Make signpost camera distance consistent in analog mode & don't target signpost in 2D mode
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parent
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commit
28fbdab3d4
17
src/p_user.c
17
src/p_user.c
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@ -9682,7 +9682,8 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
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if (player->exiting)
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if (player->exiting)
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{
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{
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if (mo->target && mo->target->type == MT_SIGN && mo->target->spawnpoint
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if (mo->target && mo->target->type == MT_SIGN && mo->target->spawnpoint
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&& !(gametype == GT_COOP && (netgame || multiplayer) && cv_exitmove.value))
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&& !(gametype == GT_COOP && (netgame || multiplayer) && cv_exitmove.value)
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&& !(twodlevel || (mo->flags2 & MF2_TWOD)))
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sign = mo->target;
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sign = mo->target;
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else if ((player->powers[pw_carry] == CR_NIGHTSMODE)
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else if ((player->powers[pw_carry] == CR_NIGHTSMODE)
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&& !(player->mo->state >= &states[S_PLAY_NIGHTS_TRANS1]
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&& !(player->mo->state >= &states[S_PLAY_NIGHTS_TRANS1]
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@ -9888,18 +9889,16 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
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camheight = FixedMul(camheight, 3*FRACUNIT/2);
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camheight = FixedMul(camheight, 3*FRACUNIT/2);
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}
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}
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// x1.2 dist for analog
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if (sign) // signpost camera has specific placement
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if (P_AnalogMove(player))
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{
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dist = FixedMul(dist, 6*FRACUNIT/5);
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camheight = FixedMul(camheight, 6*FRACUNIT/5);
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}
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if (sign)
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{
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{
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camheight = mo->scale << 7;
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camheight = mo->scale << 7;
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camspeed = FRACUNIT/12;
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camspeed = FRACUNIT/12;
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}
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}
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else if (P_AnalogMove(player)) // x1.2 dist for analog
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{
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dist = FixedMul(dist, 6*FRACUNIT/5);
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camheight = FixedMul(camheight, 6*FRACUNIT/5);
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}
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if (player->climbing || player->exiting || player->playerstate == PST_DEAD || (player->powers[pw_carry] == CR_ROPEHANG || player->powers[pw_carry] == CR_GENERIC || player->powers[pw_carry] == CR_MACESPIN))
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if (player->climbing || player->exiting || player->playerstate == PST_DEAD || (player->powers[pw_carry] == CR_ROPEHANG || player->powers[pw_carry] == CR_GENERIC || player->powers[pw_carry] == CR_MACESPIN))
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dist <<= 1;
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dist <<= 1;
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