diff --git a/src/b_bot.c b/src/b_bot.c index 651aeb03d..badc36b27 100644 --- a/src/b_bot.c +++ b/src/b_bot.c @@ -24,12 +24,48 @@ static boolean lastForward = false; static boolean lastBlocked = false; static boolean blocked = false; +static boolean jump_last = false; +static boolean spin_last = false; +static UINT8 anxiety = 0; +static boolean panic = false; +static UINT8 flymode = 0; +static boolean spinmode = false; +static boolean thinkfly = false; +static mobj_t *overlay; + +static inline void B_ResetAI(void) +{ + jump_last = false; + spin_last = false; + anxiety = 0; + panic = false; + flymode = 0; + spinmode = false; + thinkfly = false; +} + static inline void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd) { boolean forward=false, backward=false, left=false, right=false, jump=false, spin=false; - angle_t angle; - INT16 rangle; - fixed_t dist; + + player_t *player = sonic->player, *bot = tails->player; + ticcmd_t *pcmd = &player->cmd; + boolean water = tails->eflags & MFE_UNDERWATER; + boolean flip = P_MobjFlip(tails); + boolean _2d = (tails->flags2 & MF2_TWOD) || twodlevel; + fixed_t scale = tails->scale; + + fixed_t dist = P_AproxDistance(sonic->x - tails->x, sonic->y - tails->y); + fixed_t zdist = flip * (sonic->z - tails->z); + angle_t ang = R_PointToAngle2(tails->x, tails->y, sonic->x, sonic->y); + fixed_t pmom = P_AproxDistance(sonic->momx, sonic->momy); + fixed_t bmom = P_AproxDistance(tails->momx, tails->momy); + fixed_t followmax = 128 * 8 * scale; // Max follow distance before AI begins to enter "panic" state + fixed_t followthres = 92 * scale; // Distance that AI will try to reach + fixed_t followmin = 32 * scale; + fixed_t comfortheight = 96 * scale; + fixed_t touchdist = 24 * scale; + boolean stalled = (bmom < scale >> 1) && dist > followthres; // Helps to see if the AI is having trouble catching up // We can't follow Sonic if he's not around! if (!sonic || sonic->health <= 0) @@ -58,46 +94,260 @@ static inline void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cm return; } - // Gather data about the environment - dist = P_AproxDistance(tails->x-sonic->x, tails->y-sonic->y); - if (tails->player->pflags & PF_STARTDASH) - angle = sonic->angle; + // Adapted from CobaltBW's tails_AI.wad + + // Check water + if (water) + { + followmin = 0; + followthres = 16*scale; + followmax >>= 1; + thinkfly = false; + } + + // Check anxiety + if (spinmode) + { + anxiety = 0; + panic = false; + } + else if (dist > followmax || zdist > comfortheight || stalled) + { + anxiety = min(anxiety + 2, 70); + if (anxiety >= 70) + panic = true; + } else - angle = R_PointToAngle2(tails->x, tails->y, sonic->x, sonic->y); - - // Decide which direction to turn - angle = (tails->angle - angle); - if (angle < ANGLE_180) { - right = true; // We need to turn right - rangle = AngleFixed(angle)>>FRACBITS; - } else { - left = true; // We need to turn left - rangle = 360-(AngleFixed(angle)>>FRACBITS); + { + anxiety = max(anxiety - 1, 0); + panic = false; } - // Decide to move forward if you're finished turning - if (abs(rangle) < 10) { // We're facing the right way? - left = right = false; // Stop turning - forward = true; // and walk forward instead. + // Orientation + if ((bot->pflags & (PF_SPINNING|PF_STARTDASH)) || flymode == 2) + { + cmd->angleturn = (sonic->angle - tails->angle) >> FRACBITS; + } + else + { + cmd->angleturn = (ang - tails->angle) >> FRACBITS; } - if (dist < (sonic->radius+tails->radius)*3) // We're close enough? - forward = false; // Stop walking. - // Decide when to jump - if (!(tails->player->pflags & (PF_JUMPED|PF_JUMPDOWN))) { // We're not jumping yet... - if (forward && lastForward && blocked && lastBlocked) // We've been stopped by a wall or something - jump = true; // Try to jump up - } else if ((tails->player->pflags & (PF_JUMPDOWN|PF_JUMPED)) == (PF_JUMPDOWN|PF_JUMPED)) { // When we're already jumping... - if (lastForward && blocked) // We're still stuck on something? + // ******** + // FLY MODE + // spinmode check + if (spinmode) + thinkfly = false; + else + { + // Activate co-op flight + if (thinkfly && player->pflags & PF_JUMPED) + { + if (!jump_last) + { + jump = true; + flymode = 1; + thinkfly = false; + bot->pflags |= PF_CANCARRY; + } + } + + // Check positioning + // Thinker for co-op flight + if (!(water || pmom || bmom) + && (dist < touchdist) + && !(pcmd->forwardmove || pcmd->sidemove || player->dashspeed) + && P_IsObjectOnGround(sonic) && P_IsObjectOnGround(tails) + && !(player->pflags & PF_STASIS) + && bot->charability == CA_FLY) + thinkfly = true; + else + thinkfly = false; + + // Ready for takeoff + if (flymode == 1) + { + thinkfly = false; + if (zdist < -64*scale || (flip * tails->momz) > scale) // Make sure we're not too high up + spin = true; + else if (!jump_last) + jump = true; + + // Abort if the player moves away or spins + if (dist > followthres || player->dashspeed) + flymode = 0; + + // Set carried state + if (player->powers[pw_carry] == CR_PLAYER && sonic->tracer == tails) + { + flymode = 2; + } + } + // Read player inputs while carrying + else if (flymode == 2) + { + cmd->forwardmove = pcmd->forwardmove; + cmd->sidemove = pcmd->sidemove; + if (pcmd->buttons & BT_USE) + { + spin = true; + jump = false; + } + else if (!jump_last) + jump = true; + // End flymode + if (player->powers[pw_carry] != CR_PLAYER) + { + flymode = 0; + } + } + } + + if (flymode && P_IsObjectOnGround(tails) && !(pcmd->buttons & BT_JUMP)) + flymode = 0; + + // ******** + // SPINNING + if (panic || flymode || !(player->pflags & PF_SPINNING) || (player->pflags & PF_JUMPED)) + spinmode = false; + else + { + if (!_2d) + { + // Spindash + if (player->dashspeed) + { + if (dist < followthres && dist > touchdist) // Do positioning + { + cmd->angleturn = (ang - tails->angle) >> FRACBITS; + cmd->forwardmove = 50; + spinmode = true; + } + else if (dist < touchdist) + { + if (!bmom && (!(bot->pflags & PF_SPINNING) || (bot->dashspeed && bot->pflags & PF_SPINNING))) + { + cmd->angleturn = (sonic->angle - tails->angle) >> FRACBITS; + spin = true; + } + spinmode = true; + } + else + spinmode = false; + } + // Spin + else if (player->dashspeed == bot->dashspeed && player->pflags & PF_SPINNING) + { + if (bot->pflags & PF_SPINNING || !spin_last) + { + spin = true; + cmd->angleturn = (sonic->angle - tails->angle) >> FRACBITS; + cmd->forwardmove = MAXPLMOVE; + spinmode = true; + } + else + spinmode = false; + } + } + // 2D mode + else + { + if (((player->dashspeed && !bmom) || (player->dashspeed == bot->dashspeed && (player->pflags & PF_SPINNING))) + && ((bot->pflags & PF_SPINNING) || !spin_last)) + { + spin = true; + spinmode = true; + } + } + } + + // ******** + // FOLLOW + if (!(flymode || spinmode)) + { + // Too far + if (panic || dist > followthres) + { + if (!_2d) + cmd->forwardmove = MAXPLMOVE; + else if (sonic->x > tails->x) + cmd->sidemove = MAXPLMOVE; + else + cmd->sidemove = -MAXPLMOVE; + } + // Within threshold + else if (!panic && dist > followmin && abs(zdist) < 192*scale) + { + if (!_2d) + cmd->forwardmove = FixedHypot(pcmd->forwardmove, pcmd->sidemove); + else + cmd->sidemove = pcmd->sidemove; + } + // Below min + else if (dist < followmin) + { + // Copy inputs + cmd->angleturn = (sonic->angle - tails->angle) >> FRACBITS; + bot->drawangle = ang; + cmd->forwardmove = 8 * pcmd->forwardmove / 10; + cmd->sidemove = 8 * pcmd->sidemove / 10; + } + } + + // ******** + // JUMP + if (!(flymode || spinmode)) + { + // Flying catch-up + if (bot->pflags & PF_THOKKED) + { + cmd->forwardmove = min(MAXPLMOVE, (dist/scale)>>3); + if (zdist < -64*scale) + spin = true; + else if (zdist > 0 && !jump_last) + jump = true; + } + + // Just landed + if (tails->eflags & MFE_JUSTHITFLOOR) + jump = false; + // Start jump + else if (!jump_last && !(bot->pflags & PF_JUMPED) //&& !(player->pflags & PF_SPINNING) + && ((zdist > 32*scale && player->pflags & PF_JUMPED) // Following + || (zdist > 64*scale && panic) // Vertical catch-up + || (stalled && anxiety > 20 && bot->powers[pw_carry] == CR_NONE) + //|| (bmom < scale>>3 && dist > followthres && !(bot->powers[pw_carry])) // Stopped & not in carry state + || (bot->pflags & PF_SPINNING && !(bot->pflags & PF_JUMPED)))) // Spinning + jump = true; + // Hold jump + else if (bot->pflags & PF_JUMPED && jump_last && tails->momz*flip > 0 && (zdist > 0 || panic)) jump = true; - if (sonic->floorz > tails->floorz) // He's still above us? Jump HIGHER, then! + // Start flying + else if (bot->pflags & PF_JUMPED && panic && !jump_last && bot->charability == CA_FLY) jump = true; } - // Decide when to spin - if (sonic->player->pflags & PF_STARTDASH - && (tails->player->pflags & PF_STARTDASH || (P_AproxDistance(tails->momx, tails->momy) < 2*FRACUNIT && !forward))) - spin = true; + // ******** + // HISTORY + jump_last = jump; + spin_last = spin; + + // ******** + // Thinkfly overlay + if (thinkfly) + { + if (overlay == NULL) + { + overlay = P_SpawnMobjFromMobj(tails, 0, 0, 0, MT_OVERLAY); + P_SetTarget(&overlay->target, tails); + P_SetMobjState(overlay, S_FLIGHTINDICATOR); + } + } + else if (overlay != NULL) + { + P_RemoveMobj(overlay); + overlay = NULL; + } // Turn the virtual keypresses into ticcmd_t. B_KeysToTiccmd(tails, cmd, forward, backward, left, right, false, false, jump, spin); @@ -141,7 +391,7 @@ void B_BuildTiccmd(player_t *player, ticcmd_t *cmd) void B_KeysToTiccmd(mobj_t *mo, ticcmd_t *cmd, boolean forward, boolean backward, boolean left, boolean right, boolean strafeleft, boolean straferight, boolean jump, boolean spin) { // don't try to do stuff if your sonic is in a minecart or something - if (players[consoleplayer].powers[pw_carry]) + if (players[consoleplayer].powers[pw_carry] && players[consoleplayer].powers[pw_carry] != CR_PLAYER) return; // Turn the virtual keypresses into ticcmd_t. if (twodlevel || mo->flags2 & MF2_TWOD) { @@ -179,6 +429,7 @@ void B_KeysToTiccmd(mobj_t *mo, ticcmd_t *cmd, boolean forward, boolean backward cmd->sidemove += MAXPLMOVE<>16; } } else { + angle_t angle; if (forward) cmd->forwardmove += MAXPLMOVE<>16; if (backward) @@ -191,6 +442,13 @@ void B_KeysToTiccmd(mobj_t *mo, ticcmd_t *cmd, boolean forward, boolean backward cmd->sidemove -= MAXPLMOVE<>16; if (straferight) cmd->sidemove += MAXPLMOVE<>16; + + // cap inputs so the bot can't accelerate faster diagonally + angle = R_PointToAngle2(0, 0, cmd->sidemove << FRACBITS, cmd->forwardmove << FRACBITS); + INT32 maxforward = abs(P_ReturnThrustY(NULL, angle, MAXPLMOVE)); + INT32 maxside = abs(P_ReturnThrustX(NULL, angle, MAXPLMOVE)); + cmd->forwardmove = max(min(cmd->forwardmove, maxforward), -maxforward); + cmd->sidemove = max(min(cmd->sidemove, maxside), -maxside); } if (jump) cmd->buttons |= BT_JUMP; @@ -217,7 +475,7 @@ boolean B_CheckRespawn(player_t *player) // If he's doing any of these things, he probably doesn't want to see us. if (sonic->player->pflags & (PF_GLIDING|PF_SLIDING|PF_BOUNCING) || (sonic->player->panim != PA_IDLE && sonic->player->panim != PA_WALK) - || (sonic->player->powers[pw_carry])) + || (sonic->player->powers[pw_carry] && sonic->player->powers[pw_carry] != CR_PLAYER)) return false; // Low ceiling, do not want! @@ -252,6 +510,8 @@ void B_RespawnBot(INT32 playernum) if (!sonic || sonic->health <= 0) return; + B_ResetAI(); + player->bot = 1; P_SpawnPlayer(playernum); tails = player->mo; diff --git a/src/dehacked.c b/src/dehacked.c index f5cf9cc44..45148d712 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -7179,6 +7179,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit "S_FOUR2", "S_FIVE2", + "S_FLIGHTINDICATOR", + "S_LOCKON1", "S_LOCKON2", "S_LOCKON3", diff --git a/src/hardware/hw_light.c b/src/hardware/hw_light.c index 8cd8143eb..584c58463 100644 --- a/src/hardware/hw_light.c +++ b/src/hardware/hw_light.c @@ -506,6 +506,7 @@ light_t *t_lspr[NUMSPRITES] = // Game Indicators &lspr[NOLIGHT], // SPR_SCOR &lspr[NOLIGHT], // SPR_DRWN + &lspr[NOLIGHT], // SPR_FLII &lspr[NOLIGHT], // SPR_LCKN &lspr[NOLIGHT], // SPR_TTAG &lspr[NOLIGHT], // SPR_GFLG diff --git a/src/info.c b/src/info.c index b12e7597e..50da228e5 100644 --- a/src/info.c +++ b/src/info.c @@ -403,6 +403,7 @@ char sprnames[NUMSPRITES + 1][5] = // Game Indicators "SCOR", // Score logo "DRWN", // Drowning Timer + "FLII", // Flight indicator "LCKN", // Target "TTAG", // Tag Sign "GFLG", // Got Flag sign @@ -3341,6 +3342,9 @@ state_t states[NUMSTATES] = {SPR_DRWN, 10, 40, {NULL}, 0, 0, S_NULL}, // S_FOUR2 {SPR_DRWN, 11, 40, {NULL}, 0, 0, S_NULL}, // S_FIVE2 + // Flight indicator + {SPR_FLII, FF_FULLBRIGHT|FF_ANIMATE|0, -1, {NULL}, 4, 4, S_NULL}, // S_FLIGHTINDICATOR + {SPR_LCKN, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_LOCKON1 {SPR_LCKN, 1|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_LOCKON2 {SPR_LCKN, 2|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_LOCKON3 diff --git a/src/info.h b/src/info.h index b933245c4..e28a24ade 100644 --- a/src/info.h +++ b/src/info.h @@ -668,6 +668,7 @@ typedef enum sprite // Game Indicators SPR_SCOR, // Score logo SPR_DRWN, // Drowning Timer + SPR_FLII, // AI flight indicator SPR_LCKN, // Target SPR_TTAG, // Tag Sign SPR_GFLG, // Got Flag sign @@ -3479,6 +3480,8 @@ typedef enum state S_FOUR2, S_FIVE2, + S_FLIGHTINDICATOR, + S_LOCKON1, S_LOCKON2, S_LOCKON3, diff --git a/src/p_map.c b/src/p_map.c index 132fe6f6d..28c5ac955 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -595,9 +595,6 @@ static void P_DoTailsCarry(player_t *sonic, player_t *tails) if (sonic->pflags & PF_FINISHED) return; - if (tails->bot == 1) - return; - if ((sonic->mo->eflags & MFE_VERTICALFLIP) != (tails->mo->eflags & MFE_VERTICALFLIP)) return; // Both should be in same gravity diff --git a/src/p_user.c b/src/p_user.c index ef03c34ce..47812744e 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -5331,7 +5331,10 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd) player->powers[pw_tailsfly] = tailsflytics + 1; // Set the fly timer player->pflags &= ~(PF_JUMPED|PF_NOJUMPDAMAGE|PF_SPINNING|PF_STARTDASH); - player->pflags |= (PF_THOKKED|PF_CANCARRY); + if (player->bot == 1) + player->pflags |= PF_THOKKED; + else + player->pflags |= (PF_THOKKED|PF_CANCARRY); } break; case CA_GLIDEANDCLIMB: @@ -8400,7 +8403,7 @@ static void P_MovePlayer(player_t *player) // Tails Put-Put noise if (player->charability == CA_FLY - && player->bot != 1 + && (player->pflags & PF_CANCARRY) && !(player->mo->eflags & MFE_UNDERWATER) && leveltime % 10 == 0 && !player->spectator) @@ -12330,7 +12333,7 @@ void P_PlayerAfterThink(player_t *player) player->mo->momz = tails->momz; } - if (gametype == GT_COOP) + if (gametype == GT_COOP && (!tails->player || tails->player->bot != 1)) { player->mo->angle = tails->angle;