add DMG_* constants to dehacked.c lists

This commit is contained in:
Monster Iestyn 2016-07-20 21:21:14 +01:00
parent 09ac79d75f
commit 35d89a4fbf
1 changed files with 16 additions and 0 deletions

View File

@ -7165,6 +7165,22 @@ struct {
{"PAL_MIXUP",PAL_MIXUP},
{"PAL_RECYCLE",PAL_RECYCLE},
{"PAL_NUKE",PAL_NUKE},
// for P_DamageMobj
//// Damage types
{"DMG_WATER",DMG_WATER},
{"DMG_FIRE",DMG_FIRE},
{"DMG_ELECTRIC",DMG_ELECTRIC},
{"DMG_SPIKE",DMG_SPIKE},
{"DMG_NUKE",DMG_NUKE},
//// Death types
{"DMG_INSTAKILL",DMG_INSTAKILL},
{"DMG_DROWNED",DMG_DROWNED},
{"DMG_SPACEDROWN",DMG_SPACEDROWN},
{"DMG_DEATHPIT",DMG_DEATHPIT},
{"DMG_CRUSHED",DMG_CRUSHED},
{"DMG_SPECTATOR",DMG_SPECTATOR},
//// Masks
{"DMG_DEATHMASK",DMG_DEATHMASK},
// Gametypes, for use with global var "gametype"
{"GT_COOP",GT_COOP},