Fix knockback scaling
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51a5ece294
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3a1988fc01
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@ -2065,8 +2065,8 @@ state_t states[NUMSTATES] =
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{SPR_LASR, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_NULL}, // S_LASERFLASH
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{SPR_LASR, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_NULL}, // S_LASERFLASH
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{SPR_LASF, FF_FULLBRIGHT|0, 2, {NULL}, 0, 0, S_LASERFLAME2}, // S_LASERFLAME1
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{SPR_LASF, FF_FULLBRIGHT|0, 2, {NULL}, 0, 0, S_LASERFLAME2}, // S_LASERFLAME1
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{SPR_LASF, FF_FULLBRIGHT|1, 1, {A_ChangeHeight}, 52*FRACUNIT, 3, S_LASERFLAME3}, // S_LASERFLAME2
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{SPR_LASF, FF_FULLBRIGHT|1, 1, {A_ChangeHeight}, 156*FRACUNIT, 3, S_LASERFLAME3}, // S_LASERFLAME2
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{SPR_LASF, FF_FULLBRIGHT|2, 0, {A_ChangeHeight}, 12*FRACUNIT, 3, S_LASERFLAME4}, // S_LASERFLAME3
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{SPR_LASF, FF_FULLBRIGHT|2, 0, {A_ChangeHeight}, 32*FRACUNIT, 3, S_LASERFLAME4}, // S_LASERFLAME3
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{SPR_LASF, FF_ANIMATE|FF_PAPERSPRITE|FF_FULLBRIGHT|2, 4, {NULL}, 1, 2, S_LASERFLAME5}, // S_LASERFLAME4
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{SPR_LASF, FF_ANIMATE|FF_PAPERSPRITE|FF_FULLBRIGHT|2, 4, {NULL}, 1, 2, S_LASERFLAME5}, // S_LASERFLAME4
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{SPR_LASF, FF_ANIMATE|FF_PAPERSPRITE|FF_FULLBRIGHT|4, 28, {NULL}, 2, 2, S_NULL}, // S_LASERFLAME5
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{SPR_LASF, FF_ANIMATE|FF_PAPERSPRITE|FF_FULLBRIGHT|4, 28, {NULL}, 2, 2, S_NULL}, // S_LASERFLAME5
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@ -5690,8 +5690,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL, // xdeathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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sfx_None, // deathsound
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0, // speed
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0, // speed
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8*FRACUNIT, // radius
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24*FRACUNIT, // radius
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28*FRACUNIT, // height
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84*FRACUNIT, // height
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0, // display offset
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0, // display offset
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DMG_FIRE, // mass
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DMG_FIRE, // mass
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1, // damage
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1, // damage
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@ -3119,7 +3119,7 @@ void A_Boss1Laser(mobj_t *actor)
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{
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{
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point = P_SpawnMobj(x, y, floorz+1, MT_EGGMOBILE_FIRE);
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point = P_SpawnMobj(x, y, floorz+1, MT_EGGMOBILE_FIRE);
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point->angle = actor->angle;
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point->angle = actor->angle;
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point->destscale = actor->scale*3;
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point->destscale = actor->scale;
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P_SetScale(point, point->destscale);
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P_SetScale(point, point->destscale);
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P_SetTarget(&point->target, actor);
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P_SetTarget(&point->target, actor);
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P_MobjCheckWater(point);
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P_MobjCheckWater(point);
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