Fix compiling for MSVC

This commit is contained in:
Alam Ed Arias 2019-12-05 12:38:50 -05:00
parent 0ca87560ab
commit 3120c99eeb
4 changed files with 15 additions and 15 deletions

View File

@ -1404,7 +1404,7 @@ EXPORT void HWRAPI(DrawPolygon) (FSurfaceInfo *pSurf,
typedef struct vbo_vertex_s typedef struct vbo_vertex_s
{ {
float x, y, z; double x, y, z;
float u, v; float u, v;
unsigned char r, g, b, a; unsigned char r, g, b, a;
} vbo_vertex_t; } vbo_vertex_t;
@ -1448,17 +1448,17 @@ static INT32 lasttex = -1;
static void SkyVertex(vbo_vertex_t *vbo, int r, int c) static void SkyVertex(vbo_vertex_t *vbo, int r, int c)
{ {
const float radians = (M_PIl / 180.0f); const double radians = (M_PIl / 180.0f);
const float scale = 10000.0f; const double scale = 10000.0f;
const float maxSideAngle = 60.0f; const float maxSideAngle = 60.0f;
float topAngle = (c / (float)columns * 360.0f); float topAngle = (c / (float)columns * 360.0f);
float sideAngle = (maxSideAngle * (rows - r) / rows); float sideAngle = (maxSideAngle * (rows - r) / rows);
float height = sin(sideAngle * radians); double height = sin(sideAngle * radians);
float realRadius = scale * cos(sideAngle * radians); double realRadius = scale * cos(sideAngle * radians);
float x = realRadius * cos(topAngle * radians); double x = realRadius * cos(topAngle * radians);
float y = (!yflip) ? scale * height : -scale * height; double y = (!yflip) ? scale * height : -scale * height;
float z = realRadius * sin(topAngle * radians); double z = realRadius * sin(topAngle * radians);
float timesRepeat = (4 * (256.0f / texw)); float timesRepeat = (4 * (256.0f / texw));
if (fpclassify(timesRepeat) == FP_ZERO) if (fpclassify(timesRepeat) == FP_ZERO)
timesRepeat = 1.0f; timesRepeat = 1.0f;

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@ -5361,7 +5361,7 @@ static void M_DrawNightsAttackBackground(void)
M_DrawNightsAttackMountains(); M_DrawNightsAttackMountains();
// back top foreground patch // back top foreground patch
x = -(ntsatkdrawtimer%backtopwidth); x = 0-(ntsatkdrawtimer%backtopwidth);
V_DrawScaledPatch(x, y, V_SNAPTOTOP|V_SNAPTOLEFT, backtopfg); V_DrawScaledPatch(x, y, V_SNAPTOTOP|V_SNAPTOLEFT, backtopfg);
for (i = 0; i < 3; i++) for (i = 0; i < 3; i++)
{ {
@ -5372,7 +5372,7 @@ static void M_DrawNightsAttackBackground(void)
} }
// front top foreground patch // front top foreground patch
x = -((ntsatkdrawtimer*2)%fronttopwidth); x = 0-((ntsatkdrawtimer*2)%fronttopwidth);
V_DrawScaledPatch(x, y, V_SNAPTOTOP|V_SNAPTOLEFT, fronttopfg); V_DrawScaledPatch(x, y, V_SNAPTOTOP|V_SNAPTOLEFT, fronttopfg);
for (i = 0; i < 3; i++) for (i = 0; i < 3; i++)
{ {
@ -5383,7 +5383,7 @@ static void M_DrawNightsAttackBackground(void)
} }
// back bottom foreground patch // back bottom foreground patch
x = -(ntsatkdrawtimer%backbottomwidth); x = 0-(ntsatkdrawtimer%backbottomwidth);
y = BASEVIDHEIGHT - backbottomheight; y = BASEVIDHEIGHT - backbottomheight;
V_DrawScaledPatch(x, y, V_SNAPTOBOTTOM|V_SNAPTOLEFT, backbottomfg); V_DrawScaledPatch(x, y, V_SNAPTOBOTTOM|V_SNAPTOLEFT, backbottomfg);
for (i = 0; i < 3; i++) for (i = 0; i < 3; i++)
@ -5395,7 +5395,7 @@ static void M_DrawNightsAttackBackground(void)
} }
// front bottom foreground patch // front bottom foreground patch
x = -((ntsatkdrawtimer*2)%frontbottomwidth); x = 0-((ntsatkdrawtimer*2)%frontbottomwidth);
y = BASEVIDHEIGHT - frontbottomheight; y = BASEVIDHEIGHT - frontbottomheight;
V_DrawScaledPatch(x, y, V_SNAPTOBOTTOM|V_SNAPTOLEFT, frontbottomfg); V_DrawScaledPatch(x, y, V_SNAPTOBOTTOM|V_SNAPTOLEFT, frontbottomfg);
for (i = 0; i < 3; i++) for (i = 0; i < 3; i++)

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@ -4652,7 +4652,7 @@ static void P_Boss3Thinker(mobj_t *mobj)
{ {
UINT8 i, numtospawn = 24; UINT8 i, numtospawn = 24;
angle_t ang = 0, interval = FixedAngle((360 << FRACBITS) / numtospawn); angle_t ang = 0, interval = FixedAngle((360 << FRACBITS) / numtospawn);
mobj_t *shock, *sfirst = NULL, *sprev = NULL; mobj_t *shock = NULL, *sfirst = NULL, *sprev = NULL;
mobj->movecount = mobj->health+1; mobj->movecount = mobj->health+1;
mobj->movefactor = -512*FRACUNIT; mobj->movefactor = -512*FRACUNIT;

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@ -786,8 +786,8 @@ static void R_ParseSpriteInfoFrame(spriteinfo_t *info)
{ {
char *sprinfoToken; char *sprinfoToken;
size_t sprinfoTokenLength; size_t sprinfoTokenLength;
char *frameChar; char *frameChar = NULL;
UINT8 frameFrame; UINT8 frameFrame = -1;
#ifdef ROTSPRITE #ifdef ROTSPRITE
INT16 frameXPivot = 0; INT16 frameXPivot = 0;
INT16 frameYPivot = 0; INT16 frameYPivot = 0;