diff --git a/src/p_setup.c b/src/p_setup.c index 55840a0f2..7747f6462 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -4011,23 +4011,23 @@ boolean P_LoadLevel(boolean fromnetsave) wipegamestate = FORCEWIPEOFF; wipestyleflags = 0; - // Special stage fade to white + // Special stage & record attack retry fade to white // This is handled BEFORE sounds are stopped. - if (modeattacking && !demoplayback && (pausedelay == INT32_MIN)) - ranspecialwipe = 2; + if (G_GetModeAttackRetryFlag()) + { + if (modeattacking && !demoplayback) + { + ranspecialwipe = 2; + wipestyleflags |= (WSF_FADEOUT|WSF_TOWHITE); + } + G_ClearModeAttackRetryFlag(); + } else if (rendermode != render_none && G_IsSpecialStage(gamemap)) { P_RunSpecialStageWipe(); ranspecialwipe = 1; } - if (G_GetModeAttackRetryFlag()) - { - if (modeattacking) - wipestyleflags |= (WSF_FADEOUT|WSF_TOWHITE); - G_ClearModeAttackRetryFlag(); - } - // Make sure all sounds are stopped before Z_FreeTags. S_StopSounds(); S_ClearSfx();