use UINT8 * instead of void or Bytef *

This commit is contained in:
Monster Iestyn 2018-11-27 15:49:41 +00:00
parent 6e839d30a2
commit 3e6388c183
1 changed files with 2 additions and 2 deletions

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@ -1243,8 +1243,8 @@ size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, si
#ifdef HAVE_ZLIB
case CM_DEFLATE: // Is it compressed via DEFLATE? Very common in ZIPs/PK3s, also what most doom-related editors support.
{
void *rawData; // The lump's raw data.
Bytef *decData; // Lump's decompressed real data.
UINT8 *rawData; // The lump's raw data.
UINT8 *decData; // Lump's decompressed real data.
int zErr; // Helper var.
z_stream strm;