Fix crash in new fireflower. (resolves #305)

Also, correct indentation on bounce ring fuse since I was here.
This commit is contained in:
toaster 2019-11-19 11:53:45 +00:00
parent fe1bb6f716
commit 340e2e48f9
1 changed files with 4 additions and 3 deletions

View File

@ -4030,7 +4030,8 @@ static void P_DoFiring(player_t *player, ticcmd_t *cmd)
{
player->pflags |= PF_ATTACKDOWN;
mo = P_SpawnPlayerMissile(player->mo, MT_FIREBALL, 0);
P_InstaThrust(mo, player->mo->angle, ((mo->info->speed>>FRACBITS)*player->mo->scale) + player->speed);
if (mo)
P_InstaThrust(mo, player->mo->angle, ((mo->info->speed>>FRACBITS)*player->mo->scale) + player->speed);
S_StartSound(player->mo, sfx_mario7);
P_SetWeaponDelay(player, TICRATE); // Short delay between fireballs so you can't spam them everywhere
return;
@ -4051,8 +4052,8 @@ static void P_DoFiring(player_t *player, ticcmd_t *cmd)
mo = P_SpawnPlayerMissile(player->mo, MT_THROWNBOUNCE, MF2_BOUNCERING);
if (mo)
mo->fuse = 3*TICRATE; // Bounce Ring time
if (mo)
mo->fuse = 3*TICRATE; // Bounce Ring time
}
// Rail ring
else if (player->currentweapon == WEP_RAIL && player->powers[pw_railring])