From 44fe6e053330f61e1bccc07e4c30435fb1ea18e2 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Mon, 4 Apr 2016 21:46:51 +0100 Subject: [PATCH] Fix sky rendering when visportals are on-screen. They now render the same way they would if you were actually at the other side of each portal. Why didn't they do this before? --- src/r_plane.c | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/src/r_plane.c b/src/r_plane.c index d26afbe5a..ef8570590 100644 --- a/src/r_plane.c +++ b/src/r_plane.c @@ -299,7 +299,7 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2) } length = FixedMul (distance,distscale[x1]); - angle = (currentplane->viewangle + xtoviewangle[x1])>>ANGLETOFINESHIFT; + angle = (viewangle + xtoviewangle[x1])>>ANGLETOFINESHIFT; /// \note Wouldn't it be faster just to add viewx and viewy // to the plane's x/yoffs anyway?? @@ -501,7 +501,7 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel, check->viewx = viewx; check->viewy = viewy; check->viewz = viewz; - check->viewangle = viewangle + plangle; + check->viewangle = viewangle; check->plangle = plangle; #ifdef POLYOBJECTS_PLANES check->polyobj = NULL; @@ -670,7 +670,6 @@ void R_MakeSpans(INT32 x, INT32 t1, INT32 b1, INT32 t2, INT32 b2) void R_DrawPlanes(void) { visplane_t *pl; - angle_t skyviewangle = viewangle; // the flat angle itself can mess with viewangle, so do your own angle instead! INT32 x; INT32 angle; INT32 i; @@ -709,7 +708,7 @@ void R_DrawPlanes(void) if (dc_yl <= dc_yh) { - angle = (skyviewangle + xtoviewangle[x])>>ANGLETOSKYSHIFT; + angle = (pl->viewangle + xtoviewangle[x])>>ANGLETOSKYSHIFT; dc_x = x; dc_source = R_GetColumn(skytexture, @@ -862,13 +861,13 @@ void R_DrawSinglePlane(visplane_t *pl) #ifdef ESLOPE if (!pl->slope) // Don't mess with angle on slopes! We'll handle this ourselves later #endif - if (viewangle != pl->viewangle) + if (viewangle != pl->viewangle+pl->plangle) { memset(cachedheight, 0, sizeof (cachedheight)); - angle = (pl->viewangle-ANGLE_90)>>ANGLETOFINESHIFT; + angle = (pl->viewangle+pl->plangle-ANGLE_90)>>ANGLETOFINESHIFT; basexscale = FixedDiv(FINECOSINE(angle),centerxfrac); baseyscale = -FixedDiv(FINESINE(angle),centerxfrac); - viewangle = pl->viewangle; + viewangle = pl->viewangle+pl->plangle; } currentplane = pl; @@ -978,7 +977,7 @@ void R_DrawSinglePlane(visplane_t *pl) p.y = FIXED_TO_FLOAT(temp) - vz; // m is the v direction vector in view space - ang = ANG2RAD(ANGLE_180 - viewangle - pl->plangle); + ang = ANG2RAD(ANGLE_180 - pl->viewangle); m.x = cos(ang); m.z = sin(ang);