Merge branch 'master' of git@git.magicalgirl.moe:STJr/SRB2Internal.git into damage-control

This commit is contained in:
Monster Iestyn 2016-04-07 20:47:12 +01:00
commit 249d25a316
42 changed files with 282 additions and 461 deletions

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@ -3,13 +3,19 @@ sudo: required
dist: trusty
env:
- CFLAGS=-Wno-absolute-value -Werror
- CFLAGS=-Wall -W -Werror
os:
- linux
- osx
compiler:
- gcc
- clang
cache:
apt: true
ccache: true
directories:
- $HOME/srb2_cache
@ -30,4 +36,10 @@ before_script:
- cd build
- cmake ..
before_install:
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then brew update ; fi
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then brew install sdl2_mixer game-music-emu p7zip ; fi
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then curl -O -L https://www.libsdl.org/release/SDL2-2.0.4.dmg; hdiutil attach SDL2-2.0.4.dmg; sudo cp -a /Volumes/SDL2/SDL2.framework /Library/Frameworks/; fi
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then curl -O -L https://www.libsdl.org/projects/SDL_mixer/release/SDL2_mixer-2.0.1.dmg; hdiutil attach SDL2_mixer-2.0.1.dmg; sudo cp -a /Volumes/SDL2_mixer/SDL2_mixer.framework /Library/Frameworks/; fi
script: make

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@ -3293,23 +3293,6 @@ HW3SOUND for 3D hardware sound support
<Option target="Debug Mingw64/DirectX" />
<Option target="Release Mingw64/DirectX" />
</Unit>
<Unit filename="src/p_fab.c">
<Option compilerVar="CC" />
<Option target="Debug Native/SDL" />
<Option target="Release Native/SDL" />
<Option target="Debug Mingw/SDL" />
<Option target="Release Mingw/SDL" />
<Option target="Debug Mingw/DirectX" />
<Option target="Release Mingw/DirectX" />
<Option target="Debug Any/Dummy" />
<Option target="Release Any/Dummy" />
<Option target="Debug Linux/SDL" />
<Option target="Release Linux/SDL" />
<Option target="Debug Mingw64/SDL" />
<Option target="Release Mingw64/SDL" />
<Option target="Debug Mingw64/DirectX" />
<Option target="Release Mingw64/DirectX" />
</Unit>
<Unit filename="src/p_floor.c">
<Option compilerVar="CC" />
<Option target="Debug Native/SDL" />

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@ -11,6 +11,7 @@ environment:
SDL2_MIXER_URL: https://www.libsdl.org/projects/SDL_mixer/release/SDL2_mixer-devel-2.0.1-mingw.tar.gz
SDL2_MIXER_ARCHIVE: SDL2_mixer-devel-2.0.1-mingw.tar
SDL2_MIXER_MOVE: SDL2_mixer-2.0.1\i686-w64-mingw32
CFLAGS: -Wall -W -Werror
cache:
- SDL2-devel-2.0.4-mingw.tar.gz

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@ -6,16 +6,16 @@ find_path(GME_INCLUDE_DIR
NAMES gme.h
PATHS
${GME_PKGCONF_INCLUDE_DIRS}
/usr/include/gme
/usr/local/include/gme
"/usr/include/gme"
"/usr/local/include/gme"
)
find_library(GME_LIBRARY
NAMES gme
PATHS
${GME_PKGCONF_LIBRARY_DIRS}
/usr/lib
/usr/local/lib
"/usr/lib"
"/usr/local/lib"
)
set(GME_PROCESS_INCLUDES GME_INCLUDE_DIR)

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@ -1,4 +1,4 @@
@ECHO OFF
@echo off
set BRA=Unknown
set REV=illegal
@ -13,20 +13,20 @@ goto filwri
:gitrev
set GIT=%2
if "%GIT%"=="" set GIT=git
FOR /F "usebackq" %%s IN (`%GIT% rev-parse --abbrev-ref HEAD`) DO @SET BRA=%%s
FOR /F "usebackq" %%s IN (`%GIT% rev-parse HEAD`) DO @SET REV=%%s
for /f "usebackq" %%s in (`%GIT% rev-parse --abbrev-ref HEAD`) do @set BRA=%%s
for /f "usebackq" %%s in (`%GIT% rev-parse HEAD`) do @set REV=%%s
set REV=%REV:~0,8%
goto filwri
:svnrev
set BRA=Subversion
FOR /F "usebackq" %%s IN (`svnversion .`) DO @SET REV=%%s
for /f "usebackq" %%s in (`svnversion .`) do @set REV=%%s
set REV=r%REV%
goto filwri
:filwri
ECHO // Do not edit! This file was autogenerated > %1\comptime.h
ECHO // by the %0 batch file >> %1\comptime.h
ECHO // >> %1\comptime.h
ECHO const char* compbranch = "%BRA%"; >> %1\comptime.h
ECHO const char* comprevision = "%REV%"; >> %1\comptime.h
echo // Do not edit! This file was autogenerated > %1\comptime.h
echo // by the %0 batch file >> %1\comptime.h
echo // >> %1\comptime.h
echo const char* compbranch = "%BRA%"; >> %1\comptime.h
echo const char* comprevision = "%REV%"; >> %1\comptime.h

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@ -139,7 +139,6 @@ set(SRB2_CORE_RENDER_SOURCES
set(SRB2_CORE_GAME_SOURCES
p_ceilng.c
p_enemy.c
p_fab.c
p_floor.c
p_inter.c
p_lights.c
@ -316,6 +315,7 @@ if(${SRB2_CONFIG_HAVE_GME})
find_package(GME)
if(${GME_FOUND})
set(SRB2_HAVE_GME ON)
add_definitions(-DHAVE_LIBGME)
else()
message(WARNING "You have specified that GME is available but it was not found.")
endif()

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@ -262,9 +262,7 @@ else
OBJS+=$(OBJDIR)/hw3sound.o
endif
ifndef NOVERSION
OPTS += -DCOMPVERSION
endif
ifndef NONX86
ifndef GCC29
@ -439,7 +437,6 @@ OBJS:=$(i_main_o) \
$(OBJDIR)/info.o \
$(OBJDIR)/p_ceilng.o \
$(OBJDIR)/p_enemy.o \
$(OBJDIR)/p_fab.o \
$(OBJDIR)/p_floor.o \
$(OBJDIR)/p_inter.o \
$(OBJDIR)/p_lights.o \
@ -551,15 +548,11 @@ cleandep:
$(REMOVE) comptime.h
pre-build:
ifdef NOVERSION
-@touch comptime.c
else
ifdef WINDOWSHELL
-..\comptime.bat .
else
-@../comptime.sh .
endif
endif
clean:
$(REMOVE) *~ *.flc

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@ -30,9 +30,7 @@ static const UINT8 REDRANGE = 16;
static const UINT8 GRAYS = (1*16);
static const UINT8 GRAYSRANGE = 16;
static const UINT8 BROWNS = (3*16);
static const UINT8 BROWNRANGE = 16;
static const UINT8 YELLOWS = (7*16);
static const UINT8 YELLOWRANGE = 8;
static const UINT8 GREENS = (10*16);
static const UINT8 GREENRANGE = 16;
static const UINT8 DBLACK = 31;
@ -41,11 +39,8 @@ static const UINT8 DWHITE = 0;
static const UINT8 NOCLIMBREDS = 248;
static const UINT8 NOCLIMBREDRANGE = 8;
static const UINT8 NOCLIMBGRAYS = 204;
static const UINT8 NOCLIMBGRAYSRANGE = 4;
static const UINT8 NOCLIMBBROWNS = (2*16);
static const UINT8 NOCLIMBBROWNRANGE = 16;
static const UINT8 NOCLIMBYELLOWS = (11*16);
static const UINT8 NOCLIMBYELLOWRANGE = 8;
#ifdef _NDS
@ -67,15 +62,10 @@ static const UINT8 NOCLIMBYELLOWRANGE = 8;
#define TSWALLCOLORS GRAYS
#define TSWALLRANGE GRAYSRANGE
#define NOCLIMBTSWALLCOLORS NOCLIMBGRAYS
#define NOCLIMBTSWALLRANGE NOCLIMBGRAYSRANGE
#define FDWALLCOLORS BROWNS
#define FDWALLRANGE BROWNRANGE
#define NOCLIMBFDWALLCOLORS NOCLIMBBROWNS
#define NOCLIMBFDWALLRANGE NOCLIMBBROWNRANGE
#define CDWALLCOLORS YELLOWS
#define CDWALLRANGE YELLOWRANGE
#define NOCLIMBCDWALLCOLORS NOCLIMBYELLOWS
#define NOCLIMBCDWALLRANGE NOCLIMBYELLOWRANGE
#define THINGCOLORS GREENS
#define THINGRANGE GREENRANGE
#define SECRETWALLCOLORS WALLCOLORS
@ -255,29 +245,6 @@ static AMDRAWFLINEFUNC AM_drawFline;
static void AM_drawFline_soft(const fline_t *fl, INT32 color);
/** Calculates the slope and slope according to the x-axis of a line
* segment in map coordinates (with the upright y-axis and all) so
* that it can be used with the braindead drawing stuff.
*
* \param ml The line segment.
* \param is Holds the result.
*/
static inline void AM_getIslope(const mline_t *ml, islope_t *is)
{
INT32 dx, dy;
dy = ml->a.y - ml->b.y;
dx = ml->b.x - ml->a.x;
if (!dy)
is->islp = (dx < 0 ? -INT32_MAX : INT32_MAX);
else
is->islp = FixedDiv(dx, dy);
if (!dx)
is->slp = (dy < 0 ? -INT32_MAX : INT32_MAX);
else
is->slp = FixedDiv(dy, dx);
}
static void AM_activateNewScale(void)
{
m_x += m_w/2;

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@ -49,7 +49,7 @@ static inline void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cm
if (sonic->player->pflags & (PF_MACESPIN|PF_ITEMHANG))
{
cmd->forwardmove = sonic->player->cmd.forwardmove;
cmd->angleturn = abs((tails->angle - sonic->angle))>>16;
cmd->angleturn = abs((signed)(tails->angle - sonic->angle))>>16;
if (sonic->angle < tails->angle)
cmd->angleturn = -cmd->angleturn;
} else if (dist > FixedMul(512*FRACUNIT, tails->scale))

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@ -15,7 +15,9 @@
#define ASSET_HASH_PLAYER_DTA "${SRB2_ASSET_player.dta_HASH}"
#define ASSET_HASH_RINGS_DTA "${SRB2_ASSET_rings.dta_HASH}"
#define ASSET_HASH_ZONES_DTA "${SRB2_ASSET_zones.dta_HASH}"
#ifdef USE_PATCH_DTA
#define ASSET_HASH_PATCH_DTA "${SRB2_ASSET_patch.dta_HASH}"
#endif
#define SRB2_COMP_REVISION "${SRB2_COMP_REVISION}"
#define SRB2_COMP_BRANCH "${SRB2_COMP_BRANCH}"
@ -26,10 +28,16 @@
#else
/* Manually defined asset hashes for non-CMake builds
* Last updated 2000 / 00 / 00
*/
#define ASSET_HASH_SRB2_SRB "c1b9577687f8a795104aef4600720ea7"
#define ASSET_HASH_ZONES_DTA "303838c6c534d9540288360fa49cca60"
#define ASSET_HASH_PLAYER_DTA "cfca0f1c73023cbbd8f844f45480f799"
#define ASSET_HASH_RINGS_DTA "85901ad4bf94637e5753d2ac2c03ea26"
#ifdef USE_PATCH_DTA
#define ASSET_HASH_PATCH_DTA "0c66790502e648bfce90fdc5bb15722e"
#endif
#endif
#endif

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@ -513,7 +513,6 @@ static void D_Display(void)
// =========================================================================
tic_t rendergametic;
boolean supdate;
void D_SRB2Loop(void)
{
@ -604,7 +603,6 @@ void D_SRB2Loop(void)
// Update display, next frame, with current state.
D_Display();
supdate = false;
if (moviemode)
M_SaveFrame();
@ -841,8 +839,10 @@ static void IdentifyVersion(void)
// Add the weapons
D_AddFile(va(pandf,srb2waddir,"rings.dta"));
#ifdef USE_PATCH_DTA
// Add our crappy patches to fix our bugs
// D_AddFile(va(pandf,srb2waddir,"patch.dta"));
D_AddFile(va(pandf,srb2waddir,"patch.dta"));
#endif
#if !defined (HAVE_SDL) || defined (HAVE_MIXER)
{
@ -1133,12 +1133,18 @@ void D_SRB2Main(void)
//W_VerifyFileMD5(1, ASSET_HASH_ZONES_DTA); // zones.dta
//W_VerifyFileMD5(2, ASSET_HASH_PLAYER_DTA); // player.dta
//W_VerifyFileMD5(3, ASSET_HASH_RINGS_DTA); // rings.dta
//W_VerifyFileMD5(4, "0c66790502e648bfce90fdc5bb15722e"); // patch.dta
// don't check music.dta because people like to modify it, and it doesn't matter if they do
// ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for.
#ifdef USE_PATCH_DTA
W_VerifyFileMD5(4, ASSET_HASH_PATCH_DTA); // patch.dta
#endif
mainwads = 4; // there are 5 wads not to unload
// don't check music.dta because people like to modify it, and it doesn't matter if they do
// ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for.
#endif //ifndef DEVELOP
mainwads = 4; // there are 4 wads not to unload
#ifdef USE_PATCH_DTA
++mainwads; // patch.dta adds one more
#endif
cht_Init();

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@ -17,7 +17,6 @@
#include "d_event.h"
#include "w_wad.h" // for MAX_WADFILES
extern boolean supdate;
extern boolean advancedemo;
// make sure not to write back the config until it's been correctly loaded

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@ -7271,36 +7271,36 @@ struct {
{"FF_GOOWATER",FF_GOOWATER}, ///< Used with ::FF_SWIMMABLE. Makes thick bouncey goop.
// Angles
{"ANG1",ANG1>>16},
{"ANG2",ANG2>>16},
{"ANG10",ANG10>>16},
{"ANG15",ANG15>>16},
{"ANG20",ANG20>>16},
{"ANG30",ANG30>>16},
{"ANG60",ANG60>>16},
{"ANG64h",ANG64h>>16},
{"ANG105",ANG105>>16},
{"ANG210",ANG210>>16},
{"ANG255",ANG255>>16},
{"ANG340",ANG340>>16},
{"ANG350",ANG350>>16},
{"ANGLE_11hh",ANGLE_11hh>>16},
{"ANGLE_22h",ANGLE_22h>>16},
{"ANGLE_45",ANGLE_45>>16},
{"ANGLE_67h",ANGLE_67h>>16},
{"ANGLE_90",ANGLE_90>>16},
{"ANGLE_112h",ANGLE_112h>>16},
{"ANGLE_135",ANGLE_135>>16},
{"ANGLE_157h",ANGLE_157h>>16},
{"ANGLE_180",ANGLE_180>>16},
{"ANGLE_202h",ANGLE_202h>>16},
{"ANGLE_225",ANGLE_225>>16},
{"ANGLE_247h",ANGLE_247h>>16},
{"ANGLE_270",ANGLE_270>>16},
{"ANGLE_292h",ANGLE_292h>>16},
{"ANGLE_315",ANGLE_315>>16},
{"ANGLE_337h",ANGLE_337h>>16},
{"ANGLE_MAX",ANGLE_MAX>>16},
{"ANG1",ANG1},
{"ANG2",ANG2},
{"ANG10",ANG10},
{"ANG15",ANG15},
{"ANG20",ANG20},
{"ANG30",ANG30},
{"ANG60",ANG60},
{"ANG64h",ANG64h},
{"ANG105",ANG105},
{"ANG210",ANG210},
{"ANG255",ANG255},
{"ANG340",ANG340},
{"ANG350",ANG350},
{"ANGLE_11hh",ANGLE_11hh},
{"ANGLE_22h",ANGLE_22h},
{"ANGLE_45",ANGLE_45},
{"ANGLE_67h",ANGLE_67h},
{"ANGLE_90",ANGLE_90},
{"ANGLE_112h",ANGLE_112h},
{"ANGLE_135",ANGLE_135},
{"ANGLE_157h",ANGLE_157h},
{"ANGLE_180",ANGLE_180},
{"ANGLE_202h",ANGLE_202h},
{"ANGLE_225",ANGLE_225},
{"ANGLE_247h",ANGLE_247h},
{"ANGLE_270",ANGLE_270},
{"ANGLE_292h",ANGLE_292h},
{"ANGLE_315",ANGLE_315},
{"ANGLE_337h",ANGLE_337h},
{"ANGLE_MAX",ANGLE_MAX},
// P_Chase directions (dirtype_t)
{"DI_NODIR",DI_NODIR},

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@ -155,6 +155,10 @@ extern FILE *logstream;
// Otherwise we can't force updates!
#endif
// Does this version require an added patch file?
// Comment or uncomment this as necessary.
//#define USE_PATCH_DTA
// Modification options
// If you want to take advantage of the Master Server's ability to force clients to update
// to the latest version, fill these out. Otherwise, just comment out UPDATE_ALERT and leave

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@ -94,7 +94,6 @@ typedef long ssize_t;
#ifdef __APPLE_CC__
#define DIRECTFULLSCREEN
#define DEBUG_LOG
#define HWRENDER
#define NOIPX
#endif

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@ -4347,7 +4347,7 @@ void G_GhostTicker(void)
{
case GHC_SUPER: // Super Sonic (P_DoSuperStuff)
g->mo->color = SKINCOLOR_SUPER1;
g->mo->color += abs( ( ( leveltime >> 1 ) % 9) - 4);
g->mo->color += abs( ( (signed)( (unsigned)leveltime >> 1 ) % 9) - 4);
break;
case GHC_INVINCIBLE: // Mario invincibility (P_CheckInvincibilityTimer)
g->mo->color = (UINT8)(leveltime % MAXSKINCOLORS);

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@ -3387,12 +3387,6 @@ static void HWR_ClearSprites(void)
gr_visspritecount = 0;
}
static inline void HWR_ResetVisSpriteChunks(void)
{
memset(gr_visspritechunks, 0, sizeof(gr_visspritechunks));
}
// --------------------------------------------------------------------------
// HWR_NewVisSprite
// --------------------------------------------------------------------------

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@ -406,191 +406,6 @@ static md2_model_t *md2_readModel(const char *filename)
return model;
}
/*
* center model
*/
static inline void md2_getBoundingBox (md2_model_t *model, float *minmax)
{
size_t i;
float minx, maxx;
float miny, maxy;
float minz, maxz;
minx = miny = minz = 999999.0f;
maxx = maxy = maxz = -999999.0f;
/* get bounding box */
for (i = 0; i < model->header.numVertices; i++)
{
md2_triangleVertex_t *v = &model->frames[0].vertices[i];
if (v->vertex[0] < minx)
minx = v->vertex[0];
else if (v->vertex[0] > maxx)
maxx = v->vertex[0];
if (v->vertex[1] < miny)
miny = v->vertex[1];
else if (v->vertex[1] > maxy)
maxy = v->vertex[1];
if (v->vertex[2] < minz)
minz = v->vertex[2];
else if (v->vertex[2] > maxz)
maxz = v->vertex[2];
}
minmax[0] = minx;
minmax[1] = maxx;
minmax[2] = miny;
minmax[3] = maxy;
minmax[4] = minz;
minmax[5] = maxz;
}
static inline INT32 md2_getAnimationCount(md2_model_t *model)
{
size_t i, pos;
INT32 j = 0, count;
char name[16], last[16];
strcpy(last, model->frames[0].name);
pos = strlen(last) - 1;
while (last[pos] >= '0' && last[pos] <= '9' && j < 2)
{
pos--;
j++;
}
last[pos + 1] = '\0';
count = 0;
for (i = 0; i <= model->header.numFrames; i++)
{
if (i == model->header.numFrames)
strcpy(name, ""); // some kind of a sentinel
else
strcpy(name, model->frames[i].name);
pos = strlen(name) - 1;
j = 0;
while (name[pos] >= '0' && name[pos] <= '9' && j < 2)
{
pos--;
j++;
}
name[pos + 1] = '\0';
if (strcmp(last, name))
{
strcpy(last, name);
count++;
}
}
return count;
}
static inline const char * md2_getAnimationName (md2_model_t *model, INT32 animation)
{
size_t i, pos;
INT32 j = 0, count;
static char last[32];
char name[32];
strcpy(last, model->frames[0].name);
pos = strlen(last) - 1;
while (last[pos] >= '0' && last[pos] <= '9' && j < 2)
{
pos--;
j++;
}
last[pos + 1] = '\0';
count = 0;
for (i = 0; i <= model->header.numFrames; i++)
{
if (i == model->header.numFrames)
strcpy(name, ""); // some kind of a sentinel
else
strcpy(name, model->frames[i].name);
pos = strlen(name) - 1;
j = 0;
while (name[pos] >= '0' && name[pos] <= '9' && j < 2)
{
pos--;
j++;
}
name[pos + 1] = '\0';
if (strcmp(last, name))
{
if (count == animation)
return last;
strcpy(last, name);
count++;
}
}
return 0;
}
static inline void md2_getAnimationFrames(md2_model_t *model,
INT32 animation, INT32 *startFrame, INT32 *endFrame)
{
size_t i, pos;
INT32 j = 0, count, numFrames, frameCount;
char name[16], last[16];
strcpy(last, model->frames[0].name);
pos = strlen(last) - 1;
while (last[pos] >= '0' && last[pos] <= '9' && j < 2)
{
pos--;
j++;
}
last[pos + 1] = '\0';
count = 0;
numFrames = 0;
frameCount = 0;
for (i = 0; i <= model->header.numFrames; i++)
{
if (i == model->header.numFrames)
strcpy(name, ""); // some kind of a sentinel
else
strcpy(name, model->frames[i].name);
pos = strlen(name) - 1;
j = 0;
while (name[pos] >= '0' && name[pos] <= '9' && j < 2)
{
pos--;
j++;
}
name[pos + 1] = '\0';
if (strcmp(last, name))
{
strcpy(last, name);
if (count == animation)
{
*startFrame = frameCount - numFrames;
*endFrame = frameCount - 1;
return;
}
count++;
numFrames = 0;
}
frameCount++;
numFrames++;
}
*startFrame = *endFrame = 0;
}
static inline void md2_printModelInfo (md2_model_t *model)
{
#if 0

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@ -140,14 +140,38 @@ static int lib_pAproxDistance(lua_State *L)
static int lib_pClosestPointOnLine(lua_State *L)
{
int n = lua_gettop(L);
fixed_t x = luaL_checkfixed(L, 1);
fixed_t y = luaL_checkfixed(L, 2);
line_t *line = *((line_t **)luaL_checkudata(L, 3, META_LINE));
vertex_t result;
//HUDSAFE
if (!line)
return LUA_ErrInvalid(L, "line_t");
P_ClosestPointOnLine(x, y, line, &result);
if (lua_isuserdata(L, 3)) // use a real linedef to get our points
{
line_t *line = *((line_t **)luaL_checkudata(L, 3, META_LINE));
if (!line)
return LUA_ErrInvalid(L, "line_t");
P_ClosestPointOnLine(x, y, line, &result);
}
else // use custom coordinates of our own!
{
vertex_t v1, v2; // fake vertexes
line_t junk; // fake linedef
if (n < 6)
return luaL_error(L, "arguments 3 to 6 not all given (expected 4 fixed-point integers)");
v1.x = luaL_checkfixed(L, 3);
v1.y = luaL_checkfixed(L, 4);
v2.x = luaL_checkfixed(L, 5);
v2.y = luaL_checkfixed(L, 6);
junk.v1 = &v1;
junk.v2 = &v2;
junk.dx = v2.x - v1.x;
junk.dy = v2.y - v1.y;
P_ClosestPointOnLine(x, y, &junk, &result);
}
lua_pushfixed(L, result.x);
lua_pushfixed(L, result.y);
return 2;

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@ -395,7 +395,7 @@ static int libd_drawPaddedNum(lua_State *L)
HUDONLY
x = luaL_checkinteger(L, 1);
y = luaL_checkinteger(L, 2);
num = abs(luaL_checkinteger(L, 3));
num = labs(luaL_checkinteger(L, 3));
digits = luaL_optinteger(L, 4, 2);
flags = luaL_optinteger(L, 5, 0);
flags &= ~V_PARAMMASK; // Don't let crashes happen.

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@ -30,9 +30,9 @@
#define lua_pushfixed(L, f) lua_pushinteger(L, f)
// angle_t casting
// we reduce the angle to a fixed point between 0.0 and 1.0
#define luaL_checkangle(L, i) (((angle_t)(luaL_checkfixed(L, i)&0xFFFF))<<16)
#define lua_pushangle(L, a) lua_pushfixed(L, a>>16)
// TODO deal with signedness
#define luaL_checkangle(L, i) ((angle_t)luaL_checkinteger(L, i))
#define lua_pushangle(L, a) lua_pushinteger(L, a)
#ifdef _DEBUG
void LUA_ClearExtVars(void);

View File

@ -196,26 +196,6 @@ static UINT8 cht_CheckCheat(cheatseq_t *cht, char key)
return rc;
}
static inline void cht_GetParam(cheatseq_t *cht, char *buffer)
{
UINT8 *p;
UINT8 c;
p = cht->sequence;
while (*(p++) != 1)
;
do
{
c = *p;
*(buffer++) = c;
*(p++) = 0;
} while (c && *p != 0xff);
if (*p == 0xff)
*buffer = 0;
}
boolean cht_Responder(event_t *ev)
{
UINT8 ret = 0, ch = 0;

View File

@ -36,7 +36,7 @@
#include <stdlib.h>
#else
#ifndef HAVE_MEMCPY
#if !((defined (_WIN32) || defined (_WIN32_WCE)) && !defined (__CYGWIN__))
#if !((defined (_WIN32) || defined (_WIN32_WCE)) && !defined (__CYGWIN__)) && !defined (__APPLE__)
#define memcpy(d, s, n) bcopy ((s), (d), (n))
#endif
#endif

View File

@ -351,33 +351,6 @@ static INT32 GetServersList(void)
}
#endif
/** Get the MOTD from the master server.
*/
static inline INT32 GetMSMOTD(void)
{
msg_t msg;
INT32 count = 0;
msg.type = GET_MOTD_MSG;
msg.length = 0;
if (MS_Write(&msg) < 0)
return MS_WRITE_ERROR;
while (MS_Read(&msg) >= 0)
{
if (!msg.length)
{
if (!count)
CONS_Alert(CONS_NOTICE, M_GetText("No servers currently running.\n"));
return MS_NO_ERROR;
}
count++;
CONS_Printf("%s",msg.buffer);
}
return MS_READ_ERROR;
}
//
// MS_Connect()
//

View File

@ -7223,7 +7223,7 @@ void A_ChangeAngleAbsolute(mobj_t *actor)
//const angle_t amin = FixedAngle(locvar1*FRACUNIT);
//const angle_t amax = FixedAngle(locvar2*FRACUNIT);
#ifdef HAVE_BLUA
if (LUA_CallAction("A_ChangeAngelAbsolute", actor))
if (LUA_CallAction("A_ChangeAngleAbsolute", actor))
return;
#endif

View File

@ -1,15 +0,0 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2014 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file p_fab.c
/// \brief some new action routines, separated from the original doom
/// sources, so that you can include it or remove it easy.
/// \todo
/// This file is now unused, please remove at some point

View File

@ -1626,7 +1626,7 @@ boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam)
po->validcount = validcount;
if (!P_PointInsidePolyobj(po, x, y))
if (!P_PointInsidePolyobj(po, x, y) || !(po->flags & POF_SOLID))
{
plink = (polymaplink_t *)(plink->link.next);
continue;
@ -2646,8 +2646,8 @@ isblocking:
climbangle += (ANGLE_90 * (whichside ? -1 : 1));
if (((!slidemo->player->climbing && abs((slidemo->angle - ANGLE_90 - climbline)) < ANGLE_45)
|| (slidemo->player->climbing == 1 && abs((slidemo->angle - climbline)) < ANGLE_135))
if (((!slidemo->player->climbing && abs((signed)(slidemo->angle - ANGLE_90 - climbline)) < ANGLE_45)
|| (slidemo->player->climbing == 1 && abs((signed)(slidemo->angle - climbline)) < ANGLE_135))
&& P_IsClimbingValid(slidemo->player, climbangle))
{
slidemo->angle = climbangle;
@ -3715,6 +3715,9 @@ static inline boolean PIT_GetSectors(line_t *ld)
if (P_BoxOnLineSide(tmbbox, ld) != -1)
return true;
if (ld->polyobj) // line belongs to a polyobject, don't add it
return true;
// This line crosses through the object.
// Collect the sector(s) from the line and add to the
@ -3747,6 +3750,9 @@ static inline boolean PIT_GetPrecipSectors(line_t *ld)
if (P_BoxOnLineSide(preciptmbbox, ld) != -1)
return true;
if (ld->polyobj) // line belongs to a polyobject, don't add it
return true;
// This line crosses through the object.
// Collect the sector(s) from the line and add to the

View File

@ -36,21 +36,6 @@ fixed_t P_AproxDistance(fixed_t dx, fixed_t dy)
return dx + dy - (dy>>1);
}
//
// P_PartialDistance
// Useful only for iterations finding the 'closest point'
//
FUNCMATH static inline fixed_t P_PartialDistance(fixed_t dx, fixed_t dy)
{
dx >>= FRACBITS;
dy >>= FRACBITS;
dx *= dx;
dy *= dy;
return dx + dy;
}
//
// P_ClosestPointOnLine
// Finds the closest point on a given line to the supplied point

View File

@ -103,7 +103,7 @@ static void Add_Pusher(pushertype_e type, fixed_t x_mag, fixed_t y_mag, mobj_t *
static void Add_MasterDisappearer(tic_t appeartime, tic_t disappeartime, tic_t offset, INT32 line, INT32 sourceline);
static void P_AddBlockThinker(sector_t *sec, line_t *sourceline);
static void P_AddFloatThinker(sector_t *sec, INT32 tag, line_t *sourceline);
static void P_AddBridgeThinker(line_t *sourceline, sector_t *sec);
//static void P_AddBridgeThinker(line_t *sourceline, sector_t *sec);
static void P_AddFakeFloorsByLine(size_t line, ffloortype_e ffloorflags, thinkerlist_t *secthinkers);
static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec);
static void Add_Friction(INT32 friction, INT32 movefactor, INT32 affectee, INT32 referrer);
@ -594,6 +594,7 @@ void P_SetupLevelFlatAnims(void)
// UTILITIES
//
#if 0
/** Gets a side from a sector line.
*
* \param currentSector Sector the line is in.
@ -633,6 +634,7 @@ static inline boolean twoSided(INT32 sector, INT32 line)
{
return (sectors[sector].lines[line])->sidenum[1] != 0xffff;
}
#endif
/** Finds sector next to current.
*
@ -4978,6 +4980,7 @@ static void P_AddFloatThinker(sector_t *sec, INT32 tag, line_t *sourceline)
* \sa P_SpawnSpecials, T_BridgeThinker
* \author SSNTails <http://www.ssntails.org>
*/
/*
static inline void P_AddBridgeThinker(line_t *sourceline, sector_t *sec)
{
levelspecthink_t *bridge;
@ -5000,6 +5003,7 @@ static inline void P_AddBridgeThinker(line_t *sourceline, sector_t *sec)
bridge->vars[4] = sourceline->tag; // Start tag
bridge->vars[5] = (sides[sourceline->sidenum[0]].textureoffset>>FRACBITS); // End tag
}
*/
/** Adds a Mario block thinker, which changes the block's texture between blank
* and ? depending on whether it has contents.

View File

@ -3109,7 +3109,7 @@ static void P_DoTeeter(player_t *player)
}
if (polybottom > player->mo->z + player->mo->height + tiptop
|| (polybottom < player->mo->z
|| (polytop < player->mo->z
&& player->mo->z + player->mo->height < player->mo->ceilingz - tiptop))
teeter = true;
else
@ -3127,7 +3127,7 @@ static void P_DoTeeter(player_t *player)
}
if (polytop < player->mo->z - tiptop
|| (polytop > player->mo->z + player->mo->height
|| (polybottom > player->mo->z + player->mo->height
&& player->mo->z > player->mo->floorz + tiptop))
teeter = true;
else
@ -3449,7 +3449,7 @@ static void P_DoSuperStuff(player_t *player)
case 2: /* Knux */ player->mo->color = SKINCOLOR_KSUPER1; break;
default: /* everyone */ player->mo->color = SKINCOLOR_SUPER1; break;
}
player->mo->color += abs( ( ( leveltime >> 1 ) % 9) - 4);
player->mo->color += abs( ( (signed)( (unsigned)leveltime >> 1 ) % 9) - 4);
if ((cmd->forwardmove != 0 || cmd->sidemove != 0 || player->pflags & (PF_CARRIED|PF_ROPEHANG|PF_ITEMHANG|PF_MACESPIN))
&& !(leveltime % TICRATE) && (player->mo->momx || player->mo->momy))
@ -7950,9 +7950,9 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
if (player == &players[consoleplayer])
{
if (focusangle >= localangle)
localangle += abs((focusangle - localangle))>>5;
localangle += abs((signed)(focusangle - localangle))>>5;
else
localangle -= abs((focusangle - localangle))>>5;
localangle -= abs((signed)(focusangle - localangle))>>5;
}
}
else if (P_AnalogMove(player)) // Analog
@ -8161,7 +8161,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
po->validcount = validcount;
if (!P_PointInsidePolyobj(po, x, y))
if (!P_PointInsidePolyobj(po, x, y) || !(po->flags & POF_SOLID))
{
plink = (polymaplink_t *)(plink->link.next);
continue;

View File

@ -26,6 +26,7 @@ side_t *sidedef;
line_t *linedef;
sector_t *frontsector;
sector_t *backsector;
boolean portalline; // is curline a portal seg?
// very ugly realloc() of drawsegs at run-time, I upped it to 512
// instead of 256.. and someone managed to send me a level with
@ -378,6 +379,7 @@ static void R_AddLine(seg_t *line)
return;
curline = line;
portalline = false;
// OPTIMIZE: quickly reject orthogonal back sides.
angle1 = R_PointToAngle(line->v1->x, line->v1->y);
@ -431,7 +433,7 @@ static void R_AddLine(seg_t *line)
backsector = line->backsector;
// Portal line
if (line->linedef->special == 40 && P_PointOnLineSide(viewx, viewy, line->linedef) == 0)
if (line->linedef->special == 40 && line->side == 0)
{
if (portalrender < cv_maxportals.value)
{

View File

@ -23,6 +23,7 @@ extern side_t *sidedef;
extern line_t *linedef;
extern sector_t *frontsector;
extern sector_t *backsector;
extern boolean portalline; // is curline a portal seg?
// drawsegs are allocated on the fly... see r_segs.c

View File

@ -667,6 +667,8 @@ typedef struct drawseg_s
INT32 numthicksides;
fixed_t frontscale[MAXVIDWIDTH];
UINT8 portalpass; // if > 0 and <= portalrender, do not affect sprite clipping
#ifdef ESLOPE
fixed_t maskedtextureheight[MAXVIDWIDTH]; // For handling sloped midtextures

View File

@ -91,7 +91,6 @@ typedef struct portal_pair
INT16 *ceilingclip;
INT16 *floorclip;
fixed_t *frontscale;
size_t seg;
} portal_pair;
portal_pair *portal_base, *portal_cap;
line_t *portalclipline;
@ -1230,7 +1229,7 @@ void R_AddPortal(INT32 line1, INT32 line2, INT32 x1, INT32 x2)
portal->start = x1;
portal->end = x2;
portal->seg = ds_p-drawsegs;
portalline = true; // this tells R_StoreWallRange that curline is a portal seg
portal->viewx = viewx;
portal->viewy = viewy;
@ -1344,14 +1343,6 @@ void R_RenderPlayerView(player_t *player)
validcount++;
if (portal->seg)
{
// Push the portal's old drawseg out of the way so it isn't interfering with sprite clipping. -Red
drawseg_t *seg = drawsegs+portal->seg;
seg->scale1 = 0;
seg->scale2 = 0;
}
R_RenderBSPNode((INT32)numnodes - 1);
R_ClipSprites();
//R_DrawPlanes();
@ -1360,6 +1351,9 @@ void R_RenderPlayerView(player_t *player)
// okay done. free it.
portalcullsector = NULL; // Just in case...
portal_base = portal->next;
Z_Free(portal->ceilingclip);
Z_Free(portal->floorclip);
Z_Free(portal->frontscale);
Z_Free(portal);
}
// END PORTAL RENDERING

View File

@ -1922,7 +1922,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|| backsector->ceilingpic_angle != frontsector->ceilingpic_angle
//SoM: 3/22/2000: Prevents bleeding.
|| (frontsector->heightsec != -1 && frontsector->ceilingpic != skyflatnum)
|| backsector->floorlightsec != frontsector->floorlightsec
|| backsector->ceilinglightsec != frontsector->ceilinglightsec
//SoM: 4/3/2000: Check for colormaps
|| frontsector->extra_colormap != backsector->extra_colormap
|| (frontsector->ffloors != backsector->ffloors && frontsector->tag != backsector->tag))
@ -2887,6 +2887,11 @@ void R_StoreWallRange(INT32 start, INT32 stop)
R_RenderSegLoop();
colfunc = wallcolfunc;
if (portalline) // if curline is a portal, set portalrender for drawseg
ds_p->portalpass = portalrender+1;
else
ds_p->portalpass = 0;
// save sprite clipping info
if (((ds_p->silhouette & SIL_TOP) || maskedtexture) && !ds_p->sprtopclip)
{

View File

@ -555,11 +555,6 @@ void R_ClearSprites(void)
visspritecount = clippedvissprites = 0;
}
static inline void R_ResetVisSpriteChunks(void)
{
memset(visspritechunks, 0, sizeof(visspritechunks));
}
//
// R_NewVisSprite
//
@ -843,10 +838,10 @@ static void R_DrawVisSprite(vissprite_t *vis)
dc_texturemid = FixedDiv(dc_texturemid,this_scale);
//Oh lordy, mercy me. Don't freak out if sprites go offscreen!
if (vis->xiscale > 0)
/*if (vis->xiscale > 0)
frac = FixedDiv(frac, this_scale);
else if (vis->x1 <= 0)
frac = (vis->x1 - vis->x2) * vis->xiscale;
frac = (vis->x1 - vis->x2) * vis->xiscale;*/
sprtopscreen = centeryfrac - FixedMul(dc_texturemid, spryscale);
//dc_hires = 1;
@ -1315,7 +1310,7 @@ static void R_ProjectSprite(mobj_t *thing)
}
if (vis->x1 > x1)
vis->startfrac += vis->xiscale*(vis->x1-x1);
vis->startfrac += FixedDiv(vis->xiscale, this_scale)*(vis->x1-x1);
//Fab: lumppat is the lump number of the patch to use, this is different
// than lumpid for sprites-in-pwad : the graphics are patched
@ -2067,6 +2062,9 @@ void R_ClipSprites(void)
continue;
}
if (ds->portalpass > 0 && ds->portalpass <= portalrender)
continue; // is a portal
r1 = ds->x1 < spr->x1 ? spr->x1 : ds->x1;
r2 = ds->x2 > spr->x2 ? spr->x2 : ds->x2;

View File

@ -117,11 +117,13 @@ if(${SDL2_FOUND})
add_executable(SRB2SDL2 MACOSX_BUNDLE WIN32 ${SRB2_SDL2_TOTAL_SOURCES})
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME ${SRB2_SDL2_EXE_NAME})
if((CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang"))
add_framework(CoreFoundation SRB2SDL2)
add_framework(SDL2 SRB2SDL2)
add_framework(SDL2_mixer SRB2SDL2)
if(${CMAKE_SYSTEM} MATCHES Darwin)
find_library(CORE_LIB CoreFoundation)
target_link_libraries(SRB2SDL2 PRIVATE
${CORE_LIB}
SDL2
SDL2_mixer
${GME_LIBRARIES}
${PNG_LIBRARIES}
${ZLIB_LIBRARIES}
${OPENGL_LIBRARIES}
@ -131,6 +133,7 @@ if(${SDL2_FOUND})
target_link_libraries(SRB2SDL2 PRIVATE
${SDL2_LIBRARIES}
${SDL2_MIXER_LIBRARIES}
${GME_LIBRARIES}
${PNG_LIBRARIES}
${ZLIB_LIBRARIES}
${OPENGL_LIBRARIES}
@ -198,6 +201,7 @@ if(${SDL2_FOUND})
target_include_directories(SRB2SDL2 PRIVATE
${SDL2_INCLUDE_DIRS}
${SDL2_MIXER_INCLUDE_DIRS}
${GME_INCLUDE_DIRS}
${PNG_INCLUDE_DIRS}
${ZLIB_INCLUDE_DIRS}
${OPENGL_INCLUDE_DIRS}
@ -224,7 +228,7 @@ if(${SDL2_FOUND})
endif()
#### Installation ####
if (CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
if(${CMAKE_SYSTEM} MATCHES Darwin)
install(TARGETS SRB2SDL2
BUNDLE DESTINATION .
)
@ -265,7 +269,7 @@ if(${SDL2_FOUND})
# Mac bundle fixup
if (CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
if(${CMAKE_SYSTEM} MATCHES Darwin)
install(CODE "
include(BundleUtilities)
fixup_bundle(\"${CMAKE_INSTALL_PREFIX}/Sonic Robo Blast 2.app\"

View File

@ -126,8 +126,6 @@ static Uint8 BitsPerPixel = 16;
#endif
Uint16 realwidth = BASEVIDWIDTH;
Uint16 realheight = BASEVIDHEIGHT;
static const Uint32 surfaceFlagsW = 0/*|SDL_RESIZABLE*/;
static const Uint32 surfaceFlagsF = 0;
static SDL_bool mousegrabok = SDL_TRUE;
#define HalfWarpMouse(x,y) SDL_WarpMouseInWindow(window, (Uint16)(x/2),(Uint16)(y/2))
static SDL_bool videoblitok = SDL_FALSE;
@ -1252,17 +1250,6 @@ static inline boolean I_SkipFrame(void)
}
}
static inline SDL_bool SDLmatchVideoformat(void)
{
const SDL_PixelFormat *vidformat = vidSurface->format;
const INT32 vfBPP = vidformat?vidformat->BitsPerPixel:0;
return (((vfBPP == 8 && vid.bpp == 1 &&
!vidformat->Rmask && !vidformat->Gmask && !vidformat->Bmask) ||
(vfBPP == 15 && vid.bpp == 2 && vidformat->Rmask == 0x7C00 &&
vidformat->Gmask == 0x03E0 && vidformat->Bmask == 0x001F )) &&
!vidformat->Amask && (vidSurface->flags & SDL_RLEACCEL) == 0);
}
//
// I_FinishUpdate
//

View File

@ -1270,6 +1270,7 @@
HAVE_BLUA,
LUA_USE_POSIX,
COMPVERSION,
HWRENDER,
);
GCC_THREADSAFE_STATICS = NO;
GCC_TREAT_IMPLICIT_FUNCTION_DECLARATIONS_AS_ERRORS = YES;
@ -1392,6 +1393,7 @@
HAVE_BLUA,
LUA_USE_POSIX,
COMPVERSION,
HWRENDER,
);
GCC_THREADSAFE_STATICS = NO;
GCC_TREAT_IMPLICIT_FUNCTION_DECLARATIONS_AS_ERRORS = YES;

View File

@ -15,6 +15,8 @@
#include <string.h>
#include "doomdef.h"
#if !defined (__APPLE__)
// Like the OpenBSD version, but it doesn't check for src not being a valid
// C string.
size_t strlcat(char *dst, const char *src, size_t siz)
@ -46,3 +48,5 @@ size_t strlcpy(char *dst, const char *src, size_t siz)
dst[0] = '\0';
return strlcat(dst, src, siz);
}
#endif

View File

@ -336,6 +336,8 @@ void V_DrawFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t
const column_t *column;
UINT8 *desttop, *dest, *deststart, *destend;
const UINT8 *source, *deststop;
fixed_t pwidth; // patch width
fixed_t offx = 0; // x offset
if (rendermode == render_none)
return;
@ -476,16 +478,36 @@ void V_DrawFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t
}
}
deststart = desttop;
destend = desttop + SHORT(patch->width) * dupx;
if (pscale != FRACUNIT) // scale width properly
{
pwidth = SHORT(patch->width)<<FRACBITS;
pwidth = FixedMul(pwidth, pscale);
pwidth = FixedMul(pwidth, dupx<<FRACBITS);
pwidth >>= FRACBITS;
}
else
pwidth = SHORT(patch->width) * dupx;
for (col = 0; (col>>FRACBITS) < SHORT(patch->width); col += colfrac, ++x, desttop++)
deststart = desttop;
destend = desttop + pwidth;
for (col = 0; (col>>FRACBITS) < SHORT(patch->width); col += colfrac, ++offx, desttop++)
{
INT32 topdelta, prevdelta = -1;
if (x < 0) // don't draw off the left of the screen (WRAP PREVENTION)
continue;
if (x >= vid.width) // don't draw off the right of the screen (WRAP PREVENTION)
break;
if (flip) // offx is measured from right edge instead of left
{
if (x+pwidth-offx < 0) // don't draw off the left of the screen (WRAP PREVENTION)
break;
if (x+pwidth-offx >= vid.width) // don't draw off the right of the screen (WRAP PREVENTION)
continue;
}
else
{
if (x+offx < 0) // don't draw off the left of the screen (WRAP PREVENTION)
continue;
if (x+offx >= vid.width) // don't draw off the right of the screen (WRAP PREVENTION)
break;
}
column = (const column_t *)((const UINT8 *)(patch) + LONG(patch->columnofs[col>>FRACBITS]));
while (column->topdelta != 0xff)

View File

@ -77,10 +77,14 @@ typedef union
struct
{
char passed1[13]; // KNUCKLES GOT
char passed2[16]; // A CHAOS EMERALD
char passed1[SKINNAMESIZE+1]; // KNUCKLES GOT / CRAWLA HONCHO
char passed2[17]; // A CHAOS EMERALD / GOT THEM ALL!
char passed3[15]; // CAN NOW BECOME
char passed4[SKINNAMESIZE+7]; // SUPER CRAWLA HONCHO
INT32 passedx1;
INT32 passedx2;
INT32 passedx3;
INT32 passedx4;
y_bonus_t bonus;
patch_t *bonuspatch;
@ -250,19 +254,62 @@ void Y_IntermissionDrawer(void)
}
else if (intertype == int_spec)
{
// draw the header
/* if (endtic != -1 && ALL7EMERALDS(emeralds) && data.spec.nowsuper != NULL)
V_DrawScaledPatch(48, 32, 0, data.spec.nowsuper);
else
V_DrawScaledPatch(data.spec.headx, 26, 0, data.spec.cemerald); */
static tic_t animatetic = 0;
INT32 ttheight = 16;
INT32 xoffset1 = 0; // Line 1 x offset
INT32 xoffset2 = 0; // Line 2 x offset
INT32 xoffset3 = 0; // Line 3 x offset
UINT8 drawsection = 0;
if (data.spec.passed1[0] != '\0')
// draw the header
if (intertic <= TICRATE)
animatetic = 0;
else if (!animatetic && data.spec.bonus.points == 0 && data.spec.passed3[0] != '\0')
animatetic = intertic;
if (animatetic)
{
V_DrawLevelTitle(data.spec.passedx1, 24, 0, data.spec.passed1);
V_DrawLevelTitle(data.spec.passedx2, 24+V_LevelNameHeight(data.spec.passed2)+2, 0, data.spec.passed2);
INT32 animatetimer = (intertic - animatetic);
if (animatetimer <= 8)
{
xoffset1 = -(animatetimer * 40);
xoffset2 = -((animatetimer-2) * 40);
if (xoffset2 > 0) xoffset2 = 0;
}
else if (animatetimer <= 19)
{
drawsection = 1;
xoffset1 = (16-animatetimer) * 40;
xoffset2 = (18-animatetimer) * 40;
xoffset3 = (20-animatetimer) * 40;
if (xoffset1 < 0) xoffset1 = 0;
if (xoffset2 < 0) xoffset2 = 0;
}
else
drawsection = 1;
}
if (drawsection == 1)
{
ttheight = 16;
V_DrawLevelTitle(data.spec.passedx1 + xoffset1, ttheight, 0, data.spec.passed1);
ttheight += V_LevelNameHeight(data.spec.passed3) + 2;
V_DrawLevelTitle(data.spec.passedx3 + xoffset2, ttheight, 0, data.spec.passed3);
ttheight += V_LevelNameHeight(data.spec.passed4) + 2;
V_DrawLevelTitle(data.spec.passedx4 + xoffset3, ttheight, 0, data.spec.passed4);
}
else if (data.spec.passed1[0] != '\0')
{
ttheight = 24;
V_DrawLevelTitle(data.spec.passedx1 + xoffset1, ttheight, 0, data.spec.passed1);
ttheight += V_LevelNameHeight(data.spec.passed2) + 2;
V_DrawLevelTitle(data.spec.passedx2 + xoffset2, ttheight, 0, data.spec.passed2);
}
else
V_DrawLevelTitle(data.spec.passedx2, 24+(V_LevelNameHeight(data.spec.passed2)/2)+2, 0, data.spec.passed2);
{
ttheight = 24 + (V_LevelNameHeight(data.spec.passed2)/2) + 2;
V_DrawLevelTitle(data.spec.passedx2 + xoffset1, ttheight, 0, data.spec.passed2);
}
// draw the emeralds
if (intertic & 1)
@ -708,7 +755,7 @@ void Y_Ticker(void)
{
if (intertic > tallydonetic)
{
endtic = intertic + 4*TICRATE; // 4 second pause after end of tally for sound
endtic = intertic + 4*TICRATE; // 4 second pause after end of tally
S_StartSound(NULL, sfx_flgcap); // cha-ching!
}
return;
@ -728,7 +775,7 @@ void Y_Ticker(void)
if (data.spec.continues & 0x80) // don't set endtic yet!
tallydonetic = intertic + (3*TICRATE)/2;
else // okay we're good.
endtic = intertic + 3*TICRATE; // 3 second pause after end of tally
endtic = intertic + 4*TICRATE; // 4 second pause after end of tally
S_StartSound(NULL, sfx_chchng); // cha-ching!
@ -1098,6 +1145,10 @@ void Y_StartIntermission(void)
data.spec.nowsuper = NULL;
} */
// Super form stuff (normally blank)
data.spec.passed3[0] = '\0';
data.spec.passed4[0] = '\0';
// set up the "got through act" message according to skin name
if (stagefailed)
{
@ -1111,10 +1162,19 @@ void Y_StartIntermission(void)
skins[players[consoleplayer].skin].realname);
data.spec.passed1[sizeof data.spec.passed1 - 1] = '\0';
strcpy(data.spec.passed2, "GOT THEM ALL!");
if (skins[players[consoleplayer].skin].flags & SF_SUPER)
{
strcpy(data.spec.passed3, "CAN NOW BECOME");
snprintf(data.spec.passed4,
sizeof data.spec.passed4, "SUPER %s",
skins[players[consoleplayer].skin].realname);
data.spec.passed4[sizeof data.spec.passed4 - 1] = '\0';
}
}
else
{
if (strlen(skins[players[consoleplayer].skin].realname) <= 8)
if (strlen(skins[players[consoleplayer].skin].realname) <= SKINNAMESIZE-5)
{
snprintf(data.spec.passed1,
sizeof data.spec.passed1, "%s GOT",
@ -1127,6 +1187,8 @@ void Y_StartIntermission(void)
}
data.spec.passedx1 = (BASEVIDWIDTH - V_LevelNameWidth(data.spec.passed1))/2;
data.spec.passedx2 = (BASEVIDWIDTH - V_LevelNameWidth(data.spec.passed2))/2;
data.spec.passedx3 = (BASEVIDWIDTH - V_LevelNameWidth(data.spec.passed3))/2;
data.spec.passedx4 = (BASEVIDWIDTH - V_LevelNameWidth(data.spec.passed4))/2;
break;
}