WIP intro graphics update

This commit is contained in:
lachwright 2019-11-22 20:08:23 +08:00
parent f13e67bf8f
commit 3e1c3b04e7

View file

@ -499,7 +499,7 @@ void F_StartIntro(void)
CON_ToggleOff(); CON_ToggleOff();
F_NewCutscene(introtext[0]); F_NewCutscene(introtext[0]);
intro_scenenum = 0; intro_scenenum = 9;
finalecount = animtimer = skullAnimCounter = stoptimer = 0; finalecount = animtimer = skullAnimCounter = stoptimer = 0;
timetonext = introscenetime[intro_scenenum]; timetonext = introscenetime[intro_scenenum];
} }
@ -509,91 +509,91 @@ void F_StartIntro(void)
// //
static void F_IntroDrawScene(void) static void F_IntroDrawScene(void)
{ {
boolean highres = false; boolean highres = true;
INT32 cx = 8, cy = 128; INT32 cx = 8, cy = 128;
patch_t *background = NULL; patch_t *background = NULL;
INT32 bgxoffs = 0; INT32 bgxoffs = 0;
void *patch; void *patch;
// DRAW A FULL PIC INSTEAD OF FLAT! // DRAW A FULL PIC INSTEAD OF FLAT!
if (intro_scenenum == 0); switch (intro_scenenum)
else if (intro_scenenum == 1) {
case 0:
break;
case 1:
background = W_CachePatchName("INTRO1", PU_CACHE); background = W_CachePatchName("INTRO1", PU_CACHE);
else if (intro_scenenum == 2) break;
{ case 2:
background = W_CachePatchName("INTRO2", PU_CACHE); background = W_CachePatchName("INTRO2", PU_CACHE);
highres = true; break;
} case 3:
else if (intro_scenenum == 3)
background = W_CachePatchName("INTRO3", PU_CACHE); background = W_CachePatchName("INTRO3", PU_CACHE);
else if (intro_scenenum == 4) break;
case 4:
background = W_CachePatchName("INTRO4", PU_CACHE); background = W_CachePatchName("INTRO4", PU_CACHE);
else if (intro_scenenum == 5) highres = false;
{ break;
case 5:
if (intro_curtime >= 5*TICRATE) if (intro_curtime >= 5*TICRATE)
background = W_CachePatchName("RADAR", PU_CACHE); background = W_CachePatchName("RADAR", PU_CACHE);
else else
{
background = W_CachePatchName("DRAT", PU_CACHE); background = W_CachePatchName("DRAT", PU_CACHE);
highres = true; break;
} case 6:
}
else if (intro_scenenum == 6)
{
background = W_CachePatchName("INTRO6", PU_CACHE); background = W_CachePatchName("INTRO6", PU_CACHE);
cx = 180; cx = 180;
cy = 8; cy = 8;
} break;
else if (intro_scenenum == 7) case 7:
{ {
if (intro_curtime >= 6*TICRATE) if (intro_curtime >= 7*TICRATE + ((TICRATE/7)*2))
background = W_CachePatchName("SGRASS5", PU_CACHE); background = W_CachePatchName("SGRASS5", PU_CACHE);
else if (intro_curtime >= 7*TICRATE + (TICRATE/7))
background = W_CachePatchName("SGRASS4", PU_CACHE);
else if (intro_curtime >= 7*TICRATE)
background = W_CachePatchName("SGRASS3", PU_CACHE);
else if (intro_curtime >= 6*TICRATE)
background = W_CachePatchName("SGRASS2", PU_CACHE);
else else
background = W_CachePatchName("SGRASS1", PU_CACHE); background = W_CachePatchName("SGRASS1", PU_CACHE);
break;
} }
else if (intro_scenenum == 8) case 8:
{
background = W_CachePatchName("WATCHING", PU_CACHE); background = W_CachePatchName("WATCHING", PU_CACHE);
highres = true; break;
} case 9:
else if (intro_scenenum == 9)
{
background = W_CachePatchName("ZOOMING", PU_CACHE); background = W_CachePatchName("ZOOMING", PU_CACHE);
highres = true; break;
} case 10:
else if (intro_scenenum == 10); break;
else if (intro_scenenum == 11) case 11:
background = W_CachePatchName("INTRO5", PU_CACHE); background = W_CachePatchName("INTRO5", PU_CACHE);
else if (intro_scenenum == 12) break;
{ case 12:
if (intro_curtime >= 7*TICRATE) if (intro_curtime >= 7*TICRATE)
background = W_CachePatchName("CONFRONT", PU_CACHE); background = W_CachePatchName("CONFRONT", PU_CACHE);
else else
background = W_CachePatchName("REVENGE", PU_CACHE); background = W_CachePatchName("REVENGE", PU_CACHE);
highres = true; break;
} case 13:
else if (intro_scenenum == 13)
{
background = W_CachePatchName("TAILSSAD", PU_CACHE); background = W_CachePatchName("TAILSSAD", PU_CACHE);
highres = true;
bgxoffs = 144; bgxoffs = 144;
cx = 8; cx = 8;
cy = 8; cy = 8;
} break;
else if (intro_scenenum == 14) case 14:
{
if (intro_curtime >= 7*TICRATE) if (intro_curtime >= 7*TICRATE)
background = W_CachePatchName("SONICDO2", PU_CACHE); background = W_CachePatchName("SONICDO2", PU_CACHE);
else else
background = W_CachePatchName("SONICDO1", PU_CACHE); background = W_CachePatchName("SONICDO1", PU_CACHE);
highres = true;
cx = 224; cx = 224;
cy = 8; cy = 8;
} break;
else if (intro_scenenum == 15) case 15:
{
background = W_CachePatchName("INTRO7", PU_CACHE); background = W_CachePatchName("INTRO7", PU_CACHE);
highres = true; break;
default:
break;
} }
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31); V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
@ -731,8 +731,22 @@ static void F_IntroDrawScene(void)
} }
else else
{ {
INT32 sonicx = (timetonext >> 2);
INT32 tailsx = 32 + 4*max(0, timetonext - (9*TICRATE >> 1));
INT32 knucklesx = 96 + 4*max(0, timetonext - (5*TICRATE >> 1));
INT32 tailsy = 12 + P_ReturnThrustX(NULL, finalecount * ANGLE_22h, 2);
INT32 knucklesy = 48 - (timetonext >> 3);
INT32 skyx = 2 * finalecount % 320;
INT32 grassx = 16 * finalecount % 320;
menuanimtimer = animtimer; // Reusing this variable for the intro to fix the scrolling sky, better than changing the function around. menuanimtimer = animtimer; // Reusing this variable for the intro to fix the scrolling sky, better than changing the function around.
F_SkyScroll(80*4, 0, "TITLESKY"); //F_SkyScroll(80*4, 0, "INTROSKY");
V_DrawSmallScaledPatch(skyx, 0, 0, (patch = W_CachePatchName("INTROSKY", PU_CACHE)));
V_DrawSmallScaledPatch(skyx - 320, 0, 0, patch);
W_UnlockCachedPatch(patch);
V_DrawSmallScaledPatch(grassx, 0, 0, (patch = W_CachePatchName("INTROGRS", PU_CACHE)));
V_DrawSmallScaledPatch(grassx - 320, 0, 0, patch);
W_UnlockCachedPatch(patch);
if (timetonext == 6) if (timetonext == 6)
{ {
stoptimer = finalecount; stoptimer = finalecount;
@ -746,37 +760,84 @@ static void F_IntroDrawScene(void)
else else
{ {
animtimer = finalecount % 16; animtimer = finalecount % 16;
deplete = 160; deplete = 96;
} }
sonicx += deplete;
tailsx += sonicx;
knucklesx += sonicx;
sonicx += P_ReturnThrustX(NULL, finalecount * ANG10, 3);
if (finalecount & 1) if (finalecount & 1)
{ {
V_DrawScaledPatch(deplete, 8, 0, (patch = W_CachePatchName("RUN2", PU_CACHE))); // Sonic
V_DrawSmallScaledPatch(sonicx, 54, 0, (patch = W_CachePatchName("RUN2", PU_CACHE)));
W_UnlockCachedPatch(patch); W_UnlockCachedPatch(patch);
V_DrawScaledPatch(deplete, 72, 0, (patch = W_CachePatchName("PEELOUT2", PU_CACHE)));
// Appendages
if (finalecount & 2)
{
// Sonic's feet
V_DrawSmallScaledPatch(sonicx - 8, 92, 0, (patch = W_CachePatchName("PEELOUT4", PU_CACHE)));
W_UnlockCachedPatch(patch);
// Tails' tails
V_DrawSmallScaledPatch(tailsx, tailsy, 0, (patch = W_CachePatchName("HELICOP2", PU_CACHE)));
W_UnlockCachedPatch(patch); W_UnlockCachedPatch(patch);
} }
else else
{ {
V_DrawScaledPatch(deplete, 8, 0, (patch = W_CachePatchName("RUN1", PU_CACHE))); // Sonic's feet
V_DrawSmallScaledPatch(sonicx - 8, 92, 0, (patch = W_CachePatchName("PEELOUT2", PU_CACHE)));
W_UnlockCachedPatch(patch); W_UnlockCachedPatch(patch);
V_DrawScaledPatch(deplete, 72, 0, (patch = W_CachePatchName("PEELOUT1", PU_CACHE))); // Tails' tails
V_DrawSmallScaledPatch(tailsx, tailsy, 0, (patch = W_CachePatchName("HELICOP1", PU_CACHE)));
W_UnlockCachedPatch(patch); W_UnlockCachedPatch(patch);
} }
{ // Fixing up the black box rendering to look right in resolutions <16:10 -Red // Tails
INT32 y = 112; V_DrawSmallScaledPatch(tailsx, tailsy, 0, (patch = W_CachePatchName("FLY2", PU_CACHE)));
INT32 h = BASEVIDHEIGHT - 112; W_UnlockCachedPatch(patch);
if (vid.height != BASEVIDHEIGHT * vid.dupy)
// Knuckles
V_DrawSmallScaledPatch(knucklesx, knucklesy, 0, (patch = W_CachePatchName("GLIDE2", PU_CACHE)));
W_UnlockCachedPatch(patch);
}
else
{ {
INT32 adjust = (vid.height/vid.dupy)-200; // Sonic
adjust /= 2; V_DrawSmallScaledPatch(sonicx, 54, 0, (patch = W_CachePatchName("RUN1", PU_CACHE)));
y += adjust; W_UnlockCachedPatch(patch);
h += adjust;
V_DrawFill(0, 0, BASEVIDWIDTH, adjust, 31); // Render a black bar on top so it keeps the "cinematic" windowboxing... I just prefer it this way. -Red // Appendages
if (finalecount & 2)
{
// Sonic's feet
V_DrawSmallScaledPatch(sonicx - 8, 92, 0, (patch = W_CachePatchName("PEELOUT3", PU_CACHE)));
W_UnlockCachedPatch(patch);
// Tails' tails
V_DrawSmallScaledPatch(tailsx, tailsy, 0, (patch = W_CachePatchName("HELICOP2", PU_CACHE)));
W_UnlockCachedPatch(patch);
} }
V_DrawFill(0, y, BASEVIDWIDTH, h, 31); else
{
// Sonic's feet
V_DrawSmallScaledPatch(sonicx - 8, 92, 0, (patch = W_CachePatchName("PEELOUT1", PU_CACHE)));
W_UnlockCachedPatch(patch);
// Tails' tails
V_DrawSmallScaledPatch(tailsx, tailsy, 0, (patch = W_CachePatchName("HELICOP1", PU_CACHE)));
W_UnlockCachedPatch(patch);
} }
// Tails
V_DrawSmallScaledPatch(tailsx, tailsy, 0, (patch = W_CachePatchName("FLY1", PU_CACHE)));
W_UnlockCachedPatch(patch);
// Knuckles
V_DrawSmallScaledPatch(knucklesx, knucklesy, 0, (patch = W_CachePatchName("GLIDE1", PU_CACHE)));
W_UnlockCachedPatch(patch);
}
V_DrawFill(-80, 0, 80, 256, 31);
V_DrawFill(BASEVIDWIDTH, 0, 80, 256, 31);
} }
} }
@ -826,7 +887,7 @@ static void F_IntroDrawScene(void)
if (animtimer) if (animtimer)
animtimer--; animtimer--;
if (intro_scenenum == 7 && intro_curtime > 7*TICRATE) /*if (intro_scenenum == 7 && intro_curtime > 7*TICRATE)
{ {
patch_t *sgrass; patch_t *sgrass;
@ -839,7 +900,7 @@ static void F_IntroDrawScene(void)
V_DrawScaledPatch(123, 4, 0, sgrass); V_DrawScaledPatch(123, 4, 0, sgrass);
W_UnlockCachedPatch(sgrass); W_UnlockCachedPatch(sgrass);
} }*/
V_DrawString(cx, cy, V_ALLOWLOWERCASE, cutscene_disptext); V_DrawString(cx, cy, V_ALLOWLOWERCASE, cutscene_disptext);
} }
@ -928,7 +989,7 @@ void F_IntroDrawer(void)
F_WipeStartScreen(); F_WipeStartScreen();
F_WipeColorFill(31); F_WipeColorFill(31);
V_DrawScaledPatch(0, 0, 0, radar); V_DrawSmallScaledPatch(0, 0, 0, radar);
W_UnlockCachedPatch(radar); W_UnlockCachedPatch(radar);
V_DrawString(8, 128, V_ALLOWLOWERCASE, cutscene_disptext); V_DrawString(8, 128, V_ALLOWLOWERCASE, cutscene_disptext);
@ -937,11 +998,11 @@ void F_IntroDrawer(void)
} }
else if (intro_scenenum == 7 && intro_curtime == 6*TICRATE) // Force a wipe here else if (intro_scenenum == 7 && intro_curtime == 6*TICRATE) // Force a wipe here
{ {
patch_t *grass = W_CachePatchName("SGRASS5", PU_CACHE); patch_t *grass = W_CachePatchName("SGRASS2", PU_CACHE);
F_WipeStartScreen(); F_WipeStartScreen();
F_WipeColorFill(31); F_WipeColorFill(31);
V_DrawScaledPatch(0, 0, 0, grass); V_DrawSmallScaledPatch(0, 0, 0, grass);
W_UnlockCachedPatch(grass); W_UnlockCachedPatch(grass);
V_DrawString(8, 128, V_ALLOWLOWERCASE, cutscene_disptext); V_DrawString(8, 128, V_ALLOWLOWERCASE, cutscene_disptext);