Make the replay camera follow the player
This commit is contained in:
parent
4fcca22343
commit
2832586274
|
@ -643,7 +643,12 @@ void P_Ticker(boolean run)
|
||||||
if (demorecording)
|
if (demorecording)
|
||||||
G_WriteDemoTiccmd(&players[consoleplayer].cmd, 0);
|
G_WriteDemoTiccmd(&players[consoleplayer].cmd, 0);
|
||||||
if (demoplayback)
|
if (demoplayback)
|
||||||
|
{
|
||||||
G_ReadDemoTiccmd(&players[consoleplayer].cmd, 0);
|
G_ReadDemoTiccmd(&players[consoleplayer].cmd, 0);
|
||||||
|
P_SetPlayerAngle(&players[consoleplayer], players[consoleplayer].mo->angle);
|
||||||
|
P_ForceLocalAngle(&players[consoleplayer], players[consoleplayer].mo->angle);
|
||||||
|
localaiming = players[consoleplayer].aiming;
|
||||||
|
}
|
||||||
|
|
||||||
ps_lua_mobjhooks = 0;
|
ps_lua_mobjhooks = 0;
|
||||||
ps_checkposition_calls = 0;
|
ps_checkposition_calls = 0;
|
||||||
|
|
Loading…
Reference in New Issue