From 3add9a9bd257d1d32b6739e393ca7faa5dbb6a0a Mon Sep 17 00:00:00 2001 From: toaster Date: Tue, 19 Nov 2019 13:00:10 +0000 Subject: [PATCH] Make the SPEEDING OFF TO ZONE text that appears while loading: * Use a mixed case "Zone" to match the mixed case level titles. * Have V_TRANSLUCENT to not stick out too much against pure black/white backgrounds. (Can revert this aspect if necessary, but I think you'll agree it's a good balance between readable and aesthetic.) --- src/p_setup.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/p_setup.c b/src/p_setup.c index bc0829670..e87a088d8 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -2805,12 +2805,12 @@ boolean P_SetupLevel(boolean skipprecip) { // Don't include these in the fade! char tx[64]; - V_DrawSmallString(1, 191, V_ALLOWLOWERCASE, M_GetText("Speeding off to...")); + V_DrawSmallString(1, 191, V_ALLOWLOWERCASE|V_TRANSLUCENT, M_GetText("Speeding off to...")); snprintf(tx, 63, "%s%s%s", mapheaderinfo[gamemap-1]->lvlttl, - (mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE) ? "" : " ZONE", - (mapheaderinfo[gamemap-1]->actnum > 0) ? va(", Act %d",mapheaderinfo[gamemap-1]->actnum) : ""); - V_DrawSmallString(1, 195, V_ALLOWLOWERCASE, tx); + (mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE) ? "" : " Zone", + (mapheaderinfo[gamemap-1]->actnum > 0) ? va("%d",mapheaderinfo[gamemap-1]->actnum) : ""); + V_DrawSmallString(1, 195, V_ALLOWLOWERCASE|V_TRANSLUCENT, tx); I_UpdateNoVsync(); }