From 592a98a3e84f295bbd3c9af715372c7bc8e4186c Mon Sep 17 00:00:00 2001 From: Steel Titanium Date: Mon, 30 Sep 2019 01:25:21 -0400 Subject: [PATCH 1/2] Fix the sky on the intro cutscene not scrolling. --- src/f_finale.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/f_finale.c b/src/f_finale.c index ee22ecb2f..7dc96163a 100644 --- a/src/f_finale.c +++ b/src/f_finale.c @@ -637,6 +637,7 @@ static void F_IntroDrawScene(void) } else { + menuanimtimer = animtimer; // Reusing this variable for the intro, better than changing the function around. F_SkyScroll(80*4, 0, "TITLESKY"); if (timetonext == 6) { From ebe99dad7a029d68e2581f85d894201bf8aa522b Mon Sep 17 00:00:00 2001 From: Steel Titanium Date: Mon, 30 Sep 2019 01:29:57 -0400 Subject: [PATCH 2/2] Make comment more clear --- src/f_finale.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/f_finale.c b/src/f_finale.c index 7dc96163a..e84d82279 100644 --- a/src/f_finale.c +++ b/src/f_finale.c @@ -637,7 +637,7 @@ static void F_IntroDrawScene(void) } else { - menuanimtimer = animtimer; // Reusing this variable for the intro, better than changing the function around. + menuanimtimer = animtimer; // Reusing this variable for the intro to fix the scrolling sky, better than changing the function around. F_SkyScroll(80*4, 0, "TITLESKY"); if (timetonext == 6) {