From 2e58f6c4d9728569b8e66ac04444fc225fe4ec3a Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Sat, 23 Jan 2016 19:58:57 +0000 Subject: [PATCH] Fixed that odd bug where PolyObjects sometimes leave a vertex or two in their control sectors Turns out the seg-searching code falsely assumed it'd find frontfacing segs first, who knew? --- src/p_polyobj.c | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/p_polyobj.c b/src/p_polyobj.c index f790fa768..23e7092be 100644 --- a/src/p_polyobj.c +++ b/src/p_polyobj.c @@ -427,6 +427,8 @@ newseg: // seg's ending vertex. for (i = 0; i < numsegs; ++i) { + if (segs[i].side != 0) // needs to be frontfacing + continue; if (segs[i].v1->x == seg->v2->x && segs[i].v1->y == seg->v2->y) { // Make sure you didn't already add this seg... @@ -593,6 +595,9 @@ static void Polyobj_spawnPolyObj(INT32 num, mobj_t *spawnSpot, INT32 id) seg_t *seg = &segs[i]; INT32 polyID, parentID; + if (seg->side != 0) // needs to be frontfacing + continue; + if (seg->linedef->special != POLYOBJ_START_LINE) continue;