WIP intro graphics update

This commit is contained in:
lachwright 2019-11-22 20:08:23 +08:00
parent f13e67bf8f
commit 3e1c3b04e7
1 changed files with 162 additions and 101 deletions

View File

@ -499,7 +499,7 @@ void F_StartIntro(void)
CON_ToggleOff();
F_NewCutscene(introtext[0]);
intro_scenenum = 0;
intro_scenenum = 9;
finalecount = animtimer = skullAnimCounter = stoptimer = 0;
timetonext = introscenetime[intro_scenenum];
}
@ -509,91 +509,91 @@ void F_StartIntro(void)
//
static void F_IntroDrawScene(void)
{
boolean highres = false;
boolean highres = true;
INT32 cx = 8, cy = 128;
patch_t *background = NULL;
INT32 bgxoffs = 0;
void *patch;
// DRAW A FULL PIC INSTEAD OF FLAT!
if (intro_scenenum == 0);
else if (intro_scenenum == 1)
background = W_CachePatchName("INTRO1", PU_CACHE);
else if (intro_scenenum == 2)
switch (intro_scenenum)
{
background = W_CachePatchName("INTRO2", PU_CACHE);
highres = true;
}
else if (intro_scenenum == 3)
background = W_CachePatchName("INTRO3", PU_CACHE);
else if (intro_scenenum == 4)
background = W_CachePatchName("INTRO4", PU_CACHE);
else if (intro_scenenum == 5)
{
if (intro_curtime >= 5*TICRATE)
background = W_CachePatchName("RADAR", PU_CACHE);
else
case 0:
break;
case 1:
background = W_CachePatchName("INTRO1", PU_CACHE);
break;
case 2:
background = W_CachePatchName("INTRO2", PU_CACHE);
break;
case 3:
background = W_CachePatchName("INTRO3", PU_CACHE);
break;
case 4:
background = W_CachePatchName("INTRO4", PU_CACHE);
highres = false;
break;
case 5:
if (intro_curtime >= 5*TICRATE)
background = W_CachePatchName("RADAR", PU_CACHE);
else
background = W_CachePatchName("DRAT", PU_CACHE);
break;
case 6:
background = W_CachePatchName("INTRO6", PU_CACHE);
cx = 180;
cy = 8;
break;
case 7:
{
background = W_CachePatchName("DRAT", PU_CACHE);
highres = true;
if (intro_curtime >= 7*TICRATE + ((TICRATE/7)*2))
background = W_CachePatchName("SGRASS5", PU_CACHE);
else if (intro_curtime >= 7*TICRATE + (TICRATE/7))
background = W_CachePatchName("SGRASS4", PU_CACHE);
else if (intro_curtime >= 7*TICRATE)
background = W_CachePatchName("SGRASS3", PU_CACHE);
else if (intro_curtime >= 6*TICRATE)
background = W_CachePatchName("SGRASS2", PU_CACHE);
else
background = W_CachePatchName("SGRASS1", PU_CACHE);
break;
}
}
else if (intro_scenenum == 6)
{
background = W_CachePatchName("INTRO6", PU_CACHE);
cx = 180;
cy = 8;
}
else if (intro_scenenum == 7)
{
if (intro_curtime >= 6*TICRATE)
background = W_CachePatchName("SGRASS5", PU_CACHE);
else
background = W_CachePatchName("SGRASS1", PU_CACHE);
}
else if (intro_scenenum == 8)
{
background = W_CachePatchName("WATCHING", PU_CACHE);
highres = true;
}
else if (intro_scenenum == 9)
{
background = W_CachePatchName("ZOOMING", PU_CACHE);
highres = true;
}
else if (intro_scenenum == 10);
else if (intro_scenenum == 11)
background = W_CachePatchName("INTRO5", PU_CACHE);
else if (intro_scenenum == 12)
{
if (intro_curtime >= 7*TICRATE)
background = W_CachePatchName("CONFRONT", PU_CACHE);
else
background = W_CachePatchName("REVENGE", PU_CACHE);
highres = true;
}
else if (intro_scenenum == 13)
{
background = W_CachePatchName("TAILSSAD", PU_CACHE);
highres = true;
bgxoffs = 144;
cx = 8;
cy = 8;
}
else if (intro_scenenum == 14)
{
if (intro_curtime >= 7*TICRATE)
background = W_CachePatchName("SONICDO2", PU_CACHE);
else
background = W_CachePatchName("SONICDO1", PU_CACHE);
highres = true;
cx = 224;
cy = 8;
}
else if (intro_scenenum == 15)
{
background = W_CachePatchName("INTRO7", PU_CACHE);
highres = true;
case 8:
background = W_CachePatchName("WATCHING", PU_CACHE);
break;
case 9:
background = W_CachePatchName("ZOOMING", PU_CACHE);
break;
case 10:
break;
case 11:
background = W_CachePatchName("INTRO5", PU_CACHE);
break;
case 12:
if (intro_curtime >= 7*TICRATE)
background = W_CachePatchName("CONFRONT", PU_CACHE);
else
background = W_CachePatchName("REVENGE", PU_CACHE);
break;
case 13:
background = W_CachePatchName("TAILSSAD", PU_CACHE);
bgxoffs = 144;
cx = 8;
cy = 8;
break;
case 14:
if (intro_curtime >= 7*TICRATE)
background = W_CachePatchName("SONICDO2", PU_CACHE);
else
background = W_CachePatchName("SONICDO1", PU_CACHE);
cx = 224;
cy = 8;
break;
case 15:
background = W_CachePatchName("INTRO7", PU_CACHE);
break;
default:
break;
}
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
@ -731,8 +731,22 @@ static void F_IntroDrawScene(void)
}
else
{
INT32 sonicx = (timetonext >> 2);
INT32 tailsx = 32 + 4*max(0, timetonext - (9*TICRATE >> 1));
INT32 knucklesx = 96 + 4*max(0, timetonext - (5*TICRATE >> 1));
INT32 tailsy = 12 + P_ReturnThrustX(NULL, finalecount * ANGLE_22h, 2);
INT32 knucklesy = 48 - (timetonext >> 3);
INT32 skyx = 2 * finalecount % 320;
INT32 grassx = 16 * finalecount % 320;
menuanimtimer = animtimer; // Reusing this variable for the intro to fix the scrolling sky, better than changing the function around.
F_SkyScroll(80*4, 0, "TITLESKY");
//F_SkyScroll(80*4, 0, "INTROSKY");
V_DrawSmallScaledPatch(skyx, 0, 0, (patch = W_CachePatchName("INTROSKY", PU_CACHE)));
V_DrawSmallScaledPatch(skyx - 320, 0, 0, patch);
W_UnlockCachedPatch(patch);
V_DrawSmallScaledPatch(grassx, 0, 0, (patch = W_CachePatchName("INTROGRS", PU_CACHE)));
V_DrawSmallScaledPatch(grassx - 320, 0, 0, patch);
W_UnlockCachedPatch(patch);
if (timetonext == 6)
{
stoptimer = finalecount;
@ -746,37 +760,84 @@ static void F_IntroDrawScene(void)
else
{
animtimer = finalecount % 16;
deplete = 160;
deplete = 96;
}
sonicx += deplete;
tailsx += sonicx;
knucklesx += sonicx;
sonicx += P_ReturnThrustX(NULL, finalecount * ANG10, 3);
if (finalecount & 1)
{
V_DrawScaledPatch(deplete, 8, 0, (patch = W_CachePatchName("RUN2", PU_CACHE)));
// Sonic
V_DrawSmallScaledPatch(sonicx, 54, 0, (patch = W_CachePatchName("RUN2", PU_CACHE)));
W_UnlockCachedPatch(patch);
V_DrawScaledPatch(deplete, 72, 0, (patch = W_CachePatchName("PEELOUT2", PU_CACHE)));
// Appendages
if (finalecount & 2)
{
// Sonic's feet
V_DrawSmallScaledPatch(sonicx - 8, 92, 0, (patch = W_CachePatchName("PEELOUT4", PU_CACHE)));
W_UnlockCachedPatch(patch);
// Tails' tails
V_DrawSmallScaledPatch(tailsx, tailsy, 0, (patch = W_CachePatchName("HELICOP2", PU_CACHE)));
W_UnlockCachedPatch(patch);
}
else
{
// Sonic's feet
V_DrawSmallScaledPatch(sonicx - 8, 92, 0, (patch = W_CachePatchName("PEELOUT2", PU_CACHE)));
W_UnlockCachedPatch(patch);
// Tails' tails
V_DrawSmallScaledPatch(tailsx, tailsy, 0, (patch = W_CachePatchName("HELICOP1", PU_CACHE)));
W_UnlockCachedPatch(patch);
}
// Tails
V_DrawSmallScaledPatch(tailsx, tailsy, 0, (patch = W_CachePatchName("FLY2", PU_CACHE)));
W_UnlockCachedPatch(patch);
// Knuckles
V_DrawSmallScaledPatch(knucklesx, knucklesy, 0, (patch = W_CachePatchName("GLIDE2", PU_CACHE)));
W_UnlockCachedPatch(patch);
}
else
{
V_DrawScaledPatch(deplete, 8, 0, (patch = W_CachePatchName("RUN1", PU_CACHE)));
// Sonic
V_DrawSmallScaledPatch(sonicx, 54, 0, (patch = W_CachePatchName("RUN1", PU_CACHE)));
W_UnlockCachedPatch(patch);
V_DrawScaledPatch(deplete, 72, 0, (patch = W_CachePatchName("PEELOUT1", PU_CACHE)));
// Appendages
if (finalecount & 2)
{
// Sonic's feet
V_DrawSmallScaledPatch(sonicx - 8, 92, 0, (patch = W_CachePatchName("PEELOUT3", PU_CACHE)));
W_UnlockCachedPatch(patch);
// Tails' tails
V_DrawSmallScaledPatch(tailsx, tailsy, 0, (patch = W_CachePatchName("HELICOP2", PU_CACHE)));
W_UnlockCachedPatch(patch);
}
else
{
// Sonic's feet
V_DrawSmallScaledPatch(sonicx - 8, 92, 0, (patch = W_CachePatchName("PEELOUT1", PU_CACHE)));
W_UnlockCachedPatch(patch);
// Tails' tails
V_DrawSmallScaledPatch(tailsx, tailsy, 0, (patch = W_CachePatchName("HELICOP1", PU_CACHE)));
W_UnlockCachedPatch(patch);
}
// Tails
V_DrawSmallScaledPatch(tailsx, tailsy, 0, (patch = W_CachePatchName("FLY1", PU_CACHE)));
W_UnlockCachedPatch(patch);
// Knuckles
V_DrawSmallScaledPatch(knucklesx, knucklesy, 0, (patch = W_CachePatchName("GLIDE1", PU_CACHE)));
W_UnlockCachedPatch(patch);
}
{ // Fixing up the black box rendering to look right in resolutions <16:10 -Red
INT32 y = 112;
INT32 h = BASEVIDHEIGHT - 112;
if (vid.height != BASEVIDHEIGHT * vid.dupy)
{
INT32 adjust = (vid.height/vid.dupy)-200;
adjust /= 2;
y += adjust;
h += adjust;
V_DrawFill(0, 0, BASEVIDWIDTH, adjust, 31); // Render a black bar on top so it keeps the "cinematic" windowboxing... I just prefer it this way. -Red
}
V_DrawFill(0, y, BASEVIDWIDTH, h, 31);
}
V_DrawFill(-80, 0, 80, 256, 31);
V_DrawFill(BASEVIDWIDTH, 0, 80, 256, 31);
}
}
@ -826,7 +887,7 @@ static void F_IntroDrawScene(void)
if (animtimer)
animtimer--;
if (intro_scenenum == 7 && intro_curtime > 7*TICRATE)
/*if (intro_scenenum == 7 && intro_curtime > 7*TICRATE)
{
patch_t *sgrass;
@ -839,7 +900,7 @@ static void F_IntroDrawScene(void)
V_DrawScaledPatch(123, 4, 0, sgrass);
W_UnlockCachedPatch(sgrass);
}
}*/
V_DrawString(cx, cy, V_ALLOWLOWERCASE, cutscene_disptext);
}
@ -928,7 +989,7 @@ void F_IntroDrawer(void)
F_WipeStartScreen();
F_WipeColorFill(31);
V_DrawScaledPatch(0, 0, 0, radar);
V_DrawSmallScaledPatch(0, 0, 0, radar);
W_UnlockCachedPatch(radar);
V_DrawString(8, 128, V_ALLOWLOWERCASE, cutscene_disptext);
@ -937,11 +998,11 @@ void F_IntroDrawer(void)
}
else if (intro_scenenum == 7 && intro_curtime == 6*TICRATE) // Force a wipe here
{
patch_t *grass = W_CachePatchName("SGRASS5", PU_CACHE);
patch_t *grass = W_CachePatchName("SGRASS2", PU_CACHE);
F_WipeStartScreen();
F_WipeColorFill(31);
V_DrawScaledPatch(0, 0, 0, grass);
V_DrawSmallScaledPatch(0, 0, 0, grass);
W_UnlockCachedPatch(grass);
V_DrawString(8, 128, V_ALLOWLOWERCASE, cutscene_disptext);