Removed the need to add "Status = 1" to all new Character select entries for it to become active.

git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@9002 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
This commit is contained in:
JTE 2015-01-23 01:25:08 +00:00 committed by Ronald Kinard
parent 301f33f2b7
commit 272d8e3f91
1 changed files with 4 additions and 0 deletions

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@ -473,6 +473,7 @@ static void readPlayer(MYFILE *f, INT32 num)
if (!slotfound && (slotfound = findFreeSlot(&num)) == false)
goto done;
PlayerMenu[num].status = IT_CALL;
for (i = 0; i < MAXLINELEN-3; i++)
{
@ -545,6 +546,7 @@ static void readPlayer(MYFILE *f, INT32 num)
if (!slotfound && (slotfound = findFreeSlot(&num)) == false)
goto done;
DEH_WriteUndoline(word, &description[num].picname[0], UNDO_NONE);
PlayerMenu[num].status = IT_CALL;
strncpy(description[num].picname, word2, 8);
}
else if (fastcmp(word, "STATUS"))
@ -576,6 +578,8 @@ static void readPlayer(MYFILE *f, INT32 num)
if (!slotfound && (slotfound = findFreeSlot(&num)) == false)
goto done;
DEH_WriteUndoline(word, description[num].skinname, UNDO_NONE);
PlayerMenu[num].status = IT_CALL;
strlcpy(description[num].skinname, word2, sizeof description[num].skinname);
strlwr(description[num].skinname);
}