diff --git a/src/lua_hudlib.c b/src/lua_hudlib.c index 7aadd9c0e..60cbbe501 100644 --- a/src/lua_hudlib.c +++ b/src/lua_hudlib.c @@ -369,6 +369,8 @@ static int libd_drawScaled(lua_State *L) x = luaL_checkinteger(L, 1); y = luaL_checkinteger(L, 2); scale = luaL_checkinteger(L, 3); + if (scale < 0) + return luaL_error(L, "negative scale"); patch = *((patch_t **)luaL_checkudata(L, 4, META_PATCH)); flags = luaL_optinteger(L, 5, 0); if (!lua_isnoneornil(L, 6)) diff --git a/src/p_mobj.c b/src/p_mobj.c index 07e5bd029..d49c51774 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -2410,13 +2410,13 @@ static void P_AdjustMobjFloorZ_FFloors(mobj_t *mo, sector_t *sector, UINT8 motyp delta2 = thingtop - (bottomheight + ((topheight - bottomheight)/2)); if (topheight > mo->floorz && abs(delta1) < abs(delta2) && !(rover->flags & FF_REVERSEPLATFORM) - && ((P_MobjFlip(mo)*mo->momz > 0) || (!(rover->flags & FF_PLATFORM)))) // In reverse gravity, only clip for FOFs that are intangible from their bottom (the "top" you're falling through) if you're coming from above ("below" in your frame of reference) + && ((P_MobjFlip(mo)*mo->momz >= 0) || (!(rover->flags & FF_PLATFORM)))) // In reverse gravity, only clip for FOFs that are intangible from their bottom (the "top" you're falling through) if you're coming from above ("below" in your frame of reference) { mo->floorz = topheight; } if (bottomheight < mo->ceilingz && abs(delta1) >= abs(delta2) && !(rover->flags & FF_PLATFORM) - && ((P_MobjFlip(mo)*mo->momz > 0) || (!(rover->flags & FF_REVERSEPLATFORM)))) // In normal gravity, only clip for FOFs that are intangible from the top if you're coming from below + && ((P_MobjFlip(mo)*mo->momz >= 0) || (!(rover->flags & FF_REVERSEPLATFORM)))) // In normal gravity, only clip for FOFs that are intangible from the top if you're coming from below { mo->ceilingz = bottomheight; } diff --git a/src/p_spec.c b/src/p_spec.c index 31a6c2349..c4cd60c8a 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -7427,7 +7427,7 @@ void T_Pusher(pusher_t *p) } else { - if (top < thing->z || referrer->floorheight > (thing->z + (thing->height >> 1))) + if (top < thing->z || bottom > (thing->z + (thing->height >> 1))) continue; if (thing->z + thing->height > top) touching = true;