* Update some sound names.

* Make the continue and the flag capture use different sound numbers.
* Make the fancy new race countdown go beep.
This commit is contained in:
toasterbabe 2017-04-18 15:57:52 +01:00
parent 8aa3928458
commit 39fa4fea4a
4 changed files with 15 additions and 7 deletions

View File

@ -1030,7 +1030,7 @@ void P_AddPlayerScore(player_t *player, UINT32 amount)
players[i].continues += 1;
players[i].gotcontinue = true;
if (P_IsLocalPlayer(player))
S_StartSound(NULL, sfx_flgcap);
S_StartSound(NULL, sfx_s3kac);
} */
}
}
@ -1050,7 +1050,7 @@ void P_AddPlayerScore(player_t *player, UINT32 amount)
player->continues += 1;
player->gotcontinue = true;
if (P_IsLocalPlayer(player))
S_StartSound(NULL, sfx_flgcap);
S_StartSound(NULL, sfx_s3kac);
}
}

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@ -64,7 +64,7 @@ sfxinfo_t S_sfx[NUMSFX] =
{"alarm", false, 32, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Alarm"},
{"buzz1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Electric zap"},
{"buzz2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Electric zap"},
{"buzz3", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Electric zap"},
{"buzz3", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Wacky worksurface"},
{"buzz4", false, 8, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Buzz"},
{"crumbl", true, 127, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Crumbling"}, // Platform Crumble Tails 03-16-2001
{"fire", false, 8, 32, -1, NULL, 0, -1, -1, LUMPERROR, "Flamethrower"},
@ -137,7 +137,7 @@ sfxinfo_t S_sfx[NUMSFX] =
{"appear", false, 127, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Appearing platform"},
{"bkpoof", false, 70, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Armageddon explosion"},
{"bnce1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bounce"}, // Boing!
{"bnce2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Ricochet"}, // Boing!
{"bnce2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Scatter"}, // Boing!
{"cannon", false, 64, 8, -1, NULL, 0, -1, -1, LUMPERROR, "Powerful shot"},
{"cgot" , true, 120, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Got Chaos Emerald"}, // Got Emerald! Tails 09-02-2001
{"cybdth", false, 32, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Explosion"},
@ -196,7 +196,7 @@ sfxinfo_t S_sfx[NUMSFX] =
{"chchng", false, 120, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Score tally done"},
{"dwnind", false, 212, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Thinking about air"},
{"emfind", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Radar beep"},
{"flgcap", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Flag capture"},
{"flgcap", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Flag captured"},
{"menu1", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Menu beep"},
{"oneup", true, 192, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Extra life"},
{"ptally", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Score tally"}, // Point tally is identical to menu for now
@ -223,7 +223,7 @@ sfxinfo_t S_sfx[NUMSFX] =
{"hoop2", false, 192, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Hoop+"},
{"hoop3", false, 192, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Hoop++"},
{"hidden", false, 204, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Discovery"},
{"prloop", false, 104, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Paraloop"},
{"prloop", false, 104, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Gust of wind"},
{"timeup", true, 256, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Ominous Countdown"},
// Mario

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@ -1495,15 +1495,23 @@ static inline void ST_drawRaceHUD(void)
{
case 1:
racenum = race3;
if (!bounce)
S_StartSound(0, sfx_s3ka7);
break;
case 2:
racenum = race2;
if (!bounce)
S_StartSound(0, sfx_s3ka7);
break;
case 3:
racenum = race1;
if (!bounce)
S_StartSound(0, sfx_s3ka7);
break;
default:
racenum = racego;
if (!bounce)
S_StartSound(0, sfx_s3kad);
break;
}
if (bounce < 3)

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@ -756,7 +756,7 @@ void Y_Ticker(void)
if (intertic > tallydonetic)
{
endtic = intertic + 4*TICRATE; // 4 second pause after end of tally
S_StartSound(NULL, sfx_flgcap); // cha-ching!
S_StartSound(NULL, sfx_s3kac); // cha-ching!
}
return;
}