From 2738f3a537fc57aba5e40d529bc11222b0cf9e72 Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Sun, 5 Aug 2018 22:02:20 +0100 Subject: [PATCH] Rewrite archiving/unarchiving of Lua strings for netgames. This now means: * Lua strings longer than 1024 chars can now be read properly without awful crashes * Lua strings with embedded zeros can be written/read without truncating anything (hopefully) --- src/lua_script.c | 32 ++++++++++++++++++++++++++++---- 1 file changed, 28 insertions(+), 4 deletions(-) diff --git a/src/lua_script.c b/src/lua_script.c index 67ce77c53..5561094ad 100644 --- a/src/lua_script.c +++ b/src/lua_script.c @@ -526,9 +526,23 @@ static UINT8 ArchiveValue(int TABLESINDEX, int myindex) break; } case LUA_TSTRING: + { + UINT16 len = (UINT16)lua_objlen(gL, myindex); // get length of string, including embedded zeros + const char *s = lua_tostring(gL, myindex); + UINT16 i = 0; WRITEUINT8(save_p, ARCH_STRING); - WRITESTRING(save_p, lua_tostring(gL, myindex)); + // if you're wondering why we're writing a string to save_p this way, + // it turns out that Lua can have embedded zeros ('\0') in the strings, + // so we can't use WRITESTRING as that cuts off when it finds a '\0'. + // Saving the size of the string also allows us to get the size of the string on the other end, + // fixing the awful crashes previously encountered for reading strings longer than 1024 + // (yes I know that's kind of a stupid thing to care about, but it'd be evil to trim or ignore them?) + // -- Monster Iestyn 05/08/18 + WRITEUINT16(save_p, len); // save size of string + while (i < len) + WRITECHAR(save_p, s[i++]); // write chars individually, including the embedded zeros break; + } case LUA_TTABLE: { boolean found = false; @@ -809,9 +823,19 @@ static UINT8 UnArchiveValue(int TABLESINDEX) break; case ARCH_STRING: { - char value[1024]; - READSTRING(save_p, value); - lua_pushstring(gL, value); + UINT16 len = READUINT16(save_p); // length of string, including embedded zeros + char *value; + UINT16 i = 0; + // See my comments in the ArchiveValue function; + // it's much the same for reading strings as writing them! + // (i.e. we can't use READSTRING either) + // -- Monster Iestyn 05/08/18 + value = malloc(len); // make temp buffer of size len + // now read the actual string + while (i < len) + value[i++] = READCHAR(save_p); // read chars individually, including the embedded zeros + lua_pushlstring(gL, value, len); // push the string (note: this function supports embedded zeros) + free(value); // free the buffer break; } case ARCH_TABLE: