New gclists and const modifier; added tutorialmode declarations to this branch

This commit is contained in:
mazmazz 2018-11-11 08:44:08 -05:00
parent 9f1c40f881
commit 3f72e1bacf
4 changed files with 37 additions and 10 deletions

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@ -129,6 +129,9 @@ extern INT16 titlemap;
extern boolean hidetitlepics;
extern INT16 bootmap; //bootmap for loading a map on startup
extern INT16 tutorialmap; // map to load for tutorial
extern boolean tutorialmode; // are we in a tutorial right now?
extern boolean looptitle;
// CTF colors.

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@ -127,6 +127,9 @@ INT16 titlemap = 0;
boolean hidetitlepics = false;
INT16 bootmap; //bootmap for loading a map on startup
INT16 tutorialmap = 0; // map to load for tutorial
boolean tutorialmode = false; // are we in a tutorial right now?
boolean looptitle = false;
UINT8 skincolor_redteam = SKINCOLOR_RED;

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@ -48,13 +48,25 @@ INT32 gamecontrolbis[num_gamecontrols][2]; // secondary splitscreen player
INT32 gamecontroldefault[num_gamecontrolschemes][num_gamecontrols][2]; // default control storage, use 0 (gcs_custom) for memory retention
// lists of GC codes for selective operation
INT32 gcmovement[num_gcmovement] = {
const INT32 gclist_tutorial[num_gclist_tutorial] = {
gc_forward, gc_backward, gc_strafeleft, gc_straferight,
gc_lookup, gc_lookdown, gc_turnleft, gc_turnright, gc_centerview,
gc_jump, gc_use
// , gc_fire, gc_firenormal
gc_lookup, gc_lookdown, gc_turnleft, gc_turnright//, gc_centerview,
//gc_jump, gc_use,
//gc_fire, gc_firenormal
};
const INT32 gclist_movement[num_gclist_movement] = {
gc_forward, gc_backward, gc_strafeleft, gc_straferight
};
const INT32 gclist_camera[num_gclist_camera] = {
gc_lookup, gc_lookdown, gc_turnleft, gc_turnright
};
const INT32 gclist_jump[num_gclist_jump] = { gc_jump };
const INT32 gclist_use[num_gclist_use] = { gc_use };
typedef struct
{
UINT8 time;
@ -681,7 +693,7 @@ void G_DefineDefaultControls(void)
}
}
INT32 G_GetControlScheme(INT32 (*fromcontrols)[2], INT32 gclist[], INT32 gclen)
INT32 G_GetControlScheme(INT32 (*fromcontrols)[2], const INT32 *gclist, INT32 gclen)
{
INT32 i, j, gc;
boolean skipscheme;
@ -708,7 +720,7 @@ INT32 G_GetControlScheme(INT32 (*fromcontrols)[2], INT32 gclist[], INT32 gclen)
return gcs_custom;
}
void G_CopyControls(INT32 (*setupcontrols)[2], INT32 (*fromcontrols)[2], INT32 gclist[], INT32 gclen)
void G_CopyControls(INT32 (*setupcontrols)[2], INT32 (*fromcontrols)[2], const INT32 *gclist, INT32 gclen)
{
INT32 i, gc;

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@ -128,8 +128,17 @@ extern INT32 gamecontroldefault[num_gamecontrolschemes][num_gamecontrols][2]; //
#define PLAYER1INPUTDOWN(gc) (gamekeydown[gamecontrol[gc][0]] || gamekeydown[gamecontrol[gc][1]])
#define PLAYER2INPUTDOWN(gc) (gamekeydown[gamecontrolbis[gc][0]] || gamekeydown[gamecontrolbis[gc][1]])
#define num_gcmovement 11 // 13
extern INT32 gcmovement[num_gcmovement];
#define num_gclist_tutorial 8 // 13
#define num_gclist_movement 4
#define num_gclist_camera 4
#define num_gclist_jump 1
#define num_gclist_use 1
extern const INT32 gclist_tutorial[num_gclist_tutorial];
extern const INT32 gclist_movement[num_gclist_movement];
extern const INT32 gclist_camera[num_gclist_camera];
extern const INT32 gclist_jump[num_gclist_jump];
extern const INT32 gclist_use[num_gclist_use];
// peace to my little coder fingers!
// check a gamecontrol being active or not
@ -146,8 +155,8 @@ void G_ClearControlKeys(INT32 (*setupcontrols)[2], INT32 control);
void Command_Setcontrol_f(void);
void Command_Setcontrol2_f(void);
void G_DefineDefaultControls(void);
INT32 G_GetControlScheme(INT32 (*fromcontrols)[2], INT32 gclist[], INT32 gclen);
void G_CopyControls(INT32 (*setupcontrols)[2], INT32 (*fromcontrols)[2], INT32 gclist[], INT32 gclen);
INT32 G_GetControlScheme(INT32 (*fromcontrols)[2], const INT32 *gclist, INT32 gclen);
void G_CopyControls(INT32 (*setupcontrols)[2], INT32 (*fromcontrols)[2], const INT32 *gclist, INT32 gclen);
void G_SaveKeySetting(FILE *f, INT32 (*fromcontrols)[2], INT32 (*fromcontrolsbis)[2]);
void G_CheckDoubleUsage(INT32 keynum);