Make Metal's vertical float speed technically negative

This commit is contained in:
lachwright 2019-11-24 18:46:59 +08:00
parent d99e3f8337
commit 3fa04cb091

View file

@ -5550,7 +5550,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
else else
potentialmomz = ((player->speed < 10*player->mo->scale) potentialmomz = ((player->speed < 10*player->mo->scale)
? (player->speed - 10*player->mo->scale)/5 ? (player->speed - 10*player->mo->scale)/5
: 0); : -1);
if (P_MobjFlip(player->mo)*player->mo->momz < potentialmomz) if (P_MobjFlip(player->mo)*player->mo->momz < potentialmomz)
player->mo->momz = P_MobjFlip(player->mo)*potentialmomz; player->mo->momz = P_MobjFlip(player->mo)*potentialmomz;
player->pflags &= ~PF_SPINNING; player->pflags &= ~PF_SPINNING;