Merge branch 'next' into knuxtweaks

This commit is contained in:
lachwright 2020-02-21 16:28:17 +08:00
commit 365e63894f
71 changed files with 2271 additions and 729 deletions

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@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.0)
# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
# Version change is fine.
project(SRB2
VERSION 2.2.0
VERSION 2.2.1
LANGUAGES C)
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})

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@ -1,4 +1,4 @@
version: 2.2.0.{branch}-{build}
version: 2.2.1.{branch}-{build}
os: MinGW
environment:

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@ -160,6 +160,7 @@ static boolean am_stopped = true;
static INT32 f_x, f_y; // location of window on screen (always zero for both)
static INT32 f_w, f_h; // size of window on screen (always the screen width and height respectively)
static boolean m_keydown[4]; // which window panning keys are being pressed down?
static mpoint_t m_paninc; // how far the window pans each tic (map coords)
static fixed_t mtof_zoommul; // how far the window zooms in each tic (map coords)
static fixed_t ftom_zoommul; // how far the window zooms in each tic (fb coords)
@ -205,6 +206,7 @@ static boolean followplayer = true; // specifies whether to follow the player ar
typedef void (*AMDRAWFLINEFUNC) (const fline_t *fl, INT32 color);
static AMDRAWFLINEFUNC AM_drawFline;
static void AM_drawPixel(INT32 xx, INT32 yy, INT32 cc);
static void AM_drawFline_soft(const fline_t *fl, INT32 color);
static void AM_activateNewScale(void)
@ -344,22 +346,22 @@ static void AM_initVariables(void)
old_m_h = m_h;
}
//
// Called when the screen size changes.
//
static void AM_FrameBufferInit(void)
{
f_x = f_y = 0;
f_w = vid.width;
f_h = vid.height;
}
//
// should be called at the start of every level
// right now, i figure it out myself
//
static void AM_LevelInit(void)
{
f_x = f_y = 0;
f_w = vid.width;
f_h = vid.height;
AM_drawFline = AM_drawFline_soft;
#ifdef HWRENDER
if (rendermode == render_opengl)
AM_drawFline = HWR_drawAMline;
#endif
AM_findMinMaxBoundaries();
scale_mtof = FixedDiv(min_scale_mtof*10, 7*FRACUNIT);
if (scale_mtof > max_scale_mtof)
@ -381,7 +383,7 @@ void AM_Stop(void)
*
* \sa AM_Stop
*/
static inline void AM_Start(void)
void AM_Start(void)
{
static INT32 lastlevel = -1;
@ -390,8 +392,12 @@ static inline void AM_Start(void)
am_stopped = false;
if (lastlevel != gamemap || am_recalc) // screen size changed
{
AM_LevelInit();
lastlevel = gamemap;
AM_FrameBufferInit();
if (lastlevel != gamemap)
{
AM_LevelInit();
lastlevel = gamemap;
}
am_recalc = false;
}
AM_initVariables();
@ -417,6 +423,28 @@ static void AM_maxOutWindowScale(void)
AM_activateNewScale();
}
//
// set window panning
//
static void AM_setWindowPanning(void)
{
// up and down
if (m_keydown[2]) // pan up
m_paninc.y = FTOM(F_PANINC);
else if (m_keydown[3]) // pan down
m_paninc.y = -FTOM(F_PANINC);
else
m_paninc.y = 0;
// left and right
if (m_keydown[0]) // pan right
m_paninc.x = FTOM(F_PANINC);
else if (m_keydown[1]) // pan left
m_paninc.x = -FTOM(F_PANINC);
else
m_paninc.x = 0;
}
/** Responds to user inputs in automap mode.
*
* \param ev Event to possibly respond to.
@ -449,35 +477,49 @@ boolean AM_Responder(event_t *ev)
{
case AM_PANRIGHTKEY: // pan right
if (!followplayer)
m_paninc.x = FTOM(F_PANINC);
{
m_keydown[0] = true;
AM_setWindowPanning();
}
else
rc = false;
break;
case AM_PANLEFTKEY: // pan left
if (!followplayer)
m_paninc.x = -FTOM(F_PANINC);
{
m_keydown[1] = true;
AM_setWindowPanning();
}
else
rc = false;
break;
case AM_PANUPKEY: // pan up
if (!followplayer)
m_paninc.y = FTOM(F_PANINC);
{
m_keydown[2] = true;
AM_setWindowPanning();
}
else
rc = false;
break;
case AM_PANDOWNKEY: // pan down
if (!followplayer)
m_paninc.y = -FTOM(F_PANINC);
{
m_keydown[3] = true;
AM_setWindowPanning();
}
else
rc = false;
break;
case AM_ZOOMOUTKEY: // zoom out
mtof_zoommul = M_ZOOMOUT;
ftom_zoommul = M_ZOOMIN;
AM_setWindowPanning();
break;
case AM_ZOOMINKEY: // zoom in
mtof_zoommul = M_ZOOMIN;
ftom_zoommul = M_ZOOMOUT;
AM_setWindowPanning();
break;
case AM_TOGGLEKEY:
AM_Stop();
@ -491,6 +533,7 @@ boolean AM_Responder(event_t *ev)
}
else
AM_restoreScaleAndLoc();
AM_setWindowPanning();
break;
case AM_FOLLOWKEY:
followplayer = !followplayer;
@ -510,14 +553,32 @@ boolean AM_Responder(event_t *ev)
switch (ev->data1)
{
case AM_PANRIGHTKEY:
if (!followplayer)
{
m_keydown[0] = false;
AM_setWindowPanning();
}
break;
case AM_PANLEFTKEY:
if (!followplayer)
m_paninc.x = 0;
{
m_keydown[1] = false;
AM_setWindowPanning();
}
break;
case AM_PANUPKEY:
if (!followplayer)
{
m_keydown[2] = false;
AM_setWindowPanning();
}
break;
case AM_PANDOWNKEY:
if (!followplayer)
m_paninc.y = 0;
{
m_keydown[3] = false;
AM_setWindowPanning();
}
break;
case AM_ZOOMOUTKEY:
case AM_ZOOMINKEY:
@ -718,6 +779,17 @@ static boolean AM_clipMline(const mline_t *ml, fline_t *fl)
}
#undef DOOUTCODE
//
// Draws a pixel.
//
static void AM_drawPixel(INT32 xx, INT32 yy, INT32 cc)
{
UINT8 *dest = screens[0];
if (xx < 0 || yy < 0 || xx >= vid.width || yy >= vid.height)
return; // off the screen
dest[(yy*vid.width) + xx] = cc;
}
//
// Classic Bresenham w/ whatever optimizations needed for speed
//
@ -739,8 +811,6 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
}
#endif
#define PUTDOT(xx,yy,cc) V_DrawFill(xx,yy,1,1,cc|V_NOSCALESTART);
dx = fl->b.x - fl->a.x;
ax = 2 * (dx < 0 ? -dx : dx);
sx = dx < 0 ? -1 : 1;
@ -757,7 +827,7 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
d = ay - ax/2;
for (;;)
{
PUTDOT(x, y, color)
AM_drawPixel(x, y, color);
if (x == fl->b.x)
return;
if (d >= 0)
@ -774,7 +844,7 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
d = ax - ay/2;
for (;;)
{
PUTDOT(x, y, color)
AM_drawPixel(x, y, color);
if (y == fl->b.y)
return;
if (d >= 0)
@ -786,8 +856,6 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
d += ax;
}
}
#undef PUTDOT
}
//
@ -1100,6 +1168,12 @@ void AM_Drawer(void)
if (!automapactive)
return;
AM_drawFline = AM_drawFline_soft;
#ifdef HWRENDER
if (rendermode == render_opengl)
AM_drawFline = HWR_drawAMline;
#endif
AM_clearFB(BACKGROUND);
if (draw_grid) AM_drawGrid(GRIDCOLORS);
AM_drawWalls();

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@ -38,6 +38,9 @@ void AM_Ticker(void);
// Called by main loop, instead of view drawer if automap is active.
void AM_Drawer(void);
// Enables the automap.
void AM_Start(void);
// Called to force the automap to quit if the level is completed while it is up.
void AM_Stop(void);

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@ -823,8 +823,13 @@ static void COM_Help_f(void)
if (!stricmp(cvar->PossibleValue[MINVAL].strvalue, "MIN"))
{
if (floatmode)
CONS_Printf(" range from %f to %f\n", FIXED_TO_FLOAT(cvar->PossibleValue[MINVAL].value),
FIXED_TO_FLOAT(cvar->PossibleValue[MAXVAL].value));
{
float fu = FIXED_TO_FLOAT(cvar->PossibleValue[MINVAL].value);
float ck = FIXED_TO_FLOAT(cvar->PossibleValue[MAXVAL].value);
CONS_Printf(" range from %ld%s to %ld%s\n",
(long)fu, M_Ftrim(fu),
(long)ck, M_Ftrim(ck));
}
else
CONS_Printf(" range from %d to %d\n", cvar->PossibleValue[MINVAL].value,
cvar->PossibleValue[MAXVAL].value);
@ -973,7 +978,10 @@ static void COM_Add_f(void)
}
if (( cvar->flags & CV_FLOAT ))
CV_Set(cvar, va("%f", FIXED_TO_FLOAT (cvar->value) + atof(COM_Argv(2))));
{
float n =FIXED_TO_FLOAT (cvar->value) + atof(COM_Argv(2));
CV_Set(cvar, va("%ld%s", (long)n, M_Ftrim(n)));
}
else
CV_AddValue(cvar, atoi(COM_Argv(2)));
}

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@ -26,12 +26,12 @@
#else
/* Manually defined asset hashes for non-CMake builds
* Last updated 2019 / 12 / 06 - v2.2.0 - main assets
* Last updated 2020 / 02 / 15 - v2.2.1 - main assets
* Last updated 20?? / ?? / ?? - v2.2.? - patch.pk3
*/
#define ASSET_HASH_SRB2_PK3 "51419a33b4982d840c6772c159ba7c0a"
#define ASSET_HASH_ZONES_PK3 "df74843919fd51af26a0baa8e21e4c19"
#define ASSET_HASH_PLAYER_DTA "56a247e074dd0dc794b6617efef1e918"
#define ASSET_HASH_SRB2_PK3 "0277c9416756627004e83cbb5b2e3e28"
#define ASSET_HASH_ZONES_PK3 "f7e88afb6af7996a834c7d663144bead"
#define ASSET_HASH_PLAYER_DTA "ad49e07b17cc662f1ad70c454910b4ae"
#ifdef USE_PATCH_DTA
#define ASSET_HASH_PATCH_PK3 "there is no patch.pk3, only zuul"
#endif

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@ -613,6 +613,15 @@ void CON_Ticker(void)
con_tick++;
con_tick &= 7;
// if the menu is open then close the console.
if (menuactive && con_destlines)
{
consoletoggle = false;
con_destlines = 0;
CON_ClearHUD();
I_UpdateMouseGrab();
}
// console key was pushed
if (consoletoggle)
{
@ -769,7 +778,7 @@ boolean CON_Responder(event_t *ev)
// check for console toggle key
if (ev->type != ev_console)
{
if (modeattacking || metalrecording || menuactive)
if (modeattacking || metalrecording)
return false;
if (key == gamecontrol[gc_console][0] || key == gamecontrol[gc_console][1])
@ -784,7 +793,7 @@ boolean CON_Responder(event_t *ev)
// check other keys only if console prompt is active
if (!consoleready && key < NUMINPUTS) // metzgermeister: boundary check!!
{
if (! menuactive && bindtable[key])
if (bindtable[key])
{
COM_BufAddText(bindtable[key]);
COM_BufAddText("\n");

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@ -404,8 +404,8 @@ static void ExtraDataTicker(void)
}
// If you are a client, you can safely forget the net commands for this tic
// If you are the server, you need to remember them until every client has been aknowledged,
// because if you need to resend a PT_SERVERTICS packet, you need to put the commands in it
// If you are the server, you need to remember them until every client has been acknowledged,
// because if you need to resend a PT_SERVERTICS packet, you will need to put the commands in it
if (client)
D_FreeTextcmd(gametic);
}
@ -1278,8 +1278,14 @@ static boolean CL_SendJoin(void)
netbuffer->u.clientcfg.subversion = SUBVERSION;
strncpy(netbuffer->u.clientcfg.application, SRB2APPLICATION,
sizeof netbuffer->u.clientcfg.application);
CleanupPlayerName(consoleplayer, cv_playername.zstring);
if (splitscreen)
CleanupPlayerName(1, cv_playername2.zstring);/* 1 is a HACK? oh no */
strncpy(netbuffer->u.clientcfg.names[0], cv_playername.zstring, MAXPLAYERNAME);
strncpy(netbuffer->u.clientcfg.names[1], cv_playername2.zstring, MAXPLAYERNAME);
return HSendPacket(servernode, true, 0, sizeof (clientconfig_pak));
}
@ -4504,7 +4510,7 @@ static void CL_SendClientCmd(void)
packetsize = sizeof (clientcmd_pak) - sizeof (ticcmd_t) - sizeof (INT16);
HSendPacket(servernode, false, 0, packetsize);
}
else if (gamestate != GS_NULL && addedtogame)
else if (gamestate != GS_NULL && (addedtogame || dedicated))
{
G_MoveTiccmd(&netbuffer->u.clientpak.cmd, &localcmds, 1);
netbuffer->u.clientpak.consistancy = SHORT(consistancy[gametic%BACKUPTICS]);
@ -4678,6 +4684,7 @@ static void Local_Maketic(INT32 realtics)
G_BuildTiccmd(&localcmds2, realtics, 2);
localcmds.angleturn |= TICCMD_RECEIVED;
localcmds2.angleturn |= TICCMD_RECEIVED;
}
// This function is utter bullshit and is responsible for

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@ -188,14 +188,14 @@ void D_ProcessEvents(void)
continue;
}
// console input
if (CON_Responder(ev))
continue; // ate the event
// Menu input
if (M_Responder(ev))
continue; // menu ate the event
// console input
if (CON_Responder(ev))
continue; // ate the event
G_Responder(ev);
}
}
@ -266,6 +266,9 @@ static void D_Display(void)
#endif
}
if (rendermode == render_soft && !splitscreen)
R_CheckViewMorph();
// change the view size if needed
if (setsizeneeded || setrenderstillneeded)
{
@ -446,6 +449,9 @@ static void D_Display(void)
// Image postprocessing effect
if (rendermode == render_soft)
{
if (!splitscreen)
R_ApplyViewMorph();
if (postimgtype)
V_DoPostProcessor(0, postimgtype, postimgparam);
if (postimgtype2)
@ -502,12 +508,13 @@ static void D_Display(void)
// vid size change is now finished if it was on...
vid.recalc = 0;
M_Drawer(); // menu is drawn even on top of everything
// focus lost moved to M_Drawer
// FIXME: draw either console or menu, not the two
if (gamestate != GS_TIMEATTACK)
CON_Drawer();
M_Drawer(); // menu is drawn even on top of everything
// focus lost moved to M_Drawer
//
// wipe update
//
@ -1205,15 +1212,10 @@ void D_SRB2Main(void)
// load wad, including the main wad file
CONS_Printf("W_InitMultipleFiles(): Adding IWAD and main PWADs.\n");
if (!W_InitMultipleFiles(startupwadfiles, mainwads))
#ifdef _DEBUG
CONS_Error("A WAD file was not found or not valid.\nCheck the log to see which ones.\n");
#else
I_Error("A WAD file was not found or not valid.\nCheck the log to see which ones.\n");
#endif
W_InitMultipleFiles(startupwadfiles, mainwads);
D_CleanFile();
#ifndef DEVELOP // md5s last updated 06/12/19 (ddmmyy)
#ifndef DEVELOP // md5s last updated 16/02/20 (ddmmyy)
// Check MD5s of autoloaded files
W_VerifyFileMD5(0, ASSET_HASH_SRB2_PK3); // srb2.pk3
@ -1290,12 +1292,14 @@ void D_SRB2Main(void)
// Lactozilla: Does the render mode need to change?
if ((setrenderneeded != 0) && (setrenderneeded != rendermode))
{
CONS_Printf("Switching the renderer...\n");
needpatchflush = true;
needpatchrecache = true;
VID_CheckRenderer();
SCR_ChangeRendererCVars(setrenderneeded);
D_CheckRendererState();
setrenderneeded = 0;
}
D_CheckRendererState();
wipegamestate = gamestate;

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@ -370,7 +370,7 @@ consvar_t cv_advancemap = {"advancemap", "Next", CV_NETVAR, advancemap_cons_t, N
static CV_PossibleValue_t playersforexit_cons_t[] = {{0, "One"}, {1, "1/4"}, {2, "Half"}, {3, "3/4"}, {4, "All"}, {0, NULL}};
consvar_t cv_playersforexit = {"playersforexit", "All", CV_NETVAR, playersforexit_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_exitmove = {"exitmove", "Off", CV_NETVAR|CV_CALL, CV_OnOff, ExitMove_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_exitmove = {"exitmove", "On", CV_NETVAR|CV_CALL, CV_OnOff, ExitMove_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_runscripts = {"runscripts", "Yes", 0, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
@ -632,7 +632,7 @@ void D_RegisterClientCommands(void)
// Set default player names
// Monster Iestyn (12/08/19): not sure where else I could have actually put this, but oh well
for (i = 0; i < MAXPLAYERS; i++)
sprintf(player_names[i], "Player %d", i);
sprintf(player_names[i], "Player %d", 1 + i);
if (dedicated)
return;
@ -677,6 +677,7 @@ void D_RegisterClientCommands(void)
// GIF variables
CV_RegisterVar(&cv_gif_optimize);
CV_RegisterVar(&cv_gif_downscale);
CV_RegisterVar(&cv_gif_localcolortable);
#ifdef WALLSPLATS
CV_RegisterVar(&cv_splats);
@ -1008,7 +1009,7 @@ boolean EnsurePlayerNameIsGood(char *name, INT32 playernum)
* SetPlayerName
* \author Graue <graue@oceanbase.org>
*/
static void CleanupPlayerName(INT32 playernum, const char *newname)
void CleanupPlayerName(INT32 playernum, const char *newname)
{
char *buf;
char *p;
@ -1036,6 +1037,17 @@ static void CleanupPlayerName(INT32 playernum, const char *newname)
tmpname = p;
do
{
/* from EnsurePlayerNameIsGood */
if (!isprint(*p) || *p == ';' || (UINT8)*p >= 0x80)
break;
}
while (*++p) ;
if (*p)/* bad char found */
break;
// Remove trailing spaces.
p = &tmpname[strlen(tmpname)-1]; // last character
while (*p == ' ' && p >= tmpname)
@ -3737,9 +3749,15 @@ static void ExitMove_OnChange(void)
if (cv_exitmove.value)
{
for (i = 0; i < MAXPLAYERS; ++i)
if (playeringame[i] && players[i].mo
&& players[i].mo->target && players[i].mo->target->type == MT_SIGN)
P_SetTarget(&players[i].mo->target, NULL);
if (playeringame[i] && players[i].mo)
{
if (players[i].mo->target && players[i].mo->target->type == MT_SIGN)
P_SetTarget(&players[i].mo->target, NULL);
if (players[i].pflags & PF_FINISHED)
P_GiveFinishFlags(&players[i]);
}
CONS_Printf(M_GetText("Players can now move after completing the level.\n"));
}
else

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@ -194,6 +194,7 @@ typedef union {
// add game commands, needs cleanup
void D_RegisterServerCommands(void);
void D_RegisterClientCommands(void);
void CleanupPlayerName(INT32 playernum, const char *newname);
boolean EnsurePlayerNameIsGood(char *name, INT32 playernum);
void D_SendPlayerConfig(void);
void Command_ExitGame_f(void);

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@ -278,6 +278,7 @@ typedef enum
pw_nights_linkfreeze,
pw_nocontrol, //for linedef exec 427
pw_justlaunched, // Launched off a slope this tic (0=none, 1=standard launch, 2=half-pipe launch)
NUMPOWERS
} powertype_t;
@ -324,6 +325,8 @@ typedef struct player_s
// bounded/scaled total momentum.
fixed_t bob;
angle_t viewrollangle;
// Mouse aiming, where the guy is looking at!
// It is updated with cmd->aiming.
angle_t aiming;

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@ -585,21 +585,30 @@ static void readfreeslots(MYFILE *f)
continue;
// Copy in the spr2 name and increment free_spr2.
if (free_spr2 < NUMPLAYERSPRITES) {
CONS_Printf("Sprite SPR2_%s allocated.\n",word);
strncpy(spr2names[free_spr2],word,4);
spr2defaults[free_spr2] = 0;
spr2names[free_spr2++][4] = 0;
} else
CONS_Alert(CONS_WARNING, "Ran out of free SPR2 slots!\n");
deh_warning("Ran out of free SPR2 slots!\n");
}
else if (fastcmp(type, "TOL"))
{
if (lastcustomtol > 31)
CONS_Alert(CONS_WARNING, "Ran out of free typeoflevel slots!\n");
// Search if we already have a typeoflevel by that name...
for (i = 0; TYPEOFLEVEL[i].name; i++)
if (fastcmp(word, TYPEOFLEVEL[i].name))
break;
// We found it? Then don't allocate another one.
if (TYPEOFLEVEL[i].name)
continue;
// We don't, so freeslot it.
if (lastcustomtol == (UINT32)MAXTOL) // Unless you have way too many, since they're flags.
deh_warning("Ran out of free typeoflevel slots!\n");
else
{
G_AddTOL((1<<lastcustomtol), word);
lastcustomtol++;
G_AddTOL(lastcustomtol, word);
lastcustomtol <<= 1;
}
}
else
@ -1105,38 +1114,7 @@ static void readsprite2(MYFILE *f, INT32 num)
Z_Free(s);
}
INT32 numtolinfo = NUMBASETOL;
UINT32 lastcustomtol = 13;
tolinfo_t TYPEOFLEVEL[NUMMAXTOL] = {
{"SOLO",TOL_SP},
{"SP",TOL_SP},
{"SINGLEPLAYER",TOL_SP},
{"SINGLE",TOL_SP},
{"COOP",TOL_COOP},
{"CO-OP",TOL_COOP},
{"COMPETITION",TOL_COMPETITION},
{"RACE",TOL_RACE},
{"MATCH",TOL_MATCH},
{"TAG",TOL_TAG},
{"CTF",TOL_CTF},
{"2D",TOL_2D},
{"MARIO",TOL_MARIO},
{"NIGHTS",TOL_NIGHTS},
{"OLDBRAK",TOL_ERZ3},
{"XMAS",TOL_XMAS},
{"CHRISTMAS",TOL_XMAS},
{"WINTER",TOL_XMAS},
{NULL, 0}
};
// copypasted from readPlayer :sleep:
// copypasted from readPlayer :]
static const char *const GAMETYPERULE_LIST[];
static void readgametype(MYFILE *f, char *gtname)
{
@ -1293,10 +1271,7 @@ static void readgametype(MYFILE *f, char *gtname)
UINT32 wordgt = 0;
for (j = 0; GAMETYPERULE_LIST[j]; j++)
if (fastcmp(word, GAMETYPERULE_LIST[j])) {
if (!j) // GTR_CAMPAIGN
wordgt |= 1;
else
wordgt |= (1<<j);
wordgt |= (1<<j);
if (i || word2[0] == 'T' || word2[0] == 'Y')
newgtrules |= wordgt;
break;
@ -1831,6 +1806,24 @@ static void readlevelheader(MYFILE *f, INT32 num)
else
mapheaderinfo[num-1]->levelflags &= ~LF_NOTITLECARD;
}
else if (fastcmp(word, "SHOWTITLECARDFOR"))
{
mapheaderinfo[num-1]->levelflags |= LF_NOTITLECARD;
tmp = strtok(word2,",");
do {
if (fastcmp(tmp, "FIRST"))
mapheaderinfo[num-1]->levelflags &= ~LF_NOTITLECARDFIRST;
else if (fastcmp(tmp, "RESPAWN"))
mapheaderinfo[num-1]->levelflags &= ~LF_NOTITLECARDRESPAWN;
else if (fastcmp(tmp, "RECORDATTACK"))
mapheaderinfo[num-1]->levelflags &= ~LF_NOTITLECARDRECORDATTACK;
else if (fastcmp(tmp, "ALL"))
mapheaderinfo[num-1]->levelflags &= ~LF_NOTITLECARD;
else if (!fastcmp(tmp, "NONE"))
deh_warning("Level header %d: unknown titlecard show option %s\n", num, tmp);
} while((tmp = strtok(NULL,",")) != NULL);
}
// Individual triggers for menu flags
else if (fastcmp(word, "HIDDEN"))
@ -4945,19 +4938,19 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_PLAY_SUPER_TRANS3",
"S_PLAY_SUPER_TRANS4",
"S_PLAY_SUPER_TRANS5",
"S_PLAY_SUPER_TRANS6", // This has special significance in the code. If you add more frames, search for it and make the appropriate changes.
"S_PLAY_SUPER_TRANS6",
// technically the player goes here but it's an infinite tic state
"S_OBJPLACE_DUMMY",
// 1-Up Box Sprites (uses player sprite)
// 1-Up Box Sprites overlay (uses player sprite)
"S_PLAY_BOX1",
"S_PLAY_BOX2",
"S_PLAY_ICON1",
"S_PLAY_ICON2",
"S_PLAY_ICON3",
// Level end sign (uses player sprite)
// Level end sign overlay (uses player sprite)
"S_PLAY_SIGN",
// NiGHTS character (uses player sprite)
@ -5205,7 +5198,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_ROBOHOOD_JUMP2",
"S_ROBOHOOD_JUMP3",
// CastleBot FaceStabber
// Castlebot Facestabber
"S_FACESTABBER_STND1",
"S_FACESTABBER_STND2",
"S_FACESTABBER_STND3",
@ -5425,6 +5418,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_EGGMOBILE_FLEE2",
"S_EGGMOBILE_BALL",
"S_EGGMOBILE_TARGET",
"S_BOSSEGLZ1",
"S_BOSSEGLZ2",
@ -5477,7 +5471,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_EGGMOBILE3_FLEE1",
"S_EGGMOBILE3_FLEE2",
// Boss 3 pinch
// Boss 3 Pinch
"S_FAKEMOBILE_INIT",
"S_FAKEMOBILE",
"S_FAKEMOBILE_ATK1",
@ -5493,7 +5487,6 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_BOSSSEBH2",
// Boss 3 Shockwave
"S_SHOCKWAVE1",
"S_SHOCKWAVE2",
@ -5530,9 +5523,9 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_JETFLAME",
// Boss 4 Spectator Eggrobo
"S_EGGROBO1_IDLE",
"S_EGGROBO1_STND",
"S_EGGROBO1_BSLAP1",
"S_EGGROBO2_BSLAP2",
"S_EGGROBO1_BSLAP2",
"S_EGGROBO1_PISSED",
// Boss 4 Spectator Eggrobo jet flame
@ -5776,7 +5769,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_CYBRAKDEMON_NAPALM_ATTACK1",
"S_CYBRAKDEMON_NAPALM_ATTACK2",
"S_CYBRAKDEMON_NAPALM_ATTACK3",
"S_CYBRAKDEMON_FINISH_ATTACK", // If just attacked, remove MF2_FRET w/out going back to spawnstate
"S_CYBRAKDEMON_FINISH_ATTACK1", // If just attacked, remove MF2_FRET w/out going back to spawnstate
"S_CYBRAKDEMON_FINISH_ATTACK2", // Force a delay between attacks so you don't get bombarded with them back-to-back
"S_CYBRAKDEMON_PAIN1",
"S_CYBRAKDEMON_PAIN2",
@ -6470,7 +6463,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_LITTLETUMBLEWEED_ROLL7",
"S_LITTLETUMBLEWEED_ROLL8",
// Cacti Sprites
// Cacti
"S_CACTI1",
"S_CACTI2",
"S_CACTI3",
@ -6485,7 +6478,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_CACTITINYSEG",
"S_CACTISMALLSEG",
// Warning signs sprites
// Warning signs
"S_ARIDSIGN_CAUTION",
"S_ARIDSIGN_CACTI",
"S_ARIDSIGN_SHARPTURN",
@ -6502,6 +6495,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_TNTBARREL_EXPL4",
"S_TNTBARREL_EXPL5",
"S_TNTBARREL_EXPL6",
"S_TNTBARREL_EXPL7",
"S_TNTBARREL_FLYING",
// TNT proximity shell
@ -7047,7 +7041,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_ZAPSB10",
"S_ZAPSB11", // blank frame
// Thunder spark
//Thunder spark
"S_THUNDERCOIN_SPARK",
// Invincibility Sparkles
@ -7348,6 +7342,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_BHORIZ7",
"S_BHORIZ8",
// Booster
"S_BOOSTERSOUND",
"S_YELLOWBOOSTERROLLER",
"S_YELLOWBOOSTERSEG_LEFT",
@ -7378,7 +7373,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_SPLISH8",
"S_SPLISH9",
// Lava splish
// Lava Splish
"S_LAVASPLISH",
// added water splash
@ -7482,6 +7477,9 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
// Got Flag Sign
"S_GOTFLAG",
// Finish flag
"S_FINISHFLAG",
"S_CORK",
"S_LHRT",
@ -7974,6 +7972,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_ROCKCRUMBLEN",
"S_ROCKCRUMBLEO",
"S_ROCKCRUMBLEP",
// Level debris
"S_GFZDEBRIS",
"S_BRICKDEBRIS",
"S_WOODDEBRIS",
@ -7993,7 +7993,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_THOK", // Thok! mobj
"MT_PLAYER",
"MT_TAILSOVERLAY", // c:
"MT_METALJETFUME", // [:
"MT_METALJETFUME",
// Enemies
"MT_BLUECRAWLA", // Crawla (Blue)
@ -8110,7 +8110,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_CYBRAKDEMON_NAPALM_FLAMES",
"MT_CYBRAKDEMON_VILE_EXPLOSION",
// Metal Sonic
// Metal Sonic (Boss 9)
"MT_METALSONIC_RACE",
"MT_METALSONIC_BATTLE",
"MT_MSSHIELD_FRONT",
@ -8124,7 +8124,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_BOMBSPHERE",
"MT_REDTEAMRING", //Rings collectable by red team.
"MT_BLUETEAMRING", //Rings collectable by blue team.
"MT_TOKEN", // Special Stage Token
"MT_TOKEN", // Special Stage token for special stage
"MT_REDFLAG", // Red CTF Flag
"MT_BLUEFLAG", // Blue CTF Flag
"MT_EMBLEM",
@ -8350,22 +8350,22 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
// Arid Canyon Scenery
"MT_BIGTUMBLEWEED",
"MT_LITTLETUMBLEWEED",
"MT_CACTI1",
"MT_CACTI2",
"MT_CACTI3",
"MT_CACTI4",
"MT_CACTI5",
"MT_CACTI6",
"MT_CACTI7",
"MT_CACTI8",
"MT_CACTI9",
"MT_CACTI10",
"MT_CACTI11",
"MT_CACTITINYSEG",
"MT_CACTISMALLSEG",
"MT_ARIDSIGN_CAUTION",
"MT_ARIDSIGN_CACTI",
"MT_ARIDSIGN_SHARPTURN",
"MT_CACTI1", // Tiny Red Flower Cactus
"MT_CACTI2", // Small Red Flower Cactus
"MT_CACTI3", // Tiny Blue Flower Cactus
"MT_CACTI4", // Small Blue Flower Cactus
"MT_CACTI5", // Prickly Pear
"MT_CACTI6", // Barrel Cactus
"MT_CACTI7", // Tall Barrel Cactus
"MT_CACTI8", // Armed Cactus
"MT_CACTI9", // Ball Cactus
"MT_CACTI10", // Tiny Cactus
"MT_CACTI11", // Small Cactus
"MT_CACTITINYSEG", // Tiny Cactus Segment
"MT_CACTISMALLSEG", // Small Cactus Segment
"MT_ARIDSIGN_CAUTION", // Caution Sign
"MT_ARIDSIGN_CACTI", // Cacti Sign
"MT_ARIDSIGN_SHARPTURN", // Sharp Turn Sign
"MT_OILLAMP",
"MT_TNTBARREL",
"MT_PROXIMITYTNT",
@ -8420,7 +8420,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_GLAREGOYLEUP",
"MT_GLAREGOYLEDOWN",
"MT_GLAREGOYLELONG",
"MT_TARGET",
"MT_TARGET", // AKA Red Crystal
"MT_GREENFLAME",
"MT_BLUEGARGOYLE",
@ -8471,7 +8471,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_HHZSTALAGMITE_TALL",
"MT_HHZSTALAGMITE_SHORT",
// Botanic Serenity
// Botanic Serenity scenery
"MT_BSZTALLFLOWER_RED",
"MT_BSZTALLFLOWER_PURPLE",
"MT_BSZTALLFLOWER_BLUE",
@ -8601,6 +8601,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_LOCKONINF", // In-level Target
"MT_TAG", // Tag Sign
"MT_GOTFLAG", // Got Flag sign
"MT_FINISHFLAG", // Finish flag
// Ambient Sounds
"MT_AWATERA", // Ambient Water Sound 1
@ -8751,6 +8752,8 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_ROCKCRUMBLE14",
"MT_ROCKCRUMBLE15",
"MT_ROCKCRUMBLE16",
// Level debris
"MT_GFZDEBRIS",
"MT_BRICKDEBRIS",
"MT_WOODDEBRIS",
@ -8989,9 +8992,11 @@ static const char *COLOR_ENUMS[] = {
// Desaturated
"AETHER", // SKINCOLOR_AETHER,
"SLATE", // SKINCOLOR_SLATE,
"BLUEBELL", // SKINCOLOR_BLUEBELL,
"PINK", // SKINCOLOR_PINK,
"YOGURT", // SKINCOLOR_YOGURT,
"BROWN", // SKINCOLOR_BROWN,
"BRONZE", // SKINCOLOR_BRONZE,
"TAN", // SKINCOLOR_TAN,
"BEIGE", // SKINCOLOR_BEIGE,
"MOSS", // SKINCOLOR_MOSS,
@ -9004,9 +9009,11 @@ static const char *COLOR_ENUMS[] = {
"RED", // SKINCOLOR_RED,
"CRIMSON", // SKINCOLOR_CRIMSON,
"FLAME", // SKINCOLOR_FLAME,
"KETCHUP", // SKINCOLOR_KETCHUP,
"PEACHY", // SKINCOLOR_PEACHY,
"QUAIL", // SKINCOLOR_QUAIL,
"SUNSET", // SKINCOLOR_SUNSET,
"COPPER", // SKINCOLOR_COPPER,
"APRICOT", // SKINCOLOR_APRICOT,
"ORANGE", // SKINCOLOR_ORANGE,
"RUST", // SKINCOLOR_RUST,
@ -9016,6 +9023,7 @@ static const char *COLOR_ENUMS[] = {
"OLIVE", // SKINCOLOR_OLIVE,
"LIME", // SKINCOLOR_LIME,
"PERIDOT", // SKINCOLOR_PERIDOT,
"APPLE", // SKINCOLOR_APPLE,
"GREEN", // SKINCOLOR_GREEN,
"FOREST", // SKINCOLOR_FOREST,
"EMERALD", // SKINCOLOR_EMERALD,
@ -9042,6 +9050,7 @@ static const char *COLOR_ENUMS[] = {
"VIOLET", // SKINCOLOR_VIOLET,
"LILAC", // SKINCOLOR_LILAC,
"PLUM", // SKINCOLOR_PLUM,
"RASPBERRY", // SKINCOLOR_RASPBERRY,
"ROSY", // SKINCOLOR_ROSY,
// Super special awesome Super flashing colors!
@ -9135,7 +9144,8 @@ static const char *const POWERS_LIST[] = {
"NIGHTS_LINKFREEZE",
//for linedef exec 427
"NOCONTROL"
"NOCONTROL",
"JUSTLAUNCHED",
};
static const char *const HUDITEMS_LIST[] = {
@ -9372,6 +9382,9 @@ struct {
{"LF_NOZONE",LF_NOZONE},
{"LF_SAVEGAME",LF_SAVEGAME},
{"LF_MIXNIGHTSCOUNTDOWN",LF_MIXNIGHTSCOUNTDOWN},
{"LF_NOTITLECARDFIRST",LF_NOTITLECARDFIRST},
{"LF_NOTITLECARDRESPAWN",LF_NOTITLECARDRESPAWN},
{"LF_NOTITLECARDRECORDATTACK",LF_NOTITLECARDRECORDATTACK},
{"LF_NOTITLECARD",LF_NOTITLECARD},
{"LF_WARNINGTITLE",LF_WARNINGTITLE},
// And map flags
@ -10465,16 +10478,23 @@ static inline int lib_freeslot(lua_State *L)
}
else if (fastcmp(type, "TOL"))
{
if (lastcustomtol > 31)
CONS_Alert(CONS_WARNING, "Ran out of free typeoflevel slots!\n");
else
{
UINT32 newtol = (1<<lastcustomtol);
CONS_Printf("TypeOfLevel TOL_%s allocated.\n",word);
G_AddTOL(newtol, word);
lua_pushinteger(L, newtol);
lastcustomtol++;
r++;
// Search if we already have a typeoflevel by that name...
int i;
for (i = 0; TYPEOFLEVEL[i].name; i++)
if (fastcmp(word, TYPEOFLEVEL[i].name))
break;
// We don't, so allocate a new one.
if (TYPEOFLEVEL[i].name == NULL) {
if (lastcustomtol == (UINT32)MAXTOL) // Unless you have way too many, since they're flags.
CONS_Alert(CONS_WARNING, "Ran out of free typeoflevel slots!\n");
else {
CONS_Printf("TypeOfLevel TOL_%s allocated.\n",word);
G_AddTOL(lastcustomtol, word);
lua_pushinteger(L, lastcustomtol);
lastcustomtol <<= 1;
r++;
}
}
}
Z_Free(s);

View File

@ -143,9 +143,9 @@ extern char logfilename[1024];
// we use comprevision and compbranch instead.
#else
#define VERSION 202 // Game version
#define SUBVERSION 0 // more precise version number
#define VERSIONSTRING "v2.2.0"
#define VERSIONSTRINGW L"v2.2.0"
#define SUBVERSION 1 // more precise version number
#define VERSIONSTRING "v2.2.1"
#define VERSIONSTRINGW L"v2.2.1"
// Hey! If you change this, add 1 to the MODVERSION below!
// Otherwise we can't force updates!
#endif
@ -210,7 +210,7 @@ extern char logfilename[1024];
// it's only for detection of the version the player is using so the MS can alert them of an update.
// Only set it higher, not lower, obviously.
// Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1".
#define MODVERSION 40
#define MODVERSION 41
// To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.
// Increment MINOREXECVERSION whenever a config change is needed that does not correspond
@ -253,9 +253,11 @@ typedef enum
// Desaturated
SKINCOLOR_AETHER,
SKINCOLOR_SLATE,
SKINCOLOR_BLUEBELL,
SKINCOLOR_PINK,
SKINCOLOR_YOGURT,
SKINCOLOR_BROWN,
SKINCOLOR_BRONZE,
SKINCOLOR_TAN,
SKINCOLOR_BEIGE,
SKINCOLOR_MOSS,
@ -268,9 +270,11 @@ typedef enum
SKINCOLOR_RED,
SKINCOLOR_CRIMSON,
SKINCOLOR_FLAME,
SKINCOLOR_KETCHUP,
SKINCOLOR_PEACHY,
SKINCOLOR_QUAIL,
SKINCOLOR_SUNSET,
SKINCOLOR_COPPER,
SKINCOLOR_APRICOT,
SKINCOLOR_ORANGE,
SKINCOLOR_RUST,
@ -280,6 +284,7 @@ typedef enum
SKINCOLOR_OLIVE,
SKINCOLOR_LIME,
SKINCOLOR_PERIDOT,
SKINCOLOR_APPLE,
SKINCOLOR_GREEN,
SKINCOLOR_FOREST,
SKINCOLOR_EMERALD,
@ -306,6 +311,7 @@ typedef enum
SKINCOLOR_VIOLET,
SKINCOLOR_LILAC,
SKINCOLOR_PLUM,
SKINCOLOR_RASPBERRY,
SKINCOLOR_ROSY,
// SKINCOLOR_? - one left before we bump up against 0x39, which isn't a HARD limit anymore but would be excessive
@ -490,6 +496,7 @@ extern INT32 cv_debug;
#define DBG_SETUP 0x0400
#define DBG_LUA 0x0800
#define DBG_RANDOMIZER 0x1000
#define DBG_VIEWMORPH 0x2000
// =======================
// Misc stuff for later...

View File

@ -351,15 +351,19 @@ typedef struct
} mapheader_t;
// level flags
#define LF_SCRIPTISFILE 1 ///< True if the script is a file, not a lump.
#define LF_SPEEDMUSIC 2 ///< Speed up act music for super sneakers
#define LF_NOSSMUSIC 4 ///< Disable Super Sonic music
#define LF_NORELOAD 8 ///< Don't reload level on death
#define LF_NOZONE 16 ///< Don't include "ZONE" on level title
#define LF_SAVEGAME 32 ///< Save the game upon loading this level
#define LF_MIXNIGHTSCOUNTDOWN 64 ///< Play sfx_timeup instead of music change for NiGHTS countdown
#define LF_WARNINGTITLE 128 ///< WARNING! WARNING! WARNING! WARNING!
#define LF_NOTITLECARD 256 ///< Don't start the title card
#define LF_SCRIPTISFILE (1<<0) ///< True if the script is a file, not a lump.
#define LF_SPEEDMUSIC (1<<1) ///< Speed up act music for super sneakers
#define LF_NOSSMUSIC (1<<2) ///< Disable Super Sonic music
#define LF_NORELOAD (1<<3) ///< Don't reload level on death
#define LF_NOZONE (1<<4) ///< Don't include "ZONE" on level title
#define LF_SAVEGAME (1<<5) ///< Save the game upon loading this level
#define LF_MIXNIGHTSCOUNTDOWN (1<<6) ///< Play sfx_timeup instead of music change for NiGHTS countdown
#define LF_WARNINGTITLE (1<<7) ///< WARNING! WARNING! WARNING! WARNING!
#define LF_NOTITLECARDFIRST (1<<8)
#define LF_NOTITLECARDRESPAWN (1<<9)
#define LF_NOTITLECARDRECORDATTACK (1<<10)
#define LF_NOTITLECARD (LF_NOTITLECARDFIRST|LF_NOTITLECARDRESPAWN|LF_NOTITLECARDRECORDATTACK) ///< Don't start the title card at all
#define LF2_HIDEINMENU 1 ///< Hide in the multiplayer menu
#define LF2_HIDEINSTATS 2 ///< Hide in the statistics screen
@ -437,6 +441,7 @@ extern const char *Gametype_ConstantNames[NUMGAMETYPES];
extern INT32 pointlimits[NUMGAMETYPES];
extern INT32 timelimits[NUMGAMETYPES];
// TypeOfLevel things
enum TypeOfLevel
{
TOL_SP = 0x01, ///< Single Player
@ -461,16 +466,16 @@ enum TypeOfLevel
TOL_XMAS = 0x1000, ///< Christmas NiGHTS
};
#define NUMBASETOL 18
#define NUMMAXTOL (18 + NUMGAMETYPEFREESLOTS)
#define MAXTOL (1<<31)
#define NUMBASETOLNAMES (19)
#define NUMTOLNAMES (NUMBASETOLNAMES + NUMGAMETYPEFREESLOTS)
typedef struct
{
const char *name;
UINT32 flag;
} tolinfo_t;
extern tolinfo_t TYPEOFLEVEL[NUMMAXTOL];
extern INT32 numtolinfo;
extern tolinfo_t TYPEOFLEVEL[NUMTOLNAMES];
extern UINT32 lastcustomtol;
extern tic_t totalplaytime;

View File

@ -1120,6 +1120,9 @@ static const char *credits[] = {
"\1Sonic Robo Blast II",
"\1Credits",
"",
"\1Producer",
"Rob Tisdell",
"",
"\1Game Design",
"Ben \"Mystic\" Geyer",
"\"SSNTails\"",
@ -1234,7 +1237,7 @@ static const char *credits[] = {
"Thomas \"Shadow Hog\" Igoe",
"Alexander \"DrTapeworm\" Moench-Ford",
"\"Kaito Sinclaire\"",
"\"QueenDelta\"",
"Anna \"QueenDelta\" Sandlin",
"Wessel \"sphere\" Smit",
"\"Spazzo\"",
"\"SSNTails\"",
@ -1258,7 +1261,7 @@ static const char *credits[] = {
"Cody \"SRB2 Playah\" Koester",
"Skye \"OmegaVelocity\" Meredith",
"Stephen \"HEDGESMFG\" Moellering",
"Nick \"ST218\" Molina",
"Rosalie \"ST218\" Molina",
"Samuel \"Prime 2.0\" Peters",
"Colin \"Sonict\" Pfaff",
"Bill \"Tets\" Reed",

View File

@ -192,8 +192,7 @@ void F_WipeStageTitle(void)
// draw level title
if ((WipeStageTitle && st_overlay)
&& (wipestyle == WIPESTYLE_COLORMAP)
&& !(mapheaderinfo[gamemap-1]->levelflags & LF_NOTITLECARD)
&& *mapheaderinfo[gamemap-1]->lvlttl != '\0')
&& G_IsTitleCardAvailable())
{
ST_runTitleCard();
ST_drawWipeTitleCard();

View File

@ -1928,13 +1928,22 @@ void G_PreLevelTitleCard(void)
wipestyleflags = WSF_CROSSFADE;
}
static boolean titlecardforreload = false;
//
// Returns true if the current level has a title card.
//
boolean G_IsTitleCardAvailable(void)
{
// The current level header explicitly disabled the title card.
if (mapheaderinfo[gamemap-1]->levelflags & LF_NOTITLECARD)
UINT16 titleflag = LF_NOTITLECARDFIRST;
if (modeattacking != ATTACKING_NONE)
titleflag = LF_NOTITLECARDRECORDATTACK;
else if (titlecardforreload)
titleflag = LF_NOTITLECARDRESPAWN;
if (mapheaderinfo[gamemap-1]->levelflags & titleflag)
return false;
// The current gametype doesn't have a title card.
@ -3024,7 +3033,9 @@ void G_DoReborn(INT32 playernum)
#ifdef HAVE_BLUA
LUAh_MapChange(gamemap);
#endif
titlecardforreload = true;
G_DoLoadLevel(true);
titlecardforreload = false;
if (metalrecording)
G_BeginMetal();
return;
@ -3203,17 +3214,17 @@ UINT32 gametypedefaultrules[NUMGAMETYPES] =
GTR_RACE|GTR_SPAWNENEMIES|GTR_SPAWNINVUL|GTR_ALLOWEXIT,
// Match
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_POWERSTONES|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY|GTR_PITYSHIELD|GTR_DEATHPENALTY,
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_OVERTIME|GTR_POWERSTONES|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY|GTR_PITYSHIELD|GTR_DEATHPENALTY,
// Team Match
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_SPECTATORS|GTR_TEAMS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY|GTR_PITYSHIELD,
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_SPECTATORS|GTR_TEAMS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_OVERTIME|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY|GTR_PITYSHIELD,
// Tag
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_TAG|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_STARTCOUNTDOWN|GTR_BLINDFOLDED|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY,
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_TAG|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_OVERTIME|GTR_STARTCOUNTDOWN|GTR_BLINDFOLDED|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY,
// Hide and Seek
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_TAG|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_STARTCOUNTDOWN|GTR_BLINDFOLDED|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY,
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_TAG|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_OVERTIME|GTR_STARTCOUNTDOWN|GTR_BLINDFOLDED|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY,
// CTF
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_SPECTATORS|GTR_TEAMS|GTR_TEAMFLAGS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_POWERSTONES|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY|GTR_PITYSHIELD,
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_SPECTATORS|GTR_TEAMS|GTR_TEAMFLAGS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_OVERTIME|GTR_POWERSTONES|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY|GTR_PITYSHIELD,
};
//
@ -3256,8 +3267,8 @@ void G_AddGametypeConstant(INT16 gtype, const char *newgtconst)
{
size_t r = 0; // read
size_t w = 0; // write
char *gtconst = Z_Calloc(strlen(newgtconst) + 3, PU_STATIC, NULL);
char *tmpconst = Z_Calloc(strlen(newgtconst), PU_STATIC, NULL);
char *gtconst = Z_Calloc(strlen(newgtconst) + 4, PU_STATIC, NULL);
char *tmpconst = Z_Calloc(strlen(newgtconst) + 1, PU_STATIC, NULL);
// Copy the gametype name.
strcpy(tmpconst, newgtconst);
@ -3384,6 +3395,36 @@ UINT32 gametypetol[NUMGAMETYPES] =
TOL_CTF, // CTF
};
tolinfo_t TYPEOFLEVEL[NUMTOLNAMES] = {
{"SOLO",TOL_SP},
{"SP",TOL_SP},
{"SINGLEPLAYER",TOL_SP},
{"SINGLE",TOL_SP},
{"COOP",TOL_COOP},
{"CO-OP",TOL_COOP},
{"COMPETITION",TOL_COMPETITION},
{"RACE",TOL_RACE},
{"MATCH",TOL_MATCH},
{"TAG",TOL_TAG},
{"CTF",TOL_CTF},
{"2D",TOL_2D},
{"MARIO",TOL_MARIO},
{"NIGHTS",TOL_NIGHTS},
{"OLDBRAK",TOL_ERZ3},
{"XMAS",TOL_XMAS},
{"CHRISTMAS",TOL_XMAS},
{"WINTER",TOL_XMAS},
{NULL, 0}
};
UINT32 lastcustomtol = (TOL_XMAS<<1);
//
// G_AddTOL
//
@ -3391,16 +3432,16 @@ UINT32 gametypetol[NUMGAMETYPES] =
//
void G_AddTOL(UINT32 newtol, const char *tolname)
{
TYPEOFLEVEL[numtolinfo].name = Z_StrDup(tolname);
TYPEOFLEVEL[numtolinfo].flag = newtol;
numtolinfo++;
INT32 i;
for (i = 0; TYPEOFLEVEL[i].name; i++)
;
TYPEOFLEVEL[numtolinfo].name = NULL;
TYPEOFLEVEL[numtolinfo].flag = 0;
TYPEOFLEVEL[i].name = Z_StrDup(tolname);
TYPEOFLEVEL[i].flag = newtol;
}
//
// G_AddTOL
// G_AddGametypeTOL
//
// Assigns a type of level to a gametype.
//
@ -3739,7 +3780,10 @@ static void G_DoCompleted(void)
}
if (i == 7)
{
gottoken = false;
token = 0;
}
}
if (spec && !gottoken)

View File

@ -48,7 +48,6 @@ struct GLMipmap_s
struct GLMipmap_s *nextcolormap;
const UINT8 *colormap;
INT32 tcindex;
// opengl
struct GLMipmap_s *nextmipmap; // opengl : liste of all texture in opengl driver

View File

@ -509,6 +509,7 @@ light_t *t_lspr[NUMSPRITES] =
&lspr[NOLIGHT], // SPR_LCKN
&lspr[NOLIGHT], // SPR_TTAG
&lspr[NOLIGHT], // SPR_GFLG
&lspr[NOLIGHT], // SPR_FNSF
&lspr[NOLIGHT], // SPR_CORK
&lspr[NOLIGHT], // SPR_LHRT

View File

@ -5022,12 +5022,7 @@ void HWR_AddTransparentFloor(levelflat_t *levelflat, extrasubsector_t *xsub, boo
planeinfo[numplanes].isceiling = isceiling;
planeinfo[numplanes].fixedheight = fixedheight;
if (planecolormap && (planecolormap->fog & 1))
planeinfo[numplanes].lightlevel = lightlevel;
else
planeinfo[numplanes].lightlevel = 255;
planeinfo[numplanes].lightlevel = (planecolormap && (planecolormap->flags & CMF_FOG)) ? lightlevel : 255;
planeinfo[numplanes].levelflat = levelflat;
planeinfo[numplanes].xsub = xsub;
planeinfo[numplanes].alpha = alpha;
@ -5059,12 +5054,7 @@ void HWR_AddTransparentPolyobjectFloor(levelflat_t *levelflat, polyobj_t *polyse
polyplaneinfo[numpolyplanes].isceiling = isceiling;
polyplaneinfo[numpolyplanes].fixedheight = fixedheight;
if (planecolormap && (planecolormap->fog & 1))
polyplaneinfo[numpolyplanes].lightlevel = lightlevel;
else
polyplaneinfo[numpolyplanes].lightlevel = 255;
polyplaneinfo[numpolyplanes].lightlevel = (planecolormap && (planecolormap->flags & CMF_FOG)) ? lightlevel : 255;
polyplaneinfo[numpolyplanes].levelflat = levelflat;
polyplaneinfo[numpolyplanes].polysector = polysector;
polyplaneinfo[numpolyplanes].alpha = alpha;
@ -5819,6 +5809,12 @@ static void HWR_DrawSkyBackground(player_t *player)
dometransform.scalez = 1;
dometransform.fovxangle = fpov; // Tails
dometransform.fovyangle = fpov; // Tails
if (player->viewrollangle != 0)
{
fixed_t rol = AngleFixed(player->viewrollangle);
dometransform.rollangle = FIXED_TO_FLOAT(rol);
dometransform.roll = true;
}
dometransform.splitscreen = splitscreen;
HWR_GetTexture(texturetranslation[skytexture]);
@ -6042,6 +6038,12 @@ void HWR_RenderSkyboxView(INT32 viewnumber, player_t *player)
atransform.scalez = 1;
atransform.fovxangle = fpov; // Tails
atransform.fovyangle = fpov; // Tails
if (player->viewrollangle != 0)
{
fixed_t rol = AngleFixed(player->viewrollangle);
atransform.rollangle = FIXED_TO_FLOAT(rol);
atransform.roll = true;
}
atransform.splitscreen = splitscreen;
gr_fovlud = (float)(1.0l/tan((double)(fpov*M_PIl/360l)));
@ -6262,6 +6264,12 @@ void HWR_RenderPlayerView(INT32 viewnumber, player_t *player)
atransform.scalez = 1;
atransform.fovxangle = fpov; // Tails
atransform.fovyangle = fpov; // Tails
if (player->viewrollangle != 0)
{
fixed_t rol = AngleFixed(player->viewrollangle);
atransform.rollangle = FIXED_TO_FLOAT(rol);
atransform.roll = true;
}
atransform.splitscreen = splitscreen;
gr_fovlud = (float)(1.0l/tan((double)(fpov*M_PIl/360l)));

View File

@ -476,8 +476,9 @@ void HWR_InitModels(void)
size_t i;
INT32 s;
FILE *f;
char name[18], filename[32];
char name[24], filename[32];
float scale, offset;
size_t prefixlen;
CONS_Printf("HWR_InitModels()...\n");
for (s = 0; s < MAXSKINS; s++)
@ -509,46 +510,54 @@ void HWR_InitModels(void)
nomd2s = true;
return;
}
while (fscanf(f, "%19s %31s %f %f", name, filename, &scale, &offset) == 4)
// length of the player model prefix
prefixlen = strlen(PLAYERMODELPREFIX);
while (fscanf(f, "%25s %31s %f %f", name, filename, &scale, &offset) == 4)
{
if (stricmp(name, "PLAY") == 0)
char *skinname = name;
size_t len = strlen(name);
// check for the player model prefix.
if (!strnicmp(name, PLAYERMODELPREFIX, prefixlen) && (len > prefixlen))
{
CONS_Printf("Model for sprite PLAY detected in models.dat, use a player skin instead!\n");
continue;
skinname += prefixlen;
goto addskinmodel;
}
for (i = 0; i < NUMSPRITES; i++)
// add sprite model
if (len == 4) // must be 4 characters long exactly. otherwise it's not a sprite name.
{
if (stricmp(name, sprnames[i]) == 0)
for (i = 0; i < NUMSPRITES; i++)
{
//if (stricmp(name, "PLAY") == 0)
//continue;
//CONS_Debug(DBG_RENDER, " Found: %s %s %f %f\n", name, filename, scale, offset);
md2_models[i].scale = scale;
md2_models[i].offset = offset;
md2_models[i].notfound = false;
strcpy(md2_models[i].filename, filename);
goto md2found;
if (stricmp(name, sprnames[i]) == 0)
{
md2_models[i].scale = scale;
md2_models[i].offset = offset;
md2_models[i].notfound = false;
strcpy(md2_models[i].filename, filename);
goto modelfound;
}
}
}
addskinmodel:
// add player model
for (s = 0; s < MAXSKINS; s++)
{
if (stricmp(name, skins[s].name) == 0)
if (stricmp(skinname, skins[s].name) == 0)
{
//CONS_Printf(" Found: %s %s %f %f\n", name, filename, scale, offset);
md2_playermodels[s].skin = s;
md2_playermodels[s].scale = scale;
md2_playermodels[s].offset = offset;
md2_playermodels[s].notfound = false;
strcpy(md2_playermodels[s].filename, filename);
goto md2found;
goto modelfound;
}
}
// no sprite/player skin name found?!?
//CONS_Printf("Unknown sprite/player skin %s detected in models.dat\n", name);
md2found:
modelfound:
// move on to next line...
continue;
}
@ -558,8 +567,9 @@ md2found:
void HWR_AddPlayerModel(int skin) // For skins that were added after startup
{
FILE *f;
char name[18], filename[32];
char name[24], filename[32];
float scale, offset;
size_t prefixlen;
if (nomd2s)
return;
@ -577,32 +587,42 @@ void HWR_AddPlayerModel(int skin) // For skins that were added after startup
return;
}
// Check for any model that match the names of player skins!
while (fscanf(f, "%19s %31s %f %f", name, filename, &scale, &offset) == 4)
// length of the player model prefix
prefixlen = strlen(PLAYERMODELPREFIX);
// Check for any models that match the names of player skins!
while (fscanf(f, "%25s %31s %f %f", name, filename, &scale, &offset) == 4)
{
if (stricmp(name, skins[skin].name) == 0)
char *skinname = name;
size_t len = strlen(name);
// ignore the player model prefix.
if (!strnicmp(name, PLAYERMODELPREFIX, prefixlen) && (len > prefixlen))
skinname += prefixlen;
if (stricmp(skinname, skins[skin].name) == 0)
{
md2_playermodels[skin].skin = skin;
md2_playermodels[skin].scale = scale;
md2_playermodels[skin].offset = offset;
md2_playermodels[skin].notfound = false;
strcpy(md2_playermodels[skin].filename, filename);
goto playermd2found;
goto playermodelfound;
}
}
//CONS_Printf("Model for player skin %s not found\n", skins[skin].name);
md2_playermodels[skin].notfound = true;
playermd2found:
playermodelfound:
fclose(f);
}
void HWR_AddSpriteModel(size_t spritenum) // For sprites that were added after startup
{
FILE *f;
// name[18] is used to check for names in the models.dat file that match with sprites or player skins
// name[24] is used to check for names in the models.dat file that match with sprites or player skins
// sprite names are always 4 characters long, and names is for player skins can be up to 19 characters long
char name[18], filename[32];
// PLAYERMODELPREFIX is 6 characters long
char name[24], filename[32];
float scale, offset;
if (nomd2s)
@ -622,22 +642,30 @@ void HWR_AddSpriteModel(size_t spritenum) // For sprites that were added after s
return;
}
// Check for any MD2s that match the names of sprite names!
while (fscanf(f, "%19s %31s %f %f", name, filename, &scale, &offset) == 4)
// Check for any models that match the names of sprite names!
while (fscanf(f, "%25s %31s %f %f", name, filename, &scale, &offset) == 4)
{
// length of the sprite name
size_t len = strlen(name);
if (len != 4) // must be 4 characters long exactly. otherwise it's not a sprite name.
continue;
// check for the player model prefix.
if (!strnicmp(name, PLAYERMODELPREFIX, strlen(PLAYERMODELPREFIX)))
continue; // that's not a sprite...
if (stricmp(name, sprnames[spritenum]) == 0)
{
md2_models[spritenum].scale = scale;
md2_models[spritenum].offset = offset;
md2_models[spritenum].notfound = false;
strcpy(md2_models[spritenum].filename, filename);
goto spritemd2found;
goto spritemodelfound;
}
}
//CONS_Printf("MD2 for sprite %s not found\n", sprnames[spritenum]);
md2_models[spritenum].notfound = true;
spritemd2found:
spritemodelfound:
fclose(f);
}
@ -1020,32 +1048,13 @@ static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, INT
// mostly copied from HWR_GetMappedPatch, hence the similarities and comment
GLMipmap_t *grmip, *newmip;
if ((colormap == colormaps || colormap == NULL) && (skinnum > TC_DEFAULT))
if (colormap == colormaps || colormap == NULL)
{
// Don't do any blending
HWD.pfnSetTexture(gpatch->mipmap);
return;
}
// search for the mipmap
// skip the first (no colormap translated)
for (grmip = gpatch->mipmap; grmip->nextcolormap; )
{
grmip = grmip->nextcolormap;
if (grmip->colormap == colormap || (skinnum < TC_DEFAULT && grmip->tcindex == skinnum))
{
if (grmip->downloaded && grmip->grInfo.data)
{
HWD.pfnSetTexture(grmip); // found the colormap, set it to the correct texture
Z_ChangeTag(grmip->grInfo.data, PU_HWRMODELTEXTURE);
return;
}
}
}
// If here, the blended texture has not been created
// So we create it
if ((blendgpatch && blendgpatch->mipmap->grInfo.format)
&& (gpatch->width != blendgpatch->width || gpatch->height != blendgpatch->height))
{
@ -1054,21 +1063,39 @@ static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, INT
return;
}
// search for the mipmap
// skip the first (no colormap translated)
for (grmip = gpatch->mipmap; grmip->nextcolormap; )
{
grmip = grmip->nextcolormap;
if (grmip->colormap == colormap)
{
if (grmip->downloaded && grmip->grInfo.data)
{
HWD.pfnSetTexture(grmip); // found the colormap, set it to the correct texture
Z_ChangeTag(grmip->grInfo.data, PU_HWRMODELTEXTURE_UNLOCKED);
return;
}
}
}
// If here, the blended texture has not been created
// So we create it
//BP: WARNING: don't free it manually without clearing the cache of harware renderer
// (it have a liste of mipmap)
// this malloc is cleared in HWR_FreeTextureCache
// (...) unfortunately z_malloc fragment alot the memory :(so malloc is better
newmip = calloc(1, sizeof (*newmip));
if (newmip == NULL)
I_Error("%s: Out of memory", "HWR_GetMappedPatch");
I_Error("%s: Out of memory", "HWR_GetBlendedTexture");
grmip->nextcolormap = newmip;
newmip->colormap = colormap;
newmip->tcindex = skinnum;
HWR_CreateBlendedTexture(gpatch, blendgpatch, newmip, skinnum, color);
HWD.pfnSetTexture(newmip);
Z_ChangeTag(newmip->grInfo.data, PU_HWRMODELTEXTURE);
Z_ChangeTag(newmip->grInfo.data, PU_HWRMODELTEXTURE_UNLOCKED);
}
#define NORMALFOG 0x00000000
@ -1298,7 +1325,7 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
if (gpatch && gpatch->mipmap->grInfo.format) // else if meant that if a texture couldn't be loaded, it would just end up using something else's texture
{
INT32 skinnum = INT32_MAX;
INT32 skinnum = TC_DEFAULT;
if ((spr->mobj->flags & (MF_ENEMY|MF_BOSS)) && (spr->mobj->flags2 & MF2_FRET) && !(spr->mobj->flags & MF_GRENADEBOUNCE) && (leveltime & 1)) // Bosses "flash"
{
@ -1329,15 +1356,7 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
}
// Translation or skin number found
if (skinnum != INT32_MAX)
{
HWR_GetBlendedTexture(gpatch, (GLPatch_t *)md2->blendgrpatch, skinnum, spr->colormap, (skincolors_t)spr->mobj->color);
}
else
{
// Sorry nothing
HWD.pfnSetTexture(gpatch->mipmap);
}
HWR_GetBlendedTexture(gpatch, (GLPatch_t *)md2->blendgrpatch, skinnum, spr->colormap, (skincolors_t)spr->mobj->color);
}
else
{

View File

@ -49,4 +49,6 @@ void HWR_AddPlayerModel(INT32 skin);
void HWR_AddSpriteModel(size_t spritenum);
boolean HWR_DrawModel(gr_vissprite_t *spr);
#define PLAYERMODELPREFIX "PLAYER"
#endif // _HW_MD2_H_

View File

@ -2238,6 +2238,8 @@ EXPORT void HWRAPI(SetTransform) (FTransform *stransform)
else
pglScalef(stransform->scalex, stransform->scaley, -stransform->scalez);
if (stransform->roll)
pglRotatef(stransform->rollangle, 0.0f, 0.0f, 1.0f);
pglRotatef(stransform->anglex , 1.0f, 0.0f, 0.0f);
pglRotatef(stransform->angley+270.0f, 0.0f, 1.0f, 0.0f);
pglTranslatef(-stransform->x, -stransform->z, -stransform->y);

View File

@ -407,6 +407,7 @@ char sprnames[NUMSPRITES + 1][5] =
"LCKN", // Target
"TTAG", // Tag Sign
"GFLG", // Got Flag sign
"FNSF", // Finish flag
"CORK",
"LHRT",
@ -762,7 +763,7 @@ state_t states[NUMSTATES] =
{SPR_PLAY, SPR2_LIFE, 20, {NULL}, 0, 4, S_NULL}, // S_PLAY_ICON3
// Level end sign (uses player sprite)
{SPR_PLAY, SPR2_SIGN|FF_PAPERSPRITE, -1, {NULL}, 0, 29, S_PLAY_SIGN}, // S_PLAY_SIGN
{SPR_PLAY, SPR2_SIGN|FF_PAPERSPRITE, 2, {NULL}, 0, 29, S_PLAY_SIGN}, // S_PLAY_SIGN
// NiGHTS Player, transforming
{SPR_PLAY, SPR2_TRNS|FF_ANIMATE, 7, {NULL}, 0, 4, S_PLAY_NIGHTS_TRANS2}, // S_PLAY_NIGHTS_TRANS1
@ -2343,12 +2344,13 @@ state_t states[NUMSTATES] =
// TNT barrel
{SPR_BARR, 0, -1, {NULL}, 0, 0, S_NULL}, // S_TNTBARREL_STND1
{SPR_BARX, 0|FF_FULLBRIGHT, 3, {A_SetObjectFlags}, MF_NOCLIP|MF_NOGRAVITY|MF_NOBLOCKMAP, 0, S_TNTBARREL_EXPL2}, // S_TNTBARREL_EXPL1
{SPR_BARX, 1|FF_FULLBRIGHT, 2, {A_TNTExplode}, MT_TNTDUST, 0, S_TNTBARREL_EXPL3}, // S_TNTBARREL_EXPL2
{SPR_BARX, 1|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_TNTBARREL_EXPL4}, // S_TNTBARREL_EXPL3
{SPR_BARX, 2|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_TNTBARREL_EXPL5}, // S_TNTBARREL_EXPL4
{SPR_BARX, 3|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_TNTBARREL_EXPL6}, // S_TNTBARREL_EXPL5
{SPR_NULL, 0, 35, {NULL}, 0, 0, S_NULL}, // S_TNTBARREL_EXPL6
{SPR_BARX, 0, 0, {A_RollAngle}, 0, 1, S_TNTBARREL_EXPL2}, // S_TNTBARREL_EXPL1
{SPR_BARX, 0|FF_FULLBRIGHT, 3, {A_SetObjectFlags}, MF_NOCLIP|MF_NOGRAVITY|MF_NOBLOCKMAP, 0, S_TNTBARREL_EXPL3}, // S_TNTBARREL_EXPL2
{SPR_BARX, 1|FF_FULLBRIGHT, 2, {A_TNTExplode}, MT_TNTDUST, 0, S_TNTBARREL_EXPL4}, // S_TNTBARREL_EXPL3
{SPR_BARX, 1|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_TNTBARREL_EXPL5}, // S_TNTBARREL_EXPL4
{SPR_BARX, 2|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_TNTBARREL_EXPL6}, // S_TNTBARREL_EXPL5
{SPR_BARX, 3|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_TNTBARREL_EXPL7}, // S_TNTBARREL_EXPL6
{SPR_NULL, 0, 35, {NULL}, 0, 0, S_NULL}, // S_TNTBARREL_EXPL7
#ifndef ROTSPRITE
{SPR_BARR, 1|FF_ANIMATE, -1, {NULL}, 7, 2, S_NULL}, // S_TNTBARREL_FLYING
#else
@ -2394,7 +2396,7 @@ state_t states[NUMSTATES] =
// Minecart
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_MINECART_IDLE}, // S_MINECART_IDLE
{SPR_NULL, 0, 0, {A_KillSegments}, 0, 0, S_TNTBARREL_EXPL3}, // S_MINECART_DTH1
{SPR_NULL, 0, 0, {A_KillSegments}, 0, 0, S_TNTBARREL_EXPL4}, // S_MINECART_DTH1
{SPR_MCRT, 8|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_MINECARTEND
{SPR_MCRT, 0|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_MINECARTSEG_FRONT
{SPR_MCRT, 1|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_MINECARTSEG_BACK
@ -3348,7 +3350,10 @@ state_t states[NUMSTATES] =
{SPR_TTAG, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_TTAG
// CTF Sign
{SPR_GFLG, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_GOTFLAG
{SPR_GFLG, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_GOTFLAG
// Finish flag
{SPR_FNSF, FF_TRANS30, -1, {NULL}, 0, 0, S_NULL}, // S_FINISHFLAG
{SPR_CORK, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CORK
{SPR_LHRT, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_LHRT
@ -17994,6 +17999,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_FINISHFLAG
-1, // doomednum
S_FINISHFLAG, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
4*FRACUNIT, // speed
8*FRACUNIT, // radius
8*FRACUNIT, // height
1, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
// ambient water 1a (large)
{ // MT_AWATERA

View File

@ -670,6 +670,7 @@ typedef enum sprite
SPR_LCKN, // Target
SPR_TTAG, // Tag Sign
SPR_GFLG, // Got Flag sign
SPR_FNSF, // Finish flag
SPR_CORK,
SPR_LHRT,
@ -2503,6 +2504,7 @@ typedef enum state
S_TNTBARREL_EXPL4,
S_TNTBARREL_EXPL5,
S_TNTBARREL_EXPL6,
S_TNTBARREL_EXPL7,
S_TNTBARREL_FLYING,
// TNT proximity shell
@ -3484,6 +3486,9 @@ typedef enum state
// Got Flag Sign
S_GOTFLAG,
// Finish flag
S_FINISHFLAG,
S_CORK,
S_LHRT,
@ -4625,6 +4630,7 @@ typedef enum mobj_type
MT_LOCKONINF, // In-level Target
MT_TAG, // Tag Sign
MT_GOTFLAG, // Got Flag sign
MT_FINISHFLAG, // Finish flag
// Ambient Sounds
MT_AWATERA, // Ambient Water Sound 1

View File

@ -20,6 +20,7 @@
#endif
#include "z_zone.h"
#include "r_main.h"
#include "r_draw.h"
#include "r_things.h"
#include "m_random.h"
#include "s_sound.h"
@ -2313,9 +2314,29 @@ static int lib_rTextureNumForName(lua_State *L)
return 1;
}
// R_DRAW
////////////
static int lib_rGetColorByName(lua_State *L)
{
const char* colorname = luaL_checkstring(L, 1);
//HUDSAFE
lua_pushinteger(L, R_GetColorByName(colorname));
return 1;
}
// Lua exclusive function, returns the name of a color from the SKINCOLOR_ constant.
// SKINCOLOR_GREEN > "Green" for example
static int lib_rGetNameByColor(lua_State *L)
{
UINT8 colornum = (UINT8)luaL_checkinteger(L, 1);
if (!colornum || colornum >= MAXSKINCOLORS)
return luaL_error(L, "skincolor %d out of range (1 - %d).", colornum, MAXSKINCOLORS-1);
lua_pushstring(L, Color_Names[colornum]);
return 1;
}
// S_SOUND
////////////
static int lib_sStartSound(lua_State *L)
{
const void *origin = NULL;
@ -3153,6 +3174,10 @@ static luaL_Reg lib[] = {
{"R_CheckTextureNumForName",lib_rCheckTextureNumForName},
{"R_TextureNumForName",lib_rTextureNumForName},
// r_draw
{"R_GetColorByName", lib_rGetColorByName},
{"R_GetNameByColor", lib_rGetNameByColor},
// s_sound
{"S_StartSound",lib_sStartSound},
{"S_StartSoundAtVolume",lib_sStartSoundAtVolume},

View File

@ -1594,7 +1594,7 @@ boolean LUAh_SeenPlayer(player_t *player, player_t *seenfriend)
hook_p hookp;
boolean hasSeenPlayer = true;
if (!gL || !(hooksAvailable[hook_SeenPlayer/8] & (1<<(hook_SeenPlayer%8))))
return 0;
return true;
lua_settop(gL, 0);
hud_running = true; // local hook

View File

@ -119,9 +119,25 @@ enum align {
align_center,
align_right,
align_fixed,
align_fixedcenter,
align_fixedright,
align_small,
align_smallfixed,
align_smallfixedcenter,
align_smallfixedright,
align_smallcenter,
align_smallright,
align_smallthin,
align_smallthincenter,
align_smallthinright,
align_smallthinfixed,
align_smallthinfixedcenter,
align_smallthinfixedright,
align_thin,
align_thinfixed,
align_thinfixedcenter,
align_thinfixedright,
align_thincenter,
align_thinright
};
static const char *const align_opt[] = {
@ -129,9 +145,25 @@ static const char *const align_opt[] = {
"center",
"right",
"fixed",
"fixed-center",
"fixed-right",
"small",
"small-fixed",
"small-fixed-center",
"small-fixed-right",
"small-center",
"small-right",
"small-thin",
"small-thin-center",
"small-thin-right",
"small-thin-fixed",
"small-thin-fixed-center",
"small-thin-fixed-right",
"thin",
"thin-fixed",
"thin-fixed-center",
"thin-fixed-right",
"thin-center",
"thin-right",
NULL};
@ -268,10 +300,14 @@ static int patch_get(lua_State *L)
#endif
enum patch field = luaL_checkoption(L, 2, NULL, patch_opt);
// patches are CURRENTLY always valid, expected to be cached with PU_STATIC
// this may change in the future, so patch.valid still exists
if (!patch)
// patches are invalidated when switching renderers
if (!patch) {
if (field == patch_valid) {
lua_pushboolean(L, 0);
return 1;
}
return LUA_ErrInvalid(L, "patch_t");
}
switch (field)
{
@ -424,7 +460,7 @@ static int libd_cachePatch(lua_State *L)
return 1;
}
// v.getSpritePatch(sprite, [frame, [angle]])
// v.getSpritePatch(sprite, [frame, [angle, [rollangle]]])
static int libd_getSpritePatch(lua_State *L)
{
UINT32 i; // sprite prefix
@ -475,13 +511,31 @@ static int libd_getSpritePatch(lua_State *L)
if (angle >= ((sprframe->rotate & SRF_3DGE) ? 16 : 8)) // out of range?
return 0;
#ifdef ROTSPRITE
if (lua_isnumber(L, 4))
{
// rotsprite?????
angle_t rollangle = luaL_checkangle(L, 4);
INT32 rot = R_GetRollAngle(rollangle);
if (rot) {
if (!(sprframe->rotsprite.cached & (1<<angle)))
R_CacheRotSprite(i, frame, NULL, sprframe, angle, sprframe->flip & (1<<angle));
LUA_PushUserdata(L, sprframe->rotsprite.patch[angle][rot], META_PATCH);
lua_pushboolean(L, false);
lua_pushboolean(L, true);
return 3;
}
}
#endif
// push both the patch and it's "flip" value
LUA_PushUserdata(L, W_CachePatchNum(sprframe->lumppat[angle], PU_PATCH), META_PATCH);
lua_pushboolean(L, (sprframe->flip & (1<<angle)) != 0);
return 2;
}
// v.getSprite2Patch(skin, sprite, [super?,] [frame, [angle]])
// v.getSprite2Patch(skin, sprite, [super?,] [frame, [angle, [rollangle]]])
static int libd_getSprite2Patch(lua_State *L)
{
INT32 i; // skin number
@ -570,6 +624,24 @@ static int libd_getSprite2Patch(lua_State *L)
if (angle >= ((sprframe->rotate & SRF_3DGE) ? 16 : 8)) // out of range?
return 0;
#ifdef ROTSPRITE
if (lua_isnumber(L, 4))
{
// rotsprite?????
angle_t rollangle = luaL_checkangle(L, 4);
INT32 rot = R_GetRollAngle(rollangle);
if (rot) {
if (!(sprframe->rotsprite.cached & (1<<angle)))
R_CacheRotSprite(SPR_PLAY, frame, &skins[i].sprinfo[j], sprframe, angle, sprframe->flip & (1<<angle));
LUA_PushUserdata(L, sprframe->rotsprite.patch[angle][rot], META_PATCH);
lua_pushboolean(L, false);
lua_pushboolean(L, true);
return 3;
}
}
#endif
// push both the patch and it's "flip" value
LUA_PushUserdata(L, W_CachePatchNum(sprframe->lumppat[angle], PU_PATCH), META_PATCH);
lua_pushboolean(L, (sprframe->flip & (1<<angle)) != 0);
@ -735,20 +807,68 @@ static int libd_drawString(lua_State *L)
case align_fixed:
V_DrawStringAtFixed(x, y, flags, str);
break;
case align_fixedcenter:
V_DrawCenteredStringAtFixed(x, y, flags, str);
break;
case align_fixedright:
V_DrawRightAlignedStringAtFixed(x, y, flags, str);
break;
// hu_font, 0.5x scale
case align_small:
V_DrawSmallString(x, y, flags, str);
break;
case align_smallfixed:
V_DrawSmallStringAtFixed(x, y, flags, str);
break;
case align_smallfixedcenter:
V_DrawCenteredSmallStringAtFixed(x, y, flags, str);
break;
case align_smallfixedright:
V_DrawRightAlignedSmallStringAtFixed(x, y, flags, str);
break;
case align_smallcenter:
V_DrawCenteredSmallString(x, y, flags, str);
break;
case align_smallright:
V_DrawRightAlignedSmallString(x, y, flags, str);
break;
case align_smallthin:
V_DrawSmallThinString(x, y, flags, str);
break;
case align_smallthincenter:
V_DrawCenteredSmallThinString(x, y, flags, str);
break;
case align_smallthinright:
V_DrawRightAlignedSmallThinString(x, y, flags, str);
break;
case align_smallthinfixed:
V_DrawSmallThinStringAtFixed(x, y, flags, str);
break;
case align_smallthinfixedcenter:
V_DrawCenteredSmallThinStringAtFixed(x, y, flags, str);
break;
case align_smallthinfixedright:
V_DrawRightAlignedSmallThinStringAtFixed(x, y, flags, str);
break;
// tny_font
case align_thin:
V_DrawThinString(x, y, flags, str);
break;
case align_thincenter:
V_DrawCenteredThinString(x, y, flags, str);
break;
case align_thinright:
V_DrawRightAlignedThinString(x, y, flags, str);
break;
case align_thinfixed:
V_DrawThinStringAtFixed(x, y, flags, str);
break;
case align_thinfixedcenter:
V_DrawCenteredThinStringAtFixed(x, y, flags, str);
break;
case align_thinfixedright:
V_DrawRightAlignedThinStringAtFixed(x, y, flags, str);
break;
}
return 0;
}
@ -1214,7 +1334,7 @@ void LUAh_GameHUD(player_t *stplayr)
lua_getfield(gL, LUA_REGISTRYINDEX, "HUD");
I_Assert(lua_istable(gL, -1));
lua_rawgeti(gL, -1, 2); // HUD[2] = rendering funcs
lua_rawgeti(gL, -1, 2+hudhook_game); // HUD[2] = rendering funcs
I_Assert(lua_istable(gL, -1));
lua_rawgeti(gL, -2, 1); // HUD[1] = lib_draw
@ -1248,7 +1368,7 @@ void LUAh_ScoresHUD(void)
lua_getfield(gL, LUA_REGISTRYINDEX, "HUD");
I_Assert(lua_istable(gL, -1));
lua_rawgeti(gL, -1, 3); // HUD[3] = rendering funcs
lua_rawgeti(gL, -1, 2+hudhook_scores); // HUD[3] = rendering funcs
I_Assert(lua_istable(gL, -1));
lua_rawgeti(gL, -2, 1); // HUD[1] = lib_draw
@ -1273,7 +1393,7 @@ void LUAh_TitleHUD(void)
lua_getfield(gL, LUA_REGISTRYINDEX, "HUD");
I_Assert(lua_istable(gL, -1));
lua_rawgeti(gL, -1, 4); // HUD[4] = rendering funcs
lua_rawgeti(gL, -1, 2+hudhook_title); // HUD[5] = rendering funcs
I_Assert(lua_istable(gL, -1));
lua_rawgeti(gL, -2, 1); // HUD[1] = lib_draw
@ -1298,7 +1418,7 @@ void LUAh_TitleCardHUD(player_t *stplayr)
lua_getfield(gL, LUA_REGISTRYINDEX, "HUD");
I_Assert(lua_istable(gL, -1));
lua_rawgeti(gL, -1, 5); // HUD[5] = rendering funcs
lua_rawgeti(gL, -1, 2+hudhook_titlecard); // HUD[6] = rendering funcs
I_Assert(lua_istable(gL, -1));
lua_rawgeti(gL, -2, 1); // HUD[1] = lib_draw
@ -1332,7 +1452,7 @@ void LUAh_IntermissionHUD(void)
lua_getfield(gL, LUA_REGISTRYINDEX, "HUD");
I_Assert(lua_istable(gL, -1));
lua_rawgeti(gL, -1, 4); // HUD[4] = rendering funcs
lua_rawgeti(gL, -1, 2+hudhook_intermission); // HUD[4] = rendering funcs
I_Assert(lua_istable(gL, -1));
lua_rawgeti(gL, -2, 1); // HUD[1] = lib_draw

View File

@ -120,6 +120,8 @@ static int player_get(lua_State *L)
lua_pushfixed(L, plr->deltaviewheight);
else if (fastcmp(field,"bob"))
lua_pushfixed(L, plr->bob);
else if (fastcmp(field,"viewrollangle"))
lua_pushangle(L, plr->viewrollangle);
else if (fastcmp(field,"aiming"))
lua_pushangle(L, plr->aiming);
else if (fastcmp(field,"drawangle"))
@ -417,6 +419,8 @@ static int player_set(lua_State *L)
plr->deltaviewheight = luaL_checkfixed(L, 3);
else if (fastcmp(field,"bob"))
plr->bob = luaL_checkfixed(L, 3);
else if (fastcmp(field,"viewrollangle"))
plr->viewrollangle = luaL_checkangle(L, 3);
else if (fastcmp(field,"aiming")) {
plr->aiming = luaL_checkangle(L, 3);
if (plr == &players[consoleplayer])

View File

@ -102,6 +102,9 @@ int LUA_PushGlobals(lua_State *L, const char *word)
} else if (fastcmp(word,"circuitmap")) {
lua_pushboolean(L, circuitmap);
return 1;
} else if (fastcmp(word,"stoppedclock")) {
lua_pushboolean(L, stoppedclock);
return 1;
} else if (fastcmp(word,"netgame")) {
lua_pushboolean(L, netgame);
return 1;

View File

@ -19,6 +19,7 @@
#include "v_video.h"
#include "i_video.h"
#include "m_misc.h"
#include "st_stuff.h" // st_palette
#ifdef HWRENDER
#include "hardware/hw_main.h"
@ -29,11 +30,17 @@
consvar_t cv_gif_optimize = {"gif_optimize", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_gif_downscale = {"gif_downscale", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_gif_localcolortable = {"gif_localcolortable", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
#ifdef HAVE_ANIGIF
static boolean gif_optimize = false; // So nobody can do something dumb
static boolean gif_downscale = false; // like changing cvars mid output
static RGBA_t *gif_palette = NULL;
// Palette handling
static boolean gif_localcolortable = false;
static boolean gif_colorprofile = false;
static RGBA_t *gif_headerpalette = NULL;
static RGBA_t *gif_framepalette = NULL;
static FILE *gif_out = NULL;
static INT32 gif_frames = 0;
@ -393,16 +400,47 @@ const UINT8 gifhead_nsid[19] = {0x21,0xFF,0x0B, // extension block + size
0x4E,0x45,0x54,0x53,0x43,0x41,0x50,0x45,0x32,0x2E,0x30, // NETSCAPE2.0
0x03,0x01,0xFF,0xFF,0x00}; // sub-block, repetitions
//
// GIF_getpalette
// determine the palette for the current frame.
//
static RGBA_t *GIF_getpalette(size_t palnum)
{
// In hardware mode, always returns the local palette
#ifdef HWRENDER
if (rendermode == render_opengl)
return pLocalPalette;
else
#endif
return (gif_colorprofile ? &pLocalPalette[palnum*256] : &pMasterPalette[palnum*256]);
}
//
// GIF_palwrite
// writes the gif palette.
// used both for the header and local color tables.
//
static UINT8 *GIF_palwrite(UINT8 *p, RGBA_t *pal)
{
INT32 i;
for (i = 0; i < 256; i++)
{
WRITEUINT8(p, pal[i].s.red);
WRITEUINT8(p, pal[i].s.green);
WRITEUINT8(p, pal[i].s.blue);
}
return p;
}
//
// GIF_headwrite
// writes the gif header to the currently open output file.
// NOTE that this code does not accomodate for palette changes.
//
static void GIF_headwrite(void)
{
UINT8 *gifhead = Z_Malloc(800, PU_STATIC, NULL);
UINT8 *p = gifhead;
INT32 i;
UINT16 rwidth, rheight;
if (!gif_out)
@ -423,24 +461,17 @@ static void GIF_headwrite(void)
rwidth = vid.width;
rheight = vid.height;
}
WRITEUINT16(p, rwidth);
WRITEUINT16(p, rheight);
// colors, aspect, etc
WRITEUINT8(p, 0xF7);
WRITEUINT8(p, 0xF7); // (0xF7 = 1111 0111)
WRITEUINT8(p, 0x00);
WRITEUINT8(p, 0x00);
// write color table
{
RGBA_t *pal = gif_palette;
for (i = 0; i < 256; i++)
{
WRITEUINT8(p, pal[i].s.red);
WRITEUINT8(p, pal[i].s.green);
WRITEUINT8(p, pal[i].s.blue);
}
}
p = GIF_palwrite(p, gif_headerpalette);
// write extension block
WRITEMEM(p, gifhead_nsid, sizeof(gifhead_nsid));
@ -468,7 +499,7 @@ static void hwrconvert(void)
INT32 x, y;
size_t i = 0;
InitColorLUT(gif_palette);
InitColorLUT(gif_framepalette);
for (y = 0; y < vid.height; y++)
{
@ -494,6 +525,7 @@ static void GIF_framewrite(void)
UINT8 *p;
UINT8 *movie_screen = screens[2];
INT32 blitx, blity, blitw, blith;
boolean palchanged;
if (!gifframe_data)
gifframe_data = Z_Malloc(gifframe_size, PU_STATIC, NULL);
@ -502,8 +534,18 @@ static void GIF_framewrite(void)
if (!gif_out)
return;
// Lactozilla: Compare the header's palette with the current frame's palette and see if it changed.
if (gif_localcolortable)
{
gif_framepalette = GIF_getpalette(max(st_palette, 0));
palchanged = memcmp(gif_headerpalette, gif_framepalette, sizeof(RGBA_t) * 256);
}
else
palchanged = false;
// Compare image data (for optimizing GIF)
if (gif_optimize && gif_frames > 0)
// If the palette has changed, the entire frame is considered to be different.
if (gif_optimize && gif_frames > 0 && (!palchanged))
{
// before blit movie_screen points to last frame, cur_screen points to this frame
UINT8 *cur_screen = screens[0];
@ -566,7 +608,20 @@ static void GIF_framewrite(void)
WRITEUINT16(p, (UINT16)(blity / scrbuf_downscaleamt));
WRITEUINT16(p, (UINT16)(blitw / scrbuf_downscaleamt));
WRITEUINT16(p, (UINT16)(blith / scrbuf_downscaleamt));
WRITEUINT8(p, 0); // no local table of colors
if (!gif_localcolortable)
WRITEUINT8(p, 0); // no local table of colors
else
{
if (palchanged)
{
// The palettes are different, so write the Local Color Table!
WRITEUINT8(p, 0x87); // (0x87 = 1000 0111)
p = GIF_palwrite(p, gif_framepalette);
}
else
WRITEUINT8(p, 0); // They are equal, no Local Color Table needed.
}
scrbuf_pos = movie_screen + blitx + (blity * vid.width);
scrbuf_writeend = scrbuf_pos + (blitw - 1) + ((blith - 1) * vid.width);
@ -624,29 +679,15 @@ static void GIF_framewrite(void)
//
INT32 GIF_open(const char *filename)
{
#if 0
if (rendermode != render_soft)
{
CONS_Alert(CONS_WARNING, M_GetText("GIFs cannot be taken in non-software modes!\n"));
return 0;
}
#endif
gif_out = fopen(filename, "wb");
if (!gif_out)
return 0;
gif_optimize = (!!cv_gif_optimize.value);
gif_downscale = (!!cv_gif_downscale.value);
// GIF color table
// In hardware mode, uses the master palette
gif_palette = ((cv_screenshot_colorprofile.value
#ifdef HWRENDER
&& (rendermode == render_soft)
#endif
) ? pLocalPalette
: pMasterPalette);
gif_localcolortable = (!!cv_gif_localcolortable.value);
gif_colorprofile = (!!cv_screenshot_colorprofile.value);
gif_headerpalette = GIF_getpalette(0);
GIF_headwrite();
gif_frames = 0;

View File

@ -27,6 +27,6 @@ void GIF_frame(void);
INT32 GIF_close(void);
#endif
extern consvar_t cv_gif_optimize, cv_gif_downscale;
extern consvar_t cv_gif_optimize, cv_gif_downscale, cv_gif_localcolortable;
#endif

View File

@ -92,36 +92,21 @@ const char *M_GetNextParm(void)
void M_PushSpecialParameters(void)
{
INT32 i;
char s[256];
boolean onetime = false;
for (i = 1; i < myargc; i++)
{
if (myargv[i][0] == '+')
{
strcpy(s, &myargv[i][1]);
COM_BufAddText(&myargv[i][1]);
i++;
// get the parameters of the command too
for (; i < myargc && myargv[i][0] != '+' && myargv[i][0] != '-'; i++)
{
strcat(s, " ");
if (!onetime)
{
strcat(s, "\"");
onetime = true;
}
strcat(s, myargv[i]);
COM_BufAddText(va(" \"%s\"", myargv[i]));
}
if (onetime)
{
strcat(s, "\"");
onetime = false;
}
strcat(s, "\n");
// push it
COM_BufAddText(s);
COM_BufAddText("\n");
i--;
}
}

View File

@ -231,6 +231,8 @@ static void M_Credits(INT32 choice);
static void M_SoundTest(INT32 choice);
static void M_PandorasBox(INT32 choice);
static void M_EmblemHints(INT32 choice);
static void M_HandleEmblemHints(INT32 choice);
UINT32 hintpage = 1;
static void M_HandleChecklist(INT32 choice);
menu_t SR_MainDef, SR_UnlockChecklistDef;
@ -323,6 +325,7 @@ menu_t OP_DataOptionsDef, OP_ScreenshotOptionsDef, OP_EraseDataDef;
menu_t OP_ServerOptionsDef;
menu_t OP_MonitorToggleDef;
static void M_ScreenshotOptions(INT32 choice);
static void M_SetupScreenshotMenu(void);
static void M_EraseData(INT32 choice);
static void M_Addons(INT32 choice);
@ -364,7 +367,6 @@ static void M_DrawMonitorToggles(void);
static void M_OGL_DrawFogMenu(void);
#endif
#ifndef NONET
static void M_DrawScreenshotMenu(void);
static void M_DrawConnectMenu(void);
static void M_DrawMPMainMenu(void);
static void M_DrawRoomMenu(void);
@ -727,8 +729,9 @@ static menuitem_t SR_SoundTestMenu[] =
static menuitem_t SR_EmblemHintMenu[] =
{
{IT_STRING|IT_CVAR, NULL, "Emblem Radar", &cv_itemfinder, 10},
{IT_WHITESTRING|IT_SUBMENU, NULL, "Back", &SPauseDef, 20}
{IT_STRING | IT_ARROWS, NULL, "Page", M_HandleEmblemHints, 10},
{IT_STRING|IT_CVAR, NULL, "Emblem Radar", &cv_itemfinder, 20},
{IT_WHITESTRING|IT_SUBMENU, NULL, "Back", &SPauseDef, 30}
};
// --------------------------------
@ -1514,6 +1517,7 @@ static menuitem_t OP_ScreenshotOptionsMenu[] =
{IT_STRING|IT_CVAR, NULL, "Region Optimizing", &cv_gif_optimize, 95},
{IT_STRING|IT_CVAR, NULL, "Downscaling", &cv_gif_downscale, 100},
{IT_STRING|IT_CVAR, NULL, "Local Color Table", &cv_gif_localcolortable, 105},
{IT_STRING|IT_CVAR, NULL, "Memory Level", &cv_zlib_memorya, 95},
{IT_STRING|IT_CVAR, NULL, "Compression Level", &cv_zlib_levela, 100},
@ -1524,13 +1528,14 @@ static menuitem_t OP_ScreenshotOptionsMenu[] =
enum
{
op_screenshot_colorprofile = 1,
op_screenshot_storagelocation = 3,
op_screenshot_folder = 4,
op_movie_folder = 11,
op_screenshot_capture = 12,
op_screenshot_gif_start = 13,
op_screenshot_gif_end = 14,
op_screenshot_apng_start = 15,
op_screenshot_apng_end = 18,
op_screenshot_gif_end = 15,
op_screenshot_apng_start = 16,
op_screenshot_apng_end = 19,
};
static menuitem_t OP_EraseDataMenu[] =
@ -3028,7 +3033,8 @@ static void M_ChangeCvar(INT32 choice)
|| !(currentMenu->menuitems[itemOn].status & IT_CV_INTEGERSTEP))
{
char s[20];
sprintf(s,"%f",FIXED_TO_FLOAT(cv->value)+(choice)*(1.0f/16.0f));
float n = FIXED_TO_FLOAT(cv->value)+(choice)*(1.0f/16.0f);
sprintf(s,"%ld%s",(long)n,M_Ftrim(n));
CV_Set(cv,s);
}
else
@ -3785,6 +3791,9 @@ void M_Ticker(void)
if (--vidm_testingmode == 0)
setmodeneeded = vidm_previousmode + 1;
}
if (currentMenu == &OP_ScreenshotOptionsDef)
M_SetupScreenshotMenu();
}
//
@ -7234,18 +7243,33 @@ finishchecklist:
}
#define NUMHINTS 5
static void M_EmblemHints(INT32 choice)
{
INT32 i;
UINT32 local = 0;
emblem_t *emblem;
for (i = 0; i < numemblems; i++)
{
emblem = &emblemlocations[i];
if (emblem->level != gamemap || emblem->type > ET_SKIN)
continue;
if (++local > NUMHINTS*2)
break;
}
(void)choice;
SR_EmblemHintMenu[0].status = (M_SecretUnlocked(SECRET_ITEMFINDER)) ? (IT_CVAR|IT_STRING) : (IT_SECRET);
SR_EmblemHintMenu[0].status = (local > NUMHINTS*2) ? (IT_STRING | IT_ARROWS) : (IT_DISABLED);
SR_EmblemHintMenu[1].status = (M_SecretUnlocked(SECRET_ITEMFINDER)) ? (IT_CVAR|IT_STRING) : (IT_SECRET);
hintpage = 1;
M_SetupNextMenu(&SR_EmblemHintDef);
itemOn = 1; // always start on back.
itemOn = 2; // always start on back.
}
static void M_DrawEmblemHints(void)
{
INT32 i, j = 0, x, y, left_hints = NUMHINTS;
UINT32 collected = 0, local = 0;
INT32 i, j = 0, x, y, left_hints = NUMHINTS, pageflag = 0;
UINT32 collected = 0, totalemblems = 0, local = 0;
emblem_t *emblem;
const char *hint;
@ -7254,17 +7278,34 @@ static void M_DrawEmblemHints(void)
emblem = &emblemlocations[i];
if (emblem->level != gamemap || emblem->type > ET_SKIN)
continue;
if (++local >= NUMHINTS*2)
break;
local++;
}
x = (local > NUMHINTS ? 4 : 12);
y = 8;
// If there are more than 1 page's but less than 2 pages' worth of emblems,
if (local > NUMHINTS){
if (local > ((hintpage-1)*NUMHINTS*2) && local < ((hintpage)*NUMHINTS*2)){
if (NUMHINTS % 2 == 1)
left_hints = (local - ((hintpage-1)*NUMHINTS*2) + 1) / 2;
else
left_hints = (local - ((hintpage-1)*NUMHINTS*2)) / 2;
}else{
left_hints = NUMHINTS;
}
}
if (local > NUMHINTS*2){
if (itemOn == 0){
pageflag = V_YELLOWMAP;
}
V_DrawString(currentMenu->x + 40, currentMenu->y + 10, pageflag, va("%d of %d",hintpage, local/(NUMHINTS*2) + 1));
}
// If there are more than 1 page's but less than 2 pages' worth of emblems on the last possible page,
// put half (rounded up) of the hints on the left, and half (rounded down) on the right
if (local > NUMHINTS && local < (NUMHINTS*2)-1)
left_hints = (local + 1) / 2;
if (!local)
V_DrawCenteredString(160, 48, V_YELLOWMAP, "No hidden emblems on this map.");
@ -7274,42 +7315,80 @@ static void M_DrawEmblemHints(void)
if (emblem->level != gamemap || emblem->type > ET_SKIN)
continue;
if (emblem->collected)
{
collected = V_GREENMAP;
V_DrawMappedPatch(x, y+4, 0, W_CachePatchName(M_GetEmblemPatch(emblem, false), PU_PATCH),
R_GetTranslationColormap(TC_DEFAULT, M_GetEmblemColor(emblem), GTC_CACHE));
}
else
{
collected = 0;
V_DrawScaledPatch(x, y+4, 0, W_CachePatchName("NEEDIT", PU_PATCH));
}
totalemblems++;
if (emblem->hint[0])
hint = emblem->hint;
else
hint = M_GetText("No hint available for this emblem.");
hint = V_WordWrap(40, BASEVIDWIDTH-12, 0, hint);
if (local > NUMHINTS)
V_DrawThinString(x+28, y, V_RETURN8|V_ALLOWLOWERCASE|collected, hint);
else
V_DrawString(x+28, y, V_RETURN8|V_ALLOWLOWERCASE|collected, hint);
if (totalemblems >= ((hintpage-1)*(NUMHINTS*2) + 1) && totalemblems < (hintpage*NUMHINTS*2)+1){
y += 28;
if (emblem->collected)
{
collected = V_GREENMAP;
V_DrawMappedPatch(x, y+4, 0, W_CachePatchName(M_GetEmblemPatch(emblem, false), PU_PATCH),
R_GetTranslationColormap(TC_DEFAULT, M_GetEmblemColor(emblem), GTC_CACHE));
}
else
{
collected = 0;
V_DrawScaledPatch(x, y+4, 0, W_CachePatchName("NEEDIT", PU_PATCH));
}
if (++j == left_hints)
{
x = 4+(BASEVIDWIDTH/2);
y = 8;
if (emblem->hint[0])
hint = emblem->hint;
else
hint = M_GetText("No hint available for this emblem.");
hint = V_WordWrap(40, BASEVIDWIDTH-12, 0, hint);
//always draw tiny if we have more than NUMHINTS*2, visually more appealing
if (local > NUMHINTS)
V_DrawThinString(x+28, y, V_RETURN8|V_ALLOWLOWERCASE|collected, hint);
else
V_DrawString(x+28, y, V_RETURN8|V_ALLOWLOWERCASE|collected, hint);
y += 28;
// If there are more than 1 page's but less than 2 pages' worth of emblems on the last possible page,
// put half (rounded up) of the hints on the left, and half (rounded down) on the right
if (++j == left_hints)
{
x = 4+(BASEVIDWIDTH/2);
y = 8;
}
else if (j >= NUMHINTS*2)
break;
}
else if (j >= NUMHINTS*2)
break;
}
M_DrawGenericMenu();
}
static void M_HandleEmblemHints(INT32 choice)
{
INT32 i;
emblem_t *emblem;
UINT32 stageemblems = 0;
for (i = 0; i < numemblems; i++)
{
emblem = &emblemlocations[i];
if (emblem->level != gamemap || emblem->type > ET_SKIN)
continue;
stageemblems++;
}
if (choice == 0){
if (hintpage > 1){
hintpage--;
}
}else{
if (hintpage < ((stageemblems-1)/(NUMHINTS*2) + 1)){
hintpage++;
}
}
}
/*static void M_DrawSkyRoom(void)
{
INT32 i, y = 0;
@ -8068,8 +8147,16 @@ static void M_DrawLoadGameData(void)
col = 134;
else
{
col = charskin->prefcolor - 1;
col = Color_Index[Color_Opposite[col][0]-1][Color_Opposite[col][1]];
if (charskin->prefoppositecolor)
{
col = charskin->prefoppositecolor - 1;
col = Color_Index[col][Color_Opposite[Color_Opposite[col][0] - 1][1]];
}
else
{
col = charskin->prefcolor - 1;
col = Color_Index[Color_Opposite[col][0]-1][Color_Opposite[col][1]];
}
}
V_DrawFill(x+6, y+64, 72, 50, col);
@ -10846,7 +10933,6 @@ static void M_HandleConnectIP(INT32 choice)
default: // otherwise do nothing.
break;
}
break; // don't check for typed keys
}
if (l >= 28-1)
@ -11350,9 +11436,27 @@ static void M_ScreenshotOptions(INT32 choice)
Screenshot_option_Onchange();
Moviemode_mode_Onchange();
M_SetupScreenshotMenu();
M_SetupNextMenu(&OP_ScreenshotOptionsDef);
}
static void M_SetupScreenshotMenu(void)
{
menuitem_t *item = &OP_ScreenshotOptionsMenu[op_screenshot_colorprofile];
#ifdef HWRENDER
// Hide some options based on render mode
if (rendermode == render_opengl)
{
item->status = IT_GRAYEDOUT;
if ((currentMenu == &OP_ScreenshotOptionsDef) && (itemOn == op_screenshot_colorprofile)) // Can't select that
itemOn = op_screenshot_storagelocation;
}
else
#endif
item->status = (IT_STRING | IT_CVAR);
}
// =============
// JOYSTICK MENU
// =============
@ -12295,6 +12399,15 @@ static void M_HandleVideoMode(INT32 ch)
static void M_DrawScreenshotMenu(void)
{
M_DrawGenericScrollMenu();
#ifdef HWRENDER
if ((rendermode == render_opengl) && (itemOn < 7)) // where it starts to go offscreen; change this number if you change the layout of the screenshot menu
{
INT32 y = currentMenu->y+currentMenu->menuitems[op_screenshot_colorprofile].alphaKey*2;
if (itemOn == 6)
y -= 10;
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, y, V_REDMAP, "Yes");
}
#endif
}
// ===============

View File

@ -2612,3 +2612,21 @@ int M_JumpWordReverse(const char *line, int offset)
offset--;
return offset;
}
const char * M_Ftrim (double f)
{
static char dig[9];/* "0." + 6 digits (6 is printf's default) */
int i;
/* I know I said it's the default, but just in case... */
sprintf(dig, "%.6f", fabs(modf(f, &f)));
/* trim trailing zeroes */
for (i = strlen(dig)-1; dig[i] == '0'; --i)
;
if (dig[i] == '.')/* :NOTHING: */
return "";
else
{
dig[i + 1] = '\0';
return &dig[1];/* skip the 0 */
}
}

View File

@ -109,6 +109,12 @@ int M_JumpWord (const char *s);
/* E.g. cursor = M_JumpWordReverse(line, cursor); */
int M_JumpWordReverse (const char *line, int offset);
/*
Return dot and then the fractional part of a float, without
trailing zeros, or "" if the fractional part is zero.
*/
const char * M_Ftrim (double);
// counting bits, for weapon ammo code, usually
FUNCMATH UINT8 M_CountBits(UINT32 num, UINT8 size);

View File

@ -5198,8 +5198,8 @@ void A_SignPlayer(mobj_t *actor)
player_t *player = actor->target ? actor->target->player : NULL;
UINT8 skinnum;
UINT8 skincount = 0;
for (skincount = 0; skincount < numskins; skincount++)
if (!skincheck(skincount))
for (skinnum = 0; skinnum < numskins; skinnum++)
if (!skincheck(skinnum))
skincount++;
skinnum = P_RandomKey(skincount);
for (skincount = 0; skincount < numskins; skincount++)
@ -5232,20 +5232,23 @@ void A_SignPlayer(mobj_t *actor)
{
ov->color = facecolor;
ov->skin = skin;
P_SetMobjState(ov, actor->info->seestate); // S_PLAY_SIGN
if ((statenum_t)(ov->state-states) != actor->info->seestate)
P_SetMobjState(ov, actor->info->seestate); // S_PLAY_SIGN
}
else // CLEAR! sign
{
ov->color = SKINCOLOR_NONE;
ov->skin = NULL; // needs to be NULL in the case of SF_HIRES characters
P_SetMobjState(ov, actor->info->missilestate); // S_CLEARSIGN
if ((statenum_t)(ov->state-states) != actor->info->missilestate)
P_SetMobjState(ov, actor->info->missilestate); // S_CLEARSIGN
}
}
else // Eggman face
{
ov->color = SKINCOLOR_NONE;
ov->skin = NULL;
P_SetMobjState(ov, actor->info->meleestate); // S_EGGMANSIGN
if ((statenum_t)(ov->state-states) != actor->info->meleestate)
P_SetMobjState(ov, actor->info->meleestate); // S_EGGMANSIGN
if (!signcolor)
signcolor = SKINCOLOR_CARBON;
}

View File

@ -1428,98 +1428,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
// Misc touchables //
// *************** //
case MT_STARPOST:
if (player->bot)
return;
// In circuit, player must have touched all previous starposts
if (circuitmap
&& special->health - player->starpostnum > 1)
{
// blatant reuse of a variable that's normally unused in circuit
if (!player->tossdelay)
S_StartSound(toucher, sfx_lose);
player->tossdelay = 3;
return;
}
// We could technically have 91.1 Star Posts. 90 is cleaner.
if (special->health > 90)
{
CONS_Debug(DBG_GAMELOGIC, "Bad Starpost Number!\n");
return;
}
if (player->starpostnum >= special->health)
return; // Already hit this post
if (cv_coopstarposts.value && G_GametypeUsesCoopStarposts() && (netgame || multiplayer))
{
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i])
{
if (players[i].bot) // ignore dumb, stupid tails
continue;
players[i].starposttime = leveltime;
players[i].starpostx = player->mo->x>>FRACBITS;
players[i].starposty = player->mo->y>>FRACBITS;
players[i].starpostz = special->z>>FRACBITS;
players[i].starpostangle = special->angle;
players[i].starpostscale = player->mo->destscale;
if (special->flags2 & MF2_OBJECTFLIP)
{
players[i].starpostscale *= -1;
players[i].starpostz += special->height>>FRACBITS;
}
players[i].starpostnum = special->health;
if (cv_coopstarposts.value == 2 && (players[i].playerstate == PST_DEAD || players[i].spectator) && P_GetLives(&players[i]))
P_SpectatorJoinGame(&players[i]); //players[i].playerstate = PST_REBORN;
}
}
S_StartSound(NULL, special->info->painsound);
}
else
{
// Save the player's time and position.
player->starposttime = leveltime;
player->starpostx = toucher->x>>FRACBITS;
player->starposty = toucher->y>>FRACBITS;
player->starpostz = special->z>>FRACBITS;
player->starpostangle = special->angle;
player->starpostscale = player->mo->destscale;
if (special->flags2 & MF2_OBJECTFLIP)
{
player->starpostscale *= -1;
player->starpostz += special->height>>FRACBITS;
}
player->starpostnum = special->health;
S_StartSound(toucher, special->info->painsound);
}
P_ClearStarPost(special->health);
// Find all starposts in the level with this value - INCLUDING this one!
if (!(netgame && circuitmap && player != &players[consoleplayer]))
{
thinker_t *th;
mobj_t *mo2;
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
continue;
mo2 = (mobj_t *)th;
if (mo2->type != MT_STARPOST)
continue;
if (mo2->health != special->health)
continue;
P_SetMobjState(mo2, mo2->info->painstate);
}
}
P_TouchStarPost(special, player, special->spawnpoint && (special->spawnpoint->options & MTF_OBJECTSPECIAL));
return;
case MT_FAKEMOBILE:
@ -1872,6 +1781,112 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
special->shadowscale = 0;
}
/** Saves a player's level progress at a star post
*
* \param post The star post to trigger
* \param player The player that should receive the checkpoint
* \param snaptopost If true, the respawn point will use the star post's position, otherwise player x/y and star post z
*/
void P_TouchStarPost(mobj_t *post, player_t *player, boolean snaptopost)
{
size_t i;
mobj_t *toucher = player->mo;
mobj_t *checkbase = snaptopost ? post : toucher;
if (player->bot)
return;
// In circuit, player must have touched all previous starposts
if (circuitmap
&& post->health - player->starpostnum > 1)
{
// blatant reuse of a variable that's normally unused in circuit
if (!player->tossdelay)
S_StartSound(toucher, sfx_lose);
player->tossdelay = 3;
return;
}
// With the parameter + angle setup, we can go up to 1365 star posts. Who needs that many?
if (post->health > 1365)
{
CONS_Debug(DBG_GAMELOGIC, "Bad Starpost Number!\n");
return;
}
if (player->starpostnum >= post->health)
return; // Already hit this post
if (cv_coopstarposts.value && G_GametypeUsesCoopStarposts() && (netgame || multiplayer))
{
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i])
{
if (players[i].bot) // ignore dumb, stupid tails
continue;
players[i].starposttime = leveltime;
players[i].starpostx = checkbase->x>>FRACBITS;
players[i].starposty = checkbase->y>>FRACBITS;
players[i].starpostz = post->z>>FRACBITS;
players[i].starpostangle = post->angle;
players[i].starpostscale = player->mo->destscale;
if (post->flags2 & MF2_OBJECTFLIP)
{
players[i].starpostscale *= -1;
players[i].starpostz += post->height>>FRACBITS;
}
players[i].starpostnum = post->health;
if (cv_coopstarposts.value == 2 && (players[i].playerstate == PST_DEAD || players[i].spectator) && P_GetLives(&players[i]))
P_SpectatorJoinGame(&players[i]); //players[i].playerstate = PST_REBORN;
}
}
S_StartSound(NULL, post->info->painsound);
}
else
{
// Save the player's time and position.
player->starposttime = leveltime;
player->starpostx = checkbase->x>>FRACBITS;
player->starposty = checkbase->y>>FRACBITS;
player->starpostz = post->z>>FRACBITS;
player->starpostangle = post->angle;
player->starpostscale = player->mo->destscale;
if (post->flags2 & MF2_OBJECTFLIP)
{
player->starpostscale *= -1;
player->starpostz += post->height>>FRACBITS;
}
player->starpostnum = post->health;
S_StartSound(toucher, post->info->painsound);
}
P_ClearStarPost(post->health);
// Find all starposts in the level with this value - INCLUDING this one!
if (!(netgame && circuitmap && player != &players[consoleplayer]))
{
thinker_t *th;
mobj_t *mo2;
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
continue;
mo2 = (mobj_t *)th;
if (mo2->type != MT_STARPOST)
continue;
if (mo2->health != post->health)
continue;
P_SetMobjState(mo2, mo2->info->painstate);
}
}
}
/** Prints death messages relating to a dying or hit player.
*
* \param player Affected player.
@ -2527,7 +2542,8 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
else if (!target->player->bot && !target->player->spectator && (target->player->lives != INFLIVES)
&& G_GametypeUsesLives())
{
target->player->lives -= 1; // Lose a life Tails 03-11-2000
if (!(target->player->pflags & PF_FINISHED))
target->player->lives -= 1; // Lose a life Tails 03-11-2000
if (target->player->lives <= 0) // Tails 03-14-2000
{

View File

@ -159,6 +159,7 @@ void P_GivePlayerLives(player_t *player, INT32 numlives);
void P_GiveCoopLives(player_t *player, INT32 numlives, boolean sound);
UINT8 P_GetNextEmerald(void);
void P_GiveEmerald(boolean spawnObj);
void P_GiveFinishFlags(player_t *player);
#if 0
void P_ResetScore(player_t *player);
#else
@ -487,6 +488,7 @@ void P_PlayerWeaponPanelOrAmmoBurst(player_t *player);
void P_PlayerEmeraldBurst(player_t *player, boolean toss);
void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck);
void P_TouchStarPost(mobj_t *starpost, player_t *player, boolean snaptopost);
void P_PlayerFlagBurst(player_t *player, boolean toss);
void P_CheckTimeLimit(void);
void P_CheckPointLimit(void);

View File

@ -592,9 +592,6 @@ static void P_DoTailsCarry(player_t *sonic, player_t *tails)
if (!(tails->pflags & PF_CANCARRY))
return;
if (sonic->pflags & PF_FINISHED)
return;
if ((sonic->mo->eflags & MFE_VERTICALFLIP) != (tails->mo->eflags & MFE_VERTICALFLIP))
return; // Both should be in same gravity

View File

@ -1997,8 +1997,12 @@ void P_XYMovement(mobj_t *mo)
{
mo->momz = transfermomz;
mo->standingslope = NULL;
if (player && (player->pflags & PF_SPINNING))
player->pflags |= PF_THOKKED;
if (player)
{
player->powers[pw_justlaunched] = 2;
if (player->pflags & PF_SPINNING)
player->pflags |= PF_THOKKED;
}
}
}
#endif
@ -2350,6 +2354,7 @@ static void P_RingZMovement(mobj_t *mo)
if (mo->eflags & MFE_APPLYPMOMZ && !P_IsObjectOnGround(mo))
{
mo->momz += mo->pmomz;
mo->pmomz = 0;
mo->eflags &= ~MFE_APPLYPMOMZ;
}
mo->z += mo->momz;
@ -2419,6 +2424,7 @@ static boolean P_ZMovement(mobj_t *mo)
if (mo->eflags & MFE_APPLYPMOMZ && !P_IsObjectOnGround(mo))
{
mo->momz += mo->pmomz;
mo->pmomz = 0;
mo->eflags &= ~MFE_APPLYPMOMZ;
}
mo->z += mo->momz;
@ -2907,6 +2913,7 @@ static void P_PlayerZMovement(mobj_t *mo)
if (mo->eflags & MFE_APPLYPMOMZ && !P_IsObjectOnGround(mo))
{
mo->momz += mo->pmomz;
mo->pmomz = 0;
mo->eflags &= ~MFE_APPLYPMOMZ;
}
@ -3157,6 +3164,7 @@ static boolean P_SceneryZMovement(mobj_t *mo)
if (mo->eflags & MFE_APPLYPMOMZ && !P_IsObjectOnGround(mo))
{
mo->momz += mo->pmomz;
mo->pmomz = 0;
mo->eflags &= ~MFE_APPLYPMOMZ;
}
mo->z += mo->momz;
@ -3918,6 +3926,7 @@ static void P_PlayerMobjThinker(mobj_t *mobj)
// Needed for gravity boots
P_CheckGravity(mobj, false);
mobj->player->powers[pw_justlaunched] = 0;
if (mobj->momx || mobj->momy)
{
P_XYMovement(mobj);
@ -7996,6 +8005,37 @@ static void P_MobjSceneryThink(mobj_t *mobj)
mobj->frame = (mobj->frame & ~FF_TRANSMASK) | ((10 - (mobj->fuse*2)) << (FF_TRANSSHIFT));
}
break;
case MT_FINISHFLAG:
{
if (!mobj->target || mobj->target->player->playerstate == PST_DEAD || !cv_exitmove.value)
{
P_RemoveMobj(mobj);
return;
}
if (!camera.chase)
mobj->flags2 |= MF2_DONTDRAW;
else
mobj->flags2 &= ~MF2_DONTDRAW;
P_UnsetThingPosition(mobj);
{
fixed_t radius = FixedMul(10*mobj->info->speed, mobj->target->scale);
angle_t fa;
mobj->angle += FixedAngle(mobj->info->speed);
fa = mobj->angle >> ANGLETOFINESHIFT;
mobj->x = mobj->target->x + FixedMul(FINECOSINE(fa),radius);
mobj->y = mobj->target->y + FixedMul(FINESINE(fa),radius);
mobj->z = mobj->target->z + mobj->target->height/2;
}
P_SetThingPosition(mobj);
P_SetScale(mobj, mobj->target->scale);
}
break;
case MT_VWREF:
case MT_VWREB:
{
@ -10457,6 +10497,61 @@ void P_SceneryThinker(mobj_t *mobj)
// GAME SPAWN FUNCTIONS
//
static fixed_t P_DefaultMobjShadowScale (mobj_t *thing)
{
switch (thing->type)
{
case MT_PLAYER:
case MT_ROLLOUTROCK:
case MT_EGGMOBILE4_MACE:
case MT_SMALLMACE:
case MT_BIGMACE:
case MT_SMALLGRABCHAIN:
case MT_BIGGRABCHAIN:
case MT_YELLOWSPRINGBALL:
case MT_REDSPRINGBALL:
return FRACUNIT;
case MT_RING:
case MT_FLINGRING:
case MT_BLUESPHERE:
case MT_FLINGBLUESPHERE:
case MT_BOMBSPHERE:
case MT_REDTEAMRING:
case MT_BLUETEAMRING:
case MT_REDFLAG:
case MT_BLUEFLAG:
case MT_EMBLEM:
case MT_TOKEN:
case MT_EMERALD1:
case MT_EMERALD2:
case MT_EMERALD3:
case MT_EMERALD4:
case MT_EMERALD5:
case MT_EMERALD6:
case MT_EMERALD7:
case MT_EMERHUNT:
case MT_FLINGEMERALD:
return 2*FRACUNIT/3;
default:
if (thing->flags & (MF_ENEMY|MF_BOSS))
return FRACUNIT;
else
return 0;
}
}
//
// P_SpawnMobj
//
@ -10558,20 +10653,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
mobj->z = z;
// Set shadowscale here, before spawn hook so that Lua can change it
if (
type == MT_PLAYER ||
type == MT_ROLLOUTROCK ||
type == MT_EGGMOBILE4_MACE ||
(type >= MT_SMALLMACE && type <= MT_REDSPRINGBALL) ||
(mobj->flags & (MF_ENEMY|MF_BOSS))
)
mobj->shadowscale = FRACUNIT;
else if (
type >= MT_RING && type <= MT_FLINGEMERALD && type != MT_EMERALDSPAWN
)
mobj->shadowscale = 2*FRACUNIT/3;
else
mobj->shadowscale = 0;
mobj->shadowscale = P_DefaultMobjShadowScale(mobj);
#ifdef HAVE_BLUA
// DANGER! This can cause P_SpawnMobj to return NULL!
@ -11512,6 +11594,9 @@ void P_AfterPlayerSpawn(INT32 playernum)
if (CheckForReverseGravity)
P_CheckGravity(mobj, false);
if (p->pflags & PF_FINISHED)
P_GiveFinishFlags(p);
}
// spawn it at a playerspawn mapthing
@ -12931,7 +13016,16 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
thinker_t* th;
mobj_t* mo2;
boolean foundanother = false;
mobj->health = (mthing->angle/360) + 1;
if (mthing->extrainfo)
// Allow thing Parameter to define star post num too!
// For starposts above param 15 (the 16th), add 360 to the angle like before and start parameter from 1 (NOT 0)!
// So the 16th starpost is angle=0 param=15, the 17th would be angle=360 param=1.
// This seems more intuitive for mappers to use until UDMF is ready, since most SP maps won't have over 16 consecutive star posts.
mobj->health = mthing->extrainfo + (mthing->angle/360)*15 + 1;
else
// Old behavior if Parameter is 0; add 360 to the angle for each consecutive star post.
mobj->health = (mthing->angle/360) + 1;
// See if other starposts exist in this level that have the same value.
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)

View File

@ -1001,15 +1001,35 @@ static void Polyobj_pushThing(polyobj_t *po, line_t *line, mobj_t *mo)
//
static void Polyobj_slideThing(mobj_t *mo, fixed_t dx, fixed_t dy)
{
if (mo->player) { // Do something similar to conveyor movement. -Red
mo->player->cmomx += dx;
mo->player->cmomy += dy;
if (mo->player) { // Finally this doesn't suck eggs -fickle
fixed_t cdx, cdy;
dx = FixedMul(dx, CARRYFACTOR);
dy = FixedMul(dy, CARRYFACTOR);
cdx = FixedMul(dx, FRACUNIT-CARRYFACTOR);
cdy = FixedMul(dy, FRACUNIT-CARRYFACTOR);
mo->player->cmomx -= dx;
mo->player->cmomy -= dy;
if (mo->player->onconveyor == 1)
{
mo->momx += cdx;
mo->momy += cdy;
// Multiple slides in the same tic, somehow
mo->player->cmomx += cdx;
mo->player->cmomy += cdy;
}
else
{
if (mo->player->onconveyor == 3)
{
mo->momx += cdx - mo->player->cmomx;
mo->momy += cdy - mo->player->cmomy;
}
mo->player->cmomx = cdx;
mo->player->cmomy = cdy;
}
dx = FixedMul(dx, FRACUNIT - mo->friction);
dy = FixedMul(dy, FRACUNIT - mo->friction);
if (mo->player->pflags & PF_SPINNING && (mo->player->rmomx || mo->player->rmomy) && !(mo->player->pflags & PF_STARTDASH)) {
#define SPINMULT 5184 // Consider this a substitute for properly calculating FRACUNIT-friction. I'm tired. -Red
@ -1282,7 +1302,8 @@ static void Polyobj_rotateThings(polyobj_t *po, vertex_t origin, angle_t delta,
{
static INT32 pomovecount = 10000;
INT32 x, y;
angle_t deltafine = delta >> ANGLETOFINESHIFT;
angle_t deltafine = (((po->angle + delta) >> ANGLETOFINESHIFT) - (po->angle >> ANGLETOFINESHIFT)) & FINEMASK;
// This fineshift trickery replaces the old delta>>ANGLETOFINESHIFT; doing it this way avoids loss of precision causing objects to slide off -fickle
pomovecount++;
@ -1334,19 +1355,10 @@ static void Polyobj_rotateThings(polyobj_t *po, vertex_t origin, angle_t delta,
oldxoff = mo->x-origin.x;
oldyoff = mo->y-origin.y;
if (mo->player) // Hack to fix players sliding off of spinning polys -Red
{
fixed_t temp;
newxoff = FixedMul(oldxoff, c)-FixedMul(oldyoff, s) - oldxoff;
newyoff = FixedMul(oldyoff, c)+FixedMul(oldxoff, s) - oldyoff;
temp = FixedMul(oldxoff, c)-FixedMul(oldyoff, s);
oldyoff = FixedMul(oldyoff, c)+FixedMul(oldxoff, s);
oldxoff = temp;
}
newxoff = FixedMul(oldxoff, c)-FixedMul(oldyoff, s);
newyoff = FixedMul(oldyoff, c)+FixedMul(oldxoff, s);
Polyobj_slideThing(mo, newxoff-oldxoff, newyoff-oldyoff);
Polyobj_slideThing(mo, newxoff, newyoff);
if (turnthings == 2 || (turnthings == 1 && !mo->player)) {
mo->angle += delta;

View File

@ -116,6 +116,7 @@ static void P_NetArchivePlayers(void)
WRITEANGLE(save_p, players[i].aiming);
WRITEANGLE(save_p, players[i].drawangle);
WRITEANGLE(save_p, players[i].viewrollangle);
WRITEANGLE(save_p, players[i].awayviewaiming);
WRITEINT32(save_p, players[i].awayviewtics);
WRITEINT16(save_p, players[i].rings);
@ -326,6 +327,7 @@ static void P_NetUnArchivePlayers(void)
players[i].aiming = READANGLE(save_p);
players[i].drawangle = READANGLE(save_p);
players[i].viewrollangle = READANGLE(save_p);
players[i].awayviewaiming = READANGLE(save_p);
players[i].awayviewtics = READINT32(save_p);
players[i].rings = READINT16(save_p);
@ -609,7 +611,7 @@ static void P_NetArchiveColormaps(void)
WRITEUINT8(save_p, exc->fadestart);
WRITEUINT8(save_p, exc->fadeend);
WRITEUINT8(save_p, exc->fog);
WRITEUINT8(save_p, exc->flags);
WRITEINT32(save_p, exc->rgba);
WRITEINT32(save_p, exc->fadergba);
@ -639,7 +641,7 @@ static void P_NetUnArchiveColormaps(void)
for (exc = net_colormaps; i < num_net_colormaps; i++, exc = exc_next)
{
UINT8 fadestart, fadeend, fog;
UINT8 fadestart, fadeend, flags;
INT32 rgba, fadergba;
#ifdef EXTRACOLORMAPLUMPS
char lumpname[9];
@ -647,7 +649,7 @@ static void P_NetUnArchiveColormaps(void)
fadestart = READUINT8(save_p);
fadeend = READUINT8(save_p);
fog = READUINT8(save_p);
flags = READUINT8(save_p);
rgba = READINT32(save_p);
fadergba = READINT32(save_p);
@ -679,7 +681,7 @@ static void P_NetUnArchiveColormaps(void)
exc->fadestart = fadestart;
exc->fadeend = fadeend;
exc->fog = fog;
exc->flags = flags;
exc->rgba = rgba;
exc->fadergba = fadergba;
@ -689,7 +691,7 @@ static void P_NetUnArchiveColormaps(void)
exc->lumpname[0] = 0;
#endif
existing_exc = R_GetColormapFromListByValues(rgba, fadergba, fadestart, fadeend, fog);
existing_exc = R_GetColormapFromListByValues(rgba, fadergba, fadestart, fadeend, flags);
if (existing_exc)
exc->colormap = existing_exc->colormap;
@ -1255,6 +1257,7 @@ typedef enum
#endif
MD2_COLORIZED = 1<<12,
MD2_ROLLANGLE = 1<<13,
MD2_SHADOWSCALE = 1<<14,
} mobj_diff2_t;
typedef enum
@ -1476,6 +1479,8 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
diff2 |= MD2_COLORIZED;
if (mobj->rollangle)
diff2 |= MD2_ROLLANGLE;
if (mobj->shadowscale)
diff2 |= MD2_SHADOWSCALE;
if (diff2 != 0)
diff |= MD_MORE;
@ -1642,6 +1647,8 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
WRITEUINT8(save_p, mobj->colorized);
if (diff2 & MD2_ROLLANGLE)
WRITEANGLE(save_p, mobj->rollangle);
if (diff2 & MD2_SHADOWSCALE)
WRITEFIXED(save_p, mobj->shadowscale);
WRITEUINT32(save_p, mobj->mobjnum);
}
@ -2721,6 +2728,8 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker)
mobj->colorized = READUINT8(save_p);
if (diff2 & MD2_ROLLANGLE)
mobj->rollangle = READANGLE(save_p);
if (diff2 & MD2_SHADOWSCALE)
mobj->shadowscale = READFIXED(save_p);
if (diff & MD_REDFLAG)
{

View File

@ -3699,10 +3699,15 @@ void HWR_SetupLevel(void)
// Meaning, they had memory allocated and marked with the PU_LEVEL tag.
// Level textures are only reloaded after R_LoadTextures, which is
// when the texture list is loaded.
// Sal: Unfortunately, NOT freeing them causes the dreaded Color Bug.
HWR_FreeMipmapCache();
#ifdef ALAM_LIGHTING
// BP: reset light between levels (we draw preview frame lights on current frame)
HWR_ResetLights();
#endif
// Correct missing sidedefs & deep water trick
HWR_CorrectSWTricks();
HWR_CreatePlanePolygons((INT32)numnodes - 1);
@ -3826,10 +3831,9 @@ boolean P_AddWadFile(const char *wadfilename)
// UINT16 mapPos, mapNum = 0;
// Init file.
if ((numlumps = W_InitFile(wadfilename, false)) == INT16_MAX)
if ((numlumps = W_InitFile(wadfilename, false, false)) == INT16_MAX)
{
refreshdirmenu |= REFRESHDIR_NOTLOADED;
CONS_Printf(M_GetText("Errors occurred while loading %s; not added.\n"), wadfilename);
return false;
}
else

View File

@ -726,6 +726,9 @@ void P_SlopeLaunch(mobj_t *mo)
//CONS_Printf("Launched off of slope.\n");
mo->standingslope = NULL;
if (mo->player)
mo->player->powers[pw_justlaunched] = 1;
}
//

View File

@ -3516,7 +3516,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
false, // subtract FadeA (no flag for this, just pass negative alpha)
false, // subtract FadeStart (we ran out of flags)
false, // subtract FadeEnd (we ran out of flags)
false, // ignore Fog (we ran out of flags)
false, // ignore Flags (we ran out of flags)
line->flags & ML_DONTPEGBOTTOM,
(line->flags & ML_DONTPEGBOTTOM) ? (sides[line->sidenum[0]].textureoffset >> FRACBITS) : 0,
(line->flags & ML_DONTPEGBOTTOM) ? (sides[line->sidenum[0]].rowoffset >> FRACBITS) : 0,
@ -3883,7 +3883,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
false, // subtract FadeA (no flag for this, just pass negative alpha)
false, // subtract FadeStart (we ran out of flags)
false, // subtract FadeEnd (we ran out of flags)
false, // ignore Fog (we ran out of flags)
false, // ignore Flags (we ran out of flags)
line->flags & ML_DONTPEGBOTTOM,
(line->flags & ML_DONTPEGBOTTOM) ? (sides[line->sidenum[0]].textureoffset >> FRACBITS) : 0,
(line->flags & ML_DONTPEGBOTTOM) ? (sides[line->sidenum[0]].rowoffset >> FRACBITS) : 0,
@ -4692,7 +4692,7 @@ DoneSection2:
if (!post)
break;
P_TouchSpecialThing(post, player->mo, false);
P_TouchStarPost(post, player, false);
break;
}
@ -7081,10 +7081,9 @@ void P_SpawnSpecials(boolean fromnetsave)
case 202: // Fog
ffloorflags = FF_EXISTS|FF_RENDERALL|FF_FOG|FF_BOTHPLANES|FF_INVERTPLANES|FF_ALLSIDES|FF_INVERTSIDES|FF_CUTEXTRA|FF_EXTRA|FF_DOUBLESHADOW|FF_CUTSPRITES;
sec = sides[*lines[i].sidenum].sector - sectors;
// SoM: Because it's fog, check for an extra colormap and set
// the fog flag...
// SoM: Because it's fog, check for an extra colormap and set the fog flag...
if (sectors[sec].extra_colormap)
sectors[sec].extra_colormap->fog = 1;
sectors[sec].extra_colormap->flags = CMF_FOG;
P_AddFakeFloorsByLine(i, ffloorflags, secthinkers);
break;
@ -8472,7 +8471,7 @@ void T_FadeColormap(fadecolormap_t *d)
extracolormap_t *exc;
INT32 duration = d->ticbased ? d->duration : 256;
fixed_t factor = min(FixedDiv(duration - d->timer, duration), 1*FRACUNIT);
INT16 cr, cg, cb, ca, fadestart, fadeend, fog;
INT16 cr, cg, cb, ca, fadestart, fadeend, flags;
INT32 rgba, fadergba;
// NULL failsafes (or intentionally set to signify default)
@ -8521,7 +8520,7 @@ void T_FadeColormap(fadecolormap_t *d)
fadestart = APPLYFADE(d->dest_exc->fadestart, d->source_exc->fadestart, d->sector->extra_colormap->fadestart);
fadeend = APPLYFADE(d->dest_exc->fadeend, d->source_exc->fadeend, d->sector->extra_colormap->fadeend);
fog = abs(factor) > FRACUNIT/2 ? d->dest_exc->fog : d->source_exc->fog; // set new fog flag halfway through fade
flags = abs(factor) > FRACUNIT/2 ? d->dest_exc->flags : d->source_exc->flags; // set new flags halfway through fade
#undef APPLYFADE
@ -8529,12 +8528,12 @@ void T_FadeColormap(fadecolormap_t *d)
// setup new colormap
//////////////////
if (!(d->sector->extra_colormap = R_GetColormapFromListByValues(rgba, fadergba, fadestart, fadeend, fog)))
if (!(d->sector->extra_colormap = R_GetColormapFromListByValues(rgba, fadergba, fadestart, fadeend, flags)))
{
exc = R_CreateDefaultColormap(false);
exc->fadestart = fadestart;
exc->fadeend = fadeend;
exc->fog = (boolean)fog;
exc->flags = flags;
exc->rgba = rgba;
exc->fadergba = fadergba;
exc->colormap = R_CreateLightTable(exc);

View File

@ -370,6 +370,33 @@ void P_GiveEmerald(boolean spawnObj)
}
}
//
// P_GiveFinishFlags
//
// Give the player visual indicators
// that they've finished the map.
//
void P_GiveFinishFlags(player_t *player)
{
angle_t angle = FixedAngle(player->mo->angle << FRACBITS);
UINT8 i;
if (!player->mo)
return;
for (i = 0; i < 3; i++)
{
angle_t fa = (angle >> ANGLETOFINESHIFT) & FINEMASK;
fixed_t xoffs = FINECOSINE(fa);
fixed_t yoffs = FINESINE(fa);
mobj_t* flag = P_SpawnMobjFromMobj(player->mo, xoffs, yoffs, 0, MT_FINISHFLAG);
flag->angle = angle;
angle += FixedAngle(120*FRACUNIT);
P_SetTarget(&flag->target, player->mo);
}
}
#if 0
//
// P_ResetScore
@ -2171,6 +2198,7 @@ void P_DoPlayerFinish(player_t *player)
return;
player->pflags |= PF_FINISHED;
P_GiveFinishFlags(player);
if (netgame)
CONS_Printf(M_GetText("%s has completed the level.\n"), player_names[player-players]);
@ -4541,16 +4569,14 @@ void P_DoJump(player_t *player, boolean soundandstate)
player->mo->z--;
if (player->mo->pmomz < 0)
player->mo->momz += player->mo->pmomz; // Add the platform's momentum to your jump.
else
player->mo->pmomz = 0;
player->mo->pmomz = 0;
}
else
{
player->mo->z++;
if (player->mo->pmomz > 0)
player->mo->momz += player->mo->pmomz; // Add the platform's momentum to your jump.
else
player->mo->pmomz = 0;
player->mo->pmomz = 0;
}
player->mo->eflags &= ~MFE_APPLYPMOMZ;
@ -5747,10 +5773,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
; // Can't do anything if you're a fish out of water!
else if (player->powers[pw_tailsfly]) // If currently flying, give an ascend boost.
{
if (!player->fly1)
player->fly1 = 20;
else
player->fly1 = 2;
player->fly1 = 20;
if (player->charability == CA_SWIM)
player->fly1 /= 2;
@ -7683,6 +7706,8 @@ static void P_NiGHTSMovement(player_t *player)
else // AngleFixed(R_PointToAngle2()) results in slight inaccuracy! Don't use it unless movement is on both axises.
newangle = (INT16)FixedInt(AngleFixed(R_PointToAngle2(0,0, cmd->sidemove*FRACUNIT, cmd->forwardmove*FRACUNIT)));
newangle -= player->viewrollangle / ANG1;
if (newangle < 0 && moved)
newangle = (INT16)(360+newangle);
}
@ -8743,7 +8768,11 @@ static void P_MovePlayer(player_t *player)
// Descend
if (cmd->buttons & BT_USE && !(player->pflags & PF_STASIS) && !player->exiting && !(player->mo->eflags & MFE_GOOWATER))
if (P_MobjFlip(player->mo)*player->mo->momz > -FixedMul(5*actionspd, player->mo->scale))
{
if (player->fly1 > 2)
player->fly1 = 2;
P_SetObjectMomZ(player->mo, -actionspd/2, true);
}
}
else
@ -12429,7 +12458,9 @@ void P_PlayerThink(player_t *player)
#ifdef POLYOBJECTS
if (player->onconveyor == 1)
player->cmomy = player->cmomx = 0;
player->onconveyor = 3;
else if (player->onconveyor == 3)
player->cmomy = player->cmomx = 0;
#endif
P_DoSuperStuff(player);

View File

@ -1799,7 +1799,7 @@ extracolormap_t *R_CreateDefaultColormap(boolean lighttable)
extracolormap_t *exc = Z_Calloc(sizeof (*exc), PU_LEVEL, NULL);
exc->fadestart = 0;
exc->fadeend = 31;
exc->fog = 0;
exc->flags = 0;
exc->rgba = 0;
exc->fadergba = 0x19000000;
exc->colormap = lighttable ? R_CreateLightTable(exc) : NULL;
@ -1903,17 +1903,17 @@ void R_AddColormapToList(extracolormap_t *extra_colormap)
//
#ifdef EXTRACOLORMAPLUMPS
boolean R_CheckDefaultColormapByValues(boolean checkrgba, boolean checkfadergba, boolean checkparams,
INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog, lumpnum_t lump)
INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 flags, lumpnum_t lump)
#else
boolean R_CheckDefaultColormapByValues(boolean checkrgba, boolean checkfadergba, boolean checkparams,
INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog)
INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 flags)
#endif
{
return (
(!checkparams ? true :
(fadestart == 0
&& fadeend == 31
&& !fog)
&& !flags)
)
&& (!checkrgba ? true : rgba == 0)
&& (!checkfadergba ? true : fadergba == 0x19000000)
@ -1930,9 +1930,9 @@ boolean R_CheckDefaultColormap(extracolormap_t *extra_colormap, boolean checkrgb
return true;
#ifdef EXTRACOLORMAPLUMPS
return R_CheckDefaultColormapByValues(checkrgba, checkfadergba, checkparams, extra_colormap->rgba, extra_colormap->fadergba, extra_colormap->fadestart, extra_colormap->fadeend, extra_colormap->fog, extra_colormap->lump);
return R_CheckDefaultColormapByValues(checkrgba, checkfadergba, checkparams, extra_colormap->rgba, extra_colormap->fadergba, extra_colormap->fadestart, extra_colormap->fadeend, extra_colormap->flags, extra_colormap->lump);
#else
return R_CheckDefaultColormapByValues(checkrgba, checkfadergba, checkparams, extra_colormap->rgba, extra_colormap->fadergba, extra_colormap->fadestart, extra_colormap->fadeend, extra_colormap->fog);
return R_CheckDefaultColormapByValues(checkrgba, checkfadergba, checkparams, extra_colormap->rgba, extra_colormap->fadergba, extra_colormap->fadestart, extra_colormap->fadeend, extra_colormap->flags);
#endif
}
@ -1952,7 +1952,7 @@ boolean R_CheckEqualColormaps(extracolormap_t *exc_a, extracolormap_t *exc_b, bo
(!checkparams ? true :
(exc_a->fadestart == exc_b->fadestart
&& exc_a->fadeend == exc_b->fadeend
&& exc_a->fog == exc_b->fog)
&& exc_a->flags == exc_b->flags)
)
&& (!checkrgba ? true : exc_a->rgba == exc_b->rgba)
&& (!checkfadergba ? true : exc_a->fadergba == exc_b->fadergba)
@ -1968,9 +1968,9 @@ boolean R_CheckEqualColormaps(extracolormap_t *exc_a, extracolormap_t *exc_b, bo
// NOTE: Returns NULL if no match is found
//
#ifdef EXTRACOLORMAPLUMPS
extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog, lumpnum_t lump)
extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 flags, lumpnum_t lump)
#else
extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog)
extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 flags)
#endif
{
extracolormap_t *exc;
@ -1982,7 +1982,7 @@ extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8
&& fadergba == exc->fadergba
&& fadestart == exc->fadestart
&& fadeend == exc->fadeend
&& fog == exc->fog
&& flags == exc->flags
#ifdef EXTRACOLORMAPLUMPS
&& (lump != LUMPERROR && lump == exc->lump)
#endif
@ -2001,9 +2001,9 @@ extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8
extracolormap_t *R_GetColormapFromList(extracolormap_t *extra_colormap)
{
#ifdef EXTRACOLORMAPLUMPS
return R_GetColormapFromListByValues(extra_colormap->rgba, extra_colormap->fadergba, extra_colormap->fadestart, extra_colormap->fadeend, extra_colormap->fog, extra_colormap->lump);
return R_GetColormapFromListByValues(extra_colormap->rgba, extra_colormap->fadergba, extra_colormap->fadestart, extra_colormap->fadeend, extra_colormap->flags, extra_colormap->lump);
#else
return R_GetColormapFromListByValues(extra_colormap->rgba, extra_colormap->fadergba, extra_colormap->fadestart, extra_colormap->fadeend, extra_colormap->fog);
return R_GetColormapFromListByValues(extra_colormap->rgba, extra_colormap->fadergba, extra_colormap->fadestart, extra_colormap->fadeend, extra_colormap->flags);
#endif
}
@ -2035,7 +2035,7 @@ extracolormap_t *R_ColormapForName(char *name)
// is no real way to tell how GL should handle a colormap lump anyway..
exc->fadestart = 0;
exc->fadeend = 31;
exc->fog = 0;
exc->flags = 0;
exc->rgba = 0;
exc->fadergba = 0x19000000;
@ -2192,7 +2192,7 @@ extracolormap_t *R_CreateColormap(char *p1, char *p2, char *p3)
// default values
UINT8 cr = 0, cg = 0, cb = 0, ca = 0, cfr = 0, cfg = 0, cfb = 0, cfa = 25;
UINT32 fadestart = 0, fadeend = 31;
UINT8 fog = 0;
UINT8 flags = 0;
INT32 rgba = 0, fadergba = 0x19000000;
#define HEX2INT(x) (UINT32)(x >= '0' && x <= '9' ? x - '0' : x >= 'a' && x <= 'f' ? x - 'a' + 10 : x >= 'A' && x <= 'F' ? x - 'A' + 10 : 0)
@ -2241,12 +2241,12 @@ extracolormap_t *R_CreateColormap(char *p1, char *p2, char *p3)
#define NUMFROMCHAR(c) (c >= '0' && c <= '9' ? c - '0' : 0)
// Get parameters like fadestart, fadeend, and the fogflag
// Get parameters like fadestart, fadeend, and flags
if (p2[0] == '#')
{
if (p2[1])
{
fog = NUMFROMCHAR(p2[1]);
flags = NUMFROMCHAR(p2[1]);
if (p2[2] && p2[3])
{
fadestart = NUMFROMCHAR(p2[3]) + (NUMFROMCHAR(p2[2]) * 10);
@ -2313,18 +2313,18 @@ extracolormap_t *R_CreateColormap(char *p1, char *p2, char *p3)
// Did we just make a default colormap?
#ifdef EXTRACOLORMAPLUMPS
if (R_CheckDefaultColormapByValues(true, true, true, rgba, fadergba, fadestart, fadeend, fog, LUMPERROR))
if (R_CheckDefaultColormapByValues(true, true, true, rgba, fadergba, fadestart, fadeend, flags, LUMPERROR))
return NULL;
#else
if (R_CheckDefaultColormapByValues(true, true, true, rgba, fadergba, fadestart, fadeend, fog))
if (R_CheckDefaultColormapByValues(true, true, true, rgba, fadergba, fadestart, fadeend, flags))
return NULL;
#endif
// Look for existing colormaps
#ifdef EXTRACOLORMAPLUMPS
exc = R_GetColormapFromListByValues(rgba, fadergba, fadestart, fadeend, fog, LUMPERROR);
exc = R_GetColormapFromListByValues(rgba, fadergba, fadestart, fadeend, flags, LUMPERROR);
#else
exc = R_GetColormapFromListByValues(rgba, fadergba, fadestart, fadeend, fog);
exc = R_GetColormapFromListByValues(rgba, fadergba, fadestart, fadeend, flags);
#endif
if (exc)
return exc;
@ -2336,7 +2336,7 @@ extracolormap_t *R_CreateColormap(char *p1, char *p2, char *p3)
extra_colormap->fadestart = (UINT16)fadestart;
extra_colormap->fadeend = (UINT16)fadeend;
extra_colormap->fog = fog;
extra_colormap->flags = flags;
extra_colormap->rgba = rgba;
extra_colormap->fadergba = fadergba;
@ -2363,7 +2363,7 @@ extracolormap_t *R_CreateColormap(char *p1, char *p2, char *p3)
extracolormap_t *R_AddColormaps(extracolormap_t *exc_augend, extracolormap_t *exc_addend,
boolean subR, boolean subG, boolean subB, boolean subA,
boolean subFadeR, boolean subFadeG, boolean subFadeB, boolean subFadeA,
boolean subFadeStart, boolean subFadeEnd, boolean ignoreFog,
boolean subFadeStart, boolean subFadeEnd, boolean ignoreFlags,
boolean useAltAlpha, INT16 altAlpha, INT16 altFadeAlpha,
boolean lighttable)
{
@ -2451,8 +2451,8 @@ extracolormap_t *R_AddColormaps(extracolormap_t *exc_augend, extracolormap_t *ex
// HACK: fadeend defaults to 31, so don't add anything in this case
, 31), 0);
if (!ignoreFog) // overwrite fog with new value
exc_augend->fog = exc_addend->fog;
if (!ignoreFlags) // overwrite flags with new value
exc_augend->flags = exc_addend->flags;
///////////////////
// put it together
@ -2465,16 +2465,20 @@ extracolormap_t *R_AddColormaps(extracolormap_t *exc_augend, extracolormap_t *ex
// Thanks to quake2 source!
// utils3/qdata/images.c
UINT8 NearestColor(UINT8 r, UINT8 g, UINT8 b)
UINT8 NearestPaletteColor(UINT8 r, UINT8 g, UINT8 b, RGBA_t *palette)
{
int dr, dg, db;
int distortion, bestdistortion = 256 * 256 * 4, bestcolor = 0, i;
// Use master palette if none specified
if (palette == NULL)
palette = pMasterPalette;
for (i = 0; i < 256; i++)
{
dr = r - pMasterPalette[i].s.red;
dg = g - pMasterPalette[i].s.green;
db = b - pMasterPalette[i].s.blue;
dr = r - palette[i].s.red;
dg = g - palette[i].s.green;
db = b - palette[i].s.blue;
distortion = dr*dr + dg*dg + db*db;
if (distortion < bestdistortion)
{

View File

@ -135,12 +135,12 @@ void R_AddColormapToList(extracolormap_t *extra_colormap);
#ifdef EXTRACOLORMAPLUMPS
boolean R_CheckDefaultColormapByValues(boolean checkrgba, boolean checkfadergba, boolean checkparams,
INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog, lumpnum_t lump);
extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog, lumpnum_t lump);
INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 flags, lumpnum_t lump);
extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 flags, lumpnum_t lump);
#else
boolean R_CheckDefaultColormapByValues(boolean checkrgba, boolean checkfadergba, boolean checkparams,
INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog);
extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog);
INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 flags);
extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 flags);
#endif
boolean R_CheckDefaultColormap(extracolormap_t *extra_colormap, boolean checkrgba, boolean checkfadergba, boolean checkparams);
boolean R_CheckEqualColormaps(extracolormap_t *exc_a, extracolormap_t *exc_b, boolean checkrgba, boolean checkfadergba, boolean checkparams);
@ -151,7 +151,7 @@ extracolormap_t *R_CreateColormap(char *p1, char *p2, char *p3);
extracolormap_t *R_AddColormaps(extracolormap_t *exc_augend, extracolormap_t *exc_addend,
boolean subR, boolean subG, boolean subB, boolean subA,
boolean subFadeR, boolean subFadeG, boolean subFadeB, boolean subFadeA,
boolean subFadeStart, boolean subFadeEnd, boolean ignoreFog,
boolean subFadeStart, boolean subFadeEnd, boolean ignoreFlags,
boolean useAltAlpha, INT16 altAlpha, INT16 altFadeAlpha,
boolean lighttable);
#ifdef EXTRACOLORMAPLUMPS
@ -171,7 +171,8 @@ const char *R_NameForColormap(extracolormap_t *extra_colormap);
#define R_PutRgbaRGB(r, g, b) (R_PutRgbaR(r) + R_PutRgbaG(g) + R_PutRgbaB(b))
#define R_PutRgbaRGBA(r, g, b, a) (R_PutRgbaRGB(r, g, b) + R_PutRgbaA(a))
UINT8 NearestColor(UINT8 r, UINT8 g, UINT8 b);
UINT8 NearestPaletteColor(UINT8 r, UINT8 g, UINT8 b, RGBA_t *palette);
#define NearestColor(r, g, b) NearestPaletteColor(r, g, b, NULL)
extern INT32 numtextures;

View File

@ -53,11 +53,14 @@ typedef struct
// Could even use more than 32 levels.
typedef UINT8 lighttable_t;
#define CMF_FADEFULLBRIGHTSPRITES 1
#define CMF_FOG 4
// ExtraColormap type. Use for extra_colormaps from now on.
typedef struct extracolormap_s
{
UINT8 fadestart, fadeend;
UINT8 fog; // categorical value, not boolean
UINT8 flags;
// store rgba values in combined bitwise
// also used in OpenGL instead lighttables

View File

@ -153,9 +153,11 @@ const UINT8 Color_Index[MAXTRANSLATIONS-1][16] = {
// Desaturated
{0x00, 0x00, 0x01, 0x02, 0x02, 0x03, 0x91, 0x91, 0x91, 0xaa, 0xab, 0xac, 0xad, 0xae, 0xaf, 0xaf}, // SKINCOLOR_AETHER
{0x00, 0x02, 0x04, 0x06, 0x08, 0x0a, 0xaa, 0xaa, 0xaa, 0xab, 0xac, 0xac, 0xad, 0xad, 0xae, 0xaf}, // SKINCOLOR_SLATE
{0x90, 0x91, 0x92, 0x93, 0x94, 0x94, 0x95, 0xac, 0xac, 0xad, 0xad, 0xa8, 0xa8, 0xa9, 0xfd, 0xfe}, // SKINCOLOR_BLUEBELL
{0xd0, 0xd0, 0xd1, 0xd1, 0xd2, 0xd2, 0xd3, 0xd3, 0xd3, 0xd4, 0xd5, 0xd6, 0xd7, 0x2b, 0x2c, 0x2e}, // SKINCOLOR_PINK
{0xd0, 0x30, 0xd8, 0xd9, 0xda, 0xdb, 0xdb, 0xdc, 0xdd, 0xde, 0xdf, 0xe0, 0xe3, 0xe6, 0xe8, 0xe9}, // SKINCOLOR_YOGURT
{0xdf, 0xe0, 0xe1, 0xe2, 0xe4, 0xe5, 0xe6, 0xe7, 0xe8, 0xe9, 0xea, 0xeb, 0xec, 0xed, 0xee, 0xef}, // SKINCOLOR_BROWN
{0xde, 0xe0, 0xe1, 0xe4, 0xe7, 0xe9, 0xeb, 0xec, 0xed, 0xed, 0xed, 0x19, 0x19, 0x1b, 0x1d, 0x1e}, // SKINCOLOR_BRONZE
{0x51, 0x51, 0x54, 0x54, 0x55, 0x55, 0x56, 0x56, 0x56, 0x57, 0xf5, 0xf5, 0xf9, 0xf9, 0xed, 0xed}, // SKINCOLOR_TAN
{0x54, 0x55, 0x56, 0x56, 0xf2, 0xf3, 0xf3, 0xf4, 0xf5, 0xf6, 0xf8, 0xf9, 0xfa, 0xfb, 0xed, 0xed}, // SKINCOLOR_BEIGE
{0x58, 0x58, 0x59, 0x59, 0x5a, 0x5a, 0x5b, 0x5b, 0x5b, 0x5c, 0x5d, 0x5d, 0x5e, 0x5e, 0x5f, 0x5f}, // SKINCOLOR_MOSS
@ -168,9 +170,11 @@ const UINT8 Color_Index[MAXTRANSLATIONS-1][16] = {
{0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x27, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x47, 0x2e, 0x2f}, // SKINCOLOR_RED
{0x27, 0x27, 0x28, 0x28, 0x29, 0x2a, 0x2b, 0x2b, 0x2c, 0x2d, 0x2e, 0x2e, 0x2e, 0x2f, 0x2f, 0x1f}, // SKINCOLOR_CRIMSON
{0x31, 0x32, 0x33, 0x36, 0x22, 0x22, 0x25, 0x25, 0x25, 0xcd, 0xcf, 0xcf, 0xc5, 0xc5, 0xc7, 0xc7}, // SKINCOLOR_FLAME
{0x48, 0x49, 0x40, 0x33, 0x34, 0x36, 0x22, 0x24, 0x26, 0x28, 0x2a, 0x2b, 0x2c, 0x47, 0x2e, 0x2f}, // SKINCOLOR_KETCHUP
{0xd0, 0x30, 0x31, 0x31, 0x32, 0x32, 0xdc, 0xdc, 0xdc, 0xd3, 0xd4, 0xd4, 0xcc, 0xcd, 0xce, 0xcf}, // SKINCOLOR_PEACHY
{0xd8, 0xd9, 0xdb, 0xdc, 0xde, 0xdf, 0xd5, 0xd5, 0xc2, 0xc3, 0xc4, 0xc5, 0xc6, 0xc7, 0x1d, 0x1f}, // SKINCOLOR_QUAIL
{0x51, 0x52, 0x40, 0x40, 0x34, 0x36, 0xd5, 0xd5, 0xd6, 0xd7, 0xcf, 0xcf, 0xc6, 0xc6, 0xc7, 0xfe}, // SKINCOLOR_SUNSET
{0x58, 0x54, 0x40, 0x34, 0x35, 0x38, 0x3a, 0x3c, 0x3d, 0x2a, 0x2b, 0x2c, 0x2c, 0xba, 0xba, 0xbb}, // SKINCOLOR_COPPER
{0x00, 0xd8, 0xd9, 0xda, 0xdb, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x3a, 0x3b, 0x3c, 0x3d, 0x3e}, // SKINCOLOR_APRICOT
{0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3d, 0x3e, 0x3f, 0x2c}, // SKINCOLOR_ORANGE
{0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3c, 0x3d, 0x3d, 0x3d, 0x3f, 0x2c, 0x2d, 0x47, 0x2e, 0x2f, 0x2f}, // SKINCOLOR_RUST
@ -180,6 +184,7 @@ const UINT8 Color_Index[MAXTRANSLATIONS-1][16] = {
{0x4b, 0x4b, 0x4c, 0x4c, 0x4d, 0x4e, 0xe7, 0xe7, 0xe9, 0xc5, 0xc5, 0xc6, 0xc6, 0xc7, 0xc7, 0xfd}, // SKINCOLOR_OLIVE
{0x50, 0x51, 0x52, 0x53, 0x48, 0xbc, 0xbd, 0xbe, 0xbe, 0xbf, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f}, // SKINCOLOR_LIME
{0x58, 0x58, 0xbc, 0xbc, 0xbd, 0xbd, 0xbe, 0xbe, 0xbe, 0xbf, 0x5e, 0x5e, 0x5f, 0x5f, 0x77, 0x77}, // SKINCOLOR_PERIDOT
{0x49, 0x49, 0xbc, 0xbd, 0xbe, 0xbe, 0xbe, 0x67, 0x69, 0x6a, 0x6b, 0x6b, 0x6c, 0x6d, 0x6d, 0x6d}, // SKINCOLOR_APPLE
{0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f}, // SKINCOLOR_GREEN
{0x65, 0x66, 0x67, 0x68, 0x69, 0x69, 0x6a, 0x6b, 0x6b, 0x6c, 0x6d, 0x6d, 0x6e, 0x6e, 0x6e, 0x6f}, // SKINCOLOR_FOREST
{0x70, 0x70, 0x71, 0x71, 0x72, 0x72, 0x73, 0x73, 0x73, 0x74, 0x75, 0x75, 0x76, 0x76, 0x77, 0x77}, // SKINCOLOR_EMERALD
@ -206,6 +211,7 @@ const UINT8 Color_Index[MAXTRANSLATIONS-1][16] = {
{0xd0, 0xd1, 0xd2, 0xca, 0xcc, 0xb8, 0xb9, 0xb9, 0xba, 0xa8, 0xa8, 0xa9, 0xa9, 0xfd, 0xfe, 0xfe}, // SKINCOLOR_VIOLET
{0x00, 0xd0, 0xd1, 0xd2, 0xd3, 0xc1, 0xc1, 0xc2, 0xc3, 0xc4, 0xc5, 0xc5, 0xc6, 0xc6, 0xfe, 0x1f}, // SKINCOLOR_LILAC
{0xc8, 0xd3, 0xd5, 0xd6, 0xd7, 0xce, 0xcf, 0xb9, 0xb9, 0xba, 0xba, 0xa9, 0xa9, 0xa9, 0xfd, 0xfe}, // SKINCOLOR_PLUM
{0xc8, 0xc9, 0xca, 0xcb, 0xcb, 0xcc, 0xcd, 0xcd, 0xce, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xfe, 0xfe}, // SKINCOLOR_RASPBERRY
{0xfc, 0xc8, 0xc8, 0xc9, 0xc9, 0xca, 0xca, 0xcb, 0xcb, 0xcc, 0xcc, 0xcd, 0xcd, 0xce, 0xce, 0xcf}, // SKINCOLOR_ROSY
// {0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff}, // SKINCOLOR_?
@ -285,9 +291,11 @@ const char *Color_Names[MAXSKINCOLORS + NUMSUPERCOLORS] =
// Desaturated
"Aether", // SKINCOLOR_AETHER,
"Slate", // SKINCOLOR_SLATE,
"Bluebell", // SKINCOLOR_BLUEBELL,
"Pink", // SKINCOLOR_PINK,
"Yogurt", // SKINCOLOR_YOGURT,
"Brown", // SKINCOLOR_BROWN,
"Brown", // SKINCOLOR_BROWN,
"Bronze", // SKINCOLOR_BRONZE,
"Tan", // SKINCOLOR_TAN,
"Beige", // SKINCOLOR_BEIGE,
"Moss", // SKINCOLOR_MOSS,
@ -300,9 +308,11 @@ const char *Color_Names[MAXSKINCOLORS + NUMSUPERCOLORS] =
"Red", // SKINCOLOR_RED,
"Crimson", // SKINCOLOR_CRIMSON,
"Flame", // SKINCOLOR_FLAME,
"Ketchup", // SKINCOLOR_KETCHUP,
"Peachy", // SKINCOLOR_PEACHY,
"Quail", // SKINCOLOR_QUAIL,
"Sunset", // SKINCOLOR_SUNSET,
"Copper", // SKINCOLOR_COPPER,
"Apricot", // SKINCOLOR_APRICOT,
"Orange", // SKINCOLOR_ORANGE,
"Rust", // SKINCOLOR_RUST,
@ -312,6 +322,7 @@ const char *Color_Names[MAXSKINCOLORS + NUMSUPERCOLORS] =
"Olive", // SKINCOLOR_OLIVE,
"Lime", // SKINCOLOR_LIME,
"Peridot", // SKINCOLOR_PERIDOT,
"Apple", // SKINCOLOR_APPLE,
"Green", // SKINCOLOR_GREEN,
"Forest", // SKINCOLOR_FOREST,
"Emerald", // SKINCOLOR_EMERALD,
@ -338,6 +349,7 @@ const char *Color_Names[MAXSKINCOLORS + NUMSUPERCOLORS] =
"Violet", // SKINCOLOR_VIOLET,
"Lilac", // SKINCOLOR_LILAC,
"Plum", // SKINCOLOR_PLUM,
"Raspberry", // SKINCOLOR_RASPBERRY,
"Rosy", // SKINCOLOR_ROSY,
// Super behaves by different rules (one name per 5 colours), and will be accessed exclusively via R_GetSuperColorByName instead of R_GetColorByName.
@ -375,9 +387,11 @@ const UINT8 Color_Opposite[MAXSKINCOLORS - 1][2] =
// Desaturated
{SKINCOLOR_GREY, 15}, // SKINCOLOR_AETHER,
{SKINCOLOR_SILVER, 12}, // SKINCOLOR_SLATE,
{SKINCOLOR_COPPER, 4}, // SKINCOLOR_BLUEBELL,
{SKINCOLOR_AZURE, 9}, // SKINCOLOR_PINK,
{SKINCOLOR_RUST, 7}, // SKINCOLOR_YOGURT,
{SKINCOLOR_TAN, 2}, // SKINCOLOR_BROWN,
{SKINCOLOR_KETCHUP, 0}, // SKINCOLOR_BRONZE,
{SKINCOLOR_BROWN, 12}, // SKINCOLOR_TAN,
{SKINCOLOR_MOSS, 5}, // SKINCOLOR_BEIGE,
{SKINCOLOR_BEIGE, 13}, // SKINCOLOR_MOSS,
@ -390,9 +404,11 @@ const UINT8 Color_Opposite[MAXSKINCOLORS - 1][2] =
{SKINCOLOR_GREEN, 10}, // SKINCOLOR_RED,
{SKINCOLOR_ICY, 10}, // SKINCOLOR_CRIMSON,
{SKINCOLOR_PURPLE, 8}, // SKINCOLOR_FLAME,
{SKINCOLOR_BRONZE, 8}, // SKINCOLOR_KETCHUP,
{SKINCOLOR_TEAL, 7}, // SKINCOLOR_PEACHY,
{SKINCOLOR_WAVE, 5}, // SKINCOLOR_QUAIL,
{SKINCOLOR_SAPPHIRE, 5}, // SKINCOLOR_SUNSET,
{SKINCOLOR_BLUEBELL, 5}, // SKINCOLOR_COPPER
{SKINCOLOR_CYAN, 4}, // SKINCOLOR_APRICOT,
{SKINCOLOR_BLUE, 4}, // SKINCOLOR_ORANGE,
{SKINCOLOR_YOGURT, 8}, // SKINCOLOR_RUST,
@ -402,6 +418,7 @@ const UINT8 Color_Opposite[MAXSKINCOLORS - 1][2] =
{SKINCOLOR_DUSK, 3}, // SKINCOLOR_OLIVE,
{SKINCOLOR_MAGENTA, 9}, // SKINCOLOR_LIME,
{SKINCOLOR_COBALT, 2}, // SKINCOLOR_PERIDOT,
{SKINCOLOR_RASPBERRY, 13}, // SKINCOLOR_APPLE,
{SKINCOLOR_RED, 6}, // SKINCOLOR_GREEN,
{SKINCOLOR_SALMON, 9}, // SKINCOLOR_FOREST,
{SKINCOLOR_RUBY, 4}, // SKINCOLOR_EMERALD,
@ -428,6 +445,7 @@ const UINT8 Color_Opposite[MAXSKINCOLORS - 1][2] =
{SKINCOLOR_MINT, 6}, // SKINCOLOR_VIOLET,
{SKINCOLOR_VAPOR, 4}, // SKINCOLOR_LILAC,
{SKINCOLOR_MINT, 7}, // SKINCOLOR_PLUM,
{SKINCOLOR_APPLE, 13}, // SKINCOLOR_RASPBERRY
{SKINCOLOR_AQUA, 1} // SKINCOLOR_ROSY,
};

View File

@ -644,6 +644,7 @@ void R_CalcTiltedLighting(fixed_t start, fixed_t end)
}
}
#define PLANELIGHTFLOAT (BASEVIDWIDTH * BASEVIDWIDTH / vid.width / (zeroheight - FIXED_TO_FLOAT(viewz)) / 21.0f * FIXED_TO_FLOAT(fovtan))
/** \brief The R_DrawTiltedSpan_8 function
Draw slopes! Holy sheit!
@ -669,7 +670,7 @@ void R_DrawTiltedSpan_8(void)
// Lighting is simple. It's just linear interpolation from start to end
{
float planelightfloat = BASEVIDWIDTH*BASEVIDWIDTH/vid.width / (zeroheight - FIXED_TO_FLOAT(viewz)) / 21.0f;
float planelightfloat = PLANELIGHTFLOAT;
float lightstart, lightend;
lightend = (iz + ds_szp->x*width) * planelightfloat;
@ -805,7 +806,7 @@ void R_DrawTiltedTranslucentSpan_8(void)
// Lighting is simple. It's just linear interpolation from start to end
{
float planelightfloat = BASEVIDWIDTH*BASEVIDWIDTH/vid.width / (zeroheight - FIXED_TO_FLOAT(viewz)) / 21.0f;
float planelightfloat = PLANELIGHTFLOAT;
float lightstart, lightend;
lightend = (iz + ds_szp->x*width) * planelightfloat;
@ -942,7 +943,7 @@ void R_DrawTiltedTranslucentWaterSpan_8(void)
// Lighting is simple. It's just linear interpolation from start to end
{
float planelightfloat = BASEVIDWIDTH*BASEVIDWIDTH/vid.width / (zeroheight - FIXED_TO_FLOAT(viewz)) / 21.0f;
float planelightfloat = PLANELIGHTFLOAT;
float lightstart, lightend;
lightend = (iz + ds_szp->x*width) * planelightfloat;
@ -1078,7 +1079,7 @@ void R_DrawTiltedSplat_8(void)
// Lighting is simple. It's just linear interpolation from start to end
{
float planelightfloat = BASEVIDWIDTH*BASEVIDWIDTH/vid.width / (zeroheight - FIXED_TO_FLOAT(viewz)) / 21.0f;
float planelightfloat = PLANELIGHTFLOAT;
float lightstart, lightend;
lightend = (iz + ds_szp->x*width) * planelightfloat;

View File

@ -62,6 +62,9 @@ void R_DrawSpan_NPO2_8 (void)
}
#ifdef ESLOPE
#define PLANELIGHTFLOAT (BASEVIDWIDTH * BASEVIDWIDTH / vid.width / (zeroheight - FIXED_TO_FLOAT(viewz)) / 21.0f * FIXED_TO_FLOAT(fovtan))
/** \brief The R_DrawTiltedSpan_NPO2_8 function
Draw slopes! Holy sheit!
*/
@ -86,7 +89,7 @@ void R_DrawTiltedSpan_NPO2_8(void)
// Lighting is simple. It's just linear interpolation from start to end
{
float planelightfloat = BASEVIDWIDTH*BASEVIDWIDTH/vid.width / (zeroheight - FIXED_TO_FLOAT(viewz)) / 21.0f;
float planelightfloat = PLANELIGHTFLOAT;
float lightstart, lightend;
lightend = (iz + ds_szp->x*width) * planelightfloat;
@ -282,7 +285,7 @@ void R_DrawTiltedTranslucentSpan_NPO2_8(void)
// Lighting is simple. It's just linear interpolation from start to end
{
float planelightfloat = BASEVIDWIDTH*BASEVIDWIDTH/vid.width / (zeroheight - FIXED_TO_FLOAT(viewz)) / 21.0f;
float planelightfloat = PLANELIGHTFLOAT;
float lightstart, lightend;
lightend = (iz + ds_szp->x*width) * planelightfloat;
@ -476,7 +479,7 @@ void R_DrawTiltedSplat_NPO2_8(void)
// Lighting is simple. It's just linear interpolation from start to end
{
float planelightfloat = BASEVIDWIDTH*BASEVIDWIDTH/vid.width / (zeroheight - FIXED_TO_FLOAT(viewz)) / 21.0f;
float planelightfloat = PLANELIGHTFLOAT;
float lightstart, lightend;
lightend = (iz + ds_szp->x*width) * planelightfloat;
@ -869,7 +872,7 @@ void R_DrawTiltedTranslucentWaterSpan_NPO2_8(void)
// Lighting is simple. It's just linear interpolation from start to end
{
float planelightfloat = BASEVIDWIDTH*BASEVIDWIDTH/vid.width / (zeroheight - FIXED_TO_FLOAT(viewz)) / 21.0f;
float planelightfloat = PLANELIGHTFLOAT;
float lightstart, lightend;
lightend = (iz + ds_szp->x*width) * planelightfloat;

View File

@ -547,6 +547,303 @@ static inline void R_InitLightTables(void)
}
}
//#define WOUGHMP_WOUGHMP // I got a fish-eye lens - I'll make a rap video with a couple of friends
// it's kinda laggy sometimes
static struct {
angle_t rollangle; // pre-shifted by fineshift
#ifdef WOUGHMP_WOUGHMP
fixed_t fisheye;
#endif
fixed_t zoomneeded;
INT32 *scrmap;
INT32 scrmapsize;
INT32 x1; // clip rendering horizontally for efficiency
INT16 ceilingclip[MAXVIDWIDTH], floorclip[MAXVIDWIDTH];
boolean use;
} viewmorph = {
0,
#ifdef WOUGHMP_WOUGHMP
0,
#endif
FRACUNIT,
NULL,
0,
0,
{}, {},
false
};
void R_CheckViewMorph(void)
{
float zoomfactor, rollcos, rollsin;
float x1, y1, x2, y2;
fixed_t temp;
INT32 end, vx, vy, pos, usedpos;
INT32 usedx, usedy, halfwidth = vid.width/2, halfheight = vid.height/2;
#ifdef WOUGHMP_WOUGHMP
float fisheyemap[MAXVIDWIDTH/2 + 1];
#endif
angle_t rollangle = players[displayplayer].viewrollangle;
#ifdef WOUGHMP_WOUGHMP
fixed_t fisheye = cv_cam2_turnmultiplier.value; // temporary test value
#endif
rollangle >>= ANGLETOFINESHIFT;
rollangle = ((rollangle+2) & ~3) & FINEMASK; // Limit the distinct number of angles to reduce recalcs from angles changing a lot.
#ifdef WOUGHMP_WOUGHMP
fisheye &= ~0x7FF; // Same
#endif
if (rollangle == viewmorph.rollangle &&
#ifdef WOUGHMP_WOUGHMP
fisheye == viewmorph.fisheye &&
#endif
viewmorph.scrmapsize == vid.width*vid.height)
return; // No change
viewmorph.rollangle = rollangle;
#ifdef WOUGHMP_WOUGHMP
viewmorph.fisheye = fisheye;
#endif
if (viewmorph.rollangle == 0
#ifdef WOUGHMP_WOUGHMP
&& viewmorph.fisheye == 0
#endif
)
{
viewmorph.use = false;
viewmorph.x1 = 0;
if (viewmorph.zoomneeded != FRACUNIT)
R_SetViewSize();
viewmorph.zoomneeded = FRACUNIT;
return;
}
if (viewmorph.scrmapsize != vid.width*vid.height)
{
if (viewmorph.scrmap)
free(viewmorph.scrmap);
viewmorph.scrmap = malloc(vid.width*vid.height * sizeof(INT32));
viewmorph.scrmapsize = vid.width*vid.height;
}
temp = FINECOSINE(rollangle);
rollcos = FIXED_TO_FLOAT(temp);
temp = FINESINE(rollangle);
rollsin = FIXED_TO_FLOAT(temp);
// Calculate maximum zoom needed
x1 = (vid.width*fabsf(rollcos) + vid.height*fabsf(rollsin)) / vid.width;
y1 = (vid.height*fabsf(rollcos) + vid.width*fabsf(rollsin)) / vid.height;
#ifdef WOUGHMP_WOUGHMP
if (fisheye)
{
float f = FIXED_TO_FLOAT(fisheye);
for (vx = 0; vx <= halfwidth; vx++)
fisheyemap[vx] = 1.0f / cos(atan(vx * f / halfwidth));
f = cos(atan(f));
if (f < 1.0f)
{
x1 /= f;
y1 /= f;
}
}
#endif
temp = max(x1, y1)*FRACUNIT;
if (temp < FRACUNIT)
temp = FRACUNIT;
else
temp |= 0x3FFF; // Limit how many times the viewport needs to be recalculated
//CONS_Printf("Setting zoom to %f\n", FIXED_TO_FLOAT(temp));
if (temp != viewmorph.zoomneeded)
{
viewmorph.zoomneeded = temp;
R_SetViewSize();
}
zoomfactor = FIXED_TO_FLOAT(viewmorph.zoomneeded);
end = vid.width * vid.height - 1;
pos = 0;
// Pre-multiply rollcos and rollsin to use for positional stuff
rollcos /= zoomfactor;
rollsin /= zoomfactor;
x1 = -(halfwidth * rollcos - halfheight * rollsin);
y1 = -(halfheight * rollcos + halfwidth * rollsin);
#ifdef WOUGHMP_WOUGHMP
if (fisheye)
viewmorph.x1 = (INT32)(halfwidth - (halfwidth * fabsf(rollcos) + halfheight * fabsf(rollsin)) * fisheyemap[halfwidth]);
else
#endif
viewmorph.x1 = (INT32)(halfwidth - (halfwidth * fabsf(rollcos) + halfheight * fabsf(rollsin)));
//CONS_Printf("saving %d cols\n", viewmorph.x1);
// Set ceilingclip and floorclip
for (vx = 0; vx < vid.width; vx++)
{
viewmorph.ceilingclip[vx] = vid.height;
viewmorph.floorclip[vx] = -1;
}
x2 = x1;
y2 = y1;
for (vx = 0; vx < vid.width; vx++)
{
INT16 xa, ya, xb, yb;
xa = x2+halfwidth;
ya = y2+halfheight-1;
xb = vid.width-1-xa;
yb = vid.height-1-ya;
viewmorph.ceilingclip[xa] = min(viewmorph.ceilingclip[xa], ya);
viewmorph.floorclip[xa] = max(viewmorph.floorclip[xa], ya);
viewmorph.ceilingclip[xb] = min(viewmorph.ceilingclip[xb], yb);
viewmorph.floorclip[xb] = max(viewmorph.floorclip[xb], yb);
x2 += rollcos;
y2 += rollsin;
}
x2 = x1;
y2 = y1;
for (vy = 0; vy < vid.height; vy++)
{
INT16 xa, ya, xb, yb;
xa = x2+halfwidth;
ya = y2+halfheight;
xb = vid.width-1-xa;
yb = vid.height-1-ya;
viewmorph.ceilingclip[xa] = min(viewmorph.ceilingclip[xa], ya);
viewmorph.floorclip[xa] = max(viewmorph.floorclip[xa], ya);
viewmorph.ceilingclip[xb] = min(viewmorph.ceilingclip[xb], yb);
viewmorph.floorclip[xb] = max(viewmorph.floorclip[xb], yb);
x2 -= rollsin;
y2 += rollcos;
}
//CONS_Printf("Top left corner is %f %f\n", x1, y1);
#ifdef WOUGHMP_WOUGHMP
if (fisheye)
{
for (vy = 0; vy < halfheight; vy++)
{
x2 = x1;
y2 = y1;
x1 -= rollsin;
y1 += rollcos;
for (vx = 0; vx < vid.width; vx++)
{
usedx = halfwidth + x2*fisheyemap[(int) floorf(fabsf(y2*zoomfactor))];
usedy = halfheight + y2*fisheyemap[(int) floorf(fabsf(x2*zoomfactor))];
usedpos = usedx + usedy*vid.width;
viewmorph.scrmap[pos] = usedpos;
viewmorph.scrmap[end-pos] = end-usedpos;
x2 += rollcos;
y2 += rollsin;
pos++;
}
}
}
else
{
#endif
x1 += halfwidth;
y1 += halfheight;
for (vy = 0; vy < halfheight; vy++)
{
x2 = x1;
y2 = y1;
x1 -= rollsin;
y1 += rollcos;
for (vx = 0; vx < vid.width; vx++)
{
usedx = x2;
usedy = y2;
usedpos = usedx + usedy*vid.width;
viewmorph.scrmap[pos] = usedpos;
viewmorph.scrmap[end-pos] = end-usedpos;
x2 += rollcos;
y2 += rollsin;
pos++;
}
}
#ifdef WOUGHMP_WOUGHMP
}
#endif
viewmorph.use = true;
}
void R_ApplyViewMorph(void)
{
UINT8 *tmpscr = screens[4];
UINT8 *srcscr = screens[0];
INT32 p, end = vid.width * vid.height;
if (!viewmorph.use)
return;
if (cv_debug & DBG_VIEWMORPH)
{
UINT8 border = 32;
UINT8 grid = 160;
INT32 ws = vid.width / 4;
INT32 hs = vid.width * (vid.height / 4);
memcpy(tmpscr, srcscr, vid.width*vid.height);
for (p = 0; p < vid.width; p++)
{
tmpscr[viewmorph.scrmap[p]] = border;
tmpscr[viewmorph.scrmap[p + hs]] = grid;
tmpscr[viewmorph.scrmap[p + hs*2]] = grid;
tmpscr[viewmorph.scrmap[p + hs*3]] = grid;
tmpscr[viewmorph.scrmap[end - 1 - p]] = border;
}
for (p = vid.width; p < end; p += vid.width)
{
tmpscr[viewmorph.scrmap[p]] = border;
tmpscr[viewmorph.scrmap[p + ws]] = grid;
tmpscr[viewmorph.scrmap[p + ws*2]] = grid;
tmpscr[viewmorph.scrmap[p + ws*3]] = grid;
tmpscr[viewmorph.scrmap[end - 1 - p]] = border;
}
}
else
for (p = 0; p < end; p++)
tmpscr[p] = srcscr[viewmorph.scrmap[p]];
VID_BlitLinearScreen(tmpscr, screens[0],
vid.width*vid.bpp, vid.height, vid.width*vid.bpp, vid.width);
}
//
// R_SetViewSize
@ -595,7 +892,7 @@ void R_ExecuteSetViewSize(void)
centeryfrac = centery<<FRACBITS;
fov = FixedAngle(cv_fov.value/2) + ANGLE_90;
fovtan = FINETANGENT(fov >> ANGLETOFINESHIFT);
fovtan = FixedMul(FINETANGENT(fov >> ANGLETOFINESHIFT), viewmorph.zoomneeded);
if (splitscreen == 1) // Splitscreen FOV should be adjusted to maintain expected vertical view
fovtan = 17*fovtan/10;
@ -744,7 +1041,7 @@ subsector_t *R_PointInSubsectorOrNull(fixed_t x, fixed_t y)
//
// WARNING: a should be unsigned but to add with 2048, it isn't!
#define AIMINGTODY(a) FixedDiv((FINETANGENT((2048+(((INT32)a)>>ANGLETOFINESHIFT)) & FINEMASK)*160)>>FRACBITS, fovtan)
#define AIMINGTODY(a) ((FINETANGENT((2048+(((INT32)a)>>ANGLETOFINESHIFT)) & FINEMASK)*160)/fovtan)
// recalc necessary stuff for mouseaiming
// slopes are already calculated for the full possible view (which is 4*viewheight).
@ -1081,9 +1378,22 @@ void R_RenderPlayerView(player_t *player)
validcount++;
// Clear buffers.
R_ClearClipSegs();
R_ClearDrawSegs();
R_ClearPlanes();
if (viewmorph.use)
{
portalclipstart = viewmorph.x1;
portalclipend = viewwidth-viewmorph.x1-1;
R_PortalClearClipSegs(portalclipstart, portalclipend);
memcpy(ceilingclip, viewmorph.ceilingclip, sizeof(INT16)*vid.width);
memcpy(floorclip, viewmorph.floorclip, sizeof(INT16)*vid.width);
}
else
{
portalclipstart = 0;
portalclipend = viewwidth-1;
R_ClearClipSegs();
}
R_ClearDrawSegs();
R_ClearSprites();
#ifdef FLOORSPLATS
R_ClearVisibleFloorSplats();

View File

@ -26,6 +26,7 @@ extern INT32 centerx, centery;
extern fixed_t centerxfrac, centeryfrac;
extern fixed_t projection, projectiony;
extern fixed_t fovtan; // field of view
extern size_t validcount, linecount, loopcount, framecount;
@ -45,6 +46,8 @@ extern size_t validcount, linecount, loopcount, framecount;
#define MAXLIGHTZ 128
#define LIGHTZSHIFT 20
#define LIGHTRESOLUTIONFIX (640*fovtan/vid.width)
extern lighttable_t *scalelight[LIGHTLEVELS][MAXLIGHTSCALE];
extern lighttable_t *scalelightfixed[MAXLIGHTSCALE];
extern lighttable_t *zlight[LIGHTLEVELS][MAXLIGHTZ];
@ -91,6 +94,9 @@ void R_InitHardwareMode(void);
#endif
void R_ReloadHUDGraphics(void);
void R_CheckViewMorph(void);
void R_ApplyViewMorph(void);
// just sets setsizeneeded true
extern boolean setsizeneeded;
void R_SetViewSize(void);

View File

@ -1196,7 +1196,7 @@ void R_CacheRotSprite(spritenum_t sprnum, UINT8 frame, spriteinfo_t *sprinfo, sp
INT32 angle;
patch_t *patch;
patch_t *newpatch;
UINT16 *rawsrc, *rawdst;
UINT16 *rawdst;
size_t size;
INT32 bflip = (flip != 0x00);
@ -1212,14 +1212,25 @@ void R_CacheRotSprite(spritenum_t sprnum, UINT8 frame, spriteinfo_t *sprinfo, sp
INT32 width, height, leftoffset;
fixed_t ca, sa;
lumpnum_t lump = sprframe->lumppat[rot];
#ifndef NO_PNG_LUMPS
size_t lumplength;
#endif
if (lump == LUMPERROR)
return;
patch = (patch_t *)W_CacheLumpNum(lump, PU_STATIC);
#ifndef NO_PNG_LUMPS
lumplength = W_LumpLength(lump);
if (R_IsLumpPNG((UINT8 *)patch, lumplength))
patch = R_PNGToPatch((UINT8 *)patch, lumplength, NULL);
else
#endif
// Because there's something wrong with SPR_DFLM, I guess
if (!R_CheckIfPatch(lump))
return;
patch = (patch_t *)W_CacheLumpNum(lump, PU_STATIC);
width = patch->width;
height = patch->height;
leftoffset = patch->leftoffset;
@ -1242,16 +1253,6 @@ void R_CacheRotSprite(spritenum_t sprnum, UINT8 frame, spriteinfo_t *sprinfo, sp
leftoffset = width - leftoffset;
}
// Draw the sprite to a temporary buffer.
size = (width*height);
rawsrc = Z_Malloc(size * sizeof(UINT16), PU_STATIC, NULL);
// can't memset here
for (i = 0; i < size; i++)
rawsrc[i] = 0xFF00;
R_PatchToMaskedFlat(patch, rawsrc, bflip);
// Don't cache angle = 0
for (angle = 1; angle < ROTANGLES; angle++)
{

View File

@ -44,9 +44,6 @@
// Quincunx antialiasing of flats!
//#define QUINCUNX
// good night sweet prince
#define SHITPLANESPARENCY
//SoM: 3/23/2000: Use Boom visplane hashing.
visplane_t *visplanes[MAXVISPLANES];
@ -995,11 +992,7 @@ void R_DrawSinglePlane(visplane_t *pl)
else // Opaque, but allow transparent flat pixels
spanfunctype = SPANDRAWFUNC_SPLAT;
#ifdef SHITPLANESPARENCY
if ((spanfunctype == SPANDRAWFUNC_SPLAT) != (pl->extra_colormap && (pl->extra_colormap->fog & 4)))
#else
if (!pl->extra_colormap || !(pl->extra_colormap->fog & 2))
#endif
if ((spanfunctype == SPANDRAWFUNC_SPLAT) || (pl->extra_colormap && (pl->extra_colormap->flags & CMF_FOG)))
light = (pl->lightlevel >> LIGHTSEGSHIFT);
else
light = LIGHTLEVELS-1;
@ -1053,11 +1046,7 @@ void R_DrawSinglePlane(visplane_t *pl)
else // Opaque, but allow transparent flat pixels
spanfunctype = SPANDRAWFUNC_SPLAT;
#ifdef SHITPLANESPARENCY
if ((spanfunctype == SPANDRAWFUNC_SPLAT) != (pl->extra_colormap && (pl->extra_colormap->fog & 4)))
#else
if (!pl->extra_colormap || !(pl->extra_colormap->fog & 2))
#endif
if ((spanfunctype == SPANDRAWFUNC_SPLAT) || (pl->extra_colormap && (pl->extra_colormap->flags & CMF_FOG)))
light = (pl->lightlevel >> LIGHTSEGSHIFT);
else
light = LIGHTLEVELS-1;

View File

@ -199,7 +199,7 @@ static void R_DrawWallSplats(void)
// draw the columns
for (dc_x = x1; dc_x <= x2; dc_x++, spryscale += rw_scalestep)
{
pindex = FixedMul(spryscale, FixedDiv(640, vid.width))>>LIGHTSCALESHIFT;
pindex = FixedMul(spryscale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
if (pindex >= MAXLIGHTSCALE)
pindex = MAXLIGHTSCALE - 1;
dc_colormap = walllights[pindex];
@ -418,14 +418,14 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
rlight->extra_colormap = *light->extra_colormap;
rlight->flags = light->flags;
if (rlight->flags & FF_FOG || (rlight->extra_colormap && rlight->extra_colormap->fog))
if ((colfunc != colfuncs[COLDRAWFUNC_FUZZY])
|| (rlight->flags & FF_FOG)
|| (rlight->extra_colormap && (rlight->extra_colormap->flags & CMF_FOG)))
lightnum = (rlight->lightlevel >> LIGHTSEGSHIFT);
else if (colfunc == colfuncs[COLDRAWFUNC_FUZZY])
lightnum = LIGHTLEVELS - 1;
else
lightnum = (rlight->lightlevel >> LIGHTSEGSHIFT);
lightnum = LIGHTLEVELS - 1;
if (rlight->extra_colormap && rlight->extra_colormap->fog)
if (rlight->extra_colormap && (rlight->extra_colormap->flags & CMF_FOG))
;
else if (curline->v1->y == curline->v2->y)
lightnum--;
@ -437,18 +437,14 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
}
else
{
if (colfunc == colfuncs[COLDRAWFUNC_FUZZY])
{
if (frontsector->extra_colormap && frontsector->extra_colormap->fog)
lightnum = (frontsector->lightlevel >> LIGHTSEGSHIFT);
else
lightnum = LIGHTLEVELS - 1;
}
else
if ((colfunc != colfuncs[COLDRAWFUNC_FUZZY])
|| (frontsector->extra_colormap && (frontsector->extra_colormap->flags & CMF_FOG)))
lightnum = (frontsector->lightlevel >> LIGHTSEGSHIFT);
else
lightnum = LIGHTLEVELS - 1;
if (colfunc == colfuncs[COLDRAWFUNC_FOG]
|| (frontsector->extra_colormap && frontsector->extra_colormap->fog))
|| (frontsector->extra_colormap && (frontsector->extra_colormap->flags & CMF_FOG)))
;
else if (curline->v1->y == curline->v2->y)
lightnum--;
@ -599,7 +595,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
else
xwalllights = scalelight[rlight->lightnum];
pindex = FixedMul(spryscale, FixedDiv(640, vid.width))>>LIGHTSCALESHIFT;
pindex = FixedMul(spryscale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
if (pindex >= MAXLIGHTSCALE)
pindex = MAXLIGHTSCALE - 1;
@ -644,7 +640,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
}
// calculate lighting
pindex = FixedMul(spryscale, FixedDiv(640, vid.width))>>LIGHTSCALESHIFT;
pindex = FixedMul(spryscale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
if (pindex >= MAXLIGHTSCALE)
pindex = MAXLIGHTSCALE - 1;
@ -947,7 +943,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
else
rlight->lightnum = (rlight->lightlevel >> LIGHTSEGSHIFT);
if (pfloor->flags & FF_FOG || rlight->flags & FF_FOG || (rlight->extra_colormap && rlight->extra_colormap->fog))
if (pfloor->flags & FF_FOG || rlight->flags & FF_FOG || (rlight->extra_colormap && (rlight->extra_colormap->flags & CMF_FOG)))
;
else if (curline->v1->y == curline->v2->y)
rlight->lightnum--;
@ -962,7 +958,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
else
{
// Get correct light level!
if ((frontsector->extra_colormap && frontsector->extra_colormap->fog))
if ((frontsector->extra_colormap && (frontsector->extra_colormap->flags & CMF_FOG)))
lightnum = (frontsector->lightlevel >> LIGHTSEGSHIFT);
else if (pfloor->flags & FF_FOG)
lightnum = (pfloor->master->frontsector->lightlevel >> LIGHTSEGSHIFT);
@ -972,7 +968,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
lightnum = R_FakeFlat(frontsector, &tempsec, &templight, &templight, false)
->lightlevel >> LIGHTSEGSHIFT;
if (pfloor->flags & FF_FOG || (frontsector->extra_colormap && frontsector->extra_colormap->fog));
if (pfloor->flags & FF_FOG || (frontsector->extra_colormap && (frontsector->extra_colormap->flags & CMF_FOG)));
else if (curline->v1->y == curline->v2->y)
lightnum--;
else if (curline->v1->x == curline->v2->x)
@ -1188,7 +1184,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
else
xwalllights = scalelight[lightnum];
pindex = FixedMul(spryscale, FixedDiv(640, vid.width))>>LIGHTSCALESHIFT;
pindex = FixedMul(spryscale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
if (pindex >= MAXLIGHTSCALE)
pindex = MAXLIGHTSCALE-1;
@ -1281,7 +1277,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
}
// calculate lighting
pindex = FixedMul(spryscale, FixedDiv(640, vid.width))>>LIGHTSCALESHIFT;
pindex = FixedMul(spryscale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
if (pindex >= MAXLIGHTSCALE)
pindex = MAXLIGHTSCALE - 1;
@ -1486,7 +1482,7 @@ static void R_RenderSegLoop (void)
if (segtextured)
{
// calculate lighting
pindex = FixedMul(rw_scale, FixedDiv(640, vid.width))>>LIGHTSCALESHIFT;
pindex = FixedMul(rw_scale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
if (pindex >= MAXLIGHTSCALE)
pindex = MAXLIGHTSCALE-1;
@ -1521,7 +1517,7 @@ static void R_RenderSegLoop (void)
else
xwalllights = scalelight[lightnum];
pindex = FixedMul(rw_scale, FixedDiv(640, vid.width))>>LIGHTSCALESHIFT;
pindex = FixedMul(rw_scale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
if (pindex >= MAXLIGHTSCALE)
pindex = MAXLIGHTSCALE-1;

View File

@ -76,5 +76,5 @@ void R_SetupSkyDraw(void)
void R_SetSkyScale(void)
{
fixed_t difference = vid.fdupx-(vid.dupx<<FRACBITS);
skyscale = FixedDiv(FRACUNIT, vid.fdupx+difference);
skyscale = FixedDiv(fovtan, vid.fdupx+difference);
}

View File

@ -1094,10 +1094,10 @@ static void R_SplitSprite(vissprite_t *sprite)
newsprite->extra_colormap = *sector->lightlist[i].extra_colormap;
if (!((newsprite->cut & SC_FULLBRIGHT)
&& (!newsprite->extra_colormap || !(newsprite->extra_colormap->fog & 1))))
if (!(newsprite->cut & SC_FULLBRIGHT)
|| (newsprite->extra_colormap && (newsprite->extra_colormap->flags & CMF_FADEFULLBRIGHTSPRITES)))
{
lindex = FixedMul(sprite->xscale, FixedDiv(640, vid.width))>>(LIGHTSCALESHIFT);
lindex = FixedMul(sprite->xscale, LIGHTRESOLUTIONFIX)>>(LIGHTSCALESHIFT);
if (lindex >= MAXLIGHTSCALE)
lindex = MAXLIGHTSCALE-1;
@ -1307,17 +1307,8 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale,
shadow->mobj = thing; // Easy access! Tails 06-07-2002
shadow->x1 = x1 < 0 ? 0 : x1;
shadow->x2 = x2 >= viewwidth ? viewwidth-1 : x2;
// PORTAL SEMI-CLIPPING
if (portalrender)
{
if (shadow->x1 < portalclipstart)
shadow->x1 = portalclipstart;
if (shadow->x2 >= portalclipend)
shadow->x2 = portalclipend-1;
}
shadow->x1 = x1 < portalclipstart ? portalclipstart : x1;
shadow->x2 = x2 >= portalclipend ? portalclipend-1 : x2;
shadow->xscale = FixedMul(xscale, shadowxscale); //SoM: 4/17/2000
shadow->scale = FixedMul(yscale, shadowyscale);
@ -1815,17 +1806,8 @@ static void R_ProjectSprite(mobj_t *thing)
vis->mobj = thing; // Easy access! Tails 06-07-2002
vis->x1 = x1 < 0 ? 0 : x1;
vis->x2 = x2 >= viewwidth ? viewwidth-1 : x2;
// PORTAL SEMI-CLIPPING
if (portalrender)
{
if (vis->x1 < portalclipstart)
vis->x1 = portalclipstart;
if (vis->x2 >= portalclipend)
vis->x2 = portalclipend-1;
}
vis->x1 = x1 < portalclipstart ? portalclipstart : x1;
vis->x2 = x2 >= portalclipend ? portalclipend-1 : x2;
vis->xscale = xscale; //SoM: 4/17/2000
vis->sector = thing->subsector->sector;
@ -1882,7 +1864,7 @@ static void R_ProjectSprite(mobj_t *thing)
vis->cut |= SC_FULLBRIGHT;
if (vis->cut & SC_FULLBRIGHT
&& (!vis->extra_colormap || !(vis->extra_colormap->fog & 1)))
&& (!vis->extra_colormap || !(vis->extra_colormap->flags & CMF_FADEFULLBRIGHTSPRITES)))
{
// full bright: goggles
vis->colormap = colormaps;
@ -1890,7 +1872,7 @@ static void R_ProjectSprite(mobj_t *thing)
else
{
// diminished light
lindex = FixedMul(xscale, FixedDiv(640, vid.width))>>(LIGHTSCALESHIFT);
lindex = FixedMul(xscale, LIGHTRESOLUTIONFIX)>>(LIGHTSCALESHIFT);
if (lindex >= MAXLIGHTSCALE)
lindex = MAXLIGHTSCALE-1;
@ -2034,17 +2016,8 @@ static void R_ProjectPrecipitationSprite(precipmobj_t *thing)
vis->shear.tan = 0;
vis->shear.offset = 0;
vis->x1 = x1 < 0 ? 0 : x1;
vis->x2 = x2 >= viewwidth ? viewwidth-1 : x2;
// PORTAL SEMI-CLIPPING
if (portalrender)
{
if (vis->x1 < portalclipstart)
vis->x1 = portalclipstart;
if (vis->x2 >= portalclipend)
vis->x2 = portalclipend-1;
}
vis->x1 = x1 < portalclipstart ? portalclipstart : x1;
vis->x2 = x2 >= portalclipend ? portalclipend-1 : x2;
vis->xscale = xscale; //SoM: 4/17/2000
vis->sector = thing->subsector->sector;
@ -3463,6 +3436,7 @@ static boolean R_ProcessPatchableFields(skin_t *skin, char *stoken, char *value)
GETFLAG(DASHMODE)
GETFLAG(FASTEDGE)
GETFLAG(MULTIABILITY)
GETFLAG(NONIGHTSROTATION)
#undef GETFLAG
else // let's check if it's a sound, otherwise error out

View File

@ -360,10 +360,13 @@ void SCR_Recalc(void)
vid.fsmalldupy = vid.smalldupy*FRACUNIT;
#endif
// toggle off automap because some screensize-dependent values will
// toggle off (then back on) the automap because some screensize-dependent values will
// be calculated next time the automap is activated.
if (automapactive)
AM_Stop();
{
am_recalc = true;
AM_Start();
}
// set the screen[x] ptrs on the new vidbuffers
V_Init();

View File

@ -1499,7 +1499,6 @@ void VID_CheckRenderer(void)
{
I_StartupHardwareGraphics();
R_InitHardwareMode();
HWR_Switch();
}
#endif
}

View File

@ -1219,7 +1219,7 @@
C01FCF4B08A954540054247B /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
CURRENT_PROJECT_VERSION = 2.2.0;
CURRENT_PROJECT_VERSION = 2.2.1;
GCC_PREPROCESSOR_DEFINITIONS = (
"$(inherited)",
NORMALSRB2,
@ -1231,7 +1231,7 @@
C01FCF4C08A954540054247B /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
CURRENT_PROJECT_VERSION = 2.2.0;
CURRENT_PROJECT_VERSION = 2.2.1;
GCC_ENABLE_FIX_AND_CONTINUE = NO;
GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
GCC_PREPROCESSOR_DEFINITIONS = (

View File

@ -128,6 +128,7 @@ static patch_t *minus5sec;
static patch_t *minicaps;
static patch_t *gotrflag;
static patch_t *gotbflag;
static patch_t *fnshico;
static boolean facefreed[MAXPLAYERS];
@ -310,6 +311,7 @@ void ST_LoadGraphics(void)
bmatcico = W_CachePatchName("BMATCICO", PU_HUDGFX);
gotrflag = W_CachePatchName("GOTRFLAG", PU_HUDGFX);
gotbflag = W_CachePatchName("GOTBFLAG", PU_HUDGFX);
fnshico = W_CachePatchName("FNSHICO", PU_HUDGFX);
nonicon = W_CachePatchName("NONICON", PU_HUDGFX);
nonicon2 = W_CachePatchName("NONICON2", PU_HUDGFX);
@ -944,7 +946,7 @@ static void ST_drawLivesArea(void)
'\x16' | 0x80 | hudinfo[HUD_LIVES].f|V_PERPLAYER|V_HUDTRANS, false);
else
{
if (stplyr->playerstate == PST_DEAD && !(stplyr->spectator) && (livescount || stplyr->deadtimer < (TICRATE<<1)))
if (stplyr->playerstate == PST_DEAD && !(stplyr->spectator) && (livescount || stplyr->deadtimer < (TICRATE<<1)) && !(stplyr->pflags & PF_FINISHED))
livescount++;
if (livescount > 99)
livescount = 99;
@ -1434,7 +1436,7 @@ static void ST_drawPowerupHUD(void)
UINT16 invulntime = 0;
INT32 offs = hudinfo[HUD_POWERUPS].x;
const UINT8 q = ((splitscreen && stplyr == &players[secondarydisplayplayer]) ? 1 : 0);
static INT32 flagoffs[2] = {0, 0}, shieldoffs[2] = {0, 0};
static INT32 flagoffs[2] = {0, 0}, shieldoffs[2] = {0, 0}, finishoffs[2] = {0, 0};
#define ICONSEP (16+4) // matches weapon rings HUD
if (F_GetPromptHideHud(hudinfo[HUD_POWERUPS].y))
@ -1442,6 +1444,26 @@ static void ST_drawPowerupHUD(void)
if (stplyr->spectator || stplyr->playerstate != PST_LIVE)
return;
// ---------
// Finish icon
// ---------
// Let's have a power-like icon to represent finishing the level!
if (stplyr->pflags & PF_FINISHED && cv_exitmove.value)
{
finishoffs[q] = ICONSEP;
V_DrawSmallScaledPatch(offs, hudinfo[HUD_POWERUPS].y, V_PERPLAYER|hudinfo[HUD_POWERUPS].f|V_HUDTRANS, fnshico);
}
else if (finishoffs[q])
{
if (finishoffs[q] > 1)
finishoffs[q] = 2*finishoffs[q]/3;
else
finishoffs[q] = 0;
}
offs -= finishoffs[q];
// -------
// Shields
@ -2625,7 +2647,7 @@ static void ST_overlayDrawer(void)
// Check for a valid level title
// If the HUD is enabled
// And, if Lua is running, if the HUD library has the stage title enabled
if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOTITLECARD) && *mapheaderinfo[gamemap-1]->lvlttl != '\0' && !(hu_showscores && (netgame || multiplayer)))
if (G_IsTitleCardAvailable() && *mapheaderinfo[gamemap-1]->lvlttl != '\0' && !(hu_showscores && (netgame || multiplayer)))
{
stagetitle = true;
ST_preDrawTitleCard();

View File

@ -2299,6 +2299,13 @@ void V_DrawSmallString(INT32 x, INT32 y, INT32 option, const char *string)
}
}
void V_DrawCenteredSmallString(INT32 x, INT32 y, INT32 option, const char *string)
{
x -= V_SmallStringWidth(string, option)/2;
V_DrawSmallString(x, y, option, string);
}
void V_DrawRightAlignedSmallString(INT32 x, INT32 y, INT32 option, const char *string)
{
x -= V_SmallStringWidth(string, option);
@ -2404,12 +2411,44 @@ void V_DrawThinString(INT32 x, INT32 y, INT32 option, const char *string)
}
}
void V_DrawCenteredThinString(INT32 x, INT32 y, INT32 option, const char *string)
{
x -= V_ThinStringWidth(string, option)/2;
V_DrawThinString(x, y, option, string);
}
void V_DrawRightAlignedThinString(INT32 x, INT32 y, INT32 option, const char *string)
{
x -= V_ThinStringWidth(string, option);
V_DrawThinString(x, y, option, string);
}
//
// Write a string using the tny_font, 0.5x scale
// NOTE: the text is centered for screens larger than the base width
//
// Literally a wrapper. ~Golden
void V_DrawSmallThinString(INT32 x, INT32 y, INT32 option, const char *string)
{
x <<= FRACBITS;
y <<= FRACBITS;
V_DrawSmallThinStringAtFixed((fixed_t)x, (fixed_t)y, option, string);
}
void V_DrawCenteredSmallThinString(INT32 x, INT32 y, INT32 option, const char *string)
{
x <<= FRACBITS;
y <<= FRACBITS;
V_DrawCenteredSmallThinStringAtFixed((fixed_t)x, (fixed_t)y, option, string);
}
void V_DrawRightAlignedSmallThinString(INT32 x, INT32 y, INT32 option, const char *string)
{
x <<= FRACBITS;
y <<= FRACBITS;
V_DrawRightAlignedSmallThinStringAtFixed((fixed_t)x, (fixed_t)y, option, string);
}
// Draws a string at a fixed_t location.
void V_DrawStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string)
{
@ -2511,6 +2550,360 @@ void V_DrawStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string)
}
}
void V_DrawCenteredStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string)
{
x -= (V_StringWidth(string, option) / 2)<<FRACBITS;
V_DrawStringAtFixed(x, y, option, string);
}
void V_DrawRightAlignedStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string)
{
x -= V_StringWidth(string, option)<<FRACBITS;
V_DrawStringAtFixed(x, y, option, string);
}
// Draws a small string at a fixed_t location.
void V_DrawSmallStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string)
{
fixed_t cx = x, cy = y;
INT32 w, c, dupx, dupy, scrwidth, center = 0, left = 0;
const char *ch = string;
INT32 charflags = 0;
const UINT8 *colormap = NULL;
INT32 spacewidth = 2, charwidth = 0;
INT32 lowercase = (option & V_ALLOWLOWERCASE);
option &= ~V_FLIP; // which is also shared with V_ALLOWLOWERCASE...
if (option & V_NOSCALESTART)
{
dupx = vid.dupx;
dupy = vid.dupy;
scrwidth = vid.width;
}
else
{
dupx = dupy = 1;
scrwidth = vid.width/vid.dupx;
left = (scrwidth - BASEVIDWIDTH)/2;
scrwidth -= left;
}
charflags = (option & V_CHARCOLORMASK);
switch (option & V_SPACINGMASK)
{
case V_MONOSPACE:
spacewidth = 4;
/* FALLTHRU */
case V_OLDSPACING:
charwidth = 4;
break;
case V_6WIDTHSPACE:
spacewidth = 3;
default:
break;
}
for (;;ch++)
{
if (!*ch)
break;
if (*ch & 0x80) //color parsing -x 2.16.09
{
// manually set flags override color codes
if (!(option & V_CHARCOLORMASK))
charflags = ((*ch & 0x7f) << V_CHARCOLORSHIFT) & V_CHARCOLORMASK;
continue;
}
if (*ch == '\n')
{
cx = x;
if (option & V_RETURN8)
cy += (4*dupy)<<FRACBITS;
else
cy += (6*dupy)<<FRACBITS;
continue;
}
c = *ch;
if (!lowercase)
c = toupper(c);
c -= HU_FONTSTART;
// character does not exist or is a space
if (c < 0 || c >= HU_FONTSIZE || !hu_font[c])
{
cx += (spacewidth * dupx)<<FRACBITS;
continue;
}
if (charwidth)
{
w = charwidth * dupx;
center = w/2 - SHORT(hu_font[c]->width)*(dupx/4);
}
else
w = SHORT(hu_font[c]->width) * dupx / 2;
if ((cx>>FRACBITS) > scrwidth)
break;
if ((cx>>FRACBITS)+left + w < 0) //left boundary check
{
cx += w<<FRACBITS;
continue;
}
colormap = V_GetStringColormap(charflags);
V_DrawFixedPatch(cx + (center<<FRACBITS), cy, FRACUNIT/2, option, hu_font[c], colormap);
cx += w<<FRACBITS;
}
}
void V_DrawCenteredSmallStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string)
{
x -= (V_SmallStringWidth(string, option) / 2)<<FRACBITS;
V_DrawSmallStringAtFixed(x, y, option, string);
}
void V_DrawRightAlignedSmallStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string)
{
x -= V_SmallStringWidth(string, option)<<FRACBITS;
V_DrawSmallStringAtFixed(x, y, option, string);
}
// Draws a thin string at a fixed_t location.
void V_DrawThinStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string)
{
fixed_t cx = x, cy = y;
INT32 w, c, dupx, dupy, scrwidth, center = 0, left = 0;
const char *ch = string;
INT32 charflags = 0;
const UINT8 *colormap = NULL;
INT32 spacewidth = 2, charwidth = 0;
INT32 lowercase = (option & V_ALLOWLOWERCASE);
option &= ~V_FLIP; // which is also shared with V_ALLOWLOWERCASE...
if (option & V_NOSCALESTART)
{
dupx = vid.dupx;
dupy = vid.dupy;
scrwidth = vid.width;
}
else
{
dupx = dupy = 1;
scrwidth = vid.width/vid.dupx;
left = (scrwidth - BASEVIDWIDTH)/2;
scrwidth -= left;
}
charflags = (option & V_CHARCOLORMASK);
switch (option & V_SPACINGMASK)
{
case V_MONOSPACE:
spacewidth = 8;
/* FALLTHRU */
case V_OLDSPACING:
charwidth = 8;
break;
case V_6WIDTHSPACE:
spacewidth = 6;
default:
break;
}
for (;;ch++)
{
if (!*ch)
break;
if (*ch & 0x80) //color parsing -x 2.16.09
{
// manually set flags override color codes
if (!(option & V_CHARCOLORMASK))
charflags = ((*ch & 0x7f) << V_CHARCOLORSHIFT) & V_CHARCOLORMASK;
continue;
}
if (*ch == '\n')
{
cx = x;
if (option & V_RETURN8)
cy += (8*dupy)<<FRACBITS;
else
cy += (12*dupy)<<FRACBITS;
continue;
}
c = *ch;
if (!lowercase || !tny_font[c-HU_FONTSTART])
c = toupper(c);
c -= HU_FONTSTART;
// character does not exist or is a space
if (c < 0 || c >= HU_FONTSIZE || !tny_font[c])
{
cx += (spacewidth * dupx)<<FRACBITS;
continue;
}
if (charwidth)
{
w = charwidth * dupx;
center = w/2 - SHORT(tny_font[c]->width)*(dupx/2);
}
else
w = SHORT(tny_font[c]->width) * dupx;
if ((cx>>FRACBITS) > scrwidth)
break;
if ((cx>>FRACBITS)+left + w < 0) //left boundary check
{
cx += w<<FRACBITS;
continue;
}
colormap = V_GetStringColormap(charflags);
V_DrawFixedPatch(cx + (center<<FRACBITS), cy, FRACUNIT, option, tny_font[c], colormap);
cx += w<<FRACBITS;
}
}
void V_DrawCenteredThinStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string)
{
x -= (V_ThinStringWidth(string, option) / 2)<<FRACBITS;
V_DrawThinStringAtFixed(x, y, option, string);
}
void V_DrawRightAlignedThinStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string)
{
x -= V_ThinStringWidth(string, option)<<FRACBITS;
V_DrawThinStringAtFixed(x, y, option, string);
}
// Draws a small string at a fixed_t location.
void V_DrawSmallThinStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string)
{
fixed_t cx = x, cy = y;
INT32 w, c, dupx, dupy, scrwidth, center = 0, left = 0;
const char *ch = string;
INT32 charflags = 0;
const UINT8 *colormap = NULL;
INT32 spacewidth = 2<<FRACBITS, charwidth = 0;
INT32 lowercase = (option & V_ALLOWLOWERCASE);
option &= ~V_FLIP; // which is also shared with V_ALLOWLOWERCASE...
if (option & V_NOSCALESTART)
{
dupx = vid.dupx<<FRACBITS;
dupy = vid.dupy<<FRACBITS;
scrwidth = vid.width;
}
else
{
dupx = dupy = FRACUNIT;
scrwidth = FixedDiv(vid.width<<FRACBITS, vid.dupx);
left = ((scrwidth - (BASEVIDWIDTH<<FRACBITS))/2);
scrwidth -= left;
}
charflags = (option & V_CHARCOLORMASK);
switch (option & V_SPACINGMASK)
{
case V_MONOSPACE:
spacewidth = 4<<FRACBITS;
/* FALLTHRU */
case V_OLDSPACING:
charwidth = 4<<FRACBITS;
break;
case V_6WIDTHSPACE:
spacewidth = 3<<FRACBITS;
default:
break;
}
for (;;ch++)
{
if (!*ch)
break;
if (*ch & 0x80) //color parsing -x 2.16.09
{
// manually set flags override color codes
if (!(option & V_CHARCOLORMASK))
charflags = ((*ch & 0x7f) << V_CHARCOLORSHIFT) & V_CHARCOLORMASK;
continue;
}
if (*ch == '\n')
{
cx = x;
if (option & V_RETURN8)
cy += 4*dupy;
else
cy += 6*dupy;
continue;
}
c = *ch;
if (!lowercase)
c = toupper(c);
c -= HU_FONTSTART;
// character does not exist or is a space
if (c < 0 || c >= HU_FONTSIZE || !tny_font[c])
{
cx += FixedMul(spacewidth, dupx);
continue;
}
if (charwidth)
{
w = FixedMul(charwidth, dupx);
center = w/2 - SHORT(tny_font[c]->width)*(dupx/4);
}
else
w = SHORT(tny_font[c]->width) * dupx / 2;
if (cx > scrwidth)
break;
if (cx+left + w < 0) //left boundary check
{
cx += w;
continue;
}
colormap = V_GetStringColormap(charflags);
V_DrawFixedPatch(cx + center, cy, FRACUNIT/2, option, tny_font[c], colormap);
cx += w;
}
}
void V_DrawCenteredSmallThinStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string)
{
x -= V_SmallThinStringWidth(string, option)/4;
V_DrawSmallThinStringAtFixed(x, y, option, string);
}
void V_DrawRightAlignedSmallThinStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string)
{
x -= V_SmallThinStringWidth(string, option)/2;
V_DrawSmallThinStringAtFixed(x, y, option, string);
}
// Draws a tallnum. Replaces two functions in y_inter and st_stuff
void V_DrawTallNum(INT32 x, INT32 y, INT32 flags, INT32 num)
{
@ -3068,6 +3461,15 @@ INT32 V_ThinStringWidth(const char *string, INT32 option)
return w;
}
//
// Find string width from tny_font chars, 0.5x scale
//
INT32 V_SmallThinStringWidth(const char *string, INT32 option)
{
INT32 w = V_ThinStringWidth(string, option)<<FRACBITS;
return w/2 + FRACUNIT; // +FRACUNIT because otherwise it's offset wrong.
}
boolean *heatshifter = NULL;
INT32 lastheight = 0;
INT32 heatindex[2] = { 0, 0 };
@ -3244,7 +3646,6 @@ Unoptimized version
#endif
}
// Taken from my videos-in-SRB2 project
// Generates a color look-up table
// which has up to 64 colors at each channel
// (see the defines in v_video.h)
@ -3261,7 +3662,7 @@ void InitColorLUT(RGBA_t *palette)
for (r = 0; r < CLUTSIZE; r++)
for (g = 0; g < CLUTSIZE; g++)
for (b = 0; b < CLUTSIZE; b++)
colorlookup[r][g][b] = NearestColor(r << SHIFTCOLORBITS, g << SHIFTCOLORBITS, b << SHIFTCOLORBITS);
colorlookup[r][g][b] = NearestPaletteColor(r << SHIFTCOLORBITS, g << SHIFTCOLORBITS, b << SHIFTCOLORBITS, palette);
clutinit = true;
lastpalette = palette;
}

View File

@ -37,10 +37,7 @@ cv_allcaps;
// Allocates buffer screens, call before R_Init.
void V_Init(void);
// Taken from my videos-in-SRB2 project
// Generates a color look-up table
// which has up to 64 colors at each channel
// Color look-up table
#define COLORBITS 6
#define SHIFTCOLORBITS (8-COLORBITS)
#define CLUTSIZE (1<<COLORBITS)
@ -205,13 +202,38 @@ void V_DrawRightAlignedString(INT32 x, INT32 y, INT32 option, const char *string
// draw a string using the hu_font, 0.5x scale
void V_DrawSmallString(INT32 x, INT32 y, INT32 option, const char *string);
void V_DrawCenteredSmallString(INT32 x, INT32 y, INT32 option, const char *string);
void V_DrawRightAlignedSmallString(INT32 x, INT32 y, INT32 option, const char *string);
// draw a string using the tny_font
void V_DrawThinString(INT32 x, INT32 y, INT32 option, const char *string);
void V_DrawCenteredThinString(INT32 x, INT32 y, INT32 option, const char *string);
void V_DrawRightAlignedThinString(INT32 x, INT32 y, INT32 option, const char *string);
// draw a string using the tny_font, 0.5x scale
void V_DrawSmallThinString(INT32 x, INT32 y, INT32 option, const char *string);
void V_DrawCenteredSmallThinString(INT32 x, INT32 y, INT32 option, const char *string);
void V_DrawRightAlignedSmallThinString(INT32 x, INT32 y, INT32 option, const char *string);
// draw a string using the hu_font at fixed_t coordinates
void V_DrawStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string);
void V_DrawCenteredStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string);
void V_DrawRightAlignedStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string);
// draw a string using the hu_font at fixed_t coordinates, 0.5x scale
void V_DrawSmallStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string);
void V_DrawCenteredSmallStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string);
void V_DrawRightAlignedSmallStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string);
// draw a string using the tny_font at fixed_t coordinates
void V_DrawThinStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string);
void V_DrawCenteredThinStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string);
void V_DrawRightAlignedThinStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string);
// draw a string using the tny_font at fixed_t coordinates, 0.5x scale
void V_DrawSmallThinStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string);
void V_DrawCenteredSmallThinStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string);
void V_DrawRightAlignedSmallThinStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string);
// Draw tall nums, used for menu, HUD, intermission
void V_DrawTallNum(INT32 x, INT32 y, INT32 flags, INT32 num);
@ -237,6 +259,8 @@ INT32 V_StringWidth(const char *string, INT32 option);
INT32 V_SmallStringWidth(const char *string, INT32 option);
// Find string width from tny_font chars
INT32 V_ThinStringWidth(const char *string, INT32 option);
// Find string width from tny_font chars, 0.5x scale
INT32 V_SmallThinStringWidth(const char *string, INT32 option);
void V_DoPostProcessor(INT32 view, postimg_t type, INT32 param);

View File

@ -637,6 +637,21 @@ static lumpinfo_t* ResGetLumpsZip (FILE* handle, UINT16* nlmp)
return lumpinfo;
}
static UINT16 W_InitFileError (const char *filename, boolean exitworthy)
{
if (exitworthy)
{
#ifdef _DEBUG
CONS_Error("A WAD file was not found or not valid.\nCheck the log to see which ones.\n");
#else
I_Error("A WAD file was not found or not valid.\nCheck the log to see which ones.\n");
#endif
}
else
CONS_Printf(M_GetText("Errors occurred while loading %s; not added.\n"), filename);
return INT16_MAX;
}
// Allocate a wadfile, setup the lumpinfo (directory) and
// lumpcache, add the wadfile to the current active wadfiles
//
@ -648,7 +663,7 @@ static lumpinfo_t* ResGetLumpsZip (FILE* handle, UINT16* nlmp)
//
// Can now load dehacked files (.soc)
//
UINT16 W_InitFile(const char *filename, boolean mainfile)
UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup)
{
FILE *handle;
lumpinfo_t *lumpinfo = NULL;
@ -681,12 +696,12 @@ UINT16 W_InitFile(const char *filename, boolean mainfile)
{
CONS_Alert(CONS_ERROR, M_GetText("Maximum wad files reached\n"));
refreshdirmenu |= REFRESHDIR_MAX;
return INT16_MAX;
return W_InitFileError(filename, startup);
}
// open wad file
if ((handle = W_OpenWadFile(&filename, true)) == NULL)
return INT16_MAX;
return W_InitFileError(filename, startup);
// Check if wad files will overflow fileneededbuffer. Only the filename part
// is send in the packet; cf.
@ -701,7 +716,7 @@ UINT16 W_InitFile(const char *filename, boolean mainfile)
refreshdirmenu |= REFRESHDIR_MAX;
if (handle)
fclose(handle);
return INT16_MAX;
return W_InitFileError(filename, startup);
}
packetsizetally = packetsize;
@ -722,7 +737,7 @@ UINT16 W_InitFile(const char *filename, boolean mainfile)
CONS_Alert(CONS_ERROR, M_GetText("%s is already loaded\n"), filename);
if (handle)
fclose(handle);
return INT16_MAX;
return W_InitFileError(filename, false);
}
}
#endif
@ -750,7 +765,7 @@ UINT16 W_InitFile(const char *filename, boolean mainfile)
if (lumpinfo == NULL)
{
fclose(handle);
return INT16_MAX;
return W_InitFileError(filename, startup);
}
//
@ -822,13 +837,9 @@ UINT16 W_InitFile(const char *filename, boolean mainfile)
* backwards, so a later file overrides all earlier ones.
*
* \param filenames A null-terminated list of files to use.
* \return 1 if all files were loaded, 0 if at least one was missing or
* invalid.
*/
INT32 W_InitMultipleFiles(char **filenames, UINT16 mainfiles)
void W_InitMultipleFiles(char **filenames, UINT16 mainfiles)
{
INT32 rc = 1;
// open all the files, load headers, and count lumps
numwadfiles = 0;
@ -836,13 +847,8 @@ INT32 W_InitMultipleFiles(char **filenames, UINT16 mainfiles)
for (; *filenames; filenames++)
{
//CONS_Debug(DBG_SETUP, "Loading %s\n", *filenames);
rc &= (W_InitFile(*filenames, numwadfiles < mainfiles) != INT16_MAX) ? 1 : 0;
W_InitFile(*filenames, numwadfiles < mainfiles, true);
}
if (!numwadfiles)
I_Error("W_InitMultipleFiles: no files found");
return rc;
}
/** Make sure a lump number is valid.
@ -1475,7 +1481,7 @@ void W_FlushCachedPatches(void)
Z_FreeTag(PU_HWRPATCHINFO);
Z_FreeTag(PU_HWRMODELTEXTURE);
Z_FreeTag(PU_HWRCACHE);
Z_FreeTags(PU_HWRCACHE_UNLOCKED, PU_HWRPATCHINFO_UNLOCKED);
Z_FreeTags(PU_HWRCACHE_UNLOCKED, PU_HWRMODELTEXTURE_UNLOCKED);
}
needpatchflush = false;
}
@ -1691,7 +1697,7 @@ W_VerifyName (const char *name, lumpchecklist_t *checklist, boolean status)
size_t j;
for (j = 0; checklist[j].len && checklist[j].name; ++j)
{
if (( strncmp(name, checklist[j].name,
if (( strncasecmp(name, checklist[j].name,
checklist[j].len) != false ) == status)
{
return true;
@ -1746,6 +1752,19 @@ W_VerifyWAD (FILE *fp, lumpchecklist_t *checklist, boolean status)
return true;
}
// List of blacklisted folders to use when checking the PK3
static lumpchecklist_t folderblacklist[] =
{
{"Lua/", 4},
{"SOC/", 4},
{"Sprites/", 8},
{"Textures/", 9},
{"Patches/", 8},
{"Flats/", 6},
{"Fades/", 6},
{NULL, 0},
};
static int
W_VerifyPK3 (FILE *fp, lumpchecklist_t *checklist, boolean status)
{
@ -1797,7 +1816,7 @@ W_VerifyPK3 (FILE *fp, lumpchecklist_t *checklist, boolean status)
else
trimname = fullname; // Care taken for root files.
if (*trimname) // Ignore directories
if (*trimname) // Ignore directories, well kinda
{
if ((dotpos = strrchr(trimname, '.')) == 0)
dotpos = fullname + strlen(fullname); // Watch for files without extension.
@ -1807,6 +1826,10 @@ W_VerifyPK3 (FILE *fp, lumpchecklist_t *checklist, boolean status)
if (! W_VerifyName(lumpname, checklist, status))
return false;
// Check for directories next, if it's blacklisted it will return false
if (W_VerifyName(fullname, folderblacklist, status))
return false;
}
free(fullname);

View File

@ -146,11 +146,10 @@ void W_Shutdown(void);
// Opens a WAD file. Returns the FILE * handle for the file, or NULL if not found or could not be opened
FILE *W_OpenWadFile(const char **filename, boolean useerrors);
// Load and add a wadfile to the active wad files, returns numbers of lumps, INT16_MAX on error
UINT16 W_InitFile(const char *filename, boolean mainfile);
UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup);
// W_InitMultipleFiles returns 1 if all is okay, 0 otherwise,
// so that it stops with a message if a file was not found, but not if all is okay.
INT32 W_InitMultipleFiles(char **filenames, UINT16 mainfiles);
// W_InitMultipleFiles exits if a file was not found, but not if all is okay.
void W_InitMultipleFiles(char **filenames, UINT16 mainfiles);
const char *W_CheckNameForNumPwad(UINT16 wad, UINT16 lump);
const char *W_CheckNameForNum(lumpnum_t lumpnum);

View File

@ -232,12 +232,12 @@ void Z_Free(void *ptr)
// Free the memory and get rid of the block.
free(block->real);
block->prev->next = block->next;
block->next->prev = block->prev;
free(block);
#ifdef VALGRIND_DESTROY_MEMPOOL
VALGRIND_DESTROY_MEMPOOL(block);
#endif
block->prev->next = block->next;
block->next->prev = block->prev;
free(block);
}
/** malloc() that doesn't accept failure.
@ -317,13 +317,9 @@ void *Z_MallocAlign(size_t size, INT32 tag, void *user, INT32 alignbits)
// The mem header lives 'sizeof (memhdr_t)' bytes before given.
hdr = (memhdr_t *)((UINT8 *)given - sizeof *hdr);
#ifdef VALGRIND_CREATE_MEMPOOL
VALGRIND_CREATE_MEMPOOL(block, padsize, Z_calloc);
#ifdef HAVE_VALGRIND
Z_calloc = false;
#endif
#ifdef VALGRIND_MEMPOOL_ALLOC
VALGRIND_MEMPOOL_ALLOC(block, hdr, size + sizeof *hdr);
#endif
block->next = head.next;
block->prev = &head;
@ -341,6 +337,13 @@ void *Z_MallocAlign(size_t size, INT32 tag, void *user, INT32 alignbits)
block->size = blocksize;
block->realsize = size;
#ifdef VALGRIND_CREATE_MEMPOOL
VALGRIND_CREATE_MEMPOOL(block, padsize, Z_calloc);
#endif
//#ifdef VALGRIND_MEMPOOL_ALLOC
// VALGRIND_MEMPOOL_ALLOC(block, hdr, size + sizeof *hdr);
//#endif
hdr->id = ZONEID;
hdr->block = block;
@ -516,6 +519,7 @@ void Z_FlushCachedPatches(void)
Z_FreeTag(PU_HWRCACHE);
Z_FreeTag(PU_HWRCACHE_UNLOCKED);
Z_FreeTag(PU_HWRPATCHINFO_UNLOCKED);
Z_FreeTag(PU_HWRMODELTEXTURE_UNLOCKED);
}
// happens before a renderer switch
@ -812,6 +816,7 @@ static void Command_Memfree_f(void)
CONS_Printf(M_GetText("Mipmap patches : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRPATCHCOLMIPMAP)>>10));
CONS_Printf(M_GetText("HW Texture cache : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRCACHE)>>10));
CONS_Printf(M_GetText("Plane polygons : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRPLANE)>>10));
CONS_Printf(M_GetText("HW model textures : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRMODELTEXTURE)>>10));
CONS_Printf(M_GetText("HW Texture used : %7d KB\n"), HWR_GetTextureUsed()>>10);
}
#endif

View File

@ -64,6 +64,7 @@ enum
// 'second-level' cache for graphics
// stored in hardware format and downloaded as needed
PU_HWRPATCHINFO_UNLOCKED = 103, // 'unlocked' PU_HWRPATCHINFO memory
PU_HWRMODELTEXTURE_UNLOCKED = 104, // 'unlocked' PU_HWRMODELTEXTURE memory
};
//