "Scroll Ceiling Texture"; - prefix = "(513)"; - } - - 514 - { - title = "Scroll Ceiling Texture (Accelerative)"; - prefix = "(514)"; - } - - 515 - { - title = "Scroll Ceiling Texture (Displacement)"; - prefix = "(515)"; - } - - 520 - { - title = "Carry Objects on Floor"; - prefix = "(520)"; - } - - 521 - { - title = "Carry Objects on Floor (Accelerative)"; - prefix = "(521)"; - flags64text = "[6] Even across edges"; - } - - 522 - { - title = "Carry Objects on Floor (Displacement)"; - prefix = "(522)"; - } - - 523 - { - title = "Carry Objects on Ceiling"; - prefix = "(523)"; - flags64text = "[6] Even across edges"; - } - - 524 - { - title = "Carry Objects on Ceiling (Accelerative)"; - prefix = "(524)"; - } - - 525 - { - title = "Carry Objects on Ceiling (Displacement)"; - prefix = "(525)"; - } - - 530 - { - title = "Scroll Floor Texture and Carry Objects"; - prefix = "(530)"; - flags64text = "[6] Even across edges"; - } - - 531 - { - title = "Scroll Floor Texture and Carry Objects (Accelerative)"; - prefix = "(531)"; - } - - 532 - { - title = "Scroll Floor Texture and Carry Objects (Displacement)"; - prefix = "(532)"; - } - - 533 - { - title = "Scroll Ceiling Texture and Carry Objects"; - prefix = "(533)"; - flags64text = "[6] Even across edges"; - } - - 534 - { - title = "Scroll Ceiling Texture and Carry Objects (Accelerative)"; - prefix = "(534)"; - } - - 535 - { - title = "Scroll Ceiling Texture and Carry Objects (Displacement)"; - prefix = "(535)"; - } - } - - pusher - { - title = "Pusher"; - - 541 - { - title = "Wind"; - prefix = "(541)"; - flags512text = "[9] Player slides"; - flags64text = "[6] Even across edges"; - } - - 542 - { - title = "Upwards Wind"; - prefix = "(542)"; - flags512text = "[9] Player slides"; - flags64text = "[6] Even across edges"; - } - - 543 - { - title = "Downwards Wind"; - prefix = "(543)"; - flags512text = "[9] Player slides"; - flags64text = "[6] Even across edges"; - } - - 544 - { - title = "Current"; - prefix = "(544)"; - flags512text = "[9] Player slides"; - flags64text = "[6] Even across edges"; - } - - 545 - { - title = "Upwards Current"; - prefix = "(545)"; - flags512text = "[9] Player slides"; - flags64text = "[6] Even across edges"; - } - - 546 - { - title = "Downwards Current"; - prefix = "(546)"; - flags512text = "[9] Player slides"; - flags64text = "[6] Even across edges"; - } - - 547 - { - title = "Push/Pull"; - prefix = "(547)"; - } - } - - light - { - title = "Lighting"; - - 600 - { - title = "Floor Lighting"; - prefix = "(600)"; - } - - 601 - { - title = "Ceiling Lighting"; - prefix = "(601)"; - } - - 602 - { - title = "Adjustable Pulsating Light"; - prefix = "(602)"; - } - - 603 - { - title = "Adjustable Flickering Light"; - prefix = "(603)"; - } - - 604 - { - title = "Adjustable Blinking Light (unsynchronized)"; - prefix = "(604)"; - } - - 605 - { - title = "Adjustable Blinking Light (synchronized)"; - prefix = "(605)"; - } - - 606 - { - title = "Colormap"; - prefix = "(606)"; - } - } - - slope - { - title = "Slope"; - - 700 - { - title = "Slope Frontside Floor"; - prefix = "(700)"; - flags2048text = "[11] No physics"; - flags4096text = "[12] Dynamic"; - slope = "regular"; - slopeargs = 1; - } - - 701 - { - title = "Slope Frontside Ceiling"; - prefix = "(701)"; - flags2048text = "[11] No physics"; - flags4096text = "[12] Dynamic"; - slope = "regular"; - slopeargs = 2; - } - - 702 - { - title = "Slope Frontside Floor and Ceiling"; - prefix = "(702)"; - flags2048text = "[11] No physics"; - flags4096text = "[12] Dynamic"; - slope = "regular"; - slopeargs = 3; - } - - 703 - { - title = "Slope Frontside Floor and Backside Ceiling"; - prefix = "(703)"; - flags2048text = "[11] No physics"; - flags4096text = "[12] Dynamic"; - slope = "regular"; - slopeargs = 9; - } - - 704 - { - title = "Slope Frontside Floor by 3 Tagged Vertex Things"; - prefix = "(704)"; - flags2048text = "[11] No physics"; - flags4096text = "[12] Dynamic"; - flags8192text = "[13] Use tag and offsets"; - slope = "vertex"; - slopeargs = 0; - } - - 705 - { - title = "Slope Frontside Ceiling by 3 Tagged Vertex Things"; - prefix = "(705)"; - flags2048text = "[11] No physics"; - flags4096text = "[12] Dynamic"; - flags8192text = "[13] Use tag and offsets"; - slope = "vertex"; - slopeargs = 1; - } - - 710 - { - title = "Slope Backside Floor"; - prefix = "(710)"; - flags2048text = "[11] No physics"; - flags4096text = "[12] Dynamic"; - slope = "regular"; - slopeargs = 4; - } - - 711 - { - title = "Slope Backside Ceiling"; - prefix = "(711)"; - flags2048text = "[11] No physics"; - flags4096text = "[12] Dynamic"; - slope = "regular"; - slopeargs = 8; - } - - 712 - { - title = "Slope Backside Floor and Ceiling"; - prefix = "(712)"; - flags2048text = "[11] No physics"; - flags4096text = "[12] Dynamic"; - slope = "regular"; - slopeargs = 12; - } - - 713 - { - title = "Slope Backside Floor and Frontside Ceiling"; - prefix = "(713)"; - flags2048text = "[11] No physics"; - flags4096text = "[12] Dynamic"; - slope = "regular"; - slopeargs = 6; - } - - 714 - { - title = "Slope Backside Floor by 3 Tagged Vertex Things"; - prefix = "(714)"; - flags2048text = "[11] No physics"; - flags4096text = "[12] Dynamic"; - flags8192text = "[13] Use tag and offsets"; - slope = "vertex"; - slopeargs = 2; - } - - 715 - { - title = "Slope Backside Ceiling by 3 Tagged Vertex Things"; - prefix = "(715)"; - flags2048text = "[11] No physics"; - flags4096text = "[12] Dynamic"; - flags8192text = "[13] Use tag and offsets"; - slope = "vertex"; - slopeargs = 3; - } - - 720 - { - title = "Copy Frontside Floor Slope from Line Tag"; - prefix = "(720)"; - slope = "copy"; - slopeargs = 1; - } - - 721 - { - title = "Copy Frontside Ceiling Slope from Line Tag"; - prefix = "(721)"; - slope = "copy"; - slopeargs = 2; - } - - 722 - { - title = "Copy Frontside Floor and Ceiling Slope from Line Tag"; - prefix = "(722)"; - slope = "copy"; - slopeargs = 3; - } - - 799 - { - title = "Set Tagged Dynamic Slope Vertex to Front Sector Height"; - prefix = "(799)"; - } - } - - transwall - { - title = "Translucent Wall"; - - 900 - { - title = "90% Opaque"; - prefix = "(900)"; - } - - 901 - { - title = "80% Opaque"; - prefix = "(901)"; - } - - 902 - { - title = "70% Opaque"; - prefix = "(902)"; - } - - 903 - { - title = "60% Opaque"; - prefix = "(903)"; - } - - 904 - { - title = "50% Opaque"; - prefix = "(904)"; - } - - 905 - { - title = "40% Opaque"; - prefix = "(905)"; - } - - 906 - { - title = "30% Opaque"; - prefix = "(906)"; - } - - 907 - { - title = "20% Opaque"; - prefix = "(907)"; - } - - 908 - { - title = "10% Opaque"; - prefix = "(908)"; - } - - 909 - { - title = "Fog Wall"; - prefix = "(909)"; - } - } -} - -udmf -{ - misc - { - title = "Miscellaneous"; - - 0 - { - title = "None"; - prefix = "(0)"; - } - } -} \ No newline at end of file diff --git a/extras/conf/Includes/SRB222_misc.cfg b/extras/conf/Includes/SRB222_misc.cfg deleted file mode 100644 index ce23388b2..000000000 --- a/extras/conf/Includes/SRB222_misc.cfg +++ /dev/null @@ -1,726 +0,0 @@ -linedefflags -{ - 1 = "[0] Impassable"; - 2 = "[1] Block Enemies"; - 4 = "[2] Double-Sided"; - 8 = "[3] Upper Unpegged"; - 16 = "[4] Lower Unpegged"; - 32 = "[5] Slope Skew (E1)"; - 64 = "[6] Not Climbable"; - 128 = "[7] No Midtexture Skew (E2)"; - 256 = "[8] Peg Midtexture (E3)"; - 512 = "[9] Solid Midtexture (E4)"; - 1024 = "[10] Repeat Midtexture (E5)"; - 2048 = "[11] Netgame Only"; - 4096 = "[12] No Netgame"; - 8192 = "[13] Effect 6"; - 16384 = "[14] Bouncy Wall"; - 32768 = "[15] Transfer Line"; -} - - -// LINEDEF ACTIVATIONS -// Make sure these are in order from lowest value to highest value -linedefactivations -{ -} - - -// Linedef flags UDMF translation table -// This is needed for copy/paste and prefabs to work properly -// When the UDMF field name is prefixed with ! it is inverted -linedefflagstranslation -{ - 1 = "blocking"; - 2 = "blockmonsters"; - 4 = "twosided"; - 8 = "dontpegtop"; - 16 = "dontpegbottom"; - 32 = "skewtd"; - 64 = "noclimb"; - 128 = "noskew"; - 256 = "midpeg"; - 512 = "midsolid"; - 1024 = "wrapmidtex"; - 2048 = "netonly"; - 4096 = "nonet"; - 8192 = "effect6"; - 16384 = "bouncy"; - 32768 = "transfer"; -} - - -linedefflags_udmf -{ - blocking = "Impassable"; - blockmonsters = "Block Enemies"; - twosided = "Double-Sided"; - dontpegtop = "Upper Unpegged"; - dontpegbottom = "Lower Unpegged"; - skewtd = "Slope Skew"; - noclimb = "Not Climbable"; - noskew = "No Midtexture Skew"; - midpeg = "Peg Midtexture"; - midsolid = "Solid Midtexture"; - wrapmidtex = "Repeat Midtexture"; -// netonly = "Netgame-Only special"; -// nonet = "No netgame special"; -// effect6 = "Effect 6"; - bouncy = "Bouncy Wall"; -// transfer = "Transfer Line"; -} - - -linedefactivations_udmf -{ - notriggerorder = "Out of Order"; - netonly = "Netgame-Only"; - nonet = "No netgame"; -} - -sidedefflags -{ - clipmidtex = "Clip middle texture"; - wrapmidtex = "Wrap middle texture"; - smoothlighting = "Smooth lighting"; - nofakecontrast = "Even lighting"; - nodecals = "No decals"; - lightfog = "Use sidedef brightness on fogged walls"; -} - -//RENDER STYLES -thingrenderstyles -{ -} - -linedefrenderstyles -{ - translucent = "Translucent"; - fog = "Fog"; -} - -sectorrenderstyles -{ -} - -thingflags -{ - 1 = "[1] Extra"; - 2 = "[2] Flip"; - 4 = "[4] Special"; - 8 = "[8] Ambush"; -} - -// THING FLAGS -thingflags_udmf -{ - extra = "Extra"; - flip = "Flip"; - special = "Special"; - ambush = "Ambush"; -} - - -// Thing flags UDMF translation table -// This is needed for copy/paste and prefabs to work properly -// When the UDMF field name is prefixed with ! it is inverted -thingflagstranslation -{ - 1 = "extra"; - 2 = "flip"; - 4 = "special"; - 8 = "ambush"; -} - - -// DEFAULT SECTOR BRIGHTNESS LEVELS -sectorbrightness -{ - 255; - 248; - 240; - 232; - 224; - 216; - 208; - 200; - 192; - 184; - 176; - 168; - 160; - 152; - 144; - 136; - 128; - 120; - 112; - 104; - 96; - 88; - 80; - 72; - 64; - 56; - 48; - 40; - 32; - 24; - 16; - 8; - 0; -} - -/* -TEXTURES AND FLAT SOURCES -This tells Doom Builder where to find the information for textures -and flats in the IWAD file, Addition WAD file and Map WAD file. - -Start and end lumps must be given in a structure (of which the -key name doesnt matter) and any textures or flats in between them -are loaded in either the textures category or flats category. - -For textures: PNAMES, TEXTURE1 and TEXTURE2 are loaded by default. -*/ -textures -{ - zdoom1 - { - start = "TX_START"; - end = "TX_END"; - } -} - -/* -ADDITIONAL UNIVERSAL DOOM MAP FORMAT FIELD DEFINITIONS -Only add fields here that Doom Builder does not edit with its own user-interface! -The "default" field must match the UDMF specifications! - -Field data types: -0 = integer * -1 = float -2 = string -3 = bool -4 = linedef action (integer) * -5 = sector effect (integer) * -6 = texture (string) -7 = flat (string) -8 = angle in degrees (integer) -9 = angle in radians (float) -10 = XXRRGGBB color (integer) -11 = enum option (integer) * -12 = enum bits (integer) * -13 = sector tag (integer) * -14 = thing tag (integer) * -15 = linedef tag (integer) * -16 = enum option (string) -17 = angle in degrees (float) -22 = byte angle (integer) -*/ -universalfields -{ - sector - { - friction - { - name = "Friction"; - type = 1; - default = 1; - } - - specialeffectplanes - { - type = 11; - enum = "floorceiling"; - default = 0; - } - - colormapbegin - { - type = 0; - default = 0; - } - - colormapend - { - type = 0; - default = 33; - } - - foglighting - { - type = 3; - default = false; - } - - teambase - { - type = 11; - enum = "ctfteam"; - default = 0; - } - - triggersector - { - type = 3; - default = false; - } - - triggerobject - { - type = 11; - enum = "triggerobjects"; - default = 0; - } - - triggersurface - { - type = 11; - enum = "triggersurfaces"; - default = 0; - } - - ringdrain - { - type = 1; - default = 0; - } - } - - linedef - { - executordelay - { - type = 0; - default = 0; - } - midtexrepetitions - { - type = 0; - default = 0; - } - arg5 - { - type = 0; - default = 0; - } - arg1str - { - type = 2; - default = ""; - } - } - - thing - { - } -} - -/* -MAP LUMP NAMES -Map lumps are loaded with the map as long as they are right after each other. When the editor -meets a lump which is not defined in this list it will ignore the map if not satisfied. -The order of items defines the order in which lumps will be written to WAD file on save. -To indicate the map header lump, use ~MAP - -Legenda: -required = Lump is required to exist. -blindcopy = Lump will be copied along with the map blindly. (useful for lumps Doom Builder doesn't use) -nodebuild = The nodebuilder generates this lump. -allowempty = The nodebuilder is allowed to leave this lump empty. -scriptbuild = This lump is a text-based script, which should be compiled using current script compiler; -script = This lump is a text-based script. Specify the filename of the script configuration to use. -*/ - -doommaplumpnames -{ - ~MAP - { - required = true; - blindcopy = true; - nodebuild = false; - } - - THINGS - { - required = true; - nodebuild = true; - allowempty = true; - } - - LINEDEFS - { - required = true; - nodebuild = true; - allowempty = false; - } - - SIDEDEFS - { - required = true; - nodebuild = true; - allowempty = false; - } - - VERTEXES - { - required = true; - nodebuild = true; - allowempty = false; - } - - SEGS - { - required = false; - nodebuild = true; - allowempty = false; - } - - SSECTORS - { - required = false; - nodebuild = true; - allowempty = false; - } - - NODES - { - required = false; - nodebuild = true; - allowempty = false; - } - - SECTORS - { - required = true; - nodebuild = true; - allowempty = false; - } - - REJECT - { - required = false; - nodebuild = true; - allowempty = false; - } - - BLOCKMAP - { - required = false; - nodebuild = true; - allowempty = true; - } -} - -udmfmaplumpnames -{ - ZNODES - { - required = false; - nodebuild = true; - allowempty = false; - } - - REJECT - { - required = false; - nodebuild = true; - allowempty = false; - } - - BLOCKMAP - { - required = false; - nodebuild = true; - allowempty = true; - } -} - -// ENUMERATIONS -// These are enumerated lists for linedef types and UDMF fields. -// Reserved names are: angledeg, anglerad, color, texture, flat -enums -{ - falsetrue - { - 0 = "False"; - 1 = "True"; - } - - yesno - { - 0 = "Yes"; - 1 = "No"; - } - - noyes - { - 0 = "No"; - 1 = "Yes"; - } - - onoff - { - 0 = "On"; - 1 = "Off"; - } - - offon - { - 0 = "Off"; - 1 = "On"; - } - - updown - { - 0 = "Up"; - 1 = "Down"; - } - - downup - { - 0 = "Down"; - 1 = "Up"; - } - - addset - { - 0 = "Add"; - 1 = "Set"; - } - - floorceiling - { - 0 = "Floor"; - 1 = "Ceiling"; - 2 = "Floor and ceiling"; - } - - triggertype - { - 0 = "Continuous"; - 1 = "Each Time (Enter)"; - 2 = "Each Time (Enter and leave)"; - 3 = "Once"; - } - - frontback - { - 0 = "None"; - 1 = "Front"; - 2 = "Back"; - } - - ctfteam - { - 0 = "None"; - 1 = "Red"; - 2 = "Blue"; - } - - triggerobjects - { - 0 = "Any player"; - 1 = "All players"; - 2 = "Pushable object"; - 3 = "Any object with thinker"; - } - - triggersurfaces - { - 0 = "Floor touch"; - 1 = "Ceiling touch"; - 2 = "Floor or ceiling touch"; - 3 = "Anywhere in sector"; - } - - tangibility - { - 1 = "Intangible from top"; - 2 = "Intangible from bottom"; - 4 = "Don't block players"; - 8 = "Don't block non-players"; - } -} - -//Default things filters -thingsfilters -{ - - filter0 - { - name = "Player starts"; - category = "starts"; - type = -1; - } - - - filter1 - { - name = "Enemies"; - category = "enemies"; - type = -1; - - } - - - filter2 - { - name = "NiGHTS Track"; - category = "nightstrk"; - type = -1; - - } - - - filter3 - { - name = "Normal Gravity"; - category = ""; - type = -1; - - fields - { - 2 = false; - } - - } - - - filter4 - { - name = "Reverse Gravity"; - category = ""; - type = -1; - - fields - { - 2 = true; - } - - } -} - -thingsfilters_udmf -{ -} - -// Special linedefs -speciallinedefs -{ - soundlinedefflag = 64; // See linedefflags - singlesidedflag = 1; // See linedefflags - doublesidedflag = 4; // See linedefflags - impassableflag = 1; - upperunpeggedflag = 8; - lowerunpeggedflag = 16; - repeatmidtextureflag = 1024; - pegmidtextureflag = 256; -} - -speciallinedefs_udmf -{ - soundlinedefflag = "noclimb"; - singlesidedflag = "blocking"; - doublesidedflag = "twosided"; - impassableflag = "blocking"; - upperunpeggedflag = "dontpegtop"; - lowerunpeggedflag = "dontpegbottom"; - repeatmidtextureflag = "wrapmidtex"; - pegmidtextureflag = "midpeg"; -} - -scriptlumpnames -{ - MAINCFG - { - script = "SOC.cfg"; - } - - OBJCTCFG - { - script = "SOC.cfg"; - } - - SOC_ - { - script = "SOC.cfg"; - isprefix = true; - } - - LUA_ - { - script = "Lua.cfg"; - isprefix = true; - } -} - -// Texture sources -textures -{ - zdoom1 - { - start = "TX_START"; - end = "TX_END"; - } -} - -// Patch sources -patches -{ - standard1 - { - start = "P_START"; - end = "P_END"; - } - - standard2 - { - start = "PP_START"; - end = "PP_END"; - } -} - -// Sprite sources -sprites -{ - standard1 - { - start = "S_START"; - end = "S_END"; - } - - standard2 - { - start = "SS_START"; - end = "SS_END"; - } -} - -// Flat sources -flats -{ - standard1 - { - start = "F_START"; - end = "F_END"; - } - - standard2 - { - start = "FF_START"; - end = "FF_END"; - } - - standard3 - { - start = "FF_START"; - end = "F_END"; - } - - standard4 - { - start = "F_START"; - end = "FF_END"; - } -} \ No newline at end of file diff --git a/extras/conf/Includes/SRB222_sectors.cfg b/extras/conf/Includes/SRB222_sectors.cfg deleted file mode 100644 index 3bcbeb1b1..000000000 --- a/extras/conf/Includes/SRB222_sectors.cfg +++ /dev/null @@ -1,109 +0,0 @@ -sectortypes -{ - 0 = "Normal"; - 1 = "Damage"; - 2 = "Damage (Water)"; - 3 = "Damage (Fire)"; - 4 = "Damage (Electrical)"; - 5 = "Spikes"; - 6 = "Death Pit (Camera Tilt)"; - 7 = "Death Pit (No Camera Tilt)"; - 8 = "Instant Kill"; - 9 = "Ring Drainer (Floor Touch)"; - 10 = "Ring Drainer (Anywhere in Sector)"; - 11 = "Special Stage Damage"; - 12 = "Space Countdown"; - 13 = "Ramp Sector (double step-up/down)"; - 14 = "Non-Ramp Sector (no step-down)"; - 15 = "Bouncy FOF"; - 16 = "Trigger Line Ex. (Pushable Objects)"; - 32 = "Trigger Line Ex. (Anywhere, All Players)"; - 48 = "Trigger Line Ex. (Floor Touch, All Players)"; - 64 = "Trigger Line Ex. (Anywhere in Sector)"; - 80 = "Trigger Line Ex. (Floor Touch)"; - 96 = "Trigger Line Ex. (Emerald Check)"; - 112 = "Trigger Line Ex. (NiGHTS Mare)"; - 128 = "Check for Linedef Executor on FOFs"; - 144 = "Egg Capsule"; - 160 = "Special Stage Time/Rings Parameters"; - 176 = "Custom Global Gravity"; - 512 = "Wind/Current"; - 1024 = "Conveyor Belt"; - 1280 = "Speed Pad"; - 4096 = "Star Post Activator"; - 8192 = "Exit/Special Stage Pit/Return Flag"; - 12288 = "CTF Red Team Base"; - 16384 = "CTF Blue Team Base"; - 20480 = "Fan Sector"; - 24576 = "Super Sonic Transform"; - 28672 = "Force Spin"; - 32768 = "Zoom Tube Start"; - 36864 = "Zoom Tube End"; - 40960 = "Circuit Finish Line"; - 45056 = "Rope Hang"; - 49152 = "Intangible to the Camera"; -} - -gen_sectortypes -{ - first - { - 0 = "Normal"; - 1 = "Damage"; - 2 = "Damage (Water)"; - 3 = "Damage (Fire)"; - 4 = "Damage (Electrical)"; - 5 = "Spikes"; - 6 = "Death Pit (Camera Tilt)"; - 7 = "Death Pit (No Camera Tilt)"; - 8 = "Instant Kill"; - 9 = "Ring Drainer (Floor Touch)"; - 10 = "Ring Drainer (Anywhere in Sector)"; - 11 = "Special Stage Damage"; - 12 = "Space Countdown"; - 13 = "Ramp Sector (double step-up/down)"; - 14 = "Non-Ramp Sector (no step-down)"; - 15 = "Bouncy FOF"; - } - - second - { - 0 = "Normal"; - 16 = "Trigger Line Ex. (Pushable Objects)"; - 32 = "Trigger Line Ex. (Anywhere, All Players)"; - 48 = "Trigger Line Ex. (Floor Touch, All Players)"; - 64 = "Trigger Line Ex. (Anywhere in Sector)"; - 80 = "Trigger Line Ex. (Floor Touch)"; - 96 = "Trigger Line Ex. (Emerald Check)"; - 112 = "Trigger Line Ex. (NiGHTS Mare)"; - 128 = "Check for Linedef Executor on FOFs"; - 144 = "Egg Capsule"; - 160 = "Special Stage Time/Rings Parameters"; - 176 = "Custom Global Gravity"; - } - - third - { - 0 = "Normal"; - 512 = "Wind/Current"; - 1024 = "Conveyor Belt"; - 1280 = "Speed Pad"; - } - - fourth - { - 0 = "Normal"; - 4096 = "Star Post Activator"; - 8192 = "Exit/Special Stage Pit/Return Flag"; - 12288 = "CTF Red Team Base"; - 16384 = "CTF Blue Team Base"; - 20480 = "Fan Sector"; - 24576 = "Super Sonic Transform"; - 28672 = "Force Spin"; - 32768 = "Zoom Tube Start"; - 36864 = "Zoom Tube End"; - 40960 = "Circuit Finish Line"; - 45056 = "Rope Hang"; - 49152 = "Intangible to the Camera"; - } -} \ No newline at end of file diff --git a/extras/conf/Includes/SRB222_things.cfg b/extras/conf/Includes/SRB222_things.cfg deleted file mode 100644 index 194e43630..000000000 --- a/extras/conf/Includes/SRB222_things.cfg +++ /dev/null @@ -1,3398 +0,0 @@ -// THING TYPES------------------------------------------------------------------ -// Color values: 1-Dark_Blue 2-Dark_Green 3-Turqoise 4-Dark_Red 5-Purple 6-Brown 7-Gray -// 8-Dark_Gray 9-Blue 10-Green 11-Cyan 12-Red 13-Magenta -// 14-Yellow 15-White 16-Pink 17-Orange 18-Gold 19-Cream - -editor -{ - color = 15; // White - arrow = 1; - title = ""; - error = -1; - width = 8; - height = 16; - sort = 1; - - 3328 = "3D Mode Start"; -} - -starts -{ - color = 1; // Blue - arrow = 1; - title = "Player Starts"; - width = 16; - height = 48; - flags8text = "[8] Spawn on ceiling"; - sprite = "PLAYA0"; - - 1 - { - title = "Player 01 Start"; - sprite = "PLAYA0"; - } - 2 - { - title = "Player 02 Start"; - sprite = "PLAYA0"; - } - 3 - { - title = "Player 03 Start"; - sprite = "PLAYA0"; - } - 4 - { - title = "Player 04 Start"; - sprite = "PLAYA0"; - } - 5 - { - title = "Player 05 Start"; - sprite = "PLAYA0"; - } - 6 - { - title = "Player 06 Start"; - sprite = "PLAYA0"; - } - 7 - { - title = "Player 07 Start"; - sprite = "PLAYA0"; - } - 8 - { - title = "Player 08 Start"; - sprite = "PLAYA0"; - } - 9 - { - title = "Player 09 Start"; - sprite = "PLAYA0"; - } - 10 - { - title = "Player 10 Start"; - sprite = "PLAYA0"; - } - 11 - { - title = "Player 11 Start"; - sprite = "PLAYA0"; - } - 12 - { - title = "Player 12 Start"; - sprite = "PLAYA0"; - } - 13 - { - title = "Player 13 Start"; - sprite = "PLAYA0"; - } - 14 - { - title = "Player 14 Start"; - sprite = "PLAYA0"; - } - 15 - { - title = "Player 15 Start"; - sprite = "PLAYA0"; - } - 16 - { - title = "Player 16 Start"; - sprite = "PLAYA0"; - } - 17 - { - title = "Player 17 Start"; - sprite = "PLAYA0"; - } - 18 - { - title = "Player 18 Start"; - sprite = "PLAYA0"; - } - 19 - { - title = "Player 19 Start"; - sprite = "PLAYA0"; - } - 20 - { - title = "Player 20 Start"; - sprite = "PLAYA0"; - } - 21 - { - title = "Player 21 Start"; - sprite = "PLAYA0"; - } - 22 - { - title = "Player 22 Start"; - sprite = "PLAYA0"; - } - 23 - { - title = "Player 23 Start"; - sprite = "PLAYA0"; - } - 24 - { - title = "Player 24 Start"; - sprite = "PLAYA0"; - } - 25 - { - title = "Player 25 Start"; - sprite = "PLAYA0"; - } - 26 - { - title = "Player 26 Start"; - sprite = "PLAYA0"; - } - 27 - { - title = "Player 27 Start"; - sprite = "PLAYA0"; - } - 28 - { - title = "Player 28 Start"; - sprite = "PLAYA0"; - } - 29 - { - title = "Player 29 Start"; - sprite = "PLAYA0"; - } - 30 - { - title = "Player 30 Start"; - sprite = "PLAYA0"; - } - 31 - { - title = "Player 31 Start"; - sprite = "PLAYA0"; - } - 32 - { - title = "Player 32 Start"; - sprite = "PLAYA0"; - } - 33 - { - title = "Match Start"; - sprite = "NDRNA2A8"; - } - 34 - { - title = "CTF Red Team Start"; - sprite = "SIGNG0"; - } - 35 - { - title = "CTF Blue Team Start"; - sprite = "SIGNE0"; - } -} - -enemies -{ - color = 9; // Light_Blue - arrow = 1; - title = "Enemies"; - - 100 - { - title = "Crawla (Blue)"; - sprite = "POSSA1"; - width = 24; - height = 32; - } - 101 - { - title = "Crawla (Red)"; - sprite = "SPOSA1"; - width = 24; - height = 32; - } - 102 - { - title = "Stupid Dumb Unnamed RoboFish"; - sprite = "FISHA0"; - width = 8; - height = 28; - angletext = "Jump strength"; - } - 103 - { - title = "Buzz (Gold)"; - sprite = "BUZZA1"; - width = 28; - height = 40; - flags8text = "[8] Cannot move"; - } - 104 - { - title = "Buzz (Red)"; - sprite = "RBUZA1"; - width = 28; - height = 40; - flags8text = "[8] Cannot move"; - } - 108 - { - title = "Deton"; - sprite = "DETNA1"; - width = 20; - height = 32; - } - 110 - { - title = "Turret"; - sprite = "TRETA1"; - width = 16; - height = 32; - } - 111 - { - title = "Pop-up Turret"; - sprite = "TURRI1"; - width = 12; - height = 64; - angletext = "Firing delay"; - } - 122 - { - title = "Spring Shell (Green)"; - sprite = "SSHLA1"; - width = 24; - height = 40; - } - 125 - { - title = "Spring Shell (Yellow)"; - sprite = "SSHLI1"; - width = 24; - height = 40; - } - 109 - { - title = "Skim"; - sprite = "SKIMA1"; - width = 16; - height = 24; - } - 113 - { - title = "Jet Jaw"; - sprite = "JJAWA3A7"; - width = 12; - height = 20; - } - 126 - { - title = "Crushstacean"; - sprite = "CRABA0"; - width = 24; - height = 32; - flags8text = "[8] Move left from spawn"; - } - 138 - { - title = "Banpyura"; - sprite = "CR2BA0"; - width = 24; - height = 32; - flags8text = "[8] Move left from spawn"; - } - 117 - { - title = "Robo-Hood"; - sprite = "ARCHA1"; - width = 24; - height = 32; - } - 118 - { - title = "Lance-a-Bot"; - sprite = "CBFSA1"; - width = 32; - height = 72; - } - 1113 - { - title = "Suspicious Lance-a-Bot Statue"; - sprite = "CBBSA1"; - width = 32; - height = 72; - } - 119 - { - title = "Egg Guard"; - sprite = "ESHIA1"; - width = 16; - height = 48; - flags1text = "[1] 90 degrees counter-clockwise"; - flags4text = "[4] 90 degrees clockwise"; - flags8text = "[8] Double speed"; - } - 115 - { - title = "Bird Aircraft Strike Hazard"; - sprite = "VLTRF1"; - width = 12; - height = 24; - } - 120 - { - title = "Green Snapper"; - sprite = "GSNPA1"; - width = 24; - height = 24; - } - 121 - { - title = "Minus"; - sprite = "MNUSA0"; - width = 24; - height = 32; - } - 134 - { - title = "Canarivore"; - sprite = "CANAA0"; - width = 12; - height = 80; - hangs = 1; - } - 123 - { - title = "Unidus"; - sprite = "UNIDA1"; - width = 18; - height = 36; - } - 135 - { - title = "Pterabyte Spawner"; - sprite = "PTERA2A8"; - width = 16; - height = 16; - parametertext = "No. Pterabytes"; - } - 136 - { - title = "Pyre Fly"; - sprite = "PYREA0"; - width = 24; - height = 34; - flags8text = "[8] Start on fire"; - } - 137 - { - title = "Dragonbomber"; - sprite = "DRABA1"; - width = 28; - height = 48; - } - 105 - { - title = "Jetty-Syn Bomber"; - sprite = "JETBB1"; - width = 20; - height = 50; - flags8text = "[8] Cannot move"; - } - 106 - { - title = "Jetty-Syn Gunner"; - sprite = "JETGB1"; - width = 20; - height = 48; - flags8text = "[8] Cannot move"; - } - 112 - { - title = "Spincushion"; - sprite = "SHRPA1"; - width = 16; - height = 24; - } - 114 - { - title = "Snailer"; - sprite = "SNLRA3A7"; - width = 24; - height = 48; - } - 129 - { - title = "Penguinator"; - sprite = "PENGA1"; - width = 24; - height = 32; - } - 130 - { - title = "Pophat"; - sprite = "POPHA1"; - width = 24; - height = 32; - } - 107 - { - title = "Crawla Commander"; - sprite = "CCOMA1"; - width = 16; - height = 32; - } - 131 - { - title = "Spinbobert"; - sprite = "SBOBB0"; - width = 32; - height = 32; - } - 132 - { - title = "Cacolantern"; - sprite = "CACOA0"; - width = 32; - height = 32; - flags8text = "[8] Cannot move"; - } - 133 - { - title = "Hangster"; - sprite = "HBATC1"; - width = 24; - height = 24; - hangs = 1; - } - 127 - { - title = "Hive Elemental"; - sprite = "HIVEA0"; - width = 32; - height = 80; - parametertext = "No. bees"; - } - 128 - { - title = "Bumblebore"; - sprite = "BUMBA1"; - width = 16; - height = 32; - } - 124 - { - title = "Buggle"; - sprite = "BBUZA1"; - width = 20; - height = 24; - } - 116 - { - title = "Pointy"; - sprite = "PNTYA1"; - width = 8; - height = 16; - } -} - -bosses -{ - color = 8; // Dark_Gray - arrow = 1; - title = "Bosses"; - - 200 - { - title = "Egg Mobile"; - sprite = "EGGMA1"; - width = 24; - height = 76; - flags4text = "[4] End level on death"; - flags8text = "[8] Alternate laser attack"; - } - 201 - { - title = "Egg Slimer"; - sprite = "EGGNA1"; - width = 24; - height = 76; - flags4text = "[4] End level on death"; - flags8text = "[8] Speed up when hit"; - } - 202 - { - title = "Sea Egg"; - sprite = "EGGOA1"; - width = 32; - height = 116; - flags4text = "[4] End level on death"; - } - 203 - { - title = "Egg Colosseum"; - sprite = "EGGPA1"; - width = 24; - height = 76; - flags4text = "[4] End level on death"; - } - 204 - { - title = "Fang"; - sprite = "FANGA1"; - width = 24; - height = 60; - flags1text = "[1] Grayscale mode"; - flags4text = "[4] End level on death"; - } - 206 - { - title = "Brak Eggman (Old)"; - sprite = "BRAKB1"; - width = 48; - height = 160; - flags4text = "[4] End level on death"; - } - 207 - { - title = "Metal Sonic (Race)"; - sprite = "METLI1"; - width = 16; - height = 48; - flags1text = "[1] Grayscale mode"; - } - 208 - { - title = "Metal Sonic (Battle)"; - sprite = "METLC1"; - width = 16; - height = 48; - flags1text = "[1] Grayscale mode"; - flags4text = "[4] End level on death"; - } - 209 - { - title = "Brak Eggman"; - sprite = "BRAK01"; - width = 48; - height = 160; - flags1text = "[1] No origin-fling death"; - flags4text = "[4] End level on death"; - flags8text = "[8] Electric barrier"; - } - 290 - { - arrow = 0; - title = "Boss Escape Point"; - width = 8; - height = 16; - sprite = "internal:eggmanend"; - } - 291 - { - arrow = 0; - title = "Egg Capsule Center"; - width = 8; - height = 16; - sprite = "internal:capsule"; - } - 292 - { - arrow = 0; - title = "Boss Waypoint"; - width = 8; - height = 16; - flags8text = "[8] Sea Egg shooting point"; - sprite = "internal:eggmanway"; - angletext = "No. (Sea Egg)"; - flagsvaluetext = "No. (Brak)"; - parametertext = "Next"; - } - 293 - { - title = "Metal Sonic Gather Point"; - sprite = "internal:metal"; - width = 8; - height = 16; - } - 294 - { - title = "Fang Waypoint"; - flags8text = "[8] Center waypoint"; - sprite = "internal:eggmanway"; - width = 8; - height = 16; - } -} - -rings -{ - color = 14; // Yellow - title = "Rings and Weapon Panels"; - width = 24; - height = 24; - flags8height = 24; - flags8text = "[8] Float"; - sprite = "RINGA0"; - - 300 - { - title = "Ring"; - sprite = "RINGA0"; - width = 16; - } - 301 - { - title = "Bounce Ring"; - sprite = "internal:RNGBA0"; - } - 302 - { - title = "Rail Ring"; - sprite = "internal:RNGRA0"; - } - 303 - { - title = "Infinity Ring"; - sprite = "internal:RNGIA0"; - } - 304 - { - title = "Automatic Ring"; - sprite = "internal:RNGAA0"; - } - 305 - { - title = "Explosion Ring"; - sprite = "internal:RNGEA0"; - } - 306 - { - title = "Scatter Ring"; - sprite = "internal:RNGSA0"; - } - 307 - { - title = "Grenade Ring"; - sprite = "internal:RNGGA0"; - } - 308 - { - title = "CTF Team Ring (Red)"; - sprite = "internal:RRNGA0"; - width = 16; - } - 309 - { - title = "CTF Team Ring (Blue)"; - sprite = "internal:BRNGA0"; - width = 16; - } - 330 - { - title = "Bounce Ring Panel"; - sprite = "internal:PIKBA0"; - } - 331 - { - title = "Rail Ring Panel"; - sprite = "internal:PIKRA0"; - } - 332 - { - title = "Automatic Ring Panel"; - sprite = "internal:PIKAA0"; - } - 333 - { - title = "Explosion Ring Panel"; - sprite = "internal:PIKEA0"; - } - 334 - { - title = "Scatter Ring Panel"; - sprite = "internal:PIKSA0"; - } - 335 - { - title = "Grenade Ring Panel"; - sprite = "internal:PIKGA0"; - } -} - -collectibles -{ - color = 10; // Light_Green - title = "Other Collectibles"; - width = 16; - height = 32; - sort = 1; - sprite = "CEMGA0"; - - 310 - { - title = "CTF Red Flag"; - sprite = "RFLGA0"; - width = 24; - height = 64; - } - 311 - { - title = "CTF Blue Flag"; - sprite = "BFLGA0"; - width = 24; - height = 64; - } - 312 - { - title = "Emerald Token"; - sprite = "TOKEA0"; - width = 16; - height = 32; - flags8height = 24; - flags8text = "[8] Float"; - } - 313 - { - title = "Chaos Emerald 1 (Green)"; - sprite = "CEMGA0"; - } - 314 - { - title = "Chaos Emerald 2 (Purple)"; - sprite = "CEMGB0"; - } - 315 - { - title = "Chaos Emerald 3 (Blue)"; - sprite = "CEMGC0"; - } - 316 - { - title = "Chaos Emerald 4 (Cyan)"; - sprite = "CEMGD0"; - } - 317 - { - title = "Chaos Emerald 5 (Orange)"; - sprite = "CEMGE0"; - } - 318 - { - title = "Chaos Emerald 6 (Red)"; - sprite = "CEMGF0"; - } - 319 - { - title = "Chaos Emerald 7 (Gray)"; - sprite = "CEMGG0"; - } - 320 - { - title = "Emerald Hunt Location"; - sprite = "SHRDA0"; - } - 321 - { - title = "Match Chaos Emerald Spawn"; - sprite = "CEMGA0"; - flags8height = 24; - flags8text = "[8] Float"; - } - 322 - { - title = "Emblem"; - sprite = "EMBMA0"; - width = 16; - height = 30; - flags8height = 24; - flags8text = "[8] Float"; - angletext = "Tag"; - } -} - -boxes -{ - color = 7; // Gray - blocking = 2; - title = "Monitors"; - width = 18; - height = 40; - flags1text = "[1] Run Linedef Executor on pop"; - flags4text = "[4] Random (Strong)"; - flags8text = "[8] Random (Weak)"; - - 400 - { - title = "Super Ring (10 Rings)"; - sprite = "TVRIA0"; - } - 401 - { - title = "Pity Shield"; - sprite = "TVPIA0"; - } - 402 - { - title = "Attraction Shield"; - sprite = "TVATA0"; - } - 403 - { - title = "Force Shield"; - sprite = "TVFOA0"; - } - 404 - { - title = "Armageddon Shield"; - sprite = "TVARA0"; - } - 405 - { - title = "Whirlwind Shield"; - sprite = "TVWWA0"; - } - 406 - { - title = "Elemental Shield"; - sprite = "TVELA0"; - } - 407 - { - title = "Super Sneakers"; - sprite = "TVSSA0"; - } - 408 - { - title = "Invincibility"; - sprite = "TVIVA0"; - } - 409 - { - title = "Extra Life"; - sprite = "TV1UA0"; - flags4text = "[4] Random (Strong) / 10k points"; - flags8text = "[8] Random (Weak) / 10k points"; - } - 410 - { - title = "Eggman"; - sprite = "TVEGA0"; - flags4text = "[4] Special"; - flags8text = "[8] Ambush"; - } - 411 - { - title = "Teleporter"; - sprite = "TVMXA0"; - } - 413 - { - title = "Gravity Boots"; - sprite = "TVGVA0"; - flags4text = "[4] Special"; - flags8text = "[8] Ambush"; - } - 414 - { - title = "CTF Team Ring Monitor (Red)"; - sprite = "TRRIA0"; - flags4text = "[4] Special"; - flags8text = "[8] Ambush"; - } - 415 - { - title = "CTF Team Ring Monitor (Blue)"; - sprite = "TBRIA0"; - flags4text = "[4] Special"; - flags8text = "[8] Ambush"; - } - 416 - { - title = "Recycler"; - sprite = "TVRCA0"; - } - 418 - { - title = "Score (1,000 Points)"; - sprite = "TV1KA0"; - flags4text = "[4] Special"; - flags8text = "[8] Ambush"; - } - 419 - { - title = "Score (10,000 Points)"; - sprite = "TVTKA0"; - flags4text = "[4] Special"; - flags8text = "[8] Ambush"; - } - 420 - { - title = "Flame Shield"; - sprite = "TVFLA0"; - } - 421 - { - title = "Water Shield"; - sprite = "TVBBA0"; - } - 422 - { - title = "Lightning Shield"; - sprite = "TVZPA0"; - } -} - -boxes2 -{ - color = 18; // Gold - blocking = 2; - title = "Monitors (Respawning)"; - width = 20; - height = 44; - flags1text = "[1] Run Linedef Executor on pop"; - - 431 - { - title = "Pity Shield (Respawn)"; - sprite = "TVPIB0"; - } - 432 - { - title = "Attraction Shield (Respawn)"; - sprite = "TVATB0"; - } - 433 - { - title = "Force Shield (Respawn)"; - sprite = "TVFOB0"; - } - 434 - { - title = "Armageddon Shield (Respawn)"; - sprite = "TVARB0"; - } - 435 - { - title = "Whirlwind Shield (Respawn)"; - sprite = "TVWWB0"; - } - 436 - { - title = "Elemental Shield (Respawn)"; - sprite = "TVELB0"; - } - 437 - { - title = "Super Sneakers (Respawn)"; - sprite = "TVSSB0"; - } - 438 - { - title = "Invincibility (Respawn)"; - sprite = "TVIVB0"; - } - 440 - { - title = "Eggman (Respawn)"; - sprite = "TVEGB0"; - } - 443 - { - title = "Gravity Boots (Respawn)"; - sprite = "TVGVB0"; - } - 450 - { - title = "Flame Shield (Respawn)"; - sprite = "TVFLB0"; - } - 451 - { - title = "Water Shield (Respawn)"; - sprite = "TVBBB0"; - } - 452 - { - title = "Lightning Shield (Respawn)"; - sprite = "TVZPB0"; - } -} - -generic -{ - color = 11; // Light_Cyan - title = "Generic Items & Hazards"; - - 500 - { - title = "Air Bubble Patch"; - sprite = "BUBLE0"; - width = 8; - height = 16; - flags8text = "[8] No distance check"; - } - 501 - { - title = "Signpost"; - sprite = "SIGND0"; - width = 8; - height = 32; - } - 502 - { - arrow = 1; - title = "Star Post"; - sprite = "STPTA0M0"; - width = 64; - height = 128; - angletext = "Angle/Order"; - } - 520 - { - title = "Bomb Sphere"; - sprite = "SPHRD0"; - width = 16; - height = 24; - flags8height = 24; - flags8text = "[8] Float"; - unflippable = true; - } - 521 - { - title = "Spikeball"; - sprite = "SPIKA0"; - width = 12; - height = 8; - flags8height = 24; - flags8text = "[8] Float"; - } - 522 - { - title = "Wall Spike"; - sprite = "WSPKALAR"; - width = 16; - height = 14; - flags1text = "[1] Start retracted"; - flags4text = "[4] Retractable"; - flags8text = "[8] Intangible"; - parametertext = "Initial delay"; - } - 523 - { - title = "Spike"; - sprite = "USPKA0"; - width = 8; - height = 32; - flags1text = "[1] Start retracted"; - flags4text = "[4] Retractable"; - flags8text = "[8] Intangible"; - angletext = "Retraction interval"; - parametertext = "Initial delay"; - } - 1130 - { - title = "Small Mace"; - sprite = "SMCEA0"; - width = 17; - height = 34; - } - 1131 - { - title = "Big Mace"; - sprite = "BMCEA0"; - width = 34; - height = 68; - } - 1136 - { - title = "Small Fireball"; - sprite = "SFBRA0"; - width = 17; - height = 34; - } - 1137 - { - title = "Large Fireball"; - sprite = "BFBRA0"; - width = 34; - height = 68; - } -} - -springs -{ - color = 12; // Light_Red - title = "Springs and Fans"; - width = 20; - height = 16; - sprite = "RSPRD2"; - - 540 - { - title = "Fan"; - sprite = "FANSA0D0"; - width = 16; - height = 8; - flags4text = "[4] Invisible"; - flags8text = "[8] No distance check"; - angletext = "Lift height"; - } - 541 - { - title = "Gas Jet"; - sprite = "STEMD0"; - flags8text = "[8] No sounds"; - width = 32; - } - 542 - { - title = "Bumper"; - sprite = "BUMPA0"; - width = 32; - height = 64; - angletext = "Strength"; - } - 543 - { - title = "Balloon"; - sprite = "BLONA0"; - width = 32; - height = 64; - flags8text = "[8] Respawn"; - angletext = "Color"; - } - 550 - { - title = "Yellow Spring"; - sprite = "SPRYA0"; - } - 551 - { - title = "Red Spring"; - sprite = "SPRRA0"; - } - 552 - { - title = "Blue Spring"; - sprite = "SPRBA0"; - } - 555 - { - arrow = 1; - title = "Diagonal Yellow Spring"; - sprite = "YSPRD2"; - width = 16; - flags4text = "[4] Ignore gravity"; - flags8text = "[8] Rotate 22.5° CCW"; - } - 556 - { - arrow = 1; - title = "Diagonal Red Spring"; - sprite = "RSPRD2"; - width = 16; - flags4text = "[4] Ignore gravity"; - flags8text = "[8] Rotate 22.5° CCW"; - } - 557 - { - arrow = 1; - title = "Diagonal Blue Spring"; - sprite = "BSPRD2"; - width = 16; - flags4text = "[4] Ignore gravity"; - flags8text = "[8] Rotate 22.5° CCW"; - } - 558 - { - arrow = 1; - title = "Horizontal Yellow Spring"; - sprite = "SSWYD2D8"; - flags8height = 16; - flags8text = "[8] Float"; - width = 16; - height = 32; - } - 559 - { - arrow = 1; - title = "Horizontal Red Spring"; - sprite = "SSWRD2D8"; - flags8height = 16; - flags8text = "[8] Float"; - width = 16; - height = 32; - } - 560 - { - arrow = 1; - title = "Horizontal Blue Spring"; - sprite = "SSWBD2D8"; - flags8height = 16; - flags8text = "[8] Float"; - width = 16; - height = 32; - } - 1134 - { - title = "Yellow Spring Ball"; - sprite = "YSPBA0"; - width = 17; - height = 34; - } - 1135 - { - title = "Red Spring Ball"; - sprite = "RSPBA0"; - width = 17; - height = 34; - } - 544 - { - arrow = 1; - title = "Yellow Boost Panel"; - sprite = "BSTYA0"; - flags8text = "[8] Force spin"; - width = 28; - height = 2; - } - 545 - { - arrow = 1; - title = "Red Boost Panel"; - sprite = "BSTRA0"; - flags8text = "[8] Force spin"; - width = 28; - height = 2; - } -} - -patterns -{ - color = 5; // Magenta - arrow = 1; - title = "Special Placement Patterns"; - width = 16; - height = 384; - sprite = "RINGA0"; - - 600 - { - arrow = 0; - title = "5 Vertical Rings (Yellow Spring)"; - sprite = "RINGA0"; - } - 601 - { - arrow = 0; - title = "5 Vertical Rings (Red Spring)"; - sprite = "RINGA0"; - height = 1024; - } - 602 - { - title = "5 Diagonal Rings (Yellow Spring)"; - sprite = "RINGA0"; - height = 32; - } - 603 - { - title = "10 Diagonal Rings (Red Spring)"; - sprite = "RINGA0"; - height = 32; - } - 604 - { - title = "Circle of Rings"; - sprite = "RINGA0"; - width = 96; - height = 192; - unflippable = true; - centerHitbox = true; - } - 605 - { - title = "Circle of Rings (Big)"; - sprite = "RINGA0"; - width = 192; - unflippable = true; - centerHitbox = true; - } - 606 - { - title = "Circle of Blue Spheres"; - sprite = "SPHRA0"; - width = 96; - height = 192; - unflippable = true; - centerHitbox = true; - } - 607 - { - title = "Circle of Blue Spheres (Big)"; - sprite = "SPHRA0"; - width = 192; - unflippable = true; - centerHitbox = true; - } - 608 - { - title = "Circle of Rings and Spheres"; - sprite = "SPHRA0"; - width = 96; - height = 192; - unflippable = true; - centerHitbox = true; - } - 609 - { - title = "Circle of Rings and Spheres (Big)"; - sprite = "SPHRA0"; - width = 192; - unflippable = true; - centerHitbox = true; - } -} - -invisible -{ - color = 15; // White - title = "Misc. Invisible"; - width = 0; - height = 0; - sprite = "UNKNA0"; - sort = 1; - fixedsize = true; - blocking = 0; - - 700 - { - title = "Water Ambience A (Large)"; - sprite = "internal:ambiance"; - } - - 701 - { - title = "Water Ambience B (Large)"; - sprite = "internal:ambiance"; - } - - 702 - { - title = "Water Ambience C (Medium)"; - sprite = "internal:ambiance"; - } - - 703 - { - title = "Water Ambience D (Medium)"; - sprite = "internal:ambiance"; - } - - 704 - { - title = "Water Ambience E (Small)"; - sprite = "internal:ambiance"; - } - - 705 - { - title = "Water Ambience F (Small)"; - sprite = "internal:ambiance"; - } - - 706 - { - title = "Water Ambience G (Extra Large)"; - sprite = "internal:ambiance"; - } - - 707 - { - title = "Water Ambience H (Extra Large)"; - sprite = "internal:ambiance"; - } - - 708 - { - title = "Disco Ambience"; - sprite = "internal:ambiance"; - } - - 709 - { - title = "Volcano Ambience"; - sprite = "internal:ambiance"; - } - - 710 - { - title = "Machine Ambience"; - sprite = "internal:ambiance"; - } - - 750 - { - title = "Slope Vertex"; - sprite = "internal:vertexslope"; - angletext = "Tag"; - } - - 751 - { - arrow = 1; - title = "Teleport Destination"; - sprite = "internal:tele"; - } - - 752 - { - arrow = 1; - title = "Alternate View Point"; - sprite = "internal:view"; - } - - 753 - { - title = "Zoom Tube Waypoint"; - sprite = "internal:zoom"; - angletext = "Order"; - } - - 754 - { - title = "Push Point"; - flags4text = "[4] Fades using XY"; - flags8text = "[8] Push using XYZ"; - sprite = "GWLGA0"; - angletext = "Radius"; - } - 755 - { - title = "Pull Point"; - flags4text = "[4] Fades using XY"; - flags8text = "[8] Pull using XYZ"; - sprite = "GWLRA0"; - angletext = "Radius"; - } - 756 - { - title = "Blast Linedef Executor"; - sprite = "TOADA0"; - width = 32; - height = 16; - } - 757 - { - title = "Fan Particle Generator"; - sprite = "PRTLA0"; - width = 8; - height = 16; - angletext = "Tag"; - } - 758 - { - title = "Object Angle Anchor"; - sprite = "internal:view"; - } - 760 - { - title = "PolyObject Anchor"; - sprite = "internal:polyanchor"; - angletext = "ID"; - } - - 761 - { - title = "PolyObject Spawn Point"; - sprite = "internal:polycenter"; - angletext = "ID"; - } - - 762 - { - title = "PolyObject Spawn Point (Crush)"; - sprite = "internal:polycentercrush"; - angletext = "ID"; - } - 780 - { - title = "Skybox View Point"; - sprite = "internal:skyb"; - flags4text = "[4] In-map centerpoint"; - parametertext = "ID"; - } -} - -greenflower -{ - color = 10; // Green - title = "Greenflower"; - - 800 - { - title = "GFZ Flower"; - sprite = "FWR1A0"; - width = 16; - height = 40; - } - 801 - { - title = "Sunflower"; - sprite = "FWR2A0"; - width = 16; - height = 96; - } - 802 - { - title = "Budding Flower"; - sprite = "FWR3A0"; - width = 8; - height = 32; - } - 803 - { - title = "Blueberry Bush"; - sprite = "BUS3A0"; - width = 16; - height = 32; - } - 804 - { - title = "Berry Bush"; - sprite = "BUS1A0"; - width = 16; - height = 32; - } - 805 - { - title = "Bush"; - sprite = "BUS2A0"; - width = 16; - height = 32; - } - 806 - { - title = "GFZ Tree"; - sprite = "TRE1A0"; - width = 20; - height = 128; - } - 807 - { - title = "GFZ Berry Tree"; - sprite = "TRE1B0"; - width = 20; - height = 128; - } - 808 - { - title = "GFZ Cherry Tree"; - sprite = "TRE1C0"; - width = 20; - height = 128; - } - 809 - { - title = "Checkered Tree"; - sprite = "TRE2A0"; - width = 20; - height = 200; - } - 810 - { - title = "Checkered Tree (Sunset)"; - sprite = "TRE2B0"; - width = 20; - height = 200; - } - 811 - { - title = "Polygon Tree"; - sprite = "TRE4A0"; - width = 20; - height = 200; - } - 812 - { - title = "Bush Tree"; - sprite = "TRE5A0"; - width = 20; - height = 200; - } - 813 - { - title = "Red Bush Tree"; - sprite = "TRE5B0"; - width = 20; - height = 200; - } -} - -technohill -{ - color = 10; // Green - title = "Techno Hill"; - - 900 - { - title = "THZ Steam Flower"; - sprite = "THZPA0"; - width = 8; - height = 32; - } - 901 - { - title = "Alarm"; - sprite = "ALRMA0"; - width = 8; - height = 16; - hangs = 1; - } - 902 - { - title = "THZ Spin Flower (Red)"; - sprite = "FWR5A0"; - width = 16; - height = 64; - } - 903 - { - title = "THZ Spin Flower (Yellow)"; - sprite = "FWR6A0"; - width = 16; - height = 64; - } - 904 - { - arrow = 1; - title = "Whistlebush"; - sprite = "THZTA0"; - width = 16; - height = 64; - } -} - -deepsea -{ - color = 10; // Green - title = "Deep Sea"; - - 1000 - { - arrow = 1; - blocking = 2; - title = "Gargoyle"; - sprite = "GARGA1"; - width = 16; - height = 40; - flags4text = "[4] Slides when pushed"; - flags8text = "[8] Not pushable"; - } - 1009 - { - arrow = 1; - blocking = 2; - title = "Gargoyle (Big)"; - sprite = "GARGB1"; - width = 32; - height = 80; - flags4text = "[4] Slides when pushed"; - flags8text = "[8] Not pushable"; - } - 1001 - { - title = "Seaweed"; - sprite = "SEWEA0"; - width = 24; - height = 56; - } - 1002 - { - title = "Dripping Water"; - sprite = "DRIPD0"; - width = 8; - height = 16; - hangs = 1; - angletext = "Dripping interval"; - } - 1003 - { - title = "Coral (Green)"; - sprite = "CORLA0"; - width = 29; - height = 40; - } - 1004 - { - title = "Coral (Red)"; - sprite = "CORLB0"; - width = 30; - height = 53; - } - 1005 - { - title = "Coral (Orange)"; - sprite = "CORLC0"; - width = 28; - height = 41; - } - 1006 - { - title = "Blue Crystal"; - sprite = "BCRYA1"; - width = 8; - height = 16; - } - 1007 - { - title = "Kelp"; - sprite = "KELPA0"; - width = 16; - height = 292; - flags4text = "[4] Double size"; - } - 1008 - { - title = "Stalagmite (DSZ1)"; - sprite = "DSTGA0"; - width = 8; - height = 116; - flags4text = "[4] Double size"; - } - 1010 - { - arrow = 1; - title = "Light Beam"; - sprite = "LIBEARAL"; - width = 16; - height = 16; - } - 1011 - { - title = "Stalagmite (DSZ2)"; - sprite = "DSTGA0"; - width = 8; - height = 116; - flags4text = "[4] Double size"; - } - 1012 - { - arrow = 1; - title = "Big Floating Mine"; - width = 28; - height = 56; - sprite = "BMNEA1"; - } - 1013 - { - title = "Animated Kelp"; - sprite = "ALGAA0"; - width = 48; - height = 120; - } - 1014 - { - title = "Large Coral (Brown)"; - sprite = "CORLD0"; - width = 56; - height = 112; - } - 1015 - { - title = "Large Coral (Beige)"; - sprite = "CORLE0"; - width = 56; - height = 112; - } -} - -castleeggman -{ - color = 10; // Green - title = "Castle Eggman"; - - 1100 - { - title = "Chain (Decorative)"; - sprite = "CHANA0"; - width = 4; - height = 128; - hangs = 1; - } - 1101 - { - title = "Torch"; - sprite = "FLAMA0E0"; - width = 8; - height = 32; - flags1text = "[1] Add corona"; - } - 1102 - { - arrow = 1; - blocking = 2; - title = "Eggman Statue"; - sprite = "ESTAA1"; - width = 32; - height = 240; - flags1text = "[1] Solid gold"; - flags4text = "[4] Slides when pushed"; - flags8text = "[8] Not pushable"; - } - 1103 - { - title = "CEZ Flower"; - sprite = "FWR4A0"; - width = 16; - height = 40; - } - 1104 - { - title = "Mace Spawnpoint"; - sprite = "SMCEA0"; - width = 17; - height = 34; - flags4text = "[4] No sounds"; - flags8text = "[8] Double size"; - angletext = "Tag"; - } - 1105 - { - title = "Chain with Maces Spawnpoint"; - sprite = "SMCEA0"; - width = 17; - height = 34; - flags4text = "[4] No sounds"; - flags8text = "[8] Double size"; - angletext = "Tag"; - } - 1106 - { - title = "Chained Spring Spawnpoint"; - sprite = "YSPBA0"; - width = 17; - height = 34; - flags4text = "[4] No sounds"; - flags8text = "[8] Red spring"; - angletext = "Tag"; - } - 1107 - { - title = "Chain Spawnpoint"; - sprite = "BMCHA0"; - width = 17; - height = 34; - flags8text = "[8] Double size"; - angletext = "Tag"; - } - 1108 - { - arrow = 1; - title = "Hidden Chain Spawnpoint"; - sprite = "internal:chain3"; - width = 17; - height = 34; - flags8text = "[8] Double size"; - } - 1109 - { - title = "Firebar Spawnpoint"; - sprite = "BFBRA0"; - width = 17; - height = 34; - flags4text = "[4] No sounds"; - flags8text = "[8] Double size"; - angletext = "Tag"; - } - 1110 - { - title = "Custom Mace Spawnpoint"; - sprite = "SMCEA0"; - width = 17; - height = 34; - flags4text = "[4] No sounds"; - angletext = "Tag"; - } - 1111 - { - arrow = 1; - blocking = 2; - title = "Crawla Statue"; - sprite = "CSTAA1"; - width = 16; - height = 40; - flags4text = "[4] Slides when pushed"; - flags8text = "[8] Not pushable"; - } - 1112 - { - arrow = 1; - blocking = 2; - title = "Lance-a-Bot Statue"; - sprite = "CBBSA1"; - width = 32; - height = 72; - flags4text = "[4] Slides when pushed"; - flags8text = "[8] Not pushable"; - } - 1114 - { - title = "Pine Tree"; - sprite = "PINEA0"; - width = 16; - height = 628; - } - 1115 - { - title = "CEZ Shrub (Small)"; - sprite = "CEZBA0"; - width = 16; - height = 24; - } - 1116 - { - title = "CEZ Shrub (Large)"; - sprite = "CEZBB0"; - width = 32; - height = 48; - } - 1117 - { - arrow = 1; - title = "Pole Banner (Red)"; - sprite = "BANRA0"; - width = 40; - height = 224; - } - 1118 - { - arrow = 1; - title = "Pole Banner (Blue)"; - sprite = "BANRA0"; - width = 40; - height = 224; - } - 1119 - { - title = "Candle"; - sprite = "CNDLA0"; - width = 8; - height = 48; - flags1text = "[1] Add corona"; - } - 1120 - { - title = "Candle Pricket"; - sprite = "CNDLB0"; - width = 8; - height = 176; - flags1text = "[1] Add corona"; - } - 1121 - { - title = "Flame Holder"; - sprite = "FLMHA0"; - width = 24; - height = 80; - flags1text = "[1] Add corona"; - flags4text = "[4] No flame"; - } - 1122 - { - title = "Fire Torch"; - sprite = "CTRCA0"; - width = 16; - height = 80; - } - 1123 - { - title = "Cannonball Launcher"; - sprite = "internal:cannonball"; - width = 8; - height = 16; - } - 1124 - { - blocking = 2; - title = "Cannonball"; - sprite = "CBLLA0"; - width = 20; - height = 40; - flags4text = "[4] Slides when pushed"; - flags8text = "[8] Not pushable"; - } - 1125 - { - title = "Brambles"; - sprite = "CABRALAR"; - width = 48; - height = 32; - } - 1126 - { - title = "Invisible Lockon Object"; - sprite = "LCKNC0"; - width = 16; - height = 32; - } - 1127 - { - title = "Spectator Eggrobo"; - sprite = "EGR1A1"; - width = 20; - height = 72; - } - 1128 - { - arrow = 1; - title = "Waving Flag (Red)"; - sprite = "CFLGA0"; - width = 8; - height = 208; - } - 1129 - { - arrow = 1; - title = "Waving Flag (Blue)"; - sprite = "CFLGA0"; - width = 8; - height = 208; - } -} - -aridcanyon -{ - color = 10; // Green - title = "Arid Canyon"; - - 1200 - { - title = "Tumbleweed (Big)"; - sprite = "BTBLA0"; - width = 24; - height = 48; - flags8text = "[8] Moves perpetually"; - } - 1201 - { - title = "Tumbleweed (Small)"; - sprite = "STBLA0"; - width = 12; - height = 24; - flags8text = "[8] Moves perpetually"; - } - 1202 - { - arrow = 1; - title = "Rock Spawner"; - sprite = "ROIAA0"; - width = 8; - height = 16; - angletext = "Tag"; - } - 1203 - { - title = "Tiny Red Flower Cactus"; - sprite = "CACTA0"; - width = 13; - height = 24; - } - 1204 - { - title = "Small Red Flower Cactus"; - sprite = "CACTB0"; - width = 15; - height = 52; - } - 1205 - { - title = "Tiny Blue Flower Cactus"; - sprite = "CACTC0"; - width = 13; - height = 24; - } - 1206 - { - title = "Small Blue Flower Cactus"; - sprite = "CACTD0"; - width = 15; - height = 52; - } - 1207 - { - title = "Prickly Pear"; - sprite = "CACTE0"; - width = 32; - height = 96; - } - 1208 - { - title = "Barrel Cactus"; - sprite = "CACTF0"; - width = 20; - height = 128; - } - 1209 - { - title = "Tall Barrel Cactus"; - sprite = "CACTG0"; - width = 24; - height = 224; - } - 1210 - { - title = "Armed Cactus"; - sprite = "CACTH0"; - width = 24; - height = 256; - } - 1211 - { - title = "Ball Cactus"; - sprite = "CACTI0"; - width = 48; - height = 96; - } - 1212 - { - title = "Caution Sign"; - sprite = "WWSGAR"; - width = 22; - height = 64; - } - 1213 - { - title = "Cacti Sign"; - sprite = "WWS2AR"; - width = 22; - height = 64; - } - 1214 - { - title = "Sharp Turn Sign"; - sprite = "WWS3ALAR"; - width = 16; - height = 192; - } - 1215 - { - title = "Mine Oil Lamp"; - sprite = "OILLA0"; - width = 22; - height = 64; - hangs = 1; - } - 1216 - { - title = "TNT Barrel"; - sprite = "BARRA1"; - width = 24; - height = 63; - } - 1217 - { - title = "TNT Proximity Shell"; - sprite = "REMTA0"; - width = 64; - height = 40; - } - 1218 - { - title = "Dust Devil"; - sprite = "TAZDCR"; - width = 80; - height = 416; - } - 1219 - { - title = "Minecart Spawner"; - sprite = "MCRTCLFR"; - width = 22; - height = 32; - } - 1220 - { - title = "Minecart Stopper"; - sprite = "MCRTIR"; - width = 32; - height = 32; - } - 1221 - { - title = "Minecart Saloon Door"; - sprite = "SALDARAL"; - width = 96; - height = 160; - flags8text = "[8] Allow non-minecart players"; - } - 1222 - { - title = "Train Cameo Spawner"; - sprite = "TRAEBRBL"; - width = 28; - height = 32; - } - 1223 - { - title = "Train Dust Spawner"; - sprite = "ADSTA0"; - width = 4; - height = 4; - } - 1224 - { - title = "Train Steam Spawner"; - sprite = "STEAA0"; - width = 4; - height = 4; - } - 1229 - { - title = "Minecart Switch Point"; - sprite = "internal:zoom"; - width = 8; - height = 16; - flags8text = "[8] Enable switching"; - } - 1230 - { - title = "Tiny Cactus"; - sprite = "CACTJ0"; - width = 13; - height = 28; - } - 1231 - { - title = "Small Cactus"; - sprite = "CACTK0"; - width = 15; - height = 60; - } -} - -redvolcano -{ - color = 10; // Green - title = "Red Volcano"; - - 1300 - { - arrow = 1; - title = "Flame Jet (Horizontal)"; - sprite = "internal:flameh"; - width = 16; - height = 40; - flags8text = "[8] Waves vertically"; - angletext = "On/Off time"; - parametertext = "Strength"; - } - 1301 - { - title = "Flame Jet (Vertical)"; - sprite = "internal:flamev"; - width = 16; - height = 40; - flags8text = "[8] Shoot downwards"; - angletext = "On/Off time"; - parametertext = "Strength"; - } - 1302 - { - title = "Spinning Flame Jet (Counter-Clockwise)"; - sprite = "internal:flame2"; - width = 16; - height = 24; - } - 1303 - { - title = "Spinning Flame Jet (Clockwise)"; - sprite = "internal:flame1"; - width = 16; - height = 24; - } - 1304 - { - title = "Lavafall"; - sprite = "LFALF0"; - width = 30; - height = 32; - angletext = "Initial delay"; - flags8text = "[8] Double size"; - } - 1305 - { - title = "Rollout Rock"; - sprite = "PUMIA1A5"; - width = 30; - height = 60; - flags8text = "[8] Non-buoyant"; - } - 1306 - { - title = "Big Fern"; - sprite = "JPLAB0"; - width = 32; - height = 48; - } - 1307 - { - title = "Jungle Palm"; - sprite = "JPLAC0"; - width = 32; - height = 48; - } - 1308 - { - title = "Torch Flower"; - sprite = "TFLOA0"; - width = 14; - height = 110; - } - 1309 - { - title = "RVZ1 Wall Vine (Long)"; - sprite = "WVINALAR"; - width = 1; - height = 288; - } - 1310 - { - title = "RVZ1 Wall Vine (Short)"; - sprite = "WVINBLBR"; - width = 1; - height = 288; - } -} - -botanicserenity -{ - color = 10; // Green - title = "Botanic Serenity"; - width = 16; - height = 32; - sprite = "BSZ1A0"; - 1400 - { - title = "Tall Flower (Red)"; - sprite = "BSZ1A0"; - } - 1401 - { - title = "Tall Flower (Purple)"; - sprite = "BSZ1B0"; - } - 1402 - { - title = "Tall Flower (Blue)"; - sprite = "BSZ1C0"; - } - 1403 - { - title = "Tall Flower (Cyan)"; - sprite = "BSZ1D0"; - } - 1404 - { - title = "Tall Flower (Yellow)"; - sprite = "BSZ1E0"; - } - 1405 - { - title = "Tall Flower (Orange)"; - sprite = "BSZ1F0"; - } - 1410 - { - title = "Medium Flower (Red)"; - sprite = "BSZ2A0"; - } - 1411 - { - title = "Medium Flower (Purple)"; - sprite = "BSZ2B0"; - } - 1412 - { - title = "Medium Flower (Blue)"; - sprite = "BSZ2C0"; - } - 1413 - { - title = "Medium Flower (Cyan)"; - sprite = "BSZ2D0"; - } - 1414 - { - title = "Medium Flower (Yellow)"; - sprite = "BSZ2E0"; - } - 1415 - { - title = "Medium Flower (Orange)"; - sprite = "BSZ2F0"; - } - 1420 - { - title = "Short Flower (Red)"; - sprite = "BSZ3A0"; - } - 1421 - { - title = "Short Flower (Purple)"; - sprite = "BSZ3B0"; - } - 1422 - { - title = "Short Flower (Blue)"; - sprite = "BSZ3C0"; - } - 1423 - { - title = "Short Flower (Cyan)"; - sprite = "BSZ3D0"; - } - 1424 - { - title = "Short Flower (Yellow)"; - sprite = "BSZ3E0"; - } - 1425 - { - title = "Short Flower (Orange)"; - sprite = "BSZ3F0"; - } - 1430 - { - title = "Tulip (Red)"; - sprite = "BST1A0"; - } - 1431 - { - title = "Tulip (Purple)"; - sprite = "BST2A0"; - } - 1432 - { - title = "Tulip (Blue)"; - sprite = "BST3A0"; - } - 1433 - { - title = "Tulip (Cyan)"; - sprite = "BST4A0"; - } - 1434 - { - title = "Tulip (Yellow)"; - sprite = "BST5A0"; - } - 1435 - { - title = "Tulip (Orange)"; - sprite = "BST6A0"; - } - 1440 - { - title = "Cluster (Red)"; - sprite = "BSZ5A0"; - } - 1441 - { - title = "Cluster (Purple)"; - sprite = "BSZ5B0"; - } - 1442 - { - title = "Cluster (Blue)"; - sprite = "BSZ5C0"; - } - 1443 - { - title = "Cluster (Cyan)"; - sprite = "BSZ5D0"; - } - 1444 - { - title = "Cluster (Yellow)"; - sprite = "BSZ5E0"; - } - 1445 - { - title = "Cluster (Orange)"; - sprite = "BSZ5F0"; - } - 1450 - { - title = "Bush (Red)"; - sprite = "BSZ6A0"; - } - 1451 - { - title = "Bush (Purple)"; - sprite = "BSZ6B0"; - } - 1452 - { - title = "Bush (Blue)"; - sprite = "BSZ6C0"; - } - 1453 - { - title = "Bush (Cyan)"; - sprite = "BSZ6D0"; - } - 1454 - { - title = "Bush (Yellow)"; - sprite = "BSZ6E0"; - } - 1455 - { - title = "Bush (Orange)"; - sprite = "BSZ6F0"; - } - 1460 - { - title = "Vine (Red)"; - sprite = "BSZ7A0"; - } - 1461 - { - title = "Vine (Purple)"; - sprite = "BSZ7B0"; - } - 1462 - { - title = "Vine (Blue)"; - sprite = "BSZ7C0"; - } - 1463 - { - title = "Vine (Cyan)"; - sprite = "BSZ7D0"; - } - 1464 - { - title = "Vine (Yellow)"; - sprite = "BSZ7E0"; - } - 1465 - { - title = "Vine (Orange)"; - sprite = "BSZ7F0"; - } - 1470 - { - title = "BSZ Shrub"; - sprite = "BSZ8A0"; - } - 1471 - { - title = "BSZ Clover"; - sprite = "BSZ8B0"; - } - 1473 - { - title = "Palm Tree (Big)"; - width = 16; - height = 160; - sprite = "BSZ8D0"; - } - 1475 - { - title = "Palm Tree (Small)"; - width = 16; - height = 80; - sprite = "BSZ8F0"; - } -} - -azuretemple -{ - color = 10; // Green - title = "Azure Temple"; - - 1500 - { - arrow = 1; - blocking = 2; - title = "Glaregoyle"; - sprite = "BGARA1"; - width = 16; - height = 40; - flags4text = "[4] Slides when pushed"; - flags8text = "[8] Not pushable"; - } - 1501 - { - arrow = 1; - blocking = 2; - title = "Glaregoyle (Up)"; - sprite = "BGARA1"; - width = 16; - height = 40; - flags4text = "[4] Slides when pushed"; - flags8text = "[8] Not pushable"; - } - 1502 - { - arrow = 1; - blocking = 2; - title = "Glaregoyle (Down)"; - sprite = "BGARA1"; - width = 16; - height = 40; - flags4text = "[4] Slides when pushed"; - flags8text = "[8] Not pushable"; - } - 1503 - { - arrow = 1; - blocking = 2; - title = "Glaregoyle (Long)"; - sprite = "BGARA1"; - width = 16; - height = 40; - flags4text = "[4] Slides when pushed"; - flags8text = "[8] Not pushable"; - } - 1504 - { - title = "ATZ Target"; - sprite = "RCRYB0"; - width = 24; - height = 32; - } - 1505 - { - title = "Green Flame"; - sprite = "CFLMA0E0"; - width = 8; - height = 32; - } - 1506 - { - arrow = 1; - blocking = 2; - title = "Blue Gargoyle"; - sprite = "BGARD1"; - width = 16; - height = 40; - flags4text = "[4] Slides when pushed"; - flags8text = "[8] Not pushable"; - } -} - -dreamhill -{ - color = 10; // Green - title = "Dream Hill"; - - 1600 - { - title = "Spring Tree"; - sprite = "TRE6A0"; - width = 16; - height = 32; - } - 1601 - { - title = "Shleep"; - sprite = "SHLPA0"; - width = 24; - height = 32; - } - 1602 - { - title = "Pian"; - sprite = "NTPNALAR"; - width = 16; - height = 32; - } -} - -nightstrk -{ - color = 13; // Pink - title = "NiGHTS Track"; - width = 8; - height = 4096; - sprite = "UNKNA0"; - - 1700 - { - title = "Axis"; - sprite = "internal:axis1"; - circle = 1; - unflippable = true; - ignoreZ = true; - flagsvaluetext = "Order"; - angletext = "Radius/Direction"; - parametertext = "Mare"; - } - 1701 - { - title = "Axis Transfer"; - sprite = "internal:axis2"; - unflippable = true; - ignoreZ = true; - flagsvaluetext = "Order"; - parametertext = "Mare"; - } - 1702 - { - title = "Axis Transfer Line"; - sprite = "internal:axis3"; - unflippable = true; - ignoreZ = true; - flagsvaluetext = "Order"; - parametertext = "Mare"; - } - 1710 - { - title = "Ideya Capture"; - sprite = "CAPSA0"; - width = 72; - height = 144; - angletext = "Rings"; - parametertext = "Mare"; - } -} - -nights -{ - color = 13; // Pink - title = "NiGHTS Items"; - width = 16; - height = 32; - - 1703 - { - title = "Ideya Drone"; - sprite = "NDRNA1"; - width = 16; - height = 56; - flags1text = "[1] Align player to middle"; - flags4text = "[4] Align player to top"; - flags8text = "[8] Die upon time up"; - angletext = "Time limit"; - parametertext = "Height"; - } - 1704 - { - arrow = 1; - title = "NiGHTS Bumper"; - sprite = "NBMPG3G7"; - width = 32; - height = 64; - unflippable = true; - flagsvaluetext = "Pitch"; - angletext = "Yaw"; - } - 1705 - { - arrow = 1; - title = "Hoop (Generic)"; - sprite = "HOOPA0"; - width = 80; - height = 160; - unflippable = true; - centerHitbox = true; - flagsvaluetext = "Height"; - angletext = "Pitch/Yaw"; - } - 1706 - { - title = "Blue Sphere"; - sprite = "SPHRA0"; - width = 16; - height = 24; - flags8height = 24; - flags8text = "[8] Float"; - unflippable = true; - } - 1707 - { - title = "Super Paraloop"; - sprite = "NPRUA0"; - flags4text = "[4] Bonus time only"; - flags8text = "[8] Spawn immediately"; - } - 1708 - { - title = "Drill Refill"; - sprite = "NPRUB0"; - flags4text = "[4] Bonus time only"; - flags8text = "[8] Spawn immediately"; - } - 1709 - { - title = "Nightopian Helper"; - sprite = "NPRUC0"; - flags4text = "[4] Bonus time only"; - flags8text = "[8] Spawn immediately"; - } - 1711 - { - title = "Extra Time"; - sprite = "NPRUD0"; - flags4text = "[4] Bonus time only"; - flags8text = "[8] Spawn immediately"; - } - 1712 - { - title = "Link Freeze"; - sprite = "NPRUE0"; - flags4text = "[4] Bonus time only"; - flags8text = "[8] Spawn immediately"; - } - 1713 - { - arrow = 1; - title = "Hoop (Customizable)"; - flags1text = "[1] Radius +16"; - flags2text = "[2] Radius +32"; - flags4text = "[4] Radius +64"; - flags8text = "[8] Radius +128"; - sprite = "HOOPA0"; - width = 80; - height = 160; - unflippable = true; - centerHitbox = true; - } - 1714 - { - title = "Ideya Anchor Point"; - sprite = "internal:axis1"; - width = 8; - height = 16; - parametertext = "Ideya"; - } -} - -mario -{ - color = 6; // Brown - title = "Mario"; - - 1800 - { - title = "Coin"; - sprite = "COINA0"; - width = 16; - height = 24; - flags8height = 24; - flags8text = "[8] Float"; - } - 1801 - { - arrow = 1; - title = "Goomba"; - sprite = "GOOMA0"; - width = 24; - height = 32; - } - 1802 - { - arrow = 1; - title = "Goomba (Blue)"; - sprite = "BGOMA0"; - width = 24; - height = 32; - } - 1803 - { - title = "Fire Flower"; - sprite = "FFWRB0"; - width = 16; - height = 32; - } - 1804 - { - title = "Koopa Shell"; - sprite = "SHLLA1"; - width = 16; - height = 20; - } - 1805 - { - title = "Puma (Jumping Fireball)"; - sprite = "PUMAA0"; - width = 8; - height = 16; - angletext = "Jump strength"; - } - 1806 - { - title = "King Bowser"; - sprite = "KOOPA0"; - width = 16; - height = 48; - } - 1807 - { - title = "Axe"; - sprite = "MAXEA0"; - width = 8; - height = 16; - } - 1808 - { - title = "Bush (Short)"; - sprite = "MUS1A0"; - width = 16; - height = 32; - } - 1809 - { - title = "Bush (Tall)"; - sprite = "MUS2A0"; - width = 16; - height = 32; - } - 1810 - { - title = "Toad"; - sprite = "TOADA0"; - width = 8; - height = 32; - } -} - -christmasdisco -{ - color = 10; // Green - title = "Christmas & Disco"; - - 1850 - { - title = "Christmas Pole"; - sprite = "XMS1A0"; - width = 16; - height = 40; - } - 1851 - { - title = "Candy Cane"; - sprite = "XMS2A0"; - width = 8; - height = 32; - } - 1852 - { - blocking = 2; - title = "Snowman"; - sprite = "XMS3A0"; - width = 16; - height = 64; - flags4text = "[4] Slides when pushed"; - flags8text = "[8] Not pushable"; - } - 1853 - { - blocking = 2; - title = "Snowman (With Hat)"; - sprite = "XMS3B0"; - width = 16; - height = 80; - flags4text = "[4] Slides when pushed"; - flags8text = "[8] Not pushable"; - } - 1854 - { - title = "Lamp Post"; - sprite = "XMS4A0"; - width = 8; - height = 120; - } - 1855 - { - title = "Lamp Post (Snow)"; - sprite = "XMS4B0"; - width = 8; - height = 120; - } - 1856 - { - title = "Hanging Star"; - sprite = "XMS5A0"; - width = 4; - height = 80; - hangs = 1; - } - 1857 - { - title = "Berry Bush (Snow)"; - sprite = "BUS1B0"; - width = 16; - height = 32; - } - 1858 - { - title = "Bush (Snow)"; - sprite = "BUS2B0"; - width = 16; - height = 32; - } - 1859 - { - title = "Blueberry Bush (Snow)"; - sprite = "BUS3B0"; - width = 16; - height = 32; - } - 1875 - { - title = "Disco Ball"; - sprite = "DBALA0"; - width = 16; - height = 54; - hangs = 1; - } - 1876 - { - arrow = 1; - blocking = 2; - title = "Eggman Disco Statue"; - sprite = "ESTAB1"; - width = 20; - height = 96; - flags4text = "[4] Slides when pushed"; - flags8text = "[8] Not pushable"; - } -} - -stalagmites -{ - color = 10; // Green - title = "Stalagmites"; - width = 16; - height = 40; - - 1900 - { - title = "Brown Stalagmite (Tall)"; - sprite = "STLGA0"; - width = 16; - height = 40; - } - 1901 - { - title = "Brown Stalagmite"; - sprite = "STLGB0"; - width = 16; - height = 40; - } - 1902 - { - title = "Orange Stalagmite (Tall)"; - sprite = "STLGC0"; - width = 16; - height = 40; - } - 1903 - { - title = "Orange Stalagmite"; - sprite = "STLGD0"; - width = 16; - height = 40; - } - 1904 - { - title = "Red Stalagmite (Tall)"; - sprite = "STLGE0"; - width = 16; - height = 40; - } - 1905 - { - title = "Red Stalagmite"; - sprite = "STLGF0"; - width = 16; - height = 40; - } - 1906 - { - title = "Gray Stalagmite (Tall)"; - sprite = "STLGG0"; - width = 24; - height = 96; - } - 1907 - { - title = "Gray Stalagmite"; - sprite = "STLGH0"; - width = 16; - height = 40; - } - 1908 - { - title = "Blue Stalagmite (Tall)"; - sprite = "STLGI0"; - width = 16; - height = 40; - } - 1909 - { - title = "Blue Stalagmite"; - sprite = "STLGJ0"; - width = 16; - height = 40; - } -} - -hauntedheights -{ - color = 10; // Green - title = "Haunted Heights"; - - 2000 - { - title = "Smashing Spikeball"; - sprite = "FMCEA0"; - width = 18; - height = 28; - angletext = "Initial delay"; - } - 2001 - { - title = "HHZ Grass"; - sprite = "HHZMA0"; - width = 16; - height = 40; - } - 2002 - { - title = "HHZ Tentacle 1"; - sprite = "HHZMB0"; - width = 16; - height = 40; - } - 2003 - { - title = "HHZ Tentacle 2"; - sprite = "HHZMC0"; - width = 16; - height = 40; - } - 2004 - { - title = "HHZ Stalagmite (Tall)"; - sprite = "HHZME0"; - width = 16; - height = 40; - } - 2005 - { - title = "HHZ Stalagmite (Short)"; - sprite = "HHZMF0"; - width = 16; - height = 40; - } - 2006 - { - title = "Jack-o'-lantern 1"; - sprite = "PUMKA0"; - width = 16; - height = 40; - flags1text = "Don't flicker"; - } - 2007 - { - title = "Jack-o'-lantern 2"; - sprite = "PUMKB0"; - width = 16; - height = 40; - flags1text = "Don't flicker"; - } - 2008 - { - title = "Jack-o'-lantern 3"; - sprite = "PUMKC0"; - width = 16; - height = 40; - flags1text = "Don't flicker"; - } - 2009 - { - title = "Purple Mushroom"; - sprite = "SHRMD0"; - width = 16; - height = 48; - } - 2010 - { - title = "HHZ Tree"; - sprite = "HHPLC0"; - width = 12; - height = 40; - } -} - -frozenhillside -{ - color = 10; // Green - title = "Frozen Hillside"; - - 2100 - { - title = "Ice Shard (Small)"; - sprite = "FHZIA0"; - width = 8; - height = 32; - } - 2101 - { - title = "Ice Shard (Large)"; - sprite = "FHZIB0"; - width = 8; - height = 32; - } - 2102 - { - title = "Crystal Tree (Aqua)"; - sprite = "TRE3A0"; - width = 20; - height = 200; - } - 2103 - { - title = "Crystal Tree (Pink)"; - sprite = "TRE3B0"; - width = 20; - height = 200; - } - 2104 - { - title = "Amy Cameo"; - sprite = "ROSYA1"; - width = 16; - height = 48; - flags1text = "[1] Grayscale mode"; - } - 2105 - { - title = "Mistletoe"; - sprite = "XMS6A0"; - width = 52; - height = 106; - } -} - -flickies -{ - color = 10; // Green - title = "Flickies"; - width = 8; - height = 20; - flags1text = "[1] Move aimlessly"; - flags4text = "[4] No movement"; - flags8text = "[8] Hop"; - angletext = "Radius"; - - 2200 - { - title = "Bluebird"; - sprite = "FL01A1"; - } - 2201 - { - title = "Rabbit"; - sprite = "FL02A1"; - } - 2202 - { - title = "Chicken"; - sprite = "FL03A1"; - } - 2203 - { - title = "Seal"; - sprite = "FL04A1"; - } - 2204 - { - title = "Pig"; - sprite = "FL05A1"; - } - 2205 - { - title = "Chipmunk"; - sprite = "FL06A1"; - } - 2206 - { - title = "Penguin"; - sprite = "FL07A1"; - } - 2207 - { - title = "Fish"; - sprite = "FL08A1"; - parametertext = "Color"; - } - 2208 - { - title = "Ram"; - sprite = "FL09A1"; - } - 2209 - { - title = "Puffin"; - sprite = "FL10A1"; - } - 2210 - { - title = "Cow"; - sprite = "FL11A1"; - } - 2211 - { - title = "Rat"; - sprite = "FL12A1"; - } - 2212 - { - title = "Bear"; - sprite = "FL13A1"; - } - 2213 - { - title = "Dove"; - sprite = "FL14A1"; - } - 2214 - { - title = "Cat"; - sprite = "FL15A1"; - } - 2215 - { - title = "Canary"; - sprite = "FL16A1"; - } - 2216 - { - title = "Spider"; - sprite = "FS01A1"; - } - 2217 - { - title = "Bat"; - sprite = "FS02A0"; - } -} \ No newline at end of file diff --git a/extras/conf/SRB2_22Doom.cfg b/extras/conf/SRB2_22Doom.cfg deleted file mode 100644 index 65e49d387..000000000 --- a/extras/conf/SRB2_22Doom.cfg +++ /dev/null @@ -1,38 +0,0 @@ -/************************************************************************\ - Zone Builder Game Configuration for Sonic Robo Blast 2 Version 2.2 -\************************************************************************/ - -// This is required to prevent accidental use of a different configuration -type = "Doom Builder 2 Game Configuration"; - -// This is the title to show for this game -game = "Sonic Robo Blast 2 - 2.2 (Doom format)"; - -// This is the simplified game engine/sourceport name -engine = "zdoom"; - -// Settings common to all games and all map formats -include("Includes\\SRB222_common.cfg", "common"); - -// Settings common to Doom map format -include("Includes\\SRB222_common.cfg", "mapformat_doom"); - -include("Includes\\Game_SRB222.cfg"); - -// Script lumps detection -scriptlumpnames -{ - include("Includes\\SRB222_misc.cfg", "scriptlumpnames"); -} - -// THING TYPES -thingtypes -{ - include("Includes\\SRB222_things.cfg"); -} - -//Default things filters -thingsfilters -{ - include("Includes\\SRB222_misc.cfg", "thingsfilters"); -} \ No newline at end of file diff --git a/extras/conf/SRB2_22UDMF.cfg b/extras/conf/SRB2_22UDMF.cfg deleted file mode 100644 index 52104ed09..000000000 --- a/extras/conf/SRB2_22UDMF.cfg +++ /dev/null @@ -1,47 +0,0 @@ -/************************************************************************\ - Zone Builder Game Configuration for Sonic Robo Blast 2 Version 2.2 -\************************************************************************/ - -// This is required to prevent accidental use of a different configuration -type = "Doom Builder 2 Game Configuration"; - -// This is the title to show for this game -game = "Sonic Robo Blast 2 - 2.2 (UDMF)"; - -// This is the simplified game engine/sourceport name -engine = "zdoom"; - -// Settings common to all games and all map formats -include("Includes\\SRB222_common.cfg", "common"); - -// Settings common to Doom map format -include("Includes\\SRB222_common.cfg", "mapformat_udmf"); - -include("Includes\\Game_SRB222.cfg"); - -// Script lumps detection -scriptlumpnames -{ - include("Includes\\SRB222_misc.cfg", "scriptlumpnames"); -} - -// THING TYPES -thingtypes -{ - include("Includes\\SRB222_things.cfg"); -} - -//Default things filters -thingsfilters -{ - include("Includes\\SRB222_misc.cfg", "thingsfilters"); -} - -// ENUMERATIONS -// Each engine has its own additional thing types -// These are enumerated lists for linedef types and UDMF fields. -enums -{ - // Basic game enums - include("Includes\\SRB222_misc.cfg", "enums"); -} \ No newline at end of file From 06f9246fd36b1dde74f0cd1d3248aa7aadb2ae97 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sat, 21 Mar 2020 12:06:52 +0100 Subject: [PATCH 133/322] Updates and fixes for the ZB config --- extras/conf/SRB2-22.cfg | 109 +++++++++++++++++++++++++++------------- 1 file changed, 74 insertions(+), 35 deletions(-) diff --git a/extras/conf/SRB2-22.cfg b/extras/conf/SRB2-22.cfg index ec318321d..5119c1234 100644 --- a/extras/conf/SRB2-22.cfg +++ b/extras/conf/SRB2-22.cfg @@ -435,7 +435,7 @@ sectortypes 112 = "Trigger Line Ex. (NiGHTS Mare)"; 128 = "Check for Linedef Executor on FOFs"; 144 = "Egg Capsule"; - 160 = "Special Stage Time/Rings Parameters"; + 160 = "Special Stage Time/Spheres Parameters"; 176 = "Custom Global Gravity"; 512 = "Wind/Current"; 1024 = "Conveyor Belt"; @@ -490,7 +490,7 @@ gen_sectortypes 112 = "Trigger Line Ex. (NiGHTS Mare)"; 128 = "Check for Linedef Executor on FOFs"; 144 = "Egg Capsule"; - 160 = "Special Stage Time/Rings Parameters"; + 160 = "Special Stage Time/Spheres Parameters"; 176 = "Custom Global Gravity"; } @@ -766,6 +766,7 @@ linedeftypes { title = "Parameters"; prefix = "(22)"; + flags32text = "[5] Render outer sides only"; flags64text = "[6] Trigger linedef executor"; flags128text = "[7] Intangible"; flags256text = "[8] Stopped by pushables"; @@ -788,7 +789,6 @@ linedeftypes { title = "Angular Displacement by Front Sector"; prefix = "(32)"; - flags8text = "[3] Set delay by backside sector"; flags64text = "[6] Don't turn players"; flags512text = "[9] Turn all objects"; } @@ -1136,7 +1136,6 @@ linedeftypes { title = "Goo Water, Translucent, No Sides"; prefix = "(125)"; - flags8text = "[3] Slope skew sides"; flags64text = "[6] Use two light levels"; flags512text = "[9] Use target light level"; flags1024text = "[10] Ripple effect"; @@ -1227,6 +1226,18 @@ linedeftypes 3dfloorflags = "19F"; } + 153 + { + title = "Dynamically Sinking Platform"; + prefix = "(153)"; + flags8text = "[3] Slope skew sides"; + flags32text = "[5] Only block player"; + flags64text = "[6] Spindash to move"; + flags128text = "[7] Only block non-players"; + 3dfloor = true; + 3dfloorflags = "19F"; + } + 160 { title = "Floating, Bobbing"; @@ -1282,7 +1293,6 @@ linedeftypes title = "Rising Platform, Solid, Invisible"; prefix = "(193)"; flags2text = "[1] Sink when stepped on"; - flags8text = "[3] Slope skew sides"; flags32text = "[5] Only block player"; flags64text = "[6] Spindash to move"; flags128text = "[7] Only block non-players"; @@ -1488,16 +1498,22 @@ linedeftypes { title = "Mario Block"; prefix = "(250)"; + flags8text = "[3] Slope skew sides"; flags32text = "[5] Invisible block"; flags64text = "[6] Brick block"; 3dfloor = true; 3dfloorflags = "40019F"; + flags323dfloorflagsremove = "19E"; + flags643dfloorflagsadd = "200000"; } 251 { title = "Thwomp Block"; prefix = "(251)"; + flags8text = "[3] Slope skew sides"; + flags32text = "[5] Only block player"; + flags128text = "[7] Only block non-players"; flags512text = "[9] Custom crushing sound"; flags1024text = "[10] Custom speed"; 3dfloor = true; @@ -1513,8 +1529,8 @@ linedeftypes flags512text = "[9] Shattered by pushables"; flags1024text = "[10] Trigger linedef executor"; 3dfloor = true; - 3dfloorflags = "8800019"; - flags643dfloorflagsadd = "200006"; + 3dfloorflags = "880001D"; + flags643dfloorflagsadd = "200002"; } 253 @@ -1525,7 +1541,7 @@ linedeftypes flags512text = "[9] Shattered by pushables"; flags1024text = "[10] Trigger linedef executor"; 3dfloor = true; - 3dfloorflags = "8801019"; + 3dfloorflags = "880101D"; } 254 @@ -1533,6 +1549,7 @@ linedeftypes title = "Bustable Block"; prefix = "(254)"; flags8text = "[3] Slope skew sides"; + flags32text = "[5] Only block player"; flags64text = "[6] Strong characters only"; flags128text = "[7] Only block non-players"; flags512text = "[9] Shattered by pushables"; @@ -1593,6 +1610,7 @@ linedeftypes { title = "Custom FOF"; prefix = "(259)"; + flags8text = "[3] Slope skew sides"; flags32text = "[5] Only block player"; flags128text = "[7] Only block non-players"; flags512text = "[9] Shattered by pushables"; @@ -2161,6 +2179,14 @@ linedeftypes flags8text = "[3] Set delay by backside sector"; } + 449 + { + title = "Enable Bosses with Parameter"; + prefix = "(449)"; + flags8text = "[3] Set delay by backside sector"; + flags64text = "[6] Disable bosses"; + } + 457 { title = "Track Object's Angle"; @@ -2180,12 +2206,14 @@ linedeftypes { title = "Award Rings"; prefix = "(460)"; + flags8text = "[3] Set delay by backside sector"; } 461 { title = "Spawn Object"; prefix = "(461)"; + flags8text = "[3] Set delay by backside sector"; flags64text = "[6] Spawn inside a range"; } @@ -2193,6 +2221,7 @@ linedeftypes { title = "Stop Timer/Exit Stage in Record Attack"; prefix = "(462)"; + flags8text = "[3] Set delay by backside sector"; } } @@ -2206,7 +2235,7 @@ linedeftypes prefix = "(413)"; flags2text = "[1] Keep after death"; flags8text = "[3] Set delay by backside sector"; - flags32text = "[5] Seek to current song position"; + flags32text = "[5] Seek from current position"; flags64text = "[6] For everyone"; flags128text = "[7] Fade to custom volume"; flags512text = "[9] Don't loop"; @@ -2220,7 +2249,7 @@ linedeftypes flags2text = "[1] From calling sector"; flags8text = "[3] Set delay by backside sector"; flags64text = "[6] From nowhere for triggerer"; - flags512text = "[9] For everyone"; + flags512text = "[9] From nowhere for everyone"; flags1024text = "[10] From tagged sectors"; } @@ -2298,7 +2327,6 @@ linedeftypes flags8text = "[3] Set delay by backside sector"; } - 445 { title = "Make FOF Disappear/Reappear"; @@ -2325,8 +2353,8 @@ linedeftypes flags32text = "[5] Subtract Red value"; flags64text = "[6] Subtract Green value"; flags128text = "[7] Subtract Blue value"; - flags256text = "[8] Calc relative values"; - flags32768text = "[15] Use back side colormap"; + flags256text = "[8] Set relative to current"; + flags32768text = "[15] Use backside colormap"; } 448 @@ -2359,7 +2387,7 @@ linedeftypes prefix = "(452)"; flags8text = "[3] Set delay by backside sector"; flags64text = "[6] Do not handle FF_TRANS"; - flags256text = "[8] Set relative to current val"; + flags256text = "[8] Set relative to current"; } 453 @@ -2371,7 +2399,7 @@ linedeftypes flags32text = "[5] No collision during fade"; flags64text = "[6] Do not handle FF_TRANS"; flags128text = "[7] Do not handle lighting"; - flags256text = "[8] Set relative to current val"; + flags256text = "[8] Set relative to current"; flags512text = "[9] Speed = Tic Duration"; flags1024text = "[10] Override existing fade"; flags16384text = "[14] Do not handle collision"; @@ -2395,11 +2423,11 @@ linedeftypes flags32text = "[5] Subtract Red value"; flags64text = "[6] Subtract Green value"; flags128text = "[7] Subtract Blue value"; - flags256text = "[8] Calc relative values"; + flags256text = "[8] Set relative to current"; flags512text = "[9] Speed = Tic Duration"; flags1024text = "[10] Override existing fade"; flags16384text = "[14] Fade from invisible black"; - flags32768text = "[15] Use back side colormap"; + flags32768text = "[15] Use backside colormap"; } 456 @@ -2416,9 +2444,7 @@ linedeftypes flags2text = "[1] Close text prompt"; flags8text = "[3] Set delay by backside sector"; flags32text = "[5] Run executor tag on close"; - flags64text = "[6] For everyone"; - flags128text = "[7] Do not block controls"; - flags256text = "[8] Do not freeze time"; + flags128text = "[7] Don't disable controls"; flags32768text = "[15] Find prompt by name"; } } @@ -2524,7 +2550,7 @@ linedeftypes prefix = "(491)"; flags8text = "[3] Set delay by backside sector"; flags16text = "[4] Set raw alpha by Front X"; - flags256text = "[8] Calc relative values"; + flags256text = "[8] Set relative to current"; } 492 @@ -2534,7 +2560,7 @@ linedeftypes flags8text = "[3] Set delay by backside sector"; flags16text = "[4] Set raw alpha by Front X"; flags32text = "[5] No collision during fade"; - flags256text = "[8] Calc relative values"; + flags256text = "[8] Set relative to current"; flags512text = "[9] Speed = Tic Duration"; flags1024text = "[10] Override existing fade"; flags16384text = "[14] Do not handle collision"; @@ -2632,76 +2658,84 @@ linedeftypes { title = "Carry Objects on Floor"; prefix = "(520)"; + flags64text = "[6] Exclusive"; } 521 { title = "Carry Objects on Floor (Accelerative)"; prefix = "(521)"; - flags64text = "[6] Even across edges"; + flags64text = "[6] Exclusive"; } 522 { title = "Carry Objects on Floor (Displacement)"; prefix = "(522)"; + flags64text = "[6] Exclusive"; } 523 { title = "Carry Objects on Ceiling"; prefix = "(523)"; - flags64text = "[6] Even across edges"; + flags64text = "[6] Exclusive"; } 524 { title = "Carry Objects on Ceiling (Accelerative)"; prefix = "(524)"; + flags64text = "[6] Exclusive"; } 525 { title = "Carry Objects on Ceiling (Displacement)"; prefix = "(525)"; + flags64text = "[6] Exclusive"; } 530 { title = "Scroll Floor Texture and Carry Objects"; prefix = "(530)"; - flags64text = "[6] Even across edges"; + flags64text = "[6] Exclusive"; } 531 { title = "Scroll Floor Texture and Carry Objects (Accelerative)"; prefix = "(531)"; + flags64text = "[6] Exclusive"; } 532 { title = "Scroll Floor Texture and Carry Objects (Displacement)"; prefix = "(532)"; + flags64text = "[6] Exclusive"; } 533 { title = "Scroll Ceiling Texture and Carry Objects"; prefix = "(533)"; - flags64text = "[6] Even across edges"; + flags64text = "[6] Exclusive"; } 534 { title = "Scroll Ceiling Texture and Carry Objects (Accelerative)"; prefix = "(534)"; + flags64text = "[6] Exclusive"; } 535 { title = "Scroll Ceiling Texture and Carry Objects (Displacement)"; prefix = "(535)"; + flags64text = "[6] Exclusive"; } } @@ -2714,7 +2748,7 @@ linedeftypes title = "Wind"; prefix = "(541)"; flags512text = "[9] Player slides"; - flags64text = "[6] Even across edges"; + flags64text = "[6] Exclusive"; } 542 @@ -2722,7 +2756,7 @@ linedeftypes title = "Upwards Wind"; prefix = "(542)"; flags512text = "[9] Player slides"; - flags64text = "[6] Even across edges"; + flags64text = "[6] Exclusive"; } 543 @@ -2730,7 +2764,7 @@ linedeftypes title = "Downwards Wind"; prefix = "(543)"; flags512text = "[9] Player slides"; - flags64text = "[6] Even across edges"; + flags64text = "[6] Exclusive"; } 544 @@ -2738,7 +2772,7 @@ linedeftypes title = "Current"; prefix = "(544)"; flags512text = "[9] Player slides"; - flags64text = "[6] Even across edges"; + flags64text = "[6] Exclusive"; } 545 @@ -2746,7 +2780,7 @@ linedeftypes title = "Upwards Current"; prefix = "(545)"; flags512text = "[9] Player slides"; - flags64text = "[6] Even across edges"; + flags64text = "[6] Exclusive"; } 546 @@ -2754,13 +2788,14 @@ linedeftypes title = "Downwards Current"; prefix = "(546)"; flags512text = "[9] Player slides"; - flags64text = "[6] Even across edges"; + flags64text = "[6] Exclusive"; } 547 { title = "Push/Pull"; prefix = "(547)"; + flags64text = "[6] Exclusive"; } } @@ -3897,9 +3932,10 @@ thingtypes title = "Monitors"; width = 18; height = 40; - flags1text = "[1] Run Linedef Executor on pop"; + flags1text = "[1] Run linedef executor on pop"; flags4text = "[4] Random (Strong)"; flags8text = "[8] Random (Weak)"; + angletext = "Tag"; 400 { @@ -4029,7 +4065,8 @@ thingtypes title = "Monitors (Respawning)"; width = 20; height = 44; - flags1text = "[1] Run Linedef Executor on pop"; + flags1text = "[1] Run linedef executor on pop"; + angletext = "Tag"; 431 { @@ -4126,6 +4163,7 @@ thingtypes width = 64; height = 128; angletext = "Angle/Order"; + parametertext = "Order"; } 520 { @@ -4558,6 +4596,7 @@ thingtypes sprite = "TOADA0"; width = 32; height = 16; + angletext = "Tag"; } 757 { @@ -5832,7 +5871,7 @@ thingtypes sprite = "CAPSA0"; width = 72; height = 144; - angletext = "Rings"; + angletext = "Spheres"; parametertext = "Mare"; } } From f32ab5918ec39181e238ebf5333499718f73e4b5 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Sat, 21 Mar 2020 07:47:29 -0500 Subject: [PATCH 134/322] Define SERVER_URL_PROTOCOL const for easy reconfiguration --- src/d_main.c | 2 +- src/doomdef.h | 3 +++ src/m_argv.c | 5 +++-- 3 files changed, 7 insertions(+), 3 deletions(-) diff --git a/src/d_main.c b/src/d_main.c index d954fa4d1..ec63242b8 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -895,7 +895,7 @@ static void IdentifyVersion(void) { size_t i; - CONS_Printf("srb2:// connect links load game files from the SRB2 application's stored directory. Switching to "); + CONS_Printf("%s connect links load game files from the SRB2 application's stored directory. Switching to ", SERVER_URL_PROTOCOL); strlcpy(srb2path, myargv[0], sizeof(srb2path)); // Get just the directory, minus the EXE name diff --git a/src/doomdef.h b/src/doomdef.h index 71c885019..5a5c933e3 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -150,6 +150,9 @@ extern char logfilename[1024]; // Otherwise we can't force updates! #endif +/* A custom URL protocol for server links. */ +#define SERVER_URL_PROTOCOL "srb2://" + // Does this version require an added patch file? // Comment or uncomment this as necessary. #define USE_PATCH_DTA diff --git a/src/m_argv.c b/src/m_argv.c index d7d1f4463..7d43d96bc 100644 --- a/src/m_argv.c +++ b/src/m_argv.c @@ -41,12 +41,13 @@ static INT32 found; const char *M_GetUrlProtocolArg(void) { INT32 i; + const size_t len = strlen(SERVER_URL_PROTOCOL); for (i = 1; i < myargc; i++) { - if (!strnicmp(myargv[i], "srb2://", 7)) + if (strlen(myargv[i]) > len && !strnicmp(myargv[i], SERVER_URL_PROTOCOL, len)) { - return &myargv[i][7]; + return &myargv[i][len]; } } From d2c83e1cdae12e0cd02493a4e6f4786b93a5a471 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sat, 21 Mar 2020 15:16:07 +0100 Subject: [PATCH 135/322] Add Object Special text for Star Post --- extras/conf/SRB2-22.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/extras/conf/SRB2-22.cfg b/extras/conf/SRB2-22.cfg index 5119c1234..0168cf210 100644 --- a/extras/conf/SRB2-22.cfg +++ b/extras/conf/SRB2-22.cfg @@ -4162,6 +4162,7 @@ thingtypes sprite = "STPTA0M0"; width = 64; height = 128; + flags4text = "[4] Respawn at center"; angletext = "Angle/Order"; parametertext = "Order"; } From c806d8a5e8c6572d0acabcb4e9f2e1ce1d243693 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sat, 21 Mar 2020 20:17:28 +0100 Subject: [PATCH 136/322] Another ZB config fix --- extras/conf/SRB2-22.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/extras/conf/SRB2-22.cfg b/extras/conf/SRB2-22.cfg index 0168cf210..57805a528 100644 --- a/extras/conf/SRB2-22.cfg +++ b/extras/conf/SRB2-22.cfg @@ -3442,8 +3442,8 @@ thingtypes sprite = "ESHIA1"; width = 16; height = 48; - flags1text = "[1] 90 degrees counter-clockwise"; - flags4text = "[4] 90 degrees clockwise"; + flags1text = "[1] 90 degrees clockwise"; + flags4text = "[4] 90 degrees counter-clockwise"; flags8text = "[8] Double speed"; } 115 From 6911097b56afc99f8a0ef3329bcf9f3bf0e89230 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sun, 22 Mar 2020 07:50:57 +0100 Subject: [PATCH 137/322] Minor ZB config fix --- extras/conf/SRB2-22.cfg | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/extras/conf/SRB2-22.cfg b/extras/conf/SRB2-22.cfg index 57805a528..12287ec80 100644 --- a/extras/conf/SRB2-22.cfg +++ b/extras/conf/SRB2-22.cfg @@ -6313,7 +6313,7 @@ thingtypes sprite = "PUMKA0"; width = 16; height = 40; - flags1text = "Don't flicker"; + flags1text = "[1] Don't flicker"; } 2007 { @@ -6321,7 +6321,7 @@ thingtypes sprite = "PUMKB0"; width = 16; height = 40; - flags1text = "Don't flicker"; + flags1text = "[1] Don't flicker"; } 2008 { @@ -6329,7 +6329,7 @@ thingtypes sprite = "PUMKC0"; width = 16; height = 40; - flags1text = "Don't flicker"; + flags1text = "[1] Don't flicker"; } 2009 { From 48e8c9058a1ea98531e5887abd76cdbc13b550ac Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sun, 22 Mar 2020 12:55:34 +0100 Subject: [PATCH 138/322] Add arrow to wall spike in ZB config --- extras/conf/SRB2-22.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/extras/conf/SRB2-22.cfg b/extras/conf/SRB2-22.cfg index 12287ec80..ec030b32f 100644 --- a/extras/conf/SRB2-22.cfg +++ b/extras/conf/SRB2-22.cfg @@ -4191,6 +4191,7 @@ thingtypes sprite = "WSPKALAR"; width = 16; height = 14; + arrow = 1; flags1text = "[1] Start retracted"; flags4text = "[4] Retractable"; flags8text = "[8] Intangible"; From 077543f2e93ef94b221399c2ea8864e9492f390f Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Sun, 22 Mar 2020 15:17:16 +0100 Subject: [PATCH 139/322] Fix typo in camera handling code --- src/p_maputl.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/p_maputl.c b/src/p_maputl.c index bfca72eda..673d3fff3 100644 --- a/src/p_maputl.c +++ b/src/p_maputl.c @@ -329,19 +329,19 @@ void P_CameraLineOpening(line_t *linedef) { backfloor = sectors[back->camsec].floorheight; backceiling = sectors[back->camsec].ceilingheight; - if (sectors[back->camsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope) - frontfloor = P_GetZAt(sectors[back->camsec].f_slope, camera.x, camera.y); + if (sectors[back->camsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[back->heightsec].f_slope) + backfloor = P_GetZAt(sectors[back->camsec].f_slope, camera.x, camera.y); if (sectors[back->camsec].c_slope) - frontceiling = P_GetZAt(sectors[back->camsec].c_slope, camera.x, camera.y); + backceiling = P_GetZAt(sectors[back->camsec].c_slope, camera.x, camera.y); } else if (back->heightsec >= 0) { backfloor = sectors[back->heightsec].floorheight; backceiling = sectors[back->heightsec].ceilingheight; - if (sectors[back->heightsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope) - frontfloor = P_GetZAt(sectors[back->heightsec].f_slope, camera.x, camera.y); + if (sectors[back->heightsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[back->heightsec].f_slope) + backfloor = P_GetZAt(sectors[back->heightsec].f_slope, camera.x, camera.y); if (sectors[back->heightsec].c_slope) - frontceiling = P_GetZAt(sectors[back->heightsec].c_slope, camera.x, camera.y); + backceiling = P_GetZAt(sectors[back->heightsec].c_slope, camera.x, camera.y); } else { From 6f9422d38074bd3381b2bd1cd8b7cde0ad0eba7f Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Sun, 22 Mar 2020 15:17:16 +0100 Subject: [PATCH 140/322] Encapsulate plane height checks --- src/am_map.c | 7 +- src/hardware/hw_main.c | 146 ++++++++++++++--------------------------- src/m_cheat.c | 12 ++-- src/p_map.c | 51 ++++---------- src/p_maputl.c | 38 ++++------- src/p_mobj.c | 97 +++++++-------------------- src/p_sight.c | 43 +++++------- src/p_slopes.c | 48 +++++++++++--- src/p_slopes.h | 16 ++++- src/p_spec.c | 11 +--- src/p_user.c | 58 +++++++--------- src/r_bsp.c | 50 +++++--------- src/r_segs.c | 142 +++++++++++++++------------------------ src/r_things.c | 48 +++++--------- 14 files changed, 291 insertions(+), 476 deletions(-) diff --git a/src/am_map.c b/src/am_map.c index cdbaaf80a..79087278a 100644 --- a/src/am_map.c +++ b/src/am_map.c @@ -931,11 +931,8 @@ static inline void AM_drawWalls(void) l.b.y = lines[i].v2->y >> FRACTOMAPBITS; #define SLOPEPARAMS(slope, end1, end2, normalheight) \ - if (slope) { \ - end1 = P_GetZAt(slope, lines[i].v1->x, lines[i].v1->y); \ - end2 = P_GetZAt(slope, lines[i].v2->x, lines[i].v2->y); \ - } else \ - end1 = end2 = normalheight; + end1 = P_GetZAt2(slope, lines[i].v1->x, lines[i].v1->y, normalheight); \ + end2 = P_GetZAt2(slope, lines[i].v2->x, lines[i].v2->y, normalheight); SLOPEPARAMS(lines[i].frontsector->f_slope, frontf1, frontf2, lines[i].frontsector->floorheight) SLOPEPARAMS(lines[i].frontsector->c_slope, frontc1, frontc2, lines[i].frontsector->ceilingheight) diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index c56f0ec06..7942ba128 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -1126,26 +1126,16 @@ static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum, else solid = false; - if (list[i].slope) - { - temp = P_GetZAt(list[i].slope, v1x, v1y); - height = FIXED_TO_FLOAT(temp); - temp = P_GetZAt(list[i].slope, v2x, v2y); - endheight = FIXED_TO_FLOAT(temp); - } - else - height = endheight = FIXED_TO_FLOAT(list[i].height); + temp = P_GetLightZAt(&list[i], v1x, v1y); + height = FIXED_TO_FLOAT(temp); + temp = P_GetLightZAt(&list[i], v2x, v2y); + endheight = FIXED_TO_FLOAT(temp); if (solid) { - if (*list[i].caster->b_slope) - { - temp = P_GetZAt(*list[i].caster->b_slope, v1x, v1y); - bheight = FIXED_TO_FLOAT(temp); - temp = P_GetZAt(*list[i].caster->b_slope, v2x, v2y); - endbheight = FIXED_TO_FLOAT(temp); - } - else - bheight = endbheight = FIXED_TO_FLOAT(*list[i].caster->bottomheight); + temp = P_GetFFloorBottomZAt(list[i].caster, v1x, v1y); + bheight = FIXED_TO_FLOAT(temp); + temp = P_GetFFloorBottomZAt(list[i].caster, v2x, v2y); + endbheight = FIXED_TO_FLOAT(temp); } if (endheight >= endtop && height >= top) @@ -1158,15 +1148,10 @@ static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum, if (i + 1 < sector->numlights) { - if (list[i+1].slope) - { - temp = P_GetZAt(list[i+1].slope, v1x, v1y); - bheight = FIXED_TO_FLOAT(temp); - temp = P_GetZAt(list[i+1].slope, v2x, v2y); - endbheight = FIXED_TO_FLOAT(temp); - } - else - bheight = endbheight = FIXED_TO_FLOAT(list[i+1].height); + temp = P_GetLightZAt(&list[i+1], v1x, v1y); + bheight = FIXED_TO_FLOAT(temp); + temp = P_GetLightZAt(&list[i+1], v2x, v2y); + endbheight = FIXED_TO_FLOAT(temp); } else { @@ -1305,11 +1290,8 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) v2y = FLOAT_TO_FIXED(ve.y); #define SLOPEPARAMS(slope, end1, end2, normalheight) \ - if (slope) { \ - end1 = P_GetZAt(slope, v1x, v1y); \ - end2 = P_GetZAt(slope, v2x, v2y); \ - } else \ - end1 = end2 = normalheight; + end1 = P_GetZAt2(slope, v1x, v1y, normalheight); \ + end2 = P_GetZAt2(slope, v2x, v2y, normalheight); SLOPEPARAMS(gr_frontsector->c_slope, worldtop, worldtopslope, gr_frontsector->ceilingheight) SLOPEPARAMS(gr_frontsector->f_slope, worldbottom, worldbottomslope, gr_frontsector->floorheight) @@ -1916,10 +1898,10 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) texnum = R_GetTextureNum(sides[newline->sidenum[0]].midtexture); } - h = *rover->t_slope ? P_GetZAt(*rover->t_slope, v1x, v1y) : *rover->topheight; - hS = *rover->t_slope ? P_GetZAt(*rover->t_slope, v2x, v2y) : *rover->topheight; - l = *rover->b_slope ? P_GetZAt(*rover->b_slope, v1x, v1y) : *rover->bottomheight; - lS = *rover->b_slope ? P_GetZAt(*rover->b_slope, v2x, v2y) : *rover->bottomheight; + h = P_GetFFloorTopZAt (rover, v1x, v1y); + hS = P_GetFFloorTopZAt (rover, v2x, v2y); + l = P_GetFFloorBottomZAt(rover, v1x, v1y); + lS = P_GetFFloorBottomZAt(rover, v2x, v2y); if (!(*rover->t_slope) && !gr_frontsector->c_slope && !gr_backsector->c_slope && h > highcut) h = hS = highcut; if (!(*rover->b_slope) && !gr_frontsector->f_slope && !gr_backsector->f_slope && l < lowcut) @@ -2055,10 +2037,10 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) newline = rover->master->frontsector->lines[0] + linenum; texnum = R_GetTextureNum(sides[newline->sidenum[0]].midtexture); } - h = *rover->t_slope ? P_GetZAt(*rover->t_slope, v1x, v1y) : *rover->topheight; - hS = *rover->t_slope ? P_GetZAt(*rover->t_slope, v2x, v2y) : *rover->topheight; - l = *rover->b_slope ? P_GetZAt(*rover->b_slope, v1x, v1y) : *rover->bottomheight; - lS = *rover->b_slope ? P_GetZAt(*rover->b_slope, v2x, v2y) : *rover->bottomheight; + h = P_GetFFloorTopZAt (rover, v1x, v1y); + hS = P_GetFFloorTopZAt (rover, v2x, v2y); + l = P_GetFFloorBottomZAt(rover, v1x, v1y); + lS = P_GetFFloorBottomZAt(rover, v2x, v2y); if (!(*rover->t_slope) && !gr_frontsector->c_slope && !gr_backsector->c_slope && h > highcut) h = hS = highcut; if (!(*rover->b_slope) && !gr_frontsector->f_slope && !gr_backsector->f_slope && l < lowcut) @@ -2176,24 +2158,21 @@ static boolean CheckClip(seg_t * seg, sector_t * afrontsector, sector_t * abacks v2x = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv2)->x); v2y = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv2)->y); #define SLOPEPARAMS(slope, end1, end2, normalheight) \ - if (slope) { \ - end1 = P_GetZAt(slope, v1x, v1y); \ - end2 = P_GetZAt(slope, v2x, v2y); \ - } else \ - end1 = end2 = normalheight; + end1 = P_GetZAt2(slope, v1x, v1y, normalheight); \ + end2 = P_GetZAt2(slope, v2x, v2y, normalheight); - SLOPEPARAMS(afrontsector->f_slope, frontf1, frontf2, afrontsector->floorheight) + SLOPEPARAMS(afrontsector->f_slope, frontf1, frontf2, afrontsector-> floorheight) SLOPEPARAMS(afrontsector->c_slope, frontc1, frontc2, afrontsector->ceilingheight) - SLOPEPARAMS( abacksector->f_slope, backf1, backf2, abacksector->floorheight) - SLOPEPARAMS( abacksector->c_slope, backc1, backc2, abacksector->ceilingheight) + SLOPEPARAMS( abacksector->f_slope, backf1, backf2, abacksector-> floorheight) + SLOPEPARAMS( abacksector->c_slope, backc1, backc2, abacksector->ceilingheight) #undef SLOPEPARAMS } else { - frontf1 = frontf2 = afrontsector->floorheight; + frontf1 = frontf2 = afrontsector-> floorheight; frontc1 = frontc2 = afrontsector->ceilingheight; - backf1 = backf2 = abacksector->floorheight; - backc1 = backc2 = abacksector->ceilingheight; + backf1 = backf2 = abacksector-> floorheight; + backc1 = backc2 = abacksector->ceilingheight; } // properly render skies (consider door "open" if both ceilings are sky) // same for floors @@ -2735,16 +2714,13 @@ static void HWR_AddLine(seg_t * line) fixed_t backf1, backf2, backc1, backc2; // back floor ceiling ends #define SLOPEPARAMS(slope, end1, end2, normalheight) \ - if (slope) { \ - end1 = P_GetZAt(slope, v1x, v1y); \ - end2 = P_GetZAt(slope, v2x, v2y); \ - } else \ - end1 = end2 = normalheight; + end1 = P_GetZAt2(slope, v1x, v1y, normalheight); \ + end2 = P_GetZAt2(slope, v2x, v2y, normalheight); - SLOPEPARAMS(gr_frontsector->f_slope, frontf1, frontf2, gr_frontsector->floorheight) + SLOPEPARAMS(gr_frontsector->f_slope, frontf1, frontf2, gr_frontsector-> floorheight) SLOPEPARAMS(gr_frontsector->c_slope, frontc1, frontc2, gr_frontsector->ceilingheight) - SLOPEPARAMS( gr_backsector->f_slope, backf1, backf2, gr_backsector->floorheight) - SLOPEPARAMS( gr_backsector->c_slope, backc1, backc2, gr_backsector->ceilingheight) + SLOPEPARAMS( gr_backsector->f_slope, backf1, backf2, gr_backsector-> floorheight) + SLOPEPARAMS( gr_backsector->c_slope, backc1, backc2, gr_backsector->ceilingheight) #undef SLOPEPARAMS // if both ceilings are skies, consider it always "open" // same for floors @@ -3307,20 +3283,10 @@ static void HWR_Subsector(size_t num) } else { - cullFloorHeight = locFloorHeight = gr_frontsector->floorheight; - cullCeilingHeight = locCeilingHeight = gr_frontsector->ceilingheight; - - if (gr_frontsector->f_slope) - { - cullFloorHeight = P_GetZAt(gr_frontsector->f_slope, viewx, viewy); - locFloorHeight = P_GetZAt(gr_frontsector->f_slope, gr_frontsector->soundorg.x, gr_frontsector->soundorg.y); - } - - if (gr_frontsector->c_slope) - { - cullCeilingHeight = P_GetZAt(gr_frontsector->c_slope, viewx, viewy); - locCeilingHeight = P_GetZAt(gr_frontsector->c_slope, gr_frontsector->soundorg.x, gr_frontsector->soundorg.y); - } + cullFloorHeight = P_GetSectorFloorZAt (gr_frontsector, viewx, viewy); + cullCeilingHeight = P_GetSectorCeilingZAt(gr_frontsector, viewx, viewy); + locFloorHeight = P_GetSectorFloorZAt (gr_frontsector, gr_frontsector->soundorg.x, gr_frontsector->soundorg.y); + locCeilingHeight = P_GetSectorCeilingZAt(gr_frontsector, gr_frontsector->soundorg.x, gr_frontsector->soundorg.y); } // ----- end special tricks ----- @@ -3412,13 +3378,8 @@ static void HWR_Subsector(size_t num) fixed_t cullHeight, centerHeight; // bottom plane - if (*rover->b_slope) - { - cullHeight = P_GetZAt(*rover->b_slope, viewx, viewy); - centerHeight = P_GetZAt(*rover->b_slope, gr_frontsector->soundorg.x, gr_frontsector->soundorg.y); - } - else - cullHeight = centerHeight = *rover->bottomheight; + cullHeight = P_GetFFloorBottomZAt(rover, viewx, viewy); + centerHeight = P_GetFFloorBottomZAt(rover, gr_frontsector->soundorg.x, gr_frontsector->soundorg.y); if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERPLANES)) continue; @@ -3478,13 +3439,8 @@ static void HWR_Subsector(size_t num) } // top plane - if (*rover->t_slope) - { - cullHeight = P_GetZAt(*rover->t_slope, viewx, viewy); - centerHeight = P_GetZAt(*rover->t_slope, gr_frontsector->soundorg.x, gr_frontsector->soundorg.y); - } - else - cullHeight = centerHeight = *rover->topheight; + cullHeight = P_GetFFloorTopZAt(rover, viewx, viewy); + centerHeight = P_GetFFloorTopZAt(rover, gr_frontsector->soundorg.x, gr_frontsector->soundorg.y); if (centerHeight >= locFloorHeight && centerHeight <= locCeilingHeight && @@ -4175,8 +4131,7 @@ static void HWR_SplitSprite(gr_vissprite_t *spr) for (i = 1; i < sector->numlights; i++) { - fixed_t h = sector->lightlist[i].slope ? P_GetZAt(sector->lightlist[i].slope, spr->mobj->x, spr->mobj->y) - : sector->lightlist[i].height; + fixed_t h = P_GetLightZAt(§or->lightlist[i], spr->mobj->x, spr->mobj->y); if (h <= temp) { if (!(spr->mobj->frame & FF_FULLBRIGHT)) @@ -4201,15 +4156,10 @@ static void HWR_SplitSprite(gr_vissprite_t *spr) if (i + 1 < sector->numlights) { - if (list[i+1].slope) - { - temp = P_GetZAt(list[i+1].slope, v1x, v1y); - bheight = FIXED_TO_FLOAT(temp); - temp = P_GetZAt(list[i+1].slope, v2x, v2y); - endbheight = FIXED_TO_FLOAT(temp); - } - else - bheight = endbheight = FIXED_TO_FLOAT(list[i+1].height); + temp = P_GetLightZAt(&list[i+1], v1x, v1y); + bheight = FIXED_TO_FLOAT(temp); + temp = P_GetLightZAt(&list[i+1], v2x, v2y); + endbheight = FIXED_TO_FLOAT(temp); } else { diff --git a/src/m_cheat.c b/src/m_cheat.c index 4a1a4fb58..30306c55e 100644 --- a/src/m_cheat.c +++ b/src/m_cheat.c @@ -1027,7 +1027,7 @@ static boolean OP_HeightOkay(player_t *player, UINT8 ceiling) { // Truncate position to match where mapthing would be when spawned // (this applies to every further P_GetZAt call as well) - fixed_t cheight = sec->c_slope ? P_GetZAt(sec->c_slope, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000) : sec->ceilingheight; + fixed_t cheight = P_GetSectorCeilingZAt(sec, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000); if (((cheight - player->mo->z - player->mo->height)>>FRACBITS) >= (1 << (16-ZSHIFT))) { @@ -1038,7 +1038,7 @@ static boolean OP_HeightOkay(player_t *player, UINT8 ceiling) } else { - fixed_t fheight = sec->f_slope ? P_GetZAt(sec->f_slope, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000) : sec->floorheight; + fixed_t fheight = P_GetSectorFloorZAt(sec, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000); if (((player->mo->z - fheight)>>FRACBITS) >= (1 << (16-ZSHIFT))) { CONS_Printf(M_GetText("Sorry, you're too %s to place this object (max: %d %s).\n"), M_GetText("high"), @@ -1085,12 +1085,12 @@ static mapthing_t *OP_CreateNewMapThing(player_t *player, UINT16 type, boolean c mt->y = (INT16)(player->mo->y>>FRACBITS); if (ceiling) { - fixed_t cheight = sec->c_slope ? P_GetZAt(sec->c_slope, mt->x << FRACBITS, mt->y << FRACBITS) : sec->ceilingheight; + fixed_t cheight = P_GetSectorCeilingZAt(sec, mt->x << FRACBITS, mt->y << FRACBITS); mt->z = (UINT16)((cheight - player->mo->z - player->mo->height)>>FRACBITS); } else { - fixed_t fheight = sec->f_slope ? P_GetZAt(sec->f_slope, mt->x << FRACBITS, mt->y << FRACBITS) : sec->floorheight; + fixed_t fheight = P_GetSectorFloorZAt(sec, mt->x << FRACBITS, mt->y << FRACBITS); mt->z = (UINT16)((player->mo->z - fheight)>>FRACBITS); } mt->angle = (INT16)(FixedInt(AngleFixed(player->mo->angle))); @@ -1336,12 +1336,12 @@ void OP_ObjectplaceMovement(player_t *player) if (!!(mobjinfo[op_currentthing].flags & MF_SPAWNCEILING) ^ !!(cv_opflags.value & MTF_OBJECTFLIP)) { - fixed_t cheight = sec->c_slope ? P_GetZAt(sec->c_slope, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000) : sec->ceilingheight; + fixed_t cheight = P_GetSectorCeilingZAt(sec, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000); op_displayflags = (UINT16)((cheight - player->mo->z - mobjinfo[op_currentthing].height)>>FRACBITS); } else { - fixed_t fheight = sec->f_slope ? P_GetZAt(sec->f_slope, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000) : sec->floorheight; + fixed_t fheight = P_GetSectorFloorZAt(sec, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000); op_displayflags = (UINT16)((player->mo->z - fheight)>>FRACBITS); } op_displayflags <<= ZSHIFT; diff --git a/src/p_map.c b/src/p_map.c index accc52836..d64f78772 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -3214,8 +3214,8 @@ static boolean P_IsClimbingValid(player_t *player, angle_t angle) glidesector = R_PointInSubsector(player->mo->x + platx, player->mo->y + platy); - floorz = glidesector->sector->f_slope ? P_GetZAt(glidesector->sector->f_slope, player->mo->x, player->mo->y) : glidesector->sector->floorheight; - ceilingz = glidesector->sector->c_slope ? P_GetZAt(glidesector->sector->c_slope, player->mo->x, player->mo->y) : glidesector->sector->ceilingheight; + floorz = P_GetSectorFloorZAt (glidesector->sector, player->mo->x, player->mo->y); + ceilingz = P_GetSectorCeilingZAt(glidesector->sector, player->mo->x, player->mo->y); if (glidesector->sector != player->mo->subsector->sector) { @@ -3230,13 +3230,8 @@ static boolean P_IsClimbingValid(player_t *player, angle_t angle) if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER)) continue; - topheight = *rover->topheight; - bottomheight = *rover->bottomheight; - - if (*rover->t_slope) - topheight = P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y); - if (*rover->b_slope) - bottomheight = P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y); + topheight = P_GetFFloorTopZAt (rover, player->mo->x, player->mo->y); + bottomheight = P_GetFFloorBottomZAt(rover, player->mo->x, player->mo->y); floorclimb = true; @@ -3389,13 +3384,8 @@ isblocking: if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER) || (rover->flags & FF_BUSTUP)) continue; - topheight = *rover->topheight; - bottomheight = *rover->bottomheight; - - if (*rover->t_slope) - topheight = P_GetZAt(*rover->t_slope, slidemo->x, slidemo->y); - if (*rover->b_slope) - bottomheight = P_GetZAt(*rover->b_slope, slidemo->x, slidemo->y); + topheight = P_GetFFloorTopZAt (rover, slidemo->x, slidemo->y); + bottomheight = P_GetFFloorBottomZAt(rover, slidemo->x, slidemo->y); if (topheight < slidemo->z) continue; @@ -3600,9 +3590,7 @@ static void P_CheckLavaWall(mobj_t *mo, sector_t *sec) if (rover->master->flags & ML_BLOCKMONSTERS) continue; - topheight = *rover->t_slope ? - P_GetZAt(*rover->t_slope, mo->x, mo->y) : - *rover->topheight; + topheight = P_GetFFloorTopZAt(rover, mo->x, mo->y); if (mo->eflags & MFE_VERTICALFLIP) { @@ -3615,9 +3603,7 @@ static void P_CheckLavaWall(mobj_t *mo, sector_t *sec) continue; } - bottomheight = *rover->b_slope ? - P_GetZAt(*rover->b_slope, mo->x, mo->y) : - *rover->bottomheight; + bottomheight = P_GetFFloorBottomZAt(rover, mo->x, mo->y); if (mo->eflags & MFE_VERTICALFLIP) { @@ -4203,11 +4189,8 @@ static boolean PIT_ChangeSector(mobj_t *thing, boolean realcrush) topheight = *rover->topheight; bottomheight = *rover->bottomheight; - - /*if (rover->t_slope) - topheight = P_GetZAt(rover->t_slope, thing->x, thing->y); - if (rover->b_slope) - bottomheight = P_GetZAt(rover->b_slope, thing->x, thing->y);*/ + //topheight = P_GetFFloorTopZAt (rover, thing->x, thing->y); + //bottomheight = P_GetFFloorBottomZAt(rover, thing->x, thing->y); delta1 = thing->z - (bottomheight + topheight)/2; delta2 = thingtop - (bottomheight + topheight)/2; @@ -4986,10 +4969,7 @@ void P_MapEnd(void) fixed_t P_FloorzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height) { sector_t *sec = R_PointInSubsector(x, y)->sector; - fixed_t floorz = sec->floorheight; - - if (sec->f_slope) - floorz = P_GetZAt(sec->f_slope, x, y); + fixed_t floorz = P_GetSectorFloorZAt(sec, x, y); // Intercept the stupid 'fall through 3dfloors' bug Tails 03-17-2002 if (sec->ffloors) @@ -5006,13 +4986,8 @@ fixed_t P_FloorzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height) if ((!(rover->flags & FF_SOLID || rover->flags & FF_QUICKSAND) || (rover->flags & FF_SWIMMABLE))) continue; - topheight = *rover->topheight; - bottomheight = *rover->bottomheight; - - if (*rover->t_slope) - topheight = P_GetZAt(*rover->t_slope, x, y); - if (*rover->b_slope) - bottomheight = P_GetZAt(*rover->b_slope, x, y); + topheight = P_GetFFloorTopZAt (rover, x, y); + bottomheight = P_GetFFloorBottomZAt(rover, x, y); if (rover->flags & FF_QUICKSAND) { diff --git a/src/p_maputl.c b/src/p_maputl.c index 673d3fff3..5554030f1 100644 --- a/src/p_maputl.c +++ b/src/p_maputl.c @@ -303,45 +303,33 @@ void P_CameraLineOpening(line_t *linedef) // If you can see through it, why not move the camera through it too? if (front->camsec >= 0) { - frontfloor = sectors[front->camsec].floorheight; - frontceiling = sectors[front->camsec].ceilingheight; - if (sectors[front->camsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope) - frontfloor = P_GetZAt(sectors[front->camsec].f_slope, camera.x, camera.y); - if (sectors[front->camsec].c_slope) - frontceiling = P_GetZAt(sectors[front->camsec].c_slope, camera.x, camera.y); + // SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope) + frontfloor = P_GetSectorFloorZAt (§ors[front->camsec], camera.x, camera.y); + frontceiling = P_GetSectorCeilingZAt(§ors[front->camsec], camera.x, camera.y); } else if (front->heightsec >= 0) { - frontfloor = sectors[front->heightsec].floorheight; - frontceiling = sectors[front->heightsec].ceilingheight; - if (sectors[front->heightsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope) - frontfloor = P_GetZAt(sectors[front->heightsec].f_slope, camera.x, camera.y); - if (sectors[front->heightsec].c_slope) - frontceiling = P_GetZAt(sectors[front->heightsec].c_slope, camera.x, camera.y); + // SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope) + frontfloor = P_GetSectorFloorZAt (§ors[front->heightsec], camera.x, camera.y); + frontceiling = P_GetSectorCeilingZAt(§ors[front->heightsec], camera.x, camera.y); } else { - frontfloor = P_CameraGetFloorZ(mapcampointer, front, tmx, tmy, linedef); + frontfloor = P_CameraGetFloorZ (mapcampointer, front, tmx, tmy, linedef); frontceiling = P_CameraGetCeilingZ(mapcampointer, front, tmx, tmy, linedef); } if (back->camsec >= 0) { - backfloor = sectors[back->camsec].floorheight; - backceiling = sectors[back->camsec].ceilingheight; - if (sectors[back->camsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[back->heightsec].f_slope) - backfloor = P_GetZAt(sectors[back->camsec].f_slope, camera.x, camera.y); - if (sectors[back->camsec].c_slope) - backceiling = P_GetZAt(sectors[back->camsec].c_slope, camera.x, camera.y); + // SRB2CBTODO: ESLOPE (sectors[back->heightsec].f_slope) + backfloor = P_GetSectorFloorZAt (§ors[back->camsec], camera.x, camera.y); + backceiling = P_GetSectorCeilingZAt(§ors[back->camsec], camera.x, camera.y); } else if (back->heightsec >= 0) { - backfloor = sectors[back->heightsec].floorheight; - backceiling = sectors[back->heightsec].ceilingheight; - if (sectors[back->heightsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[back->heightsec].f_slope) - backfloor = P_GetZAt(sectors[back->heightsec].f_slope, camera.x, camera.y); - if (sectors[back->heightsec].c_slope) - backceiling = P_GetZAt(sectors[back->heightsec].c_slope, camera.x, camera.y); + // SRB2CBTODO: ESLOPE (sectors[back->heightsec].f_slope) + backfloor = P_GetSectorFloorZAt (§ors[back->heightsec], camera.x, camera.y); + backceiling = P_GetSectorCeilingZAt(§ors[back->heightsec], camera.x, camera.y); } else { diff --git a/src/p_mobj.c b/src/p_mobj.c index 347f5fce7..c678e2d4a 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -926,13 +926,8 @@ boolean P_InsideANonSolidFFloor(mobj_t *mobj, ffloor_t *rover) || ((rover->flags & FF_BLOCKOTHERS) && !mobj->player))) return false; - topheight = *rover->topheight; - bottomheight = *rover->bottomheight; - - if (*rover->t_slope) - topheight = P_GetZAt(*rover->t_slope, mobj->x, mobj->y); - if (*rover->b_slope) - bottomheight = P_GetZAt(*rover->b_slope, mobj->x, mobj->y); + topheight = P_GetFFloorTopZAt (rover, mobj->x, mobj->y); + bottomheight = P_GetFFloorBottomZAt(rover, mobj->x, mobj->y); if (mobj->z > topheight) return false; @@ -3213,9 +3208,7 @@ static boolean P_SceneryZMovement(mobj_t *mo) // boolean P_CanRunOnWater(player_t *player, ffloor_t *rover) { - fixed_t topheight = *rover->t_slope ? - P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : - *rover->topheight; + fixed_t topheight = P_GetFFloorTopZAt(rover, player->mo->x, player->mo->y); if (!player->powers[pw_carry] && !player->homing && ((player->powers[pw_super] || player->charflags & SF_RUNONWATER || player->dashmode >= DASHMODE_THRESHOLD) && player->mo->ceilingz-topheight >= player->mo->height) @@ -3258,14 +3251,8 @@ void P_MobjCheckWater(mobj_t *mobj) || ((rover->flags & FF_BLOCKOTHERS) && !mobj->player))) continue; - topheight = *rover->topheight; - bottomheight = *rover->bottomheight; - - if (*rover->t_slope) - topheight = P_GetZAt(*rover->t_slope, mobj->x, mobj->y); - - if (*rover->b_slope) - bottomheight = P_GetZAt(*rover->b_slope, mobj->x, mobj->y); + topheight = P_GetFFloorTopZAt (rover, mobj->x, mobj->y); + bottomheight = P_GetFFloorBottomZAt(rover, mobj->x, mobj->y); if (mobj->eflags & MFE_VERTICALFLIP) { @@ -3512,14 +3499,8 @@ static void P_SceneryCheckWater(mobj_t *mobj) if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_SWIMMABLE) || rover->flags & FF_BLOCKOTHERS) continue; - topheight = *rover->topheight; - bottomheight = *rover->bottomheight; - - if (*rover->t_slope) - topheight = P_GetZAt(*rover->t_slope, mobj->x, mobj->y); - - if (*rover->b_slope) - bottomheight = P_GetZAt(*rover->b_slope, mobj->x, mobj->y); + topheight = P_GetFFloorTopZAt (rover, mobj->x, mobj->y); + bottomheight = P_GetFFloorBottomZAt(rover, mobj->x, mobj->y); if (topheight <= mobj->z || bottomheight > (mobj->z + (mobj->height>>1))) @@ -3564,13 +3545,9 @@ static boolean P_CameraCheckHeat(camera_t *thiscam) if (!(rover->flags & FF_EXISTS)) continue; - if (halfheight >= (*rover->t_slope ? - P_GetZAt(*rover->t_slope, thiscam->x, thiscam->y) : - *rover->topheight)) + if (halfheight >= P_GetFFloorTopZAt(rover, thiscam->x, thiscam->y)) continue; - if (halfheight <= (*rover->b_slope ? - P_GetZAt(*rover->b_slope, thiscam->x, thiscam->y) : - *rover->bottomheight)) + if (halfheight <= P_GetFFloorBottomZAt(rover, thiscam->x, thiscam->y)) continue; if (P_FindSpecialLineFromTag(13, rover->master->frontsector->tag, -1) != -1) @@ -3598,13 +3575,9 @@ static boolean P_CameraCheckWater(camera_t *thiscam) if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_SWIMMABLE) || rover->flags & FF_BLOCKOTHERS) continue; - if (halfheight >= (*rover->t_slope ? - P_GetZAt(*rover->t_slope, thiscam->x, thiscam->y) : - *rover->topheight)) + if (halfheight >= P_GetFFloorTopZAt(rover, thiscam->x, thiscam->y)) continue; - if (halfheight <= ( - *rover->b_slope ? P_GetZAt(*rover->b_slope, thiscam->x, thiscam->y) : - *rover->bottomheight)) + if (halfheight <= P_GetFFloorBottomZAt(rover, thiscam->x, thiscam->y)) continue; return true; @@ -3952,9 +3925,7 @@ static void CalculatePrecipFloor(precipmobj_t *mobj) mobjsecsubsec = mobj->subsector->sector; else return; - mobj->floorz = mobjsecsubsec->f_slope ? - P_GetZAt(mobjsecsubsec->f_slope, mobj->x, mobj->y) : - mobjsecsubsec->floorheight; + mobj->floorz = P_GetSectorFloorZAt(mobjsecsubsec, mobj->x, mobj->y); if (mobjsecsubsec->ffloors) { ffloor_t *rover; @@ -3969,11 +3940,7 @@ static void CalculatePrecipFloor(precipmobj_t *mobj) if (!(rover->flags & FF_BLOCKOTHERS) && !(rover->flags & FF_SWIMMABLE)) continue; - if (*rover->t_slope) - topheight = P_GetZAt(*rover->t_slope, mobj->x, mobj->y); - else - topheight = *rover->topheight; - + topheight = P_GetFFloorTopZAt(rover, mobj->x, mobj->y); if (topheight > mobj->floorz) mobj->floorz = topheight; } @@ -10496,12 +10463,8 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type) // Make sure scale matches destscale immediately when spawned P_SetScale(mobj, mobj->destscale); - mobj->floorz = mobj->subsector->sector->f_slope ? - P_GetZAt(mobj->subsector->sector->f_slope, x, y) : - mobj->subsector->sector->floorheight; - mobj->ceilingz = mobj->subsector->sector->c_slope ? - P_GetZAt(mobj->subsector->sector->c_slope, x, y) : - mobj->subsector->sector->ceilingheight; + mobj->floorz = P_GetSectorFloorZAt (mobj->subsector->sector, x, y); + mobj->ceilingz = P_GetSectorCeilingZAt(mobj->subsector->sector, x, y); mobj->floorrover = NULL; mobj->ceilingrover = NULL; @@ -10854,12 +10817,8 @@ static precipmobj_t *P_SpawnPrecipMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype // set subsector and/or block links P_SetPrecipitationThingPosition(mobj); - mobj->floorz = starting_floorz = mobj->subsector->sector->f_slope ? - P_GetZAt(mobj->subsector->sector->f_slope, x, y) : - mobj->subsector->sector->floorheight; - mobj->ceilingz = mobj->subsector->sector->c_slope ? - P_GetZAt(mobj->subsector->sector->c_slope, x, y) : - mobj->subsector->sector->ceilingheight; + mobj->floorz = starting_floorz = P_GetSectorFloorZAt (mobj->subsector->sector, x, y); + mobj->ceilingz = P_GetSectorCeilingZAt(mobj->subsector->sector, x, y); mobj->floorrover = NULL; mobj->ceilingrover = NULL; @@ -11494,12 +11453,8 @@ void P_MovePlayerToSpawn(INT32 playernum, mapthing_t *mthing) // set Z height sector = R_PointInSubsector(x, y)->sector; - floor = sector->f_slope ? - P_GetZAt(sector->f_slope, x, y) : - sector->floorheight; - ceiling = sector->c_slope ? - P_GetZAt(sector->c_slope, x, y) : - sector->ceilingheight; + floor = P_GetSectorFloorZAt (sector, x, y); + ceiling = P_GetSectorCeilingZAt(sector, x, y); ceilingspawn = ceiling - mobjinfo[MT_PLAYER].height; if (mthing) @@ -11569,12 +11524,8 @@ void P_MovePlayerToStarpost(INT32 playernum) P_SetThingPosition(mobj); sector = R_PointInSubsector(mobj->x, mobj->y)->sector; - floor = sector->f_slope ? - P_GetZAt(sector->f_slope, mobj->x, mobj->y) : - sector->floorheight; - ceiling = sector->c_slope ? - P_GetZAt(sector->c_slope, mobj->x, mobj->y) : - sector->ceilingheight; + floor = P_GetSectorFloorZAt (sector, mobj->x, mobj->y); + ceiling = P_GetSectorCeilingZAt(sector, mobj->x, mobj->y); z = p->starpostz << FRACBITS; @@ -11623,11 +11574,9 @@ static fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, // Establish height. if (flip) - return (ss->sector->c_slope ? P_GetZAt(ss->sector->c_slope, x, y) : ss->sector->ceilingheight) - - offset - mobjinfo[mobjtype].height; + return P_GetSectorCeilingZAt(ss->sector, x, y) - offset - mobjinfo[mobjtype].height; else - return (ss->sector->f_slope ? P_GetZAt(ss->sector->f_slope, x, y) : ss->sector->floorheight) - + offset; + return P_GetSectorFloorZAt(ss->sector, x, y) + offset; } static fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mthing, const fixed_t x, const fixed_t y) diff --git a/src/p_sight.c b/src/p_sight.c index c9083b99b..f8044dffd 100644 --- a/src/p_sight.c +++ b/src/p_sight.c @@ -265,10 +265,10 @@ static boolean P_CrossSubsector(size_t num, register los_t *los) fracx = los->strace.x + FixedMul(los->strace.dx, frac); fracy = los->strace.y + FixedMul(los->strace.dy, frac); // calculate sector heights - frontf = (front->f_slope) ? P_GetZAt(front->f_slope, fracx, fracy) : front->floorheight; - frontc = (front->c_slope) ? P_GetZAt(front->c_slope, fracx, fracy) : front->ceilingheight; - backf = (back->f_slope) ? P_GetZAt(back->f_slope, fracx, fracy) : back->floorheight; - backc = (back->c_slope) ? P_GetZAt(back->c_slope, fracx, fracy) : back->ceilingheight; + frontf = P_GetSectorFloorZAt (front, fracx, fracy); + frontc = P_GetSectorCeilingZAt(front, fracx, fracy); + backf = P_GetSectorFloorZAt (back , fracx, fracy); + backc = P_GetSectorCeilingZAt(back , fracx, fracy); // crosses a two sided line // no wall to block sight with? if (frontf == backf && frontc == backc @@ -318,10 +318,10 @@ static boolean P_CrossSubsector(size_t num, register los_t *los) continue; } - topz = (*rover->t_slope) ? P_GetZAt(*rover->t_slope, fracx, fracy) : *rover->topheight; - bottomz = (*rover->b_slope) ? P_GetZAt(*rover->b_slope, fracx, fracy) : *rover->bottomheight; - topslope = FixedDiv(topz - los->sightzstart , frac); - bottomslope = FixedDiv(bottomz - los->sightzstart , frac); + topz = P_GetFFloorTopZAt (rover, fracx, fracy); + bottomz = P_GetFFloorBottomZAt(rover, fracx, fracy); + topslope = FixedDiv( topz - los->sightzstart, frac); + bottomslope = FixedDiv(bottomz - los->sightzstart, frac); if (topslope >= los->topslope && bottomslope <= los->bottomslope) return false; // view completely blocked } @@ -334,10 +334,10 @@ static boolean P_CrossSubsector(size_t num, register los_t *los) continue; } - topz = (*rover->t_slope) ? P_GetZAt(*rover->t_slope, fracx, fracy) : *rover->topheight; - bottomz = (*rover->b_slope) ? P_GetZAt(*rover->b_slope, fracx, fracy) : *rover->bottomheight; - topslope = FixedDiv(topz - los->sightzstart , frac); - bottomslope = FixedDiv(bottomz - los->sightzstart , frac); + topz = P_GetFFloorTopZAt (rover, fracx, fracy); + bottomz = P_GetFFloorBottomZAt(rover, fracx, fracy); + topslope = FixedDiv( topz - los->sightzstart, frac); + bottomslope = FixedDiv(bottomz - los->sightzstart, frac); if (topslope >= los->topslope && bottomslope <= los->bottomslope) return false; // view completely blocked } @@ -468,21 +468,10 @@ boolean P_CheckSight(mobj_t *t1, mobj_t *t2) continue; } - if (*rover->t_slope) - { - topz1 = P_GetZAt(*rover->t_slope, t1->x, t1->y); - topz2 = P_GetZAt(*rover->t_slope, t2->x, t2->y); - } - else - topz1 = topz2 = *rover->topheight; - - if (*rover->b_slope) - { - bottomz1 = P_GetZAt(*rover->b_slope, t1->x, t1->y); - bottomz2 = P_GetZAt(*rover->b_slope, t2->x, t2->y); - } - else - bottomz1 = bottomz2 = *rover->bottomheight; + topz1 = P_GetFFloorTopZAt (rover, t1->x, t1->y); + topz2 = P_GetFFloorTopZAt (rover, t2->x, t2->y); + bottomz1 = P_GetFFloorBottomZAt(rover, t1->x, t1->y); + bottomz2 = P_GetFFloorBottomZAt(rover, t2->x, t2->y); // Check for blocking floors here. if ((los.sightzstart < bottomz1 && t2->z >= topz2) diff --git a/src/p_slopes.c b/src/p_slopes.c index 4b5838077..4b3b0aad1 100644 --- a/src/p_slopes.c +++ b/src/p_slopes.c @@ -655,17 +655,49 @@ void P_SpawnSlopes(const boolean fromsave) { // Various utilities related to slopes // -// -// P_GetZAt -// // Returns the height of the sloped plane at (x, y) as a fixed_t -// -fixed_t P_GetZAt(pslope_t *slope, fixed_t x, fixed_t y) +fixed_t P_GetZAt(const pslope_t *slope, fixed_t x, fixed_t y) { - fixed_t dist = FixedMul(x - slope->o.x, slope->d.x) + - FixedMul(y - slope->o.y, slope->d.y); + fixed_t dist = FixedMul(x - slope->o.x, slope->d.x) + + FixedMul(y - slope->o.y, slope->d.y); - return slope->o.z + FixedMul(dist, slope->zdelta); + return slope->o.z + FixedMul(dist, slope->zdelta); +} + +// Like P_GetZAt but falls back to z if slope is NULL +fixed_t P_GetZAt2(const pslope_t *slope, fixed_t x, fixed_t y, fixed_t z) +{ + return slope ? P_GetZAt(slope, x, y) : z; +} + +// Returns the height of the sector floor at (x, y) +fixed_t P_GetSectorFloorZAt(const sector_t *sector, fixed_t x, fixed_t y) +{ + return sector->f_slope ? P_GetZAt(sector->f_slope, x, y) : sector->floorheight; +} + +// Returns the height of the sector ceiling at (x, y) +fixed_t P_GetSectorCeilingZAt(const sector_t *sector, fixed_t x, fixed_t y) +{ + return sector->c_slope ? P_GetZAt(sector->c_slope, x, y) : sector->ceilingheight; +} + +// Returns the height of the FOF top at (x, y) +fixed_t P_GetFFloorTopZAt(const ffloor_t *ffloor, fixed_t x, fixed_t y) +{ + return *ffloor->t_slope ? P_GetZAt(*ffloor->t_slope, x, y) : *ffloor->topheight; +} + +// Returns the height of the FOF bottom at (x, y) +fixed_t P_GetFFloorBottomZAt(const ffloor_t *ffloor, fixed_t x, fixed_t y) +{ + return *ffloor->b_slope ? P_GetZAt(*ffloor->b_slope, x, y) : *ffloor->bottomheight; +} + +// Returns the height of the light list at (x, y) +fixed_t P_GetLightZAt(const lightlist_t *light, fixed_t x, fixed_t y) +{ + return light->slope ? P_GetZAt(light->slope, x, y) : light->height; } diff --git a/src/p_slopes.h b/src/p_slopes.h index e7c850ab8..3032b3de2 100644 --- a/src/p_slopes.h +++ b/src/p_slopes.h @@ -33,7 +33,21 @@ void P_CopySectorSlope(line_t *line); pslope_t *P_SlopeById(UINT16 id); // Returns the height of the sloped plane at (x, y) as a fixed_t -fixed_t P_GetZAt(pslope_t *slope, fixed_t x, fixed_t y); +fixed_t P_GetZAt(const pslope_t *slope, fixed_t x, fixed_t y); + +// Like P_GetZAt but falls back to z if slope is NULL +fixed_t P_GetZAt2(const pslope_t *slope, fixed_t x, fixed_t y, fixed_t z); + +// Returns the height of the sector at (x, y) +fixed_t P_GetSectorFloorZAt (const sector_t *sector, fixed_t x, fixed_t y); +fixed_t P_GetSectorCeilingZAt(const sector_t *sector, fixed_t x, fixed_t y); + +// Returns the height of the FOF at (x, y) +fixed_t P_GetFFloorTopZAt (const ffloor_t *ffloor, fixed_t x, fixed_t y); +fixed_t P_GetFFloorBottomZAt(const ffloor_t *ffloor, fixed_t x, fixed_t y); + +// Returns the height of the light list at (x, y) +fixed_t P_GetLightZAt(const lightlist_t *light, fixed_t x, fixed_t y); // Lots of physics-based bullshit void P_QuantizeMomentumToSlope(vector3_t *momentum, pslope_t *slope); diff --git a/src/p_spec.c b/src/p_spec.c index cd26dcf9e..ae7d5b614 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -6272,10 +6272,8 @@ void T_LaserFlash(laserthink_t *flash) sourcesec = fflr->master->frontsector; // Less to type! - top = (*fflr->t_slope) ? P_GetZAt(*fflr->t_slope, sector->soundorg.x, sector->soundorg.y) - : *fflr->topheight; - bottom = (*fflr->b_slope) ? P_GetZAt(*fflr->b_slope, sector->soundorg.x, sector->soundorg.y) - : *fflr->bottomheight; + top = P_GetFFloorTopZAt (fflr, sector->soundorg.x, sector->soundorg.y); + bottom = P_GetFFloorBottomZAt(fflr, sector->soundorg.x, sector->soundorg.y); sector->soundorg.z = (top + bottom)/2; S_StartSound(§or->soundorg, sfx_laser); @@ -7921,10 +7919,7 @@ void T_Disappear(disappear_t *d) if (!(lines[d->sourceline].flags & ML_NOCLIMB)) { - if (*rover->t_slope) - sectors[s].soundorg.z = P_GetZAt(*rover->t_slope, sectors[s].soundorg.x, sectors[s].soundorg.y); - else - sectors[s].soundorg.z = *rover->topheight; + sectors[s].soundorg.z = P_GetFFloorTopZAt(rover, sectors[s].soundorg.x, sectors[s].soundorg.y); S_StartSound(§ors[s].soundorg, sfx_appear); } } diff --git a/src/p_user.c b/src/p_user.c index c12bc0c59..141cc577c 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -2274,8 +2274,8 @@ boolean P_InSpaceSector(mobj_t *mo) // Returns true if you are in space if (GETSECSPECIAL(rover->master->frontsector->special, 1) != SPACESPECIAL) continue; - topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, mo->x, mo->y) : *rover->topheight; - bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, mo->x, mo->y) : *rover->bottomheight; + topheight = P_GetFFloorTopZAt (rover, mo->x, mo->y); + bottomheight = P_GetFFloorBottomZAt(rover, mo->x, mo->y); if (mo->z + (mo->height/2) > topheight) continue; @@ -2512,8 +2512,8 @@ boolean P_InQuicksand(mobj_t *mo) // Returns true if you are in quicksand if (!(rover->flags & FF_QUICKSAND)) continue; - topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, mo->x, mo->y) : *rover->topheight; - bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, mo->x, mo->y) : *rover->bottomheight; + topheight = P_GetFFloorTopZAt (rover, mo->x, mo->y); + bottomheight = P_GetFFloorBottomZAt(rover, mo->x, mo->y); if (mo->z + flipoffset > topheight) continue; @@ -2839,8 +2839,8 @@ static void P_CheckQuicksand(player_t *player) if (!(rover->flags & FF_QUICKSAND)) continue; - topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight; - bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight; + topheight = P_GetFFloorTopZAt (rover, player->mo->x, player->mo->y); + bottomheight = P_GetFFloorBottomZAt(rover, player->mo->x, player->mo->y); if (topheight >= player->mo->z && bottomheight < player->mo->z + player->mo->height) { @@ -3180,10 +3180,8 @@ static void P_DoClimbing(player_t *player) floorclimb = true; else { - floorheight = glidesector->sector->f_slope ? P_GetZAt(glidesector->sector->f_slope, player->mo->x, player->mo->y) - : glidesector->sector->floorheight; - ceilingheight = glidesector->sector->c_slope ? P_GetZAt(glidesector->sector->c_slope, player->mo->x, player->mo->y) - : glidesector->sector->ceilingheight; + floorheight = P_GetSectorFloorZAt (glidesector->sector, player->mo->x, player->mo->y); + ceilingheight = P_GetSectorCeilingZAt(glidesector->sector, player->mo->x, player->mo->y); if (glidesector->sector->ffloors) { @@ -3197,8 +3195,8 @@ static void P_DoClimbing(player_t *player) floorclimb = true; - topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight; - bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight; + topheight = P_GetFFloorTopZAt (rover, player->mo->x, player->mo->y); + bottomheight = P_GetFFloorBottomZAt(rover, player->mo->x, player->mo->y); // Only supports rovers that are moving like an 'elevator', not just the top or bottom. if (rover->master->frontsector->floorspeed && rover->master->frontsector->ceilspeed == 42) @@ -3239,8 +3237,7 @@ static void P_DoClimbing(player_t *player) if (roverbelow == rover) continue; - bottomheight2 = *roverbelow->b_slope ? P_GetZAt(*roverbelow->b_slope, player->mo->x, player->mo->y) : *roverbelow->bottomheight; - + bottomheight2 = P_GetFFloorBottomZAt(roverbelow, player->mo->x, player->mo->y); if (bottomheight2 < topheight + FixedMul(16*FRACUNIT, player->mo->scale)) foundfof = true; } @@ -3285,8 +3282,7 @@ static void P_DoClimbing(player_t *player) if (roverbelow == rover) continue; - topheight2 = *roverbelow->t_slope ? P_GetZAt(*roverbelow->t_slope, player->mo->x, player->mo->y) : *roverbelow->topheight; - + topheight2 = P_GetFFloorTopZAt(roverbelow, player->mo->x, player->mo->y); if (topheight2 > bottomheight - FixedMul(16*FRACUNIT, player->mo->scale)) foundfof = true; } @@ -3340,8 +3336,7 @@ static void P_DoClimbing(player_t *player) if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER) || (rover->flags & FF_BUSTUP)) continue; - bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight; - + bottomheight = P_GetFFloorBottomZAt(rover, player->mo->x, player->mo->y); if (bottomheight < floorheight + FixedMul(16*FRACUNIT, player->mo->scale)) { foundfof = true; @@ -3381,8 +3376,7 @@ static void P_DoClimbing(player_t *player) if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER) || (rover->flags & FF_BUSTUP)) continue; - topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight; - + topheight = P_GetFFloorTopZAt(rover, player->mo->x, player->mo->y); if (topheight > ceilingheight - FixedMul(16*FRACUNIT, player->mo->scale)) { foundfof = true; @@ -3754,12 +3748,8 @@ static void P_DoTeeter(player_t *player) sec = R_PointInSubsector(checkx, checky)->sector; - ceilingheight = sec->ceilingheight; - floorheight = sec->floorheight; - if (sec->c_slope) - ceilingheight = P_GetZAt(sec->c_slope, checkx, checky); - if (sec->f_slope) - floorheight = P_GetZAt(sec->f_slope, checkx, checky); + ceilingheight = P_GetSectorCeilingZAt(sec, checkx, checky); + floorheight = P_GetSectorFloorZAt (sec, checkx, checky); highestceilingheight = (ceilingheight > highestceilingheight) ? ceilingheight : highestceilingheight; lowestfloorheight = (floorheight < lowestfloorheight) ? floorheight : lowestfloorheight; @@ -3770,8 +3760,8 @@ static void P_DoTeeter(player_t *player) { if (!(rover->flags & FF_EXISTS)) continue; - topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight; - bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight; + topheight = P_GetFFloorTopZAt (rover, player->mo->x, player->mo->y); + bottomheight = P_GetFFloorBottomZAt(rover, player->mo->x, player->mo->y); if (P_CheckSolidLava(rover)) ; @@ -10663,8 +10653,8 @@ static void P_CalcPostImg(player_t *player) if (!(rover->flags & FF_EXISTS)) continue; - topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight; - bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight; + topheight = P_GetFFloorTopZAt (rover, player->mo->x, player->mo->y); + bottomheight = P_GetFFloorBottomZAt(rover, player->mo->x, player->mo->y); if (pviewheight >= topheight || pviewheight <= bottomheight) continue; @@ -10686,8 +10676,8 @@ static void P_CalcPostImg(player_t *player) if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_SWIMMABLE) || rover->flags & FF_BLOCKPLAYER) continue; - topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight; - bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight; + topheight = P_GetFFloorTopZAt (rover, player->mo->x, player->mo->y); + bottomheight = P_GetFFloorBottomZAt(rover, player->mo->x, player->mo->y); if (pviewheight >= topheight || pviewheight <= bottomheight) continue; @@ -10749,7 +10739,7 @@ static sector_t *P_GetMinecartSector(fixed_t x, fixed_t y, fixed_t z, fixed_t *n if (!(rover->flags & (FF_EXISTS|FF_BLOCKOTHERS))) continue; - *nz = *rover->t_slope ? P_GetZAt(*rover->t_slope, x, y) : *rover->topheight; + *nz = P_GetFFloorTopZAt(rover, x, y); if (abs(z - *nz) <= 56*FRACUNIT) { sec = §ors[rover->secnum]; @@ -10759,7 +10749,7 @@ static sector_t *P_GetMinecartSector(fixed_t x, fixed_t y, fixed_t z, fixed_t *n } - *nz = sec->f_slope ? P_GetZAt(sec->f_slope, x, y) : sec->floorheight; + *nz = P_GetSectorFloorZAt(sec, x, y); if (abs(z - *nz) > 56*FRACUNIT) return NULL; diff --git a/src/r_bsp.c b/src/r_bsp.c index 85113be43..457a9f7cb 100644 --- a/src/r_bsp.c +++ b/src/r_bsp.c @@ -500,16 +500,13 @@ static void R_AddLine(seg_t *line) fixed_t frontf1,frontf2, frontc1, frontc2; // front floor/ceiling ends fixed_t backf1, backf2, backc1, backc2; // back floor ceiling ends #define SLOPEPARAMS(slope, end1, end2, normalheight) \ - if (slope) { \ - end1 = P_GetZAt(slope, line->v1->x, line->v1->y); \ - end2 = P_GetZAt(slope, line->v2->x, line->v2->y); \ - } else \ - end1 = end2 = normalheight; + end1 = P_GetZAt2(slope, line->v1->x, line->v1->y, normalheight); \ + end2 = P_GetZAt2(slope, line->v2->x, line->v2->y, normalheight); - SLOPEPARAMS(frontsector->f_slope, frontf1, frontf2, frontsector->floorheight) + SLOPEPARAMS(frontsector->f_slope, frontf1, frontf2, frontsector-> floorheight) SLOPEPARAMS(frontsector->c_slope, frontc1, frontc2, frontsector->ceilingheight) - SLOPEPARAMS( backsector->f_slope, backf1, backf2, backsector->floorheight) - SLOPEPARAMS( backsector->c_slope, backc1, backc2, backsector->ceilingheight) + SLOPEPARAMS( backsector->f_slope, backf1, backf2, backsector-> floorheight) + SLOPEPARAMS( backsector->c_slope, backc1, backc2, backsector->ceilingheight) #undef SLOPEPARAMS // if both ceilings are skies, consider it always "open" // same for floors @@ -859,13 +856,8 @@ static void R_Subsector(size_t num) floorcolormap = ceilingcolormap = frontsector->extra_colormap; - floorcenterz = frontsector->f_slope ? - P_GetZAt(frontsector->f_slope, frontsector->soundorg.x, frontsector->soundorg.y) : - frontsector->floorheight; - - ceilingcenterz = frontsector->c_slope ? - P_GetZAt(frontsector->c_slope, frontsector->soundorg.x, frontsector->soundorg.y) : - frontsector->ceilingheight; + floorcenterz = P_GetSectorFloorZAt (frontsector, frontsector->soundorg.x, frontsector->soundorg.y); + ceilingcenterz = P_GetSectorCeilingZAt(frontsector, frontsector->soundorg.x, frontsector->soundorg.y); // Check and prep all 3D floors. Set the sector floor/ceiling light levels and colormaps. if (frontsector->ffloors) @@ -891,7 +883,7 @@ static void R_Subsector(size_t num) sub->sector->extra_colormap = frontsector->extra_colormap; - if ((frontsector->f_slope ? P_GetZAt(frontsector->f_slope, viewx, viewy) : frontsector->floorheight) < viewz + if (P_GetSectorFloorZAt(frontsector, viewx, viewy) < viewz || frontsector->floorpic == skyflatnum || (frontsector->heightsec != -1 && sectors[frontsector->heightsec].ceilingpic == skyflatnum)) { @@ -905,7 +897,7 @@ static void R_Subsector(size_t num) else floorplane = NULL; - if ((frontsector->c_slope ? P_GetZAt(frontsector->c_slope, viewx, viewy) : frontsector->ceilingheight) > viewz + if (P_GetSectorCeilingZAt(frontsector, viewx, viewy) > viewz || frontsector->ceilingpic == skyflatnum || (frontsector->heightsec != -1 && sectors[frontsector->heightsec].floorpic == skyflatnum)) { @@ -946,13 +938,9 @@ static void R_Subsector(size_t num) ffloor[numffloors].plane = NULL; ffloor[numffloors].polyobj = NULL; - heightcheck = *rover->b_slope ? - P_GetZAt(*rover->b_slope, viewx, viewy) : - *rover->bottomheight; + heightcheck = P_GetFFloorBottomZAt(rover, viewx, viewy); - planecenterz = *rover->b_slope ? - P_GetZAt(*rover->b_slope, frontsector->soundorg.x, frontsector->soundorg.y) : - *rover->bottomheight; + planecenterz = P_GetFFloorBottomZAt(rover, frontsector->soundorg.x, frontsector->soundorg.y); if (planecenterz <= ceilingcenterz && planecenterz >= floorcenterz && ((viewz < heightcheck && !(rover->flags & FF_INVERTPLANES)) @@ -984,13 +972,9 @@ static void R_Subsector(size_t num) ffloor[numffloors].plane = NULL; ffloor[numffloors].polyobj = NULL; - heightcheck = *rover->t_slope ? - P_GetZAt(*rover->t_slope, viewx, viewy) : - *rover->topheight; + heightcheck = P_GetFFloorTopZAt(rover, viewx, viewy); - planecenterz = *rover->t_slope ? - P_GetZAt(*rover->t_slope, frontsector->soundorg.x, frontsector->soundorg.y) : - *rover->topheight; + planecenterz = P_GetFFloorTopZAt(rover, frontsector->soundorg.x, frontsector->soundorg.y); if (planecenterz >= floorcenterz && planecenterz <= ceilingcenterz && ((viewz > heightcheck && !(rover->flags & FF_INVERTPLANES)) @@ -1165,7 +1149,7 @@ void R_Prep3DFloors(sector_t *sector) else memset(sector->lightlist, 0, sizeof (lightlist_t) * count); - heighttest = sector->c_slope ? P_GetZAt(sector->c_slope, sector->soundorg.x, sector->soundorg.y) : sector->ceilingheight; + heighttest = P_GetSectorCeilingZAt(sector, sector->soundorg.x, sector->soundorg.y); sector->lightlist[0].height = heighttest + 1; sector->lightlist[0].slope = sector->c_slope; @@ -1186,7 +1170,7 @@ void R_Prep3DFloors(sector_t *sector) && !(rover->flags & FF_CUTLEVEL) && !(rover->flags & FF_CUTSPRITES))) continue; - heighttest = *rover->t_slope ? P_GetZAt(*rover->t_slope, sector->soundorg.x, sector->soundorg.y) : *rover->topheight; + heighttest = P_GetFFloorTopZAt(rover, sector->soundorg.x, sector->soundorg.y); if (heighttest > bestheight && heighttest < maxheight) { @@ -1196,7 +1180,7 @@ void R_Prep3DFloors(sector_t *sector) continue; } if (rover->flags & FF_DOUBLESHADOW) { - heighttest = *rover->b_slope ? P_GetZAt(*rover->b_slope, sector->soundorg.x, sector->soundorg.y) : *rover->bottomheight; + heighttest = P_GetFFloorBottomZAt(rover, sector->soundorg.x, sector->soundorg.y); if (heighttest > bestheight && heighttest < maxheight) @@ -1238,7 +1222,7 @@ void R_Prep3DFloors(sector_t *sector) if (best->flags & FF_DOUBLESHADOW) { - heighttest = *best->b_slope ? P_GetZAt(*best->b_slope, sector->soundorg.x, sector->soundorg.y) : *best->bottomheight; + heighttest = P_GetFFloorBottomZAt(best, sector->soundorg.x, sector->soundorg.y); if (bestheight == heighttest) ///TODO: do this in a more efficient way -Red { sector->lightlist[i].lightlevel = sector->lightlist[best->lastlight].lightlevel; diff --git a/src/r_segs.c b/src/r_segs.c index d8f1981ee..4d406cdb3 100644 --- a/src/r_segs.c +++ b/src/r_segs.c @@ -384,16 +384,13 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2) fixed_t leftheight, rightheight; light = &frontsector->lightlist[i]; rlight = &dc_lightlist[i]; - if (light->slope) { - leftheight = P_GetZAt(light->slope, ds->leftpos.x, ds->leftpos.y); - rightheight = P_GetZAt(light->slope, ds->rightpos.x, ds->rightpos.y); - } else - leftheight = rightheight = light->height; + leftheight = P_GetLightZAt(light, ds-> leftpos.x, ds-> leftpos.y); + rightheight = P_GetLightZAt(light, ds->rightpos.x, ds->rightpos.y); - leftheight -= viewz; + leftheight -= viewz; rightheight -= viewz; - rlight->height = (centeryfrac) - FixedMul(leftheight, ds->scale1); + rlight->height = (centeryfrac) - FixedMul(leftheight , ds->scale1); rlight->heightstep = (centeryfrac) - FixedMul(rightheight, ds->scale2); rlight->heightstep = (rlight->heightstep-rlight->height)/(range); //if (x1 > ds->x1) @@ -808,11 +805,8 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) rlight = &dc_lightlist[p]; #define SLOPEPARAMS(slope, end1, end2, normalheight) \ - if (slope) { \ - end1 = P_GetZAt(slope, ds->leftpos.x, ds->leftpos.y); \ - end2 = P_GetZAt(slope, ds->rightpos.x, ds->rightpos.y); \ - } else \ - end1 = end2 = normalheight; + end1 = P_GetZAt2(slope, ds-> leftpos.x, ds-> leftpos.y, normalheight); \ + end2 = P_GetZAt2(slope, ds->rightpos.x, ds->rightpos.y, normalheight); SLOPEPARAMS(light->slope, leftheight, rightheight, light->height) SLOPEPARAMS(*pfloor->b_slope, pfloorleft, pfloorright, *pfloor->bottomheight) @@ -825,8 +819,8 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) if (leftheight > pfloorleft && rightheight > pfloorright && i+1 < dc_numlights) { lightlist_t *nextlight = &frontsector->lightlist[i+1]; - if ((nextlight->slope ? P_GetZAt(nextlight->slope, ds->leftpos.x, ds->leftpos.y) : nextlight->height) > pfloorleft - && (nextlight->slope ? P_GetZAt(nextlight->slope, ds->rightpos.x, ds->rightpos.y) : nextlight->height) > pfloorright) + if (P_GetZAt2(nextlight->slope, ds-> leftpos.x, ds-> leftpos.y, nextlight->height) > pfloorleft + && P_GetZAt2(nextlight->slope, ds->rightpos.x, ds->rightpos.y, nextlight->height) > pfloorright) continue; } @@ -922,15 +916,9 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) dc_texheight = textureheight[texnum]>>FRACBITS; // calculate both left ends - if (*pfloor->t_slope) - left_top = P_GetZAt(*pfloor->t_slope, ds->leftpos.x, ds->leftpos.y) - viewz; - else - left_top = *pfloor->topheight - viewz; + left_top = P_GetFFloorTopZAt (pfloor, ds->leftpos.x, ds->leftpos.y) - viewz; + left_bottom = P_GetFFloorBottomZAt(pfloor, ds->leftpos.x, ds->leftpos.y) - viewz; - if (*pfloor->b_slope) - left_bottom = P_GetZAt(*pfloor->b_slope, ds->leftpos.x, ds->leftpos.y) - viewz; - else - left_bottom = *pfloor->bottomheight - viewz; skewslope = *pfloor->t_slope; // skew using top slope by default if (newline) { @@ -1006,15 +994,8 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) fixed_t right_top, right_bottom; // calculate right ends now - if (*pfloor->t_slope) - right_top = P_GetZAt(*pfloor->t_slope, ds->rightpos.x, ds->rightpos.y) - viewz; - else - right_top = *pfloor->topheight - viewz; - - if (*pfloor->b_slope) - right_bottom = P_GetZAt(*pfloor->b_slope, ds->rightpos.x, ds->rightpos.y) - viewz; - else - right_bottom = *pfloor->bottomheight - viewz; + right_top = P_GetFFloorTopZAt (pfloor, ds->rightpos.x, ds->rightpos.y) - viewz; + right_bottom = P_GetFFloorBottomZAt(pfloor, ds->rightpos.x, ds->rightpos.y) - viewz; // using INT64 to avoid 32bit overflow top_frac = (INT64)centeryfrac - (((INT64)left_top * ds->scale1) >> FRACBITS); @@ -1796,11 +1777,8 @@ void R_StoreWallRange(INT32 start, INT32 stop) #define SLOPEPARAMS(slope, end1, end2, normalheight) \ - if (slope) { \ - end1 = P_GetZAt(slope, segleft.x, segleft.y); \ - end2 = P_GetZAt(slope, segright.x, segright.y); \ - } else \ - end1 = end2 = normalheight; + end1 = P_GetZAt2(slope, segleft.x, segleft.y, normalheight); \ + end2 = P_GetZAt2(slope, segright.x, segright.y, normalheight); SLOPEPARAMS(frontsector->c_slope, worldtop, worldtopslope, frontsector->ceilingheight) SLOPEPARAMS(frontsector->f_slope, worldbottom, worldbottomslope, frontsector->floorheight) @@ -1831,12 +1809,8 @@ void R_StoreWallRange(INT32 start, INT32 stop) continue; #endif - if (ffloor[i].slope) { - ffloor[i].f_pos = P_GetZAt(ffloor[i].slope, segleft.x, segleft.y) - viewz; - ffloor[i].f_pos_slope = P_GetZAt(ffloor[i].slope, segright.x, segright.y) - viewz; - } - else - ffloor[i].f_pos_slope = ffloor[i].f_pos = ffloor[i].height - viewz; + ffloor[i].f_pos = P_GetZAt2(ffloor[i].slope, segleft .x, segleft .y, ffloor[i].height) - viewz; + ffloor[i].f_pos_slope = P_GetZAt2(ffloor[i].slope, segright.x, segright.y, ffloor[i].height) - viewz; } } @@ -1929,12 +1903,12 @@ void R_StoreWallRange(INT32 start, INT32 stop) if (worldbottomslope > worldlowslope || worldbottom > worldlow) { ds_p->silhouette = SIL_BOTTOM; - if ((backsector->f_slope ? P_GetZAt(backsector->f_slope, viewx, viewy) : backsector->floorheight) > viewz) + if (P_GetSectorFloorZAt(backsector, viewx, viewy) > viewz) ds_p->bsilheight = INT32_MAX; else ds_p->bsilheight = (frontsector->f_slope ? INT32_MAX : frontsector->floorheight); } - else if ((backsector->f_slope ? P_GetZAt(backsector->f_slope, viewx, viewy) : backsector->floorheight) > viewz) + else if (P_GetSectorFloorZAt(backsector, viewx, viewy) > viewz) { ds_p->silhouette = SIL_BOTTOM; ds_p->bsilheight = INT32_MAX; @@ -1947,12 +1921,12 @@ void R_StoreWallRange(INT32 start, INT32 stop) if (worldtopslope < worldhighslope || worldtop < worldhigh) { ds_p->silhouette |= SIL_TOP; - if ((backsector->c_slope ? P_GetZAt(backsector->c_slope, viewx, viewy) : backsector->ceilingheight) < viewz) + if (P_GetSectorCeilingZAt(backsector, viewx, viewy) < viewz) ds_p->tsilheight = INT32_MIN; else ds_p->tsilheight = (frontsector->c_slope ? INT32_MIN : frontsector->ceilingheight); } - else if ((backsector->c_slope ? P_GetZAt(backsector->c_slope, viewx, viewy) : backsector->ceilingheight) < viewz) + else if (P_GetSectorCeilingZAt(backsector, viewx, viewy) < viewz) { ds_p->silhouette |= SIL_TOP; ds_p->tsilheight = INT32_MIN; @@ -2281,10 +2255,10 @@ void R_StoreWallRange(INT32 start, INT32 stop) continue; // Oy vey. - if ( ((*rover->t_slope ? P_GetZAt(*rover->t_slope, segleft .x, segleft .y) : *rover-> topheight) <= worldbottom + viewz - && (*rover->t_slope ? P_GetZAt(*rover->t_slope, segright.x, segright.y) : *rover-> topheight) <= worldbottomslope + viewz) - ||((*rover->b_slope ? P_GetZAt(*rover->b_slope, segleft .x, segleft .y) : *rover->bottomheight) >= worldtop + viewz - && (*rover->b_slope ? P_GetZAt(*rover->b_slope, segright.x, segright.y) : *rover->bottomheight) >= worldtopslope + viewz)) + if ( ((P_GetFFloorTopZAt (rover, segleft .x, segleft .y)) <= worldbottom + viewz + && (P_GetFFloorTopZAt (rover, segright.x, segright.y)) <= worldbottomslope + viewz) + ||((P_GetFFloorBottomZAt(rover, segleft .x, segleft .y)) >= worldtop + viewz + && (P_GetFFloorBottomZAt(rover, segright.x, segright.y)) >= worldtopslope + viewz)) continue; ds_p->thicksides[i] = rover; @@ -2300,16 +2274,16 @@ void R_StoreWallRange(INT32 start, INT32 stop) if (rover->norender == leveltime) continue; // Oy vey. - if ( ((*rover->t_slope ? P_GetZAt(*rover->t_slope, segleft .x, segleft .y) : *rover-> topheight) <= worldbottom + viewz - && (*rover->t_slope ? P_GetZAt(*rover->t_slope, segright.x, segright.y) : *rover-> topheight) <= worldbottomslope + viewz) - ||((*rover->b_slope ? P_GetZAt(*rover->b_slope, segleft .x, segleft .y) : *rover->bottomheight) >= worldtop + viewz - && (*rover->b_slope ? P_GetZAt(*rover->b_slope, segright.x, segright.y) : *rover->bottomheight) >= worldtopslope + viewz)) + if ( (P_GetFFloorTopZAt (rover, segleft .x, segleft .y) <= worldbottom + viewz + && P_GetFFloorTopZAt (rover, segright.x, segright.y) <= worldbottomslope + viewz) + ||(P_GetFFloorBottomZAt(rover, segleft .x, segleft .y) >= worldtop + viewz + && P_GetFFloorBottomZAt(rover, segright.x, segright.y) >= worldtopslope + viewz)) continue; - if ( ((*rover->t_slope ? P_GetZAt(*rover->t_slope, segleft .x, segleft .y) : *rover-> topheight) <= worldlow + viewz - && (*rover->t_slope ? P_GetZAt(*rover->t_slope, segright.x, segright.y) : *rover-> topheight) <= worldlowslope + viewz) - ||((*rover->b_slope ? P_GetZAt(*rover->b_slope, segleft .x, segleft .y) : *rover->bottomheight) >= worldhigh + viewz - && (*rover->b_slope ? P_GetZAt(*rover->b_slope, segright.x, segright.y) : *rover->bottomheight) >= worldhighslope + viewz)) + if ( (P_GetFFloorTopZAt (rover, segleft .x, segleft .y) <= worldlow + viewz + && P_GetFFloorTopZAt (rover, segright.x, segright.y) <= worldlowslope + viewz) + ||(P_GetFFloorBottomZAt(rover, segleft .x, segleft .y) >= worldhigh + viewz + && P_GetFFloorBottomZAt(rover, segright.x, segright.y) >= worldhighslope + viewz)) continue; ds_p->thicksides[i] = rover; @@ -2425,17 +2399,13 @@ void R_StoreWallRange(INT32 start, INT32 stop) // and doesn't need to be marked. if (frontsector->heightsec == -1) { - if (frontsector->floorpic != skyflatnum && (frontsector->f_slope ? - P_GetZAt(frontsector->f_slope, viewx, viewy) : - frontsector->floorheight) >= viewz) + if (frontsector->floorpic != skyflatnum && P_GetSectorFloorZAt(frontsector, viewx, viewy) >= viewz) { // above view plane markfloor = false; } - if (frontsector->ceilingpic != skyflatnum && (frontsector->c_slope ? - P_GetZAt(frontsector->c_slope, viewx, viewy) : - frontsector->ceilingheight) <= viewz) + if (frontsector->ceilingpic != skyflatnum && P_GetSectorCeilingZAt(frontsector, viewx, viewy) <= viewz) { // below view plane markceiling = false; @@ -2487,14 +2457,12 @@ void R_StoreWallRange(INT32 start, INT32 stop) light = &frontsector->lightlist[i]; rlight = &dc_lightlist[p]; - if (light->slope) { - leftheight = P_GetZAt(light->slope, segleft.x, segleft.y); - rightheight = P_GetZAt(light->slope, segright.x, segright.y); + leftheight = P_GetLightZAt(light, segleft.x, segleft.y); + rightheight = P_GetLightZAt(light, segright.x, segright.y); + if (light->slope) // Flag sector as having slopes frontsector->hasslope = true; - } else - leftheight = rightheight = light->height; leftheight -= viewz; rightheight -= viewz; @@ -2518,19 +2486,17 @@ void R_StoreWallRange(INT32 start, INT32 stop) if (light->caster && light->caster->flags & FF_CUTSOLIDS) { - if (*light->caster->b_slope) { - leftheight = P_GetZAt(*light->caster->b_slope, segleft.x, segleft.y); - rightheight = P_GetZAt(*light->caster->b_slope, segright.x, segright.y); + leftheight = P_GetFFloorBottomZAt(light->caster, segleft.x, segleft.y); + rightheight = P_GetFFloorBottomZAt(light->caster, segright.x, segright.y); + if (*light->caster->b_slope) // Flag sector as having slopes frontsector->hasslope = true; - } else - leftheight = rightheight = *light->caster->bottomheight; - leftheight -= viewz; + leftheight -= viewz; rightheight -= viewz; - leftheight >>= 4; + leftheight >>= 4; rightheight >>= 4; rlight->botheight = (centeryfrac>>4) - FixedMul(leftheight, rw_scale); @@ -2614,9 +2580,9 @@ void R_StoreWallRange(INT32 start, INT32 stop) if (*rover->b_slope || *rover->t_slope) backsector->hasslope = true; - roverleft = (*rover->b_slope ? P_GetZAt(*rover->b_slope, segleft.x, segleft.y) : *rover->bottomheight) - viewz; - roverright = (*rover->b_slope ? P_GetZAt(*rover->b_slope, segright.x, segright.y) : *rover->bottomheight) - viewz; - planevistest = (*rover->b_slope ? P_GetZAt(*rover->b_slope, viewx, viewy) : *rover->bottomheight); + roverleft = P_GetFFloorBottomZAt(rover, segleft .x, segleft .y) - viewz; + roverright = P_GetFFloorBottomZAt(rover, segright.x, segright.y) - viewz; + planevistest = P_GetFFloorBottomZAt(rover, viewx, viewy); if ((roverleft>>4 <= worldhigh || roverright>>4 <= worldhighslope) && (roverleft>>4 >= worldlow || roverright>>4 >= worldlowslope) && @@ -2637,9 +2603,9 @@ void R_StoreWallRange(INT32 start, INT32 stop) if (i >= MAXFFLOORS) break; - roverleft = (*rover->t_slope ? P_GetZAt(*rover->t_slope, segleft.x, segleft.y) : *rover->topheight) - viewz; - roverright = (*rover->t_slope ? P_GetZAt(*rover->t_slope, segright.x, segright.y) : *rover->topheight) - viewz; - planevistest = (*rover->t_slope ? P_GetZAt(*rover->t_slope, viewx, viewy) : *rover->topheight); + roverleft = P_GetFFloorTopZAt(rover, segleft .x, segleft .y) - viewz; + roverright = P_GetFFloorTopZAt(rover, segright.x, segright.y) - viewz; + planevistest = P_GetFFloorTopZAt(rover, viewx, viewy); if ((roverleft>>4 <= worldhigh || roverright>>4 <= worldhighslope) && (roverleft>>4 >= worldlow || roverright>>4 >= worldlowslope) && @@ -2671,9 +2637,9 @@ void R_StoreWallRange(INT32 start, INT32 stop) if (*rover->b_slope || *rover->t_slope) frontsector->hasslope = true; - roverleft = (*rover->b_slope ? P_GetZAt(*rover->b_slope, segleft.x, segleft.y) : *rover->bottomheight) - viewz; - roverright = (*rover->b_slope ? P_GetZAt(*rover->b_slope, segright.x, segright.y) : *rover->bottomheight) - viewz; - planevistest = (*rover->b_slope ? P_GetZAt(*rover->b_slope, viewx, viewy) : *rover->bottomheight); + roverleft = P_GetFFloorBottomZAt(rover, segleft .x, segleft .y) - viewz; + roverright = P_GetFFloorBottomZAt(rover, segright.x, segright.y) - viewz; + planevistest = P_GetFFloorBottomZAt(rover, viewx, viewy); if ((roverleft>>4 <= worldhigh || roverright>>4 <= worldhighslope) && (roverleft>>4 >= worldlow || roverright>>4 >= worldlowslope) && @@ -2694,9 +2660,9 @@ void R_StoreWallRange(INT32 start, INT32 stop) if (i >= MAXFFLOORS) break; - roverleft = (*rover->t_slope ? P_GetZAt(*rover->t_slope, segleft.x, segleft.y) : *rover->topheight) - viewz; - roverright = (*rover->t_slope ? P_GetZAt(*rover->t_slope, segright.x, segright.y) : *rover->topheight) - viewz; - planevistest = (*rover->t_slope ? P_GetZAt(*rover->t_slope, viewx, viewy) : *rover->topheight); + roverleft = P_GetFFloorTopZAt(rover, segleft .x, segleft .y) - viewz; + roverright = P_GetFFloorTopZAt(rover, segright.x, segright.y) - viewz; + planevistest = P_GetFFloorTopZAt(rover, viewx, viewy); if ((roverleft>>4 <= worldhigh || roverright>>4 <= worldhighslope) && (roverleft>>4 >= worldlow || roverright>>4 >= worldlowslope) && diff --git a/src/r_things.c b/src/r_things.c index fc0469f4c..016cf283f 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -1025,13 +1025,12 @@ static void R_SplitSprite(vissprite_t *sprite) for (i = 1; i < sector->numlights; i++) { - fixed_t testheight = sector->lightlist[i].height; + fixed_t testheight; if (!(sector->lightlist[i].caster->flags & FF_CUTSPRITES)) continue; - if (sector->lightlist[i].slope) - testheight = P_GetZAt(sector->lightlist[i].slope, sprite->gx, sprite->gy); + testheight = P_GetLightZAt(§or->lightlist[i], sprite->gx, sprite->gy); if (testheight >= sprite->gzt) continue; @@ -1113,10 +1112,12 @@ fixed_t R_GetShadowZ(mobj_t *thing, pslope_t **shadowslope) { sector = node->m_sector; - slope = (sector->heightsec != -1) ? NULL : sector->f_slope; - z = slope ? P_GetZAt(slope, thing->x, thing->y) : ( - (sector->heightsec != -1) ? sectors[sector->heightsec].floorheight : sector->floorheight - ); + slope = sector->heightsec != -1 ? NULL : sector->f_slope; + + if (sector->heightsec != -1) + z = sectors[sector->heightsec].floorheight; + else + z = P_GetSectorFloorZAt(sector, thing->x, thing->y); if (z < thing->z+thing->height/2 && z > floorz) { @@ -1130,7 +1131,7 @@ fixed_t R_GetShadowZ(mobj_t *thing, pslope_t **shadowslope) if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERPLANES) || (rover->alpha < 90 && !(rover->flags & FF_SWIMMABLE))) continue; - z = *rover->t_slope ? P_GetZAt(*rover->t_slope, thing->x, thing->y) : *rover->topheight; + z = P_GetFFloorTopZAt(rover, thing->x, thing->y); if (z < thing->z+thing->height/2 && z > floorz) { floorz = z; @@ -1323,8 +1324,7 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale, // R_GetPlaneLight won't work on sloped lights! for (lightnum = 1; lightnum < thing->subsector->sector->numlights; lightnum++) { - fixed_t h = thing->subsector->sector->lightlist[lightnum].slope ? P_GetZAt(thing->subsector->sector->lightlist[lightnum].slope, thing->x, thing->y) - : thing->subsector->sector->lightlist[lightnum].height; + fixed_t h = P_GetLightZAt(&thing->subsector->sector->lightlist[lightnum], thing->x, thing->y); if (h <= shadow->gzt) { light = lightnum - 1; break; @@ -1730,8 +1730,7 @@ static void R_ProjectSprite(mobj_t *thing) // R_GetPlaneLight won't work on sloped lights! for (lightnum = 1; lightnum < thing->subsector->sector->numlights; lightnum++) { - fixed_t h = thing->subsector->sector->lightlist[lightnum].slope ? P_GetZAt(thing->subsector->sector->lightlist[lightnum].slope, thing->x, thing->y) - : thing->subsector->sector->lightlist[lightnum].height; + fixed_t h = P_GetLightZAt(&thing->subsector->sector->lightlist[lightnum], thing->x, thing->y); if (h <= gzt) { light = lightnum - 1; break; @@ -2388,12 +2387,8 @@ static void R_CreateDrawNodes(maskcount_t* mask, drawnode_t* head, boolean temps continue; // Effective height may be different for each comparison in the case of slopes - if (r2->plane->slope) { - planeobjectz = P_GetZAt(r2->plane->slope, rover->gx, rover->gy); - planecameraz = P_GetZAt(r2->plane->slope, viewx, viewy); - } - else - planeobjectz = planecameraz = r2->plane->height; + planeobjectz = P_GetZAt2(r2->plane->slope, rover->gx, rover->gy, r2->plane->height); + planecameraz = P_GetZAt2(r2->plane->slope, viewx, viewy, r2->plane->height); if (rover->mobjflags & MF_NOCLIPHEIGHT) { @@ -2451,19 +2446,10 @@ static void R_CreateDrawNodes(maskcount_t* mask, drawnode_t* head, boolean temps if (scale <= rover->sortscale) continue; - if (*r2->ffloor->t_slope) { - topplaneobjectz = P_GetZAt(*r2->ffloor->t_slope, rover->gx, rover->gy); - topplanecameraz = P_GetZAt(*r2->ffloor->t_slope, viewx, viewy); - } - else - topplaneobjectz = topplanecameraz = *r2->ffloor->topheight; - - if (*r2->ffloor->b_slope) { - botplaneobjectz = P_GetZAt(*r2->ffloor->b_slope, rover->gx, rover->gy); - botplanecameraz = P_GetZAt(*r2->ffloor->b_slope, viewx, viewy); - } - else - botplaneobjectz = botplanecameraz = *r2->ffloor->bottomheight; + topplaneobjectz = P_GetFFloorTopZAt (r2->ffloor, rover->gx, rover->gy); + topplanecameraz = P_GetFFloorTopZAt (r2->ffloor, viewx, viewy); + botplaneobjectz = P_GetFFloorBottomZAt(r2->ffloor, rover->gx, rover->gy); + botplanecameraz = P_GetFFloorBottomZAt(r2->ffloor, viewx, viewy); if ((topplanecameraz > viewz && botplanecameraz < viewz) || (topplanecameraz < viewz && rover->gzt < topplaneobjectz) || From ea631715a6d2ca05c8b5c2f00faee243fd37f868 Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Sun, 22 Mar 2020 15:17:16 +0100 Subject: [PATCH 141/322] Remove unused define --- src/doomdef.h | 4 ---- 1 file changed, 4 deletions(-) diff --git a/src/doomdef.h b/src/doomdef.h index 2ed66aecc..358d0d82c 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -562,10 +562,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch; // None of these that are disabled in the normal build are guaranteed to work perfectly // Compile them at your own risk! -/// Backwards compatibility with SRB2CB's slope linedef types. -/// \note A simple shim that prints a warning. -#define ESLOPE_TYPESHIM - /// Allows the use of devmode in multiplayer. AKA "fishcake" //#define NETGAME_DEVMODE From 478f0f20595e69a39dfc0993dee3f63fb2fd7383 Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Sun, 22 Mar 2020 15:17:16 +0100 Subject: [PATCH 142/322] Cleanup P_IsClimbingValid --- src/p_map.c | 75 +++++++++++++++++++++++------------------------------ 1 file changed, 32 insertions(+), 43 deletions(-) diff --git a/src/p_map.c b/src/p_map.c index d64f78772..127b179a4 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -3206,64 +3206,53 @@ isblocking: static boolean P_IsClimbingValid(player_t *player, angle_t angle) { fixed_t platx, platy; - subsector_t *glidesector; + sector_t *glidesector; fixed_t floorz, ceilingz; + mobj_t *mo = player->mo; - platx = P_ReturnThrustX(player->mo, angle, player->mo->radius + FixedMul(8*FRACUNIT, player->mo->scale)); - platy = P_ReturnThrustY(player->mo, angle, player->mo->radius + FixedMul(8*FRACUNIT, player->mo->scale)); + platx = P_ReturnThrustX(mo, angle, mo->radius + FixedMul(8*FRACUNIT, mo->scale)); + platy = P_ReturnThrustY(mo, angle, mo->radius + FixedMul(8*FRACUNIT, mo->scale)); - glidesector = R_PointInSubsector(player->mo->x + platx, player->mo->y + platy); + glidesector = R_PointInSubsector(mo->x + platx, mo->y + platy)->sector; - floorz = P_GetSectorFloorZAt (glidesector->sector, player->mo->x, player->mo->y); - ceilingz = P_GetSectorCeilingZAt(glidesector->sector, player->mo->x, player->mo->y); + floorz = P_GetSectorFloorZAt (glidesector, mo->x, mo->y); + ceilingz = P_GetSectorCeilingZAt(glidesector, mo->x, mo->y); - if (glidesector->sector != player->mo->subsector->sector) + if (glidesector != mo->subsector->sector) { boolean floorclimb = false; fixed_t topheight, bottomheight; - if (glidesector->sector->ffloors) + if (glidesector->ffloors) { ffloor_t *rover; - for (rover = glidesector->sector->ffloors; rover; rover = rover->next) + for (rover = glidesector->ffloors; rover; rover = rover->next) { if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER)) continue; - topheight = P_GetFFloorTopZAt (rover, player->mo->x, player->mo->y); - bottomheight = P_GetFFloorBottomZAt(rover, player->mo->x, player->mo->y); + topheight = P_GetFFloorTopZAt (rover, mo->x, mo->y); + bottomheight = P_GetFFloorBottomZAt(rover, mo->x, mo->y); floorclimb = true; - if (player->mo->eflags & MFE_VERTICALFLIP) + if (mo->eflags & MFE_VERTICALFLIP) { - if ((topheight < player->mo->z + player->mo->height) && ((player->mo->z + player->mo->height + player->mo->momz) < topheight)) - { + if ((topheight < mo->z + mo->height) && ((mo->z + mo->height + mo->momz) < topheight)) floorclimb = true; - } - if (topheight < player->mo->z) // Waaaay below the ledge. - { + if (topheight < mo->z) // Waaaay below the ledge. floorclimb = false; - } - if (bottomheight > player->mo->z + player->mo->height - FixedMul(16*FRACUNIT,player->mo->scale)) - { + if (bottomheight > mo->z + mo->height - FixedMul(16*FRACUNIT,mo->scale)) floorclimb = false; - } } else { - if ((bottomheight > player->mo->z) && ((player->mo->z - player->mo->momz) > bottomheight)) - { + if ((bottomheight > mo->z) && ((mo->z - mo->momz) > bottomheight)) floorclimb = true; - } - if (bottomheight > player->mo->z + player->mo->height) // Waaaay below the ledge. - { + if (bottomheight > mo->z + mo->height) // Waaaay below the ledge. floorclimb = false; - } - if (topheight < player->mo->z + FixedMul(16*FRACUNIT,player->mo->scale)) - { + if (topheight < mo->z + FixedMul(16*FRACUNIT,mo->scale)) floorclimb = false; - } } if (floorclimb) @@ -3271,32 +3260,32 @@ static boolean P_IsClimbingValid(player_t *player, angle_t angle) } } - if (player->mo->eflags & MFE_VERTICALFLIP) + if (mo->eflags & MFE_VERTICALFLIP) { - if ((floorz <= player->mo->z + player->mo->height) - && ((player->mo->z + player->mo->height - player->mo->momz) <= floorz)) + if ((floorz <= mo->z + mo->height) + && ((mo->z + mo->height - mo->momz) <= floorz)) floorclimb = true; - if ((floorz > player->mo->z) - && glidesector->sector->floorpic == skyflatnum) + if ((floorz > mo->z) + && glidesector->floorpic == skyflatnum) return false; - if ((player->mo->z + player->mo->height - FixedMul(16*FRACUNIT,player->mo->scale) > ceilingz) - || (player->mo->z + player->mo->height <= floorz)) + if ((mo->z + mo->height - FixedMul(16*FRACUNIT,mo->scale) > ceilingz) + || (mo->z + mo->height <= floorz)) floorclimb = true; } else { - if ((ceilingz >= player->mo->z) - && ((player->mo->z - player->mo->momz) >= ceilingz)) + if ((ceilingz >= mo->z) + && ((mo->z - mo->momz) >= ceilingz)) floorclimb = true; - if ((ceilingz < player->mo->z+player->mo->height) - && glidesector->sector->ceilingpic == skyflatnum) + if ((ceilingz < mo->z+mo->height) + && glidesector->ceilingpic == skyflatnum) return false; - if ((player->mo->z + FixedMul(16*FRACUNIT,player->mo->scale) < floorz) - || (player->mo->z >= ceilingz)) + if ((mo->z + FixedMul(16*FRACUNIT,mo->scale) < floorz) + || (mo->z >= ceilingz)) floorclimb = true; } From 6ffbc89f42220594e9ab5bfa668b0fb94a33c83f Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Sun, 22 Mar 2020 15:17:16 +0100 Subject: [PATCH 143/322] Remove redundant conditional in P_IsClimbingValid --- src/p_map.c | 61 +++++++++++++++++++++++++---------------------------- 1 file changed, 29 insertions(+), 32 deletions(-) diff --git a/src/p_map.c b/src/p_map.c index 127b179a4..5bad91db9 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -3209,6 +3209,7 @@ static boolean P_IsClimbingValid(player_t *player, angle_t angle) sector_t *glidesector; fixed_t floorz, ceilingz; mobj_t *mo = player->mo; + ffloor_t *rover; platx = P_ReturnThrustX(mo, angle, mo->radius + FixedMul(8*FRACUNIT, mo->scale)); platy = P_ReturnThrustY(mo, angle, mo->radius + FixedMul(8*FRACUNIT, mo->scale)); @@ -3223,41 +3224,37 @@ static boolean P_IsClimbingValid(player_t *player, angle_t angle) boolean floorclimb = false; fixed_t topheight, bottomheight; - if (glidesector->ffloors) + for (rover = glidesector->ffloors; rover; rover = rover->next) { - ffloor_t *rover; - for (rover = glidesector->ffloors; rover; rover = rover->next) + if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER)) + continue; + + topheight = P_GetFFloorTopZAt (rover, mo->x, mo->y); + bottomheight = P_GetFFloorBottomZAt(rover, mo->x, mo->y); + + floorclimb = true; + + if (mo->eflags & MFE_VERTICALFLIP) { - if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER)) - continue; - - topheight = P_GetFFloorTopZAt (rover, mo->x, mo->y); - bottomheight = P_GetFFloorBottomZAt(rover, mo->x, mo->y); - - floorclimb = true; - - if (mo->eflags & MFE_VERTICALFLIP) - { - if ((topheight < mo->z + mo->height) && ((mo->z + mo->height + mo->momz) < topheight)) - floorclimb = true; - if (topheight < mo->z) // Waaaay below the ledge. - floorclimb = false; - if (bottomheight > mo->z + mo->height - FixedMul(16*FRACUNIT,mo->scale)) - floorclimb = false; - } - else - { - if ((bottomheight > mo->z) && ((mo->z - mo->momz) > bottomheight)) - floorclimb = true; - if (bottomheight > mo->z + mo->height) // Waaaay below the ledge. - floorclimb = false; - if (topheight < mo->z + FixedMul(16*FRACUNIT,mo->scale)) - floorclimb = false; - } - - if (floorclimb) - break; + if ((topheight < mo->z + mo->height) && ((mo->z + mo->height + mo->momz) < topheight)) + floorclimb = true; + if (topheight < mo->z) // Waaaay below the ledge. + floorclimb = false; + if (bottomheight > mo->z + mo->height - FixedMul(16*FRACUNIT,mo->scale)) + floorclimb = false; } + else + { + if ((bottomheight > mo->z) && ((mo->z - mo->momz) > bottomheight)) + floorclimb = true; + if (bottomheight > mo->z + mo->height) // Waaaay below the ledge. + floorclimb = false; + if (topheight < mo->z + FixedMul(16*FRACUNIT,mo->scale)) + floorclimb = false; + } + + if (floorclimb) + break; } if (mo->eflags & MFE_VERTICALFLIP) From deff1565dc5945f56d9e45478e684dd868d27856 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Sun, 22 Mar 2020 12:13:59 -0500 Subject: [PATCH 144/322] GL horizon lines --- src/hardware/hw_main.c | 172 ++++++++++++++++++++++------------------- 1 file changed, 92 insertions(+), 80 deletions(-) diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index efed9b602..a3a1ba692 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -20,6 +20,7 @@ #include "../doomstat.h" +#define HWRENDER #ifdef HWRENDER #include "hw_glob.h" #include "hw_light.h" @@ -469,7 +470,7 @@ static UINT8 HWR_FogBlockAlpha(INT32 light, UINT32 color) // Let's see if this c // -----------------+ // HWR_RenderPlane : Render a floor or ceiling convex polygon // -----------------+ -static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight, +static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight, FBITFIELD PolyFlags, INT32 lightlevel, levelflat_t *levelflat, sector_t *FOFsector, UINT8 alpha, boolean fogplane, extracolormap_t *planecolormap) { polyvertex_t * pv; @@ -493,8 +494,6 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is static FOutVector *planeVerts = NULL; static UINT16 numAllocedPlaneVerts = 0; - (void)sector; ///@TODO remove shitty unused variable - // no convex poly were generated for this subsector if (!xsub->planepoly) return; @@ -593,8 +592,6 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is flatyref = (float)(((fixed_t)pv->y & (~flatflag)) / fflatheight); // transform - v3d = planeVerts; - if (FOFsector != NULL) { if (!isceiling) // it's a floor @@ -637,46 +634,43 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is flatyref = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINESINE(angle)) + FixedMul(tempytow, FINECOSINE(angle)))); } - for (i = 0; i < nrPlaneVerts; i++,v3d++,pv++) - { - // Hurdler: add scrolling texture on floor/ceiling - if (texflat) - { - v3d->sow = (float)(pv->x / fflatwidth) + scrollx; - v3d->tow = -(float)(pv->y / fflatheight) + scrolly; - } - else - { - v3d->sow = (float)((pv->x / fflatwidth) - flatxref + scrollx); - v3d->tow = (float)(flatyref - (pv->y / fflatheight) + scrolly); - } +#define SETUP3DVERT(vert, vx, vy) {\ + /* Hurdler: add scrolling texture on floor/ceiling */\ + if (texflat)\ + {\ + vert->sow = (float)((vx) / fflatwidth) + scrollx;\ + vert->tow = -(float)((vy) / fflatheight) + scrolly;\ + }\ + else\ + {\ + vert->sow = (float)(((vx) / fflatwidth) - flatxref + scrollx);\ + vert->tow = (float)(flatyref - ((vy) / fflatheight) + scrolly);\ + }\ +\ + /* Need to rotate before translate */\ + if (angle) /* Only needs to be done if there's an altered angle */\ + {\ + tempxsow = FLOAT_TO_FIXED(vert->sow);\ + tempytow = FLOAT_TO_FIXED(vert->tow);\ + if (texflat)\ + tempytow = -tempytow;\ + vert->sow = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINECOSINE(angle)) - FixedMul(tempytow, FINESINE(angle))));\ + vert->tow = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINESINE(angle)) + FixedMul(tempytow, FINECOSINE(angle))));\ + }\ +\ + vert->x = (vx);\ + vert->y = height;\ + vert->z = (vy);\ +\ + if (slope)\ + {\ + fixedheight = P_GetZAt(slope, FLOAT_TO_FIXED((vx)), FLOAT_TO_FIXED((vy)));\ + vert->y = FIXED_TO_FLOAT(fixedheight);\ + }\ +} - // Need to rotate before translate - if (angle) // Only needs to be done if there's an altered angle - { - tempxsow = FLOAT_TO_FIXED(v3d->sow); - tempytow = FLOAT_TO_FIXED(v3d->tow); - if (texflat) - tempytow = -tempytow; - v3d->sow = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINECOSINE(angle)) - FixedMul(tempytow, FINESINE(angle)))); - v3d->tow = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINESINE(angle)) + FixedMul(tempytow, FINECOSINE(angle)))); - } - - //v3d->sow = (float)(v3d->sow - flatxref + scrollx); - //v3d->tow = (float)(flatyref - v3d->tow + scrolly); - - v3d->x = pv->x; - v3d->y = height; - v3d->z = pv->y; - -#ifdef ESLOPE - if (slope) - { - fixedheight = P_GetZAt(slope, FLOAT_TO_FIXED(pv->x), FLOAT_TO_FIXED(pv->y)); - v3d->y = FIXED_TO_FLOAT(fixedheight); - } -#endif - } + for (i = 0, v3d = planeVerts; i < nrPlaneVerts; i++,v3d++,pv++) + SETUP3DVERT(v3d, pv->x, pv->y); // only useful for flat coloured triangles //Surf.FlatColor = 0xff804020; @@ -687,38 +681,6 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is Surf.FlatColor.s.red = Surf.FlatColor.s.green = Surf.FlatColor.s.blue = LightLevelToLum(lightlevel); // Don't take from the frontsector, or the game will crash -#if 0 // no colormap test - // colormap test - if (gr_frontsector) - { - sector_t *psector = gr_frontsector; - -#ifdef ESLOPE - if (slope) - fixedheight = P_GetZAt(slope, psector->soundorg.x, psector->soundorg.y); -#endif - - if (psector->ffloors) - { - ffloor_t *caster = psector->lightlist[R_GetPlaneLight(psector, fixedheight, false)].caster; - psector = caster ? §ors[caster->secnum] : psector; - - if (caster) - { - lightlevel = psector->lightlevel; - Surf.FlatColor.s.red = Surf.FlatColor.s.green = Surf.FlatColor.s.blue = LightLevelToLum(lightlevel); - } - } - if (psector->extra_colormap) - Surf.FlatColor.rgba = HWR_Lighting(lightlevel,psector->extra_colormap->rgba,psector->extra_colormap->fadergba, false, true); - else - Surf.FlatColor.rgba = HWR_Lighting(lightlevel,NORMALFOG,FADEFOG, false, true); - } - else - Surf.FlatColor.rgba = HWR_Lighting(lightlevel,NORMALFOG,FADEFOG, false, true); - -#endif // NOPE - if (planecolormap) { if (fogplane) @@ -744,6 +706,56 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is HWD.pfnDrawPolygon(&Surf, planeVerts, nrPlaneVerts, PolyFlags); + if (subsector) + { + // Horizon lines + FOutVector horizonpts[5]; + float dist, vx, vy; + const float renderdist = 60000.0f; // Well past the Z cutoff plane, but needed to fill out to that point at a wider angle + + seg_t *line = &segs[subsector->firstline]; + + for (i = 0; i < subsector->numlines; i++, line++) + { + if (!line->glseg && line->linedef->special == HORIZONSPECIAL && R_PointOnSegSide(dup_viewx, dup_viewy, line) == 0) + { + //SETUP3DVERT(horizonpts[1], FIXED_TO_FLOAT(line->v1->x), FIXED_TO_FLOAT(line->v1->y)); + //SETUP3DVERT(horizonpts[2], FIXED_TO_FLOAT(line->v2->x), FIXED_TO_FLOAT(line->v2->y)); + + // Left side + vx = ((polyvertex_t *)line->pv1)->x; + vy = ((polyvertex_t *)line->pv1)->y; + SETUP3DVERT((&horizonpts[1]), vx, vy); + + dist = sqrtf(powf(vx - gr_viewx, 2) + powf(vy - gr_viewy, 2)); + vx = (vx - gr_viewx) * renderdist / dist + gr_viewx; + vy = (vy - gr_viewy) * renderdist / dist + gr_viewy; + SETUP3DVERT((&horizonpts[0]), vx, vy); + + // Right side + vx = ((polyvertex_t *)line->pv2)->x; + vy = ((polyvertex_t *)line->pv2)->y; + SETUP3DVERT((&horizonpts[2]), vx, vy); + + dist = sqrtf(powf(vx - gr_viewx, 2) + powf(vy - gr_viewy, 2)); + vx = (vx - gr_viewx) * renderdist / dist + gr_viewx; + vy = (vy - gr_viewy) * renderdist / dist + gr_viewy; + SETUP3DVERT((&horizonpts[3]), vx, vy); + + // Midpoint for better filling + vx = (horizonpts[0].x + horizonpts[3].x)/2; + vy = (horizonpts[0].z + horizonpts[3].z)/2; + dist = sqrtf(powf(vx - gr_viewx, 2) + powf(vy - gr_viewy, 2)); + vx = (vx - gr_viewx) * renderdist / dist + gr_viewx; + vy = (vy - gr_viewy) * renderdist / dist + gr_viewy; + SETUP3DVERT((&horizonpts[4]), vx, vy); + + // Draw + HWD.pfnDrawPolygon(&Surf, horizonpts, 5, PolyFlags); + } + } + } + #ifdef ALAM_LIGHTING // add here code for dynamic lighting on planes HWR_PlaneLighting(planeVerts, nrPlaneVerts); @@ -3561,7 +3573,7 @@ static void HWR_Subsector(size_t num) if (sub->validcount != validcount) { HWR_GetLevelFlat(&levelflats[gr_frontsector->floorpic]); - HWR_RenderPlane(gr_frontsector, &extrasubsectors[num], false, + HWR_RenderPlane(sub, &extrasubsectors[num], false, // Hack to make things continue to work around slopes. locFloorHeight == cullFloorHeight ? locFloorHeight : gr_frontsector->floorheight, // We now return you to your regularly scheduled rendering. @@ -3583,7 +3595,7 @@ static void HWR_Subsector(size_t num) if (sub->validcount != validcount) { HWR_GetLevelFlat(&levelflats[gr_frontsector->ceilingpic]); - HWR_RenderPlane(NULL, &extrasubsectors[num], true, + HWR_RenderPlane(sub, &extrasubsectors[num], true, // Hack to make things continue to work around slopes. locCeilingHeight == cullCeilingHeight ? locCeilingHeight : gr_frontsector->ceilingheight, // We now return you to your regularly scheduled rendering. @@ -3677,7 +3689,7 @@ static void HWR_Subsector(size_t num) { HWR_GetLevelFlat(&levelflats[*rover->bottompic]); light = R_GetPlaneLight(gr_frontsector, centerHeight, dup_viewz < cullHeight ? true : false); - HWR_RenderPlane(NULL, &extrasubsectors[num], false, *rover->bottomheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, &levelflats[*rover->bottompic], + HWR_RenderPlane(sub, &extrasubsectors[num], false, *rover->bottomheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, &levelflats[*rover->bottompic], rover->master->frontsector, 255, false, *gr_frontsector->lightlist[light].extra_colormap); } } @@ -3741,7 +3753,7 @@ static void HWR_Subsector(size_t num) { HWR_GetLevelFlat(&levelflats[*rover->toppic]); light = R_GetPlaneLight(gr_frontsector, centerHeight, dup_viewz < cullHeight ? true : false); - HWR_RenderPlane(NULL, &extrasubsectors[num], true, *rover->topheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, &levelflats[*rover->toppic], + HWR_RenderPlane(sub, &extrasubsectors[num], true, *rover->topheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, &levelflats[*rover->toppic], rover->master->frontsector, 255, false, *gr_frontsector->lightlist[light].extra_colormap); } } From 14d6a012928443ba8699f1a2834800193bb70c1f Mon Sep 17 00:00:00 2001 From: fickleheart Date: Sun, 22 Mar 2020 12:20:26 -0500 Subject: [PATCH 145/322] Distort far edges to viewz for a flat horizon line --- src/hardware/hw_main.c | 22 +++++++++++++--------- 1 file changed, 13 insertions(+), 9 deletions(-) diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index a3a1ba692..253deb282 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -709,9 +709,10 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool if (subsector) { // Horizon lines - FOutVector horizonpts[5]; + FOutVector horizonpts[6]; float dist, vx, vy; - const float renderdist = 60000.0f; // Well past the Z cutoff plane, but needed to fill out to that point at a wider angle + const float renderdist = 30000.0f; // How far out to properly render the plane + const float farrenderdist = 32768.0f; // From here, raise plane to horizon level to fill in the line with some texture distortion seg_t *line = &segs[subsector->firstline]; @@ -742,16 +743,19 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool vy = (vy - gr_viewy) * renderdist / dist + gr_viewy; SETUP3DVERT((&horizonpts[3]), vx, vy); - // Midpoint for better filling - vx = (horizonpts[0].x + horizonpts[3].x)/2; - vy = (horizonpts[0].z + horizonpts[3].z)/2; - dist = sqrtf(powf(vx - gr_viewx, 2) + powf(vy - gr_viewy, 2)); - vx = (vx - gr_viewx) * renderdist / dist + gr_viewx; - vy = (vy - gr_viewy) * renderdist / dist + gr_viewy; + // Horizon fills + vx = (horizonpts[0].x - gr_viewx) * farrenderdist / renderdist + gr_viewx; + vy = (horizonpts[0].z - gr_viewy) * farrenderdist / renderdist + gr_viewy; + SETUP3DVERT((&horizonpts[5]), vx, vy); + horizonpts[5].y = gr_viewz; + + vx = (horizonpts[3].x - gr_viewx) * farrenderdist / renderdist + gr_viewx; + vy = (horizonpts[3].z - gr_viewy) * farrenderdist / renderdist + gr_viewy; SETUP3DVERT((&horizonpts[4]), vx, vy); + horizonpts[4].y = gr_viewz; // Draw - HWD.pfnDrawPolygon(&Surf, horizonpts, 5, PolyFlags); + HWD.pfnDrawPolygon(&Surf, horizonpts, 6, PolyFlags); } } } From f9027ccaebcabed8b7b3de12b1c0efa0d098e22d Mon Sep 17 00:00:00 2001 From: fickleheart Date: Sun, 22 Mar 2020 12:52:17 -0500 Subject: [PATCH 146/322] Split horizon lines for minimal distortion --- src/hardware/hw_main.c | 78 ++++++++++++++++++++++++++---------------- 1 file changed, 48 insertions(+), 30 deletions(-) diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index 253deb282..9a0805d57 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -20,7 +20,6 @@ #include "../doomstat.h" -#define HWRENDER #ifdef HWRENDER #include "hw_glob.h" #include "hw_light.h" @@ -711,6 +710,10 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool // Horizon lines FOutVector horizonpts[6]; float dist, vx, vy; + float x1, y1, xd, yd; + UINT8 numplanes, j; + vertex_t v; // For determining the closest distance from the line to the camera, to split render planes for minimum distortion; + const float renderdist = 30000.0f; // How far out to properly render the plane const float farrenderdist = 32768.0f; // From here, raise plane to horizon level to fill in the line with some texture distortion @@ -720,42 +723,57 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool { if (!line->glseg && line->linedef->special == HORIZONSPECIAL && R_PointOnSegSide(dup_viewx, dup_viewy, line) == 0) { - //SETUP3DVERT(horizonpts[1], FIXED_TO_FLOAT(line->v1->x), FIXED_TO_FLOAT(line->v1->y)); - //SETUP3DVERT(horizonpts[2], FIXED_TO_FLOAT(line->v2->x), FIXED_TO_FLOAT(line->v2->y)); + P_ClosestPointOnLine(viewx, viewy, line->linedef, &v); + dist = FIXED_TO_FLOAT(R_PointToDist(v.x, v.y)); - // Left side - vx = ((polyvertex_t *)line->pv1)->x; - vy = ((polyvertex_t *)line->pv1)->y; - SETUP3DVERT((&horizonpts[1]), vx, vy); + x1 = ((polyvertex_t *)line->pv1)->x; + y1 = ((polyvertex_t *)line->pv1)->y; + xd = ((polyvertex_t *)line->pv2)->x - x1; + yd = ((polyvertex_t *)line->pv2)->y - y1; - dist = sqrtf(powf(vx - gr_viewx, 2) + powf(vy - gr_viewy, 2)); - vx = (vx - gr_viewx) * renderdist / dist + gr_viewx; - vy = (vy - gr_viewy) * renderdist / dist + gr_viewy; - SETUP3DVERT((&horizonpts[0]), vx, vy); + // Based on the seg length and the distance from the line, split horizon into multiple poly sets to reduce distortion + dist = sqrtf((xd*xd) + (yd*yd)) / dist / 16.0f; + if (dist > 100.0f) + numplanes = 100; + else + numplanes = (UINT8)dist + 1; - // Right side - vx = ((polyvertex_t *)line->pv2)->x; - vy = ((polyvertex_t *)line->pv2)->y; - SETUP3DVERT((&horizonpts[2]), vx, vy); + for (j = 0; j < numplanes; j++) + { + // Left side + vx = x1 + xd * j / numplanes; + vy = y1 + yd * j / numplanes; + SETUP3DVERT((&horizonpts[1]), vx, vy); - dist = sqrtf(powf(vx - gr_viewx, 2) + powf(vy - gr_viewy, 2)); - vx = (vx - gr_viewx) * renderdist / dist + gr_viewx; - vy = (vy - gr_viewy) * renderdist / dist + gr_viewy; - SETUP3DVERT((&horizonpts[3]), vx, vy); + dist = sqrtf(powf(vx - gr_viewx, 2) + powf(vy - gr_viewy, 2)); + vx = (vx - gr_viewx) * renderdist / dist + gr_viewx; + vy = (vy - gr_viewy) * renderdist / dist + gr_viewy; + SETUP3DVERT((&horizonpts[0]), vx, vy); - // Horizon fills - vx = (horizonpts[0].x - gr_viewx) * farrenderdist / renderdist + gr_viewx; - vy = (horizonpts[0].z - gr_viewy) * farrenderdist / renderdist + gr_viewy; - SETUP3DVERT((&horizonpts[5]), vx, vy); - horizonpts[5].y = gr_viewz; + // Right side + vx = x1 + xd * (j+1) / numplanes; + vy = y1 + yd * (j+1) / numplanes; + SETUP3DVERT((&horizonpts[2]), vx, vy); - vx = (horizonpts[3].x - gr_viewx) * farrenderdist / renderdist + gr_viewx; - vy = (horizonpts[3].z - gr_viewy) * farrenderdist / renderdist + gr_viewy; - SETUP3DVERT((&horizonpts[4]), vx, vy); - horizonpts[4].y = gr_viewz; + dist = sqrtf(powf(vx - gr_viewx, 2) + powf(vy - gr_viewy, 2)); + vx = (vx - gr_viewx) * renderdist / dist + gr_viewx; + vy = (vy - gr_viewy) * renderdist / dist + gr_viewy; + SETUP3DVERT((&horizonpts[3]), vx, vy); - // Draw - HWD.pfnDrawPolygon(&Surf, horizonpts, 6, PolyFlags); + // Horizon fills + vx = (horizonpts[0].x - gr_viewx) * farrenderdist / renderdist + gr_viewx; + vy = (horizonpts[0].z - gr_viewy) * farrenderdist / renderdist + gr_viewy; + SETUP3DVERT((&horizonpts[5]), vx, vy); + horizonpts[5].y = gr_viewz; + + vx = (horizonpts[3].x - gr_viewx) * farrenderdist / renderdist + gr_viewx; + vy = (horizonpts[3].z - gr_viewy) * farrenderdist / renderdist + gr_viewy; + SETUP3DVERT((&horizonpts[4]), vx, vy); + horizonpts[4].y = gr_viewz; + + // Draw + HWD.pfnDrawPolygon(&Surf, horizonpts, 6, PolyFlags); + } } } } From 719f29d27e828c14eb4454ddbceaa056a66c3217 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Mon, 23 Mar 2020 08:23:36 -0500 Subject: [PATCH 147/322] Reduce near renderdist to lessen visible texture distortion --- src/hardware/hw_main.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index 9a0805d57..62464c951 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -714,7 +714,7 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool UINT8 numplanes, j; vertex_t v; // For determining the closest distance from the line to the camera, to split render planes for minimum distortion; - const float renderdist = 30000.0f; // How far out to properly render the plane + const float renderdist = 27000.0f; // How far out to properly render the plane const float farrenderdist = 32768.0f; // From here, raise plane to horizon level to fill in the line with some texture distortion seg_t *line = &segs[subsector->firstline]; From 99a5192872b6ad9d827985a38de4dc9411c08e38 Mon Sep 17 00:00:00 2001 From: sphere Date: Tue, 24 Mar 2020 16:10:30 +0100 Subject: [PATCH 148/322] Hide record/NiGHTS attack if there are no available maps for them. --- src/m_menu.c | 18 ++++++++++++------ 1 file changed, 12 insertions(+), 6 deletions(-) diff --git a/src/m_menu.c b/src/m_menu.c index 6c22c6586..c6babc805 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -7990,12 +7990,18 @@ static void M_CustomLevelSelect(INT32 choice) static void M_SinglePlayerMenu(INT32 choice) { (void)choice; - SP_MainMenu[sptutorial].status = - tutorialmap ? IT_CALL|IT_STRING : IT_NOTHING|IT_DISABLED; - SP_MainMenu[sprecordattack].status = - (M_SecretUnlocked(SECRET_RECORDATTACK)) ? IT_CALL|IT_STRING : IT_SECRET; - SP_MainMenu[spnightsmode].status = - (M_SecretUnlocked(SECRET_NIGHTSMODE)) ? IT_CALL|IT_STRING : IT_SECRET; + + if (M_GametypeHasLevels(LLM_RECORDATTACK)) + SP_MainMenu[sprecordattack].status = (M_SecretUnlocked(SECRET_RECORDATTACK)) ? IT_CALL|IT_STRING : IT_SECRET; + else + SP_MainMenu[sprecordattack].status = IT_NOTHING|IT_DISABLED; + + if (M_GametypeHasLevels(LLM_NIGHTSATTACK)) + SP_MainMenu[spnightsmode].status = (M_SecretUnlocked(SECRET_NIGHTSMODE)) ? IT_CALL|IT_STRING : IT_SECRET; + else + SP_MainMenu[spnightsmode].status = IT_NOTHING|IT_DISABLED; + + SP_MainMenu[sptutorial].status = tutorialmap ? IT_CALL|IT_STRING : IT_NOTHING|IT_DISABLED; M_SetupNextMenu(&SP_MainDef); } From 60f7e35383e91d043dcc5c3e8e441faf9dc26d3d Mon Sep 17 00:00:00 2001 From: Sonic Edge Date: Tue, 24 Mar 2020 16:21:33 -0400 Subject: [PATCH 149/322] Character select in Nights mode. --- src/m_menu.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/m_menu.c b/src/m_menu.c index 6c22c6586..259c2cb4c 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -879,7 +879,8 @@ static menuitem_t SP_NightsAttackLevelSelectMenu[] = static menuitem_t SP_NightsAttackMenu[] = { {IT_STRING|IT_KEYHANDLER, NULL, "Level Select...", &M_HandleTimeAttackLevelSelect, 52}, - {IT_STRING|IT_CVAR, NULL, "Show Records For", &cv_dummymares, 62}, + {IT_STRING|IT_CVAR, NULL, "Character", &cv_chooseskin, 62}, + {IT_STRING|IT_CVAR, NULL, "Show Records For", &cv_dummymares, 72}, {IT_DISABLED, NULL, "Guest Option...", &SP_NightsGuestReplayDef, 100}, {IT_DISABLED, NULL, "Replay...", &SP_NightsReplayDef, 110}, @@ -890,6 +891,7 @@ static menuitem_t SP_NightsAttackMenu[] = enum { nalevel, + nachar, narecords, naguest, From 92c74814cf20a9351f8bc36887378531155dbf6b Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Wed, 25 Mar 2020 08:34:52 +0100 Subject: [PATCH 150/322] Standardize the behavior of FF_INVERTSIDES and FF_INVERTPLANES --- src/dehacked.c | 4 ++-- src/hardware/hw_main.c | 12 ++++++++---- src/p_sight.c | 4 ++-- src/p_spec.c | 2 +- src/r_bsp.c | 8 ++++---- src/r_defs.h | 4 ++-- src/r_segs.c | 28 ++++++++++++++++------------ 7 files changed, 35 insertions(+), 27 deletions(-) diff --git a/src/dehacked.c b/src/dehacked.c index c6cd0b9e5..20d23d680 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -9648,11 +9648,11 @@ struct { {"FF_CUTEXTRA",FF_CUTEXTRA}, ///< Cuts out hidden translucent pixels. {"FF_CUTLEVEL",FF_CUTLEVEL}, ///< Cuts out all hidden pixels. {"FF_CUTSPRITES",FF_CUTSPRITES}, ///< Final step in making 3D water. - {"FF_BOTHPLANES",FF_BOTHPLANES}, ///< Renders both planes all the time. + {"FF_BOTHPLANES",FF_BOTHPLANES}, ///< Render inside and outside planes. {"FF_EXTRA",FF_EXTRA}, ///< Gets cut by ::FF_CUTEXTRA. {"FF_TRANSLUCENT",FF_TRANSLUCENT}, ///< See through! {"FF_FOG",FF_FOG}, ///< Fog "brush." - {"FF_INVERTPLANES",FF_INVERTPLANES}, ///< Reverse the plane visibility rules. + {"FF_INVERTPLANES",FF_INVERTPLANES}, ///< Only render inside planes. {"FF_ALLSIDES",FF_ALLSIDES}, ///< Render inside and outside sides. {"FF_INVERTSIDES",FF_INVERTSIDES}, ///< Only render inside sides. {"FF_DOUBLESHADOW",FF_DOUBLESHADOW}, ///< Make two lightlist entries to reset light? diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index c56f0ec06..51c6471ac 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -1902,7 +1902,9 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) { for (rover = gr_backsector->ffloors; rover; rover = rover->next) { - if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERSIDES) || (rover->flags & FF_INVERTSIDES)) + if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERSIDES)) + continue; + if (!(rover->flags & FF_ALLSIDES) && rover->flags & FF_INVERTSIDES) continue; if (*rover->topheight < lowcut || *rover->bottomheight > highcut) continue; @@ -2042,7 +2044,9 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) { for (rover = gr_frontsector->ffloors; rover; rover = rover->next) { - if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERSIDES) || !(rover->flags & FF_ALLSIDES)) + if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_RENDERSIDES)) + continue; + if (!(rover->flags & FF_ALLSIDES || rover->flags & FF_INVERTSIDES)) continue; if (*rover->topheight < lowcut || *rover->bottomheight > highcut) continue; @@ -3427,7 +3431,7 @@ static void HWR_Subsector(size_t num) if (centerHeight <= locCeilingHeight && centerHeight >= locFloorHeight && - ((dup_viewz < cullHeight && !(rover->flags & FF_INVERTPLANES)) || + ((dup_viewz < cullHeight && (rover->flags & FF_BOTHPLANES || !(rover->flags & FF_INVERTPLANES))) || (dup_viewz > cullHeight && (rover->flags & FF_BOTHPLANES || rover->flags & FF_INVERTPLANES)))) { if (rover->flags & FF_FOG) @@ -3488,7 +3492,7 @@ static void HWR_Subsector(size_t num) if (centerHeight >= locFloorHeight && centerHeight <= locCeilingHeight && - ((dup_viewz > cullHeight && !(rover->flags & FF_INVERTPLANES)) || + ((dup_viewz > cullHeight && (rover->flags & FF_BOTHPLANES || !(rover->flags & FF_INVERTPLANES))) || (dup_viewz < cullHeight && (rover->flags & FF_BOTHPLANES || rover->flags & FF_INVERTPLANES)))) { if (rover->flags & FF_FOG) diff --git a/src/p_sight.c b/src/p_sight.c index c9083b99b..3d1ee9e60 100644 --- a/src/p_sight.c +++ b/src/p_sight.c @@ -495,7 +495,7 @@ boolean P_CheckSight(mobj_t *t1, mobj_t *t2) if (rover->flags & FF_SOLID) continue; // shortcut since neither mobj can be inside the 3dfloor - if (!(rover->flags & FF_INVERTPLANES)) + if (rover->flags & FF_BOTHPLANES || !(rover->flags & FF_INVERTPLANES)) { if (los.sightzstart >= topz1 && t2->z + t2->height < topz2) return false; // blocked by upper outside plane @@ -504,7 +504,7 @@ boolean P_CheckSight(mobj_t *t1, mobj_t *t2) return false; // blocked by lower outside plane } - if (rover->flags & FF_INVERTPLANES || rover->flags & FF_BOTHPLANES) + if (rover->flags & FF_BOTHPLANES || rover->flags & FF_INVERTPLANES) { if (los.sightzstart < topz1 && t2->z >= topz2) return false; // blocked by upper inside plane diff --git a/src/p_spec.c b/src/p_spec.c index cd26dcf9e..dee816e47 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -7069,7 +7069,7 @@ void P_SpawnSpecials(boolean fromnetsave) break; case 202: // Fog - ffloorflags = FF_EXISTS|FF_RENDERALL|FF_FOG|FF_BOTHPLANES|FF_INVERTPLANES|FF_ALLSIDES|FF_INVERTSIDES|FF_CUTEXTRA|FF_EXTRA|FF_DOUBLESHADOW|FF_CUTSPRITES; + ffloorflags = FF_EXISTS|FF_RENDERALL|FF_FOG|FF_INVERTPLANES|FF_INVERTSIDES|FF_CUTEXTRA|FF_EXTRA|FF_DOUBLESHADOW|FF_CUTSPRITES; sec = sides[*lines[i].sidenum].sector - sectors; // SoM: Because it's fog, check for an extra colormap and set the fog flag... if (sectors[sec].extra_colormap) diff --git a/src/r_bsp.c b/src/r_bsp.c index 85113be43..77ab2a82f 100644 --- a/src/r_bsp.c +++ b/src/r_bsp.c @@ -955,8 +955,8 @@ static void R_Subsector(size_t num) *rover->bottomheight; if (planecenterz <= ceilingcenterz && planecenterz >= floorcenterz - && ((viewz < heightcheck && !(rover->flags & FF_INVERTPLANES)) - || (viewz > heightcheck && (rover->flags & FF_BOTHPLANES)))) + && ((viewz < heightcheck && (rover->flags & FF_BOTHPLANES || !(rover->flags & FF_INVERTPLANES))) + || (viewz > heightcheck && (rover->flags & FF_BOTHPLANES || rover->flags & FF_INVERTPLANES)))) { light = R_GetPlaneLight(frontsector, planecenterz, viewz < heightcheck); @@ -993,8 +993,8 @@ static void R_Subsector(size_t num) *rover->topheight; if (planecenterz >= floorcenterz && planecenterz <= ceilingcenterz - && ((viewz > heightcheck && !(rover->flags & FF_INVERTPLANES)) - || (viewz < heightcheck && (rover->flags & FF_BOTHPLANES)))) + && ((viewz > heightcheck && (rover->flags & FF_BOTHPLANES || !(rover->flags & FF_INVERTPLANES))) + || (viewz < heightcheck && (rover->flags & FF_BOTHPLANES || rover->flags & FF_INVERTPLANES)))) { light = R_GetPlaneLight(frontsector, planecenterz, viewz < heightcheck); diff --git a/src/r_defs.h b/src/r_defs.h index 0c6ff1d30..5f62ec058 100644 --- a/src/r_defs.h +++ b/src/r_defs.h @@ -130,11 +130,11 @@ typedef enum FF_CUTEXTRA = 0x100, ///< Cuts out hidden translucent pixels. FF_CUTLEVEL = 0x180, ///< Cuts out all hidden pixels. FF_CUTSPRITES = 0x200, ///< Final step in making 3D water. - FF_BOTHPLANES = 0x400, ///< Renders both planes all the time. + FF_BOTHPLANES = 0x400, ///< Render inside and outside planes. FF_EXTRA = 0x800, ///< Gets cut by ::FF_CUTEXTRA. FF_TRANSLUCENT = 0x1000, ///< See through! FF_FOG = 0x2000, ///< Fog "brush." - FF_INVERTPLANES = 0x4000, ///< Reverse the plane visibility rules. + FF_INVERTPLANES = 0x4000, ///< Only render inside planes. FF_ALLSIDES = 0x8000, ///< Render inside and outside sides. FF_INVERTSIDES = 0x10000, ///< Only render inside sides. FF_DOUBLESHADOW = 0x20000, ///< Make two lightlist entries to reset light? diff --git a/src/r_segs.c b/src/r_segs.c index d8f1981ee..d4b07ff13 100644 --- a/src/r_segs.c +++ b/src/r_segs.c @@ -2165,7 +2165,7 @@ void R_StoreWallRange(INT32 start, INT32 stop) { if (!(rover->flags & FF_RENDERSIDES) || !(rover->flags & FF_EXISTS)) continue; - if (rover->flags & FF_INVERTSIDES) + if (!(rover->flags & FF_ALLSIDES) && rover->flags & FF_INVERTSIDES) continue; if (rover->norender == leveltime) @@ -2220,7 +2220,7 @@ void R_StoreWallRange(INT32 start, INT32 stop) { if (!(rover->flags & FF_RENDERSIDES) || !(rover->flags & FF_EXISTS)) continue; - if (!(rover->flags & FF_ALLSIDES)) + if (!(rover->flags & FF_ALLSIDES || rover->flags & FF_INVERTSIDES)) continue; if (rover->norender == leveltime) @@ -2275,7 +2275,9 @@ void R_StoreWallRange(INT32 start, INT32 stop) { for (rover = backsector->ffloors, i = 0; rover && i < MAXFFLOORS; rover = rover->next) { - if (!(rover->flags & FF_RENDERSIDES) || !(rover->flags & FF_EXISTS) || rover->flags & FF_INVERTSIDES) + if (!(rover->flags & FF_RENDERSIDES) || !(rover->flags & FF_EXISTS)) + continue; + if (!(rover->flags & FF_ALLSIDES) && rover->flags & FF_INVERTSIDES) continue; if (rover->norender == leveltime) continue; @@ -2295,7 +2297,9 @@ void R_StoreWallRange(INT32 start, INT32 stop) { for (rover = frontsector->ffloors, i = 0; rover && i < MAXFFLOORS; rover = rover->next) { - if (!(rover->flags & FF_RENDERSIDES) || !(rover->flags & FF_EXISTS) || !(rover->flags & FF_ALLSIDES)) + if (!(rover->flags & FF_RENDERSIDES) || !(rover->flags & FF_EXISTS)) + continue; + if (!(rover->flags & FF_ALLSIDES || rover->flags & FF_INVERTSIDES)) continue; if (rover->norender == leveltime) continue; @@ -2620,8 +2624,8 @@ void R_StoreWallRange(INT32 start, INT32 stop) if ((roverleft>>4 <= worldhigh || roverright>>4 <= worldhighslope) && (roverleft>>4 >= worldlow || roverright>>4 >= worldlowslope) && - ((viewz < planevistest && !(rover->flags & FF_INVERTPLANES)) || - (viewz > planevistest && (rover->flags & FF_BOTHPLANES)))) + ((viewz < planevistest && (rover->flags & FF_BOTHPLANES || !(rover->flags & FF_INVERTPLANES))) || + (viewz > planevistest && (rover->flags & FF_BOTHPLANES || rover->flags & FF_INVERTPLANES)))) { //ffloor[i].slope = *rover->b_slope; ffloor[i].b_pos = roverleft; @@ -2643,8 +2647,8 @@ void R_StoreWallRange(INT32 start, INT32 stop) if ((roverleft>>4 <= worldhigh || roverright>>4 <= worldhighslope) && (roverleft>>4 >= worldlow || roverright>>4 >= worldlowslope) && - ((viewz > planevistest && !(rover->flags & FF_INVERTPLANES)) || - (viewz < planevistest && (rover->flags & FF_BOTHPLANES)))) + ((viewz > planevistest && (rover->flags & FF_BOTHPLANES || !(rover->flags & FF_INVERTPLANES))) || + (viewz < planevistest && (rover->flags & FF_BOTHPLANES || rover->flags & FF_INVERTPLANES)))) { //ffloor[i].slope = *rover->t_slope; ffloor[i].b_pos = roverleft; @@ -2677,8 +2681,8 @@ void R_StoreWallRange(INT32 start, INT32 stop) if ((roverleft>>4 <= worldhigh || roverright>>4 <= worldhighslope) && (roverleft>>4 >= worldlow || roverright>>4 >= worldlowslope) && - ((viewz < planevistest && !(rover->flags & FF_INVERTPLANES)) || - (viewz > planevistest && (rover->flags & FF_BOTHPLANES)))) + ((viewz < planevistest && (rover->flags & FF_BOTHPLANES || !(rover->flags & FF_INVERTPLANES))) || + (viewz > planevistest && (rover->flags & FF_BOTHPLANES || rover->flags & FF_INVERTPLANES)))) { //ffloor[i].slope = *rover->b_slope; ffloor[i].b_pos = roverleft; @@ -2700,8 +2704,8 @@ void R_StoreWallRange(INT32 start, INT32 stop) if ((roverleft>>4 <= worldhigh || roverright>>4 <= worldhighslope) && (roverleft>>4 >= worldlow || roverright>>4 >= worldlowslope) && - ((viewz > planevistest && !(rover->flags & FF_INVERTPLANES)) || - (viewz < planevistest && (rover->flags & FF_BOTHPLANES)))) + ((viewz > planevistest && (rover->flags & FF_BOTHPLANES || !(rover->flags & FF_INVERTPLANES))) || + (viewz < planevistest && (rover->flags & FF_BOTHPLANES || rover->flags & FF_INVERTPLANES)))) { //ffloor[i].slope = *rover->t_slope; ffloor[i].b_pos = roverleft; From ce2a1aa3b24108691d7ba58ca6945a8653f0d7c7 Mon Sep 17 00:00:00 2001 From: toaster Date: Sat, 11 Jan 2020 16:24:00 +0000 Subject: [PATCH 151/322] Minor optimisations surrounding R_DrawFlippedMaskedColumn. * Replace the texheight parameter provided directly to it with a previously existing (now renamed) global used for the same purpose, so that it can be used as an interchangeable function pointer with R_DrawMaskedColumn. * Using the above, optimise R_DrawVisSprite to call a function pointer in a tighter loop rather than check SC_VFLIP each time around. * SHORT macro can involve repeated operations; calculate once and put in memory for both RANGECHECK and papersprite. * Remove irrelevant range check (already covered by existing range check immediately above) from R_DrawFlippedMaskedColumn and R_DrawMaskedColumn. * "Warning: avoiding a crash in %s %d" is a terrible error message, and it chips away at the tightness of the loop just for something most people will never see printed. Replace with a PARANOIA I_Error in case someone actively wants to go hunting for its cause. --- src/r_segs.c | 22 ++++++---------- src/r_things.c | 68 ++++++++++++++++++++++++-------------------------- src/r_things.h | 3 ++- 3 files changed, 41 insertions(+), 52 deletions(-) diff --git a/src/r_segs.c b/src/r_segs.c index 0233b1161..32a922147 100644 --- a/src/r_segs.c +++ b/src/r_segs.c @@ -240,14 +240,13 @@ static void R_DrawWallSplats(void) // way we don't have to store extra post_t info with each column for // multi-patch textures. They are not normally needed as multi-patch // textures don't have holes in it. At least not for now. -static INT32 column2s_length; // column->length : for multi-patch on 2sided wall = texture->height static void R_Render2sidedMultiPatchColumn(column_t *column) { INT32 topscreen, bottomscreen; topscreen = sprtopscreen; // + spryscale*column->topdelta; topdelta is 0 for the wall - bottomscreen = topscreen + spryscale * column2s_length; + bottomscreen = topscreen + spryscale * lengthcol; dc_yl = (sprtopscreen+FRACUNIT-1)>>FRACBITS; dc_yh = (bottomscreen-1)>>FRACBITS; @@ -279,13 +278,6 @@ static void R_Render2sidedMultiPatchColumn(column_t *column) } } -// quick wrapper for R_DrawFlippedMaskedColumn so it can be set as a colfunc_2s value -// uses column2s_length for texture->height as above -static void R_DrawFlippedMaskedSegColumn(column_t *column) -{ - R_DrawFlippedMaskedColumn(column, column2s_length); -} - void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2) { size_t pindex; @@ -364,8 +356,8 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2) { if (textures[texnum]->flip & 2) // vertically flipped? { - colfunc_2s = R_DrawFlippedMaskedSegColumn; - column2s_length = textures[texnum]->height; + colfunc_2s = R_DrawFlippedMaskedColumn; + lengthcol = textures[texnum]->height; } else colfunc_2s = R_DrawMaskedColumn; // render the usual 2sided single-patch packed texture @@ -373,7 +365,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2) else { colfunc_2s = R_Render2sidedMultiPatchColumn; // render multipatch with no holes (no post_t info) - column2s_length = textures[texnum]->height; + lengthcol = textures[texnum]->height; } // Setup lighting based on the presence/lack-of 3D floors. @@ -733,7 +725,7 @@ static void R_DrawRepeatMaskedColumn(column_t *col) static void R_DrawRepeatFlippedMaskedColumn(column_t *col) { do { - R_DrawFlippedMaskedColumn(col, column2s_length); + R_DrawFlippedMaskedColumn(col); sprtopscreen += dc_texheight*spryscale; } while (sprtopscreen < sprbotscreen); } @@ -1065,7 +1057,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) if (textures[texnum]->flip & 2) // vertically flipped? { colfunc_2s = R_DrawRepeatFlippedMaskedColumn; - column2s_length = textures[texnum]->height; + lengthcol = textures[texnum]->height; } else colfunc_2s = R_DrawRepeatMaskedColumn; // render the usual 2sided single-patch packed texture @@ -1073,7 +1065,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) else { colfunc_2s = R_Render2sidedMultiPatchColumn; //render multipatch with no holes (no post_t info) - column2s_length = textures[texnum]->height; + lengthcol = textures[texnum]->height; } #ifdef ESLOPE diff --git a/src/r_things.c b/src/r_things.c index 2fc44faf8..d2f3b4902 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -641,10 +641,10 @@ void R_DrawMaskedColumn(column_t *column) dc_yl = mceilingclip[dc_x]+1; if (dc_yl < 0) dc_yl = 0; - if (dc_yh >= vid.height) + if (dc_yh >= vid.height) // dc_yl must be < vid.height, so reduces number of checks in tight loop dc_yh = vid.height - 1; - if (dc_yl <= dc_yh && dc_yl < vid.height && dc_yh > 0) + if (dc_yl <= dc_yh && dc_yh > 0) { dc_source = (UINT8 *)column + 3; dc_texturemid = basetexturemid - (topdelta<length + 4); } @@ -671,7 +666,9 @@ void R_DrawMaskedColumn(column_t *column) dc_texturemid = basetexturemid; } -void R_DrawFlippedMaskedColumn(column_t *column, INT32 texheight) +INT32 lengthcol; // column->length : for flipped column function pointers and multi-patch on 2sided wall = texture->height + +void R_DrawFlippedMaskedColumn(column_t *column) { INT32 topscreen; INT32 bottomscreen; @@ -687,7 +684,7 @@ void R_DrawFlippedMaskedColumn(column_t *column, INT32 texheight) if (topdelta <= prevdelta) topdelta += prevdelta; prevdelta = topdelta; - topdelta = texheight-column->length-topdelta; + topdelta = lengthcol-column->length-topdelta; topscreen = sprtopscreen + spryscale*topdelta; bottomscreen = sprbotscreen == INT32_MAX ? topscreen + spryscale*column->length : sprbotscreen + spryscale*column->length; @@ -709,10 +706,10 @@ void R_DrawFlippedMaskedColumn(column_t *column, INT32 texheight) dc_yl = mceilingclip[dc_x]+1; if (dc_yl < 0) dc_yl = 0; - if (dc_yh >= vid.height) + if (dc_yh >= vid.height) // dc_yl must be < vid.height, so reduces number of checks in tight loop dc_yh = vid.height - 1; - if (dc_yl <= dc_yh && dc_yl < vid.height && dc_yh > 0) + if (dc_yl <= dc_yh && dc_yh > 0) { dc_source = ZZ_Alloc(column->length); for (s = (UINT8 *)column+2+column->length, d = dc_source; d < dc_source+column->length; --s) @@ -722,15 +719,10 @@ void R_DrawFlippedMaskedColumn(column_t *column, INT32 texheight) // Still drawn by R_DrawColumn. if (ylookup[dc_yl]) colfunc(); - else if (colfunc == colfuncs[COLDRAWFUNC_BASE]) - { - static INT32 first = 1; - if (first) - { - CONS_Debug(DBG_RENDER, "WARNING: avoiding a crash in %s %d\n", __FILE__, __LINE__); - first = 0; - } - } +#ifdef PARANOIA + else + I_Error("R_DrawMaskedColumn: Invalid ylookup for dc_yl %d", dc_yl); +#endif Z_Free(dc_source); } column = (column_t *)((UINT8 *)column + column->length + 4); @@ -746,7 +738,9 @@ void R_DrawFlippedMaskedColumn(column_t *column, INT32 texheight) static void R_DrawVisSprite(vissprite_t *vis) { column_t *column; + void (*localcolfunc)(column_t *); INT32 texturecolumn; + INT32 pwidth; fixed_t frac; patch_t *patch = vis->patch; fixed_t this_scale = vis->mobj->scale; @@ -895,50 +889,52 @@ static void R_DrawVisSprite(vissprite_t *vis) if (vis->x2 >= vid.width) vis->x2 = vid.width-1; + localcolfunc = (vis->cut & SC_VFLIP) ? R_DrawFlippedMaskedColumn : R_DrawMaskedColumn; + lengthcol = patch->height; + // Split drawing loops for paper and non-paper to reduce conditional checks per sprite if (vis->scalestep) { - // Papersprite drawing loop + pwidth = SHORT(patch->width); + // Papersprite drawing loop for (dc_x = vis->x1; dc_x <= vis->x2; dc_x++, spryscale += vis->scalestep) { angle_t angle = ((vis->centerangle + xtoviewangle[dc_x]) >> ANGLETOFINESHIFT) & 0xFFF; texturecolumn = (vis->paperoffset - FixedMul(FINETANGENT(angle), vis->paperdistance)) / this_scale; - if (texturecolumn < 0 || texturecolumn >= SHORT(patch->width)) + if (texturecolumn < 0 || texturecolumn >= pwidth) continue; if (vis->xiscale < 0) // Flipped sprite - texturecolumn = SHORT(patch->width) - 1 - texturecolumn; + texturecolumn = pwidth - 1 - texturecolumn; sprtopscreen = (centeryfrac - FixedMul(dc_texturemid, spryscale)); dc_iscale = (0xffffffffu / (unsigned)spryscale); column = (column_t *)((UINT8 *)patch + LONG(patch->columnofs[texturecolumn])); - if (vis->cut & SC_VFLIP) - R_DrawFlippedMaskedColumn(column, patch->height); - else - R_DrawMaskedColumn(column); + localcolfunc (column); } } else { +#ifdef RANGECHECK + pwidth = SHORT(patch->width); +#endif + // Non-paper drawing loop for (dc_x = vis->x1; dc_x <= vis->x2; dc_x++, frac += vis->xiscale, sprtopscreen += vis->shear.tan) { #ifdef RANGECHECK texturecolumn = frac>>FRACBITS; - if (texturecolumn < 0 || texturecolumn >= SHORT(patch->width)) + if (texturecolumn < 0 || texturecolumn >= pwidth) I_Error("R_DrawSpriteRange: bad texturecolumn at %d from end", vis->x2 - dc_x); column = (column_t *)((UINT8 *)patch + LONG(patch->columnofs[texturecolumn])); #else column = (column_t *)((UINT8 *)patch + LONG(patch->columnofs[frac>>FRACBITS])); #endif - if (vis->cut & SC_VFLIP) - R_DrawFlippedMaskedColumn(column, patch->height); - else - R_DrawMaskedColumn(column); + localcolfunc (column); } } diff --git a/src/r_things.h b/src/r_things.h index 05d6fb27b..7a0fe3a60 100644 --- a/src/r_things.h +++ b/src/r_things.h @@ -44,9 +44,10 @@ extern fixed_t sprtopscreen; extern fixed_t sprbotscreen; extern fixed_t windowtop; extern fixed_t windowbottom; +extern INT32 lengthcol; void R_DrawMaskedColumn(column_t *column); -void R_DrawFlippedMaskedColumn(column_t *column, INT32 texheight); +void R_DrawFlippedMaskedColumn(column_t *column); // ---------------- // SPRITE RENDERING From da86c17ee112b833c6fe29192105e192be548656 Mon Sep 17 00:00:00 2001 From: toaster Date: Thu, 26 Mar 2020 20:16:44 +0000 Subject: [PATCH 152/322] Disable continues outside of no-save/Ultimate by default, but allow SOC to re-enable them globally. Please look at the merge request description for a full explanation, since I know the vanilla team has been hashing this out and I don't want to add fuel to the fire without at least presenting a solid case. --- src/dehacked.c | 4 +++ src/doomstat.h | 2 ++ src/f_finale.c | 6 ++-- src/g_game.c | 4 ++- src/m_cheat.c | 6 ++++ src/m_menu.c | 84 +++++++++++++++++++++++++++++++++++++------------- src/m_menu.h | 2 +- src/p_inter.c | 5 ++- src/p_user.c | 6 ++-- src/y_inter.c | 2 +- 10 files changed, 90 insertions(+), 31 deletions(-) diff --git a/src/dehacked.c b/src/dehacked.c index 20d23d680..6d6fdf838 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -4122,6 +4122,10 @@ static void readmaincfg(MYFILE *f) { maxXtraLife = (UINT8)get_number(word2); } + else if (fastcmp(word, "USECONTINUES")) + { + useContinues = (UINT8)(value || word2[0] == 'T' || word2[0] == 'Y'); + } else if (fastcmp(word, "GAMEDATA")) { diff --git a/src/doomstat.h b/src/doomstat.h index 893514b32..aedb120ff 100644 --- a/src/doomstat.h +++ b/src/doomstat.h @@ -575,6 +575,8 @@ extern UINT8 creditscutscene; extern UINT8 use1upSound; extern UINT8 maxXtraLife; // Max extra lives from rings +extern UINT8 useContinues; +#define continuesInSession (!multiplayer && (useContinues || ultimatemode || !(cursaveslot > 0))) extern mobj_t *hunt1, *hunt2, *hunt3; // Emerald hunt locations diff --git a/src/f_finale.c b/src/f_finale.c index 95535a7ea..825f646b0 100644 --- a/src/f_finale.c +++ b/src/f_finale.c @@ -3618,7 +3618,7 @@ void F_StartContinue(void) { I_Assert(!netgame && !multiplayer); - if (players[consoleplayer].continues <= 0) + if (continuesInSession && players[consoleplayer].continues <= 0) { Command_ExitGame_f(); return; @@ -3725,7 +3725,9 @@ void F_ContinueDrawer(void) } // Draw the continue markers! Show continues. - if (ncontinues > 10) + if (!continuesInSession) + ; + else if (ncontinues > 10) { if (!(continuetime & 1) || continuetime > 17) V_DrawContinueIcon(x, 68, 0, players[consoleplayer].skin, players[consoleplayer].skincolor); diff --git a/src/g_game.c b/src/g_game.c index 6dba6045a..92d71fbae 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -219,6 +219,7 @@ UINT8 ammoremovaltics = 2*TICRATE; UINT8 use1upSound = 0; UINT8 maxXtraLife = 2; // Max extra lives from rings +UINT8 useContinues = 0; // Set to 1 to enable continues outside of no-save scenarioes UINT8 introtoplay; UINT8 creditscutscene; @@ -3859,7 +3860,8 @@ static void G_DoContinued(void) I_Assert(!netgame && !multiplayer); I_Assert(pl->continues > 0); - pl->continues--; + if (pl->continues) + pl->continues--; // Reset score pl->score = 0; diff --git a/src/m_cheat.c b/src/m_cheat.c index 4a1a4fb58..f6fdb63e9 100644 --- a/src/m_cheat.c +++ b/src/m_cheat.c @@ -934,6 +934,12 @@ void Command_Setcontinues_f(void) REQUIRE_NOULTIMATE; REQUIRE_PANDORA; + if (!continuesInSession) + { + CONS_Printf(M_GetText("This session does not use continues.\n")); + return; + } + if (COM_Argc() > 1) { INT32 numcontinues = atoi(COM_Argv(1)); diff --git a/src/m_menu.c b/src/m_menu.c index f8240d403..a08b40909 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -6724,6 +6724,7 @@ static void M_PandorasBox(INT32 choice) else CV_StealthSetValue(&cv_dummylives, max(players[consoleplayer].lives, 1)); CV_StealthSetValue(&cv_dummycontinues, players[consoleplayer].continues); + SR_PandorasBox[3].status = (continuesInSession) ? (IT_STRING | IT_CVAR) : (IT_GRAYEDOUT); SR_PandorasBox[6].status = (players[consoleplayer].charflags & SF_SUPER) ? (IT_GRAYEDOUT) : (IT_STRING | IT_CALL); SR_PandorasBox[7].status = (emeralds == ((EMERALD7)*2)-1) ? (IT_GRAYEDOUT) : (IT_STRING | IT_CALL); M_SetupNextMenu(&SR_PandoraDef); @@ -6740,7 +6741,7 @@ static boolean M_ExitPandorasBox(void) } if (cv_dummylives.value != players[consoleplayer].lives) COM_ImmedExecute(va("setlives %d", cv_dummylives.value)); - if (cv_dummycontinues.value != players[consoleplayer].continues) + if (continuesInSession && cv_dummycontinues.value != players[consoleplayer].continues) COM_ImmedExecute(va("setcontinues %d", cv_dummycontinues.value)); return true; } @@ -8251,9 +8252,19 @@ static void M_DrawLoadGameData(void) V_DrawRightAlignedThinString(x + 79, y, V_YELLOWMAP, savegameinfo[savetodraw].levelname); } - if ((savegameinfo[savetodraw].lives == -42) - || (savegameinfo[savetodraw].lives == -666)) + if (savegameinfo[savetodraw].lives == -42) + { + if (!useContinues) + V_DrawRightAlignedThinString(x + 80, y+1+60+16, V_GRAYMAP, "00000000"); continue; + } + + if (savegameinfo[savetodraw].lives == -666) + { + if (!useContinues) + V_DrawRightAlignedThinString(x + 80, y+1+60+16, V_REDMAP, "????????"); + continue; + } y += 64; @@ -8270,7 +8281,7 @@ static void M_DrawLoadGameData(void) y -= 4; - // character heads, lives, and continues + // character heads, lives, and continues/score { spritedef_t *sprdef; spriteframe_t *sprframe; @@ -8321,10 +8332,14 @@ skipbot: skipsign: y += 16; - tempx = x + 10; - if (savegameinfo[savetodraw].lives != INFLIVES - && savegameinfo[savetodraw].lives > 9) - tempx -= 4; + tempx = x; + if (useContinues) + { + tempx += 10; + if (savegameinfo[savetodraw].lives != INFLIVES + && savegameinfo[savetodraw].lives > 9) + tempx -= 4; + } if (!charskin) // shut up compiler goto skiplife; @@ -8354,22 +8369,45 @@ skiplife: else V_DrawString(tempx, y, 0, va("%d", savegameinfo[savetodraw].lives)); - tempx = x + 47; - if (savegameinfo[savetodraw].continues > 9) - tempx -= 4; - - // continues - if (savegameinfo[savetodraw].continues > 0) + if (!useContinues) { - V_DrawSmallScaledPatch(tempx, y, 0, W_CachePatchName("CONTSAVE", PU_PATCH)); - V_DrawScaledPatch(tempx + 9, y + 2, 0, patch); - V_DrawString(tempx + 16, y, 0, va("%d", savegameinfo[savetodraw].continues)); + INT32 workingscorenum = savegameinfo[savetodraw].continuescore; + char workingscorestr[11] = " 000000000\0"; + SINT8 j = 9; + // Change the above two lines if MAXSCORE ever changes from 8 digits long. + workingscorestr[0] = '\x86'; // done here instead of in initialiser 'cuz compiler complains + if (!workingscorenum) + j--; // just so ONE digit is not greyed out + else + { + while (workingscorenum) + { + workingscorestr[j--] = '0' + (workingscorenum % 10); + workingscorenum /= 10; + } + } + workingscorestr[j] = (savegameinfo[savetodraw].continuescore == MAXSCORE) ? '\x83' : '\x80'; + V_DrawRightAlignedThinString(x + 80, y+1, 0, workingscorestr); } else { - V_DrawSmallScaledPatch(tempx, y, 0, W_CachePatchName("CONTNONE", PU_PATCH)); - V_DrawScaledPatch(tempx + 9, y + 2, 0, W_CachePatchName("STNONEX", PU_PATCH)); - V_DrawString(tempx + 16, y, V_GRAYMAP, "0"); + tempx = x + 47; + if (savegameinfo[savetodraw].continuescore > 9) + tempx -= 4; + + // continues + if (savegameinfo[savetodraw].continuescore > 0) + { + V_DrawSmallScaledPatch(tempx, y, 0, W_CachePatchName("CONTSAVE", PU_PATCH)); + V_DrawScaledPatch(tempx + 9, y + 2, 0, patch); + V_DrawString(tempx + 16, y, 0, va("%d", savegameinfo[savetodraw].continuescore)); + } + else + { + V_DrawSmallScaledPatch(tempx, y, 0, W_CachePatchName("CONTNONE", PU_PATCH)); + V_DrawScaledPatch(tempx + 9, y + 2, 0, W_CachePatchName("STNONEX", PU_PATCH)); + V_DrawString(tempx + 16, y, V_GRAYMAP, "0"); + } } } } @@ -8502,9 +8540,11 @@ static void M_ReadSavegameInfo(UINT32 slot) CHECKPOS savegameinfo[slot].lives = READSINT8(save_p); // lives CHECKPOS - (void)READINT32(save_p); // Score + savegameinfo[slot].continuescore = READINT32(save_p); // score CHECKPOS - savegameinfo[slot].continues = READINT32(save_p); // continues + fake = READINT32(save_p); // continues + if (useContinues) + savegameinfo[slot].continuescore = fake; // File end marker check CHECKPOS diff --git a/src/m_menu.h b/src/m_menu.h index e7270380d..eeda9cc58 100644 --- a/src/m_menu.h +++ b/src/m_menu.h @@ -397,7 +397,7 @@ typedef struct UINT8 numemeralds; UINT8 numgameovers; INT32 lives; - INT32 continues; + INT32 continuescore; INT32 gamemap; } saveinfo_t; diff --git a/src/p_inter.c b/src/p_inter.c index 67d197375..b568fb359 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -633,7 +633,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck) if (ALL7EMERALDS(emeralds)) // Got all 7 { - if (!(netgame || multiplayer)) + if (continuesInSession) { player->continues += 1; player->gotcontinue = true; @@ -643,7 +643,10 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck) S_StartSound(toucher, sfx_chchng); } else + { + P_GiveCoopLives(player, 1, true); // if continues are disabled, a life is a reasonable substitute S_StartSound(toucher, sfx_chchng); + } } else { diff --git a/src/p_user.c b/src/p_user.c index 612e31cbc..5ceaa45fb 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -1388,7 +1388,7 @@ void P_AddPlayerScore(player_t *player, UINT32 amount) // Continues are worthless in netgames. // If that stops being the case uncomment this. -/* if (!ultimatemode && players[i].marescore > 50000 +/* if (!ultimatemode && continuesInSession && players[i].marescore > 50000 && oldscore < 50000) { players[i].continues += 1; @@ -1408,7 +1408,7 @@ void P_AddPlayerScore(player_t *player, UINT32 amount) else player->marescore = MAXSCORE; - if (!ultimatemode && !(netgame || multiplayer) && G_IsSpecialStage(gamemap) + if (!ultimatemode && continuesInSession && G_IsSpecialStage(gamemap) && player->marescore >= 50000 && oldscore < 50000) { player->continues += 1; @@ -9539,7 +9539,7 @@ static void P_DeathThink(player_t *player) // continue logic if (!(netgame || multiplayer) && player->lives <= 0) { - if (player->deadtimer > (3*TICRATE) && (cmd->buttons & BT_USE || cmd->buttons & BT_JUMP) && player->continues > 0) + if (player->deadtimer > (3*TICRATE) && (cmd->buttons & BT_USE || cmd->buttons & BT_JUMP) && (!continuesInSession || player->continues > 0)) G_UseContinue(); else if (player->deadtimer >= gameovertics) G_UseContinue(); // Even if we don't have one this handles ending the game diff --git a/src/y_inter.c b/src/y_inter.c index 94a289817..f1764a816 100644 --- a/src/y_inter.c +++ b/src/y_inter.c @@ -564,7 +564,7 @@ dontdrawbg: V_DrawTallNum(BASEVIDWIDTH + xoffset4 - 68, 125+yoffset, 0, data.spec.score); // Draw continues! - if (!multiplayer /* && (data.spec.continues & 0x80) */) // Always draw outside of netplay + if (continuesInSession /* && (data.spec.continues & 0x80) */) // Always draw when continues are a thing { UINT8 continues = data.spec.continues & 0x7F; From 8130599a4f01378e67308c98570e43df80e1118c Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Sat, 28 Mar 2020 15:23:15 +0100 Subject: [PATCH 153/322] Fix disconnected players being kicked for high ping --- src/d_clisrv.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/d_clisrv.c b/src/d_clisrv.c index 71e32977a..92602d68a 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -4855,7 +4855,8 @@ static inline void PingUpdate(void) { for (i = 1; i < MAXPLAYERS; i++) { - if (playeringame[i] && (realpingtable[i] / pingmeasurecount > (unsigned)cv_maxping.value)) + if (playeringame[i] && !players[i].quittime + && (realpingtable[i] / pingmeasurecount > (unsigned)cv_maxping.value)) { if (players[i].jointime > 30 * TICRATE) laggers[i] = true; @@ -4874,8 +4875,8 @@ static inline void PingUpdate(void) if (playeringame[i] && laggers[i]) { pingtimeout[i]++; + // ok your net has been bad for too long, you deserve to die. if (pingtimeout[i] > cv_pingtimeout.value) -// ok your net has been bad for too long, you deserve to die. { pingtimeout[i] = 0; SendKick(i, KICK_MSG_PING_HIGH | KICK_MSG_KEEP_BODY); From 2e27b3ea87cdc870774a1cbe068494d9a1df233d Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Mon, 30 Mar 2020 19:58:46 +0100 Subject: [PATCH 154/322] Turn the fixed-float convert macros into inline functions, like those in GZDoom. The old macros get to be just the same as calling these inline functions. --- src/m_fixed.h | 16 ++++++++++++++-- 1 file changed, 14 insertions(+), 2 deletions(-) diff --git a/src/m_fixed.h b/src/m_fixed.h index 7fdb9ad0a..49e7cc096 100644 --- a/src/m_fixed.h +++ b/src/m_fixed.h @@ -38,8 +38,20 @@ typedef INT32 fixed_t; /*! \brief convert fixed_t into floating number */ -#define FIXED_TO_FLOAT(x) (((float)(x)) / ((float)FRACUNIT)) -#define FLOAT_TO_FIXED(f) (fixed_t)((f) * ((float)FRACUNIT)) + +FUNCMATH FUNCINLINE static inline float FixedToFloat(fixed_t x) +{ + return x / (float)FRACUNIT; +} + +FUNCMATH FUNCINLINE static inline fixed_t FloatToFixed(float f) +{ + return (fixed_t)(f * FRACUNIT); +} + +// for backwards compat +#define FIXED_TO_FLOAT(x) FixedToFloat(x) // (((float)(x)) / ((float)FRACUNIT)) +#define FLOAT_TO_FIXED(f) FloatToFixed(f) // (fixed_t)((f) * ((float)FRACUNIT)) #if defined (__WATCOMC__) && FRACBITS == 16 From befae492fe996ddedd4e9c6e0feaaa74a3b889bd Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Mon, 30 Mar 2020 20:25:56 +0100 Subject: [PATCH 155/322] use ATTRINLINE rather than inline to match some of the other functions in this file, though I'm told modern compilers ignore inlining info as they actually decide themselves now (though I could pretend we still support the older ones lol) --- src/m_fixed.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/m_fixed.h b/src/m_fixed.h index 49e7cc096..cc54c1aea 100644 --- a/src/m_fixed.h +++ b/src/m_fixed.h @@ -39,12 +39,12 @@ typedef INT32 fixed_t; \brief convert fixed_t into floating number */ -FUNCMATH FUNCINLINE static inline float FixedToFloat(fixed_t x) +FUNCMATH FUNCINLINE static ATTRINLINE float FixedToFloat(fixed_t x) { return x / (float)FRACUNIT; } -FUNCMATH FUNCINLINE static inline fixed_t FloatToFixed(float f) +FUNCMATH FUNCINLINE static ATTRINLINE fixed_t FloatToFixed(float f) { return (fixed_t)(f * FRACUNIT); } From ad12e29fda52e5b75c01f36fdecfdd1d65a3f4d5 Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Mon, 30 Mar 2020 22:11:48 +0200 Subject: [PATCH 156/322] Fix allowjoin off affecting single player --- src/d_clisrv.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/d_clisrv.c b/src/d_clisrv.c index aa5d4cb9a..56ce21c3d 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -1338,7 +1338,7 @@ static void SV_SendServerInfo(INT32 node, tic_t servertime) netbuffer->u.serverinfo.numberofplayer = (UINT8)D_NumPlayers(); netbuffer->u.serverinfo.maxplayer = (UINT8)cv_maxplayers.value; - if (FindRejoinerNum(node) != -1) + if (!node || FindRejoinerNum(node) != -1) netbuffer->u.serverinfo.refusereason = 0; else if (!cv_allownewplayer.value) netbuffer->u.serverinfo.refusereason = 1; From 3074880ac1c7e5259998fb3df4c1372d7d386d75 Mon Sep 17 00:00:00 2001 From: sphere Date: Thu, 2 Apr 2020 16:07:38 +0200 Subject: [PATCH 157/322] Actually check for available maps correctly. Whoops! --- src/m_menu.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/src/m_menu.c b/src/m_menu.c index c6babc805..a40aea89e 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -7991,12 +7991,14 @@ static void M_SinglePlayerMenu(INT32 choice) { (void)choice; - if (M_GametypeHasLevels(LLM_RECORDATTACK)) + levellistmode = LLM_RECORDATTACK; + if (M_PrepareLevelPlatter(-1, true)) SP_MainMenu[sprecordattack].status = (M_SecretUnlocked(SECRET_RECORDATTACK)) ? IT_CALL|IT_STRING : IT_SECRET; else SP_MainMenu[sprecordattack].status = IT_NOTHING|IT_DISABLED; - if (M_GametypeHasLevels(LLM_NIGHTSATTACK)) + levellistmode = LLM_NIGHTSATTACK; + if (M_PrepareLevelPlatter(-1, true)) SP_MainMenu[spnightsmode].status = (M_SecretUnlocked(SECRET_NIGHTSMODE)) ? IT_CALL|IT_STRING : IT_SECRET; else SP_MainMenu[spnightsmode].status = IT_NOTHING|IT_DISABLED; From 806884a3f4cce2744cdf626982279e8ef3494f3f Mon Sep 17 00:00:00 2001 From: sphere Date: Thu, 2 Apr 2020 17:59:56 +0200 Subject: [PATCH 158/322] Use M_GametypeHasLevels again (properly this time) to save memory. --- src/m_menu.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/m_menu.c b/src/m_menu.c index a40aea89e..4af94e77b 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -7992,13 +7992,13 @@ static void M_SinglePlayerMenu(INT32 choice) (void)choice; levellistmode = LLM_RECORDATTACK; - if (M_PrepareLevelPlatter(-1, true)) + if (M_GametypeHasLevels(-1)) SP_MainMenu[sprecordattack].status = (M_SecretUnlocked(SECRET_RECORDATTACK)) ? IT_CALL|IT_STRING : IT_SECRET; else SP_MainMenu[sprecordattack].status = IT_NOTHING|IT_DISABLED; levellistmode = LLM_NIGHTSATTACK; - if (M_PrepareLevelPlatter(-1, true)) + if (M_GametypeHasLevels(-1)) SP_MainMenu[spnightsmode].status = (M_SecretUnlocked(SECRET_NIGHTSMODE)) ? IT_CALL|IT_STRING : IT_SECRET; else SP_MainMenu[spnightsmode].status = IT_NOTHING|IT_DISABLED; From dc25177457176814670975bf08eb7b36d20cc780 Mon Sep 17 00:00:00 2001 From: James R Date: Thu, 9 Apr 2020 17:30:53 -0700 Subject: [PATCH 159/322] You don't need to push the value twice, it's only used once --- src/lua_infolib.c | 1 - 1 file changed, 1 deletion(-) diff --git a/src/lua_infolib.c b/src/lua_infolib.c index b7902ef79..a82403097 100644 --- a/src/lua_infolib.c +++ b/src/lua_infolib.c @@ -1631,7 +1631,6 @@ int LUA_InfoLib(lua_State *L) lua_pushcfunction(L, lib_spriteinfolen); lua_setfield(L, -2, "__len"); lua_setmetatable(L, -2); - lua_pushvalue(L, -1); lua_setglobal(L, "spriteinfo"); luaL_newmetatable(L, META_LUABANKS); From 6845aca6e5cf2292b5586dbf01ea0be80c9225af Mon Sep 17 00:00:00 2001 From: fickleheart Date: Thu, 9 Apr 2020 20:52:23 -0500 Subject: [PATCH 160/322] Make chdir usage consistent with other source usage --- src/d_main.c | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/src/d_main.c b/src/d_main.c index 8519e6281..80f075cb1 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -909,7 +909,13 @@ static void IdentifyVersion(void) } CONS_Printf("%s\n", srb2path); - chdir(srb2path); + +#if defined (_WIN32) + SetCurrentDirectoryA(srb2path); +#else + if (chdir(srb2path) == -1) + I_OutputMsg("Couldn't change working directory\n"); +#endif } #if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL) From be07a23e5265aceea62f18acce09c1e7cdda31af Mon Sep 17 00:00:00 2001 From: fickleheart Date: Thu, 9 Apr 2020 20:56:27 -0500 Subject: [PATCH 161/322] Make a separate function instead of clogging up IdentifyVersion --- src/d_main.c | 24 ++++++++++++++++-------- 1 file changed, 16 insertions(+), 8 deletions(-) diff --git a/src/d_main.c b/src/d_main.c index 80f075cb1..a0672bb4e 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -880,15 +880,10 @@ static inline void D_CleanFile(void) } } -// ========================================================================== -// Identify the SRB2 version, and IWAD file to use. -// ========================================================================== - -static void IdentifyVersion(void) +///\brief Checks if a netgame URL is being handled, and changes working directory to the EXE's if so. +/// Done because browsers (at least, Firefox on Windows) launch the game from the browser's directory, which causes problems. +static void ChangeDirForUrlHandler(void) { - char *srb2wad; - const char *srb2waddir = NULL; - // URL handlers are opened by web browsers (at least Firefox) from the browser's working directory, not the game's stored directory, // so chdir to that directory unless overridden. if (M_GetUrlProtocolArg() != NULL && !M_CheckParm("-nochdir")) @@ -917,6 +912,16 @@ static void IdentifyVersion(void) I_OutputMsg("Couldn't change working directory\n"); #endif } +} + +// ========================================================================== +// Identify the SRB2 version, and IWAD file to use. +// ========================================================================== + +static void IdentifyVersion(void) +{ + char *srb2wad; + const char *srb2waddir = NULL; #if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL) // change to the directory where 'srb2.pk3' is found @@ -1097,6 +1102,9 @@ void D_SRB2Main(void) // Test Dehacked lists DEH_Check(); + // Netgame URL special case: change working dir to EXE folder. + ChangeDirForUrlHandler(); + // identify the main IWAD file to use IdentifyVersion(); From 4214397679c70a7910c82126783b434f0d10343e Mon Sep 17 00:00:00 2001 From: James R Date: Sun, 12 Apr 2020 17:05:18 -0700 Subject: [PATCH 162/322] Make the PACKETVERSION rule easier --- src/d_clisrv.h | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) diff --git a/src/d_clisrv.h b/src/d_clisrv.h index 10a1d714d..2ddebadba 100644 --- a/src/d_clisrv.h +++ b/src/d_clisrv.h @@ -20,12 +20,9 @@ #include "d_player.h" /* -The 'packet version' may be used with packets whose -format is expected to change between versions. - -This version is independent of the mod name, and standard -version and subversion. It should only account for the -basic fields of the packet, and change infrequently. +The 'packet version' is used to distinguish packet formats. +This version is independent of VERSION and SUBVERSION. Different +applications may follow different packet versions. */ #define PACKETVERSION 2 From 711c35970c0c467c3a78c87aa8a7c851c16e9614 Mon Sep 17 00:00:00 2001 From: Nev3r Date: Mon, 13 Apr 2020 14:31:19 +0200 Subject: [PATCH 163/322] Refactor an unholy piece of code. --- src/p_floor.c | 132 ++++++++++++++++++++++++++++---------------------- 1 file changed, 74 insertions(+), 58 deletions(-) diff --git a/src/p_floor.c b/src/p_floor.c index b8b40df3c..2923eeda0 100644 --- a/src/p_floor.c +++ b/src/p_floor.c @@ -48,13 +48,7 @@ result_e T_MovePlane(sector_t *sector, fixed_t speed, fixed_t dest, boolean crus boolean flag; fixed_t lastpos; fixed_t destheight; // used to keep floors/ceilings from moving through each other - // Stuff used for mobj hacks. - INT32 secnum = -1; mobj_t *mo = NULL; - sector_t *sec = NULL; - ffloor_t *rover = NULL; - boolean sectorisffloor = false; - boolean sectorisquicksand = false; sector->moved = true; @@ -193,41 +187,37 @@ result_e T_MovePlane(sector_t *sector, fixed_t speed, fixed_t dest, boolean crus break; } - // Hack for buggy mobjs to move by gravity with moving planes. + // If this is an FOF being checked, check all the affected sectors for moving mobjs. if (sector->tagline) - sectorisffloor = true; - - // Optimization condition. If the sector is not an FOF, declare sec as the main sector outside of the loop. - if (!sectorisffloor) - sec = sector; - - // Optimization condition. Only run the logic if there is any Things in the sector. - if (sectorisffloor || sec->thinglist) { - // If this is an FOF being checked, check all the affected sectors for moving mobjs. - while ((sectorisffloor ? (secnum = P_FindSectorFromLineTag(sector->tagline, secnum)) : (secnum = 1)) >= 0) - { - if (sectorisffloor) - { - // Get actual sector from the list of sectors. - sec = §ors[secnum]; + boolean sectorisquicksand = false; + sector_t *sec; + ffloor_t *rover; + INT32 secnum; - // Can't use P_InQuicksand because it will return the incorrect result - // because of checking for heights. - for (rover = sec->ffloors; rover; rover = rover->next) + while (secnum = P_FindSectorFromLineTag(sector->tagline, secnum) >= 0) + { + // Get actual sector from the list of sectors. + sec = §ors[secnum]; + + if (!sec->thinglist) + continue; + + // Can't use P_InQuicksand because it will return the incorrect result + // because of checking for heights. + for (rover = sec->ffloors; rover; rover = rover->next) + { + if (rover->target == sec && (rover->flags & FF_QUICKSAND)) { - if (rover->target == sec && (rover->flags & FF_QUICKSAND)) - { - sectorisquicksand = true; - break; - } + sectorisquicksand = true; + break; } } for (mo = sec->thinglist; mo; mo = mo->snext) { // The object should be ready to move as defined by this function. - if (!P_MobjReadyToMove(mo, sec, sectorisffloor, sectorisquicksand)) + if (!P_MobjReadyToMove(mo, sec, true, sectorisquicksand)) continue; // The object should not be moving at all. @@ -237,39 +227,65 @@ result_e T_MovePlane(sector_t *sector, fixed_t speed, fixed_t dest, boolean crus // These objects will be affected by this condition. switch (mo->type) { - case MT_GOOP: // Egg Slimer's goop objects - case MT_SPINFIRE: // Elemental Shield flame balls - case MT_SPIKE: // Floor Spike - // Is the object hang from the ceiling? - // In that case, swap the planes used. - // verticalflip inverts - if (!!(mo->flags & MF_SPAWNCEILING) ^ !!(mo->eflags & MFE_VERTICALFLIP)) - { - if (sectorisffloor && !sectorisquicksand) - mo->z = mo->ceilingz - mo->height; - else - mo->z = mo->ceilingz = mo->subsector->sector->ceilingheight - mo->height; - } + case MT_GOOP: // Egg Slimer's goop objects + case MT_SPINFIRE: // Elemental Shield flame balls + case MT_SPIKE: // Floor Spike + // Is the object hang from the ceiling? + // In that case, swap the planes used. + // verticalflip inverts + if (!!(mo->flags & MF_SPAWNCEILING) ^ !!(mo->eflags & MFE_VERTICALFLIP)) + { + if (!sectorisquicksand) + mo->z = mo->ceilingz - mo->height; else - { - if (sectorisffloor && !sectorisquicksand) - mo->z = mo->floorz; - else - mo->z = mo->floorz = mo->subsector->sector->floorheight; - } - break; - // Kill warnings... - default: - break; + mo->z = mo->ceilingz = mo->subsector->sector->ceilingheight - mo->height; + } + else + { + if (!sectorisquicksand) + mo->z = mo->floorz; + else + mo->z = mo->floorz = mo->subsector->sector->floorheight; + } + break; + default: + break; } } - - // Break from loop if there is no FOFs to check. - if (!sectorisffloor) - break; } } + // Only run the logic if there is any mobjs in the sector. + if (sector->thinglist) + for (mo = sector->thinglist; mo; mo = mo->snext) + { + // The object should be ready to move as defined by this function. + if (!P_MobjReadyToMove(mo, sector, false, false)) + continue; + + // The object should not be moving at all. + if (mo->momx || mo->momy || mo->momz) + continue; + + // These objects will be affected by this condition. + switch (mo->type) + { + case MT_GOOP: // Egg Slimer's goop objects + case MT_SPINFIRE: // Elemental Shield flame balls + case MT_SPIKE: // Floor Spike + // Is the object hang from the ceiling? + // In that case, swap the planes used. + // verticalflip inverts + if (!!(mo->flags & MF_SPAWNCEILING) ^ !!(mo->eflags & MFE_VERTICALFLIP)) + mo->z = mo->ceilingz = mo->subsector->sector->ceilingheight - mo->height; + else + mo->z = mo->floorz = mo->subsector->sector->floorheight; + break; + default: + break; + } + } + return ok; } From 74bd23c275f5c57fc5a5f31659fb752e79acddcf Mon Sep 17 00:00:00 2001 From: Nev3r Date: Mon, 13 Apr 2020 15:17:53 +0200 Subject: [PATCH 164/322] Actually remove the entire code block in T_MovePlane(), and remove line_t.tagline as it served no other purpose. --- src/p_floor.c | 101 -------------------------------------------------- src/p_setup.c | 1 - src/p_spec.c | 2 - src/r_defs.h | 5 --- 4 files changed, 109 deletions(-) diff --git a/src/p_floor.c b/src/p_floor.c index 2923eeda0..078ee187b 100644 --- a/src/p_floor.c +++ b/src/p_floor.c @@ -48,8 +48,6 @@ result_e T_MovePlane(sector_t *sector, fixed_t speed, fixed_t dest, boolean crus boolean flag; fixed_t lastpos; fixed_t destheight; // used to keep floors/ceilings from moving through each other - mobj_t *mo = NULL; - sector->moved = true; switch (floorOrCeiling) @@ -187,105 +185,6 @@ result_e T_MovePlane(sector_t *sector, fixed_t speed, fixed_t dest, boolean crus break; } - // If this is an FOF being checked, check all the affected sectors for moving mobjs. - if (sector->tagline) - { - boolean sectorisquicksand = false; - sector_t *sec; - ffloor_t *rover; - INT32 secnum; - - while (secnum = P_FindSectorFromLineTag(sector->tagline, secnum) >= 0) - { - // Get actual sector from the list of sectors. - sec = §ors[secnum]; - - if (!sec->thinglist) - continue; - - // Can't use P_InQuicksand because it will return the incorrect result - // because of checking for heights. - for (rover = sec->ffloors; rover; rover = rover->next) - { - if (rover->target == sec && (rover->flags & FF_QUICKSAND)) - { - sectorisquicksand = true; - break; - } - } - - for (mo = sec->thinglist; mo; mo = mo->snext) - { - // The object should be ready to move as defined by this function. - if (!P_MobjReadyToMove(mo, sec, true, sectorisquicksand)) - continue; - - // The object should not be moving at all. - if (mo->momx || mo->momy || mo->momz) - continue; - - // These objects will be affected by this condition. - switch (mo->type) - { - case MT_GOOP: // Egg Slimer's goop objects - case MT_SPINFIRE: // Elemental Shield flame balls - case MT_SPIKE: // Floor Spike - // Is the object hang from the ceiling? - // In that case, swap the planes used. - // verticalflip inverts - if (!!(mo->flags & MF_SPAWNCEILING) ^ !!(mo->eflags & MFE_VERTICALFLIP)) - { - if (!sectorisquicksand) - mo->z = mo->ceilingz - mo->height; - else - mo->z = mo->ceilingz = mo->subsector->sector->ceilingheight - mo->height; - } - else - { - if (!sectorisquicksand) - mo->z = mo->floorz; - else - mo->z = mo->floorz = mo->subsector->sector->floorheight; - } - break; - default: - break; - } - } - } - } - - // Only run the logic if there is any mobjs in the sector. - if (sector->thinglist) - for (mo = sector->thinglist; mo; mo = mo->snext) - { - // The object should be ready to move as defined by this function. - if (!P_MobjReadyToMove(mo, sector, false, false)) - continue; - - // The object should not be moving at all. - if (mo->momx || mo->momy || mo->momz) - continue; - - // These objects will be affected by this condition. - switch (mo->type) - { - case MT_GOOP: // Egg Slimer's goop objects - case MT_SPINFIRE: // Elemental Shield flame balls - case MT_SPIKE: // Floor Spike - // Is the object hang from the ceiling? - // In that case, swap the planes used. - // verticalflip inverts - if (!!(mo->flags & MF_SPAWNCEILING) ^ !!(mo->eflags & MFE_VERTICALFLIP)) - mo->z = mo->ceilingz = mo->subsector->sector->ceilingheight - mo->height; - else - mo->z = mo->floorz = mo->subsector->sector->floorheight; - break; - default: - break; - } - } - return ok; } diff --git a/src/p_setup.c b/src/p_setup.c index 6c6ecbc5d..700113d85 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -872,7 +872,6 @@ static void P_InitializeSector(sector_t *ss) ss->linecount = 0; ss->lines = NULL; - ss->tagline = NULL; ss->ffloors = NULL; ss->attached = NULL; diff --git a/src/p_spec.c b/src/p_spec.c index 50b767535..ad22d1a54 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -5772,8 +5772,6 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f sec2->floorheight = tempceiling; } - sec2->tagline = master; - if (sec2->numattached == 0) { sec2->attached = Z_Malloc(sizeof (*sec2->attached) * sec2->maxattached, PU_STATIC, NULL); diff --git a/src/r_defs.h b/src/r_defs.h index 5f62ec058..10c0721ac 100644 --- a/src/r_defs.h +++ b/src/r_defs.h @@ -328,11 +328,6 @@ typedef struct sector_s size_t linecount; struct line_s **lines; // [linecount] size - // Hack: store special line tagging to some sectors - // to efficiently help work around bugs by directly - // referencing the specific line that the problem happens in. - // (used in T_MovePlane mobj physics) - struct line_s *tagline; // Improved fake floor hack ffloor_t *ffloors; From 01c0797ba6965c110b37c385c02c3718d962bb90 Mon Sep 17 00:00:00 2001 From: Nev3r Date: Mon, 13 Apr 2020 16:00:58 +0200 Subject: [PATCH 165/322] Remove now unused P_MobjReadyToMove(). --- src/p_floor.c | 13 ------------- 1 file changed, 13 deletions(-) diff --git a/src/p_floor.c b/src/p_floor.c index 078ee187b..aa05c6af2 100644 --- a/src/p_floor.c +++ b/src/p_floor.c @@ -26,19 +26,6 @@ // FLOORS // ========================================================================== -// -// Mini-P_IsObjectOnGroundIn for T_MovePlane hack -// -static inline boolean P_MobjReadyToMove(mobj_t *mo, sector_t *sec, boolean sectorisffloor, boolean sectorisquicksand) -{ - if (sectorisquicksand) - return (mo->z > sec->floorheight && mo->z < sec->ceilingheight); - else if (!!(mo->flags & MF_SPAWNCEILING) ^ !!(mo->eflags & MFE_VERTICALFLIP)) - return ((sectorisffloor) ? (mo->z+mo->height != sec->floorheight) : (mo->z+mo->height != sec->ceilingheight)); - else - return ((sectorisffloor) ? (mo->z != sec->ceilingheight) : (mo->z != sec->floorheight)); -} - // // Move a plane (floor or ceiling) and check for crushing // From 01b28b66a6d47c604457561e01dd33ac7693ec84 Mon Sep 17 00:00:00 2001 From: sphere Date: Mon, 13 Apr 2020 17:10:25 +0200 Subject: [PATCH 166/322] Make linedef type 461 able to set object angle, using the line's angle. --- extras/conf/SRB2-22.cfg | 3 ++- src/p_spec.c | 4 ++++ 2 files changed, 6 insertions(+), 1 deletion(-) diff --git a/extras/conf/SRB2-22.cfg b/extras/conf/SRB2-22.cfg index ec030b32f..a59771b2d 100644 --- a/extras/conf/SRB2-22.cfg +++ b/extras/conf/SRB2-22.cfg @@ -15,7 +15,7 @@ * Oogaland * Rob * Shadow Hog - * Spherallic + * sphere * SRB2-Playah * SSNTails * SteelT @@ -2214,6 +2214,7 @@ linedeftypes title = "Spawn Object"; prefix = "(461)"; flags8text = "[3] Set delay by backside sector"; + flags32text = "[5] Use line angle for object"; flags64text = "[6] Spawn inside a range"; } diff --git a/src/p_spec.c b/src/p_spec.c index 50b767535..13280f3fe 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -4027,7 +4027,11 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) mobj = P_SpawnMobj(x, y, z, type); if (mobj) + { + if (line->flags & ML_EFFECT1) + mobj->angle = R_PointToAngle2(line->v1->x, line->v1->y, line->v2->x, line->v2->y); CONS_Debug(DBG_GAMELOGIC, "Linedef Type %d - Spawn Object: %d spawned at (%d, %d, %d)\n", line->special, mobj->type, mobj->x>>FRACBITS, mobj->y>>FRACBITS, mobj->z>>FRACBITS); //TODO: Convert mobj->type to a string somehow. + } else CONS_Alert(CONS_ERROR,"Linedef Type %d - Spawn Object: Object did not spawn!\n", line->special); } From 778ef86fee107d820701ba16eabaaa9b0687321f Mon Sep 17 00:00:00 2001 From: Nev3r Date: Tue, 14 Apr 2020 10:31:07 +0200 Subject: [PATCH 167/322] Remove the bridge thinker code. --- src/p_floor.c | 472 -------------------------------------------------- src/p_saveg.c | 10 -- src/p_spec.c | 52 +----- src/p_spec.h | 1 - 4 files changed, 6 insertions(+), 529 deletions(-) diff --git a/src/p_floor.c b/src/p_floor.c index b8b40df3c..b916014b2 100644 --- a/src/p_floor.c +++ b/src/p_floor.c @@ -1275,478 +1275,6 @@ void T_FloatSector(levelspecthink_t *floater) } } -// -// T_BridgeThinker -// -// Kind of like T_RaiseSector, -// but spreads out across -// multiple FOFs at varying -// intensity. -// -void T_BridgeThinker(levelspecthink_t *bridge) -{ - msecnode_t *node; - mobj_t *thing; - sector_t *sector; - sector_t *controlsec = NULL; - INT32 i, k; - - INT16 j; - boolean playeronme = false; - fixed_t ceilingdestination = 0, floordestination = 0; - result_e res = 0; - -#define ORIGFLOORHEIGHT (bridge->vars[0]) -#define ORIGCEILINGHEIGHT (bridge->vars[1]) -#define BASESPEED (bridge->vars[2]) -#define CURSPEED (bridge->vars[3]) -#define STARTTAG ((INT16)bridge->vars[4]) -#define ENDTAG ((INT16)bridge->vars[5]) -#define DIRECTION (bridge->vars[8]) -#define SAGAMT (8*FRACUNIT) - fixed_t lowceilheight = ORIGCEILINGHEIGHT - SAGAMT; - fixed_t lowfloorheight = ORIGFLOORHEIGHT - SAGAMT; -#define LOWCEILINGHEIGHT (lowceilheight) -#define LOWFLOORHEIGHT (lowfloorheight) -#define STARTCONTROLTAG (ENDTAG + 1) -#define ENDCONTROLTAG (ENDTAG + (ENDTAG - STARTTAG) + 1) - - // Is someone standing on it? - for (j = STARTTAG; j <= ENDTAG; j++) - { - for (i = -1; (i = P_FindSectorFromTag(j, i)) >= 0 ;) - { - sector = §ors[i]; - - // Nab the control sector that this sector belongs to. - k = P_FindSectorFromTag((INT16)(j + (ENDTAG-STARTTAG) + 1), -1); - - if (k == -1) - break; - - controlsec = §ors[k]; - - // Is a player standing on me? - for (node = sector->touching_thinglist; node; node = node->m_thinglist_next) - { - thing = node->m_thing; - - if (!thing->player) - continue; - - if (!(thing->z == controlsec->ceilingheight)) - continue; - - playeronme = true; - goto wegotit; // Just take the first one? - } - } - } -wegotit: - if (playeronme) - { - // Lower controlsec like a regular T_RaiseSector - // Set the heights of all the other control sectors to - // be a gradient of this height toward the edges - } - else - { - // Raise controlsec like a regular T_RaiseSector - // Set the heights of all the other control sectors to - // be a gradient of this height toward the edges. - } - - if (playeronme && controlsec) - { - INT32 dist; - - bridge->sector = controlsec; - CURSPEED = BASESPEED; - - { - // Translate tags to - 0 + range - /*so you have a number in [min, max]. - let range = max - min, subtract min - from your number to get [0, range]. - subtract range/2 to get [-range/2, range/2]. - take absolute value and get [0, range/2] where - lower number = closer to midpoint. divide by - range/2 to get [0, 1]. subtract that number - from 1 to get [0, 1] with higher number = closer - to midpoint. multiply this by max sag amount*/ - - INT32 midpoint = STARTCONTROLTAG + ((ENDCONTROLTAG-STARTCONTROLTAG) + 1)/2; -// INT32 tagstart = STARTTAG - midpoint; -// INT32 tagend = ENDTAG - midpoint; - -// CONS_Debug(DBG_GAMELOGIC, "tagstart is %d, tagend is %d\n", tagstart, tagend); - - // Sag is adjusted by how close you are to the center - dist = ((ENDCONTROLTAG - STARTCONTROLTAG))/2 - abs(bridge->sector->tag - midpoint); - -// CONS_Debug(DBG_GAMELOGIC, "Dist is %d\n", dist); - LOWCEILINGHEIGHT -= (SAGAMT) * dist; - LOWFLOORHEIGHT -= (SAGAMT) * dist; - } - - // go down - if (bridge->sector->ceilingheight <= LOWCEILINGHEIGHT) - { - bridge->sector->floorheight = LOWCEILINGHEIGHT - (bridge->sector->ceilingheight - bridge->sector->floorheight); - bridge->sector->ceilingheight = LOWCEILINGHEIGHT; - bridge->sector->ceilspeed = 0; - bridge->sector->floorspeed = 0; - goto dorest; - } - - DIRECTION = -1; - ceilingdestination = LOWCEILINGHEIGHT; - floordestination = LOWFLOORHEIGHT; - - if ((bridge->sector->ceilingheight - LOWCEILINGHEIGHT) - < (ORIGCEILINGHEIGHT - bridge->sector->ceilingheight)) - { - fixed_t origspeed = CURSPEED; - - // Slow down as you get closer to the bottom - CURSPEED = FixedMul(CURSPEED,FixedDiv(bridge->sector->ceilingheight - LOWCEILINGHEIGHT, (ORIGCEILINGHEIGHT - LOWCEILINGHEIGHT)>>5)); - - if (CURSPEED <= origspeed/16) - CURSPEED = origspeed/16; - else if (CURSPEED > origspeed) - CURSPEED = origspeed; - } - else - { - fixed_t origspeed = CURSPEED; - // Slow down as you get closer to the top - CURSPEED = FixedMul(CURSPEED,FixedDiv(ORIGCEILINGHEIGHT - bridge->sector->ceilingheight, (ORIGCEILINGHEIGHT - LOWCEILINGHEIGHT)>>5)); - - if (CURSPEED <= origspeed/16) - CURSPEED = origspeed/16; - else if (CURSPEED > origspeed) - CURSPEED = origspeed; - } - -// CONS_Debug(DBG_GAMELOGIC, "Curspeed is %d\n", CURSPEED>>FRACBITS); - - res = T_MovePlane - ( - bridge->sector, // sector - CURSPEED, // speed - ceilingdestination, // dest - 0, // crush - 1, // floor or ceiling (1 for ceiling) - DIRECTION // direction - ); - - if (res == ok || res == pastdest) - T_MovePlane - ( - bridge->sector, // sector - CURSPEED, // speed - floordestination, // dest - 0, // crush - 0, // floor or ceiling (0 for floor) - DIRECTION // direction - ); - - bridge->sector->ceilspeed = 42; - bridge->sector->floorspeed = CURSPEED*DIRECTION; - - dorest: - // Adjust joined sector heights - { - sector_t *sourcesec = bridge->sector; - - INT32 divisor = sourcesec->tag - ENDTAG + 1; - fixed_t heightdiff = ORIGCEILINGHEIGHT - sourcesec->ceilingheight; - fixed_t interval; - INT32 plusplusme = 0; - - if (divisor > 0) - { - interval = heightdiff/divisor; - -// CONS_Debug(DBG_GAMELOGIC, "interval is %d\n", interval>>FRACBITS); - - // TODO: Use T_MovePlane - - for (j = (INT16)(ENDTAG+1); j <= sourcesec->tag; j++, plusplusme++) - { - for (i = -1; (i = P_FindSectorFromTag(j, i)) >= 0 ;) - { - if (sectors[i].ceilingheight >= sourcesec->ceilingheight) - { - sectors[i].ceilingheight = ORIGCEILINGHEIGHT - (interval*plusplusme); - sectors[i].floorheight = ORIGFLOORHEIGHT - (interval*plusplusme); - } - else // Do the regular rise - { - bridge->sector = §ors[i]; - - CURSPEED = BASESPEED/2; - - // rise back up - if (bridge->sector->ceilingheight >= ORIGCEILINGHEIGHT) - { - bridge->sector->floorheight = ORIGCEILINGHEIGHT - (bridge->sector->ceilingheight - bridge->sector->floorheight); - bridge->sector->ceilingheight = ORIGCEILINGHEIGHT; - bridge->sector->ceilspeed = 0; - bridge->sector->floorspeed = 0; - continue; - } - - DIRECTION = 1; - ceilingdestination = ORIGCEILINGHEIGHT; - floordestination = ORIGFLOORHEIGHT; - -// CONS_Debug(DBG_GAMELOGIC, "ceildest: %d, floordest: %d\n", ceilingdestination>>FRACBITS, floordestination>>FRACBITS); - - if ((bridge->sector->ceilingheight - LOWCEILINGHEIGHT) - < (ORIGCEILINGHEIGHT - bridge->sector->ceilingheight)) - { - fixed_t origspeed = CURSPEED; - - // Slow down as you get closer to the bottom - CURSPEED = FixedMul(CURSPEED,FixedDiv(bridge->sector->ceilingheight - LOWCEILINGHEIGHT, (ORIGCEILINGHEIGHT - LOWCEILINGHEIGHT)>>5)); - - if (CURSPEED <= origspeed/16) - CURSPEED = origspeed/16; - else if (CURSPEED > origspeed) - CURSPEED = origspeed; - } - else - { - fixed_t origspeed = CURSPEED; - // Slow down as you get closer to the top - CURSPEED = FixedMul(CURSPEED,FixedDiv(ORIGCEILINGHEIGHT - bridge->sector->ceilingheight, (ORIGCEILINGHEIGHT - LOWCEILINGHEIGHT)>>5)); - - if (CURSPEED <= origspeed/16) - CURSPEED = origspeed/16; - else if (CURSPEED > origspeed) - CURSPEED = origspeed; - } - - res = T_MovePlane - ( - bridge->sector, // sector - CURSPEED, // speed - ceilingdestination, // dest - 0, // crush - 1, // floor or ceiling (1 for ceiling) - DIRECTION // direction - ); - - if (res == ok || res == pastdest) - T_MovePlane - ( - bridge->sector, // sector - CURSPEED, // speed - floordestination, // dest - 0, // crush - 0, // floor or ceiling (0 for floor) - DIRECTION // direction - ); - - bridge->sector->ceilspeed = 42; - bridge->sector->floorspeed = CURSPEED*DIRECTION; - } - } - } - } - - // Now the other side - divisor = ENDTAG + (ENDTAG-STARTTAG) + 1; - divisor -= sourcesec->tag; - - if (divisor > 0) - { - interval = heightdiff/divisor; - plusplusme = 0; - -// CONS_Debug(DBG_GAMELOGIC, "interval2 is %d\n", interval>>FRACBITS); - - for (j = (INT16)(sourcesec->tag+1); j <= ENDTAG + (ENDTAG-STARTTAG) + 1; j++, plusplusme++) - { - for (i = -1; (i = P_FindSectorFromTag(j, i)) >= 0 ;) - { - if (sectors[i].ceilingheight >= sourcesec->ceilingheight) - { - sectors[i].ceilingheight = sourcesec->ceilingheight + (interval*plusplusme); - sectors[i].floorheight = sourcesec->floorheight + (interval*plusplusme); - } - else // Do the regular rise - { - bridge->sector = §ors[i]; - - CURSPEED = BASESPEED/2; - - // rise back up - if (bridge->sector->ceilingheight >= ORIGCEILINGHEIGHT) - { - bridge->sector->floorheight = ORIGCEILINGHEIGHT - (bridge->sector->ceilingheight - bridge->sector->floorheight); - bridge->sector->ceilingheight = ORIGCEILINGHEIGHT; - bridge->sector->ceilspeed = 0; - bridge->sector->floorspeed = 0; - continue; - } - - DIRECTION = 1; - ceilingdestination = ORIGCEILINGHEIGHT; - floordestination = ORIGFLOORHEIGHT; - -// CONS_Debug(DBG_GAMELOGIC, "ceildest: %d, floordest: %d\n", ceilingdestination>>FRACBITS, floordestination>>FRACBITS); - - if ((bridge->sector->ceilingheight - LOWCEILINGHEIGHT) - < (ORIGCEILINGHEIGHT - bridge->sector->ceilingheight)) - { - fixed_t origspeed = CURSPEED; - - // Slow down as you get closer to the bottom - CURSPEED = FixedMul(CURSPEED,FixedDiv(bridge->sector->ceilingheight - LOWCEILINGHEIGHT, (ORIGCEILINGHEIGHT - LOWCEILINGHEIGHT)>>5)); - - if (CURSPEED <= origspeed/16) - CURSPEED = origspeed/16; - else if (CURSPEED > origspeed) - CURSPEED = origspeed; - } - else - { - fixed_t origspeed = CURSPEED; - // Slow down as you get closer to the top - CURSPEED = FixedMul(CURSPEED,FixedDiv(ORIGCEILINGHEIGHT - bridge->sector->ceilingheight, (ORIGCEILINGHEIGHT - LOWCEILINGHEIGHT)>>5)); - - if (CURSPEED <= origspeed/16) - CURSPEED = origspeed/16; - else if (CURSPEED > origspeed) - CURSPEED = origspeed; - } - - res = T_MovePlane - ( - bridge->sector, // sector - CURSPEED, // speed - ceilingdestination, // dest - 0, // crush - 1, // floor or ceiling (1 for ceiling) - DIRECTION // direction - ); - - if (res == ok || res == pastdest) - T_MovePlane - ( - bridge->sector, // sector - CURSPEED, // speed - floordestination, // dest - 0, // crush - 0, // floor or ceiling (0 for floor) - DIRECTION // direction - ); - - bridge->sector->ceilspeed = 42; - bridge->sector->floorspeed = CURSPEED*DIRECTION; - } - } - } - } - } - - // for (i = -1; (i = P_FindSectorFromTag(bridge->sourceline->tag, i)) >= 0 ;) - // P_RecalcPrecipInSector(§ors[i]); - } - else - { - // Iterate control sectors - for (j = (INT16)(ENDTAG+1); j <= (ENDTAG+(ENDTAG-STARTTAG)+1); j++) - { - for (i = -1; (i = P_FindSectorFromTag(j, i)) >= 0 ;) - { - bridge->sector = §ors[i]; - - CURSPEED = BASESPEED/2; - - // rise back up - if (bridge->sector->ceilingheight >= ORIGCEILINGHEIGHT) - { - bridge->sector->floorheight = ORIGCEILINGHEIGHT - (bridge->sector->ceilingheight - bridge->sector->floorheight); - bridge->sector->ceilingheight = ORIGCEILINGHEIGHT; - bridge->sector->ceilspeed = 0; - bridge->sector->floorspeed = 0; - continue; - } - - DIRECTION = 1; - ceilingdestination = ORIGCEILINGHEIGHT; - floordestination = ORIGFLOORHEIGHT; - -// CONS_Debug(DBG_GAMELOGIC, "ceildest: %d, floordest: %d\n", ceilingdestination>>FRACBITS, floordestination>>FRACBITS); - - if ((bridge->sector->ceilingheight - LOWCEILINGHEIGHT) - < (ORIGCEILINGHEIGHT - bridge->sector->ceilingheight)) - { - fixed_t origspeed = CURSPEED; - - // Slow down as you get closer to the bottom - CURSPEED = FixedMul(CURSPEED,FixedDiv(bridge->sector->ceilingheight - LOWCEILINGHEIGHT, (ORIGCEILINGHEIGHT - LOWCEILINGHEIGHT)>>5)); - - if (CURSPEED <= origspeed/16) - CURSPEED = origspeed/16; - else if (CURSPEED > origspeed) - CURSPEED = origspeed; - } - else - { - fixed_t origspeed = CURSPEED; - // Slow down as you get closer to the top - CURSPEED = FixedMul(CURSPEED,FixedDiv(ORIGCEILINGHEIGHT - bridge->sector->ceilingheight, (ORIGCEILINGHEIGHT - LOWCEILINGHEIGHT)>>5)); - - if (CURSPEED <= origspeed/16) - CURSPEED = origspeed/16; - else if (CURSPEED > origspeed) - CURSPEED = origspeed; - } - - res = T_MovePlane - ( - bridge->sector, // sector - CURSPEED, // speed - ceilingdestination, // dest - 0, // crush - 1, // floor or ceiling (1 for ceiling) - DIRECTION // direction - ); - - if (res == ok || res == pastdest) - T_MovePlane - ( - bridge->sector, // sector - CURSPEED, // speed - floordestination, // dest - 0, // crush - 0, // floor or ceiling (0 for floor) - DIRECTION // direction - ); - - bridge->sector->ceilspeed = 42; - bridge->sector->floorspeed = CURSPEED*DIRECTION; - } - } - // Update precip - } - -#undef SAGAMT -#undef LOWFLOORHEIGHT -#undef LOWCEILINGHEIGHT -#undef ORIGFLOORHEIGHT -#undef ORIGCEILINGHEIGHT -#undef BASESPEED -#undef CURSPEED -#undef STARTTAG -#undef ENDTAG -#undef DIRECTION -} - static mobj_t *SearchMarioNode(msecnode_t *node) { mobj_t *thing = NULL; diff --git a/src/p_saveg.c b/src/p_saveg.c index 716904432..259e58168 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -1275,7 +1275,6 @@ typedef enum tc_marioblockchecker, tc_spikesector, tc_floatsector, - tc_bridgethinker, tc_crushceiling, tc_scroll, tc_friction, @@ -2291,11 +2290,6 @@ static void P_NetArchiveThinkers(void) SaveSpecialLevelThinker(th, tc_floatsector); continue; } - else if (th->function.acp1 == (actionf_p1)T_BridgeThinker) - { - SaveSpecialLevelThinker(th, tc_bridgethinker); - continue; - } else if (th->function.acp1 == (actionf_p1)T_LaserFlash) { SaveLaserThinker(th, tc_laserflash); @@ -3487,10 +3481,6 @@ static void P_NetUnArchiveThinkers(void) th = LoadSpecialLevelThinker((actionf_p1)T_FloatSector, 0); break; - case tc_bridgethinker: - th = LoadSpecialLevelThinker((actionf_p1)T_BridgeThinker, 3); - break; - case tc_laserflash: th = LoadLaserThinker((actionf_p1)T_LaserFlash); break; diff --git a/src/p_spec.c b/src/p_spec.c index 50b767535..8e56f2efe 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -2041,7 +2041,7 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller INT32 triggercolor = (INT32)sides[triggerline->sidenum[0]].toptexture; UINT8 color = (actor->player ? actor->player->powers[pw_dye] : actor->color); boolean invert = (triggerline->flags & ML_NOCLIMB ? true : false); - + if (invert ^ (triggercolor != color)) return false; } @@ -4050,23 +4050,23 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) } } break; - + case 463: // Dye object { INT32 color = sides[line->sidenum[0]].toptexture; - + if (mo) { if (color < 0 || color >= MAXTRANSLATIONS) return; - + var1 = 0; var2 = color; A_Dye(mo); } } break; - + #ifdef POLYOBJECTS case 480: // Polyobj_DoorSlide case 481: // Polyobj_DoorSwing @@ -5975,39 +5975,6 @@ static void P_AddFloatThinker(sector_t *sec, INT32 tag, line_t *sourceline) floater->sourceline = sourceline; } -/** Adds a bridge thinker. - * Bridge thinkers cause a group of FOFs to behave like - * a bridge made up of pieces, that bows under weight. - * - * \param sec Control sector. - * \sa P_SpawnSpecials, T_BridgeThinker - * \author SSNTails - */ -/* -static inline void P_AddBridgeThinker(line_t *sourceline, sector_t *sec) -{ - levelspecthink_t *bridge; - - // create an initialize new thinker - bridge = Z_Calloc(sizeof (*bridge), PU_LEVSPEC, NULL); - P_AddThinker(THINK_MAIN, &bridge->thinker); - - bridge->thinker.function.acp1 = (actionf_p1)T_BridgeThinker; - - bridge->sector = sec; - bridge->vars[0] = sourceline->frontsector->floorheight; - bridge->vars[1] = sourceline->frontsector->ceilingheight; - bridge->vars[2] = P_AproxDistance(sourceline->dx, sourceline->dy); // Speed - bridge->vars[2] = FixedDiv(bridge->vars[2], 16*FRACUNIT); - bridge->vars[3] = bridge->vars[2]; - - // Start tag and end tag are TARGET SECTORS, not CONTROL SECTORS - // Control sector tags should be End_Tag + (End_Tag - Start_Tag) - bridge->vars[4] = sourceline->tag; // Start tag - bridge->vars[5] = (sides[sourceline->sidenum[0]].textureoffset>>FRACBITS); // End tag -} -*/ - /** * Adds a plane displacement thinker. * Whenever the "control" sector moves, @@ -6753,13 +6720,6 @@ void P_SpawnSpecials(boolean fromnetsave) } break; - case 65: // Bridge Thinker - /* - // Disable this until it's working right! - for (s = -1; (s = P_FindSectorFromLineTag(lines + i, s)) >= 0 ;) - P_AddBridgeThinker(&lines[i], §ors[s]);*/ - break; - case 66: // Displace floor by front sector for (s = -1; (s = P_FindSectorFromLineTag(lines + i, s)) >= 0 ;) P_AddPlaneDisplaceThinker(pd_floor, P_AproxDistance(lines[i].dx, lines[i].dy)>>8, sides[lines[i].sidenum[0]].sector-sectors, s, !!(lines[i].flags & ML_NOCLIMB)); @@ -7287,7 +7247,7 @@ void P_SpawnSpecials(boolean fromnetsave) case 331: case 333: break; - + // Object dye executors case 334: case 336: diff --git a/src/p_spec.h b/src/p_spec.h index 6377059b6..d756f1942 100644 --- a/src/p_spec.h +++ b/src/p_spec.h @@ -354,7 +354,6 @@ void T_StartCrumble(elevator_t *elevator); void T_MarioBlock(levelspecthink_t *block); void T_SpikeSector(levelspecthink_t *spikes); void T_FloatSector(levelspecthink_t *floater); -void T_BridgeThinker(levelspecthink_t *bridge); void T_MarioBlockChecker(levelspecthink_t *block); void T_ThwompSector(levelspecthink_t *thwomp); void T_NoEnemiesSector(levelspecthink_t *nobaddies); From 98481dc10b24f43d77b146dfcd42b87496c60827 Mon Sep 17 00:00:00 2001 From: Nev3r Date: Tue, 14 Apr 2020 10:31:26 +0200 Subject: [PATCH 168/322] Remove the bridge thinker entry from the ZB configuration. --- extras/conf/SRB2-22.cfg | 6 ------ 1 file changed, 6 deletions(-) diff --git a/extras/conf/SRB2-22.cfg b/extras/conf/SRB2-22.cfg index ec030b32f..b918cdb26 100644 --- a/extras/conf/SRB2-22.cfg +++ b/extras/conf/SRB2-22.cfg @@ -738,12 +738,6 @@ linedeftypes flags2text = "[1] Use control sector tag"; flags64text = "[6] No sound effect"; } - - 65 - { - title = "Bridge Thinker "; - prefix = "(65)"; - } } polyobject From d0c473c9ae817314f8860e084807e8d9f5db74ed Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Fri, 17 Apr 2020 09:58:53 +0200 Subject: [PATCH 169/322] Make T_RaiseSector use its own thinker struct instead of levelspecthink_t --- src/p_floor.c | 130 +++++++++++++++++++++++++------------------------- src/p_saveg.c | 49 ++++++++++++++++++- src/p_spec.c | 79 ++++++++++-------------------- src/p_spec.h | 26 +++++++++- 4 files changed, 163 insertions(+), 121 deletions(-) diff --git a/src/p_floor.c b/src/p_floor.c index 7ab1dc1f6..d43900be7 100644 --- a/src/p_floor.c +++ b/src/p_floor.c @@ -1847,7 +1847,7 @@ void T_EachTimeThinker(levelspecthink_t *eachtime) // Rises up to its topmost position when a // player steps on it. Lowers otherwise. // -void T_RaiseSector(levelspecthink_t *raise) +void T_RaiseSector(raise_t *raise) { msecnode_t *node; mobj_t *thing; @@ -1877,7 +1877,7 @@ void T_RaiseSector(levelspecthink_t *raise) continue; // Option to require spindashing. - if (raise->vars[1] && !(thing->player->pflags & PF_STARTDASH)) + if (raise->flags & RF_SPINDASH && !(thing->player->pflags & PF_STARTDASH)) continue; if (!(thing->z == P_GetSpecialTopZ(thing, raise->sector, sector))) @@ -1888,43 +1888,43 @@ void T_RaiseSector(levelspecthink_t *raise) } } - if (raise->vars[9]) // Dynamically Sinking Platform^tm + if (raise->flags & RF_DYNAMIC) // Dynamically Sinking Platform^tm { #define shaketime 10 - if (raise->vars[11] > shaketime) // State: moving + if (raise->shaketimer > shaketime) // State: moving { if (playeronme) // If player is standing on the platform, accelerate { - raise->vars[10] += (FRACUNIT >> 5); + raise->extraspeed += (FRACUNIT >> 5); } else // otherwise, decelerate until inflection { - raise->vars[10] -= FRACUNIT >> 3; - if (raise->vars[10] <= 0) // inflection! + raise->extraspeed -= FRACUNIT >> 3; + if (raise->extraspeed <= 0) // inflection! { - raise->vars[10] = 0; - raise->vars[11] = 0; // allow the shake to occur again (fucks over players attempting to jump-cheese) + raise->extraspeed = 0; + raise->shaketimer = 0; // allow the shake to occur again (fucks over players attempting to jump-cheese) } } - active = raise->vars[10] > 0; + active = raise->extraspeed > 0; } else // State: shaking { - if (playeronme || raise->vars[11]) + if (playeronme || raise->shaketimer) { active = true; - if (++raise->vars[11] > shaketime) + if (++raise->shaketimer > shaketime) { if (playeronme) - raise->vars[10] = FRACUNIT >> 5; + raise->extraspeed = FRACUNIT >> 5; else - raise->vars[10] = FRACUNIT << 1; + raise->extraspeed = FRACUNIT << 1; } else { - raise->vars[10] = ((shaketime/2) - raise->vars[11]) << FRACBITS; - if (raise->vars[10] < -raise->vars[2]/2) - raise->vars[10] = -raise->vars[2]/2; + raise->extraspeed = ((shaketime/2) - raise->shaketimer) << FRACBITS; + if (raise->extraspeed < -raise->basespeed/2) + raise->extraspeed = -raise->basespeed/2; } } } @@ -1935,123 +1935,123 @@ void T_RaiseSector(levelspecthink_t *raise) if (active) { - raise->vars[3] = raise->vars[2]; + raise->speed = raise->basespeed; - if (raise->vars[0] == 1) + if (raise->flags & RF_REVERSE) { - if (raise->sector->ceilingheight <= raise->vars[7]) + if (raise->sector->ceilingheight <= raise->ceilingbottom) { - raise->sector->floorheight = raise->vars[7] - (raise->sector->ceilingheight - raise->sector->floorheight); - raise->sector->ceilingheight = raise->vars[7]; + raise->sector->floorheight = raise->ceilingbottom - (raise->sector->ceilingheight - raise->sector->floorheight); + raise->sector->ceilingheight = raise->ceilingbottom; raise->sector->ceilspeed = 0; raise->sector->floorspeed = 0; return; } - raise->vars[8] = -1; - ceilingdestination = raise->vars[7]; - floordestination = raise->vars[6]; + raise->direction = -1; + ceilingdestination = raise->ceilingbottom; + floordestination = raise->floorbottom; } else // elevateUp { - if (raise->sector->ceilingheight >= raise->vars[5]) + if (raise->sector->ceilingheight >= raise->ceilingtop) { - raise->sector->floorheight = raise->vars[5] - (raise->sector->ceilingheight - raise->sector->floorheight); - raise->sector->ceilingheight = raise->vars[5]; + raise->sector->floorheight = raise->ceilingtop - (raise->sector->ceilingheight - raise->sector->floorheight); + raise->sector->ceilingheight = raise->ceilingtop; raise->sector->ceilspeed = 0; raise->sector->floorspeed = 0; return; } - raise->vars[8] = 1; - ceilingdestination = raise->vars[5]; - floordestination = raise->vars[4]; + raise->direction = 1; + ceilingdestination = raise->ceilingtop; + floordestination = raise->floortop; } } else { - raise->vars[3] = raise->vars[2]/2; + raise->speed = raise->basespeed/2; - if (raise->vars[0] == 1) + if (raise->flags & RF_REVERSE) { - if (raise->sector->ceilingheight >= raise->vars[5]) + if (raise->sector->ceilingheight >= raise->ceilingtop) { - raise->sector->floorheight = raise->vars[5] - (raise->sector->ceilingheight - raise->sector->floorheight); - raise->sector->ceilingheight = raise->vars[5]; + raise->sector->floorheight = raise->ceilingtop - (raise->sector->ceilingheight - raise->sector->floorheight); + raise->sector->ceilingheight = raise->ceilingtop; raise->sector->ceilspeed = 0; raise->sector->floorspeed = 0; return; } - raise->vars[8] = 1; - ceilingdestination = raise->vars[5]; - floordestination = raise->vars[4]; + raise->direction = 1; + ceilingdestination = raise->ceilingtop; + floordestination = raise->floortop; } else // elevateUp { - if (raise->sector->ceilingheight <= raise->vars[7]) + if (raise->sector->ceilingheight <= raise->ceilingbottom) { - raise->sector->floorheight = raise->vars[7] - (raise->sector->ceilingheight - raise->sector->floorheight); - raise->sector->ceilingheight = raise->vars[7]; + raise->sector->floorheight = raise->ceilingbottom - (raise->sector->ceilingheight - raise->sector->floorheight); + raise->sector->ceilingheight = raise->ceilingbottom; raise->sector->ceilspeed = 0; raise->sector->floorspeed = 0; return; } - raise->vars[8] = -1; - ceilingdestination = raise->vars[7]; - floordestination = raise->vars[6]; + raise->direction = -1; + ceilingdestination = raise->ceilingbottom; + floordestination = raise->floorbottom; } } - if ((raise->sector->ceilingheight - raise->vars[7]) - < (raise->vars[5] - raise->sector->ceilingheight)) + if ((raise->sector->ceilingheight - raise->ceilingbottom) + < (raise->ceilingtop - raise->sector->ceilingheight)) { - fixed_t origspeed = raise->vars[3]; + fixed_t origspeed = raise->speed; // Slow down as you get closer to the bottom - raise->vars[3] = FixedMul(raise->vars[3],FixedDiv(raise->sector->ceilingheight - raise->vars[7], (raise->vars[5] - raise->vars[7])>>5)); + raise->speed = FixedMul(raise->speed,FixedDiv(raise->sector->ceilingheight - raise->ceilingbottom, (raise->ceilingtop - raise->ceilingbottom)>>5)); - if (raise->vars[3] <= origspeed/16) - raise->vars[3] = origspeed/16; - else if (raise->vars[3] > origspeed) - raise->vars[3] = origspeed; + if (raise->speed <= origspeed/16) + raise->speed = origspeed/16; + else if (raise->speed > origspeed) + raise->speed = origspeed; } else { - fixed_t origspeed = raise->vars[3]; + fixed_t origspeed = raise->speed; // Slow down as you get closer to the top - raise->vars[3] = FixedMul(raise->vars[3],FixedDiv(raise->vars[5] - raise->sector->ceilingheight, (raise->vars[5] - raise->vars[7])>>5)); + raise->speed = FixedMul(raise->speed,FixedDiv(raise->ceilingtop - raise->sector->ceilingheight, (raise->ceilingtop - raise->ceilingbottom)>>5)); - if (raise->vars[3] <= origspeed/16) - raise->vars[3] = origspeed/16; - else if (raise->vars[3] > origspeed) - raise->vars[3] = origspeed; + if (raise->speed <= origspeed/16) + raise->speed = origspeed/16; + else if (raise->speed > origspeed) + raise->speed = origspeed; } - raise->vars[3] += raise->vars[10]; + raise->speed += raise->extraspeed; res = T_MovePlane ( raise->sector, // sector - raise->vars[3], // speed + raise->speed, // speed ceilingdestination, // dest 0, // crush 1, // floor or ceiling (1 for ceiling) - raise->vars[8] // direction + raise->direction // direction ); if (res == ok || res == pastdest) T_MovePlane ( raise->sector, // sector - raise->vars[3], // speed + raise->speed, // speed floordestination, // dest 0, // crush 0, // floor or ceiling (0 for floor) - raise->vars[8] // direction + raise->direction // direction ); raise->sector->ceilspeed = 42; - raise->sector->floorspeed = raise->vars[3]*raise->vars[8]; + raise->sector->floorspeed = raise->speed*raise->direction; for (i = -1; (i = P_FindSectorFromTag(raise->sourceline->tag, i)) >= 0 ;) P_RecalcPrecipInSector(§ors[i]); diff --git a/src/p_saveg.c b/src/p_saveg.c index 259e58168..114f30172 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -1659,6 +1659,28 @@ static void SaveSpecialLevelThinker(const thinker_t *th, const UINT8 type) WRITEUINT32(save_p, SaveSector(ht->sector)); } +// SaveRaiseThinker +// +// Saves a raise_t thinker +// +static void SaveRaiseThinker(const thinker_t *th, const UINT8 type) +{ + const raise_t *ht = (const void *)th; + WRITEUINT8(save_p, type); + WRITEUINT32(save_p, SaveLine(ht->sourceline)); + WRITEUINT32(save_p, SaveSector(ht->sector)); + WRITEFIXED(save_p, ht->floorbottom); + WRITEFIXED(save_p, ht->ceilingbottom); + WRITEFIXED(save_p, ht->floortop); + WRITEFIXED(save_p, ht->ceilingtop); + WRITEFIXED(save_p, ht->basespeed); + WRITEFIXED(save_p, ht->speed); + WRITEINT32(save_p, ht->direction); + WRITEFIXED(save_p, ht->extraspeed); + WRITEUINT8(save_p, ht->shaketimer); + WRITEUINT8(save_p, ht->flags); +} + // // SaveCeilingThinker // @@ -2237,7 +2259,7 @@ static void P_NetArchiveThinkers(void) } else if (th->function.acp1 == (actionf_p1)T_RaiseSector) { - SaveSpecialLevelThinker(th, tc_raisesector); + SaveRaiseThinker(th, tc_raisesector); continue; } else if (th->function.acp1 == (actionf_p1)T_CameraScanner) @@ -2770,6 +2792,29 @@ static thinker_t* LoadSpecialLevelThinker(actionf_p1 thinker, UINT8 floorOrCeili return &ht->thinker; } +// LoadRaiseThinker +// +// Loads a raise_t from a save game +// +static thinker_t* LoadRaiseThinker(actionf_p1 thinker) +{ + raise_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); + ht->thinker.function.acp1 = thinker; + ht->sourceline = LoadLine(READUINT32(save_p)); + ht->sector = LoadSector(READUINT32(save_p)); + ht->floorbottom = READFIXED(save_p); + ht->ceilingbottom = READFIXED(save_p); + ht->floortop = READFIXED(save_p); + ht->ceilingtop = READFIXED(save_p); + ht->basespeed = READFIXED(save_p); + ht->speed = READFIXED(save_p); + ht->direction = READINT32(save_p); + ht->extraspeed = READFIXED(save_p); + ht->shaketimer = READUINT8(save_p); + ht->flags = READUINT8(save_p); + return &ht->thinker; +} + // // LoadCeilingThinker // @@ -3448,7 +3493,7 @@ static void P_NetUnArchiveThinkers(void) break; case tc_raisesector: - th = LoadSpecialLevelThinker((actionf_p1)T_RaiseSector, 0); + th = LoadRaiseThinker((actionf_p1)T_RaiseSector); break; /// \todo rewrite all the code that uses an elevator_t but isn't an elevator diff --git a/src/p_spec.c b/src/p_spec.c index e73c6ee9a..b0be41ae3 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -6042,83 +6042,56 @@ static void P_AddBlockThinker(sector_t *sec, line_t *sourceline) */ static void P_AddRaiseThinker(sector_t *sec, line_t *sourceline) { - levelspecthink_t *raise; + raise_t *raise; raise = Z_Calloc(sizeof (*raise), PU_LEVSPEC, NULL); P_AddThinker(THINK_MAIN, &raise->thinker); raise->thinker.function.acp1 = (actionf_p1)T_RaiseSector; - if (sourceline->flags & ML_BLOCKMONSTERS) - raise->vars[0] = 1; - else - raise->vars[0] = 0; - - // set up the fields + raise->sourceline = sourceline; raise->sector = sec; - // Require a spindash to activate + raise->ceilingtop = P_FindHighestCeilingSurrounding(sec); + raise->floortop = raise->ceilingtop - (sec->ceilingheight - sec->floorheight); + raise->ceilingbottom = P_FindLowestCeilingSurrounding(sec); + raise->floorbottom = raise->ceilingbottom - (sec->ceilingheight - sec->floorheight); + + raise->basespeed = FixedDiv(P_AproxDistance(sourceline->dx, sourceline->dy), 4*FRACUNIT); + raise->speed = raise->basespeed; + + if (sourceline->flags & ML_BLOCKMONSTERS) + raise->flags |= RF_REVERSE; if (sourceline->flags & ML_NOCLIMB) - raise->vars[1] = 1; - else - raise->vars[1] = 0; - - raise->vars[2] = P_AproxDistance(sourceline->dx, sourceline->dy); - raise->vars[2] = FixedDiv(raise->vars[2], 4*FRACUNIT); - raise->vars[3] = raise->vars[2]; - - raise->vars[5] = P_FindHighestCeilingSurrounding(sec); - raise->vars[4] = raise->vars[5] - - (sec->ceilingheight - sec->floorheight); - - raise->vars[7] = P_FindLowestCeilingSurrounding(sec); - raise->vars[6] = raise->vars[7] - - (sec->ceilingheight - sec->floorheight); - - raise->sourceline = sourceline; + raise->flags |= RF_SPINDASH; } static void P_AddAirbob(sector_t *sec, line_t *sourceline, boolean noadjust, boolean dynamic) { - levelspecthink_t *airbob; + raise_t *airbob; airbob = Z_Calloc(sizeof (*airbob), PU_LEVSPEC, NULL); P_AddThinker(THINK_MAIN, &airbob->thinker); airbob->thinker.function.acp1 = (actionf_p1)T_RaiseSector; - // set up the fields + airbob->sourceline = sourceline; airbob->sector = sec; - // Require a spindash to activate - if (sourceline->flags & ML_NOCLIMB) - airbob->vars[1] = 1; - else - airbob->vars[1] = 0; + airbob->ceilingtop = sec->ceilingheight; + airbob->floortop = airbob->ceilingtop - (sec->ceilingheight - sec->floorheight); + airbob->ceilingbottom = sec->ceilingheight - (noadjust ? 16*FRACUNIT : P_AproxDistance(sourceline->dx, sourceline->dy)); + airbob->floorbottom = airbob->ceilingbottom - (sec->ceilingheight - sec->floorheight); - airbob->vars[2] = FRACUNIT; - - if (noadjust) - airbob->vars[7] = airbob->sector->ceilingheight-16*FRACUNIT; - else - airbob->vars[7] = airbob->sector->ceilingheight - P_AproxDistance(sourceline->dx, sourceline->dy); - airbob->vars[6] = airbob->vars[7] - - (sec->ceilingheight - sec->floorheight); - - airbob->vars[3] = airbob->vars[2]; + airbob->basespeed = FRACUNIT; + airbob->speed = airbob->basespeed; if (sourceline->flags & ML_BLOCKMONSTERS) - airbob->vars[0] = 1; - else - airbob->vars[0] = 0; - - airbob->vars[5] = sec->ceilingheight; - airbob->vars[4] = airbob->vars[5] - - (sec->ceilingheight - sec->floorheight); - - airbob->vars[9] = dynamic ? 1 : 0; - - airbob->sourceline = sourceline; + airbob->flags |= RF_REVERSE; + if (sourceline->flags & ML_NOCLIMB) + airbob->flags |= RF_SPINDASH; + if (dynamic) + airbob->flags |= RF_DYNAMIC; } /** Adds a thwomp thinker. diff --git a/src/p_spec.h b/src/p_spec.h index d756f1942..1608728d9 100644 --- a/src/p_spec.h +++ b/src/p_spec.h @@ -320,6 +320,30 @@ typedef struct sector_t *sector; // Sector the thinker is from } levelspecthink_t; +typedef enum +{ + RF_REVERSE = 1, //Lower when stood on + RF_SPINDASH = 1<<1, //Require spindash to move + RF_DYNAMIC = 1<<2, //Dynamically sinking platform +} raiseflag_t; + +typedef struct +{ + thinker_t thinker; + line_t *sourceline; + sector_t *sector; + fixed_t floorbottom; + fixed_t ceilingbottom; + fixed_t floortop; + fixed_t ceilingtop; + fixed_t basespeed; + fixed_t speed; + INT32 direction; //1 = up, -1 = down + fixed_t extraspeed; //For dynamically sinking platform + UINT8 shaketimer; //For dynamically sinking platform + UINT8 flags; +} raise_t; + #define ELEVATORSPEED (FRACUNIT*4) #define FLOORSPEED (FRACUNIT) @@ -359,7 +383,7 @@ void T_ThwompSector(levelspecthink_t *thwomp); void T_NoEnemiesSector(levelspecthink_t *nobaddies); void T_EachTimeThinker(levelspecthink_t *eachtime); void T_CameraScanner(elevator_t *elevator); -void T_RaiseSector(levelspecthink_t *sraise); +void T_RaiseSector(raise_t *raise); typedef struct { From a41dbe2bae93cc4e62f3547c0f4b7ecd32ab82cb Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Fri, 17 Apr 2020 10:19:02 +0200 Subject: [PATCH 170/322] Get rid of code duplication in T_RaiseSector --- src/p_floor.c | 116 ++++++++++++-------------------------------------- 1 file changed, 27 insertions(+), 89 deletions(-) diff --git a/src/p_floor.c b/src/p_floor.c index d43900be7..03fa8629f 100644 --- a/src/p_floor.c +++ b/src/p_floor.c @@ -1854,7 +1854,10 @@ void T_RaiseSector(raise_t *raise) sector_t *sector; INT32 i; boolean playeronme = false, active = false; + boolean moveUp; fixed_t ceilingdestination, floordestination; + fixed_t origspeed; + fixed_t distToNearestEndpoint; result_e res = 0; if (raise->sector->crumblestate >= 3 || raise->sector->ceilingdata) @@ -1933,99 +1936,34 @@ void T_RaiseSector(raise_t *raise) else // Air bobbing platform (not a Dynamically Sinking Platform^tm) active = playeronme; - if (active) + raise->speed = raise->basespeed; + if (!active) + raise->speed /= 2; + + moveUp = active ^ (raise->flags & RF_REVERSE); + ceilingdestination = moveUp ? raise->ceilingtop : raise->ceilingbottom; + floordestination = moveUp ? raise->floortop : raise->floorbottom; + + if ((moveUp && raise->sector->ceilingheight >= ceilingdestination) + || (!moveUp && raise->sector->ceilingheight <= ceilingdestination)) { - raise->speed = raise->basespeed; - - if (raise->flags & RF_REVERSE) - { - if (raise->sector->ceilingheight <= raise->ceilingbottom) - { - raise->sector->floorheight = raise->ceilingbottom - (raise->sector->ceilingheight - raise->sector->floorheight); - raise->sector->ceilingheight = raise->ceilingbottom; - raise->sector->ceilspeed = 0; - raise->sector->floorspeed = 0; - return; - } - - raise->direction = -1; - ceilingdestination = raise->ceilingbottom; - floordestination = raise->floorbottom; - } - else // elevateUp - { - if (raise->sector->ceilingheight >= raise->ceilingtop) - { - raise->sector->floorheight = raise->ceilingtop - (raise->sector->ceilingheight - raise->sector->floorheight); - raise->sector->ceilingheight = raise->ceilingtop; - raise->sector->ceilspeed = 0; - raise->sector->floorspeed = 0; - return; - } - - raise->direction = 1; - ceilingdestination = raise->ceilingtop; - floordestination = raise->floortop; - } + raise->sector->floorheight = ceilingdestination - (raise->sector->ceilingheight - raise->sector->floorheight); + raise->sector->ceilingheight = ceilingdestination; + raise->sector->ceilspeed = 0; + raise->sector->floorspeed = 0; + return; } - else - { - raise->speed = raise->basespeed/2; + raise->direction = moveUp ? 1 : -1; - if (raise->flags & RF_REVERSE) - { - if (raise->sector->ceilingheight >= raise->ceilingtop) - { - raise->sector->floorheight = raise->ceilingtop - (raise->sector->ceilingheight - raise->sector->floorheight); - raise->sector->ceilingheight = raise->ceilingtop; - raise->sector->ceilspeed = 0; - raise->sector->floorspeed = 0; - return; - } - raise->direction = 1; - ceilingdestination = raise->ceilingtop; - floordestination = raise->floortop; - } - else // elevateUp - { - if (raise->sector->ceilingheight <= raise->ceilingbottom) - { - raise->sector->floorheight = raise->ceilingbottom - (raise->sector->ceilingheight - raise->sector->floorheight); - raise->sector->ceilingheight = raise->ceilingbottom; - raise->sector->ceilspeed = 0; - raise->sector->floorspeed = 0; - return; - } - raise->direction = -1; - ceilingdestination = raise->ceilingbottom; - floordestination = raise->floorbottom; - } - } + origspeed = raise->speed; + // Speed up as you get closer to the middle, then slow down again + distToNearestEndpoint = min(raise->sector->ceilingheight - raise->ceilingbottom, raise->ceilingtop - raise->sector->ceilingheight); + raise->speed = FixedMul(raise->speed, FixedDiv(distToNearestEndpoint, (raise->ceilingtop - raise->ceilingbottom) >> 5)); - if ((raise->sector->ceilingheight - raise->ceilingbottom) - < (raise->ceilingtop - raise->sector->ceilingheight)) - { - fixed_t origspeed = raise->speed; - - // Slow down as you get closer to the bottom - raise->speed = FixedMul(raise->speed,FixedDiv(raise->sector->ceilingheight - raise->ceilingbottom, (raise->ceilingtop - raise->ceilingbottom)>>5)); - - if (raise->speed <= origspeed/16) - raise->speed = origspeed/16; - else if (raise->speed > origspeed) - raise->speed = origspeed; - } - else - { - fixed_t origspeed = raise->speed; - // Slow down as you get closer to the top - raise->speed = FixedMul(raise->speed,FixedDiv(raise->ceilingtop - raise->sector->ceilingheight, (raise->ceilingtop - raise->ceilingbottom)>>5)); - - if (raise->speed <= origspeed/16) - raise->speed = origspeed/16; - else if (raise->speed > origspeed) - raise->speed = origspeed; - } + if (raise->speed <= origspeed/16) + raise->speed = origspeed/16; + else if (raise->speed > origspeed) + raise->speed = origspeed; raise->speed += raise->extraspeed; From 63a901b714182cf5963ecfbad371e9d383517e36 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Fri, 17 Apr 2020 11:11:36 +0200 Subject: [PATCH 171/322] -Remove superfluous variables from raise_t -Cleanup signatures of P_AddRaiseThinker and P_AddAirbob --- src/p_floor.c | 52 ++++++++++++++++++++++++------------------------ src/p_saveg.c | 8 -------- src/p_spec.c | 55 ++++++++++++++++++++++++--------------------------- src/p_spec.h | 4 ---- 4 files changed, 52 insertions(+), 67 deletions(-) diff --git a/src/p_floor.c b/src/p_floor.c index 03fa8629f..8b4b515fe 100644 --- a/src/p_floor.c +++ b/src/p_floor.c @@ -1856,8 +1856,9 @@ void T_RaiseSector(raise_t *raise) boolean playeronme = false, active = false; boolean moveUp; fixed_t ceilingdestination, floordestination; - fixed_t origspeed; + fixed_t speed, origspeed; fixed_t distToNearestEndpoint; + INT32 direction; result_e res = 0; if (raise->sector->crumblestate >= 3 || raise->sector->ceilingdata) @@ -1936,60 +1937,59 @@ void T_RaiseSector(raise_t *raise) else // Air bobbing platform (not a Dynamically Sinking Platform^tm) active = playeronme; - raise->speed = raise->basespeed; - if (!active) - raise->speed /= 2; - moveUp = active ^ (raise->flags & RF_REVERSE); ceilingdestination = moveUp ? raise->ceilingtop : raise->ceilingbottom; - floordestination = moveUp ? raise->floortop : raise->floorbottom; + floordestination = ceilingdestination - (raise->sector->ceilingheight - raise->sector->floorheight); if ((moveUp && raise->sector->ceilingheight >= ceilingdestination) || (!moveUp && raise->sector->ceilingheight <= ceilingdestination)) { - raise->sector->floorheight = ceilingdestination - (raise->sector->ceilingheight - raise->sector->floorheight); + raise->sector->floorheight = floordestination; raise->sector->ceilingheight = ceilingdestination; raise->sector->ceilspeed = 0; raise->sector->floorspeed = 0; return; } - raise->direction = moveUp ? 1 : -1; + direction = moveUp ? 1 : -1; + + origspeed = raise->basespeed; + if (!active) + origspeed /= 2; - origspeed = raise->speed; // Speed up as you get closer to the middle, then slow down again distToNearestEndpoint = min(raise->sector->ceilingheight - raise->ceilingbottom, raise->ceilingtop - raise->sector->ceilingheight); - raise->speed = FixedMul(raise->speed, FixedDiv(distToNearestEndpoint, (raise->ceilingtop - raise->ceilingbottom) >> 5)); + speed = FixedMul(origspeed, FixedDiv(distToNearestEndpoint, (raise->ceilingtop - raise->ceilingbottom) >> 5)); - if (raise->speed <= origspeed/16) - raise->speed = origspeed/16; - else if (raise->speed > origspeed) - raise->speed = origspeed; + if (speed <= origspeed/16) + speed = origspeed/16; + else if (speed > origspeed) + speed = origspeed; - raise->speed += raise->extraspeed; + speed += raise->extraspeed; res = T_MovePlane ( - raise->sector, // sector - raise->speed, // speed + raise->sector, // sector + speed, // speed ceilingdestination, // dest - 0, // crush - 1, // floor or ceiling (1 for ceiling) - raise->direction // direction + 0, // crush + 1, // floor or ceiling (1 for ceiling) + direction // direction ); if (res == ok || res == pastdest) T_MovePlane ( - raise->sector, // sector - raise->speed, // speed + raise->sector, // sector + speed, // speed floordestination, // dest - 0, // crush - 0, // floor or ceiling (0 for floor) - raise->direction // direction + 0, // crush + 0, // floor or ceiling (0 for floor) + direction // direction ); raise->sector->ceilspeed = 42; - raise->sector->floorspeed = raise->speed*raise->direction; + raise->sector->floorspeed = speed*direction; for (i = -1; (i = P_FindSectorFromTag(raise->sourceline->tag, i)) >= 0 ;) P_RecalcPrecipInSector(§ors[i]); diff --git a/src/p_saveg.c b/src/p_saveg.c index 114f30172..c93756983 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -1669,13 +1669,9 @@ static void SaveRaiseThinker(const thinker_t *th, const UINT8 type) WRITEUINT8(save_p, type); WRITEUINT32(save_p, SaveLine(ht->sourceline)); WRITEUINT32(save_p, SaveSector(ht->sector)); - WRITEFIXED(save_p, ht->floorbottom); WRITEFIXED(save_p, ht->ceilingbottom); - WRITEFIXED(save_p, ht->floortop); WRITEFIXED(save_p, ht->ceilingtop); WRITEFIXED(save_p, ht->basespeed); - WRITEFIXED(save_p, ht->speed); - WRITEINT32(save_p, ht->direction); WRITEFIXED(save_p, ht->extraspeed); WRITEUINT8(save_p, ht->shaketimer); WRITEUINT8(save_p, ht->flags); @@ -2802,13 +2798,9 @@ static thinker_t* LoadRaiseThinker(actionf_p1 thinker) ht->thinker.function.acp1 = thinker; ht->sourceline = LoadLine(READUINT32(save_p)); ht->sector = LoadSector(READUINT32(save_p)); - ht->floorbottom = READFIXED(save_p); ht->ceilingbottom = READFIXED(save_p); - ht->floortop = READFIXED(save_p); ht->ceilingtop = READFIXED(save_p); ht->basespeed = READFIXED(save_p); - ht->speed = READFIXED(save_p); - ht->direction = READINT32(save_p); ht->extraspeed = READFIXED(save_p); ht->shaketimer = READUINT8(save_p); ht->flags = READUINT8(save_p); diff --git a/src/p_spec.c b/src/p_spec.c index b0be41ae3..ea86c88a4 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -6040,7 +6040,7 @@ static void P_AddBlockThinker(sector_t *sec, line_t *sourceline) * \sa P_SpawnSpecials, T_RaiseSector * \author SSNTails */ -static void P_AddRaiseThinker(sector_t *sec, line_t *sourceline) +static void P_AddRaiseThinker(sector_t *sec, line_t *sourceline, boolean lower, boolean spindash) { raise_t *raise; @@ -6053,20 +6053,17 @@ static void P_AddRaiseThinker(sector_t *sec, line_t *sourceline) raise->sector = sec; raise->ceilingtop = P_FindHighestCeilingSurrounding(sec); - raise->floortop = raise->ceilingtop - (sec->ceilingheight - sec->floorheight); raise->ceilingbottom = P_FindLowestCeilingSurrounding(sec); - raise->floorbottom = raise->ceilingbottom - (sec->ceilingheight - sec->floorheight); raise->basespeed = FixedDiv(P_AproxDistance(sourceline->dx, sourceline->dy), 4*FRACUNIT); - raise->speed = raise->basespeed; - if (sourceline->flags & ML_BLOCKMONSTERS) + if (lower) raise->flags |= RF_REVERSE; - if (sourceline->flags & ML_NOCLIMB) + if (spindash) raise->flags |= RF_SPINDASH; } -static void P_AddAirbob(sector_t *sec, line_t *sourceline, boolean noadjust, boolean dynamic) +static void P_AddAirbob(sector_t *sec, line_t *sourceline, fixed_t dist, boolean raise, boolean spindash, boolean dynamic) { raise_t *airbob; @@ -6079,16 +6076,15 @@ static void P_AddAirbob(sector_t *sec, line_t *sourceline, boolean noadjust, boo airbob->sector = sec; airbob->ceilingtop = sec->ceilingheight; - airbob->floortop = airbob->ceilingtop - (sec->ceilingheight - sec->floorheight); - airbob->ceilingbottom = sec->ceilingheight - (noadjust ? 16*FRACUNIT : P_AproxDistance(sourceline->dx, sourceline->dy)); - airbob->floorbottom = airbob->ceilingbottom - (sec->ceilingheight - sec->floorheight); + airbob->ceilingbottom = sec->ceilingheight - speed; airbob->basespeed = FRACUNIT; - airbob->speed = airbob->basespeed; - if (sourceline->flags & ML_BLOCKMONSTERS) + airbob->flags = flags; + + if (!raise) airbob->flags |= RF_REVERSE; - if (sourceline->flags & ML_NOCLIMB) + if (spindash) airbob->flags |= RF_SPINDASH; if (dynamic) airbob->flags |= RF_DYNAMIC; @@ -6894,18 +6890,22 @@ void P_SpawnSpecials(boolean fromnetsave) case 150: // Air bobbing platform case 151: // Adjustable air bobbing platform + { + fixed_t dist = (lines[i].special == 150) ? 16*FRACUNIT : P_AproxDistance(lines[i].dx, lines[i].dy); P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL, secthinkers); - lines[i].flags |= ML_BLOCKMONSTERS; - P_AddAirbob(lines[i].frontsector, lines + i, (lines[i].special != 151), false); + P_AddAirbob(lines[i].frontsector, lines + i, dist, false, !!(lines[i].flags & ML_NOCLIMB), false); break; + } case 152: // Adjustable air bobbing platform in reverse + if (lines[i].flags & NOCLIMB) + raiseflags |= RF_SPINDASH; P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL, secthinkers); - P_AddAirbob(lines[i].frontsector, lines + i, true, false); + P_AddAirbob(lines[i].frontsector, lines + i, P_AproxDistance(lines[i].dx, lines[i].dy), true, !!(lines[i].flags & ML_NOCLIMB), false); break; case 153: // Dynamic Sinking Platform P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL, secthinkers); lines[i].flags |= ML_BLOCKMONSTERS; - P_AddAirbob(lines[i].frontsector, lines + i, false, true); + P_AddAirbob(lines[i].frontsector, lines + i, P_AproxDistance(lines[i].dx, lines[i].dy), false, !!(lines[i].flags & ML_NOCLIMB), true); break; case 160: // Float/bob platform @@ -6955,15 +6955,13 @@ void P_SpawnSpecials(boolean fromnetsave) case 176: // Air bobbing platform that will crumble and bob on the water when it falls and hits P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_FLOATBOB|FF_CRUMBLE, secthinkers); - lines[i].flags |= ML_BLOCKMONSTERS; - P_AddAirbob(lines[i].frontsector, lines + i, true, false); + P_AddAirbob(lines[i].frontsector, lines + i, 16*FRACUNIT, false, !!(lines[i].flags & ML_NOCLIMB), false); break; case 177: // Air bobbing platform that will crumble and bob on // the water when it falls and hits, then never return P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL|FF_FLOATBOB|FF_CRUMBLE|FF_NORETURN, secthinkers); - lines[i].flags |= ML_BLOCKMONSTERS; - P_AddAirbob(lines[i].frontsector, lines + i, true, false); + P_AddAirbob(lines[i].frontsector, lines + i, 16*FRACUNIT, false, !!(lines[i].flags & ML_NOCLIMB), false); break; case 178: // Crumbling platform that will float when it hits water @@ -6976,28 +6974,27 @@ void P_SpawnSpecials(boolean fromnetsave) case 180: // Air bobbing platform that will crumble P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL|FF_CRUMBLE, secthinkers); - lines[i].flags |= ML_BLOCKMONSTERS; - P_AddAirbob(lines[i].frontsector, lines + i, true, false); + P_AddAirbob(lines[i].frontsector, lines + i, 16*FRACUNIT, false, !!(lines[i].flags & ML_NOCLIMB), false); break; case 190: // Rising Platform FOF (solid, opaque, shadows) P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL, secthinkers); - P_AddRaiseThinker(lines[i].frontsector, &lines[i]); + P_AddRaiseThinker(lines[i].frontsector, &lines[i], !!(lines[i].flags & ML_BLOCKMONSTERS), !!(lines[i].flags & ML_NOCLIMB)); break; case 191: // Rising Platform FOF (solid, opaque, no shadows) P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_NOSHADE|FF_CUTLEVEL, secthinkers); - P_AddRaiseThinker(lines[i].frontsector, &lines[i]); + P_AddRaiseThinker(lines[i].frontsector, &lines[i], !!(lines[i].flags & ML_BLOCKMONSTERS), !!(lines[i].flags & ML_NOCLIMB)); break; case 192: // Rising Platform TL block: FOF (solid, translucent) P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_NOSHADE|FF_TRANSLUCENT|FF_EXTRA|FF_CUTEXTRA, secthinkers); - P_AddRaiseThinker(lines[i].frontsector, &lines[i]); + P_AddRaiseThinker(lines[i].frontsector, &lines[i], !!(lines[i].flags & ML_BLOCKMONSTERS), !!(lines[i].flags & ML_NOCLIMB)); break; case 193: // Rising Platform FOF (solid, invisible) P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_NOSHADE, secthinkers); - P_AddRaiseThinker(lines[i].frontsector, &lines[i]); + P_AddRaiseThinker(lines[i].frontsector, &lines[i], !!(lines[i].flags & ML_BLOCKMONSTERS), !!(lines[i].flags & ML_NOCLIMB)); break; case 194: // Rising Platform 'Platform' - You can jump up through it @@ -7007,7 +7004,7 @@ void P_SpawnSpecials(boolean fromnetsave) ffloorflags |= FF_NOSHADE; P_AddFakeFloorsByLine(i, ffloorflags, secthinkers); - P_AddRaiseThinker(lines[i].frontsector, &lines[i]); + P_AddRaiseThinker(lines[i].frontsector, &lines[i], !!(lines[i].flags & ML_BLOCKMONSTERS), !!(lines[i].flags & ML_NOCLIMB)); break; case 195: // Rising Platform Translucent "platform" @@ -7017,7 +7014,7 @@ void P_SpawnSpecials(boolean fromnetsave) ffloorflags |= FF_NOSHADE; P_AddFakeFloorsByLine(i, ffloorflags, secthinkers); - P_AddRaiseThinker(lines[i].frontsector, &lines[i]); + P_AddRaiseThinker(lines[i].frontsector, &lines[i], !!(lines[i].flags & ML_BLOCKMONSTERS), !!(lines[i].flags & ML_NOCLIMB)); break; case 200: // Double light effect diff --git a/src/p_spec.h b/src/p_spec.h index 1608728d9..eb61ad7bf 100644 --- a/src/p_spec.h +++ b/src/p_spec.h @@ -332,13 +332,9 @@ typedef struct thinker_t thinker; line_t *sourceline; sector_t *sector; - fixed_t floorbottom; fixed_t ceilingbottom; - fixed_t floortop; fixed_t ceilingtop; fixed_t basespeed; - fixed_t speed; - INT32 direction; //1 = up, -1 = down fixed_t extraspeed; //For dynamically sinking platform UINT8 shaketimer; //For dynamically sinking platform UINT8 flags; From 3e0a9c8718595daf124987a88b1220bc136f8937 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Fri, 17 Apr 2020 11:13:13 +0200 Subject: [PATCH 172/322] Forgot to clean up some stuff --- src/p_spec.c | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/src/p_spec.c b/src/p_spec.c index ea86c88a4..a72f56cc0 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -6076,12 +6076,10 @@ static void P_AddAirbob(sector_t *sec, line_t *sourceline, fixed_t dist, boolean airbob->sector = sec; airbob->ceilingtop = sec->ceilingheight; - airbob->ceilingbottom = sec->ceilingheight - speed; + airbob->ceilingbottom = sec->ceilingheight - dist; airbob->basespeed = FRACUNIT; - airbob->flags = flags; - if (!raise) airbob->flags |= RF_REVERSE; if (spindash) @@ -6897,8 +6895,6 @@ void P_SpawnSpecials(boolean fromnetsave) break; } case 152: // Adjustable air bobbing platform in reverse - if (lines[i].flags & NOCLIMB) - raiseflags |= RF_SPINDASH; P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL, secthinkers); P_AddAirbob(lines[i].frontsector, lines + i, P_AproxDistance(lines[i].dx, lines[i].dy), true, !!(lines[i].flags & ML_NOCLIMB), false); break; From 89539512f69f795f7a11c4d57dc5633aee9657f0 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Fri, 17 Apr 2020 14:00:48 +0200 Subject: [PATCH 173/322] Make T_EachTimeThinker use its own struct --- src/p_floor.c | 45 ++++++++++----------------------------------- src/p_saveg.c | 41 +++++++++++++++++++++++++++++++++++++++-- src/p_spec.c | 11 +++++------ src/p_spec.h | 11 ++++++++++- 4 files changed, 64 insertions(+), 44 deletions(-) diff --git a/src/p_floor.c b/src/p_floor.c index 8b4b515fe..a5c358621 100644 --- a/src/p_floor.c +++ b/src/p_floor.c @@ -1581,7 +1581,7 @@ static INT32 P_HavePlayersEnteredArea(boolean *curPlayers, boolean *oldPlayers, // // \sa P_AddEachTimeThinker // -void T_EachTimeThinker(levelspecthink_t *eachtime) +void T_EachTimeThinker(eachtime_t *eachtime) { size_t i, j; sector_t *sec = NULL; @@ -1604,19 +1604,10 @@ void T_EachTimeThinker(levelspecthink_t *eachtime) for (i = 0; i < MAXPLAYERS; i++) { - if (i & 1) - { - oldPlayersInArea[i] = eachtime->vars[i/2] & 65535; - oldPlayersOnArea[i] = eachtime->var2s[i/2] & 65535; - eachtime->vars[i/2] = 0; - eachtime->var2s[i/2] = 0; - } - else - { - oldPlayersInArea[i] = eachtime->vars[i/2] >> 16; - oldPlayersOnArea[i] = eachtime->var2s[i/2] >> 16; - } - + oldPlayersInArea[i] = eachtime->playersInArea[i]; + oldPlayersOnArea[i] = eachtime->playersOnArea[i]; + eachtime->playersInArea[i] = false; + eachtime->playersOnArea[i] = false; playersInArea[i] = false; playersOnArea[i] = false; } @@ -1705,20 +1696,12 @@ void T_EachTimeThinker(levelspecthink_t *eachtime) if (floortouch == true && P_IsObjectOnGroundIn(players[j].mo, targetsec)) { - if (j & 1) - eachtime->var2s[j/2] |= 1; - else - eachtime->var2s[j/2] |= 1 << 16; - + eachtime->playersOnArea[j] = true; playersOnArea[j] = true; } else { - if (j & 1) - eachtime->vars[j/2] |= 1; - else - eachtime->vars[j/2] |= 1 << 16; - + eachtime->playersInArea[j] = true; playersInArea[j] = true; } } @@ -1766,27 +1749,19 @@ void T_EachTimeThinker(levelspecthink_t *eachtime) if (floortouch == true && P_IsObjectOnRealGround(players[i].mo, sec)) { - if (i & 1) - eachtime->var2s[i/2] |= 1; - else - eachtime->var2s[i/2] |= 1 << 16; - + eachtime->playersOnArea[i] = true; playersOnArea[i] = true; } else { - if (i & 1) - eachtime->vars[i/2] |= 1; - else - eachtime->vars[i/2] |= 1 << 16; - + eachtime->playersInArea[i] = true; playersInArea[i] = true; } } } } - if ((eachtime->sourceline->flags & ML_BOUNCY) == ML_BOUNCY) + if (eachtime->triggerOnExit) inAndOut = true; // Check if a new player entered. diff --git a/src/p_saveg.c b/src/p_saveg.c index c93756983..58fb7ad52 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -1659,6 +1659,24 @@ static void SaveSpecialLevelThinker(const thinker_t *th, const UINT8 type) WRITEUINT32(save_p, SaveSector(ht->sector)); } +// SaveEachTimeThinker +// +// Loads a eachtime_t from a save game +// +static void SaveEachTimeThinker(const thinker_t *th, const UINT8 type) +{ + const eachtime_t *ht = (const void *)th; + size_t i; + WRITEUINT8(save_p, type); + WRITEUINT32(save_p, SaveLine(ht->sourceline)); + for (i = 0; i < MAXPLAYERS; i++) + { + WRITECHAR(save_p, ht->playersInArea[i]); + WRITECHAR(save_p, ht->playersOnArea[i]); + } + WRITECHAR(save_p, ht->triggerOnExit); +} + // SaveRaiseThinker // // Saves a raise_t thinker @@ -2250,7 +2268,7 @@ static void P_NetArchiveThinkers(void) } else if (th->function.acp1 == (actionf_p1)T_EachTimeThinker) { - SaveSpecialLevelThinker(th, tc_eachtime); + SaveEachTimeThinker(th, tc_eachtime); continue; } else if (th->function.acp1 == (actionf_p1)T_RaiseSector) @@ -2788,6 +2806,25 @@ static thinker_t* LoadSpecialLevelThinker(actionf_p1 thinker, UINT8 floorOrCeili return &ht->thinker; } +// LoadEachTimeThinker +// +// Loads a eachtime_t from a save game +// +static thinker_t* LoadEachTimeThinker(actionf_p1 thinker) +{ + size_t i; + eachtime_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); + ht->thinker.function.acp1 = thinker; + ht->sourceline = LoadLine(READUINT32(save_p)); + for (i = 0; i < MAXPLAYERS; i++) + { + ht->playersInArea[i] = READCHAR(save_p); + ht->playersOnArea[i] = READCHAR(save_p); + } + ht->triggerOnExit = READCHAR(save_p); + return &ht->thinker; +} + // LoadRaiseThinker // // Loads a raise_t from a save game @@ -3481,7 +3518,7 @@ static void P_NetUnArchiveThinkers(void) break; case tc_eachtime: - th = LoadSpecialLevelThinker((actionf_p1)T_EachTimeThinker, 0); + th = LoadEachTimeThinker((actionf_p1)T_EachTimeThinker); break; case tc_raisesector: diff --git a/src/p_spec.c b/src/p_spec.c index a72f56cc0..7a99b1fad 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -6160,14 +6160,13 @@ static inline void P_AddNoEnemiesThinker(sector_t *sec, line_t *sourceline) /** Adds a thinker for Each-Time linedef executors. A linedef executor is run * only when a player enters the area and doesn't run again until they re-enter. * - * \param sec Control sector that contains the lines of executors we will want to run. * \param sourceline Control linedef. * \sa P_SpawnSpecials, T_EachTimeThinker * \author SSNTails */ -static void P_AddEachTimeThinker(sector_t *sec, line_t *sourceline) +static void P_AddEachTimeThinker(line_t *sourceline) { - levelspecthink_t *eachtime; + eachtime_t *eachtime; // create and initialize new thinker eachtime = Z_Calloc(sizeof (*eachtime), PU_LEVSPEC, NULL); @@ -6175,8 +6174,8 @@ static void P_AddEachTimeThinker(sector_t *sec, line_t *sourceline) eachtime->thinker.function.acp1 = (actionf_p1)T_EachTimeThinker; - eachtime->sector = sec; eachtime->sourceline = sourceline; + eachtime->triggerOnExit = !!(sourceline->flags & ML_BOUNCY); } /** Adds a camera scanner. @@ -7160,7 +7159,7 @@ void P_SpawnSpecials(boolean fromnetsave) case 332: case 335: sec = sides[*lines[i].sidenum].sector - sectors; - P_AddEachTimeThinker(§ors[sec], &lines[i]); + P_AddEachTimeThinker(&lines[i]); break; // No More Enemies Linedef Exec @@ -7192,7 +7191,7 @@ void P_SpawnSpecials(boolean fromnetsave) if (lines[i].special == 322) // Each time { sec = sides[*lines[i].sidenum].sector - sectors; - P_AddEachTimeThinker(§ors[sec], &lines[i]); + P_AddEachTimeThinker(&lines[i]); } break; diff --git a/src/p_spec.h b/src/p_spec.h index eb61ad7bf..8cccc96e4 100644 --- a/src/p_spec.h +++ b/src/p_spec.h @@ -320,6 +320,15 @@ typedef struct sector_t *sector; // Sector the thinker is from } levelspecthink_t; +typedef struct +{ + thinker_t thinker; + line_t *sourceline; // Source line of the thinker + boolean playersInArea[MAXPLAYERS]; + boolean playersOnArea[MAXPLAYERS]; + boolean triggerOnExit; +} eachtime_t; + typedef enum { RF_REVERSE = 1, //Lower when stood on @@ -377,7 +386,7 @@ void T_FloatSector(levelspecthink_t *floater); void T_MarioBlockChecker(levelspecthink_t *block); void T_ThwompSector(levelspecthink_t *thwomp); void T_NoEnemiesSector(levelspecthink_t *nobaddies); -void T_EachTimeThinker(levelspecthink_t *eachtime); +void T_EachTimeThinker(eachtime_t *eachtime); void T_CameraScanner(elevator_t *elevator); void T_RaiseSector(raise_t *raise); From 5a58b2d90e75db8e192478429d1a7eaddd7c4b3a Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Fri, 17 Apr 2020 21:19:21 +0200 Subject: [PATCH 174/322] Refactor T_EachTimeThinker --- src/p_floor.c | 180 ++++++++++++++++---------------------------------- 1 file changed, 58 insertions(+), 122 deletions(-) diff --git a/src/p_floor.c b/src/p_floor.c index a5c358621..2a0d09b65 100644 --- a/src/p_floor.c +++ b/src/p_floor.c @@ -1547,30 +1547,40 @@ static boolean P_IsObjectOnRealGround(mobj_t *mo, sector_t *sec) return false; } -// -// P_HavePlayersEnteredArea -// -// Helper function for T_EachTimeThinker -// -static INT32 P_HavePlayersEnteredArea(boolean *curPlayers, boolean *oldPlayers, boolean inAndOut) +static boolean P_IsPlayerValid(size_t playernum) { - INT32 i; + if (!playeringame[playernum]) + return false; - // Easy check... nothing has changed - if (!memcmp(curPlayers, oldPlayers, sizeof(boolean)*MAXPLAYERS)) - return -1; + if (!players[playernum].mo) + return false; - // Otherwise, we have to check if any new players have entered - for (i = 0; i < MAXPLAYERS; i++) + if (players[playernum].mo->health <= 0) + return false; + + if (players[playernum].spectator) + return false; + + return true; +} + +static boolean P_IsMobjTouchingSector(mobj_t *mo, sector_t *sec) +{ + msecnode_t *node; + + if (mo->subsector->sector == sec) + return true; + + if (!(sec->flags & SF_TRIGGERSPECIAL_TOUCH)) + return false; + + for (node = mo->touching_sectorlist; node; node = node->m_sectorlist_next) { - if (inAndOut && !curPlayers[i] && oldPlayers[i]) - return i; - - if (curPlayers[i] && !oldPlayers[i]) - return i; + if (node->m_sector == sec) + return true; } - return -1; + return false; } // @@ -1586,20 +1596,14 @@ void T_EachTimeThinker(eachtime_t *eachtime) size_t i, j; sector_t *sec = NULL; sector_t *targetsec = NULL; - //sector_t *usesec = NULL; INT32 secnum = -1; - INT32 affectPlayer = 0; boolean oldPlayersInArea[MAXPLAYERS]; - boolean playersInArea[MAXPLAYERS]; boolean oldPlayersOnArea[MAXPLAYERS]; - boolean playersOnArea[MAXPLAYERS]; boolean *oldPlayersArea; boolean *playersArea; boolean FOFsector = false; - boolean inAndOut = false; boolean floortouch = false; fixed_t bottomheight, topheight; - msecnode_t *node; ffloor_t *rover; for (i = 0; i < MAXPLAYERS; i++) @@ -1608,8 +1612,6 @@ void T_EachTimeThinker(eachtime_t *eachtime) oldPlayersOnArea[i] = eachtime->playersOnArea[i]; eachtime->playersInArea[i] = false; eachtime->playersOnArea[i] = false; - playersInArea[i] = false; - playersOnArea[i] = false; } while ((secnum = P_FindSectorFromLineTag(eachtime->sourceline, secnum)) >= 0) @@ -1654,35 +1656,10 @@ void T_EachTimeThinker(eachtime_t *eachtime) for (j = 0; j < MAXPLAYERS; j++) { - if (!playeringame[j]) + if (!P_IsPlayerValid(j)) continue; - if (!players[j].mo) - continue; - - if (players[j].mo->health <= 0) - continue; - - if ((netgame || multiplayer) && players[j].spectator) - continue; - - if (players[j].mo->subsector->sector == targetsec) - ; - else if (sec->flags & SF_TRIGGERSPECIAL_TOUCH) - { - boolean insector = false; - for (node = players[j].mo->touching_sectorlist; node; node = node->m_sectorlist_next) - { - if (node->m_sector == targetsec) - { - insector = true; - break; - } - } - if (!insector) - continue; - } - else + if (!P_IsMobjTouchingSector(players[j].mo, targetsec)) continue; topheight = P_GetSpecialTopZ(players[j].mo, sec, targetsec); @@ -1694,16 +1671,10 @@ void T_EachTimeThinker(eachtime_t *eachtime) if (players[j].mo->z + players[j].mo->height < bottomheight) continue; - if (floortouch == true && P_IsObjectOnGroundIn(players[j].mo, targetsec)) - { + if (floortouch && P_IsObjectOnGroundIn(players[j].mo, targetsec)) eachtime->playersOnArea[j] = true; - playersOnArea[j] = true; - } else - { eachtime->playersInArea[j] = true; - playersInArea[j] = true; - } } } } @@ -1712,94 +1683,61 @@ void T_EachTimeThinker(eachtime_t *eachtime) { for (i = 0; i < MAXPLAYERS; i++) { - if (!playeringame[i]) + if (!P_IsPlayerValid(i)) continue; - if (!players[i].mo) - continue; - - if (players[i].mo->health <= 0) - continue; - - if ((netgame || multiplayer) && players[i].spectator) - continue; - - if (players[i].mo->subsector->sector == sec) - ; - else if (sec->flags & SF_TRIGGERSPECIAL_TOUCH) - { - boolean insector = false; - for (node = players[i].mo->touching_sectorlist; node; node = node->m_sectorlist_next) - { - if (node->m_sector == sec) - { - insector = true; - break; - } - } - if (!insector) - continue; - } - else + if (!P_IsMobjTouchingSector(players[i].mo, sec)) continue; if (!(players[i].mo->subsector->sector == sec || P_PlayerTouchingSectorSpecial(&players[i], 2, (GETSECSPECIAL(sec->special, 2))) == sec)) continue; - if (floortouch == true && P_IsObjectOnRealGround(players[i].mo, sec)) - { + if (floortouch && P_IsObjectOnRealGround(players[i].mo, sec)) eachtime->playersOnArea[i] = true; - playersOnArea[i] = true; - } else - { eachtime->playersInArea[i] = true; - playersInArea[i] = true; - } } } } - if (eachtime->triggerOnExit) - inAndOut = true; - // Check if a new player entered. // If not, check if a player hit the floor. // If either condition is true, execute. - if (floortouch == true) + if (floortouch) { - playersArea = playersOnArea; + playersArea = eachtime->playersOnArea; oldPlayersArea = oldPlayersOnArea; } else { - playersArea = playersInArea; + playersArea = eachtime->playersInArea; oldPlayersArea = oldPlayersInArea; } - while ((affectPlayer = P_HavePlayersEnteredArea(playersArea, oldPlayersArea, inAndOut)) != -1) + // Easy check... nothing has changed + if (!memcmp(playersArea, oldPlayersArea, sizeof(boolean)*MAXPLAYERS)) + return; + + // If sector has an "all players" trigger type, all players need to be in area + if (GETSECSPECIAL(sec->special, 2) == 2 || GETSECSPECIAL(sec->special, 2) == 3) { - if (GETSECSPECIAL(sec->special, 2) == 2 || GETSECSPECIAL(sec->special, 2) == 3) + for (i = 0; i < MAXPLAYERS; i++) { - for (i = 0; i < MAXPLAYERS; i++) - { - if (!playeringame[i]) - continue; - - if (!players[i].mo) - continue; - - if (players[i].mo->health <= 0) - continue; - - if ((netgame || multiplayer) && players[i].spectator) - continue; - - if (!playersArea[i]) - return; - } + if (P_IsPlayerValid(i) && playersArea[i]) + continue; } + } + + // Trigger for every player who has entered (and exited, if triggerOnExit) + for (i = 0; i < MAXPLAYERS; i++) + { + if (playersArea[i] == oldPlayersArea[i]) + continue; + + // If player has just left, check if still valid + if (!playersArea[i] && (!eachtime->triggerOnExit || !P_IsPlayerValid(i))) + continue; CONS_Debug(DBG_GAMELOGIC, "Trying to activate each time executor with tag %d\n", eachtime->sourceline->tag); @@ -1807,12 +1745,10 @@ void T_EachTimeThinker(eachtime_t *eachtime) // No more stupid hacks involving changing eachtime->sourceline's tag or special or whatever! // This should now run ONLY the stuff for eachtime->sourceline itself, instead of all trigger linedefs sharing the same tag. // Makes much more sense doing it this way, honestly. - P_RunTriggerLinedef(eachtime->sourceline, players[affectPlayer].mo, sec); + P_RunTriggerLinedef(eachtime->sourceline, players[i].mo, sec); if (!eachtime->sourceline->special) // this happens only for "Trigger on X calls" linedefs P_RemoveThinker(&eachtime->thinker); - - oldPlayersArea[affectPlayer]=playersArea[affectPlayer]; } } From 099ad6cf201fa9888271a523c7b67bf050f990fc Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Fri, 17 Apr 2020 21:39:38 +0200 Subject: [PATCH 175/322] Remove sec assignments that have become superfluous --- src/p_spec.c | 4 ---- 1 file changed, 4 deletions(-) diff --git a/src/p_spec.c b/src/p_spec.c index 7a99b1fad..295be09e9 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -7158,7 +7158,6 @@ void P_SpawnSpecials(boolean fromnetsave) case 312: case 332: case 335: - sec = sides[*lines[i].sidenum].sector - sectors; P_AddEachTimeThinker(&lines[i]); break; @@ -7189,10 +7188,7 @@ void P_SpawnSpecials(boolean fromnetsave) else lines[i].callcount = sides[lines[i].sidenum[0]].textureoffset>>FRACBITS; if (lines[i].special == 322) // Each time - { - sec = sides[*lines[i].sidenum].sector - sectors; P_AddEachTimeThinker(&lines[i]); - } break; // NiGHTS trigger executors From 9b27d004e3462d3861934f1196bc322055593c86 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Fri, 17 Apr 2020 22:54:35 +0200 Subject: [PATCH 176/322] Remove the spike thinker, which hasn't been necessary for a while now --- src/p_floor.c | 72 --------------------------------------------------- src/p_saveg.c | 10 ------- src/p_spec.c | 49 ++++------------------------------- src/p_spec.h | 1 - 4 files changed, 5 insertions(+), 127 deletions(-) diff --git a/src/p_floor.c b/src/p_floor.c index 2a0d09b65..52a348cb7 100644 --- a/src/p_floor.c +++ b/src/p_floor.c @@ -1069,78 +1069,6 @@ void T_MarioBlock(levelspecthink_t *block) #undef low } -void T_SpikeSector(levelspecthink_t *spikes) -{ - mobj_t *thing; - msecnode_t *node; - boolean dothepain; - sector_t *affectsec; - - node = spikes->sector->touching_thinglist; // things touching this sector - - for (; node; node = node->m_thinglist_next) - { - thing = node->m_thing; - if (!thing->player) - continue; - - dothepain = false; - affectsec = §ors[spikes->vars[0]]; - - if (affectsec == spikes->sector) // Applied to an actual sector - { - fixed_t affectfloor = P_GetSpecialBottomZ(thing, affectsec, affectsec); - fixed_t affectceil = P_GetSpecialTopZ(thing, affectsec, affectsec); - - if (affectsec->flags & SF_FLIPSPECIAL_FLOOR) - { - if (!(thing->eflags & MFE_VERTICALFLIP) && thing->momz > 0) - continue; - - if (thing->z == affectfloor) - dothepain = true; - } - - if (affectsec->flags & SF_FLIPSPECIAL_CEILING) - { - if ((thing->eflags & MFE_VERTICALFLIP) && thing->momz < 0) - continue; - - if (thing->z + thing->height == affectceil) - dothepain = true; - } - } - else - { - fixed_t affectfloor = P_GetSpecialBottomZ(thing, affectsec, spikes->sector); - fixed_t affectceil = P_GetSpecialTopZ(thing, affectsec, spikes->sector); - if (affectsec->flags & SF_FLIPSPECIAL_FLOOR) - { - if (!(thing->eflags & MFE_VERTICALFLIP) && thing->momz > 0) - continue; - - if (thing->z == affectceil) - dothepain = true; - } - - if (affectsec->flags & SF_FLIPSPECIAL_CEILING) - { - if ((thing->eflags & MFE_VERTICALFLIP) && thing->momz < 0) - continue; - - if (thing->z + thing->height == affectfloor) - dothepain = true; - } - } - - if (dothepain) - { - P_DamageMobj(thing, NULL, NULL, 1, DMG_SPIKE); - break; - } - } -} - void T_FloatSector(levelspecthink_t *floater) { fixed_t cheeseheight; diff --git a/src/p_saveg.c b/src/p_saveg.c index 58fb7ad52..c9d4bb5fb 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -1273,7 +1273,6 @@ typedef enum tc_startcrumble, tc_marioblock, tc_marioblockchecker, - tc_spikesector, tc_floatsector, tc_crushceiling, tc_scroll, @@ -2316,11 +2315,6 @@ static void P_NetArchiveThinkers(void) SaveSpecialLevelThinker(th, tc_marioblockchecker); continue; } - else if (th->function.acp1 == (actionf_p1)T_SpikeSector) - { - SaveSpecialLevelThinker(th, tc_spikesector); - continue; - } else if (th->function.acp1 == (actionf_p1)T_FloatSector) { SaveSpecialLevelThinker(th, tc_floatsector); @@ -3547,10 +3541,6 @@ static void P_NetUnArchiveThinkers(void) th = LoadSpecialLevelThinker((actionf_p1)T_MarioBlockChecker, 0); break; - case tc_spikesector: - th = LoadSpecialLevelThinker((actionf_p1)T_SpikeSector, 0); - break; - case tc_floatsector: th = LoadSpecialLevelThinker((actionf_p1)T_FloatSector, 0); break; diff --git a/src/p_spec.c b/src/p_spec.c index 295be09e9..2dcc21cbe 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -119,7 +119,6 @@ static void P_AddFloatThinker(sector_t *sec, INT32 tag, line_t *sourceline); static void P_AddFakeFloorsByLine(size_t line, ffloortype_e ffloorflags, thinkerlist_t *secthinkers); static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec); static void Add_Friction(INT32 friction, INT32 movefactor, INT32 affectee, INT32 referrer); -static void P_AddSpikeThinker(sector_t *sec, INT32 referrer); static void P_AddPlaneDisplaceThinker(INT32 type, fixed_t speed, INT32 control, INT32 affectee, UINT8 reverse); @@ -4446,7 +4445,8 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers P_DamageMobj(player->mo, NULL, NULL, 1, DMG_ELECTRIC); break; case 5: // Spikes - // Don't do anything. In Soviet Russia, spikes find you. + if (roversector || P_MobjReadyToTrigger(player->mo, sector)) + P_DamageMobj(player->mo, NULL, NULL, 1, DMG_SPIKE); break; case 6: // Death Pit (Camera Mod) case 7: // Death Pit (No Camera Mod) @@ -5754,7 +5754,6 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f thinker_t *th; friction_t *f; pusher_t *p; - levelspecthink_t *lst; size_t sec2num; size_t i; @@ -5855,16 +5854,8 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f else if (th == &thlist[THINK_MAIN]) break; - // Should this FOF have spikeness? - if (th->function.acp1 == (actionf_p1)T_SpikeSector) - { - lst = (levelspecthink_t *)th; - - if (lst->sector == sec2) - P_AddSpikeThinker(sec, (INT32)sec2num); - } // Should this FOF have friction? - else if(th->function.acp1 == (actionf_p1)T_Friction) + if(th->function.acp1 == (actionf_p1)T_Friction) { f = (friction_t *)th; @@ -5928,28 +5919,6 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f // SPECIAL SPAWNING // -/** Adds a spike thinker. - * Sector type Section1:5 will result in this effect. - * - * \param sec Sector in which to add the thinker. - * \param referrer If != sec, then we're dealing with a FOF - * \sa P_SpawnSpecials, T_SpikeSector - * \author SSNTails - */ -static void P_AddSpikeThinker(sector_t *sec, INT32 referrer) -{ - levelspecthink_t *spikes; - - // create and initialize new thinker - spikes = Z_Calloc(sizeof (*spikes), PU_LEVSPEC, NULL); - P_AddThinker(THINK_MAIN, &spikes->thinker); - - spikes->thinker.function.acp1 = (actionf_p1)T_SpikeSector; - - spikes->sector = sec; - spikes->vars[0] = referrer; -} - /** Adds a float thinker. * Float thinkers cause solid 3Dfloors to float on water. * @@ -6401,10 +6370,6 @@ void P_SpawnSpecials(boolean fromnetsave) // Process Section 1 switch(GETSECSPECIAL(sector->special, 1)) { - case 5: // Spikes - P_AddSpikeThinker(sector, (INT32)(sector-sectors)); - break; - case 15: // Bouncy sector CheckForBouncySector = true; break; @@ -6450,9 +6415,7 @@ void P_SpawnSpecials(boolean fromnetsave) // Firstly, find out how many there are in each sector for (th = thlist[THINK_MAIN].next; th != &thlist[THINK_MAIN]; th = th->next) { - if (th->function.acp1 == (actionf_p1)T_SpikeSector) - secthinkers[((levelspecthink_t *)th)->sector - sectors].count++; - else if (th->function.acp1 == (actionf_p1)T_Friction) + if (th->function.acp1 == (actionf_p1)T_Friction) secthinkers[((friction_t *)th)->affectee].count++; else if (th->function.acp1 == (actionf_p1)T_Pusher) secthinkers[((pusher_t *)th)->affectee].count++; @@ -6472,9 +6435,7 @@ void P_SpawnSpecials(boolean fromnetsave) { size_t secnum = (size_t)-1; - if (th->function.acp1 == (actionf_p1)T_SpikeSector) - secnum = ((levelspecthink_t *)th)->sector - sectors; - else if (th->function.acp1 == (actionf_p1)T_Friction) + if (th->function.acp1 == (actionf_p1)T_Friction) secnum = ((friction_t *)th)->affectee; else if (th->function.acp1 == (actionf_p1)T_Pusher) secnum = ((pusher_t *)th)->affectee; diff --git a/src/p_spec.h b/src/p_spec.h index 8cccc96e4..79f6090fd 100644 --- a/src/p_spec.h +++ b/src/p_spec.h @@ -381,7 +381,6 @@ void T_ContinuousFalling(levelspecthink_t *faller); void T_BounceCheese(levelspecthink_t *bouncer); void T_StartCrumble(elevator_t *elevator); void T_MarioBlock(levelspecthink_t *block); -void T_SpikeSector(levelspecthink_t *spikes); void T_FloatSector(levelspecthink_t *floater); void T_MarioBlockChecker(levelspecthink_t *block); void T_ThwompSector(levelspecthink_t *thwomp); From 779b10681fa45f983513807ec67079d2e9e00f24 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Fri, 17 Apr 2020 23:32:39 +0200 Subject: [PATCH 177/322] Refactoring in T_BounceCheese --- src/p_floor.c | 69 +++++++++++++++++++++------------------------------ 1 file changed, 28 insertions(+), 41 deletions(-) diff --git a/src/p_floor.c b/src/p_floor.c index 52a348cb7..85304d779 100644 --- a/src/p_floor.c +++ b/src/p_floor.c @@ -682,11 +682,13 @@ void T_BounceCheese(levelspecthink_t *bouncer) #define low vars[2] #define ceilingwasheight vars[3] #define floorwasheight vars[4] + fixed_t sectorheight; fixed_t halfheight; fixed_t waterheight; fixed_t floorheight; sector_t *actionsector; INT32 i; + boolean remove; if (bouncer->sector->crumblestate == 4 || bouncer->sector->crumblestate == 1 || bouncer->sector->crumblestate == 2) // Oops! Crumbler says to remove yourself! @@ -706,43 +708,28 @@ void T_BounceCheese(levelspecthink_t *bouncer) actionsector = §ors[i]; actionsector->moved = true; - halfheight = abs(bouncer->sector->ceilingheight - bouncer->sector->floorheight) >> 1; + sectorheight = abs(bouncer->sector->ceilingheight - bouncer->sector->floorheight); + halfheight = sectorheight/2; waterheight = P_SectorCheckWater(actionsector, bouncer->sector); // sorts itself out if there's no suitable water in the sector - floorheight = P_FloorzAtPos(actionsector->soundorg.x, actionsector->soundorg.y, bouncer->sector->floorheight, halfheight << 1); + floorheight = P_FloorzAtPos(actionsector->soundorg.x, actionsector->soundorg.y, bouncer->sector->floorheight, sectorheight); + + remove = false; // Water level is up to the ceiling. if (waterheight > bouncer->sector->ceilingheight - halfheight && bouncer->sector->ceilingheight >= actionsector->ceilingheight) // Tails 01-08-2004 { bouncer->sector->ceilingheight = actionsector->ceilingheight; - bouncer->sector->floorheight = bouncer->sector->ceilingheight - (halfheight*2); - T_MovePlane(bouncer->sector, 0, bouncer->sector->ceilingheight, 0, 1, -1); // update things on ceiling - T_MovePlane(bouncer->sector, 0, bouncer->sector->floorheight, 0, 0, -1); // update things on floor - P_RecalcPrecipInSector(actionsector); - bouncer->sector->ceilingdata = NULL; - bouncer->sector->floordata = NULL; - bouncer->sector->floorspeed = 0; - bouncer->sector->ceilspeed = 0; - bouncer->sector->moved = true; - P_RemoveThinker(&bouncer->thinker); // remove bouncer from actives - return; + bouncer->sector->floorheight = actionsector->ceilingheight - sectorheight; + remove = true; } // Water level is too shallow. else if (waterheight < bouncer->sector->floorheight + halfheight && bouncer->sector->floorheight <= floorheight) { - bouncer->sector->ceilingheight = floorheight + (halfheight << 1); + bouncer->sector->ceilingheight = floorheight + sectorheight; bouncer->sector->floorheight = floorheight; - T_MovePlane(bouncer->sector, 0, bouncer->sector->ceilingheight, 0, 1, -1); // update things on ceiling - T_MovePlane(bouncer->sector, 0, bouncer->sector->floorheight, 0, 0, -1); // update things on floor - P_RecalcPrecipInSector(actionsector); - bouncer->sector->ceilingdata = NULL; - bouncer->sector->floordata = NULL; - bouncer->sector->floorspeed = 0; - bouncer->sector->ceilspeed = 0; - bouncer->sector->moved = true; - P_RemoveThinker(&bouncer->thinker); // remove bouncer from actives - return; + remove = true; } else { @@ -750,6 +737,20 @@ void T_BounceCheese(levelspecthink_t *bouncer) bouncer->floorwasheight = waterheight - halfheight; } + if (remove) + { + T_MovePlane(bouncer->sector, 0, bouncer->sector->ceilingheight, 0, 1, -1); // update things on ceiling + T_MovePlane(bouncer->sector, 0, bouncer->sector->floorheight, 0, 0, -1); // update things on floor + P_RecalcPrecipInSector(actionsector); + bouncer->sector->ceilingdata = NULL; + bouncer->sector->floordata = NULL; + bouncer->sector->floorspeed = 0; + bouncer->sector->ceilspeed = 0; + bouncer->sector->moved = true; + P_RemoveThinker(&bouncer->thinker); // remove bouncer from actives + return; + } + T_MovePlane(bouncer->sector, bouncer->speed/2, bouncer->sector->ceilingheight - 70*FRACUNIT, 0, 1, -1); // move ceiling T_MovePlane(bouncer->sector, bouncer->speed/2, bouncer->sector->floorheight - 70*FRACUNIT, @@ -758,29 +759,15 @@ void T_BounceCheese(levelspecthink_t *bouncer) bouncer->sector->floorspeed = -bouncer->speed/2; bouncer->sector->ceilspeed = 42; - if (bouncer->sector->ceilingheight < bouncer->ceilingwasheight && bouncer->low == 0) // Down + if ((bouncer->sector->ceilingheight < bouncer->ceilingwasheight && bouncer->low == 0) // Down + || (bouncer->sector->ceilingheight > bouncer->ceilingwasheight && bouncer->low)) // Up { if (abs(bouncer->speed) < 6*FRACUNIT) bouncer->speed -= bouncer->speed/3; else bouncer->speed -= bouncer->speed/2; - bouncer->low = 1; - if (abs(bouncer->speed) > 6*FRACUNIT) - { - mobj_t *mp = (void *)&actionsector->soundorg; - actionsector->soundorg.z = bouncer->sector->floorheight; - S_StartSound(mp, sfx_splash); - } - } - else if (bouncer->sector->ceilingheight > bouncer->ceilingwasheight && bouncer->low) // Up - { - if (abs(bouncer->speed) < 6*FRACUNIT) - bouncer->speed -= bouncer->speed/3; - else - bouncer->speed -= bouncer->speed/2; - - bouncer->low = 0; + bouncer->low = bouncer->low ? 0 : 1; if (abs(bouncer->speed) > 6*FRACUNIT) { mobj_t *mp = (void *)&actionsector->soundorg; From fd598f315e2f4717aff233384e5744bfbf035f30 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Fri, 17 Apr 2020 23:54:37 +0200 Subject: [PATCH 178/322] Add an enum for crumblestate --- src/p_floor.c | 29 ++++++++++------------------- src/p_mobj.c | 2 +- src/p_setup.c | 2 +- src/p_spec.c | 2 +- src/p_user.c | 4 ++-- src/r_defs.h | 10 ++++++++++ 6 files changed, 25 insertions(+), 24 deletions(-) diff --git a/src/p_floor.c b/src/p_floor.c index 85304d779..0f1472810 100644 --- a/src/p_floor.c +++ b/src/p_floor.c @@ -690,10 +690,10 @@ void T_BounceCheese(levelspecthink_t *bouncer) INT32 i; boolean remove; - if (bouncer->sector->crumblestate == 4 || bouncer->sector->crumblestate == 1 - || bouncer->sector->crumblestate == 2) // Oops! Crumbler says to remove yourself! + if (bouncer->sector->crumblestate == CRUMBLE_RESTORE || bouncer->sector->crumblestate == CRUMBLE_WAIT + || bouncer->sector->crumblestate == CRUMBLE_ACTIVATED) // Oops! Crumbler says to remove yourself! { - bouncer->sector->crumblestate = 1; + bouncer->sector->crumblestate = CRUMBLE_WAIT; bouncer->sector->ceilingdata = NULL; bouncer->sector->ceilspeed = 0; bouncer->sector->floordata = NULL; @@ -817,15 +817,6 @@ void T_BounceCheese(levelspecthink_t *bouncer) // T_StartCrumble //////////////////////////////// ////////////////////////////////////////////////// // Crumbling platform Tails 03-11-2002 -// -// DEFINITION OF THE 'CRUMBLESTATE'S: -// -// 0 - No crumble thinker -// 1 - Don't float on water because this is supposed to wait for a crumble -// 2 - Crumble thinker activated, but hasn't fallen yet -// 3 - Crumble thinker is falling -// 4 - Crumble thinker is about to restore to original position -// void T_StartCrumble(elevator_t *elevator) { ffloor_t *rover; @@ -921,13 +912,13 @@ void T_StartCrumble(elevator_t *elevator) // so set this to let other thinkers know what is // about to happen. if (elevator->distance < 0 && elevator->distance > -3) - elevator->sector->crumblestate = 4; // makes T_BounceCheese remove itself + elevator->sector->crumblestate = CRUMBLE_RESTORE; // makes T_BounceCheese remove itself } if ((elevator->floordestheight == 0 && elevator->direction == -1) || (elevator->floordestheight == 1 && elevator->direction == 1)) // Down { - elevator->sector->crumblestate = 3; // Allow floating now. + elevator->sector->crumblestate = CRUMBLE_FALL; // Allow floating now. // Only fall like this if it isn't meant to float on water if (elevator->high != 42) @@ -976,7 +967,7 @@ void T_StartCrumble(elevator_t *elevator) } else // Up (restore to original position) { - elevator->sector->crumblestate = 1; + elevator->sector->crumblestate = CRUMBLE_WAIT; elevator->sector->ceilingheight = elevator->ceilingwasheight; elevator->sector->floorheight = elevator->floorwasheight; elevator->sector->floordata = NULL; @@ -1085,7 +1076,7 @@ void T_FloatSector(levelspecthink_t *floater) else if (floater->sector->ceilingheight == actionsector->ceilingheight && waterheight > cheeseheight) // too high ; // we have something to float in! Or we're for some reason above the ground, let's fall anyway - else if (floater->sector->crumblestate == 0 || floater->sector->crumblestate >= 3/* || floatanyway*/) + else if (floater->sector->crumblestate == CRUMBLE_NONE || floater->sector->crumblestate >= CRUMBLE_FALL/* || floatanyway*/) EV_BounceSector(floater->sector, FRACUNIT, floater->sourceline); P_RecalcPrecipInSector(actionsector); @@ -1687,7 +1678,7 @@ void T_RaiseSector(raise_t *raise) INT32 direction; result_e res = 0; - if (raise->sector->crumblestate >= 3 || raise->sector->ceilingdata) + if (raise->sector->crumblestate >= CRUMBLE_FALL || raise->sector->ceilingdata) return; for (i = -1; (i = P_FindSectorFromTag(raise->sourceline->tag, i)) >= 0 ;) @@ -2489,7 +2480,7 @@ INT32 EV_StartCrumble(sector_t *sec, ffloor_t *rover, boolean floating, if (sec->floordata) return 0; - if (sec->crumblestate > 1) + if (sec->crumblestate >= CRUMBLE_ACTIVATED) return 0; // create and initialize new elevator thinker @@ -2534,7 +2525,7 @@ INT32 EV_StartCrumble(sector_t *sec, ffloor_t *rover, boolean floating, else elevator->high = 0; - elevator->sector->crumblestate = 2; + elevator->sector->crumblestate = CRUMBLE_ACTIVATED; for (i = -1; (i = P_FindSectorFromTag(elevator->sourceline->tag, i)) >= 0 ;) { diff --git a/src/p_mobj.c b/src/p_mobj.c index 7e65c37ad..967e868ae 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -1691,7 +1691,7 @@ static void P_PushableCheckBustables(mobj_t *mo) // Needs ML_EFFECT4 flag for pushables to break it if (!(rover->master->flags & ML_EFFECT4)) continue; - if (!rover->master->frontsector->crumblestate) + if (rover->master->frontsector->crumblestate == CRUMBLE_NONE) { topheight = P_GetFOFTopZ(mo, node->m_sector, rover, mo->x, mo->y, NULL); bottomheight = P_GetFOFBottomZ(mo, node->m_sector, rover, mo->x, mo->y, NULL); diff --git a/src/p_setup.c b/src/p_setup.c index 700113d85..baccc294c 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -866,7 +866,7 @@ static void P_InitializeSector(sector_t *ss) ss->camsec = -1; ss->floorlightsec = ss->ceilinglightsec = -1; - ss->crumblestate = 0; + ss->crumblestate = CRUMBLE_NONE; ss->touching_thinglist = NULL; diff --git a/src/p_spec.c b/src/p_spec.c index 2dcc21cbe..7d10a1152 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -5902,7 +5902,7 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f } if ((flags & FF_CRUMBLE)) - sec2->crumblestate = 1; + sec2->crumblestate = CRUMBLE_WAIT; if ((flags & FF_FLOATBOB)) { diff --git a/src/p_user.c b/src/p_user.c index 994eb7007..3de69fbc5 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -2566,7 +2566,7 @@ static void P_CheckBustableBlocks(player_t *player) { if (!(rover->flags & FF_EXISTS)) continue; - if ((rover->flags & FF_BUSTUP)/* && !rover->master->frontsector->crumblestate*/) + if ((rover->flags & FF_BUSTUP)/* && rover->master->frontsector->crumblestate == CRUMBLE_NONE*/) { // If it's an FF_SHATTER, you can break it just by touching it. if (rover->flags & FF_SHATTER) @@ -12213,7 +12213,7 @@ void P_PlayerThink(player_t *player) player->powers[pw_nocontrol]--; else player->powers[pw_nocontrol] = 0; - + //pw_super acts as a timer now if (player->powers[pw_super] && (player->mo->state < &states[S_PLAY_SUPER_TRANS1] diff --git a/src/r_defs.h b/src/r_defs.h index 10c0721ac..4a8f5be34 100644 --- a/src/r_defs.h +++ b/src/r_defs.h @@ -277,6 +277,16 @@ typedef enum SF_INVERTPRECIP = 1<<4, } sectorflags_t; + +typedef enum +{ + CRUMBLE_NONE, // No crumble thinker + CRUMBLE_WAIT, // Don't float on water because this is supposed to wait for a crumble + CRUMBLE_ACTIVATED, // Crumble thinker activated, but hasn't fallen yet + CRUMBLE_FALL, // Crumble thinker is falling + CRUMBLE_RESTORE, // Crumble thinker is about to restore to original position +} crumblestate_t; + // // The SECTORS record, at runtime. // Stores things/mobjs. From cc0f686c9505606e75602ee6ecaca6466c796046 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sat, 18 Apr 2020 00:26:49 +0200 Subject: [PATCH 179/322] Refactor T_FloatSector --- src/p_floor.c | 43 ++++++++++++++++++++----------------------- src/p_saveg.c | 32 ++++++++++++++++++++++++++++++-- src/p_spec.c | 8 ++++---- src/p_spec.h | 10 +++++++++- 4 files changed, 63 insertions(+), 30 deletions(-) diff --git a/src/p_floor.c b/src/p_floor.c index 0f1472810..e787d1e13 100644 --- a/src/p_floor.c +++ b/src/p_floor.c @@ -1047,40 +1047,37 @@ void T_MarioBlock(levelspecthink_t *block) #undef low } -void T_FloatSector(levelspecthink_t *floater) +void T_FloatSector(floatthink_t *floater) { fixed_t cheeseheight; + fixed_t waterheight; sector_t *actionsector; INT32 secnum; - cheeseheight = (floater->sector->ceilingheight + floater->sector->floorheight)>>1; - // Just find the first sector with the tag. // Doesn't work with multiple sectors that have different floor/ceiling heights. - secnum = P_FindSectorFromTag((INT16)floater->vars[0], -1); + secnum = P_FindSectorFromTag(floater->tag, -1); + if (secnum <= 0) + return; + actionsector = §ors[secnum]; - if (secnum > 0) - actionsector = §ors[secnum]; - else - actionsector = NULL; + cheeseheight = (floater->sector->ceilingheight + floater->sector->floorheight)>>1; - if (actionsector) - { - //boolean floatanyway = false; // Ignore the crumblestate setting. - fixed_t waterheight = P_SectorCheckWater(actionsector, floater->sector); // find the highest suitable water block around + //boolean floatanyway = false; // Ignore the crumblestate setting. + waterheight = P_SectorCheckWater(actionsector, floater->sector); // find the highest suitable water block around - if (waterheight == cheeseheight) // same height, no floating needed - ; - else if (floater->sector->floorheight == actionsector->floorheight && waterheight < cheeseheight) // too low - ; - else if (floater->sector->ceilingheight == actionsector->ceilingheight && waterheight > cheeseheight) // too high - ; - // we have something to float in! Or we're for some reason above the ground, let's fall anyway - else if (floater->sector->crumblestate == CRUMBLE_NONE || floater->sector->crumblestate >= CRUMBLE_FALL/* || floatanyway*/) - EV_BounceSector(floater->sector, FRACUNIT, floater->sourceline); + if (waterheight == cheeseheight) // same height, no floating needed + return; - P_RecalcPrecipInSector(actionsector); - } + if (floater->sector->floorheight == actionsector->floorheight && waterheight < cheeseheight) // too low + return; + + if (floater->sector->ceilingheight == actionsector->ceilingheight && waterheight > cheeseheight) // too high + return; + + // we have something to float in! Or we're for some reason above the ground, let's fall anyway + if (floater->sector->crumblestate == CRUMBLE_NONE || floater->sector->crumblestate >= CRUMBLE_FALL/* || floatanyway*/) + EV_BounceSector(floater->sector, FRACUNIT, floater->sourceline); } static mobj_t *SearchMarioNode(msecnode_t *node) diff --git a/src/p_saveg.c b/src/p_saveg.c index c9d4bb5fb..443480813 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -1658,6 +1658,20 @@ static void SaveSpecialLevelThinker(const thinker_t *th, const UINT8 type) WRITEUINT32(save_p, SaveSector(ht->sector)); } +// +// SaveFloatThinker +// +// Saves a floatthink_t thinker +// +static void SaveFloatThinker(const thinker_t *th, const UINT8 type) +{ + const floatthink_t *ht = (const void *)th; + WRITEUINT8(save_p, type); + WRITEUINT32(save_p, SaveLine(ht->sourceline)); + WRITEUINT32(save_p, SaveSector(ht->sector)); + WRITEINT16(save_p, ht->tag); +} + // SaveEachTimeThinker // // Loads a eachtime_t from a save game @@ -2317,7 +2331,7 @@ static void P_NetArchiveThinkers(void) } else if (th->function.acp1 == (actionf_p1)T_FloatSector) { - SaveSpecialLevelThinker(th, tc_floatsector); + SaveFloatThinker(th, tc_floatsector); continue; } else if (th->function.acp1 == (actionf_p1)T_LaserFlash) @@ -2800,6 +2814,20 @@ static thinker_t* LoadSpecialLevelThinker(actionf_p1 thinker, UINT8 floorOrCeili return &ht->thinker; } +// LoadFloatThinker +// +// Loads a floatthink_t from a save game +// +static thinker_t* LoadFloatThinker(actionf_p1 thinker) +{ + floatthink_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); + ht->thinker.function.acp1 = thinker; + ht->sourceline = LoadLine(READUINT32(save_p)); + ht->sector = LoadSector(READUINT32(save_p)); + ht->tag = READINT16(save_p); + return &ht->thinker; +} + // LoadEachTimeThinker // // Loads a eachtime_t from a save game @@ -3542,7 +3570,7 @@ static void P_NetUnArchiveThinkers(void) break; case tc_floatsector: - th = LoadSpecialLevelThinker((actionf_p1)T_FloatSector, 0); + th = LoadFloatThinker((actionf_p1)T_FloatSector); break; case tc_laserflash: diff --git a/src/p_spec.c b/src/p_spec.c index 7d10a1152..54a6d88d6 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -114,7 +114,7 @@ static void P_ResetColormapFader(sector_t *sector); static void Add_ColormapFader(sector_t *sector, extracolormap_t *source_exc, extracolormap_t *dest_exc, boolean ticbased, INT32 duration); static void P_AddBlockThinker(sector_t *sec, line_t *sourceline); -static void P_AddFloatThinker(sector_t *sec, INT32 tag, line_t *sourceline); +static void P_AddFloatThinker(sector_t *sec, UINT16 tag, line_t *sourceline); //static void P_AddBridgeThinker(line_t *sourceline, sector_t *sec); static void P_AddFakeFloorsByLine(size_t line, ffloortype_e ffloorflags, thinkerlist_t *secthinkers); static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec); @@ -5927,9 +5927,9 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f * \sa P_SpawnSpecials, T_FloatSector * \author SSNTails */ -static void P_AddFloatThinker(sector_t *sec, INT32 tag, line_t *sourceline) +static void P_AddFloatThinker(sector_t *sec, UINT16 tag, line_t *sourceline) { - levelspecthink_t *floater; + floatthink_t *floater; // create and initialize new thinker floater = Z_Calloc(sizeof (*floater), PU_LEVSPEC, NULL); @@ -5938,7 +5938,7 @@ static void P_AddFloatThinker(sector_t *sec, INT32 tag, line_t *sourceline) floater->thinker.function.acp1 = (actionf_p1)T_FloatSector; floater->sector = sec; - floater->vars[0] = tag; + floater->tag = (INT16)tag; floater->sourceline = sourceline; } diff --git a/src/p_spec.h b/src/p_spec.h index 79f6090fd..78cf817ea 100644 --- a/src/p_spec.h +++ b/src/p_spec.h @@ -320,6 +320,14 @@ typedef struct sector_t *sector; // Sector the thinker is from } levelspecthink_t; +typedef struct +{ + thinker_t thinker; + line_t *sourceline; + sector_t *sector; + INT16 tag; +} floatthink_t; + typedef struct { thinker_t thinker; @@ -381,7 +389,7 @@ void T_ContinuousFalling(levelspecthink_t *faller); void T_BounceCheese(levelspecthink_t *bouncer); void T_StartCrumble(elevator_t *elevator); void T_MarioBlock(levelspecthink_t *block); -void T_FloatSector(levelspecthink_t *floater); +void T_FloatSector(floatthink_t *floater); void T_MarioBlockChecker(levelspecthink_t *block); void T_ThwompSector(levelspecthink_t *thwomp); void T_NoEnemiesSector(levelspecthink_t *nobaddies); From 70d262653eac26a01fe0f970f2f0a86af8b2d9a0 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sat, 18 Apr 2020 01:08:01 +0200 Subject: [PATCH 180/322] Refactor T_MovePlane a little bit --- src/p_ceilng.c | 16 ++- src/p_floor.c | 287 +++++++++++++++++++++++-------------------------- src/p_spec.h | 2 +- 3 files changed, 141 insertions(+), 164 deletions(-) diff --git a/src/p_ceilng.c b/src/p_ceilng.c index c65156b6f..31a4895ba 100644 --- a/src/p_ceilng.c +++ b/src/p_ceilng.c @@ -47,8 +47,7 @@ void T_MoveCeiling(ceiling_t *ceiling) case 0: // IN STASIS break; case 1: // UP - res = T_MovePlane(ceiling->sector, ceiling->speed, ceiling->topheight, false, - 1, ceiling->direction); + res = T_MovePlane(ceiling->sector, ceiling->speed, ceiling->topheight, false, true, ceiling->direction); if (ceiling->type == bounceCeiling) { @@ -159,8 +158,7 @@ void T_MoveCeiling(ceiling_t *ceiling) break; case -1: // DOWN - res = T_MovePlane(ceiling->sector, ceiling->speed, ceiling->bottomheight, - ceiling->crush, 1, ceiling->direction); + res = T_MovePlane(ceiling->sector, ceiling->speed, ceiling->bottomheight, ceiling->crush, true, ceiling->direction); if (ceiling->type == bounceCeiling) { @@ -314,11 +312,10 @@ void T_CrushCeiling(ceiling_t *ceiling) if (ceiling->type == crushBothOnce) { // Move the floor - T_MovePlane(ceiling->sector, ceiling->speed, ceiling->bottomheight-(ceiling->topheight-ceiling->bottomheight), false, 0, -ceiling->direction); + T_MovePlane(ceiling->sector, ceiling->speed, ceiling->bottomheight-(ceiling->topheight-ceiling->bottomheight), false, false, -ceiling->direction); } - res = T_MovePlane(ceiling->sector, ceiling->speed, ceiling->topheight, - false, 1, ceiling->direction); + res = T_MovePlane(ceiling->sector, ceiling->speed, ceiling->topheight, false, true, ceiling->direction); if (res == pastdest) { @@ -357,11 +354,10 @@ void T_CrushCeiling(ceiling_t *ceiling) if (ceiling->type == crushBothOnce) { // Move the floor - T_MovePlane(ceiling->sector, ceiling->speed, ceiling->bottomheight, ceiling->crush, 0, -ceiling->direction); + T_MovePlane(ceiling->sector, ceiling->speed, ceiling->bottomheight, ceiling->crush, false, -ceiling->direction); } - res = T_MovePlane(ceiling->sector, ceiling->speed, ceiling->bottomheight, - ceiling->crush, 1, ceiling->direction); + res = T_MovePlane(ceiling->sector, ceiling->speed, ceiling->bottomheight, ceiling->crush, true, ceiling->direction); if (res == pastdest) { diff --git a/src/p_floor.c b/src/p_floor.c index e787d1e13..83b22622f 100644 --- a/src/p_floor.c +++ b/src/p_floor.c @@ -30,146 +30,127 @@ // Move a plane (floor or ceiling) and check for crushing // result_e T_MovePlane(sector_t *sector, fixed_t speed, fixed_t dest, boolean crush, - INT32 floorOrCeiling, INT32 direction) + boolean ceiling, INT32 direction) { - boolean flag; fixed_t lastpos; fixed_t destheight; // used to keep floors/ceilings from moving through each other sector->moved = true; - switch (floorOrCeiling) + if (ceiling) { - case 0: - // moving a floor - switch (direction) - { - case -1: - // Moving a floor down - if (sector->floorheight - speed < dest) + lastpos = sector->ceilingheight; + // moving a ceiling + switch (direction) + { + case -1: + // moving a ceiling down + // keep ceiling from moving through floors + destheight = (dest > sector->floorheight) ? dest : sector->floorheight; + if (sector->ceilingheight - speed < destheight) + { + sector->ceilingheight = destheight; + if (P_CheckSector(sector, crush)) { - lastpos = sector->floorheight; - sector->floorheight = dest; - flag = P_CheckSector(sector, crush); - if (flag && sector->numattached) - { - sector->floorheight = lastpos; - P_CheckSector(sector, crush); - } - return pastdest; + sector->ceilingheight = lastpos; + P_CheckSector(sector, crush); } - else + return pastdest; + } + else + { + // crushing is possible + sector->ceilingheight -= speed; + if (P_CheckSector(sector, crush)) { - lastpos = sector->floorheight; - sector->floorheight -= speed; - flag = P_CheckSector(sector, crush); - if (flag && sector->numattached) - { - sector->floorheight = lastpos; - P_CheckSector(sector, crush); - return crushed; - } + sector->ceilingheight = lastpos; + P_CheckSector(sector, crush); + return crushed; } - break; + } + break; - case 1: - // Moving a floor up - // keep floor from moving through ceilings - destheight = (dest < sector->ceilingheight) ? dest : sector->ceilingheight; - if (sector->floorheight + speed > destheight) + case 1: + // moving a ceiling up + if (sector->ceilingheight + speed > dest) + { + sector->ceilingheight = dest; + if (P_CheckSector(sector, crush) && sector->numattached) { - lastpos = sector->floorheight; - sector->floorheight = destheight; - flag = P_CheckSector(sector, crush); - if (flag) - { - sector->floorheight = lastpos; - P_CheckSector(sector, crush); - } - return pastdest; + sector->ceilingheight = lastpos; + P_CheckSector(sector, crush); } - else + return pastdest; + } + else + { + sector->ceilingheight += speed; + if (P_CheckSector(sector, crush) && sector->numattached) { - // crushing is possible - lastpos = sector->floorheight; - sector->floorheight += speed; - flag = P_CheckSector(sector, crush); - if (flag) - { - sector->floorheight = lastpos; - P_CheckSector(sector, crush); - return crushed; - } + sector->ceilingheight = lastpos; + P_CheckSector(sector, crush); + return crushed; } - break; - } - break; + } + break; + } + } + else + { + lastpos = sector->floorheight; + // moving a floor + switch (direction) + { + case -1: + // Moving a floor down + if (sector->floorheight - speed < dest) + { + sector->floorheight = dest; + if (P_CheckSector(sector, crush) && sector->numattached) + { + sector->floorheight = lastpos; + P_CheckSector(sector, crush); + } + return pastdest; + } + else + { + sector->floorheight -= speed; + if (P_CheckSector(sector, crush) && sector->numattached) + { + sector->floorheight = lastpos; + P_CheckSector(sector, crush); + return crushed; + } + } + break; - case 1: - // moving a ceiling - switch (direction) - { - case -1: - // moving a ceiling down - // keep ceiling from moving through floors - destheight = (dest > sector->floorheight) ? dest : sector->floorheight; - if (sector->ceilingheight - speed < destheight) + case 1: + // Moving a floor up + // keep floor from moving through ceilings + destheight = (dest < sector->ceilingheight) ? dest : sector->ceilingheight; + if (sector->floorheight + speed > destheight) + { + sector->floorheight = destheight; + if (P_CheckSector(sector, crush)) { - lastpos = sector->ceilingheight; - sector->ceilingheight = destheight; - flag = P_CheckSector(sector, crush); - - if (flag) - { - sector->ceilingheight = lastpos; - P_CheckSector(sector, crush); - } - return pastdest; + sector->floorheight = lastpos; + P_CheckSector(sector, crush); } - else + return pastdest; + } + else + { + // crushing is possible + sector->floorheight += speed; + if (P_CheckSector(sector, crush)) { - // crushing is possible - lastpos = sector->ceilingheight; - sector->ceilingheight -= speed; - flag = P_CheckSector(sector, crush); - - if (flag) - { - sector->ceilingheight = lastpos; - P_CheckSector(sector, crush); - return crushed; - } + sector->floorheight = lastpos; + P_CheckSector(sector, crush); + return crushed; } - break; - - case 1: - // moving a ceiling up - if (sector->ceilingheight + speed > dest) - { - lastpos = sector->ceilingheight; - sector->ceilingheight = dest; - flag = P_CheckSector(sector, crush); - if (flag && sector->numattached) - { - sector->ceilingheight = lastpos; - P_CheckSector(sector, crush); - } - return pastdest; - } - else - { - lastpos = sector->ceilingheight; - sector->ceilingheight += speed; - flag = P_CheckSector(sector, crush); - if (flag && sector->numattached) - { - sector->ceilingheight = lastpos; - P_CheckSector(sector, crush); - return crushed; - } - } - break; - } - break; + } + break; + } } return ok; @@ -192,7 +173,7 @@ void T_MoveFloor(floormove_t *movefloor) res = T_MovePlane(movefloor->sector, movefloor->speed, movefloor->floordestheight, - movefloor->crush, 0, movefloor->direction); + movefloor->crush, false, movefloor->direction); if (movefloor->type == bounceFloor) { @@ -385,7 +366,7 @@ void T_MoveElevator(elevator_t *elevator) elevator->speed, elevator->ceilingdestheight, elevator->distance, - 1, // move floor + true, // move ceiling elevator->direction ); @@ -395,7 +376,7 @@ void T_MoveElevator(elevator_t *elevator) elevator->speed, elevator->floordestheight, elevator->distance, - 0, // move ceiling + false, // move floor elevator->direction ); @@ -447,7 +428,7 @@ void T_MoveElevator(elevator_t *elevator) elevator->speed, elevator->floordestheight, elevator->distance, - 0, // move ceiling + false, // move floor elevator->direction ); @@ -459,7 +440,7 @@ void T_MoveElevator(elevator_t *elevator) elevator->speed, elevator->ceilingdestheight, elevator->distance, - 1, // move floor + true, // move ceiling elevator->direction ); } @@ -739,8 +720,8 @@ void T_BounceCheese(levelspecthink_t *bouncer) if (remove) { - T_MovePlane(bouncer->sector, 0, bouncer->sector->ceilingheight, 0, 1, -1); // update things on ceiling - T_MovePlane(bouncer->sector, 0, bouncer->sector->floorheight, 0, 0, -1); // update things on floor + T_MovePlane(bouncer->sector, 0, bouncer->sector->ceilingheight, false, true, -1); // update things on ceiling + T_MovePlane(bouncer->sector, 0, bouncer->sector->floorheight, false, false, -1); // update things on floor P_RecalcPrecipInSector(actionsector); bouncer->sector->ceilingdata = NULL; bouncer->sector->floordata = NULL; @@ -752,9 +733,9 @@ void T_BounceCheese(levelspecthink_t *bouncer) } T_MovePlane(bouncer->sector, bouncer->speed/2, bouncer->sector->ceilingheight - - 70*FRACUNIT, 0, 1, -1); // move ceiling + 70*FRACUNIT, false, true, -1); // move ceiling T_MovePlane(bouncer->sector, bouncer->speed/2, bouncer->sector->floorheight - 70*FRACUNIT, - 0, 0, -1); // move floor + false, false, -1); // move floor bouncer->sector->floorspeed = -bouncer->speed/2; bouncer->sector->ceilspeed = 42; @@ -790,8 +771,8 @@ void T_BounceCheese(levelspecthink_t *bouncer) { bouncer->sector->floorheight = bouncer->floorwasheight; bouncer->sector->ceilingheight = bouncer->ceilingwasheight; - T_MovePlane(bouncer->sector, 0, bouncer->sector->ceilingheight, 0, 1, -1); // update things on ceiling - T_MovePlane(bouncer->sector, 0, bouncer->sector->floorheight, 0, 0, -1); // update things on floor + T_MovePlane(bouncer->sector, 0, bouncer->sector->ceilingheight, false, true, -1); // update things on ceiling + T_MovePlane(bouncer->sector, 0, bouncer->sector->floorheight, false, false, -1); // update things on floor bouncer->sector->ceilingdata = NULL; bouncer->sector->floordata = NULL; bouncer->sector->floorspeed = 0; @@ -940,8 +921,8 @@ void T_StartCrumble(elevator_t *elevator) elevator->sector, elevator->speed, dest, - 0, - 1, // move floor + false, + true, // move ceiling elevator->direction ); @@ -955,8 +936,8 @@ void T_StartCrumble(elevator_t *elevator) elevator->sector, elevator->speed, dest, - 0, - 0, // move ceiling + false, + false, // move floor elevator->direction ); @@ -1007,8 +988,8 @@ void T_MarioBlock(levelspecthink_t *block) block->sector, block->speed, block->sector->ceilingheight + 70*FRACUNIT * block->direction, - 0, - 1, // move floor + false, + true, // move ceiling block->direction ); @@ -1017,8 +998,8 @@ void T_MarioBlock(levelspecthink_t *block) block->sector, block->speed, block->sector->floorheight + 70*FRACUNIT * block->direction, - 0, - 0, // move ceiling + false, + false, // move floor block->direction ); @@ -1228,8 +1209,8 @@ void T_ThwompSector(levelspecthink_t *thwomp) thwomp->sector, // sector thwomp->speed, // speed thwomp->floorwasheight, // dest - 0, // crush - 0, // floor or ceiling (0 for floor) + false, // crush + false, // ceiling? thwomp->direction // direction ); @@ -1239,8 +1220,8 @@ void T_ThwompSector(levelspecthink_t *thwomp) thwomp->sector, // sector thwomp->speed, // speed thwomp->ceilingwasheight, // dest - 0, // crush - 1, // floor or ceiling (1 for ceiling) + false, // crush + true, // ceiling? thwomp->direction // direction ); @@ -1268,8 +1249,8 @@ void T_ThwompSector(levelspecthink_t *thwomp) thwomp->speed, // speed P_FloorzAtPos(thwompx, thwompy, thwomp->sector->floorheight, thwomp->sector->ceilingheight - thwomp->sector->floorheight), // dest - 0, // crush - 0, // floor or ceiling (0 for floor) + false, // crush + false, // ceiling? thwomp->direction // direction ); @@ -1283,8 +1264,8 @@ void T_ThwompSector(levelspecthink_t *thwomp) - (thwomp->sector->floorheight + thwomp->speed)) + (thwomp->sector->ceilingheight - (thwomp->sector->floorheight + thwomp->speed/2)), // dest - 0, // crush - 1, // floor or ceiling (1 for ceiling) + false, // crush + true, // ceiling? thwomp->direction // direction ); @@ -1786,8 +1767,8 @@ void T_RaiseSector(raise_t *raise) raise->sector, // sector speed, // speed ceilingdestination, // dest - 0, // crush - 1, // floor or ceiling (1 for ceiling) + false, // crush + true, // ceiling? direction // direction ); @@ -1797,8 +1778,8 @@ void T_RaiseSector(raise_t *raise) raise->sector, // sector speed, // speed floordestination, // dest - 0, // crush - 0, // floor or ceiling (0 for floor) + false, // crush + false, // ceiling? direction // direction ); @@ -1900,9 +1881,9 @@ void T_PlaneDisplace(planedisplace_t *pd) } if (pd->type == pd_floor || pd->type == pd_both) - T_MovePlane(target, INT32_MAX/2, target->floorheight+diff, 0, 0, direction); // move floor + T_MovePlane(target, INT32_MAX/2, target->floorheight+diff, false, false, direction); // move floor if (pd->type == pd_ceiling || pd->type == pd_both) - T_MovePlane(target, INT32_MAX/2, target->ceilingheight+diff, 0, 1, direction); // move ceiling + T_MovePlane(target, INT32_MAX/2, target->ceilingheight+diff, false, true, direction); // move ceiling pd->last_height = control->floorheight; } diff --git a/src/p_spec.h b/src/p_spec.h index 78cf817ea..279d59d7d 100644 --- a/src/p_spec.h +++ b/src/p_spec.h @@ -368,7 +368,7 @@ typedef enum } result_e; result_e T_MovePlane(sector_t *sector, fixed_t speed, fixed_t dest, boolean crush, - INT32 floorOrCeiling, INT32 direction); + boolean ceiling, INT32 direction); INT32 EV_DoFloor(line_t *line, floor_e floortype); INT32 EV_DoElevator(line_t *line, elevator_e elevtype, boolean customspeed); void EV_CrumbleChain(sector_t *sec, ffloor_t *rover); From 7e2f95c3f5caafc49b583046eac5d547e6e18e5b Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sat, 18 Apr 2020 01:42:13 +0200 Subject: [PATCH 181/322] Refactor T_ContinuousFalling --- src/p_floor.c | 83 +++++++++------------------------------------------ src/p_saveg.c | 38 +++++++++++++++++++++-- src/p_spec.h | 15 ++++++++-- 3 files changed, 63 insertions(+), 73 deletions(-) diff --git a/src/p_floor.c b/src/p_floor.c index 83b22622f..4c6c7fa46 100644 --- a/src/p_floor.c +++ b/src/p_floor.c @@ -561,43 +561,18 @@ void T_MoveElevator(elevator_t *elevator) // // Useful for things like intermittent falling lava. // -void T_ContinuousFalling(levelspecthink_t *faller) +void T_ContinuousFalling(continuousfall_t *faller) { -#define speed vars[0] -#define direction vars[1] -#define floorwasheight vars[2] -#define ceilingwasheight vars[3] -#define floordestheight vars[4] -#define ceilingdestheight vars[5] - - if (faller->direction == -1) - { - faller->sector->ceilingheight -= faller->speed; - faller->sector->floorheight -= faller->speed; - } - else - { - faller->sector->ceilingheight += faller->speed; - faller->sector->floorheight += faller->speed; - } + faller->sector->ceilingheight += faller->speed*faller->direction; + faller->sector->floorheight += faller->speed*faller->direction; P_CheckSector(faller->sector, false); - if (faller->direction == -1) // Down + if ((faller->direction == -1 && faller->sector->ceilingheight <= faller->destheight) + || (faller->direction == 1 && faller->sector->floorheight >= faller->destheight)) { - if (faller->sector->ceilingheight <= faller->ceilingdestheight) // if destination height acheived - { - faller->sector->ceilingheight = faller->ceilingwasheight; - faller->sector->floorheight = faller->floorwasheight; - } - } - else // Up - { - if (faller->sector->floorheight >= faller->floordestheight) // if destination height acheived - { - faller->sector->ceilingheight = faller->ceilingwasheight; - faller->sector->floorheight = faller->floorwasheight; - } + faller->sector->ceilingheight = faller->ceilingstartheight; + faller->sector->floorheight = faller->floorstartheight; } P_CheckSector(faller->sector, false); // you might think this is irrelevant. you would be wrong @@ -605,12 +580,6 @@ void T_ContinuousFalling(levelspecthink_t *faller) faller->sector->floorspeed = faller->speed*faller->direction; faller->sector->ceilspeed = 42; faller->sector->moved = true; -#undef speed -#undef direction -#undef floorwasheight -#undef ceilingwasheight -#undef floordestheight -#undef ceilingdestheight } // @@ -2398,18 +2367,12 @@ INT32 EV_BounceSector(sector_t *sec, fixed_t momz, line_t *sourceline) } // For T_ContinuousFalling special -INT32 EV_DoContinuousFall(sector_t *sec, sector_t *backsector, fixed_t spd, boolean backwards) +void EV_DoContinuousFall(sector_t *sec, sector_t *backsector, fixed_t spd, boolean backwards) { -#define speed vars[0] -#define direction vars[1] -#define floorwasheight vars[2] -#define ceilingwasheight vars[3] -#define floordestheight vars[4] -#define ceilingdestheight vars[5] - levelspecthink_t *faller; + continuousfall_t *faller; // workaround for when there is no back sector - if (backsector == NULL) + if (!backsector) backsector = sec; // create and initialize new thinker @@ -2421,29 +2384,11 @@ INT32 EV_DoContinuousFall(sector_t *sec, sector_t *backsector, fixed_t spd, bool faller->sector = sec; faller->speed = spd; - faller->floorwasheight = sec->floorheight; - faller->ceilingwasheight = sec->ceilingheight; + faller->floorstartheight = sec->floorheight; + faller->ceilingstartheight = sec->ceilingheight; - if (backwards) - { - faller->ceilingdestheight = backsector->ceilingheight; - faller->floordestheight = faller->ceilingdestheight; - faller->direction = 1; // Up! - } - else - { - faller->floordestheight = backsector->floorheight; - faller->ceilingdestheight = faller->floordestheight; - faller->direction = -1; - } - - return 1; -#undef speed -#undef direction -#undef floorwasheight -#undef ceilingwasheight -#undef floordestheight -#undef ceilingdestheight + faller->destheight = backwards ? backsector->ceilingheight : backsector->floorheight; + faller->direction = backwards ? 1 : -1; } // Some other 3dfloor special things Tails 03-11-2002 (Search p_mobj.c for description) diff --git a/src/p_saveg.c b/src/p_saveg.c index 443480813..025784d00 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -1658,6 +1658,23 @@ static void SaveSpecialLevelThinker(const thinker_t *th, const UINT8 type) WRITEUINT32(save_p, SaveSector(ht->sector)); } +// +// SaveContinuousFallThinker +// +// Saves a continuousfall_t thinker +// +static void SaveContinuousFallThinker(const thinker_t *th, const UINT8 type) +{ + const continuousfall_t *ht = (const void *)th; + WRITEUINT8(save_p, type); + WRITEUINT32(save_p, SaveSector(ht->sector)); + WRITEFIXED(save_p, ht->speed); + WRITEINT32(save_p, ht->direction); + WRITEFIXED(save_p, ht->floorstartheight); + WRITEFIXED(save_p, ht->ceilingstartheight); + WRITEFIXED(save_p, ht->destheight); +} + // // SaveFloatThinker // @@ -2266,7 +2283,7 @@ static void P_NetArchiveThinkers(void) } else if (th->function.acp1 == (actionf_p1)T_ContinuousFalling) { - SaveSpecialLevelThinker(th, tc_continuousfalling); + SaveContinuousFallThinker(th, tc_continuousfalling); continue; } else if (th->function.acp1 == (actionf_p1)T_ThwompSector) @@ -2814,6 +2831,23 @@ static thinker_t* LoadSpecialLevelThinker(actionf_p1 thinker, UINT8 floorOrCeili return &ht->thinker; } +// LoadContinuousFallThinker +// +// Loads a continuousfall_t from a save game +// +static thinker_t* LoadContinuousFallThinker(actionf_p1 thinker) +{ + continuousfall_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); + ht->thinker.function.acp1 = thinker; + ht->sector = LoadSector(READUINT32(save_p)); + ht->speed = READFIXED(save_p); + ht->direction = READINT32(save_p); + ht->floorstartheight = READFIXED(save_p); + ht->ceilingstartheight = READFIXED(save_p); + ht->destheight = READFIXED(save_p); + return &ht->thinker; +} + // LoadFloatThinker // // Loads a floatthink_t from a save game @@ -3528,7 +3562,7 @@ static void P_NetUnArchiveThinkers(void) break; case tc_continuousfalling: - th = LoadSpecialLevelThinker((actionf_p1)T_ContinuousFalling, 3); + th = LoadContinuousFallThinker((actionf_p1)T_ContinuousFalling); break; case tc_thwomp: diff --git a/src/p_spec.h b/src/p_spec.h index 279d59d7d..db755b5c9 100644 --- a/src/p_spec.h +++ b/src/p_spec.h @@ -320,6 +320,17 @@ typedef struct sector_t *sector; // Sector the thinker is from } levelspecthink_t; +typedef struct +{ + thinker_t thinker; + sector_t *sector; + fixed_t speed; + INT32 direction; + fixed_t floorstartheight; + fixed_t ceilingstartheight; + fixed_t destheight; +} continuousfall_t; + typedef struct { thinker_t thinker; @@ -378,14 +389,14 @@ INT32 EV_BounceSector(sector_t *sector, fixed_t momz, line_t *sourceline); INT32 EV_StartCrumble(sector_t *sector, ffloor_t *rover, boolean floating, player_t *player, fixed_t origalpha, boolean crumblereturn); -INT32 EV_DoContinuousFall(sector_t *sec, sector_t *pbacksector, fixed_t spd, boolean backwards); +void EV_DoContinuousFall(sector_t *sec, sector_t *backsector, fixed_t spd, boolean backwards); INT32 EV_MarioBlock(ffloor_t *rover, sector_t *sector, mobj_t *puncher); void T_MoveFloor(floormove_t *movefloor); void T_MoveElevator(elevator_t *elevator); -void T_ContinuousFalling(levelspecthink_t *faller); +void T_ContinuousFalling(continuousfall_t *faller); void T_BounceCheese(levelspecthink_t *bouncer); void T_StartCrumble(elevator_t *elevator); void T_MarioBlock(levelspecthink_t *block); From 003860597908c93ac7f905dc21d6db45862f4876 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sat, 18 Apr 2020 02:05:23 +0200 Subject: [PATCH 182/322] Make T_MarioBlock use its own thinker data structure --- src/p_floor.c | 55 +++++++++++++++++---------------------------------- src/p_saveg.c | 38 +++++++++++++++++++++++++++++++++-- src/p_spec.h | 15 ++++++++++++-- 3 files changed, 67 insertions(+), 41 deletions(-) diff --git a/src/p_floor.c b/src/p_floor.c index 4c6c7fa46..bef57014c 100644 --- a/src/p_floor.c +++ b/src/p_floor.c @@ -941,17 +941,10 @@ void T_StartCrumble(elevator_t *elevator) ////////////////////////////////////////////////// // Mario hits a block! // -void T_MarioBlock(levelspecthink_t *block) +void T_MarioBlock(mariothink_t *block) { INT32 i; -#define speed vars[1] -#define direction vars[2] -#define floorwasheight vars[3] -#define ceilingwasheight vars[4] -#define distance vars[5] -#define low vars[6] - T_MovePlane ( block->sector, @@ -972,12 +965,12 @@ void T_MarioBlock(levelspecthink_t *block) block->direction ); - if (block->sector->ceilingheight >= block->ceilingwasheight + 32*FRACUNIT) // Go back down now.. - block->direction = -block->direction; - else if (block->sector->ceilingheight <= block->ceilingwasheight) + if (block->sector->ceilingheight >= block->ceilingstartheight + 32*FRACUNIT) // Go back down now.. + block->direction *= -1; + else if (block->sector->ceilingheight <= block->ceilingstartheight) { - block->sector->ceilingheight = block->ceilingwasheight; - block->sector->floorheight = block->floorwasheight; + block->sector->ceilingheight = block->ceilingstartheight; + block->sector->floorheight = block->floorstartheight; P_RemoveThinker(&block->thinker); block->sector->floordata = NULL; block->sector->ceilingdata = NULL; @@ -986,15 +979,8 @@ void T_MarioBlock(levelspecthink_t *block) block->direction = 0; } - for (i = -1; (i = P_FindSectorFromTag((INT16)block->vars[0], i)) >= 0 ;) + for (i = -1; (i = P_FindSectorFromTag(block->tag, i)) >= 0 ;) P_RecalcPrecipInSector(§ors[i]); - -#undef speed -#undef direction -#undef floorwasheight -#undef ceilingwasheight -#undef distance -#undef low } void T_FloatSector(floatthink_t *floater) @@ -2460,11 +2446,11 @@ INT32 EV_StartCrumble(sector_t *sec, ffloor_t *rover, boolean floating, return 1; } -INT32 EV_MarioBlock(ffloor_t *rover, sector_t *sector, mobj_t *puncher) +void EV_MarioBlock(ffloor_t *rover, sector_t *sector, mobj_t *puncher) { sector_t *roversec = rover->master->frontsector; fixed_t topheight = *rover->topheight; - levelspecthink_t *block; + mariothink_t *block; mobj_t *thing; fixed_t oldx = 0, oldy = 0, oldz = 0; @@ -2472,7 +2458,7 @@ INT32 EV_MarioBlock(ffloor_t *rover, sector_t *sector, mobj_t *puncher) I_Assert(puncher->player != NULL); if (roversec->floordata || roversec->ceilingdata) - return 0; + return; if (!(rover->flags & FF_SOLID)) rover->flags |= (FF_SOLID|FF_RENDERALL|FF_CUTLEVEL); @@ -2480,8 +2466,9 @@ INT32 EV_MarioBlock(ffloor_t *rover, sector_t *sector, mobj_t *puncher) // Find an item to pop out! thing = SearchMarioNode(roversec->touching_thinglist); - // Found something! - if (thing) + if (!thing) + S_StartSound(puncher, sfx_mario1); // "Thunk!" sound - puncher is "close enough". + else // Found something! { const boolean itsamonitor = (thing->flags & MF_MONITOR) == MF_MONITOR; // create and initialize new elevator thinker @@ -2494,13 +2481,11 @@ INT32 EV_MarioBlock(ffloor_t *rover, sector_t *sector, mobj_t *puncher) // Set up the fields block->sector = roversec; - block->vars[0] = sector->tag; // actionsector - block->vars[1] = 4*FRACUNIT; // speed - block->vars[2] = 1; // Up // direction - block->vars[3] = block->sector->floorheight; // floorwasheight - block->vars[4] = block->sector->ceilingheight; // ceilingwasheight - block->vars[5] = FRACUNIT; // distance - block->vars[6] = 1; // low + block->speed = 4*FRACUNIT; + block->direction = 1; + block->floorstartheight = block->sector->floorheight; + block->ceilingstartheight = block->sector->ceilingheight; + block->tag = (INT16)sector->tag; if (itsamonitor) { @@ -2541,8 +2526,4 @@ INT32 EV_MarioBlock(ffloor_t *rover, sector_t *sector, mobj_t *puncher) P_SetThingPosition(thing); } } - else - S_StartSound(puncher, sfx_mario1); // "Thunk!" sound - puncher is "close enough". - - return 1; } diff --git a/src/p_saveg.c b/src/p_saveg.c index 025784d00..e9d2e0836 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -1675,6 +1675,23 @@ static void SaveContinuousFallThinker(const thinker_t *th, const UINT8 type) WRITEFIXED(save_p, ht->destheight); } +// +// SaveMarioBlockThinker +// +// Saves a mariothink_t thinker +// +static void SaveMarioBlockThinker(const thinker_t *th, const UINT8 type) +{ + const mariothink_t *ht = (const void *)th; + WRITEUINT8(save_p, type); + WRITEUINT32(save_p, SaveSector(ht->sector)); + WRITEFIXED(save_p, ht->speed); + WRITEINT32(save_p, ht->direction); + WRITEFIXED(save_p, ht->floorstartheight); + WRITEFIXED(save_p, ht->ceilingstartheight); + WRITEINT16(save_p, ht->tag); +} + // // SaveFloatThinker // @@ -2338,7 +2355,7 @@ static void P_NetArchiveThinkers(void) } else if (th->function.acp1 == (actionf_p1)T_MarioBlock) { - SaveSpecialLevelThinker(th, tc_marioblock); + SaveMarioBlockThinker(th, tc_marioblock); continue; } else if (th->function.acp1 == (actionf_p1)T_MarioBlockChecker) @@ -2848,6 +2865,23 @@ static thinker_t* LoadContinuousFallThinker(actionf_p1 thinker) return &ht->thinker; } +// LoadMarioBlockThinker +// +// Loads a mariothink_t from a save game +// +static thinker_t* LoadMarioBlockThinker(actionf_p1 thinker) +{ + mariothink_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); + ht->thinker.function.acp1 = thinker; + ht->sector = LoadSector(READUINT32(save_p)); + ht->speed = READFIXED(save_p); + ht->direction = READINT32(save_p); + ht->floorstartheight = READFIXED(save_p); + ht->ceilingstartheight = READFIXED(save_p); + ht->tag = READINT16(save_p); + return &ht->thinker; +} + // LoadFloatThinker // // Loads a floatthink_t from a save game @@ -3596,7 +3630,7 @@ static void P_NetUnArchiveThinkers(void) break; case tc_marioblock: - th = LoadSpecialLevelThinker((actionf_p1)T_MarioBlock, 3); + th = LoadMarioBlockThinker((actionf_p1)T_MarioBlock); break; case tc_marioblockchecker: diff --git a/src/p_spec.h b/src/p_spec.h index db755b5c9..946b01bcf 100644 --- a/src/p_spec.h +++ b/src/p_spec.h @@ -331,6 +331,17 @@ typedef struct fixed_t destheight; } continuousfall_t; +typedef struct +{ + thinker_t thinker; + sector_t *sector; + fixed_t speed; + INT32 direction; + fixed_t floorstartheight; + fixed_t ceilingstartheight; + INT16 tag; +} mariothink_t; + typedef struct { thinker_t thinker; @@ -391,7 +402,7 @@ INT32 EV_StartCrumble(sector_t *sector, ffloor_t *rover, void EV_DoContinuousFall(sector_t *sec, sector_t *backsector, fixed_t spd, boolean backwards); -INT32 EV_MarioBlock(ffloor_t *rover, sector_t *sector, mobj_t *puncher); +void EV_MarioBlock(ffloor_t *rover, sector_t *sector, mobj_t *puncher); void T_MoveFloor(floormove_t *movefloor); @@ -399,7 +410,7 @@ void T_MoveElevator(elevator_t *elevator); void T_ContinuousFalling(continuousfall_t *faller); void T_BounceCheese(levelspecthink_t *bouncer); void T_StartCrumble(elevator_t *elevator); -void T_MarioBlock(levelspecthink_t *block); +void T_MarioBlock(mariothink_t *block); void T_FloatSector(floatthink_t *floater); void T_MarioBlockChecker(levelspecthink_t *block); void T_ThwompSector(levelspecthink_t *thwomp); From 29d33f0a931fd3e0908ecdc5291c0538a4c6af8b Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sat, 18 Apr 2020 09:21:04 +0200 Subject: [PATCH 183/322] Refactor T_NoEnemiesSector --- src/p_floor.c | 61 +++++++++++++++++++++------------------------------ src/p_saveg.c | 28 +++++++++++++++++++++-- src/p_spec.c | 9 +++----- src/p_spec.h | 8 ++++++- 4 files changed, 61 insertions(+), 45 deletions(-) diff --git a/src/p_floor.c b/src/p_floor.c index bef57014c..e46b0b4fb 100644 --- a/src/p_floor.c +++ b/src/p_floor.c @@ -1281,21 +1281,37 @@ void T_ThwompSector(levelspecthink_t *thwomp) #undef ceilingwasheight } +static boolean T_SectorHasEnemies(sector_t *sec) +{ + msecnode_t *node = sec->touching_thinglist; // things touching this sector + mobj_t *mo; + while (node) + { + mo = node->m_thing; + + if ((mo->flags & (MF_ENEMY|MF_BOSS)) + && mo->health > 0 + && mo->z < sec->ceilingheight + && mo->z + mo->height > sec->floorheight) + return true; + + node = node->m_thinglist_next; + } + + return false; +} + // // T_NoEnemiesThinker // // Runs a linedef exec when no more MF_ENEMY/MF_BOSS objects with health are in the area // \sa P_AddNoEnemiesThinker // -void T_NoEnemiesSector(levelspecthink_t *nobaddies) +void T_NoEnemiesSector(noenemies_t *nobaddies) { size_t i; - fixed_t upperbound, lowerbound; sector_t *sec = NULL; - sector_t *targetsec = NULL; INT32 secnum = -1; - msecnode_t *node; - mobj_t *thing; boolean FOFsector = false; while ((secnum = P_FindSectorFromLineTag(nobaddies->sourceline, secnum)) >= 0) @@ -1316,40 +1332,13 @@ void T_NoEnemiesSector(levelspecthink_t *nobaddies) while ((targetsecnum = P_FindSectorFromLineTag(sec->lines[i], targetsecnum)) >= 0) { - targetsec = §ors[targetsecnum]; - - upperbound = targetsec->ceilingheight; - lowerbound = targetsec->floorheight; - node = targetsec->touching_thinglist; // things touching this sector - while (node) - { - thing = node->m_thing; - - if ((thing->flags & (MF_ENEMY|MF_BOSS)) && thing->health > 0 - && thing->z < upperbound && thing->z+thing->height > lowerbound) - return; - - node = node->m_thinglist_next; - } - } - } - - if (!FOFsector) - { - upperbound = sec->ceilingheight; - lowerbound = sec->floorheight; - node = sec->touching_thinglist; // things touching this sector - while (node) - { - thing = node->m_thing; - - if ((thing->flags & (MF_ENEMY|MF_BOSS)) && thing->health > 0 - && thing->z < upperbound && thing->z+thing->height > lowerbound) + if (T_SectorHasEnemies(§ors[targetsecnum])) return; - - node = node->m_thinglist_next; } } + + if (!FOFsector && T_SectorHasEnemies(sec)) + return; } CONS_Debug(DBG_GAMELOGIC, "Running no-more-enemies exec with tag of %d\n", nobaddies->sourceline->tag); diff --git a/src/p_saveg.c b/src/p_saveg.c index e9d2e0836..afcd9867e 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -1658,6 +1658,18 @@ static void SaveSpecialLevelThinker(const thinker_t *th, const UINT8 type) WRITEUINT32(save_p, SaveSector(ht->sector)); } +// +// SaveNoEnemiesThinker +// +// Saves a noenemies_t thinker +// +static void SaveNoEnemiesThinker(const thinker_t *th, const UINT8 type) +{ + const noenemies_t *ht = (const void *)th; + WRITEUINT8(save_p, type); + WRITEUINT32(save_p, SaveLine(ht->sourceline)); +} + // // SaveContinuousFallThinker // @@ -2310,7 +2322,7 @@ static void P_NetArchiveThinkers(void) } else if (th->function.acp1 == (actionf_p1)T_NoEnemiesSector) { - SaveSpecialLevelThinker(th, tc_noenemies); + SaveNoEnemiesThinker(th, tc_noenemies); continue; } else if (th->function.acp1 == (actionf_p1)T_EachTimeThinker) @@ -2848,6 +2860,18 @@ static thinker_t* LoadSpecialLevelThinker(actionf_p1 thinker, UINT8 floorOrCeili return &ht->thinker; } +// LoadNoEnemiesThinker +// +// Loads a noenemies_t from a save game +// +static thinker_t* LoadNoEnemiesThinker(actionf_p1 thinker) +{ + noenemies_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); + ht->thinker.function.acp1 = thinker; + ht->sourceline = LoadLine(READUINT32(save_p)); + return &ht->thinker; +} + // LoadContinuousFallThinker // // Loads a continuousfall_t from a save game @@ -3604,7 +3628,7 @@ static void P_NetUnArchiveThinkers(void) break; case tc_noenemies: - th = LoadSpecialLevelThinker((actionf_p1)T_NoEnemiesSector, 0); + th = LoadNoEnemiesThinker((actionf_p1)T_NoEnemiesSector); break; case tc_eachtime: diff --git a/src/p_spec.c b/src/p_spec.c index 54a6d88d6..6bcac18f9 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -6107,14 +6107,13 @@ static inline void P_AddThwompThinker(sector_t *sec, sector_t *actionsector, lin /** Adds a thinker which checks if any MF_ENEMY objects with health are in the defined area. * If not, a linedef executor is run once. * - * \param sec Control sector. * \param sourceline Control linedef. * \sa P_SpawnSpecials, T_NoEnemiesSector * \author SSNTails */ -static inline void P_AddNoEnemiesThinker(sector_t *sec, line_t *sourceline) +static inline void P_AddNoEnemiesThinker(line_t *sourceline) { - levelspecthink_t *nobaddies; + noenemies_t *nobaddies; // create and initialize new thinker nobaddies = Z_Calloc(sizeof (*nobaddies), PU_LEVSPEC, NULL); @@ -6122,7 +6121,6 @@ static inline void P_AddNoEnemiesThinker(sector_t *sec, line_t *sourceline) nobaddies->thinker.function.acp1 = (actionf_p1)T_NoEnemiesSector; - nobaddies->sector = sec; nobaddies->sourceline = sourceline; } @@ -7124,8 +7122,7 @@ void P_SpawnSpecials(boolean fromnetsave) // No More Enemies Linedef Exec case 313: - sec = sides[*lines[i].sidenum].sector - sectors; - P_AddNoEnemiesThinker(§ors[sec], &lines[i]); + P_AddNoEnemiesThinker(&lines[i]); break; // Pushable linedef executors (count # of pushables) diff --git a/src/p_spec.h b/src/p_spec.h index 946b01bcf..ef98be5c4 100644 --- a/src/p_spec.h +++ b/src/p_spec.h @@ -320,6 +320,12 @@ typedef struct sector_t *sector; // Sector the thinker is from } levelspecthink_t; +typedef struct +{ + thinker_t thinker; + line_t *sourceline; // Source line of the thinker +} noenemies_t; + typedef struct { thinker_t thinker; @@ -414,7 +420,7 @@ void T_MarioBlock(mariothink_t *block); void T_FloatSector(floatthink_t *floater); void T_MarioBlockChecker(levelspecthink_t *block); void T_ThwompSector(levelspecthink_t *thwomp); -void T_NoEnemiesSector(levelspecthink_t *nobaddies); +void T_NoEnemiesSector(noenemies_t *nobaddies); void T_EachTimeThinker(eachtime_t *eachtime); void T_CameraScanner(elevator_t *elevator); void T_RaiseSector(raise_t *raise); From 08f1e03e791c35dc70345130c61f6b532570abe3 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sat, 18 Apr 2020 10:26:03 +0200 Subject: [PATCH 184/322] Refactor T_ThwompSector --- src/p_floor.c | 273 ++++++++++++++++++++++---------------------------- src/p_saveg.c | 46 ++++++++- src/p_spec.c | 35 +++---- src/p_spec.h | 17 +++- 4 files changed, 196 insertions(+), 175 deletions(-) diff --git a/src/p_floor.c b/src/p_floor.c index e46b0b4fb..774606563 100644 --- a/src/p_floor.c +++ b/src/p_floor.c @@ -1104,164 +1104,74 @@ void T_MarioBlockChecker(levelspecthink_t *block) } } +static boolean P_IsPlayerValid(size_t playernum) +{ + if (!playeringame[playernum]) + return false; + + if (!players[playernum].mo) + return false; + + if (players[playernum].mo->health <= 0) + return false; + + if (players[playernum].spectator) + return false; + + return true; +} + // This is the Thwomp's 'brain'. It looks around for players nearby, and if // it finds any, **SMASH**!!! Muahahhaa.... -void T_ThwompSector(levelspecthink_t *thwomp) +void T_ThwompSector(thwomp_t *thwomp) { -#define speed vars[1] -#define direction vars[2] -#define distance vars[3] -#define floorwasheight vars[4] -#define ceilingwasheight vars[5] fixed_t thwompx, thwompy; sector_t *actionsector; ffloor_t *rover = NULL; INT32 secnum; + fixed_t speed; // If you just crashed down, wait a second before coming back up. - if (--thwomp->distance > 0) - { - sides[thwomp->sourceline->sidenum[0]].midtexture = sides[thwomp->sourceline->sidenum[0]].bottomtexture; + if (--thwomp->delay > 0) return; - } // Just find the first sector with the tag. // Doesn't work with multiple sectors that have different floor/ceiling heights. - secnum = P_FindSectorFromTag((INT16)thwomp->vars[0], -1); + secnum = P_FindSectorFromTag(thwomp->tag, -1); - if (secnum > 0) - { - actionsector = §ors[secnum]; - - // Look for thwomp FFloor - for (rover = actionsector->ffloors; rover; rover = rover->next) - { - if (rover->master == thwomp->sourceline) - break; - } - } - else + if (secnum <= 0) return; // Bad bad bad! + actionsector = §ors[secnum]; + + // Look for thwomp FOF + for (rover = actionsector->ffloors; rover; rover = rover->next) + { + if (rover->master == thwomp->sourceline) + break; + } + + if (!rover) + return; // Didn't find any FOFs, so bail out + thwompx = actionsector->soundorg.x; thwompy = actionsector->soundorg.y; - if (thwomp->direction > 0) // Moving back up.. + if (thwomp->direction == 0) // Not going anywhere, so look for players. { - result_e res = 0; - - // Set the texture from the lower one (normal) - sides[thwomp->sourceline->sidenum[0]].midtexture = sides[thwomp->sourceline->sidenum[0]].bottomtexture; - /// \note this should only have to be done once, but is already done repeatedly, above - - if (thwomp->sourceline->flags & ML_EFFECT5) - thwomp->speed = thwomp->sourceline->dx/8; - else - thwomp->speed = 2*FRACUNIT; - - res = T_MovePlane - ( - thwomp->sector, // sector - thwomp->speed, // speed - thwomp->floorwasheight, // dest - false, // crush - false, // ceiling? - thwomp->direction // direction - ); - - if (res == ok || res == pastdest) - T_MovePlane - ( - thwomp->sector, // sector - thwomp->speed, // speed - thwomp->ceilingwasheight, // dest - false, // crush - true, // ceiling? - thwomp->direction // direction - ); - - if (res == pastdest) - thwomp->direction = 0; // stop moving - - thwomp->sector->ceilspeed = 42; - thwomp->sector->floorspeed = thwomp->speed*thwomp->direction; - } - else if (thwomp->direction < 0) // Crashing down! - { - result_e res = 0; - - // Set the texture from the upper one (angry) - sides[thwomp->sourceline->sidenum[0]].midtexture = sides[thwomp->sourceline->sidenum[0]].toptexture; - - if (thwomp->sourceline->flags & ML_EFFECT5) - thwomp->speed = thwomp->sourceline->dy/8; - else - thwomp->speed = 10*FRACUNIT; - - res = T_MovePlane - ( - thwomp->sector, // sector - thwomp->speed, // speed - P_FloorzAtPos(thwompx, thwompy, thwomp->sector->floorheight, - thwomp->sector->ceilingheight - thwomp->sector->floorheight), // dest - false, // crush - false, // ceiling? - thwomp->direction // direction - ); - - if (res == ok || res == pastdest) - T_MovePlane - ( - thwomp->sector, // sector - thwomp->speed, // speed - P_FloorzAtPos(thwompx, thwompy, thwomp->sector->floorheight, - thwomp->sector->ceilingheight - - (thwomp->sector->floorheight + thwomp->speed)) - + (thwomp->sector->ceilingheight - - (thwomp->sector->floorheight + thwomp->speed/2)), // dest - false, // crush - true, // ceiling? - thwomp->direction // direction - ); - - if (res == pastdest) - { - mobj_t *mp = (void *)&actionsector->soundorg; - - if (!rover || (rover->flags & FF_EXISTS)) - { - if (thwomp->sourceline->flags & ML_EFFECT4) - S_StartSound(mp, sides[thwomp->sourceline->sidenum[0]].textureoffset>>FRACBITS); - else - S_StartSound(mp, sfx_thwomp); - } - - thwomp->direction = 1; // start heading back up - thwomp->distance = TICRATE; // but only after a small delay - } - - thwomp->sector->ceilspeed = 42; - thwomp->sector->floorspeed = thwomp->speed*thwomp->direction; - } - else // Not going anywhere, so look for players. - { - if (!rover || (rover->flags & FF_EXISTS)) + if (rover->flags & FF_EXISTS) { UINT8 i; // scan the players to find victims! for (i = 0; i < MAXPLAYERS; i++) { - if (!playeringame[i]) - continue; - if (players[i].spectator) - continue; - if (!players[i].mo) - continue; - if (!players[i].mo->health) + if (!P_IsPlayerValid(i)) continue; + if (players[i].mo->z > thwomp->sector->ceilingheight) continue; - if (P_AproxDistance(thwompx - players[i].mo->x, thwompy - players[i].mo->y) > 96 * FRACUNIT) + + if (P_AproxDistance(thwompx - players[i].mo->x, thwompy - players[i].mo->y) > 96*FRACUNIT) continue; thwomp->direction = -1; @@ -1272,13 +1182,89 @@ void T_ThwompSector(levelspecthink_t *thwomp) thwomp->sector->ceilspeed = 0; thwomp->sector->floorspeed = 0; } + else + { + result_e res = 0; + + if (thwomp->direction > 0) //Moving back up.. + { + // Set the texture from the lower one (normal) + sides[thwomp->sourceline->sidenum[0]].midtexture = sides[thwomp->sourceline->sidenum[0]].bottomtexture; + + speed = thwomp->retractspeed; + + res = T_MovePlane + ( + thwomp->sector, // sector + speed, // speed + thwomp->floorstartheight, // dest + false, // crush + false, // ceiling? + thwomp->direction // direction + ); + + if (res == ok || res == pastdest) + T_MovePlane + ( + thwomp->sector, // sector + speed, // speed + thwomp->ceilingstartheight, // dest + false, // crush + true, // ceiling? + thwomp->direction // direction + ); + + if (res == pastdest) + thwomp->direction = 0; // stop moving + } + else // Crashing down! + { + // Set the texture from the upper one (angry) + sides[thwomp->sourceline->sidenum[0]].midtexture = sides[thwomp->sourceline->sidenum[0]].toptexture; + + speed = thwomp->crushspeed; + + res = T_MovePlane + ( + thwomp->sector, // sector + speed, // speed + P_FloorzAtPos(thwompx, thwompy, thwomp->sector->floorheight, + thwomp->sector->ceilingheight - thwomp->sector->floorheight), // dest + false, // crush + false, // ceiling? + thwomp->direction // direction + ); + + if (res == ok || res == pastdest) + T_MovePlane + ( + thwomp->sector, // sector + speed, // speed + P_FloorzAtPos(thwompx, thwompy, thwomp->sector->floorheight, + thwomp->sector->ceilingheight + - (thwomp->sector->floorheight + speed)) + + (thwomp->sector->ceilingheight + - (thwomp->sector->floorheight + speed/2)), // dest + false, // crush + true, // ceiling? + thwomp->direction // direction + ); + + if (res == pastdest) + { + if (rover->flags & FF_EXISTS) + S_StartSound((void *)&actionsector->soundorg, thwomp->sound); + + thwomp->direction = 1; // start heading back up + thwomp->delay = TICRATE; // but only after a small delay + } + } + + thwomp->sector->ceilspeed = 42; + thwomp->sector->floorspeed = speed*thwomp->direction; + } P_RecalcPrecipInSector(actionsector); -#undef speed -#undef direction -#undef distance -#undef floorwasheight -#undef ceilingwasheight } static boolean T_SectorHasEnemies(sector_t *sec) @@ -1375,23 +1361,6 @@ static boolean P_IsObjectOnRealGround(mobj_t *mo, sector_t *sec) return false; } -static boolean P_IsPlayerValid(size_t playernum) -{ - if (!playeringame[playernum]) - return false; - - if (!players[playernum].mo) - return false; - - if (players[playernum].mo->health <= 0) - return false; - - if (players[playernum].spectator) - return false; - - return true; -} - static boolean P_IsMobjTouchingSector(mobj_t *mo, sector_t *sec) { msecnode_t *node; diff --git a/src/p_saveg.c b/src/p_saveg.c index afcd9867e..888eb96ca 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -1704,6 +1704,27 @@ static void SaveMarioBlockThinker(const thinker_t *th, const UINT8 type) WRITEINT16(save_p, ht->tag); } +// +// SaveThwompThinker +// +// Saves a thwomp_t thinker +// +static void SaveThwompThinker(const thinker_t *th, const UINT8 type) +{ + const thwomp_t *ht = (const void *)th; + WRITEUINT8(save_p, type); + WRITEUINT32(save_p, SaveLine(ht->sourceline)); + WRITEUINT32(save_p, SaveSector(ht->sector)); + WRITEFIXED(save_p, ht->crushspeed); + WRITEFIXED(save_p, ht->retractspeed); + WRITEINT32(save_p, ht->direction); + WRITEFIXED(save_p, ht->floorstartheight); + WRITEFIXED(save_p, ht->ceilingstartheight); + WRITEINT32(save_p, ht->delay); + WRITEINT16(save_p, ht->tag); + WRITEUINT16(save_p, ht->sound); +} + // // SaveFloatThinker // @@ -2317,7 +2338,7 @@ static void P_NetArchiveThinkers(void) } else if (th->function.acp1 == (actionf_p1)T_ThwompSector) { - SaveSpecialLevelThinker(th, tc_thwomp); + SaveThwompThinker(th, tc_thwomp); continue; } else if (th->function.acp1 == (actionf_p1)T_NoEnemiesSector) @@ -2906,6 +2927,27 @@ static thinker_t* LoadMarioBlockThinker(actionf_p1 thinker) return &ht->thinker; } +// LoadThwompThinker +// +// Loads a thwomp_t from a save game +// +static thinker_t* LoadThwompThinker(actionf_p1 thinker) +{ + thwomp_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); + ht->thinker.function.acp1 = thinker; + ht->sourceline = LoadLine(READUINT32(save_p)); + ht->sector = LoadSector(READUINT32(save_p)); + ht->crushspeed = READFIXED(save_p); + ht->retractspeed = READFIXED(save_p); + ht->direction = READINT32(save_p); + ht->floorstartheight = READFIXED(save_p); + ht->ceilingstartheight = READFIXED(save_p); + ht->delay = READINT32(save_p); + ht->tag = READINT16(save_p); + ht->sound = READUINT16(save_p); + return &ht->thinker; +} + // LoadFloatThinker // // Loads a floatthink_t from a save game @@ -3624,7 +3666,7 @@ static void P_NetUnArchiveThinkers(void) break; case tc_thwomp: - th = LoadSpecialLevelThinker((actionf_p1)T_ThwompSector, 3); + th = LoadThwompThinker((actionf_p1)T_ThwompSector); break; case tc_noenemies: diff --git a/src/p_spec.c b/src/p_spec.c index 6bcac18f9..921bcef26 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -6068,12 +6068,7 @@ static void P_AddAirbob(sector_t *sec, line_t *sourceline, fixed_t dist, boolean */ static inline void P_AddThwompThinker(sector_t *sec, sector_t *actionsector, line_t *sourceline) { -#define speed vars[1] -#define direction vars[2] -#define distance vars[3] -#define floorwasheight vars[4] -#define ceilingwasheight vars[5] - levelspecthink_t *thwomp; + thwomp_t *thwomp; // You *probably* already have a thwomp in this sector. If you've combined it with something // else that uses the floordata/ceilingdata, you must be weird. @@ -6087,21 +6082,21 @@ static inline void P_AddThwompThinker(sector_t *sec, sector_t *actionsector, lin thwomp->thinker.function.acp1 = (actionf_p1)T_ThwompSector; // set up the fields according to the type of elevator action - thwomp->sector = sec; - thwomp->vars[0] = actionsector->tag; - thwomp->floorwasheight = thwomp->sector->floorheight; - thwomp->ceilingwasheight = thwomp->sector->ceilingheight; - thwomp->direction = 0; - thwomp->distance = 1; thwomp->sourceline = sourceline; - thwomp->sector->floordata = thwomp; - thwomp->sector->ceilingdata = thwomp; - return; -#undef speed -#undef direction -#undef distance -#undef floorwasheight -#undef ceilingwasheight + thwomp->sector = sec; + thwomp->crushspeed = (sourceline->flags & ML_EFFECT5) ? sourceline->dy >> 3 : 10*FRACUNIT; + thwomp->retractspeed = (sourceline->flags & ML_EFFECT5) ? sourceline->dx >> 3 : 2*FRACUNIT; + thwomp->direction = 0; + thwomp->floorstartheight = sec->floorheight; + thwomp->ceilingstartheight = sec->ceilingheight; + thwomp->delay = 1; + thwomp->tag = actionsector->tag; + thwomp->sound = (sourceline->flags & ML_EFFECT4) ? sides[sourceline->sidenum[0]].textureoffset >> FRACBITS : sfx_thwomp; + + sec->floordata = thwomp; + sec->ceilingdata = thwomp; + // Start with 'resting' texture + sides[sourceline->sidenum[0]].midtexture = sides[sourceline->sidenum[0]].bottomtexture; } /** Adds a thinker which checks if any MF_ENEMY objects with health are in the defined area. diff --git a/src/p_spec.h b/src/p_spec.h index ef98be5c4..5e54b568f 100644 --- a/src/p_spec.h +++ b/src/p_spec.h @@ -348,6 +348,21 @@ typedef struct INT16 tag; } mariothink_t; +typedef struct +{ + thinker_t thinker; + line_t *sourceline; + sector_t *sector; + fixed_t crushspeed; + fixed_t retractspeed; + INT32 direction; + fixed_t floorstartheight; + fixed_t ceilingstartheight; + INT32 delay; + INT16 tag; + UINT16 sound; +} thwomp_t; + typedef struct { thinker_t thinker; @@ -419,7 +434,7 @@ void T_StartCrumble(elevator_t *elevator); void T_MarioBlock(mariothink_t *block); void T_FloatSector(floatthink_t *floater); void T_MarioBlockChecker(levelspecthink_t *block); -void T_ThwompSector(levelspecthink_t *thwomp); +void T_ThwompSector(thwomp_t *thwomp); void T_NoEnemiesSector(noenemies_t *nobaddies); void T_EachTimeThinker(eachtime_t *eachtime); void T_CameraScanner(elevator_t *elevator); From ab172673631e96a96c2f31ef32d4e54c160d1e35 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sat, 18 Apr 2020 10:45:21 +0200 Subject: [PATCH 185/322] Make T_BounceCheese use its own thinker struct --- src/p_floor.c | 28 ++++++---------------------- src/p_saveg.c | 40 ++++++++++++++++++++++++++++++++++++++-- src/p_spec.h | 14 +++++++++++++- 3 files changed, 57 insertions(+), 25 deletions(-) diff --git a/src/p_floor.c b/src/p_floor.c index 774606563..6e0599f70 100644 --- a/src/p_floor.c +++ b/src/p_floor.c @@ -625,13 +625,8 @@ static fixed_t P_SectorCheckWater(sector_t *analyzesector, ////////////////////////////////////////////////// // Bounces a floating cheese -void T_BounceCheese(levelspecthink_t *bouncer) +void T_BounceCheese(bouncecheese_t *bouncer) { -#define speed vars[0] -#define distance vars[1] -#define low vars[2] -#define ceilingwasheight vars[3] -#define floorwasheight vars[4] fixed_t sectorheight; fixed_t halfheight; fixed_t waterheight; @@ -709,7 +704,7 @@ void T_BounceCheese(levelspecthink_t *bouncer) bouncer->sector->floorspeed = -bouncer->speed/2; bouncer->sector->ceilspeed = 42; - if ((bouncer->sector->ceilingheight < bouncer->ceilingwasheight && bouncer->low == 0) // Down + if ((bouncer->sector->ceilingheight < bouncer->ceilingwasheight && !bouncer->low) // Down || (bouncer->sector->ceilingheight > bouncer->ceilingwasheight && bouncer->low)) // Up { if (abs(bouncer->speed) < 6*FRACUNIT) @@ -717,7 +712,7 @@ void T_BounceCheese(levelspecthink_t *bouncer) else bouncer->speed -= bouncer->speed/2; - bouncer->low = bouncer->low ? 0 : 1; + bouncer->low = !bouncer->low; if (abs(bouncer->speed) > 6*FRACUNIT) { mobj_t *mp = (void *)&actionsector->soundorg; @@ -756,11 +751,6 @@ void T_BounceCheese(levelspecthink_t *bouncer) if (actionsector) P_RecalcPrecipInSector(actionsector); } -#undef speed -#undef distance -#undef low -#undef ceilingwasheight -#undef floorwasheight } ////////////////////////////////////////////////// @@ -2283,10 +2273,7 @@ void EV_CrumbleChain(sector_t *sec, ffloor_t *rover) // Used for bobbing platforms on the water INT32 EV_BounceSector(sector_t *sec, fixed_t momz, line_t *sourceline) { -#define speed vars[0] -#define distance vars[1] -#define low vars[2] - levelspecthink_t *bouncer; + bouncecheese_t *bouncer; // create and initialize new thinker if (sec->ceilingdata) // One at a time, ma'am. @@ -2298,16 +2285,13 @@ INT32 EV_BounceSector(sector_t *sec, fixed_t momz, line_t *sourceline) bouncer->thinker.function.acp1 = (actionf_p1)T_BounceCheese; // set up the fields according to the type of elevator action + bouncer->sourceline = sourceline; bouncer->sector = sec; bouncer->speed = momz/2; - bouncer->sourceline = sourceline; bouncer->distance = FRACUNIT; - bouncer->low = 1; + bouncer->low = true; return 1; -#undef speed -#undef distance -#undef low } // For T_ContinuousFalling special diff --git a/src/p_saveg.c b/src/p_saveg.c index 888eb96ca..48e910dcd 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -1670,6 +1670,24 @@ static void SaveNoEnemiesThinker(const thinker_t *th, const UINT8 type) WRITEUINT32(save_p, SaveLine(ht->sourceline)); } +// +// SaveBounceCheeseThinker +// +// Saves a bouncecheese_t thinker +// +static void SaveBounceCheeseThinker(const thinker_t *th, const UINT8 type) +{ + const bouncecheese_t *ht = (const void *)th; + WRITEUINT8(save_p, type); + WRITEUINT32(save_p, SaveLine(ht->sourceline)); + WRITEUINT32(save_p, SaveSector(ht->sector)); + WRITEFIXED(save_p, ht->speed); + WRITEFIXED(save_p, ht->distance); + WRITEFIXED(save_p, ht->floorwasheight); + WRITEFIXED(save_p, ht->ceilingwasheight); + WRITECHAR(save_p, ht->low); +} + // // SaveContinuousFallThinker // @@ -2378,7 +2396,7 @@ static void P_NetArchiveThinkers(void) } else if (th->function.acp1 == (actionf_p1)T_BounceCheese) { - SaveSpecialLevelThinker(th, tc_bouncecheese); + SaveBounceCheeseThinker(th, tc_bouncecheese); continue; } else if (th->function.acp1 == (actionf_p1)T_StartCrumble) @@ -2893,6 +2911,24 @@ static thinker_t* LoadNoEnemiesThinker(actionf_p1 thinker) return &ht->thinker; } +// LoadBounceCheeseThinker +// +// Loads a bouncecheese_t from a save game +// +static thinker_t* LoadBounceCheeseThinker(actionf_p1 thinker) +{ + bouncecheese_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); + ht->thinker.function.acp1 = thinker; + ht->sourceline = LoadLine(READUINT32(save_p)); + ht->sector = LoadSector(READUINT32(save_p)); + ht->speed = READFIXED(save_p); + ht->distance = READFIXED(save_p); + ht->floorwasheight = READFIXED(save_p); + ht->ceilingwasheight = READFIXED(save_p); + ht->low = READCHAR(save_p); + return &ht->thinker; +} + // LoadContinuousFallThinker // // Loads a continuousfall_t from a save game @@ -3688,7 +3724,7 @@ static void P_NetUnArchiveThinkers(void) break; case tc_bouncecheese: - th = LoadSpecialLevelThinker((actionf_p1)T_BounceCheese, 2); + th = LoadBounceCheeseThinker((actionf_p1)T_BounceCheese); break; case tc_startcrumble: diff --git a/src/p_spec.h b/src/p_spec.h index 5e54b568f..8897304af 100644 --- a/src/p_spec.h +++ b/src/p_spec.h @@ -337,6 +337,18 @@ typedef struct fixed_t destheight; } continuousfall_t; +typedef struct +{ + thinker_t thinker; + line_t *sourceline; + sector_t *sector; + fixed_t speed; + fixed_t distance; + fixed_t floorwasheight; + fixed_t ceilingwasheight; + boolean low; +} bouncecheese_t; + typedef struct { thinker_t thinker; @@ -429,7 +441,7 @@ void T_MoveFloor(floormove_t *movefloor); void T_MoveElevator(elevator_t *elevator); void T_ContinuousFalling(continuousfall_t *faller); -void T_BounceCheese(levelspecthink_t *bouncer); +void T_BounceCheese(bouncecheese_t *bouncer); void T_StartCrumble(elevator_t *elevator); void T_MarioBlock(mariothink_t *block); void T_FloatSector(floatthink_t *floater); From da594db3fcded48f85ed613a04ea415dc1c64d47 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sat, 18 Apr 2020 10:52:58 +0200 Subject: [PATCH 186/322] Remove return values from a few elevator functions that don't use them --- src/p_floor.c | 18 +++++------------- src/p_spec.h | 6 +++--- 2 files changed, 8 insertions(+), 16 deletions(-) diff --git a/src/p_floor.c b/src/p_floor.c index 6e0599f70..eeb2a6b84 100644 --- a/src/p_floor.c +++ b/src/p_floor.c @@ -1800,9 +1800,9 @@ void T_PlaneDisplace(planedisplace_t *pd) // (egg capsule button), P_PlayerInSpecialSector (buttons), // and P_SpawnSpecials (continuous floor movers and instant lower). // -INT32 EV_DoFloor(line_t *line, floor_e floortype) +void EV_DoFloor(line_t *line, floor_e floortype) { - INT32 rtn = 0, firstone = 1; + INT32 firstone = 1; INT32 secnum = -1; sector_t *sec; floormove_t *dofloor; @@ -1815,7 +1815,6 @@ INT32 EV_DoFloor(line_t *line, floor_e floortype) continue; // then don't add another one // new floor thinker - rtn = 1; dofloor = Z_Calloc(sizeof (*dofloor), PU_LEVSPEC, NULL); P_AddThinker(THINK_MAIN, &dofloor->thinker); @@ -2005,8 +2004,6 @@ INT32 EV_DoFloor(line_t *line, floor_e floortype) firstone = 0; } - - return rtn; } // SoM: Boom elevator support. @@ -2019,10 +2016,9 @@ INT32 EV_DoFloor(line_t *line, floor_e floortype) // // jff 2/22/98 new type to move floor and ceiling in parallel // -INT32 EV_DoElevator(line_t *line, elevator_e elevtype, boolean customspeed) +void EV_DoElevator(line_t *line, elevator_e elevtype, boolean customspeed) { INT32 secnum = -1; - INT32 rtn = 0; sector_t *sec; elevator_t *elevator; @@ -2036,7 +2032,6 @@ INT32 EV_DoElevator(line_t *line, elevator_e elevtype, boolean customspeed) continue; // create and initialize new elevator thinker - rtn = 1; elevator = Z_Calloc(sizeof (*elevator), PU_LEVSPEC, NULL); P_AddThinker(THINK_MAIN, &elevator->thinker); sec->floordata = elevator; @@ -2138,7 +2133,6 @@ INT32 EV_DoElevator(line_t *line, elevator_e elevtype, boolean customspeed) break; } } - return rtn; } void EV_CrumbleChain(sector_t *sec, ffloor_t *rover) @@ -2271,13 +2265,13 @@ void EV_CrumbleChain(sector_t *sec, ffloor_t *rover) } // Used for bobbing platforms on the water -INT32 EV_BounceSector(sector_t *sec, fixed_t momz, line_t *sourceline) +void EV_BounceSector(sector_t *sec, fixed_t momz, line_t *sourceline) { bouncecheese_t *bouncer; // create and initialize new thinker if (sec->ceilingdata) // One at a time, ma'am. - return 0; + return; bouncer = Z_Calloc(sizeof (*bouncer), PU_LEVSPEC, NULL); P_AddThinker(THINK_MAIN, &bouncer->thinker); @@ -2290,8 +2284,6 @@ INT32 EV_BounceSector(sector_t *sec, fixed_t momz, line_t *sourceline) bouncer->speed = momz/2; bouncer->distance = FRACUNIT; bouncer->low = true; - - return 1; } // For T_ContinuousFalling special diff --git a/src/p_spec.h b/src/p_spec.h index 8897304af..2d535fd25 100644 --- a/src/p_spec.h +++ b/src/p_spec.h @@ -424,10 +424,10 @@ typedef enum result_e T_MovePlane(sector_t *sector, fixed_t speed, fixed_t dest, boolean crush, boolean ceiling, INT32 direction); -INT32 EV_DoFloor(line_t *line, floor_e floortype); -INT32 EV_DoElevator(line_t *line, elevator_e elevtype, boolean customspeed); +void EV_DoFloor(line_t *line, floor_e floortype); +void EV_DoElevator(line_t *line, elevator_e elevtype, boolean customspeed); void EV_CrumbleChain(sector_t *sec, ffloor_t *rover); -INT32 EV_BounceSector(sector_t *sector, fixed_t momz, line_t *sourceline); +void EV_BounceSector(sector_t *sector, fixed_t momz, line_t *sourceline); // Some other special 3dfloor types INT32 EV_StartCrumble(sector_t *sector, ffloor_t *rover, From 54cbd66999f370cb296280b6dae27c46fdf3f5bd Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sat, 18 Apr 2020 11:05:58 +0200 Subject: [PATCH 187/322] Eradicate levelspecthink_t --- src/p_floor.c | 8 +---- src/p_saveg.c | 84 +++++++++++++++++---------------------------------- src/p_spec.c | 2 +- src/p_spec.h | 18 +++++------ 4 files changed, 38 insertions(+), 74 deletions(-) diff --git a/src/p_floor.c b/src/p_floor.c index eeb2a6b84..179cf73c7 100644 --- a/src/p_floor.c +++ b/src/p_floor.c @@ -1071,26 +1071,20 @@ static mobj_t *SearchMarioNode(msecnode_t *node) return thing; } -void T_MarioBlockChecker(levelspecthink_t *block) +void T_MarioBlockChecker(mariocheck_t *block) { line_t *masterline = block->sourceline; - if (block->vars[2] == 1) // Don't update the textures when the block's being bumped upwards. - return; if (SearchMarioNode(block->sector->touching_thinglist)) { sides[masterline->sidenum[0]].midtexture = sides[masterline->sidenum[0]].bottomtexture; // Update textures if (masterline->backsector) - { block->sector->ceilingpic = block->sector->floorpic = masterline->backsector->ceilingpic; // Update flats to be backside's ceiling - } } else { sides[masterline->sidenum[0]].midtexture = sides[masterline->sidenum[0]].toptexture; if (masterline->backsector) - { block->sector->ceilingpic = block->sector->floorpic = masterline->backsector->floorpic; // Update flats to be backside's floor - } } } diff --git a/src/p_saveg.c b/src/p_saveg.c index 48e910dcd..0fef92d01 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -1639,25 +1639,6 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type) WRITEUINT32(save_p, mobj->mobjnum); } -// -// SaveSpecialLevelThinker -// -// Saves a levelspecthink_t thinker -// -static void SaveSpecialLevelThinker(const thinker_t *th, const UINT8 type) -{ - const levelspecthink_t *ht = (const void *)th; - size_t i; - WRITEUINT8(save_p, type); - for (i = 0; i < 16; i++) - { - WRITEFIXED(save_p, ht->vars[i]); //var[16] - WRITEFIXED(save_p, ht->var2s[i]); //var[16] - } - WRITEUINT32(save_p, SaveLine(ht->sourceline)); - WRITEUINT32(save_p, SaveSector(ht->sector)); -} - // // SaveNoEnemiesThinker // @@ -1722,6 +1703,19 @@ static void SaveMarioBlockThinker(const thinker_t *th, const UINT8 type) WRITEINT16(save_p, ht->tag); } +// +// SaveMarioCheckThinker +// +// Saves a mariocheck_t thinker +// +static void SaveMarioCheckThinker(const thinker_t *th, const UINT8 type) +{ + const mariocheck_t *ht = (const void *)th; + WRITEUINT8(save_p, type); + WRITEUINT32(save_p, SaveLine(ht->sourceline)); + WRITEUINT32(save_p, SaveSector(ht->sector)); +} + // // SaveThwompThinker // @@ -2411,7 +2405,7 @@ static void P_NetArchiveThinkers(void) } else if (th->function.acp1 == (actionf_p1)T_MarioBlockChecker) { - SaveSpecialLevelThinker(th, tc_marioblockchecker); + SaveMarioCheckThinker(th, tc_marioblockchecker); continue; } else if (th->function.acp1 == (actionf_p1)T_FloatSector) @@ -2864,41 +2858,6 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker) return &mobj->thinker; } -// -// LoadSpecialLevelThinker -// -// Loads a levelspecthink_t from a save game -// -// floorOrCeiling: -// 0 - Don't set -// 1 - Floor Only -// 2 - Ceiling Only -// 3 - Both -// -static thinker_t* LoadSpecialLevelThinker(actionf_p1 thinker, UINT8 floorOrCeiling) -{ - levelspecthink_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); - size_t i; - ht->thinker.function.acp1 = thinker; - for (i = 0; i < 16; i++) - { - ht->vars[i] = READFIXED(save_p); //var[16] - ht->var2s[i] = READFIXED(save_p); //var[16] - } - ht->sourceline = LoadLine(READUINT32(save_p)); - ht->sector = LoadSector(READUINT32(save_p)); - - if (ht->sector) - { - if (floorOrCeiling & 2) - ht->sector->ceilingdata = ht; - if (floorOrCeiling & 1) - ht->sector->floordata = ht; - } - - return &ht->thinker; -} - // LoadNoEnemiesThinker // // Loads a noenemies_t from a save game @@ -2963,6 +2922,19 @@ static thinker_t* LoadMarioBlockThinker(actionf_p1 thinker) return &ht->thinker; } +// LoadMarioCheckThinker +// +// Loads a mariocheck_t from a save game +// +static thinker_t* LoadMarioCheckThinker(actionf_p1 thinker) +{ + mariocheck_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); + ht->thinker.function.acp1 = thinker; + ht->sourceline = LoadLine(READUINT32(save_p)); + ht->sector = LoadSector(READUINT32(save_p)); + return &ht->thinker; +} + // LoadThwompThinker // // Loads a thwomp_t from a save game @@ -3736,7 +3708,7 @@ static void P_NetUnArchiveThinkers(void) break; case tc_marioblockchecker: - th = LoadSpecialLevelThinker((actionf_p1)T_MarioBlockChecker, 0); + th = LoadMarioCheckThinker((actionf_p1)T_MarioBlockChecker); break; case tc_floatsector: diff --git a/src/p_spec.c b/src/p_spec.c index 921bcef26..728bacab1 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -5983,7 +5983,7 @@ static void P_AddPlaneDisplaceThinker(INT32 type, fixed_t speed, INT32 control, */ static void P_AddBlockThinker(sector_t *sec, line_t *sourceline) { - levelspecthink_t *block; + mariocheck_t *block; // create and initialize new elevator thinker block = Z_Calloc(sizeof (*block), PU_LEVSPEC, NULL); diff --git a/src/p_spec.h b/src/p_spec.h index 2d535fd25..e243e3a61 100644 --- a/src/p_spec.h +++ b/src/p_spec.h @@ -311,15 +311,6 @@ typedef struct line_t *sourceline; } elevator_t; -typedef struct -{ - thinker_t thinker; - fixed_t vars[16]; // Misc. variables - fixed_t var2s[16]; // Second misc variables buffer. - line_t *sourceline; // Source line of the thinker - sector_t *sector; // Sector the thinker is from -} levelspecthink_t; - typedef struct { thinker_t thinker; @@ -360,6 +351,13 @@ typedef struct INT16 tag; } mariothink_t; +typedef struct +{ + thinker_t thinker; + line_t *sourceline; + sector_t *sector; +} mariocheck_t; + typedef struct { thinker_t thinker; @@ -445,7 +443,7 @@ void T_BounceCheese(bouncecheese_t *bouncer); void T_StartCrumble(elevator_t *elevator); void T_MarioBlock(mariothink_t *block); void T_FloatSector(floatthink_t *floater); -void T_MarioBlockChecker(levelspecthink_t *block); +void T_MarioBlockChecker(mariocheck_t *block); void T_ThwompSector(thwomp_t *thwomp); void T_NoEnemiesSector(noenemies_t *nobaddies); void T_EachTimeThinker(eachtime_t *eachtime); From c031008eab4d44bf2c9113630c331b53e740b798 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sat, 18 Apr 2020 15:17:25 +0200 Subject: [PATCH 188/322] Enable SF_TRIGGERSPECIAL_TOUCH for sectors with spike damage --- src/p_spec.c | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/src/p_spec.c b/src/p_spec.c index 728bacab1..32e4f111c 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -6363,6 +6363,12 @@ void P_SpawnSpecials(boolean fromnetsave) // Process Section 1 switch(GETSECSPECIAL(sector->special, 1)) { + case 5: // Spikes + //Terrible hack to replace an even worse hack: + //Spike damage automatically sets SF_TRIGGERSPECIAL_TOUCH. + //Yes, this also affects other specials on the same sector. Sorry. + sector->flags |= SF_TRIGGERSPECIAL_TOUCH; + break; case 15: // Bouncy sector CheckForBouncySector = true; break; From f6e2c7063f77c399313b31e92a4278d2ba314cc4 Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Mon, 20 Apr 2020 23:40:41 +0200 Subject: [PATCH 189/322] Rename lumpinfo_t.name2 to lumpinfo_t.fullname --- src/lua_script.c | 4 ++-- src/p_setup.c | 4 ++-- src/w_wad.c | 47 ++++++++++++++++++++++++----------------------- src/w_wad.h | 2 +- 4 files changed, 29 insertions(+), 28 deletions(-) diff --git a/src/lua_script.c b/src/lua_script.c index 1bc89180e..7adf62fcc 100644 --- a/src/lua_script.c +++ b/src/lua_script.c @@ -441,9 +441,9 @@ void LUA_LoadLump(UINT16 wad, UINT16 lump) else // If it's not a .lua file, copy the lump name in too. { lumpinfo_t *lump_p = &wadfiles[wad]->lumpinfo[lump]; - len += 1 + strlen(lump_p->name2); // length of file name, '|', and lump name + len += 1 + strlen(lump_p->fullname); // length of file name, '|', and lump name name = malloc(len+1); - sprintf(name, "%s|%s", wadfiles[wad]->filename, lump_p->name2); + sprintf(name, "%s|%s", wadfiles[wad]->filename, lump_p->fullname); name[len] = '\0'; } diff --git a/src/p_setup.c b/src/p_setup.c index 700113d85..6396dbd90 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -3777,12 +3777,12 @@ static lumpinfo_t* FindFolder(const char *folName, UINT16 *start, UINT16 *end, l { UINT16 numlumps = *pnumlumps; size_t i = *pi; - if (!stricmp(lumpinfo->name2, folName)) + if (!stricmp(lumpinfo->fullname, folName)) { lumpinfo++; *start = ++i; for (; i < numlumps; i++, lumpinfo++) - if (strnicmp(lumpinfo->name2, folName, strlen(folName))) + if (strnicmp(lumpinfo->fullname, folName, strlen(folName))) break; lumpinfo--; *end = i-- - *start; diff --git a/src/w_wad.c b/src/w_wad.c index 1008aca8f..45b1de086 100644 --- a/src/w_wad.c +++ b/src/w_wad.c @@ -117,7 +117,7 @@ void W_Shutdown(void) fclose(wadfiles[numwadfiles]->handle); Z_Free(wadfiles[numwadfiles]->filename); while (wadfiles[numwadfiles]->numlumps--) - Z_Free(wadfiles[numwadfiles]->lumpinfo[wadfiles[numwadfiles]->numlumps].name2); + Z_Free(wadfiles[numwadfiles]->lumpinfo[wadfiles[numwadfiles]->numlumps].fullname); Z_Free(wadfiles[numwadfiles]->lumpinfo); Z_Free(wadfiles[numwadfiles]); @@ -206,9 +206,9 @@ static inline void W_LoadDehackedLumpsPK3(UINT16 wadnum, boolean mainfile) for(; posStart < posEnd; posStart++) { lumpinfo_t *lump_p = &wadfiles[wadnum]->lumpinfo[posStart]; - size_t length = strlen(wadfiles[wadnum]->filename) + 1 + strlen(lump_p->name2); // length of file name, '|', and lump name + size_t length = strlen(wadfiles[wadnum]->filename) + 1 + strlen(lump_p->fullname); // length of file name, '|', and lump name char *name = malloc(length + 1); - sprintf(name, "%s|%s", wadfiles[wadnum]->filename, lump_p->name2); + sprintf(name, "%s|%s", wadfiles[wadnum]->filename, lump_p->fullname); name[length] = '\0'; CONS_Printf(M_GetText("Loading SOC from %s\n"), name); DEH_LoadDehackedLumpPwad(wadnum, posStart, mainfile); @@ -235,9 +235,9 @@ static inline void W_LoadDehackedLumps(UINT16 wadnum, boolean mainfile) for (lump = 0; lump < wadfiles[wadnum]->numlumps; lump++, lump_p++) if (memcmp(lump_p->name,"SOC_",4)==0) // Check for generic SOC lump { // shameless copy+paste of code from LUA_LoadLump - size_t length = strlen(wadfiles[wadnum]->filename) + 1 + strlen(lump_p->name2); // length of file name, '|', and lump name + size_t length = strlen(wadfiles[wadnum]->filename) + 1 + strlen(lump_p->fullname); // length of file name, '|', and lump name char *name = malloc(length + 1); - sprintf(name, "%s|%s", wadfiles[wadnum]->filename, lump_p->name2); + sprintf(name, "%s|%s", wadfiles[wadnum]->filename, lump_p->fullname); name[length] = '\0'; CONS_Printf(M_GetText("Loading SOC from %s\n"), name); @@ -340,9 +340,10 @@ static lumpinfo_t* ResGetLumpsStandalone (FILE* handle, UINT16* numlumps, const fseek(handle, 0, SEEK_SET); strcpy(lumpinfo->name, lumpname); // Allocate the lump's full name. - lumpinfo->name2 = Z_Malloc(9 * sizeof(char), PU_STATIC, NULL); - strcpy(lumpinfo->name2, lumpname); - lumpinfo->name2[8] = '\0'; + lumpinfo->fullname = Z_Malloc(9 * sizeof(char), PU_STATIC, NULL); + strcpy(lumpinfo->fullname, lumpname); + lumpinfo->fullname[8] = '\0'; + *numlumps = 1; return lumpinfo; } @@ -430,9 +431,9 @@ static lumpinfo_t* ResGetLumpsWad (FILE* handle, UINT16* nlmp, const char* filen memset(lump_p->name, 0x00, 9); strncpy(lump_p->name, fileinfo->name, 8); // Allocate the lump's full name. - lump_p->name2 = Z_Malloc(9 * sizeof(char), PU_STATIC, NULL); - strncpy(lump_p->name2, fileinfo->name, 8); - lump_p->name2[8] = '\0'; + lump_p->fullname = Z_Malloc(9 * sizeof(char), PU_STATIC, NULL); + strncpy(lump_p->fullname, fileinfo->name, 8); + lump_p->fullname[8] = '\0'; } free(fileinfov); *nlmp = numlumps; @@ -598,8 +599,8 @@ static lumpinfo_t* ResGetLumpsZip (FILE* handle, UINT16* nlmp) memset(lump_p->name, '\0', 9); // Making sure they're initialized to 0. Is it necessary? strncpy(lump_p->name, trimname, min(8, dotpos - trimname)); - lump_p->name2 = Z_Calloc(zentry.namelen + 1, PU_STATIC, NULL); - strncpy(lump_p->name2, fullname, zentry.namelen); + lump_p->fullname = Z_Calloc(zentry.namelen + 1, PU_STATIC, NULL); + strncpy(lump_p->fullname, fullname, zentry.namelen); free(fullname); @@ -637,7 +638,7 @@ static lumpinfo_t* ResGetLumpsZip (FILE* handle, UINT16* nlmp) // skip and ignore comments/extra fields if ((fseek(handle, lump_p->position, SEEK_SET) != 0) || (fread(&zlentry, 1, sizeof(zlentry_t), handle) < sizeof(zlentry_t))) { - CONS_Alert(CONS_ERROR, "Local headers for lump %s are corrupt\n", lump_p->name2); + CONS_Alert(CONS_ERROR, "Local headers for lump %s are corrupt\n", lump_p->fullname); Z_Free(lumpinfo); return NULL; } @@ -947,10 +948,10 @@ UINT16 W_CheckNumForFolderStartPK3(const char *name, UINT16 wad, UINT16 startlum name_length = strlen(name); for (i = startlump; i < wadfiles[wad]->numlumps; i++, lump_p++) { - if (strnicmp(name, lump_p->name2, name_length) == 0) + if (strnicmp(name, lump_p->fullname, name_length) == 0) { /* SLADE is special and puts a single directory entry. Skip that. */ - if (strlen(lump_p->name2) == name_length) + if (strlen(lump_p->fullname) == name_length) i++; break; } @@ -967,7 +968,7 @@ UINT16 W_CheckNumForFolderEndPK3(const char *name, UINT16 wad, UINT16 startlump) lumpinfo_t *lump_p = wadfiles[wad]->lumpinfo + startlump; for (i = startlump; i < wadfiles[wad]->numlumps; i++, lump_p++) { - if (strnicmp(name, lump_p->name2, strlen(name))) + if (strnicmp(name, lump_p->fullname, strlen(name))) break; } return i; @@ -981,7 +982,7 @@ UINT16 W_CheckNumForFullNamePK3(const char *name, UINT16 wad, UINT16 startlump) lumpinfo_t *lump_p = wadfiles[wad]->lumpinfo + startlump; for (i = startlump; i < wadfiles[wad]->numlumps; i++, lump_p++) { - if (!strnicmp(name, lump_p->name2, strlen(name))) + if (!strnicmp(name, lump_p->fullname, strlen(name))) { return i; } @@ -1151,7 +1152,7 @@ boolean W_IsLumpWad(lumpnum_t lumpnum) { if (wadfiles[WADFILENUM(lumpnum)]->type == RET_PK3) { - const char *lumpfullName = (wadfiles[WADFILENUM(lumpnum)]->lumpinfo + LUMPNUM(lumpnum))->name2; + const char *lumpfullName = (wadfiles[WADFILENUM(lumpnum)]->lumpinfo + LUMPNUM(lumpnum))->fullname; if (strlen(lumpfullName) < 4) return false; // can't possibly be a WAD can it? @@ -1169,7 +1170,7 @@ boolean W_IsLumpFolder(UINT16 wad, UINT16 lump) { if (wadfiles[wad]->type == RET_PK3) { - const char *name = wadfiles[wad]->lumpinfo[lump].name2; + const char *name = wadfiles[wad]->lumpinfo[lump].fullname; return (name[strlen(name)-1] == '/'); // folders end in '/' } @@ -1247,7 +1248,7 @@ size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, si { size_t bytesread = fread(dest, 1, size, handle); if (R_IsLumpPNG((UINT8 *)dest, bytesread)) - W_ThrowPNGError(l->name2, wadfiles[wad]->filename); + W_ThrowPNGError(l->fullname, wadfiles[wad]->filename); return bytesread; } #else @@ -1289,7 +1290,7 @@ size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, si Z_Free(decData); #ifdef NO_PNG_LUMPS if (R_IsLumpPNG((UINT8 *)dest, size)) - W_ThrowPNGError(l->name2, wadfiles[wad]->filename); + W_ThrowPNGError(l->fullname, wadfiles[wad]->filename); #endif return size; #else @@ -1352,7 +1353,7 @@ size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, si #ifdef NO_PNG_LUMPS if (R_IsLumpPNG((UINT8 *)dest, size)) - W_ThrowPNGError(l->name2, wadfiles[wad]->filename); + W_ThrowPNGError(l->fullname, wadfiles[wad]->filename); #endif return size; } diff --git a/src/w_wad.h b/src/w_wad.h index d4455ba14..3cf9585a4 100644 --- a/src/w_wad.h +++ b/src/w_wad.h @@ -67,7 +67,7 @@ typedef struct unsigned long position; // filelump_t filepos unsigned long disksize; // filelump_t size char name[9]; // filelump_t name[] - char *name2; // Used by PK3s. Dynamically allocated name. + char *fullname; // Used by PK3s. Dynamically allocated name. size_t size; // real (uncompressed) size compmethod compression; // lump compression method } lumpinfo_t; From 29a94ee26aae3c45bd35463428bdcef9020b6734 Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Tue, 21 Apr 2020 10:21:41 +0200 Subject: [PATCH 190/322] Add a longname field to lumpinfo_t --- src/w_wad.c | 32 ++++++++++++++++++++++++++------ src/w_wad.h | 7 ++++--- 2 files changed, 30 insertions(+), 9 deletions(-) diff --git a/src/w_wad.c b/src/w_wad.c index 45b1de086..22856d155 100644 --- a/src/w_wad.c +++ b/src/w_wad.c @@ -114,13 +114,18 @@ void W_Shutdown(void) { while (numwadfiles--) { - fclose(wadfiles[numwadfiles]->handle); - Z_Free(wadfiles[numwadfiles]->filename); - while (wadfiles[numwadfiles]->numlumps--) - Z_Free(wadfiles[numwadfiles]->lumpinfo[wadfiles[numwadfiles]->numlumps].fullname); + wadfile_t *wad = wadfiles[numwadfiles]; - Z_Free(wadfiles[numwadfiles]->lumpinfo); - Z_Free(wadfiles[numwadfiles]); + fclose(wad->handle); + Z_Free(wad->filename); + while (wad->numlumps--) + { + Z_Free(wad->lumpinfo[wad->numlumps].longname); + Z_Free(wad->lumpinfo[wad->numlumps].fullname); + } + + Z_Free(wad->lumpinfo); + Z_Free(wad); } } @@ -339,6 +344,12 @@ static lumpinfo_t* ResGetLumpsStandalone (FILE* handle, UINT16* numlumps, const lumpinfo->size = ftell(handle); fseek(handle, 0, SEEK_SET); strcpy(lumpinfo->name, lumpname); + + // Allocate the lump's long name. + lumpinfo->longname = Z_Malloc(9 * sizeof(char), PU_STATIC, NULL); + strcpy(lumpinfo->longname, lumpname); + lumpinfo->longname[8] = '\0'; + // Allocate the lump's full name. lumpinfo->fullname = Z_Malloc(9 * sizeof(char), PU_STATIC, NULL); strcpy(lumpinfo->fullname, lumpname); @@ -430,6 +441,12 @@ static lumpinfo_t* ResGetLumpsWad (FILE* handle, UINT16* nlmp, const char* filen lump_p->compression = CM_NOCOMPRESSION; memset(lump_p->name, 0x00, 9); strncpy(lump_p->name, fileinfo->name, 8); + + // Allocate the lump's long name. + lump_p->longname = Z_Malloc(9 * sizeof(char), PU_STATIC, NULL); + strncpy(lump_p->longname, fileinfo->name, 8); + lump_p->longname[8] = '\0'; + // Allocate the lump's full name. lump_p->fullname = Z_Malloc(9 * sizeof(char), PU_STATIC, NULL); strncpy(lump_p->fullname, fileinfo->name, 8); @@ -599,6 +616,9 @@ static lumpinfo_t* ResGetLumpsZip (FILE* handle, UINT16* nlmp) memset(lump_p->name, '\0', 9); // Making sure they're initialized to 0. Is it necessary? strncpy(lump_p->name, trimname, min(8, dotpos - trimname)); + lump_p->longname = Z_Calloc(dotpos - trimname + 1, PU_STATIC, NULL); + strlcpy(lump_p->longname, trimname, dotpos - trimname + 1); + lump_p->fullname = Z_Calloc(zentry.namelen + 1, PU_STATIC, NULL); strncpy(lump_p->fullname, fullname, zentry.namelen); diff --git a/src/w_wad.h b/src/w_wad.h index 3cf9585a4..3af6148f4 100644 --- a/src/w_wad.h +++ b/src/w_wad.h @@ -66,9 +66,10 @@ typedef struct { unsigned long position; // filelump_t filepos unsigned long disksize; // filelump_t size - char name[9]; // filelump_t name[] - char *fullname; // Used by PK3s. Dynamically allocated name. - size_t size; // real (uncompressed) size + char name[9]; // filelump_t name[] e.g. "LongEntr" + char *longname; // e.g. "LongEntryName" + char *fullname; // e.g. "Folder/Subfolder/LongEntryName.extension" + size_t size; // real (uncompressed) size compmethod compression; // lump compression method } lumpinfo_t; From 0ddd2fea217949948d1b3bcf4525bd6bdf3827b2 Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Tue, 21 Apr 2020 11:08:18 +0200 Subject: [PATCH 191/322] Let W_CheckNumForName(Pwad) find entries with long names --- src/w_wad.c | 18 ++++++++---------- 1 file changed, 8 insertions(+), 10 deletions(-) diff --git a/src/w_wad.c b/src/w_wad.c index 22856d155..f273753c8 100644 --- a/src/w_wad.c +++ b/src/w_wad.c @@ -92,7 +92,7 @@ typedef struct typedef struct lumpnum_cache_s { - char lumpname[8]; + char lumpname[32]; lumpnum_t lumpnum; } lumpnum_cache_t; @@ -922,16 +922,14 @@ const char *W_CheckNameForNum(lumpnum_t lumpnum) UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump) { UINT16 i; - static char uname[9]; - - memset(uname, 0x00, sizeof uname); - strncpy(uname, name, 8); - uname[8] = 0; - strupr(uname); + static char uname[256 + 1]; if (!TestValidLump(wad,0)) return INT16_MAX; + strlcpy(uname, name, sizeof uname); + strupr(uname); + // // scan forward // start at 'startlump', useful parameter when there are multiple @@ -941,7 +939,7 @@ UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump) { lumpinfo_t *lump_p = wadfiles[wad]->lumpinfo + startlump; for (i = startlump; i < wadfiles[wad]->numlumps; i++, lump_p++) - if (memcmp(lump_p->name,uname,8) == 0) + if (!strcmp(lump_p->longname, uname)) return i; } @@ -1027,7 +1025,7 @@ lumpnum_t W_CheckNumForName(const char *name) // most recent entries first for (i = lumpnumcacheindex + LUMPNUMCACHESIZE; i > lumpnumcacheindex; i--) { - if (strncmp(lumpnumcache[i & (LUMPNUMCACHESIZE - 1)].lumpname, name, 8) == 0) + if (strcmp(lumpnumcache[i & (LUMPNUMCACHESIZE - 1)].lumpname, name) == 0) { lumpnumcacheindex = i & (LUMPNUMCACHESIZE - 1); return lumpnumcache[lumpnumcacheindex].lumpnum; @@ -1047,7 +1045,7 @@ lumpnum_t W_CheckNumForName(const char *name) { // Update the cache. lumpnumcacheindex = (lumpnumcacheindex + 1) & (LUMPNUMCACHESIZE - 1); - strncpy(lumpnumcache[lumpnumcacheindex].lumpname, name, 8); + strlcpy(lumpnumcache[lumpnumcacheindex].lumpname, name, 32); lumpnumcache[lumpnumcacheindex].lumpnum = (i<<16)+check; return lumpnumcache[lumpnumcacheindex].lumpnum; From 64edd91dbd56de778695abb533590eac0f5df767 Mon Sep 17 00:00:00 2001 From: ZipperQR Date: Wed, 22 Apr 2020 00:59:12 +0300 Subject: [PATCH 192/322] Dust devil support --- src/d_player.h | 3 ++- src/dehacked.c | 1 + src/p_enemy.c | 5 ++++- src/p_user.c | 3 +++ 4 files changed, 10 insertions(+), 2 deletions(-) diff --git a/src/d_player.h b/src/d_player.h index 8697e9836..e5c7e7298 100644 --- a/src/d_player.h +++ b/src/d_player.h @@ -239,7 +239,8 @@ typedef enum CR_MACESPIN, CR_MINECART, CR_ROLLOUT, - CR_PTERABYTE + CR_PTERABYTE, + CR_DUSTDEVIL } carrytype_t; // pw_carry // Player powers. (don't edit this comment) diff --git a/src/dehacked.c b/src/dehacked.c index e9d029be0..15e5bb060 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -9468,6 +9468,7 @@ struct { {"CR_MINECART",CR_MINECART}, {"CR_ROLLOUT",CR_ROLLOUT}, {"CR_PTERABYTE",CR_PTERABYTE}, + {"CR_DUSTDEVIL",CR_DUSTDEVIL}, // Ring weapons (ringweapons_t) // Useful for A_GiveWeapon diff --git a/src/p_enemy.c b/src/p_enemy.c index 2341be6d3..58f09cacb 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -13311,8 +13311,9 @@ static boolean PIT_DustDevilLaunch(mobj_t *thing) P_ResetPlayer(player); A_PlayActiveSound(dustdevil); } + player->powers[pw_carry] = CR_DUSTDEVIL; player->powers[pw_nocontrol] = 2; - player->drawangle += ANG20; + P_SetTarget(&thing->tracer, dustdevil); P_SetPlayerMobjState(thing, S_PLAY_PAIN); if (dist > dragamount) @@ -13332,7 +13333,9 @@ static boolean PIT_DustDevilLaunch(mobj_t *thing) P_ResetPlayer(player); thing->z = dustdevil->z + dustdevil->height; thrust = 20 * FRACUNIT; + player->powers[pw_carry] = CR_NONE; player->powers[pw_nocontrol] = 0; + P_SetTarget(&thing->tracer, NULL); S_StartSound(thing, sfx_wdjump); P_SetPlayerMobjState(thing, S_PLAY_FALL); } diff --git a/src/p_user.c b/src/p_user.c index 1f46a2dff..28d2d6a5e 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -11950,6 +11950,9 @@ void P_PlayerThink(player_t *player) break; } /* FALLTHRU */ + case CR_DUSTDEVIL: + player->drawangle += ANG20; + break; default: player->drawangle = player->mo->angle; break; From 657ee8287e1a955d14797d7eb25568be857d2a07 Mon Sep 17 00:00:00 2001 From: Zipper Date: Wed, 22 Apr 2020 07:59:08 -0400 Subject: [PATCH 193/322] Update p_user.c --- src/p_user.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/p_user.c b/src/p_user.c index 28d2d6a5e..a656aef34 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -11943,6 +11943,9 @@ void P_PlayerThink(player_t *player) break; /* -- in case we wanted to have the camera freely movable during zoom tubes case CR_ZOOMTUBE:*/ + case CR_DUSTDEVIL: + player->drawangle += ANG20; + break; case CR_ROPEHANG: if (player->mo->momx || player->mo->momy) { @@ -11950,9 +11953,6 @@ void P_PlayerThink(player_t *player) break; } /* FALLTHRU */ - case CR_DUSTDEVIL: - player->drawangle += ANG20; - break; default: player->drawangle = player->mo->angle; break; From 25affe6948acc3274c04a9f4a3e3df666d8a6fd5 Mon Sep 17 00:00:00 2001 From: sphere Date: Wed, 22 Apr 2020 18:58:40 +0200 Subject: [PATCH 194/322] Make emerald hunt shards spawn at correct heights, and add Float option. --- extras/conf/SRB2-22.cfg | 2 ++ src/p_mobj.c | 5 +++-- src/p_mobj.h | 3 +++ src/p_setup.c | 28 +++++++++++++++++++--------- 4 files changed, 27 insertions(+), 11 deletions(-) diff --git a/extras/conf/SRB2-22.cfg b/extras/conf/SRB2-22.cfg index 585fa7857..ea783908a 100644 --- a/extras/conf/SRB2-22.cfg +++ b/extras/conf/SRB2-22.cfg @@ -3900,6 +3900,8 @@ thingtypes { title = "Emerald Hunt Location"; sprite = "SHRDA0"; + flags8height = 24; + flags8text = "[8] Float"; } 321 { diff --git a/src/p_mobj.c b/src/p_mobj.c index 7e65c37ad..10f051891 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -11616,7 +11616,7 @@ void P_MovePlayerToStarpost(INT32 playernum) mapthing_t *huntemeralds[MAXHUNTEMERALDS]; INT32 numhuntemeralds; -static fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, const fixed_t y, const fixed_t offset, const boolean flip) +fixed_t P_GetMobjSpawnHeight(mobjtype_t mobjtype, fixed_t x, fixed_t y, fixed_t offset, boolean flip) { const subsector_t *ss = R_PointInSubsector(x, y); @@ -11633,7 +11633,7 @@ static fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, + offset; } -static fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mthing, const fixed_t x, const fixed_t y) +fixed_t P_GetMapThingSpawnHeight(mobjtype_t mobjtype, mapthing_t* mthing, fixed_t x, fixed_t y) { fixed_t offset = mthing->z << FRACBITS; boolean flip = (!!(mobjinfo[mobjtype].flags & MF_SPAWNCEILING) ^ !!(mthing->options & MTF_OBJECTFLIP)); @@ -11673,6 +11673,7 @@ static fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthin // Ring-like items, may float additional units with MTF_AMBUSH. case MT_SPIKEBALL: + case MT_EMERHUNT: case MT_EMERALDSPAWN: case MT_TOKEN: case MT_EMBLEM: diff --git a/src/p_mobj.h b/src/p_mobj.h index 5deb288e4..9e7e340a6 100644 --- a/src/p_mobj.h +++ b/src/p_mobj.h @@ -451,6 +451,9 @@ void P_MovePlayerToSpawn(INT32 playernum, mapthing_t *mthing); void P_MovePlayerToStarpost(INT32 playernum); void P_AfterPlayerSpawn(INT32 playernum); +fixed_t P_GetMobjSpawnHeight(mobjtype_t mobjtype, fixed_t x, fixed_t y, fixed_t offset, boolean flip); +fixed_t P_GetMapThingSpawnHeight(mobjtype_t mobjtype, mapthing_t* mthing, fixed_t x, fixed_t y); + mobj_t *P_SpawnMapThing(mapthing_t *mthing); void P_SpawnHoop(mapthing_t *mthing); void P_SetBonusTime(mobj_t *mobj); diff --git a/src/p_setup.c b/src/p_setup.c index 700113d85..50df3c01a 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -695,6 +695,7 @@ static void P_SpawnEmeraldHunt(void) { INT32 emer1, emer2, emer3; INT32 timeout = 0; // keeps from getting stuck + fixed_t x, y, z; emer1 = emer2 = emer3 = 0; @@ -719,21 +720,30 @@ static void P_SpawnEmeraldHunt(void) //decrement spawn values to the actual number because zero is valid. if (emer1--) - P_SpawnMobj(huntemeralds[emer1]->x<y<z<x<y<x<y<z<x<y<x<y<z<x<y< Date: Wed, 22 Apr 2020 20:38:58 +0200 Subject: [PATCH 195/322] Fix a mistake with P_SpawnEmeraldHunt and make it more concise. --- src/p_setup.c | 45 +++++++++++++-------------------------------- 1 file changed, 13 insertions(+), 32 deletions(-) diff --git a/src/p_setup.c b/src/p_setup.c index 50df3c01a..9bc334ff0 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -691,58 +691,39 @@ void P_ScanThings(INT16 mapnum, INT16 wadnum, INT16 lumpnum) } #endif -static void P_SpawnEmeraldHunt(void) +static void P_SpawnEmeraldHunt(int amount) { - INT32 emer1, emer2, emer3; + INT32 emer[amount]; INT32 timeout = 0; // keeps from getting stuck fixed_t x, y, z; - emer1 = emer2 = emer3 = 0; - //increment spawn numbers because zero is valid. - emer1 = (P_RandomKey(numhuntemeralds)) + 1; + emer[0] = (P_RandomKey(numhuntemeralds)) + 1; while (timeout++ < 100) { - emer2 = (P_RandomKey(numhuntemeralds)) + 1; + emer[1] = (P_RandomKey(numhuntemeralds)) + 1; - if (emer2 != emer1) + if (emer[1] != emer[0]) break; } timeout = 0; while (timeout++ < 100) { - emer3 = (P_RandomKey(numhuntemeralds)) + 1; + emer[2] = (P_RandomKey(numhuntemeralds)) + 1; - if (emer3 != emer2 && emer3 != emer1) + if (emer[2] != emer[1] && emer[2] != emer[0]) break; } //decrement spawn values to the actual number because zero is valid. - if (emer1--) + for (int i = 0; i < amount; i++) { - x = huntemeralds[emer1]->x<y<x<y<x<y<x<y< Date: Wed, 22 Apr 2020 22:46:12 +0200 Subject: [PATCH 196/322] Make P_SpawnEmeraldHunt even more concise, using Fisher-Yates shuffle. --- src/p_setup.c | 45 +++++++++++++++++---------------------------- 1 file changed, 17 insertions(+), 28 deletions(-) diff --git a/src/p_setup.c b/src/p_setup.c index 9bc334ff0..0e9c915fe 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -691,39 +691,28 @@ void P_ScanThings(INT16 mapnum, INT16 wadnum, INT16 lumpnum) } #endif -static void P_SpawnEmeraldHunt(int amount) +static void P_SpawnEmeraldHunt(void) { - INT32 emer[amount]; - INT32 timeout = 0; // keeps from getting stuck + INT32 emer[3], num[numhuntemeralds], randomkey; fixed_t x, y, z; - //increment spawn numbers because zero is valid. - emer[0] = (P_RandomKey(numhuntemeralds)) + 1; - while (timeout++ < 100) + for (int i = 0; i < numhuntemeralds; i++) + num[i] = i; + + for (int i = 0; i < 3; i++) { - emer[1] = (P_RandomKey(numhuntemeralds)) + 1; + // generate random index, shuffle afterwards + randomkey = P_RandomKey(numhuntemeralds--); + emer[i] = num[randomkey]; + num[randomkey] = num[numhuntemeralds]; + num[numhuntemeralds] = emer[i]; - if (emer[1] != emer[0]) - break; - } - - timeout = 0; - while (timeout++ < 100) - { - emer[2] = (P_RandomKey(numhuntemeralds)) + 1; - - if (emer[2] != emer[1] && emer[2] != emer[0]) - break; - } - - //decrement spawn values to the actual number because zero is valid. - for (int i = 0; i < amount; i++) - { - x = huntemeralds[emer[i]-1]->x<y<x<y< Date: Wed, 22 Apr 2020 23:10:43 +0200 Subject: [PATCH 197/322] Fix variable-length array definition, just in case. --- src/p_setup.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_setup.c b/src/p_setup.c index 0e9c915fe..7ee26d68b 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -693,7 +693,7 @@ void P_ScanThings(INT16 mapnum, INT16 wadnum, INT16 lumpnum) static void P_SpawnEmeraldHunt(void) { - INT32 emer[3], num[numhuntemeralds], randomkey; + INT32 emer[3], num[MAXHUNTEMERALDS], randomkey; fixed_t x, y, z; for (int i = 0; i < numhuntemeralds; i++) From f85bfc87f5ffad7b65f21c28d41c10493d0c88e4 Mon Sep 17 00:00:00 2001 From: sphere Date: Wed, 22 Apr 2020 23:17:18 +0200 Subject: [PATCH 198/322] Move variable declarations outside of for loops. --- src/p_setup.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/p_setup.c b/src/p_setup.c index 7ee26d68b..86a30e326 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -693,13 +693,13 @@ void P_ScanThings(INT16 mapnum, INT16 wadnum, INT16 lumpnum) static void P_SpawnEmeraldHunt(void) { - INT32 emer[3], num[MAXHUNTEMERALDS], randomkey; + INT32 emer[3], num[MAXHUNTEMERALDS], i, randomkey; fixed_t x, y, z; - for (int i = 0; i < numhuntemeralds; i++) + for (i = 0; i < numhuntemeralds; i++) num[i] = i; - for (int i = 0; i < 3; i++) + for (i = 0; i < 3; i++) { // generate random index, shuffle afterwards randomkey = P_RandomKey(numhuntemeralds--); From 67f511a55e5db11147853ce4edd0f6d89efe66db Mon Sep 17 00:00:00 2001 From: sphere Date: Wed, 22 Apr 2020 23:38:10 +0200 Subject: [PATCH 199/322] Restore carelessly removed const keywords. --- src/p_mobj.c | 4 ++-- src/p_mobj.h | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/src/p_mobj.c b/src/p_mobj.c index 10f051891..27cb0b456 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -11616,7 +11616,7 @@ void P_MovePlayerToStarpost(INT32 playernum) mapthing_t *huntemeralds[MAXHUNTEMERALDS]; INT32 numhuntemeralds; -fixed_t P_GetMobjSpawnHeight(mobjtype_t mobjtype, fixed_t x, fixed_t y, fixed_t offset, boolean flip) +fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, const fixed_t y, const fixed_t offset, const boolean flip) { const subsector_t *ss = R_PointInSubsector(x, y); @@ -11633,7 +11633,7 @@ fixed_t P_GetMobjSpawnHeight(mobjtype_t mobjtype, fixed_t x, fixed_t y, fixed_t + offset; } -fixed_t P_GetMapThingSpawnHeight(mobjtype_t mobjtype, mapthing_t* mthing, fixed_t x, fixed_t y) +fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mthing, const fixed_t x, const fixed_t y) { fixed_t offset = mthing->z << FRACBITS; boolean flip = (!!(mobjinfo[mobjtype].flags & MF_SPAWNCEILING) ^ !!(mthing->options & MTF_OBJECTFLIP)); diff --git a/src/p_mobj.h b/src/p_mobj.h index 9e7e340a6..eda7383df 100644 --- a/src/p_mobj.h +++ b/src/p_mobj.h @@ -451,8 +451,8 @@ void P_MovePlayerToSpawn(INT32 playernum, mapthing_t *mthing); void P_MovePlayerToStarpost(INT32 playernum); void P_AfterPlayerSpawn(INT32 playernum); -fixed_t P_GetMobjSpawnHeight(mobjtype_t mobjtype, fixed_t x, fixed_t y, fixed_t offset, boolean flip); -fixed_t P_GetMapThingSpawnHeight(mobjtype_t mobjtype, mapthing_t* mthing, fixed_t x, fixed_t y); +fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, const fixed_t y, const fixed_t offset, const boolean flip); +fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mthing, const fixed_t x, const fixed_t y); mobj_t *P_SpawnMapThing(mapthing_t *mthing); void P_SpawnHoop(mapthing_t *mthing); From 9ec4ba38246c2841661da7c191f5f40e81be78da Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Fri, 24 Apr 2020 14:05:15 +0200 Subject: [PATCH 200/322] Add a minimum delay between connections --- src/d_clisrv.c | 22 ++++++++++++++++++++++ src/d_clisrv.h | 2 +- src/d_netcmd.c | 1 + 3 files changed, 24 insertions(+), 1 deletion(-) diff --git a/src/d_clisrv.c b/src/d_clisrv.c index 3603bb20d..f7755c148 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -85,6 +85,10 @@ tic_t jointimeout = (10*TICRATE); static boolean sendingsavegame[MAXNETNODES]; // Are we sending the savegame? static tic_t freezetimeout[MAXNETNODES]; // Until when can this node freeze the server before getting a timeout? +// Incremented by cv_joindelay when a client joins, decremented each tic. +// If higher than cv_joindelay * 2 (3 joins in a short timespan), joins are temporarily disabled. +static tic_t joindelay = 0; + UINT16 pingmeasurecount = 1; UINT32 realpingtable[MAXPLAYERS]; //the base table of ping where an average will be sent to everyone. UINT32 playerpingtable[MAXPLAYERS]; //table of player latency values. @@ -3077,6 +3081,8 @@ consvar_t cv_allownewplayer = {"allowjoin", "On", CV_NETVAR, CV_OnOff, NULL, 0, consvar_t cv_joinnextround = {"joinnextround", "Off", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; /// \todo not done static CV_PossibleValue_t maxplayers_cons_t[] = {{2, "MIN"}, {32, "MAX"}, {0, NULL}}; consvar_t cv_maxplayers = {"maxplayers", "8", CV_SAVE, maxplayers_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; +static CV_PossibleValue_t joindelay_cons_t[] = {{1, "MIN"}, {3600, "MAX"}, {0, "Off"}, {0, NULL}}; +consvar_t cv_joindelay = {"joindelay", "10", CV_SAVE, joindelay_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; static CV_PossibleValue_t rejointimeout_cons_t[] = {{1, "MIN"}, {60 * FRACUNIT, "MAX"}, {0, "Off"}, {0, NULL}}; consvar_t cv_rejointimeout = {"rejointimeout", "Off", CV_SAVE|CV_FLOAT, rejointimeout_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; @@ -3164,6 +3170,8 @@ void SV_ResetServer(void) neededtic = maketic; tictoclear = maketic; + joindelay = 0; + for (i = 0; i < MAXNETNODES; i++) ResetNode(i); @@ -3613,6 +3621,9 @@ static void HandleConnect(SINT8 node) SV_SendRefuse(node, M_GetText("No players from\nthis node.")); else if (luafiletransfers) SV_SendRefuse(node, M_GetText("The server is broadcasting a file\nrequested by a Lua script.\nPlease wait a bit and then\ntry rejoining.")); + else if (netgame && joindelay > 2 * (tic_t)cv_joindelay.value * TICRATE) + SV_SendRefuse(node, va(M_GetText("Too many people are connecting.\nPlease wait %d seconds and then\ntry rejoining."), + (joindelay - 2 * cv_joindelay.value * TICRATE) / TICRATE)); else { #ifndef NONET @@ -3670,6 +3681,7 @@ static void HandleConnect(SINT8 node) DEBFILE("send savegame\n"); } SV_AddWaitingPlayers(names[0], names[1]); + joindelay += cv_joindelay.value * TICRATE; player_joining = true; } #else @@ -5038,12 +5050,21 @@ void NetUpdate(void) hu_resynching = true; } } + Net_AckTicker(); + // Handle timeouts to prevent definitive freezes from happenning if (server) + { for (i = 1; i < MAXNETNODES; i++) if (nodeingame[i] && freezetimeout[i] < I_GetTime()) Net_ConnectionTimeout(i); + + // In case the cvar value was lowered + if (joindelay) + joindelay = min(joindelay - 1, 3 * cv_joindelay.value * TICRATE); + } + nowtime /= NEWTICRATERATIO; if (nowtime > resptime) { @@ -5051,6 +5072,7 @@ void NetUpdate(void) M_Ticker(); CON_Ticker(); } + SV_FileSendTicker(); } diff --git a/src/d_clisrv.h b/src/d_clisrv.h index 7e5061ff2..463240a2a 100644 --- a/src/d_clisrv.h +++ b/src/d_clisrv.h @@ -515,7 +515,7 @@ extern UINT32 realpingtable[MAXPLAYERS]; extern UINT32 playerpingtable[MAXPLAYERS]; extern tic_t servermaxping; -extern consvar_t cv_allownewplayer, cv_joinnextround, cv_maxplayers, cv_rejointimeout; +extern consvar_t cv_allownewplayer, cv_joinnextround, cv_maxplayers, cv_joindelay, cv_rejointimeout; extern consvar_t cv_resynchattempts, cv_blamecfail; extern consvar_t cv_maxsend, cv_noticedownload, cv_downloadspeed; diff --git a/src/d_netcmd.c b/src/d_netcmd.c index 1fd53499a..dfc7351f5 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -573,6 +573,7 @@ void D_RegisterServerCommands(void) // d_clisrv CV_RegisterVar(&cv_maxplayers); + CV_RegisterVar(&cv_joindelay); CV_RegisterVar(&cv_rejointimeout); CV_RegisterVar(&cv_resynchattempts); CV_RegisterVar(&cv_maxsend); From c90cc3b58f4999eeefac820d25f5b9065fa28938 Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Fri, 24 Apr 2020 15:38:07 +0200 Subject: [PATCH 201/322] Add a menu option for the minimum join delay --- src/m_menu.c | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/src/m_menu.c b/src/m_menu.c index 1069f0f30..c5f10b2bd 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -1583,7 +1583,7 @@ static menuitem_t OP_ServerOptionsMenu[] = {IT_HEADER, NULL, "General", NULL, 0}, #ifndef NONET {IT_STRING | IT_CVAR | IT_CV_STRING, - NULL, "Server name", &cv_servername, 7}, + NULL, "Server name", &cv_servername, 7}, {IT_STRING | IT_CVAR, NULL, "Max Players", &cv_maxplayers, 21}, {IT_STRING | IT_CVAR, NULL, "Allow Add-on Downloading", &cv_downloading, 26}, {IT_STRING | IT_CVAR, NULL, "Allow players to join", &cv_allownewplayer, 31}, @@ -1628,8 +1628,9 @@ static menuitem_t OP_ServerOptionsMenu[] = #ifndef NONET {IT_HEADER, NULL, "Advanced", NULL, 225}, - {IT_STRING | IT_CVAR | IT_CV_STRING, NULL, "Master server", &cv_masterserver, 231}, - {IT_STRING | IT_CVAR, NULL, "Attempts to resynchronise", &cv_resynchattempts, 245}, + {IT_STRING | IT_CVAR | IT_CV_STRING, NULL, "Master server", &cv_masterserver, 231}, + {IT_STRING | IT_CVAR, NULL, "Join delay", &cv_joindelay, 246}, + {IT_STRING | IT_CVAR, NULL, "Attempts to resynchronise", &cv_resynchattempts, 251}, #endif }; @@ -10822,7 +10823,8 @@ static void M_ServerOptions(INT32 choice) OP_ServerOptionsMenu[ 3].status = IT_GRAYEDOUT; // Allow add-on downloading OP_ServerOptionsMenu[ 4].status = IT_GRAYEDOUT; // Allow players to join OP_ServerOptionsMenu[35].status = IT_GRAYEDOUT; // Master server - OP_ServerOptionsMenu[36].status = IT_GRAYEDOUT; // Attempts to resynchronise + OP_ServerOptionsMenu[36].status = IT_GRAYEDOUT; // Minimum delay between joins + OP_ServerOptionsMenu[37].status = IT_GRAYEDOUT; // Attempts to resynchronise } else { @@ -10834,6 +10836,7 @@ static void M_ServerOptions(INT32 choice) ? IT_GRAYEDOUT : (IT_STRING | IT_CVAR | IT_CV_STRING)); OP_ServerOptionsMenu[36].status = IT_STRING | IT_CVAR; + OP_ServerOptionsMenu[37].status = IT_STRING | IT_CVAR; } #endif From 2419b65f793a45cb3552cb527614906cc052b64d Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Fri, 24 Apr 2020 16:40:09 +0100 Subject: [PATCH 202/322] Sync crumblestate in netgames --- src/p_saveg.c | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/src/p_saveg.c b/src/p_saveg.c index 259e58168..cfa93ef2f 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -755,6 +755,7 @@ static void P_NetUnArchiveColormaps(void) // diff3 flags #define SD_TAGLIST 0x01 #define SD_COLORMAP 0x02 +#define SD_CRUMBLESTATE 0x03 #define LD_FLAG 0x01 #define LD_SPECIAL 0x02 @@ -834,6 +835,8 @@ static void P_NetArchiveWorld(void) if (ss->extra_colormap != spawnss->extra_colormap) diff3 |= SD_COLORMAP; + if (ss->crumblestate) + diff3 |= SD_CRUMBLESTATE; // Check if any of the sector's FOFs differ from how they spawned if (ss->ffloors) @@ -901,6 +904,8 @@ static void P_NetArchiveWorld(void) if (diff3 & SD_COLORMAP) WRITEUINT32(put, CheckAddNetColormapToList(ss->extra_colormap)); // returns existing index if already added, or appends to net_colormaps and returns new index + if (diff3 & SD_CRUMBLESTATE) + WRITEINT32(put, ss->crumblestate); // Special case: save the stats of all modified ffloors along with their ffloor "number"s // we don't bother with ffloors that haven't changed, that would just add to savegame even more than is really needed @@ -1105,6 +1110,8 @@ static void P_NetUnArchiveWorld(void) if (diff3 & SD_COLORMAP) sectors[i].extra_colormap = GetNetColormapFromList(READUINT32(get)); + if (diff3 & SD_CRUMBLESTATE) + sectors[i].crumblestate = READINT32(get); if (diff & SD_FFLOORS) { From 9df5d6e1e016ef36049687c1bd5df34c5940bb89 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Fri, 24 Apr 2020 16:53:54 +0100 Subject: [PATCH 203/322] These are flags! Serves me right for just rushing this out --- src/p_saveg.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_saveg.c b/src/p_saveg.c index cfa93ef2f..7093ea93d 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -755,7 +755,7 @@ static void P_NetUnArchiveColormaps(void) // diff3 flags #define SD_TAGLIST 0x01 #define SD_COLORMAP 0x02 -#define SD_CRUMBLESTATE 0x03 +#define SD_CRUMBLESTATE 0x04 #define LD_FLAG 0x01 #define LD_SPECIAL 0x02 From e4f2c1dc70d89fc3ac1a3ae1af7f2f560f1a352c Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Fri, 24 Apr 2020 18:33:35 +0200 Subject: [PATCH 204/322] Fix mouse being grabbed in intermission and cutscenes --- src/sdl/i_video.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c index c042d141c..ec7bfc1c4 100644 --- a/src/sdl/i_video.c +++ b/src/sdl/i_video.c @@ -372,7 +372,9 @@ static boolean IgnoreMouse(void) return false; if (menuactive) return !M_MouseNeeded(); - if (paused || con_destlines || chat_on || gamestate != GS_LEVEL) + if (paused || con_destlines || chat_on) + return true; + if (gamestate != GS_LEVEL && gamestate != GS_INTERMISSION && gamestate != GS_CUTSCENE) return true; return false; } From 08a7fcbe8db5629a8dbd57602b8cd44dc9abe593 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Fri, 24 Apr 2020 20:26:57 +0100 Subject: [PATCH 205/322] Split off FOF archiving-related code into their own functions --- src/p_saveg.c | 173 +++++++++++++++++++++++++++----------------------- 1 file changed, 93 insertions(+), 80 deletions(-) diff --git a/src/p_saveg.c b/src/p_saveg.c index f6e31fc3a..15e11a27b 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -772,6 +772,95 @@ static void P_NetUnArchiveColormaps(void) #define LD_S2BOTTEX 0x04 #define LD_S2MIDTEX 0x08 +#define FD_FLAGS 0x01 +#define FD_ALPHA 0x02 + +// Check if any of the sector's FOFs differ from how they spawned +static boolean CheckFFloorDiff(sector_t *ss) +{ + ffloor_t *rover; + + for (rover = ss->ffloors; rover; rover = rover->next) + { + if (rover->flags != rover->spawnflags + || rover->alpha != rover->spawnalpha) + { + return true; // we found an FOF that changed! + // don't bother checking for more, we do that later + } + } + return false; +} + +// Special case: save the stats of all modified ffloors along with their ffloor "number"s +// we don't bother with ffloors that haven't changed, that would just add to savegame even more than is really needed +static void ArchiveFFloors(UINT8 *put, sector_t *ss) +{ + size_t j = 0; // ss->ffloors is saved as ffloor #0, ss->ffloors->next is #1, etc + ffloor_t *rover; + UINT8 fflr_diff; + for (rover = ss->ffloors; rover; rover = rover->next) + { + fflr_diff = 0; // reset diff flags + if (rover->flags != rover->spawnflags) + fflr_diff |= FD_FLAGS; + if (rover->alpha != rover->spawnalpha) + fflr_diff |= FD_ALPHA; + + if (fflr_diff) + { + WRITEUINT16(put, j); // save ffloor "number" + WRITEUINT8(put, fflr_diff); + if (fflr_diff & FD_FLAGS) + WRITEUINT32(put, rover->flags); + if (fflr_diff & FD_ALPHA) + WRITEINT16(put, rover->alpha); + } + j++; + } + WRITEUINT16(put, 0xffff); +} + +static void UnArchiveFFloors(UINT8 *get, sector_t *ss) +{ + UINT16 j = 0; // number of current ffloor in loop + UINT16 fflr_i; // saved ffloor "number" of next modified ffloor + UINT16 fflr_diff; // saved ffloor diff + ffloor_t *rover; + + rover = ss->ffloors; + if (!rover) // it is assumed sectors[i].ffloors actually exists, but just in case... + I_Error("Sector does not have any ffloors!"); + + fflr_i = READUINT16(get); // get first modified ffloor's number ready + for (;;) // for some reason the usual for (rover = x; ...) thing doesn't work here? + { + if (fflr_i == 0xffff) // end of modified ffloors list, let's stop already + break; + // should NEVER need to be checked + //if (rover == NULL) + //break; + if (j != fflr_i) // this ffloor was not modified + { + j++; + rover = rover->next; + continue; + } + + fflr_diff = READUINT8(get); + + if (fflr_diff & FD_FLAGS) + rover->flags = READUINT32(get); + if (fflr_diff & FD_ALPHA) + rover->alpha = READINT16(get); + + fflr_i = READUINT16(get); // get next ffloor "number" ready + + j++; + rover = rover->next; + } +} + // // P_NetArchiveWorld // @@ -838,20 +927,8 @@ static void P_NetArchiveWorld(void) if (ss->crumblestate) diff3 |= SD_CRUMBLESTATE; - // Check if any of the sector's FOFs differ from how they spawned - if (ss->ffloors) - { - ffloor_t *rover; - for (rover = ss->ffloors; rover; rover = rover->next) - { - if (rover->flags != rover->spawnflags - || rover->alpha != rover->spawnalpha) - { - diff |= SD_FFLOORS; // we found an FOF that changed! - break; // don't bother checking for more, we do that later - } - } - } + if (ss->ffloors && CheckFFloorDiff(ss)) + diff |= SD_FFLOORS; if (diff3) diff2 |= SD_DIFF3; @@ -906,35 +983,8 @@ static void P_NetArchiveWorld(void) // returns existing index if already added, or appends to net_colormaps and returns new index if (diff3 & SD_CRUMBLESTATE) WRITEINT32(put, ss->crumblestate); - - // Special case: save the stats of all modified ffloors along with their ffloor "number"s - // we don't bother with ffloors that haven't changed, that would just add to savegame even more than is really needed if (diff & SD_FFLOORS) - { - size_t j = 0; // ss->ffloors is saved as ffloor #0, ss->ffloors->next is #1, etc - ffloor_t *rover; - UINT8 fflr_diff; - for (rover = ss->ffloors; rover; rover = rover->next) - { - fflr_diff = 0; // reset diff flags - if (rover->flags != rover->spawnflags) - fflr_diff |= 1; - if (rover->alpha != rover->spawnalpha) - fflr_diff |= 2; - - if (fflr_diff) - { - WRITEUINT16(put, j); // save ffloor "number" - WRITEUINT8(put, fflr_diff); - if (fflr_diff & 1) - WRITEUINT32(put, rover->flags); - if (fflr_diff & 2) - WRITEINT16(put, rover->alpha); - } - j++; - } - WRITEUINT16(put, 0xffff); - } + ArchiveFFloors(put, ss); } } @@ -1114,44 +1164,7 @@ static void P_NetUnArchiveWorld(void) sectors[i].crumblestate = READINT32(get); if (diff & SD_FFLOORS) - { - UINT16 j = 0; // number of current ffloor in loop - UINT16 fflr_i; // saved ffloor "number" of next modified ffloor - UINT16 fflr_diff; // saved ffloor diff - ffloor_t *rover; - - rover = sectors[i].ffloors; - if (!rover) // it is assumed sectors[i].ffloors actually exists, but just in case... - I_Error("Sector does not have any ffloors!"); - - fflr_i = READUINT16(get); // get first modified ffloor's number ready - for (;;) // for some reason the usual for (rover = x; ...) thing doesn't work here? - { - if (fflr_i == 0xffff) // end of modified ffloors list, let's stop already - break; - // should NEVER need to be checked - //if (rover == NULL) - //break; - if (j != fflr_i) // this ffloor was not modified - { - j++; - rover = rover->next; - continue; - } - - fflr_diff = READUINT8(get); - - if (fflr_diff & 1) - rover->flags = READUINT32(get); - if (fflr_diff & 2) - rover->alpha = READINT16(get); - - fflr_i = READUINT16(get); // get next ffloor "number" ready - - j++; - rover = rover->next; - } - } + UnArchiveFFloors(get, sectors[i]); } for (;;) From 2d45decbb0de5964f86c5dfc57f9167b17f3a71a Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Fri, 24 Apr 2020 20:28:01 +0100 Subject: [PATCH 206/322] remove statsec and statline as they appear to be entirely unused --- src/p_saveg.c | 4 ---- 1 file changed, 4 deletions(-) diff --git a/src/p_saveg.c b/src/p_saveg.c index 15e11a27b..e5f6cc75d 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -867,7 +867,6 @@ static void UnArchiveFFloors(UINT8 *get, sector_t *ss) static void P_NetArchiveWorld(void) { size_t i; - INT32 statsec = 0, statline = 0; const line_t *li = lines; const line_t *spawnli = spawnlines; const side_t *si; @@ -938,8 +937,6 @@ static void P_NetArchiveWorld(void) if (diff) { - statsec++; - WRITEUINT16(put, i); WRITEUINT8(put, diff); if (diff & SD_DIFF2) @@ -1033,7 +1030,6 @@ static void P_NetArchiveWorld(void) if (diff) { - statline++; WRITEINT16(put, i); WRITEUINT8(put, diff); if (diff & LD_DIFF2) From c1d2b8301b064b30ef1f4ac0e7f079fc61b313cb Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Fri, 24 Apr 2020 20:40:50 +0100 Subject: [PATCH 207/322] split sector/lines archiving-related code into their own functions too --- src/p_saveg.c | 242 +++++++++++++++++++++++++++----------------------- 1 file changed, 133 insertions(+), 109 deletions(-) diff --git a/src/p_saveg.c b/src/p_saveg.c index e5f6cc75d..860e3b86a 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -861,28 +861,13 @@ static void UnArchiveFFloors(UINT8 *get, sector_t *ss) } } -// -// P_NetArchiveWorld -// -static void P_NetArchiveWorld(void) +static void ArchiveSectors(UINT8 *put) { size_t i; - const line_t *li = lines; - const line_t *spawnli = spawnlines; - const side_t *si; - const side_t *spawnsi; - UINT8 *put; - const sector_t *ss = sectors; const sector_t *spawnss = spawnsectors; UINT8 diff, diff2, diff3; - // initialize colormap vars because paranoia - ClearNetColormaps(); - - WRITEUINT32(save_p, ARCHIVEBLOCK_WORLD); - put = save_p; - for (i = 0; i < numsectors; i++, ss++, spawnss++) { diff = diff2 = diff3 = 0; @@ -986,8 +971,90 @@ static void P_NetArchiveWorld(void) } WRITEUINT16(put, 0xffff); +} + +static void UnArchiveSectors(UINT8 *get) +{ + UINT16 i; + UINT8 diff, diff2, diff3; + for (;;) + { + i = READUINT16(get); + + if (i == 0xffff) + break; + + if (i > numsectors) + I_Error("Invalid sector number %u from server (expected end at %s)", i, sizeu1(numsectors)); + + diff = READUINT8(get); + if (diff & SD_DIFF2) + diff2 = READUINT8(get); + else + diff2 = 0; + if (diff2 & SD_DIFF3) + diff3 = READUINT8(get); + else + diff3 = 0; + + if (diff & SD_FLOORHT) + sectors[i].floorheight = READFIXED(get); + if (diff & SD_CEILHT) + sectors[i].ceilingheight = READFIXED(get); + if (diff & SD_FLOORPIC) + { + sectors[i].floorpic = P_AddLevelFlatRuntime((char *)get); + get += 8; + } + if (diff & SD_CEILPIC) + { + sectors[i].ceilingpic = P_AddLevelFlatRuntime((char *)get); + get += 8; + } + if (diff & SD_LIGHT) + sectors[i].lightlevel = READINT16(get); + if (diff & SD_SPECIAL) + sectors[i].special = READINT16(get); + + if (diff2 & SD_FXOFFS) + sectors[i].floor_xoffs = READFIXED(get); + if (diff2 & SD_FYOFFS) + sectors[i].floor_yoffs = READFIXED(get); + if (diff2 & SD_CXOFFS) + sectors[i].ceiling_xoffs = READFIXED(get); + if (diff2 & SD_CYOFFS) + sectors[i].ceiling_yoffs = READFIXED(get); + if (diff2 & SD_FLOORANG) + sectors[i].floorpic_angle = READANGLE(get); + if (diff2 & SD_CEILANG) + sectors[i].ceilingpic_angle = READANGLE(get); + if (diff2 & SD_TAG) + sectors[i].tag = READINT16(get); // DON'T use P_ChangeSectorTag + if (diff3 & SD_TAGLIST) + { + sectors[i].firsttag = READINT32(get); + sectors[i].nexttag = READINT32(get); + } + + if (diff3 & SD_COLORMAP) + sectors[i].extra_colormap = GetNetColormapFromList(READUINT32(get)); + if (diff3 & SD_CRUMBLESTATE) + sectors[i].crumblestate = READINT32(get); + + if (diff & SD_FFLOORS) + UnArchiveFFloors(get, sectors[i]); + } +} + +static void ArchiveLines(UINT8 *put) +{ + size_t i; + const line_t *li = lines; + const line_t *spawnli = spawnlines; + const side_t *si; + const side_t *spawnsi; + UINT8 diff, diff2, diff3; - // do lines for (i = 0; i < numlines; i++, spawnli++, li++) { diff = diff2 = diff3 = 0; @@ -1063,106 +1130,15 @@ static void P_NetArchiveWorld(void) } } WRITEUINT16(put, 0xffff); - R_ClearTextureNumCache(false); - - save_p = put; } -// -// P_NetUnArchiveWorld -// -static void P_NetUnArchiveWorld(void) +static void UnArchiveLines(UINT8 *get) { UINT16 i; line_t *li; side_t *si; - UINT8 *get; UINT8 diff, diff2, diff3; - if (READUINT32(save_p) != ARCHIVEBLOCK_WORLD) - I_Error("Bad $$$.sav at archive block World"); - - // initialize colormap vars because paranoia - ClearNetColormaps(); - - // count the level's ffloors so that colormap loading can have an upper limit - for (i = 0; i < numsectors; i++) - { - ffloor_t *rover; - for (rover = sectors[i].ffloors; rover; rover = rover->next) - num_ffloors++; - } - - get = save_p; - - for (;;) - { - i = READUINT16(get); - - if (i == 0xffff) - break; - - if (i > numsectors) - I_Error("Invalid sector number %u from server (expected end at %s)", i, sizeu1(numsectors)); - - diff = READUINT8(get); - if (diff & SD_DIFF2) - diff2 = READUINT8(get); - else - diff2 = 0; - if (diff2 & SD_DIFF3) - diff3 = READUINT8(get); - else - diff3 = 0; - - if (diff & SD_FLOORHT) - sectors[i].floorheight = READFIXED(get); - if (diff & SD_CEILHT) - sectors[i].ceilingheight = READFIXED(get); - if (diff & SD_FLOORPIC) - { - sectors[i].floorpic = P_AddLevelFlatRuntime((char *)get); - get += 8; - } - if (diff & SD_CEILPIC) - { - sectors[i].ceilingpic = P_AddLevelFlatRuntime((char *)get); - get += 8; - } - if (diff & SD_LIGHT) - sectors[i].lightlevel = READINT16(get); - if (diff & SD_SPECIAL) - sectors[i].special = READINT16(get); - - if (diff2 & SD_FXOFFS) - sectors[i].floor_xoffs = READFIXED(get); - if (diff2 & SD_FYOFFS) - sectors[i].floor_yoffs = READFIXED(get); - if (diff2 & SD_CXOFFS) - sectors[i].ceiling_xoffs = READFIXED(get); - if (diff2 & SD_CYOFFS) - sectors[i].ceiling_yoffs = READFIXED(get); - if (diff2 & SD_FLOORANG) - sectors[i].floorpic_angle = READANGLE(get); - if (diff2 & SD_CEILANG) - sectors[i].ceilingpic_angle = READANGLE(get); - if (diff2 & SD_TAG) - sectors[i].tag = READINT16(get); // DON'T use P_ChangeSectorTag - if (diff3 & SD_TAGLIST) - { - sectors[i].firsttag = READINT32(get); - sectors[i].nexttag = READINT32(get); - } - - if (diff3 & SD_COLORMAP) - sectors[i].extra_colormap = GetNetColormapFromList(READUINT32(get)); - if (diff3 & SD_CRUMBLESTATE) - sectors[i].crumblestate = READINT32(get); - - if (diff & SD_FFLOORS) - UnArchiveFFloors(get, sectors[i]); - } - for (;;) { i = READUINT16(get); @@ -1209,6 +1185,54 @@ static void P_NetUnArchiveWorld(void) if (diff2 & LD_S2MIDTEX) si->midtexture = READINT32(get); } +} + +// +// P_NetArchiveWorld +// +static void P_NetArchiveWorld(void) +{ + UINT8 *put; + + // initialize colormap vars because paranoia + ClearNetColormaps(); + + WRITEUINT32(save_p, ARCHIVEBLOCK_WORLD); + put = save_p; + + ArchiveSectors(put); + ArchiveLines(put); + R_ClearTextureNumCache(false); + + save_p = put; +} + +// +// P_NetUnArchiveWorld +// +static void P_NetUnArchiveWorld(void) +{ + UINT16 i; + UINT8 *get; + + if (READUINT32(save_p) != ARCHIVEBLOCK_WORLD) + I_Error("Bad $$$.sav at archive block World"); + + // initialize colormap vars because paranoia + ClearNetColormaps(); + + // count the level's ffloors so that colormap loading can have an upper limit + for (i = 0; i < numsectors; i++) + { + ffloor_t *rover; + for (rover = sectors[i].ffloors; rover; rover = rover->next) + num_ffloors++; + } + + get = save_p; + + UnArchiveSectors(get); + UnArchiveLines(get); save_p = get; } From 1e61229cb7fe76961a89b18f85f49124b10ab0ef Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Fri, 24 Apr 2020 20:57:48 +0100 Subject: [PATCH 208/322] we don't actually need put/get pointers at all (plus with everything put into functions they wouldn't work properly anyway) --- src/p_saveg.c | 202 ++++++++++++++++++++++++-------------------------- 1 file changed, 96 insertions(+), 106 deletions(-) diff --git a/src/p_saveg.c b/src/p_saveg.c index 860e3b86a..e2bc9dd61 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -794,7 +794,7 @@ static boolean CheckFFloorDiff(sector_t *ss) // Special case: save the stats of all modified ffloors along with their ffloor "number"s // we don't bother with ffloors that haven't changed, that would just add to savegame even more than is really needed -static void ArchiveFFloors(UINT8 *put, sector_t *ss) +static void ArchiveFFloors(sector_t *ss) { size_t j = 0; // ss->ffloors is saved as ffloor #0, ss->ffloors->next is #1, etc ffloor_t *rover; @@ -809,19 +809,19 @@ static void ArchiveFFloors(UINT8 *put, sector_t *ss) if (fflr_diff) { - WRITEUINT16(put, j); // save ffloor "number" - WRITEUINT8(put, fflr_diff); + WRITEUINT16(save_p, j); // save ffloor "number" + WRITEUINT8(save_p, fflr_diff); if (fflr_diff & FD_FLAGS) - WRITEUINT32(put, rover->flags); + WRITEUINT32(save_p, rover->flags); if (fflr_diff & FD_ALPHA) - WRITEINT16(put, rover->alpha); + WRITEINT16(save_p, rover->alpha); } j++; } - WRITEUINT16(put, 0xffff); + WRITEUINT16(save_p, 0xffff); } -static void UnArchiveFFloors(UINT8 *get, sector_t *ss) +static void UnArchiveFFloors(sector_t *ss) { UINT16 j = 0; // number of current ffloor in loop UINT16 fflr_i; // saved ffloor "number" of next modified ffloor @@ -832,7 +832,7 @@ static void UnArchiveFFloors(UINT8 *get, sector_t *ss) if (!rover) // it is assumed sectors[i].ffloors actually exists, but just in case... I_Error("Sector does not have any ffloors!"); - fflr_i = READUINT16(get); // get first modified ffloor's number ready + fflr_i = READUINT16(save_p); // get first modified ffloor's number ready for (;;) // for some reason the usual for (rover = x; ...) thing doesn't work here? { if (fflr_i == 0xffff) // end of modified ffloors list, let's stop already @@ -847,21 +847,21 @@ static void UnArchiveFFloors(UINT8 *get, sector_t *ss) continue; } - fflr_diff = READUINT8(get); + fflr_diff = READUINT8(save_p); if (fflr_diff & FD_FLAGS) - rover->flags = READUINT32(get); + rover->flags = READUINT32(save_p); if (fflr_diff & FD_ALPHA) - rover->alpha = READINT16(get); + rover->alpha = READINT16(save_p); - fflr_i = READUINT16(get); // get next ffloor "number" ready + fflr_i = READUINT16(save_p); // get next ffloor "number" ready j++; rover = rover->next; } } -static void ArchiveSectors(UINT8 *put) +static void ArchiveSectors(void) { size_t i; const sector_t *ss = sectors; @@ -922,64 +922,64 @@ static void ArchiveSectors(UINT8 *put) if (diff) { - WRITEUINT16(put, i); - WRITEUINT8(put, diff); + WRITEUINT16(save_p, i); + WRITEUINT8(save_p, diff); if (diff & SD_DIFF2) - WRITEUINT8(put, diff2); + WRITEUINT8(save_p, diff2); if (diff2 & SD_DIFF3) - WRITEUINT8(put, diff3); + WRITEUINT8(save_p, diff3); if (diff & SD_FLOORHT) - WRITEFIXED(put, ss->floorheight); + WRITEFIXED(save_p, ss->floorheight); if (diff & SD_CEILHT) - WRITEFIXED(put, ss->ceilingheight); + WRITEFIXED(save_p, ss->ceilingheight); if (diff & SD_FLOORPIC) - WRITEMEM(put, levelflats[ss->floorpic].name, 8); + WRITEMEM(save_p, levelflats[ss->floorpic].name, 8); if (diff & SD_CEILPIC) - WRITEMEM(put, levelflats[ss->ceilingpic].name, 8); + WRITEMEM(save_p, levelflats[ss->ceilingpic].name, 8); if (diff & SD_LIGHT) - WRITEINT16(put, ss->lightlevel); + WRITEINT16(save_p, ss->lightlevel); if (diff & SD_SPECIAL) - WRITEINT16(put, ss->special); + WRITEINT16(save_p, ss->special); if (diff2 & SD_FXOFFS) - WRITEFIXED(put, ss->floor_xoffs); + WRITEFIXED(save_p, ss->floor_xoffs); if (diff2 & SD_FYOFFS) - WRITEFIXED(put, ss->floor_yoffs); + WRITEFIXED(save_p, ss->floor_yoffs); if (diff2 & SD_CXOFFS) - WRITEFIXED(put, ss->ceiling_xoffs); + WRITEFIXED(save_p, ss->ceiling_xoffs); if (diff2 & SD_CYOFFS) - WRITEFIXED(put, ss->ceiling_yoffs); + WRITEFIXED(save_p, ss->ceiling_yoffs); if (diff2 & SD_FLOORANG) - WRITEANGLE(put, ss->floorpic_angle); + WRITEANGLE(save_p, ss->floorpic_angle); if (diff2 & SD_CEILANG) - WRITEANGLE(put, ss->ceilingpic_angle); + WRITEANGLE(save_p, ss->ceilingpic_angle); if (diff2 & SD_TAG) // save only the tag - WRITEINT16(put, ss->tag); + WRITEINT16(save_p, ss->tag); if (diff3 & SD_TAGLIST) // save both firsttag and nexttag { // either of these could be changed even if tag isn't - WRITEINT32(put, ss->firsttag); - WRITEINT32(put, ss->nexttag); + WRITEINT32(save_p, ss->firsttag); + WRITEINT32(save_p, ss->nexttag); } if (diff3 & SD_COLORMAP) - WRITEUINT32(put, CheckAddNetColormapToList(ss->extra_colormap)); + WRITEUINT32(save_p, CheckAddNetColormapToList(ss->extra_colormap)); // returns existing index if already added, or appends to net_colormaps and returns new index if (diff3 & SD_CRUMBLESTATE) - WRITEINT32(put, ss->crumblestate); + WRITEINT32(save_p, ss->crumblestate); if (diff & SD_FFLOORS) - ArchiveFFloors(put, ss); + ArchiveFFloors(save_p, ss); } } - WRITEUINT16(put, 0xffff); + WRITEUINT16(save_p, 0xffff); } -static void UnArchiveSectors(UINT8 *get) +static void UnArchiveSectors(void) { UINT16 i; UINT8 diff, diff2, diff3; for (;;) { - i = READUINT16(get); + i = READUINT16(save_p); if (i == 0xffff) break; @@ -987,66 +987,66 @@ static void UnArchiveSectors(UINT8 *get) if (i > numsectors) I_Error("Invalid sector number %u from server (expected end at %s)", i, sizeu1(numsectors)); - diff = READUINT8(get); + diff = READUINT8(save_p); if (diff & SD_DIFF2) - diff2 = READUINT8(get); + diff2 = READUINT8(save_p); else diff2 = 0; if (diff2 & SD_DIFF3) - diff3 = READUINT8(get); + diff3 = READUINT8(save_p); else diff3 = 0; if (diff & SD_FLOORHT) - sectors[i].floorheight = READFIXED(get); + sectors[i].floorheight = READFIXED(save_p); if (diff & SD_CEILHT) - sectors[i].ceilingheight = READFIXED(get); + sectors[i].ceilingheight = READFIXED(save_p); if (diff & SD_FLOORPIC) { - sectors[i].floorpic = P_AddLevelFlatRuntime((char *)get); - get += 8; + sectors[i].floorpic = P_AddLevelFlatRuntime((char *)save_p); + save_p += 8; } if (diff & SD_CEILPIC) { - sectors[i].ceilingpic = P_AddLevelFlatRuntime((char *)get); - get += 8; + sectors[i].ceilingpic = P_AddLevelFlatRuntime((char *)save_p); + save_p += 8; } if (diff & SD_LIGHT) - sectors[i].lightlevel = READINT16(get); + sectors[i].lightlevel = READINT16(save_p); if (diff & SD_SPECIAL) - sectors[i].special = READINT16(get); + sectors[i].special = READINT16(save_p); if (diff2 & SD_FXOFFS) - sectors[i].floor_xoffs = READFIXED(get); + sectors[i].floor_xoffs = READFIXED(save_p); if (diff2 & SD_FYOFFS) - sectors[i].floor_yoffs = READFIXED(get); + sectors[i].floor_yoffs = READFIXED(save_p); if (diff2 & SD_CXOFFS) - sectors[i].ceiling_xoffs = READFIXED(get); + sectors[i].ceiling_xoffs = READFIXED(save_p); if (diff2 & SD_CYOFFS) - sectors[i].ceiling_yoffs = READFIXED(get); + sectors[i].ceiling_yoffs = READFIXED(save_p); if (diff2 & SD_FLOORANG) - sectors[i].floorpic_angle = READANGLE(get); + sectors[i].floorpic_angle = READANGLE(save_p); if (diff2 & SD_CEILANG) - sectors[i].ceilingpic_angle = READANGLE(get); + sectors[i].ceilingpic_angle = READANGLE(save_p); if (diff2 & SD_TAG) - sectors[i].tag = READINT16(get); // DON'T use P_ChangeSectorTag + sectors[i].tag = READINT16(save_p); // DON'T use P_ChangeSectorTag if (diff3 & SD_TAGLIST) { - sectors[i].firsttag = READINT32(get); - sectors[i].nexttag = READINT32(get); + sectors[i].firsttag = READINT32(save_p); + sectors[i].nexttag = READINT32(save_p); } if (diff3 & SD_COLORMAP) - sectors[i].extra_colormap = GetNetColormapFromList(READUINT32(get)); + sectors[i].extra_colormap = GetNetColormapFromList(READUINT32(save_p)); if (diff3 & SD_CRUMBLESTATE) - sectors[i].crumblestate = READINT32(get); + sectors[i].crumblestate = READINT32(save_p); if (diff & SD_FFLOORS) - UnArchiveFFloors(get, sectors[i]); + UnArchiveFFloors(save_p, sectors[i]); } } -static void ArchiveLines(UINT8 *put) +static void ArchiveLines(void) { size_t i; const line_t *li = lines; @@ -1097,42 +1097,42 @@ static void ArchiveLines(UINT8 *put) if (diff) { - WRITEINT16(put, i); - WRITEUINT8(put, diff); + WRITEINT16(save_p, i); + WRITEUINT8(save_p, diff); if (diff & LD_DIFF2) - WRITEUINT8(put, diff2); + WRITEUINT8(save_p, diff2); if (diff & LD_FLAG) - WRITEINT16(put, li->flags); + WRITEINT16(save_p, li->flags); if (diff & LD_SPECIAL) - WRITEINT16(put, li->special); + WRITEINT16(save_p, li->special); if (diff & LD_CLLCOUNT) - WRITEINT16(put, li->callcount); + WRITEINT16(save_p, li->callcount); si = &sides[li->sidenum[0]]; if (diff & LD_S1TEXOFF) - WRITEFIXED(put, si->textureoffset); + WRITEFIXED(save_p, si->textureoffset); if (diff & LD_S1TOPTEX) - WRITEINT32(put, si->toptexture); + WRITEINT32(save_p, si->toptexture); if (diff & LD_S1BOTTEX) - WRITEINT32(put, si->bottomtexture); + WRITEINT32(save_p, si->bottomtexture); if (diff & LD_S1MIDTEX) - WRITEINT32(put, si->midtexture); + WRITEINT32(save_p, si->midtexture); si = &sides[li->sidenum[1]]; if (diff2 & LD_S2TEXOFF) - WRITEFIXED(put, si->textureoffset); + WRITEFIXED(save_p, si->textureoffset); if (diff2 & LD_S2TOPTEX) - WRITEINT32(put, si->toptexture); + WRITEINT32(save_p, si->toptexture); if (diff2 & LD_S2BOTTEX) - WRITEINT32(put, si->bottomtexture); + WRITEINT32(save_p, si->bottomtexture); if (diff2 & LD_S2MIDTEX) - WRITEINT32(put, si->midtexture); + WRITEINT32(save_p, si->midtexture); } } - WRITEUINT16(put, 0xffff); + WRITEUINT16(save_p, 0xffff); } -static void UnArchiveLines(UINT8 *get) +static void UnArchiveLines(void) { UINT16 i; line_t *li; @@ -1141,49 +1141,49 @@ static void UnArchiveLines(UINT8 *get) for (;;) { - i = READUINT16(get); + i = READUINT16(save_p); if (i == 0xffff) break; if (i > numlines) I_Error("Invalid line number %u from server", i); - diff = READUINT8(get); + diff = READUINT8(save_p); li = &lines[i]; if (diff & LD_DIFF2) - diff2 = READUINT8(get); + diff2 = READUINT8(save_p); else diff2 = 0; diff3 = 0; if (diff & LD_FLAG) - li->flags = READINT16(get); + li->flags = READINT16(save_p); if (diff & LD_SPECIAL) - li->special = READINT16(get); + li->special = READINT16(save_p); if (diff & LD_CLLCOUNT) - li->callcount = READINT16(get); + li->callcount = READINT16(save_p); si = &sides[li->sidenum[0]]; if (diff & LD_S1TEXOFF) - si->textureoffset = READFIXED(get); + si->textureoffset = READFIXED(save_p); if (diff & LD_S1TOPTEX) - si->toptexture = READINT32(get); + si->toptexture = READINT32(save_p); if (diff & LD_S1BOTTEX) - si->bottomtexture = READINT32(get); + si->bottomtexture = READINT32(save_p); if (diff & LD_S1MIDTEX) - si->midtexture = READINT32(get); + si->midtexture = READINT32(save_p); si = &sides[li->sidenum[1]]; if (diff2 & LD_S2TEXOFF) - si->textureoffset = READFIXED(get); + si->textureoffset = READFIXED(save_p); if (diff2 & LD_S2TOPTEX) - si->toptexture = READINT32(get); + si->toptexture = READINT32(save_p); if (diff2 & LD_S2BOTTEX) - si->bottomtexture = READINT32(get); + si->bottomtexture = READINT32(save_p); if (diff2 & LD_S2MIDTEX) - si->midtexture = READINT32(get); + si->midtexture = READINT32(save_p); } } @@ -1192,19 +1192,14 @@ static void UnArchiveLines(UINT8 *get) // static void P_NetArchiveWorld(void) { - UINT8 *put; - // initialize colormap vars because paranoia ClearNetColormaps(); WRITEUINT32(save_p, ARCHIVEBLOCK_WORLD); - put = save_p; - ArchiveSectors(put); - ArchiveLines(put); + ArchiveSectors(); + ArchiveLines(); R_ClearTextureNumCache(false); - - save_p = put; } // @@ -1213,7 +1208,6 @@ static void P_NetArchiveWorld(void) static void P_NetUnArchiveWorld(void) { UINT16 i; - UINT8 *get; if (READUINT32(save_p) != ARCHIVEBLOCK_WORLD) I_Error("Bad $$$.sav at archive block World"); @@ -1229,12 +1223,8 @@ static void P_NetUnArchiveWorld(void) num_ffloors++; } - get = save_p; - - UnArchiveSectors(get); - UnArchiveLines(get); - - save_p = get; + UnArchiveSectors(); + UnArchiveLines(); } // From e406a7bef5b029dc49b8861f89557644f8649c2c Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Fri, 24 Apr 2020 20:58:38 +0100 Subject: [PATCH 209/322] no diff3 needed for line archiving --- src/p_saveg.c | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/src/p_saveg.c b/src/p_saveg.c index e2bc9dd61..541b42426 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -1053,11 +1053,11 @@ static void ArchiveLines(void) const line_t *spawnli = spawnlines; const side_t *si; const side_t *spawnsi; - UINT8 diff, diff2, diff3; + UINT8 diff, diff2; // no diff3 for (i = 0; i < numlines; i++, spawnli++, li++) { - diff = diff2 = diff3 = 0; + diff = diff2 = 0; if (li->special != spawnli->special) diff |= LD_SPECIAL; @@ -1137,7 +1137,7 @@ static void UnArchiveLines(void) UINT16 i; line_t *li; side_t *si; - UINT8 diff, diff2, diff3; + UINT8 diff, diff2; // no diff3 for (;;) { @@ -1156,8 +1156,6 @@ static void UnArchiveLines(void) else diff2 = 0; - diff3 = 0; - if (diff & LD_FLAG) li->flags = READINT16(save_p); if (diff & LD_SPECIAL) From 7dda5f6b946079925e86f83325c0889a16e842d3 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Fri, 24 Apr 2020 22:29:41 +0100 Subject: [PATCH 210/322] created P_GetFFloorID to get an "ID" of an FOF in its target sector (an opposite to P_GetFFloorByID you could say!), rewrote floor/ceiling rover archiving code to use both P_GetFFloorID and P_GetFFloorByID --- src/p_saveg.c | 66 ++++++++------------------------------------------- src/p_spec.c | 31 +++++++++++++++++++++++- src/p_spec.h | 1 + 3 files changed, 41 insertions(+), 57 deletions(-) diff --git a/src/p_saveg.c b/src/p_saveg.c index 541b42426..e63409386 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -1518,42 +1518,14 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type) if (diff2 & MD2_FLOORROVER) { - ffloor_t *rover; - size_t i = 0; - UINT32 roverindex = 0; - - for (rover = mobj->floorrover->target->ffloors; rover; rover = rover->next) - { - if (rover == mobj->floorrover) - { - roverindex = i; - break; - } - i++; - } - - WRITEUINT32(save_p, (UINT32)(mobj->floorrover->target - sectors)); - WRITEUINT32(save_p, rover ? roverindex : i); // store max index to denote invalid ffloor ref + WRITEUINT32(save_p, SaveSector(mobj->floorrover->target)); + WRITEUINT16(save_p, P_GetFFloorID(mobj->floorrover)); } if (diff2 & MD2_CEILINGROVER) { - ffloor_t *rover; - size_t i = 0; - UINT32 roverindex = 0; - - for (rover = mobj->ceilingrover->target->ffloors; rover; rover = rover->next) - { - if (rover == mobj->ceilingrover) - { - roverindex = i; - break; - } - i++; - } - - WRITEUINT32(save_p, (UINT32)(mobj->ceilingrover->target - sectors)); - WRITEUINT32(save_p, rover ? roverindex : i); // store max index to denote invalid ffloor ref + WRITEUINT32(save_p, SaveSector(mobj->ceilingrover->target)); + WRITEUINT16(save_p, P_GetFFloorID(mobj->ceilingrover)); } if (diff & MD_SPAWNPOINT) @@ -2634,34 +2606,16 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker) if (diff2 & MD2_FLOORROVER) { - size_t floor_sectornum = (size_t)READUINT32(save_p); - size_t floor_rovernum = (size_t)READUINT32(save_p); - ffloor_t *rover = NULL; - size_t rovernum = 0; - - for (rover = sectors[floor_sectornum].ffloors; rover; rover = rover->next) - { - if (rovernum == floor_rovernum) - break; - rovernum++; - } - floorrover = rover; + sector_t *sec = LoadSector(READUINT32(save_p)); + UINT16 id = READUINT16(save_p); + floorrover = P_GetFFloorByID(sec, id); } if (diff2 & MD2_CEILINGROVER) { - size_t ceiling_sectornum = (size_t)READUINT32(save_p); - size_t ceiling_rovernum = (size_t)READUINT32(save_p); - ffloor_t *rover = NULL; - size_t rovernum = 0; - - for (rover = sectors[ceiling_sectornum].ffloors; rover; rover = rover->next) - { - if (rovernum == ceiling_rovernum) - break; - rovernum++; - } - ceilingrover = rover; + sector_t *sec = LoadSector(READUINT32(save_p)); + UINT16 id = READUINT16(save_p); + ceilingrover = P_GetFFloorByID(sec, id); } if (diff & MD_SPAWNPOINT) diff --git a/src/p_spec.c b/src/p_spec.c index 6456cc514..96ae5522b 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -5678,6 +5678,35 @@ void P_UpdateSpecials(void) } } +// +// Floor over floors (FOFs), 3Dfloors, 3Dblocks, fake floors (ffloors), rovers, or whatever you want to call them +// + +/** Gets the ID number for a 3Dfloor in its target sector. + * + * \param fflr The 3Dfloor we want an ID for. + * \return ID of 3Dfloor in target sector. Note that the first FOF's ID is 0. UINT16_MAX is given if invalid. + * \sa P_GetFFloorByID + */ +UINT16 P_GetFFloorID(ffloor_t *fflr) +{ + ffloor_t *rover; + sector_t *sec; + UINT16 i = 0; + + if (!rover) + return UINT16_MAX; + + sec = rover->target; + + if (!sec->ffloors) + return UINT16_MAX; + for (rover = sec->ffloors; rover; rover = rover->next, i++) + if (rover == fflr) + return i; + return UINT16_MAX; +} + /** Gets a 3Dfloor by control sector. * * \param sec Target sector. @@ -5702,7 +5731,7 @@ static inline ffloor_t *P_GetFFloorBySec(sector_t *sec, sector_t *sec2) * \param sec Target sector. * \param id ID of 3Dfloor in target sector. Note that the first FOF's ID is 0. * \return Pointer to found 3Dfloor, or NULL. - * \sa P_GetFFloorBySec + * \sa P_GetFFloorBySec, P_GetFFloorID */ ffloor_t *P_GetFFloorByID(sector_t *sec, UINT16 id) { diff --git a/src/p_spec.h b/src/p_spec.h index e243e3a61..8e778b9ed 100644 --- a/src/p_spec.h +++ b/src/p_spec.h @@ -74,6 +74,7 @@ void P_RunDeNightserizeExecutors(mobj_t *actor); void P_RunNightsLapExecutors(mobj_t *actor); void P_RunNightsCapsuleTouchExecutors(mobj_t *actor, boolean entering, boolean enoughspheres); +UINT16 P_GetFFloorID(ffloor_t *fflr); ffloor_t *P_GetFFloorByID(sector_t *sec, UINT16 id); // From 49cceda15bce75c0c54301c8747e413ee3f436e0 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Fri, 24 Apr 2020 22:43:23 +0100 Subject: [PATCH 211/322] Do the same with writing ARCH_FFLOOR values in Lua archiving code (reading was already dealt with years ago) --- src/lua_script.c | 12 ++---------- 1 file changed, 2 insertions(+), 10 deletions(-) diff --git a/src/lua_script.c b/src/lua_script.c index 7adf62fcc..6b7b122f0 100644 --- a/src/lua_script.c +++ b/src/lua_script.c @@ -1010,16 +1010,8 @@ static UINT8 ArchiveValue(int TABLESINDEX, int myindex) if (!rover) WRITEUINT8(save_p, ARCH_NULL); else { - ffloor_t *r2; - UINT16 i = 0; - // search for id - for (r2 = rover->target->ffloors; r2; r2 = r2->next) - { - if (r2 == rover) - break; - i++; - } - if (!r2) + UINT16 i = P_GetFFloorID(rover); + if (i == UINT16_MAX) // invalid ID WRITEUINT8(save_p, ARCH_NULL); else { From 3cd8f62ae984120989c7b6685550112aa674b397 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sat, 25 Apr 2020 08:18:48 +0200 Subject: [PATCH 212/322] Remove a line I overlooked in the thinker cleanup branch --- src/p_spec.c | 1 - 1 file changed, 1 deletion(-) diff --git a/src/p_spec.c b/src/p_spec.c index 6456cc514..826260d3a 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -6863,7 +6863,6 @@ void P_SpawnSpecials(boolean fromnetsave) break; case 153: // Dynamic Sinking Platform P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL, secthinkers); - lines[i].flags |= ML_BLOCKMONSTERS; P_AddAirbob(lines[i].frontsector, lines + i, P_AproxDistance(lines[i].dx, lines[i].dy), false, !!(lines[i].flags & ML_NOCLIMB), true); break; From 049a7db877ce52b08981137ea435f2cb3c3df361 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Sat, 25 Apr 2020 16:52:11 +0100 Subject: [PATCH 213/322] whoops --- src/p_spec.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_spec.c b/src/p_spec.c index 96ae5522b..f15741479 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -5694,7 +5694,7 @@ UINT16 P_GetFFloorID(ffloor_t *fflr) sector_t *sec; UINT16 i = 0; - if (!rover) + if (!fflr) return UINT16_MAX; sec = rover->target; From 7034e2537a9db7024b26dc85b78a93c8fe1eb728 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Sat, 25 Apr 2020 16:53:52 +0100 Subject: [PATCH 214/322] whoops the sequel --- src/p_spec.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_spec.c b/src/p_spec.c index f15741479..e84619c7f 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -5697,7 +5697,7 @@ UINT16 P_GetFFloorID(ffloor_t *fflr) if (!fflr) return UINT16_MAX; - sec = rover->target; + sec = fflr->target; if (!sec->ffloors) return UINT16_MAX; From 212358dbba7f2e5e47ac12c3a3d6f705ba027d60 Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Sun, 26 Apr 2020 00:39:52 +0200 Subject: [PATCH 215/322] Restore old entry searching functions and add alternate versions for long names --- src/lua_hudlib.c | 6 +-- src/w_wad.c | 120 +++++++++++++++++++++++++++++++++++++++++++++-- src/w_wad.h | 4 ++ 3 files changed, 124 insertions(+), 6 deletions(-) diff --git a/src/lua_hudlib.c b/src/lua_hudlib.c index 818e760c9..703b924bb 100644 --- a/src/lua_hudlib.c +++ b/src/lua_hudlib.c @@ -412,9 +412,9 @@ static int libd_cachePatch(lua_State *L) HUDONLY luapat = patchinfohead; - lumpnum = W_CheckNumForName(luaL_checkstring(L, 1)); + lumpnum = W_CheckNumForLongName(luaL_checkstring(L, 1)); if (lumpnum == LUMPERROR) - lumpnum = W_GetNumForName("MISSING"); + lumpnum = W_GetNumForLongName("MISSING"); for (i = 0; i < numluapatches; i++) { @@ -454,7 +454,7 @@ static int libd_cachePatch(lua_State *L) numluapatches++; #else HUDONLY - LUA_PushUserdata(L, W_CachePatchName(luaL_checkstring(L, 1), PU_PATCH), META_PATCH); + LUA_PushUserdata(L, W_CachePatchLongName(luaL_checkstring(L, 1), PU_PATCH), META_PATCH); #endif return 1; } diff --git a/src/w_wad.c b/src/w_wad.c index f273753c8..a81132354 100644 --- a/src/w_wad.c +++ b/src/w_wad.c @@ -920,6 +920,40 @@ const char *W_CheckNameForNum(lumpnum_t lumpnum) // 'startlump' is the lump number to start the search // UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump) +{ + UINT16 i; + static char uname[8 + 1]; + + if (!TestValidLump(wad,0)) + return INT16_MAX; + + strlcpy(uname, name, sizeof uname); + strupr(uname); + + // + // scan forward + // start at 'startlump', useful parameter when there are multiple + // resources with the same name + // + if (startlump < wadfiles[wad]->numlumps) + { + lumpinfo_t *lump_p = wadfiles[wad]->lumpinfo + startlump; + for (i = startlump; i < wadfiles[wad]->numlumps; i++, lump_p++) + if (!strncmp(lump_p->name, uname, sizeof(uname) - 1)) + return i; + } + + // not found. + return INT16_MAX; +} + +// +// Like W_CheckNumForNamePwad, but can find entries with long names +// +// Should be the only version, but that's not possible until we fix +// all the instances of non null-terminated strings in the codebase... +// +UINT16 W_CheckNumForLongNamePwad(const char *name, UINT16 wad, UINT16 startlump) { UINT16 i; static char uname[256 + 1]; @@ -1025,7 +1059,8 @@ lumpnum_t W_CheckNumForName(const char *name) // most recent entries first for (i = lumpnumcacheindex + LUMPNUMCACHESIZE; i > lumpnumcacheindex; i--) { - if (strcmp(lumpnumcache[i & (LUMPNUMCACHESIZE - 1)].lumpname, name) == 0) + if (!lumpnumcache[i & (LUMPNUMCACHESIZE - 1)].lumpname[8] + && strncmp(lumpnumcache[i & (LUMPNUMCACHESIZE - 1)].lumpname, name, 8) == 0) { lumpnumcacheindex = i & (LUMPNUMCACHESIZE - 1); return lumpnumcache[lumpnumcacheindex].lumpnum; @@ -1045,13 +1080,63 @@ lumpnum_t W_CheckNumForName(const char *name) { // Update the cache. lumpnumcacheindex = (lumpnumcacheindex + 1) & (LUMPNUMCACHESIZE - 1); - strlcpy(lumpnumcache[lumpnumcacheindex].lumpname, name, 32); + memset(lumpnumcache[lumpnumcacheindex].lumpname, '\0', 32); + strncpy(lumpnumcache[lumpnumcacheindex].lumpname, name, 8); lumpnumcache[lumpnumcacheindex].lumpnum = (i<<16)+check; return lumpnumcache[lumpnumcacheindex].lumpnum; } } +// +// Like W_CheckNumForName, but can find entries with long names +// +// Should be the only version, but that's not possible until we fix +// all the instances of non null-terminated strings in the codebase... +// +lumpnum_t W_CheckNumForLongName(const char *name) +{ + INT32 i; + lumpnum_t check = INT16_MAX; + + if (!*name) // some doofus gave us an empty string? + return LUMPERROR; + + // Check the lumpnumcache first. Loop backwards so that we check + // most recent entries first + for (i = lumpnumcacheindex + LUMPNUMCACHESIZE; i > lumpnumcacheindex; i--) + { + if (strcmp(lumpnumcache[i & (LUMPNUMCACHESIZE - 1)].lumpname, name) == 0) + { + lumpnumcacheindex = i & (LUMPNUMCACHESIZE - 1); + return lumpnumcache[lumpnumcacheindex].lumpnum; + } + } + + // scan wad files backwards so patch lump files take precedence + for (i = numwadfiles - 1; i >= 0; i--) + { + check = W_CheckNumForLongNamePwad(name,(UINT16)i,0); + if (check != INT16_MAX) + break; //found it + } + + if (check == INT16_MAX) return LUMPERROR; + else + { + if (strlen(name) < 32) + { + // Update the cache. + lumpnumcacheindex = (lumpnumcacheindex + 1) & (LUMPNUMCACHESIZE - 1); + memset(lumpnumcache[lumpnumcacheindex].lumpname, '\0', 32); + strlcpy(lumpnumcache[lumpnumcacheindex].lumpname, name, 32); + lumpnumcache[lumpnumcacheindex].lumpnum = (i << 16) + check; + } + + return (i << 16) + check; + } +} + // Look for valid map data through all added files in descendant order. // Get a map marker for WADs, and a standalone WAD file lump inside PK3s. // TODO: Make it search through cache first, maybe...? @@ -1100,6 +1185,24 @@ lumpnum_t W_GetNumForName(const char *name) return i; } +// +// Like W_GetNumForName, but can find entries with long names +// +// Should be the only version, but that's not possible until we fix +// all the instances of non null-terminated strings in the codebase... +// +lumpnum_t W_GetNumForLongName(const char *name) +{ + lumpnum_t i; + + i = W_CheckNumForLongName(name); + + if (i == LUMPERROR) + I_Error("W_GetNumForLongName: %s not found!\n", name); + + return i; +} + // // W_CheckNumForNameInBlock // Checks only in blocks from blockstart lump to blockend lump @@ -1139,7 +1242,7 @@ UINT8 W_LumpExists(const char *name) { lumpinfo_t *lump_p = wadfiles[i]->lumpinfo; for (j = 0; j < wadfiles[i]->numlumps; ++j, ++lump_p) - if (fastcmp(lump_p->name,name)) + if (fastcmp(lump_p->longname, name)) return true; } return false; @@ -1680,6 +1783,17 @@ void *W_CachePatchName(const char *name, INT32 tag) return W_CachePatchNum(W_GetNumForName("MISSING"), tag); return W_CachePatchNum(num, tag); } + +void *W_CachePatchLongName(const char *name, INT32 tag) +{ + lumpnum_t num; + + num = W_CheckNumForLongName(name); + + if (num == LUMPERROR) + return W_CachePatchNum(W_GetNumForLongName("MISSING"), tag); + return W_CachePatchNum(num, tag); +} #ifndef NOMD5 #define MD5_LEN 16 diff --git a/src/w_wad.h b/src/w_wad.h index 3af6148f4..88b542fca 100644 --- a/src/w_wad.h +++ b/src/w_wad.h @@ -156,6 +156,7 @@ const char *W_CheckNameForNumPwad(UINT16 wad, UINT16 lump); const char *W_CheckNameForNum(lumpnum_t lumpnum); UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump); // checks only in one pwad +UINT16 W_CheckNumForLongNamePwad(const char *name, UINT16 wad, UINT16 startlump); /* Find the first lump after F_START for instance. */ UINT16 W_CheckNumForMarkerStartPwad(const char *name, UINT16 wad, UINT16 startlump); @@ -166,7 +167,9 @@ UINT16 W_CheckNumForFolderEndPK3(const char *name, UINT16 wad, UINT16 startlump) lumpnum_t W_CheckNumForMap(const char *name); lumpnum_t W_CheckNumForName(const char *name); +lumpnum_t W_CheckNumForLongName(const char *name); lumpnum_t W_GetNumForName(const char *name); // like W_CheckNumForName but I_Error on LUMPERROR +lumpnum_t W_GetNumForLongName(const char *name); lumpnum_t W_CheckNumForNameInBlock(const char *name, const char *blockstart, const char *blockend); UINT8 W_LumpExists(const char *name); // Lua uses this. @@ -194,6 +197,7 @@ boolean W_IsPatchCached(lumpnum_t lump, void *ptr); void *W_CacheLumpName(const char *name, INT32 tag); void *W_CachePatchName(const char *name, INT32 tag); +void *W_CachePatchLongName(const char *name, INT32 tag); // Returns either a Software patch, or an OpenGL patch. // Performs any necessary conversions from PNG images. From 2e27f32d3e3c7de727867fa0c25f75f0c9ebe698 Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Sun, 26 Apr 2020 00:42:17 +0200 Subject: [PATCH 216/322] Replace a few instance of strncpy with strlcpy --- src/dehacked.c | 6 ++---- src/f_finale.c | 4 ++-- src/m_menu.c | 14 +++++++------- src/m_menu.h | 2 +- src/p_setup.c | 4 +--- src/r_data.c | 5 ++--- src/v_video.c | 2 +- src/w_wad.c | 8 +++----- src/y_inter.c | 5 ++--- 9 files changed, 21 insertions(+), 29 deletions(-) diff --git a/src/dehacked.c b/src/dehacked.c index e9d029be0..fbd42dee1 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -419,7 +419,7 @@ static void readPlayer(MYFILE *f, INT32 num) if (fastcmp(word, "PICNAME")) { SLOTFOUND - strncpy(description[num].picname, word2, 8); + strlcpy(description[num].picname, word2, sizeof(description->picname)); } // new character select else if (fastcmp(word, "DISPLAYNAME")) @@ -3889,9 +3889,7 @@ static void readmaincfg(MYFILE *f) lumpnum_t lumpnum; char newname[9]; - strncpy(newname, word2, 8); - - newname[8] = '\0'; + strlcpy(newname, word2, sizeof(newname)); lumpnum = W_CheckNumForName(newname); diff --git a/src/f_finale.c b/src/f_finale.c index 825f646b0..abef1da69 100644 --- a/src/f_finale.c +++ b/src/f_finale.c @@ -2338,7 +2338,7 @@ void F_InitMenuPresValues(void) activeMenuId = MainDef.menuid; // Set defaults for presentation values - strncpy(curbgname, "TITLESKY", 9); + strlcpy(curbgname, "TITLESKY", sizeof(curbgname)); curfadevalue = 16; curbgcolor = -1; curbgxspeed = (gamestate == GS_TIMEATTACK) ? 0 : titlescrollxspeed; @@ -2348,7 +2348,7 @@ void F_InitMenuPresValues(void) curhidepics = hidetitlepics; curttmode = ttmode; curttscale = ttscale; - strncpy(curttname, ttname, 9); + strlcpy(curttname, ttname, sizeof(curttname)); curttx = ttx; curtty = tty; curttloop = ttloop; diff --git a/src/m_menu.c b/src/m_menu.c index 1069f0f30..e510f582a 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -2615,7 +2615,7 @@ static boolean MIT_SetCurBackground(UINT32 menutype, INT32 level, INT32 *retval, } else if (menupres[menutype].bgname[0]) { - strncpy(curbgname, menupres[menutype].bgname, 8); + strlcpy(curbgname, menupres[menutype].bgname, sizeof(curbgname)); curbgxspeed = menupres[menutype].titlescrollxspeed != INT32_MAX ? menupres[menutype].titlescrollxspeed : titlescrollxspeed; curbgyspeed = menupres[menutype].titlescrollyspeed != INT32_MAX ? menupres[menutype].titlescrollyspeed : titlescrollyspeed; return true; @@ -2628,7 +2628,7 @@ static boolean MIT_SetCurBackground(UINT32 menutype, INT32 level, INT32 *retval, curbghide = true; else { - strncpy(curbgname, defaultname, 9); + strlcpy(curbgname, defaultname, sizeof(curbgname)); curbgxspeed = (gamestate == GS_TIMEATTACK) ? 0 : titlescrollxspeed; curbgyspeed = (gamestate == GS_TIMEATTACK) ? 0 : titlescrollyspeed; } @@ -2767,7 +2767,7 @@ void M_ChangeMenuMusic(const char *defaultmusname, boolean defaultmuslooping) void M_SetMenuCurBackground(const char *defaultname) { char name[9]; - strncpy(name, defaultname, 8); + strlcpy(name, defaultname, 9); M_IterateMenuTree(MIT_SetCurBackground, &name); } @@ -2820,7 +2820,7 @@ static void M_HandleMenuPresState(menu_t *newMenu) activeMenuId = newMenu ? newMenu->menuid : 0; // Set defaults for presentation values - strncpy(curbgname, "TITLESKY", 9); + strlcpy(curbgname, "TITLESKY", sizeof(curbgname)); curfadevalue = 16; curhidepics = hidetitlepics; curbgcolor = -1; @@ -5785,7 +5785,7 @@ static void M_DrawLevelPlatterMenu(void) { F_SkyScroll(curbgxspeed, curbgyspeed, curbgname); // Draw and animate foreground - if (!strncmp("RECATKBG", curbgname, 8)) + if (!strcmp("RECATKBG", curbgname)) M_DrawRecordAttackForeground(); } @@ -6033,7 +6033,7 @@ static void M_DrawMessageMenu(void) else { F_SkyScroll(curbgxspeed, curbgyspeed, curbgname); - if (!strncmp("RECATKBG", curbgname, 8)) + if (!strcmp("RECATKBG", curbgname)) M_DrawRecordAttackForeground(); } } @@ -9583,7 +9583,7 @@ void M_DrawTimeAttackMenu(void) { F_SkyScroll(curbgxspeed, curbgyspeed, curbgname); // Draw and animate foreground - if (!strncmp("RECATKBG", curbgname, 8)) + if (!strcmp("RECATKBG", curbgname)) M_DrawRecordAttackForeground(); } if (curfadevalue) diff --git a/src/m_menu.h b/src/m_menu.h index eeda9cc58..0658f38da 100644 --- a/src/m_menu.h +++ b/src/m_menu.h @@ -340,7 +340,7 @@ typedef struct { boolean used; char notes[441]; - char picname[8]; + char picname[9]; char skinname[SKINNAMESIZE*2+2]; // skin&skin\0 patch_t *charpic; UINT8 prev; diff --git a/src/p_setup.c b/src/p_setup.c index 8c73b85e6..61a49d958 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -2883,9 +2883,7 @@ static void P_RunLevelScript(const char *scriptname) lumpnum_t lumpnum; char newname[9]; - strncpy(newname, scriptname, 8); - - newname[8] = '\0'; + strlcpy(newname, scriptname, sizeof(newname)); lumpnum = W_CheckNumForName(newname); diff --git a/src/r_data.c b/src/r_data.c index 831e75bef..c542bbd98 100644 --- a/src/r_data.c +++ b/src/r_data.c @@ -2603,7 +2603,7 @@ INT32 R_CheckTextureNumForName(const char *name) return 0; for (i = 0; i < tidcachelen; i++) - if (!strncasecmp(tidcache[i].name, name, 8)) + if (!strcasecmp(tidcache[i].name, name)) return tidcache[i].id; // Need to parse the list backwards, so textures loaded more recently are used in lieu of ones loaded earlier @@ -2613,8 +2613,7 @@ INT32 R_CheckTextureNumForName(const char *name) { tidcachelen++; Z_Realloc(tidcache, tidcachelen * sizeof(*tidcache), PU_STATIC, &tidcache); - strncpy(tidcache[tidcachelen-1].name, name, 8); - tidcache[tidcachelen-1].name[8] = '\0'; + strlcpy(tidcache[tidcachelen-1].name, name, sizeof(tidcache->name)); #ifndef ZDEBUG CONS_Debug(DBG_SETUP, "texture #%s: %s\n", sizeu1(tidcachelen), tidcache[tidcachelen-1].name); #endif diff --git a/src/v_video.c b/src/v_video.c index 2d1014c23..e03d0a60d 100644 --- a/src/v_video.c +++ b/src/v_video.c @@ -391,7 +391,7 @@ const char *R_GetPalname(UINT16 num) if (num > 0 && num <= 10000) snprintf(newpal, 8, "PAL%04u", num-1); - strncpy(palname, newpal, 8); + strlcpy(palname, newpal, sizeof(palname)); return palname; } diff --git a/src/w_wad.c b/src/w_wad.c index a81132354..267f06198 100644 --- a/src/w_wad.c +++ b/src/w_wad.c @@ -440,17 +440,15 @@ static lumpinfo_t* ResGetLumpsWad (FILE* handle, UINT16* nlmp, const char* filen else lump_p->compression = CM_NOCOMPRESSION; memset(lump_p->name, 0x00, 9); - strncpy(lump_p->name, fileinfo->name, 8); + strlcpy(lump_p->name, fileinfo->name, 9); // Allocate the lump's long name. lump_p->longname = Z_Malloc(9 * sizeof(char), PU_STATIC, NULL); - strncpy(lump_p->longname, fileinfo->name, 8); - lump_p->longname[8] = '\0'; + strlcpy(lump_p->longname, fileinfo->name, 9); // Allocate the lump's full name. lump_p->fullname = Z_Malloc(9 * sizeof(char), PU_STATIC, NULL); - strncpy(lump_p->fullname, fileinfo->name, 8); - lump_p->fullname[8] = '\0'; + strlcpy(lump_p->fullname, fileinfo->name, 9); } free(fileinfov); *nlmp = numlumps; diff --git a/src/y_inter.c b/src/y_inter.c index f1764a816..ce57bef9e 100644 --- a/src/y_inter.c +++ b/src/y_inter.c @@ -1740,9 +1740,8 @@ static void Y_CalculateCompetitionWinners(void) data.competition.monitors[data.competition.numplayers] = monitors[winner]; data.competition.scores[data.competition.numplayers] = scores[winner]; - strncpy(tempname, player_names[winner], 8); - tempname[8] = '\0'; - strncpy(data.competition.name[data.competition.numplayers], tempname, 9); + strlcpy(tempname, player_names[winner], 9); + strlcpy(data.competition.name[data.competition.numplayers], tempname, 9); data.competition.color[data.competition.numplayers] = &players[winner].skincolor; data.competition.character[data.competition.numplayers] = &players[winner].skin; From 295ed303af137464c995efe165d8767d22f89859 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sun, 26 Apr 2020 11:55:10 +0200 Subject: [PATCH 217/322] Make T_StartCrumble use its own thinker data structure --- src/p_floor.c | 175 +++++++++++++++++++++++++------------------------- src/p_map.c | 4 +- src/p_saveg.c | 59 ++++++++++++++++- src/p_spec.h | 20 +++++- 4 files changed, 164 insertions(+), 94 deletions(-) diff --git a/src/p_floor.c b/src/p_floor.c index 179cf73c7..d0fef319c 100644 --- a/src/p_floor.c +++ b/src/p_floor.c @@ -757,7 +757,7 @@ void T_BounceCheese(bouncecheese_t *bouncer) // T_StartCrumble //////////////////////////////// ////////////////////////////////////////////////// // Crumbling platform Tails 03-11-2002 -void T_StartCrumble(elevator_t *elevator) +void T_StartCrumble(crumble_t *crumble) { ffloor_t *rover; sector_t *sector; @@ -765,42 +765,42 @@ void T_StartCrumble(elevator_t *elevator) // Once done, the no-return thinker just sits there, // constantly 'returning'... kind of an oxymoron, isn't it? - if (((elevator->floordestheight == 1 && elevator->direction == -1) - || (elevator->floordestheight == 0 && elevator->direction == 1)) - && elevator->type == elevateContinuous) // No return crumbler + if (((crumble->floordestheight == 1 && crumble->direction == -1) + || (crumble->floordestheight == 0 && crumble->direction == 1)) + && crumble->type == elevateContinuous) // No return crumbler { - elevator->sector->ceilspeed = 0; - elevator->sector->floorspeed = 0; + crumble->sector->ceilspeed = 0; + crumble->sector->floorspeed = 0; return; } - if (elevator->distance != 0) + if (crumble->distance != 0) { - if (elevator->distance > 0) // Count down the timer + if (crumble->distance > 0) // Count down the timer { - elevator->distance--; - if (elevator->distance <= 0) - elevator->distance = -15*TICRATE; // Timer until platform returns to original position. + crumble->distance--; + if (crumble->distance <= 0) + crumble->distance = -15*TICRATE; // Timer until platform returns to original position. else { // Timer isn't up yet, so just keep waiting. - elevator->sector->ceilspeed = 0; - elevator->sector->floorspeed = 0; + crumble->sector->ceilspeed = 0; + crumble->sector->floorspeed = 0; return; } } - else if (++elevator->distance == 0) // Reposition back to original spot + else if (++crumble->distance == 0) // Reposition back to original spot { - for (i = -1; (i = P_FindSectorFromTag(elevator->sourceline->tag, i)) >= 0 ;) + for (i = -1; (i = P_FindSectorFromTag(crumble->sourceline->tag, i)) >= 0 ;) { sector = §ors[i]; for (rover = sector->ffloors; rover; rover = rover->next) { if (rover->flags & FF_CRUMBLE && rover->flags & FF_FLOATBOB - && rover->master == elevator->sourceline) + && rover->master == crumble->sourceline) { - rover->alpha = elevator->origspeed; + rover->alpha = crumble->origspeed; if (rover->alpha == 0xff) rover->flags &= ~FF_TRANSLUCENT; @@ -809,39 +809,39 @@ void T_StartCrumble(elevator_t *elevator) } // Up! - if (elevator->floordestheight == 1) - elevator->direction = -1; + if (crumble->floordestheight == 1) + crumble->direction = -1; else - elevator->direction = 1; + crumble->direction = 1; - elevator->sector->ceilspeed = 0; - elevator->sector->floorspeed = 0; + crumble->sector->ceilspeed = 0; + crumble->sector->floorspeed = 0; return; } // Flash to indicate that the platform is about to return. - if (elevator->distance > -224 && (leveltime % ((abs(elevator->distance)/8) + 1) == 0)) + if (crumble->distance > -224 && (leveltime % ((abs(crumble->distance)/8) + 1) == 0)) { - for (i = -1; (i = P_FindSectorFromTag(elevator->sourceline->tag, i)) >= 0 ;) + for (i = -1; (i = P_FindSectorFromTag(crumble->sourceline->tag, i)) >= 0 ;) { sector = §ors[i]; for (rover = sector->ffloors; rover; rover = rover->next) { if (!(rover->flags & FF_NORETURN) && rover->flags & FF_CRUMBLE && rover->flags & FF_FLOATBOB - && rover->master == elevator->sourceline) + && rover->master == crumble->sourceline) { - if (rover->alpha == elevator->origspeed) + if (rover->alpha == crumble->origspeed) { rover->flags |= FF_TRANSLUCENT; rover->alpha = 0x00; } else { - if (elevator->origspeed == 0xff) + if (crumble->origspeed == 0xff) rover->flags &= ~FF_TRANSLUCENT; - rover->alpha = elevator->origspeed; + rover->alpha = crumble->origspeed; } } } @@ -851,74 +851,74 @@ void T_StartCrumble(elevator_t *elevator) // We're about to go back to the original position, // so set this to let other thinkers know what is // about to happen. - if (elevator->distance < 0 && elevator->distance > -3) - elevator->sector->crumblestate = CRUMBLE_RESTORE; // makes T_BounceCheese remove itself + if (crumble->distance < 0 && crumble->distance > -3) + crumble->sector->crumblestate = CRUMBLE_RESTORE; // makes T_BounceCheese remove itself } - if ((elevator->floordestheight == 0 && elevator->direction == -1) - || (elevator->floordestheight == 1 && elevator->direction == 1)) // Down + if ((crumble->floordestheight == 0 && crumble->direction == -1) + || (crumble->floordestheight == 1 && crumble->direction == 1)) // Down { - elevator->sector->crumblestate = CRUMBLE_FALL; // Allow floating now. + crumble->sector->crumblestate = CRUMBLE_FALL; // Allow floating now. // Only fall like this if it isn't meant to float on water - if (elevator->high != 42) + if (crumble->high != 42) { - elevator->speed += gravity; // Gain more and more speed + crumble->speed += gravity; // Gain more and more speed - if ((elevator->floordestheight == 0 && !(elevator->sector->ceilingheight < -16384*FRACUNIT)) - || (elevator->floordestheight == 1 && !(elevator->sector->ceilingheight > 16384*FRACUNIT))) + if ((crumble->floordestheight == 0 && !(crumble->sector->ceilingheight < -16384*FRACUNIT)) + || (crumble->floordestheight == 1 && !(crumble->sector->ceilingheight > 16384*FRACUNIT))) { fixed_t dest; - if (elevator->floordestheight == 1) - dest = elevator->sector->ceilingheight + (elevator->speed*2); + if (crumble->floordestheight == 1) + dest = crumble->sector->ceilingheight + (crumble->speed*2); else - dest = elevator->sector->ceilingheight - (elevator->speed*2); + dest = crumble->sector->ceilingheight - (crumble->speed*2); T_MovePlane //jff 4/7/98 reverse order of ceiling/floor ( - elevator->sector, - elevator->speed, + crumble->sector, + crumble->speed, dest, false, true, // move ceiling - elevator->direction + crumble->direction ); - if (elevator->floordestheight == 1) - dest = elevator->sector->floorheight + (elevator->speed*2); + if (crumble->floordestheight == 1) + dest = crumble->sector->floorheight + (crumble->speed*2); else - dest = elevator->sector->floorheight - (elevator->speed*2); + dest = crumble->sector->floorheight - (crumble->speed*2); T_MovePlane ( - elevator->sector, - elevator->speed, + crumble->sector, + crumble->speed, dest, false, false, // move floor - elevator->direction + crumble->direction ); - elevator->sector->ceilspeed = 42; - elevator->sector->floorspeed = elevator->speed*elevator->direction; + crumble->sector->ceilspeed = 42; + crumble->sector->floorspeed = crumble->speed*crumble->direction; } } } else // Up (restore to original position) { - elevator->sector->crumblestate = CRUMBLE_WAIT; - elevator->sector->ceilingheight = elevator->ceilingwasheight; - elevator->sector->floorheight = elevator->floorwasheight; - elevator->sector->floordata = NULL; - elevator->sector->ceilingdata = NULL; - elevator->sector->ceilspeed = 0; - elevator->sector->floorspeed = 0; - elevator->sector->moved = true; - P_RemoveThinker(&elevator->thinker); + crumble->sector->crumblestate = CRUMBLE_WAIT; + crumble->sector->ceilingheight = crumble->ceilingwasheight; + crumble->sector->floorheight = crumble->floorwasheight; + crumble->sector->floordata = NULL; + crumble->sector->ceilingdata = NULL; + crumble->sector->ceilspeed = 0; + crumble->sector->floorspeed = 0; + crumble->sector->moved = true; + P_RemoveThinker(&crumble->thinker); } - for (i = -1; (i = P_FindSectorFromTag(elevator->sourceline->tag, i)) >= 0 ;) + for (i = -1; (i = P_FindSectorFromTag(crumble->sourceline->tag, i)) >= 0 ;) { sector = §ors[i]; sector->moved = true; @@ -2309,7 +2309,7 @@ void EV_DoContinuousFall(sector_t *sec, sector_t *backsector, fixed_t spd, boole INT32 EV_StartCrumble(sector_t *sec, ffloor_t *rover, boolean floating, player_t *player, fixed_t origalpha, boolean crumblereturn) { - elevator_t *elevator; + crumble_t *crumble; sector_t *foundsec; INT32 i; @@ -2320,55 +2320,54 @@ INT32 EV_StartCrumble(sector_t *sec, ffloor_t *rover, boolean floating, if (sec->crumblestate >= CRUMBLE_ACTIVATED) return 0; - // create and initialize new elevator thinker - elevator = Z_Calloc(sizeof (*elevator), PU_LEVSPEC, NULL); - P_AddThinker(THINK_MAIN, &elevator->thinker); - elevator->thinker.function.acp1 = (actionf_p1)T_StartCrumble; + // create and initialize new crumble thinker + crumble = Z_Calloc(sizeof (*crumble), PU_LEVSPEC, NULL); + P_AddThinker(THINK_MAIN, &crumble->thinker); + crumble->thinker.function.acp1 = (actionf_p1)T_StartCrumble; // Does this crumbler return? if (crumblereturn) - elevator->type = elevateBounce; + crumble->type = elevateBounce; else - elevator->type = elevateContinuous; + crumble->type = elevateContinuous; - // set up the fields according to the type of elevator action - elevator->sector = sec; - elevator->speed = 0; + // set up the fields + crumble->sector = sec; + crumble->speed = 0; if (player && player->mo && (player->mo->eflags & MFE_VERTICALFLIP)) { - elevator->direction = 1; // Up - elevator->floordestheight = 1; + crumble->direction = 1; // Up + crumble->floordestheight = 1; } else { - elevator->direction = -1; // Down - elevator->floordestheight = 0; + crumble->direction = -1; // Down + crumble->floordestheight = 0; } - elevator->floorwasheight = elevator->sector->floorheight; - elevator->ceilingwasheight = elevator->sector->ceilingheight; - elevator->distance = TICRATE; // Used for delay time - elevator->low = 0; - elevator->player = player; - elevator->origspeed = origalpha; + crumble->floorwasheight = crumble->sector->floorheight; + crumble->ceilingwasheight = crumble->sector->ceilingheight; + crumble->distance = TICRATE; // Used for delay time + crumble->player = player; + crumble->origspeed = origalpha; - elevator->sourceline = rover->master; + crumble->sourceline = rover->master; - sec->floordata = elevator; + sec->floordata = crumble; if (floating) - elevator->high = 42; + crumble->high = 42; else - elevator->high = 0; + crumble->high = 0; - elevator->sector->crumblestate = CRUMBLE_ACTIVATED; + crumble->sector->crumblestate = CRUMBLE_ACTIVATED; - for (i = -1; (i = P_FindSectorFromTag(elevator->sourceline->tag, i)) >= 0 ;) + for (i = -1; (i = P_FindSectorFromTag(crumble->sourceline->tag, i)) >= 0 ;) { foundsec = §ors[i]; - P_SpawnMobj(foundsec->soundorg.x, foundsec->soundorg.y, elevator->direction == 1 ? elevator->sector->floorheight : elevator->sector->ceilingheight, MT_CRUMBLEOBJ); + P_SpawnMobj(foundsec->soundorg.x, foundsec->soundorg.y, crumble->direction == 1 ? crumble->sector->floorheight : crumble->sector->ceilingheight, MT_CRUMBLEOBJ); } return 1; diff --git a/src/p_map.c b/src/p_map.c index accc52836..2b6623f71 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -4223,14 +4223,14 @@ static boolean PIT_ChangeSector(mobj_t *thing, boolean realcrush) { //If the thing was crushed by a crumbling FOF, reward the player who made it crumble! thinker_t *think; - elevator_t *crumbler; + crumble_t *crumbler; for (think = thlist[THINK_MAIN].next; think != &thlist[THINK_MAIN]; think = think->next) { if (think->function.acp1 != (actionf_p1)T_StartCrumble) continue; - crumbler = (elevator_t *)think; + crumbler = (crumble_t *)think; if (crumbler->player && crumbler->player->mo && crumbler->player->mo != thing diff --git a/src/p_saveg.c b/src/p_saveg.c index f6e31fc3a..5032cfc75 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -1930,6 +1930,30 @@ static void SaveElevatorThinker(const thinker_t *th, const UINT8 type) WRITEUINT32(save_p, SaveLine(ht->sourceline)); } +// +// SaveCrumbleThinker +// +// Saves a crumble_t thinker +// +static void SaveCrumbleThinker(const thinker_t *th, const UINT8 type) +{ + const crumble_t *ht = (const void *)th; + WRITEUINT8(save_p, type); + WRITEUINT8(save_p, ht->type); + WRITEUINT32(save_p, SaveSector(ht->sector)); + WRITEUINT32(save_p, SaveSector(ht->actionsector)); + WRITEINT32(save_p, ht->direction); + WRITEFIXED(save_p, ht->floordestheight); + WRITEFIXED(save_p, ht->speed); + WRITEFIXED(save_p, ht->origspeed); + WRITEFIXED(save_p, ht->high); + WRITEFIXED(save_p, ht->distance); + WRITEFIXED(save_p, ht->floorwasheight); + WRITEFIXED(save_p, ht->ceilingwasheight); + WRITEUINT32(save_p, SavePlayer(ht->player)); // was dummy + WRITEUINT32(save_p, SaveLine(ht->sourceline)); +} + // // SaveScrollThinker // @@ -2377,7 +2401,7 @@ static void P_NetArchiveThinkers(void) } else if (th->function.acp1 == (actionf_p1)T_CameraScanner) { - SaveElevatorThinker(th, tc_camerascanner); + SaveCrumbleThinker(th, tc_camerascanner); continue; } else if (th->function.acp1 == (actionf_p1)T_Scroll) @@ -3142,7 +3166,7 @@ static thinker_t* LoadFireflickerThinker(actionf_p1 thinker) return &ht->thinker; } // -// LoadElevatorThinker +// +vatorThinker // // Loads a elevator_t from a save game // @@ -3179,6 +3203,35 @@ static thinker_t* LoadElevatorThinker(actionf_p1 thinker, UINT8 floorOrCeiling) return &ht->thinker; } +// +// LoadCrumbleThinker +// +// Loads a crumble_t from a save game +// +static thinker_t* LoadCrumbleThinker(actionf_p1 thinker) +{ + crumble_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); + ht->thinker.function.acp1 = thinker; + ht->type = READUINT8(save_p); + ht->sector = LoadSector(READUINT32(save_p)); + ht->actionsector = LoadSector(READUINT32(save_p)); + ht->direction = READINT32(save_p); + ht->floordestheight = READFIXED(save_p); + ht->speed = READFIXED(save_p); + ht->origspeed = READFIXED(save_p); + ht->high = READFIXED(save_p); + ht->distance = READFIXED(save_p); + ht->floorwasheight = READFIXED(save_p); + ht->ceilingwasheight = READFIXED(save_p); + ht->player = LoadPlayer(READUINT32(save_p)); // was dummy + ht->sourceline = LoadLine(READUINT32(save_p)); + + if (ht->sector) + ht->sector->floordata = ht; + + return &ht->thinker; +} + // // LoadScrollThinker // @@ -3707,7 +3760,7 @@ static void P_NetUnArchiveThinkers(void) break; case tc_startcrumble: - th = LoadElevatorThinker((actionf_p1)T_StartCrumble, 1); + th = LoadCrumbleThinker((actionf_p1)T_StartCrumble); break; case tc_marioblock: diff --git a/src/p_spec.h b/src/p_spec.h index e243e3a61..7e2a97ce9 100644 --- a/src/p_spec.h +++ b/src/p_spec.h @@ -311,6 +311,24 @@ typedef struct line_t *sourceline; } elevator_t; +typedef struct +{ + thinker_t thinker; + elevator_e type; + sector_t *sector; + sector_t *actionsector; // The sector the rover action is taking place in. + INT32 direction; + fixed_t floordestheight; + fixed_t speed; + fixed_t origspeed; + fixed_t high; + fixed_t distance; + fixed_t floorwasheight; // Height the floor WAS at + fixed_t ceilingwasheight; // Height the ceiling WAS at + player_t *player; // Player who initiated the thinker (used for airbob) + line_t *sourceline; +} crumble_t; + typedef struct { thinker_t thinker; @@ -440,7 +458,7 @@ void T_MoveFloor(floormove_t *movefloor); void T_MoveElevator(elevator_t *elevator); void T_ContinuousFalling(continuousfall_t *faller); void T_BounceCheese(bouncecheese_t *bouncer); -void T_StartCrumble(elevator_t *elevator); +void T_StartCrumble(crumble_t *crumble); void T_MarioBlock(mariothink_t *block); void T_FloatSector(floatthink_t *floater); void T_MarioBlockChecker(mariocheck_t *block); From 554de0e0f52730a66ec5e05613aaba5c80b68688 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sun, 26 Apr 2020 16:51:14 +0200 Subject: [PATCH 218/322] T_StartCrumble refactoring, part 1 --- src/p_floor.c | 139 +++++++++++++++++++++++--------------------------- src/p_map.c | 4 +- src/p_saveg.c | 24 ++++----- src/p_spec.h | 19 ++++--- 4 files changed, 88 insertions(+), 98 deletions(-) diff --git a/src/p_floor.c b/src/p_floor.c index d0fef319c..220202d07 100644 --- a/src/p_floor.c +++ b/src/p_floor.c @@ -765,22 +765,21 @@ void T_StartCrumble(crumble_t *crumble) // Once done, the no-return thinker just sits there, // constantly 'returning'... kind of an oxymoron, isn't it? - if (((crumble->floordestheight == 1 && crumble->direction == -1) - || (crumble->floordestheight == 0 && crumble->direction == 1)) - && crumble->type == elevateContinuous) // No return crumbler + if ((((crumble->flags & CF_REVERSE) && crumble->direction == -1) + || (!(crumble->flags & CF_REVERSE) && crumble->direction == 1)) + && !(crumble->flags & CF_RETURN)) { crumble->sector->ceilspeed = 0; crumble->sector->floorspeed = 0; return; } - if (crumble->distance != 0) + if (crumble->timer != 0) { - if (crumble->distance > 0) // Count down the timer + if (crumble->timer > 0) // Count down the timer { - crumble->distance--; - if (crumble->distance <= 0) - crumble->distance = -15*TICRATE; // Timer until platform returns to original position. + if (--crumble->timer <= 0) + crumble->timer = -15*TICRATE; // Timer until platform returns to original position. else { // Timer isn't up yet, so just keep waiting. @@ -789,7 +788,7 @@ void T_StartCrumble(crumble_t *crumble) return; } } - else if (++crumble->distance == 0) // Reposition back to original spot + else if (++crumble->timer == 0) // Reposition back to original spot { for (i = -1; (i = P_FindSectorFromTag(crumble->sourceline->tag, i)) >= 0 ;) { @@ -797,19 +796,24 @@ void T_StartCrumble(crumble_t *crumble) for (rover = sector->ffloors; rover; rover = rover->next) { - if (rover->flags & FF_CRUMBLE && rover->flags & FF_FLOATBOB - && rover->master == crumble->sourceline) - { - rover->alpha = crumble->origspeed; + if (!(rover->flags & FF_CRUMBLE)) + continue; - if (rover->alpha == 0xff) - rover->flags &= ~FF_TRANSLUCENT; - } + if (!(rover->flags & FF_FLOATBOB)) + continue; + + if (rover->master != crumble->sourceline) + continue; + + rover->alpha = crumble->origalpha; + + if (rover->alpha == 0xff) + rover->flags &= ~FF_TRANSLUCENT; } } // Up! - if (crumble->floordestheight == 1) + if (crumble->flags & CF_REVERSE) crumble->direction = -1; else crumble->direction = 1; @@ -820,7 +824,7 @@ void T_StartCrumble(crumble_t *crumble) } // Flash to indicate that the platform is about to return. - if (crumble->distance > -224 && (leveltime % ((abs(crumble->distance)/8) + 1) == 0)) + if (crumble->timer > -224 && (leveltime % ((abs(crumble->timer)/8) + 1) == 0)) { for (i = -1; (i = P_FindSectorFromTag(crumble->sourceline->tag, i)) >= 0 ;) { @@ -828,21 +832,29 @@ void T_StartCrumble(crumble_t *crumble) for (rover = sector->ffloors; rover; rover = rover->next) { - if (!(rover->flags & FF_NORETURN) && rover->flags & FF_CRUMBLE && rover->flags & FF_FLOATBOB - && rover->master == crumble->sourceline) - { - if (rover->alpha == crumble->origspeed) - { - rover->flags |= FF_TRANSLUCENT; - rover->alpha = 0x00; - } - else - { - if (crumble->origspeed == 0xff) - rover->flags &= ~FF_TRANSLUCENT; + if (rover->flags & FF_NORETURN) + continue; - rover->alpha = crumble->origspeed; - } + if (!(rover->flags & FF_CRUMBLE)) + continue; + + if (!(rover->flags & FF_FLOATBOB)) + continue; + + if (rover->master != crumble->sourceline) + continue; + + if (rover->alpha == crumble->origalpha) + { + rover->flags |= FF_TRANSLUCENT; + rover->alpha = 0x00; + } + else + { + rover->alpha = crumble->origalpha; + + if (rover->alpha == 0xff) + rover->flags &= ~FF_TRANSLUCENT; } } } @@ -851,53 +863,41 @@ void T_StartCrumble(crumble_t *crumble) // We're about to go back to the original position, // so set this to let other thinkers know what is // about to happen. - if (crumble->distance < 0 && crumble->distance > -3) + if (crumble->timer < 0 && crumble->timer > -3) crumble->sector->crumblestate = CRUMBLE_RESTORE; // makes T_BounceCheese remove itself } - if ((crumble->floordestheight == 0 && crumble->direction == -1) - || (crumble->floordestheight == 1 && crumble->direction == 1)) // Down + if ((!(crumble->flags & CF_REVERSE) && crumble->direction == -1) + || ((crumble->flags & CF_REVERSE) && crumble->direction == 1)) // Down { crumble->sector->crumblestate = CRUMBLE_FALL; // Allow floating now. // Only fall like this if it isn't meant to float on water - if (crumble->high != 42) + if (!(crumble->flags & CF_FLOATBOB)) { crumble->speed += gravity; // Gain more and more speed - if ((crumble->floordestheight == 0 && !(crumble->sector->ceilingheight < -16384*FRACUNIT)) - || (crumble->floordestheight == 1 && !(crumble->sector->ceilingheight > 16384*FRACUNIT))) + if ((!(crumble->flags & CF_REVERSE) && crumble->sector->ceilingheight >= -16384*FRACUNIT) + || ((crumble->flags & CF_REVERSE) && crumble->sector->ceilingheight <= 16384*FRACUNIT)) { - fixed_t dest; - - if (crumble->floordestheight == 1) - dest = crumble->sector->ceilingheight + (crumble->speed*2); - else - dest = crumble->sector->ceilingheight - (crumble->speed*2); - T_MovePlane //jff 4/7/98 reverse order of ceiling/floor ( crumble->sector, crumble->speed, - dest, + crumble->sector->ceilingheight + crumble->direction*crumble->speed*2, false, true, // move ceiling crumble->direction ); - if (crumble->floordestheight == 1) - dest = crumble->sector->floorheight + (crumble->speed*2); - else - dest = crumble->sector->floorheight - (crumble->speed*2); - - T_MovePlane - ( - crumble->sector, - crumble->speed, - dest, - false, - false, // move floor - crumble->direction + T_MovePlane + ( + crumble->sector, + crumble->speed, + crumble->sector->floorheight + crumble->direction*crumble->speed*2, + false, + false, // move floor + crumble->direction ); crumble->sector->ceilspeed = 42; @@ -2325,12 +2325,6 @@ INT32 EV_StartCrumble(sector_t *sec, ffloor_t *rover, boolean floating, P_AddThinker(THINK_MAIN, &crumble->thinker); crumble->thinker.function.acp1 = (actionf_p1)T_StartCrumble; - // Does this crumbler return? - if (crumblereturn) - crumble->type = elevateBounce; - else - crumble->type = elevateContinuous; - // set up the fields crumble->sector = sec; crumble->speed = 0; @@ -2338,28 +2332,25 @@ INT32 EV_StartCrumble(sector_t *sec, ffloor_t *rover, boolean floating, if (player && player->mo && (player->mo->eflags & MFE_VERTICALFLIP)) { crumble->direction = 1; // Up - crumble->floordestheight = 1; + crumble->flags |= CF_REVERSE; } else - { crumble->direction = -1; // Down - crumble->floordestheight = 0; - } crumble->floorwasheight = crumble->sector->floorheight; crumble->ceilingwasheight = crumble->sector->ceilingheight; - crumble->distance = TICRATE; // Used for delay time + crumble->timer = TICRATE; crumble->player = player; - crumble->origspeed = origalpha; + crumble->origalpha = origalpha; crumble->sourceline = rover->master; sec->floordata = crumble; + if (crumblereturn) + crumble->flags |= CF_RETURN; if (floating) - crumble->high = 42; - else - crumble->high = 0; + crumble->flags |= CF_FLOATBOB; crumble->sector->crumblestate = CRUMBLE_ACTIVATED; diff --git a/src/p_map.c b/src/p_map.c index 2b6623f71..0c21e3e69 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -4235,9 +4235,7 @@ static boolean PIT_ChangeSector(mobj_t *thing, boolean realcrush) if (crumbler->player && crumbler->player->mo && crumbler->player->mo != thing && crumbler->actionsector == thing->subsector->sector - && crumbler->sector == rover->master->frontsector - && (crumbler->type == elevateBounce - || crumbler->type == elevateContinuous)) + && crumbler->sector == rover->master->frontsector) { killer = crumbler->player->mo; } diff --git a/src/p_saveg.c b/src/p_saveg.c index 5032cfc75..c4830b995 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -1939,19 +1939,17 @@ static void SaveCrumbleThinker(const thinker_t *th, const UINT8 type) { const crumble_t *ht = (const void *)th; WRITEUINT8(save_p, type); - WRITEUINT8(save_p, ht->type); + WRITEUINT32(save_p, SaveLine(ht->sourceline)); WRITEUINT32(save_p, SaveSector(ht->sector)); WRITEUINT32(save_p, SaveSector(ht->actionsector)); + WRITEUINT32(save_p, SavePlayer(ht->player)); // was dummy WRITEINT32(save_p, ht->direction); - WRITEFIXED(save_p, ht->floordestheight); + WRITEINT32(save_p, ht->origalpha); + WRITEINT32(save_p, ht->timer); WRITEFIXED(save_p, ht->speed); - WRITEFIXED(save_p, ht->origspeed); - WRITEFIXED(save_p, ht->high); - WRITEFIXED(save_p, ht->distance); WRITEFIXED(save_p, ht->floorwasheight); WRITEFIXED(save_p, ht->ceilingwasheight); - WRITEUINT32(save_p, SavePlayer(ht->player)); // was dummy - WRITEUINT32(save_p, SaveLine(ht->sourceline)); + WRITEUINT8(save_p, ht->flags); } // @@ -3212,19 +3210,17 @@ static thinker_t* LoadCrumbleThinker(actionf_p1 thinker) { crumble_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); ht->thinker.function.acp1 = thinker; - ht->type = READUINT8(save_p); + ht->sourceline = LoadLine(READUINT32(save_p)); ht->sector = LoadSector(READUINT32(save_p)); ht->actionsector = LoadSector(READUINT32(save_p)); + ht->player = LoadPlayer(READUINT32(save_p)); ht->direction = READINT32(save_p); - ht->floordestheight = READFIXED(save_p); + ht->origalpha = READINT32(save_p); + ht->timer = READINT32(save_p); ht->speed = READFIXED(save_p); - ht->origspeed = READFIXED(save_p); - ht->high = READFIXED(save_p); - ht->distance = READFIXED(save_p); ht->floorwasheight = READFIXED(save_p); ht->ceilingwasheight = READFIXED(save_p); - ht->player = LoadPlayer(READUINT32(save_p)); // was dummy - ht->sourceline = LoadLine(READUINT32(save_p)); + ht->flags = READUINT8(save_p); if (ht->sector) ht->sector->floordata = ht; diff --git a/src/p_spec.h b/src/p_spec.h index 7e2a97ce9..c26cb4523 100644 --- a/src/p_spec.h +++ b/src/p_spec.h @@ -311,22 +311,27 @@ typedef struct line_t *sourceline; } elevator_t; +typedef enum +{ + CF_RETURN = 1, // Return after crumbling + CF_FLOATBOB = 1<<1, // Float on water + CF_REVERSE = 1<<2, // Reverse gravity +} crumbleflag_t; + typedef struct { thinker_t thinker; - elevator_e type; + line_t *sourceline; sector_t *sector; sector_t *actionsector; // The sector the rover action is taking place in. + player_t *player; // Player who initiated the thinker (used for airbob) INT32 direction; - fixed_t floordestheight; + INT32 origalpha; + INT32 timer; fixed_t speed; - fixed_t origspeed; - fixed_t high; - fixed_t distance; fixed_t floorwasheight; // Height the floor WAS at fixed_t ceilingwasheight; // Height the ceiling WAS at - player_t *player; // Player who initiated the thinker (used for airbob) - line_t *sourceline; + UINT8 flags; } crumble_t; typedef struct From f4282718dc3a22f5e2f7c1d0356ce3e2289bc232 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sun, 26 Apr 2020 18:31:39 +0200 Subject: [PATCH 219/322] Accidentally changed the wrong SaveElevatorThinker call to SaveCrumbleThinker --- src/p_saveg.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/p_saveg.c b/src/p_saveg.c index c4830b995..74f94590c 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -2399,7 +2399,7 @@ static void P_NetArchiveThinkers(void) } else if (th->function.acp1 == (actionf_p1)T_CameraScanner) { - SaveCrumbleThinker(th, tc_camerascanner); + SaveElevatorThinker(th, tc_camerascanner); continue; } else if (th->function.acp1 == (actionf_p1)T_Scroll) @@ -2424,7 +2424,7 @@ static void P_NetArchiveThinkers(void) } else if (th->function.acp1 == (actionf_p1)T_StartCrumble) { - SaveElevatorThinker(th, tc_startcrumble); + SaveCrumbleThinker(th, tc_startcrumble); continue; } else if (th->function.acp1 == (actionf_p1)T_MarioBlock) From 82bf72f5e1dba7997d4e7be49d190b14b0098950 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sun, 26 Apr 2020 18:38:45 +0200 Subject: [PATCH 220/322] Remove obsolete stuff from elevator_t --- src/p_saveg.c | 18 ++++++------------ src/p_spec.h | 1 - 2 files changed, 6 insertions(+), 13 deletions(-) diff --git a/src/p_saveg.c b/src/p_saveg.c index 74f94590c..c04a9ee2d 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -1926,7 +1926,6 @@ static void SaveElevatorThinker(const thinker_t *th, const UINT8 type) WRITEFIXED(save_p, ht->delaytimer); WRITEFIXED(save_p, ht->floorwasheight); WRITEFIXED(save_p, ht->ceilingwasheight); - WRITEUINT32(save_p, SavePlayer(ht->player)); // was dummy WRITEUINT32(save_p, SaveLine(ht->sourceline)); } @@ -3168,7 +3167,7 @@ static thinker_t* LoadFireflickerThinker(actionf_p1 thinker) // // Loads a elevator_t from a save game // -static thinker_t* LoadElevatorThinker(actionf_p1 thinker, UINT8 floorOrCeiling) +static thinker_t* LoadElevatorThinker(actionf_p1 thinker, boolean setplanedata) { elevator_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); ht->thinker.function.acp1 = thinker; @@ -3187,15 +3186,12 @@ static thinker_t* LoadElevatorThinker(actionf_p1 thinker, UINT8 floorOrCeiling) ht->delaytimer = READFIXED(save_p); ht->floorwasheight = READFIXED(save_p); ht->ceilingwasheight = READFIXED(save_p); - ht->player = LoadPlayer(READUINT32(save_p)); // was dummy ht->sourceline = LoadLine(READUINT32(save_p)); - if (ht->sector) + if (ht->sector && setplanedata) { - if (floorOrCeiling & 2) - ht->sector->ceilingdata = ht; - if (floorOrCeiling & 1) - ht->sector->floordata = ht; + ht->sector->ceilingdata = ht; + ht->sector->floordata = ht; } return &ht->thinker; @@ -3722,7 +3718,7 @@ static void P_NetUnArchiveThinkers(void) break; case tc_elevator: - th = LoadElevatorThinker((actionf_p1)T_MoveElevator, 3); + th = LoadElevatorThinker((actionf_p1)T_MoveElevator, true); break; case tc_continuousfalling: @@ -3745,10 +3741,8 @@ static void P_NetUnArchiveThinkers(void) th = LoadRaiseThinker((actionf_p1)T_RaiseSector); break; - /// \todo rewrite all the code that uses an elevator_t but isn't an elevator - /// \note working on it! case tc_camerascanner: - th = LoadElevatorThinker((actionf_p1)T_CameraScanner, 0); + th = LoadElevatorThinker((actionf_p1)T_CameraScanner, false); break; case tc_bouncecheese: diff --git a/src/p_spec.h b/src/p_spec.h index c26cb4523..f7785125a 100644 --- a/src/p_spec.h +++ b/src/p_spec.h @@ -307,7 +307,6 @@ typedef struct fixed_t delaytimer; fixed_t floorwasheight; // Height the floor WAS at fixed_t ceilingwasheight; // Height the ceiling WAS at - player_t *player; // Player who initiated the thinker (used for airbob) line_t *sourceline; } elevator_t; From fb1746e95b2a2a2647d8ca2997b655a2d0278f88 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sun, 26 Apr 2020 18:42:31 +0200 Subject: [PATCH 221/322] Deprecate the camera scanner effect and print a warning when it's used --- src/p_spec.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/p_spec.c b/src/p_spec.c index 826260d3a..57795f2bf 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -6156,6 +6156,8 @@ static inline void P_AddCameraScanner(sector_t *sourcesec, sector_t *actionsecto { elevator_t *elevator; // Why not? LOL + CONS_Alert(CONS_WARNING, M_GetText("Detected a camera scanner effect (linedef type 5). This effect is deprecated and will be removed in the future!\n")); + // create and initialize new elevator thinker elevator = Z_Calloc(sizeof (*elevator), PU_LEVSPEC, NULL); P_AddThinker(THINK_MAIN, &elevator->thinker); From c026b707cea12bb1c46ca3ea8af2b888dae6fe57 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sun, 26 Apr 2020 18:54:03 +0200 Subject: [PATCH 222/322] Make new thinker loading functions set floordata/ceilingdata where necessary --- src/p_saveg.c | 25 +++++++++++++++++++++++++ 1 file changed, 25 insertions(+) diff --git a/src/p_saveg.c b/src/p_saveg.c index f6e31fc3a..c5724c15c 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -2892,6 +2892,10 @@ static thinker_t* LoadBounceCheeseThinker(actionf_p1 thinker) ht->floorwasheight = READFIXED(save_p); ht->ceilingwasheight = READFIXED(save_p); ht->low = READCHAR(save_p); + + if (ht->sector) + ht->sector->ceilingdata = ht; + return &ht->thinker; } @@ -2909,6 +2913,13 @@ static thinker_t* LoadContinuousFallThinker(actionf_p1 thinker) ht->floorstartheight = READFIXED(save_p); ht->ceilingstartheight = READFIXED(save_p); ht->destheight = READFIXED(save_p); + + if (ht->sector) + { + ht->sector->ceilingdata = ht; + ht->sector->floordata = ht; + } + return &ht->thinker; } @@ -2926,6 +2937,13 @@ static thinker_t* LoadMarioBlockThinker(actionf_p1 thinker) ht->floorstartheight = READFIXED(save_p); ht->ceilingstartheight = READFIXED(save_p); ht->tag = READINT16(save_p); + + if (ht->sector) + { + ht->sector->ceilingdata = ht; + ht->sector->floordata = ht; + } + return &ht->thinker; } @@ -2960,6 +2978,13 @@ static thinker_t* LoadThwompThinker(actionf_p1 thinker) ht->delay = READINT32(save_p); ht->tag = READINT16(save_p); ht->sound = READUINT16(save_p); + + if (ht->sector) + { + ht->sector->ceilingdata = ht; + ht->sector->floordata = ht; + } + return &ht->thinker; } From e0f9b82544df2d9cd248a663108ffbb70f188e08 Mon Sep 17 00:00:00 2001 From: Steel Titanium Date: Sun, 26 Apr 2020 18:46:43 -0400 Subject: [PATCH 223/322] Fix window icon being reset when switching renderers on non-Windows platforms --- src/sdl/i_video.c | 22 ++++++++++------------ 1 file changed, 10 insertions(+), 12 deletions(-) diff --git a/src/sdl/i_video.c b/src/sdl/i_video.c index c042d141c..d9c08eca7 100644 --- a/src/sdl/i_video.c +++ b/src/sdl/i_video.c @@ -217,7 +217,6 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen, SDL_bool else { Impl_CreateWindow(fullscreen); - Impl_SetWindowIcon(); wasfullscreen = fullscreen; SDL_SetWindowSize(window, width, height); if (fullscreen) @@ -1630,12 +1629,15 @@ static SDL_bool Impl_CreateWindow(SDL_bool fullscreen) window = SDL_CreateWindow("SRB2 "VERSIONSTRING, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, realwidth, realheight, flags); + if (window == NULL) { CONS_Printf(M_GetText("Couldn't create window: %s\n"), SDL_GetError()); return SDL_FALSE; } + Impl_SetWindowIcon(); + return Impl_CreateContext(); } @@ -1652,12 +1654,8 @@ static void Impl_SetWindowName(const char *title) static void Impl_SetWindowIcon(void) { - if (window == NULL || icoSurface == NULL) - { - return; - } - //SDL2STUB(); // Monster Iestyn: why is this stubbed? - SDL_SetWindowIcon(window, icoSurface); + if (window && icoSurface) + SDL_SetWindowIcon(window, icoSurface); } static void Impl_VideoSetupSDLBuffer(void) @@ -1764,6 +1762,11 @@ void I_StartupGraphics(void) VID_StartupOpenGL(); #endif + // Window icon +#ifdef HAVE_IMAGE + icoSurface = IMG_ReadXPMFromArray(SDL_icon_xpm); +#endif + // Fury: we do window initialization after GL setup to allow // SDL_GL_LoadLibrary to work well on Windows @@ -1782,11 +1785,6 @@ void I_StartupGraphics(void) #ifdef HAVE_TTF I_ShutdownTTF(); #endif - // Window icon -#ifdef HAVE_IMAGE - icoSurface = IMG_ReadXPMFromArray(SDL_icon_xpm); -#endif - Impl_SetWindowIcon(); VID_SetMode(VID_GetModeForSize(BASEVIDWIDTH, BASEVIDHEIGHT)); From 2f9cccf2870a7cab7588c02ba96d78bfc477591a Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Mon, 27 Apr 2020 11:19:07 +0200 Subject: [PATCH 224/322] Make P_AddRaiseThinker more configurable via function parameters (needed for UDMF) --- src/p_spec.c | 56 +++++++++++++++++++++------------------------------- 1 file changed, 22 insertions(+), 34 deletions(-) diff --git a/src/p_spec.c b/src/p_spec.c index 826260d3a..c2fe59ee3 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -6013,7 +6013,7 @@ static void P_AddBlockThinker(sector_t *sec, line_t *sourceline) * \sa P_SpawnSpecials, T_RaiseSector * \author SSNTails */ -static void P_AddRaiseThinker(sector_t *sec, line_t *sourceline, boolean lower, boolean spindash) +static void P_AddRaiseThinker(sector_t *sec, line_t *sourceline, fixed_t speed, fixed_t ceilingtop, fixed_t ceilingbottom, boolean lower, boolean spindash) { raise_t *raise; @@ -6025,10 +6025,10 @@ static void P_AddRaiseThinker(sector_t *sec, line_t *sourceline, boolean lower, raise->sourceline = sourceline; raise->sector = sec; - raise->ceilingtop = P_FindHighestCeilingSurrounding(sec); - raise->ceilingbottom = P_FindLowestCeilingSurrounding(sec); + raise->ceilingtop = ceilingtop; + raise->ceilingbottom = ceilingbottom; - raise->basespeed = FixedDiv(P_AproxDistance(sourceline->dx, sourceline->dy), 4*FRACUNIT); + raise->basespeed = speed; if (lower) raise->flags |= RF_REVERSE; @@ -6936,44 +6936,32 @@ void P_SpawnSpecials(boolean fromnetsave) break; case 190: // Rising Platform FOF (solid, opaque, shadows) - P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL, secthinkers); - P_AddRaiseThinker(lines[i].frontsector, &lines[i], !!(lines[i].flags & ML_BLOCKMONSTERS), !!(lines[i].flags & ML_NOCLIMB)); - break; - case 191: // Rising Platform FOF (solid, opaque, no shadows) - P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_NOSHADE|FF_CUTLEVEL, secthinkers); - P_AddRaiseThinker(lines[i].frontsector, &lines[i], !!(lines[i].flags & ML_BLOCKMONSTERS), !!(lines[i].flags & ML_NOCLIMB)); - break; - case 192: // Rising Platform TL block: FOF (solid, translucent) - P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_NOSHADE|FF_TRANSLUCENT|FF_EXTRA|FF_CUTEXTRA, secthinkers); - P_AddRaiseThinker(lines[i].frontsector, &lines[i], !!(lines[i].flags & ML_BLOCKMONSTERS), !!(lines[i].flags & ML_NOCLIMB)); - break; - case 193: // Rising Platform FOF (solid, invisible) - P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_NOSHADE, secthinkers); - P_AddRaiseThinker(lines[i].frontsector, &lines[i], !!(lines[i].flags & ML_BLOCKMONSTERS), !!(lines[i].flags & ML_NOCLIMB)); - break; - case 194: // Rising Platform 'Platform' - You can jump up through it - // If line has no-climb set, don't give it shadows, otherwise do - ffloorflags = FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_PLATFORM|FF_BOTHPLANES|FF_ALLSIDES; - if (lines[i].flags & ML_NOCLIMB) - ffloorflags |= FF_NOSHADE; - - P_AddFakeFloorsByLine(i, ffloorflags, secthinkers); - P_AddRaiseThinker(lines[i].frontsector, &lines[i], !!(lines[i].flags & ML_BLOCKMONSTERS), !!(lines[i].flags & ML_NOCLIMB)); - break; - case 195: // Rising Platform Translucent "platform" - // If line has no-climb set, don't give it shadows, otherwise do - ffloorflags = FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_PLATFORM|FF_TRANSLUCENT|FF_BOTHPLANES|FF_ALLSIDES|FF_EXTRA|FF_CUTEXTRA; - if (lines[i].flags & ML_NOCLIMB) - ffloorflags |= FF_NOSHADE; + { + fixed_t speed = FixedDiv(P_AproxDistance(lines[i].dx, lines[i].dy), 4*FRACUNIT); + fixed_t ceilingtop = P_FindHighestCeilingSurrounding(lines[i].frontsector); + fixed_t ceilingbottom = P_FindLowestCeilingSurrounding(lines[i].frontsector); + ffloorflags = FF_EXISTS|FF_SOLID; + if (lines[i].special != 193) + ffloorflags |= FF_RENDERALL; + if (lines[i].special <= 191) + ffloorflags |= FF_CUTLEVEL; + if (lines[i].special == 192 || lines[i].special == 195) + ffloorflags |= FF_TRANSLUCENT|FF_EXTRA|FF_CUTEXTRA; + if (lines[i].special >= 194) + ffloorflags |= FF_PLATFORM|FF_BOTHPLANES|FF_ALLSIDES; + if (lines[i].special != 190 && (lines[i].special <= 193 || lines[i].flags & ML_NOCLIMB)) + ffloorflags |= FF_NOSHADE; P_AddFakeFloorsByLine(i, ffloorflags, secthinkers); - P_AddRaiseThinker(lines[i].frontsector, &lines[i], !!(lines[i].flags & ML_BLOCKMONSTERS), !!(lines[i].flags & ML_NOCLIMB)); + + P_AddRaiseThinker(lines[i].frontsector, &lines[i], speed, ceilingtop, ceilingbottom, !!(lines[i].flags & ML_BLOCKMONSTERS), !!(lines[i].flags & ML_NOCLIMB)); break; + } case 200: // Double light effect P_AddFakeFloorsByLine(i, FF_EXISTS|FF_CUTSPRITES|FF_DOUBLESHADOW, secthinkers); From 556c2a8c185c269b7eab56182b9f28311df9e710 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Mon, 27 Apr 2020 12:54:08 +0200 Subject: [PATCH 225/322] Store tag instead of sourceline in raise thinker --- src/p_floor.c | 4 ++-- src/p_saveg.c | 4 ++-- src/p_spec.c | 24 +++++++++++------------- src/p_spec.h | 2 +- 4 files changed, 16 insertions(+), 18 deletions(-) diff --git a/src/p_floor.c b/src/p_floor.c index 179cf73c7..97b3af4cc 100644 --- a/src/p_floor.c +++ b/src/p_floor.c @@ -1556,7 +1556,7 @@ void T_RaiseSector(raise_t *raise) if (raise->sector->crumblestate >= CRUMBLE_FALL || raise->sector->ceilingdata) return; - for (i = -1; (i = P_FindSectorFromTag(raise->sourceline->tag, i)) >= 0 ;) + for (i = -1; (i = P_FindSectorFromTag(raise->tag, i)) >= 0 ;) { sector = §ors[i]; @@ -1683,7 +1683,7 @@ void T_RaiseSector(raise_t *raise) raise->sector->ceilspeed = 42; raise->sector->floorspeed = speed*direction; - for (i = -1; (i = P_FindSectorFromTag(raise->sourceline->tag, i)) >= 0 ;) + for (i = -1; (i = P_FindSectorFromTag(raise->tag, i)) >= 0 ;) P_RecalcPrecipInSector(§ors[i]); } diff --git a/src/p_saveg.c b/src/p_saveg.c index f6e31fc3a..27f60684a 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -1784,7 +1784,7 @@ static void SaveRaiseThinker(const thinker_t *th, const UINT8 type) { const raise_t *ht = (const void *)th; WRITEUINT8(save_p, type); - WRITEUINT32(save_p, SaveLine(ht->sourceline)); + WRITEINT16(save_p, ht->tag); WRITEUINT32(save_p, SaveSector(ht->sector)); WRITEFIXED(save_p, ht->ceilingbottom); WRITEFIXED(save_p, ht->ceilingtop); @@ -3004,7 +3004,7 @@ static thinker_t* LoadRaiseThinker(actionf_p1 thinker) { raise_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); ht->thinker.function.acp1 = thinker; - ht->sourceline = LoadLine(READUINT32(save_p)); + ht->tag = READINT16(save_p); ht->sector = LoadSector(READUINT32(save_p)); ht->ceilingbottom = READFIXED(save_p); ht->ceilingtop = READFIXED(save_p); diff --git a/src/p_spec.c b/src/p_spec.c index c2fe59ee3..a870bf681 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -6008,12 +6008,10 @@ static void P_AddBlockThinker(sector_t *sec, line_t *sourceline) * there already. * * \param sec Control sector. - * \param actionsector Target sector. - * \param sourceline Control linedef. * \sa P_SpawnSpecials, T_RaiseSector * \author SSNTails */ -static void P_AddRaiseThinker(sector_t *sec, line_t *sourceline, fixed_t speed, fixed_t ceilingtop, fixed_t ceilingbottom, boolean lower, boolean spindash) +static void P_AddRaiseThinker(sector_t *sec, INT16 tag, fixed_t speed, fixed_t ceilingtop, fixed_t ceilingbottom, boolean lower, boolean spindash) { raise_t *raise; @@ -6022,7 +6020,7 @@ static void P_AddRaiseThinker(sector_t *sec, line_t *sourceline, fixed_t speed, raise->thinker.function.acp1 = (actionf_p1)T_RaiseSector; - raise->sourceline = sourceline; + raise->tag = tag; raise->sector = sec; raise->ceilingtop = ceilingtop; @@ -6036,7 +6034,7 @@ static void P_AddRaiseThinker(sector_t *sec, line_t *sourceline, fixed_t speed, raise->flags |= RF_SPINDASH; } -static void P_AddAirbob(sector_t *sec, line_t *sourceline, fixed_t dist, boolean raise, boolean spindash, boolean dynamic) +static void P_AddAirbob(sector_t *sec, INT16 tag, fixed_t dist, boolean raise, boolean spindash, boolean dynamic) { raise_t *airbob; @@ -6045,7 +6043,7 @@ static void P_AddAirbob(sector_t *sec, line_t *sourceline, fixed_t dist, boolean airbob->thinker.function.acp1 = (actionf_p1)T_RaiseSector; - airbob->sourceline = sourceline; + airbob->tag = tag; airbob->sector = sec; airbob->ceilingtop = sec->ceilingheight; @@ -6854,16 +6852,16 @@ void P_SpawnSpecials(boolean fromnetsave) { fixed_t dist = (lines[i].special == 150) ? 16*FRACUNIT : P_AproxDistance(lines[i].dx, lines[i].dy); P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL, secthinkers); - P_AddAirbob(lines[i].frontsector, lines + i, dist, false, !!(lines[i].flags & ML_NOCLIMB), false); + P_AddAirbob(lines[i].frontsector, lines[i].tag, dist, false, !!(lines[i].flags & ML_NOCLIMB), false); break; } case 152: // Adjustable air bobbing platform in reverse P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL, secthinkers); - P_AddAirbob(lines[i].frontsector, lines + i, P_AproxDistance(lines[i].dx, lines[i].dy), true, !!(lines[i].flags & ML_NOCLIMB), false); + P_AddAirbob(lines[i].frontsector, lines[i].tag, P_AproxDistance(lines[i].dx, lines[i].dy), true, !!(lines[i].flags & ML_NOCLIMB), false); break; case 153: // Dynamic Sinking Platform P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL, secthinkers); - P_AddAirbob(lines[i].frontsector, lines + i, P_AproxDistance(lines[i].dx, lines[i].dy), false, !!(lines[i].flags & ML_NOCLIMB), true); + P_AddAirbob(lines[i].frontsector, lines[i].tag, P_AproxDistance(lines[i].dx, lines[i].dy), false, !!(lines[i].flags & ML_NOCLIMB), true); break; case 160: // Float/bob platform @@ -6913,13 +6911,13 @@ void P_SpawnSpecials(boolean fromnetsave) case 176: // Air bobbing platform that will crumble and bob on the water when it falls and hits P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_FLOATBOB|FF_CRUMBLE, secthinkers); - P_AddAirbob(lines[i].frontsector, lines + i, 16*FRACUNIT, false, !!(lines[i].flags & ML_NOCLIMB), false); + P_AddAirbob(lines[i].frontsector, lines[i].tag, 16*FRACUNIT, false, !!(lines[i].flags & ML_NOCLIMB), false); break; case 177: // Air bobbing platform that will crumble and bob on // the water when it falls and hits, then never return P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL|FF_FLOATBOB|FF_CRUMBLE|FF_NORETURN, secthinkers); - P_AddAirbob(lines[i].frontsector, lines + i, 16*FRACUNIT, false, !!(lines[i].flags & ML_NOCLIMB), false); + P_AddAirbob(lines[i].frontsector, lines[i].tag, 16*FRACUNIT, false, !!(lines[i].flags & ML_NOCLIMB), false); break; case 178: // Crumbling platform that will float when it hits water @@ -6932,7 +6930,7 @@ void P_SpawnSpecials(boolean fromnetsave) case 180: // Air bobbing platform that will crumble P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL|FF_CRUMBLE, secthinkers); - P_AddAirbob(lines[i].frontsector, lines + i, 16*FRACUNIT, false, !!(lines[i].flags & ML_NOCLIMB), false); + P_AddAirbob(lines[i].frontsector, lines[i].tag, 16*FRACUNIT, false, !!(lines[i].flags & ML_NOCLIMB), false); break; case 190: // Rising Platform FOF (solid, opaque, shadows) @@ -6959,7 +6957,7 @@ void P_SpawnSpecials(boolean fromnetsave) ffloorflags |= FF_NOSHADE; P_AddFakeFloorsByLine(i, ffloorflags, secthinkers); - P_AddRaiseThinker(lines[i].frontsector, &lines[i], speed, ceilingtop, ceilingbottom, !!(lines[i].flags & ML_BLOCKMONSTERS), !!(lines[i].flags & ML_NOCLIMB)); + P_AddRaiseThinker(lines[i].frontsector, lines[i].tag, speed, ceilingtop, ceilingbottom, !!(lines[i].flags & ML_BLOCKMONSTERS), !!(lines[i].flags & ML_NOCLIMB)); break; } diff --git a/src/p_spec.h b/src/p_spec.h index e243e3a61..d81726b14 100644 --- a/src/p_spec.h +++ b/src/p_spec.h @@ -400,7 +400,7 @@ typedef enum typedef struct { thinker_t thinker; - line_t *sourceline; + INT16 tag; sector_t *sector; fixed_t ceilingbottom; fixed_t ceilingtop; From 630af5d225f796a61ac77224e7822e138a091164 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Mon, 27 Apr 2020 13:01:31 +0200 Subject: [PATCH 226/322] Pass thwomp settings to P_AddThwompThinker --- src/p_spec.c | 22 +++++++++++++--------- 1 file changed, 13 insertions(+), 9 deletions(-) diff --git a/src/p_spec.c b/src/p_spec.c index a870bf681..19bbdf57e 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -6063,12 +6063,10 @@ static void P_AddAirbob(sector_t *sec, INT16 tag, fixed_t dist, boolean raise, b * Even thwomps need to think! * * \param sec Control sector. - * \param actionsector Target sector. - * \param sourceline Control linedef. * \sa P_SpawnSpecials, T_ThwompSector * \author SSNTails */ -static inline void P_AddThwompThinker(sector_t *sec, sector_t *actionsector, line_t *sourceline) +static inline void P_AddThwompThinker(sector_t *sec, INT16 tag, line_t *sourceline, fixed_t crushspeed, fixed_t retractspeed, UINT16 sound) { thwomp_t *thwomp; @@ -6086,14 +6084,14 @@ static inline void P_AddThwompThinker(sector_t *sec, sector_t *actionsector, lin // set up the fields according to the type of elevator action thwomp->sourceline = sourceline; thwomp->sector = sec; - thwomp->crushspeed = (sourceline->flags & ML_EFFECT5) ? sourceline->dy >> 3 : 10*FRACUNIT; - thwomp->retractspeed = (sourceline->flags & ML_EFFECT5) ? sourceline->dx >> 3 : 2*FRACUNIT; + thwomp->crushspeed = crushspeed; + thwomp->retractspeed = retractspeed; thwomp->direction = 0; thwomp->floorstartheight = sec->floorheight; thwomp->ceilingstartheight = sec->ceilingheight; thwomp->delay = 1; - thwomp->tag = actionsector->tag; - thwomp->sound = (sourceline->flags & ML_EFFECT4) ? sides[sourceline->sidenum[0]].textureoffset >> FRACBITS : sfx_thwomp; + thwomp->tag = tag; + thwomp->sound = sound; sec->floordata = thwomp; sec->ceilingdata = thwomp; @@ -7015,14 +7013,20 @@ void P_SpawnSpecials(boolean fromnetsave) break; case 251: // A THWOMP! + { + fixed_t crushspeed = (lines[i].flags & ML_EFFECT5) ? lines[i].dy >> 3 : 10*FRACUNIT; + fixed_t retractspeed = (lines[i].flags & ML_EFFECT5) ? lines[i].dx >> 3 : 2*FRACUNIT; + UINT16 sound = (lines[i].flags & ML_EFFECT4) ? sides[lines[i].sidenum[0]].textureoffset >> FRACBITS : sfx_thwomp; + sec = sides[*lines[i].sidenum].sector - sectors; - for (s = -1; (s = P_FindSectorFromLineTag(lines + i, s)) >= 0 ;) + for (s = -1; (s = P_FindSectorFromTag(lines[i].tag, s)) >= 0 ;) { - P_AddThwompThinker(§ors[sec], §ors[s], &lines[i]); + P_AddThwompThinker(§ors[sec], lines[i].tag, &lines[i], crushspeed, retractspeed, sound); P_AddFakeFloor(§ors[s], §ors[sec], lines + i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL, secthinkers); } break; + } case 252: // Shatter block (breaks when touched) ffloorflags = FF_EXISTS|FF_BLOCKOTHERS|FF_RENDERALL|FF_BUSTUP|FF_SHATTER; From 4f3d8378355b4b2fefc37fe67362cebff152dfef Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Mon, 27 Apr 2020 13:09:57 +0200 Subject: [PATCH 227/322] Store "no bosses" setting for lasers in thinker instead of checking sourceline. --- src/p_saveg.c | 2 ++ src/p_spec.c | 10 +++++----- src/p_spec.h | 1 + 3 files changed, 8 insertions(+), 5 deletions(-) diff --git a/src/p_saveg.c b/src/p_saveg.c index 27f60684a..6f96cbf0c 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -2003,6 +2003,7 @@ static void SaveLaserThinker(const thinker_t *th, const UINT8 type) WRITEUINT32(save_p, SaveSector(ht->sector)); WRITEUINT32(save_p, SaveSector(ht->sec)); WRITEUINT32(save_p, SaveLine(ht->sourceline)); + WRITEUINT8(save_p, ht->nobosses); } // @@ -3257,6 +3258,7 @@ static inline thinker_t* LoadLaserThinker(actionf_p1 thinker) ht->sector = LoadSector(READUINT32(save_p)); ht->sec = LoadSector(READUINT32(save_p)); ht->sourceline = LoadLine(READUINT32(save_p)); + ht->nobosses = READUINT8(save_p); for (rover = ht->sector->ffloors; rover; rover = rover->next) if (rover->secnum == (size_t)(ht->sec - sectors) && rover->master == ht->sourceline) diff --git a/src/p_spec.c b/src/p_spec.c index 19bbdf57e..17b4d047e 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -6206,8 +6206,7 @@ void T_LaserFlash(laserthink_t *flash) { thing = node->m_thing; - if ((fflr->master->flags & ML_EFFECT1) - && thing->flags & MF_BOSS) + if (flash->nobosses && thing->flags & MF_BOSS) continue; // Don't hurt bosses // Don't endlessly kill egg guard shields (or anything else for that matter) @@ -6236,7 +6235,7 @@ void T_LaserFlash(laserthink_t *flash) * \sa T_LaserFlash * \author SSNTails */ -static inline void EV_AddLaserThinker(sector_t *sec, sector_t *sec2, line_t *line, thinkerlist_t *secthinkers) +static inline void EV_AddLaserThinker(sector_t *sec, sector_t *sec2, line_t *line, thinkerlist_t *secthinkers, boolean nobosses) { laserthink_t *flash; ffloor_t *fflr = P_AddFakeFloor(sec, sec2, line, laserflags, secthinkers); @@ -6253,6 +6252,7 @@ static inline void EV_AddLaserThinker(sector_t *sec, sector_t *sec2, line_t *lin flash->sector = sec; // For finding mobjs flash->sec = sec2; flash->sourceline = line; + flash->nobosses = nobosses; } // @@ -7068,8 +7068,8 @@ void P_SpawnSpecials(boolean fromnetsave) sec = sides[*lines[i].sidenum].sector - sectors; // No longer totally disrupts netgames - for (s = -1; (s = P_FindSectorFromLineTag(lines + i, s)) >= 0 ;) - EV_AddLaserThinker(§ors[s], §ors[sec], lines + i, secthinkers); + for (s = -1; (s = P_FindSectorFromTag(lines[i].tag, s)) >= 0 ;) + EV_AddLaserThinker(§ors[s], §ors[sec], lines + i, secthinkers, !!(lines[i].flags & ML_EFFECT1)); break; case 259: // Custom FOF diff --git a/src/p_spec.h b/src/p_spec.h index d81726b14..53e0076ef 100644 --- a/src/p_spec.h +++ b/src/p_spec.h @@ -108,6 +108,7 @@ typedef struct sector_t *sector; ///< Sector in which the effect takes place. sector_t *sec; line_t *sourceline; + UINT8 nobosses; } laserthink_t; /** Strobe light action structure.. From 0a0812bc57c3dedaa48c0cdb2749f78cd04eb1e9 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Mon, 27 Apr 2020 14:31:37 +0200 Subject: [PATCH 228/322] Remove P_FindSectorFromLineTag --- src/p_ceilng.c | 4 +- src/p_floor.c | 12 ++--- src/p_slopes.c | 2 +- src/p_spec.c | 128 +++++++++++++++++++------------------------------ src/p_spec.h | 1 - 5 files changed, 58 insertions(+), 89 deletions(-) diff --git a/src/p_ceilng.c b/src/p_ceilng.c index 31a4895ba..3c3c507cd 100644 --- a/src/p_ceilng.c +++ b/src/p_ceilng.c @@ -395,7 +395,7 @@ INT32 EV_DoCeiling(line_t *line, ceiling_e type) sector_t *sec; ceiling_t *ceiling; - while ((secnum = P_FindSectorFromLineTag(line,secnum)) >= 0) + while ((secnum = P_FindSectorFromTag(line->tag,secnum)) >= 0) { sec = §ors[secnum]; @@ -615,7 +615,7 @@ INT32 EV_DoCrush(line_t *line, ceiling_e type) sector_t *sec; ceiling_t *ceiling; - while ((secnum = P_FindSectorFromLineTag(line,secnum)) >= 0) + while ((secnum = P_FindSectorFromTag(line->tag,secnum)) >= 0) { sec = §ors[secnum]; diff --git a/src/p_floor.c b/src/p_floor.c index 97b3af4cc..a4b71d78d 100644 --- a/src/p_floor.c +++ b/src/p_floor.c @@ -1284,7 +1284,7 @@ void T_NoEnemiesSector(noenemies_t *nobaddies) INT32 secnum = -1; boolean FOFsector = false; - while ((secnum = P_FindSectorFromLineTag(nobaddies->sourceline, secnum)) >= 0) + while ((secnum = P_FindSectorFromTag(nobaddies->sourceline->tag, secnum)) >= 0) { sec = §ors[secnum]; @@ -1300,7 +1300,7 @@ void T_NoEnemiesSector(noenemies_t *nobaddies) FOFsector = true; - while ((targetsecnum = P_FindSectorFromLineTag(sec->lines[i], targetsecnum)) >= 0) + while ((targetsecnum = P_FindSectorFromTag(sec->lines[i]->tag, targetsecnum)) >= 0) { if (T_SectorHasEnemies(§ors[targetsecnum])) return; @@ -1395,7 +1395,7 @@ void T_EachTimeThinker(eachtime_t *eachtime) eachtime->playersOnArea[i] = false; } - while ((secnum = P_FindSectorFromLineTag(eachtime->sourceline, secnum)) >= 0) + while ((secnum = P_FindSectorFromTag(eachtime->sourceline->tag, secnum)) >= 0) { sec = §ors[secnum]; @@ -1418,7 +1418,7 @@ void T_EachTimeThinker(eachtime_t *eachtime) FOFsector = true; - while ((targetsecnum = P_FindSectorFromLineTag(sec->lines[i], targetsecnum)) >= 0) + while ((targetsecnum = P_FindSectorFromTag(sec->lines[i]->tag, targetsecnum)) >= 0) { targetsec = §ors[targetsecnum]; @@ -1801,7 +1801,7 @@ void EV_DoFloor(line_t *line, floor_e floortype) sector_t *sec; floormove_t *dofloor; - while ((secnum = P_FindSectorFromLineTag(line, secnum)) >= 0) + while ((secnum = P_FindSectorFromTag(line->tag, secnum)) >= 0) { sec = §ors[secnum]; @@ -2017,7 +2017,7 @@ void EV_DoElevator(line_t *line, elevator_e elevtype, boolean customspeed) elevator_t *elevator; // act on all sectors with the same tag as the triggering linedef - while ((secnum = P_FindSectorFromLineTag(line,secnum)) >= 0) + while ((secnum = P_FindSectorFromTag(line->tag,secnum)) >= 0) { sec = §ors[secnum]; diff --git a/src/p_slopes.c b/src/p_slopes.c index 4b5838077..92b40f70f 100644 --- a/src/p_slopes.c +++ b/src/p_slopes.c @@ -566,7 +566,7 @@ void P_CopySectorSlope(line_t *line) int i, special = line->special; // Check for copy linedefs - for (i = -1; (i = P_FindSectorFromLineTag(line, i)) >= 0;) + for (i = -1; (i = P_FindSectorFromTag(line->tag, i)) >= 0;) { sector_t *srcsec = sectors + i; diff --git a/src/p_spec.c b/src/p_spec.c index 17b4d047e..7074ca4a6 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -987,42 +987,12 @@ static sector_t *P_FindModelCeilingSector(fixed_t ceildestheight, INT32 secnum) } #endif -/** Searches the tag lists for the next sector tagged to a line. - * - * \param line Tagged line used as a reference. - * \param start -1 to start at the beginning, or the result of a previous call - * to keep searching. - * \return Number of the next tagged sector found. - * \sa P_FindSectorFromTag, P_FindLineFromLineTag - */ -INT32 P_FindSectorFromLineTag(line_t *line, INT32 start) -{ - if (line->tag == -1) - { - start++; - - if (start >= (INT32)numsectors) - return -1; - - return start; - } - else - { - start = start >= 0 ? sectors[start].nexttag : - sectors[(unsigned)line->tag % numsectors].firsttag; - while (start >= 0 && sectors[start].tag != line->tag) - start = sectors[start].nexttag; - return start; - } -} - /** Searches the tag lists for the next sector with a given tag. * * \param tag Tag number to look for. * \param start -1 to start anew, or the result of a previous call to keep * searching. * \return Number of the next tagged sector found. - * \sa P_FindSectorFromLineTag */ INT32 P_FindSectorFromTag(INT16 tag, INT32 start) { @@ -1051,7 +1021,7 @@ INT32 P_FindSectorFromTag(INT16 tag, INT32 start) * \param start -1 to start anew, or the result of a previous call to keep * searching. * \return Number of the next tagged line found. - * \sa P_FindSectorFromLineTag + * \sa P_FindSectorFromTag */ static INT32 P_FindLineFromLineTag(const line_t *line, INT32 start) { @@ -2500,7 +2470,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) newceilinglightsec = line->frontsector->ceilinglightsec; // act on all sectors with the same tag as the triggering linedef - while ((secnum = P_FindSectorFromLineTag(line, secnum)) >= 0) + while ((secnum = P_FindSectorFromTag(line->tag, secnum)) >= 0) { if (sectors[secnum].lightingdata) { @@ -2555,7 +2525,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) case 409: // Change tagged sectors' tag // (formerly "Change calling sectors' tag", but behavior was changed) { - while ((secnum = P_FindSectorFromLineTag(line, secnum)) >= 0) + while ((secnum = P_FindSectorFromTag(line->tag, secnum)) >= 0) P_ChangeSectorTag(secnum,(INT16)(sides[line->sidenum[0]].textureoffset>>FRACBITS)); break; } @@ -2565,7 +2535,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) break; case 411: // Stop floor/ceiling movement in tagged sector(s) - while ((secnum = P_FindSectorFromLineTag(line, secnum)) >= 0) + while ((secnum = P_FindSectorFromTag(line->tag, secnum)) >= 0) { if (sectors[secnum].floordata) { @@ -2635,7 +2605,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) } else { - if ((secnum = P_FindSectorFromLineTag(line, -1)) < 0) + if ((secnum = P_FindSectorFromTag(line->tag, -1)) < 0) return; dest = P_GetObjectTypeInSectorNum(MT_TELEPORTMAN, secnum); @@ -2750,7 +2720,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) // Additionally play the sound from tagged sectors' soundorgs sector_t *sec; - while ((secnum = P_FindSectorFromLineTag(line, secnum)) >= 0) + while ((secnum = P_FindSectorFromTag(line->tag, secnum)) >= 0) { sec = §ors[secnum]; S_StartSound(&sec->soundorg, sfxnum); @@ -2865,7 +2835,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) break; case 416: // Spawn adjustable fire flicker - while ((secnum = P_FindSectorFromLineTag(line, secnum)) >= 0) + while ((secnum = P_FindSectorFromTag(line->tag, secnum)) >= 0) { if (line->flags & ML_NOCLIMB && line->backsector) { @@ -2899,7 +2869,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) break; case 417: // Spawn adjustable glowing light - while ((secnum = P_FindSectorFromLineTag(line, secnum)) >= 0) + while ((secnum = P_FindSectorFromTag(line->tag, secnum)) >= 0) { if (line->flags & ML_NOCLIMB && line->backsector) { @@ -2933,7 +2903,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) break; case 418: // Spawn adjustable strobe flash (unsynchronized) - while ((secnum = P_FindSectorFromLineTag(line, secnum)) >= 0) + while ((secnum = P_FindSectorFromTag(line->tag, secnum)) >= 0) { if (line->flags & ML_NOCLIMB && line->backsector) { @@ -2967,7 +2937,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) break; case 419: // Spawn adjustable strobe flash (synchronized) - while ((secnum = P_FindSectorFromLineTag(line, secnum)) >= 0) + while ((secnum = P_FindSectorFromTag(line->tag, secnum)) >= 0) { if (line->flags & ML_NOCLIMB && line->backsector) { @@ -3015,7 +2985,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) break; case 421: // Stop lighting effect in tagged sectors - while ((secnum = P_FindSectorFromLineTag(line, secnum)) >= 0) + while ((secnum = P_FindSectorFromTag(line->tag, secnum)) >= 0) if (sectors[secnum].lightingdata) { P_RemoveThinker(&((elevator_t *)sectors[secnum].lightingdata)->thinker); @@ -3030,7 +3000,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) if ((!mo || !mo->player) && !titlemapinaction) // only players have views, and title screens return; - if ((secnum = P_FindSectorFromLineTag(line, -1)) < 0) + if ((secnum = P_FindSectorFromTag(line->tag, -1)) < 0) return; altview = P_GetObjectTypeInSectorNum(MT_ALTVIEWMAN, secnum); @@ -3349,7 +3319,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) if (line->sidenum[1] != 0xffff) state = (statenum_t)sides[line->sidenum[1]].toptexture; - while ((secnum = P_FindSectorFromLineTag(line, secnum)) >= 0) + while ((secnum = P_FindSectorFromTag(line->tag, secnum)) >= 0) { boolean tryagain; sec = sectors + secnum; @@ -3504,7 +3474,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) // Except it is activated by linedef executor, not level load // This could even override existing colormaps I believe // -- Monster Iestyn 14/06/18 - for (secnum = -1; (secnum = P_FindSectorFromLineTag(line, secnum)) >= 0 ;) + for (secnum = -1; (secnum = P_FindSectorFromTag(line->tag, secnum)) >= 0 ;) { P_ResetColormapFader(§ors[secnum]); @@ -3832,7 +3802,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) } case 455: // Fade colormap - for (secnum = -1; (secnum = P_FindSectorFromLineTag(line, secnum)) >= 0 ;) + for (secnum = -1; (secnum = P_FindSectorFromTag(line->tag, secnum)) >= 0 ;) { extracolormap_t *source_exc, *dest_exc, *exc; INT32 speed = (INT32)((line->flags & ML_DONTPEGBOTTOM) || !sides[line->sidenum[0]].rowoffset) && line->sidenum[1] != 0xFFFF ? @@ -3921,7 +3891,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) break; case 456: // Stop fade colormap - for (secnum = -1; (secnum = P_FindSectorFromLineTag(line, secnum)) >= 0 ;) + for (secnum = -1; (secnum = P_FindSectorFromTag(line->tag, secnum)) >= 0 ;) P_ResetColormapFader(§ors[secnum]); break; @@ -3935,7 +3905,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) boolean persist = (line->flags & ML_EFFECT2); mobj_t *anchormo; - if ((secnum = P_FindSectorFromLineTag(line, -1)) < 0) + if ((secnum = P_FindSectorFromTag(line->tag, -1)) < 0) return; anchormo = P_GetObjectTypeInSectorNum(MT_ANGLEMAN, secnum); @@ -6473,7 +6443,7 @@ void P_SpawnSpecials(boolean fromnetsave) case 1: // Definable gravity per sector sec = sides[*lines[i].sidenum].sector - sectors; - for (s = -1; (s = P_FindSectorFromLineTag(lines + i, s)) >= 0 ;) + for (s = -1; (s = P_FindSectorFromTag(lines[i].tag, s)) >= 0 ;) { sectors[s].gravity = §ors[sec].floorheight; // This allows it to change in realtime! @@ -6497,7 +6467,7 @@ void P_SpawnSpecials(boolean fromnetsave) case 5: // Change camera info sec = sides[*lines[i].sidenum].sector - sectors; - for (s = -1; (s = P_FindSectorFromLineTag(lines + i, s)) >= 0 ;) + for (s = -1; (s = P_FindSectorFromTag(lines[i].tag, s)) >= 0 ;) P_AddCameraScanner(§ors[sec], §ors[s], R_PointToAngle2(lines[i].v2->x, lines[i].v2->y, lines[i].v1->x, lines[i].v1->y)); break; @@ -6524,7 +6494,7 @@ void P_SpawnSpecials(boolean fromnetsave) P_ApplyFlatAlignment(lines + i, lines[i].frontsector, flatangle, xoffs, yoffs); else { - for (s = -1; (s = P_FindSectorFromLineTag(lines + i, s)) >= 0;) + for (s = -1; (s = P_FindSectorFromTag(lines[i].tag, s)) >= 0;) P_ApplyFlatAlignment(lines + i, sectors + s, flatangle, xoffs, yoffs); } } @@ -6535,7 +6505,7 @@ void P_SpawnSpecials(boolean fromnetsave) break; case 8: // Sector Parameters - for (s = -1; (s = P_FindSectorFromLineTag(lines + i, s)) >= 0 ;) + for (s = -1; (s = P_FindSectorFromTag(lines[i].tag, s)) >= 0 ;) { if (lines[i].flags & ML_NOCLIMB) { @@ -6563,7 +6533,7 @@ void P_SpawnSpecials(boolean fromnetsave) case 10: // Vertical culling plane for sprites and FOFs sec = sides[*lines[i].sidenum].sector - sectors; - for (s = -1; (s = P_FindSectorFromLineTag(lines + i, s)) >= 0 ;) + for (s = -1; (s = P_FindSectorFromTag(lines[i].tag, s)) >= 0 ;) sectors[s].cullheight = &lines[i]; // This allows it to change in realtime! break; @@ -6624,13 +6594,13 @@ void P_SpawnSpecials(boolean fromnetsave) case 63: // support for drawn heights coming from different sector sec = sides[*lines[i].sidenum].sector-sectors; - for (s = -1; (s = P_FindSectorFromLineTag(lines + i, s)) >= 0 ;) + for (s = -1; (s = P_FindSectorFromTag(lines[i].tag, s)) >= 0 ;) sectors[s].heightsec = (INT32)sec; break; case 64: // Appearing/Disappearing FOF option if (lines[i].flags & ML_BLOCKMONSTERS) { // Find FOFs by control sector tag - for (s = -1; (s = P_FindSectorFromLineTag(lines + i, s)) >= 0 ;) + for (s = -1; (s = P_FindSectorFromTag(lines[i].tag, s)) >= 0 ;) for (j = 0; (unsigned)j < sectors[s].linecount; j++) if (sectors[s].lines[j]->special >= 100 && sectors[s].lines[j]->special < 300) Add_MasterDisappearer(abs(lines[i].dx>>FRACBITS), abs(lines[i].dy>>FRACBITS), abs(sides[lines[i].sidenum[0]].sector->floorheight>>FRACBITS), (INT32)(sectors[s].lines[j]-lines), (INT32)i); @@ -6645,15 +6615,15 @@ void P_SpawnSpecials(boolean fromnetsave) break; case 66: // Displace floor by front sector - for (s = -1; (s = P_FindSectorFromLineTag(lines + i, s)) >= 0 ;) + for (s = -1; (s = P_FindSectorFromTag(lines[i].tag, s)) >= 0 ;) P_AddPlaneDisplaceThinker(pd_floor, P_AproxDistance(lines[i].dx, lines[i].dy)>>8, sides[lines[i].sidenum[0]].sector-sectors, s, !!(lines[i].flags & ML_NOCLIMB)); break; case 67: // Displace ceiling by front sector - for (s = -1; (s = P_FindSectorFromLineTag(lines + i, s)) >= 0 ;) + for (s = -1; (s = P_FindSectorFromTag(lines[i].tag, s)) >= 0 ;) P_AddPlaneDisplaceThinker(pd_ceiling, P_AproxDistance(lines[i].dx, lines[i].dy)>>8, sides[lines[i].sidenum[0]].sector-sectors, s, !!(lines[i].flags & ML_NOCLIMB)); break; case 68: // Displace both floor AND ceiling by front sector - for (s = -1; (s = P_FindSectorFromLineTag(lines + i, s)) >= 0 ;) + for (s = -1; (s = P_FindSectorFromTag(lines[i].tag, s)) >= 0 ;) P_AddPlaneDisplaceThinker(pd_both, P_AproxDistance(lines[i].dx, lines[i].dy)>>8, sides[lines[i].sidenum[0]].sector-sectors, s, !!(lines[i].flags & ML_NOCLIMB)); break; @@ -7255,46 +7225,46 @@ void P_SpawnSpecials(boolean fromnetsave) case 600: // floor lighting independently (e.g. lava) sec = sides[*lines[i].sidenum].sector-sectors; - for (s = -1; (s = P_FindSectorFromLineTag(lines + i, s)) >= 0 ;) + for (s = -1; (s = P_FindSectorFromTag(lines[i].tag, s)) >= 0 ;) sectors[s].floorlightsec = (INT32)sec; break; case 601: // ceiling lighting independently sec = sides[*lines[i].sidenum].sector-sectors; - for (s = -1; (s = P_FindSectorFromLineTag(lines + i, s)) >= 0 ;) + for (s = -1; (s = P_FindSectorFromTag(lines[i].tag, s)) >= 0 ;) sectors[s].ceilinglightsec = (INT32)sec; break; case 602: // Adjustable pulsating light sec = sides[*lines[i].sidenum].sector - sectors; - for (s = -1; (s = P_FindSectorFromLineTag(lines + i, s)) >= 0 ;) + for (s = -1; (s = P_FindSectorFromTag(lines[i].tag, s)) >= 0 ;) P_SpawnAdjustableGlowingLight(§ors[sec], §ors[s], P_AproxDistance(lines[i].dx, lines[i].dy)>>FRACBITS); break; case 603: // Adjustable flickering light sec = sides[*lines[i].sidenum].sector - sectors; - for (s = -1; (s = P_FindSectorFromLineTag(lines + i, s)) >= 0 ;) + for (s = -1; (s = P_FindSectorFromTag(lines[i].tag, s)) >= 0 ;) P_SpawnAdjustableFireFlicker(§ors[sec], §ors[s], P_AproxDistance(lines[i].dx, lines[i].dy)>>FRACBITS); break; case 604: // Adjustable Blinking Light (unsynchronized) sec = sides[*lines[i].sidenum].sector - sectors; - for (s = -1; (s = P_FindSectorFromLineTag(lines + i, s)) >= 0 ;) + for (s = -1; (s = P_FindSectorFromTag(lines[i].tag, s)) >= 0 ;) P_SpawnAdjustableStrobeFlash(§ors[sec], §ors[s], abs(lines[i].dx)>>FRACBITS, abs(lines[i].dy)>>FRACBITS, false); break; case 605: // Adjustable Blinking Light (synchronized) sec = sides[*lines[i].sidenum].sector - sectors; - for (s = -1; (s = P_FindSectorFromLineTag(lines + i, s)) >= 0 ;) + for (s = -1; (s = P_FindSectorFromTag(lines[i].tag, s)) >= 0 ;) P_SpawnAdjustableStrobeFlash(§ors[sec], §ors[s], abs(lines[i].dx)>>FRACBITS, abs(lines[i].dy)>>FRACBITS, true); break; case 606: // HACK! Copy colormaps. Just plain colormaps. - for (s = -1; (s = P_FindSectorFromLineTag(lines + i, s)) >= 0 ;) + for (s = -1; (s = P_FindSectorFromTag(lines[i].tag, s)) >= 0 ;) sectors[s].extra_colormap = sectors[s].spawn_extra_colormap = sides[lines[i].sidenum[0]].colormap_data; break; @@ -7349,7 +7319,7 @@ static void P_AddFakeFloorsByLine(size_t line, ffloortype_e ffloorflags, thinker INT32 s; size_t sec = sides[*lines[line].sidenum].sector-sectors; - for (s = -1; (s = P_FindSectorFromLineTag(lines+line, s)) >= 0 ;) + for (s = -1; (s = P_FindSectorFromTag(lines[line].tag, s)) >= 0 ;) P_AddFakeFloor(§ors[s], §ors[sec], lines+line, ffloorflags, secthinkers); } @@ -7711,7 +7681,7 @@ static void P_SpawnScrollers(void) case 513: // scroll effect ceiling case 533: // scroll and carry objects on ceiling - for (s = -1; (s = P_FindSectorFromLineTag(l, s)) >= 0 ;) + for (s = -1; (s = P_FindSectorFromTag(l->tag, s)) >= 0 ;) Add_Scroller(sc_ceiling, -dx, dy, control, s, accel, l->flags & ML_NOCLIMB); if (special != 533) break; @@ -7720,13 +7690,13 @@ static void P_SpawnScrollers(void) case 523: // carry objects on ceiling dx = FixedMul(dx, CARRYFACTOR); dy = FixedMul(dy, CARRYFACTOR); - for (s = -1; (s = P_FindSectorFromLineTag(l, s)) >= 0 ;) + for (s = -1; (s = P_FindSectorFromTag(l->tag, s)) >= 0 ;) Add_Scroller(sc_carry_ceiling, dx, dy, control, s, accel, l->flags & ML_NOCLIMB); break; case 510: // scroll effect floor case 530: // scroll and carry objects on floor - for (s = -1; (s = P_FindSectorFromLineTag(l, s)) >= 0 ;) + for (s = -1; (s = P_FindSectorFromTag(l->tag, s)) >= 0 ;) Add_Scroller(sc_floor, -dx, dy, control, s, accel, l->flags & ML_NOCLIMB); if (special != 530) break; @@ -7735,14 +7705,14 @@ static void P_SpawnScrollers(void) case 520: // carry objects on floor dx = FixedMul(dx, CARRYFACTOR); dy = FixedMul(dy, CARRYFACTOR); - for (s = -1; (s = P_FindSectorFromLineTag(l, s)) >= 0 ;) + for (s = -1; (s = P_FindSectorFromTag(l->tag, s)) >= 0 ;) Add_Scroller(sc_carry, dx, dy, control, s, accel, l->flags & ML_NOCLIMB); break; // scroll wall according to linedef // (same direction and speed as scrolling floors) case 502: - for (s = -1; (s = P_FindLineFromLineTag(l, s)) >= 0 ;) + for (s = -1; (s = P_FindSectorFromTag(l->tag, s)) >= 0 ;) if (s != (INT32)i) Add_Scroller(sc_side, dx, dy, control, lines[s].sidenum[0], accel, 0); break; @@ -7812,7 +7782,7 @@ void T_Disappear(disappear_t *d) ffloor_t *rover; register INT32 s; - for (s = -1; (s = P_FindSectorFromLineTag(&lines[d->affectee], s)) >= 0 ;) + for (s = -1; (s = P_FindSectorFromTag(lines[d->affectee].tag, s)) >= 0 ;) { for (rover = sectors[s].ffloors; rover; rover = rover->next) { @@ -8569,7 +8539,7 @@ static void P_SpawnFriction(void) else movefactor = FRACUNIT; - for (s = -1; (s = P_FindSectorFromLineTag(l, s)) >= 0 ;) + for (s = -1; (s = P_FindSectorFromTag(l->tag, s)) >= 0 ;) Add_Friction(friction, movefactor, s, -1); } } @@ -9104,15 +9074,15 @@ static void P_SpawnPushers(void) switch (l->special) { case 541: // wind - for (s = -1; (s = P_FindSectorFromLineTag(l, s)) >= 0 ;) + for (s = -1; (s = P_FindSectorFromTag(l->tag, s)) >= 0 ;) Add_Pusher(p_wind, l->dx, l->dy, NULL, s, -1, l->flags & ML_NOCLIMB, l->flags & ML_EFFECT4); break; case 544: // current - for (s = -1; (s = P_FindSectorFromLineTag(l, s)) >= 0 ;) + for (s = -1; (s = P_FindSectorFromTag(l->tag, s)) >= 0 ;) Add_Pusher(p_current, l->dx, l->dy, NULL, s, -1, l->flags & ML_NOCLIMB, l->flags & ML_EFFECT4); break; case 547: // push/pull - for (s = -1; (s = P_FindSectorFromLineTag(l, s)) >= 0 ;) + for (s = -1; (s = P_FindSectorFromTag(l->tag, s)) >= 0 ;) { thing = P_GetPushThing(s); if (thing) // No MT_P* means no effect @@ -9120,19 +9090,19 @@ static void P_SpawnPushers(void) } break; case 545: // current up - for (s = -1; (s = P_FindSectorFromLineTag(l, s)) >= 0 ;) + for (s = -1; (s = P_FindSectorFromTag(l->tag, s)) >= 0 ;) Add_Pusher(p_upcurrent, l->dx, l->dy, NULL, s, -1, l->flags & ML_NOCLIMB, l->flags & ML_EFFECT4); break; case 546: // current down - for (s = -1; (s = P_FindSectorFromLineTag(l, s)) >= 0 ;) + for (s = -1; (s = P_FindSectorFromTag(l->tag, s)) >= 0 ;) Add_Pusher(p_downcurrent, l->dx, l->dy, NULL, s, -1, l->flags & ML_NOCLIMB, l->flags & ML_EFFECT4); break; case 542: // wind up - for (s = -1; (s = P_FindSectorFromLineTag(l, s)) >= 0 ;) + for (s = -1; (s = P_FindSectorFromTag(l->tag, s)) >= 0 ;) Add_Pusher(p_upwind, l->dx, l->dy, NULL, s, -1, l->flags & ML_NOCLIMB, l->flags & ML_EFFECT4); break; case 543: // wind down - for (s = -1; (s = P_FindSectorFromLineTag(l, s)) >= 0 ;) + for (s = -1; (s = P_FindSectorFromTag(l->tag, s)) >= 0 ;) Add_Pusher(p_downwind, l->dx, l->dy, NULL, s, -1, l->flags & ML_NOCLIMB, l->flags & ML_EFFECT4); break; } diff --git a/src/p_spec.h b/src/p_spec.h index 53e0076ef..98541d3e5 100644 --- a/src/p_spec.h +++ b/src/p_spec.h @@ -55,7 +55,6 @@ fixed_t P_FindNextLowestFloor(sector_t *sec, fixed_t currentheight); fixed_t P_FindLowestCeilingSurrounding(sector_t *sec); fixed_t P_FindHighestCeilingSurrounding(sector_t *sec); -INT32 P_FindSectorFromLineTag(line_t *line, INT32 start); INT32 P_FindSectorFromTag(INT16 tag, INT32 start); INT32 P_FindSpecialLineFromTag(INT16 special, INT16 tag, INT32 start); From 4cec927bbb35d4d006c4fa1cc9954985a1ab5370 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Mon, 27 Apr 2020 14:34:42 +0200 Subject: [PATCH 229/322] Replace P_FindLineFromLineTag with P_FindLineFromTag --- src/p_spec.c | 36 +++--------------------------------- 1 file changed, 3 insertions(+), 33 deletions(-) diff --git a/src/p_spec.c b/src/p_spec.c index 7074ca4a6..f9e0a4040 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -1015,42 +1015,12 @@ INT32 P_FindSectorFromTag(INT16 tag, INT32 start) } } -/** Searches the tag lists for the next line tagged to a line. - * - * \param line Tagged line used as a reference. - * \param start -1 to start anew, or the result of a previous call to keep - * searching. - * \return Number of the next tagged line found. - * \sa P_FindSectorFromTag - */ -static INT32 P_FindLineFromLineTag(const line_t *line, INT32 start) -{ - if (line->tag == -1) - { - start++; - - if (start >= (INT32)numlines) - return -1; - - return start; - } - else - { - start = start >= 0 ? lines[start].nexttag : - lines[(unsigned)line->tag % numlines].firsttag; - while (start >= 0 && lines[start].tag != line->tag) - start = lines[start].nexttag; - return start; - } -} -#if 0 /** Searches the tag lists for the next line with a given tag and special. * * \param tag Tag number. * \param start -1 to start anew, or the result of a previous call to keep * searching. * \return Number of next suitable line found. - * \sa P_FindLineFromLineTag * \author Graue */ static INT32 P_FindLineFromTag(INT32 tag, INT32 start) @@ -1059,7 +1029,7 @@ static INT32 P_FindLineFromTag(INT32 tag, INT32 start) { start++; - if (start >= numlines) + if (start >= (INT32)numlines) return -1; return start; @@ -1073,7 +1043,7 @@ static INT32 P_FindLineFromTag(INT32 tag, INT32 start) return start; } } -#endif + // // P_FindSpecialLineFromTag // @@ -6605,7 +6575,7 @@ void P_SpawnSpecials(boolean fromnetsave) if (sectors[s].lines[j]->special >= 100 && sectors[s].lines[j]->special < 300) Add_MasterDisappearer(abs(lines[i].dx>>FRACBITS), abs(lines[i].dy>>FRACBITS), abs(sides[lines[i].sidenum[0]].sector->floorheight>>FRACBITS), (INT32)(sectors[s].lines[j]-lines), (INT32)i); } else // Find FOFs by effect sector tag - for (s = -1; (s = P_FindLineFromLineTag(lines + i, s)) >= 0 ;) + for (s = -1; (s = P_FindLineFromTag(lines[i].tag, s)) >= 0 ;) { if ((size_t)s == i) continue; From 2e3c110534c4a3fe655d05bce4897c39dc3a7521 Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Tue, 28 Apr 2020 22:19:44 +0200 Subject: [PATCH 230/322] Optimise string archiving and allow for longer strings --- src/lua_script.c | 31 +++++++++++++++++++++++-------- 1 file changed, 23 insertions(+), 8 deletions(-) diff --git a/src/lua_script.c b/src/lua_script.c index 7adf62fcc..d8dee37f6 100644 --- a/src/lua_script.c +++ b/src/lua_script.c @@ -732,7 +732,8 @@ enum ARCH_NULL=0, ARCH_BOOLEAN, ARCH_SIGNED, - ARCH_STRING, + ARCH_SMALLSTRING, + ARCH_LARGESTRING, ARCH_TABLE, ARCH_MOBJINFO, @@ -829,10 +830,9 @@ static UINT8 ArchiveValue(int TABLESINDEX, int myindex) } case LUA_TSTRING: { - UINT16 len = (UINT16)lua_objlen(gL, myindex); // get length of string, including embedded zeros + UINT32 len = (UINT32)lua_objlen(gL, myindex); // get length of string, including embedded zeros const char *s = lua_tostring(gL, myindex); - UINT16 i = 0; - WRITEUINT8(save_p, ARCH_STRING); + UINT32 i = 0; // if you're wondering why we're writing a string to save_p this way, // it turns out that Lua can have embedded zeros ('\0') in the strings, // so we can't use WRITESTRING as that cuts off when it finds a '\0'. @@ -840,7 +840,16 @@ static UINT8 ArchiveValue(int TABLESINDEX, int myindex) // fixing the awful crashes previously encountered for reading strings longer than 1024 // (yes I know that's kind of a stupid thing to care about, but it'd be evil to trim or ignore them?) // -- Monster Iestyn 05/08/18 - WRITEUINT16(save_p, len); // save size of string + if (len < 255) + { + WRITEUINT8(save_p, ARCH_SMALLSTRING); + WRITEUINT8(save_p, len); // save size of string + } + else + { + WRITEUINT8(save_p, ARCH_LARGESTRING); + WRITEUINT32(save_p, len); // save size of string + } while (i < len) WRITECHAR(save_p, s[i++]); // write chars individually, including the embedded zeros break; @@ -1184,15 +1193,21 @@ static UINT8 UnArchiveValue(int TABLESINDEX) case ARCH_SIGNED: lua_pushinteger(gL, READFIXED(save_p)); break; - case ARCH_STRING: + case ARCH_SMALLSTRING: + case ARCH_LARGESTRING: { - UINT16 len = READUINT16(save_p); // length of string, including embedded zeros + UINT32 len; char *value; - UINT16 i = 0; + UINT32 i = 0; + // See my comments in the ArchiveValue function; // it's much the same for reading strings as writing them! // (i.e. we can't use READSTRING either) // -- Monster Iestyn 05/08/18 + if (type == ARCH_SMALLSTRING) + len = READUINT8(save_p); // length of string, including embedded zeros + else + len = READUINT32(save_p); // length of string, including embedded zeros value = malloc(len); // make temp buffer of size len // now read the actual string while (i < len) From 3e8fb8db25c022ba2c3b4d887c26e05844f9c0c9 Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Tue, 28 Apr 2020 23:11:28 +0200 Subject: [PATCH 231/322] Optimise boolean archiving --- src/lua_script.c | 14 +++++++++----- 1 file changed, 9 insertions(+), 5 deletions(-) diff --git a/src/lua_script.c b/src/lua_script.c index d8dee37f6..05ad4700f 100644 --- a/src/lua_script.c +++ b/src/lua_script.c @@ -730,7 +730,8 @@ void LUA_InvalidatePlayer(player_t *player) enum { ARCH_NULL=0, - ARCH_BOOLEAN, + ARCH_TRUE, + ARCH_FALSE, ARCH_SIGNED, ARCH_SMALLSTRING, ARCH_LARGESTRING, @@ -818,8 +819,7 @@ static UINT8 ArchiveValue(int TABLESINDEX, int myindex) WRITEUINT8(save_p, ARCH_NULL); return 2; case LUA_TBOOLEAN: - WRITEUINT8(save_p, ARCH_BOOLEAN); - WRITEUINT8(save_p, lua_toboolean(gL, myindex)); + WRITEUINT8(save_p, lua_toboolean(gL, myindex) ? ARCH_TRUE : ARCH_FALSE); break; case LUA_TNUMBER: { @@ -1187,8 +1187,12 @@ static UINT8 UnArchiveValue(int TABLESINDEX) case ARCH_NULL: lua_pushnil(gL); break; - case ARCH_BOOLEAN: - lua_pushboolean(gL, READUINT8(save_p)); + case ARCH_TRUE: + lua_pushboolean(gL, true); + break; + case ARCH_FALSE: + lua_pushboolean(gL, false); + break; break; case ARCH_SIGNED: lua_pushinteger(gL, READFIXED(save_p)); From ae05f11c458601fe6c279ae5abcd2197518e3c28 Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Tue, 28 Apr 2020 23:12:02 +0200 Subject: [PATCH 232/322] Optimise number archiving --- src/lua_script.c | 28 ++++++++++++++++++++++++---- 1 file changed, 24 insertions(+), 4 deletions(-) diff --git a/src/lua_script.c b/src/lua_script.c index 05ad4700f..98c35e91f 100644 --- a/src/lua_script.c +++ b/src/lua_script.c @@ -732,7 +732,9 @@ enum ARCH_NULL=0, ARCH_TRUE, ARCH_FALSE, - ARCH_SIGNED, + ARCH_INT8, + ARCH_INT16, + ARCH_INT32, ARCH_SMALLSTRING, ARCH_LARGESTRING, ARCH_TABLE, @@ -824,8 +826,21 @@ static UINT8 ArchiveValue(int TABLESINDEX, int myindex) case LUA_TNUMBER: { lua_Integer number = lua_tointeger(gL, myindex); - WRITEUINT8(save_p, ARCH_SIGNED); - WRITEFIXED(save_p, number); + if (number >= INT8_MIN && number <= INT8_MAX) + { + WRITEUINT8(save_p, ARCH_INT8); + WRITESINT8(save_p, number); + } + else if (number >= INT16_MIN && number <= INT16_MAX) + { + WRITEUINT8(save_p, ARCH_INT16); + WRITEINT16(save_p, number); + } + else + { + WRITEUINT8(save_p, ARCH_INT32); + WRITEFIXED(save_p, number); + } break; } case LUA_TSTRING: @@ -1193,8 +1208,13 @@ static UINT8 UnArchiveValue(int TABLESINDEX) case ARCH_FALSE: lua_pushboolean(gL, false); break; + case ARCH_INT8: + lua_pushinteger(gL, READSINT8(save_p)); break; - case ARCH_SIGNED: + case ARCH_INT16: + lua_pushinteger(gL, READINT16(save_p)); + break; + case ARCH_INT32: lua_pushinteger(gL, READFIXED(save_p)); break; case ARCH_SMALLSTRING: From 9b3917cd729895c0f0e2db8792d3b721222afef4 Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Wed, 29 Apr 2020 10:55:49 +0200 Subject: [PATCH 233/322] Revert "Replace a few instance of strncpy with strlcpy" This reverts commit 2e27f32d3e3c7de727867fa0c25f75f0c9ebe698. --- src/dehacked.c | 6 ++++-- src/f_finale.c | 4 ++-- src/m_menu.c | 14 +++++++------- src/m_menu.h | 2 +- src/p_setup.c | 4 +++- src/r_data.c | 5 +++-- src/v_video.c | 2 +- src/w_wad.c | 8 +++++--- src/y_inter.c | 5 +++-- 9 files changed, 29 insertions(+), 21 deletions(-) diff --git a/src/dehacked.c b/src/dehacked.c index fbd42dee1..e9d029be0 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -419,7 +419,7 @@ static void readPlayer(MYFILE *f, INT32 num) if (fastcmp(word, "PICNAME")) { SLOTFOUND - strlcpy(description[num].picname, word2, sizeof(description->picname)); + strncpy(description[num].picname, word2, 8); } // new character select else if (fastcmp(word, "DISPLAYNAME")) @@ -3889,7 +3889,9 @@ static void readmaincfg(MYFILE *f) lumpnum_t lumpnum; char newname[9]; - strlcpy(newname, word2, sizeof(newname)); + strncpy(newname, word2, 8); + + newname[8] = '\0'; lumpnum = W_CheckNumForName(newname); diff --git a/src/f_finale.c b/src/f_finale.c index abef1da69..825f646b0 100644 --- a/src/f_finale.c +++ b/src/f_finale.c @@ -2338,7 +2338,7 @@ void F_InitMenuPresValues(void) activeMenuId = MainDef.menuid; // Set defaults for presentation values - strlcpy(curbgname, "TITLESKY", sizeof(curbgname)); + strncpy(curbgname, "TITLESKY", 9); curfadevalue = 16; curbgcolor = -1; curbgxspeed = (gamestate == GS_TIMEATTACK) ? 0 : titlescrollxspeed; @@ -2348,7 +2348,7 @@ void F_InitMenuPresValues(void) curhidepics = hidetitlepics; curttmode = ttmode; curttscale = ttscale; - strlcpy(curttname, ttname, sizeof(curttname)); + strncpy(curttname, ttname, 9); curttx = ttx; curtty = tty; curttloop = ttloop; diff --git a/src/m_menu.c b/src/m_menu.c index e510f582a..1069f0f30 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -2615,7 +2615,7 @@ static boolean MIT_SetCurBackground(UINT32 menutype, INT32 level, INT32 *retval, } else if (menupres[menutype].bgname[0]) { - strlcpy(curbgname, menupres[menutype].bgname, sizeof(curbgname)); + strncpy(curbgname, menupres[menutype].bgname, 8); curbgxspeed = menupres[menutype].titlescrollxspeed != INT32_MAX ? menupres[menutype].titlescrollxspeed : titlescrollxspeed; curbgyspeed = menupres[menutype].titlescrollyspeed != INT32_MAX ? menupres[menutype].titlescrollyspeed : titlescrollyspeed; return true; @@ -2628,7 +2628,7 @@ static boolean MIT_SetCurBackground(UINT32 menutype, INT32 level, INT32 *retval, curbghide = true; else { - strlcpy(curbgname, defaultname, sizeof(curbgname)); + strncpy(curbgname, defaultname, 9); curbgxspeed = (gamestate == GS_TIMEATTACK) ? 0 : titlescrollxspeed; curbgyspeed = (gamestate == GS_TIMEATTACK) ? 0 : titlescrollyspeed; } @@ -2767,7 +2767,7 @@ void M_ChangeMenuMusic(const char *defaultmusname, boolean defaultmuslooping) void M_SetMenuCurBackground(const char *defaultname) { char name[9]; - strlcpy(name, defaultname, 9); + strncpy(name, defaultname, 8); M_IterateMenuTree(MIT_SetCurBackground, &name); } @@ -2820,7 +2820,7 @@ static void M_HandleMenuPresState(menu_t *newMenu) activeMenuId = newMenu ? newMenu->menuid : 0; // Set defaults for presentation values - strlcpy(curbgname, "TITLESKY", sizeof(curbgname)); + strncpy(curbgname, "TITLESKY", 9); curfadevalue = 16; curhidepics = hidetitlepics; curbgcolor = -1; @@ -5785,7 +5785,7 @@ static void M_DrawLevelPlatterMenu(void) { F_SkyScroll(curbgxspeed, curbgyspeed, curbgname); // Draw and animate foreground - if (!strcmp("RECATKBG", curbgname)) + if (!strncmp("RECATKBG", curbgname, 8)) M_DrawRecordAttackForeground(); } @@ -6033,7 +6033,7 @@ static void M_DrawMessageMenu(void) else { F_SkyScroll(curbgxspeed, curbgyspeed, curbgname); - if (!strcmp("RECATKBG", curbgname)) + if (!strncmp("RECATKBG", curbgname, 8)) M_DrawRecordAttackForeground(); } } @@ -9583,7 +9583,7 @@ void M_DrawTimeAttackMenu(void) { F_SkyScroll(curbgxspeed, curbgyspeed, curbgname); // Draw and animate foreground - if (!strcmp("RECATKBG", curbgname)) + if (!strncmp("RECATKBG", curbgname, 8)) M_DrawRecordAttackForeground(); } if (curfadevalue) diff --git a/src/m_menu.h b/src/m_menu.h index 0658f38da..eeda9cc58 100644 --- a/src/m_menu.h +++ b/src/m_menu.h @@ -340,7 +340,7 @@ typedef struct { boolean used; char notes[441]; - char picname[9]; + char picname[8]; char skinname[SKINNAMESIZE*2+2]; // skin&skin\0 patch_t *charpic; UINT8 prev; diff --git a/src/p_setup.c b/src/p_setup.c index 61a49d958..8c73b85e6 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -2883,7 +2883,9 @@ static void P_RunLevelScript(const char *scriptname) lumpnum_t lumpnum; char newname[9]; - strlcpy(newname, scriptname, sizeof(newname)); + strncpy(newname, scriptname, 8); + + newname[8] = '\0'; lumpnum = W_CheckNumForName(newname); diff --git a/src/r_data.c b/src/r_data.c index c542bbd98..831e75bef 100644 --- a/src/r_data.c +++ b/src/r_data.c @@ -2603,7 +2603,7 @@ INT32 R_CheckTextureNumForName(const char *name) return 0; for (i = 0; i < tidcachelen; i++) - if (!strcasecmp(tidcache[i].name, name)) + if (!strncasecmp(tidcache[i].name, name, 8)) return tidcache[i].id; // Need to parse the list backwards, so textures loaded more recently are used in lieu of ones loaded earlier @@ -2613,7 +2613,8 @@ INT32 R_CheckTextureNumForName(const char *name) { tidcachelen++; Z_Realloc(tidcache, tidcachelen * sizeof(*tidcache), PU_STATIC, &tidcache); - strlcpy(tidcache[tidcachelen-1].name, name, sizeof(tidcache->name)); + strncpy(tidcache[tidcachelen-1].name, name, 8); + tidcache[tidcachelen-1].name[8] = '\0'; #ifndef ZDEBUG CONS_Debug(DBG_SETUP, "texture #%s: %s\n", sizeu1(tidcachelen), tidcache[tidcachelen-1].name); #endif diff --git a/src/v_video.c b/src/v_video.c index e03d0a60d..2d1014c23 100644 --- a/src/v_video.c +++ b/src/v_video.c @@ -391,7 +391,7 @@ const char *R_GetPalname(UINT16 num) if (num > 0 && num <= 10000) snprintf(newpal, 8, "PAL%04u", num-1); - strlcpy(palname, newpal, sizeof(palname)); + strncpy(palname, newpal, 8); return palname; } diff --git a/src/w_wad.c b/src/w_wad.c index 267f06198..a81132354 100644 --- a/src/w_wad.c +++ b/src/w_wad.c @@ -440,15 +440,17 @@ static lumpinfo_t* ResGetLumpsWad (FILE* handle, UINT16* nlmp, const char* filen else lump_p->compression = CM_NOCOMPRESSION; memset(lump_p->name, 0x00, 9); - strlcpy(lump_p->name, fileinfo->name, 9); + strncpy(lump_p->name, fileinfo->name, 8); // Allocate the lump's long name. lump_p->longname = Z_Malloc(9 * sizeof(char), PU_STATIC, NULL); - strlcpy(lump_p->longname, fileinfo->name, 9); + strncpy(lump_p->longname, fileinfo->name, 8); + lump_p->longname[8] = '\0'; // Allocate the lump's full name. lump_p->fullname = Z_Malloc(9 * sizeof(char), PU_STATIC, NULL); - strlcpy(lump_p->fullname, fileinfo->name, 9); + strncpy(lump_p->fullname, fileinfo->name, 8); + lump_p->fullname[8] = '\0'; } free(fileinfov); *nlmp = numlumps; diff --git a/src/y_inter.c b/src/y_inter.c index ce57bef9e..f1764a816 100644 --- a/src/y_inter.c +++ b/src/y_inter.c @@ -1740,8 +1740,9 @@ static void Y_CalculateCompetitionWinners(void) data.competition.monitors[data.competition.numplayers] = monitors[winner]; data.competition.scores[data.competition.numplayers] = scores[winner]; - strlcpy(tempname, player_names[winner], 9); - strlcpy(data.competition.name[data.competition.numplayers], tempname, 9); + strncpy(tempname, player_names[winner], 8); + tempname[8] = '\0'; + strncpy(data.competition.name[data.competition.numplayers], tempname, 9); data.competition.color[data.competition.numplayers] = &players[winner].skincolor; data.competition.character[data.competition.numplayers] = &players[winner].skin; From d89d2505bb64c82c5e5192149aed0e5066006a3e Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Wed, 29 Apr 2020 14:45:52 +0100 Subject: [PATCH 234/322] Whoops the third --- src/p_saveg.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/p_saveg.c b/src/p_saveg.c index e63409386..239fa47df 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -966,7 +966,7 @@ static void ArchiveSectors(void) if (diff3 & SD_CRUMBLESTATE) WRITEINT32(save_p, ss->crumblestate); if (diff & SD_FFLOORS) - ArchiveFFloors(save_p, ss); + ArchiveFFloors(ss); } } @@ -1042,7 +1042,7 @@ static void UnArchiveSectors(void) sectors[i].crumblestate = READINT32(save_p); if (diff & SD_FFLOORS) - UnArchiveFFloors(save_p, sectors[i]); + UnArchiveFFloors(sectors[i]); } } From 2f0bf3860f1ba456c9b2f5ef3d975fd19c2289d5 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Wed, 29 Apr 2020 15:24:28 +0100 Subject: [PATCH 235/322] Don't discard const, added missing & --- src/p_saveg.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/p_saveg.c b/src/p_saveg.c index 239fa47df..aee160859 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -776,7 +776,7 @@ static void P_NetUnArchiveColormaps(void) #define FD_ALPHA 0x02 // Check if any of the sector's FOFs differ from how they spawned -static boolean CheckFFloorDiff(sector_t *ss) +static boolean CheckFFloorDiff(const sector_t *ss) { ffloor_t *rover; @@ -794,7 +794,7 @@ static boolean CheckFFloorDiff(sector_t *ss) // Special case: save the stats of all modified ffloors along with their ffloor "number"s // we don't bother with ffloors that haven't changed, that would just add to savegame even more than is really needed -static void ArchiveFFloors(sector_t *ss) +static void ArchiveFFloors(const sector_t *ss) { size_t j = 0; // ss->ffloors is saved as ffloor #0, ss->ffloors->next is #1, etc ffloor_t *rover; @@ -821,7 +821,7 @@ static void ArchiveFFloors(sector_t *ss) WRITEUINT16(save_p, 0xffff); } -static void UnArchiveFFloors(sector_t *ss) +static void UnArchiveFFloors(const sector_t *ss) { UINT16 j = 0; // number of current ffloor in loop UINT16 fflr_i; // saved ffloor "number" of next modified ffloor @@ -1042,7 +1042,7 @@ static void UnArchiveSectors(void) sectors[i].crumblestate = READINT32(save_p); if (diff & SD_FFLOORS) - UnArchiveFFloors(sectors[i]); + UnArchiveFFloors(§ors[i]); } } From f9b831c00b25b02873d2fef7964267c1f89287e5 Mon Sep 17 00:00:00 2001 From: lachwright Date: Fri, 1 May 2020 06:34:30 +0800 Subject: [PATCH 236/322] Restore jump-related pflags properly during twinspin --- src/p_user.c | 23 +++++++++++------------ 1 file changed, 11 insertions(+), 12 deletions(-) diff --git a/src/p_user.c b/src/p_user.c index b2f40fe70..2b8744e64 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -5006,6 +5006,15 @@ void P_Telekinesis(player_t *player, fixed_t thrust, fixed_t range) player->pflags |= PF_THOKKED; } +static inline void P_DoTwinSpin(player_t *player) +{ + player->pflags &= ~PF_NOJUMPDAMAGE; + player->pflags |= P_GetJumpFlags(player) | PF_THOKKED; + S_StartSound(player->mo, sfx_s3k42); + player->mo->frame = 0; + P_SetPlayerMobjState(player->mo, S_PLAY_TWINSPIN); +} + // // P_DoJumpStuff // @@ -5176,12 +5185,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd) break; case CA_TWINSPIN: if ((player->charability2 == CA2_MELEE) && (!(player->pflags & (PF_THOKKED|PF_USEDOWN)) || player->charflags & SF_MULTIABILITY)) - { - player->pflags |= PF_THOKKED; - S_StartSound(player->mo, sfx_s3k42); - player->mo->frame = 0; - P_SetPlayerMobjState(player->mo, S_PLAY_TWINSPIN); - } + P_DoTwinSpin(player); break; default: break; @@ -5438,12 +5442,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd) break; case CA_TWINSPIN: if (!(player->pflags & PF_THOKKED) || player->charflags & SF_MULTIABILITY) - { - player->pflags |= PF_THOKKED; - S_StartSound(player->mo, sfx_s3k42); - player->mo->frame = 0; - P_SetPlayerMobjState(player->mo, S_PLAY_TWINSPIN); - } + P_DoTwinSpin(player); break; default: break; From be0959fa904889ae65532d2afec21b58f73eb1b8 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Fri, 1 May 2020 11:25:32 +0200 Subject: [PATCH 237/322] Remove bogus comments from p_saveg.c --- src/p_saveg.c | 397 +------------------------------------------------- 1 file changed, 5 insertions(+), 392 deletions(-) diff --git a/src/p_saveg.c b/src/p_saveg.c index c04a9ee2d..2f84e97ef 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -59,9 +59,6 @@ typedef enum DRONE = 0x80, } player_saveflags; -// -// P_ArchivePlayer -// static inline void P_ArchivePlayer(void) { const player_t *player = &players[consoleplayer]; @@ -77,9 +74,6 @@ static inline void P_ArchivePlayer(void) WRITEINT32(save_p, player->continues); } -// -// P_UnArchivePlayer -// static inline void P_UnArchivePlayer(void) { INT16 skininfo = READUINT16(save_p); @@ -92,9 +86,6 @@ static inline void P_UnArchivePlayer(void) savedata.continues = READINT32(save_p); } -// -// P_NetArchivePlayers -// static void P_NetArchivePlayers(void) { INT32 i, j; @@ -300,9 +291,6 @@ static void P_NetArchivePlayers(void) } } -// -// P_NetUnArchivePlayers -// static void P_NetUnArchivePlayers(void) { INT32 i, j; @@ -772,9 +760,6 @@ static void P_NetUnArchiveColormaps(void) #define LD_S2BOTTEX 0x04 #define LD_S2MIDTEX 0x08 -// -// P_NetArchiveWorld -// static void P_NetArchiveWorld(void) { size_t i; @@ -1022,9 +1007,6 @@ static void P_NetArchiveWorld(void) save_p = put; } -// -// P_NetUnArchiveWorld -// static void P_NetUnArchiveWorld(void) { UINT16 i; @@ -1341,11 +1323,6 @@ static UINT32 SaveSlope(const pslope_t *slope) return 0xFFFFFFFF; } -// -// SaveMobjThinker -// -// Saves a mobj_t thinker -// static void SaveMobjThinker(const thinker_t *th, const UINT8 type) { const mobj_t *mobj = (const mobj_t *)th; @@ -1646,11 +1623,6 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type) WRITEUINT32(save_p, mobj->mobjnum); } -// -// SaveNoEnemiesThinker -// -// Saves a noenemies_t thinker -// static void SaveNoEnemiesThinker(const thinker_t *th, const UINT8 type) { const noenemies_t *ht = (const void *)th; @@ -1658,11 +1630,6 @@ static void SaveNoEnemiesThinker(const thinker_t *th, const UINT8 type) WRITEUINT32(save_p, SaveLine(ht->sourceline)); } -// -// SaveBounceCheeseThinker -// -// Saves a bouncecheese_t thinker -// static void SaveBounceCheeseThinker(const thinker_t *th, const UINT8 type) { const bouncecheese_t *ht = (const void *)th; @@ -1676,11 +1643,6 @@ static void SaveBounceCheeseThinker(const thinker_t *th, const UINT8 type) WRITECHAR(save_p, ht->low); } -// -// SaveContinuousFallThinker -// -// Saves a continuousfall_t thinker -// static void SaveContinuousFallThinker(const thinker_t *th, const UINT8 type) { const continuousfall_t *ht = (const void *)th; @@ -1693,11 +1655,6 @@ static void SaveContinuousFallThinker(const thinker_t *th, const UINT8 type) WRITEFIXED(save_p, ht->destheight); } -// -// SaveMarioBlockThinker -// -// Saves a mariothink_t thinker -// static void SaveMarioBlockThinker(const thinker_t *th, const UINT8 type) { const mariothink_t *ht = (const void *)th; @@ -1710,11 +1667,6 @@ static void SaveMarioBlockThinker(const thinker_t *th, const UINT8 type) WRITEINT16(save_p, ht->tag); } -// -// SaveMarioCheckThinker -// -// Saves a mariocheck_t thinker -// static void SaveMarioCheckThinker(const thinker_t *th, const UINT8 type) { const mariocheck_t *ht = (const void *)th; @@ -1723,11 +1675,6 @@ static void SaveMarioCheckThinker(const thinker_t *th, const UINT8 type) WRITEUINT32(save_p, SaveSector(ht->sector)); } -// -// SaveThwompThinker -// -// Saves a thwomp_t thinker -// static void SaveThwompThinker(const thinker_t *th, const UINT8 type) { const thwomp_t *ht = (const void *)th; @@ -1744,11 +1691,6 @@ static void SaveThwompThinker(const thinker_t *th, const UINT8 type) WRITEUINT16(save_p, ht->sound); } -// -// SaveFloatThinker -// -// Saves a floatthink_t thinker -// static void SaveFloatThinker(const thinker_t *th, const UINT8 type) { const floatthink_t *ht = (const void *)th; @@ -1758,10 +1700,6 @@ static void SaveFloatThinker(const thinker_t *th, const UINT8 type) WRITEINT16(save_p, ht->tag); } -// SaveEachTimeThinker -// -// Loads a eachtime_t from a save game -// static void SaveEachTimeThinker(const thinker_t *th, const UINT8 type) { const eachtime_t *ht = (const void *)th; @@ -1776,10 +1714,6 @@ static void SaveEachTimeThinker(const thinker_t *th, const UINT8 type) WRITECHAR(save_p, ht->triggerOnExit); } -// SaveRaiseThinker -// -// Saves a raise_t thinker -// static void SaveRaiseThinker(const thinker_t *th, const UINT8 type) { const raise_t *ht = (const void *)th; @@ -1794,11 +1728,6 @@ static void SaveRaiseThinker(const thinker_t *th, const UINT8 type) WRITEUINT8(save_p, ht->flags); } -// -// SaveCeilingThinker -// -// Saves a ceiling_t thinker -// static void SaveCeilingThinker(const thinker_t *th, const UINT8 type) { const ceiling_t *ht = (const void *)th; @@ -1820,11 +1749,6 @@ static void SaveCeilingThinker(const thinker_t *th, const UINT8 type) WRITEFIXED(save_p, ht->sourceline); } -// -// SaveFloormoveThinker -// -// Saves a floormove_t thinker -// static void SaveFloormoveThinker(const thinker_t *th, const UINT8 type) { const floormove_t *ht = (const void *)th; @@ -1841,11 +1765,6 @@ static void SaveFloormoveThinker(const thinker_t *th, const UINT8 type) WRITEFIXED(save_p, ht->delaytimer); } -// -// SaveLightflashThinker -// -// Saves a lightflash_t thinker -// static void SaveLightflashThinker(const thinker_t *th, const UINT8 type) { const lightflash_t *ht = (const void *)th; @@ -1855,11 +1774,6 @@ static void SaveLightflashThinker(const thinker_t *th, const UINT8 type) WRITEINT32(save_p, ht->minlight); } -// -// SaveStrobeThinker -// -// Saves a strobe_t thinker -// static void SaveStrobeThinker(const thinker_t *th, const UINT8 type) { const strobe_t *ht = (const void *)th; @@ -1872,11 +1786,6 @@ static void SaveStrobeThinker(const thinker_t *th, const UINT8 type) WRITEINT32(save_p, ht->brighttime); } -// -// SaveGlowThinker -// -// Saves a glow_t thinker -// static void SaveGlowThinker(const thinker_t *th, const UINT8 type) { const glow_t *ht = (const void *)th; @@ -1887,11 +1796,7 @@ static void SaveGlowThinker(const thinker_t *th, const UINT8 type) WRITEINT32(save_p, ht->direction); WRITEINT32(save_p, ht->speed); } -// -// SaveFireflickerThinker -// -// Saves a fireflicker_t thinker -// + static inline void SaveFireflickerThinker(const thinker_t *th, const UINT8 type) { const fireflicker_t *ht = (const void *)th; @@ -1902,11 +1807,7 @@ static inline void SaveFireflickerThinker(const thinker_t *th, const UINT8 type) WRITEINT32(save_p, ht->maxlight); WRITEINT32(save_p, ht->minlight); } -// -// SaveElevatorThinker -// -// Saves a elevator_t thinker -// + static void SaveElevatorThinker(const thinker_t *th, const UINT8 type) { const elevator_t *ht = (const void *)th; @@ -1929,11 +1830,6 @@ static void SaveElevatorThinker(const thinker_t *th, const UINT8 type) WRITEUINT32(save_p, SaveLine(ht->sourceline)); } -// -// SaveCrumbleThinker -// -// Saves a crumble_t thinker -// static void SaveCrumbleThinker(const thinker_t *th, const UINT8 type) { const crumble_t *ht = (const void *)th; @@ -1951,11 +1847,6 @@ static void SaveCrumbleThinker(const thinker_t *th, const UINT8 type) WRITEUINT8(save_p, ht->flags); } -// -// SaveScrollThinker -// -// Saves a scroll_t thinker -// static inline void SaveScrollThinker(const thinker_t *th, const UINT8 type) { const scroll_t *ht = (const void *)th; @@ -1972,11 +1863,6 @@ static inline void SaveScrollThinker(const thinker_t *th, const UINT8 type) WRITEUINT8(save_p, ht->type); } -// -// SaveFrictionThinker -// -// Saves a friction_t thinker -// static inline void SaveFrictionThinker(const thinker_t *th, const UINT8 type) { const friction_t *ht = (const void *)th; @@ -1988,11 +1874,6 @@ static inline void SaveFrictionThinker(const thinker_t *th, const UINT8 type) WRITEUINT8(save_p, ht->roverfriction); } -// -// SavePusherThinker -// -// Saves a pusher_t thinker -// static inline void SavePusherThinker(const thinker_t *th, const UINT8 type) { const pusher_t *ht = (const void *)th; @@ -2012,11 +1893,6 @@ static inline void SavePusherThinker(const thinker_t *th, const UINT8 type) WRITEINT32(save_p, ht->slider); } -// -// SaveLaserThinker -// -// Saves a laserthink_t thinker -// static void SaveLaserThinker(const thinker_t *th, const UINT8 type) { const laserthink_t *ht = (const void *)th; @@ -2026,11 +1902,6 @@ static void SaveLaserThinker(const thinker_t *th, const UINT8 type) WRITEUINT32(save_p, SaveLine(ht->sourceline)); } -// -// SaveLightlevelThinker -// -// Saves a lightlevel_t thinker -// static void SaveLightlevelThinker(const thinker_t *th, const UINT8 type) { const lightlevel_t *ht = (const void *)th; @@ -2043,11 +1914,6 @@ static void SaveLightlevelThinker(const thinker_t *th, const UINT8 type) WRITEINT32(save_p, ht->timer); } -// -// SaveExecutorThinker -// -// Saves a executor_t thinker -// static void SaveExecutorThinker(const thinker_t *th, const UINT8 type) { const executor_t *ht = (const void *)th; @@ -2058,11 +1924,6 @@ static void SaveExecutorThinker(const thinker_t *th, const UINT8 type) WRITEINT32(save_p, ht->timer); } -// -// SaveDisappearThinker -// -// Saves a disappear_t thinker -// static void SaveDisappearThinker(const thinker_t *th, const UINT8 type) { const disappear_t *ht = (const void *)th; @@ -2076,11 +1937,6 @@ static void SaveDisappearThinker(const thinker_t *th, const UINT8 type) WRITEINT32(save_p, ht->exists); } -// -// SaveFadeThinker -// -// Saves a fade_t thinker -// static void SaveFadeThinker(const thinker_t *th, const UINT8 type) { const fade_t *ht = (const void *)th; @@ -2104,11 +1960,6 @@ static void SaveFadeThinker(const thinker_t *th, const UINT8 type) WRITEUINT8(save_p, ht->exactalpha); } -// -// SaveFadeColormapThinker -// -// Saves a fadecolormap_t thinker -// static void SaveFadeColormapThinker(const thinker_t *th, const UINT8 type) { const fadecolormap_t *ht = (const void *)th; @@ -2121,11 +1972,6 @@ static void SaveFadeColormapThinker(const thinker_t *th, const UINT8 type) WRITEINT32(save_p, ht->timer); } -// -// SavePlaneDisplaceThinker -// -// Saves a planedisplace_t thinker -// static void SavePlaneDisplaceThinker(const thinker_t *th, const UINT8 type) { const planedisplace_t *ht = (const void *)th; @@ -2137,7 +1983,6 @@ static void SavePlaneDisplaceThinker(const thinker_t *th, const UINT8 type) WRITEUINT8(save_p, ht->type); } -/// Save a dynamic slope thinker. static inline void SaveDynamicSlopeThinker(const thinker_t *th, const UINT8 type) { const dynplanethink_t* ht = (const void*)th; @@ -2153,12 +1998,6 @@ static inline void SaveDynamicSlopeThinker(const thinker_t *th, const UINT8 type } #ifdef POLYOBJECTS - -// -// SavePolyrotateThinker -// -// Saves a polyrotate_t thinker -// static inline void SavePolyrotatetThinker(const thinker_t *th, const UINT8 type) { const polyrotate_t *ht = (const void *)th; @@ -2168,11 +2007,6 @@ static inline void SavePolyrotatetThinker(const thinker_t *th, const UINT8 type) WRITEINT32(save_p, ht->distance); } -// -// SavePolymoveThinker -// -// Saves a polymovet_t thinker -// static void SavePolymoveThinker(const thinker_t *th, const UINT8 type) { const polymove_t *ht = (const void *)th; @@ -2185,11 +2019,6 @@ static void SavePolymoveThinker(const thinker_t *th, const UINT8 type) WRITEANGLE(save_p, ht->angle); } -// -// SavePolywaypointThinker -// -// Saves a polywaypoint_t thinker -// static void SavePolywaypointThinker(const thinker_t *th, UINT8 type) { const polywaypoint_t *ht = (const void *)th; @@ -2209,11 +2038,6 @@ static void SavePolywaypointThinker(const thinker_t *th, UINT8 type) WRITEUINT32(save_p, SaveMobjnum(ht->target)); } -// -// SavePolyslidedoorThinker -// -// Saves a polyslidedoor_t thinker -// static void SavePolyslidedoorThinker(const thinker_t *th, const UINT8 type) { const polyslidedoor_t *ht = (const void *)th; @@ -2233,11 +2057,6 @@ static void SavePolyslidedoorThinker(const thinker_t *th, const UINT8 type) WRITEUINT8(save_p, ht->closing); } -// -// SavePolyswingdoorThinker -// -// Saves a polyswingdoor_t thinker -// static void SavePolyswingdoorThinker(const thinker_t *th, const UINT8 type) { const polyswingdoor_t *ht = (const void *)th; @@ -2287,25 +2106,8 @@ static void SavePolyfadeThinker(const thinker_t *th, const UINT8 type) WRITEINT32(save_p, ht->duration); WRITEINT32(save_p, ht->timer); } - #endif -/* -// -// SaveWhatThinker -// -// Saves a what_t thinker -// -static inline void SaveWhatThinker(const thinker_t *th, const UINT8 type) -{ - const what_t *ht = (const void *)th; - WRITEUINT8(save_p, type); -} -*/ -// -// P_NetArchiveThinkers -// -// static void P_NetArchiveThinkers(void) { const thinker_t *th; @@ -2605,11 +2407,6 @@ static inline pslope_t *LoadSlope(UINT32 slopeid) return NULL; } -// -// LoadMobjThinker -// -// Loads a mobj_t from a save game -// static thinker_t* LoadMobjThinker(actionf_p1 thinker) { thinker_t *next; @@ -2886,10 +2683,6 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker) return &mobj->thinker; } -// LoadNoEnemiesThinker -// -// Loads a noenemies_t from a save game -// static thinker_t* LoadNoEnemiesThinker(actionf_p1 thinker) { noenemies_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); @@ -2898,10 +2691,6 @@ static thinker_t* LoadNoEnemiesThinker(actionf_p1 thinker) return &ht->thinker; } -// LoadBounceCheeseThinker -// -// Loads a bouncecheese_t from a save game -// static thinker_t* LoadBounceCheeseThinker(actionf_p1 thinker) { bouncecheese_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); @@ -2916,10 +2705,6 @@ static thinker_t* LoadBounceCheeseThinker(actionf_p1 thinker) return &ht->thinker; } -// LoadContinuousFallThinker -// -// Loads a continuousfall_t from a save game -// static thinker_t* LoadContinuousFallThinker(actionf_p1 thinker) { continuousfall_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); @@ -2933,10 +2718,6 @@ static thinker_t* LoadContinuousFallThinker(actionf_p1 thinker) return &ht->thinker; } -// LoadMarioBlockThinker -// -// Loads a mariothink_t from a save game -// static thinker_t* LoadMarioBlockThinker(actionf_p1 thinker) { mariothink_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); @@ -2950,10 +2731,6 @@ static thinker_t* LoadMarioBlockThinker(actionf_p1 thinker) return &ht->thinker; } -// LoadMarioCheckThinker -// -// Loads a mariocheck_t from a save game -// static thinker_t* LoadMarioCheckThinker(actionf_p1 thinker) { mariocheck_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); @@ -2963,10 +2740,6 @@ static thinker_t* LoadMarioCheckThinker(actionf_p1 thinker) return &ht->thinker; } -// LoadThwompThinker -// -// Loads a thwomp_t from a save game -// static thinker_t* LoadThwompThinker(actionf_p1 thinker) { thwomp_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); @@ -2984,10 +2757,6 @@ static thinker_t* LoadThwompThinker(actionf_p1 thinker) return &ht->thinker; } -// LoadFloatThinker -// -// Loads a floatthink_t from a save game -// static thinker_t* LoadFloatThinker(actionf_p1 thinker) { floatthink_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); @@ -2998,10 +2767,6 @@ static thinker_t* LoadFloatThinker(actionf_p1 thinker) return &ht->thinker; } -// LoadEachTimeThinker -// -// Loads a eachtime_t from a save game -// static thinker_t* LoadEachTimeThinker(actionf_p1 thinker) { size_t i; @@ -3017,10 +2782,6 @@ static thinker_t* LoadEachTimeThinker(actionf_p1 thinker) return &ht->thinker; } -// LoadRaiseThinker -// -// Loads a raise_t from a save game -// static thinker_t* LoadRaiseThinker(actionf_p1 thinker) { raise_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); @@ -3036,11 +2797,6 @@ static thinker_t* LoadRaiseThinker(actionf_p1 thinker) return &ht->thinker; } -// -// LoadCeilingThinker -// -// Loads a ceiling_t from a save game -// static thinker_t* LoadCeilingThinker(actionf_p1 thinker) { ceiling_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); @@ -3065,11 +2821,6 @@ static thinker_t* LoadCeilingThinker(actionf_p1 thinker) return &ht->thinker; } -// -// LoadFloormoveThinker -// -// Loads a floormove_t from a save game -// static thinker_t* LoadFloormoveThinker(actionf_p1 thinker) { floormove_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); @@ -3089,11 +2840,6 @@ static thinker_t* LoadFloormoveThinker(actionf_p1 thinker) return &ht->thinker; } -// -// LoadLightflashThinker -// -// Loads a lightflash_t from a save game -// static thinker_t* LoadLightflashThinker(actionf_p1 thinker) { lightflash_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); @@ -3106,11 +2852,6 @@ static thinker_t* LoadLightflashThinker(actionf_p1 thinker) return &ht->thinker; } -// -// LoadStrobeThinker -// -// Loads a strobe_t from a save game -// static thinker_t* LoadStrobeThinker(actionf_p1 thinker) { strobe_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); @@ -3126,11 +2867,6 @@ static thinker_t* LoadStrobeThinker(actionf_p1 thinker) return &ht->thinker; } -// -// LoadGlowThinker -// -// Loads a glow_t from a save game -// static thinker_t* LoadGlowThinker(actionf_p1 thinker) { glow_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); @@ -3144,11 +2880,7 @@ static thinker_t* LoadGlowThinker(actionf_p1 thinker) ht->sector->lightingdata = ht; return &ht->thinker; } -// -// LoadFireflickerThinker -// -// Loads a fireflicker_t from a save game -// + static thinker_t* LoadFireflickerThinker(actionf_p1 thinker) { fireflicker_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); @@ -3162,11 +2894,7 @@ static thinker_t* LoadFireflickerThinker(actionf_p1 thinker) ht->sector->lightingdata = ht; return &ht->thinker; } -// -// +vatorThinker -// -// Loads a elevator_t from a save game -// + static thinker_t* LoadElevatorThinker(actionf_p1 thinker, boolean setplanedata) { elevator_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); @@ -3197,11 +2925,6 @@ static thinker_t* LoadElevatorThinker(actionf_p1 thinker, boolean setplanedata) return &ht->thinker; } -// -// LoadCrumbleThinker -// -// Loads a crumble_t from a save game -// static thinker_t* LoadCrumbleThinker(actionf_p1 thinker) { crumble_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); @@ -3224,11 +2947,6 @@ static thinker_t* LoadCrumbleThinker(actionf_p1 thinker) return &ht->thinker; } -// -// LoadScrollThinker -// -// Loads a scroll_t from a save game -// static thinker_t* LoadScrollThinker(actionf_p1 thinker) { scroll_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); @@ -3246,11 +2964,6 @@ static thinker_t* LoadScrollThinker(actionf_p1 thinker) return &ht->thinker; } -// -// LoadFrictionThinker -// -// Loads a friction_t from a save game -// static inline thinker_t* LoadFrictionThinker(actionf_p1 thinker) { friction_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); @@ -3263,11 +2976,6 @@ static inline thinker_t* LoadFrictionThinker(actionf_p1 thinker) return &ht->thinker; } -// -// LoadPusherThinker -// -// Loads a pusher_t from a save game -// static thinker_t* LoadPusherThinker(actionf_p1 thinker) { pusher_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); @@ -3289,11 +2997,6 @@ static thinker_t* LoadPusherThinker(actionf_p1 thinker) return &ht->thinker; } -// -// LoadLaserThinker -// -// Loads a laserthink_t from a save game -// static inline thinker_t* LoadLaserThinker(actionf_p1 thinker) { laserthink_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); @@ -3309,11 +3012,6 @@ static inline thinker_t* LoadLaserThinker(actionf_p1 thinker) return &ht->thinker; } -// -// LoadLightlevelThinker -// -// Loads a lightlevel_t from a save game -// static inline thinker_t* LoadLightlevelThinker(actionf_p1 thinker) { lightlevel_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); @@ -3329,11 +3027,6 @@ static inline thinker_t* LoadLightlevelThinker(actionf_p1 thinker) return &ht->thinker; } -// -// LoadExecutorThinker -// -// Loads a executor_t from a save game -// static inline thinker_t* LoadExecutorThinker(actionf_p1 thinker) { executor_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); @@ -3345,11 +3038,6 @@ static inline thinker_t* LoadExecutorThinker(actionf_p1 thinker) return &ht->thinker; } -// -// LoadDisappearThinker -// -// Loads a disappear_t thinker -// static inline thinker_t* LoadDisappearThinker(actionf_p1 thinker) { disappear_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); @@ -3364,11 +3052,6 @@ static inline thinker_t* LoadDisappearThinker(actionf_p1 thinker) return &ht->thinker; } -// -// LoadFadeThinker -// -// Loads a fade_t thinker -// static inline thinker_t* LoadFadeThinker(actionf_p1 thinker) { sector_t *ss; @@ -3411,10 +3094,6 @@ static inline thinker_t* LoadFadeThinker(actionf_p1 thinker) return &ht->thinker; } -// LoadFadeColormapThinker -// -// Loads a fadecolormap_t from a save game -// static inline thinker_t* LoadFadeColormapThinker(actionf_p1 thinker) { fadecolormap_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); @@ -3430,11 +3109,6 @@ static inline thinker_t* LoadFadeColormapThinker(actionf_p1 thinker) return &ht->thinker; } -// -// LoadPlaneDisplaceThinker -// -// Loads a planedisplace_t thinker -// static inline thinker_t* LoadPlaneDisplaceThinker(actionf_p1 thinker) { planedisplace_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); @@ -3448,7 +3122,6 @@ static inline thinker_t* LoadPlaneDisplaceThinker(actionf_p1 thinker) return &ht->thinker; } -/// Save a dynamic slope thinker. static inline thinker_t* LoadDynamicSlopeThinker(actionf_p1 thinker) { dynplanethink_t* ht = Z_Malloc(sizeof(*ht), PU_LEVSPEC, NULL); @@ -3464,12 +3137,6 @@ static inline thinker_t* LoadDynamicSlopeThinker(actionf_p1 thinker) } #ifdef POLYOBJECTS - -// -// LoadPolyrotateThinker -// -// Loads a polyrotate_t thinker -// static inline thinker_t* LoadPolyrotatetThinker(actionf_p1 thinker) { polyrotate_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); @@ -3480,11 +3147,6 @@ static inline thinker_t* LoadPolyrotatetThinker(actionf_p1 thinker) return &ht->thinker; } -// -// LoadPolymoveThinker -// -// Loads a polymovet_t thinker -// static thinker_t* LoadPolymoveThinker(actionf_p1 thinker) { polymove_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); @@ -3498,11 +3160,6 @@ static thinker_t* LoadPolymoveThinker(actionf_p1 thinker) return &ht->thinker; } -// -// LoadPolywaypointThinker -// -// Loads a polywaypoint_t thinker -// static inline thinker_t* LoadPolywaypointThinker(actionf_p1 thinker) { polywaypoint_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); @@ -3523,11 +3180,6 @@ static inline thinker_t* LoadPolywaypointThinker(actionf_p1 thinker) return &ht->thinker; } -// -// LoadPolyslidedoorThinker -// -// loads a polyslidedoor_t thinker -// static inline thinker_t* LoadPolyslidedoorThinker(actionf_p1 thinker) { polyslidedoor_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); @@ -3548,11 +3200,6 @@ static inline thinker_t* LoadPolyslidedoorThinker(actionf_p1 thinker) return &ht->thinker; } -// -// LoadPolyswingdoorThinker -// -// Loads a polyswingdoor_t thinker -// static inline thinker_t* LoadPolyswingdoorThinker(actionf_p1 thinker) { polyswingdoor_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); @@ -3568,11 +3215,6 @@ static inline thinker_t* LoadPolyswingdoorThinker(actionf_p1 thinker) return &ht->thinker; } -// -// LoadPolydisplaceThinker -// -// Loads a polydisplace_t thinker -// static inline thinker_t* LoadPolydisplaceThinker(actionf_p1 thinker) { polydisplace_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); @@ -3597,11 +3239,6 @@ static inline thinker_t* LoadPolyrotdisplaceThinker(actionf_p1 thinker) return &ht->thinker; } -// -// LoadPolyfadeThinker -// -// Loads a polyfadet_t thinker -// static thinker_t* LoadPolyfadeThinker(actionf_p1 thinker) { polyfade_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); @@ -3618,22 +3255,6 @@ static thinker_t* LoadPolyfadeThinker(actionf_p1 thinker) } #endif -/* -// -// LoadWhatThinker -// -// load a what_t thinker -// -static inline void LoadWhatThinker(actionf_p1 thinker) -{ - what_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); - ht->thinker.function.acp1 = thinker; -} -*/ - -// -// P_NetUnArchiveThinkers -// static void P_NetUnArchiveThinkers(void) { thinker_t *currentthinker; @@ -3982,9 +3603,7 @@ static inline void P_UnArchivePolyObjects(void) P_UnArchivePolyObj(&PolyObjects[i]); } #endif -// -// P_FinishMobjs -// + static inline void P_FinishMobjs(void) { thinker_t *currentthinker; @@ -4093,9 +3712,6 @@ static void P_RelinkPointers(void) } } -// -// P_NetArchiveSpecials -// static inline void P_NetArchiveSpecials(void) { size_t i, z; @@ -4136,9 +3752,6 @@ static inline void P_NetArchiveSpecials(void) WRITEUINT8(save_p, 0x00); } -// -// P_NetUnArchiveSpecials -// static void P_NetUnArchiveSpecials(void) { size_t i; From dd645d88eaaa525f6f5ef97e576293b3a877921b Mon Sep 17 00:00:00 2001 From: Zipper Date: Fri, 1 May 2020 08:25:37 -0400 Subject: [PATCH 238/322] Update p_user.c --- src/p_user.c | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/src/p_user.c b/src/p_user.c index a656aef34..69c38f79d 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -12720,6 +12720,18 @@ void P_PlayerAfterThink(player_t *player) } break; } + case CR_DUSTDEVIL: + { + mobj_t *mo = player->mo, *dustdevil = player->mo->tracer; + + if (abs(mo->x - dustdevil->x) > dustdevil->radius || abs(mo->y - dustdevil->y) > dustdevil->radius){ + P_SetTarget(&player->mo->tracer, NULL); + player->powers[pw_carry] = CR_NONE; + break; + } + + break; + } case CR_ROLLOUT: { mobj_t *mo = player->mo, *rock = player->mo->tracer; From c1304e019d9744c3877efa0ee59795df16681663 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sat, 2 May 2020 09:15:34 +0200 Subject: [PATCH 239/322] Clean up Thwomp spawning code --- src/p_spec.c | 10 ++-------- 1 file changed, 2 insertions(+), 8 deletions(-) diff --git a/src/p_spec.c b/src/p_spec.c index cebab0902..937015253 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -6988,14 +6988,8 @@ void P_SpawnSpecials(boolean fromnetsave) fixed_t crushspeed = (lines[i].flags & ML_EFFECT5) ? lines[i].dy >> 3 : 10*FRACUNIT; fixed_t retractspeed = (lines[i].flags & ML_EFFECT5) ? lines[i].dx >> 3 : 2*FRACUNIT; UINT16 sound = (lines[i].flags & ML_EFFECT4) ? sides[lines[i].sidenum[0]].textureoffset >> FRACBITS : sfx_thwomp; - - sec = sides[*lines[i].sidenum].sector - sectors; - for (s = -1; (s = P_FindSectorFromTag(lines[i].tag, s)) >= 0 ;) - { - P_AddThwompThinker(§ors[sec], lines[i].tag, &lines[i], crushspeed, retractspeed, sound); - P_AddFakeFloor(§ors[s], §ors[sec], lines + i, - FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL, secthinkers); - } + P_AddThwompThinker(lines[i].frontsector, lines[i].tag, &lines[i], crushspeed, retractspeed, sound); + P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_CUTLEVEL, secthinkers); break; } From 2a392651564981c88f6eaac5110a97165a083022 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sat, 2 May 2020 10:03:16 +0200 Subject: [PATCH 240/322] Make the laser thinker find the FOF itself instead of storing it in the thinker struct --- src/p_saveg.c | 11 +---- src/p_spec.c | 120 +++++++++++++++++++++++--------------------------- src/p_spec.h | 4 +- 3 files changed, 57 insertions(+), 78 deletions(-) diff --git a/src/p_saveg.c b/src/p_saveg.c index e8c6593fa..54ffc7cbb 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -1890,8 +1890,7 @@ static void SaveLaserThinker(const thinker_t *th, const UINT8 type) { const laserthink_t *ht = (const void *)th; WRITEUINT8(save_p, type); - WRITEUINT32(save_p, SaveSector(ht->sector)); - WRITEUINT32(save_p, SaveSector(ht->sec)); + WRITEINT16(save_p, ht->tag); WRITEUINT32(save_p, SaveLine(ht->sourceline)); WRITEUINT8(save_p, ht->nobosses); } @@ -3001,16 +3000,10 @@ static thinker_t* LoadPusherThinker(actionf_p1 thinker) static inline thinker_t* LoadLaserThinker(actionf_p1 thinker) { laserthink_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); - ffloor_t *rover = NULL; ht->thinker.function.acp1 = thinker; - ht->sector = LoadSector(READUINT32(save_p)); - ht->sec = LoadSector(READUINT32(save_p)); + ht->tag = READINT16(save_p); ht->sourceline = LoadLine(READUINT32(save_p)); ht->nobosses = READUINT8(save_p); - for (rover = ht->sector->ffloors; rover; rover = rover->next) - if (rover->secnum == (size_t)(ht->sec - sectors) - && rover->master == ht->sourceline) - ht->ffloor = rover; return &ht->thinker; } diff --git a/src/p_spec.c b/src/p_spec.c index 937015253..0ce3df57b 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -6136,92 +6136,83 @@ static inline void P_AddCameraScanner(sector_t *sourcesec, sector_t *actionsecto elevator->distance = FixedInt(AngleFixed(angle)); } -static const ffloortype_e laserflags = FF_EXISTS|FF_RENDERALL|FF_NOSHADE|FF_EXTRA|FF_CUTEXTRA|FF_TRANSLUCENT; - /** Flashes a laser block. * * \param flash Thinker structure for this laser. - * \sa EV_AddLaserThinker + * \sa P_AddLaserThinker * \author SSNTails */ void T_LaserFlash(laserthink_t *flash) { msecnode_t *node; mobj_t *thing; - sector_t *sourcesec; - ffloor_t *fflr = flash->ffloor; - sector_t *sector = flash->sector; + INT32 s; + ffloor_t *fflr; + sector_t *sector; + sector_t *sourcesec = flash->sourceline->frontsector; fixed_t top, bottom; - if (!fflr || !(fflr->flags & FF_EXISTS)) - return; - - if (leveltime & 2) - //fflr->flags |= FF_RENDERALL; - fflr->alpha = 0xB0; - else - //fflr->flags &= ~FF_RENDERALL; - fflr->alpha = 0x90; - - sourcesec = fflr->master->frontsector; // Less to type! - - top = (*fflr->t_slope) ? P_GetZAt(*fflr->t_slope, sector->soundorg.x, sector->soundorg.y) - : *fflr->topheight; - bottom = (*fflr->b_slope) ? P_GetZAt(*fflr->b_slope, sector->soundorg.x, sector->soundorg.y) - : *fflr->bottomheight; - sector->soundorg.z = (top + bottom)/2; - S_StartSound(§or->soundorg, sfx_laser); - - // Seek out objects to DESTROY! MUAHAHHAHAHAA!!!*cough* - for (node = sector->touching_thinglist; node && node->m_thing; node = node->m_thinglist_next) + for (s = -1; (s = P_FindSectorFromTag(flash->tag, s)) >= 0 ;) { - thing = node->m_thing; + sector = §ors[s]; + for (fflr = sector->ffloors; fflr; fflr = fflr->next) + { + if (fflr->master != flash->sourceline) + continue; - if (flash->nobosses && thing->flags & MF_BOSS) - continue; // Don't hurt bosses + if (!(fflr->flags & FF_EXISTS)) + break; - // Don't endlessly kill egg guard shields (or anything else for that matter) - if (thing->health <= 0) - continue; + if (leveltime & 2) + //fflr->flags |= FF_RENDERALL; + fflr->alpha = 0xB0; + else + //fflr->flags &= ~FF_RENDERALL; + fflr->alpha = 0x90; - top = P_GetSpecialTopZ(thing, sourcesec, sector); - bottom = P_GetSpecialBottomZ(thing, sourcesec, sector); + top = (*fflr->t_slope) ? P_GetZAt(*fflr->t_slope, sector->soundorg.x, sector->soundorg.y) : *fflr->topheight; + bottom = (*fflr->b_slope) ? P_GetZAt(*fflr->b_slope, sector->soundorg.x, sector->soundorg.y) : *fflr->bottomheight; + sector->soundorg.z = (top + bottom)/2; + S_StartSound(§or->soundorg, sfx_laser); - if (thing->z >= top - || thing->z + thing->height <= bottom) - continue; + // Seek out objects to DESTROY! MUAHAHHAHAHAA!!!*cough* + for (node = sector->touching_thinglist; node && node->m_thing; node = node->m_thinglist_next) + { + thing = node->m_thing; - if (thing->flags & MF_SHOOTABLE) - P_DamageMobj(thing, NULL, NULL, 1, 0); - else if (thing->type == MT_EGGSHIELD) - P_KillMobj(thing, NULL, NULL, 0); + if (flash->nobosses && thing->flags & MF_BOSS) + continue; // Don't hurt bosses + + // Don't endlessly kill egg guard shields (or anything else for that matter) + if (thing->health <= 0) + continue; + + top = P_GetSpecialTopZ(thing, sourcesec, sector); + bottom = P_GetSpecialBottomZ(thing, sourcesec, sector); + + if (thing->z >= top + || thing->z + thing->height <= bottom) + continue; + + if (thing->flags & MF_SHOOTABLE) + P_DamageMobj(thing, NULL, NULL, 1, 0); + else if (thing->type == MT_EGGSHIELD) + P_KillMobj(thing, NULL, NULL, 0); + } + + break; + } } } -/** Adds a laser thinker to a 3Dfloor. - * - * \param fflr 3Dfloor to turn into a laser block. - * \param sector Target sector. - * \param secthkiners Lists of thinkers sorted by sector. May be NULL. - * \sa T_LaserFlash - * \author SSNTails - */ -static inline void EV_AddLaserThinker(sector_t *sec, sector_t *sec2, line_t *line, thinkerlist_t *secthinkers, boolean nobosses) +static inline void P_AddLaserThinker(INT16 tag, line_t *line, boolean nobosses) { - laserthink_t *flash; - ffloor_t *fflr = P_AddFakeFloor(sec, sec2, line, laserflags, secthinkers); - - if (!fflr) - return; - - flash = Z_Calloc(sizeof (*flash), PU_LEVSPEC, NULL); + laserthink_t *flash = Z_Calloc(sizeof (*flash), PU_LEVSPEC, NULL); P_AddThinker(THINK_MAIN, &flash->thinker); flash->thinker.function.acp1 = (actionf_p1)T_LaserFlash; - flash->ffloor = fflr; - flash->sector = sec; // For finding mobjs - flash->sec = sec2; + flash->tag = tag; flash->sourceline = line; flash->nobosses = nobosses; } @@ -7030,11 +7021,8 @@ void P_SpawnSpecials(boolean fromnetsave) break; case 258: // Laser block - sec = sides[*lines[i].sidenum].sector - sectors; - - // No longer totally disrupts netgames - for (s = -1; (s = P_FindSectorFromTag(lines[i].tag, s)) >= 0 ;) - EV_AddLaserThinker(§ors[s], §ors[sec], lines + i, secthinkers, !!(lines[i].flags & ML_EFFECT1)); + P_AddLaserThinker(lines[i].tag, lines + i, !!(lines[i].flags & ML_EFFECT1)); + P_AddFakeFloorsByLine(i, FF_EXISTS|FF_RENDERALL|FF_NOSHADE|FF_EXTRA|FF_CUTEXTRA|FF_TRANSLUCENT, secthinkers); break; case 259: // Custom FOF diff --git a/src/p_spec.h b/src/p_spec.h index 0228f8a02..596d8171d 100644 --- a/src/p_spec.h +++ b/src/p_spec.h @@ -104,9 +104,7 @@ typedef struct typedef struct { thinker_t thinker; ///< Thinker structure for laser. - ffloor_t *ffloor; ///< 3Dfloor that is a laser. - sector_t *sector; ///< Sector in which the effect takes place. - sector_t *sec; + INT16 tag; line_t *sourceline; UINT8 nobosses; } laserthink_t; From 485a4e50356d81ce6a72af60ac83da0135b01fb4 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sat, 2 May 2020 12:08:31 +0200 Subject: [PATCH 241/322] Remove POLYOBJECTS and POLYOBJECTS_PLANES defines --- src/doomdef.h | 3 - src/hardware/hw_bsp.c | 2 - src/hardware/hw_main.c | 47 +++-------- src/lua_blockmaplib.c | 4 - src/p_map.c | 4 - src/p_maputl.c | 164 ++++++++++++++++++------------------- src/p_mobj.c | 3 - src/p_polyobj.c | 8 -- src/p_polyobj.h | 4 - src/p_saveg.c | 16 ---- src/p_setup.c | 8 -- src/p_sight.c | 11 --- src/p_spec.c | 9 --- src/p_user.c | 26 +----- src/r_bsp.c | 52 +++--------- src/r_bsp.h | 2 - src/r_defs.h | 10 --- src/r_plane.c | 178 +++++++++++++++++++---------------------- src/r_plane.h | 10 +-- src/r_segs.c | 92 ++++++++++----------- src/r_things.c | 5 -- 21 files changed, 230 insertions(+), 428 deletions(-) diff --git a/src/doomdef.h b/src/doomdef.h index f9828a442..a91142e9d 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -578,9 +578,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch; /// Dumps the contents of a network save game upon consistency failure for debugging. //#define DUMPCONSISTENCY -/// Polyobject fake flat code -#define POLYOBJECTS_PLANES - /// See name of player in your crosshair #define SEENAMES diff --git a/src/hardware/hw_bsp.c b/src/hardware/hw_bsp.c index 6f3dd9fbd..ebb74f653 100644 --- a/src/hardware/hw_bsp.c +++ b/src/hardware/hw_bsp.c @@ -887,12 +887,10 @@ static void AdjustSegs(void) float distv1,distv2,tmp; nearv1 = nearv2 = MYMAX; -#ifdef POLYOBJECTS // Don't touch polyobject segs. We'll compensate // for this when we go about drawing them. if (lseg->polyseg) continue; -#endif if (p) { for (j = 0; j < p->numpts; j++) diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index 7fca7cd91..50c76fb5a 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -1602,7 +1602,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) // heights of the polygon, and h & l, are the final (clipped) // poly coords. -#ifdef POLYOBJECTS // NOTE: With polyobjects, whenever you need to check the properties of the polyobject sector it belongs to, // you must use the linedef's backsector to be correct // From CB @@ -1612,7 +1611,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) popenbottom = back->floorheight; } else -#endif { popentop = min(worldtop, worldhigh); popenbottom = max(worldbottom, worldlow); @@ -1642,7 +1640,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) polybottom = polytop - textureheight[gr_midtexture]*repeats; } // CB -#ifdef POLYOBJECTS // NOTE: With polyobjects, whenever you need to check the properties of the polyobject sector it belongs to, // you must use the linedef's backsector to be correct if (gr_curline->polyseg) @@ -1650,7 +1647,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) lowcut = polybottom; highcut = polytop; } -#endif else { // The cut-off values of a linedef can always be constant, since every line has an absoulute front and or back sector @@ -1780,7 +1776,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) break; } -#ifdef POLYOBJECTS if (gr_curline->polyseg && gr_curline->polyseg->translucency > 0) { if (gr_curline->polyseg->translucency >= NUMTRANSMAPS) // wall not drawn @@ -1791,7 +1786,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) else blendmode = HWR_TranstableToAlpha(gr_curline->polyseg->translucency, &Surf); } -#endif if (gr_frontsector->numlights) { @@ -2587,10 +2581,8 @@ static void HWR_AddLine(seg_t * line) static sector_t tempsec; fixed_t v1x, v1y, v2x, v2y; // the seg's vertexes as fixed_t -#ifdef POLYOBJECTS if (line->polyseg && !(line->polyseg->flags & POF_RENDERSIDES)) return; -#endif gr_curline = line; @@ -2717,13 +2709,10 @@ static void HWR_AddLine(seg_t * line) if (bothceilingssky && bothfloorssky) // everything's sky? let's save us a bit of time then { - if ( -#ifdef POLYOBJECTS - !line->polyseg && -#endif - !line->sidedef->midtexture - && ((!gr_frontsector->ffloors && !gr_backsector->ffloors) - || (gr_frontsector->tag == gr_backsector->tag))) + if (!line->polyseg && + !line->sidedef->midtexture + && ((!gr_frontsector->ffloors && !gr_backsector->ffloors) + || (gr_frontsector->tag == gr_backsector->tag))) return; // line is empty, don't even bother // treat like wide open window instead HWR_ProcessSeg(); // Doesn't need arguments because they're defined globally :D @@ -2759,13 +2748,10 @@ static void HWR_AddLine(seg_t * line) if (bothceilingssky && bothfloorssky) // everything's sky? let's save us a bit of time then { - if ( -#ifdef POLYOBJECTS - !line->polyseg && -#endif - !line->sidedef->midtexture - && ((!gr_frontsector->ffloors && !gr_backsector->ffloors) - || (gr_frontsector->tag == gr_backsector->tag))) + if (!line->polyseg && + !line->sidedef->midtexture + && ((!gr_frontsector->ffloors && !gr_backsector->ffloors) + || (gr_frontsector->tag == gr_backsector->tag))) return; // line is empty, don't even bother goto clippass; // treat like wide open window instead @@ -2957,8 +2943,6 @@ static boolean HWR_CheckBBox(fixed_t *bspcoord) #endif } -#ifdef POLYOBJECTS - // // HWR_AddPolyObjectSegs // @@ -3001,7 +2985,6 @@ static inline void HWR_AddPolyObjectSegs(void) Z_Free(gr_fakeline); } -#ifdef POLYOBJECTS_PLANES static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling, fixed_t fixedheight, FBITFIELD blendmode, UINT8 lightlevel, levelflat_t *levelflat, sector_t *FOFsector, UINT8 alpha, extracolormap_t *planecolormap) @@ -3256,8 +3239,6 @@ static void HWR_AddPolyObjectPlanes(void) } } } -#endif -#endif // -----------------+ // HWR_Subsector : Determine floor/ceiling planes. @@ -3585,7 +3566,6 @@ static void HWR_Subsector(size_t num) #endif #endif //doplanes -#ifdef POLYOBJECTS // Draw all the polyobjects in this subsector if (sub->polyList) { @@ -3606,15 +3586,12 @@ static void HWR_Subsector(size_t num) // Draw polyobject lines. HWR_AddPolyObjectSegs(); -#ifdef POLYOBJECTS_PLANES if (sub->validcount != validcount) // This validcount situation seems to let us know that the floors have already been drawn. { // Draw polyobject planes HWR_AddPolyObjectPlanes(); } -#endif } -#endif // Hurder ici se passe les choses INT32�essantes! // on vient de tracer le sol et le plafond @@ -3637,14 +3614,8 @@ static void HWR_Subsector(size_t num) while (count--) { - if (!line->glseg -#ifdef POLYOBJECTS - && !line->polyseg // ignore segs that belong to polyobjects -#endif - ) - { + if (!line->glseg && !line->polyseg) // ignore segs that belong to polyobjects HWR_AddLine(line); - } line++; } } diff --git a/src/lua_blockmaplib.c b/src/lua_blockmaplib.c index bc8d20e8e..5aae73284 100644 --- a/src/lua_blockmaplib.c +++ b/src/lua_blockmaplib.c @@ -80,9 +80,7 @@ static UINT8 lib_searchBlockmap_Lines(lua_State *L, INT32 x, INT32 y, mobj_t *th { INT32 offset; const INT32 *list; // Big blockmap -#ifdef POLYOBJECTS polymaplink_t *plink; // haleyjd 02/22/06 -#endif line_t *ld; if (x < 0 || y < 0 || x >= bmapwidth || y >= bmapheight) @@ -90,7 +88,6 @@ static UINT8 lib_searchBlockmap_Lines(lua_State *L, INT32 x, INT32 y, mobj_t *th offset = y*bmapwidth + x; -#ifdef POLYOBJECTS // haleyjd 02/22/06: consider polyobject lines plink = polyblocklinks[offset]; @@ -133,7 +130,6 @@ static UINT8 lib_searchBlockmap_Lines(lua_State *L, INT32 x, INT32 y, mobj_t *th } plink = (polymaplink_t *)(plink->link.next); } -#endif offset = *(blockmap + offset); // offset = blockmap[y*bmapwidth+x]; diff --git a/src/p_map.c b/src/p_map.c index 0c21e3e69..0fade4847 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -2157,7 +2157,6 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y) BMBOUNDFIX(xl, xh, yl, yh); -#ifdef POLYOBJECTS // Check polyobjects and see if tmfloorz/tmceilingz need to be altered { validcount++; @@ -2229,7 +2228,6 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y) } } } -#endif // tmfloorthing is set when tmfloorz comes from a thing's top tmfloorthing = NULL; @@ -2387,7 +2385,6 @@ boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam) BMBOUNDFIX(xl, xh, yl, yh); -#ifdef POLYOBJECTS // Check polyobjects and see if tmfloorz/tmceilingz need to be altered { validcount++; @@ -2458,7 +2455,6 @@ boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam) } } } -#endif // check lines for (bx = xl; bx <= xh; bx++) diff --git a/src/p_maputl.c b/src/p_maputl.c index bfca72eda..b0289db36 100644 --- a/src/p_maputl.c +++ b/src/p_maputl.c @@ -451,7 +451,6 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj) I_Assert(back != NULL); openfloorrover = openceilingrover = NULL; -#ifdef POLYOBJECTS if (linedef->polyobj) { // set these defaults so that polyobjects don't interfere with collision above or below them @@ -462,7 +461,6 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj) opentopslope = openbottomslope = NULL; } else -#endif { // Set open and high/low values here fixed_t frontheight, backheight; @@ -517,7 +515,7 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj) texheight = textures[texnum]->height << FRACBITS; // Set texbottom and textop to the Z coordinates of the texture's boundaries -#if 0 // #ifdef POLYOBJECTS +#if 0 // don't remove this code unless solid midtextures // on non-solid polyobjects should NEVER happen in the future if (linedef->polyobj && (linedef->polyobj->flags & POF_TESTHEIGHT)) { @@ -560,7 +558,6 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj) } } } -#ifdef POLYOBJECTS if (linedef->polyobj) { // Treat polyobj's backsector like a 3D Floor @@ -597,94 +594,95 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj) // otherwise don't do anything special, pretend there's nothing else there } else -#endif - // Check for fake floors in the sector. - if (front->ffloors || back->ffloors) { - ffloor_t *rover; - fixed_t delta1, delta2; - - // Check for frontsector's fake floors - for (rover = front->ffloors; rover; rover = rover->next) + // Check for fake floors in the sector. + if (front->ffloors || back->ffloors) { - fixed_t topheight, bottomheight; - if (!(rover->flags & FF_EXISTS)) - continue; + ffloor_t *rover; + fixed_t delta1, delta2; - if (mobj->player && (P_CheckSolidLava(rover) || P_CanRunOnWater(mobj->player, rover))) - ; - else if (!((rover->flags & FF_BLOCKPLAYER && mobj->player) - || (rover->flags & FF_BLOCKOTHERS && !mobj->player))) - continue; - - topheight = P_GetFOFTopZ(mobj, front, rover, tmx, tmy, linedef); - bottomheight = P_GetFOFBottomZ(mobj, front, rover, tmx, tmy, linedef); - - delta1 = abs(mobj->z - (bottomheight + ((topheight - bottomheight)/2))); - delta2 = abs(thingtop - (bottomheight + ((topheight - bottomheight)/2))); - - if (delta1 >= delta2 && (rover->flags & FF_INTANGIBLEFLATS) != FF_PLATFORM) // thing is below FOF + // Check for frontsector's fake floors + for (rover = front->ffloors; rover; rover = rover->next) { - if (bottomheight < opentop) { - opentop = bottomheight; - opentopslope = *rover->b_slope; - openceilingrover = rover; + fixed_t topheight, bottomheight; + if (!(rover->flags & FF_EXISTS)) + continue; + + if (mobj->player && (P_CheckSolidLava(rover) || P_CanRunOnWater(mobj->player, rover))) + ; + else if (!((rover->flags & FF_BLOCKPLAYER && mobj->player) + || (rover->flags & FF_BLOCKOTHERS && !mobj->player))) + continue; + + topheight = P_GetFOFTopZ(mobj, front, rover, tmx, tmy, linedef); + bottomheight = P_GetFOFBottomZ(mobj, front, rover, tmx, tmy, linedef); + + delta1 = abs(mobj->z - (bottomheight + ((topheight - bottomheight)/2))); + delta2 = abs(thingtop - (bottomheight + ((topheight - bottomheight)/2))); + + if (delta1 >= delta2 && (rover->flags & FF_INTANGIBLEFLATS) != FF_PLATFORM) // thing is below FOF + { + if (bottomheight < opentop) { + opentop = bottomheight; + opentopslope = *rover->b_slope; + openceilingrover = rover; + } + else if (bottomheight < highceiling) + highceiling = bottomheight; + } + + if (delta1 < delta2 && (rover->flags & FF_INTANGIBLEFLATS) != FF_REVERSEPLATFORM) // thing is above FOF + { + if (topheight > openbottom) { + openbottom = topheight; + openbottomslope = *rover->t_slope; + openfloorrover = rover; + } + else if (topheight > lowfloor) + lowfloor = topheight; } - else if (bottomheight < highceiling) - highceiling = bottomheight; } - if (delta1 < delta2 && (rover->flags & FF_INTANGIBLEFLATS) != FF_REVERSEPLATFORM) // thing is above FOF + // Check for backsectors fake floors + for (rover = back->ffloors; rover; rover = rover->next) { - if (topheight > openbottom) { - openbottom = topheight; - openbottomslope = *rover->t_slope; - openfloorrover = rover; + fixed_t topheight, bottomheight; + if (!(rover->flags & FF_EXISTS)) + continue; + + if (mobj->player && (P_CheckSolidLava(rover) || P_CanRunOnWater(mobj->player, rover))) + ; + else if (!((rover->flags & FF_BLOCKPLAYER && mobj->player) + || (rover->flags & FF_BLOCKOTHERS && !mobj->player))) + continue; + + topheight = P_GetFOFTopZ(mobj, back, rover, tmx, tmy, linedef); + bottomheight = P_GetFOFBottomZ(mobj, back, rover, tmx, tmy, linedef); + + delta1 = abs(mobj->z - (bottomheight + ((topheight - bottomheight)/2))); + delta2 = abs(thingtop - (bottomheight + ((topheight - bottomheight)/2))); + + if (delta1 >= delta2 && (rover->flags & FF_INTANGIBLEFLATS) != FF_PLATFORM) // thing is below FOF + { + if (bottomheight < opentop) { + opentop = bottomheight; + opentopslope = *rover->b_slope; + openceilingrover = rover; + } + else if (bottomheight < highceiling) + highceiling = bottomheight; } - else if (topheight > lowfloor) - lowfloor = topheight; - } - } - // Check for backsectors fake floors - for (rover = back->ffloors; rover; rover = rover->next) - { - fixed_t topheight, bottomheight; - if (!(rover->flags & FF_EXISTS)) - continue; - - if (mobj->player && (P_CheckSolidLava(rover) || P_CanRunOnWater(mobj->player, rover))) - ; - else if (!((rover->flags & FF_BLOCKPLAYER && mobj->player) - || (rover->flags & FF_BLOCKOTHERS && !mobj->player))) - continue; - - topheight = P_GetFOFTopZ(mobj, back, rover, tmx, tmy, linedef); - bottomheight = P_GetFOFBottomZ(mobj, back, rover, tmx, tmy, linedef); - - delta1 = abs(mobj->z - (bottomheight + ((topheight - bottomheight)/2))); - delta2 = abs(thingtop - (bottomheight + ((topheight - bottomheight)/2))); - - if (delta1 >= delta2 && (rover->flags & FF_INTANGIBLEFLATS) != FF_PLATFORM) // thing is below FOF - { - if (bottomheight < opentop) { - opentop = bottomheight; - opentopslope = *rover->b_slope; - openceilingrover = rover; + if (delta1 < delta2 && (rover->flags & FF_INTANGIBLEFLATS) != FF_REVERSEPLATFORM) // thing is above FOF + { + if (topheight > openbottom) { + openbottom = topheight; + openbottomslope = *rover->t_slope; + openfloorrover = rover; + } + else if (topheight > lowfloor) + lowfloor = topheight; } - else if (bottomheight < highceiling) - highceiling = bottomheight; - } - - if (delta1 < delta2 && (rover->flags & FF_INTANGIBLEFLATS) != FF_REVERSEPLATFORM) // thing is above FOF - { - if (topheight > openbottom) { - openbottom = topheight; - openbottomslope = *rover->t_slope; - openfloorrover = rover; - } - else if (topheight > lowfloor) - lowfloor = topheight; } } } @@ -934,9 +932,7 @@ boolean P_BlockLinesIterator(INT32 x, INT32 y, boolean (*func)(line_t *)) { INT32 offset; const INT32 *list; // Big blockmap -#ifdef POLYOBJECTS polymaplink_t *plink; // haleyjd 02/22/06 -#endif line_t *ld; if (x < 0 || y < 0 || x >= bmapwidth || y >= bmapheight) @@ -944,7 +940,6 @@ boolean P_BlockLinesIterator(INT32 x, INT32 y, boolean (*func)(line_t *)) offset = y*bmapwidth + x; -#ifdef POLYOBJECTS // haleyjd 02/22/06: consider polyobject lines plink = polyblocklinks[offset]; @@ -968,7 +963,6 @@ boolean P_BlockLinesIterator(INT32 x, INT32 y, boolean (*func)(line_t *)) } plink = (polymaplink_t *)(plink->link.next); } -#endif offset = *(blockmap + offset); // offset = blockmap[y*bmapwidth+x]; diff --git a/src/p_mobj.c b/src/p_mobj.c index 29fe1a57c..c78ec4a53 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -2895,7 +2895,6 @@ static void P_PlayerZMovement(mobj_t *mo) mo->eflags |= MFE_JUSTHITFLOOR; // Spin Attack { -#ifdef POLYOBJECTS // Check if we're on a polyobject // that triggers a linedef executor. msecnode_t *node; @@ -2955,8 +2954,6 @@ static void P_PlayerZMovement(mobj_t *mo) } if (!stopmovecut) -#endif - // Cut momentum in half when you hit the ground and // aren't pressing any controls. if (!(mo->player->cmd.forwardmove || mo->player->cmd.sidemove) && !mo->player->cmomx && !mo->player->cmomy && !(mo->player->pflags & PF_SPINNING)) diff --git a/src/p_polyobj.c b/src/p_polyobj.c index 7e1ff1f49..0431707ac 100644 --- a/src/p_polyobj.c +++ b/src/p_polyobj.c @@ -28,12 +28,6 @@ #include "r_state.h" #include "r_defs.h" - -#define POLYOBJECTS - - -#ifdef POLYOBJECTS - /* Theory behind Polyobjects: @@ -3152,6 +3146,4 @@ INT32 EV_DoPolyObjFade(polyfadedata_t *pfdata) return 1; } -#endif // ifdef POLYOBJECTS - // EOF diff --git a/src/p_polyobj.h b/src/p_polyobj.h index d56701d2d..7dfc90ce9 100644 --- a/src/p_polyobj.h +++ b/src/p_polyobj.h @@ -18,8 +18,6 @@ #include "p_mobj.h" #include "r_defs.h" -// haleyjd: temporary define -#ifdef POLYOBJECTS // // Defines // @@ -353,8 +351,6 @@ extern polyobj_t *PolyObjects; extern INT32 numPolyObjects; extern polymaplink_t **polyblocklinks; // polyobject blockmap -#endif // ifdef POLYOBJECTS - #endif // EOF diff --git a/src/p_saveg.c b/src/p_saveg.c index e8c6593fa..34bd3724b 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -1300,7 +1300,6 @@ typedef enum tc_planedisplace, tc_dynslopeline, tc_dynslopevert, -#ifdef POLYOBJECTS tc_polyrotate, // haleyjd 03/26/06: polyobjects tc_polymove, tc_polywaypoint, @@ -1310,7 +1309,6 @@ typedef enum tc_polydisplace, tc_polyrotdisplace, tc_polyfade, -#endif tc_end } specials_e; @@ -1991,7 +1989,6 @@ static inline void SaveDynamicSlopeThinker(const thinker_t *th, const UINT8 type WRITEMEM(save_p, ht->vex, sizeof(ht->vex)); } -#ifdef POLYOBJECTS static inline void SavePolyrotatetThinker(const thinker_t *th, const UINT8 type) { const polyrotate_t *ht = (const void *)th; @@ -2100,7 +2097,6 @@ static void SavePolyfadeThinker(const thinker_t *th, const UINT8 type) WRITEINT32(save_p, ht->duration); WRITEINT32(save_p, ht->timer); } -#endif static void P_NetArchiveThinkers(void) { @@ -2272,7 +2268,6 @@ static void P_NetArchiveThinkers(void) SavePlaneDisplaceThinker(th, tc_planedisplace); continue; } -#ifdef POLYOBJECTS else if (th->function.acp1 == (actionf_p1)T_PolyObjRotate) { SavePolyrotatetThinker(th, tc_polyrotate); @@ -2318,7 +2313,6 @@ static void P_NetArchiveThinkers(void) SavePolyfadeThinker(th, tc_polyfade); continue; } -#endif else if (th->function.acp1 == (actionf_p1)T_DynamicSlopeLine) { SaveDynamicSlopeThinker(th, tc_dynslopeline); @@ -3138,7 +3132,6 @@ static inline thinker_t* LoadDynamicSlopeThinker(actionf_p1 thinker) return &ht->thinker; } -#ifdef POLYOBJECTS static inline thinker_t* LoadPolyrotatetThinker(actionf_p1 thinker) { polyrotate_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); @@ -3255,7 +3248,6 @@ static thinker_t* LoadPolyfadeThinker(actionf_p1 thinker) ht->timer = READINT32(save_p); return &ht->thinker; } -#endif static void P_NetUnArchiveThinkers(void) { @@ -3416,7 +3408,6 @@ static void P_NetUnArchiveThinkers(void) case tc_planedisplace: th = LoadPlaneDisplaceThinker((actionf_p1)T_PlaneDisplace); break; -#ifdef POLYOBJECTS case tc_polyrotate: th = LoadPolyrotatetThinker((actionf_p1)T_PolyObjRotate); break; @@ -3453,7 +3444,6 @@ static void P_NetUnArchiveThinkers(void) case tc_polyfade: th = LoadPolyfadeThinker((actionf_p1)T_PolyObjFade); break; -#endif case tc_dynslopeline: th = LoadDynamicSlopeThinker((actionf_p1)T_DynamicSlopeLine); @@ -3515,7 +3505,6 @@ static void P_NetUnArchiveThinkers(void) // // haleyjd 03/26/06: PolyObject saving code // -#ifdef POLYOBJECTS #define PD_FLAGS 0x01 #define PD_TRANS 0x02 @@ -3604,7 +3593,6 @@ static inline void P_UnArchivePolyObjects(void) for (i = 0; i < numSavedPolys; ++i) P_UnArchivePolyObj(&PolyObjects[i]); } -#endif static inline void P_FinishMobjs(void) { @@ -4078,9 +4066,7 @@ void P_SaveNetGame(void) if (gamestate == GS_LEVEL) { P_NetArchiveWorld(); -#ifdef POLYOBJECTS P_ArchivePolyObjects(); -#endif P_NetArchiveThinkers(); P_NetArchiveSpecials(); P_NetArchiveColormaps(); @@ -4118,9 +4104,7 @@ boolean P_LoadNetGame(void) if (gamestate == GS_LEVEL) { P_NetUnArchiveWorld(); -#ifdef POLYOBJECTS P_UnArchivePolyObjects(); -#endif P_NetUnArchiveThinkers(); P_NetUnArchiveSpecials(); P_NetUnArchiveColormaps(); diff --git a/src/p_setup.c b/src/p_setup.c index 8c73b85e6..b3b618e51 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -953,9 +953,7 @@ static void P_InitializeLinedef(line_t *ld) ld->splats = NULL; #endif ld->firsttag = ld->nexttag = -1; -#ifdef POLYOBJECTS ld->polyobj = NULL; -#endif ld->text = NULL; ld->callcount = 0; @@ -1869,10 +1867,8 @@ static void P_InitializeSeg(seg_t *seg) seg->numlights = 0; seg->rlights = NULL; -#ifdef POLYOBJECTS seg->polyseg = NULL; seg->dontrenderme = false; -#endif } static void P_LoadSegs(UINT8 *data) @@ -2235,11 +2231,9 @@ static boolean P_LoadBlockMap(UINT8 *data, size_t count) blocklinks = Z_Calloc(count, PU_LEVEL, NULL); blockmap = blockmaplump+4; -#ifdef POLYOBJECTS // haleyjd 2/22/06: setup polyobject blockmap count = sizeof(*polyblocklinks) * bmapwidth * bmapheight; polyblocklinks = Z_Calloc(count, PU_LEVEL, NULL); -#endif return true; } @@ -2490,11 +2484,9 @@ static void P_CreateBlockMap(void) blocklinks = Z_Calloc(count, PU_LEVEL, NULL); blockmap = blockmaplump + 4; -#ifdef POLYOBJECTS // haleyjd 2/22/06: setup polyobject blockmap count = sizeof(*polyblocklinks) * bmapwidth * bmapheight; polyblocklinks = Z_Calloc(count, PU_LEVEL, NULL); -#endif } } diff --git a/src/p_sight.c b/src/p_sight.c index 3d1ee9e60..3e44281d0 100644 --- a/src/p_sight.c +++ b/src/p_sight.c @@ -100,7 +100,6 @@ static fixed_t P_InterceptVector2(divline_t *v2, divline_t *v1) return frac; } -#ifdef POLYOBJECTS static boolean P_CrossSubsecPolyObj(polyobj_t *po, register los_t *los) { size_t i; @@ -169,7 +168,6 @@ static boolean P_CrossSubsecPolyObj(polyobj_t *po, register los_t *los) return true; } -#endif // // P_CrossSubsector @@ -180,9 +178,7 @@ static boolean P_CrossSubsector(size_t num, register los_t *los) { seg_t *seg; INT32 count; -#ifdef POLYOBJECTS polyobj_t *po; // haleyjd 02/23/06 -#endif #ifdef RANGECHECK if (num >= numsubsectors) @@ -192,7 +188,6 @@ static boolean P_CrossSubsector(size_t num, register los_t *los) // haleyjd 02/23/06: this assignment should be after the above check seg = segs + subsectors[num].firstline; -#ifdef POLYOBJECTS // haleyjd 02/23/06: check polyobject lines if ((po = subsectors[num].polyList)) { @@ -207,7 +202,6 @@ static boolean P_CrossSubsector(size_t num, register los_t *los) po = (polyobj_t *)(po->link.next); } } -#endif for (count = subsectors[num].numlines; --count >= 0; seg++) // check lines { @@ -413,15 +407,10 @@ boolean P_CheckSight(mobj_t *t1, mobj_t *t2) // killough 11/98: shortcut for melee situations // same subsector? obviously visible -#ifndef POLYOBJECTS - if (t1->subsector == t2->subsector) - return true; -#else // haleyjd 02/23/06: can't do this if there are polyobjects in the subsec if (!t1->subsector->polyList && t1->subsector == t2->subsector) return true; -#endif // An unobstructed LOS is possible. // Now look from eyes of t1 to any part of t2. diff --git a/src/p_spec.c b/src/p_spec.c index cebab0902..c93846438 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -1076,9 +1076,6 @@ INT32 P_FindSpecialLineFromTag(INT16 special, INT16 tag, INT32 start) } } -// haleyjd: temporary define -#ifdef POLYOBJECTS - // // PolyDoor // @@ -1401,8 +1398,6 @@ static boolean PolyRotDisplace(line_t *line) return EV_DoPolyObjRotDisplace(&pdd); } -#endif // ifdef POLYOBJECTS - /** Changes a sector's tag. * Used by the linedef executor tag changer and by crumblers. * @@ -4010,7 +4005,6 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) } break; -#ifdef POLYOBJECTS case 480: // Polyobj_DoorSlide case 481: // Polyobj_DoorSwing PolyDoor(line); @@ -4040,7 +4034,6 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) case 492: PolyFade(line); break; -#endif default: break; @@ -7281,7 +7274,6 @@ void P_SpawnSpecials(boolean fromnetsave) Z_Free(secthinkers); -#ifdef POLYOBJECTS // haleyjd 02/20/06: spawn polyobjects Polyobj_InitLevel(); @@ -7302,7 +7294,6 @@ void P_SpawnSpecials(boolean fromnetsave) break; } } -#endif P_RunLevelLoadExecutors(); } diff --git a/src/p_user.c b/src/p_user.c index b2f40fe70..36a1054c6 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -3847,7 +3847,6 @@ static void P_DoTeeter(player_t *player) BMBOUNDFIX(xl, xh, yl, yh); // Polyobjects -#ifdef POLYOBJECTS validcount++; for (by = yl; by <= yh; by++) @@ -3941,7 +3940,6 @@ static void P_DoTeeter(player_t *player) plink = (polymaplink_t *)(plink->link.next); } } -#endif if (teeter) // only bother with objects as a last resort if you were already teetering { mobj_t *oldtmthing = tmthing; @@ -5702,11 +5700,7 @@ static void P_2dMovement(player_t *player) } else if (player->onconveyor == 4 && !P_IsObjectOnGround(player->mo)) // Actual conveyor belt player->cmomx = player->cmomy = 0; - else if (player->onconveyor != 2 && player->onconveyor != 4 -#ifdef POLYOBJECTS - && player->onconveyor != 1 -#endif - ) + else if (player->onconveyor != 2 && player->onconveyor != 4 && player->onconveyor != 1) player->cmomx = player->cmomy = 0; player->rmomx = player->mo->momx - player->cmomx; @@ -5901,11 +5895,7 @@ static void P_3dMovement(player_t *player) } else if (player->onconveyor == 4 && !P_IsObjectOnGround(player->mo)) // Actual conveyor belt player->cmomx = player->cmomy = 0; - else if (player->onconveyor != 2 && player->onconveyor != 4 -#ifdef POLYOBJECTS - && player->onconveyor != 1 -#endif - ) + else if (player->onconveyor != 2 && player->onconveyor != 4 && player->onconveyor != 1) player->cmomx = player->cmomy = 0; player->rmomx = player->mo->momx - player->cmomx; @@ -10235,7 +10225,6 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall } } -#ifdef POLYOBJECTS // Check polyobjects and see if floorz/ceilingz need to be altered { INT32 xl, xh, yl, yh, bx, by; @@ -10314,7 +10303,6 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall } } } -#endif // crushed camera if (myceilingz <= myfloorz + thiscam->height && !resetcalled && !cameranoclip) @@ -11725,10 +11713,8 @@ void P_PlayerThink(player_t *player) P_MobjCheckWater(player->mo); #ifndef SECTORSPECIALSAFTERTHINK -#ifdef POLYOBJECTS if (player->onconveyor != 1 || !P_IsObjectOnGround(player->mo)) -#endif - player->onconveyor = 0; + player->onconveyor = 0; // check special sectors : damage & secrets if (!player->spectator) @@ -12086,12 +12072,10 @@ void P_PlayerThink(player_t *player) // it lasts for one tic. player->pflags &= ~PF_FULLSTASIS; -#ifdef POLYOBJECTS if (player->onconveyor == 1) player->onconveyor = 3; else if (player->onconveyor == 3) player->cmomy = player->cmomx = 0; -#endif P_DoSuperStuff(player); P_CheckSneakerAndLivesTimer(player); @@ -12424,10 +12408,8 @@ void P_PlayerAfterThink(player_t *player) cmd = &player->cmd; #ifdef SECTORSPECIALSAFTERTHINK -#ifdef POLYOBJECTS if (player->onconveyor != 1 || !P_IsObjectOnGround(player->mo)) -#endif - player->onconveyor = 0; + player->onconveyor = 0; // check special sectors : damage & secrets if (!player->spectator) diff --git a/src/r_bsp.c b/src/r_bsp.c index 77ab2a82f..3bd023dbf 100644 --- a/src/r_bsp.c +++ b/src/r_bsp.c @@ -354,9 +354,7 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel, boolean R_IsEmptyLine(seg_t *line, sector_t *front, sector_t *back) { return ( -#ifdef POLYOBJECTS !line->polyseg && -#endif back->ceilingpic == front->ceilingpic && back->floorpic == front->floorpic && back->f_slope == front->f_slope @@ -482,13 +480,10 @@ static void R_AddLine(seg_t *line) if (bothceilingssky && bothfloorssky) // everything's sky? let's save us a bit of time then { - if ( -#ifdef POLYOBJECTS - !line->polyseg && -#endif - !line->sidedef->midtexture - && ((!frontsector->ffloors && !backsector->ffloors) - || (frontsector->tag == backsector->tag))) + if (!line->polyseg && + !line->sidedef->midtexture + && ((!frontsector->ffloors && !backsector->ffloors) + || (frontsector->tag == backsector->tag))) return; // line is empty, don't even bother goto clippass; // treat like wide open window instead @@ -654,8 +649,6 @@ static boolean R_CheckBBox(const fixed_t *bspcoord) return true; } -#ifdef POLYOBJECTS - size_t numpolys; // number of polyobjects in current subsector size_t num_po_ptrs; // number of polyobject pointers allocated polyobj_t **po_ptrs; // temp ptr array to sort polyobject pointers @@ -819,7 +812,6 @@ static void R_AddPolyObjects(subsector_t *sub) R_AddLine(po_ptrs[i]->segs[j]); } } -#endif // // R_Subsector @@ -896,11 +888,7 @@ static void R_Subsector(size_t num) || (frontsector->heightsec != -1 && sectors[frontsector->heightsec].ceilingpic == skyflatnum)) { floorplane = R_FindPlane(frontsector->floorheight, frontsector->floorpic, floorlightlevel, - frontsector->floor_xoffs, frontsector->floor_yoffs, frontsector->floorpic_angle, floorcolormap, NULL -#ifdef POLYOBJECTS_PLANES - , NULL -#endif - , frontsector->f_slope); + frontsector->floor_xoffs, frontsector->floor_yoffs, frontsector->floorpic_angle, floorcolormap, NULL, NULL, frontsector->f_slope); } else floorplane = NULL; @@ -911,11 +899,7 @@ static void R_Subsector(size_t num) { ceilingplane = R_FindPlane(frontsector->ceilingheight, frontsector->ceilingpic, ceilinglightlevel, frontsector->ceiling_xoffs, frontsector->ceiling_yoffs, frontsector->ceilingpic_angle, - ceilingcolormap, NULL -#ifdef POLYOBJECTS_PLANES - , NULL -#endif - , frontsector->c_slope); + ceilingcolormap, NULL, NULL, frontsector->c_slope); } else ceilingplane = NULL; @@ -963,11 +947,7 @@ static void R_Subsector(size_t num) ffloor[numffloors].plane = R_FindPlane(*rover->bottomheight, *rover->bottompic, *frontsector->lightlist[light].lightlevel, *rover->bottomxoffs, - *rover->bottomyoffs, *rover->bottomangle, *frontsector->lightlist[light].extra_colormap, rover -#ifdef POLYOBJECTS_PLANES - , NULL -#endif - , *rover->b_slope); + *rover->bottomyoffs, *rover->bottomangle, *frontsector->lightlist[light].extra_colormap, rover, NULL, *rover->b_slope); ffloor[numffloors].slope = *rover->b_slope; @@ -1000,11 +980,7 @@ static void R_Subsector(size_t num) ffloor[numffloors].plane = R_FindPlane(*rover->topheight, *rover->toppic, *frontsector->lightlist[light].lightlevel, *rover->topxoffs, *rover->topyoffs, *rover->topangle, - *frontsector->lightlist[light].extra_colormap, rover -#ifdef POLYOBJECTS_PLANES - , NULL -#endif - , *rover->t_slope); + *frontsector->lightlist[light].extra_colormap, rover, NULL, *rover->t_slope); ffloor[numffloors].slope = *rover->t_slope; @@ -1019,7 +995,6 @@ static void R_Subsector(size_t num) } } -#ifdef POLYOBJECTS_PLANES // Polyobjects have planes, too! if (sub->polyList) { @@ -1085,7 +1060,6 @@ static void R_Subsector(size_t num) po = (polyobj_t *)(po->link.next); } } -#endif #ifdef FLOORSPLATS if (sub->splats) @@ -1108,21 +1082,15 @@ static void R_Subsector(size_t num) firstseg = NULL; -#ifdef POLYOBJECTS // haleyjd 02/19/06: draw polyobjects before static lines if (sub->polyList) R_AddPolyObjects(sub); -#endif while (count--) { // CONS_Debug(DBG_GAMELOGIC, "Adding normal line %d...(%d)\n", line->linedef-lines, leveltime); - if (!line->glseg -#ifdef POLYOBJECTS - && !line->polyseg // ignore segs that belong to polyobjects -#endif - ) - R_AddLine(line); + if (!line->glseg && !line->polyseg) // ignore segs that belong to polyobjects + R_AddLine(line); line++; curline = NULL; /* cph 2001/11/18 - must clear curline now we're done with it, so stuff doesn't try using it for other things */ } diff --git a/src/r_bsp.h b/src/r_bsp.h index 1562b79f6..e2da8ebaf 100644 --- a/src/r_bsp.h +++ b/src/r_bsp.h @@ -40,13 +40,11 @@ void R_PortalClearClipSegs(INT32 start, INT32 end); void R_ClearDrawSegs(void); void R_RenderBSPNode(INT32 bspnum); -#ifdef POLYOBJECTS void R_SortPolyObjects(subsector_t *sub); extern size_t numpolys; // number of polyobjects in current subsector extern size_t num_po_ptrs; // number of polyobject pointers allocated extern polyobj_t **po_ptrs; // temp ptr array to sort polyobject pointers -#endif sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel, INT32 *ceilinglightlevel, boolean back); diff --git a/src/r_defs.h b/src/r_defs.h index 4a8f5be34..a36568192 100644 --- a/src/r_defs.h +++ b/src/r_defs.h @@ -28,8 +28,6 @@ #include "m_aatree.h" #endif -#define POLYOBJECTS - // // ClipWallSegment // Clips the given range of columns @@ -107,9 +105,7 @@ typedef struct fixed_t z; ///< Z coordinate. } degenmobj_t; -#ifdef POLYOBJECTS #include "p_polyobj.h" -#endif // Store fake planes in a resizable array insted of just by // heightsec. Allows for multiple fake planes. @@ -434,9 +430,7 @@ typedef struct line_s void *splats; // wallsplat_t list #endif INT32 firsttag, nexttag; // improves searches for tags. -#ifdef POLYOBJECTS polyobj_t *polyobj; // Belongs to a polyobject? -#endif char *text; // a concatenation of all front and back texture names, for linedef specials that require a string. INT16 callcount; // no. of calls left before triggering, for the "X calls" linedef specials, defaults to 0 @@ -479,9 +473,7 @@ typedef struct subsector_s sector_t *sector; INT16 numlines; UINT16 firstline; -#ifdef POLYOBJECTS struct polyobj_s *polyList; // haleyjd 02/19/06: list of polyobjects -#endif #if 1//#ifdef FLOORSPLATS void *splats; // floorsplat_t list #endif @@ -584,10 +576,8 @@ typedef struct seg_s // Why slow things down by calculating lightlists for every thick side? size_t numlights; r_lightlist_t *rlights; -#ifdef POLYOBJECTS polyobj_t *polyseg; boolean dontrenderme; -#endif boolean glseg; } seg_t; diff --git a/src/r_plane.c b/src/r_plane.c index ca5aa758e..9b5a94340 100644 --- a/src/r_plane.c +++ b/src/r_plane.c @@ -337,11 +337,7 @@ static visplane_t *new_visplane(unsigned hash) // visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel, fixed_t xoff, fixed_t yoff, angle_t plangle, extracolormap_t *planecolormap, - ffloor_t *pfloor -#ifdef POLYOBJECTS_PLANES - , polyobj_t *polyobj -#endif - , pslope_t *slope) + ffloor_t *pfloor, polyobj_t *polyobj, pslope_t *slope) { visplane_t *check; unsigned hash; @@ -361,7 +357,6 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel, } } -#ifdef POLYOBJECTS_PLANES if (polyobj) { if (polyobj->angle != 0) @@ -376,7 +371,6 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel, yoff += polyobj->centerPt.y; } } -#endif // This appears to fix the Nimbus Ruins sky bug. if (picnum == skyflatnum && pfloor) @@ -390,12 +384,10 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel, for (check = visplanes[hash]; check; check = check->next) { -#ifdef POLYOBJECTS_PLANES if (check->polyobj && pfloor) continue; if (polyobj != check->polyobj) continue; -#endif if (height == check->height && picnum == check->picnum && lightlevel == check->lightlevel && xoff == check->xoffs && yoff == check->yoffs @@ -426,9 +418,7 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel, check->viewz = viewz; check->viewangle = viewangle; check->plangle = plangle; -#ifdef POLYOBJECTS_PLANES check->polyobj = polyobj; -#endif check->slope = slope; memset(check->top, 0xff, sizeof (check->top)); @@ -496,9 +486,7 @@ visplane_t *R_CheckPlane(visplane_t *pl, INT32 start, INT32 stop) new_pl->viewz = pl->viewz; new_pl->viewangle = pl->viewangle; new_pl->plangle = pl->plangle; -#ifdef POLYOBJECTS_PLANES new_pl->polyobj = pl->polyobj; -#endif new_pl->slope = pl->slope; pl = new_pl; pl->minx = start; @@ -523,11 +511,9 @@ void R_ExpandPlane(visplane_t *pl, INT32 start, INT32 stop) // INT32 unionl, unionh; // INT32 x; -#ifdef POLYOBJECTS_PLANES // Don't expand polyobject planes here - we do that on our own. if (pl->polyobj) return; -#endif if (pl->minx > start) pl->minx = start; if (pl->maxx < stop) pl->maxx = stop; @@ -603,11 +589,7 @@ void R_DrawPlanes(void) { for (pl = visplanes[i]; pl; pl = pl->next) { - if (pl->ffloor != NULL -#ifdef POLYOBJECTS_PLANES - || pl->polyobj != NULL -#endif - ) + if (pl->ffloor != NULL || pl->polyobj != NULL) continue; R_DrawSinglePlane(pl); @@ -961,7 +943,6 @@ void R_DrawSinglePlane(visplane_t *pl) #endif spanfunc = spanfuncs[BASEDRAWFUNC]; -#ifdef POLYOBJECTS_PLANES if (pl->polyobj && pl->polyobj->translucency != 0) { spanfunctype = SPANDRAWFUNC_TRANS; @@ -979,95 +960,98 @@ void R_DrawSinglePlane(visplane_t *pl) else light = LIGHTLEVELS-1; - } else -#endif - if (pl->ffloor) + } + else { - // Don't draw planes that shouldn't be drawn. - for (rover = pl->ffloor->target->ffloors; rover; rover = rover->next) + if (pl->ffloor) { - if ((pl->ffloor->flags & FF_CUTEXTRA) && (rover->flags & FF_EXTRA)) + // Don't draw planes that shouldn't be drawn. + for (rover = pl->ffloor->target->ffloors; rover; rover = rover->next) { - if (pl->ffloor->flags & FF_EXTRA) + if ((pl->ffloor->flags & FF_CUTEXTRA) && (rover->flags & FF_EXTRA)) { - // The plane is from an extra 3D floor... Check the flags so - // there are no undesired cuts. - if (((pl->ffloor->flags & (FF_FOG|FF_SWIMMABLE)) == (rover->flags & (FF_FOG|FF_SWIMMABLE))) - && pl->height < *rover->topheight - && pl->height > *rover->bottomheight) - return; + if (pl->ffloor->flags & FF_EXTRA) + { + // The plane is from an extra 3D floor... Check the flags so + // there are no undesired cuts. + if (((pl->ffloor->flags & (FF_FOG|FF_SWIMMABLE)) == (rover->flags & (FF_FOG|FF_SWIMMABLE))) + && pl->height < *rover->topheight + && pl->height > *rover->bottomheight) + return; + } } } - } - if (pl->ffloor->flags & FF_TRANSLUCENT) - { - spanfunctype = SPANDRAWFUNC_TRANS; - - // Hacked up support for alpha value in software mode Tails 09-24-2002 - if (pl->ffloor->alpha < 12) - return; // Don't even draw it - else if (pl->ffloor->alpha < 38) - ds_transmap = transtables + ((tr_trans90-1)<ffloor->alpha < 64) - ds_transmap = transtables + ((tr_trans80-1)<ffloor->alpha < 89) - ds_transmap = transtables + ((tr_trans70-1)<ffloor->alpha < 115) - ds_transmap = transtables + ((tr_trans60-1)<ffloor->alpha < 140) - ds_transmap = transtables + ((tr_trans50-1)<ffloor->alpha < 166) - ds_transmap = transtables + ((tr_trans40-1)<ffloor->alpha < 192) - ds_transmap = transtables + ((tr_trans30-1)<ffloor->alpha < 217) - ds_transmap = transtables + ((tr_trans20-1)<ffloor->alpha < 243) - ds_transmap = transtables + ((tr_trans10-1)<extra_colormap && (pl->extra_colormap->flags & CMF_FOG))) - light = (pl->lightlevel >> LIGHTSEGSHIFT); - else - light = LIGHTLEVELS-1; - } - else if (pl->ffloor->flags & FF_FOG) - { - spanfunctype = SPANDRAWFUNC_FOG; - light = (pl->lightlevel >> LIGHTSEGSHIFT); - } - else light = (pl->lightlevel >> LIGHTSEGSHIFT); - -#ifndef NOWATER - if (pl->ffloor->flags & FF_RIPPLE) - { - INT32 top, bottom; - - itswater = true; - if (spanfunctype == SPANDRAWFUNC_TRANS) + if (pl->ffloor->flags & FF_TRANSLUCENT) { - spanfunctype = SPANDRAWFUNC_WATER; + spanfunctype = SPANDRAWFUNC_TRANS; - // Copy the current scene, ugh - top = pl->high-8; - bottom = pl->low+8; + // Hacked up support for alpha value in software mode Tails 09-24-2002 + if (pl->ffloor->alpha < 12) + return; // Don't even draw it + else if (pl->ffloor->alpha < 38) + ds_transmap = transtables + ((tr_trans90-1)<ffloor->alpha < 64) + ds_transmap = transtables + ((tr_trans80-1)<ffloor->alpha < 89) + ds_transmap = transtables + ((tr_trans70-1)<ffloor->alpha < 115) + ds_transmap = transtables + ((tr_trans60-1)<ffloor->alpha < 140) + ds_transmap = transtables + ((tr_trans50-1)<ffloor->alpha < 166) + ds_transmap = transtables + ((tr_trans40-1)<ffloor->alpha < 192) + ds_transmap = transtables + ((tr_trans30-1)<ffloor->alpha < 217) + ds_transmap = transtables + ((tr_trans20-1)<ffloor->alpha < 243) + ds_transmap = transtables + ((tr_trans10-1)< vid.height) - bottom = vid.height; - - // Only copy the part of the screen we need - VID_BlitLinearScreen((splitscreen && viewplayer == &players[secondarydisplayplayer]) ? screens[0] + (top+(vid.height>>1))*vid.width : screens[0]+((top)*vid.width), screens[1]+((top)*vid.width), - vid.width, bottom-top, - vid.width, vid.width); + if ((spanfunctype == SPANDRAWFUNC_SPLAT) || (pl->extra_colormap && (pl->extra_colormap->flags & CMF_FOG))) + light = (pl->lightlevel >> LIGHTSEGSHIFT); + else + light = LIGHTLEVELS-1; } + else if (pl->ffloor->flags & FF_FOG) + { + spanfunctype = SPANDRAWFUNC_FOG; + light = (pl->lightlevel >> LIGHTSEGSHIFT); + } + else light = (pl->lightlevel >> LIGHTSEGSHIFT); + + #ifndef NOWATER + if (pl->ffloor->flags & FF_RIPPLE) + { + INT32 top, bottom; + + itswater = true; + if (spanfunctype == SPANDRAWFUNC_TRANS) + { + spanfunctype = SPANDRAWFUNC_WATER; + + // Copy the current scene, ugh + top = pl->high-8; + bottom = pl->low+8; + + if (top < 0) + top = 0; + if (bottom > vid.height) + bottom = vid.height; + + // Only copy the part of the screen we need + VID_BlitLinearScreen((splitscreen && viewplayer == &players[secondarydisplayplayer]) ? screens[0] + (top+(vid.height>>1))*vid.width : screens[0]+((top)*vid.width), screens[1]+((top)*vid.width), + vid.width, bottom-top, + vid.width, vid.width); + } + } + #endif } -#endif + else + light = (pl->lightlevel >> LIGHTSEGSHIFT); } - else light = (pl->lightlevel >> LIGHTSEGSHIFT); if (!pl->slope // Don't mess with angle on slopes! We'll handle this ourselves later && viewangle != pl->viewangle+pl->plangle) diff --git a/src/r_plane.h b/src/r_plane.h index a1a5b7a78..67fa19f38 100644 --- a/src/r_plane.h +++ b/src/r_plane.h @@ -47,9 +47,7 @@ typedef struct visplane_s fixed_t xoffs, yoffs; // Scrolling flats. struct ffloor_s *ffloor; -#ifdef POLYOBJECTS_PLANES polyobj_t *polyobj; -#endif pslope_t *slope; } visplane_t; @@ -80,11 +78,7 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2); void R_MakeSpans(INT32 x, INT32 t1, INT32 b1, INT32 t2, INT32 b2); void R_DrawPlanes(void); visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel, fixed_t xoff, fixed_t yoff, angle_t plangle, - extracolormap_t *planecolormap, ffloor_t *ffloor -#ifdef POLYOBJECTS_PLANES - , polyobj_t *polyobj -#endif - , pslope_t *slope); + extracolormap_t *planecolormap, ffloor_t *ffloor, polyobj_t *polyobj, pslope_t *slope); visplane_t *R_CheckPlane(visplane_t *pl, INT32 start, INT32 stop); void R_ExpandPlane(visplane_t *pl, INT32 start, INT32 stop); void R_PlaneBounds(visplane_t *plane); @@ -112,9 +106,7 @@ typedef struct planemgr_s struct pslope_s *slope; struct ffloor_s *ffloor; -#ifdef POLYOBJECTS_PLANES polyobj_t *polyobj; -#endif } visffloor_t; extern visffloor_t ffloor[MAXFFLOORS]; diff --git a/src/r_segs.c b/src/r_segs.c index b6b4ca44c..6a838be79 100644 --- a/src/r_segs.c +++ b/src/r_segs.c @@ -610,7 +610,6 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2) // draw the texture col = (column_t *)((UINT8 *)R_GetColumn(texnum, maskedtexturecol[dc_x]) - 3); -//#ifdef POLYOBJECTS_PLANES #if 0 // Disabling this allows inside edges to render below the planes, for until the clipping is fixed to work right when POs are near the camera. -Red if (curline->dontrenderme && curline->polyseg && (curline->polyseg->flags & POF_RENDERPLANES)) { @@ -1309,10 +1308,8 @@ static void R_RenderSegLoop (void) for (i = 0; i < numffloors; i++) { -#ifdef POLYOBJECTS_PLANES if (ffloor[i].polyobj && (!curline->polyseg || ffloor[i].polyobj != curline->polyseg)) continue; -#endif if (ffloor[i].height < viewz) { @@ -1325,18 +1322,19 @@ static void R_RenderSegLoop (void) if (bottom_w > bottom) bottom_w = bottom; -#ifdef POLYOBJECTS_PLANES // Polyobject-specific hack to fix plane leaking -Red - if (ffloor[i].polyobj && top_w >= bottom_w) { + if (ffloor[i].polyobj && top_w >= bottom_w) + { ffloor[i].plane->top[rw_x] = 0xFFFF; ffloor[i].plane->bottom[rw_x] = 0x0000; // fix for sky plane drawing crashes - Monster Iestyn 25/05/18 - } else -#endif - - if (top_w <= bottom_w) + } + else { - ffloor[i].plane->top[rw_x] = (INT16)top_w; - ffloor[i].plane->bottom[rw_x] = (INT16)bottom_w; + if (top_w <= bottom_w) + { + ffloor[i].plane->top[rw_x] = (INT16)top_w; + ffloor[i].plane->bottom[rw_x] = (INT16)bottom_w; + } } } else if (ffloor[i].height > viewz) @@ -1350,18 +1348,19 @@ static void R_RenderSegLoop (void) if (bottom_w > bottom) bottom_w = bottom; -#ifdef POLYOBJECTS_PLANES // Polyobject-specific hack to fix plane leaking -Red - if (ffloor[i].polyobj && top_w >= bottom_w) { + if (ffloor[i].polyobj && top_w >= bottom_w) + { ffloor[i].plane->top[rw_x] = 0xFFFF; ffloor[i].plane->bottom[rw_x] = 0x0000; // fix for sky plane drawing crashes - Monster Iestyn 25/05/18 - } else -#endif - - if (top_w <= bottom_w) + } + else { - ffloor[i].plane->top[rw_x] = (INT16)top_w; - ffloor[i].plane->bottom[rw_x] = (INT16)bottom_w; + if (top_w <= bottom_w) + { + ffloor[i].plane->top[rw_x] = (INT16)top_w; + ffloor[i].plane->bottom[rw_x] = (INT16)bottom_w; + } } } } @@ -1818,10 +1817,8 @@ void R_StoreWallRange(INT32 start, INT32 stop) { for (i = 0; i < numffloors; i++) { -#ifdef POLYOBJECTS_PLANES if (ffloor[i].polyobj && (!ds_p->curline->polyseg || ffloor[i].polyobj != ds_p->curline->polyseg)) continue; -#endif if (ffloor[i].slope) { ffloor[i].f_pos = P_GetZAt(ffloor[i].slope, segleft.x, segleft.y) - viewz; @@ -2328,33 +2325,40 @@ void R_StoreWallRange(INT32 start, INT32 stop) maskedtextureheight = ds_p->maskedtextureheight; // note to red, this == &(ds_p->maskedtextureheight[0]) -#ifdef POLYOBJECTS - if (curline->polyseg) { // use REAL front and back floors please, so midtexture rendering isn't mucked up + if (curline->polyseg) + { // use REAL front and back floors please, so midtexture rendering isn't mucked up rw_midtextureslide = rw_midtexturebackslide = 0; if (!!(linedef->flags & ML_DONTPEGBOTTOM) ^ !!(linedef->flags & ML_EFFECT3)) rw_midtexturemid = rw_midtextureback = max(curline->frontsector->floorheight, curline->backsector->floorheight) - viewz; else rw_midtexturemid = rw_midtextureback = min(curline->frontsector->ceilingheight, curline->backsector->ceilingheight) - viewz; - } else -#endif - // Set midtexture starting height - if (linedef->flags & ML_EFFECT2) { // Ignore slopes when texturing - rw_midtextureslide = rw_midtexturebackslide = 0; - if (!!(linedef->flags & ML_DONTPEGBOTTOM) ^ !!(linedef->flags & ML_EFFECT3)) - rw_midtexturemid = rw_midtextureback = max(frontsector->floorheight, backsector->floorheight) - viewz; - else - rw_midtexturemid = rw_midtextureback = min(frontsector->ceilingheight, backsector->ceilingheight) - viewz; + } + else + { + // Set midtexture starting height + if (linedef->flags & ML_EFFECT2) + { // Ignore slopes when texturing + rw_midtextureslide = rw_midtexturebackslide = 0; + if (!!(linedef->flags & ML_DONTPEGBOTTOM) ^ !!(linedef->flags & ML_EFFECT3)) + rw_midtexturemid = rw_midtextureback = max(frontsector->floorheight, backsector->floorheight) - viewz; + else + rw_midtexturemid = rw_midtextureback = min(frontsector->ceilingheight, backsector->ceilingheight) - viewz; - } else if (!!(linedef->flags & ML_DONTPEGBOTTOM) ^ !!(linedef->flags & ML_EFFECT3)) { - rw_midtexturemid = worldbottom; - rw_midtextureslide = floorfrontslide; - rw_midtextureback = worldlow; - rw_midtexturebackslide = floorbackslide; - } else { - rw_midtexturemid = worldtop; - rw_midtextureslide = ceilingfrontslide; - rw_midtextureback = worldhigh; - rw_midtexturebackslide = ceilingbackslide; + } + else if (!!(linedef->flags & ML_DONTPEGBOTTOM) ^ !!(linedef->flags & ML_EFFECT3)) + { + rw_midtexturemid = worldbottom; + rw_midtextureslide = floorfrontslide; + rw_midtextureback = worldlow; + rw_midtexturebackslide = floorbackslide; + } + else + { + rw_midtexturemid = worldtop; + rw_midtextureslide = ceilingfrontslide; + rw_midtextureback = worldhigh; + rw_midtexturebackslide = ceilingbackslide; + } } rw_midtexturemid += sidedef->rowoffset; rw_midtextureback += sidedef->rowoffset; @@ -2711,7 +2715,6 @@ void R_StoreWallRange(INT32 start, INT32 stop) } } } -#ifdef POLYOBJECTS_PLANES if (curline->polyseg && frontsector && (curline->polyseg->flags & POF_RENDERPLANES)) { while (i < numffloors && ffloor[i].polyobj != curline->polyseg) i++; @@ -2750,7 +2753,6 @@ void R_StoreWallRange(INT32 start, INT32 stop) i++; } } -#endif numbackffloors = i; } @@ -2804,7 +2806,6 @@ void R_StoreWallRange(INT32 start, INT32 stop) for (i = 0; i < numffloors; i++) R_ExpandPlane(ffloor[i].plane, rw_x, rw_stopx - 1); } -#ifdef POLYOBJECTS_PLANES // FIXME hack to fix planes disappearing when a seg goes behind the camera. This NEEDS to be changed to be done properly. -Red if (curline->polyseg) { @@ -2819,7 +2820,6 @@ void R_StoreWallRange(INT32 start, INT32 stop) ffloor[i].plane->maxx = rw_stopx - 1; } } -#endif } #ifdef WALLSPLATS diff --git a/src/r_things.c b/src/r_things.c index b4ffd4408..361cb1961 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -1140,7 +1140,6 @@ fixed_t R_GetShadowZ(mobj_t *thing, pslope_t **shadowslope) } #if 0 // Unfortunately, this drops CEZ2 down to sub-17 FPS on my i7. -//#ifdef POLYOBJECTS // Check polyobjects and see if floorz needs to be altered, for rings only because they don't update floorz if (thing->type == MT_RING) { @@ -2271,7 +2270,6 @@ static void R_CreateDrawNodes(maskcount_t* mask, drawnode_t* head, boolean temps entry->ffloor = ds->thicksides[i]; } } -#ifdef POLYOBJECTS_PLANES // Check for a polyobject plane, but only if this is a front line if (ds->curline->polyseg && ds->curline->polyseg->visplane && !ds->curline->side) { plane = ds->curline->polyseg->visplane; @@ -2287,7 +2285,6 @@ static void R_CreateDrawNodes(maskcount_t* mask, drawnode_t* head, boolean temps } ds->curline->polyseg->visplane = NULL; } -#endif if (ds->maskedtexturecol) { entry = R_CreateDrawNode(head); @@ -2335,7 +2332,6 @@ static void R_CreateDrawNodes(maskcount_t* mask, drawnode_t* head, boolean temps if (tempskip) return; -#ifdef POLYOBJECTS_PLANES // find all the remaining polyobject planes and add them on the end of the list // probably this is a terrible idea if we wanted them to be sorted properly // but it works getting them in for now @@ -2356,7 +2352,6 @@ static void R_CreateDrawNodes(maskcount_t* mask, drawnode_t* head, boolean temps // note: no seg is set, for what should be obvious reasons PolyObjects[i].visplane = NULL; } -#endif // No vissprites in this mask? if (mask->vissprites[1] - mask->vissprites[0] == 0) From 1528f2aef8814e3841cf9e20d63d3fe9a7894008 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Sat, 2 May 2020 17:13:16 +0100 Subject: [PATCH 242/322] Fix drop shadow and rotsprite code to use SHORT() --- src/hardware/hw_main.c | 14 +++++++------- src/r_patch.c | 14 ++++++++++---- src/r_things.c | 30 +++++++++++++++--------------- 3 files changed, 32 insertions(+), 26 deletions(-) diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index be03ba083..927bad34c 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -4158,7 +4158,7 @@ static void HWR_DrawDropShadow(mobj_t *thing, gr_vissprite_t *spr, fixed_t scale HWR_GetPatch(gpatch); scalemul = FixedMul(FRACUNIT - floordiff/640, scale); - scalemul = FixedMul(scalemul, (thing->radius*2) / gpatch->height); + scalemul = FixedMul(scalemul, (thing->radius*2) / SHORT(gpatch->height)); fscale = FIXED_TO_FLOAT(scalemul); fx = FIXED_TO_FLOAT(thing->x); @@ -4170,9 +4170,9 @@ static void HWR_DrawDropShadow(mobj_t *thing, gr_vissprite_t *spr, fixed_t scale // 0--1 if (thing && fabsf(fscale - 1.0f) > 1.0E-36f) - offset = (gpatch->height/2) * fscale; + offset = (SHORT(gpatch->height)/2) * fscale; else - offset = (float)(gpatch->height/2); + offset = (float)(SHORT(gpatch->height)/2); shadowVerts[0].x = shadowVerts[3].x = fx - offset; shadowVerts[2].x = shadowVerts[1].x = fx + offset; @@ -5551,10 +5551,10 @@ static void HWR_ProjectSprite(mobj_t *thing) rotsprite = sprframe->rotsprite.patch[rot][rollangle]; if (rotsprite != NULL) { - spr_width = rotsprite->width << FRACBITS; - spr_height = rotsprite->height << FRACBITS; - spr_offset = rotsprite->leftoffset << FRACBITS; - spr_topoffset = rotsprite->topoffset << FRACBITS; + spr_width = SHORT(rotsprite->width) << FRACBITS; + spr_height = SHORT(rotsprite->height) << FRACBITS; + spr_offset = SHORT(rotsprite->leftoffset) << FRACBITS; + spr_topoffset = SHORT(rotsprite->topoffset) << FRACBITS; // flip -> rotate, not rotate -> flip flip = 0; } diff --git a/src/r_patch.c b/src/r_patch.c index 9e31d4d19..ad4b3329a 100644 --- a/src/r_patch.c +++ b/src/r_patch.c @@ -1231,9 +1231,9 @@ void R_CacheRotSprite(spritenum_t sprnum, UINT8 frame, spriteinfo_t *sprinfo, sp if (!R_CheckIfPatch(lump)) return; - width = patch->width; - height = patch->height; - leftoffset = patch->leftoffset; + width = SHORT(patch->width); + height = SHORT(patch->height); + leftoffset = SHORT(patch->leftoffset); // rotation pivot px = SPRITE_XCENTER; @@ -1348,7 +1348,7 @@ void R_CacheRotSprite(spritenum_t sprnum, UINT8 frame, spriteinfo_t *sprinfo, sp newpatch = R_MaskedFlatToPatch(rawdst, newwidth, newheight, 0, 0, &size); { newpatch->leftoffset = (newpatch->width / 2) + (leftoffset - px); - newpatch->topoffset = (newpatch->height / 2) + (patch->topoffset - py); + newpatch->topoffset = (newpatch->height / 2) + (SHORT(patch->topoffset) - py); } //BP: we cannot use special tric in hardware mode because feet in ground caused by z-buffer @@ -1358,6 +1358,12 @@ void R_CacheRotSprite(spritenum_t sprnum, UINT8 frame, spriteinfo_t *sprinfo, sp // P_PrecacheLevel if (devparm) spritememory += size; + // convert everything to little-endian, for big-endian support + newpatch->width = SHORT(newpatch->width); + newpatch->height = SHORT(newpatch->height); + newpatch->leftoffset = SHORT(newpatch->leftoffset); + newpatch->topoffset = SHORT(newpatch->topoffset); + #ifdef HWRENDER if (rendermode == render_opengl) { diff --git a/src/r_things.c b/src/r_things.c index d2f3b4902..1956e1e7d 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -890,7 +890,7 @@ static void R_DrawVisSprite(vissprite_t *vis) vis->x2 = vid.width-1; localcolfunc = (vis->cut & SC_VFLIP) ? R_DrawFlippedMaskedColumn : R_DrawMaskedColumn; - lengthcol = patch->height; + lengthcol = SHORT(patch->height); // Split drawing loops for paper and non-paper to reduce conditional checks per sprite if (vis->scalestep) @@ -1235,8 +1235,8 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale, yscale = FixedDiv(projectiony, tz); shadowxscale = FixedMul(thing->radius*2, scalemul); shadowyscale = FixedMul(FixedMul(thing->radius*2, scalemul), FixedDiv(abs(floorz - viewz), tz)); - shadowyscale = min(shadowyscale, shadowxscale) / patch->height; - shadowxscale /= patch->width; + shadowyscale = min(shadowyscale, shadowxscale) / SHORT(patch->height); + shadowxscale /= SHORT(patch->width); shadowskew = 0; if (floorslope) @@ -1251,24 +1251,24 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale, //CONS_Printf("Shadow is sloped by %d %d\n", xslope, zslope); if (viewz < floorz) - shadowyscale += FixedMul(FixedMul(thing->radius*2 / patch->height, scalemul), zslope); + shadowyscale += FixedMul(FixedMul(thing->radius*2 / SHORT(patch->height), scalemul), zslope); else - shadowyscale -= FixedMul(FixedMul(thing->radius*2 / patch->height, scalemul), zslope); + shadowyscale -= FixedMul(FixedMul(thing->radius*2 / SHORT(patch->height), scalemul), zslope); shadowyscale = abs(shadowyscale); shadowskew = xslope; } - tx -= patch->width * shadowxscale/2; + tx -= SHORT(patch->width) * shadowxscale/2; x1 = (centerxfrac + FixedMul(tx,xscale))>>FRACBITS; if (x1 >= viewwidth) return; - tx += patch->width * shadowxscale; + tx += SHORT(patch->width) * shadowxscale; x2 = ((centerxfrac + FixedMul(tx,xscale))>>FRACBITS); x2--; if (x2 < 0 || x2 <= x1) return; - if (shadowyscale < FRACUNIT/patch->height) return; // fix some crashes? + if (shadowyscale < FRACUNIT/SHORT(patch->height)) return; // fix some crashes? shadow = R_NewVisSprite(); shadow->patch = patch; @@ -1283,8 +1283,8 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale, shadow->dispoffset = vis->dispoffset - 5; shadow->gx = thing->x; shadow->gy = thing->y; - shadow->gzt = shadow->pz + shadow->patch->height * shadowyscale / 2; - shadow->gz = shadow->gzt - shadow->patch->height * shadowyscale; + shadow->gzt = shadow->pz + SHORT(patch->height) * shadowyscale / 2; + shadow->gz = shadow->gzt - SHORT(patch->height) * shadowyscale; shadow->texturemid = FixedMul(thing->scale, FixedDiv(shadow->gzt - viewz, shadowyscale)); if (thing->skin && ((skin_t *)thing->skin)->flags & SF_HIRES) shadow->texturemid = FixedMul(shadow->texturemid, ((skin_t *)thing->skin)->highresscale); @@ -1305,7 +1305,7 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale, shadow->startfrac = 0; //shadow->xiscale = 0x7ffffff0 / (shadow->xscale/2); - shadow->xiscale = (patch->width<xiscale = (SHORT(patch->width)<x1 > x1) shadow->startfrac += shadow->xiscale*(shadow->x1-x1); @@ -1534,10 +1534,10 @@ static void R_ProjectSprite(mobj_t *thing) rotsprite = sprframe->rotsprite.patch[rot][rollangle]; if (rotsprite != NULL) { - spr_width = rotsprite->width << FRACBITS; - spr_height = rotsprite->height << FRACBITS; - spr_offset = rotsprite->leftoffset << FRACBITS; - spr_topoffset = rotsprite->topoffset << FRACBITS; + spr_width = SHORT(rotsprite->width) << FRACBITS; + spr_height = SHORT(rotsprite->height) << FRACBITS; + spr_offset = SHORT(rotsprite->leftoffset) << FRACBITS; + spr_topoffset = SHORT(rotsprite->topoffset) << FRACBITS; // flip -> rotate, not rotate -> flip flip = 0; } From 887c25e04757c7e6af4f5c40a666842485da5394 Mon Sep 17 00:00:00 2001 From: Steel Titanium Date: Sat, 2 May 2020 17:39:55 -0400 Subject: [PATCH 243/322] Remove inline keyword from P_DoTwinSpin function The compiler doesn't like this and will give you a "inlining failed in call to 'P_DoTwinSpin': call is unlikely and code size would grow" error --- src/p_user.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_user.c b/src/p_user.c index 4991c3065..9df71587d 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -5004,7 +5004,7 @@ void P_Telekinesis(player_t *player, fixed_t thrust, fixed_t range) player->pflags |= PF_THOKKED; } -static inline void P_DoTwinSpin(player_t *player) +static void P_DoTwinSpin(player_t *player) { player->pflags &= ~PF_NOJUMPDAMAGE; player->pflags |= P_GetJumpFlags(player) | PF_THOKKED; From 0d7c49e7e4c9da6e84f6d5d182940bf49f178e1f Mon Sep 17 00:00:00 2001 From: ZipperQR Date: Sun, 3 May 2020 13:59:00 +0300 Subject: [PATCH 244/322] no message --- src/p_enemy.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/p_enemy.c b/src/p_enemy.c index 58f09cacb..e83e4cd4f 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -13288,8 +13288,9 @@ static boolean PIT_DustDevilLaunch(mobj_t *thing) if (!player) return true; - if (abs(thing->x - dustdevil->x) > dustdevil->radius || abs(thing->y - dustdevil->y) > dustdevil->radius) + if (abs(thing->x - dustdevil->x) > dustdevil->radius || abs(thing->y - dustdevil->y) > dustdevil->radius){ return true; + } if (thing->z + thing->height >= dustdevil->z && dustdevil->z + dustdevil->height >= thing->z) { fixed_t pos = thing->z - dustdevil->z; From dd50990e85199f80d93ed19d2b419d9b944096b3 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sun, 3 May 2020 15:22:13 +0200 Subject: [PATCH 245/322] Add "trigger egg capsule" linedef executor --- extras/conf/SRB2-22.cfg | 8 ++++++++ src/p_spec.c | 41 +++++++++++++++++++++++++++++++++++++++++ 2 files changed, 49 insertions(+) diff --git a/extras/conf/SRB2-22.cfg b/extras/conf/SRB2-22.cfg index ea783908a..75563e505 100644 --- a/extras/conf/SRB2-22.cfg +++ b/extras/conf/SRB2-22.cfg @@ -2218,6 +2218,13 @@ linedeftypes prefix = "(462)"; flags8text = "[3] Set delay by backside sector"; } + + 464 + { + title = "Trigger Egg Capsule"; + prefix = "(464)"; + flags64text = "[6] Don't end level"; + } } linedefexecmisc @@ -3704,6 +3711,7 @@ thingtypes width = 8; height = 16; sprite = "internal:capsule"; + angletext = "Tag"; } 292 { diff --git a/src/p_spec.c b/src/p_spec.c index cebab0902..e7a600875 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -4010,6 +4010,47 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) } break; + case 464: // Trigger Egg Capsule + { + thinker_t *th; + mobj_t *mo2; + + // Find the center of the Eggtrap and release all the pretty animals! + // The chimps are my friends.. heeheeheheehehee..... - LouisJM + for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next) + { + if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed) + continue; + + mo2 = (mobj_t *)th; + + if (mo2->type != MT_EGGTRAP) + continue; + + if (!mo2->spawnpoint) + continue; + + if (mo2->spawnpoint->angle != line->tag) + continue; + + P_KillMobj(mo2, NULL, mo, 0); + } + + if (!(line->flags & ML_NOCLIMB)) + { + INT32 i; + + // Mark all players with the time to exit thingy! + for (i = 0; i < MAXPLAYERS; i++) + { + if (!playeringame[i]) + continue; + P_DoPlayerExit(&players[i]); + } + } + } + break; + #ifdef POLYOBJECTS case 480: // Polyobj_DoorSlide case 481: // Polyobj_DoorSwing From 1b66d1f936521262f33406095ae3d4f139b474f3 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sun, 3 May 2020 15:57:18 +0200 Subject: [PATCH 246/322] Add object dye linedef executors to ZB config --- extras/conf/SRB2-22.cfg | 27 +++++++++++++++++++++++++++ 1 file changed, 27 insertions(+) diff --git a/extras/conf/SRB2-22.cfg b/extras/conf/SRB2-22.cfg index ea783908a..1c1d11809 100644 --- a/extras/conf/SRB2-22.cfg +++ b/extras/conf/SRB2-22.cfg @@ -1908,6 +1908,27 @@ linedeftypes prefix = "(333)"; } + 334 + { + title = "Object Dye - Continuous"; + flags64text = "[6] Disable for this color"; + prefix = "(334)"; + } + + 335 + { + title = "Object Dye - Each Time"; + flags64text = "[6] Disable for this color"; + prefix = "(335)"; + } + + 336 + { + title = "Object Dye - Once"; + flags64text = "[6] Disable for this color"; + prefix = "(336)"; + } + 399 { title = "Level Load"; @@ -2218,6 +2239,12 @@ linedeftypes prefix = "(462)"; flags8text = "[3] Set delay by backside sector"; } + + 463 + { + title = "Dye Object"; + prefix = "(463)"; + } } linedefexecmisc From 4b87bee759ce8e67069228688b7a32fab8f3c4b6 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sun, 3 May 2020 17:56:49 +0200 Subject: [PATCH 247/322] Add level header options for setting special stage time and spheres requirements --- src/dehacked.c | 4 ++++ src/doomstat.h | 2 ++ src/lua_maplib.c | 4 ++++ src/p_setup.c | 2 ++ src/p_spec.c | 4 ++-- 5 files changed, 14 insertions(+), 2 deletions(-) diff --git a/src/dehacked.c b/src/dehacked.c index e9d029be0..c05a8f444 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -1863,6 +1863,10 @@ static void readlevelheader(MYFILE *f, INT32 num) } else if (fastcmp(word, "STARTRINGS")) mapheaderinfo[num-1]->startrings = (UINT16)i; + else if (fastcmp(word, "SPECIALSTAGETIME")) + mapheaderinfo[num-1]->sstimer = i; + else if (fastcmp(word, "SPECIALSTAGESPHERES")) + mapheaderinfo[num-1]->ssspheres = i; else deh_warning("Level header %d: unknown word '%s'", num, word); } diff --git a/src/doomstat.h b/src/doomstat.h index aedb120ff..e6a227a42 100644 --- a/src/doomstat.h +++ b/src/doomstat.h @@ -319,6 +319,8 @@ typedef struct char selectheading[22]; ///< Level select heading. Allows for controllable grouping. UINT16 startrings; ///< Number of rings players start with. + INT32 sstimer; ///< Timer for special stages. + UINT32 ssspheres; ///< Sphere requirement in special stages. // Title card. char ltzzpatch[8]; ///< Zig zag patch. diff --git a/src/lua_maplib.c b/src/lua_maplib.c index d851c820e..1737216e3 100644 --- a/src/lua_maplib.c +++ b/src/lua_maplib.c @@ -2082,6 +2082,10 @@ static int mapheaderinfo_get(lua_State *L) lua_pushinteger(L, header->menuflags); else if (fastcmp(field,"startrings")) lua_pushinteger(L, header->startrings); + else if (fastcmp(field, "sstimer")) + lua_pushinteger(L, header->sstimer); + else if (fastcmp(field, "ssspheres")) + lua_pushinteger(L, header->ssspheres); // TODO add support for reading numGradedMares and grades else { // Read custom vars now diff --git a/src/p_setup.c b/src/p_setup.c index b3b618e51..1d1826a53 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -218,6 +218,8 @@ static void P_ClearSingleMapHeaderInfo(INT16 i) mapheaderinfo[num]->typeoflevel = 0; mapheaderinfo[num]->nextlevel = (INT16)(i + 1); mapheaderinfo[num]->startrings = 0; + mapheaderinfo[num]->sstimer = 90; + mapheaderinfo[num]->ssspheres = 1; mapheaderinfo[num]->keywords[0] = '\0'; snprintf(mapheaderinfo[num]->musname, 7, "%sM", G_BuildMapName(i)); mapheaderinfo[num]->musname[6] = 0; diff --git a/src/p_spec.c b/src/p_spec.c index c93846438..fafe2cdf3 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -6249,8 +6249,8 @@ void P_InitSpecials(void) gravity = FRACUNIT/2; // Defaults in case levels don't have them set. - sstimer = 90*TICRATE + 6; - ssspheres = 1; + sstimer = mapheaderinfo[gamemap-1]->sstimer*TICRATE + 6; + ssspheres = mapheaderinfo[gamemap-1]->ssspheres; CheckForBustableBlocks = CheckForBouncySector = CheckForQuicksand = CheckForMarioBlocks = CheckForFloatBob = CheckForReverseGravity = false; From 700b340827cbe8da1bee2afa423d3666be4fad5f Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sun, 3 May 2020 18:33:18 +0200 Subject: [PATCH 248/322] Allow map-wide gravity to be set via level header --- src/dehacked.c | 2 ++ src/doomstat.h | 3 ++- src/lua_maplib.c | 2 ++ src/p_setup.c | 1 + src/p_spec.c | 2 +- 5 files changed, 8 insertions(+), 2 deletions(-) diff --git a/src/dehacked.c b/src/dehacked.c index c05a8f444..268f9943c 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -1867,6 +1867,8 @@ static void readlevelheader(MYFILE *f, INT32 num) mapheaderinfo[num-1]->sstimer = i; else if (fastcmp(word, "SPECIALSTAGESPHERES")) mapheaderinfo[num-1]->ssspheres = i; + else if (fastcmp(word, "GRAVITY")) + mapheaderinfo[num-1]->gravity = FLOAT_TO_FIXED(atof(word2)); else deh_warning("Level header %d: unknown word '%s'", num, word); } diff --git a/src/doomstat.h b/src/doomstat.h index e6a227a42..1ec03a86c 100644 --- a/src/doomstat.h +++ b/src/doomstat.h @@ -320,7 +320,8 @@ typedef struct char selectheading[22]; ///< Level select heading. Allows for controllable grouping. UINT16 startrings; ///< Number of rings players start with. INT32 sstimer; ///< Timer for special stages. - UINT32 ssspheres; ///< Sphere requirement in special stages. + UINT32 ssspheres; ///< Sphere requirement in special stages. + fixed_t gravity; ///< Map-wide gravity. // Title card. char ltzzpatch[8]; ///< Zig zag patch. diff --git a/src/lua_maplib.c b/src/lua_maplib.c index 1737216e3..ece42b8d3 100644 --- a/src/lua_maplib.c +++ b/src/lua_maplib.c @@ -2086,6 +2086,8 @@ static int mapheaderinfo_get(lua_State *L) lua_pushinteger(L, header->sstimer); else if (fastcmp(field, "ssspheres")) lua_pushinteger(L, header->ssspheres); + else if (fastcmp(field, "gravity")) + lua_pushfixed(L, header->gravity); // TODO add support for reading numGradedMares and grades else { // Read custom vars now diff --git a/src/p_setup.c b/src/p_setup.c index 1d1826a53..b4a5f2c3c 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -220,6 +220,7 @@ static void P_ClearSingleMapHeaderInfo(INT16 i) mapheaderinfo[num]->startrings = 0; mapheaderinfo[num]->sstimer = 90; mapheaderinfo[num]->ssspheres = 1; + mapheaderinfo[num]->gravity = FRACUNIT/2; mapheaderinfo[num]->keywords[0] = '\0'; snprintf(mapheaderinfo[num]->musname, 7, "%sM", G_BuildMapName(i)); mapheaderinfo[num]->musname[6] = 0; diff --git a/src/p_spec.c b/src/p_spec.c index fafe2cdf3..2e5b1f44b 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -6246,7 +6246,7 @@ static void P_RunLevelLoadExecutors(void) void P_InitSpecials(void) { // Set the default gravity. Custom gravity overrides this setting. - gravity = FRACUNIT/2; + gravity = mapheaderinfo[gamemap-1]->gravity; // Defaults in case levels don't have them set. sstimer = mapheaderinfo[gamemap-1]->sstimer*TICRATE + 6; From 5de11441a195591b1f619fd42133c76051467372 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sun, 3 May 2020 23:47:26 +0200 Subject: [PATCH 249/322] Remove "explicitly include line in polyobject" code which has never worked --- src/p_polyobj.c | 106 ++---------------------------------------------- src/p_polyobj.h | 1 - 2 files changed, 3 insertions(+), 104 deletions(-) diff --git a/src/p_polyobj.c b/src/p_polyobj.c index 0431707ac..9173aa12a 100644 --- a/src/p_polyobj.c +++ b/src/p_polyobj.c @@ -490,84 +490,6 @@ newseg: CONS_Debug(DBG_POLYOBJ, "Polyobject %d is not closed\n", po->id); } -/* -// structure used to store segs during explicit search process -typedef struct segitem_s -{ - seg_t *seg; - INT32 num; -} segitem_t; - -// -// Polyobj_segCompare -// -// Callback for qsort that compares two segitems. -// -static int Polyobj_segCompare(const void *s1, const void *s2) -{ - const segitem_t *si1 = s1; - const segitem_t *si2 = s2; - - return si2->num - si1->num; -} - -// -// Polyobj_findExplicit -// -// Searches for segs to put into a polyobject in an explicitly provided order. -// -static void Polyobj_findExplicit(polyobj_t *po) -{ - // temporary dynamic seg array - segitem_t *segitems = NULL; - size_t numSegItems = 0; - size_t numSegItemsAlloc = 0; - - size_t i; - - // first loop: save off all segs with polyobject's id number - for (i = 0; i < numsegs; ++i) - { - INT32 polyID, parentID; - - if (segs[i].linedef->special != POLYOBJ_EXPLICIT_LINE) - continue; - - Polyobj_GetInfo(segs[i].linedef->tag, &polyID, &parentID, NULL); - - if (polyID == po->id && parentID > 0) - { - if (numSegItems >= numSegItemsAlloc) - { - numSegItemsAlloc = numSegItemsAlloc ? numSegItemsAlloc*2 : 4; - segitems = Z_Realloc(segitems, numSegItemsAlloc*sizeof(segitem_t), PU_STATIC, NULL); - } - segitems[numSegItems].seg = &segs[i]; - segitems[numSegItems].num = parentID; - ++numSegItems; - } - } - - // make sure array isn't empty - if (numSegItems == 0) - { - po->isBad = true; - CONS_Debug(DBG_POLYOBJ, "Polyobject %d is empty\n", po->id); - return; - } - - // sort the array if necessary - if (numSegItems >= 2) - qsort(segitems, numSegItems, sizeof(segitem_t), Polyobj_segCompare); - - // second loop: put the sorted segs into the polyobject - for (i = 0; i < numSegItems; ++i) - Polyobj_addSeg(po, segitems[i].seg); - - // free the temporary array - Z_Free(segitems); -}*/ - // Setup functions // @@ -598,9 +520,9 @@ static void Polyobj_spawnPolyObj(INT32 num, mobj_t *spawnSpot, INT32 id) po->thrust = FRACUNIT; po->spawnflags = po->flags = 0; - // 1. Search segs for "line start" special with tag matching this - // polyobject's id number. If found, iterate through segs which - // share common vertices and record them into the polyobject. + // Search segs for "line start" special with tag matching this + // polyobject's id number. If found, iterate through segs which + // share common vertices and record them into the polyobject. for (i = 0; i < numsegs; ++i) { seg_t *seg = &segs[i]; @@ -639,29 +561,7 @@ static void Polyobj_spawnPolyObj(INT32 num, mobj_t *spawnSpot, INT32 id) if (po->isBad) return; - /* - // 2. If no such line existed in the first step, look for a seg with the - // "explicit" special with tag matching this polyobject's id number. If - // found, continue to search for all such lines, storing them in a - // temporary list of segs which is then copied into the polyobject in - // sorted order. - if (po->segCount == 0) - { - UINT16 parent; - Polyobj_findExplicit(po); - // if an error occurred above, quit processing this object - if (po->isBad) - return; - - Polyobj_GetInfo(po->segs[0]->linedef->tag, NULL, NULL, &parent); - po->parent = parent; - if (po->parent == po->id) // do not allow a self-reference - po->parent = -1; - // TODO: sound sequence is in args[3] - }*/ - // make sure array isn't empty - // since Polyobj_findExplicit is disabled currently, we have to do things here instead now! if (po->segCount == 0) { po->isBad = true; diff --git a/src/p_polyobj.h b/src/p_polyobj.h index 7dfc90ce9..fd660761e 100644 --- a/src/p_polyobj.h +++ b/src/p_polyobj.h @@ -29,7 +29,6 @@ #define POLYOBJ_SPAWNCRUSH_DOOMEDNUM 762 // todo: REMOVE #define POLYOBJ_START_LINE 20 -#define POLYOBJ_EXPLICIT_LINE 21 #define POLYINFO_SPECIALNUM 22 typedef enum From b82c3c2089fd5a2f0459229f335495bbd6056363 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sun, 3 May 2020 23:55:23 +0200 Subject: [PATCH 250/322] Clean up Polyobj_GetInfo --- src/p_polyobj.c | 38 +++++++++++++++++--------------------- src/p_polyobj.h | 1 - 2 files changed, 17 insertions(+), 22 deletions(-) diff --git a/src/p_polyobj.c b/src/p_polyobj.c index 9173aa12a..2cde29da4 100644 --- a/src/p_polyobj.c +++ b/src/p_polyobj.c @@ -230,36 +230,38 @@ boolean P_BBoxInsidePolyobj(polyobj_t *po, fixed_t *bbox) // Finds the 'polyobject settings' linedef for a polyobject // the polyobject's id should be set as its tag // -void Polyobj_GetInfo(INT16 poid, INT32 *poflags, INT32 *parentID, INT32 *potrans) +static void Polyobj_GetInfo(polyobj_t *po) { - INT32 i = P_FindSpecialLineFromTag(POLYINFO_SPECIALNUM, poid, -1); + INT32 i = P_FindSpecialLineFromTag(POLYINFO_SPECIALNUM, po->id, -1); if (i == -1) return; // no extra settings to apply, let's leave it - if (parentID) - *parentID = lines[i].frontsector->special; + po->parent = lines[i].frontsector->special; + if (po->parent == po->id) // do not allow a self-reference + po->parent = -1; - if (potrans) - *potrans = (lines[i].frontsector->floorheight>>FRACBITS) / 100; + po->translucency = (lines[i].frontsector->floorheight>>FRACBITS) / 100; + + po->flags = POF_SOLID|POF_TESTHEIGHT|POF_RENDERSIDES; if (lines[i].flags & ML_EFFECT1) - *poflags |= POF_ONESIDE; + po->flags |= POF_ONESIDE; if (lines[i].flags & ML_EFFECT2) - *poflags &= ~POF_SOLID; + po->flags &= ~POF_SOLID; if (lines[i].flags & ML_EFFECT3) - *poflags |= POF_PUSHABLESTOP; + po->flags |= POF_PUSHABLESTOP; if (lines[i].flags & ML_EFFECT4) - *poflags |= POF_RENDERPLANES; + po->flags |= POF_RENDERPLANES; /*if (lines[i].flags & ML_EFFECT5) - *poflags &= ~POF_CLIPPLANES;*/ + po->flags &= ~POF_CLIPPLANES;*/ if (lines[i].flags & ML_NOCLIMB) // Has a linedef executor - *poflags |= POF_LDEXEC; + po->flags |= POF_LDEXEC; } // Reallocating array maintenance @@ -526,8 +528,6 @@ static void Polyobj_spawnPolyObj(INT32 num, mobj_t *spawnSpot, INT32 id) for (i = 0; i < numsegs; ++i) { seg_t *seg = &segs[i]; - INT32 poflags = POF_SOLID|POF_TESTHEIGHT|POF_RENDERSIDES; - INT32 parentID = 0, potrans = 0; if (seg->glseg) continue; @@ -541,17 +541,13 @@ static void Polyobj_spawnPolyObj(INT32 num, mobj_t *spawnSpot, INT32 id) if (seg->linedef->tag != po->id) continue; - Polyobj_GetInfo(po->id, &poflags, &parentID, &potrans); // apply extra settings if they exist! + Polyobj_GetInfo(po); // apply extra settings if they exist! // save original flags and translucency to reference later for netgames! - po->spawnflags = po->flags = poflags; - po->spawntrans = po->translucency = potrans; + po->spawnflags = po->flags; + po->spawntrans = po->translucency; Polyobj_findSegs(po, seg); - po->parent = parentID; - if (po->parent == po->id) // do not allow a self-reference - po->parent = -1; - // TODO: sound sequence is in args[2] break; } diff --git a/src/p_polyobj.h b/src/p_polyobj.h index fd660761e..4f022013f 100644 --- a/src/p_polyobj.h +++ b/src/p_polyobj.h @@ -319,7 +319,6 @@ boolean P_PointInsidePolyobj(polyobj_t *po, fixed_t x, fixed_t y); boolean P_MobjTouchingPolyobj(polyobj_t *po, mobj_t *mo); boolean P_MobjInsidePolyobj(polyobj_t *po, mobj_t *mo); boolean P_BBoxInsidePolyobj(polyobj_t *po, fixed_t *bbox); -void Polyobj_GetInfo(INT16 poid, INT32 *poflags, INT32 *parentID, INT32 *potrans); // thinkers (needed in p_saveg.c) void T_PolyObjRotate(polyrotate_t *); From 8ae635c7ba13ae9b3fbc7394acd91852a9d6c045 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Mon, 4 May 2020 00:17:05 +0200 Subject: [PATCH 251/322] Purge uninformative comments --- src/p_polyobj.c | 151 ++---------------------------------------------- 1 file changed, 4 insertions(+), 147 deletions(-) diff --git a/src/p_polyobj.c b/src/p_polyobj.c index 2cde29da4..69b002242 100644 --- a/src/p_polyobj.c +++ b/src/p_polyobj.c @@ -140,11 +140,6 @@ FUNCINLINE static ATTRINLINE void Polyobj_vecSub2(vertex_t *dst, vertex_t *v1, v dst->y = v1->y - v2->y; } -// -// P_PointInsidePolyobj -// -// Returns TRUE if the XY point is inside the polyobject -// boolean P_PointInsidePolyobj(polyobj_t *po, fixed_t x, fixed_t y) { size_t i; @@ -158,11 +153,6 @@ boolean P_PointInsidePolyobj(polyobj_t *po, fixed_t x, fixed_t y) return true; } -// -// P_MobjTouchingPolyobj -// -// Returns TRUE if the mobj is touching the edge of a polyobject -// boolean P_MobjTouchingPolyobj(polyobj_t *po, mobj_t *mo) { fixed_t mbbox[4]; @@ -182,11 +172,6 @@ boolean P_MobjTouchingPolyobj(polyobj_t *po, mobj_t *mo) return false; } -// -// P_MobjInsidePolyobj -// -// Returns TRUE if the mobj is inside the polyobject -// boolean P_MobjInsidePolyobj(polyobj_t *po, mobj_t *mo) { fixed_t mbbox[4]; @@ -206,11 +191,6 @@ boolean P_MobjInsidePolyobj(polyobj_t *po, mobj_t *mo) return true; } -// -// P_BBoxInsidePolyobj -// -// Returns TRUE if the bbox is inside the polyobject -// boolean P_BBoxInsidePolyobj(polyobj_t *po, fixed_t *bbox) { size_t i; @@ -224,12 +204,8 @@ boolean P_BBoxInsidePolyobj(polyobj_t *po, fixed_t *bbox) return true; } -// -// Polyobj_GetInfo -// // Finds the 'polyobject settings' linedef for a polyobject // the polyobject's id should be set as its tag -// static void Polyobj_GetInfo(polyobj_t *po) { INT32 i = P_FindSpecialLineFromTag(POLYINFO_SPECIALNUM, po->id, -1); @@ -266,15 +242,11 @@ static void Polyobj_GetInfo(polyobj_t *po) // Reallocating array maintenance -// -// Polyobj_addVertex -// // Adds a vertex to a polyobject's reallocating vertex arrays, provided // that such a vertex isn't already in the array. Each vertex must only // be translated once during polyobject movement. Keeping track of them // this way results in much more clear and efficient code than what // Hexen used. -// static void Polyobj_addVertex(polyobj_t *po, vertex_t *v) { size_t i; @@ -310,14 +282,10 @@ static void Polyobj_addVertex(polyobj_t *po, vertex_t *v) po->numVertices++; } -// -// Polyobj_addLine -// // Adds a linedef to a polyobject's reallocating linedefs array, provided // that such a linedef isn't already in the array. Each linedef must only // be adjusted once during polyobject movement. Keeping track of them // this way provides the same benefits as for vertices. -// static void Polyobj_addLine(polyobj_t *po, line_t *l) { size_t i; @@ -342,14 +310,10 @@ static void Polyobj_addLine(polyobj_t *po, line_t *l) po->lines[po->numLines++] = l; } -// -// Polyobj_addSeg -// // Adds a single seg to a polyobject's reallocating seg pointer array. // Most polyobjects will have between 4 and 16 segs, so the array size // begins much smaller than usual. Calls Polyobj_addVertex and Polyobj_addLine // to add those respective structures for this seg, as well. -// static void Polyobj_addSeg(polyobj_t *po, seg_t *seg) { if (po->segCount >= po->numSegsAlloc) @@ -375,14 +339,10 @@ static void Polyobj_addSeg(polyobj_t *po, seg_t *seg) // Seg-finding functions -// -// Polyobj_findSegs -// // This method adds segs to a polyobject by following segs from vertex to // vertex. The process stops when the original starting point is reached // or if a particular search ends unexpectedly (ie, the polyobject is not // closed). -// static void Polyobj_findSegs(polyobj_t *po, seg_t *seg) { fixed_t startx, starty; @@ -494,11 +454,6 @@ newseg: // Setup functions -// -// Polyobj_spawnPolyObj -// -// Sets up a Polyobject. -// static void Polyobj_spawnPolyObj(INT32 num, mobj_t *spawnSpot, INT32 id) { size_t i; @@ -586,12 +541,8 @@ static void Polyobj_spawnPolyObj(INT32 num, mobj_t *spawnSpot, INT32 id) static void Polyobj_attachToSubsec(polyobj_t *po); -// -// Polyobj_moveToSpawnSpot -// // Translates the polyobject's vertices with respect to the difference between // the anchor and spawn spots. Updates linedef bounding boxes as well. -// static void Polyobj_moveToSpawnSpot(mapthing_t *anchor) { polyobj_t *po; @@ -638,11 +589,7 @@ static void Polyobj_moveToSpawnSpot(mapthing_t *anchor) Polyobj_attachToSubsec(po); } -// -// Polyobj_attachToSubsec -// // Attaches a polyobject to its appropriate subsector. -// static void Polyobj_attachToSubsec(polyobj_t *po) { subsector_t *ss; @@ -677,11 +624,7 @@ static void Polyobj_attachToSubsec(polyobj_t *po) po->attached = true; } -// -// Polyobj_removeFromSubsec -// // Removes a polyobject from the subsector to which it is attached. -// static void Polyobj_removeFromSubsec(polyobj_t *po) { if (po->attached) @@ -693,11 +636,7 @@ static void Polyobj_removeFromSubsec(polyobj_t *po) // Blockmap Functions -// -// Polyobj_getLink -// // Retrieves a polymaplink object from the free list or creates a new one. -// static polymaplink_t *Polyobj_getLink(void) { polymaplink_t *l; @@ -716,11 +655,7 @@ static polymaplink_t *Polyobj_getLink(void) return l; } -// -// Polyobj_putLink -// // Puts a polymaplink object into the free list. -// static void Polyobj_putLink(polymaplink_t *l) { memset(l, 0, sizeof(*l)); @@ -728,14 +663,10 @@ static void Polyobj_putLink(polymaplink_t *l) bmap_freelist = l; } -// -// Polyobj_linkToBlockmap -// // Inserts a polyobject into the polyobject blockmap. Unlike, mobj_t's, // polyobjects need to be linked into every blockmap cell which their // bounding box intersects. This ensures the accurate level of clipping // which is present with linedefs but absent from most mobj interactions. -// static void Polyobj_linkToBlockmap(polyobj_t *po) { fixed_t *blockbox = po->blockbox; @@ -780,12 +711,8 @@ static void Polyobj_linkToBlockmap(polyobj_t *po) po->linked = true; } -// -// Polyobj_removeFromBlockmap -// // Unlinks a polyobject from all blockmap cells it intersects and returns // its polymaplink objects to the free list. -// static void Polyobj_removeFromBlockmap(polyobj_t *po) { polymaplink_t *rover; @@ -824,13 +751,9 @@ static void Polyobj_removeFromBlockmap(polyobj_t *po) // Movement functions -// -// Polyobj_untouched -// // A version of Lee's routine from p_maputl.c that accepts an mobj pointer // argument instead of using tmthing. Returns true if the line isn't contacted // and false otherwise. -// static inline boolean Polyobj_untouched(line_t *ld, mobj_t *mo) { fixed_t x, y, ptmbbox[4]; @@ -843,13 +766,9 @@ static inline boolean Polyobj_untouched(line_t *ld, mobj_t *mo) P_BoxOnLineSide(ptmbbox, ld) != -1; } -// -// Polyobj_pushThing -// // Inflicts thrust and possibly damage on a thing which has been found to be // blocking the motion of a polyobject. The default thrust amount is only one // unit, but the motion of the polyobject can be used to change this. -// static void Polyobj_pushThing(polyobj_t *po, line_t *line, mobj_t *mo) { angle_t lineangle; @@ -884,11 +803,7 @@ static void Polyobj_pushThing(polyobj_t *po, line_t *line, mobj_t *mo) } } -// -// Polyobj_slideThing -// // Moves an object resting on top of a polyobject by (x, y). Template function to make alteration easier. -// static void Polyobj_slideThing(mobj_t *mo, fixed_t dx, fixed_t dy) { if (mo->player) { // Finally this doesn't suck eggs -fickle @@ -936,11 +851,7 @@ static void Polyobj_slideThing(mobj_t *mo, fixed_t dx, fixed_t dy) P_TryMove(mo, mo->x+dx, mo->y+dy, true); } -// -// Polyobj_carryThings -// // Causes objects resting on top of the polyobject to 'ride' with its movement. -// static void Polyobj_carryThings(polyobj_t *po, fixed_t dx, fixed_t dy) { static INT32 pomovecount = 0; @@ -992,12 +903,8 @@ static void Polyobj_carryThings(polyobj_t *po, fixed_t dx, fixed_t dy) } } -// -// Polyobj_clipThings -// // Checks for things that are in the way of a polyobject line move. // Returns true if something was hit. -// static INT32 Polyobj_clipThings(polyobj_t *po, line_t *line) { INT32 hitflags = 0; @@ -1059,11 +966,8 @@ static INT32 Polyobj_clipThings(polyobj_t *po, line_t *line) return hitflags; } -// -// Polyobj_moveXY -// + // Moves a polyobject on the x-y plane. -// static boolean Polyobj_moveXY(polyobj_t *po, fixed_t x, fixed_t y, boolean checkmobjs) { size_t i; @@ -1119,14 +1023,10 @@ static boolean Polyobj_moveXY(polyobj_t *po, fixed_t x, fixed_t y, boolean check return !(hitflags & 2); } -// -// Polyobj_rotatePoint -// // Rotates a point and then translates it relative to point c. // The formula for this can be found here: // http://www.inversereality.org/tutorials/graphics%20programming/2dtransformations.html // It is, of course, just a vector-matrix multiplication. -// static inline void Polyobj_rotatePoint(vertex_t *v, const vertex_t *c, angle_t ang) { vertex_t tmp = *v; @@ -1138,12 +1038,8 @@ static inline void Polyobj_rotatePoint(vertex_t *v, const vertex_t *c, angle_t a v->y += c->y; } -// -// Polyobj_rotateLine -// // Taken from P_LoadLineDefs; simply updates the linedef's dx, dy, slopetype, // and bounding box to be consistent with its vertices. -// static void Polyobj_rotateLine(line_t *ld) { vertex_t *v1, *v2; @@ -1183,11 +1079,7 @@ static void Polyobj_rotateLine(line_t *ld) } } -// -// Polyobj_rotateThings -// // Causes objects resting on top of the rotating polyobject to 'ride' with its movement. -// static void Polyobj_rotateThings(polyobj_t *po, vertex_t origin, angle_t delta, UINT8 turnthings) { static INT32 pomovecount = 10000; @@ -1263,11 +1155,7 @@ static void Polyobj_rotateThings(polyobj_t *po, vertex_t origin, angle_t delta, } } -// -// Polyobj_rotate -// // Rotates a polyobject around its start point. -// static boolean Polyobj_rotate(polyobj_t *po, angle_t delta, UINT8 turnthings, boolean checkmobjs) { size_t i; @@ -1341,12 +1229,8 @@ static boolean Polyobj_rotate(polyobj_t *po, angle_t delta, UINT8 turnthings, bo // Global Functions // -// -// Polyobj_GetForNum -// // Retrieves a polyobject by its numeric id using hashing. // Returns NULL if no such polyobject exists. -// polyobj_t *Polyobj_GetForNum(INT32 id) { INT32 curidx = PolyObjects[id % numPolyObjects].first; @@ -1357,12 +1241,9 @@ polyobj_t *Polyobj_GetForNum(INT32 id) return curidx == numPolyObjects ? NULL : &PolyObjects[curidx]; } -// -// Polyobj_GetParent -// + // Retrieves the parenting polyobject if one exists. Returns NULL // otherwise. -// #if 0 //unused function static polyobj_t *Polyobj_GetParent(polyobj_t *po) { @@ -1370,12 +1251,8 @@ static polyobj_t *Polyobj_GetParent(polyobj_t *po) } #endif -// -// Polyobj_GetChild -// // Iteratively retrieves the children POs of a parent, // sorta like P_FindSectorSpecialFromTag. -// static polyobj_t *Polyobj_GetChild(polyobj_t *po, INT32 *start) { for (; *start < numPolyObjects; (*start)++) @@ -1394,12 +1271,8 @@ typedef struct mobjqitem_s mobj_t *mo; } mobjqitem_t; -// -// Polyobj_InitLevel -// // Called at the beginning of each map after all other line and thing // processing is finished. -// void Polyobj_InitLevel(void) { thinker_t *th; @@ -1518,9 +1391,6 @@ void Polyobj_InitLevel(void) M_QueueFree(&anchorqueue); } -// -// Polyobj_MoveOnLoad -// // Called when a savegame is being loaded. Rotates and translates an // existing polyobject to its position when the game was saved. // @@ -1545,11 +1415,7 @@ void Polyobj_MoveOnLoad(polyobj_t *po, angle_t angle, fixed_t x, fixed_t y) // Thinker Functions -// -// T_PolyObjRotate -// // Thinker function for PolyObject rotation. -// void T_PolyObjRotate(polyrotate_t *th) { polyobj_t *po = Polyobj_GetForNum(th->polyObjNum); @@ -1610,11 +1476,7 @@ void T_PolyObjRotate(polyrotate_t *th) } } -// -// Polyobj_componentSpeed -// // Calculates the speed components from the desired resultant velocity. -// FUNCINLINE static ATTRINLINE void Polyobj_componentSpeed(INT32 resVel, INT32 angle, fixed_t *xVel, fixed_t *yVel) { @@ -1695,11 +1557,6 @@ void T_PolyObjMove(polymove_t *th) } } -// -// T_PolyObjWaypoint -// -// Kinda like 'Zoom Tubes for PolyObjects' -// void T_PolyObjWaypoint(polywaypoint_t *th) { mobj_t *mo2; @@ -2193,7 +2050,7 @@ void T_PolyDoorSwing(polyswingdoor_t *th) } } -// T_PolyObjDisplace: shift a polyobject based on a control sector's heights. +// Shift a polyobject based on a control sector's heights. void T_PolyObjDisplace(polydisplace_t *th) { polyobj_t *po = Polyobj_GetForNum(th->polyObjNum); @@ -2233,7 +2090,7 @@ void T_PolyObjDisplace(polydisplace_t *th) th->oldHeights = newheights; } -// T_PolyObjRotDisplace: rotate a polyobject based on a control sector's heights. +// Rotate a polyobject based on a control sector's heights. void T_PolyObjRotDisplace(polyrotdisplace_t *th) { polyobj_t *po = Polyobj_GetForNum(th->polyObjNum); From 02c347ada269131bfc61f9eeeb98180112b7f96b Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Mon, 4 May 2020 01:28:21 +0200 Subject: [PATCH 252/322] Refactor Polyobj_findSegs --- src/p_polyobj.c | 126 +++++++++++++++++++++++++----------------------- 1 file changed, 67 insertions(+), 59 deletions(-) diff --git a/src/p_polyobj.c b/src/p_polyobj.c index 69b002242..5c71e356a 100644 --- a/src/p_polyobj.c +++ b/src/p_polyobj.c @@ -356,25 +356,29 @@ static void Polyobj_findSegs(polyobj_t *po, seg_t *seg) // Find backfacings for (s = 0; s < numsegs; s++) { + size_t r; + if (segs[s].glseg) continue; - if (segs[s].linedef == seg->linedef - && segs[s].side == 1) + + if (segs[s].linedef != seg->linedef) + continue; + + if (segs[s].side != 1) + continue; + + for (r = 0; r < po->segCount; r++) { - size_t r; - for (r = 0; r < po->segCount; r++) - { - if (po->segs[r] == &segs[s]) - break; - } - - if (r != po->segCount) - continue; - - segs[s].dontrenderme = true; - - Polyobj_addSeg(po, &segs[s]); + if (po->segs[r] == &segs[s]) + break; } + + if (r != po->segCount) + continue; + + segs[s].dontrenderme = true; + + Polyobj_addSeg(po, &segs[s]); } } @@ -394,56 +398,60 @@ newseg: // seg's ending vertex. for (i = 0; i < numsegs; ++i) { + size_t q; + if (segs[i].glseg) continue; if (segs[i].side != 0) // needs to be frontfacing continue; - if (segs[i].v1->x == seg->v2->x && segs[i].v1->y == seg->v2->y) + if (segs[i].v1->x != seg->v2->x) + continue; + if (segs[i].v1->y != seg->v2->y) + continue; + + // Make sure you didn't already add this seg... + for (q = 0; q < po->segCount; q++) { - // Make sure you didn't already add this seg... - size_t q; - for (q = 0; q < po->segCount; q++) - { - if (po->segs[q] == &segs[i]) - break; - } - - if (q != po->segCount) - continue; - - // add the new seg and recurse - Polyobj_addSeg(po, &segs[i]); - seg = &segs[i]; - - if (!(po->flags & POF_ONESIDE)) - { - // Find backfacings - for (q = 0; q < numsegs; q++) - { - if (segs[q].glseg) - continue; - - if (segs[q].linedef == segs[i].linedef - && segs[q].side == 1) - { - size_t r; - for (r=0; r < po->segCount; r++) - { - if (po->segs[r] == &segs[q]) - break; - } - - if (r != po->segCount) - continue; - - segs[q].dontrenderme = true; - Polyobj_addSeg(po, &segs[q]); - } - } - } - - goto newseg; + if (po->segs[q] == &segs[i]) + break; } + + if (q != po->segCount) + continue; + + // add the new seg and recurse + Polyobj_addSeg(po, &segs[i]); + seg = &segs[i]; + + if (!(po->flags & POF_ONESIDE)) + { + // Find backfacings + for (q = 0; q < numsegs; q++) + { + size_t r; + + if (segs[q].glseg) + continue; + if (segs[q].linedef != segs[i].linedef) + continue; + if (segs[q].side != 1) + continue; + + for (r = 0; r < po->segCount; r++) + { + if (po->segs[r] == &segs[q]) + break; + } + + if (r != po->segCount) + continue; + + segs[q].dontrenderme = true; + Polyobj_addSeg(po, &segs[q]); + } + } + + goto newseg; } // error: if we reach here, the seg search never found another seg to From 482adc6124fb574fa9e366ea9ea66d966d35b981 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Mon, 4 May 2020 09:54:32 +0200 Subject: [PATCH 253/322] Pass parameters to EV_DoPolyObjFlag in a struct and not via the line --- src/p_polyobj.c | 16 ++++++++-------- src/p_polyobj.h | 10 +++++++++- src/p_spec.c | 9 ++++++++- 3 files changed, 25 insertions(+), 10 deletions(-) diff --git a/src/p_polyobj.c b/src/p_polyobj.c index 5c71e356a..be751e153 100644 --- a/src/p_polyobj.c +++ b/src/p_polyobj.c @@ -2691,7 +2691,7 @@ void T_PolyObjFlag(polymove_t *th) Polyobj_attachToSubsec(po); // relink to subsector } -INT32 EV_DoPolyObjFlag(line_t *pfdata) +INT32 EV_DoPolyObjFlag(polyflagdata_t *pfdata) { polyobj_t *po; polyobj_t *oldpo; @@ -2699,9 +2699,9 @@ INT32 EV_DoPolyObjFlag(line_t *pfdata) size_t i; INT32 start; - if (!(po = Polyobj_GetForNum(pfdata->tag))) + if (!(po = Polyobj_GetForNum(pfdata->polyObjNum))) { - CONS_Debug(DBG_POLYOBJ, "EV_DoPolyFlag: bad polyobj %d\n", pfdata->tag); + CONS_Debug(DBG_POLYOBJ, "EV_DoPolyFlag: bad polyobj %d\n", pfdata->polyObjNum); return 0; } @@ -2724,11 +2724,11 @@ INT32 EV_DoPolyObjFlag(line_t *pfdata) po->thinker = &th->thinker; // set fields - th->polyObjNum = pfdata->tag; + th->polyObjNum = pfdata->polyObjNum; th->distance = 0; - th->speed = P_AproxDistance(pfdata->dx, pfdata->dy)>>FRACBITS; - th->angle = R_PointToAngle2(pfdata->v1->x, pfdata->v1->y, pfdata->v2->x, pfdata->v2->y)>>ANGLETOFINESHIFT; - th->momx = sides[pfdata->sidenum[0]].textureoffset>>FRACBITS; + th->speed = pfdata->speed; + th->angle = pfdata->angle; + th->momx = pfdata->momx; // save current positions for (i = 0; i < po->numVertices; ++i) @@ -2740,7 +2740,7 @@ INT32 EV_DoPolyObjFlag(line_t *pfdata) start = 0; while ((po = Polyobj_GetChild(oldpo, &start))) { - pfdata->tag = po->id; + pfdata->polyObjNum = po->id; EV_DoPolyObjFlag(pfdata); } diff --git a/src/p_polyobj.h b/src/p_polyobj.h index 4f022013f..4ba2b469c 100644 --- a/src/p_polyobj.h +++ b/src/p_polyobj.h @@ -298,6 +298,14 @@ typedef struct polyrotdisplacedata_s UINT8 turnobjs; } polyrotdisplacedata_t; +typedef struct polyflagdata_s +{ + INT32 polyObjNum; + INT32 speed; + UINT32 angle; + fixed_t momx; +} polyflagdata_t; + typedef struct polyfadedata_s { INT32 polyObjNum; @@ -337,7 +345,7 @@ INT32 EV_DoPolyObjWaypoint(polywaypointdata_t *); INT32 EV_DoPolyObjRotate(polyrotdata_t *); INT32 EV_DoPolyObjDisplace(polydisplacedata_t *); INT32 EV_DoPolyObjRotDisplace(polyrotdisplacedata_t *); -INT32 EV_DoPolyObjFlag(struct line_s *); +INT32 EV_DoPolyObjFlag(polyflagdata_t *); INT32 EV_DoPolyObjFade(polyfadedata_t *); diff --git a/src/p_spec.c b/src/p_spec.c index c93846438..6355b7717 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -7282,8 +7282,15 @@ void P_SpawnSpecials(boolean fromnetsave) switch (lines[i].special) { case 30: // Polyobj_Flag - EV_DoPolyObjFlag(&lines[i]); + { + polyflagdata_t pfd; + pfd.polyObjNum = lines[i].tag; + pfd.speed = P_AproxDistance(lines[i].dx, lines[i].dy) >> FRACBITS; + pfd.angle = R_PointToAngle2(lines[i].v1->x, lines[i].v1->y, lines[i].v2->x, lines[i].v2->y) >> ANGLETOFINESHIFT; + pfd.momx = sides[lines[i].sidenum[0]].textureoffset >> FRACBITS; + EV_DoPolyObjFlag(&pfd); break; + } case 31: // Polyobj_Displace PolyDisplace(&lines[i]); From 2be775e74ce867380a344f0bcf3bf86a65db4f51 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Mon, 4 May 2020 09:58:27 +0200 Subject: [PATCH 254/322] Move parameter parsing for EV_DoPolyObjFlag into its own function --- src/p_spec.c | 22 ++++++++++++++-------- 1 file changed, 14 insertions(+), 8 deletions(-) diff --git a/src/p_spec.c b/src/p_spec.c index 6355b7717..091f0faff 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -1352,6 +1352,19 @@ static boolean PolyRotate(line_t *line) return EV_DoPolyObjRotate(&prd); } +// Parses arguments for polyobject flag waving special +static boolean PolyFlag(line_t *line) +{ + polyflagdata_t pfd; + + pfd.polyObjNum = line->tag; + pfd.speed = P_AproxDistance(line->dx, line->dy) >> FRACBITS; + pfd.angle = R_PointToAngle2(line->v1->x, line->v1->y, line->v2->x, line->v2->y) >> ANGLETOFINESHIFT; + pfd.momx = sides[line->sidenum[0]].textureoffset >> FRACBITS; + + return EV_DoPolyObjFlag(&pfd); +} + // // PolyDisplace // @@ -7282,15 +7295,8 @@ void P_SpawnSpecials(boolean fromnetsave) switch (lines[i].special) { case 30: // Polyobj_Flag - { - polyflagdata_t pfd; - pfd.polyObjNum = lines[i].tag; - pfd.speed = P_AproxDistance(lines[i].dx, lines[i].dy) >> FRACBITS; - pfd.angle = R_PointToAngle2(lines[i].v1->x, lines[i].v1->y, lines[i].v2->x, lines[i].v2->y) >> ANGLETOFINESHIFT; - pfd.momx = sides[lines[i].sidenum[0]].textureoffset >> FRACBITS; - EV_DoPolyObjFlag(&pfd); + PolyFlag(&lines[i]); break; - } case 31: // Polyobj_Displace PolyDisplace(&lines[i]); From 78a700f5fa905916acc1745c814d178145bc3fa4 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Mon, 4 May 2020 10:01:44 +0200 Subject: [PATCH 255/322] Remove non-descriptive comments --- src/p_spec.c | 44 +++----------------------------------------- 1 file changed, 3 insertions(+), 41 deletions(-) diff --git a/src/p_spec.c b/src/p_spec.c index 091f0faff..1d9c2b143 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -1044,9 +1044,6 @@ static INT32 P_FindLineFromTag(INT32 tag, INT32 start) } } -// -// P_FindSpecialLineFromTag -// INT32 P_FindSpecialLineFromTag(INT16 special, INT16 tag, INT32 start) { if (tag == -1) @@ -1076,11 +1073,8 @@ INT32 P_FindSpecialLineFromTag(INT16 special, INT16 tag, INT32 start) } } -// -// PolyDoor -// + // Parses arguments for parameterized polyobject door types -// static boolean PolyDoor(line_t *line) { polydoordata_t pdd; @@ -1117,11 +1111,7 @@ static boolean PolyDoor(line_t *line) return EV_DoPolyDoor(&pdd); } -// -// PolyMove -// // Parses arguments for parameterized polyobject move specials -// static boolean PolyMove(line_t *line) { polymovedata_t pmd; @@ -1136,12 +1126,8 @@ static boolean PolyMove(line_t *line) return EV_DoPolyObjMove(&pmd); } -// -// PolyInvisible -// // Makes a polyobject invisible and intangible // If NOCLIMB is ticked, the polyobject will still be tangible, just not visible. -// static void PolyInvisible(line_t *line) { INT32 polyObjNum = line->tag; @@ -1164,12 +1150,8 @@ static void PolyInvisible(line_t *line) po->flags &= ~POF_RENDERALL; } -// -// PolyVisible -// // Makes a polyobject visible and tangible // If NOCLIMB is ticked, the polyobject will not be tangible, just visible. -// static void PolyVisible(line_t *line) { INT32 polyObjNum = line->tag; @@ -1192,12 +1174,9 @@ static void PolyVisible(line_t *line) po->flags |= (po->spawnflags & POF_RENDERALL); } -// -// PolyTranslucency -// + // Sets the translucency of a polyobject // Frontsector floor / 100 = translevel -// static void PolyTranslucency(line_t *line) { INT32 polyObjNum = line->tag; @@ -1234,11 +1213,7 @@ static void PolyTranslucency(line_t *line) : max(min(line->frontsector->floorheight>>FRACBITS, 1000), 0) / 100); } -// -// PolyFade -// // Makes a polyobject translucency fade and applies tangibility -// static boolean PolyFade(line_t *line) { INT32 polyObjNum = line->tag; @@ -1303,11 +1278,7 @@ static boolean PolyFade(line_t *line) return EV_DoPolyObjFade(&pfd); } -// -// PolyWaypoint -// // Parses arguments for parameterized polyobject waypoint movement -// static boolean PolyWaypoint(line_t *line) { polywaypointdata_t pwd; @@ -1323,11 +1294,7 @@ static boolean PolyWaypoint(line_t *line) return EV_DoPolyObjWaypoint(&pwd); } -// -// PolyRotate -// // Parses arguments for parameterized polyobject rotate specials -// static boolean PolyRotate(line_t *line) { polyrotdata_t prd; @@ -1365,11 +1332,7 @@ static boolean PolyFlag(line_t *line) return EV_DoPolyObjFlag(&pfd); } -// -// PolyDisplace -// // Parses arguments for parameterized polyobject move-by-sector-heights specials -// static boolean PolyDisplace(line_t *line) { polydisplacedata_t pdd; @@ -1384,8 +1347,7 @@ static boolean PolyDisplace(line_t *line) } -/** Similar to PolyDisplace(). - */ +// Parses arguments for parameterized polyobject rotate-by-sector-heights specials static boolean PolyRotDisplace(line_t *line) { polyrotdisplacedata_t pdd; From e3ddb413aa2c6378a2014a79db3cea9398a8063b Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Mon, 4 May 2020 10:07:38 +0200 Subject: [PATCH 256/322] Make PolyObject special functions return boolean instead of INT32 --- src/p_polyobj.c | 80 ++++++++++++++++++++++++------------------------- src/p_polyobj.h | 16 +++++----- 2 files changed, 48 insertions(+), 48 deletions(-) diff --git a/src/p_polyobj.c b/src/p_polyobj.c index be751e153..e35a124cd 100644 --- a/src/p_polyobj.c +++ b/src/p_polyobj.c @@ -2144,7 +2144,7 @@ static inline INT32 Polyobj_AngSpeed(INT32 speed) // Linedef Handlers -INT32 EV_DoPolyObjRotate(polyrotdata_t *prdata) +boolean EV_DoPolyObjRotate(polyrotdata_t *prdata) { polyobj_t *po; polyobj_t *oldpo; @@ -2154,16 +2154,16 @@ INT32 EV_DoPolyObjRotate(polyrotdata_t *prdata) if (!(po = Polyobj_GetForNum(prdata->polyObjNum))) { CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjRotate: bad polyobj %d\n", prdata->polyObjNum); - return 0; + return false; } // don't allow line actions to affect bad polyobjects if (po->isBad) - return 0; + return false; // check for override if this polyobj already has a thinker if (po->thinker && !prdata->overRide) - return 0; + return false; // create a new thinker th = Z_Malloc(sizeof(polyrotate_t), PU_LEVSPEC, NULL); @@ -2206,10 +2206,10 @@ INT32 EV_DoPolyObjRotate(polyrotdata_t *prdata) } // action was successful - return 1; + return true; } -INT32 EV_DoPolyObjMove(polymovedata_t *pmdata) +boolean EV_DoPolyObjMove(polymovedata_t *pmdata) { polyobj_t *po; polyobj_t *oldpo; @@ -2219,16 +2219,16 @@ INT32 EV_DoPolyObjMove(polymovedata_t *pmdata) if (!(po = Polyobj_GetForNum(pmdata->polyObjNum))) { CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjMove: bad polyobj %d\n", pmdata->polyObjNum); - return 0; + return false; } // don't allow line actions to affect bad polyobjects if (po->isBad) - return 0; + return false; // check for override if this polyobj already has a thinker if (po->thinker && !pmdata->overRide) - return 0; + return false; // create a new thinker th = Z_Malloc(sizeof(polymove_t), PU_LEVSPEC, NULL); @@ -2265,10 +2265,10 @@ INT32 EV_DoPolyObjMove(polymovedata_t *pmdata) } // action was successful - return 1; + return true; } -INT32 EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata) +boolean EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata) { polyobj_t *po; polywaypoint_t *th; @@ -2281,15 +2281,15 @@ INT32 EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata) if (!(po = Polyobj_GetForNum(pwdata->polyObjNum))) { CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjWaypoint: bad polyobj %d\n", pwdata->polyObjNum); - return 0; + return false; } // don't allow line actions to affect bad polyobjects if (po->isBad) - return 0; + return false; if (po->thinker) // Don't crowd out another thinker. - return 0; + return false; // create a new thinker th = Z_Malloc(sizeof(polywaypoint_t), PU_LEVSPEC, NULL); @@ -2356,7 +2356,7 @@ INT32 EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata) CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjWaypoint: Missing starting waypoint!\n"); po->thinker = NULL; P_RemoveThinker(&th->thinker); - return 0; + return false; } // Hotfix to not crash on single-waypoint sequences -Red @@ -2419,7 +2419,7 @@ INT32 EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata) CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjWaypoint: Missing target waypoint!\n"); po->thinker = NULL; P_RemoveThinker(&th->thinker); - return 0; + return false; } // Set pointnum @@ -2430,7 +2430,7 @@ INT32 EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata) // We don't deal with the mirror crap here, we'll // handle that in the T_Thinker function. - return 1; + return true; } static void Polyobj_doSlideDoor(polyobj_t *po, polydoordata_t *doordata) @@ -2522,20 +2522,20 @@ static void Polyobj_doSwingDoor(polyobj_t *po, polydoordata_t *doordata) Polyobj_doSwingDoor(po, doordata); } -INT32 EV_DoPolyDoor(polydoordata_t *doordata) +boolean EV_DoPolyDoor(polydoordata_t *doordata) { polyobj_t *po; if (!(po = Polyobj_GetForNum(doordata->polyObjNum))) { CONS_Debug(DBG_POLYOBJ, "EV_DoPolyDoor: bad polyobj %d\n", doordata->polyObjNum); - return 0; + return false; } // don't allow line actions to affect bad polyobjects; // polyobject doors don't allow action overrides if (po->isBad || po->thinker) - return 0; + return false; switch (doordata->doorType) { @@ -2547,13 +2547,13 @@ INT32 EV_DoPolyDoor(polydoordata_t *doordata) break; default: CONS_Debug(DBG_POLYOBJ, "EV_DoPolyDoor: unknown door type %d", doordata->doorType); - return 0; + return false; } - return 1; + return true; } -INT32 EV_DoPolyObjDisplace(polydisplacedata_t *prdata) +boolean EV_DoPolyObjDisplace(polydisplacedata_t *prdata) { polyobj_t *po; polyobj_t *oldpo; @@ -2563,12 +2563,12 @@ INT32 EV_DoPolyObjDisplace(polydisplacedata_t *prdata) if (!(po = Polyobj_GetForNum(prdata->polyObjNum))) { CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjRotate: bad polyobj %d\n", prdata->polyObjNum); - return 0; + return false; } // don't allow line actions to affect bad polyobjects if (po->isBad) - return 0; + return false; // create a new thinker th = Z_Malloc(sizeof(polydisplace_t), PU_LEVSPEC, NULL); @@ -2596,10 +2596,10 @@ INT32 EV_DoPolyObjDisplace(polydisplacedata_t *prdata) } // action was successful - return 1; + return true; } -INT32 EV_DoPolyObjRotDisplace(polyrotdisplacedata_t *prdata) +boolean EV_DoPolyObjRotDisplace(polyrotdisplacedata_t *prdata) { polyobj_t *po; polyobj_t *oldpo; @@ -2609,12 +2609,12 @@ INT32 EV_DoPolyObjRotDisplace(polyrotdisplacedata_t *prdata) if (!(po = Polyobj_GetForNum(prdata->polyObjNum))) { CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjRotate: bad polyobj %d\n", prdata->polyObjNum); - return 0; + return false; } // don't allow line actions to affect bad polyobjects if (po->isBad) - return 0; + return false; // create a new thinker th = Z_Malloc(sizeof(polyrotdisplace_t), PU_LEVSPEC, NULL); @@ -2642,7 +2642,7 @@ INT32 EV_DoPolyObjRotDisplace(polyrotdisplacedata_t *prdata) } // action was successful - return 1; + return true; } void T_PolyObjFlag(polymove_t *th) @@ -2691,7 +2691,7 @@ void T_PolyObjFlag(polymove_t *th) Polyobj_attachToSubsec(po); // relink to subsector } -INT32 EV_DoPolyObjFlag(polyflagdata_t *pfdata) +boolean EV_DoPolyObjFlag(polyflagdata_t *pfdata) { polyobj_t *po; polyobj_t *oldpo; @@ -2702,19 +2702,19 @@ INT32 EV_DoPolyObjFlag(polyflagdata_t *pfdata) if (!(po = Polyobj_GetForNum(pfdata->polyObjNum))) { CONS_Debug(DBG_POLYOBJ, "EV_DoPolyFlag: bad polyobj %d\n", pfdata->polyObjNum); - return 0; + return false; } // don't allow line actions to affect bad polyobjects, // polyobject doors don't allow action overrides if (po->isBad || po->thinker) - return 0; + return false; // Must have even # of vertices if (po->numVertices & 1) { CONS_Debug(DBG_POLYOBJ, "EV_DoPolyFlag: Polyobject has odd # of vertices!\n"); - return 0; + return false; } // create a new thinker @@ -2745,7 +2745,7 @@ INT32 EV_DoPolyObjFlag(polyflagdata_t *pfdata) } // action was successful - return 1; + return true; } void T_PolyObjFade(polyfade_t *th) @@ -2843,7 +2843,7 @@ void T_PolyObjFade(polyfade_t *th) } } -INT32 EV_DoPolyObjFade(polyfadedata_t *pfdata) +boolean EV_DoPolyObjFade(polyfadedata_t *pfdata) { polyobj_t *po; polyobj_t *oldpo; @@ -2853,16 +2853,16 @@ INT32 EV_DoPolyObjFade(polyfadedata_t *pfdata) if (!(po = Polyobj_GetForNum(pfdata->polyObjNum))) { CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjFade: bad polyobj %d\n", pfdata->polyObjNum); - return 0; + return false; } // don't allow line actions to affect bad polyobjects if (po->isBad) - return 0; + return false; // already equal, nothing to do if (po->translucency == pfdata->destvalue) - return 1; + return true; if (po->thinker && po->thinker->function.acp1 == (actionf_p1)T_PolyObjFade) P_RemoveThinker(po->thinker); @@ -2904,7 +2904,7 @@ INT32 EV_DoPolyObjFade(polyfadedata_t *pfdata) } // action was successful - return 1; + return true; } // EOF diff --git a/src/p_polyobj.h b/src/p_polyobj.h index 4ba2b469c..68aff4bf1 100644 --- a/src/p_polyobj.h +++ b/src/p_polyobj.h @@ -339,14 +339,14 @@ void T_PolyObjRotDisplace (polyrotdisplace_t *); void T_PolyObjFlag (polymove_t *); void T_PolyObjFade (polyfade_t *); -INT32 EV_DoPolyDoor(polydoordata_t *); -INT32 EV_DoPolyObjMove(polymovedata_t *); -INT32 EV_DoPolyObjWaypoint(polywaypointdata_t *); -INT32 EV_DoPolyObjRotate(polyrotdata_t *); -INT32 EV_DoPolyObjDisplace(polydisplacedata_t *); -INT32 EV_DoPolyObjRotDisplace(polyrotdisplacedata_t *); -INT32 EV_DoPolyObjFlag(polyflagdata_t *); -INT32 EV_DoPolyObjFade(polyfadedata_t *); +boolean EV_DoPolyDoor(polydoordata_t *); +boolean EV_DoPolyObjMove(polymovedata_t *); +boolean EV_DoPolyObjWaypoint(polywaypointdata_t *); +boolean EV_DoPolyObjRotate(polyrotdata_t *); +boolean EV_DoPolyObjDisplace(polydisplacedata_t *); +boolean EV_DoPolyObjRotDisplace(polyrotdisplacedata_t *); +boolean EV_DoPolyObjFlag(polyflagdata_t *); +boolean EV_DoPolyObjFade(polyfadedata_t *); // From 248df41a2fc603b19ddd67e26d667ec13c0cc7cf Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Mon, 4 May 2020 10:29:35 +0200 Subject: [PATCH 257/322] Simplify set/fade polyobject translucency code --- src/p_spec.c | 58 ++++++++++++++++++++++------------------------------ 1 file changed, 24 insertions(+), 34 deletions(-) diff --git a/src/p_spec.c b/src/p_spec.c index 1d9c2b143..430b6077c 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -1181,6 +1181,7 @@ static void PolyTranslucency(line_t *line) { INT32 polyObjNum = line->tag; polyobj_t *po; + INT32 value; if (!(po = Polyobj_GetForNum(polyObjNum))) { @@ -1192,25 +1193,19 @@ static void PolyTranslucency(line_t *line) if (po->isBad) return; - // if DONTPEGBOTTOM, specify raw translucency value in Front X Offset - // else, take it out of 1000. If Front X Offset is specified, use that. Else, use floorheight. + // If Front X Offset is specified, use that. Else, use floorheight. + value = (sides[line->sidenum[0]].textureoffset ? sides[line->sidenum[0]].textureoffset : line->frontsector->floorheight) >> FRACBITS; + + // If DONTPEGBOTTOM, specify raw translucency value. Else, take it out of 1000. + if (!(line->flags & ML_DONTPEGBOTTOM)) + value /= 100; + if (line->flags & ML_EFFECT3) // relative calc - po->translucency = max(min(po->translucency + ((line->flags & ML_DONTPEGBOTTOM) ? - (sides[line->sidenum[0]].textureoffset ? - max(min(sides[line->sidenum[0]].textureoffset>>FRACBITS, NUMTRANSMAPS), -NUMTRANSMAPS) - : max(min(line->frontsector->floorheight>>FRACBITS, NUMTRANSMAPS), -NUMTRANSMAPS)) - : (sides[line->sidenum[0]].textureoffset ? - max(min(sides[line->sidenum[0]].textureoffset>>FRACBITS, 1000), -1000) / 100 - : max(min(line->frontsector->floorheight>>FRACBITS, 1000), -1000) / 100)), - NUMTRANSMAPS), 0); + po->translucency += value; else - po->translucency = (line->flags & ML_DONTPEGBOTTOM) ? - (sides[line->sidenum[0]].textureoffset ? - max(min(sides[line->sidenum[0]].textureoffset>>FRACBITS, NUMTRANSMAPS), 0) - : max(min(line->frontsector->floorheight>>FRACBITS, NUMTRANSMAPS), 0)) - : (sides[line->sidenum[0]].textureoffset ? - max(min(sides[line->sidenum[0]].textureoffset>>FRACBITS, 1000), 0) / 100 - : max(min(line->frontsector->floorheight>>FRACBITS, 1000), 0) / 100); + po->translucency = value; + + po->translucency = max(min(po->translucency, NUMTRANSMAPS), 0); } // Makes a polyobject translucency fade and applies tangibility @@ -1219,6 +1214,7 @@ static boolean PolyFade(line_t *line) INT32 polyObjNum = line->tag; polyobj_t *po; polyfadedata_t pfd; + INT32 value; if (!(po = Polyobj_GetForNum(polyObjNum))) { @@ -1241,25 +1237,19 @@ static boolean PolyFade(line_t *line) pfd.polyObjNum = polyObjNum; - // if DONTPEGBOTTOM, specify raw translucency value in Front X Offset - // else, take it out of 1000. If Front X Offset is specified, use that. Else, use floorheight. + // If Front X Offset is specified, use that. Else, use floorheight. + value = (sides[line->sidenum[0]].textureoffset ? sides[line->sidenum[0]].textureoffset : line->frontsector->floorheight) >> FRACBITS; + + // If DONTPEGBOTTOM, specify raw translucency value. Else, take it out of 1000. + if (!(line->flags & ML_DONTPEGBOTTOM)) + value /= 100; + if (line->flags & ML_EFFECT3) // relative calc - pfd.destvalue = max(min(po->translucency + ((line->flags & ML_DONTPEGBOTTOM) ? - (sides[line->sidenum[0]].textureoffset ? - max(min(sides[line->sidenum[0]].textureoffset>>FRACBITS, NUMTRANSMAPS), -NUMTRANSMAPS) - : max(min(line->frontsector->floorheight>>FRACBITS, NUMTRANSMAPS), -NUMTRANSMAPS)) - : (sides[line->sidenum[0]].textureoffset ? - max(min(sides[line->sidenum[0]].textureoffset>>FRACBITS, 1000), -1000) / 100 - : max(min(line->frontsector->floorheight>>FRACBITS, 1000), -1000) / 100)), - NUMTRANSMAPS), 0); + pfd.destvalue = po->translucency + value; else - pfd.destvalue = (line->flags & ML_DONTPEGBOTTOM) ? - (sides[line->sidenum[0]].textureoffset ? - max(min(sides[line->sidenum[0]].textureoffset>>FRACBITS, NUMTRANSMAPS), 0) - : max(min(line->frontsector->floorheight>>FRACBITS, NUMTRANSMAPS), 0)) - : (sides[line->sidenum[0]].textureoffset ? - max(min(sides[line->sidenum[0]].textureoffset>>FRACBITS, 1000), 0) / 100 - : max(min(line->frontsector->floorheight>>FRACBITS, 1000), 0) / 100); + pfd.destvalue = value; + + pfd.destvalue = max(min(pfd.destvalue, NUMTRANSMAPS), 0); // already equal, nothing to do if (po->translucency == pfd.destvalue) From de100b076a5843f695325dab5bf56c53d6a22072 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Mon, 4 May 2020 19:47:39 +0200 Subject: [PATCH 258/322] PolyObject: Allow translucency to be set via X offset --- src/p_polyobj.c | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/p_polyobj.c b/src/p_polyobj.c index e35a124cd..13f7decf9 100644 --- a/src/p_polyobj.c +++ b/src/p_polyobj.c @@ -217,7 +217,11 @@ static void Polyobj_GetInfo(polyobj_t *po) if (po->parent == po->id) // do not allow a self-reference po->parent = -1; - po->translucency = (lines[i].frontsector->floorheight>>FRACBITS) / 100; + po->translucency = (lines[i].flags & ML_DONTPEGTOP) + ? (sides[lines[i].sidenum[0]].textureoffset>>FRACBITS) + : ((lines[i].frontsector->floorheight>>FRACBITS) / 100); + + po->translucency = max(min(po->translucency, NUMTRANSMAPS), 0); po->flags = POF_SOLID|POF_TESTHEIGHT|POF_RENDERSIDES; From 41efc0786dee6d33692856cdfab5f329ba9638b1 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Mon, 4 May 2020 19:55:25 +0200 Subject: [PATCH 259/322] Add new PolyObject flag to ZB config --- extras/conf/SRB2-22.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/extras/conf/SRB2-22.cfg b/extras/conf/SRB2-22.cfg index 1c1d11809..11206e75a 100644 --- a/extras/conf/SRB2-22.cfg +++ b/extras/conf/SRB2-22.cfg @@ -760,6 +760,7 @@ linedeftypes { title = "Parameters"; prefix = "(22)"; + flags8text = "[3] Set translucency by X offset"; flags32text = "[5] Render outer sides only"; flags64text = "[6] Trigger linedef executor"; flags128text = "[7] Intangible"; From 5282f01a533fcb084e2e4ff6d176b6179c52377c Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Tue, 5 May 2020 08:40:59 +0200 Subject: [PATCH 260/322] Fix PolyObject flags not being applied when there is no parameter line --- src/p_polyobj.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/p_polyobj.c b/src/p_polyobj.c index 13f7decf9..cd63f4509 100644 --- a/src/p_polyobj.c +++ b/src/p_polyobj.c @@ -210,6 +210,8 @@ static void Polyobj_GetInfo(polyobj_t *po) { INT32 i = P_FindSpecialLineFromTag(POLYINFO_SPECIALNUM, po->id, -1); + po->flags = POF_SOLID|POF_TESTHEIGHT|POF_RENDERSIDES; + if (i == -1) return; // no extra settings to apply, let's leave it @@ -223,8 +225,6 @@ static void Polyobj_GetInfo(polyobj_t *po) po->translucency = max(min(po->translucency, NUMTRANSMAPS), 0); - po->flags = POF_SOLID|POF_TESTHEIGHT|POF_RENDERSIDES; - if (lines[i].flags & ML_EFFECT1) po->flags |= POF_ONESIDE; From 2d6c9a94f43bba89bf7843ab1ff743fa5f7952a5 Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Tue, 5 May 2020 14:05:19 +0200 Subject: [PATCH 261/322] Fix compiler warning --- src/d_clisrv.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/d_clisrv.c b/src/d_clisrv.c index f7755c148..43321d92d 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -5062,7 +5062,7 @@ void NetUpdate(void) // In case the cvar value was lowered if (joindelay) - joindelay = min(joindelay - 1, 3 * cv_joindelay.value * TICRATE); + joindelay = min(joindelay - 1, 3 * (tic_t)cv_joindelay.value * TICRATE); } nowtime /= NEWTICRATERATIO; From 92c900f28468e058fbcd17701ff88967b6c0a83b Mon Sep 17 00:00:00 2001 From: lachwright Date: Mon, 4 May 2020 00:35:57 +0800 Subject: [PATCH 262/322] New GFZ3 laser --- src/dehacked.c | 5 ++++- src/info.c | 13 ++++++++----- src/info.h | 5 ++++- src/p_enemy.c | 45 ++++++++++++++++++++++++++++++++++++++++++++- 4 files changed, 60 insertions(+), 8 deletions(-) diff --git a/src/dehacked.c b/src/dehacked.c index e9d029be0..daf578007 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -6224,7 +6224,10 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_ROCKET", - "S_LASER", + "S_LASER1", + "S_LASER2", + "S_LASERFLASH", + "S_LASERSPARK", "S_TORPEDO", diff --git a/src/info.c b/src/info.c index bd6ccb527..2944c53b1 100644 --- a/src/info.c +++ b/src/info.c @@ -2058,7 +2058,10 @@ state_t states[NUMSTATES] = {SPR_MISL, FF_FULLBRIGHT, 1, {A_SmokeTrailer}, MT_SMOKE, 0, S_ROCKET}, // S_ROCKET - {SPR_MISL, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_LASER + {SPR_MISL, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_NULL}, // S_LASER1 + {SPR_MISL, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_NULL}, // S_LASER2 + {SPR_MISL, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_NULL}, // S_LASERFLASH + {SPR_MISL, FF_FULLBRIGHT|4, 1, {NULL}, 0, 0, S_LASERSPARK}, // S_LASERSPARK {SPR_TORP, 0, 1, {A_SmokeTrailer}, MT_SMOKE, 0, S_TORPEDO}, // S_TORPEDO @@ -9628,17 +9631,17 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = { // MT_LASER -1, // doomednum - S_LASER, // spawnstate + S_LASER1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_rlaunc, // seesound 8, // reactiontime sfx_None, // attacksound - S_NULL, // painstate + S_LASERSPARK, // painstate 0, // painchance sfx_None, // painsound - S_NULL, // meleestate - S_NULL, // missilestate + S_LASERFLASH, // meleestate + S_LASER2, // missilestate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound diff --git a/src/info.h b/src/info.h index 586209ff9..1d1400aba 100644 --- a/src/info.h +++ b/src/info.h @@ -2219,7 +2219,10 @@ typedef enum state S_ROCKET, - S_LASER, + S_LASER1, + S_LASER2, + S_LASERFLASH, + S_LASERSPARK, S_TORPEDO, diff --git a/src/p_enemy.c b/src/p_enemy.c index 2341be6d3..ec7445f9f 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -2990,6 +2990,19 @@ void A_Boss1Laser(mobj_t *actor) angle_t angle; mobj_t *point; tic_t dur; + static const UINT8 LASERCOLORS[] = + { + SKINCOLOR_SUPERRED3, + SKINCOLOR_SUPERRED4, + SKINCOLOR_SUPERRED5, + SKINCOLOR_FLAME, + SKINCOLOR_RED, + SKINCOLOR_RED, + SKINCOLOR_FLAME, + SKINCOLOR_SUPERRED5, + SKINCOLOR_SUPERRED4, + SKINCOLOR_SUPERRED3, + }; if (LUA_CallAction("A_Boss1Laser", actor)) return; @@ -3064,7 +3077,7 @@ void A_Boss1Laser(mobj_t *actor) point = P_SpawnMobj(x, y, z, locvar1); P_SetTarget(&point->target, actor); point->angle = actor->angle; - speed = point->radius*2; + speed = point->radius; point->momz = FixedMul(FINECOSINE(angle>>ANGLETOFINESHIFT), speed); point->momx = FixedMul(FINESINE(angle>>ANGLETOFINESHIFT), FixedMul(FINECOSINE(point->angle>>ANGLETOFINESHIFT), speed)); point->momy = FixedMul(FINESINE(angle>>ANGLETOFINESHIFT), FixedMul(FINESINE(point->angle>>ANGLETOFINESHIFT), speed)); @@ -3073,10 +3086,26 @@ void A_Boss1Laser(mobj_t *actor) { mobj_t *mo = P_SpawnMobj(point->x, point->y, point->z, point->type); mo->angle = point->angle; + mo->color = LASERCOLORS[((UINT8)(i - 3*leveltime) >> 2) % sizeof(LASERCOLORS)]; // codeing P_UnsetThingPosition(mo); mo->flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY; P_SetThingPosition(mo); + if (leveltime & 1 && mo->info->missilestate) + { + P_SetMobjState(mo, mo->info->missilestate); + if (mo->info->meleestate) + { + mobk_t *mo2 = P_SpawnMobjFromMobj(mo, 0, 0, 0, MT_PARTICLE); + mo2->flags2 |= MF2_LINKDRAW; + P_SetTarget(&mo2->tracer, actor); + P_SetMobjState(mo2, mo->info->meleestate); + } + } + + if (leveltime % 4 == 0) + P_SpawnGhostMobj(mo); + x = point->x, y = point->y, z = point->z; if (P_RailThinker(point)) break; @@ -3085,6 +3114,20 @@ void A_Boss1Laser(mobj_t *actor) floorz = P_FloorzAtPos(x, y, z, mobjinfo[MT_EGGMOBILE_FIRE].height); if (z - floorz < mobjinfo[MT_EGGMOBILE_FIRE].height>>1) { + for (i = 0; point->info->painstate && i < 3; i++) + { + mobj_t *spark = P_SpawnMobj(x, y, floorz+1, MT_PARTICLE); + spark->flags &= ~MF_NOGRAVITY; + spark->angle = FixedAngle(P_RandomKey(360)*FRACUNIT); + spark->rollangle = FixedAngle(P_RandomKey(360)*FRACUNIT); + spark->color = LASERCOLORS[P_RandomKey(sizeof(LASERCOLORS)/sizeof(UINT8))]; + spark->colorized = true; + spark->fuse = 12; + spark->destscale = point->scale >> 3; + P_SetObjectMomZ(spark, 8*FRACUNIT, true); + P_InstaThrust(spark, spark->angle, 6*FRACUNIT); + P_SetMobjState(spark, point->info->painstate); + } point = P_SpawnMobj(x, y, floorz+1, MT_EGGMOBILE_FIRE); P_SetTarget(&point->target, actor); point->destscale = 3*FRACUNIT; From 63cb58a10a97c9a68e17781122027dcd58f82ec9 Mon Sep 17 00:00:00 2001 From: lachwright Date: Wed, 6 May 2020 09:03:03 +0800 Subject: [PATCH 263/322] Update new GFZ3 laser --- src/dehacked.c | 10 ++++- src/hardware/hw_light.c | 2 + src/info.c | 27 ++++++++----- src/info.h | 12 +++++- src/p_enemy.c | 89 +++++++++++++++++++++++++++++++---------- src/p_mobj.c | 7 +--- src/sounds.c | 2 +- 7 files changed, 106 insertions(+), 43 deletions(-) diff --git a/src/dehacked.c b/src/dehacked.c index daf578007..32339fe87 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -3027,6 +3027,7 @@ static actionpointer_t actionpointers[] = {{A_DragonbomberSpawn}, "A_DRAGONBOMERSPAWN"}, {{A_DragonWing}, "A_DRAGONWING"}, {{A_DragonSegment}, "A_DRAGONSEGMENT"}, + {{A_ChangeHeight}, "A_CHANGEHEIGHT"}, {{NULL}, "NONE"}, // This NULL entry must be the last in the list @@ -6224,10 +6225,15 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_ROCKET", - "S_LASER1", + "S_LASER", "S_LASER2", "S_LASERFLASH", - "S_LASERSPARK", + + "S_LASERFLAME1", + "S_LASERFLAME2", + "S_LASERFLAME3", + "S_LASERFLAME4", + "S_LASERFLAME5", "S_TORPEDO", diff --git a/src/hardware/hw_light.c b/src/hardware/hw_light.c index c5af8d6d3..3d1316a2f 100644 --- a/src/hardware/hw_light.c +++ b/src/hardware/hw_light.c @@ -298,6 +298,8 @@ light_t *t_lspr[NUMSPRITES] = // Projectiles &lspr[NOLIGHT], // SPR_MISL + &lspr[SMALLREDBALL_L], // SPR_LASR + &lspr[REDSHINE_L], // SPR_LASF &lspr[NOLIGHT], // SPR_TORP &lspr[NOLIGHT], // SPR_ENRG &lspr[NOLIGHT], // SPR_MINE diff --git a/src/info.c b/src/info.c index 2944c53b1..ccb03ab1a 100644 --- a/src/info.c +++ b/src/info.c @@ -187,6 +187,8 @@ char sprnames[NUMSPRITES + 1][5] = // Projectiles "MISL", + "LASR", // GFZ3 laser + "LASF", // GFZ3 laser flames "TORP", // Torpedo "ENRG", // Energy ball "MINE", // Skim mine @@ -2058,10 +2060,15 @@ state_t states[NUMSTATES] = {SPR_MISL, FF_FULLBRIGHT, 1, {A_SmokeTrailer}, MT_SMOKE, 0, S_ROCKET}, // S_ROCKET - {SPR_MISL, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_NULL}, // S_LASER1 - {SPR_MISL, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_NULL}, // S_LASER2 - {SPR_MISL, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_NULL}, // S_LASERFLASH - {SPR_MISL, FF_FULLBRIGHT|4, 1, {NULL}, 0, 0, S_LASERSPARK}, // S_LASERSPARK + {SPR_LASR, FF_FULLBRIGHT|0, 2, {NULL}, 0, 0, S_NULL}, // S_LASER + {SPR_LASR, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_NULL}, // S_LASER2 + {SPR_LASR, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_NULL}, // S_LASERFLASH + + {SPR_LASF, FF_FULLBRIGHT|0, 2, {NULL}, 0, 0, S_LASERFLAME2}, // S_LASERFLAME1 + {SPR_LASF, FF_FULLBRIGHT|1, 1, {A_ChangeHeight}, 52*FRACUNIT, 3, S_LASERFLAME3}, // S_LASERFLAME2 + {SPR_LASF, FF_FULLBRIGHT|2, 0, {A_ChangeHeight}, 12*FRACUNIT, 3, S_LASERFLAME4}, // S_LASERFLAME3 + {SPR_LASF, FF_ANIMATE|FF_PAPERSPRITE|FF_FULLBRIGHT|2, 4, {NULL}, 1, 2, S_LASERFLAME5}, // S_LASERFLAME4 + {SPR_LASF, FF_ANIMATE|FF_PAPERSPRITE|FF_FULLBRIGHT|4, 28, {NULL}, 2, 2, S_NULL}, // S_LASERFLAME5 {SPR_TORP, 0, 1, {A_SmokeTrailer}, MT_SMOKE, 0, S_TORPEDO}, // S_TORPEDO @@ -5668,15 +5675,15 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = { // MT_EGGMOBILE_FIRE -1, // doomednum - S_SPINFIRE1, // spawnstate + S_LASERFLAME1, // spawnstate 1, // spawnhealth S_NULL, // seestate - sfx_None, // seesound + sfx_s3kc2s, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance - sfx_None, // painsound + sfx_s3k8d, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // deathstate @@ -5684,7 +5691,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = sfx_None, // deathsound 0, // speed 8*FRACUNIT, // radius - 14*FRACUNIT, // height + 28*FRACUNIT, // height 0, // display offset DMG_FIRE, // mass 1, // damage @@ -9631,13 +9638,13 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = { // MT_LASER -1, // doomednum - S_LASER1, // spawnstate + S_LASER, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_rlaunc, // seesound 8, // reactiontime sfx_None, // attacksound - S_LASERSPARK, // painstate + S_NULL, // painstate 0, // painchance sfx_None, // painsound S_LASERFLASH, // meleestate diff --git a/src/info.h b/src/info.h index 1d1400aba..79af9bbbb 100644 --- a/src/info.h +++ b/src/info.h @@ -284,6 +284,7 @@ void A_RolloutRock(); void A_DragonbomberSpawn(); void A_DragonWing(); void A_DragonSegment(); +void A_ChangeHeight(); // ratio of states to sprites to mobj types is roughly 6 : 1 : 1 #define NUMMOBJFREESLOTS 512 @@ -451,6 +452,8 @@ typedef enum sprite // Projectiles SPR_MISL, + SPR_LASR, // GFZ3 laser + SPR_LASF, // GFZ3 laser flames SPR_TORP, // Torpedo SPR_ENRG, // Energy ball SPR_MINE, // Skim mine @@ -2219,10 +2222,15 @@ typedef enum state S_ROCKET, - S_LASER1, + S_LASER, S_LASER2, S_LASERFLASH, - S_LASERSPARK, + + S_LASERFLAME1, + S_LASERFLAME2, + S_LASERFLAME3, + S_LASERFLAME4, + S_LASERFLAME5, S_TORPEDO, diff --git a/src/p_enemy.c b/src/p_enemy.c index ec7445f9f..9fc7734d6 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -312,6 +312,7 @@ void A_RolloutRock(mobj_t *actor); void A_DragonbomberSpawn(mobj_t *actor); void A_DragonWing(mobj_t *actor); void A_DragonSegment(mobj_t *actor); +void A_ChangeHeight(mobj_t *actor); //for p_enemy.c @@ -3086,24 +3087,24 @@ void A_Boss1Laser(mobj_t *actor) { mobj_t *mo = P_SpawnMobj(point->x, point->y, point->z, point->type); mo->angle = point->angle; - mo->color = LASERCOLORS[((UINT8)(i - 3*leveltime) >> 2) % sizeof(LASERCOLORS)]; // codeing + mo->color = LASERCOLORS[((UINT8)(i + 3*dur) >> 2) % sizeof(LASERCOLORS)]; // codeing P_UnsetThingPosition(mo); mo->flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY; P_SetThingPosition(mo); - if (leveltime & 1 && mo->info->missilestate) + if (dur & 1 && mo->info->missilestate) { P_SetMobjState(mo, mo->info->missilestate); if (mo->info->meleestate) { - mobk_t *mo2 = P_SpawnMobjFromMobj(mo, 0, 0, 0, MT_PARTICLE); + mobj_t *mo2 = P_SpawnMobjFromMobj(mo, 0, 0, 0, MT_PARTICLE); mo2->flags2 |= MF2_LINKDRAW; P_SetTarget(&mo2->tracer, actor); P_SetMobjState(mo2, mo->info->meleestate); } } - if (leveltime % 4 == 0) + if (dur == 1) P_SpawnGhostMobj(mo); x = point->x, y = point->y, z = point->z; @@ -3111,28 +3112,32 @@ void A_Boss1Laser(mobj_t *actor) break; } + x += point->momx; + y += point->momy; floorz = P_FloorzAtPos(x, y, z, mobjinfo[MT_EGGMOBILE_FIRE].height); - if (z - floorz < mobjinfo[MT_EGGMOBILE_FIRE].height>>1) + if (z - floorz < mobjinfo[MT_EGGMOBILE_FIRE].height>>1 && dur & 1) { - for (i = 0; point->info->painstate && i < 3; i++) - { - mobj_t *spark = P_SpawnMobj(x, y, floorz+1, MT_PARTICLE); - spark->flags &= ~MF_NOGRAVITY; - spark->angle = FixedAngle(P_RandomKey(360)*FRACUNIT); - spark->rollangle = FixedAngle(P_RandomKey(360)*FRACUNIT); - spark->color = LASERCOLORS[P_RandomKey(sizeof(LASERCOLORS)/sizeof(UINT8))]; - spark->colorized = true; - spark->fuse = 12; - spark->destscale = point->scale >> 3; - P_SetObjectMomZ(spark, 8*FRACUNIT, true); - P_InstaThrust(spark, spark->angle, 6*FRACUNIT); - P_SetMobjState(spark, point->info->painstate); - } point = P_SpawnMobj(x, y, floorz+1, MT_EGGMOBILE_FIRE); + point->angle = actor->angle; + point->destscale = actor->scale*3; + P_SetScale(point, point->destscale); P_SetTarget(&point->target, actor); - point->destscale = 3*FRACUNIT; - point->scalespeed = FRACUNIT>>2; - point->fuse = TICRATE; + P_MobjCheckWater(point); + if (point->eflags & (MFE_UNDERWATER|MFE_TOUCHWATER)) + { + for (i = 0; i < 2; i++) + { + UINT8 size = 3; + mobj_t *steam = P_SpawnMobj(x, y, point->watertop - size*mobjinfo[MT_DUST].height, MT_DUST); + P_SetScale(steam, size*actor->scale); + P_SetObjectMomZ(steam, FRACUNIT + 2*P_RandomFixed(), true); + P_InstaThrust(steam, FixedAngle(P_RandomKey(360)*FRACUNIT), 2*P_RandomFixed()); + if (point->info->painsound) + S_StartSound(steam, point->info->painsound); + } + } + else if (point->info->seesound) + S_StartSound(point, point->info->seesound); } if (dur > 1) @@ -14452,3 +14457,43 @@ void A_DragonSegment(mobj_t *actor) actor->angle = hangle; P_TeleportMove(actor, target->x + xdist, target->y + ydist, target->z + zdist); } + +// Function: A_ChangeHeight +// +// Description: Changes the actor's height by var1 +// +// var1 = height +// var2 = +// &1: height is absolute +// &2: scale with actor's scale +// +void A_ChangeHeight(mobj_t *actor) +{ + INT32 locvar1 = var1; + INT32 locvar2 = var2; + fixed_t height = locvar1; + boolean reverse; + + if (LUA_CallAction("A_ChangeHeight", actor)) + return; + + reverse = (actor->eflags & MFE_VERTICALFLIP) || (actor->flags2 & MF2_OBJECTFLIP); + + if (locvar2 & 2) + height = FixedMul(height, actor->scale); + + P_UnsetThingPosition(actor); + if (locvar2 & 1) + { + if (reverse) + actor->z += actor->height - locvar1; + actor->height = locvar1; + } + else + { + if (reverse) + actor->z -= locvar1; + actor->height += locvar1; + } + P_SetThingPosition(actor); +} \ No newline at end of file diff --git a/src/p_mobj.c b/src/p_mobj.c index c78ec4a53..02be9dcef 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -7056,8 +7056,7 @@ static void P_MobjScaleThink(mobj_t *mobj) fixed_t oldheight = mobj->height; UINT8 correctionType = 0; // Don't correct Z position, just gain height - if ((mobj->flags & MF_NOCLIPHEIGHT || (mobj->z > mobj->floorz && mobj->z + mobj->height < mobj->ceilingz)) - && mobj->type != MT_EGGMOBILE_FIRE) + if (mobj->flags & MF_NOCLIPHEIGHT || (mobj->z > mobj->floorz && mobj->z + mobj->height < mobj->ceilingz)) correctionType = 1; // Correct Z position by centering else if (mobj->eflags & MFE_VERTICALFLIP) correctionType = 2; // Correct Z position by moving down @@ -7078,10 +7077,6 @@ static void P_MobjScaleThink(mobj_t *mobj) /// \todo Lua hook for "reached destscale"? switch (mobj->type) { - case MT_EGGMOBILE_FIRE: - mobj->destscale = FRACUNIT; - mobj->scalespeed = FRACUNIT>>4; - break; default: break; } diff --git a/src/sounds.c b/src/sounds.c index ca943c2d0..9894fd13e 100644 --- a/src/sounds.c +++ b/src/sounds.c @@ -527,7 +527,7 @@ sfxinfo_t S_sfx[NUMSFX] = {"s3k8a", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Boing"}, {"s3k8b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Powerful hit"}, {"s3k8c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Humming power"}, - {"s3k8d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""}, + {"s3k8d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "/"}, {"s3k8e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Accelerating"}, {"s3k8f", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Opening"}, {"s3k90", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Impact"}, From d0376e284a8ea93f3016001faba38068599a7047 Mon Sep 17 00:00:00 2001 From: ZipperQR Date: Wed, 6 May 2020 16:22:04 +0300 Subject: [PATCH 264/322] S_StopSoundByID Lua support --- src/lua_baselib.c | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) diff --git a/src/lua_baselib.c b/src/lua_baselib.c index 74938739c..da1f4e600 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -2458,6 +2458,21 @@ static int lib_sStopSound(lua_State *L) return 0; } +static int lib_sStopSoundByID(lua_State *L) +{ + void *origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); + //NOHUD + if (!origin) + return LUA_ErrInvalid(L, "mobj_t"); + + sfxenum_t sound_id = luaL_checkinteger(L, 2); + if (sound_id >= NUMSFX) + return luaL_error(L, "sfx %d out of range (0 - %d)", sound_id, NUMSFX-1); + + S_StopSoundByID(origin, sound_id); + return 0; +} + static int lib_sChangeMusic(lua_State *L) { #ifdef MUSICSLOT_COMPATIBILITY @@ -3253,6 +3268,7 @@ static luaL_Reg lib[] = { {"S_StartSound",lib_sStartSound}, {"S_StartSoundAtVolume",lib_sStartSoundAtVolume}, {"S_StopSound",lib_sStopSound}, + {"S_StopSoundByID",lib_sStopSoundByID}, {"S_ChangeMusic",lib_sChangeMusic}, {"S_SpeedMusic",lib_sSpeedMusic}, {"S_StopMusic",lib_sStopMusic}, From 87f7100d2e50522c914762fe9c252a42d7bfc5da Mon Sep 17 00:00:00 2001 From: Zipper Date: Wed, 6 May 2020 09:30:15 -0400 Subject: [PATCH 265/322] Update p_user.c --- src/p_user.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/p_user.c b/src/p_user.c index 69c38f79d..5770ae5d4 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -11941,11 +11941,11 @@ void P_PlayerThink(player_t *player) factor = 4; } break; - /* -- in case we wanted to have the camera freely movable during zoom tubes - case CR_ZOOMTUBE:*/ case CR_DUSTDEVIL: player->drawangle += ANG20; break; + /* -- in case we wanted to have the camera freely movable during zoom tubes + case CR_ZOOMTUBE:*/ case CR_ROPEHANG: if (player->mo->momx || player->mo->momy) { From 38232ce07ec09e44058bdc74d6d7dd4e122cdf88 Mon Sep 17 00:00:00 2001 From: Alam Ed Arias Date: Wed, 6 May 2020 18:35:54 -0400 Subject: [PATCH 266/322] fix build errors in public master --- src/s_sound.c | 2 +- src/w_wad.c | 4 ++++ src/win32/win_sys.c | 4 +++- src/win32/win_vid.c | 6 +++++- 4 files changed, 13 insertions(+), 3 deletions(-) diff --git a/src/s_sound.c b/src/s_sound.c index 8e9461d78..7cd025786 100644 --- a/src/s_sound.c +++ b/src/s_sound.c @@ -1672,7 +1672,7 @@ void S_LoadMusicDefs(UINT16 wadnum) char *lf; char *stoken; - size_t nlf; + size_t nlf = 0xFFFFFFFF; size_t ncr; musicdef_t *def = NULL; diff --git a/src/w_wad.c b/src/w_wad.c index 797f286d5..ea0a82fe9 100644 --- a/src/w_wad.c +++ b/src/w_wad.c @@ -76,6 +76,10 @@ int snprintf(char *str, size_t n, const char *fmt, ...); //int vsnprintf(char *str, size_t n, const char *fmt, va_list ap); #endif +#ifdef _DEBUG +#include "console.h" +#endif + #ifndef O_BINARY #define O_BINARY 0 #endif diff --git a/src/win32/win_sys.c b/src/win32/win_sys.c index 42733c309..f9d66be7f 100644 --- a/src/win32/win_sys.c +++ b/src/win32/win_sys.c @@ -3199,7 +3199,7 @@ INT32 I_GetKey(void) // ----------------- #define DI_KEYBOARD_BUFFERSIZE 32 // number of data elements in keyboard buffer -void I_StartupKeyboard(void) +static void I_StartupKeyboard(void) { DIPROPDWORD dip; @@ -3435,6 +3435,8 @@ INT32 I_StartupSystem(void) // some 'more global than globals' things to initialize here ? graphics_started = keyboard_started = sound_started = cdaudio_started = false; + I_StartupKeyboard(); + #ifdef NDEBUG #ifdef BUGTRAP diff --git a/src/win32/win_vid.c b/src/win32/win_vid.c index 4e7bab569..5fa219586 100644 --- a/src/win32/win_vid.c +++ b/src/win32/win_vid.c @@ -56,6 +56,7 @@ static consvar_t cv_stretch = {"stretch", "On", CV_SAVE|CV_NOSHOWHELP, CV_OnOff, static consvar_t cv_ontop = {"ontop", "Never", 0, CV_NeverOnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; boolean highcolor; +int vid_opengl_state = 0; static BOOL bDIBMode; // means we are using DIB instead of DirectDraw surfaces static LPBITMAPINFO bmiMain = NULL; @@ -949,7 +950,10 @@ INT32 VID_SetMode(INT32 modenum) } void VID_CheckRenderer(void) {} -void VID_CheckGLLoaded(rendermode_t oldrender) {} +void VID_CheckGLLoaded(rendermode_t oldrender) +{ + (void)oldrender; +} // ======================================================================== // Free the video buffer of the last video mode, From 3a1988fc014449d6870e6bf32220472107c78867 Mon Sep 17 00:00:00 2001 From: lachwright Date: Thu, 7 May 2020 22:47:34 +0800 Subject: [PATCH 267/322] Fix knockback scaling --- src/info.c | 8 ++++---- src/p_enemy.c | 2 +- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/src/info.c b/src/info.c index ccb03ab1a..98cdce44d 100644 --- a/src/info.c +++ b/src/info.c @@ -2065,8 +2065,8 @@ state_t states[NUMSTATES] = {SPR_LASR, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_NULL}, // S_LASERFLASH {SPR_LASF, FF_FULLBRIGHT|0, 2, {NULL}, 0, 0, S_LASERFLAME2}, // S_LASERFLAME1 - {SPR_LASF, FF_FULLBRIGHT|1, 1, {A_ChangeHeight}, 52*FRACUNIT, 3, S_LASERFLAME3}, // S_LASERFLAME2 - {SPR_LASF, FF_FULLBRIGHT|2, 0, {A_ChangeHeight}, 12*FRACUNIT, 3, S_LASERFLAME4}, // S_LASERFLAME3 + {SPR_LASF, FF_FULLBRIGHT|1, 1, {A_ChangeHeight}, 156*FRACUNIT, 3, S_LASERFLAME3}, // S_LASERFLAME2 + {SPR_LASF, FF_FULLBRIGHT|2, 0, {A_ChangeHeight}, 32*FRACUNIT, 3, S_LASERFLAME4}, // S_LASERFLAME3 {SPR_LASF, FF_ANIMATE|FF_PAPERSPRITE|FF_FULLBRIGHT|2, 4, {NULL}, 1, 2, S_LASERFLAME5}, // S_LASERFLAME4 {SPR_LASF, FF_ANIMATE|FF_PAPERSPRITE|FF_FULLBRIGHT|4, 28, {NULL}, 2, 2, S_NULL}, // S_LASERFLAME5 @@ -5690,8 +5690,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed - 8*FRACUNIT, // radius - 28*FRACUNIT, // height + 24*FRACUNIT, // radius + 84*FRACUNIT, // height 0, // display offset DMG_FIRE, // mass 1, // damage diff --git a/src/p_enemy.c b/src/p_enemy.c index 9fc7734d6..ba162fba6 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -3119,7 +3119,7 @@ void A_Boss1Laser(mobj_t *actor) { point = P_SpawnMobj(x, y, floorz+1, MT_EGGMOBILE_FIRE); point->angle = actor->angle; - point->destscale = actor->scale*3; + point->destscale = actor->scale; P_SetScale(point, point->destscale); P_SetTarget(&point->target, actor); P_MobjCheckWater(point); From 36b400387e8c2b67c0d3a0c764cadb8e65a2424e Mon Sep 17 00:00:00 2001 From: lachwright Date: Thu, 7 May 2020 23:24:33 +0800 Subject: [PATCH 268/322] Remove MF_NOBLOCKMAP from MT_LASER so Silver can find it --- src/info.c | 2 +- src/p_enemy.c | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/info.c b/src/info.c index 98cdce44d..c64f669ee 100644 --- a/src/info.c +++ b/src/info.c @@ -9659,7 +9659,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = 0, // mass 20, // damage sfx_None, // activesound - MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags + MF_MISSILE|MF_NOGRAVITY, // flags S_NULL // raisestate }, diff --git a/src/p_enemy.c b/src/p_enemy.c index ba162fba6..a6dff3b59 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -3089,7 +3089,7 @@ void A_Boss1Laser(mobj_t *actor) mo->angle = point->angle; mo->color = LASERCOLORS[((UINT8)(i + 3*dur) >> 2) % sizeof(LASERCOLORS)]; // codeing P_UnsetThingPosition(mo); - mo->flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY; + mo->flags = MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY; P_SetThingPosition(mo); if (dur & 1 && mo->info->missilestate) From 9d21d790a4d741af02c793a0140b22754154246a Mon Sep 17 00:00:00 2001 From: lachwright Date: Fri, 8 May 2020 02:58:56 +0800 Subject: [PATCH 269/322] Prevent laser sprites clipping into walls/off ledges --- src/info.c | 2 +- src/p_enemy.c | 18 +++++++++++++++--- 2 files changed, 16 insertions(+), 4 deletions(-) diff --git a/src/info.c b/src/info.c index c64f669ee..d443e035d 100644 --- a/src/info.c +++ b/src/info.c @@ -5696,7 +5696,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = DMG_FIRE, // mass 1, // damage sfx_None, // activesound - MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY|MF_FIRE, // flags + MF_NOGRAVITY|MF_FIRE|MF_PAIN, // flags S_NULL // raisestate }, diff --git a/src/p_enemy.c b/src/p_enemy.c index a6dff3b59..6b092fb61 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -3117,7 +3117,7 @@ void A_Boss1Laser(mobj_t *actor) floorz = P_FloorzAtPos(x, y, z, mobjinfo[MT_EGGMOBILE_FIRE].height); if (z - floorz < mobjinfo[MT_EGGMOBILE_FIRE].height>>1 && dur & 1) { - point = P_SpawnMobj(x, y, floorz+1, MT_EGGMOBILE_FIRE); + point = P_SpawnMobj(x, y, floorz, MT_EGGMOBILE_FIRE); point->angle = actor->angle; point->destscale = actor->scale; P_SetScale(point, point->destscale); @@ -3136,8 +3136,20 @@ void A_Boss1Laser(mobj_t *actor) S_StartSound(steam, point->info->painsound); } } - else if (point->info->seesound) - S_StartSound(point, point->info->seesound); + else + { + fixed_t distx = P_ReturnThrustX(point, point->angle, point->radius); + fixed_t disty = P_ReturnThrustY(point, point->angle, point->radius); + if (P_TryMove(point, point->x + distx, point->y + disty, false) // prevents the sprite from clipping into the wall or dangling off ledges + && P_TryMove(point, point->x - 2*distx, point->y - 2*disty, false) + && P_TryMove(point, point->x + distx, point->y + disty, false)) + { + if (point->info->seesound) + S_StartSound(point, point->info->seesound); + } + else + P_RemoveMobj(point); + } } if (dur > 1) From 650f44566f5e8e2298b331cd5c14fcd252d11250 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Thu, 7 May 2020 21:59:39 +0200 Subject: [PATCH 270/322] Fixed a typo --- src/p_spec.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_spec.c b/src/p_spec.c index ac72eec15..feac4dea0 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -7710,7 +7710,7 @@ static void P_SpawnScrollers(void) // scroll wall according to linedef // (same direction and speed as scrolling floors) case 502: - for (s = -1; (s = P_FindSectorFromTag(l->tag, s)) >= 0 ;) + for (s = -1; (s = P_FindLineFromTag(l->tag, s)) >= 0 ;) if (s != (INT32)i) Add_Scroller(sc_side, dx, dy, control, lines[s].sidenum[0], accel, 0); break; From 426925c5fce4ddcebc300d7a42b88a89d96fa9a0 Mon Sep 17 00:00:00 2001 From: Lachlan Date: Fri, 8 May 2020 04:07:00 +0800 Subject: [PATCH 271/322] Play the 1-up sound when 1upsound is set to sound --- src/p_user.c | 11 ++--------- 1 file changed, 2 insertions(+), 9 deletions(-) diff --git a/src/p_user.c b/src/p_user.c index c34d37264..22379d469 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -395,7 +395,7 @@ void P_GiveFinishFlags(player_t *player) mobj_t* flag = P_SpawnMobjFromMobj(player->mo, xoffs, yoffs, 0, MT_FINISHFLAG); flag->angle = angle; angle += FixedAngle(120*FRACUNIT); - + P_SetTarget(&flag->target, player->mo); } } @@ -1492,17 +1492,10 @@ void P_PlayLivesJingle(player_t *player) if (player && !P_IsLocalPlayer(player)) return; - if (use1upSound) + if (use1upSound || cv_1upsound.value) S_StartSound(NULL, sfx_oneup); else if (mariomode) S_StartSound(NULL, sfx_marioa); - else if (cv_1upsound.value) - { - if (S_sfx[sfx_oneup].lumpnum != LUMPERROR) - S_StartSound(NULL, sfx_oneup); - else - S_StartSound(NULL, sfx_chchng);/* at least play something! */ - } else { P_PlayJingle(player, JT_1UP); From c55d6dbc9f856706af3d9969f5238492ea5ad25e Mon Sep 17 00:00:00 2001 From: sphere Date: Fri, 8 May 2020 15:40:50 +0200 Subject: [PATCH 272/322] Make showfps save to config, and add a compact option. --- src/screen.c | 14 ++++++++++---- src/v_video.c | 3 ++- 2 files changed, 12 insertions(+), 5 deletions(-) diff --git a/src/screen.c b/src/screen.c index 6e5fd54cd..73c6b9ba0 100644 --- a/src/screen.c +++ b/src/screen.c @@ -538,10 +538,16 @@ void SCR_DisplayTicRate(void) if (totaltics <= TICRATE/2) ticcntcolor = V_REDMAP; else if (totaltics == TICRATE) ticcntcolor = V_GREENMAP; - V_DrawString(vid.width-(72*vid.dupx), h, - V_YELLOWMAP|V_NOSCALESTART|V_USERHUDTRANS, "FPS:"); - V_DrawString(vid.width-(40*vid.dupx), h, - ticcntcolor|V_NOSCALESTART|V_USERHUDTRANS, va("%02d/%02u", totaltics, TICRATE)); + if (cv_ticrate.value == 2) // compact counter + V_DrawString(vid.width-(16*vid.dupx), h, + ticcntcolor|V_NOSCALESTART|V_USERHUDTRANS, va("%02d", totaltics)); + else if (cv_ticrate.value == 1) // full counter + { + V_DrawString(vid.width-(72*vid.dupx), h, + V_YELLOWMAP|V_NOSCALESTART|V_USERHUDTRANS, "FPS:"); + V_DrawString(vid.width-(40*vid.dupx), h, + ticcntcolor|V_NOSCALESTART|V_USERHUDTRANS, va("%02d/%02u", totaltics, TICRATE)); + } lasttic = ontic; } diff --git a/src/v_video.c b/src/v_video.c index 2d1014c23..3ce0e79f5 100644 --- a/src/v_video.c +++ b/src/v_video.c @@ -42,7 +42,8 @@ UINT8 *screens[5]; // screens[3] = fade screen start // screens[4] = fade screen end, postimage tempoarary buffer -consvar_t cv_ticrate = {"showfps", "No", 0, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL}; +static CV_PossibleValue_t ticrate_cons_t[] = {{0, "No"}, {1, "Full"}, {2, "Compact"}, {0, NULL}}; +consvar_t cv_ticrate = {"showfps", "No", CV_SAVE, ticrate_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL}; static void CV_palette_OnChange(void); From ab7987d1cf34fd5d30ce82385bf1c81caf1cb2d3 Mon Sep 17 00:00:00 2001 From: Jaime Passos Date: Sat, 9 May 2020 16:59:09 -0300 Subject: [PATCH 273/322] Fix OpenGL only recording the first frame of unoptimized GIFs --- src/m_anigif.c | 57 +++++++++++++++++++++++++++----------------------- 1 file changed, 31 insertions(+), 26 deletions(-) diff --git a/src/m_anigif.c b/src/m_anigif.c index ce2ca20b9..1b71a09bc 100644 --- a/src/m_anigif.c +++ b/src/m_anigif.c @@ -490,29 +490,28 @@ const UINT8 gifframe_gchead[4] = {0x21,0xF9,0x04,0x04}; // GCE, bytes, packed by static UINT8 *gifframe_data = NULL; static size_t gifframe_size = 8192; +// +// GIF_rgbconvert +// converts an RGB frame to a frame with a palette. +// #ifdef HWRENDER -static void hwrconvert(void) +static void GIF_rgbconvert(UINT8 *linear, UINT8 *scr) { - UINT8 *linear = HWR_GetScreenshot(); - UINT8 *dest = screens[2]; UINT8 r, g, b; - INT32 x, y; - size_t i = 0; + size_t src = 0, dest = 0; + size_t size = (vid.width * vid.height * 3); InitColorLUT(gif_framepalette); - for (y = 0; y < vid.height; y++) + while (src < size) { - for (x = 0; x < vid.width; x++, i += 3) - { - r = (UINT8)linear[i]; - g = (UINT8)linear[i + 1]; - b = (UINT8)linear[i + 2]; - dest[(y * vid.width) + x] = colorlookup[r >> SHIFTCOLORBITS][g >> SHIFTCOLORBITS][b >> SHIFTCOLORBITS]; - } + r = (UINT8)linear[src]; + g = (UINT8)linear[src + 1]; + b = (UINT8)linear[src + 2]; + scr[dest] = colorlookup[r >> SHIFTCOLORBITS][g >> SHIFTCOLORBITS][b >> SHIFTCOLORBITS]; + src += (3 * scrbuf_downscaleamt); + dest += scrbuf_downscaleamt; } - - free(linear); } #endif @@ -556,7 +555,11 @@ static void GIF_framewrite(void) I_ReadScreen(movie_screen); #ifdef HWRENDER else if (rendermode == render_opengl) - hwrconvert(); + { + UINT8 *linear = HWR_GetScreenshot(); + GIF_rgbconvert(linear, movie_screen); + free(linear); + } #endif } else @@ -565,18 +568,20 @@ static void GIF_framewrite(void) blitw = vid.width; blith = vid.height; - if (gif_frames == 0) - { - if (rendermode == render_soft) - I_ReadScreen(movie_screen); #ifdef HWRENDER - else if (rendermode == render_opengl) - { - hwrconvert(); - VID_BlitLinearScreen(screens[2], screens[0], vid.width*vid.bpp, vid.height, vid.width*vid.bpp, vid.rowbytes); - } -#endif + // Copy the current OpenGL frame into the base screen + if (rendermode == render_opengl) + { + UINT8 *linear = HWR_GetScreenshot(); + GIF_rgbconvert(linear, screens[0]); + free(linear); } +#endif + + // Copy the first frame into the movie screen + // OpenGL already does the same above. + if (gif_frames == 0 && rendermode == render_soft) + I_ReadScreen(movie_screen); movie_screen = screens[0]; } From baee6a1d57cafddb7d6a4a839507ca8d469e7661 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Sun, 10 May 2020 16:02:23 +0100 Subject: [PATCH 274/322] Update version number to 2.2.3 in all the usual files, also updated MODVERSION --- CMakeLists.txt | 2 +- appveyor.yml | 2 +- src/doomdef.h | 8 ++++---- src/sdl/macosx/Srb2mac.xcodeproj/project.pbxproj | 4 ++-- 4 files changed, 8 insertions(+), 8 deletions(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index abec11087..85f469a9f 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.0) # DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string. # Version change is fine. project(SRB2 - VERSION 2.2.2 + VERSION 2.2.3 LANGUAGES C) if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR}) diff --git a/appveyor.yml b/appveyor.yml index a28935f63..8d370301d 100644 --- a/appveyor.yml +++ b/appveyor.yml @@ -1,4 +1,4 @@ -version: 2.2.2.{branch}-{build} +version: 2.2.3.{branch}-{build} os: MinGW environment: diff --git a/src/doomdef.h b/src/doomdef.h index a91142e9d..16f3d4783 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -143,9 +143,9 @@ extern char logfilename[1024]; // we use comprevision and compbranch instead. #else #define VERSION 202 // Game version -#define SUBVERSION 2 // more precise version number -#define VERSIONSTRING "v2.2.2" -#define VERSIONSTRINGW L"v2.2.2" +#define SUBVERSION 3 // more precise version number +#define VERSIONSTRING "v2.2.3" +#define VERSIONSTRINGW L"v2.2.3" // Hey! If you change this, add 1 to the MODVERSION below! // Otherwise we can't force updates! #endif @@ -213,7 +213,7 @@ extern char logfilename[1024]; // it's only for detection of the version the player is using so the MS can alert them of an update. // Only set it higher, not lower, obviously. // Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1". -#define MODVERSION 42 +#define MODVERSION 43 // To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically. // Increment MINOREXECVERSION whenever a config change is needed that does not correspond diff --git a/src/sdl/macosx/Srb2mac.xcodeproj/project.pbxproj b/src/sdl/macosx/Srb2mac.xcodeproj/project.pbxproj index 182220265..1ed28bd14 100644 --- a/src/sdl/macosx/Srb2mac.xcodeproj/project.pbxproj +++ b/src/sdl/macosx/Srb2mac.xcodeproj/project.pbxproj @@ -1219,7 +1219,7 @@ C01FCF4B08A954540054247B /* Debug */ = { isa = XCBuildConfiguration; buildSettings = { - CURRENT_PROJECT_VERSION = 2.2.2; + CURRENT_PROJECT_VERSION = 2.2.3; GCC_PREPROCESSOR_DEFINITIONS = ( "$(inherited)", NORMALSRB2, @@ -1231,7 +1231,7 @@ C01FCF4C08A954540054247B /* Release */ = { isa = XCBuildConfiguration; buildSettings = { - CURRENT_PROJECT_VERSION = 2.2.2; + CURRENT_PROJECT_VERSION = 2.2.3; GCC_ENABLE_FIX_AND_CONTINUE = NO; GCC_GENERATE_DEBUGGING_SYMBOLS = NO; GCC_PREPROCESSOR_DEFINITIONS = ( From 3ce4c1b789bfde579d3cc911d527a4afb231f191 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Sun, 10 May 2020 16:47:01 +0100 Subject: [PATCH 275/322] Fix logging on Mac These fixes were suggested by Sveciaost on #mac-users on Discord --- src/sdl/i_main.c | 10 +++++----- src/sdl/i_system.c | 6 +++--- 2 files changed, 8 insertions(+), 8 deletions(-) diff --git a/src/sdl/i_main.c b/src/sdl/i_main.c index 5d0009927..3eded734f 100644 --- a/src/sdl/i_main.c +++ b/src/sdl/i_main.c @@ -27,7 +27,7 @@ #include #endif -#ifdef __unix__ +#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON) #include #endif @@ -142,7 +142,7 @@ int main(int argc, char **argv) const char *reldir; int left; boolean fileabs; -#ifdef __unix__ +#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON) const char *link; #endif @@ -201,7 +201,7 @@ int main(int argc, char **argv) M_PathParts(logdir) - 1, M_PathParts(logfilename) - 1, 0755); -#ifdef __unix__ +#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON) logstream = fopen(logfilename, "w"); #ifdef DEFAULTDIR if (logdir) @@ -214,9 +214,9 @@ int main(int argc, char **argv) { I_OutputMsg("Error symlinking latest-log.txt: %s\n", strerror(errno)); } -#else/*__unix__*/ +#else/*defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)*/ logstream = fopen("latest-log.txt", "wt+"); -#endif/*__unix__*/ +#endif/*defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)*/ } //I_OutputMsg("I_StartupSystem() ...\n"); diff --git a/src/sdl/i_system.c b/src/sdl/i_system.c index a86af316e..d2ed62516 100644 --- a/src/sdl/i_system.c +++ b/src/sdl/i_system.c @@ -2484,7 +2484,7 @@ void I_RemoveExitFunc(void (*func)()) } } -#ifndef __unix__ +#if !(defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)) static void Shittycopyerror(const char *name) { I_OutputMsg( @@ -2524,7 +2524,7 @@ static void Shittylogcopy(void) Shittycopyerror(logfilename); } } -#endif/*__unix__*/ +#endif/*!(defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON))*/ // // Closes down everything. This includes restoring the initial @@ -2548,7 +2548,7 @@ void I_ShutdownSystem(void) if (logstream) { I_OutputMsg("I_ShutdownSystem(): end of logstream.\n"); -#ifndef __unix__ +#if !(defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)) Shittylogcopy(); #endif fclose(logstream); From b7af502ed46df9a3adbc2b2a992b7bd17689256c Mon Sep 17 00:00:00 2001 From: lachwright Date: Mon, 11 May 2020 00:16:01 +0800 Subject: [PATCH 276/322] Update MD5 hashes for player.dta and patch.pk3 --- src/config.h.in | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/config.h.in b/src/config.h.in index 4926f9a06..18320f96b 100644 --- a/src/config.h.in +++ b/src/config.h.in @@ -28,12 +28,13 @@ /* Manually defined asset hashes for non-CMake builds * Last updated 2020 / 02 / 15 - v2.2.1 - main assets * Last updated 2020 / 02 / 22 - v2.2.2 - patch.pk3 + * Last updated 2020 / 05 / 10 - v2.2.3 - player.dta & patch.pk3 */ #define ASSET_HASH_SRB2_PK3 "0277c9416756627004e83cbb5b2e3e28" #define ASSET_HASH_ZONES_PK3 "f7e88afb6af7996a834c7d663144bead" -#define ASSET_HASH_PLAYER_DTA "ad49e07b17cc662f1ad70c454910b4ae" +#define ASSET_HASH_PLAYER_DTA "8a4507ddf9bc0682c09174400f26ad65" #ifdef USE_PATCH_DTA -#define ASSET_HASH_PATCH_PK3 "ee54330ecb743314c5f962af4db731ff" +#define ASSET_HASH_PATCH_PK3 "d56064ff33a0a4a17d38512cbcb5613d" #endif #endif From 197da95a232da92e61f88ee27c754e8671a6624f Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Sun, 10 May 2020 20:09:08 +0100 Subject: [PATCH 277/322] Last minute OpenGL fix: don't check flippedness in HWR_RotateSpritePolyToAim if the mobj is actually a precipmobj! precipmobj_t does not have eflags, so P_MobjFlip checking it would actually be accessing memory addresses beyond the end of the struct --- src/hardware/hw_main.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index 565076b95..69da6655a 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -4019,7 +4019,7 @@ static void HWR_DrawDropShadow(mobj_t *thing, gr_vissprite_t *spr, fixed_t scale } // This is expecting a pointer to an array containing 4 wallVerts for a sprite -static void HWR_RotateSpritePolyToAim(gr_vissprite_t *spr, FOutVector *wallVerts) +static void HWR_RotateSpritePolyToAim(gr_vissprite_t *spr, FOutVector *wallVerts, const boolean precip) { if (cv_grspritebillboarding.value && spr && spr->mobj && !(spr->mobj->frame & FF_PAPERSPRITE) @@ -4027,7 +4027,7 @@ static void HWR_RotateSpritePolyToAim(gr_vissprite_t *spr, FOutVector *wallVerts { float basey = FIXED_TO_FLOAT(spr->mobj->z); float lowy = wallVerts[0].y; - if (P_MobjFlip(spr->mobj) == -1) + if (!precip && P_MobjFlip(spr->mobj) == -1) // precip doesn't have eflags so they can't flip { basey = FIXED_TO_FLOAT(spr->mobj->z + spr->mobj->height); } @@ -4140,7 +4140,7 @@ static void HWR_SplitSprite(gr_vissprite_t *spr) } // Let dispoffset work first since this adjust each vertex - HWR_RotateSpritePolyToAim(spr, baseWallVerts); + HWR_RotateSpritePolyToAim(spr, baseWallVerts, false); realtop = top = baseWallVerts[3].y; realbot = bot = baseWallVerts[0].y; @@ -4419,7 +4419,7 @@ static void HWR_DrawSprite(gr_vissprite_t *spr) } // Let dispoffset work first since this adjust each vertex - HWR_RotateSpritePolyToAim(spr, wallVerts); + HWR_RotateSpritePolyToAim(spr, wallVerts, false); // This needs to be AFTER the shadows so that the regular sprites aren't drawn completely black. // sprite lighting by modulating the RGB components @@ -4503,7 +4503,7 @@ static inline void HWR_DrawPrecipitationSprite(gr_vissprite_t *spr) wallVerts[1].z = wallVerts[2].z = spr->z2; // Let dispoffset work first since this adjust each vertex - HWR_RotateSpritePolyToAim(spr, wallVerts); + HWR_RotateSpritePolyToAim(spr, wallVerts, true); wallVerts[0].sow = wallVerts[3].sow = 0; wallVerts[2].sow = wallVerts[1].sow = gpatch->max_s; From 61dfee7e133cfb9d4f3748ab1a02a79267bea6ff Mon Sep 17 00:00:00 2001 From: sphere Date: Mon, 11 May 2020 01:33:34 +0200 Subject: [PATCH 278/322] Don't show the FPS counter during startup. --- src/screen.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/screen.c b/src/screen.c index 73c6b9ba0..e01d1a81a 100644 --- a/src/screen.c +++ b/src/screen.c @@ -526,6 +526,9 @@ void SCR_DisplayTicRate(void) INT32 ticcntcolor = 0; const INT32 h = vid.height-(8*vid.dupy); + if (gamestate == GS_NULL) + return; + for (i = lasttic + 1; i < TICRATE+lasttic && i < ontic; ++i) fpsgraph[i % TICRATE] = false; From 6b4ee94e383fa77d17849233280c11d98693bf0a Mon Sep 17 00:00:00 2001 From: James R Date: Sun, 10 May 2020 19:40:28 -0700 Subject: [PATCH 279/322] Use camera angle, not mobj angle, when comparing Angle Anchor --- src/p_mobj.c | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/src/p_mobj.c b/src/p_mobj.c index 02be9dcef..78e0ccd41 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -8252,6 +8252,7 @@ static boolean P_MobjDeadThink(mobj_t *mobj) // See Linedef Exec 457 (Track mobj angle to point) static void P_TracerAngleThink(mobj_t *mobj) { + angle_t looking; angle_t ang; if (!mobj->tracer) @@ -8266,7 +8267,12 @@ static void P_TracerAngleThink(mobj_t *mobj) // mobj->cvval - Allowable failure delay // mobj->cvmem - Failure timer - ang = mobj->angle - R_PointToAngle2(mobj->x, mobj->y, mobj->tracer->x, mobj->tracer->y); + if (mobj->player) + looking = ( mobj->player->cmd.angleturn << 16 );/* fixes CS_LMAOGALOG */ + else + looking = mobj->angle; + + ang = looking - R_PointToAngle2(mobj->x, mobj->y, mobj->tracer->x, mobj->tracer->y); // \todo account for distance between mobj and tracer // Because closer mobjs can be facing beyond the angle tolerance From 7257fc730a5658e8d5409ae2a4f78d76d6adf6bf Mon Sep 17 00:00:00 2001 From: James R Date: Sun, 10 May 2020 19:59:56 -0700 Subject: [PATCH 280/322] Remove instances of HAVE_BLUA that actually disable Lua now --- src/b_bot.c | 2 -- src/p_enemy.c | 4 +--- src/p_user.c | 4 ---- 3 files changed, 1 insertion(+), 9 deletions(-) diff --git a/src/b_bot.c b/src/b_bot.c index 9a4c20c17..4397938c1 100644 --- a/src/b_bot.c +++ b/src/b_bot.c @@ -459,7 +459,6 @@ boolean B_CheckRespawn(player_t *player) if (!sonic || sonic->health <= 0) return false; -#ifdef HAVE_BLUA // B_RespawnBot doesn't do anything if the condition above this isn't met { UINT8 shouldForce = LUAh_BotRespawn(sonic, tails); @@ -472,7 +471,6 @@ boolean B_CheckRespawn(player_t *player) else if (shouldForce == 2) return false; } -#endif // Check if Sonic is busy first. // If he's doing any of these things, he probably doesn't want to see us. diff --git a/src/p_enemy.c b/src/p_enemy.c index 6b092fb61..246ca1321 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -8848,10 +8848,8 @@ void A_Dye(mobj_t *actor) mobj_t *target = ((locvar1 && actor->target) ? actor->target : actor); UINT8 color = (UINT8)locvar2; -#ifdef HAVE_BLUA if (LUA_CallAction("A_Dye", actor)) return; -#endif if (color >= MAXTRANSLATIONS) return; @@ -14508,4 +14506,4 @@ void A_ChangeHeight(mobj_t *actor) actor->height += locvar1; } P_SetThingPosition(actor); -} \ No newline at end of file +} diff --git a/src/p_user.c b/src/p_user.c index 63103f3c2..02417ccff 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -1541,10 +1541,6 @@ boolean P_EvaluateMusicStatus(UINT16 status, const char *musname) int i; boolean result = false; -#ifndef HAVE_BLUA - (void)musname; -#endif - for (i = 0; i < MAXPLAYERS; i++) { if (!P_IsLocalPlayer(&players[i])) From 334ad93c56f7d3d2a0a93e03643d84b267f6cda8 Mon Sep 17 00:00:00 2001 From: Zwip-Zwap Zapony Date: Mon, 11 May 2020 19:57:20 +0200 Subject: [PATCH 281/322] Fix splitscreen Title Card act name regression This fixes act names not being shown on player 2's view --- src/st_stuff.c | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/src/st_stuff.c b/src/st_stuff.c index 6e365dc68..b6226d085 100644 --- a/src/st_stuff.c +++ b/src/st_stuff.c @@ -1333,13 +1333,12 @@ void ST_drawTitleCard(void) patch_t *actpat, *zigzag, *zztext; UINT8 colornum; const UINT8 *colormap; - stplyr = &players[consoleplayer]; - - if (stplyr->skincolor) - colornum = stplyr->skincolor; + + if (players[consoleplayer].skincolor) + colornum = players[consoleplayer].skincolor; else colornum = cv_playercolor.value; - + colormap = R_GetTranslationColormap(TC_DEFAULT, colornum, GTC_CACHE); if (!G_IsTitleCardAvailable()) From c52c8e0282beda74c2d2076fb5f1471e13b21c47 Mon Sep 17 00:00:00 2001 From: James R Date: Mon, 11 May 2020 14:37:53 -0700 Subject: [PATCH 282/322] Update version names, SUBVERSION, MODVERSION --- CMakeLists.txt | 2 +- appveyor.yml | 2 +- src/doomdef.h | 8 ++++---- src/sdl/macosx/Srb2mac.xcodeproj/project.pbxproj | 4 ++-- 4 files changed, 8 insertions(+), 8 deletions(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index 85f469a9f..1e46f5dc3 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.0) # DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string. # Version change is fine. project(SRB2 - VERSION 2.2.3 + VERSION 2.2.4 LANGUAGES C) if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR}) diff --git a/appveyor.yml b/appveyor.yml index 8d370301d..5d599a516 100644 --- a/appveyor.yml +++ b/appveyor.yml @@ -1,4 +1,4 @@ -version: 2.2.3.{branch}-{build} +version: 2.2.4.{branch}-{build} os: MinGW environment: diff --git a/src/doomdef.h b/src/doomdef.h index 16f3d4783..6112881fb 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -143,9 +143,9 @@ extern char logfilename[1024]; // we use comprevision and compbranch instead. #else #define VERSION 202 // Game version -#define SUBVERSION 3 // more precise version number -#define VERSIONSTRING "v2.2.3" -#define VERSIONSTRINGW L"v2.2.3" +#define SUBVERSION 4 // more precise version number +#define VERSIONSTRING "v2.2.4" +#define VERSIONSTRINGW L"v2.2.4" // Hey! If you change this, add 1 to the MODVERSION below! // Otherwise we can't force updates! #endif @@ -213,7 +213,7 @@ extern char logfilename[1024]; // it's only for detection of the version the player is using so the MS can alert them of an update. // Only set it higher, not lower, obviously. // Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1". -#define MODVERSION 43 +#define MODVERSION 44 // To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically. // Increment MINOREXECVERSION whenever a config change is needed that does not correspond diff --git a/src/sdl/macosx/Srb2mac.xcodeproj/project.pbxproj b/src/sdl/macosx/Srb2mac.xcodeproj/project.pbxproj index 1ed28bd14..745513eeb 100644 --- a/src/sdl/macosx/Srb2mac.xcodeproj/project.pbxproj +++ b/src/sdl/macosx/Srb2mac.xcodeproj/project.pbxproj @@ -1219,7 +1219,7 @@ C01FCF4B08A954540054247B /* Debug */ = { isa = XCBuildConfiguration; buildSettings = { - CURRENT_PROJECT_VERSION = 2.2.3; + CURRENT_PROJECT_VERSION = 2.2.4; GCC_PREPROCESSOR_DEFINITIONS = ( "$(inherited)", NORMALSRB2, @@ -1231,7 +1231,7 @@ C01FCF4C08A954540054247B /* Release */ = { isa = XCBuildConfiguration; buildSettings = { - CURRENT_PROJECT_VERSION = 2.2.3; + CURRENT_PROJECT_VERSION = 2.2.4; GCC_ENABLE_FIX_AND_CONTINUE = NO; GCC_GENERATE_DEBUGGING_SYMBOLS = NO; GCC_PREPROCESSOR_DEFINITIONS = ( From a645f3a44f07f177f768f33eae14def482c7be7e Mon Sep 17 00:00:00 2001 From: James R Date: Mon, 11 May 2020 14:40:28 -0700 Subject: [PATCH 283/322] Update patch.pk3 asset hash --- src/config.h.in | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/config.h.in b/src/config.h.in index 18320f96b..3b2579965 100644 --- a/src/config.h.in +++ b/src/config.h.in @@ -29,12 +29,13 @@ * Last updated 2020 / 02 / 15 - v2.2.1 - main assets * Last updated 2020 / 02 / 22 - v2.2.2 - patch.pk3 * Last updated 2020 / 05 / 10 - v2.2.3 - player.dta & patch.pk3 + * Last updated 2020 / 05 / 11 - v2.2.4 - patch.pk3 */ #define ASSET_HASH_SRB2_PK3 "0277c9416756627004e83cbb5b2e3e28" #define ASSET_HASH_ZONES_PK3 "f7e88afb6af7996a834c7d663144bead" #define ASSET_HASH_PLAYER_DTA "8a4507ddf9bc0682c09174400f26ad65" #ifdef USE_PATCH_DTA -#define ASSET_HASH_PATCH_PK3 "d56064ff33a0a4a17d38512cbcb5613d" +#define ASSET_HASH_PATCH_PK3 "bbbf6af3b20349612ee06e0b55979a76" #endif #endif From 0c4f983eb5f589087f40de0c8a3237f594fb5bba Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Mon, 11 May 2020 23:48:35 +0200 Subject: [PATCH 284/322] Fix crash with rollout rock --- src/p_user.c | 15 +++++++++------ 1 file changed, 9 insertions(+), 6 deletions(-) diff --git a/src/p_user.c b/src/p_user.c index 02417ccff..f5c8caf72 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -4429,13 +4429,16 @@ void P_DoJump(player_t *player, boolean soundandstate) else if (player->powers[pw_carry] == CR_ROLLOUT) { player->mo->momz = 9*FRACUNIT; - if (P_MobjFlip(player->mo->tracer)*player->mo->tracer->momz > 0) - player->mo->momz += player->mo->tracer->momz; - if (!P_IsObjectOnGround(player->mo->tracer)) - P_SetObjectMomZ(player->mo->tracer, -9*FRACUNIT, true); + if (player->mo->tracer) + { + if (P_MobjFlip(player->mo->tracer)*player->mo->tracer->momz > 0) + player->mo->momz += player->mo->tracer->momz; + if (!P_IsObjectOnGround(player->mo->tracer)) + P_SetObjectMomZ(player->mo->tracer, -9*FRACUNIT, true); + player->mo->tracer->flags |= MF_PUSHABLE; + P_SetTarget(&player->mo->tracer->tracer, NULL); + } player->powers[pw_carry] = CR_NONE; - player->mo->tracer->flags |= MF_PUSHABLE; - P_SetTarget(&player->mo->tracer->tracer, NULL); P_SetTarget(&player->mo->tracer, NULL); } else if (player->mo->eflags & MFE_GOOWATER) From 435e6c9812c03657be0da01d0150c7d777c8e592 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Tue, 12 May 2020 14:53:10 +0200 Subject: [PATCH 285/322] Rename variables for Fang waypoints, in preparation for new global waypoint data structure --- src/p_enemy.c | 36 ++++++++++++++++++------------------ 1 file changed, 18 insertions(+), 18 deletions(-) diff --git a/src/p_enemy.c b/src/p_enemy.c index 2341be6d3..813ae1fc8 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -8794,19 +8794,19 @@ void A_Dye(mobj_t *actor) #endif if (color >= MAXTRANSLATIONS) return; - + if (!color) target->colorized = false; else target->colorized = true; - + // What if it's a player? if (target->player) { target->player->powers[pw_dye] = color; return; } - + target->color = color; } @@ -12642,8 +12642,8 @@ void A_Boss5FindWaypoint(mobj_t *actor) else // locvar1 == 0 { fixed_t hackoffset = P_MobjFlip(actor)*56*FRACUNIT; - INT32 numwaypoints = 0; - mobj_t **waypoints; + INT32 numfangwaypoints = 0; + mobj_t **fangwaypoints; INT32 key; actor->z += hackoffset; @@ -12668,7 +12668,7 @@ void A_Boss5FindWaypoint(mobj_t *actor) continue; if (!P_CheckSight(actor, mapthings[i].mobj)) continue; - numwaypoints++; + numfangwaypoints++; } // players also count as waypoints apparently @@ -12690,11 +12690,11 @@ void A_Boss5FindWaypoint(mobj_t *actor) continue; if (!P_CheckSight(actor, players[i].mo)) continue; - numwaypoints++; + numfangwaypoints++; } } - if (!numwaypoints) + if (!numfangwaypoints) { // restore z position actor->z -= hackoffset; @@ -12702,8 +12702,8 @@ void A_Boss5FindWaypoint(mobj_t *actor) } // allocate the table and reset count to zero - waypoints = Z_Calloc(sizeof(*waypoints)*numwaypoints, PU_STATIC, NULL); - numwaypoints = 0; + fangwaypoints = Z_Calloc(sizeof(*waypoints)*numfangwaypoints, PU_STATIC, NULL); + numfangwaypoints = 0; // now find them again and add them to the table! for (i = 0; i < nummapthings; i++) @@ -12728,7 +12728,7 @@ void A_Boss5FindWaypoint(mobj_t *actor) } if (!P_CheckSight(actor, mapthings[i].mobj)) continue; - waypoints[numwaypoints++] = mapthings[i].mobj; + fangwaypoints[numfangwaypoints++] = mapthings[i].mobj; } if (actor->extravalue2 > 1) @@ -12749,25 +12749,25 @@ void A_Boss5FindWaypoint(mobj_t *actor) continue; if (!P_CheckSight(actor, players[i].mo)) continue; - waypoints[numwaypoints++] = players[i].mo; + fangwaypoints[numfangwaypoints++] = players[i].mo; } } // restore z position actor->z -= hackoffset; - if (!numwaypoints) + if (!numfangwaypoints) { - Z_Free(waypoints); // free table + Z_Free(fangwaypoints); // free table goto nowaypoints; // ??? } - key = P_RandomKey(numwaypoints); + key = P_RandomKey(numfangwaypoints); - P_SetTarget(&actor->tracer, waypoints[key]); + P_SetTarget(&actor->tracer, fangwaypoints[key]); if (actor->tracer->type == MT_FANGWAYPOINT) - actor->tracer->reactiontime = numwaypoints/4; // Monster Iestyn: is this how it should be? I count center waypoints as waypoints unlike the original Lua script - Z_Free(waypoints); // free table + actor->tracer->reactiontime = numfangwaypoints/4; // Monster Iestyn: is this how it should be? I count center waypoints as waypoints unlike the original Lua script + Z_Free(fangwaypoints); // free table } // now face the tracer you just set! From 69c11a8220477e64348f1fb5b47f0e86df324ea1 Mon Sep 17 00:00:00 2001 From: sphere Date: Thu, 30 Apr 2020 16:01:03 +0200 Subject: [PATCH 286/322] Support act numbers up to 99 and draw both digits individually. --- src/dehacked.c | 2 +- src/hu_stuff.c | 4 ++-- src/hu_stuff.h | 2 +- src/st_stuff.c | 9 +++++++-- src/v_video.c | 30 +++++++++++++++++++++++------- 5 files changed, 34 insertions(+), 13 deletions(-) diff --git a/src/dehacked.c b/src/dehacked.c index a6c73e0b4..a71bfe055 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -1557,7 +1557,7 @@ static void readlevelheader(MYFILE *f, INT32 num) } else if (fastcmp(word, "ACT")) { - if (i >= 0 && i < 20) // 0 for no act number, TTL1 through TTL19 + if (i >= 0 && i <= 99) // 0 for no act number mapheaderinfo[num-1]->actnum = (UINT8)i; else deh_warning("Level header %d: invalid act number %d", num, i); diff --git a/src/hu_stuff.c b/src/hu_stuff.c index 6aa5a4510..3ff9db2b6 100644 --- a/src/hu_stuff.c +++ b/src/hu_stuff.c @@ -68,7 +68,7 @@ patch_t *nightsnum[10]; // 0-9 // Level title and credits fonts patch_t *lt_font[LT_FONTSIZE]; patch_t *cred_font[CRED_FONTSIZE]; -patch_t *ttlnum[20]; // act numbers (0-19) +patch_t *ttlnum[10]; // act numbers (0-9) // Name tag fonts patch_t *ntb_font[NT_FONTSIZE]; @@ -243,7 +243,7 @@ void HU_LoadGraphics(void) tallinfin = (patch_t *)W_CachePatchName("STTINFIN", PU_HUDGFX); // cache act numbers for level titles - for (i = 0; i < 20; i++) + for (i = 0; i < 10; i++) { sprintf(buffer, "TTL%.2d", i); ttlnum[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX); diff --git a/src/hu_stuff.h b/src/hu_stuff.h index 9e3c66747..63d85f1b8 100644 --- a/src/hu_stuff.h +++ b/src/hu_stuff.h @@ -85,7 +85,7 @@ extern patch_t *lt_font[LT_FONTSIZE]; extern patch_t *cred_font[CRED_FONTSIZE]; extern patch_t *ntb_font[NT_FONTSIZE]; extern patch_t *nto_font[NT_FONTSIZE]; -extern patch_t *ttlnum[20]; +extern patch_t *ttlnum[10]; extern patch_t *emeraldpics[3][8]; extern patch_t *rflagico; extern patch_t *bflagico; diff --git a/src/st_stuff.c b/src/st_stuff.c index b6226d085..26f2c1774 100644 --- a/src/st_stuff.c +++ b/src/st_stuff.c @@ -1325,7 +1325,7 @@ void ST_drawTitleCard(void) { char *lvlttl = mapheaderinfo[gamemap-1]->lvlttl; char *subttl = mapheaderinfo[gamemap-1]->subttl; - INT32 actnum = mapheaderinfo[gamemap-1]->actnum; + UINT8 actnum = mapheaderinfo[gamemap-1]->actnum; INT32 lvlttlxpos, ttlnumxpos, zonexpos; INT32 subttlxpos = BASEVIDWIDTH/2; INT32 ttlscroll = FixedInt(lt_scroll); @@ -1382,7 +1382,12 @@ void ST_drawTitleCard(void) if (actnum) { if (!splitscreen) - V_DrawMappedPatch(ttlnumxpos + ttlscroll, 104 - ttlscroll, 0, actpat, colormap); + { + if (actnum > 9) + V_DrawMappedPatch(ttlnumxpos + (V_LevelActNumWidth(actnum)/4) + ttlscroll, 104 - ttlscroll, 0, actpat, colormap); + else + V_DrawMappedPatch(ttlnumxpos + ttlscroll, 104 - ttlscroll, 0, actpat, colormap); + } V_DrawLevelActNum(ttlnumxpos + ttlscroll, 104, V_PERPLAYER, actnum); } diff --git a/src/v_video.c b/src/v_video.c index 3ce0e79f5..e8d121f9a 100644 --- a/src/v_video.c +++ b/src/v_video.c @@ -2952,13 +2952,19 @@ void V_DrawPaddedTallNum(INT32 x, INT32 y, INT32 flags, INT32 num, INT32 digits) } // Draw an act number for a level title -// Todo: actually draw two-digit numbers as two act num patches -void V_DrawLevelActNum(INT32 x, INT32 y, INT32 flags, INT32 num) +void V_DrawLevelActNum(INT32 x, INT32 y, INT32 flags, UINT8 num) { - if (num < 0 || num > 19) + if (num < 0 || num > 99) return; // not supported - V_DrawScaledPatch(x, y, flags, ttlnum[num]); + while (num > 0) + { + if (num > 9) + V_DrawScaledPatch(x + (V_LevelActNumWidth(num) - V_LevelActNumWidth(num%10)), y, flags, ttlnum[num%10]); + else + V_DrawScaledPatch(x, y, flags, ttlnum[num]); + num = num/10; + } } // Write a string using the credit font @@ -3340,12 +3346,22 @@ INT32 V_LevelNameHeight(const char *string) // For ST_drawTitleCard // Returns the width of the act num patch -INT32 V_LevelActNumWidth(INT32 num) +INT32 V_LevelActNumWidth(UINT8 num) { - if (num < 0 || num > 19) + SHORT result = 0; + if (num > 99) return 0; // not a valid number - return SHORT(ttlnum[num]->width); + if (num == 0) + return SHORT(ttlnum[num]->width); + + while (num > 0) + { + result = result + SHORT(ttlnum[num%10]->width); + num = num/10; + } + + return result; } // From 0287c6956e03ed8a5e690b4aea1a0b53086127d2 Mon Sep 17 00:00:00 2001 From: sphere Date: Thu, 30 Apr 2020 17:12:52 +0200 Subject: [PATCH 287/322] Fix some errors and add some comments. Also, actnum is not an INT32. --- src/d_clisrv.c | 2 +- src/g_game.c | 2 +- src/m_menu.c | 2 +- src/st_stuff.c | 2 +- src/v_video.c | 18 ++++++++---------- src/v_video.h | 4 ++-- src/y_inter.c | 2 +- 7 files changed, 15 insertions(+), 17 deletions(-) diff --git a/src/d_clisrv.c b/src/d_clisrv.c index 43321d92d..ed0b8e528 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -1690,7 +1690,7 @@ static void CL_LoadReceivedSavegame(void) // load a base level if (P_LoadNetGame()) { - const INT32 actnum = mapheaderinfo[gamemap-1]->actnum; + const UINT8 actnum = mapheaderinfo[gamemap-1]->actnum; CONS_Printf(M_GetText("Map is now \"%s"), G_BuildMapName(gamemap)); if (strcmp(mapheaderinfo[gamemap-1]->lvlttl, "")) { diff --git a/src/g_game.c b/src/g_game.c index 92d71fbae..5bcf9f580 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -4629,7 +4629,7 @@ char *G_BuildMapTitle(INT32 mapnum) { size_t len = 1; const char *zonetext = NULL; - const INT32 actnum = mapheaderinfo[mapnum-1]->actnum; + const UINT8 actnum = mapheaderinfo[mapnum-1]->actnum; len += strlen(mapheaderinfo[mapnum-1]->lvlttl); if (!(mapheaderinfo[mapnum-1]->levelflags & LF_NOZONE)) diff --git a/src/m_menu.c b/src/m_menu.c index 2977b432f..c221571c8 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -5186,7 +5186,7 @@ static boolean M_PrepareLevelPlatter(INT32 gt, boolean nextmappick) { if (M_CanShowLevelOnPlatter(mapnum, gt)) { - const INT32 actnum = mapheaderinfo[mapnum]->actnum; + const UINT8 actnum = mapheaderinfo[mapnum]->actnum; const boolean headingisname = (fastcmp(mapheaderinfo[mapnum]->selectheading, mapheaderinfo[mapnum]->lvlttl)); const boolean wide = (mapheaderinfo[mapnum]->menuflags & LF2_WIDEICON); diff --git a/src/st_stuff.c b/src/st_stuff.c index 26f2c1774..9d819b147 100644 --- a/src/st_stuff.c +++ b/src/st_stuff.c @@ -1383,7 +1383,7 @@ void ST_drawTitleCard(void) { if (!splitscreen) { - if (actnum > 9) + if (actnum > 9) // slightly offset the act diamond for two-digit act numbers V_DrawMappedPatch(ttlnumxpos + (V_LevelActNumWidth(actnum)/4) + ttlscroll, 104 - ttlscroll, 0, actpat, colormap); else V_DrawMappedPatch(ttlnumxpos + ttlscroll, 104 - ttlscroll, 0, actpat, colormap); diff --git a/src/v_video.c b/src/v_video.c index e8d121f9a..e17df995b 100644 --- a/src/v_video.c +++ b/src/v_video.c @@ -2954,12 +2954,12 @@ void V_DrawPaddedTallNum(INT32 x, INT32 y, INT32 flags, INT32 num, INT32 digits) // Draw an act number for a level title void V_DrawLevelActNum(INT32 x, INT32 y, INT32 flags, UINT8 num) { - if (num < 0 || num > 99) + if (num > 99) return; // not supported while (num > 0) { - if (num > 9) + if (num > 9) // if there are two digits, draw second digit first V_DrawScaledPatch(x + (V_LevelActNumWidth(num) - V_LevelActNumWidth(num%10)), y, flags, ttlnum[num%10]); else V_DrawScaledPatch(x, y, flags, ttlnum[num]); @@ -3345,19 +3345,17 @@ INT32 V_LevelNameHeight(const char *string) } // For ST_drawTitleCard -// Returns the width of the act num patch -INT32 V_LevelActNumWidth(UINT8 num) +// Returns the width of the act num patch(es) +INT16 V_LevelActNumWidth(UINT8 num) { - SHORT result = 0; - if (num > 99) - return 0; // not a valid number + INT16 result = 0; if (num == 0) - return SHORT(ttlnum[num]->width); + result = ttlnum[num]->width; - while (num > 0) + while (num > 0 && num <= 99) { - result = result + SHORT(ttlnum[num%10]->width); + result = result + ttlnum[num%10]->width; num = num/10; } diff --git a/src/v_video.h b/src/v_video.h index ed623a57f..664fa8995 100644 --- a/src/v_video.h +++ b/src/v_video.h @@ -238,12 +238,12 @@ void V_DrawRightAlignedSmallThinStringAtFixed(fixed_t x, fixed_t y, INT32 option // Draw tall nums, used for menu, HUD, intermission void V_DrawTallNum(INT32 x, INT32 y, INT32 flags, INT32 num); void V_DrawPaddedTallNum(INT32 x, INT32 y, INT32 flags, INT32 num, INT32 digits); -void V_DrawLevelActNum(INT32 x, INT32 y, INT32 flags, INT32 num); +void V_DrawLevelActNum(INT32 x, INT32 y, INT32 flags, UINT8 num); // Find string width from lt_font chars INT32 V_LevelNameWidth(const char *string); INT32 V_LevelNameHeight(const char *string); -INT32 V_LevelActNumWidth(INT32 num); // act number width +INT16 V_LevelActNumWidth(UINT8 num); // act number width void V_DrawCreditString(fixed_t x, fixed_t y, INT32 option, const char *string); INT32 V_CreditStringWidth(const char *string); diff --git a/src/y_inter.c b/src/y_inter.c index f1764a816..a2628832f 100644 --- a/src/y_inter.c +++ b/src/y_inter.c @@ -73,7 +73,7 @@ typedef union UINT32 score, total; // fake score, total UINT32 tics; // time - INT32 actnum; // act number being displayed + UINT8 actnum; // act number being displayed patch_t *ptotal; // TOTAL UINT8 gotlife; // Number of extra lives obtained } coop; From 4eb5f09c6f6fada395a94d69eb5e599ba69a017f Mon Sep 17 00:00:00 2001 From: sphere Date: Thu, 30 Apr 2020 23:41:06 +0200 Subject: [PATCH 288/322] Restore SHORT(). --- src/v_video.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/v_video.c b/src/v_video.c index e17df995b..1e550fe9d 100644 --- a/src/v_video.c +++ b/src/v_video.c @@ -3351,11 +3351,11 @@ INT16 V_LevelActNumWidth(UINT8 num) INT16 result = 0; if (num == 0) - result = ttlnum[num]->width; + result = SHORT(ttlnum[num]->width); while (num > 0 && num <= 99) { - result = result + ttlnum[num%10]->width; + result = result + SHORT(ttlnum[num%10]->width); num = num/10; } From 89cd756cd83e4a03a34d1f16da18142d8167d889 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Tue, 12 May 2020 18:37:15 +0100 Subject: [PATCH 289/322] make savegamename in doomdef.h an extern, put the actual definition in d_main.c --- src/d_main.c | 2 ++ src/doomdef.h | 2 +- 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/src/d_main.c b/src/d_main.c index 07e15aec4..07a7ecf91 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -125,6 +125,8 @@ boolean advancedemo; INT32 debugload = 0; #endif +char savegamename[256]; + char srb2home[256] = "."; char srb2path[256] = "."; boolean usehome = true; diff --git a/src/doomdef.h b/src/doomdef.h index 6112881fb..4b425dc72 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -458,7 +458,7 @@ void CONS_Debug(INT32 debugflags, const char *fmt, ...) FUNCDEBUG; // Things that used to be in dstrings.h #define SAVEGAMENAME "srb2sav" -char savegamename[256]; +extern char savegamename[256]; // m_misc.h #ifdef GETTEXT From dab212dc56936dd92a935d0c81003ff1d35ee2ee Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Tue, 12 May 2020 18:40:51 +0100 Subject: [PATCH 290/322] turn all non-extern variables in s_sound.h into externs (and put their real definitions in the .c file) --- src/s_sound.c | 5 +++++ src/s_sound.h | 12 ++++++------ 2 files changed, 11 insertions(+), 6 deletions(-) diff --git a/src/s_sound.c b/src/s_sound.c index d108363eb..5ed9fd83a 100644 --- a/src/s_sound.c +++ b/src/s_sound.c @@ -134,6 +134,7 @@ consvar_t cv_playmusicifunfocused = {"playmusicifunfocused", "No", CV_SAVE, CV_Y consvar_t cv_playsoundsifunfocused = {"playsoundsifunfocused", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL}; #ifdef HAVE_OPENMPT +openmpt_module *openmpt_mhandle = NULL; static CV_PossibleValue_t interpolationfilter_cons_t[] = {{0, "Default"}, {1, "None"}, {2, "Linear"}, {4, "Cubic"}, {8, "Windowed sinc"}, {0, NULL}}; consvar_t cv_modfilter = {"modfilter", "0", CV_SAVE|CV_CALL, interpolationfilter_cons_t, ModFilter_OnChange, 0, NULL, NULL, 0, 0, NULL}; #endif @@ -1910,6 +1911,10 @@ UINT32 S_GetMusicPosition(void) /// In this section: mazmazz doesn't know how to do dynamic arrays or struct pointers! /// ------------------------ +char music_stack_nextmusname[7]; +boolean music_stack_noposition = false; +UINT32 music_stack_fadeout = 0; +UINT32 music_stack_fadein = 0; static musicstack_t *music_stacks = NULL; static musicstack_t *last_music_stack = NULL; diff --git a/src/s_sound.h b/src/s_sound.h index 119722af4..3334fcb69 100644 --- a/src/s_sound.h +++ b/src/s_sound.h @@ -22,7 +22,7 @@ #ifdef HAVE_OPENMPT #include "libopenmpt/libopenmpt.h" -openmpt_module *openmpt_mhandle; +extern openmpt_module *openmpt_mhandle; #endif // mask used to indicate sound origin is player item pickup @@ -262,10 +262,10 @@ typedef struct musicstack_s struct musicstack_s *next; } musicstack_t; -char music_stack_nextmusname[7]; -boolean music_stack_noposition; -UINT32 music_stack_fadeout; -UINT32 music_stack_fadein; +extern char music_stack_nextmusname[7]; +extern boolean music_stack_noposition; +extern UINT32 music_stack_fadeout; +extern UINT32 music_stack_fadein; void S_SetStackAdjustmentStart(void); void S_AdjustMusicStackTics(void); @@ -333,7 +333,7 @@ void S_StopSoundByNum(sfxenum_t sfxnum); #ifdef MUSICSLOT_COMPATIBILITY // For compatibility with code/scripts relying on older versions // This is a list of all the "special" slot names and their associated numbers -const char *compat_special_music_slots[16]; +extern const char *compat_special_music_slots[16]; #endif #endif From 064f4bcf349e9600552a0b99bd0fbfb3cbcf0958 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Tue, 12 May 2020 18:42:16 +0100 Subject: [PATCH 291/322] added missing extern keyword for ms_RoomId in mserv.h (the definition is already in the .c file in this case) --- src/mserv.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mserv.h b/src/mserv.h index 6d91da643..5f9b8da5f 100644 --- a/src/mserv.h +++ b/src/mserv.h @@ -68,7 +68,7 @@ extern consvar_t cv_masterserver, cv_servername; // < 0 to not connect (usually -1) (offline mode) // == 0 to show all rooms, not a valid hosting room // anything else is whatever room the MS assigns to that number (online mode) -INT16 ms_RoomId; +extern INT16 ms_RoomId; const char *GetMasterServerPort(void); const char *GetMasterServerIP(void); From 8c88c3dbb4479f09f65df9dec3c8ef5ef09792e3 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Tue, 12 May 2020 18:43:49 +0100 Subject: [PATCH 292/322] added missing extern keyword for ntemprecords in doomstat.h (definition is in g_game.c) --- src/doomstat.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/doomstat.h b/src/doomstat.h index 1ec03a86c..0c2f1e975 100644 --- a/src/doomstat.h +++ b/src/doomstat.h @@ -545,7 +545,7 @@ extern recorddata_t *mainrecords[NUMMAPS]; extern UINT8 mapvisited[NUMMAPS]; // Temporary holding place for nights data for the current map -nightsdata_t ntemprecords; +extern nightsdata_t ntemprecords; extern UINT32 token; ///< Number of tokens collected in a level extern UINT32 tokenlist; ///< List of tokens collected From d708789c3a61ada6e5af9c39dc0194fa476cda66 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Tue, 12 May 2020 23:50:30 +0200 Subject: [PATCH 293/322] Store waypoints (for zoom tubes, rope hangs, polyobjects) explicitly --- src/doomstat.h | 12 +++ src/p_mobj.c | 9 ++- src/p_polyobj.c | 196 ++---------------------------------------------- src/p_setup.c | 97 ++++++++++++++++++++++++ src/p_spec.c | 140 ++-------------------------------- src/p_user.c | 70 +---------------- 6 files changed, 134 insertions(+), 390 deletions(-) diff --git a/src/doomstat.h b/src/doomstat.h index 1ec03a86c..ab67706a7 100644 --- a/src/doomstat.h +++ b/src/doomstat.h @@ -620,6 +620,18 @@ extern mapthing_t *playerstarts[MAXPLAYERS]; // Cooperative extern mapthing_t *bluectfstarts[MAXPLAYERS]; // CTF extern mapthing_t *redctfstarts[MAXPLAYERS]; // CTF +#define WAYPOINTSEQUENCESIZE 256 +#define NUMWAYPOINTSEQUENCES 256 +extern mobj_t *waypoints[NUMWAYPOINTSEQUENCES][WAYPOINTSEQUENCESIZE]; +extern UINT16 numwaypoints[NUMWAYPOINTSEQUENCES]; + +void P_AddWaypoint(UINT8 sequence, UINT8 id, mobj_t *waypoint); +mobj_t *P_GetFirstWaypoint(UINT8 sequence); +mobj_t *P_GetLastWaypoint(UINT8 sequence); +mobj_t *P_GetPreviousWaypoint(mobj_t *current, boolean wrap); +mobj_t *P_GetNextWaypoint(mobj_t *current, boolean wrap); +mobj_t *P_GetClosestWaypoint(UINT8 sequence, mobj_t *mo); + // ===================================== // Internal parameters, used for engine. // ===================================== diff --git a/src/p_mobj.c b/src/p_mobj.c index c78ec4a53..be0828464 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -12728,9 +12728,14 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean mobj->threshold = min(mthing->extrainfo, 7); break; case MT_TUBEWAYPOINT: - mobj->health = mthing->angle & 255; - mobj->threshold = mthing->angle >> 8; + { + UINT8 sequence = mthing->angle >> 8; + UINT8 id = mthing->angle & 255; + mobj->health = id; + mobj->threshold = sequence; + P_AddWaypoint(sequence, id, mobj); break; + } case MT_IDEYAANCHOR: mobj->health = mthing->extrainfo; break; diff --git a/src/p_polyobj.c b/src/p_polyobj.c index cd63f4509..4b9538951 100644 --- a/src/p_polyobj.c +++ b/src/p_polyobj.c @@ -1571,10 +1571,8 @@ void T_PolyObjMove(polymove_t *th) void T_PolyObjWaypoint(polywaypoint_t *th) { - mobj_t *mo2; mobj_t *target = NULL; mobj_t *waypoint = NULL; - thinker_t *wp; fixed_t adjustx, adjusty, adjustz; fixed_t momx, momy, momz, dist; INT32 start; @@ -1593,30 +1591,9 @@ void T_PolyObjWaypoint(polywaypoint_t *th) #endif // check for displacement due to override and reattach when possible - if (po->thinker == NULL) + if (!po->thinker) po->thinker = &th->thinker; -/* - // Find out target first. - // We redo this each tic to make savegame compatibility easier. - for (wp = thlist[THINK_MOBJ].next; wp != &thlist[THINK_MOBJ]; wp = wp->next) - { - if (wp->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed) - continue; - - mo2 = (mobj_t *)wp; - - if (mo2->type != MT_TUBEWAYPOINT) - continue; - - if (mo2->threshold == th->sequence && mo2->health == th->pointnum) - { - target = mo2; - break; - } - } -*/ - target = th->target; if (!target) @@ -1683,38 +1660,7 @@ void T_PolyObjWaypoint(polywaypoint_t *th) if (!th->stophere) { CONS_Debug(DBG_POLYOBJ, "Looking for next waypoint...\n"); - - // Find next waypoint - for (wp = thlist[THINK_MOBJ].next; wp != &thlist[THINK_MOBJ]; wp = wp->next) - { - if (wp->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed) - continue; - - mo2 = (mobj_t *)wp; - - if (mo2->type != MT_TUBEWAYPOINT) - continue; - - if (mo2->threshold != th->sequence) - continue; - - if (th->direction == -1) - { - if (mo2->health == target->health - 1) - { - waypoint = mo2; - break; - } - } - else - { - if (mo2->health == target->health + 1) - { - waypoint = mo2; - break; - } - } - } + waypoint = (th->direction == -1) ? P_GetPreviousWaypoint(target, false) : P_GetNextWaypoint(target, false); if (!waypoint && th->wrap) // If specified, wrap waypoints { @@ -1724,35 +1670,7 @@ void T_PolyObjWaypoint(polywaypoint_t *th) th->stophere = true; } - for (wp = thlist[THINK_MOBJ].next; wp != &thlist[THINK_MOBJ]; wp = wp->next) - { - if (wp->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed) - continue; - - mo2 = (mobj_t *)wp; - - if (mo2->type != MT_TUBEWAYPOINT) - continue; - - if (mo2->threshold != th->sequence) - continue; - - if (th->direction == -1) - { - if (waypoint == NULL) - waypoint = mo2; - else if (mo2->health > waypoint->health) - waypoint = mo2; - } - else - { - if (mo2->health == 0) - { - waypoint = mo2; - break; - } - } - } + waypoint = (th->direction == -1) ? P_GetFirstWaypoint(th->sequence) : P_GetLastWaypoint(th->sequence); } else if (!waypoint && th->comeback) // Come back to the start { @@ -1761,36 +1679,7 @@ void T_PolyObjWaypoint(polywaypoint_t *th) if (!th->continuous) th->comeback = false; - for (wp = thlist[THINK_MOBJ].next; wp != &thlist[THINK_MOBJ]; wp = wp->next) - { - if (wp->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed) - continue; - - mo2 = (mobj_t *)wp; - - if (mo2->type != MT_TUBEWAYPOINT) - continue; - - if (mo2->threshold != th->sequence) - continue; - - if (th->direction == -1) - { - if (mo2->health == target->health - 1) - { - waypoint = mo2; - break; - } - } - else - { - if (mo2->health == target->health + 1) - { - waypoint = mo2; - break; - } - } - } + waypoint = (th->direction == -1) ? P_GetPreviousWaypoint(target, false) : P_GetNextWaypoint(target, false); } } @@ -2276,11 +2165,9 @@ boolean EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata) { polyobj_t *po; polywaypoint_t *th; - mobj_t *mo2; mobj_t *first = NULL; mobj_t *last = NULL; mobj_t *target = NULL; - thinker_t *wp; if (!(po = Polyobj_GetForNum(pwdata->polyObjNum))) { @@ -2305,10 +2192,7 @@ boolean EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata) th->polyObjNum = pwdata->polyObjNum; th->speed = pwdata->speed; th->sequence = pwdata->sequence; // Used to specify sequence # - if (pwdata->reverse) - th->direction = -1; - else - th->direction = 1; + th->direction = pwdata->reverse ? -1 : 1; th->comeback = pwdata->comeback; th->continuous = pwdata->continuous; @@ -2316,44 +2200,8 @@ boolean EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata) th->stophere = false; // Find the first waypoint we need to use - for (wp = thlist[THINK_MOBJ].next; wp != &thlist[THINK_MOBJ]; wp = wp->next) - { - if (wp->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed) - continue; - - mo2 = (mobj_t *)wp; - - if (mo2->type != MT_TUBEWAYPOINT) - continue; - - if (mo2->threshold != th->sequence) - continue; - - if (th->direction == -1) // highest waypoint # - { - if (mo2->health == 0) - last = mo2; - else - { - if (first == NULL) - first = mo2; - else if (mo2->health > first->health) - first = mo2; - } - } - else // waypoint 0 - { - if (mo2->health == 0) - first = mo2; - else - { - if (last == NULL) - last = mo2; - else if (mo2->health > last->health) - last = mo2; - } - } - } + first = (th->direction == -1) ? P_GetLastWaypoint(th->sequence) : P_GetFirstWaypoint(th->sequence); + last = (th->direction == -1) ? P_GetFirstWaypoint(th->sequence) : P_GetLastWaypoint(th->sequence); if (!first) { @@ -2387,36 +2235,6 @@ boolean EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata) // Find the actual target movement waypoint target = first; - /*for (wp = thlist[THINK_MOBJ].next; wp != &thlist[THINK_MOBJ]; wp = wp->next) - { - if (wp->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed) - continue; - - mo2 = (mobj_t *)wp; - - if (mo2->type != MT_TUBEWAYPOINT) - continue; - - if (mo2->threshold != th->sequence) - continue; - - if (th->direction == -1) // highest waypoint # - { - if (mo2->health == first->health - 1) - { - target = mo2; - break; - } - } - else // waypoint 0 - { - if (mo2->health == first->health + 1) - { - target = mo2; - break; - } - } - }*/ if (!target) { diff --git a/src/p_setup.c b/src/p_setup.c index b4a5f2c3c..f454bc1fd 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -144,6 +144,101 @@ mapthing_t *playerstarts[MAXPLAYERS]; mapthing_t *bluectfstarts[MAXPLAYERS]; mapthing_t *redctfstarts[MAXPLAYERS]; +// Maintain waypoints +mobj_t *waypoints[NUMWAYPOINTSEQUENCES][WAYPOINTSEQUENCESIZE]; +UINT16 numwaypoints[NUMWAYPOINTSEQUENCES]; + +void P_AddWaypoint(UINT8 sequence, UINT8 id, mobj_t *waypoint) +{ + waypoints[sequence][id] = waypoint; + if (id >= numwaypoints[sequence]) + numwaypoints[sequence] = id + 1; +} + +static void P_ResetWaypoints(void) +{ + UINT16 sequence, id; + for (sequence = 0; sequence < NUMWAYPOINTSEQUENCES; sequence++) + { + for (id = 0; id < numwaypoints[sequence]; id++) + waypoints[sequence][id] = NULL; + + numwaypoints[sequence] = 0; + } +} + +mobj_t *P_GetFirstWaypoint(UINT8 sequence) +{ + return waypoints[sequence][0]; +} + +mobj_t *P_GetLastWaypoint(UINT8 sequence) +{ + return waypoints[sequence][numwaypoints[sequence] - 1]; +} + +mobj_t *P_GetPreviousWaypoint(mobj_t *current, boolean wrap) +{ + UINT8 sequence = current->threshold; + UINT8 id = current->health; + + if (id == 0) + { + if (!wrap) + return NULL; + + id = numwaypoints[sequence] - 1; + } + else + id--; + + return waypoints[sequence][id]; +} + +mobj_t *P_GetNextWaypoint(mobj_t *current, boolean wrap) +{ + UINT8 sequence = current->threshold; + UINT8 id = current->health; + + if (id == numwaypoints[sequence] - 1) + { + if (!wrap) + return NULL; + + id = 0; + } + else + id++; + + return waypoints[sequence][id]; +} + +mobj_t *P_GetClosestWaypoint(UINT8 sequence, mobj_t *mo) +{ + UINT8 wp; + mobj_t *mo2, *result = NULL; + fixed_t bestdist = 0; + fixed_t curdist; + + for (wp = 0; wp < numwaypoints[sequence]; wp++) + { + mo2 = waypoints[sequence][wp]; + + if (!mo2) + continue; + + curdist = P_AproxDistance(P_AproxDistance(mo->x - mo2->x, mo->y - mo2->y), mo->z - mo2->z); + + if (result && curdist > bestdist) + continue; + + result = mo2; + bestdist = curdist; + } + + return result; +} + /** Logs an error about a map being corrupt, then terminate. * This allows reporting highly technical errors for usefulness, without * confusing a novice map designer who simply needs to run ZenNode. @@ -3545,6 +3640,8 @@ boolean P_LoadLevel(boolean fromnetsave) P_ResetSpawnpoints(); + P_ResetWaypoints(); + P_MapStart(); if (!P_LoadMapFromFile()) diff --git a/src/p_spec.c b/src/p_spec.c index ac72eec15..6c8d7be2a 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -4799,9 +4799,7 @@ DoneSection2: INT32 sequence; fixed_t speed; INT32 lineindex; - thinker_t *th; mobj_t *waypoint = NULL; - mobj_t *mo2; angle_t an; if (player->mo->tracer && player->mo->tracer->type == MT_TUBEWAYPOINT && player->powers[pw_carry] == CR_ZOOMTUBE) @@ -4826,25 +4824,7 @@ DoneSection2: break; } - // scan the thinkers - // to find the first waypoint - for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next) - { - if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed) - continue; - - mo2 = (mobj_t *)th; - - if (mo2->type != MT_TUBEWAYPOINT) - continue; - if (mo2->threshold != sequence) - continue; - if (mo2->health != 0) - continue; - - waypoint = mo2; - break; - } + waypoint = P_GetFirstWaypoint(sequence); if (!waypoint) { @@ -4881,9 +4861,7 @@ DoneSection2: INT32 sequence; fixed_t speed; INT32 lineindex; - thinker_t *th; mobj_t *waypoint = NULL; - mobj_t *mo2; angle_t an; if (player->mo->tracer && player->mo->tracer->type == MT_TUBEWAYPOINT && player->powers[pw_carry] == CR_ZOOMTUBE) @@ -4908,25 +4886,7 @@ DoneSection2: break; } - // scan the thinkers - // to find the last waypoint - for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next) - { - if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed) - continue; - - mo2 = (mobj_t *)th; - - if (mo2->type != MT_TUBEWAYPOINT) - continue; - if (mo2->threshold != sequence) - continue; - - if (!waypoint) - waypoint = mo2; - else if (mo2->health > waypoint->health) - waypoint = mo2; - } + waypoint = P_GetLastWaypoint(sequence); if (!waypoint) { @@ -5008,14 +4968,11 @@ DoneSection2: INT32 sequence; fixed_t speed; INT32 lineindex; - thinker_t *th; mobj_t *waypointmid = NULL; mobj_t *waypointhigh = NULL; mobj_t *waypointlow = NULL; - mobj_t *mo2; mobj_t *closest = NULL; vector3_t p, line[2], resulthigh, resultlow; - mobj_t *highest = NULL; if (player->mo->tracer && player->mo->tracer->type == MT_TUBEWAYPOINT && player->powers[pw_carry] == CR_ROPEHANG) break; @@ -5061,98 +5018,16 @@ DoneSection2: // Determine the closest spot on the line between the three waypoints // Put player at that location. - // scan the thinkers - // to find the first waypoint - for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next) - { - if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed) - continue; + waypointmid = P_GetClosestWaypoint(sequence, player->mo); - mo2 = (mobj_t *)th; - - if (mo2->type != MT_TUBEWAYPOINT) - continue; - - if (mo2->threshold != sequence) - continue; - - if (!highest) - highest = mo2; - else if (mo2->health > highest->health) // Find the highest waypoint # in case we wrap - highest = mo2; - - if (closest && P_AproxDistance(P_AproxDistance(player->mo->x-mo2->x, player->mo->y-mo2->y), - player->mo->z-mo2->z) > P_AproxDistance(P_AproxDistance(player->mo->x-closest->x, - player->mo->y-closest->y), player->mo->z-closest->z)) - continue; - - // Found a target - closest = mo2; - } - - waypointmid = closest; - - closest = NULL; - - if (waypointmid == NULL) + if (!waypointmid) { CONS_Debug(DBG_GAMELOGIC, "ERROR: WAYPOINT(S) IN SEQUENCE %d NOT FOUND.\n", sequence); break; } - // Find waypoint before this one (waypointlow) - for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next) - { - if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed) - continue; - - mo2 = (mobj_t *)th; - - if (mo2->type != MT_TUBEWAYPOINT) - continue; - - if (mo2->threshold != sequence) - continue; - - if (waypointmid->health == 0) - { - if (mo2->health != highest->health) - continue; - } - else if (mo2->health != waypointmid->health - 1) - continue; - - // Found a target - waypointlow = mo2; - break; - } - - // Find waypoint after this one (waypointhigh) - for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next) - { - if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed) - continue; - - mo2 = (mobj_t *)th; - - if (mo2->type != MT_TUBEWAYPOINT) - continue; - - if (mo2->threshold != sequence) - continue; - - if (waypointmid->health == highest->health) - { - if (mo2->health != 0) - continue; - } - else if (mo2->health != waypointmid->health + 1) - continue; - - // Found a target - waypointhigh = mo2; - break; - } + waypointlow = P_GetPreviousWaypoint(waypointmid, true); + waypointhigh = P_GetNextWaypoint(waypointmid, true); CONS_Debug(DBG_GAMELOGIC, "WaypointMid: %d; WaypointLow: %d; WaypointHigh: %d\n", waypointmid->health, waypointlow ? waypointlow->health : -1, waypointhigh ? waypointhigh->health : -1); @@ -5199,6 +5074,7 @@ DoneSection2: if (lines[lineindex].flags & ML_EFFECT1) // Don't wrap { + mobj_t *highest = P_GetLastWaypoint(sequence); highest->flags |= MF_SLIDEME; } @@ -5210,7 +5086,7 @@ DoneSection2: player->mo->y = resulthigh.y; player->mo->z = resulthigh.z - P_GetPlayerHeight(player); } - else if ((lines[lineindex].flags & ML_EFFECT1) && waypointmid->health == highest->health) + else if ((lines[lineindex].flags & ML_EFFECT1) && waypointmid->health == numwaypoints[sequence] - 1) { closest = waypointmid; player->mo->x = resultlow.x; diff --git a/src/p_user.c b/src/p_user.c index 9df71587d..2c120593a 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -8727,10 +8727,7 @@ static void P_MovePlayer(player_t *player) static void P_DoZoomTube(player_t *player) { - INT32 sequence; fixed_t speed; - thinker_t *th; - mobj_t *mo2; mobj_t *waypoint = NULL; fixed_t dist; boolean reverse; @@ -8746,8 +8743,6 @@ static void P_DoZoomTube(player_t *player) speed = abs(player->speed); - sequence = player->mo->tracer->threshold; - // change slope dist = P_AproxDistance(P_AproxDistance(player->mo->tracer->x - player->mo->x, player->mo->tracer->y - player->mo->y), player->mo->tracer->z - player->mo->z); @@ -8779,28 +8774,7 @@ static void P_DoZoomTube(player_t *player) CONS_Debug(DBG_GAMELOGIC, "Looking for next waypoint...\n"); // Find next waypoint - for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next) - { - if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed) - continue; - - mo2 = (mobj_t *)th; - - if (mo2->type != MT_TUBEWAYPOINT) - continue; - - if (mo2->threshold != sequence) - continue; - - if (reverse && mo2->health != player->mo->tracer->health - 1) - continue; - - if (!reverse && mo2->health != player->mo->tracer->health + 1) - continue; - - waypoint = mo2; - break; - } + waypoint = reverse ? P_GetPreviousWaypoint(player->mo->tracer, false) : P_GetNextWaypoint(player->mo->tracer, false); if (waypoint) { @@ -8851,8 +8825,6 @@ static void P_DoRopeHang(player_t *player) { INT32 sequence; fixed_t speed; - thinker_t *th; - mobj_t *mo2; mobj_t *waypoint = NULL; fixed_t dist; fixed_t playerz; @@ -8915,50 +8887,14 @@ static void P_DoRopeHang(player_t *player) CONS_Debug(DBG_GAMELOGIC, "Looking for next waypoint...\n"); // Find next waypoint - for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next) - { - if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed) - continue; - - mo2 = (mobj_t *)th; - - if (mo2->type != MT_TUBEWAYPOINT) - continue; - - if (mo2->threshold != sequence) - continue; - - if (mo2->health != player->mo->tracer->health + 1) - continue; - - waypoint = mo2; - break; - } + waypoint = P_GetNextWaypoint(player->mo->tracer, false); if (!(player->mo->tracer->flags & MF_SLIDEME) && !waypoint) { CONS_Debug(DBG_GAMELOGIC, "Next waypoint not found, wrapping to start...\n"); // Wrap around back to first waypoint - for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next) - { - if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed) - continue; - - mo2 = (mobj_t *)th; - - if (mo2->type != MT_TUBEWAYPOINT) - continue; - - if (mo2->threshold != sequence) - continue; - - if (mo2->health != 0) - continue; - - waypoint = mo2; - break; - } + waypoint = P_GetFirstWaypoint(sequence); } if (waypoint) From aa16bd22f97ceb60aa935467b5fe3804a276ae57 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Wed, 13 May 2020 09:32:00 +0200 Subject: [PATCH 294/322] Fix accidental swap of first and last waypoint --- src/p_polyobj.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_polyobj.c b/src/p_polyobj.c index 4b9538951..b1da51462 100644 --- a/src/p_polyobj.c +++ b/src/p_polyobj.c @@ -1670,7 +1670,7 @@ void T_PolyObjWaypoint(polywaypoint_t *th) th->stophere = true; } - waypoint = (th->direction == -1) ? P_GetFirstWaypoint(th->sequence) : P_GetLastWaypoint(th->sequence); + waypoint = (th->direction == -1) ? P_GetLastWaypoint(th->sequence) : P_GetFirstWaypoint(th->sequence); } else if (!waypoint && th->comeback) // Come back to the start { From b561ee792192aa9b8adb28971587ef69a897e34c Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Wed, 13 May 2020 14:40:07 +0200 Subject: [PATCH 295/322] Remove diffx/y/z from polywaypoint_t, since they're always 0 anyway --- src/p_polyobj.c | 37 +++++++++++++++---------------------- src/p_polyobj.h | 5 ----- src/p_saveg.c | 6 ------ 3 files changed, 15 insertions(+), 33 deletions(-) diff --git a/src/p_polyobj.c b/src/p_polyobj.c index b1da51462..e2c4ff519 100644 --- a/src/p_polyobj.c +++ b/src/p_polyobj.c @@ -1573,7 +1573,7 @@ void T_PolyObjWaypoint(polywaypoint_t *th) { mobj_t *target = NULL; mobj_t *waypoint = NULL; - fixed_t adjustx, adjusty, adjustz; + fixed_t pox, poy, poz; fixed_t momx, momy, momz, dist; INT32 start; polyobj_t *po = Polyobj_GetForNum(th->polyObjNum); @@ -1602,32 +1602,31 @@ void T_PolyObjWaypoint(polywaypoint_t *th) return; } - // Compensate for position offset - adjustx = po->centerPt.x + th->diffx; - adjusty = po->centerPt.y + th->diffy; - adjustz = po->lines[0]->backsector->floorheight + (po->lines[0]->backsector->ceilingheight - po->lines[0]->backsector->floorheight)/2 + th->diffz; + pox = po->centerPt.x; + poy = po->centerPt.y; + poz = (po->lines[0]->backsector->floorheight + po->lines[0]->backsector->ceilingheight)/2; - dist = P_AproxDistance(P_AproxDistance(target->x - adjustx, target->y - adjusty), target->z - adjustz); + dist = P_AproxDistance(P_AproxDistance(target->x - pox, target->y - poy), target->z - poz); if (dist < 1) dist = 1; - momx = FixedMul(FixedDiv(target->x - adjustx, dist), (th->speed)); - momy = FixedMul(FixedDiv(target->y - adjusty, dist), (th->speed)); - momz = FixedMul(FixedDiv(target->z - adjustz, dist), (th->speed)); + momx = FixedMul(FixedDiv(target->x - pox, dist), th->speed); + momy = FixedMul(FixedDiv(target->y - poy, dist), th->speed); + momz = FixedMul(FixedDiv(target->z - poz, dist), th->speed); // Calculate the distance between the polyobject and the waypoint // 'dist' already equals this. // Will the polyobject be FURTHER away if the momx/momy/momz is added to // its current coordinates, or closer? (shift down to fracunits to avoid approximation errors) - if (dist>>FRACBITS <= P_AproxDistance(P_AproxDistance(target->x - adjustx - momx, target->y - adjusty - momy), target->z - adjustz - momz)>>FRACBITS) + if (dist>>FRACBITS <= P_AproxDistance(P_AproxDistance(target->x - pox - momx, target->y - poy - momy), target->z - poz - momz)>>FRACBITS) { // If further away, set XYZ of polyobject to waypoint location fixed_t amtx, amty, amtz; fixed_t diffz; - amtx = (target->x - th->diffx) - po->centerPt.x; - amty = (target->y - th->diffy) - po->centerPt.y; + amtx = target->x - po->centerPt.x; + amty = target->y - po->centerPt.y; Polyobj_moveXY(po, amtx, amty, true); // TODO: use T_MovePlane amtz = (po->lines[0]->backsector->ceilingheight - po->lines[0]->backsector->floorheight)/2; @@ -1694,14 +1693,14 @@ void T_PolyObjWaypoint(polywaypoint_t *th) // calculate MOMX/MOMY/MOMZ for next waypoint // change slope - dist = P_AproxDistance(P_AproxDistance(target->x - adjustx, target->y - adjusty), target->z - adjustz); + dist = P_AproxDistance(P_AproxDistance(target->x - pox, target->y - poy), target->z - poz); if (dist < 1) dist = 1; - momx = FixedMul(FixedDiv(target->x - adjustx, dist), (th->speed)); - momy = FixedMul(FixedDiv(target->y - adjusty, dist), (th->speed)); - momz = FixedMul(FixedDiv(target->z - adjustz, dist), (th->speed)); + momx = FixedMul(FixedDiv(target->x - pox, dist), th->speed); + momy = FixedMul(FixedDiv(target->y - poy, dist), th->speed); + momz = FixedMul(FixedDiv(target->z - poz, dist), th->speed); } else { @@ -2215,12 +2214,6 @@ boolean EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata) if (!last) last = first; - // Set diffx, diffy, diffz - // Put these at 0 for now...might not be needed after all. - th->diffx = 0;//first->x - po->centerPt.x; - th->diffy = 0;//first->y - po->centerPt.y; - th->diffz = 0;//first->z - (po->lines[0]->backsector->floorheight + (po->lines[0]->backsector->ceilingheight - po->lines[0]->backsector->floorheight)/2); - if (last->x == po->centerPt.x && last->y == po->centerPt.y && last->z == (po->lines[0]->backsector->floorheight + (po->lines[0]->backsector->ceilingheight - po->lines[0]->backsector->floorheight)/2)) diff --git a/src/p_polyobj.h b/src/p_polyobj.h index 68aff4bf1..b2331449f 100644 --- a/src/p_polyobj.h +++ b/src/p_polyobj.h @@ -154,11 +154,6 @@ typedef struct polywaypoint_s UINT8 continuous; // continuously move - used with COMEBACK or WRAP UINT8 stophere; // Will stop after it reaches the next waypoint - // Difference between location of PO and location of waypoint (offset) - fixed_t diffx; - fixed_t diffy; - fixed_t diffz; - mobj_t *target; // next waypoint mobj } polywaypoint_t; diff --git a/src/p_saveg.c b/src/p_saveg.c index 34bd3724b..5e5e82453 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -2023,9 +2023,6 @@ static void SavePolywaypointThinker(const thinker_t *th, UINT8 type) WRITEUINT8(save_p, ht->wrap); WRITEUINT8(save_p, ht->continuous); WRITEUINT8(save_p, ht->stophere); - WRITEFIXED(save_p, ht->diffx); - WRITEFIXED(save_p, ht->diffy); - WRITEFIXED(save_p, ht->diffz); WRITEUINT32(save_p, SaveMobjnum(ht->target)); } @@ -3168,9 +3165,6 @@ static inline thinker_t* LoadPolywaypointThinker(actionf_p1 thinker) ht->wrap = READUINT8(save_p); ht->continuous = READUINT8(save_p); ht->stophere = READUINT8(save_p); - ht->diffx = READFIXED(save_p); - ht->diffy = READFIXED(save_p); - ht->diffz = READFIXED(save_p); ht->target = LoadMobj(READUINT32(save_p)); return &ht->thinker; } From 7413da918b1d4a7b4b196eb74a1832657c51897c Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Wed, 13 May 2020 16:21:47 +0200 Subject: [PATCH 296/322] Store PolyObject waypoint return behavior in an enum --- src/p_polyobj.c | 17 +++++++---------- src/p_polyobj.h | 38 ++++++++++++++++++++++---------------- src/p_saveg.c | 6 ++---- src/p_spec.c | 13 ++++++++++--- 4 files changed, 41 insertions(+), 33 deletions(-) diff --git a/src/p_polyobj.c b/src/p_polyobj.c index e2c4ff519..8ba5fadac 100644 --- a/src/p_polyobj.c +++ b/src/p_polyobj.c @@ -1606,6 +1606,7 @@ void T_PolyObjWaypoint(polywaypoint_t *th) poy = po->centerPt.y; poz = (po->lines[0]->backsector->floorheight + po->lines[0]->backsector->ceilingheight)/2; + // Calculate the distance between the polyobject and the waypoint dist = P_AproxDistance(P_AproxDistance(target->x - pox, target->y - poy), target->z - poz); if (dist < 1) @@ -1615,9 +1616,6 @@ void T_PolyObjWaypoint(polywaypoint_t *th) momy = FixedMul(FixedDiv(target->y - poy, dist), th->speed); momz = FixedMul(FixedDiv(target->z - poz, dist), th->speed); - // Calculate the distance between the polyobject and the waypoint - // 'dist' already equals this. - // Will the polyobject be FURTHER away if the momx/momy/momz is added to // its current coordinates, or closer? (shift down to fracunits to avoid approximation errors) if (dist>>FRACBITS <= P_AproxDistance(P_AproxDistance(target->x - pox - momx, target->y - poy - momy), target->z - poz - momz)>>FRACBITS) @@ -1661,22 +1659,22 @@ void T_PolyObjWaypoint(polywaypoint_t *th) CONS_Debug(DBG_POLYOBJ, "Looking for next waypoint...\n"); waypoint = (th->direction == -1) ? P_GetPreviousWaypoint(target, false) : P_GetNextWaypoint(target, false); - if (!waypoint && th->wrap) // If specified, wrap waypoints + if (!waypoint && th->returnbehavior == PWR_WRAP) // If specified, wrap waypoints { if (!th->continuous) { - th->wrap = 0; + th->returnbehavior = PWR_STOP; th->stophere = true; } waypoint = (th->direction == -1) ? P_GetLastWaypoint(th->sequence) : P_GetFirstWaypoint(th->sequence); } - else if (!waypoint && th->comeback) // Come back to the start + else if (!waypoint && th->returnbehavior == PWR_COMEBACK) // Come back to the start { th->direction = -th->direction; if (!th->continuous) - th->comeback = false; + th->returnbehavior = PWR_STOP; waypoint = (th->direction == -1) ? P_GetPreviousWaypoint(target, false) : P_GetNextWaypoint(target, false); } @@ -2193,9 +2191,8 @@ boolean EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata) th->sequence = pwdata->sequence; // Used to specify sequence # th->direction = pwdata->reverse ? -1 : 1; - th->comeback = pwdata->comeback; + th->returnbehavior = pwdata->returnbehavior; th->continuous = pwdata->continuous; - th->wrap = pwdata->wrap; th->stophere = false; // Find the first waypoint we need to use @@ -2219,7 +2216,7 @@ boolean EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata) && last->z == (po->lines[0]->backsector->floorheight + (po->lines[0]->backsector->ceilingheight - po->lines[0]->backsector->floorheight)/2)) { // Already at the destination point... - if (!th->wrap) + if (th->returnbehavior != PWR_WRAP) { po->thinker = NULL; P_RemoveThinker(&th->thinker); diff --git a/src/p_polyobj.h b/src/p_polyobj.h index b2331449f..6b0016195 100644 --- a/src/p_polyobj.h +++ b/src/p_polyobj.h @@ -140,19 +140,26 @@ typedef struct polymove_s UINT32 angle; // angle along which to move } polymove_t; +// PolyObject waypoint movement return behavior +typedef enum +{ + PWR_STOP, // Stop after reaching last waypoint + PWR_WRAP, // Wrap back to first waypoint + PWR_COMEBACK, // Repeat sequence in reverse +} polywaypointreturn_e; + typedef struct polywaypoint_s { thinker_t thinker; // must be first - INT32 polyObjNum; // numeric id of polyobject - INT32 speed; // resultant velocity - INT32 sequence; // waypoint sequence # - INT32 pointnum; // waypoint # - INT32 direction; // 1 for normal, -1 for backwards - UINT8 comeback; // reverses and comes back when the end is reached - UINT8 wrap; // Wrap around waypoints - UINT8 continuous; // continuously move - used with COMEBACK or WRAP - UINT8 stophere; // Will stop after it reaches the next waypoint + INT32 polyObjNum; // numeric id of polyobject + INT32 speed; // resultant velocity + INT32 sequence; // waypoint sequence # + INT32 pointnum; // waypoint # + INT32 direction; // 1 for normal, -1 for backwards + UINT8 returnbehavior; // behavior after reaching the last waypoint + UINT8 continuous; // continuously move - used with PWR_WRAP or PWR_COMEBACK + UINT8 stophere; // Will stop after it reaches the next waypoint mobj_t *target; // next waypoint mobj } polywaypoint_t; @@ -251,13 +258,12 @@ typedef struct polymovedata_s typedef struct polywaypointdata_s { - INT32 polyObjNum; // numeric id of polyobject to affect - INT32 sequence; // waypoint sequence # - fixed_t speed; // linear speed - UINT8 reverse; // if true, will go in reverse waypoint order - UINT8 comeback; // reverses and comes back when the end is reached - UINT8 wrap; // Wrap around waypoints - UINT8 continuous; // continuously move - used with COMEBACK or WRAP + INT32 polyObjNum; // numeric id of polyobject to affect + INT32 sequence; // waypoint sequence # + fixed_t speed; // linear speed + UINT8 reverse; // if true, will go in reverse waypoint order + UINT8 returnbehavior; // behavior after reaching the last waypoint + UINT8 continuous; // continuously move - used with PWR_WRAP or PWR_COMEBACK } polywaypointdata_t; // polyobject door types diff --git a/src/p_saveg.c b/src/p_saveg.c index 5e5e82453..e4393826d 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -2019,8 +2019,7 @@ static void SavePolywaypointThinker(const thinker_t *th, UINT8 type) WRITEINT32(save_p, ht->sequence); WRITEINT32(save_p, ht->pointnum); WRITEINT32(save_p, ht->direction); - WRITEUINT8(save_p, ht->comeback); - WRITEUINT8(save_p, ht->wrap); + WRITEUINT8(save_p, ht->returnbehavior); WRITEUINT8(save_p, ht->continuous); WRITEUINT8(save_p, ht->stophere); WRITEUINT32(save_p, SaveMobjnum(ht->target)); @@ -3161,8 +3160,7 @@ static inline thinker_t* LoadPolywaypointThinker(actionf_p1 thinker) ht->sequence = READINT32(save_p); ht->pointnum = READINT32(save_p); ht->direction = READINT32(save_p); - ht->comeback = READUINT8(save_p); - ht->wrap = READUINT8(save_p); + ht->returnbehavior = READUINT8(save_p); ht->continuous = READUINT8(save_p); ht->stophere = READUINT8(save_p); ht->target = LoadMobj(READUINT32(save_p)); diff --git a/src/p_spec.c b/src/p_spec.c index ae525441c..99657aab9 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -1277,9 +1277,16 @@ static boolean PolyWaypoint(line_t *line) pwd.speed = sides[line->sidenum[0]].textureoffset / 8; pwd.sequence = sides[line->sidenum[0]].rowoffset >> FRACBITS; // Sequence # pwd.reverse = (line->flags & ML_EFFECT1) == ML_EFFECT1; // Reverse? - pwd.comeback = (line->flags & ML_EFFECT2) == ML_EFFECT2; // Return when reaching end? - pwd.wrap = (line->flags & ML_EFFECT3) == ML_EFFECT3; // Wrap around waypoints - pwd.continuous = (line->flags & ML_EFFECT4) == ML_EFFECT4; // Continuously move - used with COMEBACK or WRAP + + // Behavior after reaching the last waypoint? + if (line->flags & ML_EFFECT3) + pwd.returnbehavior = PWR_WRAP; // Wrap back to first waypoint + else if (line->flags & ML_EFFECT2) + pwd.returnbehavior = PWR_COMEBACK; // Go through sequence in reverse + else + pwd.returnbehavior = PWR_STOP; // Stop + + pwd.continuous = (line->flags & ML_EFFECT4) == ML_EFFECT4; // Continuously move - used with PWR_WRAP or PWR_COMEBACK return EV_DoPolyObjWaypoint(&pwd); } From 6a9543b1c251bc802f1be9380cfa4faa3887614c Mon Sep 17 00:00:00 2001 From: ZipperQR Date: Thu, 14 May 2020 03:35:46 +0300 Subject: [PATCH 297/322] no message --- src/p_enemy.c | 3 +-- src/p_user.c | 3 ++- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/p_enemy.c b/src/p_enemy.c index e83e4cd4f..58f09cacb 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -13288,9 +13288,8 @@ static boolean PIT_DustDevilLaunch(mobj_t *thing) if (!player) return true; - if (abs(thing->x - dustdevil->x) > dustdevil->radius || abs(thing->y - dustdevil->y) > dustdevil->radius){ + if (abs(thing->x - dustdevil->x) > dustdevil->radius || abs(thing->y - dustdevil->y) > dustdevil->radius) return true; - } if (thing->z + thing->height >= dustdevil->z && dustdevil->z + dustdevil->height >= thing->z) { fixed_t pos = thing->z - dustdevil->z; diff --git a/src/p_user.c b/src/p_user.c index 5770ae5d4..726177ff9 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -12724,7 +12724,8 @@ void P_PlayerAfterThink(player_t *player) { mobj_t *mo = player->mo, *dustdevil = player->mo->tracer; - if (abs(mo->x - dustdevil->x) > dustdevil->radius || abs(mo->y - dustdevil->y) > dustdevil->radius){ + if (abs(mo->x - dustdevil->x) > dustdevil->radius || abs(mo->y - dustdevil->y) > dustdevil->radius) + { P_SetTarget(&player->mo->tracer, NULL); player->powers[pw_carry] = CR_NONE; break; From ee520b4a0d2c462ba2c5f0b3c922c0b713635ea9 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Thu, 14 May 2020 20:57:21 +0100 Subject: [PATCH 298/322] split significant chunks of G_CheckDemoStatus into their own smaller functions, also give writing demo checksums its own little function --- src/g_demo.c | 182 ++++++++++++++++++++++++++------------------------- 1 file changed, 93 insertions(+), 89 deletions(-) diff --git a/src/g_demo.c b/src/g_demo.c index 30bc8ca48..a901e8dea 100644 --- a/src/g_demo.c +++ b/src/g_demo.c @@ -2332,6 +2332,38 @@ void G_DoneLevelLoad(void) =================== */ +// Writes the demo's checksum, or just random garbage if you can't do that for some reason. +static void WriteDemoChecksum(void) +{ + UINT8 *p = demobuffer+16; // checksum position +#ifdef NOMD5 + UINT8 i; + for (i = 0; i < 16; i++, p++) + *p = P_RandomByte(); // This MD5 was chosen by fair dice roll and most likely < 50% correct. +#else + md5_buffer((char *)p+16, demo_p - (p+16), p); // make a checksum of everything after the checksum in the file. +#endif +} + +// Stops recording a demo. +static void G_StopDemoRecording(void) +{ + boolean saved = false; + WRITEUINT8(demo_p, DEMOMARKER); // add the demo end marker + WriteDemoChecksum(); + saved = FIL_WriteFile(va(pandf, srb2home, demoname), demobuffer, demo_p - demobuffer); // finally output the file. + free(demobuffer); + demorecording = false; + + if (modeattacking != ATTACKING_RECORD) + { + if (saved) + CONS_Printf(M_GetText("Demo %s recorded\n"), demoname); + else + CONS_Alert(CONS_WARNING, M_GetText("Demo %s not saved\n"), demoname); + } +} + // Stops metal sonic's demo. Separate from other functions because metal + replays can coexist void G_StopMetalDemo(void) { @@ -2349,20 +2381,8 @@ ATTRNORETURN void FUNCNORETURN G_StopMetalRecording(boolean kill) boolean saved = false; if (demo_p) { - UINT8 *p = demobuffer+16; // checksum position - if (kill) - WRITEUINT8(demo_p, METALDEATH); // add the metal death marker - else - WRITEUINT8(demo_p, DEMOMARKER); // add the demo end marker -#ifdef NOMD5 - { - UINT8 i; - for (i = 0; i < 16; i++, p++) - *p = P_RandomByte(); // This MD5 was chosen by fair dice roll and most likely < 50% correct. - } -#else - md5_buffer((char *)p+16, demo_p - (p+16), (void *)p); // make a checksum of everything after the checksum in the file. -#endif + WRITEUINT8(demo_p, (kill) ? METALDEATH : DEMOMARKER); // add the demo end (or metal death) marker + WriteDemoChecksum(); saved = FIL_WriteFile(va("%sMS.LMP", G_BuildMapName(gamemap)), demobuffer, demo_p - demobuffer); // finally output the file. } free(demobuffer); @@ -2372,6 +2392,63 @@ ATTRNORETURN void FUNCNORETURN G_StopMetalRecording(boolean kill) I_Error("Failed to save demo!"); } +// Stops timing a demo. +static void G_StopTimingDemo(void) +{ + INT32 demotime; + double f1, f2; + demotime = I_GetTime() - demostarttime; + if (!demotime) + return; + G_StopDemo(); + timingdemo = false; + f1 = (double)demotime; + f2 = (double)framecount*TICRATE; + + CONS_Printf(M_GetText("timed %u gametics in %d realtics - %u frames\n%f seconds, %f avg fps\n"), + leveltime,demotime,(UINT32)framecount,f1/TICRATE,f2/f1); + + // CSV-readable timedemo results, for external parsing + if (timedemo_csv) + { + FILE *f; + const char *csvpath = va("%s"PATHSEP"%s", srb2home, "timedemo.csv"); + const char *header = "id,demoname,seconds,avgfps,leveltime,demotime,framecount,ticrate,rendermode,vidmode,vidwidth,vidheight,procbits\n"; + const char *rowformat = "\"%s\",\"%s\",%f,%f,%u,%d,%u,%u,%u,%u,%u,%u,%u\n"; + boolean headerrow = !FIL_FileExists(csvpath); + UINT8 procbits = 0; + + // Bitness + if (sizeof(void*) == 4) + procbits = 32; + else if (sizeof(void*) == 8) + procbits = 64; + + f = fopen(csvpath, "a+"); + + if (f) + { + if (headerrow) + fputs(header, f); + fprintf(f, rowformat, + timedemo_csv_id,timedemo_name,f1/TICRATE,f2/f1,leveltime,demotime,(UINT32)framecount,TICRATE,rendermode,vid.modenum,vid.width,vid.height,procbits); + fclose(f); + CONS_Printf("Timedemo results saved to '%s'\n", csvpath); + } + else + { + // Just print the CSV output to console + CON_LogMessage(header); + CONS_Printf(rowformat, + timedemo_csv_id,timedemo_name,f1/TICRATE,f2/f1,leveltime,demotime,(UINT32)framecount,TICRATE,rendermode,vid.modenum,vid.width,vid.height,procbits); + } + } + + if (restorecv_vidwait != cv_vidwait.value) + CV_SetValue(&cv_vidwait, restorecv_vidwait); + D_AdvanceDemo(); +} + // reset engine variable set for the demos // called from stopdemo command, map command, and g_checkdemoStatus. void G_StopDemo(void) @@ -2394,66 +2471,13 @@ void G_StopDemo(void) boolean G_CheckDemoStatus(void) { - boolean saved; - G_FreeGhosts(); // DO NOT end metal sonic demos here if (timingdemo) { - INT32 demotime; - double f1, f2; - demotime = I_GetTime() - demostarttime; - if (!demotime) - return true; - G_StopDemo(); - timingdemo = false; - f1 = (double)demotime; - f2 = (double)framecount*TICRATE; - - CONS_Printf(M_GetText("timed %u gametics in %d realtics - %u frames\n%f seconds, %f avg fps\n"), - leveltime,demotime,(UINT32)framecount,f1/TICRATE,f2/f1); - - // CSV-readable timedemo results, for external parsing - if (timedemo_csv) - { - FILE *f; - const char *csvpath = va("%s"PATHSEP"%s", srb2home, "timedemo.csv"); - const char *header = "id,demoname,seconds,avgfps,leveltime,demotime,framecount,ticrate,rendermode,vidmode,vidwidth,vidheight,procbits\n"; - const char *rowformat = "\"%s\",\"%s\",%f,%f,%u,%d,%u,%u,%u,%u,%u,%u,%u\n"; - boolean headerrow = !FIL_FileExists(csvpath); - UINT8 procbits = 0; - - // Bitness - if (sizeof(void*) == 4) - procbits = 32; - else if (sizeof(void*) == 8) - procbits = 64; - - f = fopen(csvpath, "a+"); - - if (f) - { - if (headerrow) - fputs(header, f); - fprintf(f, rowformat, - timedemo_csv_id,timedemo_name,f1/TICRATE,f2/f1,leveltime,demotime,(UINT32)framecount,TICRATE,rendermode,vid.modenum,vid.width,vid.height,procbits); - fclose(f); - CONS_Printf("Timedemo results saved to '%s'\n", csvpath); - } - else - { - // Just print the CSV output to console - CON_LogMessage(header); - CONS_Printf(rowformat, - timedemo_csv_id,timedemo_name,f1/TICRATE,f2/f1,leveltime,demotime,(UINT32)framecount,TICRATE,rendermode,vid.modenum,vid.width,vid.height,procbits); - } - } - - if (restorecv_vidwait != cv_vidwait.value) - CV_SetValue(&cv_vidwait, restorecv_vidwait); - D_AdvanceDemo(); + G_StopTimingDemo(); return true; } @@ -2473,27 +2497,7 @@ boolean G_CheckDemoStatus(void) if (demorecording) { - UINT8 *p = demobuffer+16; // checksum position -#ifdef NOMD5 - UINT8 i; - WRITEUINT8(demo_p, DEMOMARKER); // add the demo end marker - for (i = 0; i < 16; i++, p++) - *p = P_RandomByte(); // This MD5 was chosen by fair dice roll and most likely < 50% correct. -#else - WRITEUINT8(demo_p, DEMOMARKER); // add the demo end marker - md5_buffer((char *)p+16, demo_p - (p+16), p); // make a checksum of everything after the checksum in the file. -#endif - saved = FIL_WriteFile(va(pandf, srb2home, demoname), demobuffer, demo_p - demobuffer); // finally output the file. - free(demobuffer); - demorecording = false; - - if (modeattacking != ATTACKING_RECORD) - { - if (saved) - CONS_Printf(M_GetText("Demo %s recorded\n"), demoname); - else - CONS_Alert(CONS_WARNING, M_GetText("Demo %s not saved\n"), demoname); - } + G_StopDemoRecording(); return true; } From 0508f99419dbb7065c016d9e05b76f7366223359 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Fri, 15 May 2020 17:35:07 +0200 Subject: [PATCH 299/322] T_PolyObjWaypoint: Move duplicated movement code into its own function --- src/p_polyobj.c | 97 ++++++++++++++++++------------------------------- 1 file changed, 36 insertions(+), 61 deletions(-) diff --git a/src/p_polyobj.c b/src/p_polyobj.c index 8ba5fadac..ea8a3d5cb 100644 --- a/src/p_polyobj.c +++ b/src/p_polyobj.c @@ -1569,15 +1569,42 @@ void T_PolyObjMove(polymove_t *th) } } +static void T_MovePolyObj(polyobj_t *po, fixed_t distx, fixed_t disty, fixed_t distz) +{ + polyobj_t *child; + INT32 start; + + Polyobj_moveXY(po, distx, disty, true); + // TODO: use T_MovePlane + po->lines[0]->backsector->floorheight += distz; + po->lines[0]->backsector->ceilingheight += distz; + // Sal: Remember to check your sectors! + // Monster Iestyn: we only need to bother with the back sector, now that P_CheckSector automatically checks the blockmap + // updating objects in the front one too just added teleporting to ground bugs + P_CheckSector(po->lines[0]->backsector, (boolean)(po->damage)); + // Apply action to mirroring polyobjects as well + start = 0; + while ((child = Polyobj_GetChild(po, &start))) + { + if (child->isBad) + continue; + + Polyobj_moveXY(child, distx, disty, true); + // TODO: use T_MovePlane + child->lines[0]->backsector->floorheight += distz; + child->lines[0]->backsector->ceilingheight += distz; + P_CheckSector(child->lines[0]->backsector, (boolean)(child->damage)); + } +} + void T_PolyObjWaypoint(polywaypoint_t *th) { mobj_t *target = NULL; mobj_t *waypoint = NULL; fixed_t pox, poy, poz; - fixed_t momx, momy, momz, dist; - INT32 start; + fixed_t distx, disty, distz, dist; + fixed_t momx, momy, momz; polyobj_t *po = Polyobj_GetForNum(th->polyObjNum); - polyobj_t *oldpo = po; if (!po) #ifdef RANGECHECK @@ -1607,7 +1634,10 @@ void T_PolyObjWaypoint(polywaypoint_t *th) poz = (po->lines[0]->backsector->floorheight + po->lines[0]->backsector->ceilingheight)/2; // Calculate the distance between the polyobject and the waypoint - dist = P_AproxDistance(P_AproxDistance(target->x - pox, target->y - poy), target->z - poz); + distx = target->x - pox; + disty = target->y - poy; + distz = target->z - poz; + dist = P_AproxDistance(P_AproxDistance(distx, disty), distz); if (dist < 1) dist = 1; @@ -1621,38 +1651,7 @@ void T_PolyObjWaypoint(polywaypoint_t *th) if (dist>>FRACBITS <= P_AproxDistance(P_AproxDistance(target->x - pox - momx, target->y - poy - momy), target->z - poz - momz)>>FRACBITS) { // If further away, set XYZ of polyobject to waypoint location - fixed_t amtx, amty, amtz; - fixed_t diffz; - amtx = target->x - po->centerPt.x; - amty = target->y - po->centerPt.y; - Polyobj_moveXY(po, amtx, amty, true); - // TODO: use T_MovePlane - amtz = (po->lines[0]->backsector->ceilingheight - po->lines[0]->backsector->floorheight)/2; - diffz = po->lines[0]->backsector->floorheight - (target->z - amtz); - po->lines[0]->backsector->floorheight = target->z - amtz; - po->lines[0]->backsector->ceilingheight = target->z + amtz; - // Sal: Remember to check your sectors! - // Monster Iestyn: we only need to bother with the back sector, now that P_CheckSector automatically checks the blockmap - // updating objects in the front one too just added teleporting to ground bugs - P_CheckSector(po->lines[0]->backsector, (boolean)(po->damage)); - // Apply action to mirroring polyobjects as well - start = 0; - while ((po = Polyobj_GetChild(oldpo, &start))) - { - if (po->isBad) - continue; - - Polyobj_moveXY(po, amtx, amty, true); - // TODO: use T_MovePlane - po->lines[0]->backsector->floorheight += diffz; // move up/down by same amount as the parent did - po->lines[0]->backsector->ceilingheight += diffz; - // Sal: Remember to check your sectors! - // Monster Iestyn: we only need to bother with the back sector, now that P_CheckSector automatically checks the blockmap - // updating objects in the front one too just added teleporting to ground bugs - P_CheckSector(po->lines[0]->backsector, (boolean)(po->damage)); - } - - po = oldpo; + T_MovePolyObj(po, distx, disty, distz); if (!th->stophere) { @@ -1720,31 +1719,7 @@ void T_PolyObjWaypoint(polywaypoint_t *th) } // Move the polyobject - Polyobj_moveXY(po, momx, momy, true); - // TODO: use T_MovePlane - po->lines[0]->backsector->floorheight += momz; - po->lines[0]->backsector->ceilingheight += momz; - // Sal: Remember to check your sectors! - // Monster Iestyn: we only need to bother with the back sector, now that P_CheckSector automatically checks the blockmap - // updating objects in the front one too just added teleporting to ground bugs - P_CheckSector(po->lines[0]->backsector, (boolean)(po->damage)); - - // Apply action to mirroring polyobjects as well - start = 0; - while ((po = Polyobj_GetChild(oldpo, &start))) - { - if (po->isBad) - continue; - - Polyobj_moveXY(po, momx, momy, true); - // TODO: use T_MovePlane - po->lines[0]->backsector->floorheight += momz; - po->lines[0]->backsector->ceilingheight += momz; - // Sal: Remember to check your sectors! - // Monster Iestyn: we only need to bother with the back sector, now that P_CheckSector automatically checks the blockmap - // updating objects in the front one too just added teleporting to ground bugs - P_CheckSector(po->lines[0]->backsector, (boolean)(po->damage)); - } + T_MovePolyObj(po, momx, momy, momz); } void T_PolyDoorSlide(polyslidedoor_t *th) From dd3c7aa0af1d2d947a2b4ee5706a30f615306642 Mon Sep 17 00:00:00 2001 From: Jaime Passos Date: Fri, 15 May 2020 15:58:20 -0300 Subject: [PATCH 300/322] Fix colormap mipmap memory leak on the character select in OpenGL --- src/m_menu.c | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/src/m_menu.c b/src/m_menu.c index 2977b432f..75c0650c7 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -9095,7 +9095,7 @@ static void M_DrawSetupChoosePlayerMenu(void) col = Color_Opposite[charskin->prefcolor - 1][0]; // Make the translation colormap - colormap = R_GetTranslationColormap(TC_DEFAULT, col, 0); + colormap = R_GetTranslationColormap(TC_DEFAULT, col, GTC_CACHE); // Don't render the title map hidetitlemap = true; @@ -9171,8 +9171,8 @@ static void M_DrawSetupChoosePlayerMenu(void) { V_DrawNameTag( x, y, V_CENTERNAMETAG, FRACUNIT, - R_GetTranslationColormap(TC_DEFAULT, curtextcolor, 0), - R_GetTranslationColormap(TC_DEFAULT, curoutlinecolor, 0), + R_GetTranslationColormap(TC_DEFAULT, curtextcolor, GTC_CACHE), + R_GetTranslationColormap(TC_DEFAULT, curoutlinecolor, GTC_CACHE), curtext ); } @@ -9204,8 +9204,8 @@ static void M_DrawSetupChoosePlayerMenu(void) { V_DrawNameTag( x, y, V_CENTERNAMETAG, FRACUNIT, - R_GetTranslationColormap(TC_DEFAULT, prevtextcolor, 0), - R_GetTranslationColormap(TC_DEFAULT, prevoutlinecolor, 0), + R_GetTranslationColormap(TC_DEFAULT, prevtextcolor, GTC_CACHE), + R_GetTranslationColormap(TC_DEFAULT, prevoutlinecolor, GTC_CACHE), prevtext ); } @@ -9234,8 +9234,8 @@ static void M_DrawSetupChoosePlayerMenu(void) { V_DrawNameTag( x, y, V_CENTERNAMETAG, FRACUNIT, - R_GetTranslationColormap(TC_DEFAULT, nexttextcolor, 0), - R_GetTranslationColormap(TC_DEFAULT, nextoutlinecolor, 0), + R_GetTranslationColormap(TC_DEFAULT, nexttextcolor, GTC_CACHE), + R_GetTranslationColormap(TC_DEFAULT, nextoutlinecolor, GTC_CACHE), nexttext ); } From 00ac9deb5b8b6443343279570a33afe5ae0e38ee Mon Sep 17 00:00:00 2001 From: Jaime Passos Date: Fri, 15 May 2020 16:17:31 -0300 Subject: [PATCH 301/322] Fix missing sprite column --- src/r_main.c | 2 +- src/r_things.c | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/r_main.c b/src/r_main.c index 9a3d98870..e47bb06e3 100644 --- a/src/r_main.c +++ b/src/r_main.c @@ -1388,7 +1388,7 @@ void R_RenderPlayerView(player_t *player) else { portalclipstart = 0; - portalclipend = viewwidth-1; + portalclipend = viewwidth; R_ClearClipSegs(); } R_ClearDrawSegs(); diff --git a/src/r_things.c b/src/r_things.c index 61bd17cb9..31326ef72 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -1688,7 +1688,7 @@ static void R_ProjectSprite(mobj_t *thing) // PORTAL SPRITE CLIPPING if (portalrender && portalclipline) { - if (x2 < portalclipstart || x1 > portalclipend) + if (x2 < portalclipstart || x1 >= portalclipend) return; if (P_PointOnLineSide(thing->x, thing->y, portalclipline) != 0) @@ -1958,7 +1958,7 @@ static void R_ProjectPrecipitationSprite(precipmobj_t *thing) // PORTAL SPRITE CLIPPING if (portalrender && portalclipline) { - if (x2 < portalclipstart || x1 > portalclipend) + if (x2 < portalclipstart || x1 >= portalclipend) return; if (P_PointOnLineSide(thing->x, thing->y, portalclipline) != 0) From 69c86c63b3cf12c5253f724729ec628383419f06 Mon Sep 17 00:00:00 2001 From: Steel Titanium Date: Fri, 15 May 2020 23:05:29 -0400 Subject: [PATCH 302/322] Fix A_SpinSpin not being usable in Lua or SOC due to an error --- src/dehacked.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/dehacked.c b/src/dehacked.c index 83654d520..d78a0d6c6 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -2813,7 +2813,7 @@ static actionpointer_t actionpointers[] = {{A_ThrownRing}, "A_THROWNRING"}, {{A_SetSolidSteam}, "A_SETSOLIDSTEAM"}, {{A_UnsetSolidSteam}, "A_UNSETSOLIDSTEAM"}, - {{A_SignSpin}, "S_SIGNSPIN"}, + {{A_SignSpin}, "A_SIGNSPIN"}, {{A_SignPlayer}, "A_SIGNPLAYER"}, {{A_OverlayThink}, "A_OVERLAYTHINK"}, {{A_JetChase}, "A_JETCHASE"}, From e422d1fa1df8bf2e758d7bc9cb1534a8b8f88ec3 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sat, 16 May 2020 08:45:06 +0200 Subject: [PATCH 303/322] Rewrite T_PolyObjWaypoint to move more smoothly --- src/p_polyobj.c | 159 +++++++++++++++++++++++------------------------- 1 file changed, 77 insertions(+), 82 deletions(-) diff --git a/src/p_polyobj.c b/src/p_polyobj.c index ea8a3d5cb..b81346ec3 100644 --- a/src/p_polyobj.c +++ b/src/p_polyobj.c @@ -1600,11 +1600,8 @@ static void T_MovePolyObj(polyobj_t *po, fixed_t distx, fixed_t disty, fixed_t d void T_PolyObjWaypoint(polywaypoint_t *th) { mobj_t *target = NULL; - mobj_t *waypoint = NULL; - fixed_t pox, poy, poz; - fixed_t distx, disty, distz, dist; - fixed_t momx, momy, momz; polyobj_t *po = Polyobj_GetForNum(th->polyObjNum); + fixed_t speed = th->speed; if (!po) #ifdef RANGECHECK @@ -1629,97 +1626,95 @@ void T_PolyObjWaypoint(polywaypoint_t *th) return; } - pox = po->centerPt.x; - poy = po->centerPt.y; - poz = (po->lines[0]->backsector->floorheight + po->lines[0]->backsector->ceilingheight)/2; - - // Calculate the distance between the polyobject and the waypoint - distx = target->x - pox; - disty = target->y - poy; - distz = target->z - poz; - dist = P_AproxDistance(P_AproxDistance(distx, disty), distz); - - if (dist < 1) - dist = 1; - - momx = FixedMul(FixedDiv(target->x - pox, dist), th->speed); - momy = FixedMul(FixedDiv(target->y - poy, dist), th->speed); - momz = FixedMul(FixedDiv(target->z - poz, dist), th->speed); - - // Will the polyobject be FURTHER away if the momx/momy/momz is added to - // its current coordinates, or closer? (shift down to fracunits to avoid approximation errors) - if (dist>>FRACBITS <= P_AproxDistance(P_AproxDistance(target->x - pox - momx, target->y - poy - momy), target->z - poz - momz)>>FRACBITS) + // Move along the waypoint sequence until speed for the current tic is exhausted + while (speed > 0) { - // If further away, set XYZ of polyobject to waypoint location - T_MovePolyObj(po, distx, disty, distz); + mobj_t *waypoint = NULL; + fixed_t pox, poy, poz; + fixed_t distx, disty, distz, dist; - if (!th->stophere) + // Current position of polyobject + pox = po->centerPt.x; + poy = po->centerPt.y; + poz = (po->lines[0]->backsector->floorheight + po->lines[0]->backsector->ceilingheight)/2; + + // Calculate the distance between the polyobject and the waypoint + distx = target->x - pox; + disty = target->y - poy; + distz = target->z - poz; + dist = P_AproxDistance(P_AproxDistance(distx, disty), distz); + + if (dist < 1) + dist = 1; + + // Will the polyobject overshoot its target? + if (speed <= dist) { - CONS_Debug(DBG_POLYOBJ, "Looking for next waypoint...\n"); - waypoint = (th->direction == -1) ? P_GetPreviousWaypoint(target, false) : P_GetNextWaypoint(target, false); + // No. Move towards waypoint + fixed_t momx, momy, momz; - if (!waypoint && th->returnbehavior == PWR_WRAP) // If specified, wrap waypoints - { - if (!th->continuous) - { - th->returnbehavior = PWR_STOP; - th->stophere = true; - } - - waypoint = (th->direction == -1) ? P_GetLastWaypoint(th->sequence) : P_GetFirstWaypoint(th->sequence); - } - else if (!waypoint && th->returnbehavior == PWR_COMEBACK) // Come back to the start - { - th->direction = -th->direction; - - if (!th->continuous) - th->returnbehavior = PWR_STOP; - - waypoint = (th->direction == -1) ? P_GetPreviousWaypoint(target, false) : P_GetNextWaypoint(target, false); - } - } - - if (waypoint) - { - CONS_Debug(DBG_POLYOBJ, "Found waypoint (sequence %d, number %d).\n", waypoint->threshold, waypoint->health); - - target = waypoint; - th->pointnum = target->health; - // Set the mobj as your target! -- Monster Iestyn 27/12/19 - P_SetTarget(&th->target, target); - - // calculate MOMX/MOMY/MOMZ for next waypoint - // change slope - dist = P_AproxDistance(P_AproxDistance(target->x - pox, target->y - poy), target->z - poz); - - if (dist < 1) - dist = 1; - - momx = FixedMul(FixedDiv(target->x - pox, dist), th->speed); - momy = FixedMul(FixedDiv(target->y - poy, dist), th->speed); - momz = FixedMul(FixedDiv(target->z - poz, dist), th->speed); + momx = FixedMul(FixedDiv(target->x - pox, dist), speed); + momy = FixedMul(FixedDiv(target->y - poy, dist), speed); + momz = FixedMul(FixedDiv(target->z - poz, dist), speed); + T_MovePolyObj(po, momx, momy, momz); + return; } else { - momx = momy = momz = 0; + // Yes. Teleport to waypoint and look for the next one + T_MovePolyObj(po, distx, disty, distz); if (!th->stophere) - CONS_Debug(DBG_POLYOBJ, "Next waypoint not found!\n"); + { + CONS_Debug(DBG_POLYOBJ, "Looking for next waypoint...\n"); + waypoint = (th->direction == -1) ? P_GetPreviousWaypoint(target, false) : P_GetNextWaypoint(target, false); - if (po->thinker == &th->thinker) - po->thinker = NULL; + if (!waypoint && th->returnbehavior == PWR_WRAP) // If specified, wrap waypoints + { + if (!th->continuous) + { + th->returnbehavior = PWR_STOP; + th->stophere = true; + } - P_RemoveThinker(&th->thinker); - return; + waypoint = (th->direction == -1) ? P_GetLastWaypoint(th->sequence) : P_GetFirstWaypoint(th->sequence); + } + else if (!waypoint && th->returnbehavior == PWR_COMEBACK) // Come back to the start + { + th->direction = -th->direction; + + if (!th->continuous) + th->returnbehavior = PWR_STOP; + + waypoint = (th->direction == -1) ? P_GetPreviousWaypoint(target, false) : P_GetNextWaypoint(target, false); + } + } + + if (waypoint) + { + CONS_Debug(DBG_POLYOBJ, "Found waypoint (sequence %d, number %d).\n", waypoint->threshold, waypoint->health); + + target = waypoint; + th->pointnum = target->health; + // Set the mobj as your target! -- Monster Iestyn 27/12/19 + P_SetTarget(&th->target, target); + + // Calculate remaining speed + speed -= dist; + } + else + { + if (!th->stophere) + CONS_Debug(DBG_POLYOBJ, "Next waypoint not found!\n"); + + if (po->thinker == &th->thinker) + po->thinker = NULL; + + P_RemoveThinker(&th->thinker); + return; + } } } - else - { - // momx/momy/momz already equals the right speed - } - - // Move the polyobject - T_MovePolyObj(po, momx, momy, momz); } void T_PolyDoorSlide(polyslidedoor_t *th) From 1057c0f7c1ce884d28ee1a516142abcb165f3edc Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sat, 16 May 2020 08:49:03 +0200 Subject: [PATCH 304/322] T_PolyObjWaypoint: If the polyobject reaches its target exactly, find next waypoint in the same tic --- src/p_polyobj.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_polyobj.c b/src/p_polyobj.c index b81346ec3..00c4a051a 100644 --- a/src/p_polyobj.c +++ b/src/p_polyobj.c @@ -1648,7 +1648,7 @@ void T_PolyObjWaypoint(polywaypoint_t *th) dist = 1; // Will the polyobject overshoot its target? - if (speed <= dist) + if (speed < dist) { // No. Move towards waypoint fixed_t momx, momy, momz; From 3680b246c90f7989f0f3396e2b29c194f2931975 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sat, 16 May 2020 09:03:02 +0200 Subject: [PATCH 305/322] T_PolyObjWaypoint: We can find waypoints in constant time now, so no need to store the waypoint mobj in the thinker anymore --- src/p_polyobj.c | 7 +------ src/p_polyobj.h | 2 -- src/p_saveg.c | 13 ------------- 3 files changed, 1 insertion(+), 21 deletions(-) diff --git a/src/p_polyobj.c b/src/p_polyobj.c index 00c4a051a..43a292655 100644 --- a/src/p_polyobj.c +++ b/src/p_polyobj.c @@ -1618,7 +1618,7 @@ void T_PolyObjWaypoint(polywaypoint_t *th) if (!po->thinker) po->thinker = &th->thinker; - target = th->target; + target = waypoints[th->sequence][th->pointnum]; if (!target) { @@ -1696,8 +1696,6 @@ void T_PolyObjWaypoint(polywaypoint_t *th) target = waypoint; th->pointnum = target->health; - // Set the mobj as your target! -- Monster Iestyn 27/12/19 - P_SetTarget(&th->target, target); // Calculate remaining speed speed -= dist; @@ -2206,9 +2204,6 @@ boolean EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata) // Set pointnum th->pointnum = target->health; - th->target = NULL; // set to NULL first so the below doesn't go wrong - // Set the mobj as your target! -- Monster Iestyn 27/12/19 - P_SetTarget(&th->target, target); // We don't deal with the mirror crap here, we'll // handle that in the T_Thinker function. diff --git a/src/p_polyobj.h b/src/p_polyobj.h index 6b0016195..cfed15ffe 100644 --- a/src/p_polyobj.h +++ b/src/p_polyobj.h @@ -160,8 +160,6 @@ typedef struct polywaypoint_s UINT8 returnbehavior; // behavior after reaching the last waypoint UINT8 continuous; // continuously move - used with PWR_WRAP or PWR_COMEBACK UINT8 stophere; // Will stop after it reaches the next waypoint - - mobj_t *target; // next waypoint mobj } polywaypoint_t; typedef struct polyslidedoor_s diff --git a/src/p_saveg.c b/src/p_saveg.c index e4393826d..f18c14d73 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -2022,7 +2022,6 @@ static void SavePolywaypointThinker(const thinker_t *th, UINT8 type) WRITEUINT8(save_p, ht->returnbehavior); WRITEUINT8(save_p, ht->continuous); WRITEUINT8(save_p, ht->stophere); - WRITEUINT32(save_p, SaveMobjnum(ht->target)); } static void SavePolyslidedoorThinker(const thinker_t *th, const UINT8 type) @@ -3163,7 +3162,6 @@ static inline thinker_t* LoadPolywaypointThinker(actionf_p1 thinker) ht->returnbehavior = READUINT8(save_p); ht->continuous = READUINT8(save_p); ht->stophere = READUINT8(save_p); - ht->target = LoadMobj(READUINT32(save_p)); return &ht->thinker; } @@ -3410,7 +3408,6 @@ static void P_NetUnArchiveThinkers(void) case tc_polywaypoint: th = LoadPolywaypointThinker((actionf_p1)T_PolyObjWaypoint); - restoreNum = true; break; case tc_polyslidedoor: @@ -3470,7 +3467,6 @@ static void P_NetUnArchiveThinkers(void) if (restoreNum) { executor_t *delay = NULL; - polywaypoint_t *polywp = NULL; UINT32 mobjnum; for (currentthinker = thlist[THINK_MAIN].next; currentthinker != &thlist[THINK_MAIN]; currentthinker = currentthinker->next) { @@ -3481,15 +3477,6 @@ static void P_NetUnArchiveThinkers(void) continue; delay->caller = P_FindNewPosition(mobjnum); } - for (currentthinker = thlist[THINK_POLYOBJ].next; currentthinker != &thlist[THINK_POLYOBJ]; currentthinker = currentthinker->next) - { - if (currentthinker->function.acp1 != (actionf_p1)T_PolyObjWaypoint) - continue; - polywp = (void *)currentthinker; - if (!(mobjnum = (UINT32)(size_t)polywp->target)) - continue; - polywp->target = P_FindNewPosition(mobjnum); - } } } From 06dda9c69d516e05b81061fe5c12deb7475fbc7c Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sat, 16 May 2020 09:09:26 +0200 Subject: [PATCH 306/322] EV_DoPolyObjWaypoint: Don't discard movement if you start at the last waypoint --- src/p_polyobj.c | 32 +------------------------------- 1 file changed, 1 insertion(+), 31 deletions(-) diff --git a/src/p_polyobj.c b/src/p_polyobj.c index 43a292655..557055c92 100644 --- a/src/p_polyobj.c +++ b/src/p_polyobj.c @@ -2131,8 +2131,6 @@ boolean EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata) polyobj_t *po; polywaypoint_t *th; mobj_t *first = NULL; - mobj_t *last = NULL; - mobj_t *target = NULL; if (!(po = Polyobj_GetForNum(pwdata->polyObjNum))) { @@ -2165,7 +2163,6 @@ boolean EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata) // Find the first waypoint we need to use first = (th->direction == -1) ? P_GetLastWaypoint(th->sequence) : P_GetFirstWaypoint(th->sequence); - last = (th->direction == -1) ? P_GetFirstWaypoint(th->sequence) : P_GetLastWaypoint(th->sequence); if (!first) { @@ -2175,35 +2172,8 @@ boolean EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata) return false; } - // Hotfix to not crash on single-waypoint sequences -Red - if (!last) - last = first; - - if (last->x == po->centerPt.x - && last->y == po->centerPt.y - && last->z == (po->lines[0]->backsector->floorheight + (po->lines[0]->backsector->ceilingheight - po->lines[0]->backsector->floorheight)/2)) - { - // Already at the destination point... - if (th->returnbehavior != PWR_WRAP) - { - po->thinker = NULL; - P_RemoveThinker(&th->thinker); - } - } - - // Find the actual target movement waypoint - target = first; - - if (!target) - { - CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjWaypoint: Missing target waypoint!\n"); - po->thinker = NULL; - P_RemoveThinker(&th->thinker); - return false; - } - // Set pointnum - th->pointnum = target->health; + th->pointnum = first->health; // We don't deal with the mirror crap here, we'll // handle that in the T_Thinker function. From 536e355cdf9242daf5cffc566a36763546d47fa5 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sat, 16 May 2020 09:49:30 +0200 Subject: [PATCH 307/322] polywaypointdata_t: Turn reverse and continuous into flags --- src/p_polyobj.c | 10 ++++------ src/p_polyobj.h | 9 +++++++-- src/p_spec.c | 8 ++++++-- 3 files changed, 17 insertions(+), 10 deletions(-) diff --git a/src/p_polyobj.c b/src/p_polyobj.c index 557055c92..9958b19c9 100644 --- a/src/p_polyobj.c +++ b/src/p_polyobj.c @@ -2154,11 +2154,12 @@ boolean EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata) // set fields th->polyObjNum = pwdata->polyObjNum; th->speed = pwdata->speed; - th->sequence = pwdata->sequence; // Used to specify sequence # - th->direction = pwdata->reverse ? -1 : 1; + th->sequence = pwdata->sequence; + th->direction = (pwdata->flags & PWF_REVERSE) ? -1 : 1; th->returnbehavior = pwdata->returnbehavior; - th->continuous = pwdata->continuous; + if (pwdata->flags & PWF_LOOP) + th->continuous = true; th->stophere = false; // Find the first waypoint we need to use @@ -2172,11 +2173,8 @@ boolean EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata) return false; } - // Set pointnum th->pointnum = first->health; - // We don't deal with the mirror crap here, we'll - // handle that in the T_Thinker function. return true; } diff --git a/src/p_polyobj.h b/src/p_polyobj.h index cfed15ffe..8037c545f 100644 --- a/src/p_polyobj.h +++ b/src/p_polyobj.h @@ -254,14 +254,19 @@ typedef struct polymovedata_s UINT8 overRide; // if true, will override any action on the object } polymovedata_t; +typedef enum +{ + PWF_REVERSE = 1, // Move through waypoints in reverse order + PWF_LOOP = 1<<1, // Loop movement (used with PWR_WRAP or PWR_COMEBACK) +} polywaypointflags_e; + typedef struct polywaypointdata_s { INT32 polyObjNum; // numeric id of polyobject to affect INT32 sequence; // waypoint sequence # fixed_t speed; // linear speed - UINT8 reverse; // if true, will go in reverse waypoint order UINT8 returnbehavior; // behavior after reaching the last waypoint - UINT8 continuous; // continuously move - used with PWR_WRAP or PWR_COMEBACK + UINT8 flags; // PWF_ flags } polywaypointdata_t; // polyobject door types diff --git a/src/p_spec.c b/src/p_spec.c index 99657aab9..f592e8edd 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -1276,7 +1276,6 @@ static boolean PolyWaypoint(line_t *line) pwd.polyObjNum = line->tag; pwd.speed = sides[line->sidenum[0]].textureoffset / 8; pwd.sequence = sides[line->sidenum[0]].rowoffset >> FRACBITS; // Sequence # - pwd.reverse = (line->flags & ML_EFFECT1) == ML_EFFECT1; // Reverse? // Behavior after reaching the last waypoint? if (line->flags & ML_EFFECT3) @@ -1286,7 +1285,12 @@ static boolean PolyWaypoint(line_t *line) else pwd.returnbehavior = PWR_STOP; // Stop - pwd.continuous = (line->flags & ML_EFFECT4) == ML_EFFECT4; // Continuously move - used with PWR_WRAP or PWR_COMEBACK + // Flags + pwd.flags = 0; + if (line->flags & ML_EFFECT1) + pwd.flags |= PWF_REVERSE; + if (line->flags & ML_EFFECT4) + pwd.flags |= PWF_LOOP; return EV_DoPolyObjWaypoint(&pwd); } From 371a1851e334ea96fc4b84847602a2878c5aa439 Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sat, 16 May 2020 10:24:06 +0200 Subject: [PATCH 308/322] Polyobject waypoint movement: Prevent infinite loop if all waypoints are in the same location --- src/doomstat.h | 1 + src/p_polyobj.c | 8 ++++++++ src/p_setup.c | 32 ++++++++++++++++++++++++++++++++ 3 files changed, 41 insertions(+) diff --git a/src/doomstat.h b/src/doomstat.h index c283c5674..57ea3e049 100644 --- a/src/doomstat.h +++ b/src/doomstat.h @@ -631,6 +631,7 @@ mobj_t *P_GetLastWaypoint(UINT8 sequence); mobj_t *P_GetPreviousWaypoint(mobj_t *current, boolean wrap); mobj_t *P_GetNextWaypoint(mobj_t *current, boolean wrap); mobj_t *P_GetClosestWaypoint(UINT8 sequence, mobj_t *mo); +boolean P_IsDegeneratedWaypointSequence(UINT8 sequence); // ===================================== // Internal parameters, used for engine. diff --git a/src/p_polyobj.c b/src/p_polyobj.c index 9958b19c9..3b6195285 100644 --- a/src/p_polyobj.c +++ b/src/p_polyobj.c @@ -2173,6 +2173,14 @@ boolean EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata) return false; } + // Sanity check: If all waypoints are in the same location, + // don't allow the movement to be continuous so we don't get stuck in an infinite loop. + if (th->continuous && P_IsDegeneratedWaypointSequence(th->sequence)) + { + CONS_Debug(DBG_POLYOBJ, "EV_DoPolyObjWaypoint: All waypoints are in the same location!\n"); + th->continuous = false; + } + th->pointnum = first->health; return true; diff --git a/src/p_setup.c b/src/p_setup.c index f454bc1fd..84e89d746 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -239,6 +239,38 @@ mobj_t *P_GetClosestWaypoint(UINT8 sequence, mobj_t *mo) return result; } +// Return true if all waypoints are in the same location +boolean P_IsDegeneratedWaypointSequence(UINT8 sequence) +{ + mobj_t *first, *waypoint; + UINT8 wp; + + if (numwaypoints[sequence] <= 1) + return true; + + first = waypoints[sequence][0]; + + for (wp = 1; wp < numwaypoints[sequence]; wp++) + { + waypoint = waypoints[sequence][wp]; + + if (!waypoint) + continue; + + if (waypoint->x != first->x) + return false; + + if (waypoint->y != first->y) + return false; + + if (waypoint->z != first->z) + return false; + } + + return true; +} + + /** Logs an error about a map being corrupt, then terminate. * This allows reporting highly technical errors for usefulness, without * confusing a novice map designer who simply needs to run ZenNode. From 20e4d5ab9e0f8353400939dd92a5e9a433530dbf Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Sat, 16 May 2020 16:14:47 +0100 Subject: [PATCH 309/322] lib_sStopSoundByID: fixed mixed declaration and code compiler warning --- src/lua_baselib.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/lua_baselib.c b/src/lua_baselib.c index da1f4e600..fb76b1ec8 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -2461,11 +2461,10 @@ static int lib_sStopSound(lua_State *L) static int lib_sStopSoundByID(lua_State *L) { void *origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ)); + sfxenum_t sound_id = luaL_checkinteger(L, 2); //NOHUD if (!origin) return LUA_ErrInvalid(L, "mobj_t"); - - sfxenum_t sound_id = luaL_checkinteger(L, 2); if (sound_id >= NUMSFX) return luaL_error(L, "sfx %d out of range (0 - %d)", sound_id, NUMSFX-1); From bf11e3a361be9e6128c8949fe9039ba0aebbcb31 Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Sat, 16 May 2020 23:22:33 +0200 Subject: [PATCH 310/322] Add missing packet name --- src/d_net.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/d_net.c b/src/d_net.c index 1db75f3da..a6768d75d 100644 --- a/src/d_net.c +++ b/src/d_net.c @@ -811,6 +811,7 @@ static const char *packettypename[NUMPACKETTYPE] = "CLIENTJOIN", "NODETIMEOUT", "RESYNCHING", + "LOGIN", "PING" }; From 4cd5d760666856b6d82fe90393ff5823b92fdcee Mon Sep 17 00:00:00 2001 From: MascaraSnake Date: Sun, 17 May 2020 14:18:27 +0200 Subject: [PATCH 311/322] Remove linedef type 21 from ZB config (somehow I forgot to do that) --- extras/conf/SRB2-22.cfg | 6 ------ 1 file changed, 6 deletions(-) diff --git a/extras/conf/SRB2-22.cfg b/extras/conf/SRB2-22.cfg index 5dd7a1c5b..7b1b678f2 100644 --- a/extras/conf/SRB2-22.cfg +++ b/extras/conf/SRB2-22.cfg @@ -750,12 +750,6 @@ linedeftypes prefix = "(20)"; } - 21 - { - title = "Explicitly Include Line "; - prefix = "(21)"; - } - 22 { title = "Parameters"; From a06c4a8c9825406a8830f85a323fa1dd2b14ac0e Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Mon, 18 May 2020 15:23:56 +0200 Subject: [PATCH 312/322] Rename P_GetZAt to P_GetSlopeZAt and P_GetZAt2 to P_GetZAt --- src/am_map.c | 4 ++-- src/hardware/hw_main.c | 24 ++++++++++++------------ src/lua_baselib.c | 12 ++++++++---- src/m_cheat.c | 2 +- src/p_floor.c | 4 ++-- src/p_mobj.c | 32 ++++++++++++++++---------------- src/p_slopes.c | 18 +++++++++--------- src/p_slopes.h | 6 +++--- src/p_user.c | 6 +++--- src/r_bsp.c | 4 ++-- src/r_plane.c | 14 +++++++------- src/r_segs.c | 16 ++++++++-------- src/r_things.c | 4 ++-- 13 files changed, 75 insertions(+), 71 deletions(-) diff --git a/src/am_map.c b/src/am_map.c index 79087278a..53a7480a5 100644 --- a/src/am_map.c +++ b/src/am_map.c @@ -931,8 +931,8 @@ static inline void AM_drawWalls(void) l.b.y = lines[i].v2->y >> FRACTOMAPBITS; #define SLOPEPARAMS(slope, end1, end2, normalheight) \ - end1 = P_GetZAt2(slope, lines[i].v1->x, lines[i].v1->y, normalheight); \ - end2 = P_GetZAt2(slope, lines[i].v2->x, lines[i].v2->y, normalheight); + end1 = P_GetZAt(slope, lines[i].v1->x, lines[i].v1->y, normalheight); \ + end2 = P_GetZAt(slope, lines[i].v2->x, lines[i].v2->y, normalheight); SLOPEPARAMS(lines[i].frontsector->f_slope, frontf1, frontf2, lines[i].frontsector->floorheight) SLOPEPARAMS(lines[i].frontsector->c_slope, frontc1, frontc2, lines[i].frontsector->ceilingheight) diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index 7942ba128..26013f779 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -513,7 +513,7 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is // Set fixedheight to the slope's height from our viewpoint, if we have a slope if (slope) - fixedheight = P_GetZAt(slope, viewx, viewy); + fixedheight = P_GetSlopeZAt(slope, viewx, viewy); height = FIXED_TO_FLOAT(fixedheight); @@ -665,7 +665,7 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is if (slope) { - fixedheight = P_GetZAt(slope, FLOAT_TO_FIXED(pv->x), FLOAT_TO_FIXED(pv->y)); + fixedheight = P_GetSlopeZAt(slope, FLOAT_TO_FIXED(pv->x), FLOAT_TO_FIXED(pv->y)); v3d->y = FIXED_TO_FLOAT(fixedheight); } } @@ -686,7 +686,7 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is sector_t *psector = gr_frontsector; if (slope) - fixedheight = P_GetZAt(slope, psector->soundorg.x, psector->soundorg.y); + fixedheight = P_GetSlopeZAt(slope, psector->soundorg.x, psector->soundorg.y); if (psector->ffloors) { @@ -1062,8 +1062,8 @@ static void HWR_SplitWall(sector_t *sector, wallVert3D *wallVerts, INT32 texnum, float endpegt, endpegb, endpegmul; float endheight = 0.0f, endbheight = 0.0f; - // compiler complains when P_GetZAt is used in FLOAT_TO_FIXED directly - // use this as a temp var to store P_GetZAt's return value each time + // compiler complains when P_GetSlopeZAt is used in FLOAT_TO_FIXED directly + // use this as a temp var to store P_GetSlopeZAt's return value each time fixed_t temp; fixed_t v1x = FLOAT_TO_FIXED(wallVerts[0].x); @@ -1290,8 +1290,8 @@ static void HWR_StoreWallRange(double startfrac, double endfrac) v2y = FLOAT_TO_FIXED(ve.y); #define SLOPEPARAMS(slope, end1, end2, normalheight) \ - end1 = P_GetZAt2(slope, v1x, v1y, normalheight); \ - end2 = P_GetZAt2(slope, v2x, v2y, normalheight); + end1 = P_GetZAt(slope, v1x, v1y, normalheight); \ + end2 = P_GetZAt(slope, v2x, v2y, normalheight); SLOPEPARAMS(gr_frontsector->c_slope, worldtop, worldtopslope, gr_frontsector->ceilingheight) SLOPEPARAMS(gr_frontsector->f_slope, worldbottom, worldbottomslope, gr_frontsector->floorheight) @@ -2158,8 +2158,8 @@ static boolean CheckClip(seg_t * seg, sector_t * afrontsector, sector_t * abacks v2x = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv2)->x); v2y = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->pv2)->y); #define SLOPEPARAMS(slope, end1, end2, normalheight) \ - end1 = P_GetZAt2(slope, v1x, v1y, normalheight); \ - end2 = P_GetZAt2(slope, v2x, v2y, normalheight); + end1 = P_GetZAt(slope, v1x, v1y, normalheight); \ + end2 = P_GetZAt(slope, v2x, v2y, normalheight); SLOPEPARAMS(afrontsector->f_slope, frontf1, frontf2, afrontsector-> floorheight) SLOPEPARAMS(afrontsector->c_slope, frontc1, frontc2, afrontsector->ceilingheight) @@ -2714,8 +2714,8 @@ static void HWR_AddLine(seg_t * line) fixed_t backf1, backf2, backc1, backc2; // back floor ceiling ends #define SLOPEPARAMS(slope, end1, end2, normalheight) \ - end1 = P_GetZAt2(slope, v1x, v1y, normalheight); \ - end2 = P_GetZAt2(slope, v2x, v2y, normalheight); + end1 = P_GetZAt(slope, v1x, v1y, normalheight); \ + end2 = P_GetZAt(slope, v2x, v2y, normalheight); SLOPEPARAMS(gr_frontsector->f_slope, frontf1, frontf2, gr_frontsector-> floorheight) SLOPEPARAMS(gr_frontsector->c_slope, frontc1, frontc2, gr_frontsector->ceilingheight) @@ -3898,7 +3898,7 @@ static void HWR_DrawDropShadow(mobj_t *thing, gr_vissprite_t *spr, fixed_t scale { for (i = 0; i < 4; i++) { - slopez = P_GetZAt(floorslope, FLOAT_TO_FIXED(shadowVerts[i].x), FLOAT_TO_FIXED(shadowVerts[i].z)); + slopez = P_GetSlopeZAt(floorslope, FLOAT_TO_FIXED(shadowVerts[i].x), FLOAT_TO_FIXED(shadowVerts[i].z)); shadowVerts[i].y = FIXED_TO_FLOAT(slopez) + 0.05f; } } diff --git a/src/lua_baselib.c b/src/lua_baselib.c index 3379ad3aa..b25915e6b 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -14,7 +14,7 @@ #include "fastcmp.h" #include "p_local.h" #include "p_setup.h" // So we can have P_SetupLevelSky -#include "p_slopes.h" // P_GetZAt +#include "p_slopes.h" // P_GetSlopeZAt #include "z_zone.h" #include "r_main.h" #include "r_draw.h" @@ -2182,10 +2182,14 @@ static int lib_pGetZAt(lua_State *L) fixed_t x = luaL_checkfixed(L, 2); fixed_t y = luaL_checkfixed(L, 3); //HUDSAFE - if (!slope) - return LUA_ErrInvalid(L, "pslope_t"); + if (slope) + lua_pushfixed(L, P_GetSlopeZAt(slope, x, y)); + else + { + fixed_t z = luaL_checkfixed(L, 4); + lua_pushfixed(L, P_GetZAt(slope, x, y, z)); + } - lua_pushfixed(L, P_GetZAt(slope, x, y)); return 1; } diff --git a/src/m_cheat.c b/src/m_cheat.c index 30306c55e..e705f26d8 100644 --- a/src/m_cheat.c +++ b/src/m_cheat.c @@ -1026,7 +1026,7 @@ static boolean OP_HeightOkay(player_t *player, UINT8 ceiling) if (ceiling) { // Truncate position to match where mapthing would be when spawned - // (this applies to every further P_GetZAt call as well) + // (this applies to every further P_GetSlopeZAt call as well) fixed_t cheight = P_GetSectorCeilingZAt(sec, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000); if (((cheight - player->mo->z - player->mo->height)>>FRACBITS) >= (1 << (16-ZSHIFT))) diff --git a/src/p_floor.c b/src/p_floor.c index b8b40df3c..5da0a1833 100644 --- a/src/p_floor.c +++ b/src/p_floor.c @@ -3177,9 +3177,9 @@ void EV_CrumbleChain(sector_t *sec, ffloor_t *rover) { mobj_t *spawned = NULL; if (*rover->t_slope) - topz = P_GetZAt(*rover->t_slope, a, b) - (spacing>>1); + topz = P_GetSlopeZAt(*rover->t_slope, a, b) - (spacing>>1); if (*rover->b_slope) - bottomz = P_GetZAt(*rover->b_slope, a, b); + bottomz = P_GetSlopeZAt(*rover->b_slope, a, b); for (c = topz; c > bottomz; c -= spacing) { diff --git a/src/p_mobj.c b/src/p_mobj.c index c678e2d4a..20b9a1144 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -958,12 +958,12 @@ static fixed_t HighestOnLine(fixed_t radius, fixed_t x, fixed_t y, line_t *line, /*CONS_Printf("BEFORE: v1 = %f %f %f\n", FIXED_TO_FLOAT(v1.x), FIXED_TO_FLOAT(v1.y), - FIXED_TO_FLOAT(P_GetZAt(slope, v1.x, v1.y)) + FIXED_TO_FLOAT(P_GetSlopeZAt(slope, v1.x, v1.y)) ); CONS_Printf(" v2 = %f %f %f\n", FIXED_TO_FLOAT(v2.x), FIXED_TO_FLOAT(v2.y), - FIXED_TO_FLOAT(P_GetZAt(slope, v2.x, v2.y)) + FIXED_TO_FLOAT(P_GetSlopeZAt(slope, v2.x, v2.y)) );*/ if (abs(v1.x-x) > radius) { @@ -1021,24 +1021,24 @@ static fixed_t HighestOnLine(fixed_t radius, fixed_t x, fixed_t y, line_t *line, /*CONS_Printf("AFTER: v1 = %f %f %f\n", FIXED_TO_FLOAT(v1.x), FIXED_TO_FLOAT(v1.y), - FIXED_TO_FLOAT(P_GetZAt(slope, v1.x, v1.y)) + FIXED_TO_FLOAT(P_GetSlopeZAt(slope, v1.x, v1.y)) ); CONS_Printf(" v2 = %f %f %f\n", FIXED_TO_FLOAT(v2.x), FIXED_TO_FLOAT(v2.y), - FIXED_TO_FLOAT(P_GetZAt(slope, v2.x, v2.y)) + FIXED_TO_FLOAT(P_GetSlopeZAt(slope, v2.x, v2.y)) );*/ // Return the higher of the two points if (actuallylowest) return min( - P_GetZAt(slope, v1.x, v1.y), - P_GetZAt(slope, v2.x, v2.y) + P_GetSlopeZAt(slope, v1.x, v1.y), + P_GetSlopeZAt(slope, v2.x, v2.y) ); else return max( - P_GetZAt(slope, v1.x, v1.y), - P_GetZAt(slope, v2.x, v2.y) + P_GetSlopeZAt(slope, v1.x, v1.y), + P_GetSlopeZAt(slope, v2.x, v2.y) ); } @@ -1072,7 +1072,7 @@ fixed_t P_MobjFloorZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t // If the highest point is in the sector, then we have it easy! Just get the Z at that point if (R_PointInSubsector(testx, testy)->sector == (boundsec ? boundsec : sector)) - return P_GetZAt(slope, testx, testy); + return P_GetSlopeZAt(slope, testx, testy); // If boundsec is set, we're looking for specials. In that case, iterate over every line in this sector to find the TRUE highest/lowest point if (perfect) { @@ -1112,7 +1112,7 @@ fixed_t P_MobjFloorZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t // If we're just testing for base sector location (no collision line), just go for the center's spot... // It'll get fixed when we test for collision anyway, and the final result can't be lower than this if (line == NULL) - return P_GetZAt(slope, x, y); + return P_GetSlopeZAt(slope, x, y); return HighestOnLine(mobj->radius, x, y, line, slope, lowest); } else // Well, that makes it easy. Just get the floor height @@ -1149,7 +1149,7 @@ fixed_t P_MobjCeilingZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed // If the highest point is in the sector, then we have it easy! Just get the Z at that point if (R_PointInSubsector(testx, testy)->sector == (boundsec ? boundsec : sector)) - return P_GetZAt(slope, testx, testy); + return P_GetSlopeZAt(slope, testx, testy); // If boundsec is set, we're looking for specials. In that case, iterate over every line in this sector to find the TRUE highest/lowest point if (perfect) { @@ -1189,7 +1189,7 @@ fixed_t P_MobjCeilingZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed // If we're just testing for base sector location (no collision line), just go for the center's spot... // It'll get fixed when we test for collision anyway, and the final result can't be lower than this if (line == NULL) - return P_GetZAt(slope, x, y); + return P_GetSlopeZAt(slope, x, y); return HighestOnLine(mobj->radius, x, y, line, slope, lowest); } else // Well, that makes it easy. Just get the ceiling height @@ -1227,7 +1227,7 @@ fixed_t P_CameraFloorZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, fix // If the highest point is in the sector, then we have it easy! Just get the Z at that point if (R_PointInSubsector(testx, testy)->sector == (boundsec ? boundsec : sector)) - return P_GetZAt(slope, testx, testy); + return P_GetSlopeZAt(slope, testx, testy); // If boundsec is set, we're looking for specials. In that case, iterate over every line in this sector to find the TRUE highest/lowest point if (perfect) { @@ -1267,7 +1267,7 @@ fixed_t P_CameraFloorZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, fix // If we're just testing for base sector location (no collision line), just go for the center's spot... // It'll get fixed when we test for collision anyway, and the final result can't be lower than this if (line == NULL) - return P_GetZAt(slope, x, y); + return P_GetSlopeZAt(slope, x, y); return HighestOnLine(mobj->radius, x, y, line, slope, lowest); } else // Well, that makes it easy. Just get the floor height @@ -1304,7 +1304,7 @@ fixed_t P_CameraCeilingZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, f // If the highest point is in the sector, then we have it easy! Just get the Z at that point if (R_PointInSubsector(testx, testy)->sector == (boundsec ? boundsec : sector)) - return P_GetZAt(slope, testx, testy); + return P_GetSlopeZAt(slope, testx, testy); // If boundsec is set, we're looking for specials. In that case, iterate over every line in this sector to find the TRUE highest/lowest point if (perfect) { @@ -1344,7 +1344,7 @@ fixed_t P_CameraCeilingZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, f // If we're just testing for base sector location (no collision line), just go for the center's spot... // It'll get fixed when we test for collision anyway, and the final result can't be lower than this if (line == NULL) - return P_GetZAt(slope, x, y); + return P_GetSlopeZAt(slope, x, y); return HighestOnLine(mobj->radius, x, y, line, slope, lowest); } else // Well, that makes it easy. Just get the ceiling height diff --git a/src/p_slopes.c b/src/p_slopes.c index 4b3b0aad1..940a37f19 100644 --- a/src/p_slopes.c +++ b/src/p_slopes.c @@ -656,7 +656,7 @@ void P_SpawnSlopes(const boolean fromsave) { // // Returns the height of the sloped plane at (x, y) as a fixed_t -fixed_t P_GetZAt(const pslope_t *slope, fixed_t x, fixed_t y) +fixed_t P_GetSlopeZAt(const pslope_t *slope, fixed_t x, fixed_t y) { fixed_t dist = FixedMul(x - slope->o.x, slope->d.x) + FixedMul(y - slope->o.y, slope->d.y); @@ -664,40 +664,40 @@ fixed_t P_GetZAt(const pslope_t *slope, fixed_t x, fixed_t y) return slope->o.z + FixedMul(dist, slope->zdelta); } -// Like P_GetZAt but falls back to z if slope is NULL -fixed_t P_GetZAt2(const pslope_t *slope, fixed_t x, fixed_t y, fixed_t z) +// Like P_GetSlopeZAt but falls back to z if slope is NULL +fixed_t P_GetZAt(const pslope_t *slope, fixed_t x, fixed_t y, fixed_t z) { - return slope ? P_GetZAt(slope, x, y) : z; + return slope ? P_GetSlopeZAt(slope, x, y) : z; } // Returns the height of the sector floor at (x, y) fixed_t P_GetSectorFloorZAt(const sector_t *sector, fixed_t x, fixed_t y) { - return sector->f_slope ? P_GetZAt(sector->f_slope, x, y) : sector->floorheight; + return sector->f_slope ? P_GetSlopeZAt(sector->f_slope, x, y) : sector->floorheight; } // Returns the height of the sector ceiling at (x, y) fixed_t P_GetSectorCeilingZAt(const sector_t *sector, fixed_t x, fixed_t y) { - return sector->c_slope ? P_GetZAt(sector->c_slope, x, y) : sector->ceilingheight; + return sector->c_slope ? P_GetSlopeZAt(sector->c_slope, x, y) : sector->ceilingheight; } // Returns the height of the FOF top at (x, y) fixed_t P_GetFFloorTopZAt(const ffloor_t *ffloor, fixed_t x, fixed_t y) { - return *ffloor->t_slope ? P_GetZAt(*ffloor->t_slope, x, y) : *ffloor->topheight; + return *ffloor->t_slope ? P_GetSlopeZAt(*ffloor->t_slope, x, y) : *ffloor->topheight; } // Returns the height of the FOF bottom at (x, y) fixed_t P_GetFFloorBottomZAt(const ffloor_t *ffloor, fixed_t x, fixed_t y) { - return *ffloor->b_slope ? P_GetZAt(*ffloor->b_slope, x, y) : *ffloor->bottomheight; + return *ffloor->b_slope ? P_GetSlopeZAt(*ffloor->b_slope, x, y) : *ffloor->bottomheight; } // Returns the height of the light list at (x, y) fixed_t P_GetLightZAt(const lightlist_t *light, fixed_t x, fixed_t y) { - return light->slope ? P_GetZAt(light->slope, x, y) : light->height; + return light->slope ? P_GetSlopeZAt(light->slope, x, y) : light->height; } diff --git a/src/p_slopes.h b/src/p_slopes.h index 3032b3de2..06d900b66 100644 --- a/src/p_slopes.h +++ b/src/p_slopes.h @@ -33,10 +33,10 @@ void P_CopySectorSlope(line_t *line); pslope_t *P_SlopeById(UINT16 id); // Returns the height of the sloped plane at (x, y) as a fixed_t -fixed_t P_GetZAt(const pslope_t *slope, fixed_t x, fixed_t y); +fixed_t P_GetSlopeZAt(const pslope_t *slope, fixed_t x, fixed_t y); -// Like P_GetZAt but falls back to z if slope is NULL -fixed_t P_GetZAt2(const pslope_t *slope, fixed_t x, fixed_t y, fixed_t z); +// Like P_GetSlopeZAt but falls back to z if slope is NULL +fixed_t P_GetZAt(const pslope_t *slope, fixed_t x, fixed_t y, fixed_t z); // Returns the height of the sector at (x, y) fixed_t P_GetSectorFloorZAt (const sector_t *sector, fixed_t x, fixed_t y); diff --git a/src/p_user.c b/src/p_user.c index 141cc577c..6b43c6f9c 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -7748,7 +7748,7 @@ void P_ElementalFire(player_t *player, boolean cropcircle) if (player->mo->standingslope) { - ground = P_GetZAt(player->mo->standingslope, newx, newy); + ground = P_GetSlopeZAt(player->mo->standingslope, newx, newy); if (player->mo->eflags & MFE_VERTICALFLIP) ground -= FixedMul(mobjinfo[MT_SPINFIRE].height, player->mo->scale); } @@ -11103,8 +11103,8 @@ static void P_MinecartThink(player_t *player) if (minecart->standingslope) { fixed_t fa2 = (minecart->angle >> ANGLETOFINESHIFT) & FINEMASK; - fixed_t front = P_GetZAt(minecart->standingslope, minecart->x, minecart->y); - fixed_t back = P_GetZAt(minecart->standingslope, minecart->x - FINECOSINE(fa2), minecart->y - FINESINE(fa2)); + fixed_t front = P_GetSlopeZAt(minecart->standingslope, minecart->x, minecart->y); + fixed_t back = P_GetSlopeZAt(minecart->standingslope, minecart->x - FINECOSINE(fa2), minecart->y - FINESINE(fa2)); if (abs(front - back) < 3*FRACUNIT) currentSpeed += (back - front)/3; diff --git a/src/r_bsp.c b/src/r_bsp.c index 457a9f7cb..3474b5f69 100644 --- a/src/r_bsp.c +++ b/src/r_bsp.c @@ -500,8 +500,8 @@ static void R_AddLine(seg_t *line) fixed_t frontf1,frontf2, frontc1, frontc2; // front floor/ceiling ends fixed_t backf1, backf2, backc1, backc2; // back floor ceiling ends #define SLOPEPARAMS(slope, end1, end2, normalheight) \ - end1 = P_GetZAt2(slope, line->v1->x, line->v1->y, normalheight); \ - end2 = P_GetZAt2(slope, line->v2->x, line->v2->y, normalheight); + end1 = P_GetZAt(slope, line->v1->x, line->v1->y, normalheight); \ + end2 = P_GetZAt(slope, line->v2->x, line->v2->y, normalheight); SLOPEPARAMS(frontsector->f_slope, frontf1, frontf2, frontsector-> floorheight) SLOPEPARAMS(frontsector->c_slope, frontc1, frontc2, frontsector->ceilingheight) diff --git a/src/r_plane.c b/src/r_plane.c index ca5aa758e..79273c33a 100644 --- a/src/r_plane.c +++ b/src/r_plane.c @@ -851,15 +851,15 @@ static void R_SlopeVectors(visplane_t *pl, INT32 i, float fudge) floatv3_t p, m, n; float ang; float vx, vy, vz; - // compiler complains when P_GetZAt is used in FLOAT_TO_FIXED directly - // use this as a temp var to store P_GetZAt's return value each time + // compiler complains when P_GetSlopeZAt is used in FLOAT_TO_FIXED directly + // use this as a temp var to store P_GetSlopeZAt's return value each time fixed_t temp; vx = FIXED_TO_FLOAT(pl->viewx+xoffs); vy = FIXED_TO_FLOAT(pl->viewy-yoffs); vz = FIXED_TO_FLOAT(pl->viewz); - temp = P_GetZAt(pl->slope, pl->viewx, pl->viewy); + temp = P_GetSlopeZAt(pl->slope, pl->viewx, pl->viewy); zeroheight = FIXED_TO_FLOAT(temp); // p is the texture origin in view space @@ -868,7 +868,7 @@ static void R_SlopeVectors(visplane_t *pl, INT32 i, float fudge) ang = ANG2RAD(ANGLE_270 - pl->viewangle); p.x = vx * cos(ang) - vy * sin(ang); p.z = vx * sin(ang) + vy * cos(ang); - temp = P_GetZAt(pl->slope, -xoffs, yoffs); + temp = P_GetSlopeZAt(pl->slope, -xoffs, yoffs); p.y = FIXED_TO_FLOAT(temp) - vz; // m is the v direction vector in view space @@ -881,9 +881,9 @@ static void R_SlopeVectors(visplane_t *pl, INT32 i, float fudge) n.z = -cos(ang); ang = ANG2RAD(pl->plangle); - temp = P_GetZAt(pl->slope, pl->viewx + FLOAT_TO_FIXED(sin(ang)), pl->viewy + FLOAT_TO_FIXED(cos(ang))); + temp = P_GetSlopeZAt(pl->slope, pl->viewx + FLOAT_TO_FIXED(sin(ang)), pl->viewy + FLOAT_TO_FIXED(cos(ang))); m.y = FIXED_TO_FLOAT(temp) - zeroheight; - temp = P_GetZAt(pl->slope, pl->viewx + FLOAT_TO_FIXED(cos(ang)), pl->viewy - FLOAT_TO_FIXED(sin(ang))); + temp = P_GetSlopeZAt(pl->slope, pl->viewx + FLOAT_TO_FIXED(cos(ang)), pl->viewy - FLOAT_TO_FIXED(sin(ang))); n.y = FIXED_TO_FLOAT(temp) - zeroheight; if (ds_powersoftwo) @@ -1193,7 +1193,7 @@ void R_DrawSinglePlane(visplane_t *pl) if (itswater) { INT32 i; - fixed_t plheight = abs(P_GetZAt(pl->slope, pl->viewx, pl->viewy) - pl->viewz); + fixed_t plheight = abs(P_GetSlopeZAt(pl->slope, pl->viewx, pl->viewy) - pl->viewz); fixed_t rxoffs = xoffs; fixed_t ryoffs = yoffs; diff --git a/src/r_segs.c b/src/r_segs.c index 4d406cdb3..15dec20dc 100644 --- a/src/r_segs.c +++ b/src/r_segs.c @@ -805,8 +805,8 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) rlight = &dc_lightlist[p]; #define SLOPEPARAMS(slope, end1, end2, normalheight) \ - end1 = P_GetZAt2(slope, ds-> leftpos.x, ds-> leftpos.y, normalheight); \ - end2 = P_GetZAt2(slope, ds->rightpos.x, ds->rightpos.y, normalheight); + end1 = P_GetZAt(slope, ds-> leftpos.x, ds-> leftpos.y, normalheight); \ + end2 = P_GetZAt(slope, ds->rightpos.x, ds->rightpos.y, normalheight); SLOPEPARAMS(light->slope, leftheight, rightheight, light->height) SLOPEPARAMS(*pfloor->b_slope, pfloorleft, pfloorright, *pfloor->bottomheight) @@ -819,8 +819,8 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor) if (leftheight > pfloorleft && rightheight > pfloorright && i+1 < dc_numlights) { lightlist_t *nextlight = &frontsector->lightlist[i+1]; - if (P_GetZAt2(nextlight->slope, ds-> leftpos.x, ds-> leftpos.y, nextlight->height) > pfloorleft - && P_GetZAt2(nextlight->slope, ds->rightpos.x, ds->rightpos.y, nextlight->height) > pfloorright) + if (P_GetZAt(nextlight->slope, ds-> leftpos.x, ds-> leftpos.y, nextlight->height) > pfloorleft + && P_GetZAt(nextlight->slope, ds->rightpos.x, ds->rightpos.y, nextlight->height) > pfloorright) continue; } @@ -1777,8 +1777,8 @@ void R_StoreWallRange(INT32 start, INT32 stop) #define SLOPEPARAMS(slope, end1, end2, normalheight) \ - end1 = P_GetZAt2(slope, segleft.x, segleft.y, normalheight); \ - end2 = P_GetZAt2(slope, segright.x, segright.y, normalheight); + end1 = P_GetZAt(slope, segleft.x, segleft.y, normalheight); \ + end2 = P_GetZAt(slope, segright.x, segright.y, normalheight); SLOPEPARAMS(frontsector->c_slope, worldtop, worldtopslope, frontsector->ceilingheight) SLOPEPARAMS(frontsector->f_slope, worldbottom, worldbottomslope, frontsector->floorheight) @@ -1809,8 +1809,8 @@ void R_StoreWallRange(INT32 start, INT32 stop) continue; #endif - ffloor[i].f_pos = P_GetZAt2(ffloor[i].slope, segleft .x, segleft .y, ffloor[i].height) - viewz; - ffloor[i].f_pos_slope = P_GetZAt2(ffloor[i].slope, segright.x, segright.y, ffloor[i].height) - viewz; + ffloor[i].f_pos = P_GetZAt(ffloor[i].slope, segleft .x, segleft .y, ffloor[i].height) - viewz; + ffloor[i].f_pos_slope = P_GetZAt(ffloor[i].slope, segright.x, segright.y, ffloor[i].height) - viewz; } } diff --git a/src/r_things.c b/src/r_things.c index 016cf283f..00b7e5554 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -2387,8 +2387,8 @@ static void R_CreateDrawNodes(maskcount_t* mask, drawnode_t* head, boolean temps continue; // Effective height may be different for each comparison in the case of slopes - planeobjectz = P_GetZAt2(r2->plane->slope, rover->gx, rover->gy, r2->plane->height); - planecameraz = P_GetZAt2(r2->plane->slope, viewx, viewy, r2->plane->height); + planeobjectz = P_GetZAt(r2->plane->slope, rover->gx, rover->gy, r2->plane->height); + planecameraz = P_GetZAt(r2->plane->slope, viewx, viewy, r2->plane->height); if (rover->mobjflags & MF_NOCLIPHEIGHT) { From 435643b958de61a9630b131804147a3a80eefaa0 Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Mon, 18 May 2020 16:16:45 +0200 Subject: [PATCH 313/322] Fix P_GetZAt for Lua --- src/lua_baselib.c | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/src/lua_baselib.c b/src/lua_baselib.c index 519801f2f..d56f49a5b 100644 --- a/src/lua_baselib.c +++ b/src/lua_baselib.c @@ -2184,16 +2184,18 @@ static int lib_evStartCrumble(lua_State *L) static int lib_pGetZAt(lua_State *L) { - pslope_t *slope = *((pslope_t **)luaL_checkudata(L, 1, META_SLOPE)); fixed_t x = luaL_checkfixed(L, 2); fixed_t y = luaL_checkfixed(L, 3); //HUDSAFE - if (slope) - lua_pushfixed(L, P_GetSlopeZAt(slope, x, y)); - else + if (lua_isnil(L, 1)) { fixed_t z = luaL_checkfixed(L, 4); - lua_pushfixed(L, P_GetZAt(slope, x, y, z)); + lua_pushfixed(L, P_GetZAt(NULL, x, y, z)); + } + else + { + pslope_t *slope = *((pslope_t **)luaL_checkudata(L, 1, META_SLOPE)); + lua_pushfixed(L, P_GetSlopeZAt(slope, x, y)); } return 1; From d40a8efce2831d9a83d4c8691ff8089600ec6c93 Mon Sep 17 00:00:00 2001 From: Louis-Antoine Date: Mon, 18 May 2020 20:35:30 +0200 Subject: [PATCH 314/322] I forgot to test OpenGL :slight_smile: --- src/hardware/hw_main.c | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/src/hardware/hw_main.c b/src/hardware/hw_main.c index e266ee06c..bcb0afa6e 100644 --- a/src/hardware/hw_main.c +++ b/src/hardware/hw_main.c @@ -652,10 +652,14 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool }\ \ vert->x = (vx);\ + vert->y = height;\ vert->z = (vy);\ \ - fixedheight = P_GetZAt(slope, FLOAT_TO_FIXED((vx)), FLOAT_TO_FIXED((vy)), height);\ - vert->y = FIXED_TO_FLOAT(fixedheight);\ + if (slope)\ + {\ + fixedheight = P_GetSlopeZAt(slope, FLOAT_TO_FIXED((vx)), FLOAT_TO_FIXED((vy)));\ + vert->y = FIXED_TO_FLOAT(fixedheight);\ + }\ } for (i = 0, v3d = planeVerts; i < nrPlaneVerts; i++,v3d++,pv++) From dd42682791ce98d4c8b418ecc065130ae9faed55 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Tue, 19 May 2020 16:48:50 +0100 Subject: [PATCH 315/322] remove gxt and gyt, as they are unnecessary also add a few comments to explain what tx/tz are --- src/r_things.c | 40 +++++++++------------------------------- 1 file changed, 9 insertions(+), 31 deletions(-) diff --git a/src/r_things.c b/src/r_things.c index 8a3c2e35f..febb5b6dc 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -1346,7 +1346,6 @@ static void R_ProjectSprite(mobj_t *thing) { mobj_t *oldthing = thing; fixed_t tr_x, tr_y; - fixed_t gxt, gyt; fixed_t tx, tz; fixed_t xscale, yscale, sortscale; //added : 02-02-98 : aaargll..if I were a math-guy!!! @@ -1399,18 +1398,13 @@ static void R_ProjectSprite(mobj_t *thing) tr_x = thing->x - viewx; tr_y = thing->y - viewy; - gxt = FixedMul(tr_x, viewcos); - gyt = -FixedMul(tr_y, viewsin); - - tz = gxt-gyt; + tz = FixedMul(tr_x, viewcos) + FixedMul(tr_y, viewsin); // near/far distance // thing is behind view plane? if (!papersprite && (tz < FixedMul(MINZ, this_scale))) // papersprite clipping is handled later return; - gxt = -FixedMul(tr_x, viewsin); - gyt = FixedMul(tr_y, viewcos); - basetx = tx = -(gyt + gxt); + basetx = tx = FixedMul(tr_x, viewsin) - FixedMul(tr_y, viewcos); // sideways distance // too far off the side? if (!papersprite && abs(tx) > tz<<2) // papersprite clipping is handled later @@ -1561,15 +1555,11 @@ static void R_ProjectSprite(mobj_t *thing) tr_x += FixedMul(offset, cosmul); tr_y += FixedMul(offset, sinmul); - gxt = FixedMul(tr_x, viewcos); - gyt = -FixedMul(tr_y, viewsin); - tz = gxt-gyt; + tz = FixedMul(tr_x, viewcos) + FixedMul(tr_y, viewsin); yscale = FixedDiv(projectiony, tz); //if (yscale < 64) return; // Fix some funky visuals - gxt = -FixedMul(tr_x, viewsin); - gyt = FixedMul(tr_y, viewcos); - tx = -(gyt + gxt); + tx = FixedMul(tr_x, viewsin) - FixedMul(tr_y, viewcos); xscale = FixedDiv(projection, tz); x1 = (centerxfrac + FixedMul(tx,xscale))>>FRACBITS; @@ -1585,15 +1575,11 @@ static void R_ProjectSprite(mobj_t *thing) tr_x += FixedMul(offset2, cosmul); tr_y += FixedMul(offset2, sinmul); - gxt = FixedMul(tr_x, viewcos); - gyt = -FixedMul(tr_y, viewsin); - tz2 = gxt-gyt; + tz2 = FixedMul(tr_x, viewcos) + FixedMul(tr_y, viewsin); yscale2 = FixedDiv(projectiony, tz2); //if (yscale2 < 64) return; // ditto - gxt = -FixedMul(tr_x, viewsin); - gyt = FixedMul(tr_y, viewcos); - tx2 = -(gyt + gxt); + tx2 = FixedMul(tr_x, viewsin) - FixedMul(tr_y, viewcos); xscale2 = FixedDiv(projection, tz2); x2 = ((centerxfrac + FixedMul(tx2,xscale2))>>FRACBITS); @@ -1670,9 +1656,7 @@ static void R_ProjectSprite(mobj_t *thing) tr_x = thing->x - viewx; tr_y = thing->y - viewy; - gxt = FixedMul(tr_x, viewcos); - gyt = -FixedMul(tr_y, viewsin); - tz = gxt-gyt; + tz = FixedMul(tr_x, viewcos) + FixedMul(tr_y, viewsin); linkscale = FixedDiv(projectiony, tz); if (tz < FixedMul(MINZ, this_scale)) @@ -1872,7 +1856,6 @@ static void R_ProjectSprite(mobj_t *thing) static void R_ProjectPrecipitationSprite(precipmobj_t *thing) { fixed_t tr_x, tr_y; - fixed_t gxt, gyt; fixed_t tx, tz; fixed_t xscale, yscale; //added : 02-02-98 : aaargll..if I were a math-guy!!! @@ -1893,18 +1876,13 @@ static void R_ProjectPrecipitationSprite(precipmobj_t *thing) tr_x = thing->x - viewx; tr_y = thing->y - viewy; - gxt = FixedMul(tr_x, viewcos); - gyt = -FixedMul(tr_y, viewsin); - - tz = gxt - gyt; + tz = FixedMul(tr_x, viewcos) + FixedMul(tr_y, viewsin); // near/far distance // thing is behind view plane? if (tz < MINZ) return; - gxt = -FixedMul(tr_x, viewsin); - gyt = FixedMul(tr_y, viewcos); - tx = -(gyt + gxt); + tx = FixedMul(tr_x, viewsin) - FixedMul(tr_y, viewcos); // sideways distance // too far off the side? if (abs(tx) > tz<<2) From c8320b6c9dad1996a96557858c00e1f5f9f9a4c9 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Tue, 19 May 2020 16:58:53 +0100 Subject: [PATCH 316/322] split "rot" into two variables: frame and rot, for frame number and rotation angle it always bothered me that "rot" was used for both of the above, since it confused me as to what it was for every time I look at this function --- src/r_things.c | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/src/r_things.c b/src/r_things.c index febb5b6dc..cd19dfa90 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -1358,7 +1358,7 @@ static void R_ProjectSprite(mobj_t *thing) #endif size_t lump; - size_t rot; + size_t frame, rot; UINT16 flip; boolean vflip = (!(thing->eflags & MFE_VERTICALFLIP) != !(thing->frame & FF_VERTICALFLIP)); @@ -1420,7 +1420,7 @@ static void R_ProjectSprite(mobj_t *thing) I_Error("R_ProjectSprite: invalid sprite number %d ", thing->sprite); #endif - rot = thing->frame&FF_FRAMEMASK; + frame = thing->frame&FF_FRAMEMASK; //Fab : 02-08-98: 'skin' override spritedef currently used for skin if (thing->skin && thing->sprite == SPR_PLAY) @@ -1429,15 +1429,15 @@ static void R_ProjectSprite(mobj_t *thing) #ifdef ROTSPRITE sprinfo = &((skin_t *)thing->skin)->sprinfo[thing->sprite2]; #endif - if (rot >= sprdef->numframes) { - CONS_Alert(CONS_ERROR, M_GetText("R_ProjectSprite: invalid skins[\"%s\"].sprites[%sSPR2_%s] frame %s\n"), ((skin_t *)thing->skin)->name, ((thing->sprite2 & FF_SPR2SUPER) ? "FF_SPR2SUPER|": ""), spr2names[(thing->sprite2 & ~FF_SPR2SUPER)], sizeu5(rot)); + if (frame >= sprdef->numframes) { + CONS_Alert(CONS_ERROR, M_GetText("R_ProjectSprite: invalid skins[\"%s\"].sprites[%sSPR2_%s] frame %s\n"), ((skin_t *)thing->skin)->name, ((thing->sprite2 & FF_SPR2SUPER) ? "FF_SPR2SUPER|": ""), spr2names[(thing->sprite2 & ~FF_SPR2SUPER)], sizeu5(frame)); thing->sprite = states[S_UNKNOWN].sprite; thing->frame = states[S_UNKNOWN].frame; sprdef = &sprites[thing->sprite]; #ifdef ROTSPRITE sprinfo = NULL; #endif - rot = thing->frame&FF_FRAMEMASK; + frame = thing->frame&FF_FRAMEMASK; } } else @@ -1447,10 +1447,10 @@ static void R_ProjectSprite(mobj_t *thing) sprinfo = NULL; #endif - if (rot >= sprdef->numframes) + if (frame >= sprdef->numframes) { CONS_Alert(CONS_ERROR, M_GetText("R_ProjectSprite: invalid sprite frame %s/%s for %s\n"), - sizeu1(rot), sizeu2(sprdef->numframes), sprnames[thing->sprite]); + sizeu1(frame), sizeu2(sprdef->numframes), sprnames[thing->sprite]); if (thing->sprite == thing->state->sprite && thing->frame == thing->state->frame) { thing->state->sprite = states[S_UNKNOWN].sprite; @@ -1459,11 +1459,11 @@ static void R_ProjectSprite(mobj_t *thing) thing->sprite = states[S_UNKNOWN].sprite; thing->frame = states[S_UNKNOWN].frame; sprdef = &sprites[thing->sprite]; - rot = thing->frame&FF_FRAMEMASK; + frame = thing->frame&FF_FRAMEMASK; } } - sprframe = &sprdef->spriteframes[rot]; + sprframe = &sprdef->spriteframes[frame]; #ifdef PARANOIA if (!sprframe) @@ -1517,7 +1517,7 @@ static void R_ProjectSprite(mobj_t *thing) { rollangle = R_GetRollAngle(thing->rollangle); if (!(sprframe->rotsprite.cached & (1<sprite, (thing->frame & FF_FRAMEMASK), sprinfo, sprframe, rot, flip); + R_CacheRotSprite(thing->sprite, frame, sprinfo, sprframe, rot, flip); rotsprite = sprframe->rotsprite.patch[rot][rollangle]; if (rotsprite != NULL) { From 1a790235c69833f31e915586b6358c501ef87c20 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Tue, 19 May 2020 17:19:44 +0100 Subject: [PATCH 317/322] added basic culling of papersprites if tx for either is too large, proper clamping to be added later also removed some commented out old code --- src/r_things.c | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/src/r_things.c b/src/r_things.c index cd19dfa90..27a7c0bb6 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -1557,7 +1557,6 @@ static void R_ProjectSprite(mobj_t *thing) tr_y += FixedMul(offset, sinmul); tz = FixedMul(tr_x, viewcos) + FixedMul(tr_y, viewsin); yscale = FixedDiv(projectiony, tz); - //if (yscale < 64) return; // Fix some funky visuals tx = FixedMul(tr_x, viewsin) - FixedMul(tr_y, viewcos); xscale = FixedDiv(projection, tz); @@ -1577,7 +1576,6 @@ static void R_ProjectSprite(mobj_t *thing) tr_y += FixedMul(offset2, sinmul); tz2 = FixedMul(tr_x, viewcos) + FixedMul(tr_y, viewsin); yscale2 = FixedDiv(projectiony, tz2); - //if (yscale2 < 64) return; // ditto tx2 = FixedMul(tr_x, viewsin) - FixedMul(tr_y, viewcos); xscale2 = FixedDiv(projection, tz2); @@ -1586,6 +1584,9 @@ static void R_ProjectSprite(mobj_t *thing) if (max(tz, tz2) < FixedMul(MINZ, this_scale)) // non-papersprite clipping is handled earlier return; + if (tx2 < -(tz2<<2) || tx > tz<<2) // too far off the side? + return; + // Needs partially clipped if (tz < FixedMul(MINZ, this_scale)) { @@ -1606,6 +1607,8 @@ static void R_ProjectSprite(mobj_t *thing) x2 = (centerxfrac + FixedMul(tx2,xscale2))>>FRACBITS; } + // TODO: tx clamping + // off the right side? if (x1 > viewwidth) return; From 12e109414384ab80c702382a7fa2549c6eec26a1 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Tue, 19 May 2020 17:23:22 +0100 Subject: [PATCH 318/322] We don't actually need x1 or x2 until these points in the function, at least for papersprites --- src/r_things.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/r_things.c b/src/r_things.c index 27a7c0bb6..a4bd19627 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -1560,7 +1560,6 @@ static void R_ProjectSprite(mobj_t *thing) tx = FixedMul(tr_x, viewsin) - FixedMul(tr_y, viewcos); xscale = FixedDiv(projection, tz); - x1 = (centerxfrac + FixedMul(tx,xscale))>>FRACBITS; // Get paperoffset (offset) and paperoffset (distance) paperoffset = -FixedMul(tr_x, cosmul) - FixedMul(tr_y, sinmul); @@ -1579,7 +1578,6 @@ static void R_ProjectSprite(mobj_t *thing) tx2 = FixedMul(tr_x, viewsin) - FixedMul(tr_y, viewcos); xscale2 = FixedDiv(projection, tz2); - x2 = ((centerxfrac + FixedMul(tx2,xscale2))>>FRACBITS); if (max(tz, tz2) < FixedMul(MINZ, this_scale)) // non-papersprite clipping is handled earlier return; @@ -1595,7 +1593,6 @@ static void R_ProjectSprite(mobj_t *thing) tz = FixedMul(MINZ, this_scale); yscale = FixedDiv(projectiony, tz); xscale = FixedDiv(projection, tz); - x1 = (centerxfrac + FixedMul(tx,xscale))>>FRACBITS; } else if (tz2 < FixedMul(MINZ, this_scale)) { @@ -1604,15 +1601,18 @@ static void R_ProjectSprite(mobj_t *thing) tz2 = FixedMul(MINZ, this_scale); yscale2 = FixedDiv(projectiony, tz2); xscale2 = FixedDiv(projection, tz2); - x2 = (centerxfrac + FixedMul(tx2,xscale2))>>FRACBITS; } // TODO: tx clamping + x1 = (centerxfrac + FixedMul(tx,xscale))>>FRACBITS; + // off the right side? if (x1 > viewwidth) return; + x2 = (centerxfrac + FixedMul(tx2,xscale2))>>FRACBITS; + // off the left side if (x2 < 0) return; From 35e5d673e08485e685a0f7660397348f81e2982d Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Tue, 19 May 2020 18:43:33 +0100 Subject: [PATCH 319/322] do tx checking after tz clamping, not before --- src/r_things.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/r_things.c b/src/r_things.c index a4bd19627..6bdb7cae8 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -1582,9 +1582,6 @@ static void R_ProjectSprite(mobj_t *thing) if (max(tz, tz2) < FixedMul(MINZ, this_scale)) // non-papersprite clipping is handled earlier return; - if (tx2 < -(tz2<<2) || tx > tz<<2) // too far off the side? - return; - // Needs partially clipped if (tz < FixedMul(MINZ, this_scale)) { @@ -1603,6 +1600,9 @@ static void R_ProjectSprite(mobj_t *thing) xscale2 = FixedDiv(projection, tz2); } + if (tx2 < -(tz2<<2) || tx > tz<<2) // too far off the side? + return; + // TODO: tx clamping x1 = (centerxfrac + FixedMul(tx,xscale))>>FRACBITS; From 65d6b04fd283a76bc505b1aab81abe3583038ea3 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Tue, 19 May 2020 18:54:39 +0100 Subject: [PATCH 320/322] change limits for tx based on fov, by multiplying by fovtan this makes it so that higher fov values can actually let you see all the sprites that should be in the view --- src/r_things.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/r_things.c b/src/r_things.c index 6bdb7cae8..a29fb6cb7 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -1407,7 +1407,7 @@ static void R_ProjectSprite(mobj_t *thing) basetx = tx = FixedMul(tr_x, viewsin) - FixedMul(tr_y, viewcos); // sideways distance // too far off the side? - if (!papersprite && abs(tx) > tz<<2) // papersprite clipping is handled later + if (!papersprite && abs(tx) > FixedMul(tz, fovtan)<<2) // papersprite clipping is handled later return; // aspect ratio stuff @@ -1600,7 +1600,7 @@ static void R_ProjectSprite(mobj_t *thing) xscale2 = FixedDiv(projection, tz2); } - if (tx2 < -(tz2<<2) || tx > tz<<2) // too far off the side? + if (tx2 < -(FixedMul(tz2, fovtan)<<2) || tx > FixedMul(tz, fovtan)<<2) // too far off the side? return; // TODO: tx clamping From c3d576058a2f59833026a3ef6fd1a9c35524c5ab Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Tue, 19 May 2020 22:00:34 +0100 Subject: [PATCH 321/322] on second thought maybe we don't need extra tx clamping, it turns out to be more effort than it's worth (at least for now) meanwhile, let's move x/yscale calculations down since we don't actually need them until later on --- src/r_things.c | 14 +++++--------- 1 file changed, 5 insertions(+), 9 deletions(-) diff --git a/src/r_things.c b/src/r_things.c index a29fb6cb7..a40c61058 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -1556,10 +1556,8 @@ static void R_ProjectSprite(mobj_t *thing) tr_x += FixedMul(offset, cosmul); tr_y += FixedMul(offset, sinmul); tz = FixedMul(tr_x, viewcos) + FixedMul(tr_y, viewsin); - yscale = FixedDiv(projectiony, tz); tx = FixedMul(tr_x, viewsin) - FixedMul(tr_y, viewcos); - xscale = FixedDiv(projection, tz); // Get paperoffset (offset) and paperoffset (distance) paperoffset = -FixedMul(tr_x, cosmul) - FixedMul(tr_y, sinmul); @@ -1574,10 +1572,8 @@ static void R_ProjectSprite(mobj_t *thing) tr_x += FixedMul(offset2, cosmul); tr_y += FixedMul(offset2, sinmul); tz2 = FixedMul(tr_x, viewcos) + FixedMul(tr_y, viewsin); - yscale2 = FixedDiv(projectiony, tz2); tx2 = FixedMul(tr_x, viewsin) - FixedMul(tr_y, viewcos); - xscale2 = FixedDiv(projection, tz2); if (max(tz, tz2) < FixedMul(MINZ, this_scale)) // non-papersprite clipping is handled earlier return; @@ -1588,22 +1584,19 @@ static void R_ProjectSprite(mobj_t *thing) fixed_t div = FixedDiv(tz2-tz, FixedMul(MINZ, this_scale)-tz); tx += FixedDiv(tx2-tx, div); tz = FixedMul(MINZ, this_scale); - yscale = FixedDiv(projectiony, tz); - xscale = FixedDiv(projection, tz); } else if (tz2 < FixedMul(MINZ, this_scale)) { fixed_t div = FixedDiv(tz-tz2, FixedMul(MINZ, this_scale)-tz2); tx2 += FixedDiv(tx-tx2, div); tz2 = FixedMul(MINZ, this_scale); - yscale2 = FixedDiv(projectiony, tz2); - xscale2 = FixedDiv(projection, tz2); } if (tx2 < -(FixedMul(tz2, fovtan)<<2) || tx > FixedMul(tz, fovtan)<<2) // too far off the side? return; - // TODO: tx clamping + yscale = FixedDiv(projectiony, tz); + xscale = FixedDiv(projection, tz); x1 = (centerxfrac + FixedMul(tx,xscale))>>FRACBITS; @@ -1611,6 +1604,9 @@ static void R_ProjectSprite(mobj_t *thing) if (x1 > viewwidth) return; + yscale2 = FixedDiv(projectiony, tz2); + xscale2 = FixedDiv(projection, tz2); + x2 = (centerxfrac + FixedMul(tx2,xscale2))>>FRACBITS; // off the left side From 702a7041d4e7f3274e6c05347e72c8bc0952cf1d Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Wed, 20 May 2020 19:34:18 +0100 Subject: [PATCH 322/322] also do the fovtan multiplication thing with precip sprites --- src/r_things.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/r_things.c b/src/r_things.c index a40c61058..14782d0c2 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -1884,7 +1884,7 @@ static void R_ProjectPrecipitationSprite(precipmobj_t *thing) tx = FixedMul(tr_x, viewsin) - FixedMul(tr_y, viewcos); // sideways distance // too far off the side? - if (abs(tx) > tz<<2) + if (abs(tx) > FixedMul(tz, fovtan)<<2) return; // aspect ratio stuff :