From 2c73e2a2cdd992cdc839491b39346effbbe286a6 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Sun, 29 May 2016 16:47:38 +0100 Subject: [PATCH] Fix flung emeralds not disappearing in death pits (assuming it wasn't an intentional behaviour thing of course) --- src/p_mobj.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_mobj.c b/src/p_mobj.c index 4122619d1..68fb1696f 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -2245,6 +2245,7 @@ static boolean P_ZMovement(mobj_t *mo) case MT_BLUETEAMRING: case MT_FLINGRING: case MT_FLINGCOIN: + case MT_FLINGEMERALD: // Remove flinged stuff from death pits. if (P_CheckDeathPitCollide(mo)) { @@ -2276,7 +2277,6 @@ static boolean P_ZMovement(mobj_t *mo) if (!(mo->momx || mo->momy || mo->momz)) return true; break; - case MT_FLINGEMERALD: case MT_NIGHTSWING: if (!(mo->momx || mo->momy || mo->momz)) return true;