By popular demand: Track switching only requires strafe instead of jump+strafe
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@ -10106,7 +10106,7 @@ static void P_MinecartThink(player_t *player)
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// currentSpeed -= FRACUNIT/8;
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// currentSpeed -= FRACUNIT/8;
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// Jumping
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// Jumping
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if ((player->cmd.buttons & BT_JUMP) && !(player->pflags & PF_JUMPDOWN))
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if (sidelock || ((player->cmd.buttons & BT_JUMP) && !(player->pflags & PF_JUMPDOWN)))
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{
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{
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player->pflags |= PF_JUMPDOWN;
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player->pflags |= PF_JUMPDOWN;
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