Merge branch 'speciallosesound' into 'master'

Fix old Special Stage failure sounds not always playing

See merge request STJr/SRB2Internal!275
This commit is contained in:
Monster Iestyn 2019-08-03 13:18:40 -04:00
commit 38ecd00ac9
1 changed files with 3 additions and 0 deletions

View File

@ -4601,7 +4601,10 @@ DoneSection2:
if (player->bot)
break;
if (!(maptol & TOL_NIGHTS) && G_IsSpecialStage(gamemap) && player->nightstime > 6)
{
player->nightstime = 6; // Just let P_Ticker take care of the rest.
return;
}
// Exit (for FOF exits; others are handled in P_PlayerThink in p_user.c)
{