Add IDENTIFIER to gametype DeHackEd.

This commit is contained in:
Jaime Passos 2019-12-23 23:19:48 -03:00
parent 89b4a558a8
commit 40b0c853b7
1 changed files with 16 additions and 1 deletions

View File

@ -1158,6 +1158,11 @@ static void readgametype(MYFILE *f, char *gtname)
INT16 newgtrankingstype = -1;
int newgtinttype = 0;
char gtdescription[441];
char gtconst[MAXLINELEN];
// Empty strings.
gtdescription[0] = '\0';
gtconst[0] = '\0';
do
{
@ -1231,6 +1236,12 @@ static void readgametype(MYFILE *f, char *gtname)
// GTR_
newgtrules = (UINT32)get_number(word2);
}
// Identifier
else if (fastcmp(word, "IDENTIFIER"))
{
// GT_
strncpy(gtconst, word2, MAXLINELEN);
}
// Point and time limits
else if (fastcmp(word, "DEFAULTPOINTLIMIT"))
newgtpointlimit = (INT32)i;
@ -1297,6 +1308,8 @@ static void readgametype(MYFILE *f, char *gtname)
}
}
} while (!myfeof(f)); // finish when the line is empty
// Free strings.
Z_Free(s);
if (word2lwr)
Z_Free(word2lwr);
@ -1325,7 +1338,9 @@ static void readgametype(MYFILE *f, char *gtname)
Gametype_Names[newgtidx] = Z_StrDup((const char *)gtname);
// Write the constant name.
G_AddGametypeConstant(newgtidx, (const char *)gtname);
if (gtconst[0] == '\0')
strncpy(gtconst, gtname, MAXLINELEN);
G_AddGametypeConstant(newgtidx, (const char *)gtconst);
// Update gametype_cons_t accordingly.
G_UpdateGametypeSelections();