From 305d32870f537c90c9035b75dc175ee00e148287 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Sun, 12 Jun 2016 18:47:27 +0100 Subject: [PATCH] Effect 2 (No Midtexture Skew) now toggles off skewing for midtextures on single-sided lines, which was what was intended for them to begin with apparently. This means the current skewing-by-default effect isn't changed, and OpenGL's equivalent code doesn't have to be touched since apparently it was already like that. --- src/r_segs.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/r_segs.c b/src/r_segs.c index 07fe554c2..1ee9777d0 100644 --- a/src/r_segs.c +++ b/src/r_segs.c @@ -1858,7 +1858,7 @@ void R_StoreWallRange(INT32 start, INT32 stop) // a single sided line is terminal, so it must mark ends markfloor = markceiling = true; #ifdef ESLOPE - if (!(linedef->flags & ML_EFFECT1)) { + if (linedef->flags & ML_EFFECT2) { if (linedef->flags & ML_DONTPEGBOTTOM) rw_midtexturemid = frontsector->floorheight + textureheight[sidedef->midtexture] - viewz; else