diff --git a/src/p_saveg.c b/src/p_saveg.c index 9f040dad4..a41cd948c 100644 --- a/src/p_saveg.c +++ b/src/p_saveg.c @@ -1290,6 +1290,7 @@ typedef enum tc_eachtime, tc_disappear, tc_fade, + tc_fadecolormap, tc_planedisplace, #ifdef POLYOBJECTS tc_polyrotate, // haleyjd 03/26/06: polyobjects @@ -1889,6 +1890,23 @@ static void SaveFadeThinker(const thinker_t *th, const UINT8 type) WRITEUINT8(save_p, ht->exactalpha); } +// +// SaveFadeColormapThinker +// +// Saves a fadecolormap_t thinker +// +static void SaveFadeColormapThinker(const thinker_t *th, const UINT8 type) +{ + const fadecolormap_t *ht = (const void *)th; + WRITEUINT8(save_p, type); + WRITEUINT32(save_p, SaveSector(ht->sector)); + WRITEUINT32(save_p, CheckAddNetColormapToList(ht->source_exc)); + WRITEUINT32(save_p, CheckAddNetColormapToList(ht->dest_exc)); + WRITEUINT8(save_p, (UINT8)ht->ticbased); + WRITEINT32(save_p, ht->duration); + WRITEINT32(save_p, ht->timer); +} + // // SavePlaneDisplaceThinker // @@ -2215,7 +2233,11 @@ static void P_NetArchiveThinkers(void) SaveFadeThinker(th, tc_fade); continue; } - + else if (th->function.acp1 == (actionf_p1)T_FadeColormap) + { + SaveFadeColormapThinker(th, tc_fadecolormap); + continue; + } else if (th->function.acp1 == (actionf_p1)T_PlaneDisplace) { SavePlaneDisplaceThinker(th, tc_planedisplace); @@ -2946,7 +2968,25 @@ static inline void LoadFadeThinker(actionf_p1 thinker) j++; } } + P_AddThinker(&ht->thinker); +} +// LoadFadeColormapThinker +// +// Loads a fadecolormap_t from a save game +// +static inline void LoadFadeColormapThinker(actionf_p1 thinker) +{ + fadecolormap_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL); + ht->thinker.function.acp1 = thinker; + ht->sector = LoadSector(READUINT32(save_p)); + ht->source_exc = GetNetColormapFromList(READUINT32(save_p)); + ht->dest_exc = GetNetColormapFromList(READUINT32(save_p)); + ht->ticbased = (boolean)READUINT8(save_p); + ht->duration = READINT32(save_p); + ht->timer = READINT32(save_p); + if (ht->sector) + ht->sector->fadecolormapdata = ht; P_AddThinker(&ht->thinker); } @@ -3156,7 +3196,7 @@ static void P_NetUnArchiveThinkers(void) // clear sector thinker pointers so they don't point to non-existant thinkers for all of eternity for (i = 0; i < numsectors; i++) { - sectors[i].floordata = sectors[i].ceilingdata = sectors[i].lightingdata = NULL; + sectors[i].floordata = sectors[i].ceilingdata = sectors[i].lightingdata = sectors[i].fadecolormapdata = NULL; } // read in saved thinkers @@ -3281,6 +3321,10 @@ static void P_NetUnArchiveThinkers(void) LoadFadeThinker((actionf_p1)T_Fade); break; + case tc_fadecolormap: + LoadFadeColormapThinker((actionf_p1)T_FadeColormap); + break; + case tc_planedisplace: LoadPlaneDisplaceThinker((actionf_p1)T_PlaneDisplace); break; diff --git a/src/p_setup.c b/src/p_setup.c index 47d40c034..eb25c51c8 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -1471,6 +1471,7 @@ static void P_LoadRawSideDefs2(void *data) case 63: // variable colormap via 242 linedef case 606: //SoM: 4/4/2000: Just colormap transfer case 447: // Change colormap of tagged sectors! -- Monster Iestyn 14/06/18 + case 455: // Fade colormaps! mazmazz 9/12/2018 (:flag_us:) // SoM: R_CreateColormap will only create a colormap in software mode... // Perhaps we should just call it instead of doing the calculations here. sd->colormap_data = R_CreateColormap(msd->toptexture, msd->midtexture, diff --git a/src/p_spec.c b/src/p_spec.c index b6b0d7444..63fd0cb56 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -114,7 +114,7 @@ static void P_AddFakeFloorFader(ffloor_t *rover, size_t sectornum, size_t ffloor boolean docollision, boolean doghostfade, boolean exactalpha); static void P_ResetColormapFader(sector_t *sector); static void Add_ColormapFader(sector_t *sector, extracolormap_t *source_exc, extracolormap_t *dest_exc, - INT32 duration); + boolean ticbased, INT32 duration); static void P_AddBlockThinker(sector_t *sec, line_t *sourceline); static void P_AddFloatThinker(sector_t *sec, INT32 tag, line_t *sourceline); //static void P_AddBridgeThinker(line_t *sourceline, sector_t *sec); @@ -3365,6 +3365,8 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) // -- Monster Iestyn 14/06/18 for (secnum = -1; (secnum = P_FindSectorFromLineTag(line, secnum)) >= 0 ;) { + P_ResetColormapFader(§ors[secnum]); + if (line->flags & ML_EFFECT3) // relative calc { extracolormap_t *exc = R_AddColormaps( @@ -3656,6 +3658,100 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec) break; } + case 455: // Fade colormap + for (secnum = -1; (secnum = P_FindSectorFromLineTag(line, secnum)) >= 0 ;) + { + extracolormap_t *source_exc, *dest_exc, *exc; + INT32 speed = (INT32)((line->flags & ML_DONTPEGBOTTOM) || !sides[line->sidenum[0]].rowoffset) && line->sidenum[1] != 0xFFFF ? + abs(sides[line->sidenum[1]].rowoffset >> FRACBITS) + : abs(sides[line->sidenum[0]].rowoffset >> FRACBITS); + + // Prevent continuous execs from interfering on an existing fade + if (!(line->flags & ML_EFFECT5) + && sectors[secnum].fadecolormapdata) + //&& ((fadecolormap_t*)sectors[secnum].fadecolormapdata)->timer > (ticbased ? 2 : speed*2)) + { + CONS_Debug(DBG_GAMELOGIC, "Line type 455 Executor: Fade color thinker already exists, timer: %d\n", ((fadecolormap_t*)sectors[secnum].fadecolormapdata)->timer); + continue; + } + + if (line->flags & ML_TFERLINE) // use back colormap instead of target sector + sectors[secnum].extra_colormap = (line->sidenum[1] != 0xFFFF) ? + sides[line->sidenum[1]].colormap_data : NULL; + + exc = sectors[secnum].extra_colormap; + + if (!(line->flags & ML_BOUNCY) // BOUNCY: Do not override fade from default rgba + && !R_CheckDefaultColormap(sides[line->sidenum[0]].colormap_data, true, false, false) + && R_CheckDefaultColormap(exc, true, false, false)) + { + exc = R_CopyColormap(exc, false); + exc->rgba = R_GetRgbaRGB(sides[line->sidenum[0]].colormap_data->rgba) + R_PutRgbaA(R_GetRgbaA(exc->rgba)); + //exc->fadergba = R_GetRgbaRGB(sides[line->sidenum[0]].colormap_data->rgba) + R_PutRgbaA(R_GetRgbaA(exc->fadergba)); + + if (!(source_exc = R_GetColormapFromList(exc))) + { + exc->colormap = R_CreateLightTable(exc); + R_AddColormapToList(exc); + source_exc = exc; + } + else + Z_Free(exc); + + sectors[secnum].extra_colormap = source_exc; + } + else + source_exc = exc ? exc : R_GetDefaultColormap(); + + if (line->flags & ML_EFFECT3) // relative calc + { + exc = R_AddColormaps( + source_exc, + sides[line->sidenum[0]].colormap_data, + line->flags & ML_EFFECT1, // subtract R + line->flags & ML_NOCLIMB, // subtract G + line->flags & ML_EFFECT2, // subtract B + false, // subtract A (no flag for this, just pass negative alpha) + line->flags & ML_EFFECT1, // subtract FadeR + line->flags & ML_NOCLIMB, // subtract FadeG + line->flags & ML_EFFECT2, // subtract FadeB + false, // subtract FadeA (no flag for this, just pass negative alpha) + false, // subtract FadeStart (we ran out of flags) + false, // subtract FadeEnd (we ran out of flags) + false, // ignore Fog (we ran out of flags) + line->flags & ML_DONTPEGBOTTOM, + (line->flags & ML_DONTPEGBOTTOM) ? (sides[line->sidenum[0]].textureoffset >> FRACBITS) : 0, + (line->flags & ML_DONTPEGBOTTOM) ? (sides[line->sidenum[0]].rowoffset >> FRACBITS) : 0, + false); + } + else if (line->flags & ML_DONTPEGBOTTOM) // alternate alpha (by texture offsets) + { + exc = R_CopyColormap(sides[line->sidenum[0]].colormap_data, false); + exc->rgba = R_GetRgbaRGB(exc->rgba) + R_PutRgbaA(max(min(sides[line->sidenum[0]].textureoffset >> FRACBITS, 25), 0)); + exc->fadergba = R_GetRgbaRGB(exc->fadergba) + R_PutRgbaA(max(min(sides[line->sidenum[0]].rowoffset >> FRACBITS, 25), 0)); + } + else + exc = R_CopyColormap(sides[line->sidenum[0]].colormap_data, false); + + if (!(dest_exc = R_GetColormapFromList(exc))) + { + exc->colormap = R_CreateLightTable(exc); + R_AddColormapToList(exc); + dest_exc = exc; + } + else + Z_Free(exc); + + Add_ColormapFader(§ors[secnum], source_exc, dest_exc, (line->flags & ML_EFFECT4), // tic-based timing + speed); + } + break; + + case 456: // Stop fade colormap + for (secnum = -1; (secnum = P_FindSectorFromLineTag(line, secnum)) >= 0 ;) + P_ResetColormapFader(§ors[secnum]); + break; + #ifdef POLYOBJECTS case 480: // Polyobj_DoorSlide case 481: // Polyobj_DoorSwing @@ -8123,6 +8219,139 @@ void T_Fade(fade_t *d) } } +static void P_ResetColormapFader(sector_t *sector) +{ + if (sector->fadecolormapdata) + { + // The thinker is the first member in all the action structs, + // so just let the thinker get freed, and that will free the whole + // structure. + P_RemoveThinker(&((elevator_t *)sector->fadecolormapdata)->thinker); + sector->fadecolormapdata = NULL; + } +} + +static void Add_ColormapFader(sector_t *sector, extracolormap_t *source_exc, extracolormap_t *dest_exc, + boolean ticbased, INT32 duration) +{ + fadecolormap_t *d; + + P_ResetColormapFader(sector); + + // nothing to do, set immediately + if (!duration || R_CheckEqualColormaps(source_exc, dest_exc, true, true, true)) + { + sector->extra_colormap = dest_exc; + return; + } + + d = Z_Malloc(sizeof *d, PU_LEVSPEC, NULL); + d->thinker.function.acp1 = (actionf_p1)T_FadeColormap; + d->sector = sector; + d->source_exc = source_exc; + d->dest_exc = dest_exc; + + if (ticbased) + { + d->ticbased = true; + d->duration = d->timer = duration; + } + else + { + d->ticbased = false; + d->timer = 256; + d->duration = duration; // use as speed + } + + sector->fadecolormapdata = d; + P_AddThinker(&d->thinker); // add thinker +} + +void T_FadeColormap(fadecolormap_t *d) +{ + if ((d->ticbased && --d->timer <= 0) + || (!d->ticbased && (d->timer -= d->duration) <= 0)) // d->duration used as speed decrement + { + d->sector->extra_colormap = d->dest_exc; + P_ResetColormapFader(d->sector); + } + else + { + extracolormap_t *exc; + INT32 duration = d->ticbased ? d->duration : 256; + fixed_t factor = min(FixedDiv(duration - d->timer, duration), 1*FRACUNIT); + INT16 cr, cg, cb, ca, fadestart, fadeend, fog; + INT32 rgba, fadergba; + + // NULL failsafes (or intentionally set to signify default) + if (!d->sector->extra_colormap) + d->sector->extra_colormap = R_GetDefaultColormap(); + + if (!d->source_exc) + d->source_exc = R_GetDefaultColormap(); + + if (!d->dest_exc) + d->dest_exc = R_GetDefaultColormap(); + + // For each var (rgba + fadergba + params = 11 vars), we apply + // percentage fading: currentval = sourceval + (delta * percent of duration elapsed) + // delta is negative when fading out (destval is lower) + // max/min are used to ensure progressive calcs don't go backwards and to cap values to dest. + +#define APPLYFADE(dest, src, cur) (\ +(dest-src < 0) ? \ + max(\ + min(cur,\ + src + (INT16)FixedMul(dest-src, factor)),\ + dest)\ +: (dest-src > 0) ? \ + min(\ + max(cur,\ + src + (INT16)FixedMul(dest-src, factor)),\ + dest)\ +: \ + dest\ +) + + cr = APPLYFADE(R_GetRgbaR(d->dest_exc->rgba), R_GetRgbaR(d->source_exc->rgba), R_GetRgbaR(d->sector->extra_colormap->rgba)); + cg = APPLYFADE(R_GetRgbaG(d->dest_exc->rgba), R_GetRgbaG(d->source_exc->rgba), R_GetRgbaG(d->sector->extra_colormap->rgba)); + cb = APPLYFADE(R_GetRgbaB(d->dest_exc->rgba), R_GetRgbaB(d->source_exc->rgba), R_GetRgbaB(d->sector->extra_colormap->rgba)); + ca = APPLYFADE(R_GetRgbaA(d->dest_exc->rgba), R_GetRgbaA(d->source_exc->rgba), R_GetRgbaA(d->sector->extra_colormap->rgba)); + + rgba = R_PutRgbaRGBA(cr, cg, cb, ca); + + cr = APPLYFADE(R_GetRgbaR(d->dest_exc->fadergba), R_GetRgbaR(d->source_exc->fadergba), R_GetRgbaR(d->sector->extra_colormap->fadergba)); + cg = APPLYFADE(R_GetRgbaG(d->dest_exc->fadergba), R_GetRgbaG(d->source_exc->fadergba), R_GetRgbaG(d->sector->extra_colormap->fadergba)); + cb = APPLYFADE(R_GetRgbaB(d->dest_exc->fadergba), R_GetRgbaB(d->source_exc->fadergba), R_GetRgbaB(d->sector->extra_colormap->fadergba)); + ca = APPLYFADE(R_GetRgbaA(d->dest_exc->fadergba), R_GetRgbaA(d->source_exc->fadergba), R_GetRgbaA(d->sector->extra_colormap->fadergba)); + + fadergba = R_PutRgbaRGBA(cr, cg, cb, ca); + + fadestart = APPLYFADE(d->dest_exc->fadestart, d->source_exc->fadestart, d->sector->extra_colormap->fadestart); + fadeend = APPLYFADE(d->dest_exc->fadeend, d->source_exc->fadeend, d->sector->extra_colormap->fadeend); + fog = abs(factor) > FRACUNIT/2 ? d->dest_exc->fog : d->source_exc->fog; // set new fog flag halfway through fade + +#undef APPLYFADE + + ////////////////// + // setup new colormap + ////////////////// + + if (!(d->sector->extra_colormap = R_GetColormapFromListByValues(rgba, fadergba, fadestart, fadeend, fog))) + { + exc = R_CreateDefaultColormap(false); + exc->fadestart = fadestart; + exc->fadeend = fadeend; + exc->fog = (boolean)fog; + exc->rgba = rgba; + exc->fadergba = fadergba; + exc->colormap = R_CreateLightTable(exc); + R_AddColormapToList(exc); + d->sector->extra_colormap = exc; + } + } +} + /* SoM: 3/8/2000: Friction functions start. Add_Friction, diff --git a/src/p_spec.h b/src/p_spec.h index e6601db20..d4a3c90c1 100644 --- a/src/p_spec.h +++ b/src/p_spec.h @@ -487,6 +487,21 @@ typedef struct void T_Fade(fade_t *d); +// Model for fading colormaps + +typedef struct +{ + thinker_t thinker; ///< Thinker structure for effect. + sector_t *sector; ///< Sector where action is taking place. + extracolormap_t *source_exc; + extracolormap_t *dest_exc; + boolean ticbased; ///< Tic-based timing + INT32 duration; ///< Total duration for tic-based logic (OR: speed increment) + INT32 timer; ///< Timer for tic-based logic (OR: internal speed counter) +} fadecolormap_t; + +void T_FadeColormap(fadecolormap_t *d); + // Prototype functions for pushers void T_Pusher(pusher_t *p); mobj_t *P_GetPushThing(UINT32 s); diff --git a/src/r_defs.h b/src/r_defs.h index 7366edb45..0e63eec64 100644 --- a/src/r_defs.h +++ b/src/r_defs.h @@ -317,6 +317,7 @@ typedef struct sector_s void *floordata; // floor move thinker void *ceilingdata; // ceiling move thinker void *lightingdata; // lighting change thinker + void *fadecolormapdata; // fade colormap thinker // floor and ceiling texture offsets fixed_t floor_xoffs, floor_yoffs;