Added consoleplayer, displayplayer and secondarydisplayplayer, by popular request
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@ -9932,6 +9932,23 @@ static inline int lib_getenum(lua_State *L)
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} else if (fastcmp(word,"mapmusposition")) {
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} else if (fastcmp(word,"mapmusposition")) {
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lua_pushinteger(L, mapmusposition);
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lua_pushinteger(L, mapmusposition);
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return 1;
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return 1;
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// local player variables, by popular request
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} else if (fastcmp(word,"consoleplayer")) { // player controlling console (aka local player 1)
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if (!playeringame[consoleplayer])
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return 0;
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LUA_PushUserdata(L, &players[consoleplayer], META_PLAYER);
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return 1;
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} else if (fastcmp(word,"displayplayer")) { // player visible on screen (aka display player 1)
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if (!playeringame[displayplayer])
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return 0;
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LUA_PushUserdata(L, &players[displayplayer], META_PLAYER);
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return 1;
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} else if (fastcmp(word,"secondarydisplayplayer")) { // local/display player 2, for splitscreen
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if (!splitscreen || !playeringame[secondarydisplayplayer])
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return 0;
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LUA_PushUserdata(L, &players[secondarydisplayplayer], META_PLAYER);
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return 1;
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// end local player variables
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} else if (fastcmp(word,"server")) {
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} else if (fastcmp(word,"server")) {
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if ((!multiplayer || !netgame) && !playeringame[serverplayer])
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if ((!multiplayer || !netgame) && !playeringame[serverplayer])
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return 0;
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return 0;
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