Dedicated servers have all skins unlocked for the purpose of forceskin.
Meanwhile, a sneaky sneaky for hiding hidden characters further.
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@ -4002,7 +4002,7 @@ static void Command_Archivetest_f(void)
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*/
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*/
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static void ForceSkin_OnChange(void)
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static void ForceSkin_OnChange(void)
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{
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{
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if ((server || adminplayer == consoleplayer) && (cv_forceskin.value < -1 || cv_forceskin.value >= numskins || !R_SkinUnlock(cv_forceskin.value)))
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if ((server || adminplayer == consoleplayer) && (cv_forceskin.value < -1 || cv_forceskin.value >= numskins || !(dedicated || R_SkinUnlock(cv_forceskin.value)))) // Dedicated servers have everything when it comes to forceskin because they have no gamedata.
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{
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{
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if (cv_forceskin.value == -2)
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if (cv_forceskin.value == -2)
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CV_SetValue(&cv_forceskin, numskins-1);
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CV_SetValue(&cv_forceskin, numskins-1);
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@ -2434,6 +2434,8 @@ void SetPlayerSkinByNum(INT32 playernum, INT32 skinnum)
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P_SetScale(player->mo, player->mo->scale);
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P_SetScale(player->mo, player->mo->scale);
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return;
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return;
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}
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}
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else if !R_SkinUnlock(skinnum) // Sneaky sneaky.
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skinnum = -1;
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if (P_IsLocalPlayer(player))
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if (P_IsLocalPlayer(player))
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CONS_Alert(CONS_WARNING, M_GetText("Skin %d not found\n"), skinnum);
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CONS_Alert(CONS_WARNING, M_GetText("Skin %d not found\n"), skinnum);
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