From acf0d4ad5b43298ab3203eca017829b3e55a8fc3 Mon Sep 17 00:00:00 2001 From: toasterbabe Date: Mon, 16 Jan 2017 17:09:57 +0000 Subject: [PATCH] Detons no longer release duplicate flickies when they hit walls. (I COULD have hacked around the hack, but when a line tells you it's a hack and it makes things work by removing it, you remove it.) --- src/p_mobj.c | 3 --- 1 file changed, 3 deletions(-) diff --git a/src/p_mobj.c b/src/p_mobj.c index f1dfa94f5..78ba11ba5 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -1135,9 +1135,6 @@ void P_ExplodeMissile(mobj_t *mo) explodemo->momx -= (P_RandomByte() % 96) * FixedMul(FRACUNIT/8, explodemo->scale); explodemo->momy -= (P_RandomByte() % 96) * FixedMul(FRACUNIT/8, explodemo->scale); S_StartSound(explodemo, sfx_cybdth); - - // Hack: Release an animal. - P_DamageMobj(mo, NULL, NULL, 1, DMG_INSTAKILL); } mo->flags &= ~MF_MISSILE;