Teleport disconnected players to starpost if they fall in a pit
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@ -4415,9 +4415,17 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
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case 6: // Death Pit (Camera Mod)
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case 7: // Death Pit (No Camera Mod)
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if (roversector || P_MobjReadyToTrigger(player->mo, sector))
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{
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if (player->quittime)
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G_MovePlayerToSpawnOrStarpost(player - players);
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else
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P_DamageMobj(player->mo, NULL, NULL, 1, DMG_DEATHPIT);
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}
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break;
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case 8: // Instant Kill
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if (player->quittime)
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G_MovePlayerToSpawnOrStarpost(player - players);
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else
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P_DamageMobj(player->mo, NULL, NULL, 1, DMG_INSTAKILL);
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break;
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case 9: // Ring Drainer (Floor Touch)
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