Uncomment gcs_platform defaults
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@ -131,6 +131,7 @@ extern INT16 bootmap; //bootmap for loading a map on startup
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extern INT16 tutorialmap; // map to load for tutorial
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extern INT16 tutorialmap; // map to load for tutorial
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extern boolean tutorialmode; // are we in a tutorial right now?
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extern boolean tutorialmode; // are we in a tutorial right now?
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extern INT32 tutorialgcs; // which control scheme is loaded?
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extern boolean looptitle;
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extern boolean looptitle;
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@ -129,7 +129,7 @@ INT16 bootmap; //bootmap for loading a map on startup
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INT16 tutorialmap = 0; // map to load for tutorial
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INT16 tutorialmap = 0; // map to load for tutorial
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boolean tutorialmode = false; // are we in a tutorial right now?
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boolean tutorialmode = false; // are we in a tutorial right now?
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boolean tutorialgcs = gcs_custom; // which control scheme is loaded?
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INT32 tutorialgcs = gcs_custom; // which control scheme is loaded?
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boolean looptitle = false;
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boolean looptitle = false;
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@ -659,20 +659,20 @@ void G_DefineDefaultControls(void)
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gamecontroldefault[gcs_fps][gc_firenormal ][0] = 'c';
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gamecontroldefault[gcs_fps][gc_firenormal ][0] = 'c';
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// Platform game controls (arrow keys)
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// Platform game controls (arrow keys)
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// gamecontroldefault[gcs_platform][gc_forward ][0] = KEY_UPARROW;
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gamecontroldefault[gcs_platform][gc_forward ][0] = KEY_UPARROW;
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// gamecontroldefault[gcs_platform][gc_backward ][0] = KEY_DOWNARROW;
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gamecontroldefault[gcs_platform][gc_backward ][0] = KEY_DOWNARROW;
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// gamecontroldefault[gcs_platform][gc_strafeleft ][0] = 'a';
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gamecontroldefault[gcs_platform][gc_strafeleft ][0] = 'a';
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// gamecontroldefault[gcs_platform][gc_straferight][0] = 'd';
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gamecontroldefault[gcs_platform][gc_straferight][0] = 'd';
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// gamecontroldefault[gcs_platform][gc_lookup ][0] = KEY_PGUP;
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gamecontroldefault[gcs_platform][gc_lookup ][0] = KEY_PGUP;
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// gamecontroldefault[gcs_platform][gc_lookdown ][0] = KEY_PGDN;
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gamecontroldefault[gcs_platform][gc_lookdown ][0] = KEY_PGDN;
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// gamecontroldefault[gcs_platform][gc_turnleft ][0] = KEY_LEFTARROW;
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gamecontroldefault[gcs_platform][gc_turnleft ][0] = KEY_LEFTARROW;
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// gamecontroldefault[gcs_platform][gc_turnright ][0] = KEY_RIGHTARROW;
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gamecontroldefault[gcs_platform][gc_turnright ][0] = KEY_RIGHTARROW;
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// gamecontroldefault[gcs_platform][gc_centerview ][0] = KEY_END;
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gamecontroldefault[gcs_platform][gc_centerview ][0] = KEY_END;
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// gamecontroldefault[gcs_platform][gc_jump ][0] = KEY_SPACE;
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gamecontroldefault[gcs_platform][gc_jump ][0] = KEY_SPACE;
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// gamecontroldefault[gcs_platform][gc_use ][0] = KEY_LSHIFT;
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gamecontroldefault[gcs_platform][gc_use ][0] = KEY_LSHIFT;
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// gamecontroldefault[gcs_platform][gc_fire ][0] = 's';
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gamecontroldefault[gcs_platform][gc_fire ][0] = 's';
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// gamecontroldefault[gcs_platform][gc_fire ][1] = KEY_MOUSE1+0;
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gamecontroldefault[gcs_platform][gc_fire ][1] = KEY_MOUSE1+0;
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// gamecontroldefault[gcs_platform][gc_firenormal ][0] = 'w';
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gamecontroldefault[gcs_platform][gc_firenormal ][0] = 'w';
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for (i = 1; i < num_gamecontrolschemes; i++) // skip gcs_custom (0)
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for (i = 1; i < num_gamecontrolschemes; i++) // skip gcs_custom (0)
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{
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{
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