diff --git a/src/g_game.c b/src/g_game.c index ebc54ba78..b399d0bd8 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1090,14 +1090,14 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics) else { if (turnright) - cmd->angleturn = (INT16)(cmd->angleturn - (FixedMul(angleturn[tspeed]<>FRACBITS)); + cmd->angleturn = (INT16)(cmd->angleturn - ((angleturn[tspeed] * cv_cam_turnmultiplier.value)>>FRACBITS)); else if (turnleft) - cmd->angleturn = (INT16)(cmd->angleturn + (FixedMul(angleturn[tspeed]<>FRACBITS)); + cmd->angleturn = (INT16)(cmd->angleturn + ((angleturn[tspeed] * cv_cam_turnmultiplier.value)>>FRACBITS)); if (analogjoystickmove && axis != 0) { // JOYAXISRANGE should be 1023 (divide by 1024) - cmd->angleturn = (INT16)(cmd->angleturn - (FixedMul(((axis * angleturn[1]) >> 10)<>FRACBITS)); // ANALOG! + cmd->angleturn = (INT16)(cmd->angleturn - ((((axis * angleturn[1]) >> 10) * cv_cam_turnmultiplier.value)>>FRACBITS)); // ANALOG! } } @@ -3652,7 +3652,6 @@ void G_LoadGameData(void) { rtemp = READUINT8(save_p); for (j = 0; j < 8 && j+i < MAXUNLOCKABLES; ++j) - //unlockables[j+i].unlocked = ((rtemp >> j) & 1); unlockables[j+i].unlocked = ((rtemp >> j) & 1); i += j; }