Work on FLIPX/FLIPX support:

*Added FLIPX/FLIPY support for multi-patch textures and single-patch textures without holes
*Added FLIPY support for single-patch textures with holes; I'll sort FLIPX support out later
This commit is contained in:
Monster Iestyn 2016-11-28 22:21:54 +00:00
parent cc2612c2d8
commit 410b55ebcd
5 changed files with 89 additions and 7 deletions

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@ -173,6 +173,43 @@ static inline void R_DrawColumnInCache(column_t *patch, UINT8 *cache, INT32 orig
}
}
static inline void R_DrawFlippedColumnInCache(column_t *patch, UINT8 *cache, INT32 originy, INT32 cacheheight, INT32 patchheight)
{
INT32 count, position;
UINT8 *source, *dest;
INT32 topdelta, prevdelta = -1;
while (patch->topdelta != 0xff)
{
topdelta = patch->topdelta;
if (topdelta <= prevdelta)
topdelta += prevdelta;
prevdelta = topdelta;
topdelta = patchheight-patch->length-topdelta;
source = (UINT8 *)patch + 2 + patch->length; // patch + 3 + (patch->length-1)
count = patch->length;
position = originy + topdelta;
if (position < 0)
{
count += position;
position = 0;
}
if (position + count > cacheheight)
count = cacheheight - position;
dest = cache + position;
if (count > 0)
{
for (; dest < cache + position + count; --source)
*dest++ = *source;
}
patch = (column_t *)((UINT8 *)patch + patch->length + 4);
}
}
//
// R_GenerateTexture
//
@ -191,7 +228,7 @@ static UINT8 *R_GenerateTexture(size_t texnum)
texture_t *texture;
texpatch_t *patch;
patch_t *realpatch;
int x, x1, x2, i;
int x, x1, x2, i, width, height;
size_t blocksize;
column_t *patchcol;
UINT32 *colofs;
@ -239,6 +276,7 @@ static UINT8 *R_GenerateTexture(size_t texnum)
if (holey)
{
texture->holes = true;
texture->flip = patch->flip;
blocksize = W_LumpLengthPwad(patch->wad, patch->lump);
block = Z_Calloc(blocksize, PU_STATIC, // will change tag at end of this function
&texturecache[texnum]);
@ -259,6 +297,7 @@ static UINT8 *R_GenerateTexture(size_t texnum)
// multi-patch textures (or 'composite')
texture->holes = false;
texture->flip = 0;
blocksize = (texture->width * 4) + (texture->width * texture->height);
texturememory += blocksize;
block = Z_Malloc(blocksize+1, PU_STATIC, &texturecache[texnum]);
@ -277,7 +316,9 @@ static UINT8 *R_GenerateTexture(size_t texnum)
{
realpatch = W_CacheLumpNumPwad(patch->wad, patch->lump, PU_CACHE);
x1 = patch->originx;
x2 = x1 + SHORT(realpatch->width);
width = SHORT(realpatch->width);
height = SHORT(realpatch->height);
x2 = x1 + width;
if (x1 < 0)
x = 0;
@ -289,11 +330,17 @@ static UINT8 *R_GenerateTexture(size_t texnum)
for (; x < x2; x++)
{
patchcol = (column_t *)((UINT8 *)realpatch + LONG(realpatch->columnofs[x-x1]));
if (patch->flip & 1)
patchcol = (column_t *)((UINT8 *)realpatch + LONG(realpatch->columnofs[(x1+width-1)-x]));
else
patchcol = (column_t *)((UINT8 *)realpatch + LONG(realpatch->columnofs[x-x1]));
// generate column ofset lookup
colofs[x] = LONG((x * texture->height) + (texture->width*4));
R_DrawColumnInCache(patchcol, block + LONG(colofs[x]), patch->originy, texture->height);
if (patch->flip & 2)
R_DrawFlippedColumnInCache(patchcol, block + LONG(colofs[x]), patch->originy, texture->height, height);
else
R_DrawColumnInCache(patchcol, block + LONG(colofs[x]), patch->originy, texture->height);
}
}
@ -469,6 +516,7 @@ void R_LoadTextures(void)
texture->height = SHORT(patchlump->height)*patchcount;
texture->patchcount = patchcount;
texture->holes = false;
texture->flip = 0;
// Allocate information for the texture's patches.
for (k = 0; k < patchcount; k++)
@ -479,6 +527,7 @@ void R_LoadTextures(void)
patch->originy = (INT16)(k*patchlump->height);
patch->wad = (UINT16)w;
patch->lump = texstart + j;
patch->flip = 0;
}
Z_Unlock(patchlump);

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@ -43,6 +43,7 @@ typedef struct
char name[8];
INT16 width, height;
boolean holes;
UINT8 flip; // 1 = flipx, 2 = flipy, 3 = both
// All the patches[patchcount] are drawn back to front into the cached texture.
INT16 patchcount;

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@ -276,6 +276,13 @@ static void R_Render2sidedMultiPatchColumn(column_t *column)
}
}
// quick wrapper for R_DrawFlippedMaskedColumn so it can be set as a colfunc_2s value
// uses column2s_length for texture->height as above
static void R_DrawFlippedMaskedSegColumn(column_t *column)
{
R_DrawFlippedMaskedColumn(column, column2s_length);
}
void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
{
size_t pindex;
@ -347,7 +354,15 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
// handle case where multipatch texture is drawn on a 2sided wall, multi-patch textures
// are not stored per-column with post info in SRB2
if (textures[texnum]->holes)
colfunc_2s = R_DrawMaskedColumn; // render the usual 2sided single-patch packed texture
{
if (textures[texnum]->flip & 2) // vertically flipped?
{
colfunc_2s = R_DrawFlippedMaskedSegColumn;
column2s_length = textures[texnum]->height;
}
else
colfunc_2s = R_DrawMaskedColumn; // render the usual 2sided single-patch packed texture
}
else
{
colfunc_2s = R_Render2sidedMultiPatchColumn; // render multipatch with no holes (no post_t info)
@ -700,6 +715,14 @@ static void R_DrawRepeatMaskedColumn(column_t *col)
} while (sprtopscreen < sprbotscreen);
}
static void R_DrawRepeatFlippedMaskedColumn(column_t *col)
{
do {
R_DrawFlippedMaskedColumn(col, column2s_length);
sprtopscreen += dc_texheight*spryscale;
} while (sprtopscreen < sprbotscreen);
}
//
// R_RenderThickSideRange
// Renders all the thick sides in the given range.
@ -1027,7 +1050,15 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
//faB: handle case where multipatch texture is drawn on a 2sided wall, multi-patch textures
// are not stored per-column with post info anymore in Doom Legacy
if (textures[texnum]->holes)
colfunc_2s = R_DrawRepeatMaskedColumn; //render the usual 2sided single-patch packed texture
{
if (textures[texnum]->flip & 2) // vertically flipped?
{
colfunc_2s = R_DrawRepeatFlippedMaskedColumn;
column2s_length = textures[texnum]->height;
}
else
colfunc_2s = R_DrawRepeatMaskedColumn; // render the usual 2sided single-patch packed texture
}
else
{
colfunc_2s = R_Render2sidedMultiPatchColumn; //render multipatch with no holes (no post_t info)

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@ -712,7 +712,7 @@ void R_DrawMaskedColumn(column_t *column)
dc_texturemid = basetexturemid;
}
static void R_DrawFlippedMaskedColumn(column_t *column, INT32 texheight)
void R_DrawFlippedMaskedColumn(column_t *column, INT32 texheight)
{
INT32 topscreen;
INT32 bottomscreen;

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@ -46,6 +46,7 @@ extern fixed_t windowtop;
extern fixed_t windowbottom;
void R_DrawMaskedColumn(column_t *column);
void R_DrawFlippedMaskedColumn(column_t *column, INT32 texheight);
void R_SortVisSprites(void);
//faB: find sprites in wadfile, replace existing, add new ones