GL supporting.

This commit is contained in:
toasterbabe 2017-04-07 16:51:43 +01:00
parent 5eda275335
commit 2636375f94
2 changed files with 2 additions and 2 deletions

View File

@ -5128,7 +5128,7 @@ static void HWR_ProjectSprite(mobj_t *thing)
else
{
// choose a different rotation based on player view
ang = R_PointToAngle (thing->x, thing->y) - thing->angle;
ang = R_PointToAngle (thing->x, thing->y) - (thing->player ? thing->player->drawangle : thing->angle);
if ((sprframe->rotate & SRF_RIGHT) && (ang < ANGLE_180)) // See from right
rot = 6; // F7 slot

View File

@ -1496,7 +1496,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
if (sprframe->rotate)
{
const fixed_t anglef = AngleFixed(spr->mobj->angle);
const fixed_t anglef = AngleFixed((spr->mobj->player ? spr->mobj->player->drawangle : spr->mobj->angle));
p.angley = FIXED_TO_FLOAT(anglef);
}
else