diff --git a/src/p_mobj.c b/src/p_mobj.c index 72f6098aa..a28fb6a0d 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -8834,6 +8834,8 @@ void P_AfterPlayerSpawn(INT32 playernum) player_t *p = &players[playernum]; mobj_t *mobj = p->mo; + mobj->radius = skins[p->skin].radius; + if (playernum == consoleplayer) localangle = mobj->angle; else if (playernum == secondarydisplayplayer)