* Make music reset when game over is dealt with more consistent.

* Make setting steallives to true respawn every game overed spectator.
* Make a minimum on the number of lives GetLives can get you.
* Add "You'll steal a life on respawn" to spectator screen.
This commit is contained in:
toasterbabe 2017-06-01 18:44:19 +01:00
parent 464699fce2
commit 3857b720cd
5 changed files with 79 additions and 61 deletions

View File

@ -85,6 +85,7 @@ static void NetTimeout_OnChange(void);
static void JoinTimeout_OnChange(void);
static void PlayStyle_OnChange(void);
static void StealLives_OnChange(void);
static void Ringslinger_OnChange(void);
static void Gravity_OnChange(void);
@ -352,9 +353,9 @@ static CV_PossibleValue_t inttime_cons_t[] = {{0, "MIN"}, {3600, "MAX"}, {0, NUL
consvar_t cv_inttime = {"inttime", "10", CV_NETVAR, inttime_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t playstyle_cons_t[] = {{0, "Individual"}, {1, "Sharing"}, {2, "Together"}, {0, NULL}};
consvar_t cv_playstyle = {"playstyle", "Together", CV_NETVAR|CV_CHEAT|CV_CALL, playstyle_cons_t, PlayStyle_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_playstyle = {"playstyle", "Together", CV_NETVAR|CV_CALL|CV_CHEAT, playstyle_cons_t, PlayStyle_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_steallives = {"steallives", "Yes", CV_NETVAR, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_steallives = {"steallives", "Yes", CV_NETVAR|CV_CALL, CV_YesNo, StealLives_OnChange, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t advancemap_cons_t[] = {{0, "Off"}, {1, "Next"}, {2, "Random"}, {0, NULL}};
consvar_t cv_advancemap = {"advancemap", "Next", CV_NETVAR, advancemap_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
@ -3419,7 +3420,30 @@ static void PlayStyle_OnChange(void)
if (!players[i].spectator)
continue;
if (players[i].lives <= 0)
if (players[i].lives <= 0 && !cv_steallives.value)
continue;
players[i].playerstate = PST_REBORN;
}
}
}
static void StealLives_OnChange(void)
{
if (!(netgame || multiplayer) || gametype != GT_COOP)
return;
if (cv_playstyle.value != 2 && cv_steallives.value)
{
INT32 i;
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i])
continue;
if (!players[i].spectator)
continue;
if (players[i].lives > 0)
continue;
players[i].playerstate = PST_REBORN;

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@ -2592,6 +2592,10 @@ void G_DoReborn(INT32 playernum)
// respawn at the start
mobj_t *oldmo = NULL;
// Return to level music
if (player->lives <= 0)
P_RestoreMultiMusic(player);
if (gametype == GT_COOP && (netgame || multiplayer))
{
INT32 i;

View File

@ -201,6 +201,7 @@ void P_PlayLivesJingle(player_t *player);
boolean P_GetLives(player_t *player);
boolean P_SpectatorJoinGame(player_t *player);
void P_RestoreMultiMusic(player_t *player);
//
// P_MOBJ

View File

@ -8132,11 +8132,9 @@ boolean P_GetLives(player_t *player)
if (players[maxlivesplayer].mo)
S_StartSound(players[maxlivesplayer].mo, sfx_jshard); // placeholder
players[maxlivesplayer].lives--;
player->lives = 1;
if (netgame && P_IsLocalPlayer(player))
S_ChangeMusic(mapmusname, mapmusflags, true);
else if (player == &players[displayplayer] || player == &players[secondarydisplayplayer])
P_RestoreMusic(player);
player->lives++;
if (player->lives < 1)
player->lives = 1;
return true;
}
return false;
@ -8177,6 +8175,24 @@ static void P_ConsiderAllGone(void)
}
}
void P_RestoreMultiMusic(player_t *player)
{
if (netgame)
{
if (P_IsLocalPlayer(player))
S_ChangeMusic(mapmusname, mapmusflags, true);
}
else if (multiplayer) // local multiplayer only
{
// Restore the other player's music once we're dead for long enough
// -- that is, as long as they aren't dead too
if (player == &players[displayplayer] && players[secondarydisplayplayer].lives > 0)
P_RestoreMusic(&players[secondarydisplayplayer]);
else if (player == &players[secondarydisplayplayer] && players[displayplayer].lives > 0)
P_RestoreMusic(&players[displayplayer]);
}
}
//
// P_DeathThink
// Fall on your face when dying.
@ -8287,42 +8303,10 @@ static void P_DeathThink(player_t *player)
countdown2 = 1*TICRATE;
}
}
// In a coop game, and out of lives
/*else if (gametype == GT_COOP)
{
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i])
continue;
if (players[i].exiting || players[i].lives)
break;
if (players[i].playerstate == PST_DEAD && players[i].deadtimer < deadtimercheck)
deadtimercheck = players[i].deadtimer;
}
if (i == MAXPLAYERS && deadtimercheck == 8*TICRATE)
{
// They're dead, Jim.
//nextmapoverride = spstage_start;
nextmapoverride = gamemap;
countdown2 = 1*TICRATE;
skipstats = true;
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i])
players[i].score = 0;
}
//emeralds = 0;
tokenbits = 0;
tokenlist = 0;
token = 0;
}
}*/
//else if (gametype == GT_COOP) -- moved to G_DoReborn
}
if (gametype == GT_COOP && (player->lives <= 0) && (player->deadtimer > gameovertics || ((cmd->buttons & BT_JUMP) && (player->deadtimer > TICRATE))))
if (gametype == GT_COOP && (player->lives <= 0) && (player->deadtimer >= 8*TICRATE || ((cmd->buttons & BT_JUMP) && (player->deadtimer > TICRATE))))
{
player->spectator = true;
player->playerstate = PST_REBORN;
@ -8345,25 +8329,8 @@ static void P_DeathThink(player_t *player)
}
// Return to level music
if (player->lives <= 0)
{
if (netgame)
{
if (player->deadtimer == gameovertics && P_IsLocalPlayer(player))
S_ChangeMusic(mapmusname, mapmusflags, true);
}
else if (multiplayer) // local multiplayer only
{
if (player->deadtimer != gameovertics)
;
// Restore the other player's music once we're dead for long enough
// -- that is, as long as they aren't dead too
else if (player == &players[displayplayer] && players[secondarydisplayplayer].lives > 0)
P_RestoreMusic(&players[secondarydisplayplayer]);
else if (player == &players[secondarydisplayplayer] && players[displayplayer].lives > 0)
P_RestoreMusic(&players[displayplayer]);
}
}
if (player->lives <= 0 && player->deadtimer == gameovertics)
P_RestoreMultiMusic(player);
}
if (!player->mo)

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@ -1982,6 +1982,28 @@ static void ST_overlayDrawer(void)
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), V_HUDTRANSHALF, M_GetText("Press Fire to be assigned to a team."));
else if (G_IsSpecialStage(gamemap) && useNightsSS)
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), V_HUDTRANSHALF, M_GetText("You cannot join the game until the stage has ended."));
else if (gametype == GT_COOP)
{
if (cv_steallives.value
&& (netgame || multiplayer))
{
INT32 i;
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i])
continue;
if (&players[i] == stplyr)
continue;
if (players[i].lives > 1)
break;
}
if (i != MAXPLAYERS)
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), V_HUDTRANSHALF, M_GetText("You'll steal a life on respawn."));
}
}
else if (!gametype == GT_COOP)
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), V_HUDTRANSHALF, M_GetText("Press Fire to enter the game."));
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(148), V_HUDTRANSHALF, M_GetText("Press F12 to watch another player."));