Minor corrections.
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@ -3756,7 +3756,7 @@ static boolean M_PrepareLevelPlatter(INT32 gt)
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levelselect.rows[row].maplist[col] = mapnum+1; // putting the map on the platter
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levelselect.rows[row].maplist[col] = mapnum+1; // putting the map on the platter
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levelselect.rows[row].mapavailable[col] = M_LevelAvailableOnPlatter(mapnum);
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levelselect.rows[row].mapavailable[col] = M_LevelAvailableOnPlatter(mapnum);
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if ((levelselect.rows[row].mapavailable[3] = wide))
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if ((lswide(row) = wide)) // intentionally assignment
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{
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{
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levelselect.rows[row].maplist[2] = levelselect.rows[row].maplist[1] = levelselect.rows[row].maplist[0];
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levelselect.rows[row].maplist[2] = levelselect.rows[row].maplist[1] = levelselect.rows[row].maplist[0];
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levelselect.rows[row].mapavailable[2] = levelselect.rows[row].mapavailable[1] = levelselect.rows[row].mapavailable[0];
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levelselect.rows[row].mapavailable[2] = levelselect.rows[row].mapavailable[1] = levelselect.rows[row].mapavailable[0];
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@ -3824,7 +3824,7 @@ static boolean M_PrepareLevelPlatter(INT32 gt)
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mapnum++;
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mapnum++;
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}
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}
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if (levselp[0]) // never going to have some provided but not all, saves individually checking
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if (levselp[0][0]) // never going to have some provided but not all, saves individually checking
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{
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{
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W_UnlockCachedPatch(levselp[0][0]);
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W_UnlockCachedPatch(levselp[0][0]);
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W_UnlockCachedPatch(levselp[0][1]);
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W_UnlockCachedPatch(levselp[0][1]);
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