diff --git a/src/p_spec.c b/src/p_spec.c index c4cd60c8a..89d590e75 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -6717,31 +6717,6 @@ static void Add_Scroller(INT32 type, fixed_t dx, fixed_t dy, INT32 control, INT3 P_AddThinker(&s->thinker); } -/** Adds a wall scroller. - * Scroll amount is rotated with respect to wall's linedef first, so that - * scrolling towards the wall in a perpendicular direction is translated into - * vertical motion, while scrolling along the wall in a parallel direction is - * translated into horizontal motion. - * - * \param dx x speed of scrolling or its acceleration. - * \param dy y speed of scrolling or its acceleration. - * \param l Line whose front side will scroll. - * \param control Sector whose heights control this scroller's effect - * remotely, or -1 if there is no control sector. - * \param accel Nonzero for an accelerative effect. - * \sa Add_Scroller, P_SpawnScrollers - */ -static void Add_WallScroller(fixed_t dx, fixed_t dy, const line_t *l, INT32 control, INT32 accel) -{ - fixed_t x = abs(l->dx), y = abs(l->dy), d; - if (y > x) - d = x, x = y, y = d; - d = FixedDiv(x, FINESINE((tantoangle[FixedDiv(y, x) >> DBITS] + ANGLE_90) >> ANGLETOFINESHIFT)); - x = -FixedDiv(FixedMul(dy, l->dy) + FixedMul(dx, l->dx), d); - y = -FixedDiv(FixedMul(dx, l->dy) - FixedMul(dy, l->dx), d); - Add_Scroller(sc_side, x, y, control, *l->sidenum, accel, 0); -} - /** Initializes the scrollers. * * \todo Get rid of all the magic numbers. @@ -6824,7 +6799,7 @@ static void P_SpawnScrollers(void) case 502: for (s = -1; (s = P_FindLineFromLineTag(l, s)) >= 0 ;) if (s != (INT32)i) - Add_WallScroller(dx, dy, lines+s, control, accel); + Add_Scroller(sc_side, dx, dy, control, lines[s].sidenum[0], accel, 0); break; case 505: