foundrover ffloor_t -> boolean

This commit is contained in:
mazmazz 2018-09-19 20:11:30 -04:00
parent 5e1b4272c1
commit 31343be41b
1 changed files with 18 additions and 12 deletions

View File

@ -3090,7 +3090,8 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
INT16 sectag = (INT16)(sides[line->sidenum[0]].textureoffset>>FRACBITS); INT16 sectag = (INT16)(sides[line->sidenum[0]].textureoffset>>FRACBITS);
INT16 foftag = (INT16)(sides[line->sidenum[0]].rowoffset>>FRACBITS); INT16 foftag = (INT16)(sides[line->sidenum[0]].rowoffset>>FRACBITS);
sector_t *sec; // Sector that the FOF is visible in sector_t *sec; // Sector that the FOF is visible in
ffloor_t *rover, *foundrover = NULL; // FOF that we are going to crumble ffloor_t *rover; // FOF that we are going to crumble
boolean foundrover = false; // for debug, "Can't find a FOF" message
for (secnum = -1; (secnum = P_FindSectorFromTag(sectag, secnum)) >= 0 ;) for (secnum = -1; (secnum = P_FindSectorFromTag(sectag, secnum)) >= 0 ;)
{ {
@ -3106,7 +3107,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
{ {
if (rover->master->frontsector->tag == foftag) if (rover->master->frontsector->tag == foftag)
{ {
foundrover = rover; // for debug, "Can't find a FOF" message below foundrover = true;
EV_CrumbleChain(sec, rover); EV_CrumbleChain(sec, rover);
} }
@ -3276,7 +3277,8 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
INT16 sectag = (INT16)(sides[line->sidenum[0]].textureoffset>>FRACBITS); INT16 sectag = (INT16)(sides[line->sidenum[0]].textureoffset>>FRACBITS);
INT16 foftag = (INT16)(sides[line->sidenum[0]].rowoffset>>FRACBITS); INT16 foftag = (INT16)(sides[line->sidenum[0]].rowoffset>>FRACBITS);
sector_t *sec; // Sector that the FOF is visible (or not visible) in sector_t *sec; // Sector that the FOF is visible (or not visible) in
ffloor_t *rover, *foundrover = NULL; // FOF to vanish/un-vanish ffloor_t *rover; // FOF to vanish/un-vanish
boolean foundrover = false; // for debug, "Can't find a FOF" message
ffloortype_e oldflags; // store FOF's old flags ffloortype_e oldflags; // store FOF's old flags
for (secnum = -1; (secnum = P_FindSectorFromTag(sectag, secnum)) >= 0 ;) for (secnum = -1; (secnum = P_FindSectorFromTag(sectag, secnum)) >= 0 ;)
@ -3293,7 +3295,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
{ {
if (rover->master->frontsector->tag == foftag) if (rover->master->frontsector->tag == foftag)
{ {
foundrover = rover; // for debug, "Can't find a FOF" message below foundrover = true;
oldflags = rover->flags; oldflags = rover->flags;
@ -3323,7 +3325,8 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
INT16 sectag = (INT16)(sides[line->sidenum[0]].textureoffset>>FRACBITS); INT16 sectag = (INT16)(sides[line->sidenum[0]].textureoffset>>FRACBITS);
INT16 foftag = (INT16)(sides[line->sidenum[0]].rowoffset>>FRACBITS); INT16 foftag = (INT16)(sides[line->sidenum[0]].rowoffset>>FRACBITS);
sector_t *sec; // Sector that the FOF is visible in sector_t *sec; // Sector that the FOF is visible in
ffloor_t *rover, *foundrover = NULL; // FOF that we are going to make fall down ffloor_t *rover; // FOF that we are going to make fall down
boolean foundrover = false; // for debug, "Can't find a FOF" message
player_t *player = NULL; // player that caused FOF to fall player_t *player = NULL; // player that caused FOF to fall
boolean respawn = true; // should the fallen FOF respawn? boolean respawn = true; // should the fallen FOF respawn?
@ -3347,7 +3350,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
{ {
if (rover->master->frontsector->tag == foftag) if (rover->master->frontsector->tag == foftag)
{ {
foundrover = rover; // for debug, "Can't find a FOF" message below foundrover = true;
if (line->flags & ML_BLOCKMONSTERS) // FOF flags determine respawn ability instead? if (line->flags & ML_BLOCKMONSTERS) // FOF flags determine respawn ability instead?
respawn = !(rover->flags & FF_NORETURN) ^ !!(line->flags & ML_NOCLIMB); // no climb inverts respawn = !(rover->flags & FF_NORETURN) ^ !!(line->flags & ML_NOCLIMB); // no climb inverts
@ -3492,7 +3495,8 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
INT16 sectag = (INT16)(sides[line->sidenum[0]].textureoffset>>FRACBITS); INT16 sectag = (INT16)(sides[line->sidenum[0]].textureoffset>>FRACBITS);
INT16 foftag = (INT16)(sides[line->sidenum[0]].rowoffset>>FRACBITS); INT16 foftag = (INT16)(sides[line->sidenum[0]].rowoffset>>FRACBITS);
sector_t *sec; // Sector that the FOF is visible in sector_t *sec; // Sector that the FOF is visible in
ffloor_t *rover, *foundrover = NULL; // FOF that we are going to operate ffloor_t *rover; // FOF that we are going to operate
boolean foundrover = false; // for debug, "Can't find a FOF" message
for (secnum = -1; (secnum = P_FindSectorFromTag(sectag, secnum)) >= 0 ;) for (secnum = -1; (secnum = P_FindSectorFromTag(sectag, secnum)) >= 0 ;)
{ {
@ -3508,7 +3512,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
{ {
if (rover->master->frontsector->tag == foftag) if (rover->master->frontsector->tag == foftag)
{ {
foundrover = rover; // for debug, "Can't find a FOF" message below foundrover = true;
// If fading an invisible FOF whose render flags we did not yet set, // If fading an invisible FOF whose render flags we did not yet set,
// initialize its alpha to 1 // initialize its alpha to 1
@ -3554,7 +3558,8 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
INT16 sectag = (INT16)(sides[line->sidenum[0]].textureoffset>>FRACBITS); INT16 sectag = (INT16)(sides[line->sidenum[0]].textureoffset>>FRACBITS);
INT16 foftag = (INT16)(sides[line->sidenum[0]].rowoffset>>FRACBITS); INT16 foftag = (INT16)(sides[line->sidenum[0]].rowoffset>>FRACBITS);
sector_t *sec; // Sector that the FOF is visible in sector_t *sec; // Sector that the FOF is visible in
ffloor_t *rover, *foundrover = NULL; // FOF that we are going to operate ffloor_t *rover; // FOF that we are going to operate
boolean foundrover = false; // for debug, "Can't find a FOF" message
size_t j = 0; // sec->ffloors is saved as ffloor #0, ss->ffloors->next is #1, etc size_t j = 0; // sec->ffloors is saved as ffloor #0, ss->ffloors->next is #1, etc
for (secnum = -1; (secnum = P_FindSectorFromTag(sectag, secnum)) >= 0 ;) for (secnum = -1; (secnum = P_FindSectorFromTag(sectag, secnum)) >= 0 ;)
@ -3571,7 +3576,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
{ {
if (rover->master->frontsector->tag == foftag) if (rover->master->frontsector->tag == foftag)
{ {
foundrover = rover; // for debug, "Can't find a FOF" message below foundrover = true;
// Prevent continuous execs from interfering on an existing fade // Prevent continuous execs from interfering on an existing fade
if (!(line->flags & ML_EFFECT5) if (!(line->flags & ML_EFFECT5)
@ -3639,7 +3644,8 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
INT16 sectag = (INT16)(sides[line->sidenum[0]].textureoffset>>FRACBITS); INT16 sectag = (INT16)(sides[line->sidenum[0]].textureoffset>>FRACBITS);
INT16 foftag = (INT16)(sides[line->sidenum[0]].rowoffset>>FRACBITS); INT16 foftag = (INT16)(sides[line->sidenum[0]].rowoffset>>FRACBITS);
sector_t *sec; // Sector that the FOF is visible in sector_t *sec; // Sector that the FOF is visible in
ffloor_t *rover, *foundrover = NULL; // FOF that we are going to operate ffloor_t *rover; // FOF that we are going to operate
boolean foundrover = false; // for debug, "Can't find a FOF" message
for (secnum = -1; (secnum = P_FindSectorFromTag(sectag, secnum)) >= 0 ;) for (secnum = -1; (secnum = P_FindSectorFromTag(sectag, secnum)) >= 0 ;)
{ {
@ -3655,7 +3661,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
{ {
if (rover->master->frontsector->tag == foftag) if (rover->master->frontsector->tag == foftag)
{ {
foundrover = rover; // for debug, "Can't find a FOF" message below foundrover = true;
P_ResetFakeFloorFader(rover, NULL, P_ResetFakeFloorFader(rover, NULL,
!(line->flags & ML_BLOCKMONSTERS)); // do not finalize collision flags !(line->flags & ML_BLOCKMONSTERS)); // do not finalize collision flags