Fix a thing where the host adds a WAD and you have too many WADs loaded to add it.

This commit is contained in:
toasterbabe 2017-05-25 15:22:32 +01:00
parent 6062223eb5
commit 2aa1215716
1 changed files with 7 additions and 3 deletions

View File

@ -3180,10 +3180,15 @@ static void Got_Addfilecmd(UINT8 **cp, INT32 playernum)
ncs = findfile(filename,md5sum,true);
if (ncs != FS_FOUND)
if (ncs != FS_FOUND || !P_AddWadFile(filename, NULL))
{
Command_ExitGame_f();
if (ncs == FS_NOTFOUND)
if (ncs == FS_FOUND)
{
CONS_Printf(M_GetText("The server tried to add %s,\nbut you have too many files added.\nRestart the game to clear loaded files\nand play on this server."), filename);
M_StartMessage(va("The server added a file \n(%s)\nbut you have too many files added.\nRestart the game to clear loaded files.\n\nPress ESC\n",filename), NULL, MM_NOTHING);
}
else if (ncs == FS_NOTFOUND)
{
CONS_Printf(M_GetText("The server tried to add %s,\nbut you don't have this file.\nYou need to find it in order\nto play on this server."), filename);
M_StartMessage(va("The server added a file \n(%s)\nthat you do not have.\n\nPress ESC\n",filename), NULL, MM_NOTHING);
@ -3201,7 +3206,6 @@ static void Got_Addfilecmd(UINT8 **cp, INT32 playernum)
return;
}
P_AddWadFile(filename, NULL);
G_SetGameModified(true);
}