Make movement controls consistent with 2.2

This commit is contained in:
mazmazz 2018-11-22 10:41:21 -05:00
parent 4a88ddf897
commit 2a5ae054f9
1 changed files with 6 additions and 9 deletions

View File

@ -1154,10 +1154,8 @@ void G_Controldefault(void)
#else #else
void G_Controldefault(void) void G_Controldefault(void)
{ {
gamecontrol[gc_forward ][0] = KEY_UPARROW; gamecontrol[gc_forward ][0] = 'w';
gamecontrol[gc_forward ][1] = 'w'; gamecontrol[gc_backward ][0] = 's';
gamecontrol[gc_backward ][0] = KEY_DOWNARROW;
gamecontrol[gc_backward ][1] = 's';
gamecontrol[gc_strafeleft ][0] = 'a'; gamecontrol[gc_strafeleft ][0] = 'a';
gamecontrol[gc_straferight][0] = 'd'; gamecontrol[gc_straferight][0] = 'd';
gamecontrol[gc_turnleft ][0] = KEY_LEFTARROW; gamecontrol[gc_turnleft ][0] = KEY_LEFTARROW;
@ -1178,19 +1176,18 @@ void G_Controldefault(void)
gamecontrol[gc_fire ][1] = KEY_MOUSE1+0; gamecontrol[gc_fire ][1] = KEY_MOUSE1+0;
gamecontrol[gc_firenormal ][0] = 'c'; gamecontrol[gc_firenormal ][0] = 'c';
gamecontrol[gc_tossflag ][0] = '\''; gamecontrol[gc_tossflag ][0] = '\'';
gamecontrol[gc_use ][0] = 'x'; gamecontrol[gc_use ][0] = KEY_LSHIFT;
gamecontrol[gc_camtoggle ][0] = 'v'; gamecontrol[gc_camtoggle ][0] = 'v';
gamecontrol[gc_camleft ][0] = '['; gamecontrol[gc_camleft ][0] = '[';
gamecontrol[gc_camright ][0] = ']'; gamecontrol[gc_camright ][0] = ']';
gamecontrol[gc_camreset ][0] = 'r'; gamecontrol[gc_camreset ][0] = 'r';
gamecontrol[gc_lookup ][0] = KEY_PGUP; gamecontrol[gc_lookup ][0] = KEY_UPARROW;
gamecontrol[gc_lookdown ][0] = KEY_PGDN; gamecontrol[gc_lookdown ][0] = KEY_DOWNARROW;
gamecontrol[gc_centerview ][0] = KEY_END; gamecontrol[gc_centerview ][0] = KEY_END;
gamecontrol[gc_talkkey ][0] = 't'; gamecontrol[gc_talkkey ][0] = 't';
gamecontrol[gc_teamkey ][0] = 'y'; gamecontrol[gc_teamkey ][0] = 'y';
gamecontrol[gc_scores ][0] = KEY_TAB; gamecontrol[gc_scores ][0] = KEY_TAB;
gamecontrol[gc_jump ][0] = 'z'; gamecontrol[gc_jump ][0] = KEY_SPACE;
gamecontrol[gc_jump ][1] = KEY_MOUSE1+1;
gamecontrol[gc_console ][0] = KEY_CONSOLE; gamecontrol[gc_console ][0] = KEY_CONSOLE;
gamecontrol[gc_pause ][0] = KEY_PAUSE; gamecontrol[gc_pause ][0] = KEY_PAUSE;
#ifdef WMINPUT #ifdef WMINPUT