Merge branch 'speciallosesound' into 'master'
Fix old Special Stage failure sounds not always playing See merge request STJr/SRB2Internal!275
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38ecd00ac9
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@ -4601,7 +4601,10 @@ DoneSection2:
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if (player->bot)
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if (player->bot)
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break;
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break;
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if (!(maptol & TOL_NIGHTS) && G_IsSpecialStage(gamemap) && player->nightstime > 6)
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if (!(maptol & TOL_NIGHTS) && G_IsSpecialStage(gamemap) && player->nightstime > 6)
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{
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player->nightstime = 6; // Just let P_Ticker take care of the rest.
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player->nightstime = 6; // Just let P_Ticker take care of the rest.
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return;
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}
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// Exit (for FOF exits; others are handled in P_PlayerThink in p_user.c)
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// Exit (for FOF exits; others are handled in P_PlayerThink in p_user.c)
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{
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{
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